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Motus Signal is a set mod that increases a Warframe's maximum Double Jump height.

Stats[]

Rank Double Jump strength Cost
0 50% 4
1 100% 5
2 150% 6
3 200% 7

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Motus Set: While airborne, gain X% chance to resist being knocked down.

Mods Equipped Resist Chance
1 33%
2 67%
3 100%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Disruption Jupiter Disruption A 11.11% 1 0.1111

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Amalgam Alkonost 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Arca Heqet 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Arca Kucumatz 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Cinder Machinist 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Heqet 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Kucumatz 15% 22.03% 3.3045% 30 1 0.033045
Amalgam MOA 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Machinist 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Osprey 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Phase MOA 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Satyr 15% 22.03% 3.3045% 30 1 0.033045
Amalgam Swarm Satyr 15% 22.03% 3.3045% 30 1 0.033045
Aurax Culveri MOA 15% 21.82% 3.273% 31 1 0.03273
Aurax Polaris MOA 15% 21.82% 3.273% 31 1 0.03273
Demolyst Heqet 15% 22.03% 3.3045% 30 1 0.033045
Demolyst MOA 15% 22.03% 3.3045% 30 1 0.033045
Demolyst Machinist 15% 22.03% 3.3045% 30 1 0.033045
Demolyst Osprey 15% 22.03% 3.3045% 30 1 0.033045
Demolyst Satyr 15% 22.03% 3.3045% 30 1 0.033045

Sourced from official drop table repository.

Notes[]

Trivia[]

  • It was first seen on Devstream 124, under the name Raptor Frenzy.

Patch History[]

Update 25.0 (2019-05-22)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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