The Necramechs are Entrati war machines encountered on the ruins of Cambion Drift, Deimos. They are cybernetic bipedal mecha built during The Old War as a predecessor to Warframes, though they were far less intelligent. They were then repurposed by Father to defend the civilians of Deimos. After the Infestation came, the autonomous Necramechs reverted back to their old attack precepts, causing them to attack both Tenno and Infested alike.
Enemy Necramechs are invulnerable on their entire body, except for their shoulders and the glowing blue Void scar on its back. The arms can be shot off with enough damage to deprive its Mausolon and melee, but Necramechs will walk back to pick them up and reattach them if not defeated in a timely manner.
These Voidrig Necramechs have the same Abilities (with the exception of Guard Mode) as when they are operated by a player, but have no Energy limit. Instead, their Abilities have a cooldown timer for when they can be used again. Additionally, they project an invisible, short-range nullification field around themselves, which disables active Warframe and Operator Abilities, and prevents the usage of Abilities as well. Nearby Operators will be forced into their Warframes if they get close to the Necramech.
The Necramech's Storm Shroud ability acts similarily to Rhino's Iron Skin, absorbing all damage taken for 3 seconds, and turning it into an electrical barrier. This barrier will last forever until enough damage has been done to destroy it and only then can the player damage its health/shields. The barrier also reflects damage taken and Status Effects inflicted.
Occasionally, the Necramech will cast Necraweb if its throwing left arm is still attached to the mech.
After losing both of its arms, the Necramech will immediately activate both Storm Shroud and Gravemines and walk towards the player. Destroying the shoulder pads reveal additional weak spots marked by orange coloration where the arms were attached.
“It's taking longer than I calculated.”
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Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
This DR applies to its shoulders and back.
Can only receive up to 4 stacks of any status effect with the exception of Impact which can stack up to 6 times, and Radiation only amplifies the damage the Necramech receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
Allied Necramechs can appear on the surface during Vome.
Certain abilities, such as Loki's Invisibility, are immediately canceled upon activation, and placed on a short cooldown. The Nocturne buff granted by Octavia's Metronome does not get canceled, however, due to the nature of how the buff is applied.
Octavia's Mallet requires BOTH of a Necramech's arms to be destroyed before it deals damage.
Destroyed Necramech arms will drop to the ground, disabling their Archgun from firing, or lowering their shield. Necramechs will occasionally return to where their arms were dropped, and reattach it, repairing their damaged arm back to a functional state.
Nukor and Kuva Nukor's Microwave proc, when fired at a Necramech's arms until they are destroyed, will make it manifest inactive arms which still take damage until the Necramech dies, turning them into a permanently vulnerable zone.
Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.
Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.
Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!
Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.
Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).
Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.