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<onlyinclude>
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<onlyinclude>{{AbilityU10.3
{{AbilityU10.3
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| name = Molecular Prime
 
| name = Molecular Prime
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| damage = <div style="line-height: 120%; ">150 / 300 / 500 / 800 (explosion damage)<br>10% / 20% / 25% / 30% (slow)</div>
 
| damage = <div style="line-height: 120%; ">150 / 300 / 500 / 800 (explosion damage)<br>10% / 20% / 25% / 30% (slow)</div>
 
| range = <div style="line-height: 120%; ">6 / 7 / 8 / 10 m (explosion radius)</div>
 
| range = <div style="line-height: 120%; ">6 / 7 / 8 / 10 m (explosion radius)</div>
| duration = <div style="line-height: 120%; ">2 / 3 / 4 / 6 s (wave duration)<br>5 m/s (wave speed)<br>10 / 15 / 20 / 30 s (prime duration)</div>
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| duration = <div style="line-height: 120%; ">2 / 3 / 4 / 6 s (wave duration)<br>10 / 15 / 20 / 30 s (prime duration)</div>
| misc = 2x (damage multiplier)<br>15 / 20 / 25 / 35 m (wave radius)
+
| misc = 5 m/s (wave speed)<br>2x (damage multiplier)<br>15 / 20 / 25 / 35 m (default wave radius)
 
| info =
 
| info =
 
*Nova unleashes a radial wave of antimatter particles. The wave starts '''5''' meters from Nova and propagates at a speed of '''5''' meters per second for '''2 / 3 / 4 / 6''' seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for '''10 / 15 / 20 / 30''' seconds.
 
*Nova unleashes a radial wave of antimatter particles. The wave starts '''5''' meters from Nova and propagates at a speed of '''5''' meters per second for '''2 / 3 / 4 / 6''' seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for '''10 / 15 / 20 / 30''' seconds.
**Wave expansion duration and prime duration are affected by [[Ability Duration]].
+
**Wave's initial and expansion radius are '''not''' affected by [[Ability Range]].
**Wave's initial range is '''not''' affected by [[Ability Range]].
 
 
**Enemies within the wave's initial range are instantly primed.
 
**Enemies within the wave's initial range are instantly primed.
  +
**Wave duration is affected by [[Ability Duration]] and, in turn, affects wave radius.
**The wave has an effective radius of '''15 / 20 / 25 / 35''' meters.
 
  +
***The wave will start at '''5''' meters and expands at '''5 m/s''' for the wave duration ('''2 / 3 / 4 / 6''' seconds by default).<br/>{{MathText|Wave Radius {{eql}} 5 + (5 {{mul}} (Wave Duration {{mul}} Ability Duration))}}
*Primed enemies move and attack '''10% / 20% / 25% / 30%''' slower and detonate upon death dealing '''150 / 300 / 500 / 800''' {{Icon|Proc|Blast|text}} damage to enemies within '''6 / 7 / 8 / 10''' meters. All sources of damage will be multiplied by '''200%''' against primed enemies.
 
  +
***For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of {{Math|5 + (5 {{mul}} (6 {{mul}} 150%))|mt=y}} meters
 
**Antimatter coat duration is affected by [[Ability Duration]].
 
*Primed enemies move and attack '''10% / 20% / 25% / 30%''' slower and detonate upon death dealing '''150 / 300 / 500 / 800''' {{Icon|Proc|Blast|text}} damage to enemies within '''6 / 7 / 8 / 10''' meters. All sources of damage will be increased by '''100%''' against primed enemies.
 
**Speed debuff and explosion damage are affected by [[Ability Strength]].
 
**Speed debuff and explosion damage are affected by [[Ability Strength]].
  +
***The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed '''75%''' under any circumstances.
**Damage multiplier is '''not''' affected by Ability Strength
 
**The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed '''75%''' under any circumstances.
+
***Ability Strength less than '''-10% / -20% / -25% / -30%''' will yield a negative speed debuff that ''increases'' an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
 
**Explosion radius is affected by [[Ability Range]].
**Ability Strength less than '''-10% / -20% / -25% / -30%''' will yield a negative speed debuff that ''increases'' an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
 
**Damage multiplier does '''not''' affect shields. The primed enemy will take increased damage when its shields have been removed.
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**Damage multiplier is '''not''' affected by Ability Strength.
  +
***Multiplier also does '''not''' effect [[shields]]; primed enemies will only take increased damage once their shields have been removed.
 
**{{Icon|Proc|Blast|Text}} damage is effective against [[Machinery]] and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]].
 
**{{Icon|Proc|Blast|Text}} damage is effective against [[Machinery]] and [[Fossilized]], but less effective against [[Ferrite Armor]] and [[Infested Sinew]].
 
**{{Icon|Proc|Blast|Text}} status effect forces all enemies within a '''5''' meter radius to stumble and fall.
 
**{{Icon|Proc|Blast|Text}} status effect forces all enemies within a '''5''' meter radius to stumble and fall.
**Range is affected by [[Ability Range]].
 
**Explosion radius is affected by [[Ability Range]].
 
 
*Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
 
*Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
 
*Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
 
*Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
*Recasting Molecular Prime resets the spread of previous casts.
+
*Recasting Molecular Prime clears the spread of the previous cast.
 
*Nova is '''not''' invincible while casting, but she can resist knockdowns.
 
*Nova is '''not''' invincible while casting, but she can resist knockdowns.
 
*Can be cast in the air.
 
*Can be cast in the air.
  +
| augment =
  +
[[File:MolecularFissionMod.png|200px|left]]
  +
{{main|Molecular Fission}}
  +
{{#lst:Molecular Fission|intro}}
  +
{{#lsth:Molecular Fission|Stats}}
  +
{{clr}}
 
| tips =
 
| tips =
*Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion. A maxed Stretch is highly recommended with this ability.
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*Molecular Prime works incredibly well in conjunction with {{A|Antimatter Drop}}, weakening a boss, or killing entire legions of enemies by triggering an explosion.
*It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside [[Frost]]'s [[Snow Globe]], or other effects such as {{Icon|Proc|Cold|Text}} elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
+
*It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside {{WF|Frost}}'s {{A|Snow Globe}}, or other effects such as {{Icon|Proc|Cold|Text}} elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
*Synergizes well with Nyx's [[Chaos]] as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
+
*Synergizes well with {{WF|Nyx}}'s {{A|Chaos}} as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
*Synergizes well with Saryn's [[Spores]] {{Icon|Proc|Corrosive|Text}} proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
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*Synergizes well with {{WF|Saryn}}'s {{A|Spores}} {{Icon|Proc|Corrosive|Text}} proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
*Synergizes well with Loki's [[Irradiating Disarm]] AoE disarm and {{Icon|Proc|Radiation|Text}} proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
+
*Synergizes well with {{WF|Loki}}'s augment mod [[Irradiating Disarm]] for his fourth ability {{A|Radial Disarm}} which creates an AoE disarm and {{Icon|Proc|Radiation|Text}} proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
*Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast [[Desecrate]].
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*Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing {{WF|Nekros}} to cast {{A|Desecrate}}.
  +
<noinclude>
  +
| max = {{WFmax|main|nova4}}
  +
</noinclude>
 
| bugs =
 
| bugs =
*Casting Molecular Prime then having a [[Trinity]] cast [[Blessing]] before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.
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*Casting Molecular Prime then having a {{WF|Trinity}} cast {{A|Blessing}} before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.
 
}}</onlyinclude>
}}
 
</onlyinclude>
 
   
 
==Gallery==
 
==Gallery==
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==See Also==
 
==See Also==
* [[Nova]]
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* {{WF|Nova}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Molekulare Sättigung]]
 
[[de:Molekulare Sättigung]]
 
[[es:Impregnación molecular]]
 
[[es:Impregnación molecular]]
 
[[ru:Молекулярный Заряд]]
 
[[ru:Молекулярный Заряд]]
[[Category:Warframe Abilities]]
 
[[Category:Two-Handed Abilities]]
 
[[Category:Blast Damage]]
 
 
[[Category:Nova]]
 
[[Category:Nova]]
[[Category:Update 9]]
 

Revision as of 23:06, 5 December 2019

MolecularPrimeModx256 MolecularPrime130xWhite
4
EnergyOrb100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:
6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

Info

  • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
    • Wave's initial and expansion radius are not affected by Ability Range.
    • Enemies within the wave's initial range are instantly primed.
    • Wave duration is affected by Ability Duration and, in turn, affects wave radius.
      • The wave will start at 5 meters and expands at 5 m/s for the wave duration (2 / 3 / 4 / 6 seconds by default).
        Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
      • For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of 5 + (5 × (6 × 150%)) = 50 meters
    • Antimatter coat duration is affected by Ability Duration.
  • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Script error: The function "Proc" does not exist. damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be increased by 100% against primed enemies.
    • Speed debuff and explosion damage are affected by Ability Strength.
      • The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
      • Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
    • Explosion radius is affected by Ability Range.
    • Damage multiplier is not affected by Ability Strength.
      • Multiplier also does not effect shields; primed enemies will only take increased damage once their shields have been removed.
    • Script error: The function "Proc" does not exist. damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Script error: The function "Proc" does not exist. status effect forces all enemies within a 5 meter radius to stumble and fall.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
  • Recasting Molecular Prime clears the spread of the previous cast.
  • Nova is not invincible while casting, but she can resist knockdowns.
  • Can be cast in the air.

Augment

MolecularFissionMod
Main article: Molecular Fission

Molecular Fission is a Warframe Augment Mod for NovaIcon272 Nova's MolecularPrime130xWhite Molecular Prime that makes primed enemies restore NullStar130xWhite Null Star charges when killed.

Molecular Fission

Tips & Tricks

  • Molecular Prime works incredibly well in conjunction with AntimatterDrop130xWhite Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
  • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe, or other effects such as Script error: The function "Proc" does not exist. elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
  • Synergizes well with NyxIcon272 Nyx's Chaos130xWhite Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Synergizes well with SarynIcon272 Saryn's Spores130xWhite Spores Script error: The function "Proc" does not exist. proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
  • Synergizes well with LokiIcon272 Loki's augment mod Irradiating Disarm for his fourth ability RadialDisarm130xWhite Radial Disarm which creates an AoE disarm and Script error: The function "Proc" does not exist. proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing NekrosIcon272 Nekros to cast Desecrate130xWhite Desecrate.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Bugs

  • Casting Molecular Prime then having a TrinityIcon272 Trinity cast Blessing130xWhite Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

Expand/Collapse

Gallery

See Also