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==Multishot Mods==
 
==Multishot Mods==
{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 680px;"
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{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 670px;"
 
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!align=center|Weapon
 
!align=center|Weapon
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|Rifle
 
|Rifle
 
|[[Split Chamber]]
 
|[[Split Chamber]]
|| 15% | 30% | 45%<br/>60% | 75% | 90%
+
|| 15% | 30% | 45%<br />60% | 75% | 90%
|| 10 | 11 | 12<br/>13 | 14 | 15
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|| 10 | 11 | 12<br />13 | 14 | 15
 
|align=center|{{Vpol}}
 
|align=center|{{Vpol}}
 
|[[Grineer]]
 
|[[Grineer]]
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|Shotgun
 
|Shotgun
 
|[[Hell's Chamber]]
 
|[[Hell's Chamber]]
|| 20% | 40% | 60%<br/>80% | 100% | 120%
+
|| 20% | 40% | 60%<br />80% | 100% | 120%
|| 10 | 11 | 12<br/>13 | 14 | 15
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|| 10 | 11 | 12<br />13 | 14 | 15
 
|align=center|{{Vpol}}
 
|align=center|{{Vpol}}
 
|[[Grineer]]
 
|[[Grineer]]
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|Pistol
 
|Pistol
 
|[[Barrel Diffusion]]
 
|[[Barrel Diffusion]]
|| 20% | 40% | 60%<br/>80% | 100% | 120%
+
|| 20% | 40% | 60%<br />80% | 100% | 120%
||6 | 7 | 8<br/>9 | 10 | 11
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|| 6 | 7 | 8<br />9 | 10 | 11
 
|align=center|{{Vpol}}
 
|align=center|{{Vpol}}
 
|[[Grineer]]
 
|[[Grineer]]

Revision as of 09:54, 18 June 2013

Multishot is a feature that weapons do not normally possess, but can be added through equipped mods. Multishot adds one or more additional bullets, bolts, or pellets to each shot fired. These additional projectiles do not consume any extra ammunition.

For rifles and pistols, excluding the Bronco, every shot fired has a percent chance to fire an additional bullet or bolt equal to the value listed on the equipped mod. Where the value exceeds 100%, there is a chance to fire a third additional bullet or bolt.

For shotguns and the Bronco pistol, each shot fired is increased by a number of pellets equal to the value listed on the equipped mod. Any fractions are converted into a chance to fire an additional pellet, e.g. a Boar with a 120% multishot mod would fire 13 pellets with a 20% chance to fire a 14th. The average number of pellets fired with each shot can be determined by the following table:

Multishot percent 0% 20% 40% 60% 80% 100% 120%
Boar 6 7.2±0.98 8.4±1.20 9.6±1.20 10.8±0.98 12 13.2±0.98
Bronco or Hek 7 8.4±1.06 9.8±1.30 11.2±1.30 12.6±1.06 14 15.4±1.06
Strun 10 12±1.26 14±1.55 16±1.55 18±1.26 20 22±1.26

Regardless of the weapon type used, any additional bullets or pellets are identical to those that would otherwise have been fired. They are subject to the same damage calculations and each one includes all of the armor piercing and elemental damage that is associated with that projectile. Multishot projectiles only differ in that they do not share the same cone of fire trajectory as the projectile they are a duplicate of. Therefore, they can miss or hit while their parent projectile would hit or miss, respectively.

Multishot Mods

Weapon Name Stat Power Cost Polarity Commonly Dropped By Rarity
Rifle Split Chamber 15% | 30% | 45%
60% | 75% | 90%
10 | 11 | 12
13 | 14 | 15
Template:Vpol Grineer Rare
Shotgun Hell's Chamber 20% | 40% | 60%
80% | 100% | 120%
10 | 11 | 12
13 | 14 | 15
Template:Vpol Grineer Rare
Pistol Barrel Diffusion 20% | 40% | 60%
80% | 100% | 120%
6 | 7 | 8
9 | 10 | 11
Template:Vpol Grineer Rare