Necramech Rage is a Necramech mod that grants Energy based on the amount of damage taken. If the user has no Shields, damage taken to Overguard granted from an ally is converted into Energy.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +2.5% | 6 |
1 | +5% | 7 |
2 | +7.5% | 8 |
3 | +10% | 9 |
4 | +12.5% | 10 |
5 | +15% | 11 |
Acquisition[]
- Has a chance to drop from Deimos Jugulus Rex that spawns upon completing the Pit Monster puzzle room in Isolation Vaults.
- Can be bought from Bird 3 of Cavia for 15,000, requiring Rank 2 - Researcher.
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Deimos Jugulus Rex | 100% | 4.42% | 4.42% | 23 | 1 | 0.0442 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Trivia[]
- Necramech Rage was available from Father during the discontinued Operation: Orphix Venom for 500 Phasic Cells. Alternatively, it can also be dropped from Operation: Orphix Venom missions.
See Also[]
- Rage, the Warframe counterpart.
Patch History[]
Hotfix 35.5.6 (2024-04-10)
- Updated Overguard Interactions
As announced last week, we’ve changed how Overguard interacts with effects that benefit from receiving damage on Warframe to make it more co-op friendly. The conversations regarding Dante’s abilities with Overguard became a driving factor to look at these interactions and find ways in which we can make them work to benefit co-op play. Overall, these changes aim to create a harmonious arrangement between the often unpredictable Overguard gains from allies.
The following changes are in addition to their existing functionality.
Rage and Hunter Adrenaline
Previously, Overguard granted by allies could prevent you from gaining Energy from these Mods (since it blocked damage dealt to Health). So, in an effort to create a more co-op friendly experience between the two, we’ve made the following change:
Now, Rage and Hunter Adrenaline can convert the Damage on Overguard granted by allies to Energy while Shields are inactive.
More specifically, they will trigger when the last source of Overguard originates from an ally (includes spawned allies, such as Specters). This allows shield-less Warframes, such as Inaros and Nidus, to be able to regenerate Energy via these Mods when they would have previously been blocked by Overguard granted by allies.
Necramech Rage have also had the same changes applied to them with Overguard interactions:
- Kinetic Diversion: Convert +40% of Damage on Overguard gained from allies to Energy.
Update 30.5 (2021-07-06)
- NEW DEIMOS ENEMY: JUGULUS REX
These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.
Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom.
Update 29.6 (2020-12-18)
- Introduced.
Necramech | ||
---|---|---|
Types | Bonewidow • Voidrig | |
Weapons | Cortege • Mausolon • Morgha | |
Exalted | Arquebex • Ironbride | |
Mods | ||
Madurai (Offense) |
Augur • Blitz • Continuity • Fury • Intensify • Pressure Point • Rage • Reach • Rebuke • Seismic Wave | |
Vazarin (Defense) |
Aviator • Deflection • Drift • Efficiency • Friction • Redirection • Refuel • Repair • Steel Fiber • Thrusters • Vitality | |
Naramon (Utility) |
Enemy Sense • Flow • Hydraulics • Slipstream • Streamline • Stretch |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)