Multishot is a feature normally encountered only on shotsguns, but can be added to any weapon through equipped mods. Multishot increases the number of pellets (bullets, projectiles, bolts, etc) the weapon will fire per shot, effectively allowing you to fire more bullets without consuming extra ammunition. If the pellet count results in a fraction, the fractional part will be a chance to fire one more bullet.
Most weapons only fire one pellet per shot, so Multishot will effectively turn them into miniature shotguns. Because every pellet has a chance to proc, increasing multishot will effectively increase the chance of obtaining a status effect.
Pellets Fired = Base Pellet Count * (1 + Multishot)
For example, a Hek with 120% multishot will have the pellet count of 15.4. This means it will fire 15 pellet per shot with a 40% chance of firing a 16th pellet.
Meanwhile, a Lex with 180% multishot will have a pellet count of 2.8. It will therefore fire 2 bullets with an 80% chance of a third bullet on that shot.
Since Multishot only changes the weapon's pellet count, all additional pellets will behave identically to the originals, including mod effects, spread, elemental damage, etc. If the weapon has no spread at all, the additional bullets will overlap the original. This can be verified by using a weapon such as the Dera with and without Heavy Caliber to increase spread.
Pellet Counts
Shotguns
Multishot percent | 0% | 20% | 40% | 60% | 80% | 100% | 120% |
---|---|---|---|---|---|---|---|
Sobek or Tigris | 4 | 4.8 | 5.6 | 6.4 | 7.2 | 8 | 8.8 |
Sweeper | 6 | 7.2 | 8.4 | 9.6 | 10.8 | 12 | 13.2 |
Hek | 7 | 8.4 | 9.8 | 11.2 | 12.6 | 14 | 15.4 |
Boar | 8 | 9.6 | 11.2 | 12.8 | 14.4 | 16 | 17.6 |
Boar Prime | 9 | 10.8 | 12.6 | 14.4 | 16.2 | 18 | 19.8 |
Strun or Strun Wraith | 10 | 12 | 14 | 16 | 18 | 20 | 22 |
Pistols
Multishot percent | 0% | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% |
---|---|---|---|---|---|---|---|---|---|---|
Bronco, Bronco Prime, Akbronco or Detron | 7 | 7.7 | 8.4 | 9.1 | 9.8 | 10.5 | 11.2 | 11.9 | 12.6 | 13.3 |
Brakk | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Multishot percent | 0 | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% |
Bronco, Bronco Prime, Akbronco or Detron | 7 | 14 | 14.7 | 15.4 | 16.1 | 16.8 | 17.5 | 18.2 | 18.9 | 19.6 |
Brakk | 10 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
Fire Accuracy
For rifles and single shot pistols, fire accuracy is calculated using the following formula:
Accuracy% = 100 * shots hit / unmodified pellet count
.
Because of this, is possible to have a fire accuracy higher than 100% with a rifle or single shot pistol using a multishot mod. For example, if you hit 468 shots and fired 342 shots using a rifle during a mission:
Accuracy% = 100 * 468 / 342
Therefore, we can conclude the following:
Accuracy% = 136.84%
Therefore, rifles can reach 190% accuracy, shotguns 220% and pistols 280% before counting punchthrough.
Multishot Mods
Weapon | Name | Stat | Power Cost | Polarity | Dropped By | Rarity |
---|---|---|---|---|---|---|
Pistol | Lethal Torrent | 10% - 20% - 30% 40% - 50% - 60% |
6 - 7 - 8 9 - 10 - 11 |
Template:Vpol | Nightmare Mode | Rare |
Rifle | Split Chamber | 15% - 30% - 45% 60% - 75% - 90% |
10 - 11 - 12 13 - 14 - 15 |
Template:Vpol | Corpus T3 Defense Reward General Sargas Ruk Leech Osprey Raptor Tier 3 Survival Reward |
Rare |
Shotgun | Hell's Chamber | 20% - 40% - 60% 80% - 100% - 120% |
10 - 11 - 12 13 - 14 - 15 |
Template:Vpol | Corpus Drone Grineer T3 Defense Reward Tier 3 Survival Reward |
Rare |
Pistol | Barrel Diffusion | 20% - 40% - 60% 80% - 100% - 120% |
6 - 7 - 8 9 - 10 - 11 |
Template:Vpol | Grineer Seeker Infested T3 Defense Reward |
Rare |