The Morgha is an Orokin Era weapon created by the Entrati, a grenade launcher Arch-gun that builds charges on kills to allow use of the Alternate Fire, an air-burst mortar.
Characteristics[edit | edit source]
This weapon deals primarily Blast damage.
Advantages:
- Innate
Blast damage – effective against Machinery and Fossilized.
- Primary fire is a fully automatic 2-round burst grenade launcher.
- Very high critical chance and status chance.
- Above average critical multiplier.
- Shots explode in a 3 meter radius on impact with a surface or enemy.
- Alternate Fire releases a single grenade that bounces on surfaces or enemies and exploding in a 20 meter (12 meters in atmospheric mode) radius after traveling 14 meters in midair (distance is affected by Projectile Speed).
- High
Slash damage – effective against health.
- Very high critical chance and critical multiplier.
- Tied with
Larkspur primary fire,
Mausolon alt-fire, and
Arquebex for the highest status chance of all arch-guns.
- Pinpoint accuracy.
- Does not use ammo.
- High
- Innate
polarity.
Disadvantages:
- Innate
Blast damage – less effective against Ferrite Armor and Infested Sinew.
- Primary Fire:
- Explosion has linear damage falloff from 100% to 70% from central impact.
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- Extremely slow Projectile Speed and needs to travel 14m before being explosive.
- All projectiles have travel time.
- Slow reload speed.
- All explosions inflicts self-stagger.
- Atmospheric:
- Poor ammo efficiency, generating high cooldown for the Archgun Deployer for every second fired, and requires just 2 reloads to fully deplete all ammo reserves.
Acquisition[edit | edit source]
The Morgha is acquired by reaching the rank of Clearance: Odima with the Necraloid. The main Morgha blueprint is offered as a rank up reward, but Loid sells additional main blueprints for 8,000. Component blueprints are
4,000 each and can be acquired after reaching Clearance: Modus with the syndicate. It comes with a pre-installed Gravimag.
Additionally requires the rank of Visitor by Ostron in order to acquire Fersteel Alloy required in its construction.
The Damaged Necramech Weapon parts are acquired from Tier 3 Isolation Vault Bounty rewards.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Barrel • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 20 |
![]() 20 |
Time: 1 hrs |
Rush: ![]() | |||||
Receiver • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 10 |
![]() 15 |
Time: 1 hrs |
Rush: ![]() | |||||
Stock • ![]() | |||||
![]() 1,000 |
![]() 1 |
![]() 80 |
![]() 10 |
![]() 250 |
Time: 1 hrs |
Rush: ![]() |
Trivia[edit | edit source]
- The Morgha has the highest Mastery Rank requirement of all arch-weapons at 15.
Patch History[edit | edit source]
- Morgha can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
- Fully crafted components for the Necramech/weapons are now tradeable.
- Fixed Morgha primary fire consuming more ammo than intended when used with Archwing.
- Introduced.
See Also[edit | edit source]
Trumna, an Entrati primary.
Sepulcrum, an Entrati sidearm.
Mausolon, another Entrati arch-gun.
Cortege, another Entrati arch-gun.