(Fixed polarities) Tag: rte-source |
(Code cleanup, updated the stat values at Module:Weapons/data.) |
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(40 intermediate revisions by 20 users not shown) | |||
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+ | {{ItemVault}}{{FandomVideo}} |
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− | {{Stub}} |
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+ | |||
− | {{PrimeAccess}} |
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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− | |||
<!-- |
<!-- |
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---!!!!!---INSTRUCTIONS---!!!!!--- |
---!!!!!---INSTRUCTIONS---!!!!!--- |
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--> |
--> |
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<!--Statistics--> |
<!--Statistics--> |
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− | |image = |
+ | |image = |
− | |mastery level = |
+ | |mastery level = |
− | |slot = |
+ | |slot = |
− | |type = |
+ | |type = |
|trigger = |
|trigger = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|normal burst count = |
|normal burst count = |
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|normal critical chance = |
|normal critical chance = |
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+ | |normal critical damage = |
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|normal status chance = |
|normal status chance = |
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|normal punchthrough = |
|normal punchthrough = |
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|charge burst count = |
|charge burst count = |
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|charge critical chance = |
|charge critical chance = |
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+ | |charge critical damage = |
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|charge status chance = |
|charge status chance = |
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|charge punchthrough = |
|charge punchthrough = |
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|area pellet count = |
|area pellet count = |
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|area critical chance = |
|area critical chance = |
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+ | |area critical damage = |
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|area status chance = |
|area status chance = |
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|area radius = |
|area radius = |
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|secondaryarea pellet count = |
|secondaryarea pellet count = |
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|secondaryarea critical chance = |
|secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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|secondaryarea status chance = |
|secondaryarea status chance = |
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|secondaryarea radius = |
|secondaryarea radius = |
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|secondary burst count = |
|secondary burst count = |
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|secondary critical chance = |
|secondary critical chance = |
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+ | |secondary critical damage = |
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|secondary status chance = |
|secondary status chance = |
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|secondary punchthrough = |
|secondary punchthrough = |
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|throw damage = |
|throw damage = |
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|throw critical chance = |
|throw critical chance = |
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+ | |throw critical damage = |
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|throw status chance = |
|throw status chance = |
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|throw punchthrough = |
|throw punchthrough = |
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|charged throw damage = |
|charged throw damage = |
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|charged throw critical chance = |
|charged throw critical chance = |
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+ | |charged throw critical damage = |
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|charged throw status chance = |
|charged throw status chance = |
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|charged throw punchthrough = |
|charged throw punchthrough = |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
⚫ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
⚫ | |||
|syndicate effect = |
|syndicate effect = |
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|augments = |
|augments = |
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− | |polarities = |
+ | |polarities = |
+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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− | |introduced = |
+ | |introduced = |
}} |
}} |
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+ | {{Codex|Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.}} |
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⚫ | |||
− | The '''Nami Skyla Prime''' is the [[Prime]] variant to the |
+ | The '''Nami Skyla Prime''' is the [[Prime]] variant to the {{Weapon|Nami Skyla}}, sporting higher damage, [[critical chance]] and [[status chance]], and [[attack speed]]. |
+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | | buildcredits = 15000 |
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− | | build1 = {{Icon|Item|Prime Handle}} |
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− | | build1amount = 2 |
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− | | build2 = {{Icon|Item|Prime Blade}} |
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− | | build2amount = 2 |
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− | | build3 = {{Icon|Resource|Orokin Cell}} |
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− | | build3amount = 15 |
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− | | build4 = |
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− | | build4amount = |
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− | | buildtime = 12 |
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− | | buildrush = |
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− | |||
− | |blueprintmission = {{#invoke:Void|item|PC|Nami Skyla|Blueprint}} |
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− | |build1mission = {{#invoke:Void|item|PC|Nami Skyla|Handle}} |
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− | |build2mission = {{#invoke:Void|item|PC|Nami Skyla|Blade}} |
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− | |build3mission = |
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− | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Nami Skyla|Blueprint}} |
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− | |build1missionps4 = {{#invoke:Void|item|PS4|Nami Skyla|Handle}} |
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− | |build2missionps4 ={{#invoke:Void|item|PS4|Nami Skyla|Blade}} |
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− | |build3missionps4 = |
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− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Nami Skyla|Blueprint}} |
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− | |build1missionxb1 = {{#invoke:Void|item|XB1|Nami Skyla|Handle}} |
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− | |build2missionxb1 = {{#invoke:Void|item|XB1|Nami Skyla|Blade}} |
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− | |build3missionxb1 = |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *Tied with {{Weapon|Dual Ether}} for the third highest base damage of all dual swords, behind {{Weapon|Twin Basolk}} and {{Weapon|Twin Krohkur}}. |
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− | *High {{Icon|Proc|Slash|text}} damage – effective against [[ |
+ | **High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
− | *High spin damage. |
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⚫ | |||
⚫ | |||
+ | *Second highest [[status chance]] of all dual swords, behind Twin Basolk. |
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− | *Tied with [[Prisma Obex]] and [[Tipedo]] for highest base melee [[:Attack_speed|attack speed]]. |
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+ | **Can reach 100% status chance with three of the following: {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, or {{M|Virulent Scourge}}. |
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⚫ | |||
+ | *Fastest [[attack speed]] of all dual swords. |
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⚫ | |||
+ | *Two innate {{Icon|Pol|V}} and one {{Icon|Pol|D}} polarities. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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*Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against [[armor]] and [[shields]]. |
*Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against [[armor]] and [[shields]]. |
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− | *Low critical multiplier. |
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− | '''Comparisons''' |
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{{WeaponComparison|Nami Skyla}} |
{{WeaponComparison|Nami Skyla}} |
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− | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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+ | |||
− | <!-- |
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− | ==Trivia== |
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− | --> |
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==Media== |
==Media== |
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+ | <gallery position="center" type="slideshow" widths="600"> |
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+ | NamiSkylaGold.png|Nami Skyla Prime in Codex. |
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+ | sean-bigham-091.jpg |
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+ | sean-bigham-091prog01.jpg |
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+ | </gallery> |
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+ | |||
<gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
<gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
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Warframe Nami Skyla Prime & All the Bodily Fluids thesnapshot |
Warframe Nami Skyla Prime & All the Bodily Fluids thesnapshot |
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</gallery> |
</gallery> |
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+ | |||
{{SkinGallery}} |
{{SkinGallery}} |
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+ | |||
+ | ==Vaultings== |
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+ | *On [https://www.warframe.com/news/equinox-prime-access-ends-july-6 June 28, 2019], it was announced that Nami Skyla Prime would enter the [[Prime Vault]] and be retired from the reward tables on July 6, 2019. Any preexisting components or fully-built weapons will remain as is. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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⚫ | |||
+ | *Damage increased from 60 to 180. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 30% to 34%. |
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+ | *Critical Chance increased from 20% to 22%. |
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+ | *Critical Damage increased from 1.5x to 2x. |
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+ | *Slam Attack increased from 120 to 360. |
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+ | *Parry Angle set to 60. |
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+ | |||
+ | {{ver|21.6.1}} |
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+ | *Fixed an issue where Nami Skyla and Nami Skyla Prime were displaying different Riven dispositions. |
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+ | |||
{{ver|21.6}} |
{{ver|21.6}} |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
− | * |
+ | *{{Weapon|Nami Solo}}, the single cutlass version. |
− | * |
+ | *{{Weapon|Nami Skyla}}, the original counterpart. |
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
⚫ | |||
__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | [[es:Nami Skyla Prime]] |
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⚫ | |||
[[Category:Prime]] |
[[Category:Prime]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 13:09, 9 December 2019
“Market forces dictate that you need to evolve or die.”
Nami Skyla Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
“Market forces dictate that you need to evolve or die.”
Nami Skyla Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The Nami Skyla Prime is the Prime variant to the Nami Skyla, sporting higher damage, critical chance and status chance, and attack speed.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
2 |
2 |
15 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Tied with Dual Ether for the third highest base damage of all dual swords, behind Twin Basolk and Twin Krohkur.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High critical chance.
- Second highest status chance of all dual swords, behind Twin Basolk.
- Can reach 100% status chance with three of the following: Volcanic Edge, Vicious Frost, Voltaic Strike, or Virulent Scourge.
- Fastest attack speed of all dual swords.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matching Crossing Snakes, Carving Mantis, and Dividing Blades.
- Two innate Script error: The function "Pol" does not exist. and one Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
Comparisons:
- Nami Skyla Prime (Normal Attack), compared to Nami Skyla (Normal Attack):
- Higher base damage (180.00 vs. 125.00)
- Higher total damage (180 vs. 125)
- Higher base critical chance (22.00% vs. 10.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (34.00% vs. 15.00%)
- Higher attack speed (1.33x animation speed vs. 0.92x animation speed)
- Higher Mastery Rank required (11 vs. 2)
- Lower disposition (●●●○○ (0.95x) vs. ●●●●○ (1.30x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Media
Nami Skyla Prime Skins
Vaultings
- On June 28, 2019, it was announced that Nami Skyla Prime would enter the Prime Vault and be retired from the reward tables on July 6, 2019. Any preexisting components or fully-built weapons will remain as is.
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 60 to 180.
- Range increased from 1 to 2.5.
- Status Chance increased from 30% to 34%.
- Critical Chance increased from 20% to 22%.
- Critical Damage increased from 1.5x to 2x.
- Slam Attack increased from 120 to 360.
- Parry Angle set to 60.
Hotfix 21.6.1 (2017-08-31)
- Fixed an issue where Nami Skyla and Nami Skyla Prime were displaying different Riven dispositions.
Update 21.6 (2017-08-29)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Nami Solo, the single cutlass version.
- Nami Skyla, the original counterpart.