- For the player drivable vehicle, see Necramech.
- For Murmur-aligned Rogue Necramech, see The Murmur#Rogue Necramechs.
The Necramechs are Entrati war machines encountered on the ruins of Cambion Drift, Deimos. They are cybernetic bipedal mecha built during The Old War as a predecessor to Warframes, though they were far less intelligent. They were then repurposed by Father to defend the civilians of Deimos. After the Infestation came, the autonomous Necramechs reverted back to their old attack precepts, causing them to attack both Tenno and Infested alike.
Hostile Necramechs can be found in Isolation Vault Bounties which have a chance to drop Necramech mods, parts, and Scintillant after being destroyed.
Lore & History[]
The Old War[]
Necramechs are heavily armored, archaic war platforms that were designed by Father to fight against the encroaching Sentient forces. Thanks to their Void-shielding, Necramechs were immune to the tech-disabling pulses of the Orphix, and became a solid defense against the invading Sentients.
One notable Necramech was the experimental Tombjockey; a squat mech with a low center of gravity, built for endurance. During a test drive into the Lux-Severin Hotzone, the Tombjockey came across a Sentient Ropalolyst, which proceeded to tear the Necramech to pieces.
However, due to the mechs rudimentary behavior, the Orokin claimed that they weren't smart enough to face the ever-evolving Sentients, and chose to retire them early in favor of the more advanced Warframes.
The Re-emergence of Deimos[]
After the Heart began to fail, Deimos was forced to re-phase back into martian orbit. The moon has long since succumbed to the Infested Grey Strain, with the Entrati's remaining Necramechs regressing to their autonomous-kill precepts, causing them to indiscriminately attack what ever is in front of them.
Currently, these hostile Necramechs can be found defending the subterranean Isolation Vaults, located beneath the surface of the Cambion Drift.
Albrecht's Laboratories[]
- Main article: Whispers in the Walls
Albrecht Entrati has employed smaller Necramech models to defend his labs, located deep within the underground of Deimos. However, these Necramechs have long since malfunctioned and no longer perceive The Indifference and The Murmur as an enemy.
Tactics[]
Enemy Necramechs are highly durable, with weakspots on their arms and the green vials on their backs. The arms can be shot off with enough damage to deprive its Mausolon and melee, but Necramechs will walk back to pick them up and reattach them if not defeated in a timely manner. Destroying the shoulder pads reveal additional weak spots marked by orange coloration where the arms were attached.
Instead of an Energy pool, their Abilities have a cooldown timer for when they can be used again. Additionally, they project an invisible, short-range nullification field around themselves, which disables active Warframe and Operator Abilities, and prevents the usage of Abilities as well. Nearby Operators will be forced into their Warframes if they get close to the Necramech.
Voidrig[]
Hostile Voidrigs have access to all their abilities sans Guard Mode and behave as follows:
- Storm Shroud acts similarly to Iron Skin, absorbing all damage taken for 3 seconds, and turning it into an electrical barrier. This barrier will last forever until enough damage has been done to destroy it and only then can the player damage its health/shields. The barrier also reflects damage taken and Status Effects inflicted.
- The Voidrig will only cast Necraweb if its left arm is still attached, slowing any players caught in its radius.
- From time to time the Voidrig will cast Gravemines to saturate the area in front of it with explosions, often downing durable Warframes with little trouble.
- After losing both of its arms, the Voidrig will immediately activate both Storm Shroud and Gravemines when their cooldowns allow it and walk towards the player.
Bonewidow[]
Hostile Bonewidows have all their abilities sans Meathook, and sport more health than their Voidrig counterparts in exchange for reduced ranged DPS. They behave as follows:
- Bonewidows will activate Shield Maiden at the first sight of combat, absorbing incoming damage and protecting them from any frontal attacks until the Shield is destroyed. Bonewidows will typically face their chosen target to maximize their Shield's effectiveness and can cast it even if its left arm is removed.
- Firing Line will be used to forcibly move players in front of the Bonewidow without Lifting them, countering any flanking attempts.
- If a player or Companion gets too close to the Bonewidow and it still has its right arm attached, the Bonewidow will immediately draw out its Ironbride and melee the enemy, dealing heavy damage.
Damage Resistance[]
- Main article: Damage Reduction
Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
This DR applies to its shoulders and back.
Notes[]
- Can only receive up to 4 stacks of any status effect with the exception of Impact which can stack up to 6 times, and Radiation only amplifies the damage the Necramech receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
- Allied Necramechs can appear on the surface during Vome.
- Corpses can be looted ( Nekros's Desecrate and Chesa Kubrow's Retrieve).
- Additional loot retrieval does not work for loot while alive ( Ivara's Prowl) and loot on death ( Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, Wukong's Monkey Luck passive) abilities. They also cannot be petrified ( Atlas's Ore Gaze).
- Certain abilities, such as Loki's Invisibility, are immediately canceled upon activation, and placed on a short cooldown. The Nocturne buff granted by Octavia's Metronome does not get canceled, however, due to the nature of how the buff is applied.
- Octavia's Mallet requires BOTH of a Necramech's arms to be destroyed before it deals damage.
- Exodia Epidemic waves affect Necramechs.
- Necramechs are affected by Magus Lockdown.
- Damaged Necramech parts are tradeable.
- Destroyed Necramech arms will drop to the ground, disabling their Archgun from firing, or lowering their shield. Necramechs will occasionally return to where their arms were dropped, and reattach it, repairing their damaged arm back to a functional state.
- Necramechs will take additional damage from weapons modded with faction damage mods against Corrupted.
Tips[]
- Banshee's Silence can prevent Necramechs from using their abilities.
- Rhino's Rhino Stomp, Khora's Ensnare, and Citrine's Crystallize can freeze a Necramech in place making it easier to damage their weakpoints (shoulders and back).
- Shattering Impact and Amalgam Argonak Metal Auger do not rely on specific status effects to strip armor.
- Radiation is the most effective damage type against Necramech Alloy Armor.
- Companions, Specters, Gara's Spectrorage, and allied enemies (e.g. from Nekros' Shadows of the Dead, Nyx's Mind Control, or Octavia's Mallet) can distract the Necramech, allowing the player to easily strafe around it to attack its weak points.
- Enemy Infested units may also target the Necramech but are a less reliable source of distraction.
- Be aware that their attacks do contribute to the Necramech's Shroud Storm barrier health.
- The Dreamer Air Support Charges from Nightwave landing craft prevent the Necramech from any action for the duration.
- Nekros' Desecrate can be used to double Orokin Matrix drops from the Necramech since they have a 100% chance of dropping.
- Smeeta Kavat's Charm can also be used to double Orokin Matrix drops received when picked up.
- Nukor and Kuva Nukor's Microwave proc, when fired at a Necramech's arms until they are destroyed, will make it manifest inactive arms which still take damage until the Necramech dies, turning them into a permanently vulnerable zone.
Patch History[]
Hotfix 35.1.2 (2024-02-28)
- Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability.
Update 35.0 (2023-12-13)
- Enemy Voidrig Necramech Changes
These Entrati war machines have proven that they are fierce opponents, but fighting against them with their high power level requirements can feel like a bit of a trudge, which in turn also made them rather difficult for less experienced players to defeat.
Since these foes are critical targets to earn your very own Necramech, the following changes have been made to Voidrigs (both Albrecht’s Laboratories and Isolation Vaults) to improve the combat experience for all!
- Voidrigs can now take damage anywhere (with damage attenuation) instead of just their weak points. Targeting their weak points will now deal increased damage!
- This change is already live as it accidentally went out with Abyss of Dagath. The intention of the change was to make the fight much less taxing, while still maintaining some benefit to focusing attacks at their weak spots. Since they are now susceptible to all attack points, damage attenuation (maximum damage per instance and per second caps) was added to maintain a level of difficulty and prevent them from being one-shot. Enemy Bonewidows will receive the same treatment in a future update.
- Updated the look of their weak points to better highlight them - they now appear as vials filled with a liquid substance that can be targeted and destroyed.
- Removed its Shields and slightly increased its Health.
- Voidrig ability changes:
- Storm Shroud now deals Electricity Damage and Status Effect in a short range. A sound effect will now play when it is cast to help communicate the incoming danger.
- Reduced the range at which Voidrig will cast Gravemines.
- Improved the general readability of enemy Voidrig abilities to help players telegraph their attacks:
- Added VFX at the front of Voidrigs during their slide attack to communicate the damage width more clearly.
- Added VFX to the Gravemines’ explosions to improve visibility of the grenades and their travel range.
- Improved readability of Necraweb’s VFX when the canister is thrown and explodes. Also improved visibility of the explosion area in which players would be slowed.
- Improved the way Voidrigs aim at players - in other words they will now aim their guns at you more accurately.
- Made several tweaks to their ambient noises.
Update 30.9 (2021-11-11)
- Necramech Drop Rate & Crafting Cost Changes
Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.
Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.
Hotfix 29.5.7 (2020-12-10)
- Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
- Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
- Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
- Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up!
- Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
- Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
- Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
- Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
Hotfix 29.5.5 (2020-11-27)
- Increased the size of the rear weakpoint on enemy Necramechs.
- This should make hitting the Necramechs more consistent with what you see.
- Fixed a progression stopper in Isolation Vault Bounties where enemy Necramech's wouldn't respawn after a Host migration occurred.
Hotfix 29.5.4 (2020-11-25)
- Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.
Update 29.5 (2020-11-19)
- Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
- Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
- The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
- Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
- Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!
- Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
Hotfix 29.0.8 (2020-09-10)
- Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.
Hotfix 29.0.6 (2020-09-01)
- Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
Hotfix 29.0.5 (2020-08-28)
- Fixed Necramech drops falling through the floor when dropped.
- Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.
Hotfix 29.0.4 (2020-08-27)
- Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.
- Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).
- Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
Hotfix 29.0.3 (2020-08-26)
- Fixed numerous script errors when encountering an enemy Necramech.
- Fixed a script error that occurred when a Necramech died.
Hotfix 29.0.2 (2020-08-26)
- Fixed a crash when fighting a Necramech in the Isolation Bounty.
Update 29.0 (2020-08-25)
- Introduced.