For the player drivable vehicle, see Necramech.

The Necramechs are Entrati war machines encountered on the ruins of Cambion Drift, Deimos. They are cybernetic bipedal mecha built during The Old War as a predecessor to Warframes, though they were far less intelligent. They were then repurposed by Father to defend the civilians of Deimos. After the Infestation came, the autonomous Necramechs reverted back to their old attack precepts, causing them to attack both Tenno and Infested alike.

Hostile Necramechs can be found in Isolation Vault Bounties which have a chance to drop Necramech mods, parts, and Scintillant64.png Scintillant after being destroyed.

Tactics[edit | edit source]

Enemy Necramechs are invulnerable on their entire body, except for their shoulders and the glowing blue Void scar on its back. The arms can be shot off with enough damage to deprive its Mausolon.png Mausolon and melee, but Necramechs will walk back to pick them up and reattach them if not defeated in a timely manner.

These Voidrig Necramechs have the same abilities (with the exception of Guard Mode) as when they're operated by a player but aren't limited by energy. Instead, their abilities have a cooldown timer for when they can be recast again. Additionally, they project an invisible short-range nullification field around themselves which cancels out active Warframe and Operator abilities and prevents the casting of abilities too. Nearby Operators will be forced into their Warframes if they get close to the Necramech.

The Necramech's Storm Shroud ability acts similarily to RhinoIcon272.png Rhino's IronSkin130xDark.png Iron Skin, where it will absorb all damage taken for 3 seconds and turn it into an electrical barrier. This barrier will last forever until enough damage has been done to destroy it and only then can the player damage its health/shields. The barrier also reflects damage taken and Status Effects inflicted.

Occasionally, the Necramech will cast Necraweb if its throwing left arm is still attached to the mech.

After losing both of its arms, the Necramech will immediately activate both Storm Shroud and Gravemines and walk towards the player. Destroying the shoulder pads reveal additional weak spots marked by orange coloration where the arms were attached.

Damage Resistance[edit | edit source]

Main article: Damage Reduction

Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

This DR applies to its shoulders and back.

Notes[edit | edit source]

  • Can only receive up to 4 stacks of any status effect with the exception of DmgImpactSmall64.png Impact which can stack up to 6 times, and DmgRadiationSmall64.png Radiation only amplifies the damage the Necramech receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
  • Allied Necramechs can appear on the surface during Vome.
  • Corpses can be looted (NekrosIcon272.png Nekros's Desecrate130xDark.png Desecrate and Chesa Kubrow's Mod TT 20px.png Retrieve).
  • Additional loot retrieval does not work for loot while alive (IvaraIcon272.png Ivara's Prowl130xDark.png Prowl) and loot on death (HydroidIcon272.png Hydroid's Mod TT 20px.png Pilfering Swarm, KhoraIcon272.png Khora's Mod TT 20px.png Pilfering Strangledome, WukongIcon272.png Wukong's Monkey Luck passive) abilities. They also cannot be petrified (AtlasIcon272.png Atlas's Mod TT 20px.png Ore Gaze).
  • Certain abilities, such as LokiIcon272.png Loki's Invisibility130xDark.png Invisibility, are immediately canceled upon activation, and placed on a short cooldown. The Nocturne buff granted by OctaviaIcon272.png Octavia's Amp130xDark.png Metronome does not get canceled, however, due to the nature of how the buff is applied.
  • Octavia's mallet requires BOTH of a Necramech's arms to be destroyed before it deals damage.
  • Armor stripping abilities will not work on enemy Necramechs as if they were bosses.
  • ExodiaEpidemic64x.png Exodia Epidemic waves affect Necramechs.
  • Is affected by MagusLockdown64x.png Magus Lockdown.
  • Damaged Necramech parts are tradeable.
  • After a period of time from destroying the arms they will show up attached to the Necramech again.

Tips[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.5.7

  • Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
  • Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
  • Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
  • Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up!
  • Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
  • Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
  • Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
  • Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.

Hotfix 29.5.5

  • Increased the size of the rear weakpoint on enemy Necramechs.
    • This should make hitting the Necramechs more consistent with what you see.
  • Fixed a progression stopper in Isolation Vault Bounties where enemy Necramech's wouldn't respawn after a Host migration occurred.

Hotfix 29.5.4

  • Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.

Update 29.5

  • Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
    • Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
      • The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
    • Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
      • Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!

Hotfix 29.0.8

  • Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.

Hotfix 29.0.6

  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.

Hotfix 29.0.5

  • Fixed Necramech drops falling through the floor when dropped.
  • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.

Hotfix 29.0.4

  • Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.

Hotfix 29.0.3

  • Fixed numerous script errors when encountering an enemy Necramech.
  • Fixed a script error that occurred when a Necramech died.

Hotfix 29.0.2

  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

Update 29.0

  • Introduced.
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