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Music in WARFRAME is comprised for both static and dynamically generated pieces of work that changes depending on the player's combat situation or gameplay context. Each piece of music that the player hears are tailored towards a particular quest, gameplay environment (e.g. Clan Dojos), tileset, or gameplay event.

Warframe Music Policy[]

Main article: Music Policy

Third-party use of in-game music or pieces produced for the game WARFRAME must follow the Warframe Music Policy (last updated on November 25, 2020, archived):

  • Non-Commercial Use – Use of Warframe assets must be non-commercial. You cannot profit from the direct sale of Warframe's IP. Do not charge users to access or own your Warframe creations.
  • ALL of Warframe's in-game music is owned by Digital Extremes. We will never apply a copyright claim to an end-user who is broadcasting the game Warframe with Music enabled or to an end-user who is uploading gameplay content with Music on.
  • As Digital Extremes holds ownership and rights to all of Warframe's in-game music, we do not allow any commercial use of our soundtrack.
  • For more robust Content Creation information, visit www.warframe.com/videopolicy
  • Terms of Use - Warframe Content cannot be used in any manner that violates our Terms of Use

Static Music[]

Static music are pieces that have only one canonical version played in the game. These are typically used during cutscenes as a set piece to establish atmosphere and tone. Note that a single context may have different static versions of a piece which may be chosen at random to be played.

Example[]

Login Music[]

Upon reaching the login menu of the game, there will be accompanying background music that matches the theme of the game's main update build.

Examples:

Cues[]

Cues are musical stings that play to signify an important event such as a mission completion or a mission failure.

Examples:

Dynamic Music[]

Most dynamically generated music in the game have an ambient (non-combat) and combat version of it. Song components are divided into different tracks to allow the game engine dynamically fade tracks from one context to another (in a process called stem mixing and mastering) . As such, there may not be a canonical version of a musical piece outside of the one provided by the official Warframe Soundtrack and played by the Somachord.

Example[]

For example, Corpus Greed is only played on Corpus Outpost missions and is comprised of these tracks:

Sample composition combining both ambient and combat tracks into one piece:

Soundtracks[]

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The following article/section contains spoilers.

Full soundtrack[1] as of Update 32.2 (2022-11-30):

WARFRAME soundtracks
Title Composer In-game location Context Somachord Availability Official Soundtrack Release Samples used for login? References Audio
Ambulas Reborn George Spanos Operation: Ambulas Reborn Cinematic No No [1]  (download, history)  (download, history)  (download, history)
Archwing Keith Power Archwing levels Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Apostasy Prologue Lotus Chamber Theme* Keith Power/George Spanos Apostasy Prologue, entering Lotus' chamber Cinematic No No  (download, history)
Apostasy Prologue Lotus Gone* Keith Power/George Spanos Apostasy Prologue, after Lotus' left Cinematic No No  (download, history)
Call of the Tempestarii Epilogue* Call of the Tempestarii, final cutscene with Vala Glarios and Parvos Granum Cinematic No No  (download, history)
Call of the Tempestarii Sevagoth's Rest* Call of the Tempestarii, laying Sevagoth's body to rest Cinematic No No  (download, history)
Call of the Tempestarii Sevagoth's Shadow Merge* Call of the Tempestarii, merging Sevagoth's Shadow with Sevagoth Cinematic No No  (download, history)
Call of the Tempestarii Sevagoth's Shadow Theme* Call of the Tempestarii, Sevagoth's Shadow's first appearance Cinematic No No  (download, history)
Call of the Tempestarii Vala Glarios Theme* Call of the Tempestarii, Vala Glarios' first appearance Cinematic No No  (download, history)
Call of the Tempestarii Wreckage Inspection* Call of the Tempestarii, inspecting wreckage cutscene in first mission Cinematic No No  (download, history)
Cambion Drift Ambient* George Spanos Cambion Drift Ambient No No Update 29.0 (2020-08-25)
Cambion Drift Combat* George Spanos Cambion Drift Combat No No
Cambion Drift Introduction* George Spanos Cambion Drift, introductory cutscene during Heart of Deimos Cinematic No No  (download, history)  (download, history)
Cambion Drift K-Drive Race* George Spanos Cambion Drift, any K-Drive Race Ambient No No  (download, history)
Canticle Keith Power/George Spanos Zariman Ten Zero Ambient Yes No Update 31.5 (2022-04-27)  (download, history)
Cetus Ambient* Keith Power/George Spanos Cetus Ambient No No  (download, history)
Cetus Day Ambient* Keith Power/George Spanos Cetus Ambient No No  (download, history)  (download, history)  (download, history)
Cetus Onkko First Interaction* Keith Power/George Spanos Cetus, upon meeting Onkko for the first time and receiving your Amp Cinematic No No  (download, history)
Cetus Introduction* Keith Power/George Spanos Cetus introductory cutscene Cinematic No No  (download, history)
Cetus Night Ambient* Keith Power/George Spanos Cetus Ambient No No  (download, history)  (download, history)  (download, history)
Cetus Vendor Music* Keith Power/George Spanos Cetus, any merchant menu Ambient No No  (download, history)
Chimera Prologue Theme* Keith Power/George Spanos Chimera Prologue Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)
Cold Tundra George Spanos Orb Vallis Combat/Login Yes No Update 24.0 (2018-11-08) [1]  (download, history)
Coldwave George Spanos Orb Vallis Combat Yes No Update 24.2 (2018-12-18) [1]  (download, history)
Consume Us Keith Power Infested levels Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Corpus Greed Keith Power Corpus levels Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Corpus Ship Ambient* Jason Graves Corpus Ship Ambient No No Update 28.0 (2020-06-11) [2]
Corpus Ship Combat* Jason Graves Corpus Ship Combat No No [2]
Corrupted Keith Power Orokin Void Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Derelicts Keith Power Orokin Derelict Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Dog Days Day Theme* George Spanos Dog Days Tactical Alert Combat No No [3]  (download, history)
Dog Days Night Theme* George Spanos Dog Days Tactical Alert Combat No No  (download, history)
Dry Dock Ambient* Keith Power/George Spanos Dry Dock in Clan Dojos or Relays Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Empyrean Combat* George Spanos Empyrean missions Combat No No [4]
Final Stand (Soundtrack) Break Narmer missions Combat No No  (download, history)
Fluid Mechanics George Spanos Orb Vallis Ambient Yes No [1]  (download, history)
For Narmer Keith Power The New War Cinematic Yes Yes - as single [5]  (download, history)
Fortuna Heist Menu* Keith Power/George Spanos In Fortuna, talking to Eudico in the backroom Ambient No No  (download, history)
Fortuna Market Music* Keith Power/George Spanos In Fortuna Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Fortuna Vendor Menu* Keith Power/George Spanos In Fortuna, any merchant menu Ambient No No  (download, history)
Frame Fighter Combat* Keith Power/George Spanos Frame Fighter Combat No No  (download, history)
Gara Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Gene Molds Keith Power Grineer levels Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Ghosts Of Void Keith Power Orokin Void Ambient Yes Yes - Warframe Soundtrack Update 15.8 (2014-12-19) [1]  (download, history)
Grakata Keith Power Grineer levels Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Grineer Onslaught Keith Power Grineer levels Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Heart of Deimos Destroy Heart Music* Keith Power/George Spanos During Heart of Deimos quest, after the Heart has been destroyed Cinematic No No  (download, history)
Heart of Deimos Family Argument Music* Keith Power/George Spanos During Heart of Deimos quest, after the Heart has been destroyed Cinematic No No  (download, history)
Hold The Line Break Narmer missions Combat No No  (download, history)
Hunhow Keith Power The Second Dream Cinematic Yes Yes - Warframe Soundtrack [1]  (download, history)
Hybrid Abominations Keith Power and George Spanos The New War Archon/Narmer Combat No No  (download, history)
Hydroid Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Junction Completion* Keith Power/George Spanos After killing the Junction guardian and unlocking next region Cinematic No No  (download, history)
Klokkit George Spanos Orb Vallis/K-Drive Races Ambient Yes No [1]  (download, history)
Kuva Lich Diorama* George Spanos Kuva Lich menu Ambient No No [6]  (download, history)
Leverian Ambient* Keith Power/George Spanos Leverian Ambient No No  (download, history)
Lua's Prey* VorunaIcon272 Voruna's tile in Conjunction Survival[7] Ambient No No Update 32.2 (2022-11-30)  (download, history)
March Of The Moa Keith Power Corpus levels Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Necralisk Daughter Headphones Music* Keith Power/George Spanos In Necralisk, near Daughter Ambient No No  (download, history)  (download, history)
Necralisk Entrati Cutscene Music* Keith Power/George Spanos After ranking up with EntratiIcon Entrati Cinematic No No  (download, history)
Necralisk Vendor Music* Keith Power/George Spanos In Necralisk Ambient No No  (download, history)
Nekros Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Nidus Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Nightwave Theme* Keith Power/George Spanos Nightwave menu Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Nightwave Glassmaker Crime Scene Ambient* Jason Graves Nightwave Series 3 crime scenes Ambient No No [8]  (download, history)
Nightwave Emissary Episode Themes* Keith Power/George Spanos Nightwave Series 2 episodes Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Nightwave Glassmaker Boss Theme* Jason Graves Nihil boss fight Ambient No No  (download, history)
Nightwave Glassmaker Episode Themes* Jason Graves Nightwave Series 3 episodes Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Nightwave Glassmaker Weave Theme* Jason Graves Nightwave Series 3, while inside the Cephalon Weave Ambient No No  (download, history)
Nightwave Wolf of Saturn Six Episode Themes* Keith Power/George Spanos Nightwave Series 1 episodes Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Null Unit George Spanos Orb Vallis/K-Drive Races Ambient Yes No [1]  (download, history)
Oberon Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Octavia Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
On Corroded Wings Keith Power/George Spanos Zariman Ten Zero Combat/Login Yes No  (download, history)
Origin System George Spanos Star Chart menu Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Our Disease Keith Power Infested levels Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
Plains of Eidolon Ambient* Keith Power Plains of Eidolon Ambient No No [1]
Plains of Eidolon Combat Day* Keith Power Plains of Eidolon Combat No No [1]
Plains of Eidolon Combat Night* Keith Power Plains of Eidolon Combat No No [1]
Railjack Ambient* Keith Power/George Spanos Inside Railjack in Dry Dock Ambient No No  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)  (download, history)
Railjack Built Theme* Keith Power/George Spanos After building Railjack during Rising Tide Cinematic No No  (download, history)
Railjack Config Theme* Keith Power/George Spanos While configuring Railjack Ambient No No  (download, history)
Railjack Launch Theme* Keith Power/George Spanos After starting a mission from Railjack in a Dry Dock Cinematic No No  (download, history)
Railjack Reliquary Theme* Keith Power/George Spanos During Railjack's Reliquary Drive cutscene Cinematic No No  (download, history)
Railjack Void Tunnel Theme* Keith Power/George Spanos While loading into a Railjack mission Ambient No No  (download, history)  (download, history)
Rapid Adaptation Keith Power Sentient Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Red Broth Keith Power Kuva Fortress Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Sentient Tombs Keith Power Sentient Cinematic/Leitmotif Yes Yes - Warframe Soundtrack [1]  (download, history)
Sisters of Parvos Cutscene* Sisters of Parvos introductory cutscene Cinematic No No  (download, history)
Sisters of Parvos Diorama* Keith Power/George Spanos Sisters of Parvos menu Ambient No No  (download, history)
Skybreak Break Narmer missions Ambient No No  (download, history)
Sleeping In The Cold Below Keith Power Call of the Tempestarii Cinematic Yes No Update 30.0 (2021-04-13)  (download, history)
Steel Horizon Break Narmer missions Ambient No No Update 32.0 (2022-09-07)  (download, history)
Sunkiller Keith Power and George Spanos The New War Ballas Boss Fight Combat No No  (download, history)
The Creeping Dark Keith Power Orokin Derelict Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
The Deadlock Protocol Opening Theme* Keith Power/George Spanos The Deadlock Protocol introductory cutscene Cinematic No No  (download, history)
The Deadlock Protocol Granum Void Theme* Keith Power/George Spanos During The Deadlock Protocol, upon entering Granum Void for first time Cinematic No No  (download, history)
The Maker Theme* Keith Power/George Spanos The Maker Cinematic No No  (download, history)
The New War Kahl-175 Combat* Keith Power and George Spanos The New War Combat No No
The New War Veso Combat* Keith Power and George Spanos The New War Combat No No
The New War Railjack Ambient* Keith Power and George Spanos The New War Ambient No No
The New War Railjack Combat* Keith Power and George Spanos The New War Combat No No
The New War Teshin Ambient* Keith Power and George Spanos The New War Ambient No No
The New War Teshin Combat* Keith Power and George Spanos The New War Combat No No
The New War Act 1 Ballas' Intro* Keith Power and George Spanos The New War introductory cutscene with Ballas narrating Cinematic No No  (download, history)
The New War Act 1 Cetus Intro* Keith Power and George Spanos The New War introductory cutscene on Cetus Cinematic No No  (download, history)
The New War Act 1 Kahl's Intro* Keith Power and George Spanos The New War introductory cutscene on Plains of Eidolon with Kahl Cinematic No No  (download, history)
The New War Act 1 Kahl's Pod Check* Keith Power and George Spanos The New War, during cutscene where Kahl checks Dargyn for survivor Cinematic No No  (download, history)
The New War Act 1 Kahl's Stealth* Keith Power and George Spanos The New War, during cutscene where Kahl encounters Sentient scouts Cinematic No No  (download, history)
The New War Act 1 Kahl's Shotgun* Keith Power and George Spanos The New War, during cutscene where Kahl equips the CorinthPrime Corinth Prime Cinematic No No  (download, history)  (download, history)
The New War Act 1 Kahl's Sacrifice* Keith Power and George Spanos The New War, end of Kahl's gameplay cutscene Cinematic No No  (download, history)  (download, history)
The New War Act 1 Veso's Intro* Keith Power and George Spanos The New War introductory cutscene on Corpus Ship with Veso Cinematic No No  (download, history)
The New War Act 1 Veso's Sacrifice* Keith Power and George Spanos The New War, end of Veso's gameplay cutscene Cinematic No No  (download, history)  (download, history)  (download, history)  (download, history)
The New War Act 1 Teshin's Intro* Keith Power and George Spanos The New War introductory cutscene on Sentient Murex with Teshin Cinematic No No  (download, history)
The New War Act 1 Erra vs. Teshin* Keith Power and George Spanos The New War, when Erra fights Teshin Cinematic No No  (download, history)
The New War Act 1 End* Keith Power and George Spanos The New War Act 1 final cutscene Cinematic No No  (download, history)
The New War Act 2 Mission 1 Throne Room* Keith Power and George Spanos The New War, during cutscene where Ballas is shown spreading Narmer influence over the System Cinematic No No  (download, history)  (download, history)  (download, history)
The New War Act 2 Mission 1 Nira Appears* Keith Power and George Spanos The New War, during cutscene where Archon Nira is first introduced Cinematic No No  (download, history)
The New War Act 2 Mission 1 Drifter Escapes* Keith Power and George Spanos The New War, during cutscene where Drifter escapes from Archon Nira Cinematic No No  (download, history)
The New War Act 2 Mission 2 Drifter's Camp* Keith Power and George Spanos The New War, first time in Drifter's Camp Cinematic No No  (download, history)
The New War Act 2 Mission 2 Lotus Reveal* Keith Power and George Spanos The New War, during cutscene where Lotus is in Oribter Cinematic No No  (download, history)
The New War Act 2 Level Spawn* Keith Power and George Spanos The New War, whenever player enters a new level from Corpus transport Cinematic No No  (download, history)
The New War Act 2 Mission 5 Hunhow's Lair* Keith Power and George Spanos The New War, during cutscene Drifter enters Hunhow's lair Cinematic No No  (download, history)  (download, history)
The New War Act 2 Mission 5 Archon Diorama* Keith Power and George Spanos The New War, during Archon diorama Cinematic No No  (download, history)  (download, history)
The New War Act 2 Mission 6 Zariman Classroom* Keith Power and George Spanos The New War, during Zariman classroom flashback Cinematic No No  (download, history)
The New War Act 2 Archon Intro* Keith Power and George Spanos The New War, Archon introductory theme Cinematic No No  (download, history)
The New War Act 2 Archon End* Keith Power and George Spanos The New War, Archon ending theme Cinematic No No  (download, history)
The New War Act 2 Mission 9 Eidolon Shard* Keith Power and George Spanos The New War, during cutscene where Drifter feeds Lotus first shard from an Archon Cinematic No No  (download, history)
The New War Act 2 Mission 10 Hey Kiddo* Keith Power and George Spanos The New War, during cutscene where Operator meets The Man in the Wall for the first time on the Zariman Cinematic No No  (download, history)
The New War Act 2 Mission 12 Eidolon Shard* Keith Power and George Spanos The New War, during cutscene where Drifter feeds Lotus third shard from an Archon Cinematic No No  (download, history)
The New War Act 2 Mission 12 Hand Shake* Keith Power and George Spanos The New War, during cutscene where The Man in the Wall offers to shake hands with the Operator Cinematic No No  (download, history)
The New War Act 2 Mission 12 Lotus Chase Intro* Keith Power and George Spanos The New War, during cutscene Lotus starts attacking Drifter Cinematic No No  (download, history)
The New War Act 2 Mission 12 Lotus Chase End* Keith Power and George Spanos The New War, during cutscene Lotus starts attacking Drifter Cinematic No No  (download, history)
The New War Act 2 Mission 12 Handshake Scene* Keith Power and George Spanos The New War, during cutscene when Operator and Drifter shake hands Cinematic No No  (download, history)
The New War Act 2 Mission 12 End* Keith Power and George Spanos The New War, during cutscene when Operator appears and encounters Lotus Cinematic No No  (download, history)
The New War Act 3 Mission 1 Throne Room* Keith Power and George Spanos The New War, during Act 3 introductory cutscene Cinematic No No  (download, history)
The New War Act 3 Mission 1 The Choice* Keith Power and George Spanos The New War, during cutscene where player has to choose between Drifter or Operator Cinematic No No  (download, history)  (download, history)  (download, history)
The New War Act 3 Mission 2 Balloon Ride* Keith Power and George Spanos The New War, while riding balloon to Unum tower Ambient No No  (download, history)
The New War Act 3 Mission 3 Tower Top* Keith Power and George Spanos The New War, at the top of the Unum tower Cinematic No No  (download, history)
The New War Act 3 Mission 4 Railjack Arrives* Keith Power and George Spanos The New War, during cutscene where Railjack arrives after being kicked off of Praghasa Cinematic No No  (download, history)
The New War Act 3 Mission 5 Necramech Spawn* Keith Power and George Spanos The New War, during cutscene where Necramech enters Praghasa Cinematic No No  (download, history)
The New War Act 3 Mission 5 Erra's Sacrifice* Keith Power and George Spanos The New War, during cutscene where Erra sacrifices his life to open a doorway Cinematic No No  (download, history)
The New War Act 3 Mission 6 Ballas Fight Intro* Keith Power and George Spanos The New War, during introductory cutscene to Ballas boss fight Cinematic No No  (download, history)
The New War Act 3 Mission 6 Ballas Fight Slow Walk* Keith Power and George Spanos The New War, after destroying all Kuva orbs, cutscene to start second phase of fight Cinematic No No  (download, history)  (download, history)
The New War Act 3 Mission 6 Ballas Fight End* Keith Power and George Spanos The New War, during ending cutscene to Ballas boss fight Cinematic No No  (download, history)
The New War Act 3 Mission 6 Epilogue* Keith Power and George Spanos The New War, during cutscene where the player carries Lotus back to her chamber Cinematic No No  (download, history)
The New War Act 3 Mission 6 Lotus Choice* Keith Power and George Spanos The New War, when player has to choose Lotus' identity Ambient No No  (download, history)  (download, history)
The New War Narmer Ambient* Keith Power and George Spanos The New War Ambient No No
The New War Zariman Ten Zero Ambient* Keith Power and George Spanos The New War Ambient No No
The New War Unum Ambient* Keith Power and George Spanos The New War Ambient No No
The New War Unum Combat* Keith Power and George Spanos The New War Combat No No
The Offering Keith Power/George Spanos Zariman Ten Zero Combat Yes No  (download, history)
The Profit Keith Power The Profit trailer Cinematic/Login Yes Yes - Warframe Soundtrack Update 19.5 (2016-12-22) [1]  (download, history)
The Second Dream Keith Power The Second Dream Cinematic/Leitmotif Yes Yes - Warframe Soundtrack [1]  (download, history)
The War Within Ending Theme* Keith Power/George Spanos End of The War Within Cinematic No No  (download, history)
The War Within Mountain Pass Ambient* Keith Power/George Spanos During The War Within, Mountain Pass area Ambient No No  (download, history)
The War Within Operator's Loss Ambient* Keith Power/George Spanos During The War Within, after losing Warframe Ambient No No  (download, history)
The Waverider Theme* Keith Power/George Spanos The Waverider Ambient No No  (download, history)
The Witches Lair Keith Power Kuva Fortress Ambient Yes Yes - Warframe Soundtrack [1]  (download, history)
This Is What You Are Keith Power The Second Dream Cinematic Yes Yes - Warframe Soundtrack [1]  (download, history)
To Take Its Pain Away/Smiles From Juran Keith Power The Sacrifice Cinematic Yes No [1]  (download, history)
Vapor Trails George Spanos Orb Vallis Ambient Yes No [1]  (download, history)
Vauban Prime Trailer* Keith Power/George Spanos Varzia's shop Ambient No No  (download, history)
Vor's Prize Keith Power Vor's Prize Cinematic/Login Yes Yes - Warframe Soundtrack [1]  (download, history)
We All Lift Together Keith Power Fortuna Cinematic Yes Yes - We All Lift Together [1]  (download, history)
Wings Of War Keith Power Archwing levels Combat Yes Yes - Warframe Soundtrack [1]  (download, history)
Wretched Things Keith Power The Second Dream Cinematic Yes Yes - Warframe Soundtrack [1]  (download, history)
Wyrmius Theme* Keith Power/George Spanos Wyrmius Combat No No  (download, history)
Your Creator George Spanos The Sacrifice Cinematic/Login Yes No Update 23.0 (2018-06-15) [1]  (download, history)

*Unofficial name or placeholder name

Warframe Soundtrack[]

Main article: Warframe Soundtrack
LotusSoundtrack

The cover image of Warframe Soundtrack.

The Warframe Soundtrack is the first official soundtrack featuring 24 background music and themes songs up to Update 19: The War Within. The album was initially released in vinyl format on iam8bit[9][10] and was later released digitally on July 5, 2017 on Bandcamp.

Lead Sound Designer George Spanos and Composer Keith Power were credited for creating the album.

The songs can be collected and listened to in-game through the Somachord on the Orbiter.


Player Made Music[]

Players can create their own music in-game (albiet with limitations) through the use of OctaviaIcon272 Octavia's Mandachord or through the Shawzin emote.

Audio Encoding[]

Audio files in WARFRAME are encoded in either an OPUS or ADPCM encoder.[11] Prior to Hotfix 29.6.8 (2021-01-25), audio was encoded by xWMA, a proprietary encoder by Microsoft.[11][12]

Audio Rips[]

Main article: WARFRAME Wiki:Audio Files

Media[]

Old Music[]

Combat and Ambient Music pre-Update 7.5 (2013-03-28)

Trivia[]

Patch History[]

Update 31.5 (2022-04-27)

Audio Reverb Changes:

Our sound team has made several changes to reverb across the game thanks to a new system! This nifty new tech automatically places reverb in level zones instead of the hand placing that used to happen in every tile. This allows us to get better results because it takes into account area size and area materials. It also includes preset reverb containers that can have more types of reverb that are better suited to each area.

For example: A small, narrow vent space that opens to a small room that then opens to a larger room can each have their own custom reverb based on the size and material type of each room. Instead of hand placing each of the three reverbs, the engine is now smart enough to take into account each of the rooms automatically. This allows for greater specificity because it measures the size of each room.

This also has a performance benefit, as it enables only the required reverb sample to be loaded as needed, instead of loading all of them when a level first loads. This ultimately saves memory and allows the levels to load a bit faster!

Update 29.5 (2020-11-19)

NEW Advanced Reverb:

Advanced Reverb is here in what we are calling its 'Beta' launch! This is an entirely new reverb system that uses a Convolution (Impulse Response) method. What this means is that instead of using an algorithmic (Legacy) reverb for the game, we are able to use real-life spaces instead. We can feed the reverb system a recording of a real reverberant space and it will combine it with the game's sounds. So you will get a more realistic, vibrant, and deep listening experience. We've been busy adjusting the reverb setups across all tiles. So you can now experience this change across the entire game!

We also adjusted how the blending of the reverb works. When you traverse from different areas we need to blend the reverbs (think of a small space to a larger one). We used to do this based on your distance but now we calculate this based on time. This will give you a more accurate feeling of transition.

‘Advanced Reverb’ is turned on by default, you can switch back to ‘Legacy Reverb’ in the Audio Options if you desire.

Update 22.10 (2018-01-25)

  • Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:
    • Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
    • Player speed will now adjust footstep/sliding volume.
    • Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
    • The RTPC system also allows cleaner and more focused music during heavy combat
    • Starchat music will now be affected by the Music slider and not the SFX slider

Update 21.0 (2017-06-29)

  • Sounds are now occluded when you are not looking directly at their source. This will help when attempting to locate enemies who are closest to you at all angles.

Update: Specters of the Rail 0.0 (2016-07-08)

Warframe Mission Sound 2.0

This Update brings a huge change to the way our distance and obstruction sound works across all of Warframe. All distant sounds now feel properly spatialized and obstructed sounds now have the feeling of walls and more. Each shot, each character sound, each infested squeal will now bring you a more visceral and deep sound experience.

We updated many weapon sounds to have elements that take advantage of this new sound system.

Update 15.0 (2014-10-24)

  • Dynamic music mixing adjustments for smoother transitions.

Update 14.5 (2014-08-28)

  • Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
  • Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.

Update 14.0 (2014-07-18)

  • Dynamic Music Additions:
    • Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!

Update 13.8 (2014-06-19)

  • New Infested Music added, experience new ambiance and battle music when facing the Infested!
  • Combat music now reduces less of the volume of ambiance and footsteps.

Update 11.3 (2013-12-12)

  • Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.

Update 11.1 (2013-11-27)

  • Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).

Update 11.0 (2013-11-20)

  • 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less.

Update 10.0 (2013-09-13)

  • Mission Success/Failure music now ducks all other music.

Update 5.0 (2012-12-18)

  • The in-game music is now generated dynamically.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 Pennycook, Drew (2019, January 17). A Guide To The Music Of Warframe. Accessed 2022-04-01. Archived from the original on 2022-07-05.
  2. 2.0 2.1 Spanos, George (2020, June 10). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-01.
  3. Spanos, George (2019, August 1). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
  4. Spanos, George (2019, July 15). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
  5. Spanos, George (2022, March 4). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
  6. Spanos, George (2019, October 22). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2019-10-28.
  7. https://www.reddit.com/r/Warframe/comments/10xfstj/duviri_soundtrack_on_lua/
  8. Spanos, George (2020, May 11). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2020-05-12.
  9. (2017, March 17). Warframe Official Soundtrack. Archived from the original on 2017-12-17. Deadlink, no archived link on Internet Archive.
  10. (2017). Warframe/ウォーフレーム サウンドトラック. iam8bit japan & asia. Accessed 2023-08-27. Archived from the original on 2023-08-27. "iam8bitがDigital Extremesとのコラボレーションで制作した人気シューティング・ゲームのサウンドトラックが、LP2枚組で登場!キース・パワーとジョージ・スパノスのペンによる24曲はこのゲームのエネルギッシュでパワフルなリズムに溢れたもの。地球やエウロパ、土星やセドナ。あなたが聞き覚えある音楽がここに収められています。このLP版のためだけにリマスターが施された奥深いサウンドを楽しむことができます。".
  11. 11.0 11.1 Ford, Rebecca (2021, January 19). The Great Ensmallening: Part 3 (Mesh Accuracy + Sound Fidelity). Warframe Forums. Accessed 2022-05-16. Archived from the original on 2022-02-15.
  12. https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/audio/overviews/xwma-overview


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