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MoltModU15.jpeg SarynMoult.png
ENERGY:
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (DmgToxinSmall64.png Toxin explosion damage)
30% / 35% / 40% / 50% (movement speed buff)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (movement speed buff)
Range:5 / 6 / 7 / 10 m
Misc:100 % (status cleanse on cast)
1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100 % (DmgToxinSmall64.png Toxin status chance)
1 (limit of molts)
Subsumable to Helminth

Info
  • Saryn sheds her skin, removing all existing status effects and increasing her movement speed by 30% / 35% / 40% / 50% for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and 150 / 300 / 400 / 500 health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is invulnerable for a period of 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting 240 / 300 / 350 / 400 DmgToxinSmall64.png Toxin damage with 100% DmgToxinSmall64.png Toxin status chance to all enemies within 5 / 6 / 7 / 10 meters from it.
    • Decoy's health, explosion damage, and movement speed buff are affected by Ability Strength.
      • Explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Decoy and speed buff duration are affected by Ability Duration.
    • Explosion radius is affected by Ability Range.
    • Status cleanse on cast, invulnerability time, decoy shields and status chance are not affected by mods.
    • Does not have a cast time or animation.
  • Molt's decoy is placed at Saryn's current position, mirroring her pose and elevation.
    • Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or MindControl130xDark.png Mind Controlled forms.
    • Elemental augment mods, such as EmberIcon272.png Ember's Mod TT 20px.png Fireball Frenzy, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
    • Molt cannot be knocked down or moved, and acts as a physical object, unlike LokiIcon272.png Loki's Decoy130xDark.png Decoy.
    • Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
  • Only 1 Molt may be active at a time. Creating another Molt will detonate the current Molt.
  • Casting Molt can be done while performing any action without interrupting it, including reloading, charging, shooting, maneuvering, and while on a zipline.
    • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
  • Subsuming Saryn to the Helminth will offer Molt and its augments to be used by other Warframes.

Augment
RegenerativeMolt2.png
Main article: Regenerative Molt

Regenerative Molt is a Warframe Augment Mod for SarynIcon272.png Saryn that allows her to regenerate health over a span of time after casting Molt130xDark.png Molt.


Rank Health per Tick Cost
0 20 6
1 30 7
2 40 8
3 50 9

Tips & Tricks
  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
  • If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless they're using aggro-increasing abilities such as NyxIcon272.png Nyx's Absorb130xDark.png Absorb or RhinoIcon272.png Rhino's IronSkin130xDark.png Iron Skin.
  • It can be used as protection from enemy fire, when you revive an downed teammate.

Maximization
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Bugs
  • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Mod TT 20px.png Enemy Sense and Mod TT 20px.png Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.
  • For clients, Molt will sometimes be in a default standing position when deployed.

Expand/Collapse


Notes[]

Excalibur Umbra will use this ability if infused, while in operator mode.

See Also[]

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