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| cardimage = Navigator.png
 
| cardimage = Navigator.png
 
| hotkey = 2
 
| hotkey = 2
| energy = 0
+
| energy = 25
| description = Assume control of a projectile and guide it to the target.<br/>'''Energy Drain:''' 3 s<sup>-1</sup>
+
| description = Assume control of any projectile launched by Ivara and guide it to the target.<br>
  +
'''Energy Drain:''' (3 + 2t) s<sup>-1</sup><br>t = control duration in seconds
 
| damage = 2 / 3 / 4 / 5 (max damage multiplier)
+
| damage = 2x / 3x / 4x / 5x (maximum multiplier)
 
| range = N/A
 
| range = N/A
| duration = 0.25 / 0.5 / 0.75 / 1 s<sup>-1</sup> (multiplier growth)
+
| duration = 0.25x / 0.5x / 0.75x / 1x s<sup>-1</sup> (multiplier growth)
 
 
| info =
 
| info =
*Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the player's camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
+
*Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
 
**Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does '''not''' affect hitscan and continuous weapons.
**Projectile controls: clicking the fire button (default {{Key|LMB}}) will accelerate the projectile, while pressing aim (default {{Key|RMB}}) will slow it down, and the projectile's direction can be steered by the player's aiming reticle.
+
**Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
**Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. Control is lost upon the projectile impacting an object or enemy, the Warframe's energy being depleted, or if the ability is manually deactivated by pressing the ability key again (default {{Key|2}}).
 
  +
**If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
**Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include Bows, Launchers, Throwing Knives, bolt-firing weapons, and Throwing Melee using the charged attack. Navigator does not affect hitscan and continuous weapons.
 
  +
**If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
**Affects arrows fired by [[Quiver]] and [[Artemis Bow]].
 
  +
*As the projectile is controlled, its total damage increases by an additional '''25% / 50% / 75% / 100%''' per second up to a maximum damage multiplier of '''200% / 300% / 400% / 500%'''.
*Navigator can only control one projectile at a time. If a weapon has innate or modded [[Multishot]], Navigator will randomly select one of the projectiles fired to control.
 
 
**Maximum damage multiplier is affected by [[Ability Strength]].
*[[Punch Through]] mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires. For instance, armored enemies deplete the ability quickly, whereas many machines and organics can be killed by a single arrow.
 
  +
**While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD).
*Navigator has no casting cost, but consumes '''3''' energy per second that a projectile is actively controlled.
 
**Navigator cannot be activated with less than 25 Energy available, affected by [[Power Efficiency]].
+
**Damage multiplier growth is affected by [[Ability Duration]].
  +
**The multiplier growth uses the following expression when accounting for Ability Duration:<br/>{{MathText|Modified Multiplier Growth {{eql}} Multiplier Growth {{div}} (1 + Ability Duration)}}.
**Energy drain is affected by both Power Efficiency and [[Power Duration]].
 
  +
***With a maxed {{M|Continuity}}, a rank-3 Navigator will have a multiplier growth equal to {{Math|1 {{div}} 1.3|round|3|mt=y|percent=y}} per second.
*The damage dealt by the projectile increases the longer the projectile is controlled, increased by a multiplier of '''0.25 / 0.5 / 0.75 / 1''' per second up to a maximum of '''2 / 3 / 4 / 5'''.
 
  +
*Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain '''3''' energy per second which increases by an additional '''2''' energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
**Damage multiplier growth and maximum damage multiplier are affected by [[Power Strength]].
 
  +
**Energy cost is affected by [[Ability Efficiency]], and the initial energy drain and energy drain growth are affected by Ability Efficiency and [[Ability Duration]].
**Navigator's multiplier growth is ''inversely'' affected by Power Duration mods; increasing duration will decrease the value, while decreasing the duration increases the value. Conversely, increasing duration for Navigator will lengthen the time needed for the ability to multiply its damage.
 
  +
**The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to {{Math|3 + 2 {{mul}} 5|mt=y}} energy per second.
 
*Navigator can only control one projectile at a time. If a weapon has innate or modded [[multishot]], Navigator will randomly select one of the projectiles fired to control.
 
*[[Punch Through]] on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
 
*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator.
 
*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator.
 
*Navigator affects arrows fired by {{A|Quiver}} and {{A|Artemis Bow}}.
| augment =
+
| augment =
  +
[[File:PiercingNavigatorMod.png|200px|left]]
  +
{{main|Piercing Navigator}}
  +
{{#lst:Piercing Navigator|intro}}
  +
{{#lsth:Piercing Navigator|Stats}}
  +
{{clr}}
 
| tips =
 
| tips =
 
*Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
 
*Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
*Weapons with relatively slow-moving projectiles, like the [[Paris]] and the [[Glaive]] are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
+
*Weapons with relatively slow-moving projectiles, like the {{Weapon|Paris}} and the {{Weapon|Glaive}} are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
 
*As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
 
*As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
*Firing [[Kulstar]] then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
+
*Firing {{Weapon|Kulstar}} then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
 
*Using this ability with {{Weapon|Torid}} will effect the ticks the cloud deals based on the damage multiplier.
*Firing the [[Sonicor]] with this ability gives it infinite range.
 
 
*Using this ability with a [[Syndicate]] weapon or an [[Augment]]ed weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be in two places at once.
*Using this ability with [[Torid]] will effect the ticks the cloud deals based on the damage multiplier.
 
  +
*Building for negative duration helps reach the damage cap faster. Keep in mind that negative duration also increases energy drain of the ability.
*Using this ability while in [[Prowl]] with a [[Syndicate]] weapon or an [[Augment|Augmented]] weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be two places at once.
 
  +
<noinclude>
| max =
 
  +
|max = {{WFmax|main|ivara2}}
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
  +
</noinclude>
*[[Maximized Power Duration]] reduces energy drain to ~'''1.06''' energy per second.
 
**Reduces multiplier growth ~'''0.35''' per second.
 
*[[Maximized Power Efficiency]] reduces energy threshold '''6.25''', reduces energy drain to '''1.875''' per second, and increases multiplier growth to '''2.5x''' per second.
 
**Has no negative effect on this ability.
 
*[[Maximized Power Range]] has no positive effect on this ability.
 
**Reduces multiplier growth to '''0.4x''' per second and maximum damage multiplier to '''2x'''.
 
*[[Maximized Power Strength]] increases multiplier growth to ~'''4.12x''' per second and maximum damage multiplier to '''14.95x'''.
 
**Increases energy drain to ~'''6.41''' energy per second.
 
 
| bugs =
 
| bugs =
 
*When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
 
*When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
  +
*When Navigator takes control of a projectile it locks its speed to its current velocity. Some weapons, such as {{Weapon|Angstrum}}, have low initial velocities and will not speed up as they normally would if fired after casting Navigator.
*Using this ability on the [[Angstrum]]'s rockets causes them to travel at an extremely slow speed, rendering them effectively useless.
 
  +
*When throwing out bait for [[Fishing]], Navigator will consider the thrown objects as projectiles and will lock you into place until cancelled.
*Slow speed (right click) may be unavailable unless Navigator is cast while bow is charged. Then fast speed will be unavailable.
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
[[es:Navegador]]
  +
[[ru:Навигатор]]
 
[[Category:Warframe Abilities]]
 
[[Category:Ivara]]
 
[[Category:Ivara]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]
[[Category:Warframe Abilities]]
+
[[Category:Toggled Abilities]]
[[Category:Channeled Abilities]]
 
 
[[Category:Stealth Abilities]]
 
[[Category:Stealth Abilities]]

Revision as of 20:35, 12 November 2019

NavigatorModx256 Navigator130xWhite
2
EnergyOrb25
+3/s
+2/s2
Navigator

Assume control of a projectile and guide it to the target.


Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:2x / 3x / 4x / 5x (maximum multiplier)
AbilityDurationBuff Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth)
AbilityRangeBuff Range:N/A

Info

  • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
    • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
    • Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
    • If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
    • If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
  • As the projectile is controlled, its total damage increases by an additional 25% / 50% / 75% / 100% per second up to a maximum damage multiplier of 200% / 300% / 400% / 500%.
    • Maximum damage multiplier is affected by Ability Strength.
    • While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD).
    • Damage multiplier growth is affected by Ability Duration.
    • The multiplier growth uses the following expression when accounting for Ability Duration:
      Modified Multiplier Growth = Multiplier Growth ÷ (1 + Ability Duration).
      • With a maxed Mod TT 20px Continuity, a rank-3 Navigator will have a multiplier growth equal to 1 ÷ 1.3 = 76.9231% per second.
  • Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
    • Energy cost is affected by Ability Efficiency, and the initial energy drain and energy drain growth are affected by Ability Efficiency and Ability Duration.
    • The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to 3 + 2 × 5 = 13 energy per second.
  • Navigator can only control one projectile at a time. If a weapon has innate or modded multishot, Navigator will randomly select one of the projectiles fired to control.
  • Punch Through on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
  • If no projectile is being controlled, collecting any pickup will deactivate Navigator.
  • Navigator affects arrows fired by Quiver130xWhite Quiver and ArtemisBow130xWhite Artemis Bow.

Augment

PiercingNavigatorMod
Main article: Piercing Navigator

Piercing Navigator is a Warframe Augment Mod for IvaraIcon272 Ivara's Navigator130xWhite Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.

Piercing Navigator

Tips & Tricks

  • Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
  • Weapons with relatively slow-moving projectiles, like the Paris Paris and the Glaive Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
  • As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
  • Firing Kulstar Kulstar then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
  • Using this ability with Torid Torid will effect the ticks the cloud deals based on the damage multiplier.
  • Using this ability with a Syndicate weapon or an Augmented weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be in two places at once.
  • Building for negative duration helps reach the damage cap faster. Keep in mind that negative duration also increases energy drain of the ability.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Bugs

  • When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
  • When Navigator takes control of a projectile it locks its speed to its current velocity. Some weapons, such as Angstrum Angstrum, have low initial velocities and will not speed up as they normally would if fired after casting Navigator.
  • When throwing out bait for Fishing, Navigator will consider the thrown objects as projectiles and will lock you into place until cancelled.

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