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NavigatorModx256 Navigator130xWhite
2
EnergyOrb25
+3/s
+2/s2
Navigator

Assume control of a projectile and guide it to the target.


Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:2 / 3 / 4 / 5 (damage multiplier)
AbilityDurationBuff Duration:0.25 / 0.5 / 0.75 / 1 (multiplier growth)
AbilityRangeBuff Range:N/A

Info

  • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the player's camera perspective from the Warframe to the controlled projectile. Ivara's body is rendered invisible while Navigator is active.
    • Projectile controls: clicking the fire button (default LMB ) will accelerate the projectile, while pressing aim (default RMB ) will slow it down, and the projectile's direction can be steered by the player's aiming reticle.
    • Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. Control is lost upon the projectile impacting an object or enemy, the Warframe's energy being depleted, or if the ability is manually deactivated by pressing the ability key again (default 2 ).
    • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include Bows, Launchers, Throwing Knives, bolt-firing weapons, and Throwing Melee using the charged attack. Navigator does not affect hitscan and continuous weapons.
    • Affects arrows fired by Quiver and Artemis Bow.
  • Navigator can only control one projectile at a time. If a weapon has innate or modded Multishot, Navigator will randomly select one of the projectiles fired to control.
  • Punch Through mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires.
  • Navigator has no casting cost, but consumes 3 energy per second that a projectile is actively controlled.
  • The damage dealt by the projectile increases the longer the projectile is controlled, increased by a multiplier of 0.25 / 0.5 / 0.75 / 1 per second up to a maximum of 2 / 3 / 4 / 5.
    • Damage multiplier growth and maximum damage multiplier are affected by Power Strength.
    • Navigator's multiplier growth is inversely affected by Power Duration mods; increasing duration will decrease the value, while decreasing the duration increases the value. Conversely, increasing duration for Navigator will lengthen the time needed for the ability to multiply its damage.

Augment

PiercingNavigatorMod
Main article: Piercing Navigator

Piercing Navigator is a Warframe Augment Mod for IvaraIcon272 Ivara's Navigator130xWhite Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.


Rank Critical chance Increase Max Crit Chance Punch through Cost
0 2.5% 50% 3m 6
1 5% 50% 3m 7
2 7.5% 50% 3m 8
3 10% 50% 3m 9

Tips & Tricks

  • Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
  • Weapons with relatively slow-moving projectiles, like the Paris and the Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
  • As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.

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