The Morgha is an Orokin Era weapon created by the Entrati, a grenade launcher Arch-gun that builds charges on kills to allow use of the Alternate Fire, an air-burst mortar.
Characteristics[]
- This weapon deals primarily
Blast damage.
- Primary fire is a fully automatic 2-round burst grenade launcher.
- Shots explode in a 3 meter radius on impact with a surface or enemy.
- Explosion has linear damage falloff from 100% to 70% from central impact.
- Getting 5 kills with the Morgha's primary fire will unlock an Alternate Fire that releases a single mortar that bounces on surfaces or enemies and exploding in a 20 meter (12 meters in atmospheric mode) radius after traveling 14 meters in midair (distance is affected by Projectile Speed).
- Pinpoint accuracy.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- After using Alternate Fire, additional kills are needed to recharge the mortar.
- All explosions inflict self-stagger.
- Innate
polarity.
Advantages:
- Alternate Fire is tied with
Larkspur primary fire,
Mausolon alt-fire, and
Arquebex for the highest status chance of all arch-guns.
- Auto-Burst
- Third highest crit multiplier behind
Imperator Vandal (Atmosphere)
- Above average crit chance
- Above average magazine
- Above average status chance
- Third highest crit multiplier behind
- Radial Attack
- Second highest magazine behind
Mausolon (Atmosphere)
- Third highest effective fire rate behind
Grattler (Atmosphere)
- Third highest reload speed behind
Larkspur (Atmosphere),
Kuva Grattler (Atmosphere), and
Cortege (Atmosphere)
- Third highest status chance behind
Larkspur (Atmosphere)
- Second highest magazine behind
- Charged Shot
- Second highest crit chance behind
Mausolon (Atmosphere)
- Highest status chance
- Third highest reload speed behind
Larkspur (Atmosphere) and
Cortege (Atmosphere)
- Second highest effective fire rate behind
Larkspur (Atmosphere)
- Second highest magazine behind
Mausolon (Atmosphere)
- Second highest crit multiplier behind
Mausolon (Atmosphere)
- Second highest crit chance behind
- Charged Shot Explosion
- Second highest max ammo behind
Mausolon (Atmosphere)
- Second highest crit chance behind
Mausolon (Atmosphere)
- Second highest reload speed behind
Mausolon (Atmosphere)
- Highest effective fire rate
- Second highest magazine behind
Mausolon (Atmosphere)
- Highest damage
- Second highest crit multiplier behind
Mausolon (Atmosphere)
- Second highest max ammo behind
Disadvantages:
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
- Extremely slow Projectile Speed and needs to travel 14m before being explosive.
- All projectiles have travel time.
- Slow reload speed.
- Atmospheric:
- Poor ammo efficiency, generating high cooldown for the Archgun Deployer for every second fired, and requires just 2 reloads to fully deplete all ammo reserves.
- Auto-Burst
- Low max ammo
- Below average reload speed
- Below average effective fire rate
- Very low damage
- Radial Attack
- Low max ammo
- Below average crit chance
- Below average reload speed
- Low damage
- Below average crit multiplier
- Charged Shot
- Below average max ammo
- Below average reload speed
- Below average damage
- Charged Shot Explosion
Acquisition[]
The Morgha main blueprint can be acquired by reaching Rank 3 - Clearance: Odima with the Necraloid. The main blueprint is offered as a rank up reward, but Loid sells additional main blueprints for
8,000. Components are crafted from blueprints that can be acquired for
4,000 each after reaching Rank 2 - Clearance: Modus with the syndicate. Once crafted, it comes with a pre-installed Gravimag.
Additionally requires Rank 2 - Visitor with Ostron in order to acquire
Fersteel Alloy required in its construction.
The Damaged Necramech Weapon parts are acquired from Normal and Arcana Isolation Vault Bounty rewards.
The Damaged Necramech Weapon parts and fully built Morgha components can be traded between players. Trading for fully built components will bypass the need for Ostron's Fersteel Alloy.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Barrel • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 20 |
![]() 20 |
Time: 1 hrs |
Rush: ![]() | |||||
Receiver • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 10 |
![]() 15 |
Time: 1 hrs |
Rush: ![]() | |||||
Stock • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 10 |
![]() 250 |
Time: 1 hrs |
Rush: ![]() |
Trivia[]
- The Morgha has the highest Mastery Rank requirement of all arch-weapons at 15.
- The Morgha's alternate fire mortar is a vertical slab shot out of the narrow barrel in between the six barrels that launch the main grenades.
Gallery[]
Patch History[]
Update 31.6 (2022-06-09)
- Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
- While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
- This applies to:
- Morgha charge reticle
- While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
Hotfix 30.3.5 (2021-06-10)
- Fixed Morgha Arsenal stats showing as red when no Mods are equipped.
Update 30.0 (2021-04-13)
- Fixed audio issues with the Morgha Alt Fire.
Update 29.6 (2020-12-18)
- Morgha can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
- Fully crafted components for the Necramech/weapons are now tradeable.
Hotfix 29.5.3 (2020-11-23)
- Fixed Morgha primary fire consuming more ammo than intended when used with Archwing.
Update 29.5 (2020-11-19)
- Introduced.
See Also[]
Trumna, an Entrati primary.
Sepulcrum, an Entrati sidearm.
Mausolon, another Entrati arch-gun.
Cortege, another Entrati arch-gun.