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**The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to {{MathText|3 + 2 {{mul}} 5 {{eql}} 13}} energy per second.
 
**The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to {{MathText|3 + 2 {{mul}} 5 {{eql}} 13}} energy per second.
 
*Navigator can only control one projectile at a time. If a weapon has innate or modded [[multishot]], Navigator will randomly select one of the projectiles fired to control.
 
*Navigator can only control one projectile at a time. If a weapon has innate or modded [[multishot]], Navigator will randomly select one of the projectiles fired to control.
*[[Punch Through|Punch through]] mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires.
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*[[Punch Through]] on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
 
*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator.
 
*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator.
 
*Navigator affects arrows fired by [[Quiver]] and [[Artemis Bow]].
 
*Navigator affects arrows fired by [[Quiver]] and [[Artemis Bow]].
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*Firing the [[Sonicor]] with this ability gives it infinite range.
 
*Firing the [[Sonicor]] with this ability gives it infinite range.
 
*Using this ability with [[Torid]] will effect the ticks the cloud deals based on the damage multiplier.
 
*Using this ability with [[Torid]] will effect the ticks the cloud deals based on the damage multiplier.
*Using this ability while in [[Prowl]] with a [[Syndicate]] weapon or an [[Augment|Augmented]] weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be two places at once.
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*Using this ability with a [[Syndicate]] weapon or an [[Augment]]ed weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be two places at once.
 
| max =
 
| max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Revision as of 21:46, March 28, 2016

Navigator NavigatorIcon
ENERGY
25
KEY
2
Navigator
Assume control of a projectile and guide it to the target.

Energy Drain: (3 + 2t) s-1
t = control duration in seconds

Strength:2x / 3x / 4x / 5x (maximum multiplier)
Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth)
Range:N/A
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