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Narrow Minded increases Ability Duration while reducing Ability Range of Warframe abilities.

Stats[]

Rank Ability Duration Ability Range Cost
0 +9% -6% 6
1 +18% -12% 7
2 +27% -18% 8
3 +36% -24% 9
4 +45% -30% 10
5 +54% -36% 11
6 +63% -42% 12
7 +72% -48% 13
8 +81% -54% 14
9 +90% -60% 15
10 +99% -66% 16

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Tips[]

  • Equip this mod on frames that do not rely on Ability Range, or use Mod TT 20px Stretch and/or Mod TT 20px Overextended to compensate for the loss in range.
  • Recommended to use on MesaIcon272 Mesa as most of her abilities are not affected by Ability Range, but her ShootingGallery130xWhite Shooting Gallery and ShatterShield130xWhite Shatter Shield durations are greatly increased, at the cost of a smaller stun range for Shooting Gallery. Her Peacemaker130xWhite Peacemaker's energy drain also gets greatly reduced, but the minimum FoV will be reduced.
  • Required for LokiIcon272 Loki to sustain extended duration Invisibility130xWhite Invisibility (still vulnerable between recasts) for extended solo stealth runs.
  • Useful for a stealth-centered IvaraIcon272 Ivara build to greatly extend the duration of her toggled Prowl130xWhite Prowl.
  • May be useful on defensive builds for LimboIcon272 Limbo, as it allows him to defend objectives using Cataclysm130xWhite Cataclysm for longer without interfering with other Warframes, as well as reducing the chance that a stray Nullifier will cancel out the bubble.
  • Highly recommended for ChromaIcon272 Chroma tank builds utilizing Cold ElementalWard130xWhite Elemental Ward and VexArmor130xWhite Vex Armor, as both abilities cost a great deal of energy when used simultaneously and the user can be extremely vulnerable between casts. As an added benefit, neither ability requires range if used specifically for tanking purposes.
  • A must in a TitaniaIcon272 Titania build focusing on Razorwing130xWhite Razorwing, as the minimization of energy drain while not sacrificing Ability Strength is the most important part of the build. Plus, the ability isn't affected by Ability Range.
  • Useful for a slowing NovaIcon272 Nova build as Molecular Prime size is increased in size by Duration and the amount of slow effect on enemies is caused by greater Ability Strength. Also reduces the range of the NullStar130xWhite Null Stars flying away accidentally when they are used for damage reduction.
  • Useful for prolonging the staggering effects of YareliIcon272 Yareli's Aquablades130xWhite Aquablades when engaging in melee, as the blades' effective range is unaffected by the Ability Range penalty.
  • Narrow Minded is a great option for Warframes with damage self-buffs that do not rely on Range, such as SarynIcon272 Saryn's ToxicLash130xWhite Toxic Lash and MirageIcon272 Mirage's Eclipse130xWhite Eclipse.
    • RhinoIcon272 Rhino and ValkyrIcon272 Valkyr can also opt to use Narrow Minded to greatly extend the duration of Roar130xWhite Roar and Warcry130xWhite Warcry, respectively, but must be mindful to inform allies to stay very close to them to share the buffs.
  • Reduces the detection radius of an infused GoldenInstinct130xWhite Golden Instinct, therefore reducing the area needed to cover to search for the detected item.

Gallery[]

Patch History[]

Update 10.3 (2013-10-09)

  • Introduced along with Orokin Vaults.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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