“It's taking longer than I calculated.”
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Damage type dealt? Or does it inherit damage type absorbed?
Munitions Vortex is a Plexus Battle Defensive mod. It deploys a bubble that vacuums all enemy projectiles and reflects damage to enemies that pass through it, before exploding upon expiration or manual deactivation (default 1 ) and dealing all accumulated damage over a radius.
Stats[]
Rank | Duration | Range | Energy Cost |
---|---|---|---|
0 | 3s | 30m | 50 |
1 | 4s | 40m | 50 |
2 | 5s | 50m | 50 |
3 | 6s | 60m | 50 |
4 | 7s | 65m | 50 |
5 | 8s | 70m | 50 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Neptune Proxima Point of Interest | Neptune Proxima Point of Interest | A | 8.7% | 1 | 0.087 | |
Pluto Proxima Point of Interest | Pluto Proxima Point of Interest | A | 8.7% | 1 | 0.087 | |
Saturn Proxima Point of Interest | Saturn Proxima Point of Interest | A | 4.03% | 1 | 0.0403 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Axio Basilisk | 15% | 5.53% | 0.8295% | 121 | 1 | 0.008295 |
Elite Axio Basilisk | 15% | 9.24% | 1.386% | 72 | 1 | 0.01386 |
Elite Exo Taktis | 15% | 36.97% | 5.5455% | 18 | 1 | 0.055455 |
Elite Gyre Flak | 15% | 18.49% | 2.7735% | 36 | 1 | 0.027735 |
Elite Orm Harpi | 15% | 12.32% | 1.848% | 54 | 1 | 0.01848 |
Elite Taro Basilisk | 15% | 12.32% | 1.848% | 54 | 1 | 0.01848 |
Elite Vorac Basilisk | 15% | 15.1% | 2.265% | 44 | 1 | 0.02265 |
Exo Taktis | 15% | 22.11% | 3.3165% | 30 | 1 | 0.033165 |
Gyre Flak | 15% | 11.06% | 1.659% | 60 | 1 | 0.01659 |
Orm Harpi | 15% | 7.37% | 1.1055% | 90 | 1 | 0.011055 |
Vorac Basilisk | 15% | 11.06% | 1.659% | 60 | 1 | 0.01659 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Energy cost is not affected by Reactors or Warframe mods.
- Duration is affected by Ability Duration.
- Range is affected by Ability Range.
Tips[]
- Projectile crawls forward in a straight line from the Railjack for a very short distance (~50m) before stopping; this travel time counts against its maximum duration. As such, it is recommended to close the gap as much as possible before activation.
- Though powerful when charged, its effect has a small effective radius. As such, it is best used when combined with Tether or Void Hole, allowing enemies to be grouped, immobilized, and struck by any orbiting projectiles before detonation.
- The Vortex will pull on the missiles launched by abilities such as Void Hole or Shatter Burst, but does not act as a surface that would cause them to immediately detonate. As such, the Vortex can be used as a grouping tool for multiple missile-based effects, stacking them in one spot.
- The Vortex can pull in incoming enemy fire, allowing it to be used as a shield against enemy projectiles.
- Can be an effective response to incoming Ramsleds, as the projectile can be placed as a trap, charged by fire, and detonated when pods are close to the Railjack.
Patch History[]
Update 29.10 (2021-03-19)
- Existing Avionics were removed
- New Plexus mods introduced to replace functionality of avionics
- Additional pulses occur based on how many enemies are hit by the first pulse. Blackout Pulse will also now detonate on impact.
Update 27.4 (2020-05-01)
- Reverted to ‘as is’ based on Public Test results, albeit with brand new FX for understanding scale / effect of Avionic.
Vortex is now attached to the front of your Railjack- Increased Vortex radius from 30 to 60
Increased radius from 150 to 200
Update 27.0 (2019-12-13)
- Introduced.
Plexus Mods | |||
---|---|---|---|
Integrated (Passive) |
Matrix (Aura) |
Indomitable Matrix • Ironclad Matrix • Onslaught Matrix • Orgone Tuning Matrix • Raider Matrix | |
Engines | Conic Nozzle • Cruising Speed • Ion Burn | ||
Turrets | Crimson Fugue • Defensive Fire • Fortifying Fire • Hyperstrike • Predator • Protective Shots • Section Density • Turret Velocity • Waveband Disruptor | ||
Faction | Granum's Nemesis • Sentient Scalpel • Worm's Torment | ||
Ordnance | Ordnance Cheap Shot • Ordnance Velocity • Overloader • Quicklock • Ripload • Scourging Warheads • Warhead | ||
Artillery | Artillery Cheap Shot • Forward Artillery | ||
Forge | Revo Reducer | ||
Battle (Offense) |
Defensive | Blackout Pulse • Countermeasures • Munitions Vortex | |
Offensive | Particle Ram • Shatter Burst • Tether | ||
Super | Phoenix Blaze • Seeker Volley • Void Hole | ||
Tactical (Utility) |
Defensive | Breach Quanta • Form Up • Intruder Stasis • Squad Renew | |
Offensive | Battle Stations • Death Blossom | ||
Super | Battle Forge • Fire Suppression • Flow Burn • Void Cloak |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)