Primes all enemies in a radius with anti-matter.
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
2 / 3 / 4 / 6 s (wave duration)
5 m/s (wave speed)
10 / 15 / 20 / 30 s (prime duration)
6 / 7 / 8 / 10 m (explosion radius)
|Misc:2x (damage multiplier)|
15 / 20 / 25 / 35 m (wave radius)
- Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
- Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be multiplied by 200% against primed enemies.
- Speed debuff and explosion damage are affected by Ability Strength.
- Damage multiplier is not affected by Ability Strength
- The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
- Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
- Damage multiplier does not affect shields. The primed enemy will take increased damage when its shields have been removed.
- Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
- Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
- Range is affected by Ability Range.
- Explosion radius is affected by Ability Range.
- Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
- Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
- Recasting Molecular Prime resets the spread of previous casts.
- Nova is not invincible while casting, but she can resist knockdowns.
- Can be cast in the air.
- Main article: Molecular Fission
|Rank||Chance to restore additional charge||Cost|
- Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
- It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside Frost's Snow Globe, or other effects such as Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
- Synergizes well with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
- Synergizes well with Saryn's Spores Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
- Synergizes well with Loki's Irradiating Disarm AoE disarm and Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
- Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast Desecrate.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases wave duration to 18.36 seconds and prime duration to 91.8 seconds.
- Reduces range to 3.4 meters.
- Maximized Ability Efficiency reduces cost to 25 energy.
- Reduces wave duration to 2.4 seconds and prime duration to 12 seconds.
- Maximized Ability Range increases range to 28 meters.
- Reduces explosion damage to 320 and increases enemy speed by -30%.
- Maximized Ability Strength increases explosion damage to 3296 and reduces enemy speed by 75%.