The Morgha is an Script error: The function "Faction" does not exist. Era weapon created by the Entrati, a grenade launcher Arch-gun that builds charges on kills to allow use of the Alternate Fire, an air-burst mortar.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Primary fire is a fully automatic 2-round burst grenade launcher.
- Very high critical chance and status chance.
- Above average critical multiplier.
- Shots explode in a 3 meter radius on impact with a surface or enemy.
- Alternate Fire releases a single grenade that bounces on surfaces or enemies and exploding in a 20 meter (12 meters in atmospheric mode) radius after traveling 14 meters in midair (distance is affected by Projectile Speed).
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high critical chance and critical multiplier.
- Tied with Larkspur primary fire, Mausolon alt-fire, and Arquebex for the highest status chance of all arch-guns.
- Pinpoint accuracy.
- Does not use ammo.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- Primary Fire:
- Explosion has linear damage falloff from 100% to 70% from central impact.
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- Extremely slow Projectile Speed and needs to travel 14m before being explosive.
- All projectiles have travel time.
- Slow reload speed.
- All explosions inflicts self-stagger.
- Atmospheric:
- Poor ammo efficiency, generating high cooldown for the Archgun Deployer for every second fired, and requires just 2 reloads to fully deplete all ammo reserves.
Acquisition
The Morgha main blueprint can be acquired by reaching Rank 3 - Clearance: Odima with the Necraloid. The main blueprint is offered as a rank up reward, but Loid sells additional main blueprints for 8,000. Components are crafted from blueprints that can be acquired for 4,000 each after reaching Rank 2 - Clearance: Modus with the syndicate. Once crafted, it comes with a pre-installed Gravimag.
Additionally requires Rank 2 - Visitor with Ostron in order to acquire Fersteel Alloy required in its construction.
The Damaged Necramech Weapon parts are acquired from Normal and Arcana Isolation Vault Bounty rewards.
The Damaged Necramech Weapon parts and fully built Morgha components can be traded between players. Trading for fully built components will bypass the need for Ostron's Fersteel Alloy.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:8,000 | ||||
Barrel • 4,000 | |||||
1,000 |
1 |
80 |
20 |
20 |
Time: 1 Hour(s) |
Rush: 35 | |||||
Receiver • 4,000 | |||||
1,000 |
1 |
80 |
10 |
15 |
Time: 1 Hour(s) |
Rush: 35 | |||||
Stock • 4,000 | |||||
1,000 |
1 |
80 |
10 |
250 |
Time: 1 Hour(s) |
Rush: 35 |
Trivia
- The Morgha has the highest Mastery Rank requirement of all arch-weapons at 15.
Patch History
Hotfix 30.3.5 (2021-06-10)
- Fixed Morgha Arsenal stats showing as red when no Mods are equipped.
Update 30.0 (2021-04-13)
- Fixed audio issues with the Morgha Alt Fire.
Update 29.6 (2020-12-18)
- Morgha can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
- Fully crafted components for the Necramech/weapons are now tradeable.
Hotfix 29.5.3 (2020-11-23)
- Fixed Morgha primary fire consuming more ammo than intended when used with Archwing.
Update 29.5 (2020-11-19)
- Introduced.
See Also
- Trumna, an Entrati primary.
- Sepulcrum, an Entrati sidearm.
- Mausolon, another Entrati arch-gun.
- Cortege, another Entrati arch-gun.