MolecularPrimeModU15 NovaAbility4
Molecular Prime
Primes all enemies in a radius with anti-matter.
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
2 / 3 / 4 / 6 s (wave duration)
5 m/s (wave speed)
10 / 15 / 20 / 30 s (prime duration)
6 / 7 / 8 / 10 m (explosion radius)
Misc:2x (damage multiplier)
15 / 20 / 25 / 35 m (wave radius)

  • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
    • Wave expansion duration and prime duration are affected by Ability Duration.
    • Wave's initial range is not affected by Ability Range.
    • Enemies within the wave's initial range are instantly primed.
    • The wave has an effective radius of 15 / 20 / 25 / 35 meters.
  • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Blast b Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be multiplied by 200% against primed enemies.
    • Speed debuff and explosion damage are affected by Ability Strength.
    • Damage multiplier is not affected by Ability Strength
    • The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
    • Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
    • Damage multiplier does not affect shields. The primed enemy will take increased damage when its shields have been removed.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Range is affected by Ability Range.
    • Explosion radius is affected by Ability Range.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
  • Recasting Molecular Prime resets the spread of previous casts.
  • Nova is not invincible while casting, but she can resist knockdowns.
  • Can be cast in the air.

Tips & Tricks
  • Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion. A maxed Stretch is highly recommended with this ability.
  • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside Frost's Snow Globe, or other effects such as Cold b Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
  • Synergizes well with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Synergizes well with Saryn's Spores Corrosive b Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
  • Synergizes well with Loki's Irradiating Disarm AoE disarm and Radiation b Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast Desecrate.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases wave duration to 18.36 seconds and prime duration to 91.8 seconds.
    • Reduces range to 3.4 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces wave duration to 2.4 seconds and prime duration to 12 seconds.
  • Maximized Ability Range increases range to 28 meters.
    • Reduces explosion damage to 320 and increases enemy speed by -30%.
  • Maximized Ability Strength increases explosion damage to 3296 and reduces enemy speed by 75%.
    • Without Energy Conversion and Growing Power, increases explosion damage to 2696. Enemy speed reduction does not change.
    • Increases cost to 155 energy.
    • Reduces wave duration to 4.35 seconds and prime duration to 21.75 seconds.

  • Casting Molecular Prime then having a Trinity cast Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.


See AlsoEdit