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− | ==See |
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− | *{{Weapon|Cernos}}, the |
+ | *{{Weapon|Cernos}}, the normal counterpart. |
+ | *{{Weapon|Rakta Cernos}}, the [[Red Veil]] custom counterpart. |
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+ | *{{Weapon|Cernos Prime}}, the [[prime]]d counterpart. |
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Revision as of 05:42, 1 June 2019
The Mutalist Cernos is an Infested Cernos, possessing a lower critical chance in exchange for a significant increase in status chance. The bow also releases Script error: The function "Proc" does not exist. spores that follow arrow impacts, producing lingering damage clouds.
This weapon can be sold for 8,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1,400 |
1,200 |
2,300 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: 250 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Spore clouds have innate Script error: The function "Proc" does not exist. damage – effective against Ferrite Armor and Flesh and bypasses Shielded and Proto Shields.
- Decent critical chance on charged shots.
- Second highest status chance of all bows, behind Daikyu.
- Can reach 100% status chance with just two of the following: Thermite Rounds, Rime Rounds, High Voltage, or Malignant Force.
- Arrow impacts spawns a small Script error: The function "Proc" does not exist. cloud that deals damage and has a chance to apply a Script error: The function "Proc" does not exist. proc every second for 10 seconds.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
- Innate Script error: The function "Pol" does not exist. polarity.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Spore clouds have innate Script error: The function "Proc" does not exist. damage – less effective against Machinery, Robotics, and Fossilized.
- Arrows have travel time with slight arcing.
- Lowest critical chance of all bows.
- Draws from the rare sniper ammo pool.
- Spore clouds will alert enemies, despite the weapon being silent.
- Spore clouds appear as a second projectile shortly after the arrow impact, slightly delaying its presence.
- Spore clouds will follow arrow impacts even on ragdolled corpses.
Notes
- Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small Script error: The function "Proc" does not exist. cloud that deals damage every second to any enemy within its radius. This cloud lasts for 10 seconds.
- The spore cloud deals 5 Script error: The function "Proc" does not exist. damage per second modified by any base damage and elemental damage mods installed on the weapon.
- The cloud's primary damage is of the same damage type(s) as the elements installed on the weapon, with the innate Script error: The function "Proc" does not exist. damage combining with them last, similarly to other pure elemental weapons.
- Each tick from the cloud has a chance to proc Script error: The function "Proc" does not exist. as well as any modded elemental status effect, with each stack displayed separately to the cloud's larger primary damage ticks.
- The forced Script error: The function "Proc" does not exist. proc damage over time is calculated as normal; 50% of the spore's base damage adjusted by base damage mods, plus the Script error: The function "Proc" does not exist. damage bonus from mods. Unmodified this is 2.5 Script error: The function "Proc" does not exist. damage per second stacks (displayed rounded down) in addition to the cloud's primary damage ticks. Since Script error: The function "Proc" does not exist. procs last 8 seconds, and the proc is refreshed every second of the 10 second cloud duration, the Script error: The function "Proc" does not exist. proc duration will last a maximum of 18 seconds from the initial spore cloud damage tick.
- The cloud itself is not affected by status duration mods like Continuous Misery, but the cloud's procs of Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. of course are.
- While the cloud effect is similar to the Torid, the clouds are smaller and can sometimes spread between enemies.
- The number of spore clouds are affected by Multishot.
- For charged shots, the spore's critical chance and critical multiplier will be boosted, keep the same as the arrow's values. However, the spore's base damage is unaffected by charging.
- Altering the projectile flight speed will affect both the arrow and the spore, including Terminal Velocity, Jet Stream and possible Riven Mods' stats.
Tips
- The Mutalist Cernos is ill suited for stealth missions, as enemies that are damaged by lingering toxin clouds will be immediately alerted to the Tenno's presence.
- Multiple spore clouds can be a hindrance as they may obscure the player's vision.
- The continuous damage dealt by spore clouds is quite effective at in taking down Nullifier and Arctic Eximus shields faster compared to other bows, on top of dealing direct damage to the shielded enemy's health.
- Any arrow that procs Thunderbolt's explosion will not result in a spore being fired, making its usage ill-advised.
- Likewise, arrows landed on an ally or any containers (including resource deposits) will not have a spore followed, a significant difference from Torid.
- Mods that add sufficient Punch Through will often result in the spore landing well behind a targeted enemy. While this may allow the Mutalist Cernos to deal with cameras, turrets, and other stationary destructibles or objects from behind obstructions, it is suggested that such mods be avoided, as the downsides far outweigh the benefits.
- Unlike the Torid's projectile, the spores will attach to a Nullifier bubble (or Arctic Eximus Globe) at the point of impact, continuously applying damage and shrinking the bubble. This makes the bow an efficient means of combating Nullifiers in Bow-only Corpus Sorties.
- In regards to Riven Mods, the Mutalist Cernos is considered separate from the rest of the Cernos family and cannot use Cernos Rivens; they must be specifically for the Mutalist Cernos.
Bugs
- Similar to a bug previously present on the Torid, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.
Media
Mutalist Cernos Skins
Patch History
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 7.
- Charge speed increased from 1s to 0.5s.
- Status chance increased from 45% to 49%.
- Status chance per tick now uses weapon's own status chance. (Undocumented)
- Slightly faster tick rate. (Undocumented)
Update 18.5 (2016-03-04)
- Introduced.
See also
- Cernos, the normal counterpart.
- Rakta Cernos, the Red Veil custom counterpart.
- Cernos Prime, the primed counterpart.