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This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Duviri weapons in Update 33.0 (2023-04-26). Add support for new "IncarnonCharges" key to differentiate between ammo capacity in "normal" fire mode vs. Incarnon Mode. This is so readers don't confuse the stat being modified by Ammo Maximum bonuses. Update ExplosionDelay key to store a 2-tuple value (2-element table) for minimum delay and maximum delay.

Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
  2. Use Ctrl +F  to find the data for the weapon.
  3. Find the number/string that's wrong.
  4. Change the number/string and save the page.

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Tue, 18 Jan 2022 03:45:18 +0000 (UTC) by User:Cephalon Scientia

Horizontal Partitions (and where to update data)

Attack Data Schema

	{
		AttackName = "Normal Attack",
		AmmoCost = 1,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 1,
		Trigger = "Semi-Auto"
	},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
AttackName Varies N/A N/A String Name of attack; defaults to "Normal Attack" "Normal Attack" or "AoE Explosion"
AmmoCost N/A N/A ammoRequirement Number (float) ✔️ Ammo consumed on a single attack input; defaults to nil 0.5 or 10
AmmoType N/A N/A ammoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Primary"
BurstCount N/A N/A NumShots Number (integer) For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data) 4
BurstDelay N/A N/A BurstDelay Number (float) For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. 0.061
BurstReloadDelay N/A N/A N/A Number (float) Only for burst-fire attacks that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). 0.2
Damage Damage damagePerShot and totalDamage AttackData Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Charge Rate N/A ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Critical Chance criticalChance CriticalChance or criticalHitChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Critical Multiplier criticalMultiplier CriticalMultiplier or criticalHitDamageMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration N/A N/A N/A Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. "Pox" wasn't found in Module:Weapons/data's toxin clouds or "Zenistar" wasn't found in Module:Weapons/data's disc) 5
ExplosionDelay Embed Delay N/A EmbedTime Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game 0.5
ExtraHeadshotDmg N/A N/A N/A Number (float) Additional bonus damage on headshots for weapons such as "Cernos Prime" wasn't found in Module:Weapons/data 0.5
Falloff Falloff N/A damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Fire Rate fireRate fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) Number (float) ✔️ Attack's base Fire Rate or Attack Speed multiplier 6.5
ForcedProcs N/A N/A ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Noise noise IsSilenced or SilentProjectile Boolean Whether or not an attack has a silent Noise Level; defaults to false true
MaxSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[1] Number (float) Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 16
MinSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[0] Number (float) Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 6
Multishot Multishot multishot fireIterations Number (integer) Attack's base Multishot value; defaults to 1 10
PunchThrough Punch Through N/A PunctureDepth or tracePunctureDepth Number (float) Attack's base Punch Through value in meters; defaults to 0 1.5
Range Range N/A traceDistance or DamageRadius Number (float) For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. 40
ShotType N/A N/A HitType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) Projectile
ShotSpeed N/A N/A KinematicMaxSpeed or ForwardVel Number (integer) For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) 50
StatusChance Status procChance ProcChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect N/A N/A N/A String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger Trigger trigger FireModes String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

["Long Gun Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Accuracy = 100,
	AmmoMax = 540,
	AmmoPickup = 1,
	Attacks = {
		{
			AttackName = "Normal Attack",
			AmmoCost = 0.5,
			BurstCount = 1,
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 1,
			StatusChance = 0.1,
			FireRate = 1.0,
			Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
			ShotType = "Hit-Scan",
			ShotSpeed = 100,
			Trigger = "Semi-Auto"
		}
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxRank = 30,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SellPrice = 7500,
    Slot = "Primary",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Accuracy Accuracy accuracy N/A Number (float) ✔️ Gun's base Accuracy value 100
AmmoMax Ammo Maximum N/A AmmoCapacity Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
AmmoPickup Ammo Pickup N/A AmmoPickUpCount Number (integer) Amount of ammo recovered after walking over an ammo pickup 1
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
Class N/A productCategory IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades[1] Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity N/A N/A ArtifactSlots String Polarity on Exilus slot "Madurai"
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "CrpBFG.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Paris"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Magazine magazineSize AmmoClipSize Number (integer) ✔️ Gun's base magazine size 45 or 0 (no magazine)
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
Name N/A name LocalizeTag String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Reload reloadTime reloadTime or reloadEndTime, reloadLoopTime, reloadStartTime for by shell reloads Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay N/A N/A HeavyBatteryRegenDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For "Vectis" wasn't found in Module:Weapons/data and "Exergis" wasn't found in Module:Weapons/data, the time in seconds after firing before reload animation starts. 0.5
ReloadDelayEmpty N/A N/A HeavyBatteryRegenDelayFromEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate N/A N/A HeavyBatteryRegenRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle N/A N/A N/A String Gun's unique reload type for weapons like "Cycron" wasn't found in Module:Weapons/data or "Corinth" wasn't found in Module:Weapons/data "Regenerate" or "ByRound"
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
SniperComboMin N/A N/A HitReqNextTierOperator Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset N/A N/A TimeBetweenHits Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool N/A N/A ContinuousMaxShots Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and/or blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
  • 5 = for Robotic weapons that are indirectly tradable if parent companion is tradable
2
Trigger Trigger trigger FireModes String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
Zoom N/A N/A ZoomLevels Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Attacks = {
		{
            AttackName = "Normal Attack",
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 2,
			StatusChance = 0.1,
			FireRate = 1
 		}
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
    Link = "Page Name",
	Mastery = 1,
	MaxRank = 30,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = { "Madurai" },
	SellPrice = 7500,
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
 	Slot = "Melee",
	StancePolarity = "Madurai",
	SweepRadius = 0.25,
	Traits = { "Tenno" },
	WindUp = 0.7
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
BlockAngle Blocking Angle blockingAngle ParryAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class N/A productCategory parent, parents, or MeleeStyle String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
ComboDur Combo Duration comboDuration TimeBetweenHits Number (integer) Melee's base combo duration in seconds 5
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Follow Through followThrough N/A Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Heavy Attack heavyAttackDamage N/A Number (float) ✔️ Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1284
HeavySlamAttack Slam Attack heavySlamAttack N/A Number (float) ✔️ Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavyRadialDmg Slam Radial Damage heavySlamRadialDamage N/A Number (float) ✔️ Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavySlamRadius Slam Radius heavySlamRadius N/A Number (integer) ✔️ Melee's base heavy slam radius in meters 8
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "Ankyros.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Furis"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
MeleeRange Range range N/A Number (float) ✔️ Melee's base attack range in meters 2
Name N/A name LocalizeTag String ✔️ Weapon's name "Galatine Prime"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
SlamAttack Slam Attack slamAttack N/A Number (float) ✔️ Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 642
SlamElement N/A N/A N/A String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Slam Radial Damage slamRadialDamage N/A Number (float) ✔️ Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 214
SlamRadialElement N/A N/A N/A String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs N/A N/A N/A Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Slam Radius slamRadius N/A Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Slide Attack slideAttack N/A Number (float) ✔️ Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 100
SlideElement N/A N/A N/A String Melee's base slide attack damage type "Toxin"
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
StancePolarity N/A N/A ArtifactSlots String ✔️ Polarity on Stance slot "Madurai"
SweepRadius N/A N/A SweepRadius Number (float) ✔️ Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters 0.25
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
2
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
WindUp Wind Up windUp N/A Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

For Module Use

Key/Column Name Data Type Required? Explanation/Description Example(s)
_IgnoreEntry Boolean For module use, indicates that this weapon table entry is special and should ignored when parsing table entries true
_IgnoreInCSV Boolean For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) true
_IgnoreInMasteryCount Boolean For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals true
_TooltipAttackDisplay Number For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned 4

Preprocessed Data

If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.

Export Data

CephalonSimaris
“Hunter, I have temporarily disabled that ability.”
This article contains JavaScript scripts that users can run locally in their browser's console or machine. As a warning, which goes for any scripts you copy/run from the Internet, MAKE SURE YOU UNDERSTAND THE CODE BEFORE RUNNING IT LOCALLY FOR YOUR OWN SECURITY! Contact an admin if you have any concerns or questions about a script.

Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.

Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:

Weapon Edge Cases

Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:

  • "Tenet Diplos" wasn't found in Module:Weapons/data's lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as BurstDelay or BurstReloadDelay. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".

Where To Source Weapon Data

Some notes on where editors can source weapon data:

  • In-game:
  • Outside of the game (without the need to launch the game):
    • Public Export's ExportWeapons manifest
    • https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.

Where To Find Weapon Metadata

The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:

  • https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags: <script id="__NEXT_DATA__" type="application/json"></script>
    • For example, for more metadata on "Kuva Bramma" wasn't found in Module:Weapons/data, go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the <script id="__NEXT_DATA__" type="application/json"></script> tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item.
      	"data": {
      		"AmmoCapacity": 5,
      		"AmmoClipSize": 1,
      		"ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"],
      		"Behaviors": [{
      				"fire:LotusWeaponProjectileFireBehavior": {
      					"AIMED_ACCURACY": {
      						"Spread": {
      							"SHOOTING": {
      								"range": [0, 12],
      								"type": "ST_EXPONENTIAL"
      							}
      						}
      					},
      					"IgnoreFireIterations": 0,
      					"IsMeleeBehavior": 0,
      					"IsSilenced": 0,
      					"RoundUpAmmoConsumption": 0,
      					"ScaleAmmoRequirement": 0,
      					"UseAmmo": 1,
      					"ammoRequirement": 1,
      					"ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
      					"chargedProjectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					},
      					"fireIterations": 1,
      					"projectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					}
      				},
      				"fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
      				"impact:LotusWeaponImpactBehavior": {
      					"AttackData": {
      						"Amount": 10,
      						"DT_IMPACT": 0.33333,
      						"DT_PUNCTURE": 0.33333,
      						"DT_SLASH": 0.33333,
      						"HitType": "DHT_NONE",
      						"ProcChance": 0.1,
      						"Type": "DT_PHYSICAL",
      						"UseNewFormat": 0
      					},
      					"PlayerDamageMultiplier": 1,
      					"PvpDamageMultiplier": 1,
      					"criticalHitChance": 0.2,
      					"criticalHitDamageMultiplier": 1.5,
      					"radius": 0
      				},
      				"impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
      				"state:ChargedRemoteMineStateBehavior": {
      					"AutoFireWhenChargeCompleted": 0,
      					"ChargeModifier": "WEAPON_FIRE_RATE",
      					"ChargeTime": 0.4,
      					"ClipSizeAffectsChargeTime": 0,
      					"DamageMultiplier": 1,
      					"IsAlternateFire": 0,
      					"LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
      					"MinChargeRatio": 1,
      					"MinDamageMultiplier": 1,
      					"fireRate": 40,
      					"reloadTime": 0.6
      				},
      				"state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior"
      			}
      		],
      		"CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"],
      		"EquipTime": 1.8,
      		"GripType": "BOW",
      		"HasClip": 0,
      		"Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png",
      		"InventorySlot": "SLOT_2",
      		"IsKuva": 1,
      		"LevelCap": 40,
      		"LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc",
      		"LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName",
      		"MarketMode": "MM_HIDDEN",
      		"OmegaAttenuation": 0.6,
      		"PVPAmmoClipSize": 1,
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"RequiredLevel": 15,
      		"SellingPrice": 7500,
      		"ZoomLevels": [{}
      		]
      	},
      	"id": 4245,
      	"parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow",
      	"parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"],
      	"path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"storeData": {
      		"DisplayRecipe": "",
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"],
      		"SellingPrice": 7500,
      		"ShowInMarket": 0
      	},
      	"storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"tag": "Weapon",
      	"texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png",
      	"texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png"
      }
      

Data Validation

Validate data types of key-value pairs

p.validateDataTypes(frame): There are a total of 726 key-value errors

  1. "Weapons" contains an unsupported key Pupacyst
  2. "Weapons" contains an unsupported key Cernos
  3. "Weapons" contains an unsupported key Endura
  4. "Weapons" contains an unsupported key Rumblejack
  5. "Weapons" contains an unsupported key Vidar Photor MK II
  6. "Weapons" contains an unsupported key Deconstructor Prime
  7. "Weapons" contains an unsupported key Pulsar MK II
  8. "Weapons" contains an unsupported key Lavan Apoc MK III
  9. "Weapons" contains an unsupported key Amprex
  10. "Weapons" contains an unsupported key Spari Spear
  11. "Weapons" contains an unsupported key Sigma & Octantis
  12. "Weapons" contains an unsupported key Artemis Bow
  13. "Weapons" contains an unsupported key Lavan Cryophon MK III
  14. "Weapons" contains an unsupported key Dex Pixia
  15. "Weapons" contains an unsupported key Basmu
  16. "Weapons" contains an unsupported key Zetki Apoc MK I
  17. "Weapons" contains an unsupported key Latron
  18. "Weapons" contains an unsupported key Telos Boltace
  19. "Weapons" contains an unsupported key Dragon Nikana
  20. "Weapons" contains an unsupported key Sancti Magistar
  21. "Weapons" contains an unsupported key Atterax
  22. "Weapons" contains an unsupported key Raplak Prism
  23. "Weapons" contains an unsupported key Apoc
  24. "Weapons" contains an unsupported key Prisma Twin Gremlins
  25. "Weapons" contains an unsupported key Photor MK I
  26. "Weapons" contains an unsupported key Ballistica
  27. "Weapons" contains an unsupported key Tenet Livia
  28. "Weapons" contains an unsupported key Stradavar Prime
  29. "Weapons" contains an unsupported key Deth Machine Rifle
  30. "Weapons" contains an unsupported key Lex
  31. "Weapons" contains an unsupported key MK1-Paris
  32. "Weapons" contains an unsupported key Iron Staff
  33. "Weapons" contains an unsupported key Telos Akbolto
  34. "Weapons" contains an unsupported key Cedo
  35. "Weapons" contains an unsupported key Twin Krohkur
  36. "Weapons" contains an unsupported key Miter
  37. "Weapons" contains an unsupported key Guandao Prime
  38. "Weapons" contains an unsupported key Zetki Apoc MK III
  39. "Weapons" contains an unsupported key Zetki Laith MK I
  40. "Weapons" contains an unsupported key Ferrox
  41. "Weapons" contains an unsupported key Nukor
  42. "Weapons" contains an unsupported key Akvasto
  43. "Weapons" contains an unsupported key Karak Wraith
  44. "Weapons" contains an unsupported key Rubico Prime
  45. "Weapons" contains an unsupported key Carcinnox
  46. "Weapons" contains an unsupported key Ceramic Dagger
  47. "Weapons" contains an unsupported key Cerata
  48. "Weapons" contains an unsupported key Lavan Photor MK I
  49. "Weapons" contains an unsupported key Torid
  50. "Weapons" contains an unsupported key Skana Prime
  51. "Weapons" contains an unsupported key Galatine Prime
  52. "Weapons" contains an unsupported key Tombfinger (Primary)
  53. "Weapons" contains an unsupported key Vidar Pulsar MK II
  54. "Weapons" contains an unsupported key Gorgon
  55. "Weapons" contains an unsupported key Zetki Photor MK I
  56. "Weapons" contains an unsupported key Aklex Prime
  57. "Weapons" contains an unsupported key Dread
  58. "Weapons" contains an unsupported key Cryophon MK III
  59. "Weapons" contains an unsupported key Akbronco
  60. "Weapons" contains an unsupported key Vort MK III
  61. "Weapons" contains an unsupported key Jat Kittag
  62. "Weapons" contains an unsupported key Shadow Claws
  63. "Weapons" contains an unsupported key Larkspur
  64. "Weapons" contains an unsupported key Galvacord
  65. "Weapons" contains an unsupported key Convectrix
  66. "Weapons" contains an unsupported key Vidar Talyn MK III
  67. "Weapons" contains an unsupported key Prisma Burst Laser
  68. "Weapons" contains an unsupported key Quanta
  69. "Weapons" contains an unsupported key Tiberon Prime
  70. "Weapons" contains an unsupported key Fang Prime
  71. "Weapons" contains an unsupported key Mewan
  72. "Weapons" contains an unsupported key Carcinnox MK III
  73. "Weapons" contains an unsupported key Lesion
  74. "Weapons" contains an unsupported key Lanzo Fishing Spear
  75. "Weapons" contains an unsupported key Dissic Scaffold (Gilded)
  76. "Weapons" contains an unsupported key Helstrum
  77. "Weapons" contains an unsupported key Lega Prism (Gilded)
  78. "Weapons" contains an unsupported key Lavan Laith MK II
  79. "Weapons" contains an unsupported key Velox
  80. "Weapons" contains an unsupported key Skiajati
  81. "Weapons" contains an unsupported key Xoris
  82. "Weapons" contains an unsupported key Cryophon MK I
  83. "Weapons" contains an unsupported key Imperator
  84. "Weapons" contains an unsupported key Wolf Sledge
  85. "Weapons" contains an unsupported key Synapse
  86. "Weapons" contains an unsupported key Akarius
  87. "Weapons" contains an unsupported key Braton Prime
  88. "Weapons" contains an unsupported key Drakgoon
  89. "Weapons" contains an unsupported key Opticor Vandal
  90. "Weapons" contains an unsupported key Caustacyst
  91. "Weapons" contains an unsupported key Kuva Karak
  92. "Weapons" contains an unsupported key Fang
  93. "Weapons" contains an unsupported key Aksomati Prime
  94. "Weapons" contains an unsupported key Paracesis
  95. "Weapons" contains an unsupported key Kompressa
  96. "Weapons" contains an unsupported key Kama
  97. "Weapons" contains an unsupported key Keratinos
  98. "Weapons" contains an unsupported key Knux
  99. "Weapons" contains an unsupported key Vidar Glazio MK III
  100. "Weapons" contains an unsupported key Vulklok
  101. "Weapons" contains an unsupported key Cyath
  102. "Weapons" contains an unsupported key Dual Cleavers
  103. "Weapons" contains an unsupported key Dual Toxocyst
  104. "Weapons" contains an unsupported key Unarmed
  105. "Weapons" contains an unsupported key Photor
  106. "Weapons" contains an unsupported key Lecta
  107. "Weapons" contains an unsupported key Desert Wind
  108. "Weapons" contains an unsupported key Fluctus
  109. "Weapons" contains an unsupported key Fulmin
  110. "Weapons" contains an unsupported key Opticor
  111. "Weapons" contains an unsupported key Hirudo
  112. "Weapons" contains an unsupported key Shwaak Prism
  113. "Weapons" contains an unsupported key Tekko
  114. "Weapons" contains an unsupported key Glaxion
  115. "Weapons" contains an unsupported key Destreza
  116. "Weapons" contains an unsupported key Vulcax
  117. "Weapons" contains an unsupported key Kuva Shildeg
  118. "Weapons" contains an unsupported key Latron Wraith
  119. "Weapons" contains an unsupported key Prisma Grinlok
  120. "Weapons" contains an unsupported key Azima
  121. "Weapons" contains an unsupported key Sancti Tigris
  122. "Weapons" contains an unsupported key Arca Titron
  123. "Weapons" contains an unsupported key Vidar Photor MK III
  124. "Weapons" contains an unsupported key Galvarc MK II
  125. "Weapons" contains an unsupported key Soma Prime
  126. "Weapons" contains an unsupported key Dark Dagger
  127. "Weapons" contains an unsupported key Arca Scisco
  128. "Weapons" contains an unsupported key Phahd Scaffold
  129. "Weapons" contains an unsupported key Epitaph
  130. "Weapons" contains an unsupported key Kronsh
  131. "Weapons" contains an unsupported key Stradavar
  132. "Weapons" contains an unsupported key Gaze (Primary)
  133. "Weapons" contains an unsupported key Ignis
  134. "Weapons" contains an unsupported key Mios
  135. "Weapons" contains an unsupported key Boltor
  136. "Weapons" contains an unsupported key MK1-Bo
  137. "Weapons" contains an unsupported key Vidar Cryophon MK III
  138. "Weapons" contains an unsupported key Rubico
  139. "Weapons" contains an unsupported key Zylok
  140. "Weapons" contains an unsupported key Karak
  141. "Weapons" contains an unsupported key Spira
  142. "Weapons" contains an unsupported key Vasto Prime
  143. "Weapons" contains an unsupported key Tekko Prime
  144. "Weapons" contains an unsupported key Kogake Prime
  145. "Weapons" contains an unsupported key Lavan Glazio MK III
  146. "Weapons" contains an unsupported key Nikana
  147. "Weapons" contains an unsupported key Tenora Prime
  148. "Weapons" contains an unsupported key Kuva Kohm
  149. "Weapons" contains an unsupported key Quatz
  150. "Weapons" contains an unsupported key Quassus
  151. "Weapons" contains an unsupported key Korrudo
  152. "Weapons" contains an unsupported key Sepulcrum
  153. "Weapons" contains an unsupported key Gaze
  154. "Weapons" contains an unsupported key Glazio MK III
  155. "Weapons" contains an unsupported key Kronen Prime
  156. "Weapons" contains an unsupported key Pandero Prime
  157. "Weapons" contains an unsupported key Hema
  158. "Weapons" contains an unsupported key Kuva Brakk
  159. "Weapons" contains an unsupported key Tenet Diplos
  160. "Weapons" contains an unsupported key Kuva Hek
  161. "Weapons" contains an unsupported key Prisma Obex
  162. "Weapons" contains an unsupported key Diwata
  163. "Weapons" contains an unsupported key Kaszas
  164. "Weapons" contains an unsupported key Atomos
  165. "Weapons" contains an unsupported key Laith MK I
  166. "Weapons" contains an unsupported key Zymos
  167. "Weapons" contains an unsupported key Lavan Laith MK I
  168. "Weapons" contains an unsupported key Zetki Talyn MK I
  169. "Weapons" contains an unsupported key Dera Vandal
  170. "Weapons" contains an unsupported key Mote Amp (Gilded)
  171. "Weapons" contains an unsupported key Propa Scaffold (Gilded)
  172. "Weapons" contains an unsupported key Sheev
  173. "Weapons" contains an unsupported key Akbolto Prime
  174. "Weapons" contains an unsupported key Akstiletto Prime
  175. "Weapons" contains an unsupported key Kohm
  176. "Weapons" contains an unsupported key Kuva Tonkor
  177. "Weapons" contains an unsupported key Secura Penta
  178. "Weapons" contains an unsupported key Kuva Drakgoon
  179. "Weapons" contains an unsupported key Ether Daggers
  180. "Weapons" contains an unsupported key Dex Dakra
  181. "Weapons" contains an unsupported key Dark Sword
  182. "Weapons" contains an unsupported key Akbronco Prime
  183. "Weapons" contains an unsupported key Kuva Nukor
  184. "Weapons" contains an unsupported key Spectra Vandal
  185. "Weapons" contains an unsupported key Broken Scepter
  186. "Weapons" contains an unsupported key Corinth
  187. "Weapons" contains an unsupported key Akaten
  188. "Weapons" contains an unsupported key Carmine Penta
  189. "Weapons" contains an unsupported key Dex Sybaris
  190. "Weapons" contains an unsupported key Rattleguts (Primary)
  191. "Weapons" contains an unsupported key Paracyst
  192. "Weapons" contains an unsupported key Athodai
  193. "Weapons" contains an unsupported key Ogris
  194. "Weapons" contains an unsupported key Knell
  195. "Weapons" contains an unsupported key Panthera Prime
  196. "Weapons" contains an unsupported key Vidar Vort MK II
  197. "Weapons" contains an unsupported key Orthos
  198. "Weapons" contains an unsupported key Cycron
  199. "Weapons" contains an unsupported key Galvarc MK III
  200. "Weapons" contains an unsupported key Klebrik Scaffold (Gilded)
  201. "Weapons" contains an unsupported key Grattler (Atmosphere)
  202. "Weapons" contains an unsupported key Glaive Prime
  203. "Weapons" contains an unsupported key Synoid Gammacor
  204. "Weapons" contains an unsupported key Cronus
  205. "Weapons" contains an unsupported key Furax Wraith
  206. "Weapons" contains an unsupported key Onorix
  207. "Weapons" contains an unsupported key Akjagara Prime
  208. "Weapons" contains an unsupported key Lavan Pulsar MK II
  209. "Weapons" contains an unsupported key Dark Split-Sword (Dual Swords)
  210. "Weapons" contains an unsupported key Soaktron
  211. "Weapons" contains an unsupported key Snipetron
  212. "Weapons" contains an unsupported key Twin Kohmak
  213. "Weapons" contains an unsupported key Viper Wraith
  214. "Weapons" contains an unsupported key Imperator (Atmosphere)
  215. "Weapons" contains an unsupported key Quanta Vandal
  216. "Weapons" contains an unsupported key Glaive
  217. "Weapons" contains an unsupported key Lega Prism
  218. "Weapons" contains an unsupported key Tenet Exec
  219. "Weapons" contains an unsupported key Kuva Grattler (Atmosphere)
  220. "Weapons" contains an unsupported key Ether Reaper
  221. "Weapons" contains an unsupported key Venka Prime
  222. "Weapons" contains an unsupported key Pennant
  223. "Weapons" contains an unsupported key Redeemer Prime
  224. "Weapons" contains an unsupported key Lanka
  225. "Weapons" contains an unsupported key Mutalist Cernos
  226. "Weapons" contains an unsupported key Deconstructor
  227. "Weapons" contains an unsupported key Fusilai
  228. "Weapons" contains an unsupported key Grakata
  229. "Weapons" contains an unsupported key Twin Vipers Wraith
  230. "Weapons" contains an unsupported key Lato
  231. "Weapons" contains an unsupported key Rakta Ballistica
  232. "Weapons" contains an unsupported key Tysis
  233. "Weapons" contains an unsupported key Milati MK III
  234. "Weapons" contains an unsupported key Zetki Cryophon MK III
  235. "Weapons" contains an unsupported key Synoid Heliocor
  236. "Weapons" contains an unsupported key Lato Vandal
  237. "Weapons" contains an unsupported key Boltace
  238. "Weapons" contains an unsupported key Dex Furis
  239. "Weapons" contains an unsupported key Rathbone
  240. "Weapons" contains an unsupported key Cryotra
  241. "Weapons" contains an unsupported key Akmagnus
  242. "Weapons" contains an unsupported key Corvas (Atmosphere)
  243. "Weapons" contains an unsupported key MK1-Furis
  244. "Weapons" contains an unsupported key Lavan Carcinnox MK III
  245. "Weapons" contains an unsupported key Secura Lecta
  246. "Weapons" contains an unsupported key Klamora Prism
  247. "Weapons" contains an unsupported key Latron Prime
  248. "Weapons" contains an unsupported key Prisma Tetra
  249. "Weapons" contains an unsupported key Jat Kusar
  250. "Weapons" contains an unsupported key Verglas
  251. "Weapons" contains an unsupported key Zakti
  252. "Weapons" contains an unsupported key Plinx
  253. "Weapons" contains an unsupported key Arquebex
  254. "Weapons" contains an unsupported key Nami Skyla
  255. "Weapons" contains an unsupported key Twin Rogga
  256. "Weapons" contains an unsupported key Tenet Arca Plasmor
  257. "Weapons" contains an unsupported key Broken War
  258. "Weapons" contains an unsupported key Castanas
  259. "Weapons" contains an unsupported key Ambassador
  260. "Weapons" contains an unsupported key Milati MK I
  261. "Weapons" contains an unsupported key Ghoulsaw
  262. "Weapons" contains an unsupported key Aklex
  263. "Weapons" contains an unsupported key Telos Boltor
  264. "Weapons" contains an unsupported key Kunai
  265. "Weapons" contains an unsupported key Sporelacer (Primary)
  266. "Weapons" contains an unsupported key Nami Skyla Prime
  267. "Weapons" contains an unsupported key Battacor
  268. "Weapons" contains an unsupported key Prisma Dual Decurions (Atmosphere)
  269. "Weapons" contains an unsupported key Burst Laser
  270. "Weapons" contains an unsupported key Lavan Carcinnox MK II
  271. "Weapons" contains an unsupported key Scindo
  272. "Weapons" contains an unsupported key Catabolyst
  273. "Weapons" contains an unsupported key Plague Keewar
  274. "Weapons" contains an unsupported key Vaykor Hek
  275. "Weapons" contains an unsupported key MK1-Furax
  276. "Weapons" contains an unsupported key Tenet Detron
  277. "Weapons" contains an unsupported key Aklato
  278. "Weapons" contains an unsupported key Exard Scaffold (Gilded)
  279. "Weapons" contains an unsupported key Mausolon
  280. "Weapons" contains an unsupported key Dual Ichor
  281. "Weapons" contains an unsupported key Multron
  282. "Weapons" contains an unsupported key Magistar
  283. "Weapons" contains an unsupported key Tenora
  284. "Weapons" contains an unsupported key Kuva Ogris
  285. "Weapons" contains an unsupported key Nepheri
  286. "Weapons" contains an unsupported key Ack & Brunt
  287. "Weapons" contains an unsupported key Amphis
  288. "Weapons" contains an unsupported key Grinlok
  289. "Weapons" contains an unsupported key Dual Skana
  290. "Weapons" contains an unsupported key Nami Solo
  291. "Weapons" contains an unsupported key Volnus Prime
  292. "Weapons" contains an unsupported key Garuda's Talons
  293. "Weapons" contains an unsupported key Lavan Glazio MK I
  294. "Weapons" contains an unsupported key Dissic Scaffold
  295. "Weapons" contains an unsupported key Stunna Fishing Spear
  296. "Weapons" contains an unsupported key Buzlok
  297. "Weapons" contains an unsupported key Tycho Seeker MK I
  298. "Weapons" contains an unsupported key Rattleguts
  299. "Weapons" contains an unsupported key Lacera
  300. "Weapons" contains an unsupported key Furax
  301. "Weapons" contains an unsupported key Skana
  302. "Weapons" contains an unsupported key Quellor
  303. "Weapons" contains an unsupported key Paris
  304. "Weapons" contains an unsupported key Silva & Aegis
  305. "Weapons" contains an unsupported key Serro
  306. "Weapons" contains an unsupported key Dual Kamas Prime
  307. "Weapons" contains an unsupported key Vidar Laith MK I
  308. "Weapons" contains an unsupported key Carcinnox MK II
  309. "Weapons" contains an unsupported key Sydon
  310. "Weapons" contains an unsupported key Phaedra
  311. "Weapons" contains an unsupported key Zetki Vort MK II
  312. "Weapons" contains an unsupported key Vermisplicer (Primary)
  313. "Weapons" contains an unsupported key Galvarc
  314. "Weapons" contains an unsupported key Zetki Vort MK I
  315. "Weapons" contains an unsupported key Kronen
  316. "Weapons" contains an unsupported key Zetki Talyn MK III
  317. "Weapons" contains an unsupported key Plague Kripath
  318. "Weapons" contains an unsupported key Zetki Talyn MK II
  319. "Weapons" contains an unsupported key Zetki Pulsar MK III
  320. "Weapons" contains an unsupported key Zetki Pulsar MK II
  321. "Weapons" contains an unsupported key Rahn Prism
  322. "Weapons" contains an unsupported key Braton
  323. "Weapons" contains an unsupported key Strun
  324. "Weapons" contains an unsupported key Zetki Photor MK II
  325. "Weapons" contains an unsupported key Zetki Laith MK III
  326. "Weapons" contains an unsupported key Attica
  327. "Weapons" contains an unsupported key Machete
  328. "Weapons" contains an unsupported key Zetki Laith MK II
  329. "Weapons" contains an unsupported key Hikou Prime
  330. "Weapons" contains an unsupported key Prisma Dual Cleavers
  331. "Weapons" contains an unsupported key Venka
  332. "Weapons" contains an unsupported key Zetki Glazio MK III
  333. "Weapons" contains an unsupported key Dokrahm
  334. "Weapons" contains an unsupported key Zetki Glazio MK II
  335. "Weapons" contains an unsupported key Zetki Glazio MK I
  336. "Weapons" contains an unsupported key Daikyu
  337. "Weapons" contains an unsupported key Shockprod Fishing Spear
  338. "Weapons" contains an unsupported key Zetki Cryophon MK I
  339. "Weapons" contains an unsupported key Ooltha
  340. "Weapons" contains an unsupported key Zetki Carcinnox MK III
  341. "Weapons" contains an unsupported key Zetki Carcinnox MK II
  342. "Weapons" contains an unsupported key Zetki Carcinnox MK I
  343. "Weapons" contains an unsupported key Zetki Apoc MK II
  344. "Weapons" contains an unsupported key Angstrum
  345. "Weapons" contains an unsupported key Secura Dual Cestra
  346. "Weapons" contains an unsupported key Prisma Grakata
  347. "Weapons" contains an unsupported key Tenet Grigori
  348. "Weapons" contains an unsupported key Nagantaka
  349. "Weapons" contains an unsupported key Prisma Angstrum
  350. "Weapons" contains an unsupported key Zenith
  351. "Weapons" contains an unsupported key Zenistar
  352. "Weapons" contains an unsupported key Arum Spinosa
  353. "Weapons" contains an unsupported key Synoid Simulor
  354. "Weapons" contains an unsupported key Akzani
  355. "Weapons" contains an unsupported key Sybaris
  356. "Weapons" contains an unsupported key Gram
  357. "Weapons" contains an unsupported key Rabvee
  358. "Weapons" contains an unsupported key Brakk
  359. "Weapons" contains an unsupported key Zakti Prime
  360. "Weapons" contains an unsupported key Jaw Sword
  361. "Weapons" contains an unsupported key Catchmoon
  362. "Weapons" contains an unsupported key Bo Prime
  363. "Weapons" contains an unsupported key Lavan Vort MK III
  364. "Weapons" contains an unsupported key Prova
  365. "Weapons" contains an unsupported key Cantic Prism
  366. "Weapons" contains an unsupported key Fragor Prime
  367. "Weapons" contains an unsupported key Detron
  368. "Weapons" contains an unsupported key War
  369. "Weapons" contains an unsupported key Vulkar Wraith
  370. "Weapons" contains an unsupported key Peram Fishing Spear
  371. "Weapons" contains an unsupported key Marelok
  372. "Weapons" contains an unsupported key Akstiletto
  373. "Weapons" contains an unsupported key Vulkar
  374. "Weapons" contains an unsupported key Imperator Vandal (Atmosphere)
  375. "Weapons" contains an unsupported key Bo
  376. "Weapons" contains an unsupported key Granmu Prism
  377. "Weapons" contains an unsupported key Cantic Prism (Gilded)
  378. "Weapons" contains an unsupported key Exergis
  379. "Weapons" contains an unsupported key Anku
  380. "Weapons" contains an unsupported key Vitrica
  381. "Weapons" contains an unsupported key Viper
  382. "Weapons" contains an unsupported key Vidar Vort MK III
  383. "Weapons" contains an unsupported key Penta
  384. "Weapons" contains an unsupported key Tenet Envoy
  385. "Weapons" contains an unsupported key Strun Prime
  386. "Weapons" contains an unsupported key Shaku
  387. "Weapons" contains an unsupported key Vidar Pulsar MK III
  388. "Weapons" contains an unsupported key Vidar Pulsar MK I
  389. "Weapons" contains an unsupported key Stubba
  390. "Weapons" contains an unsupported key Afuris
  391. "Weapons" contains an unsupported key Vidar Laith MK III
  392. "Weapons" contains an unsupported key Vidar Laith MK II
  393. "Weapons" contains an unsupported key Lavan Photor MK II
  394. "Weapons" contains an unsupported key Rampart
  395. "Weapons" contains an unsupported key Zhuge Prime
  396. "Weapons" contains an unsupported key Vidar Glazio MK II
  397. "Weapons" contains an unsupported key Vidar Glazio MK I
  398. "Weapons" contains an unsupported key Vidar Cryophon MK II
  399. "Weapons" contains an unsupported key Nikana Prime
  400. "Weapons" contains an unsupported key Tenet Agendus
  401. "Weapons" contains an unsupported key Ocucor
  402. "Weapons" contains an unsupported key Strun Wraith
  403. "Weapons" contains an unsupported key Vidar Carcinnox MK I
  404. "Weapons" contains an unsupported key Tenet Cycron
  405. "Weapons" contains an unsupported key Sonicor
  406. "Weapons" contains an unsupported key Supra
  407. "Weapons" contains an unsupported key Vidar Apoc MK I
  408. "Weapons" contains an unsupported key Vermisplicer
  409. "Weapons" contains an unsupported key Veritux
  410. "Weapons" contains an unsupported key Venato
  411. "Weapons" contains an unsupported key Hystrix
  412. "Weapons" contains an unsupported key Kogake
  413. "Weapons" contains an unsupported key Velocitus (Atmosphere)
  414. "Weapons" contains an unsupported key Flux Rifle
  415. "Weapons" contains an unsupported key Heat Sword
  416. "Weapons" contains an unsupported key Milati MK II
  417. "Weapons" contains an unsupported key Astilla
  418. "Weapons" contains an unsupported key Ironbride
  419. "Weapons" contains an unsupported key Furis
  420. "Weapons" contains an unsupported key Lex Prime
  421. "Weapons" contains an unsupported key Vort MK I
  422. "Weapons" contains an unsupported key Euphona Prime
  423. "Weapons" contains an unsupported key Scourge Prime
  424. "Weapons" contains an unsupported key Dual Zoren
  425. "Weapons" contains an unsupported key Vasto
  426. "Weapons" contains an unsupported key Prisma Gorgon
  427. "Weapons" contains an unsupported key Sancti Castanas
  428. "Weapons" contains an unsupported key Machete Wraith
  429. "Weapons" contains an unsupported key Valkyr Talons
  430. "Weapons" contains an unsupported key Tycho Seeker MK III
  431. "Weapons" contains an unsupported key MK1-Strun
  432. "Weapons" contains an unsupported key Mara Detron
  433. "Weapons" contains an unsupported key Kuva Hind
  434. "Weapons" contains an unsupported key Stinger
  435. "Weapons" contains an unsupported key Baza Prime
  436. "Weapons" contains an unsupported key Artax
  437. "Weapons" contains an unsupported key Shwaak Prism (Gilded)
  438. "Weapons" contains an unsupported key Vastilok
  439. "Weapons" contains an unsupported key Reaper Prime
  440. "Weapons" contains an unsupported key Burston
  441. "Weapons" contains an unsupported key Tenet Spirex
  442. "Weapons" contains an unsupported key Morgha (Atmosphere)
  443. "Weapons" contains an unsupported key Rahn Prism (Gilded)
  444. "Weapons" contains an unsupported key Tunguska Cannon
  445. "Weapons" contains an unsupported key Tulok Fishing Spear
  446. "Weapons" contains an unsupported key Spectra
  447. "Weapons" contains an unsupported key Sicarus
  448. "Weapons" contains an unsupported key Granmu Prism (Gilded)
  449. "Weapons" contains an unsupported key Trumna
  450. "Weapons" contains an unsupported key Catchmoon (Primary)
  451. "Weapons" contains an unsupported key Kuva Ayanga
  452. "Weapons" contains an unsupported key Tonkor
  453. "Weapons" contains an unsupported key Aksomati
  454. "Weapons" contains an unsupported key Carcinnox MK I
  455. "Weapons" contains an unsupported key Lavan Cryophon MK I
  456. "Weapons" contains an unsupported key Tombfinger
  457. "Weapons" contains an unsupported key Tipedo Prime
  458. "Weapons" contains an unsupported key Tipedo
  459. "Weapons" contains an unsupported key Phaedra (Atmosphere)
  460. "Weapons" contains an unsupported key Tigris Prime
  461. "Weapons" contains an unsupported key Tigris
  462. "Weapons" contains an unsupported key Tiberon
  463. "Weapons" contains an unsupported key Dera
  464. "Weapons" contains an unsupported key Cestra
  465. "Weapons" contains an unsupported key Tetra
  466. "Weapons" contains an unsupported key Acceltra
  467. "Weapons" contains an unsupported key Lato Prime
  468. "Weapons" contains an unsupported key Pyrana
  469. "Weapons" contains an unsupported key Dual Raza
  470. "Weapons" contains an unsupported key Tenet Tetra
  471. "Weapons" contains an unsupported key Tenet Flux Rifle
  472. "Weapons" contains an unsupported key Dakra Prime
  473. "Weapons" contains an unsupported key Gunsen
  474. "Weapons" contains an unsupported key Vidar Vort MK I
  475. "Weapons" contains an unsupported key Vidar Apoc MK III
  476. "Weapons" contains an unsupported key Vidar Cryophon MK I
  477. "Weapons" contains an unsupported key Vidar Talyn MK I
  478. "Weapons" contains an unsupported key Tatsu
  479. "Weapons" contains an unsupported key Talons
  480. "Weapons" contains an unsupported key Zhuge
  481. "Weapons" contains an unsupported key Sybaris Prime
  482. "Weapons" contains an unsupported key Destreza Prime
  483. "Weapons" contains an unsupported key Zarr
  484. "Weapons" contains an unsupported key Kuva Quartakk
  485. "Weapons" contains an unsupported key Sweeper Prime
  486. "Weapons" contains an unsupported key Sweeper
  487. "Weapons" contains an unsupported key Supra Vandal
  488. "Weapons" contains an unsupported key Vidar Apoc MK II
  489. "Weapons" contains an unsupported key Shedu
  490. "Weapons" contains an unsupported key Gammacor
  491. "Weapons" contains an unsupported key Bolto
  492. "Weapons" contains an unsupported key Milati
  493. "Weapons" contains an unsupported key Vidar Photor MK I
  494. "Weapons" contains an unsupported key Vidar Carcinnox MK II
  495. "Weapons" contains an unsupported key Vidar Talyn MK II
  496. "Weapons" contains an unsupported key Stropha
  497. "Weapons" contains an unsupported key Simulor
  498. "Weapons" contains an unsupported key Staticor
  499. "Weapons" contains an unsupported key Corvas
  500. "Weapons" contains an unsupported key Tycho Seeker MK II
  501. "Weapons" contains an unsupported key Stahlta
  502. "Weapons" contains an unsupported key Bronco
  503. "Weapons" contains an unsupported key Hek
  504. "Weapons" contains an unsupported key Sporothrix
  505. "Weapons" contains an unsupported key Pathocyst
  506. "Weapons" contains an unsupported key Sporelacer
  507. "Weapons" contains an unsupported key Spira Prime
  508. "Weapons" contains an unsupported key Soma
  509. "Weapons" contains an unsupported key Sobek
  510. "Weapons" contains an unsupported key Snipetron Vandal
  511. "Weapons" contains an unsupported key Silva & Aegis Prime
  512. "Weapons" contains an unsupported key Vort MK II
  513. "Weapons" contains an unsupported key Prisma Skana
  514. "Weapons" contains an unsupported key Pulsar
  515. "Weapons" contains an unsupported key Talyn MK III
  516. "Weapons" contains an unsupported key Paris Prime
  517. "Weapons" contains an unsupported key Talyn MK II
  518. "Weapons" contains an unsupported key Dual Keres
  519. "Weapons" contains an unsupported key Talyn MK I
  520. "Weapons" contains an unsupported key MK1-Braton
  521. "Weapons" contains an unsupported key Lacerten
  522. "Weapons" contains an unsupported key Pulsar MK I
  523. "Weapons" contains an unsupported key Batoten
  524. "Weapons" contains an unsupported key Photor MK III
  525. "Weapons" contains an unsupported key Corinth Prime
  526. "Weapons" contains an unsupported key Photor MK II
  527. "Weapons" contains an unsupported key Boltor Prime
  528. "Weapons" contains an unsupported key Acrid
  529. "Weapons" contains an unsupported key Laith MK III
  530. "Weapons" contains an unsupported key Laith MK II
  531. "Weapons" contains an unsupported key Glazio MK II
  532. "Weapons" contains an unsupported key Glazio MK I
  533. "Weapons" contains an unsupported key Cryophon MK II
  534. "Weapons" contains an unsupported key Tonbo
  535. "Weapons" contains an unsupported key Centaur
  536. "Weapons" contains an unsupported key Ohma
  537. "Weapons" contains an unsupported key Braton Vandal
  538. "Weapons" contains an unsupported key Apoc MK II
  539. "Weapons" contains an unsupported key Akjagara
  540. "Weapons" contains an unsupported key Pyrana Prime
  541. "Weapons" contains an unsupported key Morgha
  542. "Weapons" contains an unsupported key Sirocco
  543. "Weapons" contains an unsupported key Prime Laser Rifle
  544. "Weapons" contains an unsupported key Sibear
  545. "Weapons" contains an unsupported key Ankyros
  546. "Weapons" contains an unsupported key Nataruk
  547. "Weapons" contains an unsupported key Shraksun Scaffold
  548. "Weapons" contains an unsupported key Zetki Cryophon MK II
  549. "Weapons" contains an unsupported key Tazicor
  550. "Weapons" contains an unsupported key Sepfahn
  551. "Weapons" contains an unsupported key Agkuza
  552. "Weapons" contains an unsupported key Seer
  553. "Weapons" contains an unsupported key Vaykor Sydon
  554. "Weapons" contains an unsupported key Ankyros Prime
  555. "Weapons" contains an unsupported key Scourge
  556. "Weapons" contains an unsupported key Burston Prime
  557. "Weapons" contains an unsupported key Exard Scaffold
  558. "Weapons" contains an unsupported key Scoliac
  559. "Weapons" contains an unsupported key Scindo Prime
  560. "Weapons" contains an unsupported key Dual Decurion
  561. "Weapons" contains an unsupported key Sarpa
  562. "Weapons" contains an unsupported key Prisma Veritux
  563. "Weapons" contains an unsupported key Lavan Talyn MK III
  564. "Weapons" contains an unsupported key Tycho Seeker
  565. "Weapons" contains an unsupported key Cadus
  566. "Weapons" contains an unsupported key Akbolto
  567. "Weapons" contains an unsupported key Lavan Apoc MK I
  568. "Weapons" contains an unsupported key Ripkas
  569. "Weapons" contains an unsupported key Argonak
  570. "Weapons" contains an unsupported key Heat Dagger
  571. "Weapons" contains an unsupported key Gazal Machete
  572. "Weapons" contains an unsupported key Pugil
  573. "Weapons" contains an unsupported key Regulators
  574. "Weapons" contains an unsupported key Phahd Scaffold (Gilded)
  575. "Weapons" contains an unsupported key Redeemer
  576. "Weapons" contains an unsupported key Twin Vipers
  577. "Weapons" contains an unsupported key Astilla Prime
  578. "Weapons" contains an unsupported key Lavan Apoc MK II
  579. "Weapons" contains an unsupported key Razorflies
  580. "Weapons" contains an unsupported key Baza
  581. "Weapons" contains an unsupported key Cernos Prime
  582. "Weapons" contains an unsupported key Arca Plasmor
  583. "Weapons" contains an unsupported key Hind
  584. "Weapons" contains an unsupported key Orthos Prime
  585. "Weapons" contains an unsupported key Raplak Prism (Gilded)
  586. "Weapons" contains an unsupported key Lavan Glazio MK II
  587. "Weapons" contains an unsupported key Kreska
  588. "Weapons" contains an unsupported key Rakta Cernos
  589. "Weapons" contains an unsupported key Twin Basolk
  590. "Weapons" contains an unsupported key Zetki Pulsar MK I
  591. "Weapons" contains an unsupported key Quartakk
  592. "Weapons" contains an unsupported key Apoc MK I
  593. "Weapons" contains an unsupported key Cortege
  594. "Weapons" contains an unsupported key Cobra & Crane
  595. "Weapons" contains an unsupported key Verdilac
  596. "Weapons" contains an unsupported key Pulmonars
  597. "Weapons" contains an unsupported key Prova Vandal
  598. "Weapons" contains an unsupported key Propa Scaffold
  599. "Weapons" contains an unsupported key Proboscis Cernos
  600. "Weapons" contains an unsupported key Prisma Machete
  601. "Weapons" contains an unsupported key Prisma Dual Decurions
  602. "Weapons" contains an unsupported key Fluctus (Atmosphere)
  603. "Weapons" contains an unsupported key Krohkur
  604. "Weapons" contains an unsupported key Sicarus Prime
  605. "Weapons" contains an unsupported key Orvius
  606. "Weapons" contains an unsupported key Dual Heat Swords
  607. "Weapons" contains an unsupported key Phantasma
  608. "Weapons" contains an unsupported key Cryophon
  609. "Weapons" contains an unsupported key Hikou
  610. "Weapons" contains an unsupported key Phage
  611. "Weapons" contains an unsupported key Ballistica Prime
  612. "Weapons" contains an unsupported key Lavan Pulsar MK I
  613. "Weapons" contains an unsupported key Zetki Vort MK III
  614. "Weapons" contains an unsupported key Pencha Scaffold (Gilded)
  615. "Weapons" contains an unsupported key Pencha Scaffold
  616. "Weapons" contains an unsupported key Parazon
  617. "Weapons" contains an unsupported key Panthera
  618. "Weapons" contains an unsupported key Pangolin Sword
  619. "Weapons" contains an unsupported key Heliocor
  620. "Weapons" contains an unsupported key Dark Split-Sword (Heavy Blade)
  621. "Weapons" contains an unsupported key Masseter
  622. "Weapons" contains an unsupported key Mausolon (Atmosphere)
  623. "Weapons" contains an unsupported key Pandero
  624. "Weapons" contains an unsupported key Pox
  625. "Weapons" contains an unsupported key Okina
  626. "Weapons" contains an unsupported key Apoc MK III
  627. "Weapons" contains an unsupported key Akvasto Prime
  628. "Weapons" contains an unsupported key Vidar Carcinnox MK III
  629. "Weapons" contains an unsupported key Obex
  630. "Weapons" contains an unsupported key Ninkondi Prime
  631. "Weapons" contains an unsupported key Ninkondi
  632. "Weapons" contains an unsupported key Shraksun Scaffold (Gilded)
  633. "Weapons" contains an unsupported key Kohmak
  634. "Weapons" contains an unsupported key Mutalist Quanta
  635. "Weapons" contains an unsupported key Dual Ether
  636. "Weapons" contains an unsupported key Mote Amp
  637. "Weapons" contains an unsupported key Ceti Lacera
  638. "Weapons" contains an unsupported key Balefire Charger
  639. "Weapons" contains an unsupported key Twin Grakatas
  640. "Weapons" contains an unsupported key Mire
  641. "Weapons" contains an unsupported key Veldt
  642. "Weapons" contains an unsupported key Klamora Prism (Gilded)
  643. "Weapons" contains an unsupported key Pangolin Prime
  644. "Weapons" contains an unsupported key Magnus Prime
  645. "Weapons" contains an unsupported key Gram Prime
  646. "Weapons" contains an unsupported key Magnus
  647. "Weapons" contains an unsupported key Vectis Prime
  648. "Weapons" contains an unsupported key Pulsar MK III
  649. "Weapons" contains an unsupported key MK1-Kunai
  650. "Weapons" contains an unsupported key Lenz
  651. "Weapons" contains an unsupported key Halikar
  652. "Weapons" contains an unsupported key Lavan Vort MK II
  653. "Weapons" contains an unsupported key Lavan Vort MK I
  654. "Weapons" contains an unsupported key Lavan Talyn MK II
  655. "Weapons" contains an unsupported key Lavan Talyn MK I
  656. "Weapons" contains an unsupported key Dual Kamas
  657. "Weapons" contains an unsupported key Lavan Pulsar MK III
  658. "Weapons" contains an unsupported key Deth Machine Rifle Prime
  659. "Weapons" contains an unsupported key Falcor
  660. "Weapons" contains an unsupported key Cortege (Atmosphere)
  661. "Weapons" contains an unsupported key Kesheg
  662. "Weapons" contains an unsupported key Lavan Photor MK III
  663. "Weapons" contains an unsupported key Embolist
  664. "Weapons" contains an unsupported key Kuva Zarr
  665. "Weapons" contains an unsupported key Cyngas (Atmosphere)
  666. "Weapons" contains an unsupported key Rakta Dark Dagger
  667. "Weapons" contains an unsupported key Lavan Cryophon MK II
  668. "Weapons" contains an unsupported key Lavan Carcinnox MK I
  669. "Weapons" contains an unsupported key Laser Rifle
  670. "Weapons" contains an unsupported key Larkspur (Atmosphere)
  671. "Weapons" contains an unsupported key Lavan Laith MK III
  672. "Weapons" contains an unsupported key Hate
  673. "Weapons" contains an unsupported key Kuva Seer
  674. "Weapons" contains an unsupported key Bronco Prime
  675. "Weapons" contains an unsupported key Kuva Kraken
  676. "Weapons" contains an unsupported key Kuva Grattler
  677. "Weapons" contains an unsupported key Dargyn
  678. "Weapons" contains an unsupported key Vaykor Marelok
  679. "Weapons" contains an unsupported key Kuva Bramma
  680. "Weapons" contains an unsupported key Kuva Ayanga (Atmosphere)
  681. "Weapons" contains an unsupported key Kulstar
  682. "Weapons" contains an unsupported key Fragor
  683. "Weapons" contains an unsupported key Korumm
  684. "Weapons" contains an unsupported key Komorex
  685. "Weapons" contains an unsupported key Knell Prime
  686. "Weapons" contains an unsupported key Klebrik Scaffold
  687. "Weapons" contains an unsupported key Kestrel
  688. "Weapons" contains an unsupported key Karyst Prime
  689. "Weapons" contains an unsupported key Karyst
  690. "Weapons" contains an unsupported key Javlok
  691. "Weapons" contains an unsupported key Volnus
  692. "Weapons" contains an unsupported key Imperator Vandal
  693. "Weapons" contains an unsupported key Ignis Wraith
  694. "Weapons" contains an unsupported key Exalted Blade
  695. "Weapons" contains an unsupported key Kuva Twin Stubbas
  696. "Weapons" contains an unsupported key Harpak
  697. "Weapons" contains an unsupported key Halikar Wraith
  698. "Weapons" contains an unsupported key Guandao
  699. "Weapons" contains an unsupported key Grattler
  700. "Weapons" contains an unsupported key Gorgon Wraith
  701. "Weapons" contains an unsupported key Glaxion Vandal
  702. "Weapons" contains an unsupported key Stug
  703. "Weapons" contains an unsupported key Galvarc MK I
  704. "Weapons" contains an unsupported key Galatine
  705. "Weapons" contains an unsupported key Kraken
  706. "Weapons" contains an unsupported key Bubonico
  707. "Weapons" contains an unsupported key Velocitus
  708. "Weapons" contains an unsupported key Exalted Umbra Blade
  709. "Weapons" contains an unsupported key Exalted Prime Blade
  710. "Weapons" contains an unsupported key Vectis
  711. "Weapons" contains an unsupported key Ether Sword
  712. "Weapons" contains an unsupported key Ebisu Spear
  713. "Weapons" contains an unsupported key Cassowar
  714. "Weapons" contains an unsupported key Kuva Chakkhurr
  715. "Weapons" contains an unsupported key Plasma Sword
  716. "Weapons" contains an unsupported key Dual Decurion (Atmosphere)
  717. "Weapons" contains an unsupported key Dual Cestra
  718. "Weapons" contains an unsupported key Despair
  719. "Weapons" contains an unsupported key Boar
  720. "Weapons" contains an unsupported key Dehtat
  721. "Weapons" contains an unsupported key Cyngas
  722. "Weapons" contains an unsupported key Cyanex
  723. "Weapons" contains an unsupported key Twin Gremlins
  724. "Weapons" contains an unsupported key Zetki Photor MK III
  725. "Weapons" contains an unsupported key Boar Prime
  726. "Weapons" contains an unsupported key Balla

Checking missing keys

p.checkForMissingData(frame): There are a total of 9 key-value errors

  1. "Weapons" does not have Attacks key
  2. "Weapons" does not have a Class key
  3. "Weapons" does not have Disposition key
  4. "Weapons" does not have an Image key
  5. "Weapons" does not have Introduced key
  6. "Weapons" does not have Link key
  7. "Weapons" does not have Mastery key
  8. "Weapons" does not have Name key
  9. "Weapons" does not have a Slot key

Validate Attack tables

Lua error in Module:Weapons/data/validate at line 408: bad argument #1 to 'pairs' (table expected, got nil).

Validate required weapon table keys

Lua error in Module:Weapons/data/validate at line 426: attempt to index field 'Class' (a nil value).

Weapon Data


  1. As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under UpgradeType key like for "Tatsu Prime" wasn't found in Module:Weapons/data (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
-- READ THIS! 
-- If adding a new weapon entry that has not been released yet, please add _IgnoreEntry = true to their entry.
-- [=[ <- These are here to comment out the defaults table & implementation once the new module is in place (close the other two at the bottom at the same time)
local OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES = {
	AmmoType = function(weaponEntry)
		return ({
			['Arch-Gun (Atmosphere)']='Heavy',
			['Robotic']='None',
			['Secondary']='Pistol',
		})[weaponEntry['Slot']] or ({
			['Rifle']='Rifle',
			['Shotgun']='Shotgun',
			['Bow']='Sniper',['Sniper Rifle']='Sniper',['Launcher']='Sniper',
		})[weaponEntry['Class']]
	end,
	Conclave = false,
	attack = function() return {} end, -- makes a new table for every call rather than reusing one
}

local OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES = {
	AttackName = "Normal Attack",
	IsSilent = false,
	Multishot = 1,
	PunchThrough = 0,
	Range = function(attackEntry) return attackEntry['ShotType'] == "Hit-Scan" and 300 or nil end,
}

local OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES = {
	AttackName = "Normal Attack",
	IsSilent = true,
}

for _,map in ipairs{OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES,OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES,OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES} do
	for k,v in pairs(map) do
		map[k] = type(v)=='function' and v or function() return v end
	end
end
--]=]

local WeaponData =
{
-- TODO: Move Reload key to attack tables? Nagantaka and Ambassador have two different reload times depending on attack.
-- ^ attacks should probably serve as overrides to the weapon stats anyway
Weapons = {
	Acceltra = {
		Accuracy = 23.5,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35 },
			FireRate = 12,
			ForcedProcs = { "Impact" },
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Puncture = 35.2, Slash = 8.8 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "Acceltra.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/SapientPrimary/SapientPrimaryWeapon",
		Introduced = "25.7",
		Link = "Acceltra",
		Magazine = 48,
		Mastery = 8,
		MaxAmmo = 96,
		Name = "Acceltra",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Ack & Brunt"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 745,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 8,
		Image = "Ack&Brunt.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield",
		Introduced = "17",
		Link = "Ack & Brunt",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Ack & Brunt",
		SlamAttack = 447,
		SlamRadialDmg = 149,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 149,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Tyl Regor", "Gorth" },
		WindUp = 0.7 
	},
	Acrid = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Toxin = 35 },
			FireRate = 6.67,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.33,
		ExilusPolarity = "Madurai",
		Image = "Acrid2.png",
		InternalName = "/Lotus/Weapons/ClanTech/Bio/AcidDartPistol",
		Introduced = "8.0",
		Link = "Acrid",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Acrid",
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Afuris = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "Afuris.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboAutoPistols",
		Introduced = "5.3",
		Link = "Afuris",
		Magazine = 70,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Afuris",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Valkyr Specter" } 
	},
	Agkuza = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Arch-Melee",
		Image = "ArchHookSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchSwordHook/ArchHookSwordWeapon",
		Introduced = "Update: Specters of the Rail",
		Link = "Agkuza",
		Mastery = 3,
		MeleeRange = 142.5,
		Name = "Agkuza",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Akarius = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			BurstCount = 2,
			BurstDelay = 0.12,
			BurstFireRate = 4.33,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 68 },
			FireRate = 4.25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Rocket Detonation",
			BurstCount = 2,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Blast = 419 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 4.25,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "Akarius.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SapientPistol/SapientPistol",
		Introduced = "25.7",
		Link = "Akarius",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 20,
		Name = "Akarius",
		Polarities = { "Bar", "Bar" },
		Reload = 3.4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Burst",
		Users = {  } 
	},
	Akaten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Puncture = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Akaten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponPS",
		Introduced = "30.5",
		Link = "Akaten",
		Magazine = 6,
		Name = "Akaten",
		Slot = "Hound" 
	},
	Akbolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "Akbolto.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboBolto",
		Introduced = "6.0",
		Link = "Akbolto",
		Magazine = 30,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Akbolto",
		Polarities = { "D" },
		Reload = 2.6,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Akbolto Prime"] = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.8,
			Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 },
			FireRate = 7,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "MirageAkboltoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkbolto/PrimeAkBoltoWeapon",
		Introduced = "22.7",
		Link = "Akbolto Prime",
		Magazine = 40,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Akbolto Prime",
		Polarities = { "Bar", "V", "V", "V" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Akbronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 8.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0314 
		},
		Class = "Dual Shotguns",
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Akbronco",
		Image = "Dual Broncos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboShotGun",
		Introduced = "8.0",
		Link = "Akbronco",
		Magazine = 4,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Akbronco",
		Polarities = { "V" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Akbronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 },
			FireRate = 4.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Dual Shotguns",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbronco",
		Image = "DEPrimeDualBroncos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/PrimeAkimboShotGun",
		Introduced = "12.4",
		Link = "Akbronco Prime",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Akbronco Prime",
		Polarities = { "V", "V" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Akjagara = {
		Accuracy = 15.4,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 8.333,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "TnoBladedPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TigrisRedeemerSetPistol/TnoBladedPistols",
		Introduced = "15.13",
		Link = "Akjagara",
		Magazine = 36,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akjagara",
		Polarities = { "Bar" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Akjagara Prime"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 5,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 },
			FireRate = 10,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "AkjagaraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkjagara/AkJagaraPrime",
		Introduced = "24.2.2",
		Link = "Akjagara Prime",
		Magazine = 40,
		Mastery = 12,
		MaxAmmo = 320,
		Name = "Akjagara Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	Aklato = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Aklato.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboPistol",
		Introduced = "Vanilla",
		Link = "Aklato",
		Magazine = 30,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Aklato",
		Reload = 2.4,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	Aklex = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "DEAklex.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPistols",
		Introduced = "11.1",
		Link = "Aklex",
		Magazine = 12,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Aklex",
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Maroo" } 
	},
	["Aklex Prime"] = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "Aklex Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPrimePistols",
		Introduced = "19.8.1",
		Link = "Aklex Prime",
		Magazine = 16,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Aklex Prime",
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto" 
	},
	Akmagnus = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 6.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "DEAkmagnus.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualMagnus",
		Introduced = "11.9",
		Link = "Akmagnus",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akmagnus",
		Reload = 2.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Aksomati = {
		Accuracy = 15.4,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AkimboSomaPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SomaSidearm/AkimboSomaPistols",
		Introduced = "16.3",
		Link = "Aksomati",
		Magazine = 70,
		Mastery = 9,
		MaxAmmo = 420,
		Name = "Aksomati",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Spool = 6,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Aksomati Prime"] = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 2, Puncture = 8, Slash = 10 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AksomatiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAksomati/PrimeAksomati",
		Introduced = "27.0.4",
		Link = "Aksomati Prime",
		Magazine = 80,
		Mastery = 12,
		MaxAmmo = 880,
		Name = "Aksomati Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Spool = 11,
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Akstiletto = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "TennoUzi.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TennoUzi/TennoUzi",
		Introduced = "12.0",
		Link = "Akstiletto",
		Magazine = 28,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akstiletto",
		Polarities = { "Bar" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Akstiletto Prime"] = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 },
			FireRate = 7.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "PrimeAkstiletto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkstiletto/PrimeAkstiletto",
		Introduced = "18.12",
		Link = "Akstiletto Prime",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Akstiletto Prime",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Akvasto = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
			FireRate = 8.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "Dual vastos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualVastos",
		Introduced = "9.7",
		Link = "Akvasto",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akvasto",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Torment" } 
	},
	["Akvasto Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "AkvastoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/AkPrimeVasto/AkPrimeVastoPistol",
		Introduced = "24.0.6",
		Link = "Akvasto Prime",
		Magazine = 12,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akvasto Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto" 
	},
	Akzani = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Akzani.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/HarlequinGun/HarlequinPistols",
		Introduced = "14.0",
		Link = "Akzani",
		Magazine = 100,
		Mastery = 4,
		MaxAmmo = 400,
		Name = "Akzani",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Ambassador = {
		Accuracy = 111.1,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.14,
			CritMultiplier = 2.8,
			Damage = { Electricity = 24 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26,
			Trigger = "Auto" 
		},
		Attack3 = {
			Accuracy = 100,
			AmmoCost = 48,
			AttackName = "Charge",
			ChargeTime = 1,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 600 },
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Charged AoE",
			ChargeTime = 0.65,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 800 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Image = "Ambassador.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpArSniper/CrpArSniperRifle",
		Introduced = "30.5",
		Link = "Ambassador",
		Magazine = 96,
		Mastery = 10,
		MaxAmmo = 960,
		Name = "Ambassador",
		Polarities = {  },
		Reload = 2.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto / Charge" 
	},
	Amphis = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.7,
			Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 },
			FireRate = 1.25,
			StatusChance = 0.21 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.5,
		FollowThrough = 0.5,
		HeavyAttack = 650,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 7,
		Image = "Amphis.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/GrnStaff",
		Introduced = "6.5",
		Link = "Amphis",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Amphis",
		Polarities = { "Bar" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 130,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Dok Thul", "Guardsman", "Prosecutor" },
		WindUp = 0.5 
	},
	Amprex = {
		Accuracy = 12.5,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.2,
			Damage = { Electricity = 22 },
			FireRate = 12,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Image = "ChainLightningGunEdit.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/ChainLightningGun/ChainLightningRifle",
		Introduced = "13.1",
		Link = "Amprex",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 700,
		Name = "Amprex",
		Reload = 2.6,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "M-W.A.M." } 
	},
	Angstrum = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 200 },
			FireRate = 2,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		Family = "Angstrum",
		FireRate = 2,
		Image = "CorpusHandRocket.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
		Introduced = "13.3",
		Link = "Angstrum",
		Magazine = 3,
		Mastery = 4,
		MaxAmmo = 18,
		Name = "Angstrum",
		Polarities = { "D" },
		Reload = 2.5,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Comba", "Scrambus", "Pelna Cade", "Jad Teran" } 
	},
	Anku = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.46,
		FollowThrough = 0.6,
		HeavyAttack = 1020,
		HeavyRadialDmg = 850,
		HeavySlamAttack = 850,
		HeavySlamRadius = 9,
		Image = "ParisScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe",
		Introduced = "16.7",
		Link = "Anku",
		Mastery = 3,
		MeleeRange = 2.8,
		Name = "Anku",
		Polarities = { "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 340,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Valkyr Specter" },
		WindUp = 1 
	},
	Ankyros = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.5,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Ankyros.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/Gauntlet",
		Introduced = "7.8",
		Link = "Ankyros",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Ankyros",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Ankyros Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 },
			FireRate = 1.25,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 640,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "AnkyrosPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/PrimeAnkyros/PrimeAnkyros",
		Introduced = "12.4",
		Link = "Ankyros Prime",
		Mastery = 8,
		MeleeRange = 1.25,
		Name = "Ankyros Prime",
		Polarities = { "V", "V" },
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadius = 8,
		SlideAttack = 384,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.6 
	},
	Apoc = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 88.2, Slash = 37.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Arca Plasmor"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 1.6,
			Damage = { Radiation = 600 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 },
			FireRate = 1.1,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Arca Plasmor",
		Image = "CrpShotgun.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShotgun/CrpShotgun",
		Introduced = "21.7",
		Link = "Arca Plasmor",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Arca Plasmor",
		Polarities = { "V", "V" },
		Reload = 2.8,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Terra Plasmor Crewman", "Amalgam Arca Kucumatz" } 
	},
	["Arca Scisco"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = { Puncture = 36, Slash = 24 },
			FireRate = 4.667,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "CrpScopePistol.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/SniperPistol/CrpScopeGun",
		Introduced = "21.7",
		Link = "Arca Scisco",
		Magazine = 36,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Arca Scisco",
		Polarities = { "V", "V" },
		Reload = 2.2,
		Slot = "Secondary",
		SniperComboReset = 2,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Zoom = { "2.0x", "4.0x" } 
	},
	["Arca Titron"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 234, Slash = 126 },
			FireRate = 0.733,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.4,
		HeavyAttack = 2160,
		HeavyRadialDmg = 1800,
		HeavySlamAttack = 1800,
		HeavySlamRadius = 10,
		Image = "CrpHammer.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Hammer/CorpusHammerWeapon",
		Introduced = "21.7",
		Link = "Arca Titron",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Arca Titron",
		Polarities = { "V", "Bar" },
		SlamAttack = 1080,
		SlamRadialDmg = 360,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 9,
		SlideAttack = 720,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus" },
		Users = { "Amalgam Arca Heqet" },
		WindUp = 1.2 
	},
	Argonak = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.27,
			CritMultiplier = 2.3,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 4.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
			Traits = { "Grineer" },
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "LaserAimRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/LaserAimRifle/LaserAimRifle",
		Introduced = "22",
		Link = "Argonak",
		Magazine = 43,
		Mastery = 7,
		MaxAmmo = 473,
		Name = "Argonak",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		Trigger = "Auto / Semi" 
	},
	Arquebex = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Impact = 10 },
			FireRate = 3.33,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Blast = 9000, Heat = 3000 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 3.33,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Family = "Arquebex",
		Image = "ArquebexFixed.png",
		InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/ExaltedArtilleryWeapon",
		Introduced = "29",
		Link = "Arquebex",
		Magazine = 10,
		MaxAmmo = math.huge,
		Name = "Arquebex",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto" 
	},
	Artax = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Cold = 5 },
			FireRate = 1,
			ForcedProcs = { "Cold" },
			ShotType = "Discharge",
			StatusChance = 0.03 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "SentinelArtax.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/Gremlin",
		Introduced = "19.10",
		Link = "Artax",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Artax",
		Reload = 1.5,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Artemis Bow"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AttackName = "Base Uncharged Shot",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Base Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Concentrated Arrow Shot",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			Multishot = 1,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Concentrated Arrow Headshot Explosion",
			ChargeTime = 1,
			CritChance = 0.75,
			CritMultiplier = 2,
			Damage = { Blast = 500 },
			Falloff = { EndRange = 7, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWArtemisBow.png",
		InternalName = "/Lotus/Powersuits/Ranger/ExaltedBow",
		Introduced = "23.0",
		Link = "Artemis Bow (Weapon)",
		Magazine = 1,
		MaxAmmo = math.huge,
		Name = "Artemis Bow",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.9,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Ivara", "Ivara Prime" } 
	},
	["Arum Spinosa"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 },
			FireRate = 1.08,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "First Heavy Attack - Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 17.5, Puncture = 28, Slash = 57.75, Toxin = 71.75 },
			FireRate = 2,
			Multishot = 18,
			Range = 35,
			ShotSpeed = 49,
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Second Heavy Attack - Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 35, Puncture = 56, Slash = 115.5, Toxin = 143.5 },
			FireRate = 2,
			Multishot = 9,
			Range = 35,
			ShotSpeed = 49,
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.1,
		Family = "Arum Spinosa",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 297,
		HeavySlamAttack = 297,
		HeavySlamRadius = 6,
		Image = "ArumSpinosa.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfWarfan/InfWarfanWeapon",
		Introduced = "29.5",
		Link = "Arum Spinosa",
		Mastery = 11,
		MeleeRange = 1.7,
		Name = "Arum Spinosa",
		Polarities = { "Bar", "V" },
		SlamAttack = 594,
		SlamRadialDmg = 297,
		SlamRadius = 5,
		SlideAttack = 297,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Astilla = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 70 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Puncture = 42, Slash = 78 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "GlassShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun",
		Introduced = "22.0",
		Link = "Astilla",
		Magazine = 16,
		Mastery = 10,
		MaxAmmo = 112,
		Name = "Astilla",
		Polarities = { "V", "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Astilla Prime"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Puncture = 49, Slash = 91 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "AstillaPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeAstilla/AstillaPrimeWeapon",
		Introduced = "30.3",
		Link = "Astilla Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Astilla Prime",
		Polarities = { "V", "Bar", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Athodai = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal Attack",
			CritChance = 0.32,
			CritMultiplier = 2,
			Damage = { Heat = 48, Puncture = 22 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Alt-Fire",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 88 },
			FireRate = 12,
			PunchThrough = 2,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Image = "Athodai.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnJetTurbine/TnJetTurbinePistolWeapon",
		Introduced = "28.2.1",
		Link = "Athodai",
		Magazine = 24,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Athodai",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto / Burst" 
	},
	Atomos = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.7,
			Damage = { Heat = 29 },
			FireRate = 8,
			Range = 15,
			ShotType = "Discharge",
			StatusChance = 0.21 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Image = "GrnHeatGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun",
		Introduced = "16.5",
		Link = "Atomos",
		Magazine = 70,
		Mastery = 5,
		MaxAmmo = 350,
		Name = "Atomos",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Held" 
	},
	Atterax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 581,
		HeavyRadialDmg = 452,
		HeavySlamAttack = 451.5,
		HeavySlamRadius = 6,
		Image = "Atterax.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerWhip/GrineerWhip",
		Introduced = "14.7",
		Link = "Atterax",
		Mastery = 5,
		MeleeRange = 2.5,
		Name = "Atterax",
		SlamAttack = 387,
		SlamRadialDmg = 129,
		SlamRadialElement = "Slash",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 258,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Attica = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 4, Puncture = 60, Slash = 16 },
			FireRate = 3.67,
			IsSilent = true,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.415,
		ExilusPolarity = "Madurai",
		Image = "TnoPrmryXbow.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoPrmryXbow/TnoPrmryXbowWeapon",
		Introduced = "13.0",
		Link = "Attica",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Attica",
		Polarities = { "V" },
		Reload = 2.83,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Azima = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 5, Slash = 13 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AmmoCost = 75,
			AttackName = "Launch Turret",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 75 },
			FireRate = 10,
			StatusChance = 0.16 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "SundialPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SundialGun/SundialPistol",
		Introduced = "18.5",
		Link = "Azima",
		Magazine = 75,
		Mastery = 6,
		MaxAmmo = 525,
		Name = "Azima",
		Polarities = { "Bar", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Balefire Charger"] = {
		Accuracy = 100,
		AmmoType = "Shields",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 500 },
			FireRate = 0.833,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Uncharged AoE",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 1000 },
			FireRate = 0.833,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack4 = {
			AttackName = "Charged Shot AoE",
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 1000 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "BalefireCharger.png",
		InternalName = "/Lotus/Powersuits/IronFrame/BlastWeapon",
		Introduced = "24.4",
		Link = "Balefire Charger",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Balefire Charger",
		Polarities = { "V", "V" },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Hildryn" } 
	},
	Balla = {
		Attack1 = {
			AttackName = "Balla Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Zaw Dagger / Staff",
		Disposition = 0.9,
		Image = "ZawStrikeBalla.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne",
		Introduced = "22",
		Link = "Balla",
		MeleeRange = 1,
		Name = "Balla",
		Slot = "Melee" 
	},
	Ballistica = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.0375,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Ballistica",
		Image = "DEBallistica.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/AutomaticHandCrossbow/AutoCrossBow",
		Introduced = "10.4",
		Link = "Ballistica",
		Magazine = 16,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Ballistica",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Burst / Charge" 
	},
	["Ballistica Prime"] = {
		Accuracy = 4,
		Attack1 = {
			AmmoCost = 4,
			AttackName = "Normal Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 22, Slash = 16 },
			FireRate = 3.33,
			IsSilent = true,
			Multishot = 4,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.8,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 },
			FireRate = 3.33,
			IsSilent = true,
			Multishot = 4,
			PunchThrough = 1,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "PrimeBallistica.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeBallistica/PrimeBallistica",
		Introduced = "21.6",
		Link = "Ballistica Prime",
		Magazine = 32,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Ballistica Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst / Charge" 
	},
	Basmu = {
		Accuracy = 20,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 39 },
			FireRate = 12,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.29,
			Trigger = "Auto" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Heat = 19 },
			Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 },
			FireRate = 12,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.29 
		},
		Attack3 = {
			Accuracy = 3,
			AttackName = "Held",
			CritChance = 0.02,
			CritMultiplier = 4.8,
			Damage = { Electricity = 12 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.3,
			Trigger = "Held" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Image = "BasmuA.png",
		InternalName = "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun",
		Introduced = "27.3",
		Link = "Basmu",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = math.huge,
		Name = "Basmu",
		Polarities = { "V" },
		Reload = 2.5,
		ReloadDelay = 0.2,
		ReloadDelayEmpty = 2,
		ReloadRate = 42,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	Batoten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Puncture = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Batoten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIP",
		Introduced = "30.5",
		Link = "Batoten",
		Magazine = 6,
		Name = "Batoten",
		Slot = "Hound" 
	},
	Battacor = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Normal Attack",
			BurstCount = 2,
			BurstDelay = 0.08,
			BurstFireRate = 2.5,
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Magnetic = 42, Puncture = 24 },
			FireRate = 3.57,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Secondary Fire",
			ChargeTime = 0.4,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = { Radiation = 208 },
			FireRate = 5,
			PunchThrough = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Auto Charge" 
		},
		Attack3 = {
			AttackName = "Beam AoE",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Radiation = 208 },
			Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 },
			FireRate = 5,
			Range = 3.4,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "Battacor.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentExperimentRifle/CrpSentExperimentRifle",
		Introduced = "24",
		Link = "Battacor",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 720,
		Name = "Battacor",
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto Burst" 
	},
	Baza = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "Baza.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnSMG/TnSMGWeapon",
		Introduced = "22.4",
		Link = "Baza",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Baza",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Baza Prime"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "BazaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBaza/PrimeBazaGun",
		Introduced = "27.0.4",
		Link = "Baza Prime",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Baza Prime",
		Polarities = { "V", "V" },
		Reload = 1.1,
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Bo = {
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 2,
			Damage = { Impact = 126, Puncture = 14 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "Bo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/Staff",
		Introduced = "Vanilla",
		Link = "Bo",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Bo",
		Polarities = { "D" },
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 140,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Bo Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 158.4, Puncture = 17.6 },
			FireRate = 1.08,
			StatusChance = 0.32 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 880,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 7,
		Image = "BoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/PrimeBo/PrimeBoWeapon",
		Introduced = "13.7",
		Link = "Bo Prime",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Bo Prime",
		Polarities = { "D", "V" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 176,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Boar = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "Boar.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun",
		Introduced = "Vanilla",
		Link = "Boar",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 120,
		Name = "Boar",
		Reload = 2.7,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "New Loka Operatives" } 
	},
	["Boar Prime"] = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 },
			FireRate = 4.67,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.34,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "FixedPrimeBoar.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/PrimeBoar",
		Introduced = "10.0",
		Link = "Boar Prime",
		Magazine = 20,
		Mastery = 11,
		MaxAmmo = 120,
		Name = "Boar Prime",
		Reload = 2.75,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Boltace = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 },
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 704,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 9,
		Image = "Boltace.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/Boltonfa/Boltonfa",
		Introduced = "16.5",
		Link = "Boltace",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Boltace",
		SlamAttack = 352,
		SlamRadialDmg = 176,
		SlamRadius = 8,
		SlideAttack = 352,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Loki Specter" },
		WindUp = 0.7 
	},
	Bolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 6.83,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Family = "Bolto",
		Image = "Bolto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/CrossBow",
		Introduced = "5.3",
		Link = "Bolto",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Bolto",
		Polarities = { "D" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Boltor = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 8.75,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Boltor",
		Image = "Boltor.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BoltoRifle",
		Introduced = "6.0",
		Link = "Boltor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Boltor",
		Polarities = { "D" },
		Reload = 2.6,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Equinox Specter" } 
	},
	["Boltor Prime"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 4.6, Puncture = 41.4 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Boltor",
		Image = "DEPrimeBoltor.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBoltor/PrimeBoltor",
		Introduced = "12.4",
		Link = "Boltor Prime",
		Magazine = 60,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Boltor Prime",
		Polarities = { "D", "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Brakk = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 5, Slash = 6 },
			Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 },
			FireRate = 5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.051 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "DEGrineerHandShotgun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerHandShotgun/GrineerHandCannon",
		Introduced = "10.6",
		Link = "Brakk",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Braton = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 },
			FireRate = 8.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		Family = "Braton",
		Image = "Braton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/Rifle",
		Introduced = "Vanilla",
		Link = "Braton",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Braton",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Braton Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 },
			FireRate = 9.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "PrimeBraton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BratonPrime",
		Introduced = "9",
		Link = "Braton Prime",
		Magazine = 75,
		Mastery = 8,
		MaxAmmo = 600,
		Name = "Braton Prime",
		Reload = 2.15,
		Slot = "Primary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Auto" 
	},
	["Braton Vandal"] = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "BratonVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/VIPRifle",
		Introduced = "6.3.1",
		Link = "Braton Vandal",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 550,
		Name = "Braton Vandal",
		Polarities = { "V" },
		Reload = 1.75,
		Slot = "Primary",
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto",
		Users = { "Excalibur Specter" } 
	},
	["Broken Scepter"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 895,
		HeavyRadialDmg = 716,
		HeavySlamAttack = 716,
		HeavySlamRadius = 7,
		Image = "BrokenScepter.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnQueenSceptre/GrnQueenSceptreWeapon",
		Introduced = "19.0",
		Link = "Broken Scepter",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Broken Scepter",
		Polarities = { "Bar" },
		SlamAttack = 537,
		SlamRadialDmg = 179,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 179,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Users = { "Grineer Queens" },
		WindUp = 0.5 
	},
	["Broken War"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.2,
			Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 935,
		HeavyRadialDmg = 748,
		HeavySlamAttack = 748,
		HeavySlamRadius = 8,
		Image = "BrokenWar.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
		Introduced = "18.0",
		Link = "Broken War",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Broken War",
		Polarities = { "V", "Bar" },
		SlamAttack = 561,
		SlamRadialDmg = 187,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 187,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Sentient" },
		WindUp = 0.6 
	},
	Bronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 5,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0943 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "Bronco.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/HandShotGun",
		Introduced = "Vanilla",
		Link = "Bronco",
		Magazine = 2,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Bronco",
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Bronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 },
			FireRate = 4.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "PrimeBronco.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/BroncoPrime",
		Introduced = "9.0",
		Link = "Bronco Prime",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Bronco Prime",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Bubonico = {
		Accuracy = 25,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 },
			Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 },
			FireRate = 3.83,
			Multishot = 7,
			ShotSpeed = 57,
			ShotType = "Projectile",
			StatusChance = 0.0929,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AmmoCost = 3,
			AttackName = "Burst",
			BurstCount = 3,
			BurstDelay = 0.23,
			BurstFireRate = 5,
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Impact = 9 },
			FireRate = 3.37,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.57,
			Trigger = "Burst" 
		},
		Attack3 = {
			AmmoCost = 3,
			AttackName = "Radial Attack",
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Viral = 143 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 3.37,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.57 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Family = "Bubonico",
		Image = "Bubonico.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfArmCannon/InfArmCannon",
		Introduced = "29.5",
		Link = "Bubonico",
		Magazine = 27,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Bubonico",
		Polarities = { "Bar" },
		Reload = 2.1,
		ReloadDelay = 0.5,
		ReloadRate = 16.875,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	["Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 },
			FireRate = 1.607,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "DESentinelBurstLaser.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/BurstLaserPistol",
		Introduced = "7.0",
		Link = "Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Burst Laser",
		Reload = 0.01,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	Burston = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.061,
			BurstFireRate = 5,
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 10, Puncture = 10, Slash = 10 },
			FireRate = 7.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "Burston.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BurstRifle",
		Introduced = "Vanilla",
		Link = "Burston",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Burston",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst",
		Users = { "Loki Specter" } 
	},
	["Burston Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 10,
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 },
			FireRate = 13.64,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "PrimeBurston.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBurston/PrimeBurston",
		Introduced = "11.5",
		Link = "Burston Prime",
		Magazine = 45,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Burston Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Burst" 
	},
	Buzlok = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 24, Slash = 6 },
			FireRate = 6.25,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Beacon",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 3 },
			FireRate = 1.67,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Image = "GrnGorgSniperRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGorgSniperRifle/GrnGorgSniperRifle",
		Introduced = "14.7",
		Link = "Buzlok",
		Magazine = 50,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Buzlok",
		Reload = 3,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Harkonar" } 
	},
	Cadus = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 60, Impact = 70 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.29,
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "Cadus.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/SingleStaff",
		Introduced = "30.5",
		Link = "Cadus",
		Mastery = 4,
		MeleeRange = 2.8,
		Name = "Cadus",
		Polarities = { "D" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadius = 6,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Cantic Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			BurstCount = 3,
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Cantic Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			BurstCount = 3,
			CritChance = 0.34,
			CritMultiplier = 2.2,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Carcinnox = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 35, Toxin = 45 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carmine Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2.7,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 2.7,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 1.25,
		Family = "Penta",
		Image = "PentaCarmine.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/CarminePenta",
		Introduced = "29.10",
		Link = "Carmine Penta",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = 40,
		Name = "Carmine Penta",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active" 
	},
	Cassowar = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.4,
			Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1128,
		HeavyRadialDmg = 940,
		HeavySlamAttack = 940,
		HeavySlamRadius = 8,
		Image = "Cassowar.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnHalberdPolearm/TnHalberdPolearmWeapon",
		Introduced = "22.4",
		Link = "Cassowar",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Cassowar",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadius = 7,
		SlideAttack = 376,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	Castanas = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 160 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			Range = 3.6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "TaserStar.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StickyBomb/StickyBombs",
		Introduced = "12.2",
		Link = "Castanas",
		Magazine = 2,
		Mastery = 3,
		MaxAmmo = 18,
		Name = "Castanas",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Active" 
	},
	Catabolyst = {
		Accuracy = 6.3,
		Attack1 = {
			AttackName = "Primary",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 53 },
			Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 },
			FireRate = 12,
			PunchThrough = 0.9,
			ShotType = "Discharge",
			StatusChance = 0.43,
			Trigger = "Held" 
		},
		Attack2 = {
			AttackName = "Partial Reload Impact",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			FireRate = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.43 
		},
		Attack3 = {
			AttackName = "Partial Reload Explosion",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 203 },
			Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.43 
		},
		Attack4 = {
			AttackName = "Reload From Empty Impact",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			FireRate = 12,
			PunchThrough = 0.9,
			Reload = 2.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.59 
		},
		Attack5 = {
			AttackName = "Reload From Empty Explosion",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 1997 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.59 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Catabolyst",
		Image = "Catabolyst.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfBeamPistol/InfBeamPistol",
		Introduced = "29.5",
		Link = "Catabolyst",
		Magazine = 31,
		Mastery = 11,
		MaxAmmo = 155,
		Name = "Catabolyst",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	Catchmoon = {
		Accuracy = 5.9,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 20,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart",
		Introduced = "24",
		Link = "Catchmoon",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	["Catchmoon (Primary)"] = {
		Accuracy = 22.2,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 42,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "28",
		Link = "Catchmoon",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	Caustacyst = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Corrosive Wave",
			ChargeTime = 1,
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 192 },
			Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Blind" },
			Range = 35,
			ShotSpeed = 10,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Corrosive Pool",
			ChargeTime = 1,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Corrosive = 5 },
			EffectDuration = 4,
			FireRate = 1,
			ForcedProcs = { "Blind" },
			ShotType = "AoE",
			StatusChance = 0 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 9,
		Image = "EmbolistScythe.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfEmbolistScythe/InfestedScythe",
		Introduced = "Update: The Index Preview",
		Link = "Caustacyst",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Caustacyst",
		Polarities = { "V" },
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 8,
		SlideAttack = 520,
		SlideElement = "Corrosive",
		Slot = "Melee",
		StancePolarity = "Zenurik",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		WindUp = 1 
	},
	Cedo = {
		Accuracy = 20,
		AdditionalNotes = {
			"Primary fire deals 60% bonus damage per unique status effect on target.",
			"Alt-fire glaive can proc {{D|Toxin}}, {{D|Electricity}}, {{D|Cold}}, and {{D|Heat}} also." 
		},
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Puncture = 30 },
			Falloff = { EndRange = 52, Reduction = 0.9667, StartRange = 26 },
			FireRate = 3.83,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.003,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 80,
			AmmoCost = 0,
			AttackName = "Alt-Fire Glaive",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Slash = 20 },
			FireRate = 1,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack3 = {
			AmmoCost = 0,
			AttackName = "Glaive Radial Attack",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Blast = 10 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Image = "Cedo.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnAlchemistShotgun/TnAlchemistShotgun",
		Introduced = "29.6",
		Link = "Cedo",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = 200,
		Name = "Cedo",
		Polarities = { "V", "V" },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	Centaur = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Image = "Archswordandshield.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archswordandshield/ArchSwordShield",
		Introduced = "15.7.2",
		Link = "Centaur",
		Mastery = 8,
		MeleeRange = 142.5,
		Name = "Centaur",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	["Ceramic Dagger"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 14, Puncture = 126 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		FollowThrough = 0.9,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 6,
		Image = "CeramicDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger",
		Introduced = "5.0",
		Link = "Ceramic Dagger",
		Mastery = 3,
		MeleeRange = 1.8,
		Name = "Ceramic Dagger",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 5,
		SlideAttack = 280,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	Cerata = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 },
			FireRate = 1,
			Range = 34,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Toxin = 333 },
			Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 },
			FireRate = 1,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Toxin = 666 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Toxin", "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 },
			FireRate = 0.833,
			ForcedProcs = { "Toxin", "Impact" },
			PunchThrough = 1,
			Range = 34,
			ShotSpeed = 45,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Toxin = 666 },
			Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Toxin = 1318 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Toxin", "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.36,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 732,
		HeavySlamAttack = 732,
		HeavySlamRadius = 6,
		Image = "Cerata.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Glaives/PunctureGlaive/PunctureGlaiveWeapon",
		Introduced = "17.9",
		Link = "Cerata",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Cerata",
		Polarities = { "V", "D" },
		SlamAttack = 549,
		SlamRadialDmg = 183,
		SlamRadius = 5,
		SlideAttack = 366,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Infested" },
		WindUp = 1.2 
	},
	Cernos = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.18,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 342, Puncture = 19, Slash = 19 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 1,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.18,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "DECernos.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/AntlerBow/AntlerBow",
		Introduced = "11.1",
		Link = "Cernos",
		Magazine = 1,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Cernos",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Cernos Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Horizontal/Vertical Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1,
			IsSilent = true,
			Multishot = 3,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Horizontal/Vertical Shot",
			ChargeTime = 0.5,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1,
			IsSilent = true,
			Multishot = 3,
			PunchThrough = 1,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "CernosPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeCernos/PrimeCernos",
		Introduced = "19.0.7",
		Link = "Cernos Prime",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Cernos Prime",
		Polarities = { "V", "V" },
		Reload = 0.65,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Charge" 
	},
	Cestra = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 8.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "CorpusMinigun.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun",
		Introduced = "11.0",
		Link = "Cestra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Cestra",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	["Ceti Lacera"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.15,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 9,
		Image = "CetiLacera.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/OperationsLacera",
		Introduced = "27.3",
		Link = "Ceti Lacera",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Ceti Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	["Cobra & Crane"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 207.2, Puncture = 88.8 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 1480,
		HeavyRadialDmg = 1184,
		HeavySlamAttack = 1184,
		HeavySlamRadius = 8,
		Image = "Cobra&Crane.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/PacifistShieldAndSword/PacifistShieldSword",
		Introduced = "24.2",
		Link = "Cobra & Crane",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Cobra & Crane",
		SlamAttack = 888,
		SlamRadialDmg = 296,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 296,
		Slot = "Melee",
		StancePolarity = "Madurai",
		WindUp = 0.7 
	},
	Convectrix = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 },
			FireRate = 12,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 },
			FireRate = 16,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.46,
		ExilusPolarity = "Naramon",
		Image = "CrpSplitRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSplitLaser/CrpSplitLaser",
		Introduced = "17.5",
		Link = "Convectrix",
		Magazine = 70,
		Mastery = 7,
		MaxAmmo = 700,
		Name = "Convectrix",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Terra Jailer", "Terra Overtaker" } 
	},
	Corinth = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.17,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack3 = {
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 404 },
			Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Knockdown" },
			Range = 9.4,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "TnHeavyShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnHeavyShotgun/TnHeavyShotgunGun",
		Introduced = "22.8",
		Link = "Corinth",
		Magazine = 5,
		Mastery = 8,
		MaxAmmo = 132,
		Name = "Corinth",
		Polarities = { "V", "V" },
		Reload = 2.3,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Corinth Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.42,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 2200 },
			Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 },
			FireRate = 0.667,
			Range = 9.8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "CorinthPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeCorinth/PrimeCorinth",
		Introduced = "27.3.6",
		Link = "Corinth Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Corinth Prime",
		Polarities = { "V", "V", "Bar" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	Cortege = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack2 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack7 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 1,
		Image = "Cortege.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Cortege",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Entrati" },
		Trigger = "Held" 
	},
	["Cortege (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack3 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.5,
		Image = "Cortege.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = 300,
		Name = "Cortege (Atmosphere)",
		Polarities = {  },
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Entrati" },
		Trigger = "Held" 
	},
	Corvas = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = { Heat = 240, Impact = 200 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 400,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Heat = 480, Impact = 400 },
			Falloff = { EndRange = 1200, StartRange = 600 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 400,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Arch-Gun",
		Disposition = 1.2,
		Image = "ArchLaunchGrenade.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon",
		Introduced = "15.0",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Corvas",
		Polarities = { "Bar" },
		Reload = 8,
		ReloadDelay = 3,
		ReloadRate = 5,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Corvas (Atmosphere)"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 64, Puncture = 8, Slash = 8 },
			Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Class = "Shotgun",
		Disposition = 1.05,
		Image = "ArchLaunchGrenade.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon",
		Introduced = "24.2",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = 100,
		Name = "Corvas (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	Cronus = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 530,
		HeavyRadialDmg = 424,
		HeavySlamAttack = 424,
		HeavySlamRadius = 8,
		Image = "Cronus.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword",
		Introduced = "Vanilla",
		Link = "Cronus",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Cronus",
		Polarities = { "V" },
		SlamAttack = 318,
		SlamRadialDmg = 106,
		SlamRadius = 7,
		SlideAttack = 106,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno", "Grineer" },
		WindUp = 0.6 
	},
	Cryophon = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 972 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	Cryotra = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Cold = 10 },
			FireRate = 1,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Cryotra.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/CryoxionWeapon",
		Introduced = "24.0",
		Link = "Cryotra",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cryotra",
		Reload = 4,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Cyanex = {
		Accuracy = 1.8,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 50 },
			FireRate = 4.67,
			ShotSpeed = 24,
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Gas = 41 },
			Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 },
			FireRate = 4.67,
			Range = 0.7,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack3 = {
			Accuracy = 80,
			AttackName = "Burst Mode",
			BurstDelay = 0.08,
			BurstFireRate = 4.667,
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 },
			FireRate = 10.05,
			PunchThrough = 0.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "Cyanex.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentAmalgPistol/CrpSentAmalgPistol",
		Introduced = "25.0",
		Link = "Cyanex",
		Magazine = 11,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Cyanex",
		Polarities = {  },
		Reload = 2.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Sentient" },
		Trigger = "Auto / Burst",
		Users = { "Amalgam Machinist" } 
	},
	Cyath = {
		Attack1 = {
			AttackName = "Cyath Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Polearm",
		Disposition = 0.9,
		Image = "ZawStrikeCyath.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour",
		Introduced = "22",
		Link = "Cyath",
		MeleeRange = 1,
		Name = "Cyath",
		Slot = "Melee" 
	},
	Cycron = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 8, Radiation = 10, Slash = 5 },
			FireRate = 12,
			PunchThrough = 1,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Cycron",
		Image = "Cycron.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun",
		Introduced = "20.3",
		Link = "Cycron",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Cycron",
		Polarities = { "Bar", "Bar" },
		Reload = 2,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Cyngas = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 },
			Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 },
			FireRate = 9.09,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun",
		Introduced = "Update: Specters of the Rail",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Cyngas",
		Reload = 1.25,
		ReloadDelay = 0.25,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto Burst" 
	},
	["Cyngas (Atmosphere)"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 40, Puncture = 40, Slash = 40 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun",
		Introduced = "24.2",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 480,
		Name = "Cyngas (Atmosphere)",
		Reload = 1.2,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	Daikyu = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.34,
			CritMultiplier = 2,
			Damage = { Impact = 210, Puncture = 280, Slash = 210 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			PunchThrough = 3,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.46,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "AsymmetricBow.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/AsymetricalBow/AsymetricalBow",
		Introduced = "16.5",
		Link = "Daikyu",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Daikyu",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Dakra Prime"] = {
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.4,
			Damage = { Impact = 17, Puncture = 17, Slash = 136 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "DakraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/PrimeCronusLongSword",
		Introduced = "10.0",
		Link = "Dakra Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Dakra Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.6 
	},
	Dargyn = {
		Attack1 = {
			Damage = { Impact = 150, Puncture = 150, Slash = 150 },
			FireRate = 9.03,
			ShotSpeed = 300,
			ShotType = "Projectile" 
		},
		Class = "Unique",
		Image = "GrnSkiffMissile.png",
		Introduced = "22.12",
		Link = "Dargyn",
		Magazine = 75,
		MaxAmmo = math.huge,
		Name = "Dargyn",
		Reload = 1.8,
		ReloadDelay = 0,
		ReloadRate = 41.7,
		ReloadStyle = "Regenerate",
		Slot = "Vehicle",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Dargyn Pilot" } 
	},
	["Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Puncture = 58, Radiation = 60, Slash = 36 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 308,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "DarkDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/DarkDagger",
		Introduced = "5.0",
		Link = "Dark Dagger",
		Mastery = 2,
		MeleeRange = 1.75,
		Name = "Dark Dagger",
		SlamAttack = 308,
		SlamRadialDmg = 154,
		SlamRadius = 5,
		SlideAttack = 308,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	["Dark Split-Sword (Dual Swords)"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Puncture = 56, Radiation = 32, Slash = 28 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 464,
		HeavyRadialDmg = 464,
		HeavySlamAttack = 464,
		HeavySlamRadius = 9,
		Image = "DarkSplitSwordDualIcon.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.4,
		Name = "Dark Split-Sword (Dual Swords)",
		Polarities = { "V" },
		SlamAttack = 232,
		SlamRadialDmg = 116,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 232,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dark Split-Sword (Heavy Blade)"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Puncture = 78, Radiation = 100, Slash = 52 },
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DarkSwordDaggerHybrid.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Dark Split-Sword (Heavy Blade)",
		Polarities = { "V" },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Dark Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Puncture = 120, Radiation = 80, Slash = 60 },
			FireRate = 0.833,
			StatusChance = 0.4 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1300,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 8,
		Image = "DarkSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkLongSword",
		Introduced = "5.0",
		Link = "Dark Sword",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dark Sword",
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Deconstructor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "SentinelGlaiveWeapon.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentGlaiveWeapon",
		Introduced = "12.5",
		Link = "Deconstructor",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deconstructor",
		Reload = 3,
		Slot = "Robotic",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Deconstructor Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 75 },
			FireRate = 1.33,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 75 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 75 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "DeconstructorPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DeconstructorPrime/PrimeHeliosGlaiveWeapon",
		Introduced = "19.11.5",
		Link = "Deconstructor Prime",
		Magazine = 6,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Deconstructor Prime",
		Reload = 3,
		Slot = "Robotic",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Dehtat = {
		Attack1 = {
			AttackName = "Dehtat Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Rapier / Polearm",
		Disposition = 1.2,
		Image = "ZawStrikeDehtat.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive",
		Introduced = "22",
		Link = "Dehtat",
		MeleeRange = 1,
		Name = "Dehtat",
		Slot = "Melee" 
	},
	Dera = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 },
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "CorpusEnergyRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/EnergyRifle",
		Introduced = "8.0",
		Link = "Dera",
		Magazine = 45,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Dera",
		Reload = 1.8,
		Slot = "Primary",
		Trigger = "Auto",
		Users = { "Crewman", "Corrupted Lancer", "Ranger" } 
	},
	["Dera Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 },
			FireRate = 11.25,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "DeraVandal.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/DeraVandal",
		Introduced = "16.5",
		Link = "Dera Vandal",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dera Vandal",
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Auto" 
	},
	["Desert Wind"] = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 250 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		FollowThrough = 1,
		HeavyAttack = 3750,
		HeavyRadialDmg = 100,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Desert Wind.png",
		InternalName = "/Lotus/Powersuits/Pacifist/PacifistFist",
		Introduced = "24.2",
		Link = "Desert Wind",
		MeleeRange = 1.2,
		Name = "Desert Wind",
		Polarities = { "V", "V", "D" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 8,
		SlideAttack = 750,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Baruuk" },
		WindUp = 0.5 
	},
	Despair = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Despair.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai",
		Introduced = "8.0",
		Link = "Despair",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Despair",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Stalker" },
		Trigger = "Auto",
		Users = { "Stalker" } 
	},
	Destreza = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 711,
		HeavyRadialDmg = 553,
		HeavySlamAttack = 553,
		HeavySlamRadius = 7,
		Image = "Destreza.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnoRapier/TnoRapier",
		Introduced = "18.3",
		Link = "Destreza",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Destreza",
		Polarities = { "V" },
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadius = 6,
		SlideAttack = 158,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Violence" },
		WindUp = 0.5 
	},
	["Destreza Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.14,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 765,
		HeavyRadialDmg = 595,
		HeavySlamAttack = 595,
		HeavySlamRadius = 7,
		Image = "DestrezaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PRapier/DestrezaPrime",
		Introduced = "23.0.3",
		Link = "Destreza Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Destreza Prime",
		Polarities = { "V", "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	["Deth Machine Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 },
			FireRate = 8.3,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DESentinelDethMachineRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DethMachineRifle",
		Introduced = "8.0",
		Link = "Deth Machine Rifle",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Deth Machine Rifle Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DMR_Prime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeDethMachineRifle",
		Introduced = "25.8",
		Link = "Deth Machine Rifle Prime",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle Prime",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Detron = {
		Accuracy = 7.1,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "DECorpusHandCannon.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusHandShotgun/CorpusHandCannon",
		Introduced = "11.5.5",
		Link = "Detron",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Detron",
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Detron Crewman", "Scrambus", "Comba", "Pelna Cade", "Jad Teran" } 
	},
	["Dex Dakra"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 },
			FireRate = 0.883,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 568,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 9,
		Image = "DexDakra.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DexTheSecond/DexTheSecond",
		Introduced = "16.1.2",
		Link = "Dex Dakra",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Dex Dakra",
		Polarities = { "Bar" },
		SlamAttack = 284,
		SlamRadialDmg = 142,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 284,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dex Furis"] = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.39,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "DexFuris.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/DexFuris/DexFuris",
		Introduced = "12.6",
		Link = "Dex Furis",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Dex Furis",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dex Pixia"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 16, Slash = 128 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWDexPixia.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightPistols",
		Introduced = "23.0",
		Link = "Dex Pixia",
		Magazine = 60,
		MaxAmmo = math.huge,
		Name = "Dex Pixia",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.3,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Titania", "Titania Prime" } 
	},
	["Dex Sybaris"] = {
		Accuracy = 28.6,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.09,
			BurstFireRate = 3.33,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Sybaris",
		Image = "DexSybaris.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DexTheThird/DexTheThird",
		Introduced = "18.6.2",
		Link = "Dex Sybaris",
		Magazine = 14,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dex Sybaris",
		Reload = 1.5,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Dissic Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Dissic Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.37 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Diwata = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 150, Slash = 20 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 0.7,
		HeavyAttack = 200,
		HeavyRadialDmg = 200,
		HeavySlamAttack = 200,
		HeavySlamRadius = 0,
		Image = "EWDiwata.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightSword",
		Introduced = "23.0",
		Link = "Diwata",
		MeleeRange = 2.5,
		Name = "Diwata",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 200,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 429,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Titania", "Titania Prime" },
		WindUp = 0 
	},
	Dokrahm = {
		Attack1 = {
			AttackName = "Dokrahm Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Zaw Scythe / Heavy Blade",
		Disposition = 0.75,
		Image = "ZawStrikeDokrahm.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven",
		Introduced = "22.18",
		Link = "Dokrahm",
		MeleeRange = 1,
		Name = "Dokrahm",
		Slot = "Melee" 
	},
	["Dragon Nikana"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 },
			FireRate = 1,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "DragonNikana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/LowKatana",
		Introduced = "13.0",
		Link = "Dragon Nikana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dragon Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 376,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Drakgoon = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 8, Slash = 24 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.063 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 7, Slash = 56 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 2,
			ShotSpeed = 160,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Drakgoon",
		Image = "GrineerFlakCannon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerFlakCannon/FlakCannon",
		Introduced = "11.6",
		Link = "Drakgoon",
		Magazine = 7,
		Mastery = 5,
		MaxAmmo = 120,
		Name = "Drakgoon",
		Reload = 2.3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Reth", "Kuva Heavy Gunner" } 
	},
	Dread = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Dread2.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/StalkerBow",
		Introduced = "8.0",
		Link = "Dread",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Dread",
		Polarities = { "V", "V" },
		Reload = 0.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Stalker" },
		Trigger = "Charge",
		Users = { "Stalker" } 
	},
	["Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 18.75,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "DualCorpusMinigun.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/DualCorpusMinigun",
		Introduced = "12.0",
		Link = "Dual Cestra",
		Magazine = 120,
		Mastery = 7,
		MaxAmmo = 480,
		Name = "Dual Cestra",
		Polarities = { "V" },
		Reload = 3.5,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Auto",
		Users = { "Darvo", "Jen Dro" } 
	},
	["Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 628,
		HeavyRadialDmg = 628,
		HeavySlamAttack = 628,
		HeavySlamRadius = 9,
		Image = "DualCleavers.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/DualCleaverWeapon",
		Introduced = "8.0",
		Link = "Dual Cleavers",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 314,
		SlamRadialDmg = 157,
		SlamRadius = 8,
		SlideAttack = 314,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Butcher", "Corrupted Butcher" },
		WindUp = 0.7 
	},
	["Dual Decurion"] = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 8.33,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Arch-Gun",
		Disposition = 1.3,
		Family = "Dual Decurion",
		Image = "ArchHeavyPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols",
		Introduced = "15.5",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Dual Decurion",
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Disposition = 1.25,
		Image = "ArchHeavyPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols",
		Introduced = "24.2",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Dual Decurion (Atmosphere)",
		Reload = 1.4,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dual Ether"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "DualEther.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualEtherSword",
		Introduced = "7.7.3",
		Link = "Dual Ether",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dual Ether",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dual Heat Swords"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 588,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 9,
		Image = "DualHeatSwords.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualHeatSwords",
		Introduced = "6.2",
		Link = "Dual Heat Swords",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Dual Heat Swords",
		Polarities = { "Bar" },
		SlamAttack = 294,
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 8,
		SlideAttack = 294,
		Slot = "Melee",
		StancePolarity = "Universal",
		Traits = { "Tenno" },
		Users = { "Red Veil" },
		WindUp = 0.7 
	},
	["Dual Ichor"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.16,
		FollowThrough = 0.5,
		HeavyAttack = 488,
		HeavyRadialDmg = 488,
		HeavySlamAttack = 488,
		HeavySlamRadius = 9,
		Image = "DualIchor.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon",
		Introduced = "10.0",
		Link = "Dual Ichor",
		Mastery = 6,
		MeleeRange = 2.3,
		Name = "Dual Ichor",
		Polarities = { "D" },
		SlamAttack = 244,
		SlamRadialDmg = 122,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 244,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.7 
	},
	["Dual Kamas"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 384,
		HeavyRadialDmg = 384,
		HeavySlamAttack = 384,
		HeavySlamRadius = 9,
		Image = "DualKamas.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/DualKamas",
		Introduced = "11.1",
		Link = "Dual Kamas",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Dual Kamas",
		SlamAttack = 192,
		SlamRadialDmg = 96,
		SlamRadius = 8,
		SlideAttack = 192,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dual Kamas Prime"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 32, Slash = 120 },
			FireRate = 1.17,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 640,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "DualKamasPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeDualKamas/PrimeDualKamas",
		Introduced = "17.6",
		Link = "Dual Kamas Prime",
		Mastery = 8,
		MeleeRange = 2.4,
		Name = "Dual Kamas Prime",
		Polarities = { "V" },
		SlamAttack = 320,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	["Dual Keres"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 },
			FireRate = 1.25,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Disposition = 1.1,
		Family = "Dual Keres",
		FollowThrough = 0.5,
		HeavyAttack = 460,
		HeavyRadialDmg = 460,
		HeavySlamAttack = 460,
		HeavySlamRadius = 9,
		Image = "DualKeres.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/QuillSword/QuillDualSwords",
		Introduced = "22.18",
		Link = "Dual Keres",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Dual Keres",
		SlamAttack = 230,
		SlamRadialDmg = 115,
		SlamRadius = 8,
		SlideAttack = 230,
		Slot = "Melee",
		StancePolarity = "Naramon",
		WindUp = 0.7 
	},
	["Dual Raza"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 11, Puncture = 33, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 440,
		HeavyRadialDmg = 440,
		HeavySlamAttack = 440,
		HeavySlamRadius = 9,
		Image = "DualRaza.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Soma/SomaDualKamas",
		Introduced = "16.3",
		Link = "Dual Raza",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Dual Raza",
		SlamAttack = 220,
		SlamRadialDmg = 110,
		SlamRadius = 8,
		SlideAttack = 220,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Rhino Specter" },
		WindUp = 0.7 
	},
	["Dual Skana"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.5,
		HeavyAttack = 480,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "DualSkana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualShortSword",
		Introduced = "Vanilla",
		Link = "Dual Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Dual Skana",
		SlamAttack = 240,
		SlamRadialDmg = 120,
		SlamRadius = 8,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Excalibur Specter" },
		WindUp = 0.7 
	},
	["Dual Toxocyst"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 },
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "InfVomitGun.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep",
		Introduced = "18.5",
		Link = "Dual Toxocyst",
		Magazine = 12,
		Mastery = 11,
		MaxAmmo = 72,
		Name = "Dual Toxocyst",
		Polarities = { "V", "Bar" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	["Dual Zoren"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.05 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 280,
		HeavyRadialDmg = 280,
		HeavySlamAttack = 280,
		HeavySlamRadius = 9,
		Image = "DualZoren.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualAxeWeapon",
		Introduced = "6.0",
		Link = "Dual Zoren",
		Mastery = 2,
		MeleeRange = 2.3,
		Name = "Dual Zoren",
		Polarities = { "D" },
		SlamAttack = 140,
		SlamRadialDmg = 70,
		SlamRadius = 8,
		SlideAttack = 140,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Ebisu Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearB",
		Introduced = "29",
		Link = "Ebisu Spear",
		Name = "Ebisu Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto" 
	},
	Embolist = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Toxin = 35 },
			FireRate = 8,
			Range = 9,
			ShotType = "Discharge",
			StatusChance = 0.41 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Image = "InfestedPistol.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedPistol",
		Introduced = "10.0",
		Link = "Embolist",
		Magazine = 33,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Embolist",
		Polarities = { "Bar" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	Endura = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 140, Slash = 50 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 900,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Endura.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/ThreeLeaf/ThreeLeaf",
		Introduced = "20.6",
		Link = "Endura",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Endura",
		Polarities = { "V" },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 6,
		SlideAttack = 200,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Epitaph = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.36,
			CritChance = 0.48,
			CritMultiplier = 2.6,
			Damage = { Impact = 120, Puncture = 45, Slash = 135 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			PunchThrough = 2,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.04,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Uncharged Direct Hit",
			CritChance = 0.02,
			CritMultiplier = 1.2,
			Damage = { Impact = 40, Puncture = 30, Slash = 30 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Uncharged AoE",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Blast = 20 },
			Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			ForcedProcs = { "Cold" },
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.55,
		ExilusPolarity = "Naramon",
		Family = "Epitaph",
		Image = "TnWraithSidearmWeapon.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnWraitheSidearm/TnWraitheSidearmWeapon",
		Introduced = "30",
		Link = "Epitaph",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 60,
		Name = "Epitaph",
		Polarities = { "V", "V" },
		Reload = 0.6,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Trigger = "Semi / Charge" 
	},
	["Ether Daggers"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 },
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.49,
		FollowThrough = 0.8,
		HeavyAttack = 448,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 7,
		Image = "EtherDaggers.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualEtherDagger",
		Introduced = "7.7.3",
		Link = "Ether Daggers",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Ether Daggers",
		Polarities = { "D" },
		SlamAttack = 448,
		SlamRadialDmg = 224,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 448,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Nova Specter" },
		WindUp = 0.5 
	},
	["Ether Reaper"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.6,
		HeavyAttack = 1080,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 9,
		Image = "EtherScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/EtherScytheWeapon",
		Introduced = "10.0",
		Link = "Ether Reaper",
		Mastery = 4,
		MeleeRange = 2.7,
		Name = "Ether Reaper",
		Polarities = { "V" },
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Misery" },
		WindUp = 1 
	},
	["Ether Sword"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 },
			FireRate = 1,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 768,
		HeavySlamAttack = 768,
		HeavySlamRadius = 8,
		Image = "EtherSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/EtherSword",
		Introduced = "8.0",
		Link = "Ether Sword",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Ether Sword",
		SlamAttack = 576,
		SlamRadialDmg = 192,
		SlamRadialElement = "Radiation",
		SlamRadialProcs = { "Radiation", "Impact" },
		SlamRadius = 7,
		SlideAttack = 192,
		Slot = "Melee",
		StancePolarity = "Unairu",
		WindUp = 0.6 
	},
	["Euphona Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Slug",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 },
			FireRate = 1.5,
			Multishot = 1,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack2 = {
			AttackName = "Buckshot",
			CritChance = 0.02,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 },
			Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 },
			FireRate = 1.5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "EuphoraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/AllNew1hSG/AllNew1hSG",
		Introduced = "19.11.5",
		Link = "Euphona Prime",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 40,
		Name = "Euphona Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Exalted Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSword",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Blade",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur" },
		WindUp = 0.6 
	},
	["Exalted Prime Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "ExaltedPrimeBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordPrime",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Prime Blade",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur Prime" },
		WindUp = 0.6 
	},
	["Exalted Umbra Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "ExaltedUmbraBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordUmbra",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Umbra Blade",
		Polarities = { "U", "U" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur Umbra" },
		WindUp = 0.6 
	},
	["Exard Scaffold"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Exard Scaffold (Gilded)"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Exergis = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 },
			Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 },
			FireRate = 3.33,
			Multishot = 3,
			PunchThrough = 0.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Exergis.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShapeBlast/CrpShapeBlastShotgun",
		Introduced = "24.2",
		Link = "Exergis",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 47,
		Name = "Exergis",
		Polarities = { "D" },
		ReloadDelay = 0,
		Reload = 1.6,
		Slot = "Primary",
		Trigger = "Semi-Auto" 
	},
	Falcor = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 },
			FireRate = 0.833,
			StatusChance = 0.34 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 40,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.36 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 345 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.36 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 690 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.36 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			PunchThrough = 1,
			Range = 40,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.38 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 690 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 1380 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 6,
		Image = "Falcor.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGlaive/CrpGlaive",
		Introduced = "23.10",
		Link = "Falcor",
		Mastery = 8,
		MeleeRange = 1.3,
		Name = "Falcor",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Corpus" },
		WindUp = 1.2 
	},
	Fang = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.36,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 216,
		HeavyRadialDmg = 432,
		HeavySlamAttack = 432,
		HeavySlamRadius = 7,
		Image = "Fang.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualDagger",
		Introduced = "7.0",
		Link = "Fang",
		Mastery = 0,
		MeleeRange = 1.65,
		Name = "Fang",
		Polarities = { "D" },
		SlamAttack = 216,
		SlamRadialDmg = 108,
		SlamRadius = 6,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Fang Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 356,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 7,
		Image = "FangPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/FangPrimeDagger",
		Introduced = "9.0",
		Link = "Fang Prime",
		Mastery = 10,
		MeleeRange = 1.75,
		Name = "Fang Prime",
		Polarities = { "D" },
		SlamAttack = 356,
		SlamRadialDmg = 178,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 356,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.5 
	},
	Ferrox = {
		Accuracy = 16.7,
		AmmoType = "Rifle",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35, Puncture = 245, Slash = 70 },
			FireRate = 1.33,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Area Attacks",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 35, Puncture = 5, Slash = 10 },
			FireRate = 1,
			ForcedProcs = { "Knockdown" },
			Reload = 2,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.33,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Attraction Field",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Electricity = 150 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "Ferrox.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/Spears/Railgun/CorpusRailgun",
		Introduced = "19.13",
		Link = "Ferrox",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Ferrox",
		Polarities = { "V", "D" },
		Reload = 1.8,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Derim Zahn" } 
	},
	Fluctus = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Arch-Gun",
		Disposition = 1,
		Image = "ArchRocketCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow",
		Introduced = "15.7.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = math.huge,
		Name = "Fluctus",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto" 
	},
	["Fluctus (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Disposition = 0.9,
		Image = "ArchRocketCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow",
		Introduced = "24.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = 160,
		Name = "Fluctus (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto" 
	},
	["Flux Rifle"] = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 4.84, Slash = 17.16 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.55,
		ExilusPolarity = "Naramon",
		Family = "Flux Rifle",
		Image = "CorpusLaserRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserRifle",
		Introduced = "8.0",
		Link = "Flux Rifle",
		Magazine = 50,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Flux Rifle",
		Reload = 2.25,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Elite Crewman" } 
	},
	Fragor = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 30, Slash = 30 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "DEFragor.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon",
		Introduced = "5.4",
		Link = "Fragor",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Fragor",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 9,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Lieutenant Lech Kril (Brokk Skin)" },
		WindUp = 1.2 
	},
	["Fragor Prime"] = {
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2.5,
			Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 },
			FireRate = 0.8,
			StatusChance = 0.18 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "PrimeFragor.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeFragor/PrimeFragor",
		Introduced = "18.12",
		Link = "Fragor Prime",
		Mastery = 12,
		MeleeRange = 2.6,
		Name = "Fragor Prime",
		Polarities = { "V" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 1.2 
	},
	Fulmin = {
		Accuracy = 9.1,
		AmmoType = "None",
		Attack1 = {
			Accuracy = 111.1,
			AttackName = "Full Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Electricity = 25, Puncture = 8 },
			FireRate = 9.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Auto" 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Electricity = 400, Impact = 100 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 },
			FireRate = 2.17,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Image = "Fulmin.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnWispRifle/TnWispRifle",
		Introduced = "25.0",
		Link = "Fulmin",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Fulmin",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		Trigger = "Auto / Semi" 
	},
	Furax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 675,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/Fist",
		Introduced = "Vanilla",
		Link = "Furax",
		Mastery = 5,
		MeleeRange = 1.25,
		Name = "Furax",
		SlamAttack = 405,
		SlamRadialDmg = 135,
		SlamRadius = 8,
		SlideAttack = 405,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		Users = { "Powerfist" },
		WindUp = 0.6 
	},
	["Furax Wraith"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.7,
			Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 695,
		HeavyRadialDmg = 556,
		HeavySlamAttack = 556,
		HeavySlamRadius = 9,
		Image = "FuraxWraith.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/FuraxWraith",
		Introduced = "18.10",
		Link = "Furax Wraith",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Furax Wraith",
		SlamAttack = 417,
		SlamRadialDmg = 139,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 417,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		WindUp = 0.6 
	},
	Furis = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Furis",
		Image = "Furis.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/AutoPistol",
		Introduced = "Vanilla",
		Link = "Furis",
		Magazine = 35,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Fusilai = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.23,
			CritMultiplier = 1.7,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 2.83,
			IsSilent = true,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 1.5,
			Multishot = 3,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.123,
			Trigger = "Semi-Auto" 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GlassKunai.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/GlassKunai/GlassKunaiWeapon",
		Introduced = "22",
		Link = "Fusilai",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Fusilai",
		Polarities = { "V" },
		Reload = 0.8,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	Galatine = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1092,
		HeavyRadialDmg = 910,
		HeavySlamAttack = 910,
		HeavySlamRadius = 9,
		Image = "Galatine.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/GreatSword/TennoGreatSword",
		Introduced = "10.2",
		Link = "Galatine",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Galatine",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamRadialDmg = 182,
		SlamRadius = 8,
		SlideAttack = 364,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Galatine Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 7, Slash = 266 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.85,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 9,
		Image = "GalatinePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGalatine/PrimeGalatine",
		Introduced = "Hotfix: The Silver Grove 3",
		Link = "Galatine Prime",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Galatine Prime",
		Polarities = { "V", "V" },
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 8,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1.1 
	},
	Galvacord = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 945,
		HeavyRadialDmg = 735,
		HeavySlamAttack = 735,
		HeavySlamRadius = 6,
		Image = "Galvacord.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Whips/CrpShockGrip/CrpShockGripWhipWeapon",
		Introduced = "24.2",
		Link = "Galvacord",
		Mastery = 6,
		MeleeRange = 2.7,
		Name = "Galvacord",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 5,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		WindUp = 0.4 
	},
	Galvarc = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 375 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 9,
		Name = "Galvarc",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 675 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Galvarc MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 1188 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.26 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 15,
		Name = "Galvarc MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 1901 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Galvarc MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Gammacor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Magnetic = 16 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Gammacor",
		Image = "Gammacor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray",
		Introduced = "15.5",
		Link = "Gammacor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 240,
		Name = "Gammacor",
		Polarities = { "D" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Cephalon" },
		Trigger = "Held" 
	},
	["Garuda's Talons"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.8,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 7,
		Image = "GarudaMeleeClaws.png",
		InternalName = "/Lotus/Powersuits/Garuda/GarudaClaws",
		Introduced = "24.0",
		Link = "Garuda's Talons",
		MeleeRange = 2.2,
		Name = "Garuda's Talons",
		Polarities = { "V", "Bar" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 744,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Garuda" },
		WindUp = 0.6 
	},
	["Gazal Machete"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 1068,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 9,
		Image = "DjinnMachete.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete",
		Introduced = "Update: The Vacuum Within",
		Link = "Gazal Machete",
		Mastery = 5,
		MeleeRange = 2.6,
		Name = "Gazal Machete",
		Polarities = { "V" },
		SlamAttack = 534,
		SlamRadialDmg = 178,
		SlamRadius = 8,
		SlideAttack = 356,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Gaze = {
		Accuracy = 100,
		AmmoType = "Pistol",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart",
		Introduced = "24",
		Link = "Gaze",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Held" 
	},
	["Gaze (Primary)"] = {
		Accuracy = 100,
		AmmoType = "Rifle",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			Range = 3,
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		Introduced = "28",
		Link = "Gaze",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Held" 
	},
	Ghoulsaw = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 37.43, Puncture = 45.31, Slash = 114.26 },
			FireRate = 1,
			StatusChance = 0.27 
		},
		BlockAngle = 90,
		Class = "Assault Saw",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 1,
		HeavyAttack = 1182,
		HeavyRadialDmg = 197,
		HeavySlamAttack = 197,
		HeavySlamRadius = 9,
		Image = "Ghoulsaw.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnGhoulSaw/GrnGhoulSawPlayer",
		Introduced = "30.7",
		Link = "Ghoulsaw",
		Mastery = 7,
		MeleeRange = 2.15,
		Name = "Ghoulsaw",
		SlamAttack = 591,
		SlamRadialDmg = 197,
		SlamRadius = 7,
		SlideAttack = 394,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Ghoul Rictus" },
		WindUp = 1 
	},
	Glaive = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 },
			FireRate = 1,
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 },
			FireRate = 1,
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Blast = 190 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 1,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Blast = 380 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.16 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Blast = 378 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.16 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Blast = 756 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 420,
		HeavySlamAttack = 420,
		HeavySlamRadius = 6,
		Image = "Glaive.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon",
		Introduced = "7.9",
		Link = "Glaive",
		Mastery = 1,
		MeleeRange = 1.25,
		Name = "Glaive",
		Polarities = { "V", "Bar" },
		SlamAttack = 315,
		SlamRadialDmg = 105,
		SlamRadius = 5,
		SlideAttack = 210,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	["Glaive Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Range = 50,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.32 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 296 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 592 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 54, Puncture = 54, Slash = 252 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			PunchThrough = 1,
			Range = 50,
			ShotSpeed = 55,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Blast = 592 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Blast = 1184 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 656,
		HeavySlamAttack = 656,
		HeavySlamRadius = 6,
		Image = "GlaivePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/PrimeGlaive/PrimeGlaiveWeapon",
		Introduced = "11",
		Link = "Glaive Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Glaive Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 492,
		SlamRadialDmg = 164,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 328,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1.2 
	},
	Glaxion = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Cold = 26 },
			FireRate = 12,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "CrpFreezeRayRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/CrpFreezeRayRifle",
		Introduced = "14.5",
		Link = "Glaxion",
		Magazine = 80,
		Mastery = 8,
		MaxAmmo = 720,
		Name = "Glaxion",
		Reload = 2.2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Corpus Target", "Armis Ulta", "Dru Pesfor", "Rana Del", "M-W.A.M." } 
	},
	["Glaxion Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 29 },
			FireRate = 12,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "GlaxionVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/Vandal/CrpFreezeRayVandalRifle",
		Introduced = "25.0",
		Link = "Glaxion Vandal",
		Magazine = 100,
		Mastery = 12,
		MaxAmmo = 1000,
		Name = "Glaxion Vandal",
		Polarities = {  },
		Reload = 1.8,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Gorgon = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "Gorgon.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/HeavyRifle",
		Introduced = "Vanilla",
		Link = "Gorgon",
		Magazine = 90,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Gorgon",
		Reload = 4.2,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = {
			"Lieutenant Lech Kril",
			"Heavy Gunner",
			"Corrupted Heavy Gunner",
			"Manic Bombard" 
		} 
	},
	["Gorgon Wraith"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "WraithGorgon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/WraithGorgon/WraithGorgon",
		Introduced = "12.4",
		Link = "Gorgon Wraith",
		Magazine = 90,
		Mastery = 7,
		MaxAmmo = 900,
		Name = "Gorgon Wraith",
		Reload = 3,
		Slot = "Primary",
		Spool = 6,
		Traits = { "Wraith", "Grineer" },
		Trigger = "Auto-Spool" 
	},
	Grakata = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "GrineerAssaultRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/GrnAssaultRifle",
		Introduced = "7.8",
		Link = "Grakata",
		Magazine = 60,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Grakata",
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Lancer", "Hellion", "Commander", "Steel Meridian Operatives", "Vay Molta" } 
	},
	Gram = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 24, Puncture = 24, Slash = 112 },
			FireRate = 0.95,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "Gram.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword",
		Introduced = "6.2",
		Link = "Gram",
		Mastery = 2,
		MeleeRange = 2.8,
		Name = "Gram",
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Gram Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = { Impact = 60, Puncture = 15, Slash = 225 },
			FireRate = 0.8,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 1800,
		HeavyRadialDmg = 1500,
		HeavySlamAttack = 300,
		HeavySlamRadius = 9,
		Image = "GramPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGram/PrimeGram",
		Introduced = "23.9",
		Link = "Gram Prime",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Gram Prime",
		Polarities = { "V", "V" },
		SlamAttack = 900,
		SlamRadialDmg = 300,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 600,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime" },
		WindUp = 1.1 
	},
	["Granmu Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.07,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Granmu Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.07,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Grattler = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 6.25,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Grattler",
		Image = "GrnAntiAirGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun",
		Introduced = "17.0",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Grattler",
		Polarities = { "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	["Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 6.25,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Launcher",
		Disposition = 1.05,
		Image = "GrnAntiAirGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun",
		Introduced = "24.2",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 180,
		Name = "Grattler (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	Grinlok = {
		Accuracy = 44.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.5,
			Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "DEGrinlok.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/GLARifle",
		Introduced = "12.1",
		Link = "Grinlok",
		Magazine = 9,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = {
			"Nightwatch Lancer",
			"Kuva Elite Lancer",
			"Tusk Elite Lancer" 
		} 
	},
	Guandao = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 },
			FireRate = 0.833,
			StatusChance = 0.04 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1212,
		HeavyRadialDmg = 1010,
		HeavySlamAttack = 1010,
		HeavySlamRadius = 8,
		Image = "Guandao.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnGuandaoPolearm/TnGuandaoPolearmWeapon",
		Introduced = "21.1",
		Link = "Guandao",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Guandao",
		Polarities = { "D", "V" },
		SlamAttack = 606,
		SlamRadialDmg = 202,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 404,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	["Guandao Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 60, Puncture = 12, Slash = 168 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 6,
		Conclave = false,
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 9,
		Image = "GuandaoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimeGuandao/PrimeGuandaoWeapon",
		Introduced = "29.3",
		Link = "Guandao Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Guandao Prime",
		Polarities = { "D", "V", "V" },
		SlamAttack = 480,
		SlamElement = "Impact",
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Prime" },
		WindUp = 0.9 
	},
	Gunsen = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 640,
		HeavyRadialDmg = 160,
		HeavySlamAttack = 160,
		HeavySlamRadius = 6,
		Image = "Gunsen.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/WarfanWeapon",
		Introduced = "22",
		Link = "Gunsen",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Gunsen",
		Polarities = { "V" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 160,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Halikar = {
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 },
			FireRate = 1.17,
			StatusChance = 0.29 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Blast = 450 },
			Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.17,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Blast = 450 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 447 },
			Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 894 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 6,
		Image = "Halikar.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/GrnBoomerang",
		Introduced = "15.0",
		Link = "Halikar",
		Mastery = 7,
		MeleeRange = 1.2,
		Name = "Halikar",
		Polarities = { "V", "Bar" },
		SlamAttack = 447,
		SlamElement = "Magnetic",
		SlamRadialDmg = 149,
		SlamRadius = 5,
		SlideAttack = 298,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Grineer" },
		WindUp = 1.2 
	},
	["Halikar Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 },
			FireRate = 1.17,
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.39 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 329 },
			Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.17,
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.39 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 658 },
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.39 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.41 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Blast = 657 },
			Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.41 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Blast = 1314 },
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.41 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Halikar",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 6,
		Image = "HalikarWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/HalikarWraithWeapon",
		Introduced = "29.10.10",
		Link = "Halikar Wraith",
		Mastery = 13,
		MeleeRange = 1.2,
		Name = "Halikar Wraith",
		Polarities = { "V", "Bar", "V" },
		SlamAttack = 675,
		SlamElement = "Magnetic",
		SlamRadialDmg = 225,
		SlamRadius = 5,
		SlideAttack = 450,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Tradable = true,
		Traits = { "Grineer", "Wraith", "Baro" },
		WindUp = 1.2 
	},
	Harpak = {
		Attack1 = {
			Accuracy = 18.2,
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.2,
			CritMultiplier = 2.3,
			Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Harpoon",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 40, Puncture = 50, Slash = 10 },
			FireRate = 1.5,
			ForcedProcs = { "Puncture" },
			Range = 40,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.55,
		ExilusPolarity = "Madurai",
		Image = "GrnHarpoonGun.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnHarpoonGun/GrnHarpoonGun",
		Introduced = "17.0",
		Link = "Harpak",
		Magazine = 45,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Harpak",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst",
		Users = { "Drekar Elite Lancer", "Draga" } 
	},
	Hate = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "Hate.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon",
		Introduced = "8.0",
		Link = "Hate",
		Mastery = 8,
		MeleeRange = 2.8,
		Name = "Hate",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 8,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Stalker" },
		Users = { "Stalker" },
		WindUp = 1 
	},
	["Heat Dagger"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 },
			FireRate = 0.75,
			StatusChance = 0.14 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.9,
		HeavyAttack = 416,
		HeavyRadialDmg = 832,
		HeavySlamAttack = 832,
		HeavySlamRadius = 6,
		Image = "HeatDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/Dagger",
		Introduced = "5.0",
		Link = "Heat Dagger",
		Mastery = 3,
		MeleeRange = 1.75,
		Name = "Heat Dagger",
		Polarities = { "Bar" },
		SlamAttack = 416,
		SlamElement = "Heat",
		SlamRadialDmg = 208,
		SlamRadialProcs = { "Heat" },
		SlamRadius = 5,
		SlideAttack = 416,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Malice" },
		WindUp = 0.4 
	},
	["Heat Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 735,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 8,
		Image = "HeatSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/HeatSword/HeatLongSword",
		Introduced = "5.0",
		Link = "Heat Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Heat Sword",
		Polarities = { "Bar" },
		SlamAttack = 441,
		SlamElement = "Heat",
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 7,
		SlideAttack = 147,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Volt Specter", "Ember Specter" },
		WindUp = 0.6 
	},
	Hek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 },
			Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "Hek.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/QuadShotgun",
		Introduced = "5.2",
		Link = "Hek",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 120,
		Name = "Hek",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Vem Tabook", "Dhurnam", "Kuva Trooper" } 
	},
	Heliocor = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2,
			Damage = { Impact = 238, Puncture = 28, Slash = 14 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CephHammer.png",
		InternalName = "/Lotus/Weapons/Cephalon/Melee/Hammer/CephHammerWeapon",
		Introduced = "Update: Specters of the Rail 1",
		Link = "Heliocor",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Heliocor",
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 9,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Cephalon Simaris" },
		WindUp = 1.2 
	},
	Helstrum = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Normal Attack",
			BurstCount = 4,
			BurstDelay = 0.1,
			BurstFireRate = 0.25,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Puncture = 4.5 },
			FireRate = 0.91,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Burst" 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Heat = 3.5, Impact = 3 },
			FireRate = 0.91,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		Image = "Helstrum.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/SwarmerWeapon",
		Introduced = "28",
		Link = "Helstrum",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Helstrum",
		Polarities = {  },
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Burst" 
	},
	Hema = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Viral = 47 },
			FireRate = 6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "InfestedBurstRifle.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfWFAccompanyingPri/InfestedBurstRifle",
		Introduced = "19.5",
		Link = "Hema",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = math.huge,
		Name = "Hema",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Burst" 
	},
	Hikou = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 },
			FireRate = 6.67,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "Hikou.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/TennoStars",
		Introduced = "9.0",
		Link = "Hikou",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Hikou",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Mag Specter" } 
	},
	["Hikou Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 },
			FireRate = 5.83,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "PrimeHikou.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeThrowingStar/PrimeHikou",
		Introduced = "14.8",
		Link = "Hikou Prime",
		Magazine = 26,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Hikou Prime",
		Polarities = { "V", "V" },
		Reload = 0.5,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Auto" 
	},
	Hind = {
		Attack1 = {
			Accuracy = 33.33,
			AttackName = "Burst Mode",
			BurstCount = 5,
			BurstDelay = 0.12,
			BurstFireRate = 5,
			CritChance = 0.07,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.25,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 12, Puncture = 12, Slash = 36 },
			FireRate = 2.5,
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.42,
		ExilusPolarity = "Naramon",
		Image = "Hind.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/BurstRifle/GrnBurstRifle",
		Introduced = "9.6",
		Link = "Hind",
		Magazine = 65,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Hind",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst / Semi",
		Users = {
			"Elite Lancer",
			"Dok Thul",
			"Tusk Lancer",
			"Aerial Commander",
			"Plains Commander" 
		} 
	},
	Hirudo = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.9,
		HeavyAttack = 845,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 8,
		Image = "Hirudo.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfWFAccompanyingSparring/InfestedKogake",
		Introduced = "19.5",
		Link = "Hirudo",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Hirudo",
		Polarities = { "V" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Hystrix = {
		Accuracy = 14.3,
		Attack1 = {
			AttackName = "Poison Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
			FireRate = 7,
			ForcedProcs = { "Toxin" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Ice Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
			FireRate = 7,
			ForcedProcs = { "Cold" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Fire Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
			FireRate = 7,
			ForcedProcs = { "Heat" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack4 = {
			AttackName = "Electric Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
			FireRate = 7,
			ForcedProcs = { "Electricity" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "Hystrix.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/QuillDartgun/QuillDartGunWeapon",
		Introduced = "22.18",
		Link = "Hystrix",
		Magazine = 16,
		Mastery = 7,
		MaxAmmo = 320,
		Name = "Hystrix",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Ignis = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Heat = 33 },
			FireRate = 8,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Ignis",
		Image = "GrineerFlameThrower.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrower",
		Introduced = "8.0",
		Link = "Ignis",
		Magazine = 150,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Ignis",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Held",
		Users = { "Scorch", "Hyekka Master", "Zura" } 
	},
	["Ignis Wraith"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Heat = 35 },
			FireRate = 8,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Family = "Ignis",
		Image = "IgnisWraith.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrowerWraith",
		Introduced = "19.12",
		Link = "Ignis Wraith",
		Magazine = 200,
		Mastery = 9,
		MaxAmmo = 800,
		Name = "Ignis Wraith",
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Wraith", "Grineer" },
		Trigger = "Held" 
	},
	Imperator = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 16.7,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Imperator",
		Image = "ArchwingMachinegun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun",
		Introduced = "15.0",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Imperator",
		Polarities = { "V" },
		Reload = 5.25,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Imperator (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 16.7,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Disposition = 0.85,
		Image = "ArchwingMachinegun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun",
		Introduced = "24.2",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = 800,
		Name = "Imperator (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Imperator Vandal"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 25,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Disposition = 0.9,
		Family = "Imperator",
		Image = "ImperatorVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal",
		Introduced = "15.8",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = math.huge,
		Name = "Imperator Vandal",
		Polarities = { "V" },
		Reload = 4.25,
		ReloadDelay = 0.15,
		ReloadDelayEmpty = 0.25,
		ReloadRate = 75,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	["Imperator Vandal (Atmosphere)"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Disposition = 0.85,
		Image = "ImperatorVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal",
		Introduced = "24.2",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = 1200,
		Name = "Imperator Vandal (Atmosphere)",
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	["Iron Staff"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 170, Slash = 80 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 65,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "EWIronStaff.png",
		InternalName = "/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff",
		Introduced = "23.0",
		Link = "Iron Staff",
		MeleeRange = 3.5,
		Name = "Iron Staff",
		Polarities = { "V", "Bar", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 250,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Wukong", "Wukong Prime" },
		WindUp = 0.5 
	},
	Ironbride = {
		Attack1 = {
			CritChance = 0.45,
			CritMultiplier = 3,
			Damage = { Impact = 45, Puncture = 45, Slash = 210 },
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.7,
		HeavyAttack = 1500,
		HeavyRadialDmg = 300,
		HeavySlamAttack = 300,
		HeavySlamRadius = 12,
		Image = "Ironbride.png",
		InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/AbilitySword/NechroTechSwordWeapon",
		Introduced = "29.5",
		Link = "Ironbride",
		MeleeRange = 3,
		Name = "Ironbride",
		Polarities = { "D" },
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 10,
		SlideAttack = 600,
		Slot = "Arch-Melee",
		Traits = { "Entrati" },
		Users = { "Bonewidow" },
		WindUp = 0.7 
	},
	["Jat Kittag"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 160, Puncture = 30, Slash = 10 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "GrnJetPwrPolearm.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerJetPoweredPolearm/GrineerJetPolearm",
		Introduced = "12.0",
		Link = "Jat Kittag",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Jat Kittag",
		Polarities = { "V", "Bar" },
		SlamAttack = 600,
		SlamElement = "Blast",
		SlamRadialDmg = 200,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Bailiff", "Vay Molta" },
		WindUp = 1.2 
	},
	["Jat Kusar"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 872,
		HeavyRadialDmg = 872,
		HeavySlamAttack = 872,
		HeavySlamRadius = 8,
		Image = "JatKusar.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKusarigama/GrnKusarigamaWeapon",
		Introduced = "21.2",
		Link = "Jat Kusar",
		Mastery = 11,
		MeleeRange = 2.4,
		Name = "Jat Kusar",
		Polarities = { "V", "V" },
		SlamAttack = 654,
		SlamRadialDmg = 218,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 218,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Javlok = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.3,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 160 },
			FireRate = 3.33,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 120 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 3.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Uncharged Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 45, Puncture = 75, Slash = 30 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "Uncharged Spear Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Stagger" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Attack5 = {
			Accuracy = 16.7,
			AttackName = "Charged Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 45, Puncture = 75, Slash = 30 },
			FireRate = 1,
			ForcedProcs = { "Impact", "Knockdown" },
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack6 = {
			AttackName = "Charged Spear Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact", "Stagger" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnFlameSpear.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear",
		Introduced = "19.4",
		Link = "Javlok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 300,
		Name = "Javlok",
		Polarities = { "V", "V" },
		Reload = 1.9,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer" },
		Trigger = "Auto Charge" 
	},
	["Jaw Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 6, Puncture = 24, Slash = 90 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "JawSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/JawSword/JawLongSword",
		Introduced = "5.0",
		Link = "Jaw Sword",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Jaw Sword",
		Polarities = { "V" },
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 120,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Kama = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.47,
		FollowThrough = 0.7,
		HeavyAttack = 540,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Kama.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/SingleKama",
		Introduced = "10.0",
		Link = "Kama",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Kama",
		Polarities = { "V", "V" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 180,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Karak = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "GrineerM16Rifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/GrineerM16Rifle",
		Introduced = "11.5",
		Link = "Karak",
		Magazine = 30,
		Mastery = 1,
		MaxAmmo = 540,
		Name = "Karak",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Frontier Elite Lancer" } 
	},
	["Karak Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.28,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "KarakWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/KarakWraith",
		Introduced = "16.5",
		Link = "Karak Wraith",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Karak Wraith",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Wraith", "Invasion Reward", "Grineer" },
		Trigger = "Auto",
		Users = { "Nightwatch Lancer" } 
	},
	Karyst = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 },
			FireRate = 0.75,
			StatusChance = 0.26 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 546,
		HeavyRadialDmg = 1092,
		HeavySlamAttack = 1092,
		HeavySlamRadius = 6,
		Image = "Karyst.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger",
		Introduced = "14.2",
		Link = "Karyst",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Karyst",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamElement = "Toxin",
		SlamRadialDmg = 273,
		SlamRadius = 5,
		SlideAttack = 546,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Saryn Specter" },
		WindUp = 0.4 
	},
	["Karyst Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.05,
		Family = "Karyst",
		FollowThrough = 0.9,
		HeavyAttack = 688,
		HeavyRadialDmg = 1376,
		HeavySlamAttack = 1376,
		HeavySlamRadius = 8,
		Image = "KarystPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKaryst/PrimeKrisDagger",
		Introduced = "28.2",
		Link = "Karyst Prime",
		Mastery = 12,
		MeleeRange = 2.2,
		Name = "Karyst Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 688,
		SlamRadialDmg = 344,
		SlamRadius = 5,
		SlideAttack = 688,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 0.4 
	},
	Kaszas = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Image = "ArchScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchScythe/ArchScythe",
		Introduced = "17.5",
		Link = "Kaszas",
		Mastery = 4,
		MeleeRange = 142.5,
		Name = "Kaszas",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Keratinos = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 },
			FireRate = 0.917,
			StatusChance = 0.29 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Keratinos",
		FollowThrough = 0.8,
		HeavyAttack = 1708,
		HeavyRadialDmg = 976,
		HeavySlamAttack = 976,
		HeavySlamRadius = 7,
		Image = "Keratinos.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfTransformClaw/InfTransformClawsWeapon",
		Introduced = "29",
		Link = "Keratinos",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Keratinos",
		Polarities = {  },
		SlamAttack = 732,
		SlamRadialDmg = 244,
		SlamRadialElement = "Viral",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 732,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.8 
	},
	Kesheg = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.5,
			Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 },
			FireRate = 0.833,
			StatusChance = 0.23 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamAttack = 1205,
		HeavySlamRadius = 8,
		Image = "Kesheg.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd",
		Introduced = "19.0",
		Link = "Kesheg",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Kesheg",
		Polarities = { "V" },
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadius = 7,
		SlideAttack = 482,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Kuva Guardian" },
		WindUp = 0.9 
	},
	Kestrel = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 },
			FireRate = 1.08,
			ForcedProcs = { "Ragdoll" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.12 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Blast = 126 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.08,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Blast = 252 },
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			FireRate = 1.08,
			ForcedProcs = { "Impact" },
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 },
			FireRate = 0.833,
			ForcedProcs = { "Ragdoll" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Blast = 252 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Blast = 504 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 336,
		HeavySlamAttack = 336,
		HeavySlamRadius = 6,
		Image = "Kestrel.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/Boomerang/BoomerangWeapon",
		Introduced = "8.1",
		Link = "Kestrel",
		Mastery = 0,
		MeleeRange = 1.2,
		Name = "Kestrel",
		Polarities = { "V", "Bar" },
		SlamAttack = 252,
		SlamRadialDmg = 84,
		SlamRadius = 5,
		SlideAttack = 168,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	["Klamora Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klamora Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klebrik Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 1.1,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klebrik Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.14 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Knell = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 63, Puncture = 69, Slash = 18 },
			FireRate = 4,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Pistol",
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Knell",
		Image = "PriestPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnPriestPistolScope/TnPriestPistolWeapon",
		Introduced = "21.0",
		Link = "Knell",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 10,
		Name = "Knell",
		Reload = 2,
		Slot = "Secondary",
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Knell Prime"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Impact = 75.6, Puncture = 82.8, Slash = 21.6 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Knell",
		Image = "KnellPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeKnell/PrimeKnellWeapon",
		Introduced = "31",
		Link = "Knell Prime",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 10,
		Name = "Knell Prime",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Knux = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Class = "Arch-Melee",
		Image = "GrnArchHand.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/GrnArchHand/GrnArchHandWeapon",
		Introduced = "17.2",
		Link = "Knux",
		Mastery = 7,
		MeleeRange = 142.5,
		Name = "Knux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Grineer" },
		Users = { "Tyl Regor" } 
	},
	Kogake = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.46,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 120,
		HeavySlamAttack = 120,
		HeavySlamRadius = 8,
		Image = "Kogake.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/BrassKnuckles/BrassKnuckles",
		Introduced = "8.2",
		Link = "Kogake",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Kogake",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Kogake Prime"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 },
			FireRate = 0.917,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 2904,
		HeavyRadialDmg = 968,
		HeavySlamAttack = 968,
		HeavySlamRadius = 8,
		Image = "KogakePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeKogake/KogakePrimeKnuckles",
		Introduced = "22.7",
		Link = "Kogake Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Kogake Prime",
		Polarities = { "V", "V", "V" },
		SlamAttack = 726,
		SlamRadialDmg = 242,
		SlamRadius = 7,
		SlideAttack = 484,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Kohm = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 0.734,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.75 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 3.67,
			Multishot = 12,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.0625 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "GrineerSparkGun.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnSpark/GrnSparkRifle",
		Introduced = "15.6",
		Link = "Kohm",
		Magazine = 245,
		Mastery = 5,
		MaxAmmo = 960,
		Name = "Kohm",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		Spool = 5,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = { "Kuva Lancer" } 
	},
	Kohmak = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 1,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Attack2 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "GrnWindUpPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnKohmPistol/GrnKohmPistol",
		Introduced = "16.0",
		Link = "Kohmak",
		Magazine = 40,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Kohmak",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = { "Tusk Heavy Gunner" } 
	},
	Komorex = {
		Attack1 = {
			Accuracy = 20,
			AttackName = "Unzoomed",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 6,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "2x Zoom",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 6,
			PunchThrough = 2,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "3.5x Zoom Mode",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 },
			FireRate = 1.5,
			StatusChance = 0.35 
		},
		Attack4 = {
			AttackName = "3.5x Zoom Radial Attack",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Viral = 66 },
			Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.5,
			Range = 3.5,
			StatusChance = 0.35 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "Komorex.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentAmlgSniper/CrpSentAmlgSniper",
		Introduced = "25.0",
		Link = "Komorex",
		Magazine = 20,
		Mastery = 8,
		MaxAmmo = 40,
		Name = "Komorex",
		Polarities = {  },
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 5,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Users = { "Amalgam Heqet" },
		Zoom = {
			"2x Zoom (-50% Recoil, +2m Punch Through)",
			"3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" 
		} 
	},
	Kompressa = {
		Accuracy = 3.8,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 2 },
			FireRate = 3.33,
			Multishot = 4,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 42 },
			ExplosionDelay = "0.6 - 0.8",
			Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.33,
			Multishot = 4,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "Kompressa.webp",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnYareliPistol/TnYareliPistolWeapon",
		Introduced = "30.5",
		Link = "Kompressa",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 144,
		Name = "Kompressa",
		Polarities = { "D" },
		Reload = 1.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Korrudo = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.5,
			Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 },
			FireRate = 0.833,
			StatusChance = 0.09 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Korrudo",
		FollowThrough = 0.9,
		HeavyAttack = 2065,
		HeavyRadialDmg = 772,
		HeavySlamAttack = 772,
		HeavySlamRadius = 8,
		Image = "Korrudo.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnSparring/GrnSpiderSparring/GrnSpiderSparring",
		Introduced = "24.6",
		Link = "Korrudo",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Korrudo",
		SlamAttack = 579,
		SlamRadialDmg = 193,
		SlamRadius = 7,
		SlideAttack = 386,
		Slot = "Melee",
		StancePolarity = "Naramon",
		WindUp = 0.5 
	},
	Korumm = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 52, Puncture = 104, Slash = 104 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 8,
		Image = "Korumm.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/Trident/ArchonTridentPlayerWep",
		Introduced = "31",
		Link = "Korumm",
		Mastery = 13,
		MeleeRange = 2.9,
		Name = "Korumm",
		Polarities = { "V" },
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 7,
		SlideAttack = 520,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Sentient" },
		Users = { "Archon Boreal" },
		WindUp = 0.9 
	},
	Kraken = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.05,
			BurstFireRate = 2.833,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 },
			FireRate = 4.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		BurstCount = 2,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.53,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "Kraken.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnHeavyPistol",
		Introduced = "6.3",
		Link = "Kraken",
		Magazine = 14,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Kraken",
		Reload = 2.45,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Burst",
		Users = { "Seeker", "Dargyn Pilot" } 
	},
	Kreska = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.35,
		Family = "Kreska",
		FollowThrough = 0.7,
		HeavyAttack = 1140,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 9,
		Image = "Kreska.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpVenusHatchet/CrpVenusHatchet",
		Introduced = "24",
		Link = "Kreska",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Kreska",
		Polarities = { "V" },
		SlamAttack = 570,
		SlamRadialDmg = 190,
		SlamRadius = 8,
		SlideAttack = 380,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Users = { "Terra Trencher" },
		WindUp = 0.7 
	},
	Krohkur = {
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2.3,
			Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Krohkur",
		FollowThrough = 0.6,
		HeavyAttack = 1085,
		HeavyRadialDmg = 868,
		HeavySlamAttack = 868,
		HeavySlamRadius = 8,
		Image = "Krohkur.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/GrnEgyptSwdWeapon",
		Introduced = "22",
		Link = "Krohkur",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Krohkur",
		SlamAttack = 651,
		SlamRadialDmg = 217,
		SlamRadius = 7,
		SlideAttack = 217,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		WindUp = 0.6 
	},
	Kronen = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 13, Puncture = 13, Slash = 104 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 520,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 9,
		Image = "Kronen.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinner/TennoTonfa",
		Introduced = "14.5",
		Link = "Kronen",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Kronen",
		SlamAttack = 260,
		SlamRadialDmg = 130,
		SlamRadius = 8,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Kronen Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 848,
		HeavyRadialDmg = 848,
		HeavySlamAttack = 848,
		HeavySlamRadius = 9,
		Image = "KronenPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinnerPrime/TonfaContestWinnerPrimeWeapon",
		Introduced = "22.16.4",
		Link = "Kronen Prime",
		Mastery = 13,
		MeleeRange = 2.5,
		Name = "Kronen Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 424,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 424,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	Kronsh = {
		Attack1 = {
			AttackName = "Kronsh Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 163.8, Puncture = 70.2 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Polearm",
		Disposition = 1.3,
		Image = "ZawStrikeKronsh.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix",
		Introduced = "22",
		Link = "Kronsh",
		MeleeRange = 1,
		Name = "Kronsh",
		Slot = "Melee" 
	},
	Kulstar = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 200 },
			FireRate = 2,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Blast = 300 },
			Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.9,
			ShotType = "AoE",
			StatusChance = 0.19 
		},
		Attack3 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 75 },
			FireRate = 2,
			Multishot = 3,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Attack4 = {
			AttackName = "Cluster Bomb Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Blast = 90 },
			Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.9,
			ShotType = "AoE",
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnTorpedoPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnTorpedoPistol/GrnTorpedoPistol",
		Introduced = "17.0",
		Link = "Kulstar",
		Magazine = 3,
		Mastery = 5,
		MaxAmmo = 15,
		Name = "Kulstar",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Darek Draga" } 
	},
	Kunai = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Image = "Kunai2.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai",
		Introduced = "8.0",
		Link = "Kunai",
		Magazine = 10,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Nova Specter" } 
	},
	["Kuva Ayanga"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			Falloff = { EndRange = 2400, StartRange = 1200 },
			FireRate = 4.58,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.58,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Arch-Gun",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Kuva Ayanga",
		Reload = 1.2,
		ReloadDelay = 0.7,
		ReloadRate = 66,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Ayanga (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			FireRate = 4.58,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Launcher",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = 165,
		Name = "Kuva Ayanga (Atmosphere)",
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Brakk"] = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2,
			Damage = { Impact = 5.85, MinProgenitorBonus = 3.25, Puncture = 3.25, Slash = 3.9 },
			Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 },
			FireRate = 5.83,
			Multishot = 10,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.111 
		},
		Class = "Shotgun Sidearm",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "KuvaBrakk.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Brakk",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 221,
		Name = "Kuva Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Bramma"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 187, MinProgenitorBonus = 46.75 },
			FireRate = 1,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 839, MinProgenitorBonus = 209.75 },
			Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 },
			FireRate = 1,
			Range = 8.3,
			ShotType = "AoE",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Cluster Bomb Contact",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 49, MinProgenitorBonus = 12.25 },
			FireRate = 1,
			Multishot = 3,
			StatusChance = 0.21,
			ShotSpeed = 30,
			ShotType = "Projectile",
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Cluster Bomb Explosion",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 57, MinProgenitorBonus = 14.25 },
			Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Multishot = 3,
			ShotType = "AoE",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Image = "Kuva_Bramma.png",
		InternalName = "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
		Introduced = "27.1",
		IsLichWeapon = true,
		Link = "Kuva Bramma",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 5,
		Name = "Kuva Bramma",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Users = { "Kuva Lich" } 
	},
	["Kuva Chakkhurr"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Impact = 260, MinProgenitorBonus = 65 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Blast = 25, MinProgenitorBonus = 26.5, Puncture = 52, Slash = 29 },
			Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 2.9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Image = "KuvaChakkhurr.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Chakkhurr",
		Magazine = 11,
		Mastery = 15,
		MaxAmmo = 55,
		Name = "Kuva Chakkhurr",
		Polarities = { "V", "V" },
		Reload = 3.3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Drakgoon"] = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 },
			FireRate = 3.33,
			Multishot = 10,
			ShotSpeed = 130,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.3,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 190,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Drakgoon",
		Image = "KuvaDrakgoon.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Drakgoon",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Kuva Drakgoon",
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Users = { "Kuva Lich" } 
	},
	["Kuva Grattler"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 5.55,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Arch-Gun",
		Disposition = 0.7,
		Family = "Grattler",
		Image = "KuvaGrattler.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Kuva Grattler",
		Polarities = { "V", "V", "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			FireRate = 5.55,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Launcher",
		Disposition = 0.7,
		Image = "KuvaGrattler.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = 320,
		Name = "Kuva Grattler (Atmosphere)",
		Polarities = { "V", "V", "V" },
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Hek"] = {
		Accuracy = 9.09,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Alt-Fire",
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 },
			FireRate = 1.17,
			Multishot = 28,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "KuvaHek.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Kuva Hek",
		Magazine = 4,
		Mastery = 15,
		MaxAmmo = 120,
		Name = "Kuva Hek",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Hind"] = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 28.6,
			AmmoCost = 3,
			AttackName = "Semi-Auto",
			CritChance = 0.37,
			CritMultiplier = 2.9,
			Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 },
			FireRate = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.21,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Burst",
			BurstCount = 5,
			BurstDelay = 0.07,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Burst" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Hind",
		Image = "KuvaHind.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind",
		Introduced = "27.1",
		IsLichWeapon = true,
		Link = "Kuva Hind",
		Magazine = 90,
		Mastery = 15,
		MaxAmmo = 540,
		Name = "Kuva Hind",
		Polarities = { "V" },
		Reload = 2.3,
		Slot = "Primary",
		Trigger = "Burst / Semi / Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Karak"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 },
			FireRate = 11.67,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Karak",
		Image = "KuvaKarak.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Karak",
		Magazine = 70,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Kuva Karak",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Kohm"] = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 0.834,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.9 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "KuvaKohm.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Kohm",
		Magazine = 209,
		Mastery = 13,
		MaxAmmo = 836,
		Name = "Kuva Kohm",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		Spool = 5,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto-Spool",
		Users = { "Kuva Lich" } 
	},
	["Kuva Kraken"] = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.03,
			BurstFireRate = 2.833,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 6.77,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.05,
			BurstFireRate = 4.167,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 16.28,
			Reload = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.29,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "KuvaKraken.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Kraken",
		Magazine = 21,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Kuva Kraken",
		Reload = 1.5,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst" 
	},
	["Kuva Nukor"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.07,
			CritMultiplier = 5,
			Damage = { MinProgenitorBonus = 5.25, Radiation = 21 },
			FireRate = 10,
			Range = 29,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Nukor",
		Image = "KuvaNukor.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor",
		Introduced = "27.1",
		IsLichWeapon = true,
		Link = "Kuva Nukor",
		Magazine = 77,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Kuva Nukor",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Held",
		Users = { "Kuva Lich" } 
	},
	["Kuva Ogris"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.47 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 },
			Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Range = 7.9,
			ShotType = "AoE",
			StatusChance = 0.47 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Ogris",
		Image = "KuvaOgris.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Ogris",
		Magazine = 3,
		Mastery = 15,
		MaxAmmo = 30,
		Name = "Kuva Ogris",
		Reload = 2.1,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Quartakk"] = {
		Accuracy = 40,
		Attack1 = {
			AttackName = "Full-Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 4.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst-Fire While Aiming",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.31,
			CritMultiplier = 2.3,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27,
			Trigger = "Burst" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Family = "Quartakk",
		Image = "KuvaQuartakk.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Quartakk",
		Magazine = 88,
		Mastery = 13,
		MaxAmmo = 840,
		Name = "Kuva Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst",
		Users = { "Kuva Lich" } 
	},
	["Kuva Seer"] = {
		Accuracy = 16,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 },
			FireRate = 2.5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 },
			Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.5,
			Range = 2.3,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "KuvaSeer.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Seer",
		Magazine = 9,
		Mastery = 15,
		MaxAmmo = 27,
		Name = "Kuva Seer",
		Reload = 2.3,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Shildeg"] = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.7,
			Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 },
			FireRate = 0.917,
			StatusChance = 0.27 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.4,
		HeavyAttack = 1537.5,
		HeavyRadialDmg = 1281.25,
		HeavySlamAttack = 1281.25,
		HeavySlamRadius = 9,
		Image = "KuvaShildeg.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Shildeg",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Kuva Shildeg",
		Polarities = { "V" },
		SlamAttack = 768.75,
		SlamRadialDmg = 256.25,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 512.5,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Users = { "Kuva Lich" },
		WindUp = 1.2 
	},
	["Kuva Tonkor"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { MinProgenitorBonus = 14.75, Puncture = 59 },
			FireRate = 3.17,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			AttackName = "Grenade Explosion",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 3.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.17 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Tonkor",
		Image = "KuvaTonkor.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Tonkor",
		Magazine = 1,
		Mastery = 13,
		MaxAmmo = 60,
		Name = "Kuva Tonkor",
		Reload = 1.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Twin Stubbas"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Image = "KuvaTwinStubbas.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba",
		Introduced = "26",
		IsLichWeapon = true,
		Link = "Kuva Twin Stubbas",
		Magazine = 114,
		Mastery = 13,
		MaxAmmo = 684,
		Name = "Kuva Twin Stubbas",
		Polarities = { "V" },
		Reload = 2.7,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Zarr"] = {
		AmmoType = "Sniper",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 50, MinProgenitorBonus = 12.5 },
			FireRate = 2.17,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack2 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 673, MinProgenitorBonus = 168.25 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 2.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Cannon Mode Cluster Bomb Contact",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, MinProgenitorBonus = 3.75 },
			FireRate = 2.17,
			Multishot = 3,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack4 = {
			AttackName = "Cannon Mode Cluster Bomb Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 50, MinProgenitorBonus = 12.5 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.17,
			Multishot = 3,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack5 = {
			Accuracy = 4.3,
			AttackName = "Barrage Mode",
			CritChance = 0.37,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 },
			Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 },
			FireRate = 2.17,
			Multishot = 10,
			PunchThrough = 1.6,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.097 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Family = "Zarr",
		Image = "KuvaZarr.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Kuva Zarr",
		Magazine = 5,
		Mastery = 15,
		MaxAmmo = 15,
		Name = "Kuva Zarr",
		Polarities = { "V", "V", "V" },
		Reload = 4.8,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	Lacera = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.45 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.31,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 864,
		HeavySlamAttack = 864,
		HeavySlamRadius = 8,
		Image = "Lacera.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/StalkerMios",
		Introduced = "18.0",
		Link = "Lacera",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Mania" },
		WindUp = 0.4 
	},
	Lacerten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Lacerten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIS",
		Introduced = "30.5",
		Link = "Lacerten",
		Magazine = 6,
		Name = "Lacerten",
		Slot = "Hound" 
	},
	Lanka = {
		Attack1 = {
			AttackName = "Uncharged Shot",
			ChargeTime = 0.33,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 200 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = math.huge,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Electricity = 525 },
			FireRate = math.huge,
			PunchThrough = 5,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "CorpusSniperRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/Railgun",
		Introduced = "8.0",
		Link = "Lanka",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Lanka",
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 6,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = {
			"Sniper Crewman",
			"The Sergeant",
			"Nullifier Crewman",
			"Corrupted Nullifier",
			"The Perrin Sequence Operatives" 
		},
		Zoom = {
			"3x (+20% Critical Chance)",
			"5x (+30% Critical Chance)",
			"8x (+50% Critical Chance)" 
		} 
	},
	["Lanzo Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "IconFishingSpear1.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpear",
		Introduced = "22.0",
		Link = "Lanzo",
		Name = "Lanzo Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	Larkspur = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack3 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Arch-Gun",
		Disposition = 0.95,
		Image = "Larkspur.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Larkspur",
		Reload = 4.5,
		ReloadDelay = 2.5,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Larkspur (Atmosphere)"] = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 100,
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack3 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Disposition = 0.95,
		Image = "Larkspur.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = 400,
		Name = "Larkspur (Atmosphere)",
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 },
			FireRate = 1.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "DESentinelLaserRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/LaserRifle",
		Introduced = "7.0",
		Link = "Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Laser Rifle",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Lato = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "Lato.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/Pistol",
		Introduced = "Vanilla",
		Link = "Lato",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Lato",
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto"
	},
	["Lato Prime"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "LatoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoPrime",
		Introduced = "5.0",
		Link = "Lato Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Lato Prime",
		Polarities = { "V", "Bar" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted", "Founder" },
		Trigger = "Semi-Auto" 
	},
	["Lato Vandal"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "DELatoVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoVandal",
		Introduced = "7.0",
		Link = "Lato Vandal",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Lato Vandal",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno", "Vandal" },
		Trigger = "Semi-Auto" 
	},
	Latron = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		Family = "Latron",
		Image = "Latron.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle",
		Introduced = "Vanilla",
		Link = "Latron",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Latron",
		Polarities = { "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Clem" } 
	},
	["Latron Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.8,
			Damage = { Impact = 9, Puncture = 72, Slash = 9 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Latron",
		Image = "DELatronPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/LatronPrime",
		Introduced = "8.0",
		Link = "Latron Prime",
		Magazine = 15,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Latron Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Latron Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.8,
			Damage = { Impact = 15, Puncture = 42, Slash = 3 },
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Latron",
		Image = "WraithLatron.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron",
		Introduced = "14.5",
		Link = "Latron Wraith",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Latron Wraith",
		Polarities = { "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Wraith", "Invasion Reward", "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Lavan Apoc MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 170.1, Slash = 72.9 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Apoc MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 289.8, Slash = 124.2 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 289.8, Slash = 124.2 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Apoc MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 463.4, Slash = 198.6 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 463.4, Slash = 198.6 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 98 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 94, Toxin = 169 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 94, Toxin = 169 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 163, Toxin = 257 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 163, Toxin = 257 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 1873 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 3184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 3184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 5094 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 5094 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = { Cold = 372, Impact = 240, Puncture = 240 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 748, Impact = 350, Puncture = 350 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 748, Impact = 350, Puncture = 350 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1237, Impact = 540, Puncture = 540 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1237, Impact = 540, Puncture = 540 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30 Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 78, Puncture = 156, Slash = 156 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 78, Puncture = 156, Slash = 156 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 32, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 27 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.065 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 81.9, Puncture = 27 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.065 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 110, Puncture = 35 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.085 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 143, Puncture = 35 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.085 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 146, Puncture = 86 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 228, Puncture = 166 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 228, Puncture = 166 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 343, Puncture = 288 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 343, Puncture = 288 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 197 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 316 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 482 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 819 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 819 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 1310 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 1310 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Lecta = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 56, Puncture = 20, Slash = 25 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 455,
		HeavyRadialDmg = 354,
		HeavySlamAttack = 353.5,
		HeavySlamRadius = 6,
		Image = "Lecta.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Whip/CorpusWhipWeapon",
		Introduced = "11.0",
		Link = "Lecta",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Lecta",
		SlamAttack = 303,
		SlamRadialDmg = 101,
		SlamRadius = 5,
		SlideAttack = 202,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Corpus" },
		Users = { "Scrambus", "Comba", "Pelna Cade", "Jad Teran" },
		WindUp = 0.4 
	},
	["Lega Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.17 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Lega Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Lenz = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Initial Burst",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Cold = 10 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Cold" },
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Bubble Collapse",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Blast = 660 },
			ExplosionDelay = 1.3,
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 1,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "Lenz.png",
		InternalName = "/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow",
		Introduced = "21.3",
		Link = "Lenz",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 6,
		Name = "Lenz",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Lesion = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		FollowThrough = 0.6,
		HeavyAttack = 1422,
		HeavyRadialDmg = 1185,
		HeavySlamAttack = 1185,
		HeavySlamRadius = 8,
		Image = "Lesion.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/TipedoStaff/InfTipedoStaff",
		Introduced = "18.5",
		Link = "Lesion",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Lesion",
		Polarities = { "V" },
		SlamAttack = 711,
		SlamRadialDmg = 237,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 474,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.9 
	},
	Lex = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "Lex.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/HeavyPistol",
		Introduced = "Vanilla",
		Link = "Lex",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Lex",
		Polarities = { "V" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Maroo" } 
	},
	["Lex Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "PrimeLex.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeLex/PrimeLex",
		Introduced = "13.0",
		Link = "Lex Prime",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Lex Prime",
		Polarities = { "V" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["MK1-Bo"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 81, Puncture = 9 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 7,
		Image = "MK1-Bo.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Bo",
		Introduced = "14.0",
		Link = "MK1-Bo",
		Mastery = 0,
		MeleeRange = 3,
		Name = "MK1-Bo",
		Polarities = { "D" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 6,
		SlideAttack = 90,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["MK1-Braton"] = {
		Accuracy = 40,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "Braton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/StartingRifle",
		Introduced = "Vanilla",
		Link = "MK1-Braton",
		Magazine = 60,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "MK1-Braton",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Furax"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "MK1-Furax.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Furax",
		Introduced = "14.0",
		Link = "MK1-Furax",
		Mastery = 0,
		MeleeRange = 1.25,
		Name = "MK1-Furax",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		WindUp = 0.6 
	},
	["MK1-Furis"] = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Furis",
		Image = "Furis.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Furis",
		Introduced = "14.0",
		Link = "MK1-Furis",
		Magazine = 35,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Kunai"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.025 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Family = "Kunai",
		Image = "Kunai2.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Kunai",
		Introduced = "14.0",
		Link = "MK1-Kunai",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Paris"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "Paris.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Paris",
		Introduced = "14.0",
		Link = "MK1-Paris",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "MK1-Paris",
		Polarities = { "Bar" },
		Reload = 0.55,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["MK1-Strun"] = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.08,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Strun",
		Image = "Strun.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Strun",
		Introduced = "14.0",
		Link = "MK1-Strun",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = 120,
		Name = "MK1-Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Machete = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 720,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "Machete.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/Machete",
		Introduced = "8.0",
		Link = "Machete",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Machete",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Scorpion" },
		WindUp = 0.7 
	},
	["Machete Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 },
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 1268,
		HeavyRadialDmg = 844,
		HeavySlamAttack = 844,
		HeavySlamRadius = 9,
		Image = "DEWraithMachete.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/WraithMacheteWeapon",
		Introduced = "10.5",
		Link = "Machete Wraith",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Machete Wraith",
		Polarities = { "V", "V" },
		SlamAttack = 633.3,
		SlamRadialDmg = 211,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 422,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Wraith", "Grineer" },
		WindUp = 0.7 
	},
	Magistar = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1260,
		HeavyRadialDmg = 1050,
		HeavySlamAttack = 1050,
		HeavySlamRadius = 10,
		Image = "PaladinMace.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon",
		Introduced = "11.5",
		Link = "Magistar",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Magistar",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 9,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	Magnus = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.53,
		ExilusPolarity = "Naramon",
		Family = "Magnus",
		Image = "TennoMagnum.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/Magnum/Magnum",
		Introduced = "11.2",
		Link = "Magnus",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Magnus",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Volt Specter", "Ember Specter" } 
	},
	["Magnus Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.8,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Family = "Magnus",
		Image = "MagnusPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeMagnus/PrimeMagnusWeapon",
		Introduced = "30.7",
		Link = "Magnus Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Magnus Prime",
		Polarities = { "V" },
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Mara Detron"] = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1371 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "MaraDetron.png",
		InternalName = "/Lotus/Weapons/VoidTrader/VTDetron",
		Introduced = "15.6.3",
		Link = "Mara Detron",
		Magazine = 8,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Mara Detron",
		Reload = 1.05,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto" 
	},
	Marelok = {
		Accuracy = 10,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 80, Puncture = 16, Slash = 64 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Marelok",
		Image = "GrineerLeverActionPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerLeverActionPistol/GLAPistol",
		Introduced = "12.3",
		Link = "Marelok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Marelok",
		Polarities = { "V" },
		Reload = 1.667,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Shik Tal", "Kuva Shield Lancer" } 
	},
	Masseter = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 134.96, Slash = 106.04 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamRadius = 10,
		Image = "Masseter.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnChiselKanabo/TnChiselKanabo",
		Introduced = "26",
		Link = "Masseter",
		Mastery = 8,
		MeleeRange = 2.9,
		Name = "Masseter",
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 10,
		SlideAttack = 482,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	Mausolon = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 },
			FireRate = 8.33,
			ForcedProcs = { "Impact" },
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 },
			FireRate = 8.33,
			Range = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Laser",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ForcedProcs = { "Ragdoll" },
			ShotType = "Hit-Scan",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Mausolon",
		Polarities = { "V" },
		Reload = 5.5,
		ReloadDelay = 4,
		ReloadRate = 200,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	["Mausolon (Atmosphere)"] = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 },
			FireRate = 8.33,
			Range = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Laser",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ForcedProcs = { "Lifted" },
			ShotType = "Hit-Scan",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 900,
		Name = "Mausolon (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	Mewan = {
		Attack1 = {
			AttackName = "Mewan Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Sword / Polearm",
		Disposition = 1.1,
		Image = "ZawStrikeMewan.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree",
		Introduced = "22",
		Link = "Mewan",
		MeleeRange = 1,
		Name = "Mewan",
		Slot = "Melee" 
	},
	Milati = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 900 },
			FireRate = 0.5,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Milati",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK I"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Blast = 1620 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Milati MK I",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK II"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Blast = 2754 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Milati MK II",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK III"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Blast = 4407 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Milati MK III",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Mios = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 708,
		HeavyRadialDmg = 708,
		HeavySlamAttack = 708,
		HeavySlamRadius = 8,
		Image = "Mios.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mios/Mios",
		Introduced = "17.11",
		Link = "Mios",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Mios",
		Polarities = { "V" },
		SlamAttack = 531,
		SlamRadialDmg = 177,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 177,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.4 
	},
	Mire = {
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 },
			FireRate = 1.08,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 790,
		HeavyRadialDmg = 632,
		HeavySlamAttack = 632,
		HeavySlamRadius = 8,
		Image = "Mire.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mire/MireSword",
		Introduced = "7.7.2",
		Link = "Mire",
		Mastery = 5,
		MeleeRange = 2.7,
		Name = "Mire",
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 158,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.6 
	},
	Miter = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.20 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.75,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 },
			FireRate = 2.5,
			PunchThrough = 2.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "miter.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun",
		Introduced = "9.5",
		Link = "Miter",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Miter",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Eviscerator" } 
	},
	Morgha = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Auto Burst Explosion",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Range = 20,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 0.95,
		Image = "Morgha.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 100,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Morgha",
		Polarities = { "V" },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst" 
	},
	["Morgha (Atmosphere)"] = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		Image = "Morgha.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 80,
		Mastery = 15,
		MaxAmmo = 160,
		Name = "Morgha (Atmosphere)",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst" 
	},
	["Mote Amp"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Mote Amp (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Multron = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 1.8,
			Damage = { Impact = 1.25, Puncture = 3.75 },
			FireRate = 3.33,
			PunchThrough = 0.1,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Multron.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/HextraWeapon",
		Introduced = "24.0",
		Link = "Multron",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Multron",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	["Mutalist Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.49,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 },
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.49,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Toxin Cloud",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 5 },
			EffectDuration = 10,
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.49 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Cernos",
		Image = "InfCernos.png",
		InternalName = "/Lotus/Weapons/Infested/Bow/InfCernosBow/InfCernos",
		Introduced = "18.5",
		Link = "Mutalist Cernos",
		Magazine = 1,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Mutalist Cernos",
		Polarities = { "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Charge" 
	},
	["Mutalist Quanta"] = {
		Attack1 = {
			Accuracy = 100,
			AttackName = "Normal Attack",
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AmmoCost = 5,
			AttackName = "Infested Orb",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 20 },
			EffectDuration = 9,
			Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 },
			FireRate = 10,
			Range = 2,
			ShotSpeed = 5,
			ShotType = "Projectile",
			StatusChance = 1 
		},
		Attack3 = {
			Accuracy = 25,
			AttackName = "Orb Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Toxin = 100 },
			Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 },
			FireRate = 10,
			Range = 4.4,
			Reload = 3,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "InfCrpShockSwarm.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle",
		Introduced = "13.8",
		Link = "Mutalist Quanta",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Mutalist Quanta",
		Polarities = { "D" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	Nagantaka = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 40,
			AttackName = "Semi-Auto",
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Attack2 = {
			Accuracy = 40,
			AttackName = "Burst Shot",
			BurstCount = 9,
			BurstDelay = 0.15,
			BurstFireRate = 5,
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 5.81,
			ForcedProcs = { "Impact" },
			Reload = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Class = "Crossbow",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Nagantaka",
		Image = "Nagantaka.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow",
		Introduced = "24",
		Link = "Nagantaka",
		Magazine = 9,
		Mastery = 9,
		MaxAmmo = 540,
		Name = "Nagantaka",
		Polarities = { "V" },
		Reload = 2.3,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi / Burst" 
	},
	["Nami Skyla"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 500,
		HeavyRadialDmg = 500,
		HeavySlamAttack = 500,
		HeavySlamRadius = 9,
		Image = "NamiSkyla.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/CutlassPoignardSwords",
		Introduced = "13.0",
		Link = "Nami Skyla",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Nami Skyla",
		SlamAttack = 250,
		SlamRadialDmg = 125,
		SlamRadius = 8,
		SlideAttack = 250,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Nami Skyla Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 1.33,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.95,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "NamiSkylaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeNamiSkyla/PrimeNamiSkyla",
		Introduced = "21.6",
		Link = "Nami Skyla Prime",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Nami Skyla Prime",
		Polarities = { "V", "V", "D" },
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	["Nami Solo"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		FollowThrough = 0.7,
		HeavyAttack = 1032,
		HeavyRadialDmg = 688,
		HeavySlamAttack = 688,
		HeavySlamRadius = 9,
		Image = "DENamiSolo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass",
		Introduced = "13.5",
		Link = "Nami Solo",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Nami Solo",
		Polarities = { "V" },
		SlamAttack = 516,
		SlamRadialDmg = 172,
		SlamRadius = 8,
		SlideAttack = 344,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Nataruk = {
		Accuracy = 16.7,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Puncture = 405.0, Slash = 45.0 },
			FireRate = 1,
			ForcedProcs = { "Impact" }, 
			IsSilent = false,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.0,
			CritChance = 0.5,
			CritMultiplier = 2.2,
			Damage = { Puncture = 648.0, Slash = 252.0 },
			FireRate = 1,
			IsSilent = false,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Perfect Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 2.4,
			Damage = { Puncture = 648.0, Slash = 252.0 },
			FireRate = 0.67,
			ExtraHeadshotDmg = -2,
			IsSilent = false,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Charge"
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Image = "OmicrusPlayerWep.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/Omicrus/OmicrusPlayerWep",
		Introduced = "31",
		Link = "Nataruk",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Nataruk",
		Polarities = { "V", "V", "V", "V" },
		Reload = 0.05,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Charge",
	},
	Nepheri = {
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 21, Puncture = 63, Slash = 85, Heat = 92 },
			FireRate = 1,
			StatusChance = 0.33 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.8,
		HeavyAttack = 522,
		HeavyRadialDmg = 1044,
		HeavySlamAttack = 1044,
		HeavySlamRadius = 7,
		Image = "Nepheri.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep",
		Introduced = "31",
		Link = "Nepheri",
		Mastery = 13,
		MeleeRange = 1.9,
		Name = "Nepheri",
		Polarities = { "V" },
		SlamAttack = 522,
		SlamRadialDmg = 261,
		SlamRadius = 6,
		SlideAttack = 522,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Sentient" },
		Users = { "Archon Amar" },
		WindUp = 0.5 
	},
	Nikana = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.95,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 710,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 7,
		Image = "Nikana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Katana",
		Introduced = "13.0",
		Link = "Nikana",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 426,
		SlamRadialDmg = 142,
		SlamRadius = 6,
		SlideAttack = 284,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Nikana Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 },
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 990,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 7,
		Image = "NikanaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKatana/PrimeNikana",
		Introduced = "18.4.12",
		Link = "Nikana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Nikana Prime",
		Polarities = { "V", "D" },
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 396,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Ninkondi = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 90 },
			FireRate = 1,
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.41,
		FollowThrough = 0.5,
		HeavyAttack = 950,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 7,
		Image = "Ninkondi.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/Nunchaku/Nunchaku",
		Introduced = "17.4",
		Link = "Ninkondi",
		Mastery = 8,
		MeleeRange = 2.31,
		Name = "Ninkondi",
		SlamAttack = 380,
		SlamRadialDmg = 190,
		SlamRadius = 6,
		SlideAttack = 380,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Ninkondi Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.1,
		Family = "Ninkondi",
		FollowThrough = 0.5,
		HeavyAttack = 1170,
		HeavyRadialDmg = 936,
		HeavySlamAttack = 936,
		HeavySlamRadius = 7,
		Image = "NinkondiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeNinkondi/PrimeNikondi",
		Introduced = "25.3",
		Link = "Ninkondi Prime",
		Mastery = 14,
		MeleeRange = 2.31,
		Name = "Ninkondi Prime",
		Polarities = { "V", "V" },
		SlamAttack = 468,
		SlamRadialDmg = 234,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Nukor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 4,
			Damage = { Radiation = 22 },
			FireRate = 10,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Nukor",
		Image = "GrineerMicrowaveGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol",
		Introduced = "14.5",
		Link = "Nukor",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Nukor",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Held",
		Users = { "Nightwatch Seeker" } 
	},
	Obex = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Obex.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/KickPunchWeapon",
		Introduced = "10.7",
		Link = "Obex",
		Mastery = 4,
		MeleeRange = 1.25,
		Name = "Obex",
		SlamAttack = 360,
		SlamElement = "Electricity",
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Users = { "Jen Dro" },
		WindUp = 0.5 
	},
	Ocucor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Puncture = 1, Radiation = 10 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Ocucor.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentExperimentPistol/CrpSentExperimentPistol",
		Introduced = "24",
		Link = "Ocucor",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = 300,
		Name = "Ocucor",
		Reload = 1.6,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Ogris = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			ChargeTime = 0.3,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 100 },
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 600 },
			Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Range = 7.1,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Ogris",
		Image = "OgrisNew.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/RocketLauncher",
		Introduced = "8.0",
		Link = "Ogris",
		Magazine = 5,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Ogris",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Bombard", "Corrupted Bombard", "Gorth", "Nightwatch Bombard" } 
	},
	Ohma = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 110, Impact = 76, Slash = 38 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 896,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 9,
		Image = "Ohma.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpTonfa/CrpTonfa",
		Introduced = "19.7",
		Link = "Ohma",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Ohma",
		SlamAttack = 448,
		SlamElement = "Electricity",
		SlamRadialDmg = 224,
		SlamRadialProcs = { "Electricity" },
		SlamRadius = 8,
		SlideAttack = 448,
		SlideElement = "Electricity",
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Users = { "Tia Mayn" },
		WindUp = 0.7 
	},
	Okina = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 63, Slash = 70 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.8,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "Okina.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais",
		Introduced = "Update: Specters of the Rail",
		Link = "Okina",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Okina",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 280,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Onorix = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.3,
			Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 },
			FireRate = 1,
			StatusChance = 0.05 
		},
		Class = "Arch-Melee",
		Image = "Archaxe.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archaxe/ArchAxeWeapon",
		Introduced = "15.0",
		Link = "Onorix",
		Mastery = 1,
		MeleeRange = 142.5,
		Name = "Onorix",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Ooltha = {
		Attack1 = {
			AttackName = "Ooltha Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Sword / Staff",
		Disposition = 1.25,
		Image = "ZawStrikeOoltha.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo",
		Introduced = "22",
		Link = "Ooltha",
		MeleeRange = 1,
		Name = "Ooltha",
		Slot = "Melee" 
	},
	Opticor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Impact = 100, Puncture = 850, Slash = 50 },
			FireRate = 1,
			ForcedProcs = { "Big Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Charged Shot AoE",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Magnetic = 400 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Impact = 50, Puncture = 425, Slash = 25 },
			FireRate = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack4 = {
			AttackName = "Quick Shot AoE",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "CrpBFG.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG",
		Introduced = "15.0",
		Link = "Opticor",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Malice", "Ved Xol", "002-ER" } 
	},
	["Opticor Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.6,
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 40, Puncture = 280, Slash = 80 },
			FireRate = 2,
			ForcedProcs = { "Big Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Charged Shot AoE",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 4.6,
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 20, Puncture = 140, Slash = 40 },
			FireRate = 2,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack4 = {
			AttackName = "Quick Shot AoE",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Magnetic = 100 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 4.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "OpticorVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/Vandal/VandalCrpBFG",
		Introduced = "24.4",
		Link = "Opticor Vandal",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor Vandal",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Charge" 
	},
	Orthos = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1110,
		HeavyRadialDmg = 925,
		HeavySlamAttack = 925,
		HeavySlamRadius = 8,
		Image = "Orthos.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PolearmWeapon",
		Introduced = "8.1",
		Link = "Orthos",
		Mastery = 2,
		MeleeRange = 3,
		Name = "Orthos",
		SlamAttack = 555,
		SlamElement = "Blast",
		SlamRadialDmg = 185,
		SlamRadius = 7,
		SlideAttack = 370,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	["Orthos Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 },
			FireRate = 1.17,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "OrthosPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimePolearmWeapon",
		Introduced = "9.0",
		Link = "Orthos Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Orthos Prime",
		SlamAttack = 702,
		SlamElement = "Blast",
		SlamRadialDmg = 234,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.9 
	},
	Orvius = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 },
			FireRate = 0.75,
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 },
			FireRate = 0.75,
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Blast = 293 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.75,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Blast = 586 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.75,
			ForcedProcs = { "Cold" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.22 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Cold = 585 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Cold = 1170 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Cold" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Attack8 = {
			AttackName = "Hover Attack",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Cold = 75 },
			EffectDuration = 3,
			StatusChance = 0.6 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 780,
		HeavySlamAttack = 780,
		HeavySlamRadius = 6,
		Image = "Orvius.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/TeshinGlaive/TnTeshinGlaiveWep",
		Introduced = "19.0",
		Link = "Orvius",
		Mastery = 5,
		MeleeRange = 1.3,
		Name = "Orvius",
		Polarities = { "Bar", "V" },
		SlamAttack = 585,
		SlamRadialDmg = 195,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 390,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Users = { "Teshin" },
		WindUp = 1.2 
	},
	Pandero = {
		Accuracy = 16,
		Attack1 = {
			Accuracy = 16,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 7.69,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "TnBardPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnBardPistol/TnBardPistolGun",
		Introduced = "20",
		Link = "Pandero",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Pandero",
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Pandero Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 7.69,
			StatusChance = 0.24,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "PanderoPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePandero/PanderoPrimeWeapon",
		Introduced = "29.9",
		Link = "Pandero Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Pandero Prime",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Pangolin Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 8,
		Image = "PangolinPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimePangolinSword/PrimePangolinSword",
		Introduced = "27.3.6",
		Link = "Pangolin Prime",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Pangolin Prime",
		Polarities = { "V", "V" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 248,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Pangolin Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.47,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 750,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "PangolinSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PangolinSword/PangolinLongSword",
		Introduced = "5.0",
		Link = "Pangolin Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Pangolin Sword",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamRadialDmg = 150,
		SlamRadialElement = "Puncture",
		SlamRadialProcs = { "Slash", "Impact" },
		SlamRadius = 7,
		SlideAttack = 150,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Panthera = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Alt-Fire",
			AmmoCost = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 10, Slash = 80 },
			FireRate = 2,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "TennoMiter.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/Miter/TnoMiter",
		Introduced = "15.10",
		Link = "Panthera",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Panthera",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Panthera Prime"] = {
		Accuracy = 80,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3.67,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Slash = 20 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 100,
			AmmoCost = 1,
			AttackName = "Alt-Fire",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Slash = 100 },
			FireRate = 2,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "PantheraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimePanthera/PrimePanthera",
		Introduced = "28.2",
		Link = "Panthera Prime",
		Magazine = 80,
		Mastery = 14,
		MaxAmmo = 320,
		Name = "Panthera Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Paracesis = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.6,
			Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		FollowThrough = 0.6,
		HeavyAttack = 1332,
		HeavyRadialDmg = 1110,
		HeavySlamAttack = 222,
		HeavySlamRadius = 9,
		Image = "Paracesis.png",
		InternalName = "/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon",
		Introduced = "23.10",
		Link = "Paracesis",
		Mastery = 10,
		MeleeRange = 2.9,
		Name = "Paracesis",
		SlamAttack = 666,
		SlamRadialDmg = 222,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 444,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Orokin" },
		Users = { "Ballas" },
		WindUp = 1.1 
	},
	Paracyst = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal Attack",
			BurstCount = 3,
			BurstDelay = 0.05,
			BurstFireRate = 8.33,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Toxin = 33 },
			FireRate = 11.11,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 50,
			AttackName = "Infested Harpoon",
			ChargeTime = 0.25,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 15 },
			FireRate = 5,
			Range = 50,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Infested Harpoon Contact",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 15 },
			EffectDuration = 5,
			FireRate = 1,
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.315,
		ExilusPolarity = "Naramon",
		Image = "InfQuantaRifle.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/QuantaFullyInfested/InfQuantaRifle",
		Introduced = "15.5",
		Link = "Paracyst",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Paracyst",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Burst",
		Users = { "Mutalist Alad V" } 
	},
	Parazon = {
		Attack1 = {
			AttackName = "Mercy Finisher",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { True = 1 },
			FireRate = 1,
			StatusChance = 0 
		},
		Class = "Parazon",
		Image = "Parazon.png",
		InternalName = "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon",
		Introduced = "26",
		Link = "Parazon",
		Name = "Parazon",
		Slot = "Unique",
		Traits = { "Tenno" },
	},
	Paris = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 120, Slash = 32 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 256, Slash = 48 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Paris",
		Image = "Paris.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/HuntingBow",
		Introduced = "7.0",
		Link = "Paris",
		Magazine = 1,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Paris",
		Polarities = { "Bar" },
		Reload = 0.65,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Trinity Specter" } 
	},
	["Paris Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 153, Slash = 18 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 288, Slash = 63 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 3,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "PrimeBowM.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeHuntingBow",
		Introduced = "9.0",
		Link = "Paris Prime",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 72,
		Name = "Paris Prime",
		Polarities = { "Bar", "V" },
		Reload = 0.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Charge" 
	},
	Pathocyst = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.1,
			Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 },
			FireRate = 0.667,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Viral = 393 },
			Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 },
			FireRate = 0.667,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Viral = 786 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.667,
			ForcedProcs = { "Impact", "Viral" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 },
			FireRate = 0.833,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.35 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Viral = 786 },
			Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Viral = 1572 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Viral" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 1048,
		HeavySlamAttack = 1048,
		HeavySlamRadius = 6,
		Image = "Pathocyst.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfBoomerang/InfBoomerangWeapon",
		Introduced = "25.7.7",
		Link = "Pathocyst",
		Mastery = 9,
		MeleeRange = 1.3,
		Name = "Pathocyst",
		Polarities = { "V", "D" },
		SlamAttack = 786,
		SlamRadialDmg = 262,
		SlamRadius = 5,
		SlideAttack = 524,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack5",
		Traits = { "Infested" },
		Users = { "Zealoid Prelate" },
		WindUp = 1.2 
	},
	["Pencha Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack2 = {
			AttackName = "Area of Effect",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 },
			FireRate = 2,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.08 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Charge" 
	},
	["Pencha Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Area of Effect",
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 },
			FireRate = 2,
			Range = 1,
			StatusChance = 0.18 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Charge" 
	},
	Pennant = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 140, Slash = 40 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.85,
		Family = "Pennant",
		FollowThrough = 0.7,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "Pennant.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnRailjackGreatKatana/TnRailJackGreatKatanaWeapon",
		Introduced = "27.0",
		Link = "Pennant",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Pennant",
		Polarities = {  },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Penta = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 1,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "DEPenta.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/GrenadeLauncher",
		Introduced = "11.3",
		Link = "Penta",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 20,
		Name = "Penta",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active",
		Users = { "Penta Ranger", "M-W.A.M." } 
	},
	["Peram Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "FishingSpearT3Peram.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearC",
		Introduced = "22.0",
		Link = "Peram",
		Name = "Peram Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	Phaedra = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 },
			FireRate = 18.75,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Disposition = 1.2,
		Image = "ArchLongRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle",
		Introduced = "17.5",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Phaedra",
		Polarities = { "V" },
		Reload = 5.05,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Phaedra (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			FireRate = 18.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 1.15,
		Image = "ArchLongRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle",
		Introduced = "24.2",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = 960,
		Name = "Phaedra (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	Phage = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Viral = 5 },
			FireRate = 12,
			Multishot = 7,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.155 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.46,
		Image = "InfestedLongGunTwo.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/Tentacluster/InfestedShotgun",
		Introduced = "12.0",
		Link = "Phage",
		Magazine = 90,
		Mastery = 11,
		MaxAmmo = 720,
		Name = "Phage",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	["Phahd Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.67,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Phahd Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.67,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Phantasma = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Beam",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Radiation = 10 },
			FireRate = 12,
			Multishot = 6,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.222 
		},
		Attack2 = {
			AmmoCost = 2,
			AttackName = "Plasma Bomb Impact",
			ChargeTime = 1,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack3 = {
			AttackName = "Plasma Bomb Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Radiation = 73 },
			Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Attack4 = {
			AttackName = "Cluster Bombs Impact",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 3 },
			FireRate = 2,
			ForcedProcs = { "Stagger" },
			Multishot = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack5 = {
			AttackName = "Cluster Bombs Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Radiation = 18 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Range = 2,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "RevenantShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RevenantShotgun/RevenantShotgun",
		Introduced = "23.5",
		Link = "Phantasma",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 275,
		Name = "Phantasma",
		Polarities = { "Bar", "V" },
		Reload = 0.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Photor = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 19, Puncture = 8 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Plague Keewar"] = {
		Attack1 = {
			AttackName = "Plague Keewar Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
			FireRate = 0.88,
			StatusChance = 0.22 
		},
		Class = "Zaw Scythe / Staff",
		Disposition = 0.75,
		Image = "PlagueKeewar.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo",
		Introduced = "22.3",
		Link = "Plague Keewar",
		MeleeRange = 1,
		Name = "Plague Keewar",
		Slot = "Melee" 
	},
	["Plague Kripath"] = {
		Attack1 = {
			AttackName = "Plague Kripath Strike (Gilded)",
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
			FireRate = 0.95,
			StatusChance = 0.18 
		},
		Class = "Zaw Rapier / Polearm",
		Disposition = 0.6,
		Image = "PlagueKripath.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne",
		Introduced = "22.3",
		Link = "Plague Kripath",
		MeleeRange = 1,
		Name = "Plague Kripath",
		Slot = "Melee" 
	},
	["Plasma Sword"] = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 },
			FireRate = 0.667,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1000,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 8,
		Image = "PlasmaSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PlasmaSword/PlasmaLongSword",
		Introduced = "5.0",
		Link = "Plasma Sword",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Plasma Sword",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 7,
		SlideAttack = 200,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Plinx = {
		Accuracy = 50,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Heat = 20, Puncture = 26 },
			FireRate = 3.33,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Plinx.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSonificBlastor/CrpBlastorWeapon",
		Introduced = "24.2",
		Link = "Plinx",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Plinx",
		Range = 100,
		Reload = 1.3,
		ReloadDelay = 0.8,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto" 
	},
	Pox = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Spore Impact",
			CritChance = 0.01,
			CritMultiplier = 2,
			Damage = { Toxin = 50 },
			FireRate = 2.08,
			IsSilent = true,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Poison Cloud",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 20 },
			EffectDuration = 5,
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "InfProximityStars.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfProximityStars/InfProximityStars",
		Introduced = "Update: The Silver Grove",
		Link = "Pox",
		Magazine = 4,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Pox",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	["Prime Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 },
			FireRate = 10,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "SentinelBurstLaserPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeLaserRifle",
		Introduced = "13.7",
		Link = "Prime Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prime Laser Rifle",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	["Prisma Angstrum"] = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 200 },
			FireRate = 2,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.3,
		Family = "Angstrum",
		FireRate = 2,
		Image = "PrismaAngstrum.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/PrismaAngstrum",
		Introduced = "21.7",
		Link = "Prisma Angstrum",
		Magazine = 3,
		Mastery = 8,
		MaxAmmo = 18,
		Name = "Prisma Angstrum",
		Polarities = { "D" },
		Reload = 1.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Charge" 
	},
	["Prisma Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 },
			FireRate = 1.607,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "PrismaSentinelBurstLaser.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrismaBurstLaserPistol",
		Introduced = "17.2.2",
		Link = "Prisma Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prisma Burst Laser",
		Reload = 0.01,
		Slot = "Robotic",
		Traits = { "Tenno", "Prisma" },
		Trigger = "Burst" 
	},
	["Prisma Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 532,
		HeavyRadialDmg = 532,
		HeavySlamAttack = 532,
		HeavySlamRadius = 9,
		Image = "PrismaDualCleavers.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaDualCleavers",
		Introduced = "16.11.3",
		Link = "Prisma Dual Cleavers",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Prisma Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 266,
		SlamRadialDmg = 133,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 266,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.7 
	},
	["Prisma Dual Decurions"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 10,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Dual Decurion",
		Image = "PrismaDualDecurion.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurions",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Prisma Dual Decurions",
		Polarities = { "V", "V" },
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Dual Decurions (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Class = "Dual Pistols",
		Disposition = 0.5,
		Image = "PrismaDualDecurion.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurions",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Prisma Dual Decurions (Atmosphere)",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Gorgon"] = {
		Accuracy = 20,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 2.3,
			Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 },
			FireRate = 14.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Gorgon",
		Image = "PrismaGorgon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/VoidTraderGorgon/VTGorgon",
		Introduced = "15.11.1",
		Link = "Prisma Gorgon",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 840,
		Name = "Prisma Gorgon",
		Reload = 3,
		Slot = "Primary",
		Spool = 7,
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto-Spool" 
	},
	["Prisma Grakata"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 6, Puncture = 5, Slash = 4 },
			FireRate = 21.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "PrismaGrakata.png",
		InternalName = "/Lotus/Weapons/VoidTrader/PrismaGrakata",
		Introduced = "16.8.3",
		Link = "Prisma Grakata",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 1000,
		Name = "Prisma Grakata",
		Reload = 2,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Grinlok"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.9,
			Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.245,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "PrismaGrinlok.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/PrismaGrinlokWeapon",
		Introduced = "24.4",
		Link = "Prisma Grinlok",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Prisma Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Semi-Auto" 
	},
	["Prisma Machete"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 },
			FireRate = 0.917,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 756,
		HeavyRadialDmg = 756,
		HeavySlamAttack = 756,
		HeavySlamRadius = 9,
		Image = "PrismaMeleeWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaMachete",
		Introduced = "30.3.5",
		Link = "Prisma Machete",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Prisma Machete",
		SlamAttack = 567,
		SlamRadialDmg = 189,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 567,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		WindUp = 0.7 
	},
	["Prisma Obex"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1.33,
			Range = 6,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1800,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "PrismaObex.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/PrismaObex",
		Introduced = "20.4.2",
		Link = "Prisma Obex",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Prisma Obex",
		SlamAttack = 450,
		SlamElement = "Electricity",
		SlamRadialDmg = 150,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 300,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.5 
	},
	["Prisma Skana"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "PrismaSkana.png",
		InternalName = "/Lotus/Weapons/VoidTrader/PrismaSkana",
		Introduced = "16.6.2",
		Link = "Prisma Skana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prisma Skana",
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.6 
	},
	["Prisma Tetra"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 7.6, Puncture = 30.4 },
			FireRate = 7.08,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "PrismaTetra.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/PrismaCorpusUMP",
		Introduced = "17.0.5",
		Link = "Prisma Tetra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Prisma Tetra",
		Reload = 2,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Twin Gremlins"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 },
			FireRate = 8.83,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Twin Gremlins",
		Image = "PrismaTwinGremlins.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerBulbousSMG/Prisma/PrismaTwinGremlinsWeapon",
		Introduced = "23.4.2",
		Link = "Prisma Twin Gremlins",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 600,
		Name = "Prisma Twin Gremlins",
		Polarities = { "V" },
		Reload = 0.9,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Prisma Veritux"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Family = "Veritux",
		Image = "PrismaVerituxFix.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/VoidTraderArchsword/VTArchSwordWeapon",
		Introduced = "15.13.3",
		Link = "Prisma Veritux",
		Mastery = 8,
		MeleeRange = 143,
		Name = "Prisma Veritux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Tradable = true,
		Traits = { "Tenno", "Prisma" } 
	},
	["Proboscis Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 45,
			ShotType = "Projectile",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Appendages",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Slash = 50.625, Viral = 39.375 },
			Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Charged Shot Explosion",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Viral = 1003 },
			ExplosionDelay = 1.7,
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "ProboscisCernos.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeDerelictCernos/DerelictCernos",
		Introduced = "29.5",
		Link = "Proboscis Cernos",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 9,
		Name = "Proboscis Cernos",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Infested" },
		Trigger = "Charge" 
	},
	["Propa Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Range = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Propa Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Range = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Prova = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 76, Impact = 52 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 768,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "Prova8point2.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/ElectroProd",
		Introduced = "8.0",
		Link = "Prova",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Prova",
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 256,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Users = { "Prod Crewman", "Nako Xol", "Ved Xol", "John Prodman" },
		WindUp = 0.7 
	},
	["Prova Vandal"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 118, Impact = 80 },
			FireRate = 1,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 9,
		Image = "VandalElectroProd.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/VandalElectroProd",
		Introduced = "10.5",
		Link = "Prova Vandal",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prova Vandal",
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 8,
		SlideAttack = 396,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		WindUp = 0.7 
	},
	Pugil = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			StatusChance = 0 
		},
		BlockAngle = 60,
		Class = "Unique",
		ComboDur = 5,
		FollowThrough = 0.9,
		HeavyAttack = 250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Pugil.png",
		Introduced = "29.0",
		Link = "Necramech",
		Mastery = 0,
		MeleeRange = 1,
		Name = "Pugil",
		SlamAttack = 500,
		SlamRadialDmg = 500,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Nech-Melee",
		Traits = { "Tenno" },
		WindUp = 0 
	},
	Pulmonars = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 193, Viral = 97 },
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 9,
		Conclave = false,
		Disposition = 1.15,
		Family = "Pulmonars",
		FollowThrough = 0.5,
		HeavyAttack = 1450,
		HeavyRadialDmg = 1160,
		HeavySlamAttack = 1160,
		HeavySlamRadius = 9,
		Image = "Pulmonars.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Nunchaku/InfNunchuck/InfNunchuck",
		Introduced = "29.5",
		Link = "Pulmonars",
		Mastery = 11,
		MeleeRange = 2.51,
		Name = "Pulmonars",
		Polarities = { "V", "V" },
		SlamAttack = 580,
		SlamRadialDmg = 290,
		SlamRadius = 7,
		SlideAttack = 580,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Pulsar = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 70, Puncture = 50 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	Pupacyst = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 139, Viral = 145 },
			FireRate = 0.833,
			StatusChance = 0.27 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1704,
		HeavyRadialDmg = 1420,
		HeavySlamAttack = 1420,
		HeavySlamRadius = 8,
		Image = "Pupacyst.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Staff/InfStaff/InfStaff",
		Introduced = "23.10",
		Link = "Pupacyst",
		Mastery = 7,
		MeleeRange = 2.7,
		Name = "Pupacyst",
		Polarities = { "V" },
		SlamAttack = 852,
		SlamRadialDmg = 284,
		SlamRadialElement = "Toxin",
		SlamRadius = 7,
		SlideAttack = 568,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.9 
	},
	Pyrana = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 },
			Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Pyrana",
		Image = "SawnOffShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SawnOffShotgun/TennoHandShotgun",
		Introduced = "13.6",
		Link = "Pyrana",
		Magazine = 10,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Pyrana",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Pyrana Prime"] = {
		Accuracy = 6.1,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 },
			Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 },
			FireRate = 4,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.036 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Pyrana",
		Image = "PyranaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePyrana/PrimePyranaPistol",
		Introduced = "23.0.3",
		Link = "Pyrana Prime",
		Magazine = 12,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Pyrana Prime",
		Polarities = { "V", "V" },
		Reload = 1.6,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Quanta = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Electricity = 10 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Cube (shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Range = 6,
			StatusChance = 0.26 
		},
		Attack3 = {
			AmmoCost = 10,
			AttackName = "Cube (direct hit)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			FireRate = 4,
			Range = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "CrpShockRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/CrpShockRifle",
		Introduced = "14.1",
		Link = "Quanta",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Quanta",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	["Quanta Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 13 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AttackName = "Cube (shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Range = 6,
			StatusChance = 0.26 
		},
		Attack3 = {
			Accuracy = 25,
			AmmoCost = 10,
			AttackName = "Cube (direct hit)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			FireRate = 4,
			Range = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "QuantaVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/QuantaVandal",
		Introduced = "16.4",
		Link = "Quanta Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 560,
		Name = "Quanta Vandal",
		Polarities = { "V" },
		Reload = 1.8,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Quartakk = {
		Accuracy = 90.9,
		Attack1 = {
			AttackName = "Burst-Fire",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Quartakk",
		Image = "GrnFourBarrelRifleWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFourBarrelRifle/GrnFourBarrelRifleWeapon",
		Introduced = "22",
		Link = "Quartakk",
		Magazine = 84,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.9,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst" 
	},
	Quassus = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "First Heavy Attack - Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 76, Slash = 114 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 12,
			Range = 35,
			ShotSpeed = 46,
			ShotType = "Projectile",
			StatusChance = 0.02,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Second Heavy Attack - Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 152, Slash = 228 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 6,
			Range = 35,
			ShotSpeed = 46,
			ShotType = "Projectile",
			StatusChance = 0.035,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Quassus",
		FollowThrough = 0.7,
		HeavyAttack = 920,
		HeavyRadialDmg = 230,
		HeavySlamAttack = 230,
		HeavySlamRadius = 6,
		Image = "Quassus.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/TnBrokenFrameWarfan/TnBrokenFrameWarfanWeapon",
		Introduced = "29",
		Link = "Quassus",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Quassus",
		Polarities = {  },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 5,
		SlideAttack = 230,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Quatz = {
		Accuracy = 40,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 2.5,
			CritChance = 0.27,
			CritMultiplier = 2.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Quatz.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnAmphisPistol/GrnAmphisPistol",
		Introduced = "25.4.0",
		Link = "Quatz",
		Magazine = 72,
		Mastery = 9,
		MaxAmmo = 504,
		Name = "Quatz",
		Reload = 2.7,
		Slot = "Secondary",
		Trigger = "Auto" 
	},
	Quellor = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.38 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Alt-Fire",
			ChargeTime = 1.2,
			CritChance = 0.4,
			CritMultiplier = 2.2,
			Damage = { Cold = 800, Impact = 600 },
			Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 210,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Auto Charge" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Quellor.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRailjackRifle/RailjackRifleGun",
		Introduced = "27.0",
		Link = "Quellor",
		Magazine = 300,
		Mastery = 12,
		MaxAmmo = 900,
		Name = "Quellor",
		Polarities = { "V", "V" },
		Reload = 4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto / Charge" 
	},
	Rabvee = {
		Attack1 = {
			AttackName = "Rabvee Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Hammer",
		Disposition = 1.3,
		Image = "ZawStrikeRabvee.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen",
		Introduced = "22.18",
		Link = "Rabvee",
		MeleeRange = 1,
		Name = "Rabvee",
		Slot = "Melee" 
	},
	["Rahn Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA",
		Introduced = "23.4",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	["Rahn Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "22",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	["Rakta Ballistica"] = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 15, Puncture = 270, Slash = 15 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "RVBallistica.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Pistols/RVBallistica",
		Introduced = "15.5",
		Link = "Rakta Ballistica",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Rakta Ballistica",
		Polarities = { "D", "V" },
		Reload = 2,
		Slot = "Secondary",
		SyndicateEffect = "Blight",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Burst / Charge",
		Users = { "Red Veil Operatives" } 
	},
	["Rakta Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.25,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "SyndicateRVCernos.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Bows/RVCernos",
		Introduced = "17.3",
		Link = "Rakta Cernos",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rakta Cernos",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		SyndicateEffect = "Blight",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Charge" 
	},
	["Rakta Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 88, Radiation = 96, Slash = 62 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Disposition = 0.95,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 492,
		HeavyRadialDmg = 984,
		HeavySlamAttack = 984,
		HeavySlamRadius = 6,
		Image = "RaktaDarkDagger.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Melee/RVDarkDagger",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Rakta Dark Dagger",
		Mastery = 8,
		MeleeRange = 1.75,
		Name = "Rakta Dark Dagger",
		Polarities = { "V" },
		SlamAttack = 492,
		SlamRadialDmg = 246,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 492,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		WindUp = 0.4 
	},
	Rampart = {
		Attack1 = {
			Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 },
			FireRate = 13.3,
			ShotType = "Hit-Scan" 
		},
		Class = "Unique",
		Image = "Rampart.png",
		Introduced = "17.0",
		Link = "Rampart",
		Magazine = 200,
		MaxAmmo = math.huge,
		Name = "Rampart",
		Reload = 4,
		ReloadDelay = 0,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Emplacement",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Lancer", "Elite Lancer", "Trooper", "Seeker" } 
	},
	["Raplak Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Raplak Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Rathbone = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 },
			FireRate = 0.917,
			StatusChance = 0.12 
		},
		Class = "Arch-Melee",
		Image = "ArchHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchHammer/ArchHammer",
		Introduced = "15.2",
		Link = "Rathbone",
		Mastery = 6,
		MeleeRange = 142,
		Name = "Rathbone",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Rattleguts = {
		Accuracy = 20,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart",
		Introduced = "24",
		Link = "Rattleguts",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Auto" 
	},
	["Rattleguts (Primary)"] = {
		Accuracy = 20,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "28",
		Link = "Rattleguts",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	["Razorflies"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Slash = 80 },
			FireRate = 2,
			StatusChance = 0 
		},
		Class = "Unique",
		Image = "Panel.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightAgentGun",
		Introduced = "The Silver Grove",
		Link = "Razorwing",
		Name = "Razorflies",
		Slot = "Unique",
		Traits = { "Tenno" },
		Users = { "Titania", "Titania Prime" }
	},
	["Reaper Prime"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 30, Slash = 140 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "ReaperPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ReaperWeapon",
		Introduced = "8.0",
		Link = "Reaper Prime",
		Mastery = 10,
		MeleeRange = 2.8,
		Name = "Reaper Prime",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1 
	},
	Redeemer = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 0.833,
			Multishot = 1,
			StatusChance = 0.22 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Blast = 30 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.066,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 6,
		Image = "Redeemer.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade",
		Introduced = "15.5",
		Link = "Redeemer",
		Mastery = 4,
		MeleeRange = 2,
		Name = "Redeemer",
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 5,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Users = { "Mesa Specter" },
		WindUp = 0.4 
	},
	["Redeemer Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 },
			FireRate = 0.917,
			Multishot = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 80 },
			Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.6,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 3200,
		HeavyRadialDmg = 636,
		HeavySlamAttack = 636,
		HeavySlamRadius = 6,
		Image = "RedeemerPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/RedeemerPrime/RedeemerPrimeWep",
		Introduced = "24.2.2",
		Link = "Redeemer Prime",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Redeemer Prime",
		Polarities = { "V", "V" },
		SlamAttack = 636,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 424,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.4 
	},
	Regulators = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 },
			FireRate = 14.8,
			Range = 50,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWRegulators.png",
		InternalName = "/Lotus/Powersuits/Cowgirl/SlingerPistols",
		Introduced = "23.0",
		Link = "Regulators",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Regulators",
		Polarities = { "V", "Bar", "Bar" },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Mesa", "Mesa Prime" } 
	},
	Ripkas = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 },
			FireRate = 0.883,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.8,
		HeavyAttack = 865,
		HeavyRadialDmg = 692,
		HeavySlamAttack = 692,
		HeavySlamRadius = 7,
		Image = "Ripkas.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerClaws/GrnClaws",
		Introduced = "16.0",
		Link = "Ripkas",
		Mastery = 5,
		MeleeRange = 1.75,
		Name = "Ripkas",
		Polarities = { "V" },
		SlamAttack = 519,
		SlamRadialDmg = 173,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 519,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Zura", "Kuva Powerclaw", "Nightwatch Powerclaw" },
		WindUp = 0.6 
	},
	Rubico = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 144, Puncture = 27, Slash = 9 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Rubico",
		Image = "FiveShotSniper.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/FiveShotSniper/FiveShotSniper",
		Introduced = "18.0",
		Link = "Rubico",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Rubico",
		Reload = 2.4,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } 
	},
	["Rubico Prime"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 3.67,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Rubico",
		Image = "RubicoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RubicoPrime/RubicoPrimeWeapon",
		Introduced = "23.9",
		Link = "Rubico Prime",
		Magazine = 5,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rubico Prime",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } 
	},
	Rumblejack = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.8,
			Damage = { Impact = 120, Electricity = 180 },
			FireRate = 0.67,
			StatusChance = 0.4 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.9,
		HeavyAttack = 600,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 6,
		Image = "Rumblejack.png",
		InternalName = "/Lotus/Weapons/Operator/Melee/DrifterTazer/DrifterTazerPlayerWep",
		Introduced = "31",
		Link = "Rumblejack",
		Mastery = 8,
		MeleeRange = 1.8,
		Name = "Rumblejack",
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 4,
		SlideAttack = 600,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Drifter" },
		WindUp = 0.4 
	},
	["Sancti Castanas"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 300 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Electricity" },
			Range = 3.6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "NLCastanas.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas",
		Introduced = "15.5",
		Link = "Sancti Castanas",
		Magazine = 2,
		Mastery = 10,
		MaxAmmo = 18,
		Name = "Sancti Castanas",
		Polarities = { "V", "V", "D" },
		Reload = 1,
		Slot = "Secondary",
		SyndicateEffect = "Purity",
		Tradable = true,
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Active",
		Users = { "New Loka Operatives" } 
	},
	["Sancti Magistar"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 192, Puncture = 36, Slash = 12 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 10,
		Image = "NLMagistar.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Melee/NLMagistar",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Sancti Magistar",
		Mastery = 8,
		MeleeRange = 2.6,
		Name = "Sancti Magistar",
		Polarities = { "V" },
		SlamAttack = 720,
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Tradable = true,
		Traits = { "New Loka", "Syndicate" },
		WindUp = 1.2 
	},
	["Sancti Tigris"] = {
		Accuracy = 6.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 21, Puncture = 21, Slash = 168 },
			Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 },
			FireRate = 2,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Tigris",
		Image = "SyndicateNLTigris.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris",
		Introduced = "17.3",
		Link = "Sancti Tigris",
		Magazine = 2,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Sancti Tigris",
		Polarities = { "D", "Bar", "V" },
		Reload = 1.5,
		Slot = "Primary",
		SyndicateEffect = "Purity",
		Tradable = true,
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Duplex" 
	},
	Sarpa = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 32, Slash = 112 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			BurstCount = 5,
			ChargeTime = 0.3,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 },
			Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 },
			FireRate = 3.33,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.28,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.24,
		FollowThrough = 0.5,
		HeavyAttack = 2100,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 1680,
		HeavySlamRadius = 6,
		Image = "Sarpa.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic",
		Introduced = "Update: The Silver Grove",
		Link = "Sarpa",
		Mastery = 8,
		MeleeRange = 2,
		Name = "Sarpa",
		Polarities = { "D" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		WindUp = 0.3 
	},
	Scindo = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 20, Puncture = 20, Slash = 160 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Scindo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/AxeWeapon",
		Introduced = "5.4",
		Link = "Scindo",
		Mastery = 2,
		MeleeRange = 2.6,
		Name = "Scindo",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Scindo Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 25, Puncture = 25, Slash = 200 },
			FireRate = 0.967,
			StatusChance = 0.24 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "ScindoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/PrimeScindo/PrimeScindoWeapon",
		Introduced = "14.8",
		Link = "Scindo Prime",
		Mastery = 8,
		MeleeRange = 2.7,
		Name = "Scindo Prime",
		Polarities = { "V" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 1.1 
	},
	Scoliac = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 },
			FireRate = 1.25,
			StatusChance = 0.29 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 675,
		HeavyRadialDmg = 525,
		HeavySlamAttack = 525,
		HeavySlamRadius = 6,
		Image = "Scoliac.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Whip/InfestedWhip/InfestedWhipWeapon",
		Introduced = "11.5",
		Link = "Scoliac",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Scoliac",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamElement = "Toxin",
		SlamRadialDmg = 150,
		SlamRadius = 5,
		SlideAttack = 300,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.4 
	},
	Scourge = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 70 },
			FireRate = 2.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.67,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1,
			Reload = 0.6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Spear Throw Explosion",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Scourge",
		Image = "PriestSpearGun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnPriestSpear/TnPriestSpearGun",
		Introduced = "21.0",
		Link = "Scourge",
		Magazine = 40,
		Mastery = 6,
		MaxAmmo = 200,
		Name = "Scourge",
		Polarities = { "Bar", "V" },
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Scourge Prime"] = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 80 },
			FireRate = 2.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 60 },
			Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.67,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Uncharged Spear Throw Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 30, Slash = 30 },
			FireRate = 1,
			IsSilent = true,
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Uncharged Spear Throw Explosion",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3,
		},
		Attack5 = {
			Accuracy = 16.7,
			AttackName = "Charged Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 210, Puncture = 45, Slash = 45 },
			FireRate = 1,
			IsSilent = true,
			Reload = 0.6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack6 = {
			AttackName = "Charged Spear Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3,
		},
		Class = "Speargun",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Scourge",
		Image = "ScourgePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeScourge/PrimeScourgeWeapon",
		Introduced = "31",
		Link = "Scourge Prime",
		Magazine = 40,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Scourge Prime",
		Polarities = { "Bar", "V", "V", "V" },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto"
	},
	["Secura Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.6, Puncture = 22.4 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "PSDualCestra.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Pistols/PSDualCestra",
		Introduced = "15.5",
		Link = "Secura Dual Cestra",
		Magazine = 120,
		Mastery = 10,
		MaxAmmo = 480,
		Name = "Secura Dual Cestra",
		Polarities = { "V", "Bar" },
		Reload = 3.5,
		Slot = "Secondary",
		Spool = 5,
		SyndicateEffect = "Sequence",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Auto-Spool",
		Users = { "The Perrin Sequence Operatives" } 
	},
	["Secura Lecta"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Electricity = 80, Puncture = 30, Slash = 66 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 792,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "SecuraLecta.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Melee/PSLecta",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Secura Lecta",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Secura Lecta",
		Polarities = { "D" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 352,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		WindUp = 0.4 
	},
	["Secura Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Blast = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "SyndicatePSPenta.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/LongGuns/PSPenta",
		Introduced = "17.3",
		Link = "Secura Penta",
		Magazine = 7,
		Mastery = 12,
		MaxAmmo = 28,
		Name = "Secura Penta",
		Polarities = { "Bar", "D", "V" },
		Reload = 2.5,
		Slot = "Primary",
		SyndicateEffect = "Sequence",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Active" 
	},
	Seer = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 },
			FireRate = 2,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "CaptainVorPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnScopedPistolPlayer",
		Introduced = "9.0",
		Link = "Seer",
		Magazine = 8,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Seer",
		Reload = 2.8,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Captain Vor" } 
	},
	Sepfahn = {
		Attack1 = {
			AttackName = "Sepfahn Strike (Gilded)",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
			FireRate = 0.92,
			StatusChance = 0.2 
		},
		Class = "Zaw Nikana / Staff",
		Disposition = 0.7,
		Image = "ZawStrikeSepfahn.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine",
		Introduced = "22.18",
		Link = "Sepfahn",
		MeleeRange = 1,
		Name = "Sepfahn",
		Slot = "Melee" 
	},
	Sepulcrum = {
		Attack1 = {
			Accuracy = 22.2,
			AttackName = "Primary-Fire",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 1.833,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 },
			FireRate = 3.67,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 46 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack3 = {
			AttackName = "Lock-On Mode",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Lock-On Radial Attack",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Heat = 480 },
			Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 },
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "Sepulcrum.png",
		InternalName = "/Lotus/Weapons/Thanotech/ThanoPistol/ThanotechPistol",
		Introduced = "29",
		Link = "Sepulcrum",
		Magazine = 90,
		Mastery = 14,
		MaxAmmo = 180,
		Name = "Sepulcrum",
		Polarities = {  },
		Reload = 4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Burst" 
	},
	Serro = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 138, Slash = 96 },
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "Serro.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Polearm/CorpusPolearm01/CorpusPolearmWeapon",
		Introduced = "13.4",
		Link = "Serro",
		Mastery = 6,
		MeleeRange = 3,
		Name = "Serro",
		Polarities = { "V" },
		SlamAttack = 702,
		SlamRadialDmg = 234,
		SlamRadius = 7,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		WindUp = 0.9 
	},
	["Shadow Claws"] = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Impact = 75, Puncture = 50, Slash = 125 },
			FireRate = 1,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 1,
		HeavyAttack = 2000,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "ShadowClaws-Arsenal.webp",
		InternalName = "/Lotus/Powersuits/Wraith/ReaperMeleeWeapon",
		Introduced = "30",
		Link = "Shadow Claws",
		MeleeRange = 1.5,
		Name = "Shadow Claws",
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Sevagoth's Shadow" },
		WindUp = 0.9 
	},
	Shaku = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 180 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 7,
		Image = "Shaku.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/TnoNunchaku/TnoNunchaku",
		Introduced = "18.1",
		Link = "Shaku",
		Mastery = 10,
		MeleeRange = 2.21,
		Name = "Shaku",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadius = 6,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Users = { "Equinox Specter" },
		WindUp = 0.5 
	},
	Shedu = {
		Accuracy = 28.6,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Heat = 71 },
			FireRate = 2.5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Electricity = 87 },
			Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2.5,
			Range = 6.6,
			ShotType = "AoE",
			StatusChance = 0.23 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Disposition = 0.75,
		Image = "Shedu.png",
		InternalName = "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon",
		Introduced = "27",
		Link = "Shedu",
		Magazine = 7,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Shedu",
		Polarities = { "V", "V" },
		Reload = 1.25,
		ReloadDelay = 0.4,
		ReloadDelayEmpty = 1,
		ReloadRate = 28,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	Sheev = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 },
			FireRate = 0.667,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 540,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 6,
		Image = "Sheev.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerCombatKnife/GrineerCombatKnife",
		Introduced = "14.7",
		Link = "Sheev",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Sheev",
		Polarities = { "Bar" },
		SlamAttack = 540,
		SlamRadialDmg = 270,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Harkonar", "Nok", "Reth", "Ranged Grineer soldiers" },
		WindUp = 0.4 
	},
	["Shockprod Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "Shockprod.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearB",
		Introduced = "24.0",
		Link = "Shockprod",
		Name = "Shockprod Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Orb Vallis" },
		Trigger = "Semi-Auto" 
	},
	["Shraksun Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shraksun Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shwaak Prism"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 1.1,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shwaak Prism (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.6,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Sibear = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "IceHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer",
		Introduced = "18.8",
		Link = "Sibear",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Sibear",
		Polarities = { "D" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadius = 9,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Frost Specter" },
		WindUp = 1.2 
	},
	Sicarus = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 3.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 },
			FireRate = 7.39,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "Sicarus.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/BurstPistol",
		Introduced = "Vanilla",
		Link = "Sicarus",
		Magazine = 15,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Sicarus",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Sicarus Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 15, Slash = 15 },
			FireRate = 9.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "DESicarus Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeSicarus/PrimeSicarusPistol",
		Introduced = "11.0",
		Link = "Sicarus Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Sicarus Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	["Sigma & Octantis"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 },
			FireRate = 1.08,
			StatusChance = 0.16 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		FollowThrough = 0.6,
		HeavyAttack = 870,
		HeavyRadialDmg = 696,
		HeavySlamAttack = 696,
		HeavySlamRadius = 8,
		Image = "Sigma&Octantis.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/SundialSwordBoard/SundialBoardSword",
		Introduced = "22.1.2",
		Link = "Sigma & Octantis",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Sigma & Octantis",
		SlamAttack = 522,
		SlamRadialDmg = 174,
		SlamRadius = 7,
		SlideAttack = 174,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Sirocco = {
		Accuracy = 16,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Void = 2000 },
			FireRate = 3,
			IsSilent = true,
			Reload = 2,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Overcharged Shot",
			CritChance = 0.8,
			CritMultiplier = 2,
			Damage = { Void = 3600 },
			FireRate = 0.833,
			IsSilent = true,
			Reload = 0.5,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Amp",
		Conclave = false,
		Image = "Sirocco.png",
		InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol",
		Introduced = "31",
		Link = "Sirocco",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sirocco",
		Reload = 2,
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Apoc MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 158.9, Slash = 68.1 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Apoc MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 270.2, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Apoc MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 432.6, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 87 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 102, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 130, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 1750 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 2975 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 4760 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = { Cold = 354, Impact = 210, Puncture = 210 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 308 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 503 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 52, Slash = 52 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 34, Puncture = 15 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 107, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 132, Puncture = 84 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 162 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 267 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 184 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 295 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	Verdilac = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 21.3, Puncture = 85.2, Slash = 106.5 },
			FireRate = 1,
			StatusChance = 0.21
		},
		Attack2 = {
			AttackName = "Energy Wave",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Toxin = 213 },
			FireRate = 1,
			StatusChance = 0.21
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 959,
		HeavyRadialDmg = 745,
		HeavySlamAttack = 745,
		HeavySlamRadius = 9,
		Image = "Verdilac.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/Whip/ArchonWhipPlayerWep",
		Introduced = "31",
		Link = "Verdilac",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Verdilac",
		Polarities = { },
		SlamAttack = 639,
		SlamRadialDmg = 213,
		SlamRadius = 7,
		SlideAttack = 426,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Users = { "Archon Nira" },
		WindUp = 0.4 
	},
	["Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 450 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 765 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 1224 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Silva & Aegis"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Heat = 98 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 490,
		HeavyRadialDmg = 392,
		HeavySlamAttack = 392,
		HeavySlamRadius = 8,
		Image = "Silva&Aegis.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/MeleeContestWinnerOne/TennoSwordShield",
		Introduced = "14.0",
		Link = "Silva & Aegis",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Silva & Aegis",
		SlamAttack = 294,
		SlamElement = "Heat",
		SlamRadialDmg = 98,
		SlamRadius = 7,
		SlideAttack = 98,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Silva & Aegis Prime"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Heat = 318 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 1590,
		HeavyRadialDmg = 1272,
		HeavySlamAttack = 1272,
		HeavySlamRadius = 8,
		Image = "Silva&AegisPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeSilvaAegis/PrimeSilvaAegis",
		Introduced = "20.6.2",
		Link = "Silva & Aegis Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Silva & Aegis Prime",
		Polarities = { "V", "D", "D" },
		SlamAttack = 954,
		SlamElement = "Heat",
		SlamRadialDmg = 318,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 318,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	Simulor = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Orb Launch",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 0 },
			FireRate = 3,
			Range = 12,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 	
		},
		Attack2 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 100 },
			FireRate = 3,
			Range = 12,
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Orb Explosion",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 },
			FireRate = 3,
			ForcedProcs = { "Electricity" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Simulor",
		Image = "CephPrimary.png",
		InternalName = "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary",
		Introduced = "16.10",
		Link = "Simulor",
		Magazine = 8,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Simulor",
		Polarities = { "D", "Bar" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Cephalon" },
		Trigger = "Active" 
	},
	Skana = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Skana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword",
		Introduced = "Vanilla",
		Link = "Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Skana",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 75,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Skana Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 1050,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 7,
		Image = "SkanaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/SkanaPrime",
		Introduced = "5.0",
		Link = "Skana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Skana Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 7,
		SlideAttack = 210,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted", "Founder" },
		WindUp = 0.6 
	},
	Skiajati = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 },
			FireRate = 1.17,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.9,
		Family = "Skiajati",
		FollowThrough = 0.7,
		HeavyAttack = 875,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Skiajati.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/UmbraKatana/UmbraKatana",
		Introduced = "23.0",
		Link = "Skiajati",
		Mastery = 11,
		MeleeRange = 2.7,
		Name = "Skiajati",
		Polarities = { "U", "U" },
		SlamAttack = 525,
		SlamRadialDmg = 175,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 350,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Snipetron = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			ExtraHeadshotDmg = 0.3,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "CorpusSniperRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/SniperRifle",
		Introduced = "Vanilla",
		Link = "Snipetron",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "Snipetron",
		Polarities = { "V" },
		Reload = 3.5,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	["Snipetron Vandal"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			ExtraHeadshotDmg = 0.2,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "DESnipertronVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/VandalSniperRifle",
		Introduced = "8.3.2",
		Link = "Snipetron Vandal",
		Magazine = 6,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Snipetron Vandal",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	Soaktron = {
		AmmoType = "Water",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 45 },
			FireRate = 2,
			ShotSpeed = 10,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Unique",
		Image = "SoakTron.png",
		Introduced = "25.5.1",
		Link = "Soaktron",
		Magazine = 100,
		MaxAmmo = math.huge,
		Name = "Soaktron",
		Reload = 0,
		Slot = "Unique",
		Trigger = "Auto" 
	},
	Sobek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 },
			FireRate = 2.5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.162 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.33,
		ExilusPolarity = "Naramon",
		Image = "GrnDBSG.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/DoubleBarrelShotgun",
		Introduced = "9.0",
		Link = "Sobek",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 240,
		Name = "Sobek",
		Reload = 2.7,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Trooper", "Nok" } 
	},
	Soma = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.07 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Soma",
		Image = "U10DesignCouncilTennoAR.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoAR",
		Introduced = "10.0",
		Link = "Soma",
		Magazine = 100,
		Mastery = 6,
		MaxAmmo = 540,
		Name = "Soma",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 8,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Users = { "Rhino Specter" } 
	},
	["Soma Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Soma",
		Image = "PrimeSoma.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSoma/PrimeSomaRifle",
		Introduced = "15.7",
		Link = "Soma Prime",
		Magazine = 200,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Soma Prime",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto-Spool" 
	},
	Sonicor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 150 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Ragdoll" },
			Range = 15,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Ragdoll" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "CrpAirPistolArray.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpAirPistol/CrpAirPistolArray",
		Introduced = "17.5",
		Link = "Sonicor",
		Magazine = 15,
		Mastery = 2,
		MaxAmmo = 150,
		Name = "Sonicor",
		Polarities = { "D" },
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Derim Zahn" } 
	},
	["Spari Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "SpariSpear.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearA",
		Introduced = "29",
		Link = "Spari Spear",
		Name = "Spari Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto" 
	},
	Spectra = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 7.56, Slash = 10.44 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.49,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "Spectra.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserPistol",
		Introduced = "9.0",
		Link = "Spectra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 360,
		Name = "Spectra",
		Reload = 1.8,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	["Spectra Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 9.24, Slash = 12.76 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 22,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "SpectraVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusModularPistol/Vandal/CrpLaserPistolVandal",
		Introduced = "25.0",
		Link = "Spectra Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Spectra Vandal",
		Polarities = {  },
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Spira = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 },
			FireRate = 2.5,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "LiDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/LiDagger/LiDagger",
		Introduced = "17.4.5",
		Link = "Spira",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Spira",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Spira Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 6, Puncture = 48, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "PrimeLiDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeLiDagger/PrimeLiDagger",
		Introduced = "18.4.12",
		Link = "Spira Prime",
		Magazine = 12,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Spira Prime",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Sporelacer = {
		Accuracy = 5.9,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0 },
			Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 },
			FireRate = 0,
			ShotSpeed = 57,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 },
			Range = 4.7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Attack3 = {
			AttackName = "Bomblet Impact",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			ShotSpeed = 3,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack4 = {
			AttackName = "Bomblet Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 },
			Range = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart",
		Introduced = "29.5",
		Link = "Sporelacer",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Sporelacer (Secondary)",
		Polarities = {  },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	["Sporelacer (Primary)"] = {
		Accuracy = 5.9,
		AmmoType = "Shotgun",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0 },
			Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 },
			FireRate = 0,
			ShotSpeed = "??",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 },
			Range = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Shotgun",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Link = "Sporelacer",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Sporelacer (Primary)",
		Polarities = {  },
		Reload = 0,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	Sporothrix = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.83,
			ShotSpeed = 270,
			ShotType = "Projectile",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "2.7x Zoom",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.83,
			ShotSpeed = 270,
			ShotType = "Projectile",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "AoE",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Slash = 22, Viral = 19 },
			ExplosionDelay = 3,
			Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 },
			FireRate = 1.83,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.53 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "Sporothrix.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfSniperRifle/InfSniperRifle",
		Introduced = "29.5",
		Link = "Sporothrix",
		Magazine = 9,
		Mastery = 13,
		MaxAmmo = 45,
		Name = "Sporothrix",
		Polarities = { "D" },
		Reload = 2.7,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Zoom = { "2.7x Zoom (+50% Headshot Damage)" } 
	},
	Stahlta = {
		Accuracy = 50,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.24,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 },
			FireRate = 6,
			PunchThrough = 1.2,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 25,
			AmmoCost = 20,
			AttackName = "Alt-Fire",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 120, Puncture = 180, Slash = 300 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Alt-Fire AoE",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Radiation = 1200 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 0.667,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Image = "Stahlta.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpRubanRifle/CrpRubanRifle",
		Introduced = "28",
		Link = "Stahlta",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 300,
		Name = "Stahlta",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto / Charge" 
	},
	Staticor = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Uncharged Projectile",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Uncharged Explosion",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Radiation = 88 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 3.5,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			AmmoCost = 5,
			AttackName = "Fully Charged Projectile",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack4 = {
			AttackName = "Fully Charged Explosion",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 106 },
			Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 },
			FireRate = 3.5,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Image = "CrpElectroMag.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpElectroMag/CrpElectroMag",
		Introduced = "18.4.7",
		Link = "Staticor",
		Magazine = 48,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Staticor",
		Polarities = { "Bar" },
		Reload = 1.5,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack4",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Stinger = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Toxin = 15 },
			FireRate = 3.3,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.315,
		Image = "DESentinelStinger.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentBioWeapon",
		Introduced = "10.0",
		Link = "Stinger",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Stinger",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Stradavar = {
		Attack1 = {
			Accuracy = 14.3,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 },
			FireRate = 5,
			Polarities = { "V", "V" },
			ShotType = "Hit-Scan",
			StatusChance = 0.16,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Stradavar",
		Image = "TennoTommyGun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TennoTommyGun/TennoTommyGunRifle",
		Introduced = "18.11",
		Link = "Stradavar",
		Magazine = 65,
		Mastery = 8,
		MaxAmmo = 540,
		Name = "Stradavar",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	["Stradavar Prime"] = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 66.7,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 8, Puncture = 24, Slash = 48 },
			FireRate = 3.33,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Stradavar",
		Image = "StradavarPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStradavar/PrimeStradavarGun",
		Introduced = "24.5.8",
		Link = "Stradavar Prime",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Stradavar Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto / Semi" 
	},
	Stropha = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 700 },
			Falloff = { EndRange = 12, Reduction = 0.99, StartRange = 6 },
			FireRate = 2.5,
			ForcedProcs = { "Stagger" },
			Range = 17,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.14,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 2800,
		HeavyRadialDmg = 880,
		HeavySlamAttack = 880,
		HeavySlamRadius = 8,
		Image = "Stropha.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Gunblade/CrpGunBlade/CrpGunbladeWeapon",
		Introduced = "28",
		Link = "Stropha",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Stropha",
		Polarities = {  },
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		WindUp = 0.4 
	},
	Strun = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 },
			Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 },
			FireRate = 2.5,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "Strun.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/Shotgun",
		Introduced = "Vanilla",
		Link = "Strun",
		Magazine = 6,
		Mastery = 1,
		MaxAmmo = 120,
		Name = "Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Corrupted Crewman" } 
	},
	["Strun Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 19.8, Puncture = 6.6, Slash = 17.6 },
			Falloff = { EndRange = 52, Reduction = 0.5, StartRange = 26 },
			FireRate = 3.33,
			Multishot = 12,
			PunchThrough = 0.8,
			ShotType = "Hit-Scan",
			StatusChance = 0.0667 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "StrunPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStrun/PrimeStrunWeapon",
		Introduced = "30.7",
		Link = "Strun Prime",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Strun Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 4.6,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Strun Wraith"] = {
		Accuracy = 6.7,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "WraithStrun.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/ShotgunVandal",
		Introduced = "9.7.2",
		Link = "Strun Wraith",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 120,
		Name = "Strun Wraith",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno", "Invasion Reward", "Wraith" },
		Trigger = "Semi-Auto" 
	},
	Stubba = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GrnUziWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnUzi/GrnUziWeapon",
		Introduced = "22",
		Link = "Stubba",
		Magazine = 57,
		Mastery = 7,
		MaxAmmo = 399,
		Name = "Stubba",
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	Stug = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Blob Impact",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 4 },
			FireRate = 4,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Blob Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 75 },
			ExplosionDelay = 1.5,
			Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 4,
			Range = 0.3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.48,
		ExilusPolarity = "Madurai",
		Image = "GrineerCrossbowGooGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun",
		Introduced = "11.5",
		Link = "Stug",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Stug",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack5",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Artificer" } 
	},
	["Stunna Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "Stunna.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearC",
		Introduced = "24.0",
		Link = "Stunna",
		Name = "Stunna Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Orb Vallis" },
		Trigger = "Semi-Auto" 
	},
	Supra = {
		Accuracy = 14.3,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Supra",
		Image = "CorpusMachineGun.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpHeavyRifle",
		Introduced = "8.0",
		Link = "Supra",
		Magazine = 180,
		Mastery = 12,
		MaxAmmo = 1080,
		Name = "Supra",
		Reload = 3,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Auto-Spool",
		Users = { "Corpus Tech", "M-W.A.M." } 
	},
	["Supra Vandal"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Supra",
		Image = "SupraVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/Machinegun/SupraVandal",
		Introduced = "20.4",
		Link = "Supra Vandal",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 1600,
		Name = "Supra Vandal",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 4,
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	Sweeper = {
		Accuracy = 3.3,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 5.95, Puncture = 0.35, Slash = 0.7 },
			FireRate = 1,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.0233 
		},
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "DESentinelSweeper.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun",
		Introduced = "10.0",
		Link = "Sweeper",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sweeper",
		Polarities = { "V", "V" },
		Reload = 2.3,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Sweeper Prime"] = {
		Accuracy = 3.3,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 8.5, Puncture = 0.5, Slash = 1 },
			FireRate = 1,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "SentinelSweeperPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeSentShotgun",
		Introduced = "16.11",
		Link = "Sweeper Prime",
		Magazine = 20,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sweeper Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Sybaris = {
		Accuracy = 28.6,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.105,
			BurstFireRate = 3.33,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 },
			FireRate = 3.98,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Sybaris",
		Image = "TnoLeverActionRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle",
		Introduced = "13.3",
		Link = "Sybaris",
		Magazine = 10,
		Mastery = 5,
		MaxAmmo = 540,
		Name = "Sybaris",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Sybaris Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.062,
			BurstFireRate = 3.33,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 29.04, Puncture = 29.04, Slash = 29.92 },
			FireRate = 4.72,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Sybaris",
		Image = "Sybaris_Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSybaris/PrimeSybarisRifle",
		Introduced = "20.6.2",
		Link = "Sybaris Prime",
		Magazine = 20,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Sybaris Prime",
		Polarities = { "Bar", "Bar", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	Sydon = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 213.75 },
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1350,
		HeavyRadialDmg = 1125,
		HeavySlamAttack = 1125,
		HeavySlamRadius = 8,
		Image = "Sydon.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnTrident/GrnTridentWeapon",
		Introduced = "18.2",
		Link = "Sydon",
		Mastery = 5,
		MeleeRange = 2.9,
		Name = "Sydon",
		SlamAttack = 675,
		SlamElement = "Blast",
		SlamRadialDmg = 225,
		SlamRadius = 7,
		SlideAttack = 450,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Shock Draga" },
		WindUp = 0.9 
	},
	Synapse = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.39,
			CritMultiplier = 2.7,
			Damage = { Corrosive = 20 },
			ExtraHeadshotDmg = 0.2,
			FireRate = 12,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.13 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.315,
		ExilusPolarity = "Madurai",
		Image = "U10InfPrimary.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfestedRifle",
		Introduced = "10.0",
		Link = "Synapse",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Synapse",
		Reload = 1.5,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	["Synoid Gammacor"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Magnetic = 20 },
			FireRate = 12,
			Range = 40,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Gammacor",
		Image = "SynoidGammacor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSSynoidGammacor",
		Introduced = "15.5",
		Link = "Synoid Gammacor",
		Magazine = 80,
		Mastery = 7,
		MaxAmmo = 400,
		Name = "Synoid Gammacor",
		Polarities = { "D", "Bar" },
		Reload = 1.8,
		Slot = "Secondary",
		SyndicateEffect = "Entropy",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda" },
		Trigger = "Held",
		Users = { "Cephalon Suda Operatives" } 
	},
	["Synoid Heliocor"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 238, Puncture = 28, Slash = 14 },
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CSHeliocor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Melee/CSHeliocor",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Synoid Heliocor",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Synoid Heliocor",
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda" },
		WindUp = 1.2 
	},
	["Synoid Simulor"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Magnetic = 125 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 3.33,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Orb Explosion",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Magnetic = 240 },
			Falloff = { EndRange = 5, Reduction = 1, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Electricity" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack7 = {
			AttackName = "Singularity",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Magnetic = 50 },
			EffectDuration = 20,
			Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 },
			FireRate = 4,
			Range = 5,
			StatusChance = 0 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Simulor",
		Image = "SyndicateCSSimulor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/LongGuns/CSSimulor",
		Introduced = "17.3",
		Link = "Synoid Simulor",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 96,
		Name = "Synoid Simulor",
		Polarities = { "V", "D", "Bar" },
		Reload = 2,
		Slot = "Primary",
		SyndicateEffect = "Entropy",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda", "Cephalon" },
		Trigger = "Active" 
	},
	Talons = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Blast = 120 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Puncture", "Ragdoll" },
			Range = 4,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.44,
		ExilusPolarity = "Madurai",
		Image = "U18throwingknives.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/U18ThrowingKnives/U18throwingknives",
		Introduced = "18.0",
		Link = "Talons",
		Magazine = 4,
		Mastery = 8,
		MaxAmmo = 12,
		Name = "Talons",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Active" 
	},
	Tatsu = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Tatsu",
		FollowThrough = 0.7,
		HeavyAttack = 1284,
		HeavyRadialDmg = 1070,
		HeavySlamAttack = 1070,
		HeavySlamRadius = 8,
		Image = "Tatsu.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnTwoHandedKatana/TnTwoHandedKatana",
		Introduced = "24.4",
		Link = "Tatsu",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Tatsu",
		Polarities = {  },
		SlamAttack = 642,
		SlamRadialDmg = 214,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 428,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Tazicor = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Electricity = 6 },
			FireRate = 8.33,
			ShotType = "Discharge",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Taxicor.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/TazronWeapon",
		Introduced = "24.0",
		Link = "Tazicor",
		Magazine = 4,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Tazicor",
		Reload = 2.5,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	Tekko = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 16, Slash = 112 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 800,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "Tekko.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/BrawlerKnuckles/BrawlerKnuckles",
		Introduced = "17.5",
		Link = "Tekko",
		Mastery = 6,
		MeleeRange = 1.25,
		Name = "Tekko",
		Polarities = { "V" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Tekko Prime"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "TekkoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeTekko/PrimeTekko",
		Introduced = "25.8",
		Link = "Tekko Prime",
		Mastery = 12,
		MeleeRange = 1.35,
		Name = "Tekko Prime",
		Polarities = { "V", "V" },
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime" },
		WindUp = 0.6 
	},
	["Telos Akbolto"] = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 4.7, Puncture = 42.3 },
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Akbolto",
		Image = "AHAkbolto.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Pistols/AHAkbolto",
		Introduced = "15.5",
		Link = "Telos Akbolto",
		Magazine = 30,
		Mastery = 11,
		MaxAmmo = 210,
		Name = "Telos Akbolto",
		Polarities = { "D", "Bar" },
		Reload = 2.6,
		Slot = "Secondary",
		SyndicateEffect = "Truth",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		Trigger = "Semi-Auto",
		Users = { "Arbiters of Hexis Operatives" } 
	},
	["Telos Boltace"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 },
			FireRate = 1.08,
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Stormpath Slide Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 42, Puncture = 357, Slash = 21 },
			FireRate = 1.08,
			ForcedProcs = { "Lifted" },
			StatusChance = 0.35 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "TelosBoltace.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Melee/AHBoltace",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Telos Boltace",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Telos Boltace",
		Polarities = { "Bar" },
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadius = 8,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		WindUp = 0.7 
	},
	["Telos Boltor"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 3, Puncture = 27 },
			FireRate = 9.33,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Boltor",
		Image = "SyndicateAHBoltor.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/LongGuns/AHBoltor",
		Introduced = "17.3",
		Link = "Telos Boltor",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Telos Boltor",
		Polarities = { "D", "V" },
		Reload = 2.4,
		Slot = "Primary",
		SyndicateEffect = "Truth",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		Trigger = "Auto" 
	},
	["Tenet Agendus"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 140, Impact = 120, MinProgenitorBonus = 65 },
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Energy Disk",
			ChargeTime = 1,
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 2880, MinProgenitorBonus = 720 },
			Falloff = { EndRange = 20, Reduction = 0.9305, StartRange = 10 },
			FireRate = 1,
			Range = 40,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.28,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.6,
		HeavyAttack = 1040,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 10,
		Image = "TenetAgendus.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Agendus",
		Mastery = 14,
		MeleeRange = 2.6,
		Name = "Tenet Agendus",
		Polarities = {  },
		SlamAttack = 780,
		SlamElement = "Impact",
		SlamRadialDmg = 260,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1 
	},
	["Tenet Arca Plasmor"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 190, Radiation = 760 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 36, Reduction = 0.5, StartRange = 18 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 36,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Shotgun",
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Arca Plasmor",
		Image = "TenetArcaPlasmor.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Arca Plasmor",
		Magazine = 10,
		Mastery = 16,
		MaxAmmo = 40,
		Name = "Tenet Arca Plasmor",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Cycron"] = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Heat = 22, MinProgenitorBonus = 5.5 },
			FireRate = 12,
			PunchThrough = 1,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Class = "Pistol",
		Disposition = 0.7,
		ExilusPolarity = "Naramon",
		Family = "Cycron",
		Image = "TenetCycron.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Cycron",
		Magazine = 40,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Tenet Cycron",
		Polarities = { "Bar", "Bar" },
		Reload = 2,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Held" 
	},
	["Tenet Detron"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 6.5, Radiation = 26 },
			Falloff = { EndRange = 40, Reduction = 0.55, StartRange = 28 },
			FireRate = 3.33,
			Multishot = 10,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			Accuracy = "?",
			AttackName = "Burst Shot",
			BurstDelay = 0.125,
			BurstFireRate = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 6.5, Radiation = 26 },
			FireRate = 4.8,
			Multishot = 10,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Burst" 
		},
		Class = "Shotgun Sidearm",
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "TenetDetron.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Detron",
		Magazine = 6,
		Mastery = 16,
		MaxAmmo = 210,
		Name = "Tenet Detron",
		Polarities = {  },
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Diplos"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.2,
			Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 },
			FireRate = 9.67,
			PunchThrough = 1,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 2,
			AttackName = "Lock-on Mode",
			BurstCount = 2,
			BurstDelay = 0,
			CritChance = 0.36,
			CritMultiplier = 2.2,
			Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 },
			FireRate = 9.67,
			PunchThrough = 1,
			Range = 60,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.14,
			Trigger = "Burst" 
		},
		Class = "Dual Pistols",
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "TenetDiplos.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Diplos",
		Magazine = 92,
		Mastery = 16,
		MaxAmmo = 460,
		Name = "Tenet Diplos",
		Polarities = { "V" },
		Reload = 2.8,
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Envoy"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Impact = 100, MinProgenitorBonus = 25 },
			FireRate = 0.83,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Cold = 640, MinProgenitorBonus = 160 },
			Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 },
			FireRate = 0.83,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.24 
		},
		Class = "Launcher",
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Image = "TenetEnvoy.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Envoy",
		Magazine = 8,
		Mastery = 16,
		MaxAmmo = 24,
		Name = "Tenet Envoy",
		Reload = 4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Exec"] = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 102.6, MinProgenitorBonus = 47.5, Slash = 87.4 },
			FireRate = 1,
			StatusChance = 0.22 
		},
		Attack2 = {
			AttackName = "Normal Shockwave",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 190, MinProgenitorBonus = 47.5 },
			Falloff = { EndRange = 4, Reduction = 0.9, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			Range = 20,
			StatusChance = 0.22 
		},
		Attack3 = {
			AttackName = "Heavy Shockwave",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 950, MinProgenitorBonus = 237.5 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			Range = 20,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.4,
		HeavyAttack = 1425,
		HeavyRadialDmg = 1187.5,
		HeavySlamAttack = 1187.5,
		HeavySlamRadius = 4,
		Image = "TenetExec.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CrpBigSlash/CrpBigSlash",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Exec",
		Mastery = 16,
		MeleeRange = 2.8,
		Name = "Tenet Exec",
		Polarities = {  },
		SlamAttack = 712.5,
		SlamRadialDmg = 237.5,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 4,
		SlideAttack = 475,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1.1 
	},
	["Tenet Flux Rifle"] = {
		Accuracy = 200,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { MinProgenitorBonus = 5.5, Puncture = 4.8, Slash = 17.2 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Flux Rifle",
		Image = "TenetFluxRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Flux Rifle",
		Magazine = 120,
		Mastery = 16,
		MaxAmmo = 1200,
		Name = "Tenet Flux Rifle",
		Polarities = {  },
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Grigori"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 1.6,
			Damage = { Impact = 9.1, MinProgenitorBonus = 57, Puncture = 82.1, Slash = 136.8 },
			FireRate = 1.08,
			StatusChance = 0.38 
		},
		Attack2 = {
			AttackName = "Energy Disk",
			ChargeTime = 1,
			CritChance = 0.24,
			CritMultiplier = 1.6,
			Damage = { Impact = 1360, MinProgenitorBonus = 1020, Puncture = 1360, Slash = 1360 },
			FireRate = 1,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.38,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.65,
		FollowThrough = 0.35,
		HeavyAttack = 1710,
		HeavyRadialDmg = 1425,
		HeavySlamAttack = 1425,
		HeavySlamRadius = 8,
		Image = "TenetGrigori.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcaseScythe/CrpBriefcaseScythe",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Grigori",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Tenet Grigori",
		Polarities = { "V" },
		SlamAttack = 855,
		SlamRadialDmg = 285,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 581.25,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1 
	},
	["Tenet Livia"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 9.9, MinProgenitorBonus = 49.5, Puncture = 9.9, Slash = 178.2 },
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		FollowThrough = 0.7,
		HeavyAttack = 1485,
		HeavyRadialDmg = 990,
		HeavySlamAttack = 990,
		HeavySlamRadius = 8,
		Image = "TenetLivia.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcase2HKatana/CrpBriefcase2HKatana",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Livia",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Tenet Livia",
		Polarities = {  },
		SlamAttack = 742.5,
		SlamRadialDmg = 247.5,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 495,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus", "Tenet" },
		WindUp = 0.7 
	},
	["Tenet Spirex"] = {
		Accuracy = 12.5,
		AdditionalNotes = {
			"Landing a successful headshot grants the Bullseye Reload buff, increasing reload speed by 25% and can stack up to 2 times to a total of 50%. The buff lasts 4 seconds and can be refreshed on subsequent headshots." 
		},
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Heat = 60, Impact = 40, MinProgenitorBonus = 30, Puncture = 20 },
			FireRate = 2.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 260,
			ShotType = "Projectile",
			StatusChance = 0.4 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Heat = 80, MinProgenitorBonus = 20 },
			Falloff = { EndRange = 2, Reduction = 0.2, StartRange = 0 },
			FireRate = 2.33,
			Range = 2,
			ShotType = "AoE",
			StatusChance = 0.4 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.7,
		Image = "TenetSpirex.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Spirex",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 80,
		Name = "Tenet Spirex",
		Polarities = { "V", "V" },
		Reload = 2.4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Tetra"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 13.2, MinProgenitorBonus = 15, Puncture = 33.6, Slash = 13.2 },
			FireRate = 5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Grenade Impact",
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 200, MinProgenitorBonus = 50 },
			FireRate = 1.33,
			Reload = 1.8,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack3 = {
			AmmoCost = 80,
			AttackName = "Grenade AoE",
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Blast = 1000, MinProgenitorBonus = 250 },
			Falloff = { EndRange = 8, Reduction = 0.6, StartRange = 0 },
			FireRate = 1.33,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "TenetTetra.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra",
		Introduced = "30.5",
		IsLichWeapon = true,
		Link = "Tenet Tetra",
		Magazine = 80,
		Mastery = 16,
		MaxAmmo = 480,
		Name = "Tenet Tetra",
		Polarities = {  },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto / Semi" 
	},
	Tenora = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Charged Attack",
			ChargeTime = 0.8,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = { Impact = 48, Puncture = 144, Slash = 48 },
			FireRate = 10,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.11,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Tenora",
		Image = "TnBardRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnBardRifle/TnBardRifle",
		Introduced = "20.0",
		Link = "Tenora",
		Magazine = 150,
		Mastery = 10,
		MaxAmmo = 900,
		Name = "Tenora",
		Reload = 2.5,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Tenora Prime"] = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 },
			FireRate = 12.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Charged Attack",
			ChargeTime = 0.8,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 56, Puncture = 168, Slash = 56 },
			FireRate = 2,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Tenora",
		Image = "TenoraPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTenora/TenoraPrimeWeapon",
		Introduced = "29.9",
		Link = "Tenora Prime",
		Magazine = 200,
		Mastery = 14,
		MaxAmmo = 1000,
		Name = "Tenora Prime",
		Polarities = { "V", "V" },
		Reload = 2.5,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Tetra = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = { Impact = 6.4, Puncture = 25.6 },
			FireRate = 6.67,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "DETetra.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/CorpusUMP",
		Introduced = "11.8",
		Link = "Tetra",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Tetra",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Auto",
		Users = { "Nako Xol", "Terra Provisor", "Terra Elite Crewman" } 
	},
	Tiberon = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 11, Puncture = 22, Slash = 11 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Tiberon",
		Image = "Tiberon.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DrakeRifle/DrakeRifle",
		Introduced = "14.9",
		Link = "Tiberon",
		Magazine = 30,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Tiberon",
		Polarities = { "V" },
		Reload = 2.26,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Tiberon Prime"] = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Attack2 = {
			AttackName = "Semi-Auto",
			CritChance = 0.3,
			CritMultiplier = 3.4,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Attack3 = {
			AttackName = "Burst",
			BurstCount = 3,
			BurstDelay = 0.08,
			BurstFireRate = 6,
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 7.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Tiberon",
		Image = "TiberonPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTiberon/PrimeTiberonRifle",
		Introduced = "22.16.4",
		Link = "Tiberon Prime",
		Magazine = 42,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Tiberon Prime",
		Polarities = { "V", "Bar", "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst / Semi / Auto" 
	},
	Tigris = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 21, Slash = 168 },
			Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 },
			FireRate = 2,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.168 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Tigris",
		Image = "DETigris.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun",
		Introduced = "11.0",
		Link = "Tigris",
		Magazine = 2,
		Mastery = 7,
		MaxAmmo = 120,
		Name = "Tigris",
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Duplex",
		Users = { "Frost Specter" } 
	},
	["Tigris Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 19.5, Puncture = 19.5, Slash = 156 },
			Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 },
			FireRate = 2,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Naramon",
		Family = "Tigris",
		Image = "PrimeTigris342.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTigris/PrimeTigris",
		Introduced = "Hotfix: The Silver Grove 3",
		Link = "Tigris Prime",
		Magazine = 2,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Tigris Prime",
		Polarities = { "V", "Bar" },
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Duplex" 
	},
	Tipedo = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 },
			FireRate = 1.33,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.31,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 620,
		HeavyRadialDmg = 496,
		HeavySlamAttack = 496,
		HeavySlamRadius = 7,
		Image = "Tipedo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/MonkSpade/TnoMonkStaff",
		Introduced = "15.9",
		Link = "Tipedo",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tipedo",
		Polarities = { "D" },
		SlamAttack = 372,
		SlamRadialDmg = 124,
		SlamRadius = 6,
		SlideAttack = 124,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Users = { "Mag Specter" },
		WindUp = 0.5 
	},
	["Tipedo Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.4,
			Damage = { Impact = 17, Puncture = 17, Slash = 136 },
			FireRate = 1.17,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "TipedoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/TipedoPrime/TipedoPrimeWeapon",
		Introduced = "24.5.8",
		Link = "Tipedo Prime",
		Mastery = 10,
		MeleeRange = 3,
		Name = "Tipedo Prime",
		Polarities = { "D", "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 163,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Tombfinger = {
		Accuracy = 50,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 1.9, Reduction = 0.3, StartRange = 0 },
			Range = 1.9,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberTombfinger.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart",
		Introduced = "24",
		Link = "Tombfinger",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Tombfinger (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	["Tombfinger (Primary)"] = {
		Accuracy = 50,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Radiation = 0 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Quick Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 1.7, Reduction = 0.25, StartRange = 0 },
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Attack3 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 6.2, Reduction = 0.7, StartRange = 0 },
			Range = 6.2,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Launcher",
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberTombfinger.png",
		Introduced = "28",
		Link = "Tombfinger",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Tombfinger (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Charge" 
	},
	Tonbo = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1104,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 8,
		Image = "Tonbo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/FlowerPowerPolearm/FlowerPowerPolearmWep",
		Introduced = "15.15",
		Link = "Tonbo",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tonbo",
		Polarities = { "V" },
		SlamAttack = 552,
		SlamRadialDmg = 184,
		SlamRadius = 7,
		SlideAttack = 368,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	Tonkor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Puncture = 75 },
			FireRate = 3.17,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 650 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 3.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Tonkor",
		Image = "GrnGrenadeLauncher.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGrenadeLauncher/GrnGrenadeLauncher",
		Introduced = "16.4",
		Link = "Tonkor",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 30,
		Name = "Tonkor",
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Napalm", "Nightwatch Reaver", "Aerial Commander" } 
	},
	Torid = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 100 },
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Attack2 = {
			AttackName = "Poison Cloud",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 40 },
			EffectDuration = 10,
			Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 },
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.23 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrineerGrenadeLauncher.png",
		InternalName = "/Lotus/Weapons/ClanTech/Bio/BioWeapon",
		Introduced = "8.0",
		Link = "Torid",
		Magazine = 5,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Torid",
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Trumna = {
		Accuracy = 200,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Heat = 53, Impact = 29 },
			FireRate = 4.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.3,
			Trigger = "Auto" 
		},
		Attack2 = {
			AttackName = "Auto AoE",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Heat = 50 },
			Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 },
			FireRate = 4.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 9.1,
			AttackName = "Grenade Impact",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 100 },
			FireRate = 1.33,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Grenade Bounce AoE",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Heat = 1000 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Trumna",
		Image = "Trumna.png",
		InternalName = "/Lotus/Weapons/Thanotech/ThanoRifle/ThanotechRifle",
		Introduced = "29",
		Link = "Trumna",
		Magazine = 200,
		Mastery = 13,
		MaxAmmo = 400,
		Name = "Trumna",
		Polarities = {  },
		Reload = 5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	["Tulok Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "IconFishingSpear2.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearB",
		Introduced = "22.0",
		Link = "Tulok",
		Name = "Tulok Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	["Tunguska Cannon"] = {
		Accuracy = 100,
		AmmoType = "Dome Charge",
		Attack1 = {
			ChargeTime = 4,
			CritChance = 3,
			CritMultiplier = 2,
			Damage = { Impact = 5650, Puncture = 48025, Slash = 2825 },
			FireRate = 1,
			Range = math.huge,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Turret",
		Image = "TunguskaCannon.png",
		Introduced = "27",
		Link = "Tunguska Cannon",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 2,
		Name = "Tunguska Cannon",
		Reload = 1,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Charge" 
	},
	["Twin Basolk"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 },
			FireRate = 1,
			StatusChance = 0.4 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "TwinBasolk.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnDualFireAxe/GrnDualFireAxe",
		Introduced = "17.8",
		Link = "Twin Basolk",
		Mastery = 7,
		MeleeRange = 2.4,
		Name = "Twin Basolk",
		Polarities = { "V" },
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Flameblade", "Garesh" },
		WindUp = 0.7 
	},
	["Twin Grakatas"] = {
		Accuracy = 28.6,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.25,
			CritMultiplier = 2.7,
			Damage = { Impact = 4, Puncture = 3.33, Slash = 2.67 },
			FireRate = 20,
			Multishot = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.165 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Akgrakata.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/TwinGrakatas",
		Introduced = "17.0",
		Link = "Twin Grakatas",
		Magazine = 120,
		Mastery = 9,
		MaxAmmo = 1200,
		Name = "Twin Grakatas",
		Polarities = { "Bar" },
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Clem" } 
	},
	["Twin Gremlins"] = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 },
			FireRate = 5,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Twin Gremlins",
		Image = "Gremlin.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerAkimboPistol",
		Introduced = "9.5",
		Link = "Twin Gremlins",
		Magazine = 30,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Twin Gremlins",
		Polarities = { "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Twin Kohmak"] = {
		Accuracy = 5.7,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 1.334,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Attack2 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 6.67,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Dual Shotguns",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "DualKohmak.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnDWUniques/GrnTwinKohmaks",
		Introduced = "16.0",
		Link = "Twin Kohmak",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 240,
		Name = "Twin Kohmak",
		Polarities = { "D" },
		Reload = 2.2,
		Slot = "Secondary",
		Spool = 11,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	["Twin Krohkur"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 30, Puncture = 45, Slash = 175 },
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Twin Krohkur",
		FollowThrough = 0.5,
		HeavyAttack = 1000,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "TwinKrohkur.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/DualGrnEgyptSwdWeapon",
		Introduced = "22",
		Link = "Twin Krohkur",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Twin Krohkur",
		SlamAttack = 500,
		SlamRadialDmg = 250,
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Tusk Predator" },
		WindUp = 0.7 
	},
	["Twin Rogga"] = {
		Accuracy = 8,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 18.8, Puncture = 23.5, Slash = 4.7 },
			Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 },
			FireRate = 2.5,
			Multishot = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.066 
		},
		Class = "Dual Shotguns",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Image = "GrnQueenGuardDualPistols.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnQueenGuardDualPistol/GrnQueenGuardDualPistols",
		Introduced = "19.0",
		Link = "Twin Rogga",
		Magazine = 2,
		Mastery = 9,
		MaxAmmo = 120,
		Name = "Twin Rogga",
		Polarities = { "Bar", "V" },
		Reload = 1.5,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Guardian" } 
	},
	["Twin Vipers"] = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Twin Vipers",
		Image = "Viper, dual.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboViperPistols",
		Introduced = "7.7.3",
		Link = "Twin Vipers",
		Magazine = 28,
		Mastery = 5,
		MaxAmmo = 420,
		Name = "Twin Vipers",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Twin Vipers Wraith"] = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.41,
		ExilusPolarity = "Madurai",
		Family = "Twin Vipers",
		Image = "DEWraithTwinVipers.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithTwinVipers/WraithTwinVipers",
		Introduced = "11.5",
		Link = "Twin Vipers Wraith",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 440,
		Name = "Twin Vipers Wraith",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Wraith", "Invasion Reward", "Grineer" },
		Trigger = "Auto" 
	},
	["Tycho Seeker"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Blast = 8000 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Tycho Seeker",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Blast = 14400 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Tycho Seeker MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Blast = 24480 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Tycho Seeker MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Blast = 39168 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 31,
		Name = "Tycho Seeker MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Tysis = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 },
			FireRate = 2.5,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Image = "DETysis.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedDartPistol/InfestedDartPistol",
		Introduced = "11.7",
		Link = "Tysis",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Tysis",
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Unarmed = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Unique",
		ComboDur = 5,
		FollowThrough = 0.5,
		HeavyAttack = 0,
		HeavyRadialDmg = 0,
		HeavySlamAttack = 0,
		HeavySlamRadius = 0,
		Image = "Blank.png",
		Introduced = "11",
		Link = "Unarmed",
		MeleeRange = 0.5,
		Name = "Unarmed",
		SlamAttack = 70,
		SlamRadialDmg = 0,
		SlamRadius = 7,
		SlideAttack = 140,
		Slot = "Unique",
		WindUp = 0 
	},
	["Valkyr Talons"] = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
			FireRate = 1.5,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 2083,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 7,
		Image = "EWValkyrTalons.png",
		InternalName = "/Lotus/Powersuits/Berserker/BerserkerMelee",
		Introduced = "23.0",
		Link = "Valkyr Talons",
		MeleeRange = 1.7,
		Name = "Valkyr Talons",
		Polarities = { "V", "Bar", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 750,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Valkyr", "Valkyr Prime" },
		WindUp = 0.5 
	},
	Vastilok = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 19.53, Puncture = 25.11, Slash = 234.36 },
			FireRate = 1,
			Multishot = 1,
			StatusChance = 0.31 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 8.97, Puncture = 10.35, Slash = 49.68 },
			Falloff = { EndRange = 49, StartRange = 24 },
			FireRate = 2.5,
			ForcedProcs = { "Stagger" },
			Multishot = 9,
			PunchThrough = 1.3,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.1033,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.5,
		HeavyAttack = 2484,
		HeavyRadialDmg = 279,
		HeavySlamAttack = 279,
		HeavySlamRadius = 7,
		Image = "Vastilok.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GunBlade/GrnGunBlade/GrnGunblade",
		Introduced = "30.5.4",
		Link = "Vastilok",
		Mastery = 9,
		MeleeRange = 1,
		Name = "Vastilok",
		SlamAttack = 837,
		SlamRadialDmg = 279,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 558,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Vasto = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Vasto",
		Image = "Vasto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/RevolverPistol",
		Introduced = "9.3",
		Link = "Vasto",
		Magazine = 6,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Vasto",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Vasto Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Vasto",
		Image = "PrimeVasto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/PrimeVastoPistol",
		Introduced = "15.7",
		Link = "Vasto Prime",
		Magazine = 6,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vasto Prime",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Vaykor Hek"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 },
			FireRate = 3,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "SyndicateSMHek.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/LongGuns/SMHek",
		Introduced = "17.3",
		Link = "Vaykor Hek",
		Magazine = 8,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Vaykor Hek",
		Polarities = { "D", "V" },
		Reload = 2.25,
		Slot = "Primary",
		SyndicateEffect = "Justice",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		Trigger = "Semi-Auto" 
	},
	["Vaykor Marelok"] = {
		Accuracy = 10,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 96, Puncture = 16, Slash = 48 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Marelok",
		Image = "SMMarelok.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Pistols/SMMarelok",
		Introduced = "15.5",
		Link = "Vaykor Marelok",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vaykor Marelok",
		Polarities = { "V", "D" },
		Reload = 1.667,
		Slot = "Secondary",
		SyndicateEffect = "Justice",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		Trigger = "Semi-Auto",
		Users = { "Steel Meridian Operatives" } 
	},
	["Vaykor Sydon"] = {
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 10.65, Puncture = 202.35 },
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1278,
		HeavyRadialDmg = 1065,
		HeavySlamAttack = 1065,
		HeavySlamRadius = 8,
		Image = "VaykorSydon.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Melee/SMSydon",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Vaykor Sydon",
		Mastery = 11,
		MeleeRange = 2.9,
		Name = "Vaykor Sydon",
		Polarities = { "V" },
		SlamAttack = 639,
		SlamElement = "Blast",
		SlamRadialDmg = 213,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 426,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		WindUp = 0.9 
	},
	Vectis = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "3x Zoom",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			ExtraHeadshotDmg = 0.3,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "4.5x Zoom",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Vectis",
		Image = "DEVectis.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoSniperRifle",
		Introduced = "10.6",
		Link = "Vectis",
		Magazine = 1,
		Mastery = 2,
		MaxAmmo = 72,
		Name = "Vectis",
		Polarities = { "V" },
		ReloadDelay = 0,
		Reload = 1,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Saryn Specter" },
		Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" } 
	},
	["Vectis Prime"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "3.5x Zoom",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			ExtraHeadshotDmg = 0.4,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			ExtraHeadshotDmg = 0.6,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Family = "Vectis",
		Image = "VectisPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeVectis/PrimeVectisRifle",
		Introduced = "16.11",
		Link = "Vectis Prime",
		Magazine = 2,
		Mastery = 14,
		MaxAmmo = 72,
		Name = "Vectis Prime",
		Polarities = { "V", "Bar" },
		ReloadDelay = 0,
		Reload = 0.85,
		Slot = "Primary",
		SniperComboMin = 5,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" } 
	},
	Veldt = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 },
			FireRate = 3.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Veldt",
		Image = "Veldt.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRevolverRifle/TnRevolverRifleGun",
		Introduced = "22.18",
		Link = "Veldt",
		Magazine = 26,
		Mastery = 8,
		MaxAmmo = 546,
		Name = "Veldt",
		Polarities = { "Bar" },
		Reload = 1.8,
		Slot = "Primary",
		Trigger = "Semi-Auto" 
	},
	Velocitus = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
			FireRate = 5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
			FireRate = 5,
			PunchThrough = 5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Image = "ArchRailgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun",
		Introduced = "15.2",
		Link = "Velocitus",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Velocitus",
		Reload = 1.4,
		ReloadDelay = 1,
		ReloadRate = 25,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Velocitus (Atmosphere)"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Disposition = 1.05,
		Image = "ArchRailgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun",
		Introduced = "24.2",
		Link = "Velocitus",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Velocitus (Atmosphere)",
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	Velox = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Impact = 4.32, Puncture = 8.16, Slash = 11.52 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Velox.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnOdaliskSmg/TnOdaliskSmgPistol",
		Introduced = "28",
		Link = "Velox",
		Magazine = 62,
		Mastery = 8,
		MaxAmmo = 434,
		Name = "Velox",
		Polarities = { "V", "V" },
		Reload = 2.6,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Venato"] = {
		Attack1 = {
			Damage = { Impact = 33, Puncture = 110, Slash = 77 },
			CritChance = 0.27,
			CritMultiplier = 2.1,
			StatusChance = 0.24,
			FireRate = 1
		},
		BlockAngle = 90,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.6,
		HeavyAttack = 1320,
		HeavySlamAttack = 880,
		HeavyRadialDmg = 880,
		HeavySlamRadius = 9,
		Image = "Venato.png",
		Introduced = "31",
		Link = "Venato",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Venato",
		Polarities = {},
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadius = 8,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno", "Sentient" },
		WindUp = 1.0
	},
	Venka = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 35, Slash = 98 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "Venka.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Claws/TennoClaws",
		Introduced = "13.9",
		Link = "Venka",
		Mastery = 4,
		MeleeRange = 1.75,
		Name = "Venka",
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Violence" },
		WindUp = 0.6 
	},
	["Venka Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 },
			FireRate = 1.05,
			StatusChance = 0.24 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.8,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "VenkaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVenKa/PrimeVenkaClaws",
		Introduced = "19.0.7",
		Link = "Venka Prime",
		Mastery = 14,
		MeleeRange = 1.8,
		Name = "Venka Prime",
		Polarities = { "Bar", "V" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 564,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.6 
	},
	Verglas = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Cold = 26 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Disposition = 1.3,
		Family = "Verglas",
		Image = "SentinelFreezeRayRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentinelFreezeRayRifle",
		Introduced = "29.10",
		Link = "Verglas",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Verglas",
		Reload = 2.2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	Veritux = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		Class = "Arch-Melee",
		Family = "Veritux",
		Image = "ArchSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archsword/ArchSwordWeapon",
		Introduced = "15.0",
		Link = "Veritux",
		Mastery = 0,
		MeleeRange = 143,
		Name = "Veritux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Vermisplicer = {
		Accuracy = 5.4,
		AmmoType = "Pistol",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Multishot = 5,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberVermisplicer.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart",
		Introduced = "29.5",
		Link = "Vermisplicer",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Vermisplicer (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Held" 
	},
	["Vermisplicer (Primary)"] = {
		Accuracy = 80,
		AmmoType = "Rifle",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Tendril",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberVermisplicer.png",
		Introduced = "29.5",
		Link = "Vermisplicer",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Vermisplicer (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Held" 
	},
	["Vidar Apoc MK I"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 158.9, Slash = 68.1 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Apoc MK II"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 270.2, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 351.26, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Apoc MK III"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Puncture = 432.6, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Puncture = 562.38, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 87 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 102, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 132.6, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Puncture = 130, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Puncture = 169, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 1750 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 2975 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 3867.5 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = { Cold = 4760 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 354, Impact = 210, Puncture = 210 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 308 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 400.4 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 503 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 653.9 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 52, Slash = 52 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 114.92 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 184.08 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Heat = 34, Puncture = 15 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 81.9, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Heat = 107, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Heat = 139.1, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Electricity = 132, Puncture = 84 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 162 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 210.6 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 267 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 347.1 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 239.2 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 383.5 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 450 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 765 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 994.5 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 1224 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 1591.2 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Viper = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Viper",
		Image = "Viper.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerLightPistol",
		Introduced = "7.0",
		Link = "Viper",
		Magazine = 14,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper",
		Polarities = { "Bar" },
		Reload = 0.7,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Shield Lancer", "Seeker" } 
	},
	["Viper Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Viper",
		Image = "ViperWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithSingleViper/WraithSingleViper",
		Introduced = "22.8.4",
		Link = "Viper Wraith",
		Magazine = 20,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper Wraith",
		Polarities = { "Bar" },
		Reload = 0.8,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Grineer", "Wraith", "Baro" },
		Trigger = "Auto" 
	},
	Vitrica = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 },
			FireRate = 0.833,
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 },
			Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 60,
		Class = "Heavy Blade",
		ComboDur = 10,
		Conclave = false,
		Disposition = 0.95,
		Family = "Vitrica",
		FollowThrough = 0.6,
		HeavyAttack = 1998,
		HeavyRadialDmg = 1665,
		HeavySlamAttack = 1665,
		HeavySlamRadius = 4,
		Image = "Vitrica.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/NWIIIOrokinSword/NWOrokinSword",
		Introduced = "29.3",
		Link = "Vitrica",
		Mastery = 13,
		MeleeRange = 2.9,
		Name = "Vitrica",
		Polarities = { "V", "V" },
		SlamAttack = 999,
		SlamRadialDmg = 333,
		SlamRadius = 4,
		SlideAttack = 666,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Orokin" },
		WindUp = 1.1 
	},
	Volnus = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 },
			FireRate = 1.2,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1320,
		HeavyRadialDmg = 1100,
		HeavySlamAttack = 1100,
		HeavySlamRadius = 10,
		Image = "GlassHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/GlassHammer/GlassHammer",
		Introduced = "22",
		Link = "Volnus",
		Mastery = 9,
		MeleeRange = 2.9,
		Name = "Volnus",
		Polarities = { "V" },
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadius = 9,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Volnus Prime"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Impact = 55, Puncture = 80, Slash = 115 },
			FireRate = 1.2,
			StatusChance = 0.34 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Disposition = 1,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "VolnusPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVolnus/VolnusPrimeWeapon",
		Introduced = "30.3",
		Link = "Volnus Prime",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Volnus Prime",
		Polarities = { "V", "V" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadius = 10,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 1.1 
	},
	Vulcax = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Attack",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Heat = 35 },
			FireRate = 1,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Vulcax.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/ThermocorMoaWeapon",
		Introduced = "24.0",
		Link = "Vulcax",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Vulcax",
		Reload = 6,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Vulkar = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.35,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "4x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.55,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "8x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.7,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Vulkar",
		Image = "Vulkar.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/GrnSniperRifle",
		Introduced = "8.0",
		Link = "Vulkar",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Vulkar",
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Ballista", "Grineer Warden", "Harkonar" },
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	["Vulkar Wraith"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.35,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "4x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.55,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "8x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.7,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Vulkar",
		Image = "VulkarWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/VulkarWraith",
		Introduced = "18.4.1",
		Link = "Vulkar Wraith",
		Magazine = 8,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Vulkar Wraith",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Wraith", "Baro", "Grineer" },
		Trigger = "Semi-Auto",
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	Vulklok = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Electricity = 85 },
			FireRate = 0.15,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Disposition = 1.245,
		Image = "SentinelElectricRailgun.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentElecRailgun",
		Introduced = "17.3",
		Link = "Vulklok",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Vulklok",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	War = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 120, Puncture = 60, Slash = 70 },
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "War.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoGreatSword",
		Introduced = "18.0",
		Link = "War",
		Mastery = 10,
		MeleeRange = 3.2,
		Name = "War",
		Polarities = { "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Sentient" },
		Users = { "Shadow Stalker" },
		WindUp = 1.1 
	},
	["Wolf Sledge"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.1 },
			FireRate = 1,
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Throw",
			ChargeTime = 1.2,
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 },
			FireRate = 0.833,
			Range = 40,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Blast = 777 },
			Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Ragdoll" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		FollowThrough = 0.8,
		HeavyAttack = 1036,
		HeavyRadialDmg = 1295,
		HeavySlamAttack = 1295,
		HeavySlamRadius = 10,
		Image = "Wolf_Sledge_Image.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer",
		Introduced = "24.3",
		Link = "Wolf Sledge",
		Mastery = 7,
		MeleeRange = 3.1,
		Name = "Wolf Sledge",
		SlamAttack = 777,
		SlamRadialDmg = 259,
		SlamRadius = 9,
		SlideAttack = 518,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Users = { "Wolf of Saturn Six" },
		WindUp = 1.2 
	},
	Xoris = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 },
			FireRate = 1.17,
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 22,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.18 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Electricity = 250 },
			Falloff = { EndRange = 8, Reduction = 0.7, StartRange = 0 },
			FireRate = 1.17,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.18 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact", "Electricity" },
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.18 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 22,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.2 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 0.833,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 1000 },
			Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Electricity" },
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = math.huge,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Xoris.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive",
		Introduced = "28",
		Link = "Xoris",
		Mastery = 4,
		MeleeRange = 1.3,
		Name = "Xoris",
		Polarities = {  },
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Corpus" },
		WindUp = 1.2 
	},
	Zakti = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Dart Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Impact = 12, Puncture = 18 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Gas Cloud",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Gas = 80 },
			Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 },
			FireRate = 5,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Zakti",
		Image = "Zakti.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnGuandoPistol/TnGuandoPistolGun",
		Introduced = "21.1",
		Link = "Zakti",
		Magazine = 3,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Zakti",
		Polarities = { "Bar", "Bar" },
		Reload = 0.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Zakti Prime"] = {
		Accuracy = 26.7,
		Attack1 = {
			AmmoCost = 1,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Impact = 12, Puncture = 18 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.42,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Gas Cloud",
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Gas = 100 },
			Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 },
			FireRate = 5,
			Range = 3.8,
			ShotType = "AoE",
			StatusChance = 0.42 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Zakti",
		Image = "ZaktiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeZakti/PrimeZaktiPistol",
		Introduced = "29.3",
		Link = "Zakti Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Zakti Prime",
		Polarities = { "Bar", "Bar", "V" },
		Reload = 1,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	Zarr = {
		AmmoType = "Sniper",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Impact = 25 },
			FireRate = 1.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Attack2 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Blast = 175 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 1.67,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.29 
		},
		Attack3 = {
			AttackName = "Cannon Mode Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Blast = 50 },
			FireRate = 1.67,
			Multishot = 6,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.048 
		},
		Attack4 = {
			Accuracy = 1.4,
			AttackName = "Barrage Mode",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Impact = 24, Puncture = 40, Slash = 16 },
			FireRate = 3,
			Multishot = 10,
			PunchThrough = 1.6,
			Range = 10,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.087 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Zarr",
		Image = "GrineerCannon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnCannon/GrnCannonWeapon",
		Introduced = "19",
		Link = "Zarr",
		Magazine = 3,
		Mastery = 7,
		MaxAmmo = 84,
		Name = "Zarr",
		Polarities = { "V" },
		Reload = 2.25,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack4",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Zenistar = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Heat = 150, Impact = 80, Slash = 68 },
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Attacks While Disc Deployed",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 13, Slash = 104 },
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		Attack3 = {
			AttackName = "Disc Impact",
			ChargeTime = 1.1,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 0.909,
			Range = 9,
			StatusChance = 0.15 
		},
		Attack4 = {
			AttackName = "Disc Explosion",
			ChargeTime = 1.1,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Heat = 350 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.909,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.15 
		},
		Attack5 = {
			AttackName = "Disc Aura",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Heat = 50 },
			EffectDuration = 10,
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 1.2,
			Range = 4,
			StatusChance = 0.5 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 1788,
		HeavyRadialDmg = 1490,
		HeavySlamAttack = 1490,
		HeavySlamRadius = 9,
		Image = "Zenistar.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon",
		Introduced = "Update: Specters of the Rail 1",
		Link = "Zenistar",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Zenistar",
		Polarities = { "V" },
		SlamAttack = 894,
		SlamElement = "Heat",
		SlamRadialDmg = 298,
		SlamRadius = 8,
		SlideAttack = 260,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	Zenith = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto Mode",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 },
			FireRate = 10.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.34 
		},
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 3,
			PunchThrough = 99999,
			Reload = 1.4,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "SundialRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/LoginPrimary/SundialRifle",
		Introduced = "20.2",
		Link = "Zenith",
		Magazine = 90,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zenith",
		Polarities = { "Bar", "V" },
		Reload = 1.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	["Zetki Apoc MK I"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Puncture = 192.5, Slash = 82.5 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Apoc MK II"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = { Puncture = 327.6, Slash = 140.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = { Puncture = 327.6, Slash = 140.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Apoc MK III"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 523.6, Slash = 224.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 523.6, Slash = 224.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 80, Toxin = 107 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 110, Toxin = 209 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 110, Toxin = 209 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 217, Toxin = 293 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 217, Toxin = 293 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Cold = 2275 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 3868 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 3868 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45 
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2.5,
			Damage = { Cold = 607, Impact = 200, Puncture = 200 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Cold = 911, Impact = 400, Puncture = 400 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Cold = 911, Impact = 400, Puncture = 400 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = { Cold = 1538, Impact = 600, Puncture = 600 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = { Cold = 1538, Impact = 600, Puncture = 600 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.068 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096 
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 92, Puncture = 184, Slash = 184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135 
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 92, Puncture = 184, Slash = 184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Heat = 40, Puncture = 19 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.055 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 80, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 104, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 110, Puncture = 52 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 143, Puncture = 52 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 161, Puncture = 120 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 279, Puncture = 199 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 279, Puncture = 199 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 443, Puncture = 323 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 443, Puncture = 323 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5000,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 239 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 384 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Electricity = 585 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 995 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 995 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Electricity = 1592 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Electricity = 1592 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Zhuge = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 5, Puncture = 75, Slash = 20 },
			FireRate = 4.17,
			IsSilent = true,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Zhuge",
		Image = "RepeatingCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RepeatingCrossbow/RepeatingCrossbow",
		Introduced = "18.6",
		Link = "Zhuge",
		Magazine = 20,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zhuge",
		Polarities = { "V" },
		Reload = 2.5,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	["Zhuge Prime"] = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			AttackName = "Arrow Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 },
			FireRate = 5.5,
			IsSilent = true,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Arrow Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 },
			ExplosionDelay = 0.6,
			Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 },
			FireRate = 5.5,
			Range = 2.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Crossbow",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Zhuge",
		Image = "ZhugePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeZhuge/PrimeZhugeCrossbow",
		Introduced = "25.3",
		Link = "Zhuge Prime",
		Magazine = 30,
		Mastery = 14,
		MaxAmmo = 270,
		Name = "Zhuge Prime",
		Polarities = { "V", "V", "V" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Zylok = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 },
			FireRate = 1.8,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "Zylok.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol",
		Introduced = "23.6",
		Link = "Zylok",
		Magazine = 8,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Zylok",
		Reload = 1.2,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Tenno" },
		Trigger = "Duplex" 
	},
	Zymos = {
		Accuracy = 9.8,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Impact = 9.2, Puncture = 13.8 },
			FireRate = 1.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 79,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 61 },
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Headshot Explosion",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 953 },
			ExplosionDelay = 1.1,
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			ForcedProcs = { "Knockdown" },
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Homing Spore Contact",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Puncture = 11.5, Slash = 11.5 },
			FireRate = 1.33,
			ForcedProcs = { "Impact" },
			Multishot = 6,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack5 = {
			AttackName = "Homing Spore Explosion",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 333 },
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			Multishot = 6,
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Zymos",
		Image = "Zymos.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfUzi/InfUziWeapon",
		Introduced = "29",
		Link = "Zymos",
		Magazine = 17,
		Mastery = 11,
		MaxAmmo = 51,
		Name = "Zymos",
		Polarities = { "V", "Bar" },
		Reload = 3.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Users = { "Zealot Proselytizer" } 
	} 
}
}

-- Adding default values for guns and melee
for weaponName, weaponEntry in pairs(WeaponData['Weapons']) do
	-- [=[
	for k, defaultFun in pairs(OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES) do
		weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry)
	end
	--[==[]=] weaponEntry.attack = weaponEntry.attack or {}
	local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc)
	--]==]
	-- TODO: If we manage to update the attack table schema, update this loop
	for i = 1, 9 do
		local attack = weaponEntry['Attack'..i] or weaponEntry.attack[i]
		if attack then
			-- [=[
			local defaultValuesTable = string.find(weaponEntry['Slot'], 'Melee') and OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES or OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES
			for k, defaultFun in pairs(defaultValuesTable) do
				attack[k] = attack[k] or defaultFun(attack)
			end
			--[==[]=]
			for k, v in pairs(attack) do
				if type(v)=='table' and v.Damage then
					v.AttackName = v.AttackName or attack.AttackName:gsub(' Impact','')..' '..k
					subAttacks[v.AttackName] = v
				end
			end--]==]
			weaponEntry['Attack'..i], weaponEntry.attack[i] = attack, attack
		end
	end
	--[==[
	for _, v in pairs(subAttacks) do -- make subattacks accessible 
		local i = #weaponEntry.attack+1
		weaponEntry['Attack'..i], weaponEntry.attack[i] = v, v
	end
	--]==]
end

return WeaponData
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