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Necramech Efficiency is a Necramech mod that increases engine efficiency, decreasing the rate at which the engine bar is consumed for hovering, sliding, and sprinting.

Stats[]

Rank Effect Cost
0 +5% 4
1 +10% 5
2 +15% 6
3 +20% 7
4 +25% 8
5 +30% 9

Acquisition[]

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Arcana Isolation Vault Bounty Arcana Isolation Vault Bounty Lvl 30-40 Final Stage B 15% 1 0.15
Arcana Isolation Vault Bounty Arcana Isolation Vault Bounty Lvl 30-40 Stages 2 & 3 B 9.38% 1 0.0938
Isolation Vault Bounty Isolation Vault Lvl 30-40 B 7.5% 1 0.075

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Necramech (Tier 1) 30% 11.06% 3.318% 30 1 0.03318

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Patch History[]

Hotfix 29.5.6 (2020-12-01)

  • Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank is now 60% Hover Efficiency and Necramech Efficiency max rank is now 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
    • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.

Update 29.5 (2020-11-19)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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