Napalm Grenades is a Weapon Augment Mod for DEPenta.pngPenta, SyndicatePSPenta.pngSecura Penta, and PentaCarmine.pngCarmine Penta that causes the grenades to leave a burning patch on the ground upon impact. The weapon also gains increased status chance, and its damage type is changed to purely DmgFireSmall64.pngHeat and overall damage increased by ~73%.

Stats[edit | edit source]

Rank Base Status Cost
0 +5 4
1 +10 5
2 +15 6
3 +20 7
4 +25 8
5 +30 9

Acquisition[edit | edit source]

Napalm Grenades could be obtained by reaching Rank 22 with Nightwave during Series 1 and Rank 13 during Intermission II.

Notes[edit | edit source]

  • Overall damage will increase, though two parts of the damage still remain. As an example, an unmodified SyndicatePSPenta.pngSecura Penta equipped with nothing but Napalm Grenades will deal 325 DmgFireSmall64.pngHeat area of effect damage, as well as 325 DmgFireSmall64.pngHeat direct impact damage. If either procs, the enemy will be dealt procs equal to 162 DmgFireSmall64.pngHeat damage.
    • In addition, direct impacts will create a separate 100 DmgFireSmall64.pngHeat which procs, likely there only to guarantee that enemies hit directly will be set on fire.
  • Cannot be used with Mod TT 20px.pngTether Grenades.
  • The fire patches generated by this mod last about 5 seconds.
  • When installed, Penta's grenades are changed to detonate on contact while still maintaining the manual detonation function with Alternate Fire allowing mid-air detonation and possible headshots on humanoid targets, also resulting in fire patches spawning mid-air.
    • Mod TT 20px.pngAdhesive Blast can be installed to prevent grenades from detonating on contact by making them stick to the object that they make contact with in which they can be manually detonated or will auto-detonate about 5 seconds after attachment.
  • Unlike similar weapons such as GrineerGrenadeLauncher.pngTorid, InfProximityStars.pngPox, InfCernos.pngMutalist Cernos and OgrisNew.pngOgris with Mod TT 20px.pngNightwatch Napalm, the fire patches generated by this mod do not deal direct damage, but instead proc DmgFireSmall64.pngHeat status effect when enemies enter the effect radius. This deals very little damage regardless of the mods on the weapon, but causes enemies to flail around. This effect works on the player as well. The Heat status effect is not affected by status duration mods.
  • Similar to most (or all) mods that increase base status chance, other mods that build off status will still go off of the weapons original base status, not the new status created by Napalm Grenades.
  • When used with MirageIcon272.pngMirage's HallOfMirrors130xDark.pngHall Of Mirrors, it will create extra patches of fire.
    • The fire-patch of the user will cause DmgFireSmall64.pngHeat damage while the clone's fire-patches are only visual and will not damage anything.

Media[edit | edit source]

Napalm Grenades Projectile. Strangely Grineer Themed.

Trivia[edit | edit source]

  • Napalm Grenades changes the appearance of each individual grenade to a Grineer-like device, as opposed to the stick-shaped charges the Penta normally fires. These resemble the molotov-like grenades that Saturn Six Fugitives throw, making the same glass-shattering sound effect on impact and leaving the same yellowish-orange "stain" on the surface they explode against in addition to the fire.
    • These effects are also shared with the Thermia Canisters used when fighting Exploiter Orb.
  • The fire patch left behind is similar to the function of the old Mod TT 20px.pngNightwatch Napalm mod for the OgrisNew.pngOgris, before it was changed to a large fireball in the air instead of fire patches.

Patch History[edit | edit source]

Hotfix 27.3.16

Hotfix 27.2.1

  • Fixed Napalm Grenades dealing self damage - get that garbage outta here!

Hotfix 24.5.6

  • Increased the height of the Napalm Grenades Mod damage area. 

Update 24.3

  • Introduced.
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