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| cardimage = Navigator.png |
| cardimage = Navigator.png |
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| hotkey = 2 |
| hotkey = 2 |
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− | | energy = |
+ | | energy = 25 |
− | | description = Assume control of |
+ | | description = Assume control of any projectile launched by Ivara and guide it to the target.<br> |
+ | '''Energy Drain:''' (3 + 2t) s<sup>-1</sup><br>t = control duration in seconds |
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− | | damage = |
+ | | damage = 2x / 3x / 4x / 5x (maximum multiplier) |
| range = N/A |
| range = N/A |
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− | | duration = 0. |
+ | | duration = 0.25x / 0.5x / 0.75x / 1x s<sup>-1</sup> (multiplier growth) |
− | |||
| info = |
| info = |
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− | *Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the |
+ | *Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active. |
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− | ** |
+ | **Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle. |
− | **Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. Control is lost upon the projectile impacting an object or enemy, the Warframe's energy being depleted, or if the ability is manually deactivated by pressing the ability key again (default {{Key|2}}). |
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+ | **If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired. |
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+ | **If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight. |
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+ | *As the projectile is controlled, its total damage increases by an additional '''25% / 50% / 75% / 100%''' per second up to a maximum damage multiplier of '''200% / 300% / 400% / 500%'''. |
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+ | **While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD). |
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− | *Navigator has no casting cost, but consumes '''3''' energy per second that a projectile is actively controlled. |
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− | ** |
+ | **Damage multiplier growth is affected by [[Ability Duration]]. |
+ | **The multiplier growth uses the following expression when accounting for Ability Duration:<br/>{{MathText|Modified Multiplier Growth {{eql}} Multiplier Growth {{div}} (1 + Ability Duration)}}. |
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− | **Energy drain is affected by both Power Efficiency and [[Power Duration]]. |
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+ | ***With a maxed {{M|Continuity}}, a rank-3 Navigator will have a multiplier growth equal to {{Math|1 {{div}} 1.3|round|3|mt=y|percent=y}} per second. |
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− | *The damage dealt by the projectile increases the longer the projectile is controlled, increased by a multiplier of '''0.25 / 0.5 / 0.75 / 1''' per second up to a maximum of '''2 / 3 / 4 / 5'''. |
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+ | *Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain '''3''' energy per second which increases by an additional '''2''' energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability. |
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+ | **Energy cost is affected by [[Ability Efficiency]], and the initial energy drain and energy drain growth are affected by Ability Efficiency and [[Ability Duration]]. |
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− | **Navigator's multiplier growth is ''inversely'' affected by Power Duration mods; increasing duration will decrease the value, while decreasing the duration increases the value. Conversely, increasing duration for Navigator will lengthen the time needed for the ability to multiply its damage. |
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+ | **The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to {{Math|3 + 2 {{mul}} 5|mt=y}} energy per second. |
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*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator. |
*If no projectile is being controlled, collecting any [[pickup]] will deactivate Navigator. |
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− | | augment = |
+ | | augment = |
+ | [[File:PiercingNavigatorMod.png|200px|left]] |
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+ | {{main|Piercing Navigator}} |
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+ | {{#lst:Piercing Navigator|intro}} |
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+ | {{#lsth:Piercing Navigator|Stats}} |
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+ | {{clr}} |
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| tips = |
| tips = |
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*Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies. |
*Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies. |
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− | *Weapons with relatively slow-moving projectiles, like the |
+ | *Weapons with relatively slow-moving projectiles, like the {{Weapon|Paris}} and the {{Weapon|Glaive}} are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies. |
*As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability. |
*As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability. |
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− | *Firing |
+ | *Firing {{Weapon|Kulstar}} then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups. |
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− | *Firing the [[Sonicor]] with this ability gives it infinite range |
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+ | *Building for negative duration helps reach the damage cap faster. Keep in mind that negative duration also increases energy drain of the ability. |
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+ | <noinclude> |
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− | | max = |
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+ | |max = {{WFmax|main|ivara2}} |
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− | [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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+ | </noinclude> |
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− | *[[Maximized Power Duration]] reduces energy drain to ~'''1.06''' energy per second. |
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− | **Reduces multiplier growth ~'''0.35''' per second. |
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− | *[[Maximized Power Efficiency]] reduces energy threshold '''6.25''', reduces energy drain to '''1.875''' per second, and increases multiplier growth to '''2.5x''' per second. |
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− | **Has no negative effect on this ability. |
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− | *[[Maximized Power Range]] has no positive effect on this ability. |
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− | **Reduces multiplier growth to '''0.4x''' per second and maximum damage multiplier to '''2x'''. |
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− | *[[Maximized Power Strength]] increases multiplier growth to ~'''4.12x''' per second and maximum damage multiplier to '''14.95x'''. |
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− | **Increases energy drain to ~'''6.41''' energy per second. |
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| bugs = |
| bugs = |
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*When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard. |
*When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard. |
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+ | *When Navigator takes control of a projectile it locks its speed to its current velocity. Some weapons, such as {{Weapon|Angstrum}}, have low initial velocities and will not speed up as they normally would if fired after casting Navigator. |
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− | *Using this ability on the [[Angstrum]]'s rockets causes them to travel at an extremely slow speed, rendering them effectively useless. |
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+ | *When throwing out bait for [[Fishing]], Navigator will consider the thrown objects as projectiles and will lock you into place until cancelled. |
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}}</onlyinclude> |
}}</onlyinclude> |
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+ | [[es:Navegador]] |
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+ | [[ru:Навигатор]] |
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[[Category:Ivara]] |
[[Category:Ivara]] |
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[[Category:Update 18]] |
[[Category:Update 18]] |
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− | [[Category: |
+ | [[Category:Toggled Abilities]] |
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[[Category:Stealth Abilities]] |
[[Category:Stealth Abilities]] |