WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki
NavigatorModx256 Navigator130xWhite
2
EnergyOrb25
+3/s
+2/s2
Navigator

Assume control of a projectile and guide it to the target.


Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:2x / 3x / 4x / 5x (maximum damage multiplier)
AbilityDurationBuff Duration:0.25x / 0.5x / 0.75x / 1x s-1 (damage multiplier growth)
AbilityRangeBuff Range:N/A

Info

  • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
    • Clicking the fire button (default LMB ) will accelerate the projectile, while pressing aim (default RMB ) will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
    • Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. Control is lost upon the projectile impacting an object or enemy, Ivara's energy being depleted, or if the ability is manually deactivated by pressing the ability key again (default 2 ).
    • A ring of flashing lights will be displayed around the HUD's targeting reticle if Navigator is cast before firing a projectile, indicating the next projectile fired will be controlled by the ability. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
    • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
  • As the projectile is controlled, its total damage increases by an additional 25% / 50% / 75% / 100% per second up to a maximum damage multiplier of 200% / 300% / 400% / 500%.
    • Maximum damage multiplier is affected by Power Strength.
    • While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multliplier of 500% is displayed as "5.0x" in the HUD).
    • Damage multiplier growth is affected by Power Duration.
    • The multiplier growth uses the following expression when accounting for Power Duration: Modified Multiplier Growth = Multiplier Growth ÷ (1 + Power Duration). With a maxed Continuity, a rank-3 Navigator will have a multiplier growth equal to 1 ÷ 1.3 = ~76.9% per second.
  • Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled.
    • Energy cost is affected by Power Efficiency, and the initial energy drain and energy drain growth are affected by Power Efficiency and Power Duration.
    • The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to 3 + 2 × 5 = 13 energy per second.
  • Navigator can only control one projectile at a time. If a weapon has innate or modded multishot, Navigator will randomly select one of the projectiles fired to control.
  • Punch through mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires.
  • If no projectile is being controlled, collecting any pickup will deactivate Navigator.
  • Navigator affects arrows fired by Quiver and Artemis Bow.

Augment

PiercingNavigatorMod
Main article: Piercing Navigator

Piercing Navigator is a Warframe Augment Mod for IvaraIcon272 Ivara's Navigator130xWhite Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.


Rank Critical chance Increase Max Crit Chance Punch through Cost
0 2.5% 50% 3m 6
1 5% 50% 3m 7
2 7.5% 50% 3m 8
3 10% 50% 3m 9

Tips & Tricks

  • Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
  • Weapons with relatively slow-moving projectiles, like the Paris and the Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
  • As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
  • Firing Kulstar then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
  • Firing the Sonicor with this ability gives it infinite range.
  • Using this ability with Torid will effect the ticks the cloud deals based on the damage multiplier.
  • Using this ability while in Prowl with a Syndicate weapon or an Augmented weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be two places at once.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces initial energy drain to ~1.064 energy per second and energy drain growth to ~0.709 energy per second2.
    • Reduces damage multiplier growth to ~0.355x per second.
  • Maximized Power Efficiency reduces cost to 6.25 energy, initial energy drain to 0.75 energy per second, energy drain growth to 0.5 energy per second2, and increases damage multiplier growth to 2.5x per second.
    • Has no negative effect on this ability.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces maximum damage multiplier to 2x.
  • Maximized Power Strength increases damage multiplier growth to ~1.379x per second and maximum damage multiplier to 14.95x.
    • Increases cost to 38.75 energy, initial energy drain to 5.25 energy per second, and energy drain growth to 3.5 energy per second2.

Bugs

  • When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
  • Using this ability on the Angstrum's rockets causes them to travel at an extremely slow speed, rendering them effectively useless.

Expand/Collapse
Advertisement