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NavigatorModx256 Navigator130xWhite
2
EnergyOrb25
+3/s
+2/s2
Navigator

Assume control of a projectile and guide it to the target.


Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:2 / 3 / 4 / 5 (max damage multiplier)
AbilityDurationBuff Duration:0.25 / 0.5 / 0.75 / 1 s-1 (multiplier growth)
AbilityRangeBuff Range:N/A

Info

  • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the player's camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
    • Projectile controls: clicking the fire button (default LMB ) will accelerate the projectile, while pressing aim (default RMB ) will slow it down, and the projectile's direction can be steered by the player's aiming reticle.
    • Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. Control is lost upon the projectile impacting an object or enemy, the Warframe's energy being depleted, or if the ability is manually deactivated by pressing the ability key again (default 2 ).
    • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include Bows, Launchers, Throwing Knives, bolt-firing weapons, and Throwing Melee using the charged attack. Navigator does not affect hitscan and continuous weapons.
    • Affects arrows fired by Quiver and Artemis Bow.
  • Navigator can only control one projectile at a time. If a weapon has innate or modded Multishot, Navigator will randomly select one of the projectiles fired to control.
  • Punch Through mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires.
  • Navigator has no casting cost, but consumes 3 energy per second that a projectile is actively controlled.
    • Navigator cannot be activated with less than 25 Energy available, affected by Power Efficiency.
    • Energy drain is affected by both Power Efficiency and Power Duration.
  • The damage dealt by the projectile increases the longer the projectile is controlled, increased by a multiplier of 0.25 / 0.5 / 0.75 / 1 per second up to a maximum of 2 / 3 / 4 / 5.
    • Damage multiplier growth and maximum damage multiplier are affected by Power Strength.
    • Navigator's multiplier growth is inversely affected by Power Duration mods; increasing duration will decrease the value, while decreasing the duration increases the value. Conversely, increasing duration for Navigator will lengthen the time needed for the ability to multiply its damage.
  • If no projectile is being controlled, collecting any pickup will deactivate Navigator.

Augment

PiercingNavigatorMod
Main article: Piercing Navigator

Piercing Navigator is a Warframe Augment Mod for IvaraIcon272 Ivara's Navigator130xWhite Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.


Rank Critical chance Increase Max Crit Chance Punch through Cost
0 2.5% 50% 3m 6
1 5% 50% 3m 7
2 7.5% 50% 3m 8
3 10% 50% 3m 9

Tips & Tricks

  • Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
  • Weapons with relatively slow-moving projectiles, like the Paris and the Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
  • As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
  • Firing Kulstar then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
  • Firing the Sonicor with this ability gives it infinite range.
  • Using this ability with Torid will effect the ticks the cloud deals based on the damage multiplier.
  • Using this ability while in Prowl with a Syndicate weapon or an Augmented weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be two places at once.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces energy drain to ~1.06 energy per second.
    • Reduces multiplier growth ~0.35 per second.
  • Maximized Power Efficiency reduces energy threshold 6.25, reduces energy drain to 1.875 per second, and increases multiplier growth to 2.5x per second.
    • Has no negative effect on this ability.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces multiplier growth to 0.4x per second and maximum damage multiplier to 2x.
  • Maximized Power Strength increases multiplier growth to ~4.12x per second and maximum damage multiplier to 14.95x.
    • Increases energy drain to ~6.41 energy per second.

Bugs

  • When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
  • Using this ability on the Angstrum's rockets causes them to travel at an extremely slow speed, rendering them effectively useless.

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