MoltModU15 SarynMoult
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100% (Toxin w Toxin status chance)

  • Saryn sheds her skin, removing all existing status effects and increasing her movement speed by 1.3 / 1.35 / 1.4 / 1.5 x for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and 150 / 300 / 400 / 500 health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is invulnerable for a period of 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting 240 / 300 / 350 / 400 Toxin b Toxin damage with 100% Toxin b Toxin status chance to all enemies within 5 / 6 / 7 / 10 meters from it.
    • Decoy's health, explosion damage, and Saryn's speed multiplier, are all affected by Ability Strength.
      • Explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Decoy's lifespan and speed buff duration are affected by Ability Duration, while the invulnerability period is not
    • Explosion radius is affected by Ability Range.
    • Toxin b Toxin damage is effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields, but is less effective against Machinery, Robotics, and Fossilized.
    • Toxin b Toxin status effect deals 50% of the explosion damage per tick over 11 ticks in 10 seconds (duration is prolonged due to Saryn's passive).
    • Does not have a cast time or animation.
  • Molt's decoy is placed at Saryn's current position, mirroring her pose and elevation.
    • Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or Mind Controlled forms.
    • Elemental augment mods, such as Ember's Fireball Frenzy, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
    • Molt cannot be knocked down or moved, and acts as a physical object, unlike Loki's Decoy.
    • Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
  • Casting Molt can be done while performing any action without interrupting it, including reloading, charging, shooting, maneuvering, and while on a zipline.
    • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.

Main article: Regenerative Molt

Regenerative Molt is a Warframe Augment Mod for Saryn that allows her to regenerate health over a span of time after casting Molt.

Rank Health per Tick Cost
0 20 6
1 30 7
2 40 8
3 50 9

Tips & Tricks
  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
  • If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless the use aggro increasing abilities such as Nyx's Absorb or Rhino's Iron Skin.
  • It can be used as protection from enemy fire, when you revive an downed teammate.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases Molt duration to 122.4 seconds and bonus movement speed duration to 15.3 seconds.
    • Reduces range to 3.4 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Reduces Molt duration to 16 seconds and bonus movement speed duration to 2 seconds.
  • Maximized Ability Range increases range to 28 meters.
    • Reduces health to 200, speed multiplier to 1.2x, and explosion damage to 160.
  • Maximized Ability Strength increases health to 2060, speed multiplier to 3.06x, and explosion damage to 1648.
    • Without Energy Conversion and Growing Power, increases health to 1685, speed multiplier to 2.69x, and explosion damage to 1348.
    • Increases cost to 77.5 energy.
    • Reduces Molt duration to 29 seconds and bonus movement speed duration to 3.63 seconds.

  • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having Enemy Sense and Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.
  • For clients, Molt will sometimes be in a default standing position when deployed.

See AlsoEdit