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**Clicking the fire button (default {{Key|LMB}}) will accelerate the projectile, while pressing aim (default {{Key|RMB}}) will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
 
**Clicking the fire button (default {{Key|LMB}}) will accelerate the projectile, while pressing aim (default {{Key|RMB}}) will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
 
**If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
 
**If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
**If Navigator is cast after firing a projectile, the projectile will be controlled as its in flight.
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**If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
 
**Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does '''not''' affect hitscan and continuous weapons.
 
**Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does '''not''' affect hitscan and continuous weapons.
 
*As the projectile is controlled, its total damage increases by an additional '''25% / 50% / 75% / 100%''' per second up to a maximum damage multiplier of '''200% / 300% / 400% / 500%'''.
 
*As the projectile is controlled, its total damage increases by an additional '''25% / 50% / 75% / 100%''' per second up to a maximum damage multiplier of '''200% / 300% / 400% / 500%'''.

Revision as of 19:18, January 14, 2016

Navigator NavigatorIcon
ENERGY
25
KEY
2
Navigator
Assume control of a projectile and guide it to the target.

Energy Drain: (3 + 2t) s-1
t = control duration in seconds

Strength:2x / 3x / 4x / 5x (maximum multiplier)
Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth)
Range:N/A
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