Decimal placesEdit

Can you add the ".0"s? It reads like the values are rounded off without them... and the in-game Codex has the ".0"s included. ~KettleTicket~ (talk) 03:39, July 25, 2017 (UTC)

can, but the formatting isn't done here, it's done by the Module:Weapons calls. If you give me a list of fields you specifically want to have at least one zero on, I can make that happen. Falterfire (talk) 22:15, July 27, 2017 (UTC)

Remaining Items as of 8/8/2017Edit

Generated these with an API call to "Category:Weapons" and filtered out what you already had.

  • Agkuza
  • Arcata
  • Artax
  • AT Ogris
  • Ballistica Prime
  • Burst Laser
  • Centaur
  • Corvas
  • Cycron
  • Cyngas
  • Deconstructor
  • Deconstructor Prime
  • Deth Machine Rifle
  • Dual Decurion
  • Fire Baton
  • Fluctus
  • Grattler
  • Hema
  • Imperator
  • Imperator Vandal
  • Kaszas
  • Knell
  • Knux
  • Kohmak
  • Kulstar
  • Laser Rifle
  • Leech Gun
  • Mara Detron
  • Nami Skyla Prime
  • Ogris
  • Onorix
  • Phaedra
  • Plasma Rifle
  • Pox
  • Prime Laser Rifle
  • Prisma Burst Laser
  • Prisma Veritux
  • Pyrotechnic Ogris
  • Quanta
  • Rampart
  • Rathbone
  • Seeker Angstrum
  • Sniper Rifle
  • Stinger
  • Stug
  • Stun Baton
  • Swarmer Detron
  • Sweeper
  • Sweeper Prime
  • Tonkor
  • Torid
  • Twin Kohmak
  • Twin Vipers Wraith
  • Velocitus
  • Veritux
  • Vulklok
  • Zenith

Michael120 (talk) 17:44, August 8, 2017 (UTC)

Schema Edit

What's the schema for the data inserted here? There's so many differences between even two melee weapons...

Sometimes there's a Family (sometimes not), and the Image, Polarities, Traits, MaxAmmo, Accuracy, NoiseLevel, Falloff, and Disposition fields are a toss up of whether or not they exist on a given object, I'm having trouble finding slam attack damage/radius... it's a little haphazard.

Also, why is class renamed to type in the formatted box, and type the weapon type (or weapon class or something)?

Michael120 (talk) 18:29, August 8, 2017 (UTC)

Removal of Wall Attacks numbers in Arsenal Edit

Are they now a scalar multiplier of base damage, similar to slam and heavy attacks? I removed them from the table until further notice—can add them back if necessary.

Cephalon Scientia 22:31, December 8, 2019 (UTC)

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