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WARFRAME Wiki
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Molecular Prime
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<onlyinclude>{{AbilityU10.3 | cardonly = {{{1|}}} | name = Molecular Prime | gameimage = NovaAbility4.png | cardimage = MolecularPrimeModU15.jpeg | hotkey = 4 | energy = 100 | description = Primes all enemies in a radius with anti-matter. | strength = 150 / 300 / 500 / 800 (explosion {{D|Blast}} damage)<br>10% / 20% / 25% / 30% (slow) | range = 6 / 7 / 8 / 10 m (explosion radius) | duration = 2 / 3 / 4 / 6 s (wave duration)<br>10 / 15 / 20 / 30 s (prime duration) | misc = 5 m (starting wave radius)<br>5 m/s (wave speed)<br>2x (damage multiplier)<br>15 / 20 / 25 / 35 m (default wave radius) | info = *Nova expends {{Stat|Ability Efficiency|icon=only}}'''100''' [[energy]] to unleash a radial wave of antimatter particles. The wave starts <u>'''5'''</u> meters from Nova and propagates at a speed of <u>'''5'''</u> meters per second for {{Stat|Ability Duration|icon=only}}'''2 / 3 / 4 / 6''' seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for {{Stat|Ability Duration|icon=only}}'''10 / 15 / 20 / 30''' seconds. **Wave Radius is calculated as: **:{{MathText|Wave Radius {{eql}} 5 + (5 {{mul}} (Wave Duration {{mul}} Ability Duration))}} ***For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of: ***:{{Math|5 + (5 {{mul}} (6 {{mul}} 150%))|mt=y}} meters *Primed enemies are {{D|Slow|Slowed}} by {{Stat|Ability Strength|icon=only}}'''10% / 20% / 25% / 30%''' and detonate upon death dealing {{Stat|Ability Strength|icon=only}}'''150 / 300 / 500 / 800''' {{D|Blast}} damage to enemies within {{Stat|Ability Duration|icon=only}}'''6 / 7 / 8 / 10''' meters. Primed enemies take <u>'''100%'''</u> [[Damage Vulnerability]] to their [[Health]]. **Speed debuff is capped at <u>'''75%'''</u>, achievable with 145% {{Stat|Ability Strength}}. **Reducing Ability Strength can yield a negative speed debuff that ''increases'' enemy speed. **Explosion damage has <u>'''60%'''</u> linear [[Damage Falloff]]. **Damage Vulnerability does '''not''' take effect on non-health sources, namely [[Shields]] and [[Overguard]]. *Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction. *Molecular Prime does '''not''' stack from multiple Novas. Primed enemies cannot be reprimed until their current debuff wears off. *Recasting Molecular Prime clears the spread of the previous cast. | augment = [[File:MolecularFissionMod.png|200px|left]] {{main|Molecular Fission}} {{#lst:Molecular Fission|intro}} {{#lsth:Molecular Fission|Stats}} {{clr}} | tips = *Molecular Prime works incredibly well in conjunction with {{A|Antimatter Drop}}, weakening a boss, or killing entire legions of enemies by triggering an explosion. *It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside {{WF|Frost}}'s {{A|Snow Globe}}, or other effects such as {{D|Cold}} elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team. *Synergizes well with {{WF|Nyx}}'s {{A|Chaos}} as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group. *Synergizes well with {{WF|Saryn}}'s {{A|Spores}} {{D|Corrosive}} proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies. *Synergizes well with {{WF|Loki}}'s augment mod [[Irradiating Disarm]] for his fourth ability {{A|Radial Disarm}} which creates an AoE disarm and {{D|Radiation}} proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group. *Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing {{WF|Nekros}} to cast {{A|Desecrate}}. <noinclude> | max = {{WFmax|main|nova4}} </noinclude> | bugs = *Casting Molecular Prime then having a {{WF|Trinity}} cast {{A|Blessing}} before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own. }}</onlyinclude> ==Gallery== <gallery> MoP.jpg|Older Card </gallery> ==See Also== * {{WF|Nova}} __NOTOC__ [[de:Molekulare Sättigung]] [[es:Impregnación molecular]] [[fr:Amorce Moléculaire]] [[ru:Молекулярный Заряд]] [[Category:Nova]] [[Category:Blast Damage]] [[Category:Damage Vulnerability]] [[Category:Slow]] [[uk:Молекулярне заряджання]]
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