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This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Duviri weapons in Update 33.0 (2023-04-26). Add support for new "IncarnonCharges" key to differentiate between ammo capacity in "normal" fire mode vs. Incarnon Mode. This is so readers don't confuse the stat being modified by Ammo Maximum bonuses. Update ExplosionDelay key to store a 2-tuple value (2-element table) for minimum delay and maximum delay.

Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
  2. Use Ctrl +F  to find the data for the weapon.
  3. Find the number/string that's wrong.
  4. Change the number/string and save the page.

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Mon, 17 Jan 2022 18:41:08 +0000 (UTC) by User:Cephalon Scientia

Horizontal Partitions (and where to update data)

Attack Data Schema

	{
		AttackName = "Normal Attack",
		AmmoCost = 1,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 1,
		Trigger = "Semi-Auto"
	},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
AttackName Varies N/A N/A String Name of attack; defaults to "Normal Attack" "Normal Attack" or "AoE Explosion"
AmmoCost N/A N/A ammoRequirement Number (float) ✔️ Ammo consumed on a single attack input; defaults to nil 0.5 or 10
AmmoType N/A N/A ammoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Primary"
BurstCount N/A N/A NumShots Number (integer) For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g Lua error at line 28073: attempt to index field '?' (a nil value).) 4
BurstDelay N/A N/A BurstDelay Number (float) For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. 0.061
BurstReloadDelay N/A N/A N/A Number (float) Only for burst-fire attacks that scale off magazine size (e.g Lua error at line 28073: attempt to index field '?' (a nil value).), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). 0.2
Damage Damage damagePerShot and totalDamage AttackData Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Charge Rate N/A ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Critical Chance criticalChance CriticalChance or criticalHitChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Critical Multiplier criticalMultiplier CriticalMultiplier or criticalHitDamageMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration N/A N/A N/A Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. Lua error at line 28073: attempt to index field '?' (a nil value).'s toxin clouds or Lua error at line 28073: attempt to index field '?' (a nil value).'s disc) 5
ExplosionDelay Embed Delay N/A EmbedTime Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game 0.5
ExtraHeadshotDmg N/A N/A N/A Number (float) Additional bonus damage on headshots for weapons such as Lua error at line 28073: attempt to index field '?' (a nil value). 0.5
Falloff Falloff N/A damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Fire Rate fireRate fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) Number (float) ✔️ Attack's base Fire Rate or Attack Speed multiplier 6.5
ForcedProcs N/A N/A ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Noise noise IsSilenced or SilentProjectile Boolean Whether or not an attack has a silent Noise Level; defaults to false true
MaxSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[1] Number (float) Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 16
MinSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[0] Number (float) Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 6
Multishot Multishot multishot fireIterations Number (integer) Attack's base Multishot value; defaults to 1 10
PunchThrough Punch Through N/A PunctureDepth or tracePunctureDepth Number (float) Attack's base Punch Through value in meters; defaults to 0 1.5
Range Range N/A traceDistance or DamageRadius Number (float) For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. 40
ShotType N/A N/A HitType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) Projectile
ShotSpeed N/A N/A KinematicMaxSpeed or ForwardVel Number (integer) For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) 50
StatusChance Status procChance ProcChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect N/A N/A N/A String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger Trigger trigger FireModes String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

["Long Gun Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Accuracy = 100,
	AmmoMax = 540,
	AmmoPickup = 1,
	Attacks = {
		{
			AttackName = "Normal Attack",
			AmmoCost = 0.5,
			BurstCount = 1,
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 1,
			StatusChance = 0.1,
			FireRate = 1.0,
			Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
			ShotType = "Hit-Scan",
			ShotSpeed = 100,
			Trigger = "Semi-Auto"
		}
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxRank = 30,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SellPrice = 7500,
    Slot = "Primary",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Accuracy Accuracy accuracy N/A Number (float) ✔️ Gun's base Accuracy value 100
AmmoMax Ammo Maximum N/A AmmoCapacity Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
AmmoPickup Ammo Pickup N/A AmmoPickUpCount Number (integer) Amount of ammo recovered after walking over an ammo pickup 1
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
Class N/A productCategory IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades[1] Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity N/A N/A ArtifactSlots String Polarity on Exilus slot "Madurai"
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "CrpBFG.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Paris"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Magazine magazineSize AmmoClipSize Number (integer) ✔️ Gun's base magazine size 45 or 0 (no magazine)
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
Name N/A name LocalizeTag String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Reload reloadTime reloadTime or reloadEndTime, reloadLoopTime, reloadStartTime for by shell reloads Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay N/A N/A HeavyBatteryRegenDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For Lua error at line 28073: attempt to index field '?' (a nil value). and Lua error at line 28073: attempt to index field '?' (a nil value)., the time in seconds after firing before reload animation starts. 0.5
ReloadDelayEmpty N/A N/A HeavyBatteryRegenDelayFromEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate N/A N/A HeavyBatteryRegenRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle N/A N/A N/A String Gun's unique reload type for weapons like Lua error at line 28073: attempt to index field '?' (a nil value). or Lua error at line 28073: attempt to index field '?' (a nil value). "Regenerate" or "ByRound"
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
SniperComboMin N/A N/A HitReqNextTierOperator Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset N/A N/A TimeBetweenHits Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool N/A N/A ContinuousMaxShots Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and/or blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
  • 5 = for Robotic weapons that are indirectly tradable if parent companion is tradable
2
Trigger Trigger trigger FireModes String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
Zoom N/A N/A ZoomLevels Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Attacks = {
		{
            AttackName = "Normal Attack",
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 2,
			StatusChance = 0.1,
			FireRate = 1
 		}
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
    Link = "Page Name",
	Mastery = 1,
	MaxRank = 30,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = { "Madurai" },
	SellPrice = 7500,
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
 	Slot = "Melee",
	StancePolarity = "Madurai",
	SweepRadius = 0.25,
	Traits = { "Tenno" },
	WindUp = 0.7
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
BlockAngle Blocking Angle blockingAngle ParryAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class N/A productCategory parent, parents, or MeleeStyle String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
ComboDur Combo Duration comboDuration TimeBetweenHits Number (integer) Melee's base combo duration in seconds 5
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Follow Through followThrough N/A Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Heavy Attack heavyAttackDamage N/A Number (float) ✔️ Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1284
HeavySlamAttack Slam Attack heavySlamAttack N/A Number (float) ✔️ Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavyRadialDmg Slam Radial Damage heavySlamRadialDamage N/A Number (float) ✔️ Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavySlamRadius Slam Radius heavySlamRadius N/A Number (integer) ✔️ Melee's base heavy slam radius in meters 8
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "Ankyros.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Furis"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
MeleeRange Range range N/A Number (float) ✔️ Melee's base attack range in meters 2
Name N/A name LocalizeTag String ✔️ Weapon's name "Galatine Prime"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
SlamAttack Slam Attack slamAttack N/A Number (float) ✔️ Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 642
SlamElement N/A N/A N/A String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Slam Radial Damage slamRadialDamage N/A Number (float) ✔️ Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 214
SlamRadialElement N/A N/A N/A String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs N/A N/A N/A Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Slam Radius slamRadius N/A Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Slide Attack slideAttack N/A Number (float) ✔️ Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 100
SlideElement N/A N/A N/A String Melee's base slide attack damage type "Toxin"
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
StancePolarity N/A N/A ArtifactSlots String ✔️ Polarity on Stance slot "Madurai"
SweepRadius N/A N/A SweepRadius Number (float) ✔️ Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters 0.25
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
2
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
WindUp Wind Up windUp N/A Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

For Module Use

Key/Column Name Data Type Required? Explanation/Description Example(s)
_IgnoreEntry Boolean For module use, indicates that this weapon table entry is special and should ignored when parsing table entries true
_IgnoreInCSV Boolean For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) true
_IgnoreInMasteryCount Boolean For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals true
_TooltipAttackDisplay Number For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned 4

Preprocessed Data

If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.

Export Data

CephalonSimaris
“Hunter, I have temporarily disabled that ability.”
This article contains JavaScript scripts that users can run locally in their browser's console or machine. As a warning, which goes for any scripts you copy/run from the Internet, MAKE SURE YOU UNDERSTAND THE CODE BEFORE RUNNING IT LOCALLY FOR YOUR OWN SECURITY! Contact an admin if you have any concerns or questions about a script.

Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.

Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:

Weapon Edge Cases

Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:

  • Lua error at line 28073: attempt to index field '?' (a nil value).'s lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as BurstDelay or BurstReloadDelay. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".

Where To Source Weapon Data

Some notes on where editors can source weapon data:

  • In-game:
  • Outside of the game (without the need to launch the game):
    • Public Export's ExportWeapons manifest
    • https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.

Where To Find Weapon Metadata

The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:

  • https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags: <script id="__NEXT_DATA__" type="application/json"></script>
    • For example, for more metadata on Lua error at line 28073: attempt to index field '?' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the <script id="__NEXT_DATA__" type="application/json"></script> tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item.
      	"data": {
      		"AmmoCapacity": 5,
      		"AmmoClipSize": 1,
      		"ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"],
      		"Behaviors": [{
      				"fire:LotusWeaponProjectileFireBehavior": {
      					"AIMED_ACCURACY": {
      						"Spread": {
      							"SHOOTING": {
      								"range": [0, 12],
      								"type": "ST_EXPONENTIAL"
      							}
      						}
      					},
      					"IgnoreFireIterations": 0,
      					"IsMeleeBehavior": 0,
      					"IsSilenced": 0,
      					"RoundUpAmmoConsumption": 0,
      					"ScaleAmmoRequirement": 0,
      					"UseAmmo": 1,
      					"ammoRequirement": 1,
      					"ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
      					"chargedProjectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					},
      					"fireIterations": 1,
      					"projectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					}
      				},
      				"fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
      				"impact:LotusWeaponImpactBehavior": {
      					"AttackData": {
      						"Amount": 10,
      						"DT_IMPACT": 0.33333,
      						"DT_PUNCTURE": 0.33333,
      						"DT_SLASH": 0.33333,
      						"HitType": "DHT_NONE",
      						"ProcChance": 0.1,
      						"Type": "DT_PHYSICAL",
      						"UseNewFormat": 0
      					},
      					"PlayerDamageMultiplier": 1,
      					"PvpDamageMultiplier": 1,
      					"criticalHitChance": 0.2,
      					"criticalHitDamageMultiplier": 1.5,
      					"radius": 0
      				},
      				"impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
      				"state:ChargedRemoteMineStateBehavior": {
      					"AutoFireWhenChargeCompleted": 0,
      					"ChargeModifier": "WEAPON_FIRE_RATE",
      					"ChargeTime": 0.4,
      					"ClipSizeAffectsChargeTime": 0,
      					"DamageMultiplier": 1,
      					"IsAlternateFire": 0,
      					"LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
      					"MinChargeRatio": 1,
      					"MinDamageMultiplier": 1,
      					"fireRate": 40,
      					"reloadTime": 0.6
      				},
      				"state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior"
      			}
      		],
      		"CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"],
      		"EquipTime": 1.8,
      		"GripType": "BOW",
      		"HasClip": 0,
      		"Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png",
      		"InventorySlot": "SLOT_2",
      		"IsKuva": 1,
      		"LevelCap": 40,
      		"LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc",
      		"LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName",
      		"MarketMode": "MM_HIDDEN",
      		"OmegaAttenuation": 0.6,
      		"PVPAmmoClipSize": 1,
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"RequiredLevel": 15,
      		"SellingPrice": 7500,
      		"ZoomLevels": [{}
      		]
      	},
      	"id": 4245,
      	"parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow",
      	"parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"],
      	"path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"storeData": {
      		"DisplayRecipe": "",
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"],
      		"SellingPrice": 7500,
      		"ShowInMarket": 0
      	},
      	"storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"tag": "Weapon",
      	"texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png",
      	"texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png"
      }
      

Data Validation

Validate data types of key-value pairs

Lua error at line 28073: attempt to index field '?' (a nil value).

Checking missing keys

Lua error at line 28073: attempt to index field '?' (a nil value).

Validate Attack tables

Lua error at line 28073: attempt to index field '?' (a nil value).

Validate required weapon table keys

Lua error at line 28073: attempt to index field '?' (a nil value).

Weapon Data


  1. As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under UpgradeType key like for Lua error at line 28073: attempt to index field '?' (a nil value). (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
-- READ THIS! 
-- If adding a new weapon entry that has not been released yet, please add _IgnoreEntry = true to their entry.
-- [=[ <- These are here to comment out the defaults table & implementation once the new module is in place (close the other two at the bottom at the same time)
local OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES = {
	AmmoType = function(weaponEntry)
		return ({
			['Arch-Gun (Atmosphere)']='Heavy',
			['Robotic']='None',
			['Secondary']='Pistol',
		})[weaponEntry['Slot']] or ({
			['Rifle']='Rifle',
			['Shotgun']='Shotgun',
			['Bow']='Sniper',['Sniper Rifle']='Sniper',['Launcher']='Sniper',
		})[weaponEntry['Class']]
	end,
	Conclave = false,
	Attack = function() return {} end, -- makes a new table for every call rather than reusing one
}

local OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES = {
	AttackName = "Normal Attack",
	IsSilent = false,
	Multishot = 1,
	PunchThrough = 0,
	Range = function(attackEntry) return attackEntry['ShotType'] == "Hit-Scan" and 300 or nil end,
}

local OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES = {
	AttackName = "Normal Attack",
	IsSilent = true,
}

for _,map in ipairs{OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES,OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES,OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES} do
	for k,v in pairs(map) do
		map[k] = type(v)=='function' and v or function() return v end
	end
end
--]=]

local WeaponData =
{
-- TODO: Move Reload key to attack tables? Nagantaka and Ambassador have two different reload times depending on attack.
-- ^ attacks should probably serve as overrides to the weapon stats anyway
Weapons = {
	Acceltra = {
		Accuracy = 23.5,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35 },
			FireRate = 12,
			ForcedProcs = { "Impact" },
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Puncture = 35.2, Slash = 8.8 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "Acceltra.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/SapientPrimary/SapientPrimaryWeapon",
		Introduced = "25.7",
		Link = "Acceltra",
		Magazine = 48,
		Mastery = 8,
		MaxAmmo = 96,
		Name = "Acceltra",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Ack & Brunt"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 745,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 8,
		Image = "RegorAxeShield.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield",
		Introduced = "17",
		Link = "Ack & Brunt",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Ack & Brunt",
		SlamAttack = 447,
		SlamRadialDmg = 149,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 149,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Tyl Regor", "Gorth" },
		WindUp = 0.7 
	},
	Acrid = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Toxin = 35 },
			FireRate = 6.67,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.33,
		ExilusPolarity = "Madurai",
		Image = "Acrid2.png",
		InternalName = "/Lotus/Weapons/ClanTech/Bio/AcidDartPistol",
		Introduced = "8.0",
		Link = "Acrid",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Acrid",
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Afuris = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "Afuris.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboAutoPistols",
		Introduced = "5.3",
		Link = "Afuris",
		Magazine = 70,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Afuris",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Valkyr Specter" } 
	},
	Agkuza = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Arch-Melee",
		Image = "ArchHookSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchSwordHook/ArchHookSwordWeapon",
		Introduced = "Update: Specters of the Rail",
		Link = "Agkuza",
		Mastery = 3,
		MeleeRange = 142.5,
		Name = "Agkuza",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Akarius = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			BurstCount = 2,
			BurstDelay = 0.12,
			BurstFireRate = 4.33,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 68 },
			FireRate = 4.25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Rocket Detonation",
			BurstCount = 2,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Blast = 419 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 4.25,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "Akarius.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SapientPistol/SapientPistol",
		Introduced = "25.7",
		Link = "Akarius",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 20,
		Name = "Akarius",
		Polarities = { "Bar", "Bar" },
		Reload = 3.4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Burst",
		Users = {  } 
	},
	Akaten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Puncture = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Akaten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponPS",
		Introduced = "30.5",
		Link = "Akaten",
		Magazine = 6,
		Name = "Akaten",
		Slot = "Hound" 
	},
	Akbolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "Akbolto.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboBolto",
		Introduced = "6.0",
		Link = "Akbolto",
		Magazine = 30,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Akbolto",
		Polarities = { "D" },
		Reload = 2.6,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Akbolto Prime"] = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.8,
			Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 },
			FireRate = 7,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "MirageAkboltoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkbolto/PrimeAkBoltoWeapon",
		Introduced = "22.7",
		Link = "Akbolto Prime",
		Magazine = 40,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Akbolto Prime",
		Polarities = { "Bar", "V", "V", "V" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Akbronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 8.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0314 
		},
		Class = "Dual Shotguns",
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Akbronco",
		Image = "Dual Broncos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboShotGun",
		Introduced = "8.0",
		Link = "Akbronco",
		Magazine = 4,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Akbronco",
		Polarities = { "V" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Akbronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 },
			FireRate = 4.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Dual Shotguns",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbronco",
		Image = "DEPrimeDualBroncos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/PrimeAkimboShotGun",
		Introduced = "12.4",
		Link = "Akbronco Prime",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Akbronco Prime",
		Polarities = { "V", "V" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Akjagara = {
		Accuracy = 15.4,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 8.333,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "TnoBladedPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TigrisRedeemerSetPistol/TnoBladedPistols",
		Introduced = "15.13",
		Link = "Akjagara",
		Magazine = 36,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akjagara",
		Polarities = { "Bar" },
		Reload = 2.25,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Akjagara Prime"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 5,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 },
			FireRate = 10,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "AkjagaraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkjagara/AkJagaraPrime",
		Introduced = "24.2.2",
		Link = "Akjagara Prime",
		Magazine = 40,
		Mastery = 12,
		MaxAmmo = 320,
		Name = "Akjagara Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	Aklato = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Aklato.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboPistol",
		Introduced = "Vanilla",
		Link = "Aklato",
		Magazine = 30,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Aklato",
		Reload = 2.4,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	Aklex = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "DEAklex.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPistols",
		Introduced = "11.1",
		Link = "Aklex",
		Magazine = 12,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Aklex",
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Maroo" } 
	},
	["Aklex Prime"] = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "Aklex Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPrimePistols",
		Introduced = "19.8.1",
		Link = "Aklex Prime",
		Magazine = 16,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Aklex Prime",
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto" 
	},
	Akmagnus = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 6.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "DEAkmagnus.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualMagnus",
		Introduced = "11.9",
		Link = "Akmagnus",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akmagnus",
		Reload = 2.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Aksomati = {
		Accuracy = 15.4,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AkimboSomaPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SomaSidearm/AkimboSomaPistols",
		Introduced = "16.3",
		Link = "Aksomati",
		Magazine = 70,
		Mastery = 9,
		MaxAmmo = 420,
		Name = "Aksomati",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Spool = 6,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Aksomati Prime"] = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 2, Puncture = 8, Slash = 10 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AksomatiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAksomati/PrimeAksomati",
		Introduced = "27.0.4",
		Link = "Aksomati Prime",
		Magazine = 80,
		Mastery = 12,
		MaxAmmo = 880,
		Name = "Aksomati Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Spool = 11,
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Akstiletto = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "TennoUzi.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TennoUzi/TennoUzi",
		Introduced = "12.0",
		Link = "Akstiletto",
		Magazine = 28,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akstiletto",
		Polarities = { "Bar" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Akstiletto Prime"] = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 },
			FireRate = 7.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "PrimeAkstiletto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkstiletto/PrimeAkstiletto",
		Introduced = "18.12",
		Link = "Akstiletto Prime",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Akstiletto Prime",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Akvasto = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
			FireRate = 8.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "Dual vastos.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualVastos",
		Introduced = "9.7",
		Link = "Akvasto",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akvasto",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Torment" } 
	},
	["Akvasto Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "AkvastoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/AkPrimeVasto/AkPrimeVastoPistol",
		Introduced = "24.0.6",
		Link = "Akvasto Prime",
		Magazine = 12,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akvasto Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto" 
	},
	Akzani = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Akzani.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/HarlequinGun/HarlequinPistols",
		Introduced = "14.0",
		Link = "Akzani",
		Magazine = 100,
		Mastery = 4,
		MaxAmmo = 400,
		Name = "Akzani",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Ambassador = {
		Accuracy = 111.1,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.14,
			CritMultiplier = 2.8,
			Damage = { Electricity = 24 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26,
			Trigger = "Auto" 
		},
		Attack3 = {
			Accuracy = 100,
			AmmoCost = 48,
			AttackName = "Charge",
			ChargeTime = 1,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 600 },
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Charged AoE",
			ChargeTime = 0.65,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 800 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Image = "Ambassador.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpArSniper/CrpArSniperRifle",
		Introduced = "30.5",
		Link = "Ambassador",
		Magazine = 96,
		Mastery = 10,
		MaxAmmo = 960,
		Name = "Ambassador",
		Polarities = {  },
		Reload = 2.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto / Charge" 
	},
	Amphis = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.7,
			Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 },
			FireRate = 1.25,
			StatusChance = 0.21 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.5,
		FollowThrough = 0.5,
		HeavyAttack = 650,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 7,
		Image = "DEAmphis.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/GrnStaff",
		Introduced = "6.5",
		Link = "Amphis",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Amphis",
		Polarities = { "Bar" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 130,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Dok Thul", "Guardsman", "Prosecutor" },
		WindUp = 0.5 
	},
	Amprex = {
		Accuracy = 12.5,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.2,
			Damage = { Electricity = 22 },
			FireRate = 12,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Image = "ChainLightningGunEdit.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/ChainLightningGun/ChainLightningRifle",
		Introduced = "13.1",
		Link = "Amprex",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 700,
		Name = "Amprex",
		Reload = 2.6,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "M-W.A.M." } 
	},
	Angstrum = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 200 },
			FireRate = 2,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		Family = "Angstrum",
		FireRate = 2,
		Image = "CorpusHandRocket.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
		Introduced = "13.3",
		Link = "Angstrum",
		Magazine = 3,
		Mastery = 4,
		MaxAmmo = 18,
		Name = "Angstrum",
		Polarities = { "D" },
		Reload = 2.5,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Comba", "Scrambus", "Pelna Cade", "Jad Teran" } 
	},
	Anku = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.46,
		FollowThrough = 0.6,
		HeavyAttack = 1020,
		HeavyRadialDmg = 850,
		HeavySlamAttack = 850,
		HeavySlamRadius = 9,
		Image = "ParisScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe",
		Introduced = "16.7",
		Link = "Anku",
		Mastery = 3,
		MeleeRange = 2.8,
		Name = "Anku",
		Polarities = { "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 340,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Valkyr Specter" },
		WindUp = 1 
	},
	Ankyros = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.5,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Ankyros.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/Gauntlet",
		Introduced = "7.8",
		Link = "Ankyros",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Ankyros",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Ankyros Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 },
			FireRate = 1.25,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 640,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "PrimeAnkyros.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/PrimeAnkyros/PrimeAnkyros",
		Introduced = "12.4",
		Link = "Ankyros Prime",
		Mastery = 8,
		MeleeRange = 1.25,
		Name = "Ankyros Prime",
		Polarities = { "V", "V" },
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadius = 8,
		SlideAttack = 384,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.6 
	},
	Apoc = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 88.2, Slash = 37.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Arca Plasmor"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 1.6,
			Damage = { Radiation = 600 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 },
			FireRate = 1.1,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Arca Plasmor",
		Image = "CrpShotgun.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShotgun/CrpShotgun",
		Introduced = "21.7",
		Link = "Arca Plasmor",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Arca Plasmor",
		Polarities = { "V", "V" },
		Reload = 2.8,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Terra Plasmor Crewman", "Amalgam Arca Kucumatz" } 
	},
	["Arca Scisco"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = { Puncture = 36, Slash = 24 },
			FireRate = 4.667,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "CrpScopePistol.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/SniperPistol/CrpScopeGun",
		Introduced = "21.7",
		Link = "Arca Scisco",
		Magazine = 36,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Arca Scisco",
		Polarities = { "V", "V" },
		Reload = 2.2,
		Slot = "Secondary",
		SniperComboReset = 2,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Zoom = { "2.0x", "4.0x" } 
	},
	["Arca Titron"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 234, Slash = 126 },
			FireRate = 0.733,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.4,
		HeavyAttack = 2160,
		HeavyRadialDmg = 1800,
		HeavySlamAttack = 1800,
		HeavySlamRadius = 10,
		Image = "CrpHammer.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Hammer/CorpusHammerWeapon",
		Introduced = "21.7",
		Link = "Arca Titron",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Arca Titron",
		Polarities = { "V", "Bar" },
		SlamAttack = 1080,
		SlamRadialDmg = 360,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 9,
		SlideAttack = 720,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus" },
		Users = { "Amalgam Arca Heqet" },
		WindUp = 1.2 
	},
	Argonak = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.27,
			CritMultiplier = 2.3,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 4.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
			Traits = { "Grineer" },
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "LaserAimRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/LaserAimRifle/LaserAimRifle",
		Introduced = "22",
		Link = "Argonak",
		Magazine = 43,
		Mastery = 7,
		MaxAmmo = 473,
		Name = "Argonak",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		Trigger = "Auto / Semi" 
	},
	Arquebex = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Impact = 10 },
			FireRate = 3.33,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Blast = 9000, Heat = 3000 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 3.33,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Family = "Arquebex",
		Image = "ArquebexFixed.png",
		InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/ExaltedArtilleryWeapon",
		Introduced = "29",
		Link = "Arquebex",
		Magazine = 10,
		MaxAmmo = math.huge,
		Name = "Arquebex",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto" 
	},
	Artax = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Cold = 5 },
			FireRate = 1,
			ForcedProcs = { "Cold" },
			ShotType = "Discharge",
			StatusChance = 0.03 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "SentinelArtax.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/Gremlin",
		Introduced = "19.10",
		Link = "Artax",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Artax",
		Reload = 1.5,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Artemis Bow"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AttackName = "Base Uncharged Shot",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Base Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Concentrated Arrow Shot",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			Multishot = 1,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Concentrated Arrow Headshot Explosion",
			ChargeTime = 1,
			CritChance = 0.75,
			CritMultiplier = 2,
			Damage = { Blast = 500 },
			Falloff = { EndRange = 7, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWArtemisBow.png",
		InternalName = "/Lotus/Powersuits/Ranger/ExaltedBow",
		Introduced = "23.0",
		Link = "Artemis Bow (Weapon)",
		Magazine = 1,
		MaxAmmo = math.huge,
		Name = "Artemis Bow",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.9,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Ivara", "Ivara Prime" } 
	},
	["Arum Spinosa"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 },
			FireRate = 1.08,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "First Heavy Attack - Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 17.5, Puncture = 28, Slash = 57.75, Toxin = 71.75 },
			FireRate = 2,
			Multishot = 18,
			Range = 35,
			ShotSpeed = 49,
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Second Heavy Attack - Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 35, Puncture = 56, Slash = 115.5, Toxin = 143.5 },
			FireRate = 2,
			Multishot = 9,
			Range = 35,
			ShotSpeed = 49,
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.1,
		Family = "Arum Spinosa",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 297,
		HeavySlamAttack = 297,
		HeavySlamRadius = 6,
		Image = "ArumSpinosa.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfWarfan/InfWarfanWeapon",
		Introduced = "29.5",
		Link = "Arum Spinosa",
		Mastery = 11,
		MeleeRange = 1.7,
		Name = "Arum Spinosa",
		Polarities = { "Bar", "V" },
		SlamAttack = 594,
		SlamRadialDmg = 297,
		SlamRadius = 5,
		SlideAttack = 297,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Astilla = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 70 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Puncture = 42, Slash = 78 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "GlassShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun",
		Introduced = "22.0",
		Link = "Astilla",
		Magazine = 16,
		Mastery = 10,
		MaxAmmo = 112,
		Name = "Astilla",
		Polarities = { "V", "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Astilla Prime"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Puncture = 49, Slash = 91 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "AstillaPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeAstilla/AstillaPrimeWeapon",
		Introduced = "30.3",
		Link = "Astilla Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Astilla Prime",
		Polarities = { "V", "Bar", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Athodai = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal Attack",
			CritChance = 0.32,
			CritMultiplier = 2,
			Damage = { Heat = 48, Puncture = 22 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Alt-Fire",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 88 },
			FireRate = 12,
			PunchThrough = 2,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Image = "Athodai.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnJetTurbine/TnJetTurbinePistolWeapon",
		Introduced = "28.2.1",
		Link = "Athodai",
		Magazine = 24,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Athodai",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto / Burst" 
	},
	Atomos = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.7,
			Damage = { Heat = 29 },
			FireRate = 8,
			Range = 15,
			ShotType = "Discharge",
			StatusChance = 0.21 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Image = "GrnHeatGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun",
		Introduced = "16.5",
		Link = "Atomos",
		Magazine = 70,
		Mastery = 5,
		MaxAmmo = 350,
		Name = "Atomos",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Held" 
	},
	Atterax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 581,
		HeavyRadialDmg = 452,
		HeavySlamAttack = 451.5,
		HeavySlamRadius = 6,
		Image = "GrineerWhip.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerWhip/GrineerWhip",
		Introduced = "14.7",
		Link = "Atterax",
		Mastery = 5,
		MeleeRange = 2.5,
		Name = "Atterax",
		SlamAttack = 387,
		SlamRadialDmg = 129,
		SlamRadialElement = "Slash",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 258,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Attica = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 4, Puncture = 60, Slash = 16 },
			FireRate = 3.67,
			IsSilent = true,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.415,
		ExilusPolarity = "Madurai",
		Image = "TnoPrmryXbow.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoPrmryXbow/TnoPrmryXbowWeapon",
		Introduced = "13.0",
		Link = "Attica",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Attica",
		Polarities = { "V" },
		Reload = 2.83,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Azima = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 5, Slash = 13 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AmmoCost = 75,
			AttackName = "Launch Turret",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 75 },
			FireRate = 10,
			StatusChance = 0.16 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "SundialPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SundialGun/SundialPistol",
		Introduced = "18.5",
		Link = "Azima",
		Magazine = 75,
		Mastery = 6,
		MaxAmmo = 525,
		Name = "Azima",
		Polarities = { "Bar", "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Balefire Charger"] = {
		Accuracy = 100,
		AmmoType = "Shields",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 500 },
			FireRate = 0.833,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Uncharged AoE",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 1000 },
			FireRate = 0.833,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack4 = {
			AttackName = "Charged Shot AoE",
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 1000 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "BalefireCharger.png",
		InternalName = "/Lotus/Powersuits/IronFrame/BlastWeapon",
		Introduced = "24.4",
		Link = "Balefire Charger",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Balefire Charger",
		Polarities = { "V", "V" },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Hildryn" } 
	},
	Balla = {
		Attack1 = {
			AttackName = "Balla Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Zaw Dagger / Staff",
		Disposition = 0.9,
		Image = "ZawStrikeBalla.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne",
		Introduced = "22",
		Link = "Balla",
		MeleeRange = 1,
		Name = "Balla",
		Slot = "Melee" 
	},
	Ballistica = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.0375,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Ballistica",
		Image = "DEBallistica.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/AutomaticHandCrossbow/AutoCrossBow",
		Introduced = "10.4",
		Link = "Ballistica",
		Magazine = 16,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Ballistica",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Burst / Charge" 
	},
	["Ballistica Prime"] = {
		Accuracy = 4,
		Attack1 = {
			AmmoCost = 4,
			AttackName = "Normal Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 22, Slash = 16 },
			FireRate = 3.33,
			IsSilent = true,
			Multishot = 4,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.8,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 },
			FireRate = 3.33,
			IsSilent = true,
			Multishot = 4,
			PunchThrough = 1,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "PrimeBallistica.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeBallistica/PrimeBallistica",
		Introduced = "21.6",
		Link = "Ballistica Prime",
		Magazine = 32,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Ballistica Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst / Charge" 
	},
	Basmu = {
		Accuracy = 20,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 39 },
			FireRate = 12,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.29,
			Trigger = "Auto" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Heat = 19 },
			Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 },
			FireRate = 12,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.29 
		},
		Attack3 = {
			Accuracy = 3,
			AttackName = "Held",
			CritChance = 0.02,
			CritMultiplier = 4.8,
			Damage = { Electricity = 12 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.3,
			Trigger = "Held" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Image = "BasmuA.png",
		InternalName = "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun",
		Introduced = "27.3",
		Link = "Basmu",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = math.huge,
		Name = "Basmu",
		Polarities = { "V" },
		Reload = 2.5,
		ReloadDelay = 0.2,
		ReloadDelayEmpty = 2,
		ReloadRate = 42,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	Batoten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Puncture = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Batoten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIP",
		Introduced = "30.5",
		Link = "Batoten",
		Magazine = 6,
		Name = "Batoten",
		Slot = "Hound" 
	},
	Battacor = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Normal Attack",
			BurstCount = 2,
			BurstDelay = 0.08,
			BurstFireRate = 2.5,
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Magnetic = 42, Puncture = 24 },
			FireRate = 3.57,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Secondary Fire",
			ChargeTime = 0.4,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = { Radiation = 208 },
			FireRate = 5,
			PunchThrough = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Auto Charge" 
		},
		Attack3 = {
			AttackName = "Beam AoE",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Radiation = 208 },
			Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 },
			FireRate = 5,
			Range = 3.4,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "Battacor.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentExperimentRifle/CrpSentExperimentRifle",
		Introduced = "24",
		Link = "Battacor",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 720,
		Name = "Battacor",
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto Burst" 
	},
	Baza = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "Baza.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnSMG/TnSMGWeapon",
		Introduced = "22.4",
		Link = "Baza",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Baza",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Baza Prime"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "BazaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBaza/PrimeBazaGun",
		Introduced = "27.0.4",
		Link = "Baza Prime",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Baza Prime",
		Polarities = { "V", "V" },
		Reload = 1.1,
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Bo = {
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 2,
			Damage = { Impact = 126, Puncture = 14 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/Staff",
		Introduced = "Vanilla",
		Link = "Bo",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Bo",
		Polarities = { "D" },
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 140,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Bo Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 158.4, Puncture = 17.6 },
			FireRate = 1.08,
			StatusChance = 0.32 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 880,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 7,
		Image = "PrimeBo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/PrimeBo/PrimeBoWeapon",
		Introduced = "13.7",
		Link = "Bo Prime",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Bo Prime",
		Polarities = { "D", "V" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 176,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Boar = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "Boar.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun",
		Introduced = "Vanilla",
		Link = "Boar",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 120,
		Name = "Boar",
		Reload = 2.7,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "New Loka Operatives" } 
	},
	["Boar Prime"] = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 },
			FireRate = 4.67,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.34,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "FixedPrimeBoar.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/PrimeBoar",
		Introduced = "10.0",
		Link = "Boar Prime",
		Magazine = 20,
		Mastery = 11,
		MaxAmmo = 120,
		Name = "Boar Prime",
		Reload = 2.75,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Boltace = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 },
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 704,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 9,
		Image = "Boltonfa.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/Boltonfa/Boltonfa",
		Introduced = "16.5",
		Link = "Boltace",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Boltace",
		SlamAttack = 352,
		SlamRadialDmg = 176,
		SlamRadius = 8,
		SlideAttack = 352,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Loki Specter" },
		WindUp = 0.7 
	},
	Bolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 6.83,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Family = "Bolto",
		Image = "Bolto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/CrossBow",
		Introduced = "5.3",
		Link = "Bolto",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Bolto",
		Polarities = { "D" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Boltor = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 8.75,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Boltor",
		Image = "Boltor.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BoltoRifle",
		Introduced = "6.0",
		Link = "Boltor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Boltor",
		Polarities = { "D" },
		Reload = 2.6,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Equinox Specter" } 
	},
	["Boltor Prime"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 4.6, Puncture = 41.4 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Boltor",
		Image = "DEPrimeBoltor.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBoltor/PrimeBoltor",
		Introduced = "12.4",
		Link = "Boltor Prime",
		Magazine = 60,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Boltor Prime",
		Polarities = { "D", "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Brakk = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 5, Slash = 6 },
			Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 },
			FireRate = 5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.051 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "DEGrineerHandShotgun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerHandShotgun/GrineerHandCannon",
		Introduced = "10.6",
		Link = "Brakk",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Braton = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 },
			FireRate = 8.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		Family = "Braton",
		Image = "Braton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/Rifle",
		Introduced = "Vanilla",
		Link = "Braton",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Braton",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Braton Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 },
			FireRate = 9.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "PrimeBraton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BratonPrime",
		Introduced = "9",
		Link = "Braton Prime",
		Magazine = 75,
		Mastery = 8,
		MaxAmmo = 600,
		Name = "Braton Prime",
		Reload = 2.15,
		Slot = "Primary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Auto" 
	},
	["Braton Vandal"] = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "BratonVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/VIPRifle",
		Introduced = "6.3.1",
		Link = "Braton Vandal",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 550,
		Name = "Braton Vandal",
		Polarities = { "V" },
		Reload = 1.75,
		Slot = "Primary",
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto",
		Users = { "Excalibur Specter" } 
	},
	["Broken Scepter"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 895,
		HeavyRadialDmg = 716,
		HeavySlamAttack = 716,
		HeavySlamRadius = 7,
		Image = "GrnQueenSceptre.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnQueenSceptre/GrnQueenSceptreWeapon",
		Introduced = "19.0",
		Link = "Broken Scepter",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Broken Scepter",
		Polarities = { "Bar" },
		SlamAttack = 537,
		SlamRadialDmg = 179,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 179,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Users = { "Grineer Queens" },
		WindUp = 0.5 
	},
	["Broken War"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.2,
			Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 935,
		HeavyRadialDmg = 748,
		HeavySlamAttack = 748,
		HeavySlamRadius = 8,
		Image = "StalkerTwoSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
		Introduced = "18.0",
		Link = "Broken War",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Broken War",
		Polarities = { "V", "Bar" },
		SlamAttack = 561,
		SlamRadialDmg = 187,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 187,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Sentient" },
		WindUp = 0.6 
	},
	Bronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 5,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0943 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "Bronco.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/HandShotGun",
		Introduced = "Vanilla",
		Link = "Bronco",
		Magazine = 2,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Bronco",
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Bronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 },
			FireRate = 4.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "PrimeBronco.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/BroncoPrime",
		Introduced = "9.0",
		Link = "Bronco Prime",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Bronco Prime",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	Bubonico = {
		Accuracy = 25,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 },
			Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 },
			FireRate = 3.83,
			Multishot = 7,
			ShotSpeed = 57,
			ShotType = "Projectile",
			StatusChance = 0.0929,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AmmoCost = 3,
			AttackName = "Burst",
			BurstCount = 3,
			BurstDelay = 0.23,
			BurstFireRate = 5,
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Impact = 9 },
			FireRate = 3.37,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.57,
			Trigger = "Burst" 
		},
		Attack3 = {
			AmmoCost = 3,
			AttackName = "Radial Attack",
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Viral = 143 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 3.37,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.57 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Family = "Bubonico",
		Image = "Bubonico.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfArmCannon/InfArmCannon",
		Introduced = "29.5",
		Link = "Bubonico",
		Magazine = 27,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Bubonico",
		Polarities = { "Bar" },
		Reload = 2.1,
		ReloadDelay = 0.5,
		ReloadRate = 16.875,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	["Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 },
			FireRate = 1.607,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "DESentinelBurstLaser.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/BurstLaserPistol",
		Introduced = "7.0",
		Link = "Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Burst Laser",
		Reload = 0.01,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	Burston = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.061,
			BurstFireRate = 5,
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 10, Puncture = 10, Slash = 10 },
			FireRate = 7.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "Burston.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/BurstRifle",
		Introduced = "Vanilla",
		Link = "Burston",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Burston",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst",
		Users = { "Loki Specter" } 
	},
	["Burston Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 10,
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 },
			FireRate = 13.64,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "PrimeBurston.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBurston/PrimeBurston",
		Introduced = "11.5",
		Link = "Burston Prime",
		Magazine = 45,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Burston Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Burst" 
	},
	Buzlok = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 24, Slash = 6 },
			FireRate = 6.25,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Beacon",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 3 },
			FireRate = 1.67,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Image = "GrnGorgSniperRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGorgSniperRifle/GrnGorgSniperRifle",
		Introduced = "14.7",
		Link = "Buzlok",
		Magazine = 50,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Buzlok",
		Reload = 3,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Harkonar" } 
	},
	Cadus = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 60, Impact = 70 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.29,
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "CYSingleStaffSkin.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/SingleStaff",
		Introduced = "30.5",
		Link = "Cadus",
		Mastery = 4,
		MeleeRange = 2.8,
		Name = "Cadus",
		Polarities = { "D" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadius = 6,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Cantic Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			BurstCount = 3,
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Cantic Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			BurstCount = 3,
			CritChance = 0.34,
			CritMultiplier = 2.2,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Carcinnox = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 35, Toxin = 45 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carmine Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2.7,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 2.7,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 1.25,
		Family = "Penta",
		Image = "PentaCarmine.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/CarminePenta",
		Introduced = "29.10",
		Link = "Carmine Penta",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = 40,
		Name = "Carmine Penta",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active" 
	},
	Cassowar = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.4,
			Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1128,
		HeavyRadialDmg = 940,
		HeavySlamAttack = 940,
		HeavySlamRadius = 8,
		Image = "Cassowar.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnHalberdPolearm/TnHalberdPolearmWeapon",
		Introduced = "22.4",
		Link = "Cassowar",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Cassowar",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadius = 7,
		SlideAttack = 376,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	Castanas = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 160 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			Range = 3.6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "TaserStar.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StickyBomb/StickyBombs",
		Introduced = "12.2",
		Link = "Castanas",
		Magazine = 2,
		Mastery = 3,
		MaxAmmo = 18,
		Name = "Castanas",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Active" 
	},
	Catabolyst = {
		Accuracy = 6.3,
		Attack1 = {
			AttackName = "Primary",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 53 },
			Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 },
			FireRate = 12,
			PunchThrough = 0.9,
			ShotType = "Discharge",
			StatusChance = 0.43,
			Trigger = "Held" 
		},
		Attack2 = {
			AttackName = "Partial Reload Impact",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			FireRate = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.43 
		},
		Attack3 = {
			AttackName = "Partial Reload Explosion",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 203 },
			Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.43 
		},
		Attack4 = {
			AttackName = "Reload From Empty Impact",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			FireRate = 12,
			PunchThrough = 0.9,
			Reload = 2.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.59 
		},
		Attack5 = {
			AttackName = "Reload From Empty Explosion",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 1997 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.59 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Catabolyst",
		Image = "Catabolyst.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfBeamPistol/InfBeamPistol",
		Introduced = "29.5",
		Link = "Catabolyst",
		Magazine = 31,
		Mastery = 11,
		MaxAmmo = 155,
		Name = "Catabolyst",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	Catchmoon = {
		Accuracy = 5.9,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 20,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart",
		Introduced = "24",
		Link = "Catchmoon",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	["Catchmoon (Primary)"] = {
		Accuracy = 22.2,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 42,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "28",
		Link = "Catchmoon",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	Caustacyst = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Corrosive Wave",
			ChargeTime = 1,
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 192 },
			Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Blind" },
			Range = 35,
			ShotSpeed = 10,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Corrosive Pool",
			ChargeTime = 1,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Corrosive = 5 },
			EffectDuration = 4,
			FireRate = 1,
			ForcedProcs = { "Blind" },
			ShotType = "AoE",
			StatusChance = 0 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 9,
		Image = "EmbolistScythe.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfEmbolistScythe/InfestedScythe",
		Introduced = "Update: The Index Preview",
		Link = "Caustacyst",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Caustacyst",
		Polarities = { "V" },
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 8,
		SlideAttack = 520,
		SlideElement = "Corrosive",
		Slot = "Melee",
		StancePolarity = "Zenurik",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		WindUp = 1 
	},
	Cedo = {
		Accuracy = 20,
		AdditionalNotes = {
			"Primary fire deals 60% bonus damage per unique status effect on target.",
			"Alt-fire glaive can proc {{D|Toxin}}, {{D|Electricity}}, {{D|Cold}}, and {{D|Heat}} also." 
		},
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Puncture = 30 },
			Falloff = { EndRange = 52, Reduction = 0.9667, StartRange = 26 },
			FireRate = 3.83,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.003,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 80,
			AmmoCost = 0,
			AttackName = "Alt-Fire Glaive",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Slash = 20 },
			FireRate = 1,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack3 = {
			AmmoCost = 0,
			AttackName = "Glaive Radial Attack",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Blast = 10 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Image = "Cedo.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnAlchemistShotgun/TnAlchemistShotgun",
		Introduced = "29.6",
		Link = "Cedo",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = 200,
		Name = "Cedo",
		Polarities = { "V", "V" },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	Centaur = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Image = "Archswordandshield.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archswordandshield/ArchSwordShield",
		Introduced = "15.7.2",
		Link = "Centaur",
		Mastery = 8,
		MeleeRange = 142.5,
		Name = "Centaur",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	["Ceramic Dagger"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 14, Puncture = 126 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		FollowThrough = 0.9,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 6,
		Image = "CeramicDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger",
		Introduced = "5.0",
		Link = "Ceramic Dagger",
		Mastery = 3,
		MeleeRange = 1.8,
		Name = "Ceramic Dagger",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 5,
		SlideAttack = 280,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	Cerata = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 },
			FireRate = 1,
			Range = 34,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Toxin = 333 },
			Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 },
			FireRate = 1,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Toxin = 666 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Toxin", "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 },
			FireRate = 0.833,
			ForcedProcs = { "Toxin", "Impact" },
			PunchThrough = 1,
			Range = 34,
			ShotSpeed = 45,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Toxin = 666 },
			Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Toxin = 1318 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Toxin", "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.36,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 732,
		HeavySlamAttack = 732,
		HeavySlamRadius = 6,
		Image = "PunctureGlaive.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Glaives/PunctureGlaive/PunctureGlaiveWeapon",
		Introduced = "17.9",
		Link = "Cerata",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Cerata",
		Polarities = { "V", "D" },
		SlamAttack = 549,
		SlamRadialDmg = 183,
		SlamRadius = 5,
		SlideAttack = 366,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Infested" },
		WindUp = 1.2 
	},
	Cernos = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.18,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 342, Puncture = 19, Slash = 19 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 1,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.18,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "DECernos.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/AntlerBow/AntlerBow",
		Introduced = "11.1",
		Link = "Cernos",
		Magazine = 1,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Cernos",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Cernos Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Horizontal/Vertical Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1,
			IsSilent = true,
			Multishot = 3,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Horizontal/Vertical Shot",
			ChargeTime = 0.5,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1,
			IsSilent = true,
			Multishot = 3,
			PunchThrough = 1,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "CernosPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeCernos/PrimeCernos",
		Introduced = "19.0.7",
		Link = "Cernos Prime",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Cernos Prime",
		Polarities = { "V", "V" },
		Reload = 0.65,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Charge" 
	},
	Cestra = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 8.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "CorpusMinigun.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun",
		Introduced = "11.0",
		Link = "Cestra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Cestra",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	["Ceti Lacera"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.15,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 9,
		Image = "CetiLacera.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/OperationsLacera",
		Introduced = "27.3",
		Link = "Ceti Lacera",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Ceti Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	["Cobra & Crane"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 207.2, Puncture = 88.8 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 1480,
		HeavyRadialDmg = 1184,
		HeavySlamAttack = 1184,
		HeavySlamRadius = 8,
		Image = "Cobra & Crane.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/PacifistShieldAndSword/PacifistShieldSword",
		Introduced = "24.2",
		Link = "Cobra & Crane",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Cobra & Crane",
		SlamAttack = 888,
		SlamRadialDmg = 296,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 296,
		Slot = "Melee",
		StancePolarity = "Madurai",
		WindUp = 0.7 
	},
	Convectrix = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 },
			FireRate = 12,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 },
			FireRate = 16,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.46,
		ExilusPolarity = "Naramon",
		Image = "CrpSplitRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSplitLaser/CrpSplitLaser",
		Introduced = "17.5",
		Link = "Convectrix",
		Magazine = 70,
		Mastery = 7,
		MaxAmmo = 700,
		Name = "Convectrix",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Terra Jailer", "Terra Overtaker" } 
	},
	Corinth = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.17,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack3 = {
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 404 },
			Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Knockdown" },
			Range = 9.4,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "TnHeavyShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnHeavyShotgun/TnHeavyShotgunGun",
		Introduced = "22.8",
		Link = "Corinth",
		Magazine = 5,
		Mastery = 8,
		MaxAmmo = 132,
		Name = "Corinth",
		Polarities = { "V", "V" },
		Reload = 2.3,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Corinth Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.42,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 2200 },
			Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 },
			FireRate = 0.667,
			Range = 9.8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "CorinthPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeCorinth/PrimeCorinth",
		Introduced = "27.3.6",
		Link = "Corinth Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Corinth Prime",
		Polarities = { "V", "V", "Bar" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	Cortege = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack2 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack7 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 1,
		Image = "Cortege.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Cortege",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Entrati" },
		Trigger = "Held" 
	},
	["Cortege (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack3 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.5,
		Image = "Cortege.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = 300,
		Name = "Cortege (Atmosphere)",
		Polarities = {  },
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Entrati" },
		Trigger = "Held" 
	},
	Corvas = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = { Heat = 240, Impact = 200 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 400,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Heat = 480, Impact = 400 },
			Falloff = { EndRange = 1200, StartRange = 600 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 400,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Arch-Gun",
		Disposition = 1.2,
		Image = "ArchLaunchGrenade.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon",
		Introduced = "15.0",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Corvas",
		Polarities = { "Bar" },
		Reload = 8,
		ReloadDelay = 3,
		ReloadRate = 5,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Corvas (Atmosphere)"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 64, Puncture = 8, Slash = 8 },
			Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Class = "Shotgun",
		Disposition = 1.05,
		Image = "ArchLaunchGrenade.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon",
		Introduced = "24.2",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = 100,
		Name = "Corvas (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	Cronus = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 530,
		HeavyRadialDmg = 424,
		HeavySlamAttack = 424,
		HeavySlamRadius = 8,
		Image = "Cronus.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword",
		Introduced = "Vanilla",
		Link = "Cronus",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Cronus",
		Polarities = { "V" },
		SlamAttack = 318,
		SlamRadialDmg = 106,
		SlamRadius = 7,
		SlideAttack = 106,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno", "Grineer" },
		WindUp = 0.6 
	},
	Cryophon = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 972 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	Cryotra = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Cold = 10 },
			FireRate = 1,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Cryotra.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/CryoxionWeapon",
		Introduced = "24.0",
		Link = "Cryotra",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cryotra",
		Reload = 4,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Cyanex = {
		Accuracy = 1.8,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 50 },
			FireRate = 4.67,
			ShotSpeed = 24,
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Gas = 41 },
			Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 },
			FireRate = 4.67,
			Range = 0.7,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack3 = {
			Accuracy = 80,
			AttackName = "Burst Mode",
			BurstDelay = 0.08,
			BurstFireRate = 4.667,
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 },
			FireRate = 10.05,
			PunchThrough = 0.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "Cyanex.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentAmalgPistol/CrpSentAmalgPistol",
		Introduced = "25.0",
		Link = "Cyanex",
		Magazine = 11,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Cyanex",
		Polarities = {  },
		Reload = 2.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Sentient" },
		Trigger = "Auto / Burst",
		Users = { "Amalgam Machinist" } 
	},
	Cyath = {
		Attack1 = {
			AttackName = "Cyath Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Polearm",
		Disposition = 0.9,
		Image = "ZawStrikeCyath.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour",
		Introduced = "22",
		Link = "Cyath",
		MeleeRange = 1,
		Name = "Cyath",
		Slot = "Melee" 
	},
	Cycron = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 8, Radiation = 10, Slash = 5 },
			FireRate = 12,
			PunchThrough = 1,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Cycron",
		Image = "Cycron.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun",
		Introduced = "20.3",
		Link = "Cycron",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Cycron",
		Polarities = { "Bar", "Bar" },
		Reload = 2,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Cyngas = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 },
			Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 },
			FireRate = 9.09,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun",
		Introduced = "Update: Specters of the Rail",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Cyngas",
		Reload = 1.25,
		ReloadDelay = 0.25,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto Burst" 
	},
	["Cyngas (Atmosphere)"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 40, Puncture = 40, Slash = 40 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun",
		Introduced = "24.2",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 480,
		Name = "Cyngas (Atmosphere)",
		Reload = 1.2,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	Daikyu = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.34,
			CritMultiplier = 2,
			Damage = { Impact = 210, Puncture = 280, Slash = 210 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			PunchThrough = 3,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.46,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "AsymmetricBow.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/AsymetricalBow/AsymetricalBow",
		Introduced = "16.5",
		Link = "Daikyu",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Daikyu",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Dakra Prime"] = {
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.4,
			Damage = { Impact = 17, Puncture = 17, Slash = 136 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "SwordPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/PrimeCronusLongSword",
		Introduced = "10.0",
		Link = "Dakra Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Dakra Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.6 
	},
	Dargyn = {
		Attack1 = {
			Damage = { Impact = 150, Puncture = 150, Slash = 150 },
			FireRate = 9.03,
			ShotSpeed = 300,
			ShotType = "Projectile" 
		},
		Class = "Unique",
		Image = "GrnSkiffMissile.png",
		Introduced = "22.12",
		Link = "Dargyn",
		Magazine = 75,
		MaxAmmo = math.huge,
		Name = "Dargyn",
		Reload = 1.8,
		ReloadDelay = 0,
		ReloadRate = 41.7,
		ReloadStyle = "Regenerate",
		Slot = "Vehicle",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Dargyn Pilot" } 
	},
	["Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Puncture = 58, Radiation = 60, Slash = 36 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 308,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "DarkDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/DarkDagger",
		Introduced = "5.0",
		Link = "Dark Dagger",
		Mastery = 2,
		MeleeRange = 1.75,
		Name = "Dark Dagger",
		SlamAttack = 308,
		SlamRadialDmg = 154,
		SlamRadius = 5,
		SlideAttack = 308,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.4 
	},
	["Dark Split-Sword (Dual Swords)"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Puncture = 56, Radiation = 32, Slash = 28 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 464,
		HeavyRadialDmg = 464,
		HeavySlamAttack = 464,
		HeavySlamRadius = 9,
		Image = "DarkSplitSwordDualIcon.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.4,
		Name = "Dark Split-Sword (Dual Swords)",
		Polarities = { "V" },
		SlamAttack = 232,
		SlamRadialDmg = 116,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 232,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dark Split-Sword (Heavy Blade)"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Puncture = 78, Radiation = 100, Slash = 52 },
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DarkSwordDaggerHybrid.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Dark Split-Sword (Heavy Blade)",
		Polarities = { "V" },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Dark Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Puncture = 120, Radiation = 80, Slash = 60 },
			FireRate = 0.833,
			StatusChance = 0.4 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1300,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 8,
		Image = "DarkSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkLongSword",
		Introduced = "5.0",
		Link = "Dark Sword",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dark Sword",
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Deconstructor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 50 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "SentinelGlaiveWeapon.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentGlaiveWeapon",
		Introduced = "12.5",
		Link = "Deconstructor",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deconstructor",
		Reload = 3,
		Slot = "Robotic",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Deconstructor Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 75 },
			FireRate = 1.33,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 75 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 75 },
			FireRate = 1.3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "DeconstructorPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DeconstructorPrime/PrimeHeliosGlaiveWeapon",
		Introduced = "19.11.5",
		Link = "Deconstructor Prime",
		Magazine = 6,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Deconstructor Prime",
		Reload = 3,
		Slot = "Robotic",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Dehtat = {
		Attack1 = {
			AttackName = "Dehtat Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Rapier / Polearm",
		Disposition = 1.2,
		Image = "ZawStrikeDehtat.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive",
		Introduced = "22",
		Link = "Dehtat",
		MeleeRange = 1,
		Name = "Dehtat",
		Slot = "Melee" 
	},
	Dera = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 },
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "CorpusEnergyRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/EnergyRifle",
		Introduced = "8.0",
		Link = "Dera",
		Magazine = 45,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Dera",
		Reload = 1.8,
		Slot = "Primary",
		Trigger = "Auto",
		Users = { "Crewman", "Corrupted Lancer", "Ranger" } 
	},
	["Dera Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 },
			FireRate = 11.25,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "DeraVandal.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/DeraVandal",
		Introduced = "16.5",
		Link = "Dera Vandal",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dera Vandal",
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Auto" 
	},
	["Desert Wind"] = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 250 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		FollowThrough = 1,
		HeavyAttack = 3750,
		HeavyRadialDmg = 100,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Desert Wind.png",
		InternalName = "/Lotus/Powersuits/Pacifist/PacifistFist",
		Introduced = "24.2",
		Link = "Desert Wind",
		MeleeRange = 1.2,
		Name = "Desert Wind",
		Polarities = { "V", "V", "D" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 8,
		SlideAttack = 750,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Baruuk" },
		WindUp = 0.5 
	},
	Despair = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Despair.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai",
		Introduced = "8.0",
		Link = "Despair",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Despair",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Stalker" },
		Trigger = "Auto",
		Users = { "Stalker" } 
	},
	Destreza = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 711,
		HeavyRadialDmg = 553,
		HeavySlamAttack = 553,
		HeavySlamRadius = 7,
		Image = "TnoRapier.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnoRapier/TnoRapier",
		Introduced = "18.3",
		Link = "Destreza",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Destreza",
		Polarities = { "V" },
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadius = 6,
		SlideAttack = 158,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Violence" },
		WindUp = 0.5 
	},
	["Destreza Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.14,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 765,
		HeavyRadialDmg = 595,
		HeavySlamAttack = 595,
		HeavySlamRadius = 7,
		Image = "DestrezaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PRapier/DestrezaPrime",
		Introduced = "23.0.3",
		Link = "Destreza Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Destreza Prime",
		Polarities = { "V", "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	["Deth Machine Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 },
			FireRate = 8.3,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DESentinelDethMachineRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DethMachineRifle",
		Introduced = "8.0",
		Link = "Deth Machine Rifle",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Deth Machine Rifle Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DMR_Prime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeDethMachineRifle",
		Introduced = "25.8",
		Link = "Deth Machine Rifle Prime",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle Prime",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Detron = {
		Accuracy = 7.1,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "DECorpusHandCannon.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusHandShotgun/CorpusHandCannon",
		Introduced = "11.5.5",
		Link = "Detron",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Detron",
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Detron Crewman", "Scrambus", "Comba", "Pelna Cade", "Jad Teran" } 
	},
	["Dex Dakra"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 },
			FireRate = 0.883,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 568,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 9,
		Image = "DexDakra.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DexTheSecond/DexTheSecond",
		Introduced = "16.1.2",
		Link = "Dex Dakra",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Dex Dakra",
		Polarities = { "Bar" },
		SlamAttack = 284,
		SlamRadialDmg = 142,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 284,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dex Furis"] = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.39,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "DexFuris.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/DexFuris/DexFuris",
		Introduced = "12.6",
		Link = "Dex Furis",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Dex Furis",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dex Pixia"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 16, Slash = 128 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWDexPixia.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightPistols",
		Introduced = "23.0",
		Link = "Dex Pixia",
		Magazine = 60,
		MaxAmmo = math.huge,
		Name = "Dex Pixia",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.3,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Titania", "Titania Prime" } 
	},
	["Dex Sybaris"] = {
		Accuracy = 28.6,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.09,
			BurstFireRate = 3.33,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Sybaris",
		Image = "DexSybaris.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DexTheThird/DexTheThird",
		Introduced = "18.6.2",
		Link = "Dex Sybaris",
		Magazine = 14,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dex Sybaris",
		Reload = 1.5,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Dissic Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Dissic Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.37 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Diwata = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 150, Slash = 20 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 0.7,
		HeavyAttack = 200,
		HeavyRadialDmg = 200,
		HeavySlamAttack = 200,
		HeavySlamRadius = 0,
		Image = "EWDiwata.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightSword",
		Introduced = "23.0",
		Link = "Diwata",
		MeleeRange = 2.5,
		Name = "Diwata",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 200,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 429,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Titania", "Titania Prime" },
		WindUp = 0 
	},
	Dokrahm = {
		Attack1 = {
			AttackName = "Dokrahm Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Zaw Scythe / Heavy Blade",
		Disposition = 0.75,
		Image = "ZawStrikeDokrahm.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven",
		Introduced = "22.18",
		Link = "Dokrahm",
		MeleeRange = 1,
		Name = "Dokrahm",
		Slot = "Melee" 
	},
	["Dragon Nikana"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 },
			FireRate = 1,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "DragonKatana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/LowKatana",
		Introduced = "13.0",
		Link = "Dragon Nikana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dragon Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 376,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Drakgoon = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 8, Slash = 24 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.063 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 7, Slash = 56 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 2,
			ShotSpeed = 160,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Drakgoon",
		Image = "GrineerFlakCannon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerFlakCannon/FlakCannon",
		Introduced = "11.6",
		Link = "Drakgoon",
		Magazine = 7,
		Mastery = 5,
		MaxAmmo = 120,
		Name = "Drakgoon",
		Reload = 2.3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Reth", "Kuva Heavy Gunner" } 
	},
	Dread = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Dread2.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/StalkerBow",
		Introduced = "8.0",
		Link = "Dread",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Dread",
		Polarities = { "V", "V" },
		Reload = 0.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Stalker" },
		Trigger = "Charge",
		Users = { "Stalker" } 
	},
	["Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 18.75,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "DualCorpusMinigun.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/DualCorpusMinigun",
		Introduced = "12.0",
		Link = "Dual Cestra",
		Magazine = 120,
		Mastery = 7,
		MaxAmmo = 480,
		Name = "Dual Cestra",
		Polarities = { "V" },
		Reload = 3.5,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Auto",
		Users = { "Darvo", "Jen Dro" } 
	},
	["Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 628,
		HeavyRadialDmg = 628,
		HeavySlamAttack = 628,
		HeavySlamRadius = 9,
		Image = "Dual Cleavers.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/DualCleaverWeapon",
		Introduced = "8.0",
		Link = "Dual Cleavers",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 314,
		SlamRadialDmg = 157,
		SlamRadius = 8,
		SlideAttack = 314,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Butcher", "Corrupted Butcher" },
		WindUp = 0.7 
	},
	["Dual Decurion"] = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 8.33,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Arch-Gun",
		Disposition = 1.3,
		Family = "Dual Decurion",
		Image = "ArchHeavyPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols",
		Introduced = "15.5",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Dual Decurion",
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Disposition = 1.25,
		Image = "ArchHeavyPistols.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols",
		Introduced = "24.2",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Dual Decurion (Atmosphere)",
		Reload = 1.4,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Dual Ether"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "Dual_Ether.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualEtherSword",
		Introduced = "7.7.3",
		Link = "Dual Ether",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dual Ether",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dual Heat Swords"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 588,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 9,
		Image = "DualHeat.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualHeatSwords",
		Introduced = "6.2",
		Link = "Dual Heat Swords",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Dual Heat Swords",
		Polarities = { "Bar" },
		SlamAttack = 294,
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 8,
		SlideAttack = 294,
		Slot = "Melee",
		StancePolarity = "Universal",
		Traits = { "Tenno" },
		Users = { "Red Veil" },
		WindUp = 0.7 
	},
	["Dual Ichor"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.16,
		FollowThrough = 0.5,
		HeavyAttack = 488,
		HeavyRadialDmg = 488,
		HeavySlamAttack = 488,
		HeavySlamRadius = 9,
		Image = "DualInfestedAxes.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon",
		Introduced = "10.0",
		Link = "Dual Ichor",
		Mastery = 6,
		MeleeRange = 2.3,
		Name = "Dual Ichor",
		Polarities = { "D" },
		SlamAttack = 244,
		SlamRadialDmg = 122,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 244,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.7 
	},
	["Dual Kamas"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 384,
		HeavyRadialDmg = 384,
		HeavySlamAttack = 384,
		HeavySlamRadius = 9,
		Image = "DEDualKamas.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/DualKamas",
		Introduced = "11.1",
		Link = "Dual Kamas",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Dual Kamas",
		SlamAttack = 192,
		SlamRadialDmg = 96,
		SlamRadius = 8,
		SlideAttack = 192,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Dual Kamas Prime"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 32, Slash = 120 },
			FireRate = 1.17,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 640,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "DualKamasPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeDualKamas/PrimeDualKamas",
		Introduced = "17.6",
		Link = "Dual Kamas Prime",
		Mastery = 8,
		MeleeRange = 2.4,
		Name = "Dual Kamas Prime",
		Polarities = { "V" },
		SlamAttack = 320,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	["Dual Keres"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 },
			FireRate = 1.25,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Disposition = 1.1,
		Family = "Dual Keres",
		FollowThrough = 0.5,
		HeavyAttack = 460,
		HeavyRadialDmg = 460,
		HeavySlamAttack = 460,
		HeavySlamRadius = 9,
		Image = "DualKeres.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/QuillSword/QuillDualSwords",
		Introduced = "22.18",
		Link = "Dual Keres",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Dual Keres",
		SlamAttack = 230,
		SlamRadialDmg = 115,
		SlamRadius = 8,
		SlideAttack = 230,
		Slot = "Melee",
		StancePolarity = "Naramon",
		WindUp = 0.7 
	},
	["Dual Raza"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 11, Puncture = 33, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 440,
		HeavyRadialDmg = 440,
		HeavySlamAttack = 440,
		HeavySlamRadius = 9,
		Image = "SomaDualKamas.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Soma/SomaDualKamas",
		Introduced = "16.3",
		Link = "Dual Raza",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Dual Raza",
		SlamAttack = 220,
		SlamRadialDmg = 110,
		SlamRadius = 8,
		SlideAttack = 220,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Rhino Specter" },
		WindUp = 0.7 
	},
	["Dual Skana"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.5,
		HeavyAttack = 480,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "DualSkana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualShortSword",
		Introduced = "Vanilla",
		Link = "Dual Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Dual Skana",
		SlamAttack = 240,
		SlamRadialDmg = 120,
		SlamRadius = 8,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Users = { "Excalibur Specter" },
		WindUp = 0.7 
	},
	["Dual Toxocyst"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 },
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "InfVomitGun.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep",
		Introduced = "18.5",
		Link = "Dual Toxocyst",
		Magazine = 12,
		Mastery = 11,
		MaxAmmo = 72,
		Name = "Dual Toxocyst",
		Polarities = { "V", "Bar" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	["Dual Zoren"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.05 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 280,
		HeavyRadialDmg = 280,
		HeavySlamAttack = 280,
		HeavySlamRadius = 9,
		Image = "DualZoren.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualAxeWeapon",
		Introduced = "6.0",
		Link = "Dual Zoren",
		Mastery = 2,
		MeleeRange = 2.3,
		Name = "Dual Zoren",
		Polarities = { "D" },
		SlamAttack = 140,
		SlamRadialDmg = 70,
		SlamRadius = 8,
		SlideAttack = 140,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Ebisu Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearB",
		Introduced = "29",
		Link = "Ebisu Spear",
		Name = "Ebisu Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto" 
	},
	Embolist = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Toxin = 35 },
			FireRate = 8,
			Range = 9,
			ShotType = "Discharge",
			StatusChance = 0.41 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Image = "InfestedPistol.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedPistol",
		Introduced = "10.0",
		Link = "Embolist",
		Magazine = 33,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Embolist",
		Polarities = { "Bar" },
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	Endura = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 140, Slash = 50 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 900,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Endura.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/ThreeLeaf/ThreeLeaf",
		Introduced = "20.6",
		Link = "Endura",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Endura",
		Polarities = { "V" },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 6,
		SlideAttack = 200,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Epitaph = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.36,
			CritChance = 0.48,
			CritMultiplier = 2.6,
			Damage = { Impact = 120, Puncture = 45, Slash = 135 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			PunchThrough = 2,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.04,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Uncharged Direct Hit",
			CritChance = 0.02,
			CritMultiplier = 1.2,
			Damage = { Impact = 40, Puncture = 30, Slash = 30 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Uncharged AoE",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Blast = 20 },
			Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			ForcedProcs = { "Cold" },
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.55,
		ExilusPolarity = "Naramon",
		Family = "Epitaph",
		Image = "TnWraithSidearmWeapon.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnWraitheSidearm/TnWraitheSidearmWeapon",
		Introduced = "30",
		Link = "Epitaph",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 60,
		Name = "Epitaph",
		Polarities = { "V", "V" },
		Reload = 0.6,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Trigger = "Semi / Charge" 
	},
	["Ether Daggers"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 },
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.49,
		FollowThrough = 0.8,
		HeavyAttack = 448,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 7,
		Image = "EtherDaggers2.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualEtherDagger",
		Introduced = "7.7.3",
		Link = "Ether Daggers",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Ether Daggers",
		Polarities = { "D" },
		SlamAttack = 448,
		SlamRadialDmg = 224,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 448,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Nova Specter" },
		WindUp = 0.5 
	},
	["Ether Reaper"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.6,
		HeavyAttack = 1080,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 9,
		Image = "EtherScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/EtherScytheWeapon",
		Introduced = "10.0",
		Link = "Ether Reaper",
		Mastery = 4,
		MeleeRange = 2.7,
		Name = "Ether Reaper",
		Polarities = { "V" },
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Users = { "Misery" },
		WindUp = 1 
	},
	["Ether Sword"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 },
			FireRate = 1,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 768,
		HeavySlamAttack = 768,
		HeavySlamRadius = 8,
		Image = "Ether-Sword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/EtherSword",
		Introduced = "8.0",
		Link = "Ether Sword",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Ether Sword",
		SlamAttack = 576,
		SlamRadialDmg = 192,
		SlamRadialElement = "Radiation",
		SlamRadialProcs = { "Radiation", "Impact" },
		SlamRadius = 7,
		SlideAttack = 192,
		Slot = "Melee",
		StancePolarity = "Unairu",
		WindUp = 0.6 
	},
	["Euphona Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Slug",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 },
			FireRate = 1.5,
			Multishot = 1,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack2 = {
			AttackName = "Buckshot",
			CritChance = 0.02,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 },
			Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 },
			FireRate = 1.5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "EuphoraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/AllNew1hSG/AllNew1hSG",
		Introduced = "19.11.5",
		Link = "Euphona Prime",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 40,
		Name = "Euphona Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Exalted Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSword",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Blade",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur" },
		WindUp = 0.6 
	},
	["Exalted Prime Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "ExaltedPrimeBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordPrime",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Prime Blade",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur Prime" },
		WindUp = 0.6 
	},
	["Exalted Umbra Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "ExaltedUmbraBlade.png",
		InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordUmbra",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Umbra Blade",
		Polarities = { "U", "U" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Excalibur Umbra" },
		WindUp = 0.6 
	},
	["Exard Scaffold"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Exard Scaffold (Gilded)"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Exergis = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 },
			Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 },
			FireRate = 3.33,
			Multishot = 3,
			PunchThrough = 0.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Exergis.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShapeBlast/CrpShapeBlastShotgun",
		Introduced = "24.2",
		Link = "Exergis",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 47,
		Name = "Exergis",
		Polarities = { "D" },
		ReloadDelay = 0,
		Reload = 1.6,
		Slot = "Primary",
		Trigger = "Semi-Auto" 
	},
	Falcor = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 },
			FireRate = 0.833,
			StatusChance = 0.34 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 40,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.36 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 345 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.36 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 690 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.36 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			PunchThrough = 1,
			Range = 40,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.38 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 690 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 1380 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 6,
		Image = "CrpGlaive.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGlaive/CrpGlaive",
		Introduced = "23.10",
		Link = "Falcor",
		Mastery = 8,
		MeleeRange = 1.3,
		Name = "Falcor",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Corpus" },
		WindUp = 1.2 
	},
	Fang = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.36,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 216,
		HeavyRadialDmg = 432,
		HeavySlamAttack = 432,
		HeavySlamRadius = 7,
		Image = "DualDaggers.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualDagger",
		Introduced = "7.0",
		Link = "Fang",
		Mastery = 0,
		MeleeRange = 1.65,
		Name = "Fang",
		Polarities = { "D" },
		SlamAttack = 216,
		SlamRadialDmg = 108,
		SlamRadius = 6,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Fang Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 356,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 7,
		Image = "PrimeFang.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/FangPrimeDagger",
		Introduced = "9.0",
		Link = "Fang Prime",
		Mastery = 10,
		MeleeRange = 1.75,
		Name = "Fang Prime",
		Polarities = { "D" },
		SlamAttack = 356,
		SlamRadialDmg = 178,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 356,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.5 
	},
	Ferrox = {
		Accuracy = 16.7,
		AmmoType = "Rifle",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35, Puncture = 245, Slash = 70 },
			FireRate = 1.33,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Area Attacks",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 35, Puncture = 5, Slash = 10 },
			FireRate = 1,
			ForcedProcs = { "Knockdown" },
			Reload = 2,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.33,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Attraction Field",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Electricity = 150 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "Ferrox.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/Spears/Railgun/CorpusRailgun",
		Introduced = "19.13",
		Link = "Ferrox",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Ferrox",
		Polarities = { "V", "D" },
		Reload = 1.8,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Derim Zahn" } 
	},
	Fluctus = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Arch-Gun",
		Disposition = 1,
		Image = "ArchRocketCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow",
		Introduced = "15.7.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = math.huge,
		Name = "Fluctus",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto" 
	},
	["Fluctus (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Disposition = 0.9,
		Image = "ArchRocketCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow",
		Introduced = "24.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = 160,
		Name = "Fluctus (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto" 
	},
	["Flux Rifle"] = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 4.84, Slash = 17.16 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.55,
		ExilusPolarity = "Naramon",
		Family = "Flux Rifle",
		Image = "CorpusLaserRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserRifle",
		Introduced = "8.0",
		Link = "Flux Rifle",
		Magazine = 50,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Flux Rifle",
		Reload = 2.25,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Elite Crewman" } 
	},
	Fragor = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 30, Slash = 30 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "DEFragor.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon",
		Introduced = "5.4",
		Link = "Fragor",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Fragor",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 9,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Lieutenant Lech Kril (Brokk Skin)" },
		WindUp = 1.2 
	},
	["Fragor Prime"] = {
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2.5,
			Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 },
			FireRate = 0.8,
			StatusChance = 0.18 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "PrimeFragor.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeFragor/PrimeFragor",
		Introduced = "18.12",
		Link = "Fragor Prime",
		Mastery = 12,
		MeleeRange = 2.6,
		Name = "Fragor Prime",
		Polarities = { "V" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 1.2 
	},
	Fulmin = {
		Accuracy = 9.1,
		AmmoType = "None",
		Attack1 = {
			Accuracy = 111.1,
			AttackName = "Full Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Electricity = 25, Puncture = 8 },
			FireRate = 9.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Auto" 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Electricity = 400, Impact = 100 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 },
			FireRate = 2.17,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Image = "Fulmin.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnWispRifle/TnWispRifle",
		Introduced = "25.0",
		Link = "Fulmin",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Fulmin",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		Trigger = "Auto / Semi" 
	},
	Furax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 675,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/Fist",
		Introduced = "Vanilla",
		Link = "Furax",
		Mastery = 5,
		MeleeRange = 1.25,
		Name = "Furax",
		SlamAttack = 405,
		SlamRadialDmg = 135,
		SlamRadius = 8,
		SlideAttack = 405,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		Users = { "Powerfist" },
		WindUp = 0.6 
	},
	["Furax Wraith"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.7,
			Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 695,
		HeavyRadialDmg = 556,
		HeavySlamAttack = 556,
		HeavySlamRadius = 9,
		Image = "WraithFurax.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/FuraxWraith",
		Introduced = "18.10",
		Link = "Furax Wraith",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Furax Wraith",
		SlamAttack = 417,
		SlamRadialDmg = 139,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 417,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		WindUp = 0.6 
	},
	Furis = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Furis",
		Image = "Furis.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/AutoPistol",
		Introduced = "Vanilla",
		Link = "Furis",
		Magazine = 35,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Fusilai = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.23,
			CritMultiplier = 1.7,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 2.83,
			IsSilent = true,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 1.5,
			Multishot = 3,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.123,
			Trigger = "Semi-Auto" 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GlassKunai.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/GlassKunai/GlassKunaiWeapon",
		Introduced = "22",
		Link = "Fusilai",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Fusilai",
		Polarities = { "V" },
		Reload = 0.8,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	Galatine = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1092,
		HeavyRadialDmg = 910,
		HeavySlamAttack = 910,
		HeavySlamRadius = 9,
		Image = "Galatine_o.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/GreatSword/TennoGreatSword",
		Introduced = "10.2",
		Link = "Galatine",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Galatine",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamRadialDmg = 182,
		SlamRadius = 8,
		SlideAttack = 364,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Galatine Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 7, Slash = 266 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.85,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 9,
		Image = "PrimeGalatine342.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGalatine/PrimeGalatine",
		Introduced = "Hotfix: The Silver Grove 3",
		Link = "Galatine Prime",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Galatine Prime",
		Polarities = { "V", "V" },
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 8,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1.1 
	},
	Galvacord = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 945,
		HeavyRadialDmg = 735,
		HeavySlamAttack = 735,
		HeavySlamRadius = 6,
		Image = "Galvacord.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Whips/CrpShockGrip/CrpShockGripWhipWeapon",
		Introduced = "24.2",
		Link = "Galvacord",
		Mastery = 6,
		MeleeRange = 2.7,
		Name = "Galvacord",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 5,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		WindUp = 0.4 
	},
	Galvarc = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 375 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 9,
		Name = "Galvarc",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 675 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Galvarc MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 1188 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.26 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 15,
		Name = "Galvarc MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Galvarc MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 2,
			Damage = { Heat = 1901 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Class = "Ordnance",
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Galvarc MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Gammacor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Magnetic = 16 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Gammacor",
		Image = "Gammacor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray",
		Introduced = "15.5",
		Link = "Gammacor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 240,
		Name = "Gammacor",
		Polarities = { "D" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Cephalon" },
		Trigger = "Held" 
	},
	["Garuda's Talons"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.8,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 7,
		Image = "GarudaMeleeClaws.png",
		InternalName = "/Lotus/Powersuits/Garuda/GarudaClaws",
		Introduced = "24.0",
		Link = "Garuda's Talons",
		MeleeRange = 2.2,
		Name = "Garuda's Talons",
		Polarities = { "V", "Bar" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 744,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Garuda" },
		WindUp = 0.6 
	},
	["Gazal Machete"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 1068,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 9,
		Image = "DjinnMachete.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete",
		Introduced = "Update: The Vacuum Within",
		Link = "Gazal Machete",
		Mastery = 5,
		MeleeRange = 2.6,
		Name = "Gazal Machete",
		Polarities = { "V" },
		SlamAttack = 534,
		SlamRadialDmg = 178,
		SlamRadius = 8,
		SlideAttack = 356,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Gaze = {
		Accuracy = 100,
		AmmoType = "Pistol",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart",
		Introduced = "24",
		Link = "Gaze",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Held" 
	},
	["Gaze (Primary)"] = {
		Accuracy = 100,
		AmmoType = "Rifle",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			Range = 3,
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		Introduced = "28",
		Link = "Gaze",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Held" 
	},
	Ghoulsaw = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 37.43, Puncture = 45.31, Slash = 114.26 },
			FireRate = 1,
			StatusChance = 0.27 
		},
		BlockAngle = 90,
		Class = "Assault Saw",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 1,
		HeavyAttack = 1182,
		HeavyRadialDmg = 197,
		HeavySlamAttack = 197,
		HeavySlamRadius = 9,
		Image = "Ghoulsaw.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnGhoulSaw/GrnGhoulSawPlayer",
		Introduced = "30.7",
		Link = "Ghoulsaw",
		Mastery = 7,
		MeleeRange = 2.15,
		Name = "Ghoulsaw",
		SlamAttack = 591,
		SlamRadialDmg = 197,
		SlamRadius = 7,
		SlideAttack = 394,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Ghoul Rictus" },
		WindUp = 1 
	},
	Glaive = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 },
			FireRate = 1,
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 },
			FireRate = 1,
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Blast = 190 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 1,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Blast = 380 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.16 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Blast = 378 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.16 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Blast = 756 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 420,
		HeavySlamAttack = 420,
		HeavySlamRadius = 6,
		Image = "DEGlaive.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon",
		Introduced = "7.9",
		Link = "Glaive",
		Mastery = 1,
		MeleeRange = 1.25,
		Name = "Glaive",
		Polarities = { "V", "Bar" },
		SlamAttack = 315,
		SlamRadialDmg = 105,
		SlamRadius = 5,
		SlideAttack = 210,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	["Glaive Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Range = 50,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.32 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 296 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 592 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 54, Puncture = 54, Slash = 252 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			PunchThrough = 1,
			Range = 50,
			ShotSpeed = 55,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Blast = 592 },
			Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Blast = 1184 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 656,
		HeavySlamAttack = 656,
		HeavySlamRadius = 6,
		Image = "PrimeGlaive.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/PrimeGlaive/PrimeGlaiveWeapon",
		Introduced = "11",
		Link = "Glaive Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Glaive Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 492,
		SlamRadialDmg = 164,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 328,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1.2 
	},
	Glaxion = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Cold = 26 },
			FireRate = 12,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "CrpFreezeRayRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/CrpFreezeRayRifle",
		Introduced = "14.5",
		Link = "Glaxion",
		Magazine = 80,
		Mastery = 8,
		MaxAmmo = 720,
		Name = "Glaxion",
		Reload = 2.2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Held",
		Users = { "Corpus Target", "Armis Ulta", "Dru Pesfor", "Rana Del", "M-W.A.M." } 
	},
	["Glaxion Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 29 },
			FireRate = 12,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "GlaxionVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/Vandal/CrpFreezeRayVandalRifle",
		Introduced = "25.0",
		Link = "Glaxion Vandal",
		Magazine = 100,
		Mastery = 12,
		MaxAmmo = 1000,
		Name = "Glaxion Vandal",
		Polarities = {  },
		Reload = 1.8,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Gorgon = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "Gorgon.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/HeavyRifle",
		Introduced = "Vanilla",
		Link = "Gorgon",
		Magazine = 90,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Gorgon",
		Reload = 4.2,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = {
			"Lieutenant Lech Kril",
			"Heavy Gunner",
			"Corrupted Heavy Gunner",
			"Manic Bombard" 
		} 
	},
	["Gorgon Wraith"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "WraithGorgon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/WraithGorgon/WraithGorgon",
		Introduced = "12.4",
		Link = "Gorgon Wraith",
		Magazine = 90,
		Mastery = 7,
		MaxAmmo = 900,
		Name = "Gorgon Wraith",
		Reload = 3,
		Slot = "Primary",
		Spool = 6,
		Traits = { "Wraith", "Grineer" },
		Trigger = "Auto-Spool" 
	},
	Grakata = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "GrineerAssaultRifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/GrnAssaultRifle",
		Introduced = "7.8",
		Link = "Grakata",
		Magazine = 60,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Grakata",
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Lancer", "Hellion", "Commander", "Steel Meridian Operatives", "Vay Molta" } 
	},
	Gram = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 24, Puncture = 24, Slash = 112 },
			FireRate = 0.95,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "DEGram.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword",
		Introduced = "6.2",
		Link = "Gram",
		Mastery = 2,
		MeleeRange = 2.8,
		Name = "Gram",
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Gram Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = { Impact = 60, Puncture = 15, Slash = 225 },
			FireRate = 0.8,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 1800,
		HeavyRadialDmg = 1500,
		HeavySlamAttack = 300,
		HeavySlamRadius = 9,
		Image = "GramPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGram/PrimeGram",
		Introduced = "23.9",
		Link = "Gram Prime",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Gram Prime",
		Polarities = { "V", "V" },
		SlamAttack = 900,
		SlamRadialDmg = 300,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 600,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime" },
		WindUp = 1.1 
	},
	["Granmu Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.07,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	["Granmu Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.07,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Burst" 
	},
	Grattler = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 6.25,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Grattler",
		Image = "GrnAntiAirGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun",
		Introduced = "17.0",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Grattler",
		Polarities = { "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	["Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 6.25,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Launcher",
		Disposition = 1.05,
		Image = "GrnAntiAirGun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun",
		Introduced = "24.2",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 180,
		Name = "Grattler (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	Grinlok = {
		Accuracy = 44.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.5,
			Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "DEGrinlok.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/GLARifle",
		Introduced = "12.1",
		Link = "Grinlok",
		Magazine = 9,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = {
			"Nightwatch Lancer",
			"Kuva Elite Lancer",
			"Tusk Elite Lancer" 
		} 
	},
	Guandao = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 },
			FireRate = 0.833,
			StatusChance = 0.04 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1212,
		HeavyRadialDmg = 1010,
		HeavySlamAttack = 1010,
		HeavySlamRadius = 8,
		Image = "Guandao.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnGuandaoPolearm/TnGuandaoPolearmWeapon",
		Introduced = "21.1",
		Link = "Guandao",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Guandao",
		Polarities = { "D", "V" },
		SlamAttack = 606,
		SlamRadialDmg = 202,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 404,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	["Guandao Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 60, Puncture = 12, Slash = 168 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 6,
		Conclave = false,
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 9,
		Image = "GuandaoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimeGuandao/PrimeGuandaoWeapon",
		Introduced = "29.3",
		Link = "Guandao Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Guandao Prime",
		Polarities = { "D", "V", "V" },
		SlamAttack = 480,
		SlamElement = "Impact",
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Prime" },
		WindUp = 0.9 
	},
	Gunsen = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 640,
		HeavyRadialDmg = 160,
		HeavySlamAttack = 160,
		HeavySlamRadius = 6,
		Image = "WarfanWeapon.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/WarfanWeapon",
		Introduced = "22",
		Link = "Gunsen",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Gunsen",
		Polarities = { "V" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 160,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Halikar = {
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 },
			FireRate = 1.17,
			StatusChance = 0.29 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Blast = 450 },
			Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.17,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Blast = 450 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 447 },
			Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 894 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 6,
		Image = "GrnBoomerang.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/GrnBoomerang",
		Introduced = "15.0",
		Link = "Halikar",
		Mastery = 7,
		MeleeRange = 1.2,
		Name = "Halikar",
		Polarities = { "V", "Bar" },
		SlamAttack = 447,
		SlamElement = "Magnetic",
		SlamRadialDmg = 149,
		SlamRadius = 5,
		SlideAttack = 298,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Grineer" },
		WindUp = 1.2 
	},
	["Halikar Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 },
			FireRate = 1.17,
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.39 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 329 },
			Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.17,
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.39 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 658 },
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.39 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.41 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Blast = 657 },
			Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.41 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Blast = 1314 },
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 5.1,
			ShotType = "AoE",
			StatusChance = 0.41 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Halikar",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 6,
		Image = "HalikarWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/HalikarWraithWeapon",
		Introduced = "29.10.10",
		Link = "Halikar Wraith",
		Mastery = 13,
		MeleeRange = 1.2,
		Name = "Halikar Wraith",
		Polarities = { "V", "Bar", "V" },
		SlamAttack = 675,
		SlamElement = "Magnetic",
		SlamRadialDmg = 225,
		SlamRadius = 5,
		SlideAttack = 450,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Tradable = true,
		Traits = { "Grineer", "Wraith", "Baro" },
		WindUp = 1.2 
	},
	Harpak = {
		Attack1 = {
			Accuracy = 18.2,
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.2,
			CritMultiplier = 2.3,
			Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Harpoon",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 40, Puncture = 50, Slash = 10 },
			FireRate = 1.5,
			ForcedProcs = { "Puncture" },
			Range = 40,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.55,
		ExilusPolarity = "Madurai",
		Image = "GrnHarpoonGun.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnHarpoonGun/GrnHarpoonGun",
		Introduced = "17.0",
		Link = "Harpak",
		Magazine = 45,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Harpak",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst",
		Users = { "Drekar Elite Lancer", "Draga" } 
	},
	Hate = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DEStalkerScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon",
		Introduced = "8.0",
		Link = "Hate",
		Mastery = 8,
		MeleeRange = 2.8,
		Name = "Hate",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 8,
		SlideAttack = 460,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Stalker" },
		Users = { "Stalker" },
		WindUp = 1 
	},
	["Heat Dagger"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 },
			FireRate = 0.75,
			StatusChance = 0.14 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.44,
		FollowThrough = 0.9,
		HeavyAttack = 416,
		HeavyRadialDmg = 832,
		HeavySlamAttack = 832,
		HeavySlamRadius = 6,
		Image = "HeatDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/Dagger",
		Introduced = "5.0",
		Link = "Heat Dagger",
		Mastery = 3,
		MeleeRange = 1.75,
		Name = "Heat Dagger",
		Polarities = { "Bar" },
		SlamAttack = 416,
		SlamElement = "Heat",
		SlamRadialDmg = 208,
		SlamRadialProcs = { "Heat" },
		SlamRadius = 5,
		SlideAttack = 416,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Malice" },
		WindUp = 0.4 
	},
	["Heat Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 735,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 8,
		Image = "Heat.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/HeatSword/HeatLongSword",
		Introduced = "5.0",
		Link = "Heat Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Heat Sword",
		Polarities = { "Bar" },
		SlamAttack = 441,
		SlamElement = "Heat",
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 7,
		SlideAttack = 147,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Volt Specter", "Ember Specter" },
		WindUp = 0.6 
	},
	Hek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 },
			Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "Hek.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/QuadShotgun",
		Introduced = "5.2",
		Link = "Hek",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 120,
		Name = "Hek",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Vem Tabook", "Dhurnam", "Kuva Trooper" } 
	},
	Heliocor = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2,
			Damage = { Impact = 238, Puncture = 28, Slash = 14 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CephHammer.png",
		InternalName = "/Lotus/Weapons/Cephalon/Melee/Hammer/CephHammerWeapon",
		Introduced = "Update: Specters of the Rail 1",
		Link = "Heliocor",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Heliocor",
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 9,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Cephalon Simaris" },
		WindUp = 1.2 
	},
	Helstrum = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Normal Attack",
			BurstCount = 4,
			BurstDelay = 0.1,
			BurstFireRate = 0.25,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Puncture = 4.5 },
			FireRate = 0.91,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Burst" 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Heat = 3.5, Impact = 3 },
			FireRate = 0.91,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		Image = "Helstrum.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/SwarmerWeapon",
		Introduced = "28",
		Link = "Helstrum",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Helstrum",
		Polarities = {  },
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Burst" 
	},
	Hema = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Viral = 47 },
			FireRate = 6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "InfestedBurstRifle.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfWFAccompanyingPri/InfestedBurstRifle",
		Introduced = "19.5",
		Link = "Hema",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = math.huge,
		Name = "Hema",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Burst" 
	},
	Hikou = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 },
			FireRate = 6.67,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "Hikou.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/TennoStars",
		Introduced = "9.0",
		Link = "Hikou",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Hikou",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Mag Specter" } 
	},
	["Hikou Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 },
			FireRate = 5.83,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "PrimeHikou.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeThrowingStar/PrimeHikou",
		Introduced = "14.8",
		Link = "Hikou Prime",
		Magazine = 26,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Hikou Prime",
		Polarities = { "V", "V" },
		Reload = 0.5,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Auto" 
	},
	Hind = {
		Attack1 = {
			Accuracy = 33.33,
			AttackName = "Burst Mode",
			BurstCount = 5,
			BurstDelay = 0.12,
			BurstFireRate = 5,
			CritChance = 0.07,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.25,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 12, Puncture = 12, Slash = 36 },
			FireRate = 2.5,
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.42,
		ExilusPolarity = "Naramon",
		Image = "Hind.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/BurstRifle/GrnBurstRifle",
		Introduced = "9.6",
		Link = "Hind",
		Magazine = 65,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Hind",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst / Semi",
		Users = {
			"Elite Lancer",
			"Dok Thul",
			"Tusk Lancer",
			"Aerial Commander",
			"Plains Commander" 
		} 
	},
	Hirudo = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.9,
		HeavyAttack = 845,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 8,
		Image = "InfestedKogake.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfWFAccompanyingSparring/InfestedKogake",
		Introduced = "19.5",
		Link = "Hirudo",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Hirudo",
		Polarities = { "V" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Hystrix = {
		Accuracy = 14.3,
		Attack1 = {
			AttackName = "Poison Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
			FireRate = 7,
			ForcedProcs = { "Toxin" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Ice Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
			FireRate = 7,
			ForcedProcs = { "Cold" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Fire Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
			FireRate = 7,
			ForcedProcs = { "Heat" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack4 = {
			AttackName = "Electric Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
			FireRate = 7,
			ForcedProcs = { "Electricity" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "Hystrix.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/QuillDartgun/QuillDartGunWeapon",
		Introduced = "22.18",
		Link = "Hystrix",
		Magazine = 16,
		Mastery = 7,
		MaxAmmo = 320,
		Name = "Hystrix",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Ignis = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Heat = 33 },
			FireRate = 8,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Ignis",
		Image = "GrineerFlameThrower.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrower",
		Introduced = "8.0",
		Link = "Ignis",
		Magazine = 150,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Ignis",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Held",
		Users = { "Scorch", "Hyekka Master", "Zura" } 
	},
	["Ignis Wraith"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Heat = 35 },
			FireRate = 8,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Family = "Ignis",
		Image = "IgnisWraith.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrowerWraith",
		Introduced = "19.12",
		Link = "Ignis Wraith",
		Magazine = 200,
		Mastery = 9,
		MaxAmmo = 800,
		Name = "Ignis Wraith",
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Wraith", "Grineer" },
		Trigger = "Held" 
	},
	Imperator = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 16.7,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Imperator",
		Image = "ArchwingMachinegun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun",
		Introduced = "15.0",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Imperator",
		Polarities = { "V" },
		Reload = 5.25,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Imperator (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 16.7,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Disposition = 0.85,
		Image = "ArchwingMachinegun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun",
		Introduced = "24.2",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = 800,
		Name = "Imperator (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Imperator Vandal"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 25,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Disposition = 0.9,
		Family = "Imperator",
		Image = "ImperatorVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal",
		Introduced = "15.8",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = math.huge,
		Name = "Imperator Vandal",
		Polarities = { "V" },
		Reload = 4.25,
		ReloadDelay = 0.15,
		ReloadDelayEmpty = 0.25,
		ReloadRate = 75,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	["Imperator Vandal (Atmosphere)"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Disposition = 0.85,
		Image = "ImperatorVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal",
		Introduced = "24.2",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = 1200,
		Name = "Imperator Vandal (Atmosphere)",
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	["Iron Staff"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 170, Slash = 80 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 65,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "EWIronStaff.png",
		InternalName = "/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff",
		Introduced = "23.0",
		Link = "Iron Staff",
		MeleeRange = 3.5,
		Name = "Iron Staff",
		Polarities = { "V", "Bar", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 250,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Wukong", "Wukong Prime" },
		WindUp = 0.5 
	},
	Ironbride = {
		Attack1 = {
			CritChance = 0.45,
			CritMultiplier = 3,
			Damage = { Impact = 45, Puncture = 45, Slash = 210 },
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.7,
		HeavyAttack = 1500,
		HeavyRadialDmg = 300,
		HeavySlamAttack = 300,
		HeavySlamRadius = 12,
		Image = "Ironbride.png",
		InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/AbilitySword/NechroTechSwordWeapon",
		Introduced = "29.5",
		Link = "Ironbride",
		MeleeRange = 3,
		Name = "Ironbride",
		Polarities = { "D" },
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 10,
		SlideAttack = 600,
		Slot = "Arch-Melee",
		Traits = { "Entrati" },
		Users = { "Bonewidow" },
		WindUp = 0.7 
	},
	["Jat Kittag"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 160, Puncture = 30, Slash = 10 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "GrnJetPwrPolearm.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerJetPoweredPolearm/GrineerJetPolearm",
		Introduced = "12.0",
		Link = "Jat Kittag",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Jat Kittag",
		Polarities = { "V", "Bar" },
		SlamAttack = 600,
		SlamElement = "Blast",
		SlamRadialDmg = 200,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Bailiff", "Vay Molta" },
		WindUp = 1.2 
	},
	["Jat Kusar"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 872,
		HeavyRadialDmg = 872,
		HeavySlamAttack = 872,
		HeavySlamRadius = 8,
		Image = "JatKusar.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKusarigama/GrnKusarigamaWeapon",
		Introduced = "21.2",
		Link = "Jat Kusar",
		Mastery = 11,
		MeleeRange = 2.4,
		Name = "Jat Kusar",
		Polarities = { "V", "V" },
		SlamAttack = 654,
		SlamRadialDmg = 218,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 218,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Javlok = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.3,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 160 },
			FireRate = 3.33,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 120 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 3.33,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Uncharged Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 45, Puncture = 75, Slash = 30 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "Uncharged Spear Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Stagger" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Attack5 = {
			Accuracy = 16.7,
			AttackName = "Charged Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 45, Puncture = 75, Slash = 30 },
			FireRate = 1,
			ForcedProcs = { "Impact", "Knockdown" },
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack6 = {
			AttackName = "Charged Spear Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact", "Stagger" },
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnFlameSpear.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear",
		Introduced = "19.4",
		Link = "Javlok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 300,
		Name = "Javlok",
		Polarities = { "V", "V" },
		Reload = 1.9,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer" },
		Trigger = "Auto Charge" 
	},
	["Jaw Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 6, Puncture = 24, Slash = 90 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Jaw.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/JawSword/JawLongSword",
		Introduced = "5.0",
		Link = "Jaw Sword",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Jaw Sword",
		Polarities = { "V" },
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 120,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Kama = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.47,
		FollowThrough = 0.7,
		HeavyAttack = 540,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Kama.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/SingleKama",
		Introduced = "10.0",
		Link = "Kama",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Kama",
		Polarities = { "V", "V" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 180,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Karak = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "GrineerM16Rifle.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/GrineerM16Rifle",
		Introduced = "11.5",
		Link = "Karak",
		Magazine = 30,
		Mastery = 1,
		MaxAmmo = 540,
		Name = "Karak",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Frontier Elite Lancer" } 
	},
	["Karak Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.28,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "KarakWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/KarakWraith",
		Introduced = "16.5",
		Link = "Karak Wraith",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Karak Wraith",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Wraith", "Invasion Reward", "Grineer" },
		Trigger = "Auto",
		Users = { "Nightwatch Lancer" } 
	},
	Karyst = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 },
			FireRate = 0.75,
			StatusChance = 0.26 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 546,
		HeavyRadialDmg = 1092,
		HeavySlamAttack = 1092,
		HeavySlamRadius = 6,
		Image = "KarystDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger",
		Introduced = "14.2",
		Link = "Karyst",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Karyst",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamElement = "Toxin",
		SlamRadialDmg = 273,
		SlamRadius = 5,
		SlideAttack = 546,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Saryn Specter" },
		WindUp = 0.4 
	},
	["Karyst Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.05,
		Family = "Karyst",
		FollowThrough = 0.9,
		HeavyAttack = 688,
		HeavyRadialDmg = 1376,
		HeavySlamAttack = 1376,
		HeavySlamRadius = 8,
		Image = "KarystPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKaryst/PrimeKrisDagger",
		Introduced = "28.2",
		Link = "Karyst Prime",
		Mastery = 12,
		MeleeRange = 2.2,
		Name = "Karyst Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 688,
		SlamRadialDmg = 344,
		SlamRadius = 5,
		SlideAttack = 688,
		SlideElement = "Toxin",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 0.4 
	},
	Kaszas = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Image = "ArchScythe.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchScythe/ArchScythe",
		Introduced = "17.5",
		Link = "Kaszas",
		Mastery = 4,
		MeleeRange = 142.5,
		Name = "Kaszas",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Keratinos = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 },
			FireRate = 0.917,
			StatusChance = 0.29 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Keratinos",
		FollowThrough = 0.8,
		HeavyAttack = 1708,
		HeavyRadialDmg = 976,
		HeavySlamAttack = 976,
		HeavySlamRadius = 7,
		Image = "Keratinos.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfTransformClaw/InfTransformClawsWeapon",
		Introduced = "29",
		Link = "Keratinos",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Keratinos",
		Polarities = {  },
		SlamAttack = 732,
		SlamRadialDmg = 244,
		SlamRadialElement = "Viral",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 732,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.8 
	},
	Kesheg = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.5,
			Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 },
			FireRate = 0.833,
			StatusChance = 0.23 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamAttack = 1205,
		HeavySlamRadius = 8,
		Image = "GrnHalberd.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd",
		Introduced = "19.0",
		Link = "Kesheg",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Kesheg",
		Polarities = { "V" },
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadius = 7,
		SlideAttack = 482,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Kuva Guardian" },
		WindUp = 0.9 
	},
	Kestrel = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 },
			FireRate = 1.08,
			ForcedProcs = { "Ragdoll" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.12 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Blast = 126 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.08,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Blast = 252 },
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			FireRate = 1.08,
			ForcedProcs = { "Impact" },
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 },
			FireRate = 0.833,
			ForcedProcs = { "Ragdoll" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Blast = 252 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Blast = 504 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 336,
		HeavySlamAttack = 336,
		HeavySlamRadius = 6,
		Image = "Kestrel.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/Boomerang/BoomerangWeapon",
		Introduced = "8.1",
		Link = "Kestrel",
		Mastery = 0,
		MeleeRange = 1.2,
		Name = "Kestrel",
		Polarities = { "V", "Bar" },
		SlamAttack = 252,
		SlamRadialDmg = 84,
		SlamRadius = 5,
		SlideAttack = 168,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	["Klamora Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klamora Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klebrik Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 1.1,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Klebrik Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.14 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Knell = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 63, Puncture = 69, Slash = 18 },
			FireRate = 4,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Pistol",
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Knell",
		Image = "PriestPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnPriestPistolScope/TnPriestPistolWeapon",
		Introduced = "21.0",
		Link = "Knell",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 10,
		Name = "Knell",
		Reload = 2,
		Slot = "Secondary",
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Knell Prime"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Impact = 75.6, Puncture = 82.8, Slash = 21.6 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Knell",
		Image = "KnellPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeKnell/PrimeKnellWeapon",
		Introduced = "31",
		Link = "Knell Prime",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 10,
		Name = "Knell Prime",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Knux = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Class = "Arch-Melee",
		Image = "GrnArchHand.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/GrnArchHand/GrnArchHandWeapon",
		Introduced = "17.2",
		Link = "Knux",
		Mastery = 7,
		MeleeRange = 142.5,
		Name = "Knux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Grineer" },
		Users = { "Tyl Regor" } 
	},
	Kogake = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.46,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 120,
		HeavySlamAttack = 120,
		HeavySlamRadius = 8,
		Image = "Kogake0.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/BrassKnuckles/BrassKnuckles",
		Introduced = "8.2",
		Link = "Kogake",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Kogake",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Kogake Prime"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 },
			FireRate = 0.917,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 2904,
		HeavyRadialDmg = 968,
		HeavySlamAttack = 968,
		HeavySlamRadius = 8,
		Image = "MirageKogakePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeKogake/KogakePrimeKnuckles",
		Introduced = "22.7",
		Link = "Kogake Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Kogake Prime",
		Polarities = { "V", "V", "V" },
		SlamAttack = 726,
		SlamRadialDmg = 242,
		SlamRadius = 7,
		SlideAttack = 484,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Kohm = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 0.734,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.75 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 3.67,
			Multishot = 12,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.0625 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "GrineerSparkGun.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnSpark/GrnSparkRifle",
		Introduced = "15.6",
		Link = "Kohm",
		Magazine = 245,
		Mastery = 5,
		MaxAmmo = 960,
		Name = "Kohm",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		Spool = 5,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = { "Kuva Lancer" } 
	},
	Kohmak = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 1,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Attack2 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "GrnWindUpPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnKohmPistol/GrnKohmPistol",
		Introduced = "16.0",
		Link = "Kohmak",
		Magazine = 40,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Kohmak",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Spool = 4,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Users = { "Tusk Heavy Gunner" } 
	},
	Komorex = {
		Attack1 = {
			Accuracy = 20,
			AttackName = "Unzoomed",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 6,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "2x Zoom",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 6,
			PunchThrough = 2,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "3.5x Zoom Mode",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 },
			FireRate = 1.5,
			StatusChance = 0.35 
		},
		Attack4 = {
			AttackName = "3.5x Zoom Radial Attack",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Viral = 66 },
			Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.5,
			Range = 3.5,
			StatusChance = 0.35 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "Komorex.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentAmlgSniper/CrpSentAmlgSniper",
		Introduced = "25.0",
		Link = "Komorex",
		Magazine = 20,
		Mastery = 8,
		MaxAmmo = 40,
		Name = "Komorex",
		Polarities = {  },
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 5,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Users = { "Amalgam Heqet" },
		Zoom = {
			"2x Zoom (-50% Recoil, +2m Punch Through)",
			"3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" 
		} 
	},
	Kompressa = {
		Accuracy = 3.8,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 2 },
			FireRate = 3.33,
			Multishot = 4,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 42 },
			ExplosionDelay = "0.6 - 0.8",
			Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.33,
			Multishot = 4,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "Kompressa.webp",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnYareliPistol/TnYareliPistolWeapon",
		Introduced = "30.5",
		Link = "Kompressa",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 144,
		Name = "Kompressa",
		Polarities = { "D" },
		Reload = 1.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Korrudo = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.5,
			Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 },
			FireRate = 0.833,
			StatusChance = 0.09 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Korrudo",
		FollowThrough = 0.9,
		HeavyAttack = 2065,
		HeavyRadialDmg = 772,
		HeavySlamAttack = 772,
		HeavySlamRadius = 8,
		Image = "Korrudo.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnSparring/GrnSpiderSparring/GrnSpiderSparring",
		Introduced = "24.6",
		Link = "Korrudo",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Korrudo",
		SlamAttack = 579,
		SlamRadialDmg = 193,
		SlamRadius = 7,
		SlideAttack = 386,
		Slot = "Melee",
		StancePolarity = "Naramon",
		WindUp = 0.5 
	},
	Korumm = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 52, Puncture = 104, Slash = 104 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 8,
		Image = "Korumm.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/Trident/ArchonTridentPlayerWep",
		Introduced = "31",
		Link = "Korumm",
		Mastery = 13,
		MeleeRange = 2.9,
		Name = "Korumm",
		Polarities = { "V" },
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 7,
		SlideAttack = 520,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Sentient" },
		Users = { "Archon Boreal" },
		WindUp = 0.9 
	},
	Kraken = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.05,
			BurstFireRate = 2.833,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 },
			FireRate = 4.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		BurstCount = 2,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.53,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "Kraken.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnHeavyPistol",
		Introduced = "6.3",
		Link = "Kraken",
		Magazine = 14,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Kraken",
		Reload = 2.45,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Burst",
		Users = { "Seeker", "Dargyn Pilot" } 
	},
	Kreska = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.35,
		Family = "Kreska",
		FollowThrough = 0.7,
		HeavyAttack = 1140,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 9,
		Image = "Kreska.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpVenusHatchet/CrpVenusHatchet",
		Introduced = "24",
		Link = "Kreska",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Kreska",
		Polarities = { "V" },
		SlamAttack = 570,
		SlamRadialDmg = 190,
		SlamRadius = 8,
		SlideAttack = 380,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Users = { "Terra Trencher" },
		WindUp = 0.7 
	},
	Krohkur = {
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2.3,
			Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Krohkur",
		FollowThrough = 0.6,
		HeavyAttack = 1085,
		HeavyRadialDmg = 868,
		HeavySlamAttack = 868,
		HeavySlamRadius = 8,
		Image = "GrnEgyptSword.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/GrnEgyptSwdWeapon",
		Introduced = "22",
		Link = "Krohkur",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Krohkur",
		SlamAttack = 651,
		SlamRadialDmg = 217,
		SlamRadius = 7,
		SlideAttack = 217,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		WindUp = 0.6 
	},
	Kronen = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 13, Puncture = 13, Slash = 104 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 520,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 9,
		Image = "TennoTonfa.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinner/TennoTonfa",
		Introduced = "14.5",
		Link = "Kronen",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Kronen",
		SlamAttack = 260,
		SlamRadialDmg = 130,
		SlamRadius = 8,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Kronen Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 848,
		HeavyRadialDmg = 848,
		HeavySlamAttack = 848,
		HeavySlamRadius = 9,
		Image = "KronenPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinnerPrime/TonfaContestWinnerPrimeWeapon",
		Introduced = "22.16.4",
		Link = "Kronen Prime",
		Mastery = 13,
		MeleeRange = 2.5,
		Name = "Kronen Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 424,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 424,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	Kronsh = {
		Attack1 = {
			AttackName = "Kronsh Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 163.8, Puncture = 70.2 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Polearm",
		Disposition = 1.3,
		Image = "ZawStrikeKronsh.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix",
		Introduced = "22",
		Link = "Kronsh",
		MeleeRange = 1,
		Name = "Kronsh",
		Slot = "Melee" 
	},
	Kulstar = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 200 },
			FireRate = 2,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Blast = 300 },
			Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.9,
			ShotType = "AoE",
			StatusChance = 0.19 
		},
		Attack3 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 75 },
			FireRate = 2,
			Multishot = 3,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Attack4 = {
			AttackName = "Cluster Bomb Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Blast = 90 },
			Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.9,
			ShotType = "AoE",
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnTorpedoPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnTorpedoPistol/GrnTorpedoPistol",
		Introduced = "17.0",
		Link = "Kulstar",
		Magazine = 3,
		Mastery = 5,
		MaxAmmo = 15,
		Name = "Kulstar",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Darek Draga" } 
	},
	Kunai = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Image = "Kunai2.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai",
		Introduced = "8.0",
		Link = "Kunai",
		Magazine = 10,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Nova Specter" } 
	},
	["Kuva Ayanga"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			Falloff = { EndRange = 2400, StartRange = 1200 },
			FireRate = 4.58,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.58,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Arch-Gun",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
		Introduced = "26",
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Kuva Ayanga",
		Reload = 1.2,
		ReloadDelay = 0.7,
		ReloadRate = 66,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Ayanga (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			FireRate = 4.58,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Launcher",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
		Introduced = "26",
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = 165,
		Name = "Kuva Ayanga (Atmosphere)",
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Brakk"] = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2,
			Damage = { Impact = 5.85, MinProgenitorBonus = 3.25, Puncture = 3.25, Slash = 3.9 },
			Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 },
			FireRate = 5.83,
			Multishot = 10,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.111 
		},
		Class = "Shotgun Sidearm",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "KuvaBrakk.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk",
		Introduced = "26",
		Link = "Kuva Brakk",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 221,
		Name = "Kuva Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Bramma"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 187, MinProgenitorBonus = 46.75 },
			FireRate = 1,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 839, MinProgenitorBonus = 209.75 },
			Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 },
			FireRate = 1,
			Range = 8.3,
			ShotType = "AoE",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Cluster Bomb Contact",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 49, MinProgenitorBonus = 12.25 },
			FireRate = 1,
			Multishot = 3,
			StatusChance = 0.21,
			ShotSpeed = 30,
			ShotType = "Projectile",
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Cluster Bomb Explosion",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 57, MinProgenitorBonus = 14.25 },
			Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Multishot = 3,
			ShotType = "AoE",
			StatusChance = 0.21,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Image = "Kuva_Bramma.png",
		InternalName = "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
		Introduced = "27.1",
		Link = "Kuva Bramma",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 5,
		Name = "Kuva Bramma",
		Polarities = { "V" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Users = { "Kuva Lich" } 
	},
	["Kuva Chakkhurr"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Impact = 260, MinProgenitorBonus = 65 },
			ExtraHeadshotDmg = 0.5,
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Blast = 25, MinProgenitorBonus = 26.5, Puncture = 52, Slash = 29 },
			Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 2.9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Image = "KuvaChakkhurr.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon",
		Introduced = "26",
		Link = "Kuva Chakkhurr",
		Magazine = 11,
		Mastery = 15,
		MaxAmmo = 55,
		Name = "Kuva Chakkhurr",
		Polarities = { "V", "V" },
		Reload = 3.3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Drakgoon"] = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 },
			FireRate = 3.33,
			Multishot = 10,
			ShotSpeed = 130,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.3,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 190,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Drakgoon",
		Image = "KuvaDrakgoon.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
		Introduced = "26",
		Link = "Kuva Drakgoon",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Kuva Drakgoon",
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Users = { "Kuva Lich" } 
	},
	["Kuva Grattler"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 5.55,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Arch-Gun",
		Disposition = 0.7,
		Family = "Grattler",
		Image = "KuvaGrattler.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler",
		Introduced = "30.5",
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Kuva Grattler",
		Polarities = { "V", "V", "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			FireRate = 5.55,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Launcher",
		Disposition = 0.7,
		Image = "KuvaGrattler.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler",
		Introduced = "30.5",
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = 320,
		Name = "Kuva Grattler (Atmosphere)",
		Polarities = { "V", "V", "V" },
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Hek"] = {
		Accuracy = 9.09,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Alt-Fire",
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 },
			FireRate = 1.17,
			Multishot = 28,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "KuvaHek.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon",
		Introduced = "30.5",
		Link = "Kuva Hek",
		Magazine = 4,
		Mastery = 15,
		MaxAmmo = 120,
		Name = "Kuva Hek",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Hind"] = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 28.6,
			AmmoCost = 3,
			AttackName = "Semi-Auto",
			CritChance = 0.37,
			CritMultiplier = 2.9,
			Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 },
			FireRate = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.21,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Burst",
			BurstCount = 5,
			BurstDelay = 0.07,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Burst" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Hind",
		Image = "KuvaHind.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind",
		Introduced = "27.1",
		Link = "Kuva Hind",
		Magazine = 90,
		Mastery = 15,
		MaxAmmo = 540,
		Name = "Kuva Hind",
		Polarities = { "V" },
		Reload = 2.3,
		Slot = "Primary",
		Trigger = "Burst / Semi / Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Karak"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 },
			FireRate = 11.67,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Karak",
		Image = "KuvaKarak.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",
		Introduced = "26",
		Link = "Kuva Karak",
		Magazine = 70,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Kuva Karak",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Kohm"] = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 0.834,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.9 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "KuvaKohm.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm",
		Introduced = "26",
		Link = "Kuva Kohm",
		Magazine = 209,
		Mastery = 13,
		MaxAmmo = 836,
		Name = "Kuva Kohm",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		Spool = 5,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto-Spool",
		Users = { "Kuva Lich" } 
	},
	["Kuva Kraken"] = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.03,
			BurstFireRate = 2.833,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 6.77,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.05,
			BurstFireRate = 4.167,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 16.28,
			Reload = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.29,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "KuvaKraken.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken",
		Introduced = "26",
		Link = "Kuva Kraken",
		Magazine = 21,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Kuva Kraken",
		Reload = 1.5,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst" 
	},
	["Kuva Nukor"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.07,
			CritMultiplier = 5,
			Damage = { MinProgenitorBonus = 5.25, Radiation = 21 },
			FireRate = 10,
			Range = 29,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Nukor",
		Image = "KuvaNukor.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor",
		Introduced = "27.1",
		Link = "Kuva Nukor",
		Magazine = 77,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Kuva Nukor",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Held",
		Users = { "Kuva Lich" } 
	},
	["Kuva Ogris"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.47 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 },
			Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Range = 7.9,
			ShotType = "AoE",
			StatusChance = 0.47 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Ogris",
		Image = "KuvaOgris.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris",
		Introduced = "26",
		Link = "Kuva Ogris",
		Magazine = 3,
		Mastery = 15,
		MaxAmmo = 30,
		Name = "Kuva Ogris",
		Reload = 2.1,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Quartakk"] = {
		Accuracy = 40,
		Attack1 = {
			AttackName = "Full-Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 4.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst-Fire While Aiming",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.31,
			CritMultiplier = 2.3,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27,
			Trigger = "Burst" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Family = "Quartakk",
		Image = "KuvaQuartakk.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk",
		Introduced = "26",
		Link = "Kuva Quartakk",
		Magazine = 88,
		Mastery = 13,
		MaxAmmo = 840,
		Name = "Kuva Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst",
		Users = { "Kuva Lich" } 
	},
	["Kuva Seer"] = {
		Accuracy = 16,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 },
			FireRate = 2.5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 },
			Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.5,
			Range = 2.3,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "KuvaSeer.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer",
		Introduced = "26",
		Link = "Kuva Seer",
		Magazine = 9,
		Mastery = 15,
		MaxAmmo = 27,
		Name = "Kuva Seer",
		Reload = 2.3,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	["Kuva Shildeg"] = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.7,
			Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 },
			FireRate = 0.917,
			StatusChance = 0.27 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.4,
		HeavyAttack = 1537.5,
		HeavyRadialDmg = 1281.25,
		HeavySlamAttack = 1281.25,
		HeavySlamRadius = 9,
		Image = "KuvaShildeg.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon",
		Introduced = "26",
		Link = "Kuva Shildeg",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Kuva Shildeg",
		Polarities = { "V" },
		SlamAttack = 768.75,
		SlamRadialDmg = 256.25,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 512.5,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Users = { "Kuva Lich" },
		WindUp = 1.2 
	},
	["Kuva Tonkor"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { MinProgenitorBonus = 14.75, Puncture = 59 },
			FireRate = 3.17,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			AttackName = "Grenade Explosion",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 3.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.17 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Tonkor",
		Image = "KuvaTonkor.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor",
		Introduced = "26",
		Link = "Kuva Tonkor",
		Magazine = 1,
		Mastery = 13,
		MaxAmmo = 60,
		Name = "Kuva Tonkor",
		Reload = 1.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Lich" } 
	},
	["Kuva Twin Stubbas"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Image = "KuvaTwinStubbas.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba",
		Introduced = "26",
		Link = "Kuva Twin Stubbas",
		Magazine = 114,
		Mastery = 13,
		MaxAmmo = 684,
		Name = "Kuva Twin Stubbas",
		Polarities = { "V" },
		Reload = 2.7,
		Slot = "Secondary",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto" 
	},
	["Kuva Zarr"] = {
		AmmoType = "Sniper",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 50, MinProgenitorBonus = 12.5 },
			FireRate = 2.17,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack2 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 673, MinProgenitorBonus = 168.25 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 2.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Cannon Mode Cluster Bomb Contact",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, MinProgenitorBonus = 3.75 },
			FireRate = 2.17,
			Multishot = 3,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack4 = {
			AttackName = "Cannon Mode Cluster Bomb Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 50, MinProgenitorBonus = 12.5 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.17,
			Multishot = 3,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack5 = {
			Accuracy = 4.3,
			AttackName = "Barrage Mode",
			CritChance = 0.37,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 },
			Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 },
			FireRate = 2.17,
			Multishot = 10,
			PunchThrough = 1.6,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.097 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Family = "Zarr",
		Image = "KuvaZarr.png",
		InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr",
		Introduced = "30.5",
		Link = "Kuva Zarr",
		Magazine = 5,
		Mastery = 15,
		MaxAmmo = 15,
		Name = "Kuva Zarr",
		Polarities = { "V", "V", "V" },
		Reload = 4.8,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto" 
	},
	Lacera = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.45 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.31,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 864,
		HeavySlamAttack = 864,
		HeavySlamRadius = 8,
		Image = "StalkerMios.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/StalkerMios",
		Introduced = "18.0",
		Link = "Lacera",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Mania" },
		WindUp = 0.4 
	},
	Lacerten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Lacerten.png",
		InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIS",
		Introduced = "30.5",
		Link = "Lacerten",
		Magazine = 6,
		Name = "Lacerten",
		Slot = "Hound" 
	},
	Lanka = {
		Attack1 = {
			AttackName = "Uncharged Shot",
			ChargeTime = 0.33,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 200 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = math.huge,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Electricity = 525 },
			FireRate = math.huge,
			PunchThrough = 5,
			ShotSpeed = 250,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "CorpusSniperRifle.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/Railgun",
		Introduced = "8.0",
		Link = "Lanka",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Lanka",
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 6,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = {
			"Sniper Crewman",
			"The Sergeant",
			"Nullifier Crewman",
			"Corrupted Nullifier",
			"The Perrin Sequence Operatives" 
		},
		Zoom = {
			"3x (+20% Critical Chance)",
			"5x (+30% Critical Chance)",
			"8x (+50% Critical Chance)" 
		} 
	},
	["Lanzo Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "IconFishingSpear1.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpear",
		Introduced = "22.0",
		Link = "Lanzo",
		Name = "Lanzo Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	Larkspur = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack3 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Arch-Gun",
		Disposition = 0.95,
		Image = "Larkspur.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Larkspur",
		Reload = 4.5,
		ReloadDelay = 2.5,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Larkspur (Atmosphere)"] = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 100,
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack3 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Disposition = 0.95,
		Image = "Larkspur.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = 400,
		Name = "Larkspur (Atmosphere)",
		Reload = 2.5,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	["Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 },
			FireRate = 1.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "DESentinelLaserRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/LaserRifle",
		Introduced = "7.0",
		Link = "Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Laser Rifle",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	Lato = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "Lato.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/Pistol",
		Introduced = "Vanilla",
		Link = "Lato",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Lato",
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto"
	},
	["Lato Prime"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "LatoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoPrime",
		Introduced = "5.0",
		Link = "Lato Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Lato Prime",
		Polarities = { "V", "Bar" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted", "Founder" },
		Trigger = "Semi-Auto" 
	},
	["Lato Vandal"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "DELatoVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoVandal",
		Introduced = "7.0",
		Link = "Lato Vandal",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Lato Vandal",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno", "Vandal" },
		Trigger = "Semi-Auto" 
	},
	Latron = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		Family = "Latron",
		Image = "Latron.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle",
		Introduced = "Vanilla",
		Link = "Latron",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Latron",
		Polarities = { "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Clem" } 
	},
	["Latron Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.8,
			Damage = { Impact = 9, Puncture = 72, Slash = 9 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Latron",
		Image = "DELatronPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/LatronPrime",
		Introduced = "8.0",
		Link = "Latron Prime",
		Magazine = 15,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Latron Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Latron Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.8,
			Damage = { Impact = 15, Puncture = 42, Slash = 3 },
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Latron",
		Image = "WraithLatron.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron",
		Introduced = "14.5",
		Link = "Latron Wraith",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Latron Wraith",
		Polarities = { "V" },
		Reload = 2.4,
		Slot = "Primary",
		Traits = { "Wraith", "Invasion Reward", "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Lavan Apoc MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 170.1, Slash = 72.9 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Apoc MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 289.8, Slash = 124.2 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 289.8, Slash = 124.2 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Apoc MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 463.4, Slash = 198.6 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 463.4, Slash = 198.6 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 98 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 94, Toxin = 169 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 94, Toxin = 169 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 163, Toxin = 257 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 163, Toxin = 257 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 1873 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 3184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 3184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 5094 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 5094 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Lavan Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = { Cold = 372, Impact = 240, Puncture = 240 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 748, Impact = 350, Puncture = 350 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 748, Impact = 350, Puncture = 350 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1237, Impact = 540, Puncture = 540 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1237, Impact = 540, Puncture = 540 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30 Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 78, Puncture = 156, Slash = 156 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 78, Puncture = 156, Slash = 156 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 32, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 27 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.065 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 81.9, Puncture = 27 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.065 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 110, Puncture = 35 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.085 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 143, Puncture = 35 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.085 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Lavan Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 146, Puncture = 86 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 228, Puncture = 166 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 228, Puncture = 166 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 343, Puncture = 288 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 343, Puncture = 288 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Lavan Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 197 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 316 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Lavan Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 482 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 819 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 819 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Lavan Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 1310 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 1310 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Lecta = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 56, Puncture = 20, Slash = 25 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 455,
		HeavyRadialDmg = 354,
		HeavySlamAttack = 353.5,
		HeavySlamRadius = 6,
		Image = "Lecta.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Whip/CorpusWhipWeapon",
		Introduced = "11.0",
		Link = "Lecta",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Lecta",
		SlamAttack = 303,
		SlamRadialDmg = 101,
		SlamRadius = 5,
		SlideAttack = 202,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Corpus" },
		Users = { "Scrambus", "Comba", "Pelna Cade", "Jad Teran" },
		WindUp = 0.4 
	},
	["Lega Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.17 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Lega Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Lenz = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Initial Burst",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Cold = 10 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Cold" },
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Bubble Collapse",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Blast = 660 },
			ExplosionDelay = 1.3,
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 1,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.05,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "Lenz.png",
		InternalName = "/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow",
		Introduced = "21.3",
		Link = "Lenz",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 6,
		Name = "Lenz",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Lesion = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		FollowThrough = 0.6,
		HeavyAttack = 1422,
		HeavyRadialDmg = 1185,
		HeavySlamAttack = 1185,
		HeavySlamRadius = 8,
		Image = "InfTipedo.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/TipedoStaff/InfTipedoStaff",
		Introduced = "18.5",
		Link = "Lesion",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Lesion",
		Polarities = { "V" },
		SlamAttack = 711,
		SlamRadialDmg = 237,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 474,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.9 
	},
	Lex = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "Lex.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/HeavyPistol",
		Introduced = "Vanilla",
		Link = "Lex",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Lex",
		Polarities = { "V" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Maroo" } 
	},
	["Lex Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "PrimeLex.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeLex/PrimeLex",
		Introduced = "13.0",
		Link = "Lex Prime",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Lex Prime",
		Polarities = { "V" },
		Reload = 2.35,
		Slot = "Secondary",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["MK1-Bo"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 81, Puncture = 9 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Bo",
		Introduced = "14.0",
		Link = "MK1-Bo",
		Mastery = 0,
		MeleeRange = 3,
		Name = "MK1-Bo",
		Polarities = { "D" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 6,
		SlideAttack = 90,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["MK1-Braton"] = {
		Accuracy = 40,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "Braton.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/StartingRifle",
		Introduced = "Vanilla",
		Link = "MK1-Braton",
		Magazine = 60,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "MK1-Braton",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Furax"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Furax",
		Introduced = "14.0",
		Link = "MK1-Furax",
		Mastery = 0,
		MeleeRange = 1.25,
		Name = "MK1-Furax",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		WindUp = 0.6 
	},
	["MK1-Furis"] = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Furis",
		Image = "Furis.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Furis",
		Introduced = "14.0",
		Link = "MK1-Furis",
		Magazine = 35,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Kunai"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.025 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Family = "Kunai",
		Image = "Kunai2.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Kunai",
		Introduced = "14.0",
		Link = "MK1-Kunai",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["MK1-Paris"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "Paris.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Paris",
		Introduced = "14.0",
		Link = "MK1-Paris",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "MK1-Paris",
		Polarities = { "Bar" },
		Reload = 0.55,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["MK1-Strun"] = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.08,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Strun",
		Image = "Strun.png",
		InternalName = "/Lotus/Weapons/MK1Series/MK1Strun",
		Introduced = "14.0",
		Link = "MK1-Strun",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = 120,
		Name = "MK1-Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	Machete = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 720,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "Machete.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/Machete",
		Introduced = "8.0",
		Link = "Machete",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Machete",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Scorpion" },
		WindUp = 0.7 
	},
	["Machete Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 },
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 1268,
		HeavyRadialDmg = 844,
		HeavySlamAttack = 844,
		HeavySlamRadius = 9,
		Image = "DEWraithMachete.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/WraithMacheteWeapon",
		Introduced = "10.5",
		Link = "Machete Wraith",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Machete Wraith",
		Polarities = { "V", "V" },
		SlamAttack = 633.3,
		SlamRadialDmg = 211,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 422,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Wraith", "Grineer" },
		WindUp = 0.7 
	},
	Magistar = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1260,
		HeavyRadialDmg = 1050,
		HeavySlamAttack = 1050,
		HeavySlamRadius = 10,
		Image = "PaladinMace.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon",
		Introduced = "11.5",
		Link = "Magistar",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Magistar",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 9,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 1.2 
	},
	Magnus = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.53,
		ExilusPolarity = "Naramon",
		Family = "Magnus",
		Image = "TennoMagnum.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/Magnum/Magnum",
		Introduced = "11.2",
		Link = "Magnus",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Magnus",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Volt Specter", "Ember Specter" } 
	},
	["Magnus Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.8,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Family = "Magnus",
		Image = "MagnusPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeMagnus/PrimeMagnusWeapon",
		Introduced = "30.7",
		Link = "Magnus Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Magnus Prime",
		Polarities = { "V" },
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Mara Detron"] = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1371 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "MaraDetron.png",
		InternalName = "/Lotus/Weapons/VoidTrader/VTDetron",
		Introduced = "15.6.3",
		Link = "Mara Detron",
		Magazine = 8,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Mara Detron",
		Reload = 1.05,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto" 
	},
	Marelok = {
		Accuracy = 10,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 80, Puncture = 16, Slash = 64 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Marelok",
		Image = "GrineerLeverActionPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerLeverActionPistol/GLAPistol",
		Introduced = "12.3",
		Link = "Marelok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Marelok",
		Polarities = { "V" },
		Reload = 1.667,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Shik Tal", "Kuva Shield Lancer" } 
	},
	Masseter = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 134.96, Slash = 106.04 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamRadius = 10,
		Image = "Masseter.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnChiselKanabo/TnChiselKanabo",
		Introduced = "26",
		Link = "Masseter",
		Mastery = 8,
		MeleeRange = 2.9,
		Name = "Masseter",
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 10,
		SlideAttack = 482,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	Mausolon = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 },
			FireRate = 8.33,
			ForcedProcs = { "Impact" },
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 },
			FireRate = 8.33,
			Range = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Laser",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ForcedProcs = { "Ragdoll" },
			ShotType = "Hit-Scan",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Mausolon",
		Polarities = { "V" },
		Reload = 5.5,
		ReloadDelay = 4,
		ReloadRate = 200,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	["Mausolon (Atmosphere)"] = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 },
			FireRate = 8.33,
			Range = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Laser",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ForcedProcs = { "Lifted" },
			ShotType = "Hit-Scan",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 900,
		Name = "Mausolon (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	Mewan = {
		Attack1 = {
			AttackName = "Mewan Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Sword / Polearm",
		Disposition = 1.1,
		Image = "ZawStrikeMewan.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree",
		Introduced = "22",
		Link = "Mewan",
		MeleeRange = 1,
		Name = "Mewan",
		Slot = "Melee" 
	},
	Milati = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 900 },
			FireRate = 0.5,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Milati",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK I"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Blast = 1620 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Milati MK I",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK II"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Blast = 2754 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Milati MK II",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Milati MK III"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Blast = 4407 },
			FireRate = 1,
			Multishot = 12,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Milati MK III",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Mios = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 708,
		HeavyRadialDmg = 708,
		HeavySlamAttack = 708,
		HeavySlamRadius = 8,
		Image = "DEMios.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mios/Mios",
		Introduced = "17.11",
		Link = "Mios",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Mios",
		Polarities = { "V" },
		SlamAttack = 531,
		SlamRadialDmg = 177,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 177,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.4 
	},
	Mire = {
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 },
			FireRate = 1.08,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 790,
		HeavyRadialDmg = 632,
		HeavySlamAttack = 632,
		HeavySlamRadius = 8,
		Image = "MireInfestedSword.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mire/MireSword",
		Introduced = "7.7.2",
		Link = "Mire",
		Mastery = 5,
		MeleeRange = 2.7,
		Name = "Mire",
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 158,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		WindUp = 0.6 
	},
	Miter = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.20 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.75,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 },
			FireRate = 2.5,
			PunchThrough = 2.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "miter.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun",
		Introduced = "9.5",
		Link = "Miter",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Miter",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Eviscerator" } 
	},
	Morgha = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Auto Burst Explosion",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Range = 20,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 0.95,
		Image = "Morgha.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 100,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Morgha",
		Polarities = { "V" },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst" 
	},
	["Morgha (Atmosphere)"] = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Range = 12,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		Image = "Morgha.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 80,
		Mastery = 15,
		MaxAmmo = 160,
		Name = "Morgha (Atmosphere)",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst" 
	},
	["Mote Amp"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	["Mote Amp (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Multron = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 1.8,
			Damage = { Impact = 1.25, Puncture = 3.75 },
			FireRate = 3.33,
			PunchThrough = 0.1,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Multron.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/HextraWeapon",
		Introduced = "24.0",
		Link = "Multron",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Multron",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	["Mutalist Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.49,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 },
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.49,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Toxin Cloud",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 5 },
			EffectDuration = 10,
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.49 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Cernos",
		Image = "InfCernos.png",
		InternalName = "/Lotus/Weapons/Infested/Bow/InfCernosBow/InfCernos",
		Introduced = "18.5",
		Link = "Mutalist Cernos",
		Magazine = 1,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Mutalist Cernos",
		Polarities = { "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Charge" 
	},
	["Mutalist Quanta"] = {
		Attack1 = {
			Accuracy = 100,
			AttackName = "Normal Attack",
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AmmoCost = 5,
			AttackName = "Infested Orb",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 20 },
			EffectDuration = 9,
			Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 },
			FireRate = 10,
			Range = 2,
			ShotSpeed = 5,
			ShotType = "Projectile",
			StatusChance = 1 
		},
		Attack3 = {
			Accuracy = 25,
			AttackName = "Orb Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Toxin = 100 },
			Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 },
			FireRate = 10,
			Range = 4.4,
			Reload = 3,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "InfCrpShockSwarm.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle",
		Introduced = "13.8",
		Link = "Mutalist Quanta",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Mutalist Quanta",
		Polarities = { "D" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	Nagantaka = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 40,
			AttackName = "Semi-Auto",
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Attack2 = {
			Accuracy = 40,
			AttackName = "Burst Shot",
			BurstCount = 9,
			BurstDelay = 0.15,
			BurstFireRate = 5,
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 5.81,
			ForcedProcs = { "Impact" },
			Reload = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Class = "Crossbow",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Nagantaka",
		Image = "Nagantaka.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow",
		Introduced = "24",
		Link = "Nagantaka",
		Magazine = 9,
		Mastery = 9,
		MaxAmmo = 540,
		Name = "Nagantaka",
		Polarities = { "V" },
		Reload = 2.3,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi / Burst" 
	},
	["Nami Skyla"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 500,
		HeavyRadialDmg = 500,
		HeavySlamAttack = 500,
		HeavySlamRadius = 9,
		Image = "TnoCutlassAndPoignard.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/CutlassPoignardSwords",
		Introduced = "13.0",
		Link = "Nami Skyla",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Nami Skyla",
		SlamAttack = 250,
		SlamRadialDmg = 125,
		SlamRadius = 8,
		SlideAttack = 250,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Nami Skyla Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 1.33,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.95,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "PrimeNamiSkyla.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeNamiSkyla/PrimeNamiSkyla",
		Introduced = "21.6",
		Link = "Nami Skyla Prime",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Nami Skyla Prime",
		Polarities = { "V", "V", "D" },
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	["Nami Solo"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.43,
		FollowThrough = 0.7,
		HeavyAttack = 1032,
		HeavyRadialDmg = 688,
		HeavySlamAttack = 688,
		HeavySlamRadius = 9,
		Image = "DENamiSolo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass",
		Introduced = "13.5",
		Link = "Nami Solo",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Nami Solo",
		Polarities = { "V" },
		SlamAttack = 516,
		SlamRadialDmg = 172,
		SlamRadius = 8,
		SlideAttack = 344,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Nataruk = {
		Accuracy = 16.7,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Puncture = 405.0, Slash = 45.0 },
			FireRate = 1,
			ForcedProcs = { "Impact" }, 
			IsSilent = false,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.0,
			CritChance = 0.5,
			CritMultiplier = 2.2,
			Damage = { Puncture = 648.0, Slash = 252.0 },
			FireRate = 1,
			IsSilent = false,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Perfect Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 2.4,
			Damage = { Puncture = 648.0, Slash = 252.0 },
			FireRate = 0.67,
			ExtraHeadshotDmg = -2,
			IsSilent = false,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Charge"
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Image = "OmicrusPlayerWep.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/Omicrus/OmicrusPlayerWep",
		Introduced = "31",
		Link = "Nataruk",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Nataruk",
		Polarities = { "V", "V", "V", "V" },
		Reload = 0.05,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Charge",
	},
	Nepheri = {
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 21, Puncture = 63, Slash = 85, Heat = 92 },
			FireRate = 1,
			StatusChance = 0.33 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.8,
		HeavyAttack = 522,
		HeavyRadialDmg = 1044,
		HeavySlamAttack = 1044,
		HeavySlamRadius = 7,
		Image = "Nepheri.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep",
		Introduced = "31",
		Link = "Nepheri",
		Mastery = 13,
		MeleeRange = 1.9,
		Name = "Nepheri",
		Polarities = { "V" },
		SlamAttack = 522,
		SlamRadialDmg = 261,
		SlamRadius = 6,
		SlideAttack = 522,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Sentient" },
		Users = { "Archon Amar" },
		WindUp = 0.5 
	},
	Nikana = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.95,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 710,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 7,
		Image = "Katana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Katana",
		Introduced = "13.0",
		Link = "Nikana",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 426,
		SlamRadialDmg = 142,
		SlamRadius = 6,
		SlideAttack = 284,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Nikana Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 },
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 990,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 7,
		Image = "PrimeNikana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKatana/PrimeNikana",
		Introduced = "18.4.12",
		Link = "Nikana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Nikana Prime",
		Polarities = { "V", "D" },
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 396,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Ninkondi = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 90 },
			FireRate = 1,
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.41,
		FollowThrough = 0.5,
		HeavyAttack = 950,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 7,
		Image = "Nunchaku.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/Nunchaku/Nunchaku",
		Introduced = "17.4",
		Link = "Ninkondi",
		Mastery = 8,
		MeleeRange = 2.31,
		Name = "Ninkondi",
		SlamAttack = 380,
		SlamRadialDmg = 190,
		SlamRadius = 6,
		SlideAttack = 380,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	["Ninkondi Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.1,
		Family = "Ninkondi",
		FollowThrough = 0.5,
		HeavyAttack = 1170,
		HeavyRadialDmg = 936,
		HeavySlamAttack = 936,
		HeavySlamRadius = 7,
		Image = "NinkondiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeNinkondi/PrimeNikondi",
		Introduced = "25.3",
		Link = "Ninkondi Prime",
		Mastery = 14,
		MeleeRange = 2.31,
		Name = "Ninkondi Prime",
		Polarities = { "V", "V" },
		SlamAttack = 468,
		SlamRadialDmg = 234,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Nukor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 4,
			Damage = { Radiation = 22 },
			FireRate = 10,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Nukor",
		Image = "GrineerMicrowaveGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol",
		Introduced = "14.5",
		Link = "Nukor",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Nukor",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Held",
		Users = { "Nightwatch Seeker" } 
	},
	Obex = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "CorpusKickNPunch.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/KickPunchWeapon",
		Introduced = "10.7",
		Link = "Obex",
		Mastery = 4,
		MeleeRange = 1.25,
		Name = "Obex",
		SlamAttack = 360,
		SlamElement = "Electricity",
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Users = { "Jen Dro" },
		WindUp = 0.5 
	},
	Ocucor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Puncture = 1, Radiation = 10 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Ocucor.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentExperimentPistol/CrpSentExperimentPistol",
		Introduced = "24",
		Link = "Ocucor",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = 300,
		Name = "Ocucor",
		Reload = 1.6,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	Ogris = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			ChargeTime = 0.3,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 100 },
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 600 },
			Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Range = 7.1,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Ogris",
		Image = "OgrisNew.png",
		InternalName = "/Lotus/Weapons/ClanTech/Chemical/RocketLauncher",
		Introduced = "8.0",
		Link = "Ogris",
		Magazine = 5,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Ogris",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Bombard", "Corrupted Bombard", "Gorth", "Nightwatch Bombard" } 
	},
	Ohma = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 110, Impact = 76, Slash = 38 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 896,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 9,
		Image = "CorpusTonfa.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpTonfa/CrpTonfa",
		Introduced = "19.7",
		Link = "Ohma",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Ohma",
		SlamAttack = 448,
		SlamElement = "Electricity",
		SlamRadialDmg = 224,
		SlamRadialProcs = { "Electricity" },
		SlamRadius = 8,
		SlideAttack = 448,
		SlideElement = "Electricity",
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Users = { "Tia Mayn" },
		WindUp = 0.7 
	},
	Okina = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 63, Slash = 70 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		FollowThrough = 0.8,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "TennoSais.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais",
		Introduced = "Update: Specters of the Rail",
		Link = "Okina",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Okina",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 280,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Onorix = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.3,
			Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 },
			FireRate = 1,
			StatusChance = 0.05 
		},
		Class = "Arch-Melee",
		Image = "Archaxe.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archaxe/ArchAxeWeapon",
		Introduced = "15.0",
		Link = "Onorix",
		Mastery = 1,
		MeleeRange = 142.5,
		Name = "Onorix",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Ooltha = {
		Attack1 = {
			AttackName = "Ooltha Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Zaw Sword / Staff",
		Disposition = 1.25,
		Image = "ZawStrikeOoltha.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo",
		Introduced = "22",
		Link = "Ooltha",
		MeleeRange = 1,
		Name = "Ooltha",
		Slot = "Melee" 
	},
	Opticor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Impact = 100, Puncture = 850, Slash = 50 },
			FireRate = 1,
			ForcedProcs = { "Big Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Charged Shot AoE",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Magnetic = 400 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Impact = 50, Puncture = 425, Slash = 25 },
			FireRate = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack4 = {
			AttackName = "Quick Shot AoE",
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "CrpBFG.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG",
		Introduced = "15.0",
		Link = "Opticor",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Users = { "Malice", "Ved Xol", "002-ER" } 
	},
	["Opticor Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.6,
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 40, Puncture = 280, Slash = 80 },
			FireRate = 2,
			ForcedProcs = { "Big Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Charged Shot AoE",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 4.6,
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 20, Puncture = 140, Slash = 40 },
			FireRate = 2,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack4 = {
			AttackName = "Quick Shot AoE",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Magnetic = 100 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 4.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "OpticorVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/Vandal/VandalCrpBFG",
		Introduced = "24.4",
		Link = "Opticor Vandal",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor Vandal",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Charge" 
	},
	Orthos = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1110,
		HeavyRadialDmg = 925,
		HeavySlamAttack = 925,
		HeavySlamRadius = 8,
		Image = "DEOrthos.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PolearmWeapon",
		Introduced = "8.1",
		Link = "Orthos",
		Mastery = 2,
		MeleeRange = 3,
		Name = "Orthos",
		SlamAttack = 555,
		SlamElement = "Blast",
		SlamRadialDmg = 185,
		SlamRadius = 7,
		SlideAttack = 370,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	["Orthos Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 },
			FireRate = 1.17,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "PrimePolearm.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimePolearmWeapon",
		Introduced = "9.0",
		Link = "Orthos Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Orthos Prime",
		SlamAttack = 702,
		SlamElement = "Blast",
		SlamRadialDmg = 234,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.9 
	},
	Orvius = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 },
			FireRate = 0.75,
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 },
			FireRate = 0.75,
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Blast = 293 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.75,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Blast = 586 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.75,
			ForcedProcs = { "Cold" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.22 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Cold = 585 },
			Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.833,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Cold = 1170 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Cold" },
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Attack8 = {
			AttackName = "Hover Attack",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Cold = 75 },
			EffectDuration = 3,
			StatusChance = 0.6 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 780,
		HeavySlamAttack = 780,
		HeavySlamRadius = 6,
		Image = "TeshinGlaive.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/TeshinGlaive/TnTeshinGlaiveWep",
		Introduced = "19.0",
		Link = "Orvius",
		Mastery = 5,
		MeleeRange = 1.3,
		Name = "Orvius",
		Polarities = { "Bar", "V" },
		SlamAttack = 585,
		SlamRadialDmg = 195,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 390,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Users = { "Teshin" },
		WindUp = 1.2 
	},
	Pandero = {
		Accuracy = 16,
		Attack1 = {
			Accuracy = 16,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 7.69,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "TnBardPistol.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnBardPistol/TnBardPistolGun",
		Introduced = "20",
		Link = "Pandero",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Pandero",
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Pandero Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Attack2 = {
			Accuracy = 8.2,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 7.69,
			StatusChance = 0.24,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "PanderoPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePandero/PanderoPrimeWeapon",
		Introduced = "29.9",
		Link = "Pandero Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Pandero Prime",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Pangolin Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 8,
		Image = "PangolinPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimePangolinSword/PrimePangolinSword",
		Introduced = "27.3.6",
		Link = "Pangolin Prime",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Pangolin Prime",
		Polarities = { "V", "V" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 248,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Pangolin Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.47,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 750,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "Pangolin.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PangolinSword/PangolinLongSword",
		Introduced = "5.0",
		Link = "Pangolin Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Pangolin Sword",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamRadialDmg = 150,
		SlamRadialElement = "Puncture",
		SlamRadialProcs = { "Slash", "Impact" },
		SlamRadius = 7,
		SlideAttack = 150,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Panthera = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Alt-Fire",
			AmmoCost = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 10, Slash = 80 },
			FireRate = 2,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "TennoMiter.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/Miter/TnoMiter",
		Introduced = "15.10",
		Link = "Panthera",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Panthera",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Panthera Prime"] = {
		Accuracy = 80,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3.67,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Slash = 20 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 100,
			AmmoCost = 1,
			AttackName = "Alt-Fire",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Slash = 100 },
			FireRate = 2,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "PantheraPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimePanthera/PrimePanthera",
		Introduced = "28.2",
		Link = "Panthera Prime",
		Magazine = 80,
		Mastery = 14,
		MaxAmmo = 320,
		Name = "Panthera Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Paracesis = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.6,
			Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		FollowThrough = 0.6,
		HeavyAttack = 1332,
		HeavyRadialDmg = 1110,
		HeavySlamAttack = 222,
		HeavySlamRadius = 9,
		Image = "BallasSword.png",
		InternalName = "/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon",
		Introduced = "23.10",
		Link = "Paracesis",
		Mastery = 10,
		MeleeRange = 2.9,
		Name = "Paracesis",
		SlamAttack = 666,
		SlamRadialDmg = 222,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 444,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Orokin" },
		Users = { "Ballas" },
		WindUp = 1.1 
	},
	Paracyst = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal Attack",
			BurstCount = 3,
			BurstDelay = 0.05,
			BurstFireRate = 8.33,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Toxin = 33 },
			FireRate = 11.11,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 50,
			AttackName = "Infested Harpoon",
			ChargeTime = 0.25,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 15 },
			FireRate = 5,
			Range = 50,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Infested Harpoon Contact",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 15 },
			EffectDuration = 5,
			FireRate = 1,
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.315,
		ExilusPolarity = "Naramon",
		Image = "InfQuantaRifle.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/QuantaFullyInfested/InfQuantaRifle",
		Introduced = "15.5",
		Link = "Paracyst",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Paracyst",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Burst",
		Users = { "Mutalist Alad V" } 
	},
	Parazon = {
		Attack1 = {
			AttackName = "Mercy Finisher",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { True = 1 },
			FireRate = 1,
			StatusChance = 0 
		},
		Class = "Parazon",
		Image = "Parazon.png",
		InternalName = "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon",
		Introduced = "26",
		Link = "Parazon",
		Name = "Parazon",
		Slot = "Unique",
		Traits = { "Tenno" },
	},
	Paris = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 120, Slash = 32 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 256, Slash = 48 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Paris",
		Image = "Paris.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/HuntingBow",
		Introduced = "7.0",
		Link = "Paris",
		Magazine = 1,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Paris",
		Polarities = { "Bar" },
		Reload = 0.65,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Users = { "Trinity Specter" } 
	},
	["Paris Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 153, Slash = 18 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 288, Slash = 63 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 3,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "PrimeBowM.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeHuntingBow",
		Introduced = "9.0",
		Link = "Paris Prime",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 72,
		Name = "Paris Prime",
		Polarities = { "Bar", "V" },
		Reload = 0.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Charge" 
	},
	Pathocyst = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.1,
			Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 },
			FireRate = 0.667,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Viral = 393 },
			Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 },
			FireRate = 0.667,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Viral = 786 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.667,
			ForcedProcs = { "Impact", "Viral" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 },
			FireRate = 0.833,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.35 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Viral = 786 },
			Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 },
			FireRate = 0.833,
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Viral = 1572 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Viral" },
			Range = 4.9,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 1048,
		HeavySlamAttack = 1048,
		HeavySlamRadius = 6,
		Image = "Pathocyst.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/InfBoomerang/InfBoomerangWeapon",
		Introduced = "25.7.7",
		Link = "Pathocyst",
		Mastery = 9,
		MeleeRange = 1.3,
		Name = "Pathocyst",
		Polarities = { "V", "D" },
		SlamAttack = 786,
		SlamRadialDmg = 262,
		SlamRadius = 5,
		SlideAttack = 524,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack5",
		Traits = { "Infested" },
		Users = { "Zealoid Prelate" },
		WindUp = 1.2 
	},
	["Pencha Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack2 = {
			AttackName = "Area of Effect",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 },
			FireRate = 2,
			Range = 1,
			ShotType = "AoE",
			StatusChance = 0.08 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Charge" 
	},
	["Pencha Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Area of Effect",
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 },
			FireRate = 2,
			Range = 1,
			StatusChance = 0.18 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Charge" 
	},
	Pennant = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 140, Slash = 40 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.85,
		Family = "Pennant",
		FollowThrough = 0.7,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "Pennant.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnRailjackGreatKatana/TnRailJackGreatKatanaWeapon",
		Introduced = "27.0",
		Link = "Pennant",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Pennant",
		Polarities = {  },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Penta = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 1,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "DEPenta.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/GrenadeLauncher",
		Introduced = "11.3",
		Link = "Penta",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 20,
		Name = "Penta",
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active",
		Users = { "Penta Ranger", "M-W.A.M." } 
	},
	["Peram Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "FishingSpearT3Peram.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearC",
		Introduced = "22.0",
		Link = "Peram",
		Name = "Peram Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	Phaedra = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 },
			FireRate = 18.75,
			ShotSpeed = 220,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Disposition = 1.2,
		Image = "ArchLongRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle",
		Introduced = "17.5",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Phaedra",
		Polarities = { "V" },
		Reload = 5.05,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Phaedra (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			FireRate = 18.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 1.15,
		Image = "ArchLongRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle",
		Introduced = "24.2",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = 960,
		Name = "Phaedra (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	Phage = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Viral = 5 },
			FireRate = 12,
			Multishot = 7,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.155 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.46,
		Image = "InfestedLongGunTwo.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/Tentacluster/InfestedShotgun",
		Introduced = "12.0",
		Link = "Phage",
		Magazine = 90,
		Mastery = 11,
		MaxAmmo = 720,
		Name = "Phage",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	["Phahd Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.67,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Phahd Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.67,
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Phantasma = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Beam",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Radiation = 10 },
			FireRate = 12,
			Multishot = 6,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.222 
		},
		Attack2 = {
			AmmoCost = 2,
			AttackName = "Plasma Bomb Impact",
			ChargeTime = 1,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack3 = {
			AttackName = "Plasma Bomb Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Radiation = 73 },
			Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Range = 4.8,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Attack4 = {
			AttackName = "Cluster Bombs Impact",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 3 },
			FireRate = 2,
			ForcedProcs = { "Stagger" },
			Multishot = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack5 = {
			AttackName = "Cluster Bombs Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Radiation = 18 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Range = 2,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "RevenantShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RevenantShotgun/RevenantShotgun",
		Introduced = "23.5",
		Link = "Phantasma",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 275,
		Name = "Phantasma",
		Polarities = { "Bar", "V" },
		Reload = 0.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Held" 
	},
	Photor = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 19, Puncture = 8 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Plague Keewar"] = {
		Attack1 = {
			AttackName = "Plague Keewar Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
			FireRate = 0.88,
			StatusChance = 0.22 
		},
		Class = "Zaw Scythe / Staff",
		Disposition = 0.75,
		Image = "PlagueKeewar.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo",
		Introduced = "22.3",
		Link = "Plague Keewar",
		MeleeRange = 1,
		Name = "Plague Keewar",
		Slot = "Melee" 
	},
	["Plague Kripath"] = {
		Attack1 = {
			AttackName = "Plague Kripath Strike (Gilded)",
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
			FireRate = 0.95,
			StatusChance = 0.18 
		},
		Class = "Zaw Rapier / Polearm",
		Disposition = 0.6,
		Image = "PlagueKripath.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne",
		Introduced = "22.3",
		Link = "Plague Kripath",
		MeleeRange = 1,
		Name = "Plague Kripath",
		Slot = "Melee" 
	},
	["Plasma Sword"] = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 },
			FireRate = 0.667,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1000,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 8,
		Image = "Plasma.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PlasmaSword/PlasmaLongSword",
		Introduced = "5.0",
		Link = "Plasma Sword",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Plasma Sword",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 7,
		SlideAttack = 200,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	Plinx = {
		Accuracy = 50,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Heat = 20, Puncture = 26 },
			FireRate = 3.33,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Plinx.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSonificBlastor/CrpBlastorWeapon",
		Introduced = "24.2",
		Link = "Plinx",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Plinx",
		Range = 100,
		Reload = 1.3,
		ReloadDelay = 0.8,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto" 
	},
	Pox = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Spore Impact",
			CritChance = 0.01,
			CritMultiplier = 2,
			Damage = { Toxin = 50 },
			FireRate = 2.08,
			IsSilent = true,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Poison Cloud",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Toxin = 20 },
			EffectDuration = 5,
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "InfProximityStars.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfProximityStars/InfProximityStars",
		Introduced = "Update: The Silver Grove",
		Link = "Pox",
		Magazine = 4,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Pox",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	["Prime Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 },
			FireRate = 10,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "SentinelBurstLaserPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeLaserRifle",
		Introduced = "13.7",
		Link = "Prime Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prime Laser Rifle",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	["Prisma Angstrum"] = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 200 },
			FireRate = 2,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 2,
			Range = 3.6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.3,
		Family = "Angstrum",
		FireRate = 2,
		Image = "PrismaAngstrum.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/PrismaAngstrum",
		Introduced = "21.7",
		Link = "Prisma Angstrum",
		Magazine = 3,
		Mastery = 8,
		MaxAmmo = 18,
		Name = "Prisma Angstrum",
		Polarities = { "D" },
		Reload = 1.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Charge" 
	},
	["Prisma Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 },
			FireRate = 1.607,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "PrismaSentinelBurstLaser.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrismaBurstLaserPistol",
		Introduced = "17.2.2",
		Link = "Prisma Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prisma Burst Laser",
		Reload = 0.01,
		Slot = "Robotic",
		Traits = { "Tenno", "Prisma" },
		Trigger = "Burst" 
	},
	["Prisma Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 532,
		HeavyRadialDmg = 532,
		HeavySlamAttack = 532,
		HeavySlamRadius = 9,
		Image = "PrismaDualCleavers.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaDualCleavers",
		Introduced = "16.11.3",
		Link = "Prisma Dual Cleavers",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Prisma Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 266,
		SlamRadialDmg = 133,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 266,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.7 
	},
	["Prisma Dual Decurions"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 10,
			ShotSpeed = 300,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Family = "Dual Decurion",
		Image = "PrismaDualDecurion.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurions",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Prisma Dual Decurions",
		Polarities = { "V", "V" },
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Dual Decurions (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Class = "Dual Pistols",
		Disposition = 0.5,
		Image = "PrismaDualDecurion.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurions",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Prisma Dual Decurions (Atmosphere)",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Slot = "Arch-Gun (Atmosphere)",
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Gorgon"] = {
		Accuracy = 20,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 2.3,
			Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 },
			FireRate = 14.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Gorgon",
		Image = "PrismaGorgon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/VoidTraderGorgon/VTGorgon",
		Introduced = "15.11.1",
		Link = "Prisma Gorgon",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 840,
		Name = "Prisma Gorgon",
		Reload = 3,
		Slot = "Primary",
		Spool = 7,
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto-Spool" 
	},
	["Prisma Grakata"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 6, Puncture = 5, Slash = 4 },
			FireRate = 21.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "PrismaGrakata.png",
		InternalName = "/Lotus/Weapons/VoidTrader/PrismaGrakata",
		Introduced = "16.8.3",
		Link = "Prisma Grakata",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 1000,
		Name = "Prisma Grakata",
		Reload = 2,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Grinlok"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.9,
			Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.245,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "PrismaGrinlok.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/PrismaGrinlokWeapon",
		Introduced = "24.4",
		Link = "Prisma Grinlok",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Prisma Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Semi-Auto" 
	},
	["Prisma Machete"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 },
			FireRate = 0.917,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 756,
		HeavyRadialDmg = 756,
		HeavySlamAttack = 756,
		HeavySlamRadius = 9,
		Image = "PrismaMeleeWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaMachete",
		Introduced = "30.3.5",
		Link = "Prisma Machete",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Prisma Machete",
		SlamAttack = 567,
		SlamRadialDmg = 189,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 567,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		WindUp = 0.7 
	},
	["Prisma Obex"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1.33,
			Range = 6,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1800,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "PrismaObex.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/PrismaObex",
		Introduced = "20.4.2",
		Link = "Prisma Obex",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Prisma Obex",
		SlamAttack = 450,
		SlamElement = "Electricity",
		SlamRadialDmg = 150,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 300,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.5 
	},
	["Prisma Skana"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "PrismaSkana.png",
		InternalName = "/Lotus/Weapons/VoidTrader/PrismaSkana",
		Introduced = "16.6.2",
		Link = "Prisma Skana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prisma Skana",
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		WindUp = 0.6 
	},
	["Prisma Tetra"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 7.6, Puncture = 30.4 },
			FireRate = 7.08,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "PrismaTetra.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/PrismaCorpusUMP",
		Introduced = "17.0.5",
		Link = "Prisma Tetra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Prisma Tetra",
		Reload = 2,
		Slot = "Primary",
		Tradable = true,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto" 
	},
	["Prisma Twin Gremlins"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 },
			FireRate = 8.83,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Twin Gremlins",
		Image = "PrismaTwinGremlins.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerBulbousSMG/Prisma/PrismaTwinGremlinsWeapon",
		Introduced = "23.4.2",
		Link = "Prisma Twin Gremlins",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 600,
		Name = "Prisma Twin Gremlins",
		Polarities = { "V" },
		Reload = 0.9,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Prisma Veritux"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Family = "Veritux",
		Image = "PrismaVerituxFix.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/VoidTraderArchsword/VTArchSwordWeapon",
		Introduced = "15.13.3",
		Link = "Prisma Veritux",
		Mastery = 8,
		MeleeRange = 143,
		Name = "Prisma Veritux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Tradable = true,
		Traits = { "Tenno", "Prisma" } 
	},
	["Proboscis Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 45,
			ShotType = "Projectile",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Appendages",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Slash = 50.625, Viral = 39.375 },
			Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Charged Shot Explosion",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Viral = 1003 },
			ExplosionDelay = 1.7,
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "ProboscisCernos.png",
		InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeDerelictCernos/DerelictCernos",
		Introduced = "29.5",
		Link = "Proboscis Cernos",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 9,
		Name = "Proboscis Cernos",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Infested" },
		Trigger = "Charge" 
	},
	["Propa Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Range = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Propa Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Range = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Prova = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 76, Impact = 52 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 768,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "Prova8point2.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/ElectroProd",
		Introduced = "8.0",
		Link = "Prova",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Prova",
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 256,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Users = { "Prod Crewman", "Nako Xol", "Ved Xol", "John Prodman" },
		WindUp = 0.7 
	},
	["Prova Vandal"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 118, Impact = 80 },
			FireRate = 1,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 9,
		Image = "VandalElectroProd.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/VandalElectroProd",
		Introduced = "10.5",
		Link = "Prova Vandal",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prova Vandal",
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 8,
		SlideAttack = 396,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		WindUp = 0.7 
	},
	Pugil = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			StatusChance = 0 
		},
		BlockAngle = 60,
		Class = "Unique",
		ComboDur = 5,
		FollowThrough = 0.9,
		HeavyAttack = 250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Pugil.png",
		Introduced = "29.0",
		Link = "Necramech",
		Mastery = 0,
		MeleeRange = 1,
		Name = "Pugil",
		SlamAttack = 500,
		SlamRadialDmg = 500,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Nech-Melee",
		Traits = { "Tenno" },
		WindUp = 0 
	},
	Pulmonars = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 193, Viral = 97 },
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 9,
		Conclave = false,
		Disposition = 1.15,
		Family = "Pulmonars",
		FollowThrough = 0.5,
		HeavyAttack = 1450,
		HeavyRadialDmg = 1160,
		HeavySlamAttack = 1160,
		HeavySlamRadius = 9,
		Image = "Pulmonars.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Nunchaku/InfNunchuck/InfNunchuck",
		Introduced = "29.5",
		Link = "Pulmonars",
		Mastery = 11,
		MeleeRange = 2.51,
		Name = "Pulmonars",
		Polarities = { "V", "V" },
		SlamAttack = 580,
		SlamRadialDmg = 290,
		SlamRadius = 7,
		SlideAttack = 580,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Infested" },
		WindUp = 0.5 
	},
	Pulsar = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 70, Puncture = 50 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	Pupacyst = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 139, Viral = 145 },
			FireRate = 0.833,
			StatusChance = 0.27 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1704,
		HeavyRadialDmg = 1420,
		HeavySlamAttack = 1420,
		HeavySlamRadius = 8,
		Image = "InfStaff.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Staff/InfStaff/InfStaff",
		Introduced = "23.10",
		Link = "Pupacyst",
		Mastery = 7,
		MeleeRange = 2.7,
		Name = "Pupacyst",
		Polarities = { "V" },
		SlamAttack = 852,
		SlamRadialDmg = 284,
		SlamRadialElement = "Toxin",
		SlamRadius = 7,
		SlideAttack = 568,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.9 
	},
	Pyrana = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 },
			Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Pyrana",
		Image = "SawnOffShotgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/SawnOffShotgun/TennoHandShotgun",
		Introduced = "13.6",
		Link = "Pyrana",
		Magazine = 10,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Pyrana",
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Pyrana Prime"] = {
		Accuracy = 6.1,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 },
			Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 },
			FireRate = 4,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.036 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Pyrana",
		Image = "PyranaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePyrana/PrimePyranaPistol",
		Introduced = "23.0.3",
		Link = "Pyrana Prime",
		Magazine = 12,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Pyrana Prime",
		Polarities = { "V", "V" },
		Reload = 1.6,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Quanta = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Electricity = 10 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Cube (shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Range = 6,
			StatusChance = 0.26 
		},
		Attack3 = {
			AmmoCost = 10,
			AttackName = "Cube (direct hit)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			FireRate = 4,
			Range = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "CrpShockRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/CrpShockRifle",
		Introduced = "14.1",
		Link = "Quanta",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Quanta",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	["Quanta Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 13 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AttackName = "Cube (shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Range = 6,
			StatusChance = 0.26 
		},
		Attack3 = {
			Accuracy = 25,
			AmmoCost = 10,
			AttackName = "Cube (direct hit)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			FireRate = 4,
			Range = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "QuantaVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/QuantaVandal",
		Introduced = "16.4",
		Link = "Quanta Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 560,
		Name = "Quanta Vandal",
		Polarities = { "V" },
		Reload = 1.8,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Quartakk = {
		Accuracy = 90.9,
		Attack1 = {
			AttackName = "Burst-Fire",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Quartakk",
		Image = "GrnFourBarrelRifleWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFourBarrelRifle/GrnFourBarrelRifleWeapon",
		Introduced = "22",
		Link = "Quartakk",
		Magazine = 84,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.9,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Burst" 
	},
	Quassus = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "First Heavy Attack - Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 76, Slash = 114 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 12,
			Range = 35,
			ShotSpeed = 46,
			ShotType = "Projectile",
			StatusChance = 0.02,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Second Heavy Attack - Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 152, Slash = 228 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 6,
			Range = 35,
			ShotSpeed = 46,
			ShotType = "Projectile",
			StatusChance = 0.035,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1,
		Family = "Quassus",
		FollowThrough = 0.7,
		HeavyAttack = 920,
		HeavyRadialDmg = 230,
		HeavySlamAttack = 230,
		HeavySlamRadius = 6,
		Image = "Quassus.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/TnBrokenFrameWarfan/TnBrokenFrameWarfanWeapon",
		Introduced = "29",
		Link = "Quassus",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Quassus",
		Polarities = {  },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 5,
		SlideAttack = 230,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Quatz = {
		Accuracy = 40,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 2.5,
			CritChance = 0.27,
			CritMultiplier = 2.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Quatz.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnAmphisPistol/GrnAmphisPistol",
		Introduced = "25.4.0",
		Link = "Quatz",
		Magazine = 72,
		Mastery = 9,
		MaxAmmo = 504,
		Name = "Quatz",
		Reload = 2.7,
		Slot = "Secondary",
		Trigger = "Auto" 
	},
	Quellor = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.38 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Alt-Fire",
			ChargeTime = 1.2,
			CritChance = 0.4,
			CritMultiplier = 2.2,
			Damage = { Cold = 800, Impact = 600 },
			Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 210,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Auto Charge" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Quellor.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRailjackRifle/RailjackRifleGun",
		Introduced = "27.0",
		Link = "Quellor",
		Magazine = 300,
		Mastery = 12,
		MaxAmmo = 900,
		Name = "Quellor",
		Polarities = { "V", "V" },
		Reload = 4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto / Charge" 
	},
	Rabvee = {
		Attack1 = {
			AttackName = "Rabvee Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Zaw Machete / Hammer",
		Disposition = 1.3,
		Image = "ZawStrikeRabvee.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen",
		Introduced = "22.18",
		Link = "Rabvee",
		MeleeRange = 1,
		Name = "Rabvee",
		Slot = "Melee" 
	},
	["Rahn Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA",
		Introduced = "23.4",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	["Rahn Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "22",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	["Rakta Ballistica"] = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 15, Puncture = 270, Slash = 15 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "RVBallistica.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Pistols/RVBallistica",
		Introduced = "15.5",
		Link = "Rakta Ballistica",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Rakta Ballistica",
		Polarities = { "D", "V" },
		Reload = 2,
		Slot = "Secondary",
		SyndicateEffect = "Blight",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Burst / Charge",
		Users = { "Red Veil Operatives" } 
	},
	["Rakta Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.25,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "SyndicateRVCernos.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Bows/RVCernos",
		Introduced = "17.3",
		Link = "Rakta Cernos",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rakta Cernos",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.6,
		Slot = "Primary",
		SyndicateEffect = "Blight",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Charge" 
	},
	["Rakta Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 88, Radiation = 96, Slash = 62 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Disposition = 0.95,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 492,
		HeavyRadialDmg = 984,
		HeavySlamAttack = 984,
		HeavySlamRadius = 6,
		Image = "RVDarkDagger.png",
		InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Melee/RVDarkDagger",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Rakta Dark Dagger",
		Mastery = 8,
		MeleeRange = 1.75,
		Name = "Rakta Dark Dagger",
		Polarities = { "V" },
		SlamAttack = 492,
		SlamRadialDmg = 246,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 492,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Tradable = true,
		Traits = { "Syndicate", "Red Veil" },
		WindUp = 0.4 
	},
	Rampart = {
		Attack1 = {
			Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 },
			FireRate = 13.3,
			ShotType = "Hit-Scan" 
		},
		Class = "Unique",
		Image = "Rampart.png",
		Introduced = "17.0",
		Link = "Rampart",
		Magazine = 200,
		MaxAmmo = math.huge,
		Name = "Rampart",
		Reload = 4,
		ReloadDelay = 0,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Slot = "Emplacement",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Lancer", "Elite Lancer", "Trooper", "Seeker" } 
	},
	["Raplak Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Raplak Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Rathbone = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 },
			FireRate = 0.917,
			StatusChance = 0.12 
		},
		Class = "Arch-Melee",
		Image = "ArchHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchHammer/ArchHammer",
		Introduced = "15.2",
		Link = "Rathbone",
		Mastery = 6,
		MeleeRange = 142,
		Name = "Rathbone",
		Polarities = { "V" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Rattleguts = {
		Accuracy = 20,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart",
		Introduced = "24",
		Link = "Rattleguts",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Auto" 
	},
	["Rattleguts (Primary)"] = {
		Accuracy = 20,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "28",
		Link = "Rattleguts",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	["Razorflies"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Slash = 80 },
			FireRate = 2,
			StatusChance = 0 
		},
		Class = "Unique",
		Image = "Panel.png",
		InternalName = "/Lotus/Powersuits/Fairy/FlightAgentGun",
		Introduced = "The Silver Grove",
		Link = "Razorwing",
		Name = "Razorflies",
		Slot = "Unique",
		Traits = { "Tenno" },
		Users = { "Titania", "Titania Prime" }
	},
	["Reaper Prime"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 30, Slash = 140 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "ReaperPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ReaperWeapon",
		Introduced = "8.0",
		Link = "Reaper Prime",
		Mastery = 10,
		MeleeRange = 2.8,
		Name = "Reaper Prime",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		WindUp = 1 
	},
	Redeemer = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 0.833,
			Multishot = 1,
			StatusChance = 0.22 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Blast = 30 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.066,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 6,
		Image = "TnoGunblade.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade",
		Introduced = "15.5",
		Link = "Redeemer",
		Mastery = 4,
		MeleeRange = 2,
		Name = "Redeemer",
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 5,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Users = { "Mesa Specter" },
		WindUp = 0.4 
	},
	["Redeemer Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 },
			FireRate = 0.917,
			Multishot = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 80 },
			Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.6,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 3200,
		HeavyRadialDmg = 636,
		HeavySlamAttack = 636,
		HeavySlamRadius = 6,
		Image = "RedeemerPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/RedeemerPrime/RedeemerPrimeWep",
		Introduced = "24.2.2",
		Link = "Redeemer Prime",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Redeemer Prime",
		Polarities = { "V", "V" },
		SlamAttack = 636,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 424,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.4 
	},
	Regulators = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 },
			FireRate = 14.8,
			Range = 50,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWRegulators.png",
		InternalName = "/Lotus/Powersuits/Cowgirl/SlingerPistols",
		Introduced = "23.0",
		Link = "Regulators",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Regulators",
		Polarities = { "V", "Bar", "Bar" },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Users = { "Mesa", "Mesa Prime" } 
	},
	Ripkas = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 },
			FireRate = 0.883,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.8,
		HeavyAttack = 865,
		HeavyRadialDmg = 692,
		HeavySlamAttack = 692,
		HeavySlamRadius = 7,
		Image = "GrnClaws.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerClaws/GrnClaws",
		Introduced = "16.0",
		Link = "Ripkas",
		Mastery = 5,
		MeleeRange = 1.75,
		Name = "Ripkas",
		Polarities = { "V" },
		SlamAttack = 519,
		SlamRadialDmg = 173,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 519,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Zura", "Kuva Powerclaw", "Nightwatch Powerclaw" },
		WindUp = 0.6 
	},
	Rubico = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 144, Puncture = 27, Slash = 9 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Rubico",
		Image = "FiveShotSniper.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/FiveShotSniper/FiveShotSniper",
		Introduced = "18.0",
		Link = "Rubico",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Rubico",
		Reload = 2.4,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } 
	},
	["Rubico Prime"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 3.67,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Rubico",
		Image = "RubicoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RubicoPrime/RubicoPrimeWeapon",
		Introduced = "23.9",
		Link = "Rubico Prime",
		Magazine = 5,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rubico Prime",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } 
	},
	Rumblejack = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.8,
			Damage = { Impact = 120, Electricity = 180 },
			FireRate = 0.67,
			StatusChance = 0.4 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.9,
		HeavyAttack = 600,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 6,
		Image = "DrifterTazerPlayerWep.png",
		InternalName = "/Lotus/Weapons/Operator/Melee/DrifterTazer/DrifterTazerPlayerWep",
		Introduced = "31",
		Link = "Rumblejack",
		Mastery = 8,
		MeleeRange = 1.8,
		Name = "Rumblejack",
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 4,
		SlideAttack = 600,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Drifter" },
		WindUp = 0.4 
	},
	["Sancti Castanas"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 300 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Electricity" },
			Range = 3.6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "NLCastanas.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas",
		Introduced = "15.5",
		Link = "Sancti Castanas",
		Magazine = 2,
		Mastery = 10,
		MaxAmmo = 18,
		Name = "Sancti Castanas",
		Polarities = { "V", "V", "D" },
		Reload = 1,
		Slot = "Secondary",
		SyndicateEffect = "Purity",
		Tradable = true,
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Active",
		Users = { "New Loka Operatives" } 
	},
	["Sancti Magistar"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 192, Puncture = 36, Slash = 12 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 10,
		Image = "NLMagistar.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Melee/NLMagistar",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Sancti Magistar",
		Mastery = 8,
		MeleeRange = 2.6,
		Name = "Sancti Magistar",
		Polarities = { "V" },
		SlamAttack = 720,
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Tradable = true,
		Traits = { "New Loka", "Syndicate" },
		WindUp = 1.2 
	},
	["Sancti Tigris"] = {
		Accuracy = 6.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 21, Puncture = 21, Slash = 168 },
			Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 },
			FireRate = 2,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Tigris",
		Image = "SyndicateNLTigris.png",
		InternalName = "/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris",
		Introduced = "17.3",
		Link = "Sancti Tigris",
		Magazine = 2,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Sancti Tigris",
		Polarities = { "D", "Bar", "V" },
		Reload = 1.5,
		Slot = "Primary",
		SyndicateEffect = "Purity",
		Tradable = true,
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Duplex" 
	},
	Sarpa = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 32, Slash = 112 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			BurstCount = 5,
			ChargeTime = 0.3,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 },
			Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 },
			FireRate = 3.33,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.28,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.24,
		FollowThrough = 0.5,
		HeavyAttack = 2100,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 1680,
		HeavySlamRadius = 6,
		Image = "TnoGunbladeAuto.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic",
		Introduced = "Update: The Silver Grove",
		Link = "Sarpa",
		Mastery = 8,
		MeleeRange = 2,
		Name = "Sarpa",
		Polarities = { "D" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 320,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		WindUp = 0.3 
	},
	Scindo = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 20, Puncture = 20, Slash = 160 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "DEScindo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/AxeWeapon",
		Introduced = "5.4",
		Link = "Scindo",
		Mastery = 2,
		MeleeRange = 2.6,
		Name = "Scindo",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 400,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Scindo Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 25, Puncture = 25, Slash = 200 },
			FireRate = 0.967,
			StatusChance = 0.24 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "PrimeScindo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/PrimeScindo/PrimeScindoWeapon",
		Introduced = "14.8",
		Link = "Scindo Prime",
		Mastery = 8,
		MeleeRange = 2.7,
		Name = "Scindo Prime",
		Polarities = { "V" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 1.1 
	},
	Scoliac = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 },
			FireRate = 1.25,
			StatusChance = 0.29 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 675,
		HeavyRadialDmg = 525,
		HeavySlamAttack = 525,
		HeavySlamRadius = 6,
		Image = "Scoliac.png",
		InternalName = "/Lotus/Weapons/Infested/Melee/Whip/InfestedWhip/InfestedWhipWeapon",
		Introduced = "11.5",
		Link = "Scoliac",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Scoliac",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamElement = "Toxin",
		SlamRadialDmg = 150,
		SlamRadius = 5,
		SlideAttack = 300,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		WindUp = 0.4 
	},
	Scourge = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 70 },
			FireRate = 2.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.67,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw Impact",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1,
			Reload = 0.6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Spear Throw Explosion",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Speargun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Scourge",
		Image = "PriestSpearGun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnPriestSpear/TnPriestSpearGun",
		Introduced = "21.0",
		Link = "Scourge",
		Magazine = 40,
		Mastery = 6,
		MaxAmmo = 200,
		Name = "Scourge",
		Polarities = { "Bar", "V" },
		Reload = 2.5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Scourge Prime"] = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 80 },
			FireRate = 2.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 60 },
			Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.67,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Uncharged Spear Throw Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 30, Slash = 30 },
			FireRate = 1,
			IsSilent = true,
			Reload = 0.6,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Uncharged Spear Throw Explosion",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3,
		},
		Attack5 = {
			Accuracy = 16.7,
			AttackName = "Charged Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 210, Puncture = 45, Slash = 45 },
			FireRate = 1,
			IsSilent = true,
			Reload = 0.6,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack6 = {
			AttackName = "Charged Spear Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.3,
		},
		Class = "Speargun",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Scourge",
		Image = "ScourgePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeScourge/PrimeScourgeWeapon",
		Introduced = "31",
		Link = "Scourge Prime",
		Magazine = 40,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Scourge Prime",
		Polarities = { "Bar", "V", "V", "V" },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto"
	},
	["Secura Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.6, Puncture = 22.4 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "PSDualCestra.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Pistols/PSDualCestra",
		Introduced = "15.5",
		Link = "Secura Dual Cestra",
		Magazine = 120,
		Mastery = 10,
		MaxAmmo = 480,
		Name = "Secura Dual Cestra",
		Polarities = { "V", "Bar" },
		Reload = 3.5,
		Slot = "Secondary",
		Spool = 5,
		SyndicateEffect = "Sequence",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Auto-Spool",
		Users = { "The Perrin Sequence Operatives" } 
	},
	["Secura Lecta"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Electricity = 80, Puncture = 30, Slash = 66 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 792,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "PSLecta.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Melee/PSLecta",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Secura Lecta",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Secura Lecta",
		Polarities = { "D" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 352,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		WindUp = 0.4 
	},
	["Secura Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Blast = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "SyndicatePSPenta.png",
		InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/LongGuns/PSPenta",
		Introduced = "17.3",
		Link = "Secura Penta",
		Magazine = 7,
		Mastery = 12,
		MaxAmmo = 28,
		Name = "Secura Penta",
		Polarities = { "Bar", "D", "V" },
		Reload = 2.5,
		Slot = "Primary",
		SyndicateEffect = "Sequence",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Active" 
	},
	Seer = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 },
			FireRate = 2,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "CaptainVorPistol.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnScopedPistolPlayer",
		Introduced = "9.0",
		Link = "Seer",
		Magazine = 8,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Seer",
		Reload = 2.8,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Captain Vor" } 
	},
	Sepfahn = {
		Attack1 = {
			AttackName = "Sepfahn Strike (Gilded)",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
			FireRate = 0.92,
			StatusChance = 0.2 
		},
		Class = "Zaw Nikana / Staff",
		Disposition = 0.7,
		Image = "ZawStrikeSepfahn.png",
		InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine",
		Introduced = "22.18",
		Link = "Sepfahn",
		MeleeRange = 1,
		Name = "Sepfahn",
		Slot = "Melee" 
	},
	Sepulcrum = {
		Attack1 = {
			Accuracy = 22.2,
			AttackName = "Primary-Fire",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 1.833,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 },
			FireRate = 3.67,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 46 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack3 = {
			AttackName = "Lock-On Mode",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Lock-On Radial Attack",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Heat = 480 },
			Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 },
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "Sepulcrum.png",
		InternalName = "/Lotus/Weapons/Thanotech/ThanoPistol/ThanotechPistol",
		Introduced = "29",
		Link = "Sepulcrum",
		Magazine = 90,
		Mastery = 14,
		MaxAmmo = 180,
		Name = "Sepulcrum",
		Polarities = {  },
		Reload = 4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Burst" 
	},
	Serro = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 138, Slash = 96 },
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "Corpuspolearm.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Polearm/CorpusPolearm01/CorpusPolearmWeapon",
		Introduced = "13.4",
		Link = "Serro",
		Mastery = 6,
		MeleeRange = 3,
		Name = "Serro",
		Polarities = { "V" },
		SlamAttack = 702,
		SlamRadialDmg = 234,
		SlamRadius = 7,
		SlideAttack = 468,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		WindUp = 0.9 
	},
	["Shadow Claws"] = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Impact = 75, Puncture = 50, Slash = 125 },
			FireRate = 1,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 1,
		HeavyAttack = 2000,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "ShadowClaws-Arsenal.webp",
		InternalName = "/Lotus/Powersuits/Wraith/ReaperMeleeWeapon",
		Introduced = "30",
		Link = "Shadow Claws",
		MeleeRange = 1.5,
		Name = "Shadow Claws",
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Sevagoth's Shadow" },
		WindUp = 0.9 
	},
	Shaku = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 180 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 7,
		Image = "TnoNunchaku.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/TnoNunchaku/TnoNunchaku",
		Introduced = "18.1",
		Link = "Shaku",
		Mastery = 10,
		MeleeRange = 2.21,
		Name = "Shaku",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadius = 6,
		SlideAttack = 360,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Users = { "Equinox Specter" },
		WindUp = 0.5 
	},
	Shedu = {
		Accuracy = 28.6,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Heat = 71 },
			FireRate = 2.5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Electricity = 87 },
			Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2.5,
			Range = 6.6,
			ShotType = "AoE",
			StatusChance = 0.23 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Disposition = 0.75,
		Image = "Shedu.png",
		InternalName = "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon",
		Introduced = "27",
		Link = "Shedu",
		Magazine = 7,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Shedu",
		Polarities = { "V", "V" },
		Reload = 1.25,
		ReloadDelay = 0.4,
		ReloadDelayEmpty = 1,
		ReloadRate = 28,
		ReloadStyle = "Regenerate",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Auto" 
	},
	Sheev = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 },
			FireRate = 0.667,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 540,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 6,
		Image = "GrineerCombatKnife.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerCombatKnife/GrineerCombatKnife",
		Introduced = "14.7",
		Link = "Sheev",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Sheev",
		Polarities = { "Bar" },
		SlamAttack = 540,
		SlamRadialDmg = 270,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Users = { "Harkonar", "Nok", "Reth", "Ranged Grineer soldiers" },
		WindUp = 0.4 
	},
	["Shockprod Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "Shockprod.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearB",
		Introduced = "24.0",
		Link = "Shockprod",
		Name = "Shockprod Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Orb Vallis" },
		Trigger = "Semi-Auto" 
	},
	["Shraksun Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shraksun Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shwaak Prism"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 1.1,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Shwaak Prism (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.6,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	Sibear = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "IceHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer",
		Introduced = "18.8",
		Link = "Sibear",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Sibear",
		Polarities = { "D" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadius = 9,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Frost Specter" },
		WindUp = 1.2 
	},
	Sicarus = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 3.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 },
			FireRate = 7.39,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "Sicarus.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/BurstPistol",
		Introduced = "Vanilla",
		Link = "Sicarus",
		Magazine = 15,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Sicarus",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Sicarus Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 15, Slash = 15 },
			FireRate = 9.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "DESicarus Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeSicarus/PrimeSicarusPistol",
		Introduced = "11.0",
		Link = "Sicarus Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Sicarus Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	["Sigma & Octantis"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 },
			FireRate = 1.08,
			StatusChance = 0.16 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		FollowThrough = 0.6,
		HeavyAttack = 870,
		HeavyRadialDmg = 696,
		HeavySlamAttack = 696,
		HeavySlamRadius = 8,
		Image = "SundialSwordAndBoard.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/SundialSwordBoard/SundialBoardSword",
		Introduced = "22.1.2",
		Link = "Sigma & Octantis",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Sigma & Octantis",
		SlamAttack = 522,
		SlamRadialDmg = 174,
		SlamRadius = 7,
		SlideAttack = 174,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Sirocco = {
		Accuracy = 16,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Void = 2000 },
			FireRate = 3,
			IsSilent = true,
			Reload = 2,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Overcharged Shot",
			CritChance = 0.8,
			CritMultiplier = 2,
			Damage = { Void = 3600 },
			FireRate = 0.833,
			IsSilent = true,
			Reload = 0.5,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Amp",
		Conclave = false,
		Image = "Sirocco.png",
		InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol",
		Introduced = "31",
		Link = "Sirocco",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sirocco",
		Reload = 2,
		Slot = "Amp",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto" 
	},
	["Apoc MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 158.9, Slash = 68.1 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Apoc MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 270.2, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Apoc MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 432.6, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 87 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 102, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 130, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Cold = 1750 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 2975 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 4760 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = { Cold = 354, Impact = 210, Puncture = 210 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 308 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 503 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 52, Slash = 52 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = { Heat = 34, Puncture = 15 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 107, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 132, Puncture = 84 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 162 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 267 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Heat = 184 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 295 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	Verdilac = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 21.3, Puncture = 85.2, Slash = 106.5 },
			FireRate = 1,
			StatusChance = 0.21
		},
		Attack2 = {
			AttackName = "Energy Wave",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Toxin = 213 },
			FireRate = 1,
			StatusChance = 0.21
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 959,
		HeavyRadialDmg = 745,
		HeavySlamAttack = 745,
		HeavySlamRadius = 9,
		Image = "Verdilac.png",
		InternalName = "/Lotus/Weapons/Archon/Melee/Whip/ArchonWhipPlayerWep",
		Introduced = "31",
		Link = "Verdilac",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Verdilac",
		Polarities = { },
		SlamAttack = 639,
		SlamRadialDmg = 213,
		SlamRadius = 7,
		SlideAttack = 426,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Users = { "Archon Nira" },
		WindUp = 0.4 
	},
	["Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 450 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 765 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 1224 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Silva & Aegis"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Heat = 98 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.15,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 490,
		HeavyRadialDmg = 392,
		HeavySlamAttack = 392,
		HeavySlamRadius = 8,
		Image = "TennoSwordShield.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/MeleeContestWinnerOne/TennoSwordShield",
		Introduced = "14.0",
		Link = "Silva & Aegis",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Silva & Aegis",
		SlamAttack = 294,
		SlamElement = "Heat",
		SlamRadialDmg = 98,
		SlamRadius = 7,
		SlideAttack = 98,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	["Silva & Aegis Prime"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Heat = 318 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 1590,
		HeavyRadialDmg = 1272,
		HeavySlamAttack = 1272,
		HeavySlamRadius = 8,
		Image = "SilvaAegisPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeSilvaAegis/PrimeSilvaAegis",
		Introduced = "20.6.2",
		Link = "Silva & Aegis Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Silva & Aegis Prime",
		Polarities = { "V", "D", "D" },
		SlamAttack = 954,
		SlamElement = "Heat",
		SlamRadialDmg = 318,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 318,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.7 
	},
	Simulor = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Orb Launch",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 0 },
			FireRate = 3,
			Range = 12,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 	
		},
		Attack2 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 100 },
			FireRate = 3,
			Range = 12,
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Orb Explosion",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 },
			FireRate = 3,
			ForcedProcs = { "Electricity" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Simulor",
		Image = "CephPrimary.png",
		InternalName = "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary",
		Introduced = "16.10",
		Link = "Simulor",
		Magazine = 8,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Simulor",
		Polarities = { "D", "Bar" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Cephalon" },
		Trigger = "Active" 
	},
	Skana = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "DESkana.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword",
		Introduced = "Vanilla",
		Link = "Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Skana",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 75,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Skana Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 1050,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 7,
		Image = "SkanaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/SkanaPrime",
		Introduced = "5.0",
		Link = "Skana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Skana Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 7,
		SlideAttack = 210,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted", "Founder" },
		WindUp = 0.6 
	},
	Skiajati = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 },
			FireRate = 1.17,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.9,
		Family = "Skiajati",
		FollowThrough = 0.7,
		HeavyAttack = 875,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Skiajati.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/UmbraKatana/UmbraKatana",
		Introduced = "23.0",
		Link = "Skiajati",
		Mastery = 11,
		MeleeRange = 2.7,
		Name = "Skiajati",
		Polarities = { "U", "U" },
		SlamAttack = 525,
		SlamRadialDmg = 175,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 350,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.5 
	},
	Snipetron = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			ExtraHeadshotDmg = 0.3,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "CorpusSniperRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/SniperRifle",
		Introduced = "Vanilla",
		Link = "Snipetron",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "Snipetron",
		Polarities = { "V" },
		Reload = 3.5,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	["Snipetron Vandal"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			ExtraHeadshotDmg = 0.2,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "DESnipertronVandal.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/VandalSniperRifle",
		Introduced = "8.3.2",
		Link = "Snipetron Vandal",
		Magazine = 6,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Snipetron Vandal",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Semi-Auto",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	Soaktron = {
		AmmoType = "Water",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 45 },
			FireRate = 2,
			ShotSpeed = 10,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Unique",
		Image = "SoakTron.png",
		Introduced = "25.5.1",
		Link = "Soaktron",
		Magazine = 100,
		MaxAmmo = math.huge,
		Name = "Soaktron",
		Reload = 0,
		Slot = "Unique",
		Trigger = "Auto" 
	},
	Sobek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 },
			FireRate = 2.5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.162 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.33,
		ExilusPolarity = "Naramon",
		Image = "GrnDBSG.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/DoubleBarrelShotgun",
		Introduced = "9.0",
		Link = "Sobek",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 240,
		Name = "Sobek",
		Reload = 2.7,
		Slot = "Primary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Trooper", "Nok" } 
	},
	Soma = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.07 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Soma",
		Image = "U10DesignCouncilTennoAR.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoAR",
		Introduced = "10.0",
		Link = "Soma",
		Magazine = 100,
		Mastery = 6,
		MaxAmmo = 540,
		Name = "Soma",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 8,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Users = { "Rhino Specter" } 
	},
	["Soma Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Soma",
		Image = "PrimeSoma.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSoma/PrimeSomaRifle",
		Introduced = "15.7",
		Link = "Soma Prime",
		Magazine = 200,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Soma Prime",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto-Spool" 
	},
	Sonicor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 150 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Ragdoll" },
			Range = 15,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Ragdoll" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "CrpAirPistolArray.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpAirPistol/CrpAirPistolArray",
		Introduced = "17.5",
		Link = "Sonicor",
		Magazine = 15,
		Mastery = 2,
		MaxAmmo = 150,
		Name = "Sonicor",
		Polarities = { "D" },
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Users = { "Derim Zahn" } 
	},
	["Spari Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "SpariSpear.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearA",
		Introduced = "29",
		Link = "Spari Spear",
		Name = "Spari Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto" 
	},
	Spectra = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 7.56, Slash = 10.44 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.49,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "Spectra.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserPistol",
		Introduced = "9.0",
		Link = "Spectra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 360,
		Name = "Spectra",
		Reload = 1.8,
		Slot = "Secondary",
		Traits = { "Corpus" },
		Trigger = "Held" 
	},
	["Spectra Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 9.24, Slash = 12.76 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 22,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "SpectraVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusModularPistol/Vandal/CrpLaserPistolVandal",
		Introduced = "25.0",
		Link = "Spectra Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Spectra Vandal",
		Polarities = {  },
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held" 
	},
	Spira = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 },
			FireRate = 2.5,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "LiDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/LiDagger/LiDagger",
		Introduced = "17.4.5",
		Link = "Spira",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Spira",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Spira Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 6, Puncture = 48, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "PrimeLiDagger.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeLiDagger/PrimeLiDagger",
		Introduced = "18.4.12",
		Link = "Spira Prime",
		Magazine = 12,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Spira Prime",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Sporelacer = {
		Accuracy = 5.9,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0 },
			Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 },
			FireRate = 0,
			ShotSpeed = 57,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 },
			Range = 4.7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Attack3 = {
			AttackName = "Bomblet Impact",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			ShotSpeed = 3,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack4 = {
			AttackName = "Bomblet Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 },
			Range = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart",
		Introduced = "29.5",
		Link = "Sporelacer",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Sporelacer (Secondary)",
		Polarities = {  },
		Reload = 0,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	["Sporelacer (Primary)"] = {
		Accuracy = 5.9,
		AmmoType = "Shotgun",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0 },
			Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 },
			FireRate = 0,
			ShotSpeed = "??",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 },
			Range = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Shotgun",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Link = "Sporelacer",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Sporelacer (Primary)",
		Polarities = {  },
		Reload = 0,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Auto" 
	},
	Sporothrix = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.83,
			ShotSpeed = 270,
			ShotType = "Projectile",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "2.7x Zoom",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.83,
			ShotSpeed = 270,
			ShotType = "Projectile",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "AoE",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Slash = 22, Viral = 19 },
			ExplosionDelay = 3,
			Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 },
			FireRate = 1.83,
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0.53 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "Sporothrix.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfSniperRifle/InfSniperRifle",
		Introduced = "29.5",
		Link = "Sporothrix",
		Magazine = 9,
		Mastery = 13,
		MaxAmmo = 45,
		Name = "Sporothrix",
		Polarities = { "D" },
		Reload = 2.7,
		Slot = "Primary",
		SniperComboMin = 3,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Zoom = { "2.7x Zoom (+50% Headshot Damage)" } 
	},
	Stahlta = {
		Accuracy = 50,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.24,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 },
			FireRate = 6,
			PunchThrough = 1.2,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 25,
			AmmoCost = 20,
			AttackName = "Alt-Fire",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 120, Puncture = 180, Slash = 300 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Alt-Fire AoE",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Radiation = 1200 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 0.667,
			Range = 7.2,
			ShotType = "AoE",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Image = "Stahlta.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpRubanRifle/CrpRubanRifle",
		Introduced = "28",
		Link = "Stahlta",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 300,
		Name = "Stahlta",
		Polarities = { "V" },
		Reload = 1.4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Auto / Charge" 
	},
	Staticor = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Uncharged Projectile",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Uncharged Explosion",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Radiation = 88 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			FireRate = 3.5,
			Range = 2.4,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			AmmoCost = 5,
			AttackName = "Fully Charged Projectile",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack4 = {
			AttackName = "Fully Charged Explosion",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 106 },
			Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 },
			FireRate = 3.5,
			Range = 9.6,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Image = "CrpElectroMag.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpElectroMag/CrpElectroMag",
		Introduced = "18.4.7",
		Link = "Staticor",
		Magazine = 48,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Staticor",
		Polarities = { "Bar" },
		Reload = 1.5,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack4",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Stinger = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Toxin = 15 },
			FireRate = 3.3,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.315,
		Image = "DESentinelStinger.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentBioWeapon",
		Introduced = "10.0",
		Link = "Stinger",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Stinger",
		Reload = 1.2,
		Slot = "Robotic",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Stradavar = {
		Attack1 = {
			Accuracy = 14.3,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 },
			FireRate = 5,
			Polarities = { "V", "V" },
			ShotType = "Hit-Scan",
			StatusChance = 0.16,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Stradavar",
		Image = "TennoTommyGun.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TennoTommyGun/TennoTommyGunRifle",
		Introduced = "18.11",
		Link = "Stradavar",
		Magazine = 65,
		Mastery = 8,
		MaxAmmo = 540,
		Name = "Stradavar",
		Polarities = { "V", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	["Stradavar Prime"] = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 66.7,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 8, Puncture = 24, Slash = 48 },
			FireRate = 3.33,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Stradavar",
		Image = "StradavarPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStradavar/PrimeStradavarGun",
		Introduced = "24.5.8",
		Link = "Stradavar Prime",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Stradavar Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto / Semi" 
	},
	Stropha = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 700 },
			Falloff = { EndRange = 12, Reduction = 0.99, StartRange = 6 },
			FireRate = 2.5,
			ForcedProcs = { "Stagger" },
			Range = 17,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.14,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 2800,
		HeavyRadialDmg = 880,
		HeavySlamAttack = 880,
		HeavySlamRadius = 8,
		Image = "Stropha.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Gunblade/CrpGunBlade/CrpGunbladeWeapon",
		Introduced = "28",
		Link = "Stropha",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Stropha",
		Polarities = {  },
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		WindUp = 0.4 
	},
	Strun = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 },
			Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 },
			FireRate = 2.5,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "Strun.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/Shotgun",
		Introduced = "Vanilla",
		Link = "Strun",
		Magazine = 6,
		Mastery = 1,
		MaxAmmo = 120,
		Name = "Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Corrupted Crewman" } 
	},
	["Strun Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 19.8, Puncture = 6.6, Slash = 17.6 },
			Falloff = { EndRange = 52, Reduction = 0.5, StartRange = 26 },
			FireRate = 3.33,
			Multishot = 12,
			PunchThrough = 0.8,
			ShotType = "Hit-Scan",
			StatusChance = 0.0667 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "StrunPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStrun/PrimeStrunWeapon",
		Introduced = "30.7",
		Link = "Strun Prime",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Strun Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 4.6,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	["Strun Wraith"] = {
		Accuracy = 6.7,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "WraithStrun.png",
		InternalName = "/Lotus/Weapons/Tenno/Shotgun/ShotgunVandal",
		Introduced = "9.7.2",
		Link = "Strun Wraith",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 120,
		Name = "Strun Wraith",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		Traits = { "Tenno", "Invasion Reward", "Wraith" },
		Trigger = "Semi-Auto" 
	},
	Stubba = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GrnUziWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnUzi/GrnUziWeapon",
		Introduced = "22",
		Link = "Stubba",
		Magazine = 57,
		Mastery = 7,
		MaxAmmo = 399,
		Name = "Stubba",
		Reload = 1.3,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	Stug = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Blob Impact",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 4 },
			FireRate = 4,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Blob Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 75 },
			ExplosionDelay = 1.5,
			Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 4,
			Range = 0.3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.48,
		ExilusPolarity = "Madurai",
		Image = "GrineerCrossbowGooGun.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun",
		Introduced = "11.5",
		Link = "Stug",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Stug",
		Polarities = { "D" },
		Reload = 2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack5",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Users = { "Artificer" } 
	},
	["Stunna Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "Stunna.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearC",
		Introduced = "24.0",
		Link = "Stunna",
		Name = "Stunna Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Orb Vallis" },
		Trigger = "Semi-Auto" 
	},
	Supra = {
		Accuracy = 14.3,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Supra",
		Image = "CorpusMachineGun.png",
		InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpHeavyRifle",
		Introduced = "8.0",
		Link = "Supra",
		Magazine = 180,
		Mastery = 12,
		MaxAmmo = 1080,
		Name = "Supra",
		Reload = 3,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Auto-Spool",
		Users = { "Corpus Tech", "M-W.A.M." } 
	},
	["Supra Vandal"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Supra",
		Image = "SupraVandal.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/Machinegun/SupraVandal",
		Introduced = "20.4",
		Link = "Supra Vandal",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 1600,
		Name = "Supra Vandal",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Spool = 4,
		Tradable = true,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Auto-Spool" 
	},
	Sweeper = {
		Accuracy = 3.3,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 5.95, Puncture = 0.35, Slash = 0.7 },
			FireRate = 1,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.0233 
		},
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "DESentinelSweeper.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun",
		Introduced = "10.0",
		Link = "Sweeper",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sweeper",
		Polarities = { "V", "V" },
		Reload = 2.3,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Sweeper Prime"] = {
		Accuracy = 3.3,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 8.5, Puncture = 0.5, Slash = 1 },
			FireRate = 1,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "SentinelSweeperPrime.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeSentShotgun",
		Introduced = "16.11",
		Link = "Sweeper Prime",
		Magazine = 20,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Sweeper Prime",
		Polarities = { "V" },
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto" 
	},
	Sybaris = {
		Accuracy = 28.6,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.105,
			BurstFireRate = 3.33,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 },
			FireRate = 3.98,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Sybaris",
		Image = "TnoLeverActionRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle",
		Introduced = "13.3",
		Link = "Sybaris",
		Magazine = 10,
		Mastery = 5,
		MaxAmmo = 540,
		Name = "Sybaris",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Sybaris Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.062,
			BurstFireRate = 3.33,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 29.04, Puncture = 29.04, Slash = 29.92 },
			FireRate = 4.72,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Sybaris",
		Image = "Sybaris_Prime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSybaris/PrimeSybarisRifle",
		Introduced = "20.6.2",
		Link = "Sybaris Prime",
		Magazine = 20,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Sybaris Prime",
		Polarities = { "Bar", "Bar", "V" },
		Reload = 2,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst" 
	},
	Sydon = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 213.75 },
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1350,
		HeavyRadialDmg = 1125,
		HeavySlamAttack = 1125,
		HeavySlamRadius = 8,
		Image = "GrnTridentWeapon.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnTrident/GrnTridentWeapon",
		Introduced = "18.2",
		Link = "Sydon",
		Mastery = 5,
		MeleeRange = 2.9,
		Name = "Sydon",
		SlamAttack = 675,
		SlamElement = "Blast",
		SlamRadialDmg = 225,
		SlamRadius = 7,
		SlideAttack = 450,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Shock Draga" },
		WindUp = 0.9 
	},
	Synapse = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.39,
			CritMultiplier = 2.7,
			Damage = { Corrosive = 20 },
			ExtraHeadshotDmg = 0.2,
			FireRate = 12,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.13 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.315,
		ExilusPolarity = "Madurai",
		Image = "U10InfPrimary.png",
		InternalName = "/Lotus/Weapons/Infested/LongGuns/InfestedRifle",
		Introduced = "10.0",
		Link = "Synapse",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Synapse",
		Reload = 1.5,
		Slot = "Primary",
		Traits = { "Infested" },
		Trigger = "Held" 
	},
	["Synoid Gammacor"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Magnetic = 20 },
			FireRate = 12,
			Range = 40,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Gammacor",
		Image = "SynoidGammacor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSSynoidGammacor",
		Introduced = "15.5",
		Link = "Synoid Gammacor",
		Magazine = 80,
		Mastery = 7,
		MaxAmmo = 400,
		Name = "Synoid Gammacor",
		Polarities = { "D", "Bar" },
		Reload = 1.8,
		Slot = "Secondary",
		SyndicateEffect = "Entropy",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda" },
		Trigger = "Held",
		Users = { "Cephalon Suda Operatives" } 
	},
	["Synoid Heliocor"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 238, Puncture = 28, Slash = 14 },
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CSHeliocor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Melee/CSHeliocor",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Synoid Heliocor",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Synoid Heliocor",
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 560,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda" },
		WindUp = 1.2 
	},
	["Synoid Simulor"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Magnetic = 125 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 3.33,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Orb Explosion",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Magnetic = 240 },
			Falloff = { EndRange = 5, Reduction = 1, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Electricity" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Attack7 = {
			AttackName = "Singularity",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Magnetic = 50 },
			EffectDuration = 20,
			Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 },
			FireRate = 4,
			Range = 5,
			StatusChance = 0 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Simulor",
		Image = "SyndicateCSSimulor.png",
		InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/LongGuns/CSSimulor",
		Introduced = "17.3",
		Link = "Synoid Simulor",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 96,
		Name = "Synoid Simulor",
		Polarities = { "V", "D", "Bar" },
		Reload = 2,
		Slot = "Primary",
		SyndicateEffect = "Entropy",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Syndicate", "Cephalon Suda", "Cephalon" },
		Trigger = "Active" 
	},
	Talons = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Blast = 120 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Puncture", "Ragdoll" },
			Range = 4,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.44,
		ExilusPolarity = "Madurai",
		Image = "U18throwingknives.png",
		InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/U18ThrowingKnives/U18throwingknives",
		Introduced = "18.0",
		Link = "Talons",
		Magazine = 4,
		Mastery = 8,
		MaxAmmo = 12,
		Name = "Talons",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Active" 
	},
	Tatsu = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1,
		Family = "Tatsu",
		FollowThrough = 0.7,
		HeavyAttack = 1284,
		HeavyRadialDmg = 1070,
		HeavySlamAttack = 1070,
		HeavySlamRadius = 8,
		Image = "Tatsu.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnTwoHandedKatana/TnTwoHandedKatana",
		Introduced = "24.4",
		Link = "Tatsu",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Tatsu",
		Polarities = {  },
		SlamAttack = 642,
		SlamRadialDmg = 214,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 428,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 0.7 
	},
	Tazicor = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Electricity = 6 },
			FireRate = 8.33,
			ShotType = "Discharge",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Taxicor.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/TazronWeapon",
		Introduced = "24.0",
		Link = "Tazicor",
		Magazine = 4,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Tazicor",
		Reload = 2.5,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Auto" 
	},
	Tekko = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 16, Slash = 112 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 800,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "BrawlerKnuckles.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/BrawlerKnuckles/BrawlerKnuckles",
		Introduced = "17.5",
		Link = "Tekko",
		Mastery = 6,
		MeleeRange = 1.25,
		Name = "Tekko",
		Polarities = { "V" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 480,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		WindUp = 0.6 
	},
	["Tekko Prime"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.3,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "TekkoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeTekko/PrimeTekko",
		Introduced = "25.8",
		Link = "Tekko Prime",
		Mastery = 12,
		MeleeRange = 1.35,
		Name = "Tekko Prime",
		Polarities = { "V", "V" },
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 540,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Prime" },
		WindUp = 0.6 
	},
	["Telos Akbolto"] = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 4.7, Puncture = 42.3 },
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Akbolto",
		Image = "AHAkbolto.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Pistols/AHAkbolto",
		Introduced = "15.5",
		Link = "Telos Akbolto",
		Magazine = 30,
		Mastery = 11,
		MaxAmmo = 210,
		Name = "Telos Akbolto",
		Polarities = { "D", "Bar" },
		Reload = 2.6,
		Slot = "Secondary",
		SyndicateEffect = "Truth",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		Trigger = "Semi-Auto",
		Users = { "Arbiters of Hexis Operatives" } 
	},
	["Telos Boltace"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 },
			FireRate = 1.08,
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Stormpath Slide Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 42, Puncture = 357, Slash = 21 },
			FireRate = 1.08,
			ForcedProcs = { "Lifted" },
			StatusChance = 0.35 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "AHBoltace.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Melee/AHBoltace",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Telos Boltace",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Telos Boltace",
		Polarities = { "Bar" },
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadius = 8,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		WindUp = 0.7 
	},
	["Telos Boltor"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 3, Puncture = 27 },
			FireRate = 9.33,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Boltor",
		Image = "SyndicateAHBoltor.png",
		InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/LongGuns/AHBoltor",
		Introduced = "17.3",
		Link = "Telos Boltor",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Telos Boltor",
		Polarities = { "D", "V" },
		Reload = 2.4,
		Slot = "Primary",
		SyndicateEffect = "Truth",
		Tradable = true,
		Traits = { "Syndicate", "Arbiters of Hexis" },
		Trigger = "Auto" 
	},
	["Tenet Agendus"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 140, Impact = 120, MinProgenitorBonus = 65 },
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Energy Disk",
			ChargeTime = 1,
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 2880, MinProgenitorBonus = 720 },
			Falloff = { EndRange = 20, Reduction = 0.9305, StartRange = 10 },
			FireRate = 1,
			Range = 40,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.28,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.6,
		HeavyAttack = 1040,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 10,
		Image = "TenetAgendus.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield",
		Introduced = "30.5",
		Link = "Tenet Agendus",
		Mastery = 14,
		MeleeRange = 2.6,
		Name = "Tenet Agendus",
		Polarities = {  },
		SlamAttack = 780,
		SlamElement = "Impact",
		SlamRadialDmg = 260,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 260,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1 
	},
	["Tenet Arca Plasmor"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 190, Radiation = 760 },
			ExtraHeadshotDmg = -2,
			Falloff = { EndRange = 36, Reduction = 0.5, StartRange = 18 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 36,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Shotgun",
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Arca Plasmor",
		Image = "TenetArcaPlasmor.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor",
		Introduced = "30.5",
		Link = "Tenet Arca Plasmor",
		Magazine = 10,
		Mastery = 16,
		MaxAmmo = 40,
		Name = "Tenet Arca Plasmor",
		Polarities = { "V", "V" },
		Reload = 3,
		Slot = "Primary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Cycron"] = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Heat = 22, MinProgenitorBonus = 5.5 },
			FireRate = 12,
			PunchThrough = 1,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Class = "Pistol",
		Disposition = 0.7,
		ExilusPolarity = "Naramon",
		Family = "Cycron",
		Image = "TenetCycron.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron",
		Introduced = "30.5",
		Link = "Tenet Cycron",
		Magazine = 40,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Tenet Cycron",
		Polarities = { "Bar", "Bar" },
		Reload = 2,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Held" 
	},
	["Tenet Detron"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 6.5, Radiation = 26 },
			Falloff = { EndRange = 40, Reduction = 0.55, StartRange = 28 },
			FireRate = 3.33,
			Multishot = 10,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			Accuracy = "?",
			AttackName = "Burst Shot",
			BurstDelay = 0.125,
			BurstFireRate = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { MinProgenitorBonus = 6.5, Radiation = 26 },
			FireRate = 4.8,
			Multishot = 10,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Burst" 
		},
		Class = "Shotgun Sidearm",
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "TenetDetron.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron",
		Introduced = "30.5",
		Link = "Tenet Detron",
		Magazine = 6,
		Mastery = 16,
		MaxAmmo = 210,
		Name = "Tenet Detron",
		Polarities = {  },
		Reload = 1.05,
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Diplos"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.2,
			Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 },
			FireRate = 9.67,
			PunchThrough = 1,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 2,
			AttackName = "Lock-on Mode",
			BurstCount = 2,
			BurstDelay = 0,
			CritChance = 0.36,
			CritMultiplier = 2.2,
			Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 },
			FireRate = 9.67,
			PunchThrough = 1,
			Range = 60,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.14,
			Trigger = "Burst" 
		},
		Class = "Dual Pistols",
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "TenetDiplos.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol",
		Introduced = "30.5",
		Link = "Tenet Diplos",
		Magazine = 92,
		Mastery = 16,
		MaxAmmo = 460,
		Name = "Tenet Diplos",
		Polarities = { "V" },
		Reload = 2.8,
		Slot = "Secondary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Envoy"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Impact = 100, MinProgenitorBonus = 25 },
			FireRate = 0.83,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Cold = 640, MinProgenitorBonus = 160 },
			Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 },
			FireRate = 0.83,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.24 
		},
		Class = "Launcher",
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Image = "TenetEnvoy.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher",
		Introduced = "30.5",
		Link = "Tenet Envoy",
		Magazine = 8,
		Mastery = 16,
		MaxAmmo = 24,
		Name = "Tenet Envoy",
		Reload = 4,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Exec"] = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 102.6, MinProgenitorBonus = 47.5, Slash = 87.4 },
			FireRate = 1,
			StatusChance = 0.22 
		},
		Attack2 = {
			AttackName = "Normal Shockwave",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 190, MinProgenitorBonus = 47.5 },
			Falloff = { EndRange = 4, Reduction = 0.9, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			Range = 20,
			StatusChance = 0.22 
		},
		Attack3 = {
			AttackName = "Heavy Shockwave",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 950, MinProgenitorBonus = 237.5 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Ragdoll" },
			Range = 20,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.4,
		HeavyAttack = 1425,
		HeavyRadialDmg = 1187.5,
		HeavySlamAttack = 1187.5,
		HeavySlamRadius = 4,
		Image = "TenetExec.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CrpBigSlash/CrpBigSlash",
		Introduced = "30.5",
		Link = "Tenet Exec",
		Mastery = 16,
		MeleeRange = 2.8,
		Name = "Tenet Exec",
		Polarities = {  },
		SlamAttack = 712.5,
		SlamRadialDmg = 237.5,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 4,
		SlideAttack = 475,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1.1 
	},
	["Tenet Flux Rifle"] = {
		Accuracy = 200,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { MinProgenitorBonus = 5.5, Puncture = 4.8, Slash = 17.2 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Flux Rifle",
		Image = "TenetFluxRifle.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle",
		Introduced = "30.5",
		Link = "Tenet Flux Rifle",
		Magazine = 120,
		Mastery = 16,
		MaxAmmo = 1200,
		Name = "Tenet Flux Rifle",
		Polarities = {  },
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto" 
	},
	["Tenet Grigori"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 1.6,
			Damage = { Impact = 9.1, MinProgenitorBonus = 57, Puncture = 82.1, Slash = 136.8 },
			FireRate = 1.08,
			StatusChance = 0.38 
		},
		Attack2 = {
			AttackName = "Energy Disk",
			ChargeTime = 1,
			CritChance = 0.24,
			CritMultiplier = 1.6,
			Damage = { Impact = 1360, MinProgenitorBonus = 1020, Puncture = 1360, Slash = 1360 },
			FireRate = 1,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.38,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.65,
		FollowThrough = 0.35,
		HeavyAttack = 1710,
		HeavyRadialDmg = 1425,
		HeavySlamAttack = 1425,
		HeavySlamRadius = 8,
		Image = "TenetGrigori.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcaseScythe/CrpBriefcaseScythe",
		Introduced = "30.5",
		Link = "Tenet Grigori",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Tenet Grigori",
		Polarities = { "V" },
		SlamAttack = 855,
		SlamRadialDmg = 285,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 581.25,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		WindUp = 1 
	},
	["Tenet Livia"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 9.9, MinProgenitorBonus = 49.5, Puncture = 9.9, Slash = 178.2 },
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.6,
		FollowThrough = 0.7,
		HeavyAttack = 1485,
		HeavyRadialDmg = 990,
		HeavySlamAttack = 990,
		HeavySlamRadius = 8,
		Image = "TenetLivia.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcase2HKatana/CrpBriefcase2HKatana",
		Introduced = "30.5",
		Link = "Tenet Livia",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Tenet Livia",
		Polarities = {  },
		SlamAttack = 742.5,
		SlamRadialDmg = 247.5,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 495,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Corpus", "Tenet" },
		WindUp = 0.7 
	},
	["Tenet Spirex"] = {
		Accuracy = 12.5,
		AdditionalNotes = {
			"Landing a successful headshot grants the Bullseye Reload buff, increasing reload speed by 25% and can stack up to 2 times to a total of 50%. The buff lasts 4 seconds and can be refreshed on subsequent headshots." 
		},
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Heat = 60, Impact = 40, MinProgenitorBonus = 30, Puncture = 20 },
			FireRate = 2.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 260,
			ShotType = "Projectile",
			StatusChance = 0.4 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Heat = 80, MinProgenitorBonus = 20 },
			Falloff = { EndRange = 2, Reduction = 0.2, StartRange = 0 },
			FireRate = 2.33,
			Range = 2,
			ShotType = "AoE",
			StatusChance = 0.4 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.7,
		Image = "TenetSpirex.png",
		InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol",
		Introduced = "30.5",
		Link = "Tenet Spirex",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 80,
		Name = "Tenet Spirex",
		Polarities = { "V", "V" },
		Reload = 2.4,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Semi-Auto" 
	},
	["Tenet Tetra"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 13.2, MinProgenitorBonus = 15, Puncture = 33.6, Slash = 13.2 },
			FireRate = 5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Grenade Impact",
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 200, MinProgenitorBonus = 50 },
			FireRate = 1.33,
			Reload = 1.8,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack3 = {
			AmmoCost = 80,
			AttackName = "Grenade AoE",
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Blast = 1000, MinProgenitorBonus = 250 },
			Falloff = { EndRange = 8, Reduction = 0.6, StartRange = 0 },
			FireRate = 1.33,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "TenetTetra.png",
		InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra",
		Introduced = "30.5",
		Link = "Tenet Tetra",
		Magazine = 80,
		Mastery = 16,
		MaxAmmo = 480,
		Name = "Tenet Tetra",
		Polarities = {  },
		Reload = 2.2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Corpus", "Tenet" },
		Trigger = "Auto / Semi" 
	},
	Tenora = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Charged Attack",
			ChargeTime = 0.8,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = { Impact = 48, Puncture = 144, Slash = 48 },
			FireRate = 10,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.11,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Tenora",
		Image = "TnBardRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnBardRifle/TnBardRifle",
		Introduced = "20.0",
		Link = "Tenora",
		Magazine = 150,
		Mastery = 10,
		MaxAmmo = 900,
		Name = "Tenora",
		Reload = 2.5,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool" 
	},
	["Tenora Prime"] = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 },
			FireRate = 12.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Charged Attack",
			ChargeTime = 0.8,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 56, Puncture = 168, Slash = 56 },
			FireRate = 2,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Tenora",
		Image = "TenoraPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTenora/TenoraPrimeWeapon",
		Introduced = "29.9",
		Link = "Tenora Prime",
		Magazine = 200,
		Mastery = 14,
		MaxAmmo = 1000,
		Name = "Tenora Prime",
		Polarities = { "V", "V" },
		Reload = 2.5,
		Slot = "Primary",
		Spool = 9,
		Traits = { "Prime" },
		Trigger = "Auto-Spool" 
	},
	Tetra = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = { Impact = 6.4, Puncture = 25.6 },
			FireRate = 6.67,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "DETetra.png",
		InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/CorpusUMP",
		Introduced = "11.8",
		Link = "Tetra",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Tetra",
		Reload = 2,
		Slot = "Primary",
		Traits = { "Corpus" },
		Trigger = "Auto",
		Users = { "Nako Xol", "Terra Provisor", "Terra Elite Crewman" } 
	},
	Tiberon = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 11, Puncture = 22, Slash = 11 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Tiberon",
		Image = "Tiberon.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DrakeRifle/DrakeRifle",
		Introduced = "14.9",
		Link = "Tiberon",
		Magazine = 30,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Tiberon",
		Polarities = { "V" },
		Reload = 2.26,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Burst" 
	},
	["Tiberon Prime"] = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Attack2 = {
			AttackName = "Semi-Auto",
			CritChance = 0.3,
			CritMultiplier = 3.4,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Attack3 = {
			AttackName = "Burst",
			BurstCount = 3,
			BurstDelay = 0.08,
			BurstFireRate = 6,
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
			FireRate = 7.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Tiberon",
		Image = "TiberonPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTiberon/PrimeTiberonRifle",
		Introduced = "22.16.4",
		Link = "Tiberon Prime",
		Magazine = 42,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Tiberon Prime",
		Polarities = { "V", "Bar", "Bar" },
		Reload = 2,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst / Semi / Auto" 
	},
	Tigris = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 21, Slash = 168 },
			Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 },
			FireRate = 2,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.168 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Tigris",
		Image = "DETigris.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun",
		Introduced = "11.0",
		Link = "Tigris",
		Magazine = 2,
		Mastery = 7,
		MaxAmmo = 120,
		Name = "Tigris",
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Tenno" },
		Trigger = "Duplex",
		Users = { "Frost Specter" } 
	},
	["Tigris Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 19.5, Puncture = 19.5, Slash = 156 },
			Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 },
			FireRate = 2,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.9,
		ExilusPolarity = "Naramon",
		Family = "Tigris",
		Image = "PrimeTigris342.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTigris/PrimeTigris",
		Introduced = "Hotfix: The Silver Grove 3",
		Link = "Tigris Prime",
		Magazine = 2,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Tigris Prime",
		Polarities = { "V", "Bar" },
		Reload = 1.8,
		Slot = "Primary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Duplex" 
	},
	Tipedo = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 },
			FireRate = 1.33,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.31,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 620,
		HeavyRadialDmg = 496,
		HeavySlamAttack = 496,
		HeavySlamRadius = 7,
		Image = "Tipedo.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/MonkSpade/TnoMonkStaff",
		Introduced = "15.9",
		Link = "Tipedo",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tipedo",
		Polarities = { "D" },
		SlamAttack = 372,
		SlamRadialDmg = 124,
		SlamRadius = 6,
		SlideAttack = 124,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Users = { "Mag Specter" },
		WindUp = 0.5 
	},
	["Tipedo Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.4,
			Damage = { Impact = 17, Puncture = 17, Slash = 136 },
			FireRate = 1.17,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "TipedoPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/TipedoPrime/TipedoPrimeWeapon",
		Introduced = "24.5.8",
		Link = "Tipedo Prime",
		Mastery = 10,
		MeleeRange = 3,
		Name = "Tipedo Prime",
		Polarities = { "D", "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 163,
		Slot = "Melee",
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		WindUp = 0.5 
	},
	Tombfinger = {
		Accuracy = 50,
		AmmoType = "Pistol",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 1.9, Reduction = 0.3, StartRange = 0 },
			Range = 1.9,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberTombfinger.png",
		InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart",
		Introduced = "24",
		Link = "Tombfinger",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Tombfinger (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Semi-Auto" 
	},
	["Tombfinger (Primary)"] = {
		Accuracy = 50,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Radiation = 0 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Quick Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 1.7, Reduction = 0.25, StartRange = 0 },
			Range = 1.7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Attack3 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 6.2, Reduction = 0.7, StartRange = 0 },
			Range = 6.2,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Kitgun Launcher",
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberTombfinger.png",
		Introduced = "28",
		Link = "Tombfinger",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Tombfinger (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Charge" 
	},
	Tonbo = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1104,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 8,
		Image = "FlowerPowerPolearm.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/FlowerPowerPolearm/FlowerPowerPolearmWep",
		Introduced = "15.15",
		Link = "Tonbo",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tonbo",
		Polarities = { "V" },
		SlamAttack = 552,
		SlamRadialDmg = 184,
		SlamRadius = 7,
		SlideAttack = 368,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		WindUp = 0.9 
	},
	Tonkor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Puncture = 75 },
			FireRate = 3.17,
			ForcedProcs = { "Knockdown" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 650 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 3.17,
			Range = 7,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Tonkor",
		Image = "GrnGrenadeLauncher.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGrenadeLauncher/GrnGrenadeLauncher",
		Introduced = "16.4",
		Link = "Tonkor",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 30,
		Name = "Tonkor",
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Napalm", "Nightwatch Reaver", "Aerial Commander" } 
	},
	Torid = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 100 },
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Attack2 = {
			AttackName = "Poison Cloud",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Toxin = 40 },
			EffectDuration = 10,
			Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 },
			FireRate = 1,
			Range = 3,
			ShotType = "AoE",
			StatusChance = 0.23 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrineerGrenadeLauncher.png",
		InternalName = "/Lotus/Weapons/ClanTech/Bio/BioWeapon",
		Introduced = "8.0",
		Link = "Torid",
		Magazine = 5,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Torid",
		Reload = 1.7,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Trumna = {
		Accuracy = 200,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Heat = 53, Impact = 29 },
			FireRate = 4.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.3,
			Trigger = "Auto" 
		},
		Attack2 = {
			AttackName = "Auto AoE",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Heat = 50 },
			Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 },
			FireRate = 4.67,
			Range = 1.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 9.1,
			AttackName = "Grenade Impact",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Impact = 100 },
			FireRate = 1.33,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Grenade Bounce AoE",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Heat = 1000 },
			Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.33,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.8,
		ExilusPolarity = "Naramon",
		Family = "Trumna",
		Image = "Trumna.png",
		InternalName = "/Lotus/Weapons/Thanotech/ThanoRifle/ThanotechRifle",
		Introduced = "29",
		Link = "Trumna",
		Magazine = 200,
		Mastery = 13,
		MaxAmmo = 400,
		Name = "Trumna",
		Polarities = {  },
		Reload = 5,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi" 
	},
	["Tulok Fishing Spear"] = {
		Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "IconFishingSpear2.png",
		InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearB",
		Introduced = "22.0",
		Link = "Tulok",
		Name = "Tulok Fishing Spear",
		Range = 20,
		Slot = "Gear",
		Traits = { "Cetus" },
		Trigger = "Semi-Auto" 
	},
	["Tunguska Cannon"] = {
		Accuracy = 100,
		AmmoType = "Dome Charge",
		Attack1 = {
			ChargeTime = 4,
			CritChance = 3,
			CritMultiplier = 2,
			Damage = { Impact = 5650, Puncture = 48025, Slash = 2825 },
			FireRate = 1,
			Range = math.huge,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Turret",
		Image = "TunguskaCannon.png",
		Introduced = "27",
		Link = "Tunguska Cannon",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 2,
		Name = "Tunguska Cannon",
		Reload = 1,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Charge" 
	},
	["Twin Basolk"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 },
			FireRate = 1,
			StatusChance = 0.4 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "GrnDualFireAxe.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnDualFireAxe/GrnDualFireAxe",
		Introduced = "17.8",
		Link = "Twin Basolk",
		Mastery = 7,
		MeleeRange = 2.4,
		Name = "Twin Basolk",
		Polarities = { "V" },
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Users = { "Flameblade", "Garesh" },
		WindUp = 0.7 
	},
	["Twin Grakatas"] = {
		Accuracy = 28.6,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.25,
			CritMultiplier = 2.7,
			Damage = { Impact = 4, Puncture = 3.33, Slash = 2.67 },
			FireRate = 20,
			Multishot = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.165 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Akgrakata.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/TwinGrakatas",
		Introduced = "17.0",
		Link = "Twin Grakatas",
		Magazine = 120,
		Mastery = 9,
		MaxAmmo = 1200,
		Name = "Twin Grakatas",
		Polarities = { "Bar" },
		Reload = 3,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Clem" } 
	},
	["Twin Gremlins"] = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 },
			FireRate = 5,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Twin Gremlins",
		Image = "Gremlin.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerAkimboPistol",
		Introduced = "9.5",
		Link = "Twin Gremlins",
		Magazine = 30,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Twin Gremlins",
		Polarities = { "V" },
		Reload = 1.1,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Twin Kohmak"] = {
		Accuracy = 5.7,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 1.334,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Attack2 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 6.67,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Dual Shotguns",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "DualKohmak.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnDWUniques/GrnTwinKohmaks",
		Introduced = "16.0",
		Link = "Twin Kohmak",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 240,
		Name = "Twin Kohmak",
		Polarities = { "D" },
		Reload = 2.2,
		Slot = "Secondary",
		Spool = 11,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool" 
	},
	["Twin Krohkur"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 30, Puncture = 45, Slash = 175 },
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Twin Krohkur",
		FollowThrough = 0.5,
		HeavyAttack = 1000,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "DualGrnEgyptSwords.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/DualGrnEgyptSwdWeapon",
		Introduced = "22",
		Link = "Twin Krohkur",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Twin Krohkur",
		SlamAttack = 500,
		SlamRadialDmg = 250,
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Users = { "Tusk Predator" },
		WindUp = 0.7 
	},
	["Twin Rogga"] = {
		Accuracy = 8,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 18.8, Puncture = 23.5, Slash = 4.7 },
			Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 },
			FireRate = 2.5,
			Multishot = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.066 
		},
		Class = "Dual Shotguns",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Image = "GrnQueenGuardDualPistols.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnQueenGuardDualPistol/GrnQueenGuardDualPistols",
		Introduced = "19.0",
		Link = "Twin Rogga",
		Magazine = 2,
		Mastery = 9,
		MaxAmmo = 120,
		Name = "Twin Rogga",
		Polarities = { "Bar", "V" },
		Reload = 1.5,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Kuva Guardian" } 
	},
	["Twin Vipers"] = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Twin Vipers",
		Image = "Viper, dual.png",
		InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboViperPistols",
		Introduced = "7.7.3",
		Link = "Twin Vipers",
		Magazine = 28,
		Mastery = 5,
		MaxAmmo = 420,
		Name = "Twin Vipers",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	["Twin Vipers Wraith"] = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.41,
		ExilusPolarity = "Madurai",
		Family = "Twin Vipers",
		Image = "DEWraithTwinVipers.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithTwinVipers/WraithTwinVipers",
		Introduced = "11.5",
		Link = "Twin Vipers Wraith",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 440,
		Name = "Twin Vipers Wraith",
		Polarities = { "Bar" },
		Reload = 2,
		Slot = "Secondary",
		Traits = { "Wraith", "Invasion Reward", "Grineer" },
		Trigger = "Auto" 
	},
	["Tycho Seeker"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Blast = 8000 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Tycho Seeker",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Blast = 14400 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Tycho Seeker MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = { Blast = 24480 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Tycho Seeker MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	["Tycho Seeker MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Blast = 39168 },
			Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Ordnance",
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 31,
		Name = "Tycho Seeker MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto" 
	},
	Tysis = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 },
			FireRate = 2.5,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Image = "DETysis.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedDartPistol/InfestedDartPistol",
		Introduced = "11.7",
		Link = "Tysis",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Tysis",
		Reload = 1.2,
		Slot = "Secondary",
		Traits = { "Infested" },
		Trigger = "Semi-Auto" 
	},
	Unarmed = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Unique",
		ComboDur = 5,
		FollowThrough = 0.5,
		HeavyAttack = 0,
		HeavyRadialDmg = 0,
		HeavySlamAttack = 0,
		HeavySlamRadius = 0,
		Image = "Blank.png",
		Introduced = "11",
		Link = "Unarmed",
		MeleeRange = 0.5,
		Name = "Unarmed",
		SlamAttack = 70,
		SlamRadialDmg = 0,
		SlamRadius = 7,
		SlideAttack = 140,
		Slot = "Unique",
		WindUp = 0 
	},
	["Valkyr Talons"] = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
			FireRate = 1.5,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 2083,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 7,
		Image = "EWValkyrTalons.png",
		InternalName = "/Lotus/Powersuits/Berserker/BerserkerMelee",
		Introduced = "23.0",
		Link = "Valkyr Talons",
		MeleeRange = 1.7,
		Name = "Valkyr Talons",
		Polarities = { "V", "Bar", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 750,
		Slot = "Melee",
		Traits = { "Tenno" },
		Users = { "Valkyr", "Valkyr Prime" },
		WindUp = 0.5 
	},
	Vastilok = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 19.53, Puncture = 25.11, Slash = 234.36 },
			FireRate = 1,
			Multishot = 1,
			StatusChance = 0.31 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Ranged Attack",
			ChargeTime = 0.4,
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = { Impact = 8.97, Puncture = 10.35, Slash = 49.68 },
			Falloff = { EndRange = 49, StartRange = 24 },
			FireRate = 2.5,
			ForcedProcs = { "Stagger" },
			Multishot = 9,
			PunchThrough = 1.3,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.1033,
			Trigger = "Charge" 
		},
		BlockAngle = 90,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.5,
		HeavyAttack = 2484,
		HeavyRadialDmg = 279,
		HeavySlamAttack = 279,
		HeavySlamRadius = 7,
		Image = "Vastilok.png",
		InternalName = "/Lotus/Weapons/Grineer/Melee/GunBlade/GrnGunBlade/GrnGunblade",
		Introduced = "30.5.4",
		Link = "Vastilok",
		Mastery = 9,
		MeleeRange = 1,
		Name = "Vastilok",
		SlamAttack = 837,
		SlamRadialDmg = 279,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 558,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Grineer" },
		WindUp = 0.4 
	},
	Vasto = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Vasto",
		Image = "Vasto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistol/RevolverPistol",
		Introduced = "9.3",
		Link = "Vasto",
		Magazine = 6,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Vasto",
		Polarities = { "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Vasto Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Vasto",
		Image = "PrimeVasto.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/PrimeVastoPistol",
		Introduced = "15.7",
		Link = "Vasto Prime",
		Magazine = 6,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vasto Prime",
		Polarities = { "V", "V" },
		Reload = 1,
		Slot = "Secondary",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto" 
	},
	["Vaykor Hek"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 },
			FireRate = 3,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "SyndicateSMHek.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/LongGuns/SMHek",
		Introduced = "17.3",
		Link = "Vaykor Hek",
		Magazine = 8,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Vaykor Hek",
		Polarities = { "D", "V" },
		Reload = 2.25,
		Slot = "Primary",
		SyndicateEffect = "Justice",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		Trigger = "Semi-Auto" 
	},
	["Vaykor Marelok"] = {
		Accuracy = 10,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 96, Puncture = 16, Slash = 48 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Marelok",
		Image = "SMMarelok.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Pistols/SMMarelok",
		Introduced = "15.5",
		Link = "Vaykor Marelok",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vaykor Marelok",
		Polarities = { "V", "D" },
		Reload = 1.667,
		Slot = "Secondary",
		SyndicateEffect = "Justice",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		Trigger = "Semi-Auto",
		Users = { "Steel Meridian Operatives" } 
	},
	["Vaykor Sydon"] = {
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 10.65, Puncture = 202.35 },
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1278,
		HeavyRadialDmg = 1065,
		HeavySlamAttack = 1065,
		HeavySlamRadius = 8,
		Image = "SMSydon.png",
		InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Melee/SMSydon",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Vaykor Sydon",
		Mastery = 11,
		MeleeRange = 2.9,
		Name = "Vaykor Sydon",
		Polarities = { "V" },
		SlamAttack = 639,
		SlamElement = "Blast",
		SlamRadialDmg = 213,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 426,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Tradable = true,
		Traits = { "Syndicate", "Steel Meridian" },
		WindUp = 0.9 
	},
	Vectis = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "3x Zoom",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			ExtraHeadshotDmg = 0.3,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "4.5x Zoom",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
			ExtraHeadshotDmg = 0.5,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Vectis",
		Image = "DEVectis.png",
		InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoSniperRifle",
		Introduced = "10.6",
		Link = "Vectis",
		Magazine = 1,
		Mastery = 2,
		MaxAmmo = 72,
		Name = "Vectis",
		Polarities = { "V" },
		ReloadDelay = 0,
		Reload = 1,
		Slot = "Primary",
		SniperComboMin = 1,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Users = { "Saryn Specter" },
		Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" } 
	},
	["Vectis Prime"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "3.5x Zoom",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			ExtraHeadshotDmg = 0.4,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "6x Zoom",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
			ExtraHeadshotDmg = 0.6,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2.67,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Family = "Vectis",
		Image = "VectisPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeVectis/PrimeVectisRifle",
		Introduced = "16.11",
		Link = "Vectis Prime",
		Magazine = 2,
		Mastery = 14,
		MaxAmmo = 72,
		Name = "Vectis Prime",
		Polarities = { "V", "Bar" },
		ReloadDelay = 0,
		Reload = 0.85,
		Slot = "Primary",
		SniperComboMin = 5,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" } 
	},
	Veldt = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 },
			FireRate = 3.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Veldt",
		Image = "Veldt.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRevolverRifle/TnRevolverRifleGun",
		Introduced = "22.18",
		Link = "Veldt",
		Magazine = 26,
		Mastery = 8,
		MaxAmmo = 546,
		Name = "Veldt",
		Polarities = { "Bar" },
		Reload = 1.8,
		Slot = "Primary",
		Trigger = "Semi-Auto" 
	},
	Velocitus = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
			FireRate = 5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
			FireRate = 5,
			PunchThrough = 5,
			ShotSpeed = 500,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Arch-Gun",
		Disposition = 1.1,
		Image = "ArchRailgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun",
		Introduced = "15.2",
		Link = "Velocitus",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Velocitus",
		Reload = 1.4,
		ReloadDelay = 1,
		ReloadRate = 25,
		ReloadStyle = "Regenerate",
		Slot = "Arch-Gun",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	["Velocitus (Atmosphere)"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Disposition = 1.05,
		Image = "ArchRailgun.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun",
		Introduced = "24.2",
		Link = "Velocitus",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Velocitus (Atmosphere)",
		Reload = 2,
		Slot = "Arch-Gun (Atmosphere)",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge" 
	},
	Velox = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Impact = 4.32, Puncture = 8.16, Slash = 11.52 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Velox.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnOdaliskSmg/TnOdaliskSmgPistol",
		Introduced = "28",
		Link = "Velox",
		Magazine = 62,
		Mastery = 8,
		MaxAmmo = 434,
		Name = "Velox",
		Polarities = { "V", "V" },
		Reload = 2.6,
		Slot = "Secondary",
		Traits = { "Tenno" },
		Trigger = "Auto" 
	},
	["Venato"] = {
		Attack1 = {
			Damage = { Impact = 33, Puncture = 110, Slash = 77 },
			CritChance = 0.27,
			CritMultiplier = 2.1,
			StatusChance = 0.24,
			FireRate = 1
		},
		BlockAngle = 90,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.5,
		FollowThrough = 0.6,
		HeavyAttack = 1320,
		HeavySlamAttack = 880,
		HeavyRadialDmg = 880,
		HeavySlamRadius = 9,
		Image = "SentJointedScytheWeapon.png",
		Introduced = "31",
		Link = "Venato",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Venato",
		Polarities = {},
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadius = 8,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Zenurik",
		Traits = { "Tenno", "Sentient" },
		WindUp = 1.0
	},
	Venka = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 35, Slash = 98 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "TennoClaws.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Claws/TennoClaws",
		Introduced = "13.9",
		Link = "Venka",
		Mastery = 4,
		MeleeRange = 1.75,
		Name = "Venka",
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 420,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Users = { "Violence" },
		WindUp = 0.6 
	},
	["Venka Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 },
			FireRate = 1.05,
			StatusChance = 0.24 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.8,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "VenkaPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVenKa/PrimeVenkaClaws",
		Introduced = "19.0.7",
		Link = "Venka Prime",
		Mastery = 14,
		MeleeRange = 1.8,
		Name = "Venka Prime",
		Polarities = { "Bar", "V" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 564,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Never Vaulted" },
		WindUp = 0.6 
	},
	Verglas = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Cold = 26 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Disposition = 1.3,
		Family = "Verglas",
		Image = "SentinelFreezeRayRifle.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentinelFreezeRayRifle",
		Introduced = "29.10",
		Link = "Verglas",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Verglas",
		Reload = 2.2,
		Slot = "Robotic",
		Traits = { "Tenno" },
		Trigger = "Held" 
	},
	Veritux = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		Class = "Arch-Melee",
		Family = "Veritux",
		Image = "ArchSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archsword/ArchSwordWeapon",
		Introduced = "15.0",
		Link = "Veritux",
		Mastery = 0,
		MeleeRange = 143,
		Name = "Veritux",
		Polarities = { "D" },
		Slot = "Arch-Melee",
		Traits = { "Tenno" } 
	},
	Vermisplicer = {
		Accuracy = 5.4,
		AmmoType = "Pistol",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Multishot = 5,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Pistol",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberVermisplicer.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart",
		Introduced = "29.5",
		Link = "Vermisplicer",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Vermisplicer (Secondary)",
		Reload = 0,
		Slot = "Secondary",
		Trigger = "Held" 
	},
	["Vermisplicer (Primary)"] = {
		Accuracy = 80,
		AmmoType = "Rifle",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Tendril",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun Rifle",
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberVermisplicer.png",
		Introduced = "29.5",
		Link = "Vermisplicer",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Vermisplicer (Primary)",
		Reload = 0,
		Slot = "Primary",
		Trigger = "Held" 
	},
	["Vidar Apoc MK I"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 158.9, Slash = 68.1 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Apoc MK II"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 270.2, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 351.26, Slash = 115.8 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Apoc MK III"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Puncture = 432.6, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Puncture = 562.38, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 57, Toxin = 87 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 102, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 132.6, Toxin = 143 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Puncture = 130, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Puncture = 169, Toxin = 262 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = { Cold = 1750 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 2975 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Cold = 3867.5 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = { Cold = 4760 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Vidar Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Cold = 354, Impact = 210, Puncture = 210 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 308 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = { Cold = 700, Impact = 308, Puncture = 400.4 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 503 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = { Cold = 1100, Impact = 503, Puncture = 653.9 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 52, Slash = 52 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 44.2, Puncture = 88.4, Slash = 114.92 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = { Impact = 70.8, Puncture = 141.6, Slash = 184.08 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Heat = 34, Puncture = 15 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.035 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 63, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Heat = 81.9, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.045 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Heat = 107, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Heat = 139.1, Puncture = 28 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.06 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Vidar Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Electricity = 132, Puncture = 84 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 162 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 206, Puncture = 210.6 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 267 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 322, Puncture = 347.1 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Vidar Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 239.2 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 383.5 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Vidar Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 450 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 765 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 994.5 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Vidar Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 1224 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 1591.2 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Viper = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Viper",
		Image = "Viper.png",
		InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerLightPistol",
		Introduced = "7.0",
		Link = "Viper",
		Magazine = 14,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper",
		Polarities = { "Bar" },
		Reload = 0.7,
		Slot = "Secondary",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Users = { "Shield Lancer", "Seeker" } 
	},
	["Viper Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Viper",
		Image = "ViperWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithSingleViper/WraithSingleViper",
		Introduced = "22.8.4",
		Link = "Viper Wraith",
		Magazine = 20,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper Wraith",
		Polarities = { "Bar" },
		Reload = 0.8,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Grineer", "Wraith", "Baro" },
		Trigger = "Auto" 
	},
	Vitrica = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 },
			FireRate = 0.833,
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 },
			Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 },
			FireRate = 0.833,
			Range = 6,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 60,
		Class = "Heavy Blade",
		ComboDur = 10,
		Conclave = false,
		Disposition = 0.95,
		Family = "Vitrica",
		FollowThrough = 0.6,
		HeavyAttack = 1998,
		HeavyRadialDmg = 1665,
		HeavySlamAttack = 1665,
		HeavySlamRadius = 4,
		Image = "Vitrica.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/NWIIIOrokinSword/NWOrokinSword",
		Introduced = "29.3",
		Link = "Vitrica",
		Mastery = 13,
		MeleeRange = 2.9,
		Name = "Vitrica",
		Polarities = { "V", "V" },
		SlamAttack = 999,
		SlamRadialDmg = 333,
		SlamRadius = 4,
		SlideAttack = 666,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Orokin" },
		WindUp = 1.1 
	},
	Volnus = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 },
			FireRate = 1.2,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1320,
		HeavyRadialDmg = 1100,
		HeavySlamAttack = 1100,
		HeavySlamRadius = 10,
		Image = "GlassHammer.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/GlassHammer/GlassHammer",
		Introduced = "22",
		Link = "Volnus",
		Mastery = 9,
		MeleeRange = 2.9,
		Name = "Volnus",
		Polarities = { "V" },
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadius = 9,
		SlideAttack = 440,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	["Volnus Prime"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = { Impact = 55, Puncture = 80, Slash = 115 },
			FireRate = 1.2,
			StatusChance = 0.34 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Disposition = 1,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "VolnusPrime-Arsenal.webp",
		InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVolnus/VolnusPrimeWeapon",
		Introduced = "30.3",
		Link = "Volnus Prime",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Volnus Prime",
		Polarities = { "V", "V" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadius = 10,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		WindUp = 1.1 
	},
	Vulcax = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Attack",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Heat = 35 },
			FireRate = 1,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Vulcax.png",
		InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/ThermocorMoaWeapon",
		Introduced = "24.0",
		Link = "Vulcax",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Vulcax",
		Reload = 6,
		Slot = "Robotic",
		Traits = { "Corpus" },
		Trigger = "Charge" 
	},
	Vulkar = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.35,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "4x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.55,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "8x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
			ExtraHeadshotDmg = 0.7,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.5,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Vulkar",
		Image = "Vulkar.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/GrnSniperRifle",
		Introduced = "8.0",
		Link = "Vulkar",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Vulkar",
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Users = { "Ballista", "Grineer Warden", "Harkonar" },
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	["Vulkar Wraith"] = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Unzoomed",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "2.5x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.35,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "4x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.55,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "8x Zoom",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 245.7, Puncture = 27.3 },
			ExtraHeadshotDmg = 0.7,
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 1,
			Range = 1000,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Vulkar",
		Image = "VulkarWraith.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/VulkarWraith",
		Introduced = "18.4.1",
		Link = "Vulkar Wraith",
		Magazine = 8,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Vulkar Wraith",
		Polarities = { "V" },
		Reload = 3,
		Slot = "Primary",
		SniperComboMin = 2,
		SniperComboReset = 2,
		_TooltipAttackDisplay = "Attack2",
		Tradable = true,
		Traits = { "Wraith", "Baro", "Grineer" },
		Trigger = "Semi-Auto",
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	Vulklok = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Electricity = 85 },
			FireRate = 0.15,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Disposition = 1.245,
		Image = "SentinelElectricRailgun.png",
		InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentElecRailgun",
		Introduced = "17.3",
		Link = "Vulklok",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Vulklok",
		Reload = 2,
		Slot = "Robotic",
		Traits = { "Grineer" },
		Trigger = "Auto" 
	},
	War = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 120, Puncture = 60, Slash = 70 },
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "StalkerTwoGreatSword.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoGreatSword",
		Introduced = "18.0",
		Link = "War",
		Mastery = 10,
		MeleeRange = 3.2,
		Name = "War",
		Polarities = { "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 500,
		Slot = "Melee",
		StancePolarity = "Vazarin",
		Traits = { "Sentient" },
		Users = { "Shadow Stalker" },
		WindUp = 1.1 
	},
	["Wolf Sledge"] = {
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.1 },
			FireRate = 1,
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Throw",
			ChargeTime = 1.2,
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 },
			FireRate = 0.833,
			Range = 40,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Blast = 777 },
			Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Ragdoll" },
			Range = 5,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		FollowThrough = 0.8,
		HeavyAttack = 1036,
		HeavyRadialDmg = 1295,
		HeavySlamAttack = 1295,
		HeavySlamRadius = 10,
		Image = "Wolf_Sledge_Image.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer",
		Introduced = "24.3",
		Link = "Wolf Sledge",
		Mastery = 7,
		MeleeRange = 3.1,
		Name = "Wolf Sledge",
		SlamAttack = 777,
		SlamRadialDmg = 259,
		SlamRadius = 9,
		SlideAttack = 518,
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Users = { "Wolf of Saturn Six" },
		WindUp = 1.2 
	},
	Xoris = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 },
			FireRate = 1.17,
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 22,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.18 
		},
		Attack3 = {
			AttackName = "Throw Bounce Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Electricity = 250 },
			Falloff = { EndRange = 8, Reduction = 0.7, StartRange = 0 },
			FireRate = 1.17,
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.18 
		},
		Attack4 = {
			AttackName = "Throw Recall Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 },
			FireRate = 1.17,
			ForcedProcs = { "Impact", "Electricity" },
			Range = 8,
			ShotType = "AoE",
			StatusChance = 0.18 
		},
		Attack5 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 22,
			ShotSpeed = 25,
			ShotType = "Thrown",
			StatusChance = 0.2 
		},
		Attack6 = {
			AttackName = "Charged Throw Bounce Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 500 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 0.833,
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack7 = {
			AttackName = "Charged Throw Recall Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 1000 },
			Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Electricity" },
			Range = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = math.huge,
		Conclave = false,
		Disposition = 0.65,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Xoris.png",
		InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive",
		Introduced = "28",
		Link = "Xoris",
		Mastery = 4,
		MeleeRange = 1.3,
		Name = "Xoris",
		Polarities = {  },
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 240,
		Slot = "Melee",
		StancePolarity = "Naramon",
		_TooltipAttackDisplay = "Attack7",
		Traits = { "Corpus" },
		WindUp = 1.2 
	},
	Zakti = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Dart Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Impact = 12, Puncture = 18 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Gas Cloud",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Gas = 80 },
			Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 },
			FireRate = 5,
			Range = 3.5,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Zakti",
		Image = "Zakti.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/TnGuandoPistol/TnGuandoPistolGun",
		Introduced = "21.1",
		Link = "Zakti",
		Magazine = 3,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Zakti",
		Polarities = { "Bar", "Bar" },
		Reload = 0.8,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto" 
	},
	["Zakti Prime"] = {
		Accuracy = 26.7,
		Attack1 = {
			AmmoCost = 1,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Impact = 12, Puncture = 18 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.42,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Gas Cloud",
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Gas = 100 },
			Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 },
			FireRate = 5,
			Range = 3.8,
			ShotType = "AoE",
			StatusChance = 0.42 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Zakti",
		Image = "ZaktiPrime.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeZakti/PrimeZaktiPistol",
		Introduced = "29.3",
		Link = "Zakti Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Zakti Prime",
		Polarities = { "Bar", "Bar", "V" },
		Reload = 1,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Prime" },
		Trigger = "Semi-Auto" 
	},
	Zarr = {
		AmmoType = "Sniper",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Impact = 25 },
			FireRate = 1.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Attack2 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Blast = 175 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 1.67,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.29 
		},
		Attack3 = {
			AttackName = "Cannon Mode Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Blast = 50 },
			FireRate = 1.67,
			Multishot = 6,
			ShotSpeed = 8,
			ShotType = "Projectile",
			StatusChance = 0.048 
		},
		Attack4 = {
			Accuracy = 1.4,
			AttackName = "Barrage Mode",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Impact = 24, Puncture = 40, Slash = 16 },
			FireRate = 3,
			Multishot = 10,
			PunchThrough = 1.6,
			Range = 10,
			ShotSpeed = 120,
			ShotType = "Projectile",
			StatusChance = 0.087 
		},
		Class = "Launcher",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Zarr",
		Image = "GrineerCannon.png",
		InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnCannon/GrnCannonWeapon",
		Introduced = "19",
		Link = "Zarr",
		Magazine = 3,
		Mastery = 7,
		MaxAmmo = 84,
		Name = "Zarr",
		Polarities = { "V" },
		Reload = 2.25,
		ReloadStyle = "ByRound",
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack4",
		Traits = { "Grineer" },
		Trigger = "Semi-Auto" 
	},
	Zenistar = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Heat = 150, Impact = 80, Slash = 68 },
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Attacks While Disc Deployed",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 13, Slash = 104 },
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		Attack3 = {
			AttackName = "Disc Impact",
			ChargeTime = 1.1,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 0.909,
			Range = 9,
			StatusChance = 0.15 
		},
		Attack4 = {
			AttackName = "Disc Explosion",
			ChargeTime = 1.1,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Heat = 350 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.909,
			Range = 4,
			ShotType = "AoE",
			StatusChance = 0.15 
		},
		Attack5 = {
			AttackName = "Disc Aura",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Heat = 50 },
			EffectDuration = 10,
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 1.2,
			Range = 4,
			StatusChance = 0.5 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 1788,
		HeavyRadialDmg = 1490,
		HeavySlamAttack = 1490,
		HeavySlamRadius = 9,
		Image = "SundialAxe.png",
		InternalName = "/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon",
		Introduced = "Update: Specters of the Rail 1",
		Link = "Zenistar",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Zenistar",
		Polarities = { "V" },
		SlamAttack = 894,
		SlamElement = "Heat",
		SlamRadialDmg = 298,
		SlamRadius = 8,
		SlideAttack = 260,
		SlideElement = "Heat",
		Slot = "Melee",
		StancePolarity = "Madurai",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		WindUp = 1.1 
	},
	Zenith = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Auto Mode",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 },
			FireRate = 10.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.34 
		},
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 3,
			PunchThrough = 99999,
			Reload = 1.4,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "SundialRifle.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/LoginPrimary/SundialRifle",
		Introduced = "20.2",
		Link = "Zenith",
		Magazine = 90,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zenith",
		Polarities = { "Bar", "V" },
		Reload = 1.6,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto / Semi" 
	},
	["Zetki Apoc MK I"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Puncture = 192.5, Slash = 82.5 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Apoc MK II"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = { Puncture = 327.6, Slash = 140.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = { Puncture = 327.6, Slash = 140.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Apoc MK III"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 523.6, Slash = 224.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 523.6, Slash = 224.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 10.829,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Puncture = 80, Toxin = 107 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 110, Toxin = 209 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Puncture = 110, Toxin = 209 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 217, Toxin = 293 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Puncture = 217, Toxin = 293 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 19.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Class = "Turret",
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Cold = 2275 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 3868 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 3868 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45 
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Cold = 6188 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45 
		},
		Class = "Turret",
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto" 
	},
	["Zetki Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2.5,
			Damage = { Cold = 607, Impact = 200, Puncture = 200 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Cold = 911, Impact = 400, Puncture = 400 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Cold = 911, Impact = 400, Puncture = 400 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = { Cold = 1538, Impact = 600, Puncture = 600 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = { Cold = 1538, Impact = 600, Puncture = 600 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 1.95,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.068 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096 
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 92, Puncture = 184, Slash = 184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 2.5,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135 
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 92, Puncture = 184, Slash = 184 },
			Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 },
			FireRate = 3.25,
			Multishot = 8,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135 
		},
		Class = "Turret",
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Heat = 40, Puncture = 19 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.055 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 80, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 104, Puncture = 21 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 110, Puncture = 52 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.09 
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 143, Puncture = 52 },
			Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.09 
		},
		Class = "Turret",
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held" 
	},
	["Zetki Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Electricity = 161, Puncture = 120 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 279, Puncture = 199 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Electricity = 279, Puncture = 199 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 443, Puncture = 323 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 7.41,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Electricity = 443, Puncture = 323 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 9.633,
			Range = 5000,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Class = "Turret",
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst" 
	},
	["Zetki Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Heat = 108 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Heat = 239 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 384 },
			Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 },
			FireRate = 21.671,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Turret",
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool" 
	},
	["Zetki Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Electricity = 585 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 995 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 995 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	["Zetki Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Electricity = 1592 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Electricity = 1592 },
			Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 },
			FireRate = 6.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Turret",
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto" 
	},
	Zhuge = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 5, Puncture = 75, Slash = 20 },
			FireRate = 4.17,
			IsSilent = true,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Zhuge",
		Image = "RepeatingCrossbow.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/RepeatingCrossbow/RepeatingCrossbow",
		Introduced = "18.6",
		Link = "Zhuge",
		Magazine = 20,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zhuge",
		Polarities = { "V" },
		Reload = 2.5,
		Slot = "Primary",
		Trigger = "Auto" 
	},
	["Zhuge Prime"] = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			AttackName = "Arrow Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 },
			FireRate = 5.5,
			IsSilent = true,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Arrow Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 },
			ExplosionDelay = 0.6,
			Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 },
			FireRate = 5.5,
			Range = 2.6,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Crossbow",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Zhuge",
		Image = "ZhugePrime.png",
		InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeZhuge/PrimeZhugeCrossbow",
		Introduced = "25.3",
		Link = "Zhuge Prime",
		Magazine = 30,
		Mastery = 14,
		MaxAmmo = 270,
		Name = "Zhuge Prime",
		Polarities = { "V", "V", "V" },
		Reload = 3,
		Slot = "Primary",
		_TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Auto" 
	},
	Zylok = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 },
			FireRate = 1.8,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "Zylok.png",
		InternalName = "/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol",
		Introduced = "23.6",
		Link = "Zylok",
		Magazine = 8,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Zylok",
		Reload = 1.2,
		Slot = "Secondary",
		Tradable = true,
		Traits = { "Tenno" },
		Trigger = "Duplex" 
	},
	Zymos = {
		Accuracy = 9.8,
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Impact = 9.2, Puncture = 13.8 },
			FireRate = 1.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 79,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 61 },
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Headshot Explosion",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 953 },
			ExplosionDelay = 1.1,
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			ForcedProcs = { "Knockdown" },
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Homing Spore Contact",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Puncture = 11.5, Slash = 11.5 },
			FireRate = 1.33,
			ForcedProcs = { "Impact" },
			Multishot = 6,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack5 = {
			AttackName = "Homing Spore Explosion",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = { Toxin = 333 },
			Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 1.33,
			Multishot = 6,
			Range = 3.3,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Zymos",
		Image = "Zymos.png",
		InternalName = "/Lotus/Weapons/Infested/Pistols/InfUzi/InfUziWeapon",
		Introduced = "29",
		Link = "Zymos",
		Magazine = 17,
		Mastery = 11,
		MaxAmmo = 51,
		Name = "Zymos",
		Polarities = { "V", "Bar" },
		Reload = 3.2,
		Slot = "Secondary",
		_TooltipAttackDisplay = "Attack3",
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Users = { "Zealot Proselytizer" } 
	} 
}
}

-- Adding default values for guns and melee
for weaponName, weaponEntry in pairs(WeaponData['Weapons']) do
	-- [=[
	for k, defaultFun in pairs(OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES) do
		weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry)
	end
	--[==[]=] weaponEntry.Attacks = weaponEntry.Attacks or {}
	local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc)
	--]==]
	-- TODO: If we manage to update the attack table schema, update this loop
	for i = 1, 9 do
		local attack = weaponEntry['Attack'..i] or weaponEntry.Attacks[i]
		if attack then
			-- [=[
			local defaultValuesTable = string.find(weaponEntry['Slot'], 'Melee') and OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES or OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES
			for k, defaultFun in pairs(defaultValuesTable) do
				attack[k] = attack[k] or defaultFun(attack)
			end
			--[==[]=]
			for k, v in pairs(attack) do
				if type(v)=='table' and v.Damage then
					v.AttackName = v.AttackName or attack.AttackName:gsub(' Impact','')..' '..k
					subAttacks[v.AttackName] = v
				end
			end--]==]
			weaponEntry['Attack'..i], weaponEntry.Attacks[i] = attack, attack
		end
	end
	--[==[
	for _, v in pairs(subAttacks) do -- make subattacks accessible 
		local i = #weaponEntry.Attacks+1
		weaponEntry['Attack'..i], weaponEntry.Attacks[i] = v, v
	end
	--]==]
end

return WeaponData
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