(→top: Power > Ability. This is a semi-automated edit made by User:TunaInABottle) Tag: apiedit |
(→top: Replacing mod links with Template:M, replaced: Continuity → {{M|Continuity}}) |
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**While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD). |
**While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD). |
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**Damage multiplier growth is affected by [[Ability Duration]]. |
**Damage multiplier growth is affected by [[Ability Duration]]. |
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− | **The multiplier growth uses the following expression when accounting for Ability Duration: {{MathText|Modified Multiplier Growth {{eql}} Multiplier Growth {{div}} (1 + Ability Duration)}}. With a maxed |
+ | **The multiplier growth uses the following expression when accounting for Ability Duration: {{MathText|Modified Multiplier Growth {{eql}} Multiplier Growth {{div}} (1 + Ability Duration)}}. With a maxed {{M|Continuity}}, a rank-3 Navigator will have a multiplier growth equal to {{MathText|1 {{div}} 1.3 {{eql}} ~76.9%}} per second. |
*Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain '''3''' energy per second which increases by an additional '''2''' energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by pressing the ability key again (default {{Key|2}}). |
*Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain '''3''' energy per second which increases by an additional '''2''' energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by pressing the ability key again (default {{Key|2}}). |
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**Energy cost is affected by [[Ability Efficiency]], and the initial energy drain and energy drain growth are affected by Ability Efficiency and [[Ability Duration]]. |
**Energy cost is affected by [[Ability Efficiency]], and the initial energy drain and energy drain growth are affected by Ability Efficiency and [[Ability Duration]]. |
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