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Necramech Rage is a Necramech mod that grants Energy based on the amount of damage taken. If the user has no Shields, damage taken to Overguard granted from an ally is converted into Energy.

Stats[]

Rank Effect Cost
0 +2.5% 6
1 +5% 7
2 +7.5% 8
3 +10% 9
4 +12.5% 10
5 +15% 11

Acquisition[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Deimos Jugulus Rex 100% 4.42% 4.42% 23 1 0.0442

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Trivia[]

See Also[]

  • Mod TT 20px Rage, the Warframe counterpart.

Patch History[]

Hotfix 35.5.6 (2024-04-10)

Updated Overguard Interactions

As announced last week, we’ve changed how Overguard interacts with effects that benefit from receiving damage on Warframe to make it more co-op friendly. The conversations regarding Dante’s abilities with Overguard became a driving factor to look at these interactions and find ways in which we can make them work to benefit co-op play. Overall, these changes aim to create a harmonious arrangement between the often unpredictable Overguard gains from allies.

The following changes are in addition to their existing functionality.

Rage and Hunter Adrenaline

Previously, Overguard granted by allies could prevent you from gaining Energy from these Mods (since it blocked damage dealt to Health). So, in an effort to create a more co-op friendly experience between the two, we’ve made the following change:

Now, Rage and Hunter Adrenaline can convert the Damage on Overguard granted by allies to Energy while Shields are inactive.

More specifically, they will trigger when the last source of Overguard originates from an ally (includes spawned allies, such as Specters). This allows shield-less Warframes, such as Inaros and Nidus, to be able to regenerate Energy via these Mods when they would have previously been blocked by Overguard granted by allies.

Necramech Rage have also had the same changes applied to them with Overguard interactions:

  • Kinetic Diversion: Convert +40% of Damage on Overguard gained from allies to Energy.

Update 30.5 (2021-07-06)

NEW DEIMOS ENEMY: JUGULUS REX

These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.

Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom.

Update 29.6 (2020-12-18)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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