Amps concentrate and modify an Operator's Void Beam. This starting amp is powerful but lacks the flexibility of assembled amps.

—In-game description

The Mote Amp is the starting Amp given to players by the Quills. It grants improved effectiveness for the Operator's Void Beam, improving its damage as well as granting its own energy supply.

The Mote Amp is automatically given by the Quills upon a player first visiting their chamber in Cetus. Players must have completed both Saya's Vigil and The War Within quests to be able to visit the Quills. A blueprint is also available for ReputationLargeBlack.png500 from them.

This weapon can be sold for Credits64.png2,500.

Manufacturing Requirements
Credits64.png
1,000
CetusWisp64.png
1
TearAzurite64.png
20
PyroticAlloy64.png
10
FishOil64.png
30
Time: 10 min
Rush: Platinum64.png 5
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png500

Characteristics[edit | edit source]

This weapon deals exclusively VoidTearIcon b.png Void damage.

Advantages:

Disadvantages:

Notes[edit | edit source]

  • Despite what the secondary stat implies, the Mote Amp does not have a secondary attack.
  • The Mote Amp is the only pre-built Amp in the game, as all other Amps have to be custom crafted by the player out of components.
  • The Mote Amp gives 100 Mastery Rank points per level once gilded, similar to other Amp Prisms.
    • The completion status on the Profile is bound to the Mote Prism, similar to other Amp Prisms; however, this can lead to some confusion, as the Mote Prism cannot be built separately from the Mote Amp.

Tips[edit | edit source]

  • The Mote Amp de-cloaks the player from Void Mode when fired. Therefore, it is suggested to make sure that enemies aren't heavily concentrated before firing while in Void Mode.
  • It is highly recommended to obtain another Amp as soon as possible, as the Mote Amp is considered a terrible weapon in comparison to other Amps.

Trivia[edit | edit source]

  • The inventory-image used for the Mote Amp is the same as that for Amps built with a Raplak Prism.

Bugs[edit | edit source]

  • The Mote Amp sometimes becomes max rank for no apparent reason.

Patch History[edit | edit source]

Update 27.3

  • Fixed some players receiving duplicate Mastery for the Mote Amp.
    • The duplicate Mastery will be removed on login.

Hotfix 23.4.2

  • Fixed sometimes not being able to Gild your Mote Amp.

Update 23.4

  • Converted to reflect the Beam behavior changes introduced earlier in the year.
    • Damage increased slightly as part of the conversion.
  • Added +10 meter Range when Gilded.

Update 23.3

  • Fixed not being able to donate the Mote Amp if you have multiple.

Hotfix 22.17.2

  • Fixed Mote Amp showing up as an unranked Primary weapon in Profile – should only show up as *Mote Prism under 'Amps' like with all other Amps.

Hotfix 22.16.2

  • Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.

Update 22.11

  • Added a Mote Amp Blueprint to Onkko's inventory (you can now purchase a new one with Standing in case you sold yours).
  • Reduced value of Mote Amp when selling to 2,500 Credits.

Update 22.10

  • Fixed instances of not being able to Gild the Mote Amp.

Update 22.9

  • Fixed receiving an error when attempting to sell the Mote Amp.

Update 22.3

  • To save you from accidentally Donating your Mote Amp, you can no longer Donate it!

Hotfix 22.0.5

  • Base damage increased from VoidTearIcon b.png 2,400 to VoidTearIcon b.png 3,000.

Update 22.0

  • Introduced.

Last updated: Update 23.5

See also[edit | edit source]


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