The Mutalist Cernos is an Infested
Cernos, possessing a lower critical chance in exchange for a significant increase in status chance. The bow also releases
Toxin spores that follow arrow impacts, producing lingering damage clouds.
This weapon can be sold for 8,500. It is also a requisite ingredient for
Proboscis Cernos.
Characteristics[]
- This weapon deals primarily
Impact damage. Spore clouds have innate
Toxin damage
- Arrow impacts spawns a small
Toxin cloud that deals damage over 2.5 meters and has a chance to apply a
Toxin proc every second for 10 seconds.
- Spore cloud does not inflict self-stagger.
- Initial hit and spore cloud apply status separately.
- Spore clouds will alert enemies, despite the weapon being silent.
- Spore clouds appear as a second projectile 0.25 second after the arrow impact, slightly delaying its presence.
- Spore clouds will follow arrow impacts even on ragdolled corpses.
- Can benefit from
Firestorm (
Primed).
- Spore cloud range cannot be increased with
Amalgam Furax Body Count.
- Can use the bow-exclusive
Thunderbolt mod.
- Fire rate mods apply double their bonuses.
- On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
- Innate
polarity.
Advantages:
- Highest status chance of all bows.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- Uncharged Shot
- High damage
- Very high reload speed
- Very high status chance
- Above average disposition
- Charged Shot
- Above average damage
- Very high reload speed
- Very high status chance
- High disposition
Disadvantages:
- Arrows have travel time with slight arcing.
- Second lowest critical chance of all bows, after
Proboscis Cernos.
- Draws from the rare sniper ammo pool.
- Uncharged Shot
- Below average crit chance
- Very low magazine
- Very low effective fire rate
- Very low max ammo
- Charged Shot
- Low crit chance
- Very low magazine
- Very low effective fire rate
- Low max ammo
Acquisition[]
The Mutalist Cernos's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1,400 |
![]() 1,200 |
![]() 2,300 |
Time: 12 hrs |
Rush: ![]() | |||||
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Notes[]
- In regards to Riven Mods, the Mutalist Cernos is considered separate from the rest of the
Cernos family and cannot use Cernos Rivens; they must be specifically for the Mutalist Cernos.
- Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small
Toxin cloud that deals damage every second to any enemy within its radius. This cloud lasts for 10 seconds.
- The spore cloud deals 5
Toxin damage per second modified by any base damage and elemental damage mods installed on the weapon.
- The cloud's primary damage is of the same damage type(s) as the elements installed on the weapon, with the innate
Toxin damage combining with them last, similarly to other pure elemental weapons.
- Each tick from the cloud has a chance to proc
Toxin as well as any modded elemental status effect, with each stack displayed separately to the cloud's larger primary damage ticks.
- The forced
Toxin proc damage over time is calculated as normal; 50% of the spore's base damage adjusted by base damage mods, plus the
Toxin damage bonus from mods. Unmodified this is 2.5
Toxin damage per second stacks (displayed rounded down) in addition to the cloud's primary damage ticks. Since
Toxin procs last 8 seconds, and the proc is refreshed every second of the 10 second cloud duration, the
Toxin proc duration will last a maximum of 18 seconds from the initial spore cloud damage tick.
- The cloud itself is not affected by status duration mods like
Continuous Misery, but the cloud's procs of
Toxin,
Heat or
Gas of course are.
- The spore cloud deals 5
- While the cloud effect is similar to the
Torid, the clouds are smaller and can sometimes spread between enemies.
- The user interface will not display elemental damage mods after combining with the toxin due to the calculation only displaying base damage initially and modded arrow damage (effectively treating the cloud as if it were the modded damage, thus reducing arrow elements from the UI), resulting in elemental damage displayed after first to be inaccurate.
- The number of spore clouds are affected by Multishot.
- For charged shots, the spore's critical chance and critical multiplier will be boosted, keep the same as the arrow's values. However, the spore's base damage is unaffected by charging.
- Altering the Projectile Speed will affect both the arrow and the spore, including
Terminal Velocity,
Jet Stream and possible Riven Mods' stats.
Tips[]
- The Mutalist Cernos is ill suited for stealth missions, as enemies that are damaged by lingering toxin clouds will be immediately alerted to the Tenno's presence.
- Multiple spore clouds can be a hindrance as they may obscure the player's vision.
- The continuous damage dealt by spore clouds is quite effective at in taking down Nullifier and Arctic Eximus shields faster compared to other bows, on top of dealing direct damage to the shielded enemy's health.
- Any arrow that procs
Thunderbolt's explosion will not result in a spore being fired, making its usage ill-advised.
- Likewise, arrows landed on an ally or any containers (including resource deposits) will not have a spore followed, a significant difference from
Torid.
- Likewise, arrows landed on an ally or any containers (including resource deposits) will not have a spore followed, a significant difference from
- Mods that add sufficient punch through will often result in the spore landing well behind a targeted enemy. While this may allow the Mutalist Cernos to deal with cameras, turrets, and other stationary destructibles or objects from behind obstructions, it is suggested that such mods be avoided, as the downsides far outweigh the benefits.
- Unlike the
Torid's projectile, the spores will attach to a Nullifier bubble (or Arctic Eximus Globe) at the point of impact, continuously applying damage and shrinking the bubble. This makes the bow an efficient means of combating Nullifiers in Bow-only Corpus Sorties.
- Can utilize
Split Flights effectively, as damage from the clouds will refresh the duration of the multishot bonus, and cause the weapon to fire a large spread of arrows for excessive amounts of procs.
Bugs[]
- Mutalist cloud from the second arrow may have a base status chance of around 15~23% or is not affected by status chance mods like the
Ferrox lightning rings.
- Similar to a bug previously present on the
Torid, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.
Media[]
Mutalist Cernos Skins
Patch History[]
Update 27.4 (2020-05-01)
- Fixed the Mutalist Cernos Damage over Time applying self-damage.
Update 25.7 (2019-08-29)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 120 to 205
- Charged Shot increased from 225 to 410
- Aim Zoom decreased from 2.23x to 2x
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 7.
- Charge speed increased from 1s to 0.5s.
- Status chance increased from 45% to 49%.
- Status chance per tick now uses weapon's own status chance. (Undocumented)
- Slightly faster tick rate. (Undocumented)
Update 18.5 (2016-03-04)
- Introduced.
See also[]
Cernos, the normal counterpart.
Rakta Cernos, the Red Veil custom counterpart.
Cernos Prime, the primed counterpart.
Proboscis Cernos, another Infested Cernos that uses Mutalist Cernos as a requisite ingredient.