Hey! You! Here to update something that's out of date? Follow these easy steps:
- Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
- Use Ctrl +F to find the data for the weapon.
- Find the number/string that's wrong.
- Change the number/string and save the page.
That's it! After you've done that, the data will proliferate out to all the relevant pages.
If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.
(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)
Thanks, you're awesome!
- Last updated: Mon, 17 Jan 2022 18:41:08 +0000 (UTC) by User:Cephalon Scientia
Horizontal Partitions (and where to update data)
- Module:Weapons/data/primary - primary guns
- Module:Weapons/data/secondary - secondary guns
- Module:Weapons/data/melee - melee weapons
- Module:Weapons/data/archwing - Archguns and Archmelees
- Module:Weapons/data/companion - robotic and hound weapons
- Module:Weapons/data/railjack - Railjack turrets and ordnances
- Module:Weapons/data/modular - Amps, Zaws, and Kitguns
- Module:Weapons/data/misc - everything else
Attack Data Schema
{
AttackName = "Normal Attack",
AmmoCost = 1,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 1,
Trigger = "Semi-Auto"
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
AttackName |
Varies | N/A | N/A | String | ❌ | Name of attack; defaults to "Normal Attack" | "Normal Attack" or "AoE Explosion"
|
AmmoCost |
N/A | N/A | ammoRequirement |
Number (float) | ✔️ | Ammo consumed on a single attack input; defaults to nil | 0.5 or 10
|
AmmoType |
N/A | N/A | ammoType |
String | ❌ | Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy | "Primary"
|
BurstCount |
N/A | N/A | NumShots |
Number (integer) | ❌ | For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g Lua error at line 28073: attempt to index field '?' (a nil value).) | 4
|
BurstDelay |
N/A | N/A | BurstDelay |
Number (float) | ❌ | For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. | 0.061
|
BurstReloadDelay |
N/A | N/A | N/A | Number (float) | ❌ | Only for burst-fire attacks that scale off magazine size (e.g Lua error at line 28073: attempt to index field '?' (a nil value).), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). | 0.2
|
Damage |
Damage | damagePerShot and totalDamage |
AttackData |
Table (map of floats) | ✔️ | Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) | { Impact = 100, Puncture = 25, Slash = 30 }
|
ChargeTime |
Charge Rate | N/A | ChargeTime |
Number (float) | ❌ | For charged attacks, the base charge time for a fully charged attack | 0.5
|
CritChance |
Critical Chance | criticalChance |
CriticalChance or criticalHitChance |
Number (float) | ✔️ | Attack's base critical chance as a decimal | 0.25
|
CritMultiplier |
Critical Multiplier | criticalMultiplier |
CriticalMultiplier or criticalHitDamageMultiplier |
Number (float) | ✔️ | Attack's base critical hit multiplier as a scalar | 2.2
|
EffectDuration |
N/A | N/A | N/A | Number (float) | ❌ | For special attacks, the time in seconds that a special effect lasts for (e.g. Lua error at line 28073: attempt to index field '?' (a nil value).'s toxin clouds or Lua error at line 28073: attempt to index field '?' (a nil value).'s disc) | 5
|
ExplosionDelay |
Embed Delay | N/A | EmbedTime |
Number (float) | ❌ | For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game | 0.5
|
ExtraHeadshotDmg |
N/A | N/A | N/A | Number (float) | ❌ | Additional bonus damage on headshots for weapons such as Lua error at line 28073: attempt to index field '?' (a nil value). | 0.5
|
Falloff |
Falloff | N/A | damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius |
Table (map of floats) | ❌ | Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal | { StartRange = 0, EndRange = 5, Reduction = 0.5 }
|
FireRate |
Fire Rate | fireRate |
fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) |
Number (float) | ✔️ | Attack's base Fire Rate or Attack Speed multiplier | 6.5
|
ForcedProcs |
N/A | N/A | ForcedProcs |
Table (array of strings) | ❌ | Attack's forced procs, if any | { "Impact", "Slash" }
|
IsSilent |
Noise | noise |
IsSilenced or SilentProjectile |
Boolean | ❌ | Whether or not an attack has a silent Noise Level; defaults to false | true
|
MaxSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[1] |
Number (float) | ❌ | Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 16
|
MinSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[0] |
Number (float) | ❌ | Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 6
|
Multishot |
Multishot | multishot |
fireIterations |
Number (integer) | ❌ | Attack's base Multishot value; defaults to 1 | 10
|
PunchThrough |
Punch Through | N/A | PunctureDepth or tracePunctureDepth |
Number (float) | ❌ | Attack's base Punch Through value in meters; defaults to 0 | 1.5
|
Range |
Range | N/A | traceDistance or DamageRadius |
Number (float) | ❌ | For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. | 40
|
ShotType |
N/A | N/A | HitType |
String | ✔️ | Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) | Projectile
|
ShotSpeed |
N/A | N/A | KinematicMaxSpeed or ForwardVel |
Number (integer) | ❌ | For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) | 50
|
StatusChance |
Status | procChance |
ProcChance |
Number (float) | ✔️ | Attack's base status chance as a decimal | 0.2
|
SyndicateEffect |
N/A | N/A | N/A | String | ❌ | For Syndicate weapons, the Syndicate Radial Effect that it has | "Entropy"
|
Trigger |
Trigger | trigger |
FireModes |
String | ❌ | For weapons with multiple Trigger Types, attack's trigger type | "Semi-Auto"
|
Gun Entry Schema
["Long Gun Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Accuracy = 100,
AmmoMax = 540,
AmmoPickup = 1,
Attacks = {
{
AttackName = "Normal Attack",
AmmoCost = 0.5,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 100,
Trigger = "Semi-Auto"
}
},
Class = "Sniper Rifle",
Conclave = false,
Disposition = 0.5,
ExilusPolarity = "V",
Family = "",
Image = "Weapon.png",
Introduced = "",
Link = "Page Name",
Magazine = 1,
Mastery = 1,
MaxRank = 30,
Name = "Weapon Name",
Polarities = {},
Reload = 1,
ReloadStyle = "Regenerate",
SellPrice = 7500,
Slot = "Primary",
SniperComboMin = 1,
SniperComboReset = 1,
Spool = 5,
Trigger = "Semi-Auto",
Traits = { "Grineer" },
Users = { },
Zoom = { "2.0x", "4.0x" }
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Accuracy |
Accuracy | accuracy |
N/A | Number (float) | ✔️ | Gun's base Accuracy value | 100
|
AmmoMax |
Ammo Maximum | N/A | AmmoCapacity |
Number (integer) | ✔️ | Gun's base maximum reserve ammo (this excludes magazine size) | 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
|
AmmoPickup |
Ammo Pickup | N/A | AmmoPickUpCount |
Number (integer) | ❌ | Amount of ammo recovered after walking over an ammo pickup | 1
|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
Class |
N/A | productCategory |
IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Sniper Rifle"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades [1] |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
ExilusPolarity |
N/A | N/A | ArtifactSlots |
String | ❌ | Polarity on Exilus slot | "Madurai"
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Latron"
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "CrpBFG.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Paris"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Artemis Bow (Weapon)"
|
Magazine |
Magazine | magazineSize |
AmmoClipSize |
Number (integer) | ✔️ | Gun's base magazine size | 45 or 0 (no magazine)
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Primary Vermisplicer Chamber"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
Reload |
Reload | reloadTime |
reloadTime or reloadEndTime , reloadLoopTime , reloadStartTime for by shell reloads |
Number (float) | ✔️ | Gun's base reload time in seconds | 3.5
|
ReloadDelay |
N/A | N/A | HeavyBatteryRegenDelay |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For Lua error at line 28073: attempt to index field '?' (a nil value). and Lua error at line 28073: attempt to index field '?' (a nil value)., the time in seconds after firing before reload animation starts. | 0.5
|
ReloadDelayEmpty |
N/A | N/A | HeavyBatteryRegenDelayFromEmpty |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished | 1
|
ReloadRate |
N/A | N/A | HeavyBatteryRegenRate |
Number (float) | ❌ | For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second | 40
|
ReloadStyle |
N/A | N/A | N/A | String | ❌ | Gun's unique reload type for weapons like Lua error at line 28073: attempt to index field '?' (a nil value). or Lua error at line 28073: attempt to index field '?' (a nil value). | "Regenerate" or "ByRound"
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Primary"
|
SniperComboMin |
N/A | N/A | HitReqNextTierOperator |
Number (integer) | ❌ | For sniper rifles, the minimum number of hits to gain combo bonus | 1
|
SniperComboReset |
N/A | N/A | TimeBetweenHits |
Number (integer) | ❌ | For sniper rifles, the number of seconds after last hit before combo number goes down | 3
|
Spool |
N/A | N/A | ContinuousMaxShots |
Number (integer) | ❌ | For auto-spool weapons, number of shots until weapon reaches max fire rate | 5
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Trigger |
Trigger | trigger |
FireModes |
String | ✔️ | Gun's Trigger Type | "Auto" or "Auto / Burst"
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
Zoom |
N/A | N/A | ZoomLevels |
Table (array of strings) | ❌ | The levels of zoom that the gun offers | { "2.0x", "4.5x" }
|
Melee Entry Schema
["Melee Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Attacks = {
{
AttackName = "Normal Attack",
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 2,
StatusChance = 0.1,
FireRate = 1
}
},
BlockAngle = 55,
Class = "Two-Handed Nikana",
ComboDur = 5,
Conclave = false,
Disposition = 0.5,
Family = "Tatsu",
FollowThrough = 0.7,
HeavyAttack = 1284,
HeavySlamAttack = 1070,
HeavyRadialDmg = 1070,
HeavySlamRadius = 8,
Image = "Tatsu.png",
Introduced = "",
Link = "Page Name",
Mastery = 1,
MaxRank = 30,
MeleeRange = 3,
Name = "MeleeName",
Polarities = { "Madurai" },
SellPrice = 7500,
SlamAttack = 642,
SlamElement = "Heat",
SlamRadialDmg = 214,
SlamRadialElement = "Heat",
SlamRadialProcs = { "Heat" },
SlamRadius = 7,
SlideAttack = 1,
Slot = "Melee",
StancePolarity = "Madurai",
SweepRadius = 0.25,
Traits = { "Tenno" },
WindUp = 0.7
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
BlockAngle |
Blocking Angle | blockingAngle |
ParryAngle |
Number (integer) | ✔️ | Melee's base blocking angle in degrees | 90
|
Class |
N/A | productCategory |
parent , parents , or MeleeStyle |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Nikana"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
ComboDur |
Combo Duration | comboDuration |
TimeBetweenHits |
Number (integer) | ❌ | Melee's base combo duration in seconds | 5
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Machete"
|
FollowThrough |
Follow Through | followThrough |
N/A | Number (float) | ✔️ | Melee's base follow through multiplier as a decimal | 0.6
|
HeavyAttack |
Heavy Attack | heavyAttackDamage |
N/A | Number (float) | ✔️ | Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1284
|
HeavySlamAttack |
Slam Attack | heavySlamAttack |
N/A | Number (float) | ✔️ | Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavyRadialDmg |
Slam Radial Damage | heavySlamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavySlamRadius |
Slam Radius | heavySlamRadius |
N/A | Number (integer) | ✔️ | Melee's base heavy slam radius in meters | 8
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "Ankyros.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Furis"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Exalted Blade (Weapon)"
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
MeleeRange |
Range | range |
N/A | Number (float) | ✔️ | Melee's base attack range in meters | 2
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Galatine Prime"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
SlamAttack |
Slam Attack | slamAttack |
N/A | Number (float) | ✔️ | Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 642
|
SlamElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam direct hit damage type | "Heat"
|
SlamRadialDmg |
Slam Radial Damage | slamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 214
|
SlamRadialElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam radial attack damage type | "Heat"
|
SlamRadialProcs |
N/A | N/A | N/A | Table (array of strings) | ❌ | Melee's base normal slam radial attack forced proc(s) | { "Heat" }
|
SlamRadius |
Slam Radius | slamRadius |
N/A | Number (integer) | ✔️ | Melee's base normal slam radius in meters | 7
|
SlideAttack |
Slide Attack | slideAttack |
N/A | Number (float) | ✔️ | Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 100
|
SlideElement |
N/A | N/A | N/A | String | ❌ | Melee's base slide attack damage type | "Toxin"
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Melee"
|
StancePolarity |
N/A | N/A | ArtifactSlots |
String | ✔️ | Polarity on Stance slot | "Madurai"
|
SweepRadius |
N/A | N/A | SweepRadius |
Number (float) | ✔️ | Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters | 0.25
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
WindUp |
Wind Up | windUp |
N/A | Number (float) | ✔️ | Heavy attack wind-up time in seconds | 0.5
|
For Module Use
Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|
_IgnoreEntry |
Boolean | ❌ | For module use, indicates that this weapon table entry is special and should ignored when parsing table entries | true
|
_IgnoreInCSV |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) | true
|
_IgnoreInMasteryCount |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals | true
|
_TooltipAttackDisplay |
Number | ❌ | For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned |
4
|
Preprocessed Data
If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.
Export Data
Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}
. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.
Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:
- Special:ApiSandbox:
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3ALuaSerializer')._serialize('Weapons%2Fdata')&question=%3Dp&clear=1
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3AWeapons%2Fdata')&question=%3Dp&clear=1
- Raw endpoints:
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3ALuaSerializer%27)._serialize(%27Weapons%2Fdata%27)&question=%3Dp&clear=1
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3AWeapons%2Fdata%27)&question=%3Dp&clear=1
- JavaScript:
var url = new URL('https://warframe.fandom.com/api.php?'); var searchParams = new URLSearchParams({ action: 'scribunto-console', format: 'json', title: 'Module:Weapons', // Alternatively, run "return require('Module:LuaSerializer')._serialize('Weapons/data')" // If you want to convert Lua tables to native JSON, run "return require('Module:JSON').stringify(require('Module:Weapons/data'))" content: "return require('Module:Weapons/data')", question: '=p', clear: 1 }); fetch(url + searchParams) .then(data => data.json()) .then(json => console.log(json.return));
- See https://warframe.fandom.com/api.php for auto-generated documentation on this wiki's version of the API
Weapon Edge Cases
Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:
- Lua error at line 28073: attempt to index field '?' (a nil value).'s lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as
BurstDelay
orBurstReloadDelay
. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".
Where To Source Weapon Data
Some notes on where editors can source weapon data:
- In-game:
- Outside of the game (without the need to launch the game):
- Public Export's
ExportWeapons
manifest - https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.
- Public Export's
Where To Find Weapon Metadata
The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:
- https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags:
<script id="__NEXT_DATA__" type="application/json"></script>
- For example, for more metadata on Lua error at line 28073: attempt to index field '?' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
<script id="__NEXT_DATA__" type="application/json"></script>
tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item."data": { "AmmoCapacity": 5, "AmmoClipSize": 1, "ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"], "Behaviors": [{ "fire:LotusWeaponProjectileFireBehavior": { "AIMED_ACCURACY": { "Spread": { "SHOOTING": { "range": [0, 12], "type": "ST_EXPONENTIAL" } } }, "IgnoreFireIterations": 0, "IsMeleeBehavior": 0, "IsSilenced": 0, "RoundUpAmmoConsumption": 0, "ScaleAmmoRequirement": 0, "UseAmmo": 1, "ammoRequirement": 1, "ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx", "chargedProjectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 }, "fireIterations": 1, "projectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 } }, "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior", "impact:LotusWeaponImpactBehavior": { "AttackData": { "Amount": 10, "DT_IMPACT": 0.33333, "DT_PUNCTURE": 0.33333, "DT_SLASH": 0.33333, "HitType": "DHT_NONE", "ProcChance": 0.1, "Type": "DT_PHYSICAL", "UseNewFormat": 0 }, "PlayerDamageMultiplier": 1, "PvpDamageMultiplier": 1, "criticalHitChance": 0.2, "criticalHitDamageMultiplier": 1.5, "radius": 0 }, "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior", "state:ChargedRemoteMineStateBehavior": { "AutoFireWhenChargeCompleted": 0, "ChargeModifier": "WEAPON_FIRE_RATE", "ChargeTime": 0.4, "ClipSizeAffectsChargeTime": 0, "DamageMultiplier": 1, "IsAlternateFire": 0, "LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge", "MinChargeRatio": 1, "MinDamageMultiplier": 1, "fireRate": 40, "reloadTime": 0.6 }, "state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior" } ], "CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"], "EquipTime": 1.8, "GripType": "BOW", "HasClip": 0, "Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png", "InventorySlot": "SLOT_2", "IsKuva": 1, "LevelCap": 40, "LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc", "LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName", "MarketMode": "MM_HIDDEN", "OmegaAttenuation": 0.6, "PVPAmmoClipSize": 1, "PremiumPrice": 225, "ProductCategory": "LongGuns", "RequiredLevel": 15, "SellingPrice": 7500, "ZoomLevels": [{} ] }, "id": 4245, "parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow", "parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"], "path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "storeData": { "DisplayRecipe": "", "PremiumPrice": 225, "ProductCategory": "LongGuns", "SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"], "SellingPrice": 7500, "ShowInMarket": 0 }, "storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "tag": "Weapon", "texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png", "texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png" }
- For example, for more metadata on Lua error at line 28073: attempt to index field '?' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
Data Validation
Validate data types of key-value pairs
Lua error at line 28073: attempt to index field '?' (a nil value).
Checking missing keys
Lua error at line 28073: attempt to index field '?' (a nil value).
Validate Attack
tables
Lua error at line 28073: attempt to index field '?' (a nil value).
Validate required weapon table keys
Lua error at line 28073: attempt to index field '?' (a nil value).
Weapon Data
- ↑ As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under
UpgradeType
key like for Lua error at line 28073: attempt to index field '?' (a nil value). (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
-- READ THIS! -- If adding a new weapon entry that has not been released yet, please add _IgnoreEntry = true to their entry. -- [=[ <- These are here to comment out the defaults table & implementation once the new module is in place (close the other two at the bottom at the same time) local OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES = { AmmoType = function(weaponEntry) return ({ ['Arch-Gun (Atmosphere)']='Heavy', ['Robotic']='None', ['Secondary']='Pistol', })[weaponEntry['Slot']] or ({ ['Rifle']='Rifle', ['Shotgun']='Shotgun', ['Bow']='Sniper',['Sniper Rifle']='Sniper',['Launcher']='Sniper', })[weaponEntry['Class']] end, Conclave = false, Attack = function() return {} end, -- makes a new table for every call rather than reusing one } local OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES = { AttackName = "Normal Attack", IsSilent = false, Multishot = 1, PunchThrough = 0, Range = function(attackEntry) return attackEntry['ShotType'] == "Hit-Scan" and 300 or nil end, } local OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES = { AttackName = "Normal Attack", IsSilent = true, } for _,map in ipairs{OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES,OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES,OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES} do for k,v in pairs(map) do map[k] = type(v)=='function' and v or function() return v end end end --]=] local WeaponData = { -- TODO: Move Reload key to attack tables? Nagantaka and Ambassador have two different reload times depending on attack. -- ^ attacks should probably serve as overrides to the weapon stats anyway Weapons = { Acceltra = { Accuracy = 23.5, Attack1 = { AttackName = "Rocket Impact", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35 }, FireRate = 12, ForcedProcs = { "Impact" }, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.06 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Puncture = 35.2, Slash = 8.8 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 4, ShotType = "AoE", StatusChance = 0.06 }, Class = "Rifle", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Image = "Acceltra.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/SapientPrimary/SapientPrimaryWeapon", Introduced = "25.7", Link = "Acceltra", Magazine = 48, Mastery = 8, MaxAmmo = 96, Name = "Acceltra", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto" }, ["Ack & Brunt"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 745, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 8, Image = "RegorAxeShield.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield", Introduced = "17", Link = "Ack & Brunt", Mastery = 3, MeleeRange = 2.5, Name = "Ack & Brunt", SlamAttack = 447, SlamRadialDmg = 149, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 149, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Tyl Regor", "Gorth" }, WindUp = 0.7 }, Acrid = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Toxin = 35 }, FireRate = 6.67, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.33, ExilusPolarity = "Madurai", Image = "Acrid2.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/AcidDartPistol", Introduced = "8.0", Link = "Acrid", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Acrid", Reload = 1.2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Afuris = { Accuracy = 15.4, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Afuris", Image = "Afuris.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboAutoPistols", Introduced = "5.3", Link = "Afuris", Magazine = 70, Mastery = 4, MaxAmmo = 210, Name = "Afuris", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Valkyr Specter" } }, Agkuza = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 }, FireRate = 1, StatusChance = 0.15 }, Class = "Arch-Melee", Image = "ArchHookSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchSwordHook/ArchHookSwordWeapon", Introduced = "Update: Specters of the Rail", Link = "Agkuza", Mastery = 3, MeleeRange = 142.5, Name = "Agkuza", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Akarius = { Accuracy = 26.7, Attack1 = { AttackName = "Rocket Impact", BurstCount = 2, BurstDelay = 0.12, BurstFireRate = 4.33, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 68 }, FireRate = 4.25, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Rocket Detonation", BurstCount = 2, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Blast = 419 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 4.25, Range = 7.2, ShotType = "AoE", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "Akarius.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SapientPistol/SapientPistol", Introduced = "25.7", Link = "Akarius", Magazine = 10, Mastery = 8, MaxAmmo = 20, Name = "Akarius", Polarities = { "Bar", "Bar" }, Reload = 3.4, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Burst", Users = { } }, Akaten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Puncture = 76, Slash = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Akaten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponPS", Introduced = "30.5", Link = "Akaten", Magazine = 6, Name = "Akaten", Slot = "Hound" }, Akbolto = { Accuracy = 26.7, Attack1 = { CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 10, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "Akbolto.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboBolto", Introduced = "6.0", Link = "Akbolto", Magazine = 30, Mastery = 9, MaxAmmo = 210, Name = "Akbolto", Polarities = { "D" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Akbolto Prime"] = { Accuracy = 26.7, Attack1 = { CritChance = 0.36, CritMultiplier = 2.8, Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 }, FireRate = 7, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "MirageAkboltoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkbolto/PrimeAkBoltoWeapon", Introduced = "22.7", Link = "Akbolto Prime", Magazine = 40, Mastery = 13, MaxAmmo = 210, Name = "Akbolto Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 1.3, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, Akbronco = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 8.33, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.0314 }, Class = "Dual Shotguns", Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Akbronco", Image = "Dual Broncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboShotGun", Introduced = "8.0", Link = "Akbronco", Magazine = 4, Mastery = 2, MaxAmmo = 210, Name = "Akbronco", Polarities = { "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Akbronco Prime"] = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 }, FireRate = 4.33, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.1286 }, Class = "Dual Shotguns", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbronco", Image = "DEPrimeDualBroncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/PrimeAkimboShotGun", Introduced = "12.4", Link = "Akbronco Prime", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Akbronco Prime", Polarities = { "V", "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, Akjagara = { Accuracy = 15.4, Attack1 = { BurstCount = 2, BurstDelay = 0, BurstFireRate = 8.333, CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "TnoBladedPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TigrisRedeemerSetPistol/TnoBladedPistols", Introduced = "15.13", Link = "Akjagara", Magazine = 36, Mastery = 8, MaxAmmo = 210, Name = "Akjagara", Polarities = { "Bar" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Akjagara Prime"] = { Accuracy = 33.33, Attack1 = { BurstCount = 2, BurstDelay = 0, BurstFireRate = 5, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 }, FireRate = 10, PunchThrough = 0.2, ShotType = "Hit-Scan", StatusChance = 0.32 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "AkjagaraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkjagara/AkJagaraPrime", Introduced = "24.2.2", Link = "Akjagara Prime", Magazine = 40, Mastery = 12, MaxAmmo = 320, Name = "Akjagara Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, Aklato = { Accuracy = 11.1, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Aklato.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboPistol", Introduced = "Vanilla", Link = "Aklato", Magazine = 30, Mastery = 3, MaxAmmo = 210, Name = "Aklato", Reload = 2.4, Slot = "Secondary", Trigger = "Semi-Auto" }, Aklex = { Accuracy = 9.8, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.58, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Aklex", Image = "DEAklex.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPistols", Introduced = "11.1", Link = "Aklex", Magazine = 12, Mastery = 4, MaxAmmo = 210, Name = "Aklex", Reload = 3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" } }, ["Aklex Prime"] = { Accuracy = 9.8, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.67, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Aklex", Image = "Aklex Prime.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPrimePistols", Introduced = "19.8.1", Link = "Aklex Prime", Magazine = 16, Mastery = 15, MaxAmmo = 210, Name = "Aklex Prime", Reload = 3, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto" }, Akmagnus = { Accuracy = 11.1, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 6.17, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "DEAkmagnus.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualMagnus", Introduced = "11.9", Link = "Akmagnus", Magazine = 16, Mastery = 12, MaxAmmo = 210, Name = "Akmagnus", Reload = 2.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Aksomati = { Accuracy = 15.4, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AkimboSomaPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SomaSidearm/AkimboSomaPistols", Introduced = "16.3", Link = "Aksomati", Magazine = 70, Mastery = 9, MaxAmmo = 420, Name = "Aksomati", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Spool = 6, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Aksomati Prime"] = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 2, Puncture = 8, Slash = 10 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AksomatiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAksomati/PrimeAksomati", Introduced = "27.0.4", Link = "Aksomati Prime", Magazine = 80, Mastery = 12, MaxAmmo = 880, Name = "Aksomati Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.4, Slot = "Secondary", Spool = 11, Traits = { "Prime" }, Trigger = "Auto-Spool" }, Akstiletto = { Accuracy = 23.5, Attack1 = { CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "TennoUzi.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TennoUzi/TennoUzi", Introduced = "12.0", Link = "Akstiletto", Magazine = 28, Mastery = 8, MaxAmmo = 210, Name = "Akstiletto", Polarities = { "Bar" }, Reload = 1.1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Akstiletto Prime"] = { Accuracy = 23.5, Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 }, FireRate = 7.08, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "PrimeAkstiletto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkstiletto/PrimeAkstiletto", Introduced = "18.12", Link = "Akstiletto Prime", Magazine = 40, Mastery = 10, MaxAmmo = 400, Name = "Akstiletto Prime", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Auto" }, Akvasto = { Accuracy = 11.1, Attack1 = { CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 8.67, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "Dual vastos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualVastos", Introduced = "9.7", Link = "Akvasto", Magazine = 12, Mastery = 8, MaxAmmo = 210, Name = "Akvasto", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Torment" } }, ["Akvasto Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 6.33, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "AkvastoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/AkPrimeVasto/AkPrimeVastoPistol", Introduced = "24.0.6", Link = "Akvasto Prime", Magazine = 12, Mastery = 12, MaxAmmo = 210, Name = "Akvasto Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto" }, Akzani = { Accuracy = 16.7, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Akzani.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/HarlequinGun/HarlequinPistols", Introduced = "14.0", Link = "Akzani", Magazine = 100, Mastery = 4, MaxAmmo = 400, Name = "Akzani", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Ambassador = { Accuracy = 111.1, Attack1 = { AttackName = "Auto", CritChance = 0.14, CritMultiplier = 2.8, Damage = { Electricity = 24 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.26, Trigger = "Auto" }, Attack3 = { Accuracy = 100, AmmoCost = 48, AttackName = "Charge", ChargeTime = 1, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 600 }, FireRate = 1, ShotType = "Hit-Scan", StatusChance = 0.32, Trigger = "Charge" }, Attack4 = { AttackName = "Charged AoE", ChargeTime = 0.65, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 800 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.32 }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Ambassador.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpArSniper/CrpArSniperRifle", Introduced = "30.5", Link = "Ambassador", Magazine = 96, Mastery = 10, MaxAmmo = 960, Name = "Ambassador", Polarities = { }, Reload = 2.6, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto / Charge" }, Amphis = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.7, Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 }, FireRate = 1.25, StatusChance = 0.21 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.5, FollowThrough = 0.5, HeavyAttack = 650, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 7, Image = "DEAmphis.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/GrnStaff", Introduced = "6.5", Link = "Amphis", Mastery = 5, MeleeRange = 3, Name = "Amphis", Polarities = { "Bar" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 130, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Dok Thul", "Guardsman", "Prosecutor" }, WindUp = 0.5 }, Amprex = { Accuracy = 12.5, Attack1 = { AmmoCost = 0.5, CritChance = 0.32, CritMultiplier = 2.2, Damage = { Electricity = 22 }, FireRate = 12, Range = 18, ShotType = "Discharge", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Image = "ChainLightningGunEdit.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/ChainLightningGun/ChainLightningRifle", Introduced = "13.1", Link = "Amprex", Magazine = 100, Mastery = 10, MaxAmmo = 700, Name = "Amprex", Reload = 2.6, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "M-W.A.M." } }, Angstrum = { Accuracy = 26.7, Attack1 = { AttackName = "Single Rocket Impact", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 200 }, FireRate = 2, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.22 }, Attack2 = { AttackName = "Single Rocket Explosion", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.6, ShotType = "AoE", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.35, Family = "Angstrum", FireRate = 2, Image = "CorpusHandRocket.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher", Introduced = "13.3", Link = "Angstrum", Magazine = 3, Mastery = 4, MaxAmmo = 18, Name = "Angstrum", Polarities = { "D" }, Reload = 2.5, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Comba", "Scrambus", "Pelna Cade", "Jad Teran" } }, Anku = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 }, FireRate = 1.08, StatusChance = 0.1 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.46, FollowThrough = 0.6, HeavyAttack = 1020, HeavyRadialDmg = 850, HeavySlamAttack = 850, HeavySlamRadius = 9, Image = "ParisScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe", Introduced = "16.7", Link = "Anku", Mastery = 3, MeleeRange = 2.8, Name = "Anku", Polarities = { "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 340, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Valkyr Specter" }, WindUp = 1 }, Ankyros = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1.17, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.5, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Ankyros.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/Gauntlet", Introduced = "7.8", Link = "Ankyros", Mastery = 2, MeleeRange = 1.25, Name = "Ankyros", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6 }, ["Ankyros Prime"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 }, FireRate = 1.25, StatusChance = 0.16 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 640, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "PrimeAnkyros.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/PrimeAnkyros/PrimeAnkyros", Introduced = "12.4", Link = "Ankyros Prime", Mastery = 8, MeleeRange = 1.25, Name = "Ankyros Prime", Polarities = { "V", "V" }, SlamAttack = 384, SlamRadialDmg = 128, SlamRadius = 8, SlideAttack = 384, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.6 }, Apoc = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 88.2, Slash = 37.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Arca Plasmor"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.22, CritMultiplier = 1.6, Damage = { Radiation = 600 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 }, FireRate = 1.1, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Shotgun", Conclave = true, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "CrpShotgun.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShotgun/CrpShotgun", Introduced = "21.7", Link = "Arca Plasmor", Magazine = 10, Mastery = 10, MaxAmmo = 48, Name = "Arca Plasmor", Polarities = { "V", "V" }, Reload = 2.8, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Terra Plasmor Crewman", "Amalgam Arca Kucumatz" } }, ["Arca Scisco"] = { Accuracy = 32, Attack1 = { CritChance = 0.18, CritMultiplier = 1.6, Damage = { Puncture = 36, Slash = 24 }, FireRate = 4.667, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "CrpScopePistol.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/SniperPistol/CrpScopeGun", Introduced = "21.7", Link = "Arca Scisco", Magazine = 36, Mastery = 10, MaxAmmo = 288, Name = "Arca Scisco", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.0x", "4.0x" } }, ["Arca Titron"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 234, Slash = 126 }, FireRate = 0.733, StatusChance = 0.38 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.4, HeavyAttack = 2160, HeavyRadialDmg = 1800, HeavySlamAttack = 1800, HeavySlamRadius = 10, Image = "CrpHammer.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Hammer/CorpusHammerWeapon", Introduced = "21.7", Link = "Arca Titron", Mastery = 10, MeleeRange = 2.6, Name = "Arca Titron", Polarities = { "V", "Bar" }, SlamAttack = 1080, SlamRadialDmg = 360, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 9, SlideAttack = 720, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus" }, Users = { "Amalgam Arca Heqet" }, WindUp = 1.2 }, Argonak = { Accuracy = 28.6, Attack1 = { AttackName = "Full Auto Mode", CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.27, CritMultiplier = 2.3, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 4.33, ShotType = "Hit-Scan", StatusChance = 0.19, Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "LaserAimRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/LaserAimRifle/LaserAimRifle", Introduced = "22", Link = "Argonak", Magazine = 43, Mastery = 7, MaxAmmo = 473, Name = "Argonak", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Trigger = "Auto / Semi" }, Arquebex = { Accuracy = 16.7, Attack1 = { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Impact = 10 }, FireRate = 3.33, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Blast = 9000, Heat = 3000 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 3.33, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Exalted Weapon", Conclave = false, Family = "Arquebex", Image = "ArquebexFixed.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/ExaltedArtilleryWeapon", Introduced = "29", Link = "Arquebex", Magazine = 10, MaxAmmo = math.huge, Name = "Arquebex", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto" }, Artax = { Accuracy = 12.5, Attack1 = { CritChance = 0.02, CritMultiplier = 1.5, Damage = { Cold = 5 }, FireRate = 1, ForcedProcs = { "Cold" }, ShotType = "Discharge", StatusChance = 0.03 }, Class = "Rifle", Disposition = 1, Image = "SentinelArtax.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/Gremlin", Introduced = "19.10", Link = "Artax", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Artax", Reload = 1.5, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held" }, ["Artemis Bow"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AttackName = "Base Uncharged Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Base Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Attack3 = { AttackName = "Concentrated Arrow Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Attack4 = { AttackName = "Concentrated Arrow Headshot Explosion", ChargeTime = 1, CritChance = 0.75, CritMultiplier = 2, Damage = { Blast = 500 }, Falloff = { EndRange = 7, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 7, ShotType = "AoE", StatusChance = 0 }, Class = "Exalted Weapon", Conclave = true, Image = "EWArtemisBow.png", InternalName = "/Lotus/Powersuits/Ranger/ExaltedBow", Introduced = "23.0", Link = "Artemis Bow (Weapon)", Magazine = 1, MaxAmmo = math.huge, Name = "Artemis Bow", Polarities = { "V", "V", "Bar" }, Reload = 0.9, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Ivara", "Ivara Prime" } }, ["Arum Spinosa"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 }, FireRate = 1.08, StatusChance = 0.37 }, Attack2 = { AttackName = "First Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 17.5, Puncture = 28, Slash = 57.75, Toxin = 71.75 }, FireRate = 2, Multishot = 18, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" }, Attack3 = { AttackName = "Second Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35, Puncture = 56, Slash = 115.5, Toxin = 143.5 }, FireRate = 2, Multishot = 9, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Arum Spinosa", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 297, HeavySlamAttack = 297, HeavySlamRadius = 6, Image = "ArumSpinosa.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWarfan/InfWarfanWeapon", Introduced = "29.5", Link = "Arum Spinosa", Mastery = 11, MeleeRange = 1.7, Name = "Arum Spinosa", Polarities = { "Bar", "V" }, SlamAttack = 594, SlamRadialDmg = 297, SlamRadius = 5, SlideAttack = 297, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, WindUp = 0.5 }, Astilla = { Accuracy = 25, Attack1 = { AttackName = "Slug Impact", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 70 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Puncture = 42, Slash = 78 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.33 }, Class = "Shotgun", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Astilla", Image = "GlassShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun", Introduced = "22.0", Link = "Astilla", Magazine = 16, Mastery = 10, MaxAmmo = 112, Name = "Astilla", Polarities = { "V", "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Astilla Prime"] = { Accuracy = 25, Attack1 = { AttackName = "Slug Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 100 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.37 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Puncture = 49, Slash = 91 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.37 }, Class = "Shotgun", Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Astilla", Image = "AstillaPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeAstilla/AstillaPrimeWeapon", Introduced = "30.3", Link = "Astilla Prime", Magazine = 24, Mastery = 14, MaxAmmo = 120, Name = "Astilla Prime", Polarities = { "V", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto" }, Athodai = { Attack1 = { Accuracy = 50, AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2, Damage = { Heat = 48, Puncture = 22 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Attack2 = { Accuracy = 100, AttackName = "Alt-Fire", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 88 }, FireRate = 12, PunchThrough = 2, Range = 13, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Athodai.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnJetTurbine/TnJetTurbinePistolWeapon", Introduced = "28.2.1", Link = "Athodai", Magazine = 24, Mastery = 10, MaxAmmo = 48, Name = "Athodai", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Burst" }, Atomos = { Accuracy = 12.5, Attack1 = { CritChance = 0.15, CritMultiplier = 1.7, Damage = { Heat = 29 }, FireRate = 8, Range = 15, ShotType = "Discharge", StatusChance = 0.21 }, Class = "Pistol", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Image = "GrnHeatGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun", Introduced = "16.5", Link = "Atomos", Magazine = 70, Mastery = 5, MaxAmmo = 350, Name = "Atomos", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held" }, Atterax = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 581, HeavyRadialDmg = 452, HeavySlamAttack = 451.5, HeavySlamRadius = 6, Image = "GrineerWhip.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerWhip/GrineerWhip", Introduced = "14.7", Link = "Atterax", Mastery = 5, MeleeRange = 2.5, Name = "Atterax", SlamAttack = 387, SlamRadialDmg = 129, SlamRadialElement = "Slash", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 258, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.4 }, Attica = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 4, Puncture = 60, Slash = 16 }, FireRate = 3.67, IsSilent = true, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Crossbow", Conclave = true, Disposition = 1.415, ExilusPolarity = "Madurai", Image = "TnoPrmryXbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoPrmryXbow/TnoPrmryXbowWeapon", Introduced = "13.0", Link = "Attica", Magazine = 20, Mastery = 7, MaxAmmo = 540, Name = "Attica", Polarities = { "V" }, Reload = 2.83, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, Azima = { Accuracy = 22.2, Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 5, Slash = 13 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AmmoCost = 75, AttackName = "Launch Turret", CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 75 }, FireRate = 10, StatusChance = 0.16 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "SundialPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SundialGun/SundialPistol", Introduced = "18.5", Link = "Azima", Magazine = 75, Mastery = 6, MaxAmmo = 525, Name = "Azima", Polarities = { "Bar", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Balefire Charger"] = { Accuracy = 100, AmmoType = "Shields", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, FireRate = 0.833, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Uncharged AoE", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, Range = 3, ShotType = "AoE", StatusChance = 0.1 }, Attack3 = { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, FireRate = 0.833, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack4 = { AttackName = "Charged Shot AoE", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, Range = 3, ShotType = "AoE", StatusChance = 0.1 }, Class = "Exalted Weapon", Conclave = false, Image = "BalefireCharger.png", InternalName = "/Lotus/Powersuits/IronFrame/BlastWeapon", Introduced = "24.4", Link = "Balefire Charger", Magazine = 0, MaxAmmo = math.huge, Name = "Balefire Charger", Polarities = { "V", "V" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Hildryn" } }, Balla = { Attack1 = { AttackName = "Balla Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 }, FireRate = 1, StatusChance = 0.18 }, Class = "Zaw Dagger / Staff", Disposition = 0.9, Image = "ZawStrikeBalla.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne", Introduced = "22", Link = "Balla", MeleeRange = 1, Name = "Balla", Slot = "Melee" }, Ballistica = { Accuracy = 4, Attack1 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.0375, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 11.43, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 }, Class = "Crossbow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Ballistica", Image = "DEBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AutomaticHandCrossbow/AutoCrossBow", Introduced = "10.4", Link = "Ballistica", Magazine = 16, Mastery = 2, MaxAmmo = 210, Name = "Ballistica", Polarities = { "D" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Burst / Charge" }, ["Ballistica Prime"] = { Accuracy = 4, Attack1 = { AmmoCost = 4, AttackName = "Normal Shot", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 22, Slash = 16 }, FireRate = 3.33, IsSilent = true, Multishot = 4, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.8, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 }, FireRate = 3.33, IsSilent = true, Multishot = 4, PunchThrough = 1, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.15 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "PrimeBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeBallistica/PrimeBallistica", Introduced = "21.6", Link = "Ballistica Prime", Magazine = 32, Mastery = 14, MaxAmmo = 210, Name = "Ballistica Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Charge" }, Basmu = { Accuracy = 20, AmmoType = "None", Attack1 = { AttackName = "Auto", CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 39 }, FireRate = 12, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.29, Trigger = "Auto" }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Heat = 19 }, Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 }, FireRate = 12, Range = 1.7, ShotType = "AoE", StatusChance = 0.29 }, Attack3 = { Accuracy = 3, AttackName = "Held", CritChance = 0.02, CritMultiplier = 4.8, Damage = { Electricity = 12 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.3, Trigger = "Held" }, Class = "Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Image = "BasmuA.png", InternalName = "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun", Introduced = "27.3", Link = "Basmu", Magazine = 21, Mastery = 11, MaxAmmo = math.huge, Name = "Basmu", Polarities = { "V" }, Reload = 2.5, ReloadDelay = 0.2, ReloadDelayEmpty = 2, ReloadRate = 42, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Sentient" }, Trigger = "Auto" }, Batoten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Puncture = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Batoten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIP", Introduced = "30.5", Link = "Batoten", Magazine = 6, Name = "Batoten", Slot = "Hound" }, Battacor = { Attack1 = { Accuracy = 25, AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.08, BurstFireRate = 2.5, CritChance = 0.32, CritMultiplier = 2.4, Damage = { Magnetic = 42, Puncture = 24 }, FireRate = 3.57, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.18 }, Attack2 = { Accuracy = 100, AttackName = "Secondary Fire", ChargeTime = 0.4, CritChance = 0.34, CritMultiplier = 3, Damage = { Radiation = 208 }, FireRate = 5, PunchThrough = 2, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Auto Charge" }, Attack3 = { AttackName = "Beam AoE", CritChance = 0.2, CritMultiplier = 2, Damage = { Radiation = 208 }, Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 }, FireRate = 5, Range = 3.4, ShotType = "AoE", StatusChance = 0.5 }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "Battacor.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentExperimentRifle/CrpSentExperimentRifle", Introduced = "24", Link = "Battacor", Magazine = 60, Mastery = 10, MaxAmmo = 720, Name = "Battacor", Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto Burst" }, Baza = { Accuracy = 80, Attack1 = { CritChance = 0.26, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 }, FireRate = 16.67, IsSilent = true, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Baza", Image = "Baza.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnSMG/TnSMGWeapon", Introduced = "22.4", Link = "Baza", Magazine = 40, Mastery = 7, MaxAmmo = 800, Name = "Baza", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Baza Prime"] = { Accuracy = 80, Attack1 = { CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 16.67, IsSilent = true, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Baza", Image = "BazaPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBaza/PrimeBazaGun", Introduced = "27.0.4", Link = "Baza Prime", Magazine = 60, Mastery = 10, MaxAmmo = 840, Name = "Baza Prime", Polarities = { "V", "V" }, Reload = 1.1, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto" }, Bo = { Attack1 = { CritChance = 0.125, CritMultiplier = 2, Damage = { Impact = 126, Puncture = 14 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "BoStaff.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/Staff", Introduced = "Vanilla", Link = "Bo", Mastery = 4, MeleeRange = 3, Name = "Bo", Polarities = { "D" }, SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 140, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Bo Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 158.4, Puncture = 17.6 }, FireRate = 1.08, StatusChance = 0.32 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 880, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 7, Image = "PrimeBo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/PrimeBo/PrimeBoWeapon", Introduced = "13.7", Link = "Bo Prime", Mastery = 5, MeleeRange = 3, Name = "Bo Prime", Polarities = { "D", "V" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 176, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Boar = { Accuracy = 5, Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 4.17, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.075 }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Boar", Image = "Boar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun", Introduced = "Vanilla", Link = "Boar", Magazine = 20, Mastery = 2, MaxAmmo = 120, Name = "Boar", Reload = 2.7, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "New Loka Operatives" } }, ["Boar Prime"] = { Accuracy = 5, Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 }, FireRate = 4.67, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.1125 }, Class = "Shotgun", Conclave = true, Disposition = 1.34, ExilusPolarity = "Madurai", Family = "Boar", Image = "FixedPrimeBoar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/PrimeBoar", Introduced = "10.0", Link = "Boar Prime", Magazine = 20, Mastery = 11, MaxAmmo = 120, Name = "Boar Prime", Reload = 2.75, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Boltace = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 }, FireRate = 0.917, StatusChance = 0.28 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 704, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 9, Image = "Boltonfa.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/Boltonfa/Boltonfa", Introduced = "16.5", Link = "Boltace", Mastery = 4, MeleeRange = 2.5, Name = "Boltace", SlamAttack = 352, SlamRadialDmg = 176, SlamRadius = 8, SlideAttack = 352, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Loki Specter" }, WindUp = 0.7 }, Bolto = { Accuracy = 26.7, Attack1 = { CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 6.83, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 }, Class = "Pistol", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Bolto", Image = "Bolto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/CrossBow", Introduced = "5.3", Link = "Bolto", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Bolto", Polarities = { "D" }, Reload = 1.3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Boltor = { Accuracy = 25, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 8.75, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Boltor", Image = "Boltor.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BoltoRifle", Introduced = "6.0", Link = "Boltor", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Boltor", Polarities = { "D" }, Reload = 2.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Equinox Specter" } }, ["Boltor Prime"] = { Accuracy = 50, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 4.6, Puncture = 41.4 }, FireRate = 10, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "DEPrimeBoltor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBoltor/PrimeBoltor", Introduced = "12.4", Link = "Boltor Prime", Magazine = 60, Mastery = 13, MaxAmmo = 540, Name = "Boltor Prime", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Brakk = { Accuracy = 7.7, Attack1 = { CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 5, Slash = 6 }, Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 }, FireRate = 5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.051 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Brakk", Image = "DEGrineerHandShotgun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerHandShotgun/GrineerHandCannon", Introduced = "10.6", Link = "Brakk", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Brakk", Polarities = { "Bar", "V" }, Reload = 1.05, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Braton = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 1.6, Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 }, FireRate = 8.75, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Rifle", Conclave = true, Disposition = 1.35, Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/Rifle", Introduced = "Vanilla", Link = "Braton", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Braton Prime"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 }, FireRate = 9.58, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Braton", Image = "PrimeBraton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BratonPrime", Introduced = "9", Link = "Braton Prime", Magazine = 75, Mastery = 8, MaxAmmo = 600, Name = "Braton Prime", Reload = 2.15, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto" }, ["Braton Vandal"] = { Accuracy = 33.33, Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Braton", Image = "BratonVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VIPRifle", Introduced = "6.3.1", Link = "Braton Vandal", Magazine = 50, Mastery = 4, MaxAmmo = 550, Name = "Braton Vandal", Polarities = { "V" }, Reload = 1.75, Slot = "Primary", Traits = { "Tenno", "Vandal" }, Trigger = "Auto", Users = { "Excalibur Specter" } }, ["Broken Scepter"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 }, FireRate = 1.25, StatusChance = 0.3 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 895, HeavyRadialDmg = 716, HeavySlamAttack = 716, HeavySlamRadius = 7, Image = "GrnQueenSceptre.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnQueenSceptre/GrnQueenSceptreWeapon", Introduced = "19.0", Link = "Broken Scepter", Mastery = 7, MeleeRange = 2.9, Name = "Broken Scepter", Polarities = { "Bar" }, SlamAttack = 537, SlamRadialDmg = 179, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 179, Slot = "Melee", StancePolarity = "Unairu", Users = { "Grineer Queens" }, WindUp = 0.5 }, ["Broken War"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.2, Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 935, HeavyRadialDmg = 748, HeavySlamAttack = 748, HeavySlamRadius = 8, Image = "StalkerTwoSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword", Introduced = "18.0", Link = "Broken War", Mastery = 10, MeleeRange = 2.5, Name = "Broken War", Polarities = { "V", "Bar" }, SlamAttack = 561, SlamRadialDmg = 187, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 187, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Sentient" }, WindUp = 0.6 }, Bronco = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 5, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.0943 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Bronco", Image = "Bronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HandShotGun", Introduced = "Vanilla", Link = "Bronco", Magazine = 2, Mastery = 0, MaxAmmo = 210, Name = "Bronco", Reload = 1.05, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Bronco Prime"] = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 }, FireRate = 4.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.1286 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Bronco", Image = "PrimeBronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BroncoPrime", Introduced = "9.0", Link = "Bronco Prime", Magazine = 4, Mastery = 4, MaxAmmo = 210, Name = "Bronco Prime", Reload = 2, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, Bubonico = { Accuracy = 25, AmmoType = "None", Attack1 = { AttackName = "Auto", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 }, Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 }, FireRate = 3.83, Multishot = 7, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0.0929, Trigger = "Auto" }, Attack2 = { Accuracy = 100, AmmoCost = 3, AttackName = "Burst", BurstCount = 3, BurstDelay = 0.23, BurstFireRate = 5, CritChance = 0.03, CritMultiplier = 3.5, Damage = { Impact = 9 }, FireRate = 3.37, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.57, Trigger = "Burst" }, Attack3 = { AmmoCost = 3, AttackName = "Radial Attack", CritChance = 0.03, CritMultiplier = 3.5, Damage = { Viral = 143 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 3.37, Range = 7, ShotType = "AoE", StatusChance = 0.57 }, Class = "Arm Cannon", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Family = "Bubonico", Image = "Bubonico.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfArmCannon/InfArmCannon", Introduced = "29.5", Link = "Bubonico", Magazine = 27, Mastery = 13, MaxAmmo = math.huge, Name = "Bubonico", Polarities = { "Bar" }, Reload = 2.1, ReloadDelay = 0.5, ReloadRate = 16.875, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Auto" }, ["Burst Laser"] = { Accuracy = 100, Attack1 = { BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 }, FireRate = 1.607, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 }, Class = "Pistol", Disposition = 1.45, Family = "Burst Laser", Image = "DESentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/BurstLaserPistol", Introduced = "7.0", Link = "Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = math.huge, Name = "Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Burst" }, Burston = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.061, BurstFireRate = 5, CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 10, Puncture = 10, Slash = 10 }, FireRate = 7.83, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Burston", Image = "Burston.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BurstRifle", Introduced = "Vanilla", Link = "Burston", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Burston", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", Users = { "Loki Specter" } }, ["Burston Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 10, CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 }, FireRate = 13.64, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Burston", Image = "PrimeBurston.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBurston/PrimeBurston", Introduced = "11.5", Link = "Burston Prime", Magazine = 45, Mastery = 12, MaxAmmo = 540, Name = "Burston Prime", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Burst" }, Buzlok = { Accuracy = 13.3, Attack1 = { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 24, Slash = 6 }, FireRate = 6.25, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.21 }, Attack2 = { Accuracy = 16.7, AttackName = "Beacon", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 3 }, FireRate = 1.67, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Image = "GrnGorgSniperRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGorgSniperRifle/GrnGorgSniperRifle", Introduced = "14.7", Link = "Buzlok", Magazine = 50, Mastery = 11, MaxAmmo = 540, Name = "Buzlok", Reload = 3, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Harkonar" } }, Cadus = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 60, Impact = 70 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = false, Disposition = 1.29, FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "CYSingleStaffSkin.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/SingleStaff", Introduced = "30.5", Link = "Cadus", Mastery = 4, MeleeRange = 2.8, Name = "Cadus", Polarities = { "D" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Cantic Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.17, CritMultiplier = 1.5, Damage = { Void = 1460 }, FireRate = 4.88, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Cantic Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, ["Cantic Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.34, CritMultiplier = 2.2, Damage = { Void = 1460 }, FireRate = 4.88, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Cantic Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, Carcinnox = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 35, Toxin = 45 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.08 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carmine Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2.7, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 2.7, Range = 4, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Conclave = false, Disposition = 1.25, Family = "Penta", Image = "PentaCarmine.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/CarminePenta", Introduced = "29.10", Link = "Carmine Penta", Magazine = 10, Mastery = 6, MaxAmmo = 40, Name = "Carmine Penta", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Active" }, Cassowar = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.4, Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 }, FireRate = 1.17, StatusChance = 0.28 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1128, HeavyRadialDmg = 940, HeavySlamAttack = 940, HeavySlamRadius = 8, Image = "Cassowar.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnHalberdPolearm/TnHalberdPolearmWeapon", Introduced = "22.4", Link = "Cassowar", Mastery = 5, MeleeRange = 3, Name = "Cassowar", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadius = 7, SlideAttack = 376, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, Castanas = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 160 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.22 }, Class = "Thrown", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Castanas", Image = "TaserStar.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StickyBomb/StickyBombs", Introduced = "12.2", Link = "Castanas", Magazine = 2, Mastery = 3, MaxAmmo = 18, Name = "Castanas", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active" }, Catabolyst = { Accuracy = 6.3, Attack1 = { AttackName = "Primary", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 53 }, Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 }, FireRate = 12, PunchThrough = 0.9, ShotType = "Discharge", StatusChance = 0.43, Trigger = "Held" }, Attack2 = { AttackName = "Partial Reload Impact", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.43 }, Attack3 = { AttackName = "Partial Reload Explosion", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 203 }, Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 5, ShotType = "AoE", StatusChance = 0.43 }, Attack4 = { AttackName = "Reload From Empty Impact", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, PunchThrough = 0.9, Reload = 2.1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.59 }, Attack5 = { AttackName = "Reload From Empty Explosion", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Corrosive = 1997 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 7, ShotType = "AoE", StatusChance = 0.59 }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Catabolyst", Image = "Catabolyst.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfBeamPistol/InfBeamPistol", Introduced = "29.5", Link = "Catabolyst", Magazine = 31, Mastery = 11, MaxAmmo = 155, Name = "Catabolyst", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Held" }, Catchmoon = { Accuracy = 5.9, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 }, FireRate = 0, ForcedProcs = { "Impact" }, Range = 20, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.5, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart", Introduced = "24", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto" }, ["Catchmoon (Primary)"] = { Accuracy = 22.2, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 }, FireRate = 0, ForcedProcs = { "Impact" }, Range = 42, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", Introduced = "28", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto" }, Caustacyst = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 }, FireRate = 1, StatusChance = 0.37 }, Attack2 = { AttackName = "Corrosive Wave", ChargeTime = 1, CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 192 }, Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Blind" }, Range = 35, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" }, Attack3 = { AttackName = "Corrosive Pool", ChargeTime = 1, CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 5 }, EffectDuration = 4, FireRate = 1, ForcedProcs = { "Blind" }, ShotType = "AoE", StatusChance = 0 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 9, Image = "EmbolistScythe.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfEmbolistScythe/InfestedScythe", Introduced = "Update: The Index Preview", Link = "Caustacyst", Mastery = 7, MeleeRange = 2.9, Name = "Caustacyst", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 8, SlideAttack = 520, SlideElement = "Corrosive", Slot = "Melee", StancePolarity = "Zenurik", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, WindUp = 1 }, Cedo = { Accuracy = 20, AdditionalNotes = { "Primary fire deals 60% bonus damage per unique status effect on target.", "Alt-fire glaive can proc {{D|Toxin}}, {{D|Electricity}}, {{D|Cold}}, and {{D|Heat}} also." }, Attack1 = { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Puncture = 30 }, Falloff = { EndRange = 52, Reduction = 0.9667, StartRange = 26 }, FireRate = 3.83, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.003, Trigger = "Auto" }, Attack2 = { Accuracy = 80, AmmoCost = 0, AttackName = "Alt-Fire Glaive", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Slash = 20 }, FireRate = 1, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, Attack3 = { AmmoCost = 0, AttackName = "Glaive Radial Attack", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Blast = 10 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Shotgun", Conclave = false, Disposition = 0.65, ExilusPolarity = "Madurai", Image = "Cedo.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnAlchemistShotgun/TnAlchemistShotgun", Introduced = "29.6", Link = "Cedo", Magazine = 40, Mastery = 8, MaxAmmo = 200, Name = "Cedo", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, Centaur = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 }, FireRate = 1.08, StatusChance = 0.2 }, Class = "Arch-Melee", Image = "Archswordandshield.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archswordandshield/ArchSwordShield", Introduced = "15.7.2", Link = "Centaur", Mastery = 8, MeleeRange = 142.5, Name = "Centaur", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, ["Ceramic Dagger"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 14, Puncture = 126 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.9, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 6, Image = "CeramicDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger", Introduced = "5.0", Link = "Ceramic Dagger", Mastery = 3, MeleeRange = 1.8, Name = "Ceramic Dagger", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 5, SlideAttack = 280, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4 }, Cerata = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 }, FireRate = 1, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 }, FireRate = 1, Range = 34, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 333 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 1, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Toxin", "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, PunchThrough = 1, Range = 34, ShotSpeed = 45, ShotType = "Thrown", StatusChance = 0.34 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 1318 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.36, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 732, HeavySlamAttack = 732, HeavySlamRadius = 6, Image = "PunctureGlaive.png", InternalName = "/Lotus/Weapons/Infested/Melee/Glaives/PunctureGlaive/PunctureGlaiveWeapon", Introduced = "17.9", Link = "Cerata", Mastery = 7, MeleeRange = 1.25, Name = "Cerata", Polarities = { "V", "D" }, SlamAttack = 549, SlamRadialDmg = 183, SlamRadius = 5, SlideAttack = 366, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Infested" }, WindUp = 1.2 }, Cernos = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 342, Puncture = 19, Slash = 19 }, FireRate = 1, IsSilent = true, PunchThrough = 1, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Cernos", Image = "DECernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AntlerBow/AntlerBow", Introduced = "11.1", Link = "Cernos", Magazine = 1, Mastery = 6, MaxAmmo = 72, Name = "Cernos", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Cernos Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Horizontal/Vertical Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Horizontal/Vertical Shot", ChargeTime = 0.5, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, PunchThrough = 1, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "CernosPrime.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeCernos/PrimeCernos", Introduced = "19.0.7", Link = "Cernos Prime", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Cernos Prime", Polarities = { "V", "V" }, Reload = 0.65, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge" }, Cestra = { Accuracy = 33.33, Attack1 = { CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 8.33, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "CorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun", Introduced = "11.0", Link = "Cestra", Magazine = 60, Mastery = 4, MaxAmmo = 420, Name = "Cestra", Reload = 2, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto" }, ["Ceti Lacera"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 1.08, StatusChance = 0.4 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = false, Disposition = 1.15, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 9, Image = "CetiLacera.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/OperationsLacera", Introduced = "27.3", Link = "Ceti Lacera", Mastery = 12, MeleeRange = 2.5, Name = "Ceti Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4 }, ["Cobra & Crane"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 207.2, Puncture = 88.8 }, FireRate = 0.917, StatusChance = 0.36 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 1480, HeavyRadialDmg = 1184, HeavySlamAttack = 1184, HeavySlamRadius = 8, Image = "Cobra & Crane.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/PacifistShieldAndSword/PacifistShieldSword", Introduced = "24.2", Link = "Cobra & Crane", Mastery = 10, MeleeRange = 2.6, Name = "Cobra & Crane", SlamAttack = 888, SlamRadialDmg = 296, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 296, Slot = "Melee", StancePolarity = "Madurai", WindUp = 0.7 }, Convectrix = { Accuracy = 50, Attack1 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 }, FireRate = 12, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 }, Attack2 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 }, FireRate = 16, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 }, Class = "Shotgun", Conclave = false, Disposition = 1.46, ExilusPolarity = "Naramon", Image = "CrpSplitRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSplitLaser/CrpSplitLaser", Introduced = "17.5", Link = "Convectrix", Magazine = 70, Mastery = 7, MaxAmmo = 700, Name = "Convectrix", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Terra Jailer", "Terra Overtaker" } }, Corinth = { Accuracy = 9.1, Attack1 = { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.17, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.06 }, Attack2 = { AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 1.17, ForcedProcs = { "Impact" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28 }, Attack3 = { AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 404 }, Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Knockdown" }, Range = 9.4, ShotType = "AoE", StatusChance = 0.28 }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Corinth", Image = "TnHeavyShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnHeavyShotgun/TnHeavyShotgunGun", Introduced = "22.8", Link = "Corinth", Magazine = 5, Mastery = 8, MaxAmmo = 132, Name = "Corinth", Polarities = { "V", "V" }, Reload = 2.3, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Corinth Prime"] = { Accuracy = 9.1, Attack1 = { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.42, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Semi-Auto" }, Attack2 = { AmmoCost = 4, AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 0.667, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5 }, Attack3 = { AmmoCost = 4, AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 2200 }, Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 }, FireRate = 0.667, Range = 9.8, ShotType = "AoE", StatusChance = 0.5 }, Class = "Shotgun", Conclave = false, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Corinth", Image = "CorinthPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeCorinth/PrimeCorinth", Introduced = "27.3.6", Link = "Corinth Prime", Magazine = 20, Mastery = 14, MaxAmmo = 120, Name = "Corinth Prime", Polarities = { "V", "V", "Bar" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Semi-Auto" }, Cortege = { Accuracy = 100, Attack1 = { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, Multishot = 1, ShotType = "Discharge", StatusChance = 0.4 }, Attack2 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, Multishot = 3, StatusChance = 0.167, Trigger = "Active" }, Attack7 = { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, Multishot = 3, Range = 4, ShotType = "AoE", StatusChance = 0.167 }, Class = "Arch-Gun", Conclave = false, Disposition = 1, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = math.huge, Name = "Cortege", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Entrati" }, Trigger = "Held" }, ["Cortege (Atmosphere)"] = { Accuracy = 100, Attack1 = { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, Multishot = 1, ShotType = "Discharge", StatusChance = 0.4 }, Attack3 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, Multishot = 3, StatusChance = 0.167, Trigger = "Active" }, Attack5 = { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, Multishot = 3, Range = 4, ShotType = "AoE", StatusChance = 0.167 }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = 300, Name = "Cortege (Atmosphere)", Polarities = { }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Held" }, Corvas = { Accuracy = 100, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 2.6, Damage = { Heat = 240, Impact = 200 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Heat = 480, Impact = 400 }, Falloff = { EndRange = 1200, StartRange = 600 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Arch-Gun", Disposition = 1.2, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "15.0", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = math.huge, Name = "Corvas", Polarities = { "Bar" }, Reload = 8, ReloadDelay = 3, ReloadRate = 5, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Corvas (Atmosphere)"] = { Accuracy = 9.1, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, FireRate = 2, ForcedProcs = { "Impact" }, Multishot = 11, ShotType = "Hit-Scan", StatusChance = 0.013 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 64, Puncture = 8, Slash = 8 }, Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 }, FireRate = 2, ForcedProcs = { "Impact" }, Multishot = 11, ShotType = "Hit-Scan", StatusChance = 0.013 }, Class = "Shotgun", Disposition = 1.05, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "24.2", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = 100, Name = "Corvas (Atmosphere)", Polarities = { "Bar" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, Cronus = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 }, FireRate = 0.917, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 530, HeavyRadialDmg = 424, HeavySlamAttack = 424, HeavySlamRadius = 8, Image = "Cronus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword", Introduced = "Vanilla", Link = "Cronus", Mastery = 0, MeleeRange = 2.5, Name = "Cronus", Polarities = { "V" }, SlamAttack = 318, SlamRadialDmg = 106, SlamRadius = 7, SlideAttack = 106, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno", "Grineer" }, WindUp = 0.6 }, Cryophon = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 972 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, Cryotra = { Accuracy = 12.5, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Cold = 10 }, FireRate = 1, ShotType = "Discharge", StatusChance = 0.35 }, Class = "Rifle", Disposition = 1, Image = "Cryotra.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/CryoxionWeapon", Introduced = "24.0", Link = "Cryotra", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Cryotra", Reload = 4, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Held" }, Cyanex = { Accuracy = 1.8, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 50 }, FireRate = 4.67, ShotSpeed = 24, ShotType = "Projectile", StatusChance = 0.32 }, Attack2 = { AttackName = "Projectile Explosion", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Gas = 41 }, Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 }, FireRate = 4.67, Range = 0.7, ShotType = "AoE", StatusChance = 0.32 }, Attack3 = { Accuracy = 80, AttackName = "Burst Mode", BurstDelay = 0.08, BurstFireRate = 4.667, CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 }, FireRate = 10.05, PunchThrough = 0.5, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Burst" }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Cyanex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentAmalgPistol/CrpSentAmalgPistol", Introduced = "25.0", Link = "Cyanex", Magazine = 11, Mastery = 8, MaxAmmo = 210, Name = "Cyanex", Polarities = { }, Reload = 2.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Sentient" }, Trigger = "Auto / Burst", Users = { "Amalgam Machinist" } }, Cyath = { Attack1 = { AttackName = "Cyath Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Machete / Polearm", Disposition = 0.9, Image = "ZawStrikeCyath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour", Introduced = "22", Link = "Cyath", MeleeRange = 1, Name = "Cyath", Slot = "Melee" }, Cycron = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 8, Radiation = 10, Slash = 5 }, FireRate = 12, PunchThrough = 1, Range = 24, ShotType = "Discharge", StatusChance = 0.3 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Cycron", Image = "Cycron.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun", Introduced = "20.3", Link = "Cycron", Magazine = 40, Mastery = 8, MaxAmmo = math.huge, Name = "Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, Cyngas = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 }, Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 }, FireRate = 9.09, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Arch-Gun", Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "Update: Specters of the Rail", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = math.huge, Name = "Cyngas", Reload = 1.25, ReloadDelay = 0.25, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto Burst" }, ["Cyngas (Atmosphere)"] = { Accuracy = 33.33, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 40, Puncture = 40, Slash = 40 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "24.2", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = 480, Name = "Cyngas (Atmosphere)", Reload = 1.2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Burst" }, Daikyu = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.34, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 280, Slash = 210 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, PunchThrough = 3, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.46, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "AsymmetricBow.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AsymetricalBow/AsymetricalBow", Introduced = "16.5", Link = "Daikyu", Magazine = 1, Mastery = 10, MaxAmmo = 72, Name = "Daikyu", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Charge" }, ["Dakra Prime"] = { Attack1 = { CritChance = 0.36, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "SwordPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/PrimeCronusLongSword", Introduced = "10.0", Link = "Dakra Prime", Mastery = 10, MeleeRange = 2.5, Name = "Dakra Prime", Polarities = { "V", "Bar" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.6 }, Dargyn = { Attack1 = { Damage = { Impact = 150, Puncture = 150, Slash = 150 }, FireRate = 9.03, ShotSpeed = 300, ShotType = "Projectile" }, Class = "Unique", Image = "GrnSkiffMissile.png", Introduced = "22.12", Link = "Dargyn", Magazine = 75, MaxAmmo = math.huge, Name = "Dargyn", Reload = 1.8, ReloadDelay = 0, ReloadRate = 41.7, ReloadStyle = "Regenerate", Slot = "Vehicle", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Dargyn Pilot" } }, ["Dark Dagger"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Puncture = 58, Radiation = 60, Slash = 36 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 308, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "DarkDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/DarkDagger", Introduced = "5.0", Link = "Dark Dagger", Mastery = 2, MeleeRange = 1.75, Name = "Dark Dagger", SlamAttack = 308, SlamRadialDmg = 154, SlamRadius = 5, SlideAttack = 308, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.4 }, ["Dark Split-Sword (Dual Swords)"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 56, Radiation = 32, Slash = 28 }, FireRate = 1.17, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 464, HeavyRadialDmg = 464, HeavySlamAttack = 464, HeavySlamRadius = 9, Image = "DarkSplitSwordDualIcon.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.4, Name = "Dark Split-Sword (Dual Swords)", Polarities = { "V" }, SlamAttack = 232, SlamRadialDmg = 116, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 232, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dark Split-Sword (Heavy Blade)"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 78, Radiation = 100, Slash = 52 }, FireRate = 0.917, StatusChance = 0.25 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "DarkSwordDaggerHybrid.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.8, Name = "Dark Split-Sword (Heavy Blade)", Polarities = { "V" }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 1.1 }, ["Dark Sword"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Puncture = 120, Radiation = 80, Slash = 60 }, FireRate = 0.833, StatusChance = 0.4 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1300, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 8, Image = "DarkSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkLongSword", Introduced = "5.0", Link = "Dark Sword", Mastery = 8, MeleeRange = 2.5, Name = "Dark Sword", SlamAttack = 780, SlamRadialDmg = 260, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Deconstructor = { Accuracy = 100, Attack1 = { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack3 = { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Glaive", Disposition = 1.25, Family = "Deconstructor", Image = "SentinelGlaiveWeapon.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentGlaiveWeapon", Introduced = "12.5", Link = "Deconstructor", Magazine = 6, Mastery = 0, MaxAmmo = math.huge, Name = "Deconstructor", Reload = 3, Slot = "Robotic", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Deconstructor Prime"] = { Accuracy = 100, Attack1 = { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 75 }, FireRate = 1.33, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 75 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack3 = { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 75 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Glaive", Disposition = 1.25, Family = "Deconstructor", Image = "DeconstructorPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DeconstructorPrime/PrimeHeliosGlaiveWeapon", Introduced = "19.11.5", Link = "Deconstructor Prime", Magazine = 6, Mastery = 8, MaxAmmo = math.huge, Name = "Deconstructor Prime", Reload = 3, Slot = "Robotic", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Dehtat = { Attack1 = { AttackName = "Dehtat Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Rapier / Polearm", Disposition = 1.2, Image = "ZawStrikeDehtat.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive", Introduced = "22", Link = "Dehtat", MeleeRange = 1, Name = "Dehtat", Slot = "Melee" }, Dera = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 }, FireRate = 11.25, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Dera", Image = "CorpusEnergyRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/EnergyRifle", Introduced = "8.0", Link = "Dera", Magazine = 45, Mastery = 4, MaxAmmo = 540, Name = "Dera", Reload = 1.8, Slot = "Primary", Trigger = "Auto", Users = { "Crewman", "Corrupted Lancer", "Ranger" } }, ["Dera Vandal"] = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 }, FireRate = 11.25, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dera", Image = "DeraVandal.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/DeraVandal", Introduced = "16.5", Link = "Dera Vandal", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Dera Vandal", Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Vandal" }, Trigger = "Auto" }, ["Desert Wind"] = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 250 }, FireRate = 1, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, FollowThrough = 1, HeavyAttack = 3750, HeavyRadialDmg = 100, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Desert Wind.png", InternalName = "/Lotus/Powersuits/Pacifist/PacifistFist", Introduced = "24.2", Link = "Desert Wind", MeleeRange = 1.2, Name = "Desert Wind", Polarities = { "V", "V", "D" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Blast", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 8, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Baruuk" }, WindUp = 0.5 }, Despair = { Accuracy = 100, Attack1 = { CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Despair.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai", Introduced = "8.0", Link = "Despair", Magazine = 10, Mastery = 4, MaxAmmo = 210, Name = "Despair", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Stalker" }, Trigger = "Auto", Users = { "Stalker" } }, Destreza = { Attack1 = { CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 }, FireRate = 1, StatusChance = 0.14 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 711, HeavyRadialDmg = 553, HeavySlamAttack = 553, HeavySlamRadius = 7, Image = "TnoRapier.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnoRapier/TnoRapier", Introduced = "18.3", Link = "Destreza", Mastery = 7, MeleeRange = 2.5, Name = "Destreza", Polarities = { "V" }, SlamAttack = 474, SlamRadialDmg = 158, SlamRadius = 6, SlideAttack = 158, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.5 }, ["Destreza Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 3, Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.14, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 765, HeavyRadialDmg = 595, HeavySlamAttack = 595, HeavySlamRadius = 7, Image = "DestrezaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PRapier/DestrezaPrime", Introduced = "23.0.3", Link = "Destreza Prime", Mastery = 10, MeleeRange = 2.5, Name = "Destreza Prime", Polarities = { "V", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, ["Deth Machine Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 }, FireRate = 8.3, ShotType = "Hit-Scan", StatusChance = 0.01 }, Class = "Rifle", Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DESentinelDethMachineRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DethMachineRifle", Introduced = "8.0", Link = "Deth Machine Rifle", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Deth Machine Rifle", Reload = 2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Deth Machine Rifle Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.04 }, Class = "Rifle", Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DMR_Prime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeDethMachineRifle", Introduced = "25.8", Link = "Deth Machine Rifle Prime", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Deth Machine Rifle Prime", Reload = 2, Slot = "Robotic", Traits = { "Prime" }, Trigger = "Auto-Spool" }, Detron = { Accuracy = 7.1, Attack1 = { CritChance = 0.04, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 }, FireRate = 3.33, Multishot = 7, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1286 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "DECorpusHandCannon.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusHandShotgun/CorpusHandCannon", Introduced = "11.5.5", Link = "Detron", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Detron", Reload = 1.05, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Detron Crewman", "Scrambus", "Comba", "Pelna Cade", "Jad Teran" } }, ["Dex Dakra"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 }, FireRate = 0.883, StatusChance = 0.24 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 568, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 9, Image = "DexDakra.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DexTheSecond/DexTheSecond", Introduced = "16.1.2", Link = "Dex Dakra", Mastery = 6, MeleeRange = 2.5, Name = "Dex Dakra", Polarities = { "Bar" }, SlamAttack = 284, SlamRadialDmg = 142, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 284, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dex Furis"] = { Accuracy = 15.4, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.39, ExilusPolarity = "Naramon", Family = "Afuris", Image = "DexFuris.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/DexFuris/DexFuris", Introduced = "12.6", Link = "Dex Furis", Magazine = 100, Mastery = 10, MaxAmmo = 400, Name = "Dex Furis", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dex Pixia"] = { Accuracy = 23, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 16, Slash = 128 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Exalted Weapon", Conclave = true, Image = "EWDexPixia.png", InternalName = "/Lotus/Powersuits/Fairy/FlightPistols", Introduced = "23.0", Link = "Dex Pixia", Magazine = 60, MaxAmmo = math.huge, Name = "Dex Pixia", Polarities = { "V", "V", "Bar" }, Reload = 0.3, ReloadDelay = 0.25, ReloadRate = 50, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Titania", "Titania Prime" } }, ["Dex Sybaris"] = { Accuracy = 28.6, Attack1 = { BurstCount = 2, BurstDelay = 0.09, BurstFireRate = 3.33, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "DexSybaris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DexTheThird/DexTheThird", Introduced = "18.6.2", Link = "Dex Sybaris", Magazine = 14, Mastery = 7, MaxAmmo = 540, Name = "Dex Sybaris", Reload = 1.5, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Dissic Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 15 }, FireRate = 1, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 12, ShotType = "AoE", StatusChance = 0.2 }, Attack3 = { AttackName = "Explosive Fragments", CritChance = 0, CritMultiplier = 0, Damage = { Void = 300 }, FireRate = 1, Multishot = 10, StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Dissic Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Dissic Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 1, ShotType = "Projectile", StatusChance = 0.37 }, Attack2 = { AttackName = "Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 12, ShotType = "AoE", StatusChance = 0.37 }, Attack3 = { AttackName = "Explosive Fragments", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 300 }, FireRate = 1, Multishot = 10, StatusChance = 0.37 }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Dissic Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Diwata = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 150, Slash = 20 }, FireRate = 1.08, StatusChance = 0.1 }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 0.7, HeavyAttack = 200, HeavyRadialDmg = 200, HeavySlamAttack = 200, HeavySlamRadius = 0, Image = "EWDiwata.png", InternalName = "/Lotus/Powersuits/Fairy/FlightSword", Introduced = "23.0", Link = "Diwata", MeleeRange = 2.5, Name = "Diwata", Polarities = { "V", "V", "Bar" }, SlamAttack = 200, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 429, Slot = "Melee", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" }, WindUp = 0 }, Dokrahm = { Attack1 = { AttackName = "Dokrahm Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 }, FireRate = 1, StatusChance = 0.18 }, Class = "Zaw Scythe / Heavy Blade", Disposition = 0.75, Image = "ZawStrikeDokrahm.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven", Introduced = "22.18", Link = "Dokrahm", MeleeRange = 1, Name = "Dokrahm", Slot = "Melee" }, ["Dragon Nikana"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 }, FireRate = 1, StatusChance = 0.22 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "DragonKatana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/LowKatana", Introduced = "13.0", Link = "Dragon Nikana", Mastery = 8, MeleeRange = 2.5, Name = "Dragon Nikana", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 376, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, Drakgoon = { Accuracy = 1.4, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 8, Slash = 24 }, FireRate = 3.33, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.063 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 56 }, FireRate = 3.33, Multishot = 10, PunchThrough = 2, ShotSpeed = 160, ShotType = "Projectile", StatusChance = 0.069 }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Drakgoon", Image = "GrineerFlakCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerFlakCannon/FlakCannon", Introduced = "11.6", Link = "Drakgoon", Magazine = 7, Mastery = 5, MaxAmmo = 120, Name = "Drakgoon", Reload = 2.3, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Reth", "Kuva Heavy Gunner" } }, Dread = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 }, FireRate = 1, IsSilent = true, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 }, FireRate = 1, IsSilent = true, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Dread2.png", InternalName = "/Lotus/Weapons/Tenno/Bows/StalkerBow", Introduced = "8.0", Link = "Dread", Magazine = 1, Mastery = 5, MaxAmmo = 72, Name = "Dread", Polarities = { "V", "V" }, Reload = 0.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Stalker" }, Trigger = "Charge", Users = { "Stalker" } }, ["Dual Cestra"] = { Accuracy = 20, Attack1 = { CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 18.75, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "DualCorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/DualCorpusMinigun", Introduced = "12.0", Link = "Dual Cestra", Magazine = 120, Mastery = 7, MaxAmmo = 480, Name = "Dual Cestra", Polarities = { "V" }, Reload = 3.5, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Darvo", "Jen Dro" } }, ["Dual Cleavers"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 628, HeavyRadialDmg = 628, HeavySlamAttack = 628, HeavySlamRadius = 9, Image = "Dual Cleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/DualCleaverWeapon", Introduced = "8.0", Link = "Dual Cleavers", Mastery = 5, MeleeRange = 1.7, Name = "Dual Cleavers", Polarities = { "V" }, SlamAttack = 314, SlamRadialDmg = 157, SlamRadius = 8, SlideAttack = 314, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Butcher", "Corrupted Butcher" }, WindUp = 0.7 }, ["Dual Decurion"] = { Accuracy = 12.5, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 8.33, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Arch-Gun", Disposition = 1.3, Family = "Dual Decurion", Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "15.5", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = math.huge, Name = "Dual Decurion", Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dual Decurion (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Dual Pistols", Disposition = 1.25, Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "24.2", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Dual Decurion (Atmosphere)", Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dual Ether"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "Dual_Ether.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualEtherSword", Introduced = "7.7.3", Link = "Dual Ether", Mastery = 8, MeleeRange = 2.5, Name = "Dual Ether", SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dual Heat Swords"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 588, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 9, Image = "DualHeat.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualHeatSwords", Introduced = "6.2", Link = "Dual Heat Swords", Mastery = 3, MeleeRange = 2.5, Name = "Dual Heat Swords", Polarities = { "Bar" }, SlamAttack = 294, SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 8, SlideAttack = 294, Slot = "Melee", StancePolarity = "Universal", Traits = { "Tenno" }, Users = { "Red Veil" }, WindUp = 0.7 }, ["Dual Ichor"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 }, FireRate = 1.08, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.16, FollowThrough = 0.5, HeavyAttack = 488, HeavyRadialDmg = 488, HeavySlamAttack = 488, HeavySlamRadius = 9, Image = "DualInfestedAxes.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon", Introduced = "10.0", Link = "Dual Ichor", Mastery = 6, MeleeRange = 2.3, Name = "Dual Ichor", Polarities = { "D" }, SlamAttack = 244, SlamRadialDmg = 122, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 244, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.7 }, ["Dual Kamas"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 }, FireRate = 1.17, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 384, HeavyRadialDmg = 384, HeavySlamAttack = 384, HeavySlamRadius = 9, Image = "DEDualKamas.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/DualKamas", Introduced = "11.1", Link = "Dual Kamas", Mastery = 1, MeleeRange = 2.4, Name = "Dual Kamas", SlamAttack = 192, SlamRadialDmg = 96, SlamRadius = 8, SlideAttack = 192, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dual Kamas Prime"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 32, Slash = 120 }, FireRate = 1.17, StatusChance = 0.25 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 640, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "DualKamasPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeDualKamas/PrimeDualKamas", Introduced = "17.6", Link = "Dual Kamas Prime", Mastery = 8, MeleeRange = 2.4, Name = "Dual Kamas Prime", Polarities = { "V" }, SlamAttack = 320, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, ["Dual Keres"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 }, FireRate = 1.25, StatusChance = 0.14 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Disposition = 1.1, Family = "Dual Keres", FollowThrough = 0.5, HeavyAttack = 460, HeavyRadialDmg = 460, HeavySlamAttack = 460, HeavySlamRadius = 9, Image = "DualKeres.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/QuillSword/QuillDualSwords", Introduced = "22.18", Link = "Dual Keres", Mastery = 7, MeleeRange = 2.5, Name = "Dual Keres", SlamAttack = 230, SlamRadialDmg = 115, SlamRadius = 8, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.7 }, ["Dual Raza"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 11, Puncture = 33, Slash = 66 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 440, HeavyRadialDmg = 440, HeavySlamAttack = 440, HeavySlamRadius = 9, Image = "SomaDualKamas.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Soma/SomaDualKamas", Introduced = "16.3", Link = "Dual Raza", Mastery = 6, MeleeRange = 2.4, Name = "Dual Raza", SlamAttack = 220, SlamRadialDmg = 110, SlamRadius = 8, SlideAttack = 220, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Rhino Specter" }, WindUp = 0.7 }, ["Dual Skana"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, StatusChance = 0.16 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.5, HeavyAttack = 480, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "DualSkana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualShortSword", Introduced = "Vanilla", Link = "Dual Skana", Mastery = 0, MeleeRange = 2.5, Name = "Dual Skana", SlamAttack = 240, SlamRadialDmg = 120, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Excalibur Specter" }, WindUp = 0.7 }, ["Dual Toxocyst"] = { Accuracy = 16, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 }, FireRate = 1, ShotType = "Hit-Scan", StatusChance = 0.37 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "InfVomitGun.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep", Introduced = "18.5", Link = "Dual Toxocyst", Magazine = 12, Mastery = 11, MaxAmmo = 72, Name = "Dual Toxocyst", Polarities = { "V", "Bar" }, Reload = 2.35, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, ["Dual Zoren"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 }, FireRate = 1.17, StatusChance = 0.05 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 280, HeavyRadialDmg = 280, HeavySlamAttack = 280, HeavySlamRadius = 9, Image = "DualZoren.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualAxeWeapon", Introduced = "6.0", Link = "Dual Zoren", Mastery = 2, MeleeRange = 2.3, Name = "Dual Zoren", Polarities = { "D" }, SlamAttack = 140, SlamRadialDmg = 70, SlamRadius = 8, SlideAttack = 140, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Ebisu Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "EbisuSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearB", Introduced = "29", Link = "Ebisu Spear", Name = "Ebisu Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto" }, Embolist = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.03, CritMultiplier = 1.5, Damage = { Toxin = 35 }, FireRate = 8, Range = 9, ShotType = "Discharge", StatusChance = 0.41 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Image = "InfestedPistol.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedPistol", Introduced = "10.0", Link = "Embolist", Magazine = 33, Mastery = 9, MaxAmmo = 210, Name = "Embolist", Polarities = { "Bar" }, Reload = 1.3, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Held" }, Endura = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 140, Slash = 50 }, FireRate = 0.917, StatusChance = 0.36 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 900, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Endura.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/ThreeLeaf/ThreeLeaf", Introduced = "20.6", Link = "Endura", Mastery = 7, MeleeRange = 2.5, Name = "Endura", Polarities = { "V" }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 6, SlideAttack = 200, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, Epitaph = { Accuracy = 80, Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.36, CritChance = 0.48, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 45, Slash = 135 }, FireRate = 1.5, ForcedProcs = { "Impact" }, PunchThrough = 2, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.04, Trigger = "Charge" }, Attack2 = { AttackName = "Uncharged Direct Hit", CritChance = 0.02, CritMultiplier = 1.2, Damage = { Impact = 40, Puncture = 30, Slash = 30 }, FireRate = 1.5, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "Uncharged AoE", CritChance = 0, CritMultiplier = 1, Damage = { Blast = 20 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, ForcedProcs = { "Cold" }, Range = 8, ShotType = "AoE", StatusChance = 0.5 }, Class = "Pistol", Conclave = false, Disposition = 0.55, ExilusPolarity = "Naramon", Family = "Epitaph", Image = "TnWraithSidearmWeapon.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnWraitheSidearm/TnWraitheSidearmWeapon", Introduced = "30", Link = "Epitaph", Magazine = 1, Mastery = 8, MaxAmmo = 60, Name = "Epitaph", Polarities = { "V", "V" }, Reload = 0.6, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Trigger = "Semi / Charge" }, ["Ether Daggers"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 }, FireRate = 0.833, StatusChance = 0.3 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.49, FollowThrough = 0.8, HeavyAttack = 448, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 7, Image = "EtherDaggers2.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualEtherDagger", Introduced = "7.7.3", Link = "Ether Daggers", Mastery = 6, MeleeRange = 1.75, Name = "Ether Daggers", Polarities = { "D" }, SlamAttack = 448, SlamRadialDmg = 224, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 448, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Nova Specter" }, WindUp = 0.5 }, ["Ether Reaper"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.6, HeavyAttack = 1080, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 9, Image = "EtherScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/EtherScytheWeapon", Introduced = "10.0", Link = "Ether Reaper", Mastery = 4, MeleeRange = 2.7, Name = "Ether Reaper", Polarities = { "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Misery" }, WindUp = 1 }, ["Ether Sword"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 }, FireRate = 1, StatusChance = 0.34 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 768, HeavySlamAttack = 768, HeavySlamRadius = 8, Image = "Ether-Sword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/EtherSword", Introduced = "8.0", Link = "Ether Sword", Mastery = 7, MeleeRange = 2.5, Name = "Ether Sword", SlamAttack = 576, SlamRadialDmg = 192, SlamRadialElement = "Radiation", SlamRadialProcs = { "Radiation", "Impact" }, SlamRadius = 7, SlideAttack = 192, Slot = "Melee", StancePolarity = "Unairu", WindUp = 0.6 }, ["Euphona Prime"] = { Accuracy = 100, Attack1 = { AttackName = "Slug", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 }, FireRate = 1.5, Multishot = 1, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.02 }, Attack2 = { AttackName = "Buckshot", CritChance = 0.02, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 }, Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 }, FireRate = 1.5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "EuphoraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AllNew1hSG/AllNew1hSG", Introduced = "19.11.5", Link = "Euphona Prime", Magazine = 5, Mastery = 14, MaxAmmo = 40, Name = "Euphona Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Exalted Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "EWExaltedBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSword", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur" }, WindUp = 0.6 }, ["Exalted Prime Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedPrimeBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordPrime", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Prime Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Prime" }, WindUp = 0.6 }, ["Exalted Umbra Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedUmbraBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordUmbra", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Umbra Blade", Polarities = { "U", "U" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Umbra" }, WindUp = 0.6 }, ["Exard Scaffold"] = { Accuracy = 10, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 200 }, FireRate = 8.26, Range = 40, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, Range = 1, ShotType = "AoE", StatusChance = 0.28 }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Exard Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Burst" }, ["Exard Scaffold (Gilded)"] = { Accuracy = 10, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 200 }, FireRate = 8.26, Range = 40, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, Range = 1, ShotType = "AoE", StatusChance = 0.33 }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Exard Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Burst" }, Exergis = { Accuracy = 15.4, Attack1 = { CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 }, Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 }, FireRate = 3.33, Multishot = 3, PunchThrough = 0.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.36 }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Exergis.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShapeBlast/CrpShapeBlastShotgun", Introduced = "24.2", Link = "Exergis", Magazine = 1, Mastery = 8, MaxAmmo = 47, Name = "Exergis", Polarities = { "D" }, ReloadDelay = 0, Reload = 1.6, Slot = "Primary", Trigger = "Semi-Auto" }, Falcor = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.6, Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 }, FireRate = 0.833, StatusChance = 0.34 }, Attack2 = { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 40, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.36 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 345 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, PunchThrough = 1, Range = 40, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.38 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.38 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 1380 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, Range = 6, ShotType = "AoE", StatusChance = 0.38 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 6, Image = "CrpGlaive.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGlaive/CrpGlaive", Introduced = "23.10", Link = "Falcor", Mastery = 8, MeleeRange = 1.3, Name = "Falcor", SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Corpus" }, WindUp = 1.2 }, Fang = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.36, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 216, HeavyRadialDmg = 432, HeavySlamAttack = 432, HeavySlamRadius = 7, Image = "DualDaggers.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualDagger", Introduced = "7.0", Link = "Fang", Mastery = 0, MeleeRange = 1.65, Name = "Fang", Polarities = { "D" }, SlamAttack = 216, SlamRadialDmg = 108, SlamRadius = 6, SlideAttack = 216, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Fang Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 356, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 7, Image = "PrimeFang.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/FangPrimeDagger", Introduced = "9.0", Link = "Fang Prime", Mastery = 10, MeleeRange = 1.75, Name = "Fang Prime", Polarities = { "D" }, SlamAttack = 356, SlamRadialDmg = 178, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 356, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.5 }, Ferrox = { Accuracy = 16.7, AmmoType = "Rifle", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35, Puncture = 245, Slash = 70 }, FireRate = 1.33, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Attack2 = { AttackName = "Area Attacks", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 100 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 3.6, ShotType = "AoE", StatusChance = 0.1 }, Attack3 = { AttackName = "Spear Throw", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 35, Puncture = 5, Slash = 10 }, FireRate = 1, ForcedProcs = { "Knockdown" }, Reload = 2, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.33, Trigger = "Charge" }, Attack4 = { AttackName = "Attraction Field", CritChance = 0.04, CritMultiplier = 2, Damage = { Electricity = 150 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5 }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Ferrox.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Spears/Railgun/CorpusRailgun", Introduced = "19.13", Link = "Ferrox", Magazine = 10, Mastery = 14, MaxAmmo = 540, Name = "Ferrox", Polarities = { "V", "D" }, Reload = 1.8, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Derim Zahn" } }, Fluctus = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 }, FireRate = 5, ForcedProcs = { "Impact" }, Range = 450, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Arch-Gun", Disposition = 1, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "15.7.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = math.huge, Name = "Fluctus", Polarities = { "Bar" }, Reload = 5, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto" }, ["Fluctus (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, FireRate = 5, ForcedProcs = { "Impact" }, Range = 450, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Disposition = 0.9, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "24.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = 160, Name = "Fluctus (Atmosphere)", Polarities = { "Bar" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto" }, ["Flux Rifle"] = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 4.84, Slash = 17.16 }, FireRate = 12, PunchThrough = 0.5, Range = 30, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "CorpusLaserRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserRifle", Introduced = "8.0", Link = "Flux Rifle", Magazine = 50, Mastery = 6, MaxAmmo = math.huge, Name = "Flux Rifle", Reload = 2.25, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Elite Crewman" } }, Fragor = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "DEFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon", Introduced = "5.4", Link = "Fragor", Mastery = 2, MeleeRange = 2.5, Name = "Fragor", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Lieutenant Lech Kril (Brokk Skin)" }, WindUp = 1.2 }, ["Fragor Prime"] = { Attack1 = { CritChance = 0.4, CritMultiplier = 2.5, Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 }, FireRate = 0.8, StatusChance = 0.18 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "PrimeFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeFragor/PrimeFragor", Introduced = "18.12", Link = "Fragor Prime", Mastery = 12, MeleeRange = 2.6, Name = "Fragor Prime", Polarities = { "V" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.2 }, Fulmin = { Accuracy = 9.1, AmmoType = "None", Attack1 = { Accuracy = 111.1, AttackName = "Full Auto Mode", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Electricity = 25, Puncture = 8 }, FireRate = 9.33, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Auto" }, Attack2 = { AmmoCost = 10, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Electricity = 400, Impact = 100 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 }, FireRate = 2.17, ForcedProcs = { "Impact" }, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "Fulmin.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnWispRifle/TnWispRifle", Introduced = "25.0", Link = "Fulmin", Magazine = 60, Mastery = 8, MaxAmmo = math.huge, Name = "Fulmin", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Primary", Trigger = "Auto / Semi" }, Furax = { Attack1 = { CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 }, FireRate = 1, StatusChance = 0.11 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 675, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 9, Image = "Furax.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/Fist", Introduced = "Vanilla", Link = "Furax", Mastery = 5, MeleeRange = 1.25, Name = "Furax", SlamAttack = 405, SlamRadialDmg = 135, SlamRadius = 8, SlideAttack = 405, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, Users = { "Powerfist" }, WindUp = 0.6 }, ["Furax Wraith"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.7, Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 }, FireRate = 1.08, StatusChance = 0.15 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 695, HeavyRadialDmg = 556, HeavySlamAttack = 556, HeavySlamRadius = 9, Image = "WraithFurax.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/FuraxWraith", Introduced = "18.10", Link = "Furax Wraith", Mastery = 9, MeleeRange = 1.25, Name = "Furax Wraith", SlamAttack = 417, SlamRadialDmg = 139, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 417, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.6 }, Furis = { Accuracy = 22.2, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/AutoPistol", Introduced = "Vanilla", Link = "Furis", Magazine = 35, Mastery = 2, MaxAmmo = 210, Name = "Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Fusilai = { Accuracy = 100, Attack1 = { AttackName = "Full Auto Mode", CritChance = 0.23, CritMultiplier = 1.7, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 2.83, IsSilent = true, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.29 }, Attack2 = { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 1.5, Multishot = 3, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.123, Trigger = "Semi-Auto" }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GlassKunai.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/GlassKunai/GlassKunaiWeapon", Introduced = "22", Link = "Fusilai", Magazine = 6, Mastery = 7, MaxAmmo = 72, Name = "Fusilai", Polarities = { "V" }, Reload = 0.8, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, Galatine = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1092, HeavyRadialDmg = 910, HeavySlamAttack = 910, HeavySlamRadius = 9, Image = "Galatine_o.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/GreatSword/TennoGreatSword", Introduced = "10.2", Link = "Galatine", Mastery = 3, MeleeRange = 3, Name = "Galatine", Polarities = { "Bar" }, SlamAttack = 546, SlamRadialDmg = 182, SlamRadius = 8, SlideAttack = 364, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.1 }, ["Galatine Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 266 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.85, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 9, Image = "PrimeGalatine342.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGalatine/PrimeGalatine", Introduced = "Hotfix: The Silver Grove 3", Link = "Galatine Prime", Mastery = 13, MeleeRange = 3, Name = "Galatine Prime", Polarities = { "V", "V" }, SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 8, SlideAttack = 560, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime", "Vaulted" }, WindUp = 1.1 }, Galvacord = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 }, FireRate = 0.75, StatusChance = 0.3 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 945, HeavyRadialDmg = 735, HeavySlamAttack = 735, HeavySlamRadius = 6, Image = "Galvacord.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whips/CrpShockGrip/CrpShockGripWhipWeapon", Introduced = "24.2", Link = "Galvacord", Mastery = 6, MeleeRange = 2.7, Name = "Galvacord", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 5, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.4 }, Galvarc = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 375 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 9, Name = "Galvarc", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 675 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.2 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 11, Name = "Galvarc MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1188 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.26 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 15, Name = "Galvarc MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1901 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.3 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 21, Name = "Galvarc MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Gammacor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.08, CritMultiplier = 1.8, Damage = { Magnetic = 16 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "Gammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray", Introduced = "15.5", Link = "Gammacor", Magazine = 60, Mastery = 2, MaxAmmo = 240, Name = "Gammacor", Polarities = { "D" }, Reload = 1.4, Slot = "Secondary", Traits = { "Cephalon" }, Trigger = "Held" }, ["Garuda's Talons"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 }, FireRate = 1, StatusChance = 0.36 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.8, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 7, Image = "GarudaMeleeClaws.png", InternalName = "/Lotus/Powersuits/Garuda/GarudaClaws", Introduced = "24.0", Link = "Garuda's Talons", MeleeRange = 2.2, Name = "Garuda's Talons", Polarities = { "V", "Bar" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 744, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Garuda" }, WindUp = 0.6 }, ["Gazal Machete"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 1068, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 9, Image = "DjinnMachete.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete", Introduced = "Update: The Vacuum Within", Link = "Gazal Machete", Mastery = 5, MeleeRange = 2.6, Name = "Gazal Machete", Polarities = { "V" }, SlamAttack = 534, SlamRadialDmg = 178, SlamRadius = 8, SlideAttack = 356, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Gaze = { Accuracy = 100, AmmoType = "Pistol", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0 }, FireRate = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart", Introduced = "24", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held" }, ["Gaze (Primary)"] = { Accuracy = 100, AmmoType = "Rifle", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, FireRate = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 }, Attack5 = { AttackName = "Area of Effect", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, Range = 3, StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", Introduced = "28", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held" }, Ghoulsaw = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 37.43, Puncture = 45.31, Slash = 114.26 }, FireRate = 1, StatusChance = 0.27 }, BlockAngle = 90, Class = "Assault Saw", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 1, HeavyAttack = 1182, HeavyRadialDmg = 197, HeavySlamAttack = 197, HeavySlamRadius = 9, Image = "Ghoulsaw.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnGhoulSaw/GrnGhoulSawPlayer", Introduced = "30.7", Link = "Ghoulsaw", Mastery = 7, MeleeRange = 2.15, Name = "Ghoulsaw", SlamAttack = 591, SlamRadialDmg = 197, SlamRadius = 7, SlideAttack = 394, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Ghoul Rictus" }, WindUp = 1 }, Glaive = { Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 }, FireRate = 1, StatusChance = 0.12 }, Attack2 = { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 }, FireRate = 1, Range = 30, ShotSpeed = 20, ShotType = "Thrown", StatusChance = 0.14 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 190 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 380 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.16 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 378 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 756 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 420, HeavySlamAttack = 420, HeavySlamRadius = 6, Image = "DEGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon", Introduced = "7.9", Link = "Glaive", Mastery = 1, MeleeRange = 1.25, Name = "Glaive", Polarities = { "V", "Bar" }, SlamAttack = 315, SlamRadialDmg = 105, SlamRadius = 5, SlideAttack = 210, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Tenno" }, WindUp = 1.2 }, ["Glaive Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 }, FireRate = 1.25, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, Range = 50, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.32 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 296 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 54, Puncture = 54, Slash = 252 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, PunchThrough = 1, Range = 50, ShotSpeed = 55, ShotType = "Thrown", StatusChance = 0.34 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 1184 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 656, HeavySlamAttack = 656, HeavySlamRadius = 6, Image = "PrimeGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/PrimeGlaive/PrimeGlaiveWeapon", Introduced = "11", Link = "Glaive Prime", Mastery = 10, MeleeRange = 1.25, Name = "Glaive Prime", Polarities = { "V", "Bar" }, SlamAttack = 492, SlamRadialDmg = 164, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 328, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Prime", "Vaulted" }, WindUp = 1.2 }, Glaxion = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, Range = 24, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "CrpFreezeRayRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/CrpFreezeRayRifle", Introduced = "14.5", Link = "Glaxion", Magazine = 80, Mastery = 8, MaxAmmo = 720, Name = "Glaxion", Reload = 2.2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Corpus Target", "Armis Ulta", "Dru Pesfor", "Rana Del", "M-W.A.M." } }, ["Glaxion Vandal"] = { Accuracy = 100, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 29 }, FireRate = 12, Range = 28, ShotType = "Discharge", StatusChance = 0.38 }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "GlaxionVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/Vandal/CrpFreezeRayVandalRifle", Introduced = "25.0", Link = "Glaxion Vandal", Magazine = 100, Mastery = 12, MaxAmmo = 1000, Name = "Glaxion Vandal", Polarities = { }, Reload = 1.8, Slot = "Primary", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Gorgon = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.17, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "Gorgon.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/HeavyRifle", Introduced = "Vanilla", Link = "Gorgon", Magazine = 90, Mastery = 3, MaxAmmo = 540, Name = "Gorgon", Reload = 4.2, Slot = "Primary", Spool = 9, Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Lieutenant Lech Kril", "Heavy Gunner", "Corrupted Heavy Gunner", "Manic Bombard" } }, ["Gorgon Wraith"] = { Accuracy = 16.7, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "WraithGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/WraithGorgon/WraithGorgon", Introduced = "12.4", Link = "Gorgon Wraith", Magazine = 90, Mastery = 7, MaxAmmo = 900, Name = "Gorgon Wraith", Reload = 3, Slot = "Primary", Spool = 6, Traits = { "Wraith", "Grineer" }, Trigger = "Auto-Spool" }, Grakata = { Accuracy = 28.6, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Grakata", Image = "GrineerAssaultRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/GrnAssaultRifle", Introduced = "7.8", Link = "Grakata", Magazine = 60, Mastery = 5, MaxAmmo = 750, Name = "Grakata", Reload = 2.4, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Hellion", "Commander", "Steel Meridian Operatives", "Vay Molta" } }, Gram = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 24, Puncture = 24, Slash = 112 }, FireRate = 0.95, StatusChance = 0.15 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.44, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "DEGram.png", InternalName = "/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword", Introduced = "6.2", Link = "Gram", Mastery = 2, MeleeRange = 2.8, Name = "Gram", SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Gram Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 60, Puncture = 15, Slash = 225 }, FireRate = 0.8, StatusChance = 0.32 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.75, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 1800, HeavyRadialDmg = 1500, HeavySlamAttack = 300, HeavySlamRadius = 9, Image = "GramPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGram/PrimeGram", Introduced = "23.9", Link = "Gram Prime", Mastery = 14, MeleeRange = 2.9, Name = "Gram Prime", Polarities = { "V", "V" }, SlamAttack = 900, SlamRadialDmg = 300, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 600, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 1.1 }, ["Granmu Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 2.07, ShotType = "Projectile", StatusChance = 0.02 }, Attack5 = { AttackName = "Explosion", CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, Range = 3.5, ShotType = "AoE", StatusChance = 0.02 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Granmu Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, ["Granmu Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 2.07, ShotType = "Projectile", StatusChance = 0.12 }, Attack5 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, Range = 3.5, ShotType = "AoE", StatusChance = 0.12 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Granmu Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, Grattler = { Accuracy = 16.7, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 6.25, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, Range = 9, ShotType = "AoE", StatusChance = 0.25 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Grattler", Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "17.0", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = math.huge, Name = "Grattler", Polarities = { "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, ["Grattler (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 6.25, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, Range = 9, ShotType = "AoE", StatusChance = 0.25 }, Class = "Launcher", Disposition = 1.05, Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "24.2", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = 180, Name = "Grattler (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, Grinlok = { Accuracy = 44.4, Attack1 = { CritChance = 0.15, CritMultiplier = 2.5, Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 }, FireRate = 1.67, ShotType = "Hit-Scan", StatusChance = 0.35 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "DEGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/GLARifle", Introduced = "12.1", Link = "Grinlok", Magazine = 9, Mastery = 7, MaxAmmo = 540, Name = "Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Nightwatch Lancer", "Kuva Elite Lancer", "Tusk Elite Lancer" } }, Guandao = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 }, FireRate = 0.833, StatusChance = 0.04 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1212, HeavyRadialDmg = 1010, HeavySlamAttack = 1010, HeavySlamRadius = 8, Image = "Guandao.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnGuandaoPolearm/TnGuandaoPolearmWeapon", Introduced = "21.1", Link = "Guandao", Mastery = 4, MeleeRange = 3, Name = "Guandao", Polarities = { "D", "V" }, SlamAttack = 606, SlamRadialDmg = 202, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 404, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, ["Guandao Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 60, Puncture = 12, Slash = 168 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Polearm", ComboDur = 6, Conclave = false, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 9, Image = "GuandaoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimeGuandao/PrimeGuandaoWeapon", Introduced = "29.3", Link = "Guandao Prime", Mastery = 12, MeleeRange = 3, Name = "Guandao Prime", Polarities = { "D", "V", "V" }, SlamAttack = 480, SlamElement = "Impact", SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 480, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime" }, WindUp = 0.9 }, Gunsen = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 }, FireRate = 1.17, StatusChance = 0.28 }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 640, HeavyRadialDmg = 160, HeavySlamAttack = 160, HeavySlamRadius = 6, Image = "WarfanWeapon.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/WarfanWeapon", Introduced = "22", Link = "Gunsen", Mastery = 8, MeleeRange = 1.7, Name = "Gunsen", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 160, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, Halikar = { Attack1 = { CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 }, FireRate = 1.17, StatusChance = 0.29 }, Attack2 = { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.31 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.33 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 447 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 894 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 6, Image = "GrnBoomerang.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/GrnBoomerang", Introduced = "15.0", Link = "Halikar", Mastery = 7, MeleeRange = 1.2, Name = "Halikar", Polarities = { "V", "Bar" }, SlamAttack = 447, SlamElement = "Magnetic", SlamRadialDmg = 149, SlamRadius = 5, SlideAttack = 298, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Grineer" }, WindUp = 1.2 }, ["Halikar Wraith"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 }, FireRate = 1.17, StatusChance = 0.35 }, Attack2 = { AttackName = "Throw", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.39 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 329 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 658 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.41 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 657 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 1314 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Halikar", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 6, Image = "HalikarWraith.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/HalikarWraithWeapon", Introduced = "29.10.10", Link = "Halikar Wraith", Mastery = 13, MeleeRange = 1.2, Name = "Halikar Wraith", Polarities = { "V", "Bar", "V" }, SlamAttack = 675, SlamElement = "Magnetic", SlamRadialDmg = 225, SlamRadius = 5, SlideAttack = 450, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, WindUp = 1.2 }, Harpak = { Attack1 = { Accuracy = 18.2, BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.2, CritMultiplier = 2.3, Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 }, FireRate = 6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { Accuracy = 100, AttackName = "Harpoon", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 40, Puncture = 50, Slash = 10 }, FireRate = 1.5, ForcedProcs = { "Puncture" }, Range = 40, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Madurai", Image = "GrnHarpoonGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnHarpoonGun/GrnHarpoonGun", Introduced = "17.0", Link = "Harpak", Magazine = 45, Mastery = 7, MaxAmmo = 540, Name = "Harpak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Drekar Elite Lancer", "Draga" } }, Hate = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "DEStalkerScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon", Introduced = "8.0", Link = "Hate", Mastery = 8, MeleeRange = 2.8, Name = "Hate", SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Stalker" }, Users = { "Stalker" }, WindUp = 1 }, ["Heat Dagger"] = { Attack1 = { CritChance = 0.14, CritMultiplier = 1.6, Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 }, FireRate = 0.75, StatusChance = 0.14 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.9, HeavyAttack = 416, HeavyRadialDmg = 832, HeavySlamAttack = 832, HeavySlamRadius = 6, Image = "HeatDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/Dagger", Introduced = "5.0", Link = "Heat Dagger", Mastery = 3, MeleeRange = 1.75, Name = "Heat Dagger", Polarities = { "Bar" }, SlamAttack = 416, SlamElement = "Heat", SlamRadialDmg = 208, SlamRadialProcs = { "Heat" }, SlamRadius = 5, SlideAttack = 416, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Malice" }, WindUp = 0.4 }, ["Heat Sword"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 735, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 8, Image = "Heat.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/HeatSword/HeatLongSword", Introduced = "5.0", Link = "Heat Sword", Mastery = 3, MeleeRange = 2.5, Name = "Heat Sword", Polarities = { "Bar" }, SlamAttack = 441, SlamElement = "Heat", SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 7, SlideAttack = 147, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Volt Specter", "Ember Specter" }, WindUp = 0.6 }, Hek = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 }, FireRate = 2.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.107 }, Class = "Shotgun", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Hek", Image = "Hek.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/QuadShotgun", Introduced = "5.2", Link = "Hek", Magazine = 4, Mastery = 4, MaxAmmo = 120, Name = "Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Vem Tabook", "Dhurnam", "Kuva Trooper" } }, Heliocor = { Attack1 = { CritChance = 0.38, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 0.833, StatusChance = 0.12 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CephHammer.png", InternalName = "/Lotus/Weapons/Cephalon/Melee/Hammer/CephHammerWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Heliocor", Mastery = 9, MeleeRange = 2.5, Name = "Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Cephalon Simaris" }, WindUp = 1.2 }, Helstrum = { Accuracy = 100, Attack1 = { AttackName = "Normal Attack", BurstCount = 4, BurstDelay = 0.1, BurstFireRate = 0.25, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5, Puncture = 4.5 }, FireRate = 0.91, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, Trigger = "Burst" }, Attack5 = { AttackName = "Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 3.5, Impact = 3 }, FireRate = 0.91, Range = 3, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Helstrum.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/SwarmerWeapon", Introduced = "28", Link = "Helstrum", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Helstrum", Polarities = { }, Reload = 2, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Burst" }, Hema = { Accuracy = 20, Attack1 = { BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.11, CritMultiplier = 2, Damage = { Viral = 47 }, FireRate = 6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "InfestedBurstRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfWFAccompanyingPri/InfestedBurstRifle", Introduced = "19.5", Link = "Hema", Magazine = 60, Mastery = 7, MaxAmmo = math.huge, Name = "Hema", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Burst" }, Hikou = { Accuracy = 100, Attack1 = { CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 }, FireRate = 6.67, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Hikou", Image = "Hikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/TennoStars", Introduced = "9.0", Link = "Hikou", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Hikou", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mag Specter" } }, ["Hikou Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 }, FireRate = 5.83, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Thrown", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Hikou", Image = "PrimeHikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeThrowingStar/PrimeHikou", Introduced = "14.8", Link = "Hikou Prime", Magazine = 26, Mastery = 4, MaxAmmo = 210, Name = "Hikou Prime", Polarities = { "V", "V" }, Reload = 0.5, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto" }, Hind = { Attack1 = { Accuracy = 33.33, AttackName = "Burst Mode", BurstCount = 5, BurstDelay = 0.12, BurstFireRate = 5, CritChance = 0.07, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.25, ShotType = "Hit-Scan", StatusChance = 0.15 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 12, Puncture = 12, Slash = 36 }, FireRate = 2.5, StatusChance = 0.1, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.42, ExilusPolarity = "Naramon", Image = "Hind.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/BurstRifle/GrnBurstRifle", Introduced = "9.6", Link = "Hind", Magazine = 65, Mastery = 0, MaxAmmo = 540, Name = "Hind", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst / Semi", Users = { "Elite Lancer", "Dok Thul", "Tusk Lancer", "Aerial Commander", "Plains Commander" } }, Hirudo = { Attack1 = { CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 }, FireRate = 1, StatusChance = 0.11 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.9, HeavyAttack = 845, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 8, Image = "InfestedKogake.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWFAccompanyingSparring/InfestedKogake", Introduced = "19.5", Link = "Hirudo", Mastery = 7, MeleeRange = 1.25, Name = "Hirudo", Polarities = { "V" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, WindUp = 0.5 }, Hystrix = { Accuracy = 14.3, Attack1 = { AttackName = "Poison Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Toxin" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Ice Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Cold" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack3 = { AttackName = "Fire Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Heat" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack4 = { AttackName = "Electric Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Electricity" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.2, ExilusPolarity = "Naramon", Image = "Hystrix.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/QuillDartgun/QuillDartGunWeapon", Introduced = "22.18", Link = "Hystrix", Magazine = 16, Mastery = 7, MaxAmmo = 320, Name = "Hystrix", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, Ignis = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 33 }, FireRate = 8, Range = 20, ShotType = "Discharge", StatusChance = 0.27 }, Class = "Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Ignis", Image = "GrineerFlameThrower.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrower", Introduced = "8.0", Link = "Ignis", Magazine = 150, Mastery = 5, MaxAmmo = 750, Name = "Ignis", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Scorch", "Hyekka Master", "Zura" } }, ["Ignis Wraith"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.17, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 8, Range = 27, ShotType = "Discharge", StatusChance = 0.29 }, Class = "Rifle", Conclave = true, Disposition = 0.55, ExilusPolarity = "Madurai", Family = "Ignis", Image = "IgnisWraith.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrowerWraith", Introduced = "19.12", Link = "Ignis Wraith", Magazine = 200, Mastery = 9, MaxAmmo = 800, Name = "Ignis Wraith", Reload = 1.7, Slot = "Primary", Traits = { "Wraith", "Grineer" }, Trigger = "Held" }, Imperator = { Accuracy = 50, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 16.7, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Imperator", Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "15.0", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = math.huge, Name = "Imperator", Polarities = { "V" }, Reload = 5.25, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto" }, ["Imperator (Atmosphere)"] = { Accuracy = 25, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 16.7, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Disposition = 0.85, Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "24.2", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = 800, Name = "Imperator (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto" }, ["Imperator Vandal"] = { Accuracy = 50, Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 25, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 }, Class = "Arch-Gun", Disposition = 0.9, Family = "Imperator", Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "15.8", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = math.huge, Name = "Imperator Vandal", Polarities = { "V" }, Reload = 4.25, ReloadDelay = 0.15, ReloadDelayEmpty = 0.25, ReloadRate = 75, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool" }, ["Imperator Vandal (Atmosphere)"] = { Accuracy = 50, Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Disposition = 0.85, Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "24.2", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = 1200, Name = "Imperator Vandal (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool" }, ["Iron Staff"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 170, Slash = 80 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 65, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "EWIronStaff.png", InternalName = "/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff", Introduced = "23.0", Link = "Iron Staff", MeleeRange = 3.5, Name = "Iron Staff", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 250, Slot = "Melee", Traits = { "Tenno" }, Users = { "Wukong", "Wukong Prime" }, WindUp = 0.5 }, Ironbride = { Attack1 = { CritChance = 0.45, CritMultiplier = 3, Damage = { Impact = 45, Puncture = 45, Slash = 210 }, FireRate = 0.833, StatusChance = 0.15 }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.7, HeavyAttack = 1500, HeavyRadialDmg = 300, HeavySlamAttack = 300, HeavySlamRadius = 12, Image = "Ironbride.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/AbilitySword/NechroTechSwordWeapon", Introduced = "29.5", Link = "Ironbride", MeleeRange = 3, Name = "Ironbride", Polarities = { "D" }, SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 10, SlideAttack = 600, Slot = "Arch-Melee", Traits = { "Entrati" }, Users = { "Bonewidow" }, WindUp = 0.7 }, ["Jat Kittag"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 160, Puncture = 30, Slash = 10 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "GrnJetPwrPolearm.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerJetPoweredPolearm/GrineerJetPolearm", Introduced = "12.0", Link = "Jat Kittag", Mastery = 5, MeleeRange = 2.8, Name = "Jat Kittag", Polarities = { "V", "Bar" }, SlamAttack = 600, SlamElement = "Blast", SlamRadialDmg = 200, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast", "Ragdoll" }, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Bailiff", "Vay Molta" }, WindUp = 1.2 }, ["Jat Kusar"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 }, FireRate = 0.833, StatusChance = 0.19 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 872, HeavyRadialDmg = 872, HeavySlamAttack = 872, HeavySlamRadius = 8, Image = "JatKusar.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKusarigama/GrnKusarigamaWeapon", Introduced = "21.2", Link = "Jat Kusar", Mastery = 11, MeleeRange = 2.4, Name = "Jat Kusar", Polarities = { "V", "V" }, SlamAttack = 654, SlamRadialDmg = 218, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 218, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.4 }, Javlok = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.3, CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 160 }, FireRate = 3.33, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Projectile Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 120 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.25 }, Attack3 = { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact" }, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, Attack4 = { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Stagger" }, Range = 6, ShotType = "AoE", StatusChance = 0.25 }, Attack5 = { Accuracy = 16.7, AttackName = "Charged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact", "Knockdown" }, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, Attack6 = { AttackName = "Charged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact", "Stagger" }, Range = 6, ShotType = "AoE", StatusChance = 0.25 }, Class = "Speargun", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnFlameSpear.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear", Introduced = "19.4", Link = "Javlok", Magazine = 6, Mastery = 7, MaxAmmo = 300, Name = "Javlok", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer" }, Trigger = "Auto Charge" }, ["Jaw Sword"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 6, Puncture = 24, Slash = 90 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Jaw.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/JawSword/JawLongSword", Introduced = "5.0", Link = "Jaw Sword", Mastery = 0, MeleeRange = 2.5, Name = "Jaw Sword", Polarities = { "V" }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 120, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Kama = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 }, FireRate = 1.17, StatusChance = 0.1 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.47, FollowThrough = 0.7, HeavyAttack = 540, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Kama.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/SingleKama", Introduced = "10.0", Link = "Kama", Mastery = 1, MeleeRange = 2.4, Name = "Kama", Polarities = { "V", "V" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 180, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Karak = { Accuracy = 28.6, Attack1 = { CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Karak", Image = "GrineerM16Rifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/GrineerM16Rifle", Introduced = "11.5", Link = "Karak", Magazine = 30, Mastery = 1, MaxAmmo = 540, Name = "Karak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Frontier Elite Lancer" } }, ["Karak Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Rifle", Conclave = true, Disposition = 1.28, ExilusPolarity = "Naramon", Family = "Karak", Image = "KarakWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/KarakWraith", Introduced = "16.5", Link = "Karak Wraith", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Karak Wraith", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto", Users = { "Nightwatch Lancer" } }, Karyst = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 }, FireRate = 0.75, StatusChance = 0.26 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 546, HeavyRadialDmg = 1092, HeavySlamAttack = 1092, HeavySlamRadius = 6, Image = "KarystDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger", Introduced = "14.2", Link = "Karyst", Mastery = 6, MeleeRange = 1.75, Name = "Karyst", Polarities = { "Bar" }, SlamAttack = 546, SlamElement = "Toxin", SlamRadialDmg = 273, SlamRadius = 5, SlideAttack = 546, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Saryn Specter" }, WindUp = 0.4 }, ["Karyst Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 }, FireRate = 0.667, StatusChance = 0.3 }, BlockAngle = 50, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 1.05, Family = "Karyst", FollowThrough = 0.9, HeavyAttack = 688, HeavyRadialDmg = 1376, HeavySlamAttack = 1376, HeavySlamRadius = 8, Image = "KarystPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKaryst/PrimeKrisDagger", Introduced = "28.2", Link = "Karyst Prime", Mastery = 12, MeleeRange = 2.2, Name = "Karyst Prime", Polarities = { "V", "Bar" }, SlamAttack = 688, SlamRadialDmg = 344, SlamRadius = 5, SlideAttack = 688, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 0.4 }, Kaszas = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 }, FireRate = 1, StatusChance = 0.2 }, Class = "Arch-Melee", Image = "ArchScythe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchScythe/ArchScythe", Introduced = "17.5", Link = "Kaszas", Mastery = 4, MeleeRange = 142.5, Name = "Kaszas", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Keratinos = { Attack1 = { CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 }, FireRate = 0.917, StatusChance = 0.29 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Keratinos", FollowThrough = 0.8, HeavyAttack = 1708, HeavyRadialDmg = 976, HeavySlamAttack = 976, HeavySlamRadius = 7, Image = "Keratinos.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfTransformClaw/InfTransformClawsWeapon", Introduced = "29", Link = "Keratinos", Mastery = 9, MeleeRange = 1.7, Name = "Keratinos", Polarities = { }, SlamAttack = 732, SlamRadialDmg = 244, SlamRadialElement = "Viral", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 732, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.8 }, Kesheg = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.5, Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 }, FireRate = 0.833, StatusChance = 0.23 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamAttack = 1205, HeavySlamRadius = 8, Image = "GrnHalberd.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd", Introduced = "19.0", Link = "Kesheg", Mastery = 7, MeleeRange = 2.9, Name = "Kesheg", Polarities = { "V" }, SlamAttack = 723, SlamRadialDmg = 241, SlamRadius = 7, SlideAttack = 482, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Kuva Guardian" }, WindUp = 0.9 }, Kestrel = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 }, FireRate = 1.08, StatusChance = 0.1 }, Attack2 = { AttackName = "Throw", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 }, FireRate = 1.08, ForcedProcs = { "Ragdoll" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.12 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 126 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.08, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 252 }, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1.08, ForcedProcs = { "Impact" }, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.14 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 252 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4, ShotType = "AoE", StatusChance = 0.14 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 504 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4, ShotType = "AoE", StatusChance = 0.14 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 336, HeavySlamAttack = 336, HeavySlamRadius = 6, Image = "Kestrel.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/Boomerang/BoomerangWeapon", Introduced = "8.1", Link = "Kestrel", Mastery = 0, MeleeRange = 1.2, Name = "Kestrel", Polarities = { "V", "Bar" }, SlamAttack = 252, SlamRadialDmg = 84, SlamRadius = 5, SlideAttack = 168, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Tenno" }, WindUp = 1.2 }, ["Klamora Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Void = 600 }, FireRate = 12, Range = 13, ShotType = "Discharge", StatusChance = 0.05 }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klamora Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klamora Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Void = 600 }, FireRate = 12, Range = 13, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klamora Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klebrik Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.1, Damage = { Void = 320 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.04 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klebrik Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klebrik Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.6, Damage = { Void = 320 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.14 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klebrik Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Knell = { Accuracy = 32, Attack1 = { CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 63, Puncture = 69, Slash = 18 }, FireRate = 4, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Pistol", Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Knell", Image = "PriestPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnPriestPistolScope/TnPriestPistolWeapon", Introduced = "21.0", Link = "Knell", Magazine = 1, Mastery = 10, MaxAmmo = 10, Name = "Knell", Reload = 2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Auto" }, ["Knell Prime"] = { Accuracy = 32, Attack1 = { CritChance = 0.4, CritMultiplier = 2, Damage = { Impact = 75.6, Puncture = 82.8, Slash = 21.6 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Knell", Image = "KnellPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeKnell/PrimeKnellWeapon", Introduced = "31", Link = "Knell Prime", Magazine = 1, Mastery = 14, MaxAmmo = 10, Name = "Knell Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Knux = { Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 }, FireRate = 1, StatusChance = 0.3 }, Class = "Arch-Melee", Image = "GrnArchHand.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/GrnArchHand/GrnArchHandWeapon", Introduced = "17.2", Link = "Knux", Mastery = 7, MeleeRange = 142.5, Name = "Knux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Grineer" }, Users = { "Tyl Regor" } }, Kogake = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.46, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 120, HeavySlamAttack = 120, HeavySlamRadius = 8, Image = "Kogake0.png", InternalName = "/Lotus/Weapons/Tenno/Melee/BrassKnuckles/BrassKnuckles", Introduced = "8.2", Link = "Kogake", Mastery = 2, MeleeRange = 1.25, Name = "Kogake", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, ["Kogake Prime"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 }, FireRate = 0.917, StatusChance = 0.38 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 2904, HeavyRadialDmg = 968, HeavySlamAttack = 968, HeavySlamRadius = 8, Image = "MirageKogakePrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeKogake/KogakePrimeKnuckles", Introduced = "22.7", Link = "Kogake Prime", Mastery = 10, MeleeRange = 1.25, Name = "Kogake Prime", Polarities = { "V", "V", "V" }, SlamAttack = 726, SlamRadialDmg = 242, SlamRadius = 7, SlideAttack = 484, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Kohm = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 0.734, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.75 }, Attack2 = { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 3.67, Multishot = 12, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.0625 }, Class = "Shotgun", Conclave = false, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Kohm", Image = "GrineerSparkGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnSpark/GrnSparkRifle", Introduced = "15.6", Link = "Kohm", Magazine = 245, Mastery = 5, MaxAmmo = 960, Name = "Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Kuva Lancer" } }, Kohmak = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.69 }, Attack2 = { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 5, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.138 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "GrnWindUpPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnKohmPistol/GrnKohmPistol", Introduced = "16.0", Link = "Kohmak", Magazine = 40, Mastery = 5, MaxAmmo = 210, Name = "Kohmak", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Tusk Heavy Gunner" } }, Komorex = { Attack1 = { Accuracy = 20, AttackName = "Unzoomed", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, Attack2 = { Accuracy = 100, AttackName = "2x Zoom", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, PunchThrough = 2, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, Attack3 = { Accuracy = 100, AttackName = "3.5x Zoom Mode", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 }, FireRate = 1.5, StatusChance = 0.35 }, Attack4 = { AttackName = "3.5x Zoom Radial Attack", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Viral = 66 }, Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 }, FireRate = 1.5, Range = 3.5, StatusChance = 0.35 }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Komorex.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentAmlgSniper/CrpSentAmlgSniper", Introduced = "25.0", Link = "Komorex", Magazine = 20, Mastery = 8, MaxAmmo = 40, Name = "Komorex", Polarities = { }, Reload = 3, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto", Users = { "Amalgam Heqet" }, Zoom = { "2x Zoom (-50% Recoil, +2m Punch Through)", "3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" } }, Kompressa = { Accuracy = 3.8, Attack1 = { CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 2 }, FireRate = 3.33, Multishot = 4, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 42 }, ExplosionDelay = "0.6 - 0.8", Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 }, FireRate = 3.33, Multishot = 4, Range = 2.4, ShotType = "AoE", StatusChance = 0.3 }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Kompressa.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnYareliPistol/TnYareliPistolWeapon", Introduced = "30.5", Link = "Kompressa", Magazine = 12, Mastery = 8, MaxAmmo = 144, Name = "Kompressa", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto" }, Korrudo = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.5, Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 }, FireRate = 0.833, StatusChance = 0.09 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Korrudo", FollowThrough = 0.9, HeavyAttack = 2065, HeavyRadialDmg = 772, HeavySlamAttack = 772, HeavySlamRadius = 8, Image = "Korrudo.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnSparring/GrnSpiderSparring/GrnSpiderSparring", Introduced = "24.6", Link = "Korrudo", Mastery = 9, MeleeRange = 1.25, Name = "Korrudo", SlamAttack = 579, SlamRadialDmg = 193, SlamRadius = 7, SlideAttack = 386, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.5 }, Korumm = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 52, Puncture = 104, Slash = 104 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 8, Image = "Korumm.png", InternalName = "/Lotus/Weapons/Archon/Melee/Trident/ArchonTridentPlayerWep", Introduced = "31", Link = "Korumm", Mastery = 13, MeleeRange = 2.9, Name = "Korumm", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 7, SlideAttack = 520, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Sentient" }, Users = { "Archon Boreal" }, WindUp = 0.9 }, Kraken = { Accuracy = 16, Attack1 = { BurstCount = 2, BurstDelay = 0.05, BurstFireRate = 2.833, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 }, FireRate = 4.42, ShotType = "Hit-Scan", StatusChance = 0.13 }, BurstCount = 2, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Madurai", Family = "Kraken", Image = "Kraken.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnHeavyPistol", Introduced = "6.3", Link = "Kraken", Magazine = 14, Mastery = 0, MaxAmmo = 210, Name = "Kraken", Reload = 2.45, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Seeker", "Dargyn Pilot" } }, Kreska = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.35, Family = "Kreska", FollowThrough = 0.7, HeavyAttack = 1140, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 9, Image = "Kreska.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpVenusHatchet/CrpVenusHatchet", Introduced = "24", Link = "Kreska", Mastery = 6, MeleeRange = 2.4, Name = "Kreska", Polarities = { "V" }, SlamAttack = 570, SlamRadialDmg = 190, SlamRadius = 8, SlideAttack = 380, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Terra Trencher" }, WindUp = 0.7 }, Krohkur = { Attack1 = { CritChance = 0.29, CritMultiplier = 2.3, Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 }, FireRate = 0.833, StatusChance = 0.19 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Krohkur", FollowThrough = 0.6, HeavyAttack = 1085, HeavyRadialDmg = 868, HeavySlamAttack = 868, HeavySlamRadius = 8, Image = "GrnEgyptSword.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/GrnEgyptSwdWeapon", Introduced = "22", Link = "Krohkur", Mastery = 9, MeleeRange = 2.5, Name = "Krohkur", SlamAttack = 651, SlamRadialDmg = 217, SlamRadius = 7, SlideAttack = 217, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.6 }, Kronen = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.43, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 520, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 9, Image = "TennoTonfa.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinner/TennoTonfa", Introduced = "14.5", Link = "Kronen", Mastery = 3, MeleeRange = 2.5, Name = "Kronen", SlamAttack = 260, SlamRadialDmg = 130, SlamRadius = 8, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, ["Kronen Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 }, FireRate = 1.17, StatusChance = 0.34 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 848, HeavyRadialDmg = 848, HeavySlamAttack = 848, HeavySlamRadius = 9, Image = "KronenPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinnerPrime/TonfaContestWinnerPrimeWeapon", Introduced = "22.16.4", Link = "Kronen Prime", Mastery = 13, MeleeRange = 2.5, Name = "Kronen Prime", Polarities = { "V", "Bar" }, SlamAttack = 424, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, Kronsh = { Attack1 = { AttackName = "Kronsh Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 163.8, Puncture = 70.2 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Machete / Polearm", Disposition = 1.3, Image = "ZawStrikeKronsh.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix", Introduced = "22", Link = "Kronsh", MeleeRange = 1, Name = "Kronsh", Slot = "Melee" }, Kulstar = { Accuracy = 26.7, Attack1 = { AttackName = "Rocket Impact", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 200 }, FireRate = 2, ForcedProcs = { "Knockdown" }, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.19 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 300 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 }, Attack3 = { AttackName = "Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 75 }, FireRate = 2, Multishot = 3, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.19 }, Attack4 = { AttackName = "Cluster Bomb Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 90 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 }, Class = "Pistol", Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnTorpedoPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnTorpedoPistol/GrnTorpedoPistol", Introduced = "17.0", Link = "Kulstar", Magazine = 3, Mastery = 5, MaxAmmo = 15, Name = "Kulstar", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Darek Draga" } }, Kunai = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai", Introduced = "8.0", Link = "Kunai", Magazine = 10, Mastery = 2, MaxAmmo = 210, Name = "Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Nova Specter" } }, ["Kuva Ayanga"] = { Accuracy = 25, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, Falloff = { EndRange = 2400, StartRange = 1200 }, FireRate = 4.58, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 }, FireRate = 4.58, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, Class = "Arch-Gun", Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = math.huge, Name = "Kuva Ayanga", Reload = 1.2, ReloadDelay = 0.7, ReloadRate = 66, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Ayanga (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, FireRate = 4.58, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 4.58, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Class = "Launcher", Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = 165, Name = "Kuva Ayanga (Atmosphere)", Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Brakk"] = { Accuracy = 7.7, Attack1 = { CritChance = 0.29, CritMultiplier = 2, Damage = { Impact = 5.85, MinProgenitorBonus = 3.25, Puncture = 3.25, Slash = 3.9 }, Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 }, FireRate = 5.83, Multishot = 10, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.111 }, Class = "Shotgun Sidearm", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Brakk", Image = "KuvaBrakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk", Introduced = "26", Link = "Kuva Brakk", Magazine = 11, Mastery = 13, MaxAmmo = 221, Name = "Kuva Brakk", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Bramma"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 187, MinProgenitorBonus = 46.75 }, FireRate = 1, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.21, Trigger = "Charge" }, Attack2 = { AttackName = "Radial Attack", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 839, MinProgenitorBonus = 209.75 }, Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 }, FireRate = 1, Range = 8.3, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" }, Attack3 = { AttackName = "Cluster Bomb Contact", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 49, MinProgenitorBonus = 12.25 }, FireRate = 1, Multishot = 3, StatusChance = 0.21, ShotSpeed = 30, ShotType = "Projectile", Trigger = "Charge" }, Attack4 = { AttackName = "Cluster Bomb Explosion", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 57, MinProgenitorBonus = 14.25 }, Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Multishot = 3, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Image = "Kuva_Bramma.png", InternalName = "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", Introduced = "27.1", Link = "Kuva Bramma", Magazine = 1, Mastery = 15, MaxAmmo = 5, Name = "Kuva Bramma", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" } }, ["Kuva Chakkhurr"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { CritChance = 0.5, CritMultiplier = 2.3, Damage = { Impact = 260, MinProgenitorBonus = 65 }, ExtraHeadshotDmg = 0.5, FireRate = 1.17, ForcedProcs = { "Impact" }, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.5, CritMultiplier = 2.3, Damage = { Blast = 25, MinProgenitorBonus = 26.5, Puncture = 52, Slash = 29 }, Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 2.9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Rifle", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Image = "KuvaChakkhurr.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon", Introduced = "26", Link = "Kuva Chakkhurr", Magazine = 11, Mastery = 15, MaxAmmo = 55, Name = "Kuva Chakkhurr", Polarities = { "V", "V" }, Reload = 3.3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Drakgoon"] = { Accuracy = 1.4, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 }, FireRate = 3.33, Multishot = 10, ShotSpeed = 130, ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.3, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 }, FireRate = 3.33, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 190, ShotType = "Projectile", StatusChance = 0.09 }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Drakgoon", Image = "KuvaDrakgoon.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon", Introduced = "26", Link = "Kuva Drakgoon", Magazine = 11, Mastery = 13, MaxAmmo = 120, Name = "Kuva Drakgoon", Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" } }, ["Kuva Grattler"] = { Accuracy = 16.7, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 5.55, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, Range = 9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Arch-Gun", Disposition = 0.7, Family = "Grattler", Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = math.huge, Name = "Kuva Grattler", Polarities = { "V", "V", "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Grattler (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, FireRate = 5.55, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, Range = 9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Launcher", Disposition = 0.7, Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = 320, Name = "Kuva Grattler (Atmosphere)", Polarities = { "V", "V", "V" }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Hek"] = { Accuracy = 9.09, Attack1 = { CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 }, FireRate = 2.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.13 }, Attack2 = { AmmoCost = 4, AttackName = "Alt-Fire", CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 }, FireRate = 1.17, Multishot = 28, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Shotgun", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Hek", Image = "KuvaHek.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon", Introduced = "30.5", Link = "Kuva Hek", Magazine = 4, Mastery = 15, MaxAmmo = 120, Name = "Kuva Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Hind"] = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, Attack2 = { Accuracy = 28.6, AmmoCost = 3, AttackName = "Semi-Auto", CritChance = 0.37, CritMultiplier = 2.9, Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 }, FireRate = 2.5, ShotType = "Hit-Scan", StatusChance = 0.21, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "Burst", BurstCount = 5, BurstDelay = 0.07, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2.1, Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Burst" }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Hind", Image = "KuvaHind.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind", Introduced = "27.1", Link = "Kuva Hind", Magazine = 90, Mastery = 15, MaxAmmo = 540, Name = "Kuva Hind", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Trigger = "Burst / Semi / Auto", Users = { "Kuva Lich" } }, ["Kuva Karak"] = { Accuracy = 80, Attack1 = { CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 }, FireRate = 11.67, PunchThrough = 0.2, ShotType = "Hit-Scan", StatusChance = 0.31 }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Karak", Image = "KuvaKarak.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak", Introduced = "26", Link = "Kuva Karak", Magazine = 70, Mastery = 13, MaxAmmo = 540, Name = "Kuva Karak", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", Users = { "Kuva Lich" } }, ["Kuva Kohm"] = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 0.834, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.9 }, Attack2 = { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 4.17, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.075 }, Class = "Shotgun", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Kohm", Image = "KuvaKohm.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm", Introduced = "26", Link = "Kuva Kohm", Magazine = 209, Mastery = 13, MaxAmmo = 836, Name = "Kuva Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto-Spool", Users = { "Kuva Lich" } }, ["Kuva Kraken"] = { Accuracy = 16, Attack1 = { BurstCount = 3, BurstDelay = 0.03, BurstFireRate = 2.833, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 6.77, ShotType = "Hit-Scan", StatusChance = 0.29 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.05, BurstFireRate = 4.167, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 16.28, Reload = 2, ShotType = "Hit-Scan", StatusChance = 0.29, Trigger = "Burst" }, Class = "Pistol", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Kraken", Image = "KuvaKraken.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken", Introduced = "26", Link = "Kuva Kraken", Magazine = 21, Mastery = 15, MaxAmmo = 210, Name = "Kuva Kraken", Reload = 1.5, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst" }, ["Kuva Nukor"] = { Accuracy = 100, Attack1 = { CritChance = 0.07, CritMultiplier = 5, Damage = { MinProgenitorBonus = 5.25, Radiation = 21 }, FireRate = 10, Range = 29, ShotType = "Discharge", StatusChance = 0.5 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Nukor", Image = "KuvaNukor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor", Introduced = "27.1", Link = "Kuva Nukor", Magazine = 77, Mastery = 13, MaxAmmo = 210, Name = "Kuva Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Held", Users = { "Kuva Lich" } }, ["Kuva Ogris"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Rocket Impact", CritChance = 0.09, CritMultiplier = 2, Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 }, FireRate = 1.5, ForcedProcs = { "Impact" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.47 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.09, CritMultiplier = 2, Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 }, Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, Range = 7.9, ShotType = "AoE", StatusChance = 0.47 }, Class = "Launcher", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Ogris", Image = "KuvaOgris.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris", Introduced = "26", Link = "Kuva Ogris", Magazine = 3, Mastery = 15, MaxAmmo = 30, Name = "Kuva Ogris", Reload = 2.1, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Quartakk"] = { Accuracy = 40, Attack1 = { AttackName = "Full-Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 4.83, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, Attack2 = { Accuracy = 90.9, AttackName = "Burst-Fire While Aiming", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.31, CritMultiplier = 2.3, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 6.33, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.27, Trigger = "Burst" }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Family = "Quartakk", Image = "KuvaQuartakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk", Introduced = "26", Link = "Kuva Quartakk", Magazine = 88, Mastery = 13, MaxAmmo = 840, Name = "Kuva Quartakk", Polarities = { "V", "V" }, Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst", Users = { "Kuva Lich" } }, ["Kuva Seer"] = { Accuracy = 16, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 }, FireRate = 2.5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 }, Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.5, Range = 2.3, ShotType = "AoE", StatusChance = 0.33 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Seer", Image = "KuvaSeer.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer", Introduced = "26", Link = "Kuva Seer", Magazine = 9, Mastery = 15, MaxAmmo = 27, Name = "Kuva Seer", Reload = 2.3, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Shildeg"] = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.7, Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 }, FireRate = 0.917, StatusChance = 0.27 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.4, HeavyAttack = 1537.5, HeavyRadialDmg = 1281.25, HeavySlamAttack = 1281.25, HeavySlamRadius = 9, Image = "KuvaShildeg.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon", Introduced = "26", Link = "Kuva Shildeg", Mastery = 13, MeleeRange = 3, Name = "Kuva Shildeg", Polarities = { "V" }, SlamAttack = 768.75, SlamRadialDmg = 256.25, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 512.5, Slot = "Melee", StancePolarity = "Madurai", Users = { "Kuva Lich" }, WindUp = 1.2 }, ["Kuva Tonkor"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.5, Damage = { MinProgenitorBonus = 14.75, Puncture = 59 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { AttackName = "Grenade Explosion", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, Range = 7, ShotType = "AoE", StatusChance = 0.17 }, Class = "Launcher", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "KuvaTonkor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor", Introduced = "26", Link = "Kuva Tonkor", Magazine = 1, Mastery = 13, MaxAmmo = 60, Name = "Kuva Tonkor", Reload = 1.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Twin Stubbas"] = { Accuracy = 36.4, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.31 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KuvaTwinStubbas.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba", Introduced = "26", Link = "Kuva Twin Stubbas", Magazine = 114, Mastery = 13, MaxAmmo = 684, Name = "Kuva Twin Stubbas", Polarities = { "V" }, Reload = 2.7, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Zarr"] = { AmmoType = "Sniper", Attack1 = { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 50, MinProgenitorBonus = 12.5 }, FireRate = 2.17, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.31 }, Attack2 = { AttackName = "Cannon Mode Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 673, MinProgenitorBonus = 168.25 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 2.17, Range = 7, ShotType = "AoE", StatusChance = 0.31 }, Attack3 = { AttackName = "Cannon Mode Cluster Bomb Contact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 3.75 }, FireRate = 2.17, Multishot = 3, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.31 }, Attack4 = { AttackName = "Cannon Mode Cluster Bomb Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 50, MinProgenitorBonus = 12.5 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.17, Multishot = 3, Range = 3, ShotType = "AoE", StatusChance = 0.31 }, Attack5 = { Accuracy = 4.3, AttackName = "Barrage Mode", CritChance = 0.37, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 }, Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 }, FireRate = 2.17, Multishot = 10, PunchThrough = 1.6, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.097 }, Class = "Launcher", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Family = "Zarr", Image = "KuvaZarr.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr", Introduced = "30.5", Link = "Kuva Zarr", Magazine = 5, Mastery = 15, MaxAmmo = 15, Name = "Kuva Zarr", Polarities = { "V", "V", "V" }, Reload = 4.8, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, Lacera = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 0.917, StatusChance = 0.45 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 864, HeavySlamAttack = 864, HeavySlamRadius = 8, Image = "StalkerMios.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/StalkerMios", Introduced = "18.0", Link = "Lacera", Mastery = 7, MeleeRange = 2.5, Name = "Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Mania" }, WindUp = 0.4 }, Lacerten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Slash = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Lacerten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIS", Introduced = "30.5", Link = "Lacerten", Magazine = 6, Name = "Lacerten", Slot = "Hound" }, Lanka = { Attack1 = { AttackName = "Uncharged Shot", ChargeTime = 0.33, CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 200 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = math.huge, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { Accuracy = 100, AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Electricity = 525 }, FireRate = math.huge, PunchThrough = 5, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/Railgun", Introduced = "8.0", Link = "Lanka", Magazine = 10, Mastery = 10, MaxAmmo = 72, Name = "Lanka", Reload = 2, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 6, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Sniper Crewman", "The Sergeant", "Nullifier Crewman", "Corrupted Nullifier", "The Perrin Sequence Operatives" }, Zoom = { "3x (+20% Critical Chance)", "5x (+30% Critical Chance)", "8x (+50% Critical Chance)" } }, ["Lanzo Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "IconFishingSpear1.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpear", Introduced = "22.0", Link = "Lanzo", Name = "Lanzo Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, Larkspur = { Accuracy = 8.3, Attack1 = { CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.5 }, Attack2 = { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, ForcedProcs = { "Knockdown" }, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Attack3 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 }, Class = "Arch-Gun", Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = math.huge, Name = "Larkspur", Reload = 4.5, ReloadDelay = 2.5, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Held" }, ["Larkspur (Atmosphere)"] = { Accuracy = 8.3, Attack1 = { CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.5 }, Attack2 = { Accuracy = 100, ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Attack3 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 }, Class = "Rifle", Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = 400, Name = "Larkspur (Atmosphere)", Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Held" }, ["Laser Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 }, FireRate = 1.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 }, Class = "Rifle", Disposition = 1.21, Family = "Laser Rifle", Image = "DESentinelLaserRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/LaserRifle", Introduced = "7.0", Link = "Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = math.huge, Name = "Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto" }, Lato = { Accuracy = 18.2, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.67, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Lato", Image = "Lato.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/Pistol", Introduced = "Vanilla", Link = "Lato", Magazine = 15, Mastery = 0, MaxAmmo = 210, Name = "Lato", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Lato Prime"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 }, FireRate = 6.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "LatoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoPrime", Introduced = "5.0", Link = "Lato Prime", Magazine = 20, Mastery = 14, MaxAmmo = 210, Name = "Lato Prime", Polarities = { "V", "Bar" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted", "Founder" }, Trigger = "Semi-Auto" }, ["Lato Vandal"] = { Accuracy = 23, Attack1 = { CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "DELatoVandal.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoVandal", Introduced = "7.0", Link = "Lato Vandal", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Lato Vandal", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno", "Vandal" }, Trigger = "Semi-Auto" }, Latron = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Conclave = true, Disposition = 1.4, Family = "Latron", Image = "Latron.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle", Introduced = "Vanilla", Link = "Latron", Magazine = 15, Mastery = 0, MaxAmmo = 540, Name = "Latron", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Clem" } }, ["Latron Prime"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.22, CritMultiplier = 2.8, Damage = { Impact = 9, Puncture = 72, Slash = 9 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Latron", Image = "DELatronPrime.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/LatronPrime", Introduced = "8.0", Link = "Latron Prime", Magazine = 15, Mastery = 10, MaxAmmo = 540, Name = "Latron Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Latron Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.26, CritMultiplier = 2.8, Damage = { Impact = 15, Puncture = 42, Slash = 3 }, FireRate = 5.42, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Latron", Image = "WraithLatron.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron", Introduced = "14.5", Link = "Latron Wraith", Magazine = 15, Mastery = 7, MaxAmmo = 540, Name = "Latron Wraith", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Tenno" }, Trigger = "Semi-Auto" }, ["Lavan Apoc MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 170.1, Slash = 72.9 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Apoc MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Apoc MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 98 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1873 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 372, Impact = 240, Puncture = 240 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30 Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 32, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.05 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 27 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.065 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 27 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.065 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 35 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.085 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 35 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.085 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 146, Puncture = 86 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 197 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 316 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 482 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Lecta = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 56, Puncture = 20, Slash = 25 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 455, HeavyRadialDmg = 354, HeavySlamAttack = 353.5, HeavySlamRadius = 6, Image = "Lecta.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whip/CorpusWhipWeapon", Introduced = "11.0", Link = "Lecta", Mastery = 0, MeleeRange = 2.5, Name = "Lecta", SlamAttack = 303, SlamRadialDmg = 101, SlamRadius = 5, SlideAttack = 202, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Corpus" }, Users = { "Scrambus", "Comba", "Pelna Cade", "Jad Teran" }, WindUp = 0.4 }, ["Lega Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 600 }, FireRate = 7.5, Range = 28, ShotType = "Discharge", StatusChance = 0.17 }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Lega Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Lega Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.6, Damage = { Void = 600 }, FireRate = 7.5, Range = 28, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Lega Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Lenz = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.05, Trigger = "Charge" }, Attack2 = { AttackName = "Initial Burst", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Cold = 10 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Cold" }, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" }, Attack3 = { AttackName = "Bubble Collapse", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 660 }, ExplosionDelay = 1.3, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Image = "Lenz.png", InternalName = "/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow", Introduced = "21.3", Link = "Lenz", Magazine = 1, Mastery = 8, MaxAmmo = 6, Name = "Lenz", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Corpus" }, Trigger = "Charge" }, Lesion = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 }, FireRate = 1, StatusChance = 0.37 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.75, FollowThrough = 0.6, HeavyAttack = 1422, HeavyRadialDmg = 1185, HeavySlamAttack = 1185, HeavySlamRadius = 8, Image = "InfTipedo.png", InternalName = "/Lotus/Weapons/Infested/Melee/TipedoStaff/InfTipedoStaff", Introduced = "18.5", Link = "Lesion", Mastery = 9, MeleeRange = 2.7, Name = "Lesion", Polarities = { "V" }, SlamAttack = 711, SlamRadialDmg = 237, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 474, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9 }, Lex = { Accuracy = 16, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.08, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Lex", Image = "Lex.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HeavyPistol", Introduced = "Vanilla", Link = "Lex", Magazine = 6, Mastery = 3, MaxAmmo = 210, Name = "Lex", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" } }, ["Lex Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.08, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Lex", Image = "PrimeLex.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeLex/PrimeLex", Introduced = "13.0", Link = "Lex Prime", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Lex Prime", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, ["MK1-Bo"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 81, Puncture = 9 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 7, Image = "BoStaff.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Bo", Introduced = "14.0", Link = "MK1-Bo", Mastery = 0, MeleeRange = 3, Name = "MK1-Bo", Polarities = { "D" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 6, SlideAttack = 90, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["MK1-Braton"] = { Accuracy = 40, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/StartingRifle", Introduced = "Vanilla", Link = "MK1-Braton", Magazine = 60, Mastery = 0, MaxAmmo = 540, Name = "MK1-Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Furax"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Furax.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furax", Introduced = "14.0", Link = "MK1-Furax", Mastery = 0, MeleeRange = 1.25, Name = "MK1-Furax", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.6 }, ["MK1-Furis"] = { Accuracy = 22.2, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.01 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furis", Introduced = "14.0", Link = "MK1-Furis", Magazine = 35, Mastery = 0, MaxAmmo = 210, Name = "MK1-Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Kunai"] = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.025 }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Kunai", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Kunai", Introduced = "14.0", Link = "MK1-Kunai", Magazine = 10, Mastery = 0, MaxAmmo = 210, Name = "MK1-Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Paris"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 }, FireRate = 1, IsSilent = true, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Paris", Introduced = "14.0", Link = "MK1-Paris", Magazine = 1, Mastery = 0, MaxAmmo = 72, Name = "MK1-Paris", Polarities = { "Bar" }, Reload = 0.55, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["MK1-Strun"] = { Accuracy = 4, Attack1 = { CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 2.08, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Strun", Introduced = "14.0", Link = "MK1-Strun", Magazine = 6, Mastery = 0, MaxAmmo = 120, Name = "MK1-Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Machete = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.917, StatusChance = 0.15 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 720, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "Machete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/Machete", Introduced = "8.0", Link = "Machete", Mastery = 1, MeleeRange = 2.5, Name = "Machete", SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Scorpion" }, WindUp = 0.7 }, ["Machete Wraith"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 }, FireRate = 1.08, StatusChance = 0.33 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 1268, HeavyRadialDmg = 844, HeavySlamAttack = 844, HeavySlamRadius = 9, Image = "DEWraithMachete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/WraithMacheteWeapon", Introduced = "10.5", Link = "Machete Wraith", Mastery = 11, MeleeRange = 2.5, Name = "Machete Wraith", Polarities = { "V", "V" }, SlamAttack = 633.3, SlamRadialDmg = 211, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 422, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Wraith", "Grineer" }, WindUp = 0.7 }, Magistar = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1260, HeavyRadialDmg = 1050, HeavySlamAttack = 1050, HeavySlamRadius = 10, Image = "PaladinMace.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon", Introduced = "11.5", Link = "Magistar", Mastery = 1, MeleeRange = 2.5, Name = "Magistar", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 9, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.2 }, Magnus = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Naramon", Family = "Magnus", Image = "TennoMagnum.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/Magnum/Magnum", Introduced = "11.2", Link = "Magnus", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Magnus", Polarities = { "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Volt Specter", "Ember Specter" } }, ["Magnus Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.28, CritMultiplier = 2.8, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Family = "Magnus", Image = "MagnusPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeMagnus/PrimeMagnusWeapon", Introduced = "30.7", Link = "Magnus Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Magnus Prime", Polarities = { "V" }, Reload = 1.2, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Mara Detron"] = { Accuracy = 13.3, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 }, FireRate = 3.33, Multishot = 7, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1371 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "MaraDetron.png", InternalName = "/Lotus/Weapons/VoidTrader/VTDetron", Introduced = "15.6.3", Link = "Mara Detron", Magazine = 8, Mastery = 9, MaxAmmo = 210, Name = "Mara Detron", Reload = 1.05, Slot = "Secondary", Tradable = true, Traits = { "Corpus" }, Trigger = "Semi-Auto" }, Marelok = { Accuracy = 10, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 80, Puncture = 16, Slash = 64 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Marelok", Image = "GrineerLeverActionPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerLeverActionPistol/GLAPistol", Introduced = "12.3", Link = "Marelok", Magazine = 6, Mastery = 7, MaxAmmo = 210, Name = "Marelok", Polarities = { "V" }, Reload = 1.667, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Shik Tal", "Kuva Shield Lancer" } }, Masseter = { Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 134.96, Slash = 106.04 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamRadius = 10, Image = "Masseter.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnChiselKanabo/TnChiselKanabo", Introduced = "26", Link = "Masseter", Mastery = 8, MeleeRange = 2.9, Name = "Masseter", SlamAttack = 723, SlamRadialDmg = 241, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 10, SlideAttack = 482, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, Mausolon = { Accuracy = 80, Attack1 = { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 }, FireRate = 8.33, ForcedProcs = { "Impact" }, ShotType = "Hit-Scan", StatusChance = 0.26 }, Attack2 = { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 }, FireRate = 8.33, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, Attack3 = { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Ragdoll" }, ShotType = "Hit-Scan", StatusChance = 0.5 }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5 }, Class = "Arch-Gun", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = math.huge, Name = "Mausolon", Polarities = { "V" }, Reload = 5.5, ReloadDelay = 4, ReloadRate = 200, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, ["Mausolon (Atmosphere)"] = { Accuracy = 80, Attack1 = { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.26 }, Attack2 = { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 }, FireRate = 8.33, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, Attack3 = { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Lifted" }, ShotType = "Hit-Scan", StatusChance = 0.5 }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = 900, Name = "Mausolon (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, Mewan = { Attack1 = { AttackName = "Mewan Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Sword / Polearm", Disposition = 1.1, Image = "ZawStrikeMewan.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree", Introduced = "22", Link = "Mewan", MeleeRange = 1, Name = "Mewan", Slot = "Melee" }, Milati = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 900 }, FireRate = 0.5, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 11, Name = "Milati", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK I"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 1620 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 13, Name = "Milati MK I", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK II"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 2754 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 16, Name = "Milati MK II", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK III"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 4407 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 21, Name = "Milati MK III", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Mios = { Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 }, FireRate = 1.08, StatusChance = 0.25 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 708, HeavyRadialDmg = 708, HeavySlamAttack = 708, HeavySlamRadius = 8, Image = "DEMios.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mios/Mios", Introduced = "17.11", Link = "Mios", Mastery = 8, MeleeRange = 2.5, Name = "Mios", Polarities = { "V" }, SlamAttack = 531, SlamRadialDmg = 177, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 177, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.4 }, Mire = { Attack1 = { CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 }, FireRate = 1.08, StatusChance = 0.31 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 790, HeavyRadialDmg = 632, HeavySlamAttack = 632, HeavySlamRadius = 8, Image = "MireInfestedSword.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mire/MireSword", Introduced = "7.7.2", Link = "Mire", Mastery = 5, MeleeRange = 2.7, Name = "Mire", SlamAttack = 474, SlamRadialDmg = 158, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 158, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.6 }, Miter = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 2.5, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.20 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.75, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 }, FireRate = 2.5, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "miter.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun", Introduced = "9.5", Link = "Miter", Magazine = 20, Mastery = 6, MaxAmmo = 72, Name = "Miter", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Eviscerator" } }, Morgha = { Accuracy = 6.7, Attack1 = { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Auto Burst Explosion", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, Range = 20, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Arch-Gun", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 100, Mastery = 15, MaxAmmo = math.huge, Name = "Morgha", Polarities = { "V" }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto Burst" }, ["Morgha (Atmosphere)"] = { Accuracy = 6.7, Attack1 = { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Radial Attack", BurstCount = 2, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, Range = 12, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Launcher", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 80, Mastery = 15, MaxAmmo = 160, Name = "Morgha (Atmosphere)", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto Burst" }, ["Mote Amp"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, Range = 20, ShotType = "Discharge", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Mote Amp", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Mote Amp (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, Range = 30, ShotType = "Discharge", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Mote Amp (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Multron = { Accuracy = 18.2, Attack1 = { CritChance = 0.125, CritMultiplier = 1.8, Damage = { Impact = 1.25, Puncture = 3.75 }, FireRate = 3.33, PunchThrough = 0.1, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1, Image = "Multron.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/HextraWeapon", Introduced = "24.0", Link = "Multron", Magazine = 60, Mastery = 3, MaxAmmo = math.huge, Name = "Multron", Polarities = { "V" }, Reload = 3, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto" }, ["Mutalist Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 }, FireRate = 1, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 }, FireRate = 1, PunchThrough = 1, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Charge" }, Attack3 = { AttackName = "Toxin Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 5 }, EffectDuration = 10, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.49 }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Cernos", Image = "InfCernos.png", InternalName = "/Lotus/Weapons/Infested/Bow/InfCernosBow/InfCernos", Introduced = "18.5", Link = "Mutalist Cernos", Magazine = 1, Mastery = 7, MaxAmmo = 72, Name = "Mutalist Cernos", Polarities = { "Bar" }, Reload = 0.6, Slot = "Primary", Traits = { "Infested" }, Trigger = "Charge" }, ["Mutalist Quanta"] = { Attack1 = { Accuracy = 100, AttackName = "Normal Attack", CritChance = 0.025, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 }, FireRate = 10, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15 }, Attack2 = { AmmoCost = 5, AttackName = "Infested Orb", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 20 }, EffectDuration = 9, Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 }, FireRate = 10, Range = 2, ShotSpeed = 5, ShotType = "Projectile", StatusChance = 1 }, Attack3 = { Accuracy = 25, AttackName = "Orb Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Toxin = 100 }, Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 }, FireRate = 10, Range = 4.4, Reload = 3, ShotType = "AoE", StatusChance = 0 }, Class = "Rifle", Conclave = false, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "InfCrpShockSwarm.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle", Introduced = "13.8", Link = "Mutalist Quanta", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Mutalist Quanta", Polarities = { "D" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Auto" }, Nagantaka = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { Accuracy = 40, AttackName = "Semi-Auto", CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 2.5, ForcedProcs = { "Impact" }, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 }, Attack2 = { Accuracy = 40, AttackName = "Burst Shot", BurstCount = 9, BurstDelay = 0.15, BurstFireRate = 5, CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 5.81, ForcedProcs = { "Impact" }, Reload = 2, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 }, Class = "Crossbow", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Nagantaka", Image = "Nagantaka.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow", Introduced = "24", Link = "Nagantaka", Magazine = 9, Mastery = 9, MaxAmmo = 540, Name = "Nagantaka", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi / Burst" }, ["Nami Skyla"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 }, FireRate = 0.917, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 500, HeavyRadialDmg = 500, HeavySlamAttack = 500, HeavySlamRadius = 9, Image = "TnoCutlassAndPoignard.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/CutlassPoignardSwords", Introduced = "13.0", Link = "Nami Skyla", Mastery = 2, MeleeRange = 2.5, Name = "Nami Skyla", SlamAttack = 250, SlamRadialDmg = 125, SlamRadius = 8, SlideAttack = 250, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7 }, ["Nami Skyla Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 1.33, StatusChance = 0.34 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "PrimeNamiSkyla.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeNamiSkyla/PrimeNamiSkyla", Introduced = "21.6", Link = "Nami Skyla Prime", Mastery = 11, MeleeRange = 2.5, Name = "Nami Skyla Prime", Polarities = { "V", "V", "D" }, SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, ["Nami Solo"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.7, HeavyAttack = 1032, HeavyRadialDmg = 688, HeavySlamAttack = 688, HeavySlamRadius = 9, Image = "DENamiSolo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass", Introduced = "13.5", Link = "Nami Solo", Mastery = 6, MeleeRange = 2.5, Name = "Nami Solo", Polarities = { "V" }, SlamAttack = 516, SlamRadialDmg = 172, SlamRadius = 8, SlideAttack = 344, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Nataruk = { Accuracy = 16.7, AmmoType = "None", Attack1 = { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Puncture = 405.0, Slash = 45.0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1.0, CritChance = 0.5, CritMultiplier = 2.2, Damage = { Puncture = 648.0, Slash = 252.0 }, FireRate = 1, IsSilent = false, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" }, Attack3 = { AttackName = "Perfect Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 2.4, Damage = { Puncture = 648.0, Slash = 252.0 }, FireRate = 0.67, ExtraHeadshotDmg = -2, IsSilent = false, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Image = "OmicrusPlayerWep.png", InternalName = "/Lotus/Weapons/Tenno/Bows/Omicrus/OmicrusPlayerWep", Introduced = "31", Link = "Nataruk", Magazine = 1, Mastery = 0, MaxAmmo = math.huge, Name = "Nataruk", Polarities = { "V", "V", "V", "V" }, Reload = 0.05, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Charge", }, Nepheri = { Attack1 = { CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 21, Puncture = 63, Slash = 85, Heat = 92 }, FireRate = 1, StatusChance = 0.33 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.8, HeavyAttack = 522, HeavyRadialDmg = 1044, HeavySlamAttack = 1044, HeavySlamRadius = 7, Image = "Nepheri.png", InternalName = "/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep", Introduced = "31", Link = "Nepheri", Mastery = 13, MeleeRange = 1.9, Name = "Nepheri", Polarities = { "V" }, SlamAttack = 522, SlamRadialDmg = 261, SlamRadius = 6, SlideAttack = 522, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Archon Amar" }, WindUp = 0.5 }, Nikana = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 710, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 7, Image = "Katana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Katana", Introduced = "13.0", Link = "Nikana", Mastery = 4, MeleeRange = 2.5, Name = "Nikana", Polarities = { "V", "D" }, SlamAttack = 426, SlamRadialDmg = 142, SlamRadius = 6, SlideAttack = 284, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, ["Nikana Prime"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, StatusChance = 0.28 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 990, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 7, Image = "PrimeNikana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKatana/PrimeNikana", Introduced = "18.4.12", Link = "Nikana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Nikana Prime", Polarities = { "V", "D" }, SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 396, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Ninkondi = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 90 }, FireRate = 1, StatusChance = 0.35 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.41, FollowThrough = 0.5, HeavyAttack = 950, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 7, Image = "Nunchaku.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/Nunchaku/Nunchaku", Introduced = "17.4", Link = "Ninkondi", Mastery = 8, MeleeRange = 2.31, Name = "Ninkondi", SlamAttack = 380, SlamRadialDmg = 190, SlamRadius = 6, SlideAttack = 380, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, ["Ninkondi Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 }, FireRate = 1, StatusChance = 0.36 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Ninkondi", FollowThrough = 0.5, HeavyAttack = 1170, HeavyRadialDmg = 936, HeavySlamAttack = 936, HeavySlamRadius = 7, Image = "NinkondiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeNinkondi/PrimeNikondi", Introduced = "25.3", Link = "Ninkondi Prime", Mastery = 14, MeleeRange = 2.31, Name = "Ninkondi Prime", Polarities = { "V", "V" }, SlamAttack = 468, SlamRadialDmg = 234, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 468, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, Nukor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.03, CritMultiplier = 4, Damage = { Radiation = 22 }, FireRate = 10, Range = 25, ShotType = "Discharge", StatusChance = 0.29 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Nukor", Image = "GrineerMicrowaveGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol", Introduced = "14.5", Link = "Nukor", Magazine = 50, Mastery = 4, MaxAmmo = 210, Name = "Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Nightwatch Seeker" } }, Obex = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "CorpusKickNPunch.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/KickPunchWeapon", Introduced = "10.7", Link = "Obex", Mastery = 4, MeleeRange = 1.25, Name = "Obex", SlamAttack = 360, SlamElement = "Electricity", SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Jen Dro" }, WindUp = 0.5 }, Ocucor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 1.8, Damage = { Puncture = 1, Radiation = 10 }, FireRate = 12, Range = 20, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Ocucor.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentExperimentPistol/CrpSentExperimentPistol", Introduced = "24", Link = "Ocucor", Magazine = 60, Mastery = 8, MaxAmmo = 300, Name = "Ocucor", Reload = 1.6, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, Ogris = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Rocket Impact", ChargeTime = 0.3, CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 100 }, FireRate = 1.5, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.35 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 600 }, Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, Range = 7.1, ShotType = "AoE", StatusChance = 0.35 }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Ogris", Image = "OgrisNew.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/RocketLauncher", Introduced = "8.0", Link = "Ogris", Magazine = 5, Mastery = 9, MaxAmmo = 20, Name = "Ogris", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Bombard", "Corrupted Bombard", "Gorth", "Nightwatch Bombard" } }, Ohma = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 110, Impact = 76, Slash = 38 }, FireRate = 0.917, StatusChance = 0.3 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 896, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 9, Image = "CorpusTonfa.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpTonfa/CrpTonfa", Introduced = "19.7", Link = "Ohma", Mastery = 8, MeleeRange = 2.5, Name = "Ohma", SlamAttack = 448, SlamElement = "Electricity", SlamRadialDmg = 224, SlamRadialProcs = { "Electricity" }, SlamRadius = 8, SlideAttack = 448, SlideElement = "Electricity", Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Tia Mayn" }, WindUp = 0.7 }, Okina = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 63, Slash = 70 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.8, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "TennoSais.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais", Introduced = "Update: Specters of the Rail", Link = "Okina", Mastery = 5, MeleeRange = 1.7, Name = "Okina", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 280, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, Onorix = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.3, Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 }, FireRate = 1, StatusChance = 0.05 }, Class = "Arch-Melee", Image = "Archaxe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archaxe/ArchAxeWeapon", Introduced = "15.0", Link = "Onorix", Mastery = 1, MeleeRange = 142.5, Name = "Onorix", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Ooltha = { Attack1 = { AttackName = "Ooltha Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Sword / Staff", Disposition = 1.25, Image = "ZawStrikeOoltha.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo", Introduced = "22", Link = "Ooltha", MeleeRange = 1, Name = "Ooltha", Slot = "Melee" }, Opticor = { Accuracy = 100, Attack1 = { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 100, Puncture = 850, Slash = 50 }, FireRate = 1, ForcedProcs = { "Big Stagger" }, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack2 = { AttackName = "Charged Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 400 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Attack3 = { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 50, Puncture = 425, Slash = 25 }, FireRate = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack4 = { AttackName = "Quick Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 200 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Opticor", Image = "CrpBFG.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG", Introduced = "15.0", Link = "Opticor", Magazine = 5, Mastery = 14, MaxAmmo = 200, Name = "Opticor", Polarities = { "V" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Malice", "Ved Xol", "002-ER" } }, ["Opticor Vandal"] = { Accuracy = 100, Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.6, CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 40, Puncture = 280, Slash = 80 }, FireRate = 2, ForcedProcs = { "Big Stagger" }, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "Charged Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 200 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 4.6, StatusChance = 0.3 }, Attack3 = { AttackName = "Quick Shot", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 2, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack4 = { AttackName = "Quick Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 100 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 4.6, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Opticor", Image = "OpticorVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/Vandal/VandalCrpBFG", Introduced = "24.4", Link = "Opticor Vandal", Magazine = 8, Mastery = 14, MaxAmmo = 200, Name = "Opticor Vandal", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Vandal" }, Trigger = "Charge" }, Orthos = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 }, FireRate = 0.917, StatusChance = 0.18 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1110, HeavyRadialDmg = 925, HeavySlamAttack = 925, HeavySlamRadius = 8, Image = "DEOrthos.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PolearmWeapon", Introduced = "8.1", Link = "Orthos", Mastery = 2, MeleeRange = 3, Name = "Orthos", SlamAttack = 555, SlamElement = "Blast", SlamRadialDmg = 185, SlamRadius = 7, SlideAttack = 370, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.9 }, ["Orthos Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 }, FireRate = 1.17, StatusChance = 0.36 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "PrimePolearm.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimePolearmWeapon", Introduced = "9.0", Link = "Orthos Prime", Mastery = 12, MeleeRange = 3, Name = "Orthos Prime", SlamAttack = 702, SlamElement = "Blast", SlamRadialDmg = 234, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.9 }, Orvius = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 }, FireRate = 0.75, StatusChance = 0.18 }, Attack2 = { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 }, FireRate = 0.75, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.2 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 293 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.75, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 586 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.75, ForcedProcs = { "Cold" }, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.22 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 585 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 1170 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Cold" }, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, Attack8 = { AttackName = "Hover Attack", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Cold = 75 }, EffectDuration = 3, StatusChance = 0.6 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 780, HeavySlamAttack = 780, HeavySlamRadius = 6, Image = "TeshinGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/TeshinGlaive/TnTeshinGlaiveWep", Introduced = "19.0", Link = "Orvius", Mastery = 5, MeleeRange = 1.3, Name = "Orvius", Polarities = { "Bar", "V" }, SlamAttack = 585, SlamRadialDmg = 195, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 390, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Users = { "Teshin" }, WindUp = 1.2 }, Pandero = { Accuracy = 16, Attack1 = { Accuracy = 16, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 3, ShotType = "Hit-Scan", StatusChance = 0.1 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 7.69, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Burst" }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Pandero", Image = "TnBardPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnBardPistol/TnBardPistolGun", Introduced = "20", Link = "Pandero", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Pandero", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Pandero Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 3, ShotType = "Hit-Scan", StatusChance = 0.24 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 7.69, StatusChance = 0.24, Trigger = "Burst" }, Class = "Pistol", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Pandero", Image = "PanderoPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePandero/PanderoPrimeWeapon", Introduced = "29.9", Link = "Pandero Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Pandero Prime", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Pangolin Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.2, Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 }, FireRate = 0.917, StatusChance = 0.3 }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 8, Image = "PangolinPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimePangolinSword/PrimePangolinSword", Introduced = "27.3.6", Link = "Pangolin Prime", Mastery = 14, MeleeRange = 2.5, Name = "Pangolin Prime", Polarities = { "V", "V" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 248, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, ["Pangolin Sword"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.47, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 750, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "Pangolin.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PangolinSword/PangolinLongSword", Introduced = "5.0", Link = "Pangolin Sword", Mastery = 3, MeleeRange = 2.5, Name = "Pangolin Sword", Polarities = { "V" }, SlamAttack = 450, SlamRadialDmg = 150, SlamRadialElement = "Puncture", SlamRadialProcs = { "Slash", "Impact" }, SlamRadius = 7, SlideAttack = 150, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, Panthera = { Accuracy = 100, Attack1 = { AmmoCost = 2, CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AttackName = "Alt-Fire", AmmoCost = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 10, Slash = 80 }, FireRate = 2, Range = 6, ShotType = "Discharge", StatusChance = 0.35 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Panthera", Image = "TennoMiter.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/Miter/TnoMiter", Introduced = "15.10", Link = "Panthera", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Panthera", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Panthera Prime"] = { Accuracy = 80, Attack1 = { AmmoCost = 2, CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3.67, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Slash = 20 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 100, AmmoCost = 1, AttackName = "Alt-Fire", CritChance = 0.26, CritMultiplier = 2, Damage = { Slash = 100 }, FireRate = 2, Range = 6, ShotType = "Discharge", StatusChance = 0.38 }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Panthera", Image = "PantheraPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimePanthera/PrimePanthera", Introduced = "28.2", Link = "Panthera Prime", Magazine = 80, Mastery = 14, MaxAmmo = 320, Name = "Panthera Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Auto" }, Paracesis = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.6, Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.6, HeavyAttack = 1332, HeavyRadialDmg = 1110, HeavySlamAttack = 222, HeavySlamRadius = 9, Image = "BallasSword.png", InternalName = "/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon", Introduced = "23.10", Link = "Paracesis", Mastery = 10, MeleeRange = 2.9, Name = "Paracesis", SlamAttack = 666, SlamRadialDmg = 222, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 444, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Orokin" }, Users = { "Ballas" }, WindUp = 1.1 }, Paracyst = { Attack1 = { Accuracy = 50, AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.05, BurstFireRate = 8.33, CritChance = 0.1, CritMultiplier = 2, Damage = { Toxin = 33 }, FireRate = 11.11, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { Accuracy = 50, AttackName = "Infested Harpoon", ChargeTime = 0.25, CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, FireRate = 5, Range = 50, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack3 = { AttackName = "Infested Harpoon Contact", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, EffectDuration = 5, FireRate = 1, StatusChance = 0.3 }, Class = "Rifle", Conclave = false, Disposition = 1.315, ExilusPolarity = "Naramon", Image = "InfQuantaRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/QuantaFullyInfested/InfQuantaRifle", Introduced = "15.5", Link = "Paracyst", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Paracyst", Polarities = { "D" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Burst", Users = { "Mutalist Alad V" } }, Parazon = { Attack1 = { AttackName = "Mercy Finisher", CritChance = 0, CritMultiplier = 1, Damage = { True = 1 }, FireRate = 1, StatusChance = 0 }, Class = "Parazon", Image = "Parazon.png", InternalName = "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon", Introduced = "26", Link = "Parazon", Name = "Parazon", Slot = "Unique", Traits = { "Tenno" }, }, Paris = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 120, Slash = 32 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 256, Slash = 48 }, FireRate = 1, IsSilent = true, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/Tenno/Bows/HuntingBow", Introduced = "7.0", Link = "Paris", Magazine = 1, Mastery = 3, MaxAmmo = 72, Name = "Paris", Polarities = { "Bar" }, Reload = 0.65, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Trinity Specter" } }, ["Paris Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 153, Slash = 18 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 288, Slash = 63 }, FireRate = 1, IsSilent = true, PunchThrough = 3, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Paris", Image = "PrimeBowM.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeHuntingBow", Introduced = "9.0", Link = "Paris Prime", Magazine = 1, Mastery = 8, MaxAmmo = 72, Name = "Paris Prime", Polarities = { "Bar", "V" }, Reload = 0.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge" }, Pathocyst = { Attack1 = { CritChance = 0.15, CritMultiplier = 2.1, Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 }, FireRate = 0.667, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 }, FireRate = 0.667, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 393 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.667, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.667, ForcedProcs = { "Impact", "Viral" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 }, FireRate = 0.833, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.35 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.833, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 1572 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Viral" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 1048, HeavySlamAttack = 1048, HeavySlamRadius = 6, Image = "Pathocyst.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfBoomerang/InfBoomerangWeapon", Introduced = "25.7.7", Link = "Pathocyst", Mastery = 9, MeleeRange = 1.3, Name = "Pathocyst", Polarities = { "V", "D" }, SlamAttack = 786, SlamRadialDmg = 262, SlamRadius = 5, SlideAttack = 524, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack5", Traits = { "Infested" }, Users = { "Zealoid Prelate" }, WindUp = 1.2 }, ["Pencha Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, FireRate = 2, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.08 }, Attack2 = { AttackName = "Area of Effect", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, Range = 1, ShotType = "AoE", StatusChance = 0.08 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Pencha Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge" }, ["Pencha Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, FireRate = 2, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.18 }, Attack2 = { AttackName = "Area of Effect", CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, Range = 1, StatusChance = 0.18 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Pencha Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge" }, Pennant = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = false, Disposition = 0.85, Family = "Pennant", FollowThrough = 0.7, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "Pennant.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnRailjackGreatKatana/TnRailJackGreatKatanaWeapon", Introduced = "27.0", Link = "Pennant", Mastery = 7, MeleeRange = 3, Name = "Pennant", Polarities = { }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Penta = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 1, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Range = 4, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Penta", Image = "DEPenta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/GrenadeLauncher", Introduced = "11.3", Link = "Penta", Magazine = 5, Mastery = 6, MaxAmmo = 20, Name = "Penta", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Active", Users = { "Penta Ranger", "M-W.A.M." } }, ["Peram Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "FishingSpearT3Peram.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearC", Introduced = "22.0", Link = "Peram", Name = "Peram Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, Phaedra = { Accuracy = 25, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 }, FireRate = 18.75, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Arch-Gun", Disposition = 1.2, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "17.5", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = math.huge, Name = "Phaedra", Polarities = { "V" }, Reload = 5.05, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Phaedra (Atmosphere)"] = { Accuracy = 25, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, FireRate = 18.75, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Disposition = 1.15, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "24.2", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = 960, Name = "Phaedra (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, Phage = { Accuracy = 50, Attack1 = { AmmoCost = 0.5, CritChance = 0.19, CritMultiplier = 2, Damage = { Viral = 5 }, FireRate = 12, Multishot = 7, Range = 25, ShotType = "Discharge", StatusChance = 0.155 }, Class = "Shotgun", Conclave = false, Disposition = 1.46, Image = "InfestedLongGunTwo.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/Tentacluster/InfestedShotgun", Introduced = "12.0", Link = "Phage", Magazine = 90, Mastery = 11, MaxAmmo = 720, Name = "Phage", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held" }, ["Phahd Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 1.67, Range = 300, ShotType = "Projectile", StatusChance = 0.02 }, Attack5 = { AttackName = "Explosion", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, Range = 5, ShotType = "AoE", StatusChance = 0.02 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Phahd Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Phahd Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 1.67, Range = 300, ShotType = "Projectile", StatusChance = 0.12 }, Attack5 = { AttackName = "Explosion", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, Range = 5, ShotType = "AoE", StatusChance = 0.12 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Phahd Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Phantasma = { Accuracy = 100, Attack1 = { AttackName = "Beam", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 5, Radiation = 10 }, FireRate = 12, Multishot = 6, Range = 20, ShotType = "Discharge", StatusChance = 0.222 }, Attack2 = { AmmoCost = 2, AttackName = "Plasma Bomb Impact", ChargeTime = 1, CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.37 }, Attack3 = { AttackName = "Plasma Bomb Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 73 }, Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 }, FireRate = 2, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.37 }, Attack4 = { AttackName = "Cluster Bombs Impact", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 3 }, FireRate = 2, ForcedProcs = { "Stagger" }, Multishot = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.37 }, Attack5 = { AttackName = "Cluster Bombs Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 18 }, FireRate = 2, ForcedProcs = { "Impact" }, Range = 2, ShotType = "AoE", StatusChance = 0.37 }, Class = "Shotgun", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "RevenantShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RevenantShotgun/RevenantShotgun", Introduced = "23.5", Link = "Phantasma", Magazine = 11, Mastery = 9, MaxAmmo = 275, Name = "Phantasma", Polarities = { "Bar", "V" }, Reload = 0.5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Sentient" }, Trigger = "Held" }, Photor = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 19, Puncture = 8 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Plague Keewar"] = { Attack1 = { AttackName = "Plague Keewar Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 }, FireRate = 0.88, StatusChance = 0.22 }, Class = "Zaw Scythe / Staff", Disposition = 0.75, Image = "PlagueKeewar.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo", Introduced = "22.3", Link = "Plague Keewar", MeleeRange = 1, Name = "Plague Keewar", Slot = "Melee" }, ["Plague Kripath"] = { Attack1 = { AttackName = "Plague Kripath Strike (Gilded)", CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 }, FireRate = 0.95, StatusChance = 0.18 }, Class = "Zaw Rapier / Polearm", Disposition = 0.6, Image = "PlagueKripath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne", Introduced = "22.3", Link = "Plague Kripath", MeleeRange = 1, Name = "Plague Kripath", Slot = "Melee" }, ["Plasma Sword"] = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 }, FireRate = 0.667, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1000, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 8, Image = "Plasma.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PlasmaSword/PlasmaLongSword", Introduced = "5.0", Link = "Plasma Sword", Mastery = 4, MeleeRange = 2.5, Name = "Plasma Sword", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 7, SlideAttack = 200, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Plinx = { Accuracy = 50, AmmoType = "None", Attack1 = { CritChance = 0.32, CritMultiplier = 3, Damage = { Heat = 20, Puncture = 26 }, FireRate = 3.33, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.04 }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Plinx.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSonificBlastor/CrpBlastorWeapon", Introduced = "24.2", Link = "Plinx", Magazine = 10, Mastery = 6, MaxAmmo = math.huge, Name = "Plinx", Range = 100, Reload = 1.3, ReloadDelay = 0.8, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto" }, Pox = { Accuracy = 100, Attack1 = { AttackName = "Spore Impact", CritChance = 0.01, CritMultiplier = 2, Damage = { Toxin = 50 }, FireRate = 2.08, IsSilent = true, ShotSpeed = 30, ShotType = "Projectile", StatusChance = 0.35 }, Attack2 = { AttackName = "Poison Cloud", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 20 }, EffectDuration = 5, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 3.6, ShotType = "AoE", StatusChance = 0.35 }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Image = "InfProximityStars.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfProximityStars/InfProximityStars", Introduced = "Update: The Silver Grove", Link = "Pox", Magazine = 4, Mastery = 9, MaxAmmo = 20, Name = "Pox", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Auto" }, ["Prime Laser Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 }, FireRate = 10, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1.21, Family = "Laser Rifle", Image = "SentinelBurstLaserPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeLaserRifle", Introduced = "13.7", Link = "Prime Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = math.huge, Name = "Prime Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, ["Prisma Angstrum"] = { Accuracy = 26.7, Attack1 = { AttackName = "Single Rocket Impact", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 200 }, FireRate = 2, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AttackName = "Single Rocket Explosion", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.6, ShotType = "AoE", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.3, Family = "Angstrum", FireRate = 2, Image = "PrismaAngstrum.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/PrismaAngstrum", Introduced = "21.7", Link = "Prisma Angstrum", Magazine = 3, Mastery = 8, MaxAmmo = 18, Name = "Prisma Angstrum", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Charge" }, ["Prisma Burst Laser"] = { Accuracy = 100, Attack1 = { BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 }, FireRate = 1.607, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.45, Family = "Burst Laser", Image = "PrismaSentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrismaBurstLaserPistol", Introduced = "17.2.2", Link = "Prisma Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = math.huge, Name = "Prisma Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno", "Prisma" }, Trigger = "Burst" }, ["Prisma Dual Cleavers"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 532, HeavyRadialDmg = 532, HeavySlamAttack = 532, HeavySlamRadius = 9, Image = "PrismaDualCleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaDualCleavers", Introduced = "16.11.3", Link = "Prisma Dual Cleavers", Mastery = 9, MeleeRange = 1.7, Name = "Prisma Dual Cleavers", Polarities = { "V" }, SlamAttack = 266, SlamRadialDmg = 133, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 266, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.7 }, ["Prisma Dual Decurions"] = { Accuracy = 16, Attack1 = { CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 10, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.24 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Dual Decurion", Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = math.huge, Name = "Prisma Dual Decurions", Polarities = { "V", "V" }, Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Dual Decurions (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.24 }, Class = "Dual Pistols", Disposition = 0.5, Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Prisma Dual Decurions (Atmosphere)", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Gorgon"] = { Accuracy = 20, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.3, Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 }, FireRate = 14.17, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Gorgon", Image = "PrismaGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/VoidTraderGorgon/VTGorgon", Introduced = "15.11.1", Link = "Prisma Gorgon", Magazine = 120, Mastery = 11, MaxAmmo = 840, Name = "Prisma Gorgon", Reload = 3, Slot = "Primary", Spool = 7, Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto-Spool" }, ["Prisma Grakata"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 6, Puncture = 5, Slash = 4 }, FireRate = 21.67, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grakata", Image = "PrismaGrakata.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaGrakata", Introduced = "16.8.3", Link = "Prisma Grakata", Magazine = 120, Mastery = 11, MaxAmmo = 1000, Name = "Prisma Grakata", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Grinlok"] = { Accuracy = 32, Attack1 = { CritChance = 0.21, CritMultiplier = 2.9, Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 }, FireRate = 1.67, ShotType = "Hit-Scan", StatusChance = 0.37 }, Class = "Rifle", Conclave = true, Disposition = 1.245, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "PrismaGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/PrismaGrinlokWeapon", Introduced = "24.4", Link = "Prisma Grinlok", Magazine = 21, Mastery = 11, MaxAmmo = 540, Name = "Prisma Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Semi-Auto" }, ["Prisma Machete"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 }, FireRate = 0.917, StatusChance = 0.31 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 756, HeavyRadialDmg = 756, HeavySlamAttack = 756, HeavySlamRadius = 9, Image = "PrismaMeleeWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaMachete", Introduced = "30.3.5", Link = "Prisma Machete", Mastery = 7, MeleeRange = 2.5, Name = "Prisma Machete", SlamAttack = 567, SlamRadialDmg = 189, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 567, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, WindUp = 0.7 }, ["Prisma Obex"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1.33, Range = 6, StatusChance = 0.3 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1800, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "PrismaObex.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/PrismaObex", Introduced = "20.4.2", Link = "Prisma Obex", Mastery = 10, MeleeRange = 1.25, Name = "Prisma Obex", SlamAttack = 450, SlamElement = "Electricity", SlamRadialDmg = 150, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 300, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.5 }, ["Prisma Skana"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 }, FireRate = 1, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "PrismaSkana.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaSkana", Introduced = "16.6.2", Link = "Prisma Skana", Mastery = 8, MeleeRange = 2.5, Name = "Prisma Skana", SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.6 }, ["Prisma Tetra"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 7.6, Puncture = 30.4 }, FireRate = 7.08, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.24 }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Tetra", Image = "PrismaTetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/PrismaCorpusUMP", Introduced = "17.0.5", Link = "Prisma Tetra", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Prisma Tetra", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Twin Gremlins"] = { Accuracy = 36.4, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 }, FireRate = 8.83, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.23 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "PrismaTwinGremlins.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerBulbousSMG/Prisma/PrismaTwinGremlinsWeapon", Introduced = "23.4.2", Link = "Prisma Twin Gremlins", Magazine = 70, Mastery = 11, MaxAmmo = 600, Name = "Prisma Twin Gremlins", Polarities = { "V" }, Reload = 0.9, Slot = "Secondary", Tradable = true, Traits = { "Grineer" }, Trigger = "Auto" }, ["Prisma Veritux"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 }, FireRate = 1, StatusChance = 0.2 }, Class = "Arch-Melee", Family = "Veritux", Image = "PrismaVerituxFix.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/VoidTraderArchsword/VTArchSwordWeapon", Introduced = "15.13.3", Link = "Prisma Veritux", Mastery = 8, MeleeRange = 143, Name = "Prisma Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Tradable = true, Traits = { "Tenno", "Prisma" } }, ["Proboscis Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 }, FireRate = 1, IsSilent = true, ShotSpeed = 45, ShotType = "Projectile", StatusChance = 0.43, Trigger = "Charge" }, Attack2 = { AttackName = "Appendages", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Slash = 50.625, Viral = 39.375 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 9, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" }, Attack3 = { AttackName = "Charged Shot Explosion", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Viral = 1003 }, ExplosionDelay = 1.7, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 7, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Cernos", Image = "ProboscisCernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeDerelictCernos/DerelictCernos", Introduced = "29.5", Link = "Proboscis Cernos", Magazine = 1, Mastery = 15, MaxAmmo = 9, Name = "Proboscis Cernos", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Infested" }, Trigger = "Charge" }, ["Propa Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, Range = 14, ShotType = "AoE", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Propa Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Propa Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, Range = 14, ShotType = "AoE", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Propa Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Prova = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 76, Impact = 52 }, FireRate = 1, StatusChance = 0.16 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 768, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "Prova8point2.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/ElectroProd", Introduced = "8.0", Link = "Prova", Mastery = 3, MeleeRange = 2.5, Name = "Prova", SlamAttack = 384, SlamRadialDmg = 128, SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 256, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Prod Crewman", "Nako Xol", "Ved Xol", "John Prodman" }, WindUp = 0.7 }, ["Prova Vandal"] = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 118, Impact = 80 }, FireRate = 1, StatusChance = 0.32 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 9, Image = "VandalElectroProd.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/VandalElectroProd", Introduced = "10.5", Link = "Prova Vandal", Mastery = 8, MeleeRange = 2.5, Name = "Prova Vandal", SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 8, SlideAttack = 396, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Corpus", "Vandal" }, WindUp = 0.7 }, Pugil = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, StatusChance = 0 }, BlockAngle = 60, Class = "Unique", ComboDur = 5, FollowThrough = 0.9, HeavyAttack = 250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Pugil.png", Introduced = "29.0", Link = "Necramech", Mastery = 0, MeleeRange = 1, Name = "Pugil", SlamAttack = 500, SlamRadialDmg = 500, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast" }, SlamRadius = 8, SlideAttack = 500, Slot = "Nech-Melee", Traits = { "Tenno" }, WindUp = 0 }, Pulmonars = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 193, Viral = 97 }, FireRate = 0.917, StatusChance = 0.33 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 9, Conclave = false, Disposition = 1.15, Family = "Pulmonars", FollowThrough = 0.5, HeavyAttack = 1450, HeavyRadialDmg = 1160, HeavySlamAttack = 1160, HeavySlamRadius = 9, Image = "Pulmonars.png", InternalName = "/Lotus/Weapons/Infested/Melee/Nunchaku/InfNunchuck/InfNunchuck", Introduced = "29.5", Link = "Pulmonars", Mastery = 11, MeleeRange = 2.51, Name = "Pulmonars", Polarities = { "V", "V" }, SlamAttack = 580, SlamRadialDmg = 290, SlamRadius = 7, SlideAttack = 580, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Infested" }, WindUp = 0.5 }, Pulsar = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 70, Puncture = 50 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, Pupacyst = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 139, Viral = 145 }, FireRate = 0.833, StatusChance = 0.27 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1704, HeavyRadialDmg = 1420, HeavySlamAttack = 1420, HeavySlamRadius = 8, Image = "InfStaff.png", InternalName = "/Lotus/Weapons/Infested/Melee/Staff/InfStaff/InfStaff", Introduced = "23.10", Link = "Pupacyst", Mastery = 7, MeleeRange = 2.7, Name = "Pupacyst", Polarities = { "V" }, SlamAttack = 852, SlamRadialDmg = 284, SlamRadialElement = "Toxin", SlamRadius = 7, SlideAttack = 568, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9 }, Pyrana = { Accuracy = 5, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 }, Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 }, FireRate = 4.17, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.025 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Pyrana", Image = "SawnOffShotgun.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SawnOffShotgun/TennoHandShotgun", Introduced = "13.6", Link = "Pyrana", Magazine = 10, Mastery = 12, MaxAmmo = 210, Name = "Pyrana", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Pyrana Prime"] = { Accuracy = 6.1, Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 }, Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 }, FireRate = 4, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.036 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Pyrana", Image = "PyranaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePyrana/PrimePyranaPistol", Introduced = "23.0.3", Link = "Pyrana Prime", Magazine = 12, Mastery = 13, MaxAmmo = 210, Name = "Pyrana Prime", Polarities = { "V", "V" }, Reload = 1.6, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Quanta = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.16, CritMultiplier = 2.2, Damage = { Electricity = 10 }, FireRate = 12, Multishot = 2, Range = 50, ShotType = "Discharge", StatusChance = 0.24 }, Attack2 = { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, Range = 6, StatusChance = 0.26 }, Attack3 = { AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 }, Class = "Rifle", Conclave = false, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Quanta", Image = "CrpShockRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/CrpShockRifle", Introduced = "14.1", Link = "Quanta", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Quanta", Polarities = { "D" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Held" }, ["Quanta Vandal"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 13 }, FireRate = 12, Multishot = 2, Range = 50, ShotType = "Discharge", StatusChance = 0.45 }, Attack2 = { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, Range = 6, StatusChance = 0.26 }, Attack3 = { Accuracy = 25, AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 }, Class = "Rifle", Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Quanta", Image = "QuantaVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/QuantaVandal", Introduced = "16.4", Link = "Quanta Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 560, Name = "Quanta Vandal", Polarities = { "V" }, Reload = 1.8, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Quartakk = { Accuracy = 90.9, Attack1 = { AttackName = "Burst-Fire", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 }, FireRate = 6.33, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.27 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Quartakk", Image = "GrnFourBarrelRifleWeapon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFourBarrelRifle/GrnFourBarrelRifleWeapon", Introduced = "22", Link = "Quartakk", Magazine = 84, Mastery = 10, MaxAmmo = 840, Name = "Quartakk", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst" }, Quassus = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 }, FireRate = 0.833, StatusChance = 0.12 }, Attack2 = { AttackName = "First Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 76, Slash = 114 }, FireRate = 2, ForcedProcs = { "Slash" }, Multishot = 12, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.02, Trigger = "Charge" }, Attack3 = { AttackName = "Second Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 152, Slash = 228 }, FireRate = 2, ForcedProcs = { "Slash" }, Multishot = 6, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.035, Trigger = "Charge" }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Quassus", FollowThrough = 0.7, HeavyAttack = 920, HeavyRadialDmg = 230, HeavySlamAttack = 230, HeavySlamRadius = 6, Image = "Quassus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/TnBrokenFrameWarfan/TnBrokenFrameWarfanWeapon", Introduced = "29", Link = "Quassus", Mastery = 8, MeleeRange = 1.7, Name = "Quassus", Polarities = { }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 5, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, WindUp = 0.5 }, Quatz = { Accuracy = 40, Attack1 = { AttackName = "Auto", CritChance = 0.13, CritMultiplier = 1.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { Accuracy = 90.9, AttackName = "Burst", BurstCount = 4, BurstDelay = 0, BurstFireRate = 2.5, CritChance = 0.27, CritMultiplier = 2.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Pistol", Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Quatz.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnAmphisPistol/GrnAmphisPistol", Introduced = "25.4.0", Link = "Quatz", Magazine = 72, Mastery = 9, MaxAmmo = 504, Name = "Quatz", Reload = 2.7, Slot = "Secondary", Trigger = "Auto" }, Quellor = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.12, CritMultiplier = 1.6, Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.38 }, Attack2 = { AmmoCost = 50, AttackName = "Alt-Fire", ChargeTime = 1.2, CritChance = 0.4, CritMultiplier = 2.2, Damage = { Cold = 800, Impact = 600 }, Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 210, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Auto Charge" }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Quellor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRailjackRifle/RailjackRifleGun", Introduced = "27.0", Link = "Quellor", Magazine = 300, Mastery = 12, MaxAmmo = 900, Name = "Quellor", Polarities = { "V", "V" }, Reload = 4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto / Charge" }, Rabvee = { Attack1 = { AttackName = "Rabvee Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Machete / Hammer", Disposition = 1.3, Image = "ZawStrikeRabvee.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen", Introduced = "22.18", Link = "Rabvee", MeleeRange = 1, Name = "Rabvee", Slot = "Melee" }, ["Rahn Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 5.67, ShotType = "Projectile", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA", Introduced = "23.4", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Rahn Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto" }, ["Rahn Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 5.67, ShotType = "Projectile", StatusChance = 0.04 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", Introduced = "22", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Rahn Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto" }, ["Rakta Ballistica"] = { Accuracy = 4, Attack1 = { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 }, FireRate = 11.43, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 15, Puncture = 270, Slash = 15 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "RVBallistica.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Pistols/RVBallistica", Introduced = "15.5", Link = "Rakta Ballistica", Magazine = 20, Mastery = 6, MaxAmmo = 210, Name = "Rakta Ballistica", Polarities = { "D", "V" }, Reload = 2, Slot = "Secondary", SyndicateEffect = "Blight", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Burst / Charge", Users = { "Red Veil Operatives" } }, ["Rakta Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.25, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 }, FireRate = 1, IsSilent = true, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "SyndicateRVCernos.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Bows/RVCernos", Introduced = "17.3", Link = "Rakta Cernos", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Rakta Cernos", Polarities = { "V", "V", "Bar" }, Reload = 0.6, Slot = "Primary", SyndicateEffect = "Blight", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Charge" }, ["Rakta Dark Dagger"] = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 88, Radiation = 96, Slash = 62 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Disposition = 0.95, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 492, HeavyRadialDmg = 984, HeavySlamAttack = 984, HeavySlamRadius = 6, Image = "RVDarkDagger.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Melee/RVDarkDagger", Introduced = "Update: The Silver Grove 2.0", Link = "Rakta Dark Dagger", Mastery = 8, MeleeRange = 1.75, Name = "Rakta Dark Dagger", Polarities = { "V" }, SlamAttack = 492, SlamRadialDmg = 246, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 492, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Syndicate", "Red Veil" }, WindUp = 0.4 }, Rampart = { Attack1 = { Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 }, FireRate = 13.3, ShotType = "Hit-Scan" }, Class = "Unique", Image = "Rampart.png", Introduced = "17.0", Link = "Rampart", Magazine = 200, MaxAmmo = math.huge, Name = "Rampart", Reload = 4, ReloadDelay = 0, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Emplacement", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Elite Lancer", "Trooper", "Seeker" } }, ["Raplak Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Raplak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Raplak Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Raplak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Rathbone = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 }, FireRate = 0.917, StatusChance = 0.12 }, Class = "Arch-Melee", Image = "ArchHammer.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchHammer/ArchHammer", Introduced = "15.2", Link = "Rathbone", Mastery = 6, MeleeRange = 142, Name = "Rathbone", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Rattleguts = { Accuracy = 20, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.75, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart", Introduced = "24", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Auto" }, ["Rattleguts (Primary)"] = { Accuracy = 20, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", Introduced = "28", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto" }, ["Razorflies"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Slash = 80 }, FireRate = 2, StatusChance = 0 }, Class = "Unique", Image = "Panel.png", InternalName = "/Lotus/Powersuits/Fairy/FlightAgentGun", Introduced = "The Silver Grove", Link = "Razorwing", Name = "Razorflies", Slot = "Unique", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" } }, ["Reaper Prime"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 30, Slash = 140 }, FireRate = 1.08, StatusChance = 0.25 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.7, FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "ReaperPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ReaperWeapon", Introduced = "8.0", Link = "Reaper Prime", Mastery = 10, MeleeRange = 2.8, Name = "Reaper Prime", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 1 }, Redeemer = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 0.833, Multishot = 1, StatusChance = 0.22 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.1, CritMultiplier = 1.8, Damage = { Blast = 30 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.066, Trigger = "Charge" }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 6, Image = "TnoGunblade.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade", Introduced = "15.5", Link = "Redeemer", Mastery = 4, MeleeRange = 2, Name = "Redeemer", SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 5, SlideAttack = 360, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Users = { "Mesa Specter" }, WindUp = 0.4 }, ["Redeemer Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 }, FireRate = 0.917, Multishot = 1, StatusChance = 0.3 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 80 }, Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Charge" }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.6, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 3200, HeavyRadialDmg = 636, HeavySlamAttack = 636, HeavySlamRadius = 6, Image = "RedeemerPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/RedeemerPrime/RedeemerPrimeWep", Introduced = "24.2.2", Link = "Redeemer Prime", Mastery = 10, MeleeRange = 2, Name = "Redeemer Prime", Polarities = { "V", "V" }, SlamAttack = 636, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Vaulted" }, WindUp = 0.4 }, Regulators = { Accuracy = 100, Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 }, FireRate = 14.8, Range = 50, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Exalted Weapon", Conclave = true, Image = "EWRegulators.png", InternalName = "/Lotus/Powersuits/Cowgirl/SlingerPistols", Introduced = "23.0", Link = "Regulators", Magazine = 0, MaxAmmo = math.huge, Name = "Regulators", Polarities = { "V", "Bar", "Bar" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mesa", "Mesa Prime" } }, Ripkas = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 }, FireRate = 0.883, StatusChance = 0.15 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.8, HeavyAttack = 865, HeavyRadialDmg = 692, HeavySlamAttack = 692, HeavySlamRadius = 7, Image = "GrnClaws.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerClaws/GrnClaws", Introduced = "16.0", Link = "Ripkas", Mastery = 5, MeleeRange = 1.75, Name = "Ripkas", Polarities = { "V" }, SlamAttack = 519, SlamRadialDmg = 173, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 6, SlideAttack = 519, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Zura", "Kuva Powerclaw", "Nightwatch Powerclaw" }, WindUp = 0.6 }, Rubico = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 144, Puncture = 27, Slash = 9 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Rubico", Image = "FiveShotSniper.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/FiveShotSniper/FiveShotSniper", Introduced = "18.0", Link = "Rubico", Magazine = 5, Mastery = 6, MaxAmmo = 72, Name = "Rubico", Reload = 2.4, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } }, ["Rubico Prime"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 3.67, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Rubico", Image = "RubicoPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RubicoPrime/RubicoPrimeWeapon", Introduced = "23.9", Link = "Rubico Prime", Magazine = 5, Mastery = 12, MaxAmmo = 72, Name = "Rubico Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } }, Rumblejack = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.8, Damage = { Impact = 120, Electricity = 180 }, FireRate = 0.67, StatusChance = 0.4 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.9, HeavyAttack = 600, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 6, Image = "DrifterTazerPlayerWep.png", InternalName = "/Lotus/Weapons/Operator/Melee/DrifterTazer/DrifterTazerPlayerWep", Introduced = "31", Link = "Rumblejack", Mastery = 8, MeleeRange = 1.8, Name = "Rumblejack", SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 4, SlideAttack = 600, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Drifter" }, WindUp = 0.4 }, ["Sancti Castanas"] = { Accuracy = 100, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 300 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Castanas", Image = "NLCastanas.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas", Introduced = "15.5", Link = "Sancti Castanas", Magazine = 2, Mastery = 10, MaxAmmo = 18, Name = "Sancti Castanas", Polarities = { "V", "V", "D" }, Reload = 1, Slot = "Secondary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Active", Users = { "New Loka Operatives" } }, ["Sancti Magistar"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 192, Puncture = 36, Slash = 12 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 10, Image = "NLMagistar.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Melee/NLMagistar", Introduced = "Update: The Silver Grove 2.0", Link = "Sancti Magistar", Mastery = 8, MeleeRange = 2.6, Name = "Sancti Magistar", Polarities = { "V" }, SlamAttack = 720, SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "New Loka", "Syndicate" }, WindUp = 1.2 }, ["Sancti Tigris"] = { Accuracy = 6.5, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 }, FireRate = 2, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Shotgun", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Tigris", Image = "SyndicateNLTigris.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris", Introduced = "17.3", Link = "Sancti Tigris", Magazine = 2, Mastery = 12, MaxAmmo = 120, Name = "Sancti Tigris", Polarities = { "D", "Bar", "V" }, Reload = 1.5, Slot = "Primary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Duplex" }, Sarpa = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 32, Slash = 112 }, FireRate = 1, StatusChance = 0.28 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", BurstCount = 5, ChargeTime = 0.3, CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 }, Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 }, FireRate = 3.33, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28, Trigger = "Charge" }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 1.24, FollowThrough = 0.5, HeavyAttack = 2100, HeavyRadialDmg = 480, HeavySlamAttack = 1680, HeavySlamRadius = 6, Image = "TnoGunbladeAuto.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic", Introduced = "Update: The Silver Grove", Link = "Sarpa", Mastery = 8, MeleeRange = 2, Name = "Sarpa", Polarities = { "D" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, WindUp = 0.3 }, Scindo = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 20, Puncture = 20, Slash = 160 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "DEScindo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/AxeWeapon", Introduced = "5.4", Link = "Scindo", Mastery = 2, MeleeRange = 2.6, Name = "Scindo", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Scindo Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 25, Puncture = 25, Slash = 200 }, FireRate = 0.967, StatusChance = 0.24 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "PrimeScindo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/PrimeScindo/PrimeScindoWeapon", Introduced = "14.8", Link = "Scindo Prime", Mastery = 8, MeleeRange = 2.7, Name = "Scindo Prime", Polarities = { "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 1.1 }, Scoliac = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 }, FireRate = 1.25, StatusChance = 0.29 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 675, HeavyRadialDmg = 525, HeavySlamAttack = 525, HeavySlamRadius = 6, Image = "Scoliac.png", InternalName = "/Lotus/Weapons/Infested/Melee/Whip/InfestedWhip/InfestedWhipWeapon", Introduced = "11.5", Link = "Scoliac", Mastery = 6, MeleeRange = 2.5, Name = "Scoliac", Polarities = { "V" }, SlamAttack = 450, SlamElement = "Toxin", SlamRadialDmg = 150, SlamRadius = 5, SlideAttack = 300, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.4 }, Scourge = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 70 }, FireRate = 2.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 55 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 16.7, AttackName = "Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack4 = { AttackName = "Spear Throw Explosion", CritChance = 0.04, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3 }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Scourge", Image = "PriestSpearGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnPriestSpear/TnPriestSpearGun", Introduced = "21.0", Link = "Scourge", Magazine = 40, Mastery = 6, MaxAmmo = 200, Name = "Scourge", Polarities = { "Bar", "V" }, Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Scourge Prime"] = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 80 }, FireRate = 2.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 60 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 1, IsSilent = true, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack4 = { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3, }, Attack5 = { Accuracy = 16.7, AttackName = "Charged Spear Throw", ChargeTime = 0.5, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 45, Slash = 45 }, FireRate = 1, IsSilent = true, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack6 = { AttackName = "Charged Spear Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3, }, Class = "Speargun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Scourge", Image = "ScourgePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeScourge/PrimeScourgeWeapon", Introduced = "31", Link = "Scourge Prime", Magazine = 40, Mastery = 14, MaxAmmo = 200, Name = "Scourge Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Secura Dual Cestra"] = { Accuracy = 20, Attack1 = { CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 5.6, Puncture = 22.4 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "PSDualCestra.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Pistols/PSDualCestra", Introduced = "15.5", Link = "Secura Dual Cestra", Magazine = 120, Mastery = 10, MaxAmmo = 480, Name = "Secura Dual Cestra", Polarities = { "V", "Bar" }, Reload = 3.5, Slot = "Secondary", Spool = 5, SyndicateEffect = "Sequence", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Auto-Spool", Users = { "The Perrin Sequence Operatives" } }, ["Secura Lecta"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Electricity = 80, Puncture = 30, Slash = 66 }, FireRate = 1.25, StatusChance = 0.3 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 792, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "PSLecta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Melee/PSLecta", Introduced = "Update: The Silver Grove 2.0", Link = "Secura Lecta", Mastery = 8, MeleeRange = 2.5, Name = "Secura Lecta", Polarities = { "D" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 352, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, WindUp = 0.4 }, ["Secura Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 6, ShotType = "AoE", StatusChance = 0.26 }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Penta", Image = "SyndicatePSPenta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/LongGuns/PSPenta", Introduced = "17.3", Link = "Secura Penta", Magazine = 7, Mastery = 12, MaxAmmo = 28, Name = "Secura Penta", Polarities = { "Bar", "D", "V" }, Reload = 2.5, Slot = "Primary", SyndicateEffect = "Sequence", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Active" }, Seer = { Accuracy = 16, Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 }, FireRate = 2, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Pistol", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Seer", Image = "CaptainVorPistol.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnScopedPistolPlayer", Introduced = "9.0", Link = "Seer", Magazine = 8, Mastery = 0, MaxAmmo = 210, Name = "Seer", Reload = 2.8, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Captain Vor" } }, Sepfahn = { Attack1 = { AttackName = "Sepfahn Strike (Gilded)", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 }, FireRate = 0.92, StatusChance = 0.2 }, Class = "Zaw Nikana / Staff", Disposition = 0.7, Image = "ZawStrikeSepfahn.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine", Introduced = "22.18", Link = "Sepfahn", MeleeRange = 1, Name = "Sepfahn", Slot = "Melee" }, Sepulcrum = { Attack1 = { Accuracy = 22.2, AttackName = "Primary-Fire", BurstCount = 2, BurstDelay = 0, BurstFireRate = 1.833, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 }, FireRate = 3.67, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AttackName = "Radial Attack", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 46 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.14 }, Attack3 = { AttackName = "Lock-On Mode", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Lock-On Radial Attack", CritChance = 0.38, CritMultiplier = 3, Damage = { Heat = 480 }, Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 }, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.26 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "Sepulcrum.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoPistol/ThanotechPistol", Introduced = "29", Link = "Sepulcrum", Magazine = 90, Mastery = 14, MaxAmmo = 180, Name = "Sepulcrum", Polarities = { }, Reload = 4, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Burst" }, Serro = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 138, Slash = 96 }, FireRate = 0.917, StatusChance = 0.26 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "Corpuspolearm.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Polearm/CorpusPolearm01/CorpusPolearmWeapon", Introduced = "13.4", Link = "Serro", Mastery = 6, MeleeRange = 3, Name = "Serro", Polarities = { "V" }, SlamAttack = 702, SlamRadialDmg = 234, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, WindUp = 0.9 }, ["Shadow Claws"] = { Attack1 = { CritChance = 0.38, CritMultiplier = 2.6, Damage = { Impact = 75, Puncture = 50, Slash = 125 }, FireRate = 1, StatusChance = 0.24 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 1, HeavyAttack = 2000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "ShadowClaws-Arsenal.webp", InternalName = "/Lotus/Powersuits/Wraith/ReaperMeleeWeapon", Introduced = "30", Link = "Shadow Claws", MeleeRange = 1.5, Name = "Shadow Claws", SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", Traits = { "Tenno" }, Users = { "Sevagoth's Shadow" }, WindUp = 0.9 }, Shaku = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 180 }, FireRate = 1.17, StatusChance = 0.34 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 7, Image = "TnoNunchaku.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/TnoNunchaku/TnoNunchaku", Introduced = "18.1", Link = "Shaku", Mastery = 10, MeleeRange = 2.21, Name = "Shaku", SlamAttack = 360, SlamRadialDmg = 180, SlamRadius = 6, SlideAttack = 360, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, Users = { "Equinox Specter" }, WindUp = 0.5 }, Shedu = { Accuracy = 28.6, AmmoType = "None", Attack1 = { CritChance = 0.25, CritMultiplier = 2.1, Damage = { Heat = 71 }, FireRate = 2.5, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.23 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.25, CritMultiplier = 2.1, Damage = { Electricity = 87 }, Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2.5, Range = 6.6, ShotType = "AoE", StatusChance = 0.23 }, Class = "Arm Cannon", Conclave = false, Disposition = 0.75, Image = "Shedu.png", InternalName = "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon", Introduced = "27", Link = "Shedu", Magazine = 7, Mastery = 13, MaxAmmo = math.huge, Name = "Shedu", Polarities = { "V", "V" }, Reload = 1.25, ReloadDelay = 0.4, ReloadDelayEmpty = 1, ReloadRate = 28, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Auto" }, Sheev = { Attack1 = { CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 }, FireRate = 0.667, StatusChance = 0.25 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 540, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 6, Image = "GrineerCombatKnife.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerCombatKnife/GrineerCombatKnife", Introduced = "14.7", Link = "Sheev", Mastery = 5, MeleeRange = 1.7, Name = "Sheev", Polarities = { "Bar" }, SlamAttack = 540, SlamRadialDmg = 270, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Harkonar", "Nok", "Reth", "Ranged Grineer soldiers" }, WindUp = 0.4 }, ["Shockprod Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "Shockprod.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearB", Introduced = "24.0", Link = "Shockprod", Name = "Shockprod Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto" }, ["Shraksun Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 3000 }, FireRate = 1.33, Range = 10, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 7, ShotType = "AoE", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shraksun Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shraksun Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 3000 }, FireRate = 1.33, Range = 10, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 7, ShotType = "AoE", StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shraksun Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shwaak Prism"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 1.1, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, Range = 32.5, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shwaak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shwaak Prism (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.6, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, Range = 32.5, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shwaak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Sibear = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "IceHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer", Introduced = "18.8", Link = "Sibear", Mastery = 6, MeleeRange = 2.6, Name = "Sibear", Polarities = { "D" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Frost Specter" }, WindUp = 1.2 }, Sicarus = { Accuracy = 20, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 3.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 }, FireRate = 7.39, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "Sicarus.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BurstPistol", Introduced = "Vanilla", Link = "Sicarus", Magazine = 15, Mastery = 3, MaxAmmo = 210, Name = "Sicarus", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Sicarus Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 15, Slash = 15 }, FireRate = 9.38, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "DESicarus Prime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeSicarus/PrimeSicarusPistol", Introduced = "11.0", Link = "Sicarus Prime", Magazine = 24, Mastery = 14, MaxAmmo = 210, Name = "Sicarus Prime", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, ["Sigma & Octantis"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 }, FireRate = 1.08, StatusChance = 0.16 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, FollowThrough = 0.6, HeavyAttack = 870, HeavyRadialDmg = 696, HeavySlamAttack = 696, HeavySlamRadius = 8, Image = "SundialSwordAndBoard.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/SundialSwordBoard/SundialBoardSword", Introduced = "22.1.2", Link = "Sigma & Octantis", Mastery = 10, MeleeRange = 2.5, Name = "Sigma & Octantis", SlamAttack = 522, SlamRadialDmg = 174, SlamRadius = 7, SlideAttack = 174, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Sirocco = { Accuracy = 16, Attack1 = { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Void = 2000 }, FireRate = 3, IsSilent = true, Reload = 2, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Overcharged Shot", CritChance = 0.8, CritMultiplier = 2, Damage = { Void = 3600 }, FireRate = 0.833, IsSilent = true, Reload = 0.5, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Amp", Conclave = false, Image = "Sirocco.png", InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol", Introduced = "31", Link = "Sirocco", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Sirocco", Reload = 2, Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Apoc MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Apoc MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Apoc MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.045 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 184 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 295 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, Verdilac = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 21.3, Puncture = 85.2, Slash = 106.5 }, FireRate = 1, StatusChance = 0.21 }, Attack2 = { AttackName = "Energy Wave", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Toxin = 213 }, FireRate = 1, StatusChance = 0.21 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 959, HeavyRadialDmg = 745, HeavySlamAttack = 745, HeavySlamRadius = 9, Image = "Verdilac.png", InternalName = "/Lotus/Weapons/Archon/Melee/Whip/ArchonWhipPlayerWep", Introduced = "31", Link = "Verdilac", Mastery = 13, MeleeRange = 3, Name = "Verdilac", Polarities = { }, SlamAttack = 639, SlamRadialDmg = 213, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Vazarin", Users = { "Archon Nira" }, WindUp = 0.4 }, ["Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Silva & Aegis"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 98 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 490, HeavyRadialDmg = 392, HeavySlamAttack = 392, HeavySlamRadius = 8, Image = "TennoSwordShield.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/MeleeContestWinnerOne/TennoSwordShield", Introduced = "14.0", Link = "Silva & Aegis", Mastery = 0, MeleeRange = 2.5, Name = "Silva & Aegis", SlamAttack = 294, SlamElement = "Heat", SlamRadialDmg = 98, SlamRadius = 7, SlideAttack = 98, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, ["Silva & Aegis Prime"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Heat = 318 }, FireRate = 0.75, StatusChance = 0.3 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 1590, HeavyRadialDmg = 1272, HeavySlamAttack = 1272, HeavySlamRadius = 8, Image = "SilvaAegisPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeSilvaAegis/PrimeSilvaAegis", Introduced = "20.6.2", Link = "Silva & Aegis Prime", Mastery = 12, MeleeRange = 2.5, Name = "Silva & Aegis Prime", Polarities = { "V", "D", "D" }, SlamAttack = 954, SlamElement = "Heat", SlamRadialDmg = 318, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 318, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, Simulor = { Accuracy = 28.6, Attack1 = { AttackName = "Orb Launch", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 0 }, FireRate = 3, Range = 12, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Orb Merging Damage", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 100 }, FireRate = 3, Range = 12, StatusChance = 0.3 }, Attack3 = { AttackName = "Orb Explosion", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 200 }, Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 }, FireRate = 3, ForcedProcs = { "Electricity" }, Range = 5, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Simulor", Image = "CephPrimary.png", InternalName = "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary", Introduced = "16.10", Link = "Simulor", Magazine = 8, Mastery = 5, MaxAmmo = 72, Name = "Simulor", Polarities = { "D", "Bar" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Cephalon" }, Trigger = "Active" }, Skana = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "DESkana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword", Introduced = "Vanilla", Link = "Skana", Mastery = 0, MeleeRange = 2.5, Name = "Skana", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 75, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, ["Skana Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 1050, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 7, Image = "SkanaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/SkanaPrime", Introduced = "5.0", Link = "Skana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Skana Prime", Polarities = { "V", "Bar" }, SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 7, SlideAttack = 210, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted", "Founder" }, WindUp = 0.6 }, Skiajati = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 }, FireRate = 1.17, StatusChance = 0.3 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.9, Family = "Skiajati", FollowThrough = 0.7, HeavyAttack = 875, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Skiajati.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/UmbraKatana/UmbraKatana", Introduced = "23.0", Link = "Skiajati", Mastery = 11, MeleeRange = 2.7, Name = "Skiajati", Polarities = { "U", "U" }, SlamAttack = 525, SlamRadialDmg = 175, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 350, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, Snipetron = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SniperRifle", Introduced = "Vanilla", Link = "Snipetron", Magazine = 4, Mastery = 0, MaxAmmo = 72, Name = "Snipetron", Polarities = { "V" }, Reload = 3.5, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } }, ["Snipetron Vandal"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.2, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "DESnipertronVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VandalSniperRifle", Introduced = "8.3.2", Link = "Snipetron Vandal", Magazine = 6, Mastery = 5, MaxAmmo = 72, Name = "Snipetron Vandal", Polarities = { "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus", "Vandal" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } }, Soaktron = { AmmoType = "Water", Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 45 }, FireRate = 2, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Unique", Image = "SoakTron.png", Introduced = "25.5.1", Link = "Soaktron", Magazine = 100, MaxAmmo = math.huge, Name = "Soaktron", Reload = 0, Slot = "Unique", Trigger = "Auto" }, Sobek = { Accuracy = 9.1, Attack1 = { CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 }, FireRate = 2.5, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.162 }, Class = "Shotgun", Conclave = true, Disposition = 1.33, ExilusPolarity = "Naramon", Image = "GrnDBSG.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/DoubleBarrelShotgun", Introduced = "9.0", Link = "Sobek", Magazine = 20, Mastery = 7, MaxAmmo = 240, Name = "Sobek", Reload = 2.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Trooper", "Nok" } }, Soma = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.07 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Soma", Image = "U10DesignCouncilTennoAR.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoAR", Introduced = "10.0", Link = "Soma", Magazine = 100, Mastery = 6, MaxAmmo = 540, Name = "Soma", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 8, Traits = { "Tenno" }, Trigger = "Auto-Spool", Users = { "Rhino Specter" } }, ["Soma Prime"] = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Soma", Image = "PrimeSoma.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSoma/PrimeSomaRifle", Introduced = "15.7", Link = "Soma Prime", Magazine = 200, Mastery = 7, MaxAmmo = 800, Name = "Soma Prime", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Traits = { "Prime", "Vaulted" }, Trigger = "Auto-Spool" }, Sonicor = { Accuracy = 100, Attack1 = { AttackName = "Projectile Impact", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 150 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Ragdoll" }, Range = 15, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1.25, ForcedProcs = { "Impact", "Ragdoll" }, Range = 5, ShotType = "AoE", StatusChance = 0.25 }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "CrpAirPistolArray.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpAirPistol/CrpAirPistolArray", Introduced = "17.5", Link = "Sonicor", Magazine = 15, Mastery = 2, MaxAmmo = 150, Name = "Sonicor", Polarities = { "D" }, Reload = 3, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Derim Zahn" } }, ["Spari Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "SpariSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearA", Introduced = "29", Link = "Spari Spear", Name = "Spari Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto" }, Spectra = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 7.56, Slash = 10.44 }, FireRate = 12, PunchThrough = 0.5, Range = 18, ShotType = "Discharge", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.49, ExilusPolarity = "Madurai", Family = "Spectra", Image = "Spectra.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserPistol", Introduced = "9.0", Link = "Spectra", Magazine = 60, Mastery = 4, MaxAmmo = 360, Name = "Spectra", Reload = 1.8, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, ["Spectra Vandal"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 9.24, Slash = 12.76 }, FireRate = 12, PunchThrough = 0.5, Range = 22, ShotType = "Discharge", StatusChance = 0.28 }, Class = "Pistol", Conclave = false, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Spectra", Image = "SpectraVandal.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusModularPistol/Vandal/CrpLaserPistolVandal", Introduced = "25.0", Link = "Spectra Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 400, Name = "Spectra Vandal", Polarities = { }, Reload = 1.2, Slot = "Secondary", Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Spira = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 }, FireRate = 2.5, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Spira", Image = "LiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/LiDagger/LiDagger", Introduced = "17.4.5", Link = "Spira", Magazine = 10, Mastery = 8, MaxAmmo = 210, Name = "Spira", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Spira Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 6, Puncture = 48, Slash = 6 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Spira", Image = "PrimeLiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeLiDagger/PrimeLiDagger", Introduced = "18.4.12", Link = "Spira Prime", Magazine = 12, Mastery = 10, MaxAmmo = 210, Name = "Spira Prime", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Sporelacer = { Accuracy = 5.9, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0 }, Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 }, FireRate = 0, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 }, Range = 4.7, ShotType = "AoE", StatusChance = 0 }, Attack3 = { AttackName = "Bomblet Impact", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, ShotSpeed = 3, ShotType = "Projectile", StatusChance = 0 }, Attack4 = { AttackName = "Bomblet Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 }, Range = 2.1, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.55, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Secondary)", Polarities = { }, Reload = 0, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, ["Sporelacer (Primary)"] = { Accuracy = 5.9, AmmoType = "Shotgun", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0 }, Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 }, FireRate = 0, ShotSpeed = "??", ShotType = "Projectile", StatusChance = 0 }, Attack5 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 }, Range = 2.1, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Shotgun", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Primary)", Polarities = { }, Reload = 0, Slot = "Primary", Traits = { "Infested" }, Trigger = "Auto" }, Sporothrix = { Accuracy = 100, Attack1 = { AttackName = "Unzoomed", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "2.7x Zoom", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "AoE", CritChance = 0.01, CritMultiplier = 3, Damage = { Slash = 22, Viral = 19 }, ExplosionDelay = 3, Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 }, FireRate = 1.83, Range = 1.7, ShotType = "AoE", StatusChance = 0.53 }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "Sporothrix.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfSniperRifle/InfSniperRifle", Introduced = "29.5", Link = "Sporothrix", Magazine = 9, Mastery = 13, MaxAmmo = 45, Name = "Sporothrix", Polarities = { "D" }, Reload = 2.7, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Infested" }, Trigger = "Semi-Auto", Zoom = { "2.7x Zoom (+50% Headshot Damage)" } }, Stahlta = { Accuracy = 50, Attack1 = { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 1.8, Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 }, FireRate = 6, PunchThrough = 1.2, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.22, Trigger = "Auto" }, Attack2 = { Accuracy = 25, AmmoCost = 20, AttackName = "Alt-Fire", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 120, Puncture = 180, Slash = 300 }, FireRate = 0.667, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Charge" }, Attack3 = { AttackName = "Alt-Fire AoE", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Radiation = 1200 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 0.667, Range = 7.2, ShotType = "AoE", StatusChance = 0.32, Trigger = "Charge" }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Image = "Stahlta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpRubanRifle/CrpRubanRifle", Introduced = "28", Link = "Stahlta", Magazine = 40, Mastery = 10, MaxAmmo = 300, Name = "Stahlta", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto / Charge" }, Staticor = { Accuracy = 16.7, Attack1 = { AttackName = "Uncharged Projectile", CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Uncharged Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Radiation = 88 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.5, Range = 2.4, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { AmmoCost = 5, AttackName = "Fully Charged Projectile", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, Attack4 = { AttackName = "Fully Charged Explosion", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 106 }, Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 }, FireRate = 3.5, Range = 9.6, ShotType = "AoE", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "CrpElectroMag.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpElectroMag/CrpElectroMag", Introduced = "18.4.7", Link = "Staticor", Magazine = 48, Mastery = 10, MaxAmmo = 288, Name = "Staticor", Polarities = { "Bar" }, Reload = 1.5, Slot = "Secondary", _TooltipAttackDisplay = "Attack4", Traits = { "Corpus" }, Trigger = "Charge" }, Stinger = { Accuracy = 100, Attack1 = { CritChance = 0.025, CritMultiplier = 1.5, Damage = { Toxin = 15 }, FireRate = 3.3, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1.315, Image = "DESentinelStinger.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentBioWeapon", Introduced = "10.0", Link = "Stinger", Magazine = 4, Mastery = 0, MaxAmmo = math.huge, Name = "Stinger", Reload = 1.2, Slot = "Robotic", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Stradavar = { Attack1 = { Accuracy = 14.3, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 }, FireRate = 5, Polarities = { "V", "V" }, ShotType = "Hit-Scan", StatusChance = 0.16, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Stradavar", Image = "TennoTommyGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TennoTommyGun/TennoTommyGunRifle", Introduced = "18.11", Link = "Stradavar", Magazine = 65, Mastery = 8, MaxAmmo = 540, Name = "Stradavar", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, ["Stradavar Prime"] = { Attack1 = { Accuracy = 25, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { Accuracy = 66.7, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 8, Puncture = 24, Slash = 48 }, FireRate = 3.33, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Stradavar", Image = "StradavarPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStradavar/PrimeStradavarGun", Introduced = "24.5.8", Link = "Stradavar Prime", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Stradavar Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto / Semi" }, Stropha = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 }, FireRate = 1, StatusChance = 0.14 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 700 }, Falloff = { EndRange = 12, Reduction = 0.99, StartRange = 6 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, Range = 17, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Charge" }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 2800, HeavyRadialDmg = 880, HeavySlamAttack = 880, HeavySlamRadius = 8, Image = "Stropha.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Gunblade/CrpGunBlade/CrpGunbladeWeapon", Introduced = "28", Link = "Stropha", Mastery = 10, MeleeRange = 2, Name = "Stropha", Polarities = { }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, WindUp = 0.4 }, Strun = { Accuracy = 4, Attack1 = { CritChance = 0.075, CritMultiplier = 1.5, Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 }, Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 }, FireRate = 2.5, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/Shotgun", Introduced = "Vanilla", Link = "Strun", Magazine = 6, Mastery = 1, MaxAmmo = 120, Name = "Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Corrupted Crewman" } }, ["Strun Prime"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 19.8, Puncture = 6.6, Slash = 17.6 }, Falloff = { EndRange = 52, Reduction = 0.5, StartRange = 26 }, FireRate = 3.33, Multishot = 12, PunchThrough = 0.8, ShotType = "Hit-Scan", StatusChance = 0.0667 }, Class = "Shotgun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Strun", Image = "StrunPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStrun/PrimeStrunWeapon", Introduced = "30.7", Link = "Strun Prime", Magazine = 10, Mastery = 14, MaxAmmo = 120, Name = "Strun Prime", Polarities = { "Bar", "V", "V" }, Reload = 4.6, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Strun Wraith"] = { Accuracy = 6.7, Attack1 = { CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 }, FireRate = 2.5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Shotgun", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Strun", Image = "WraithStrun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/ShotgunVandal", Introduced = "9.7.2", Link = "Strun Wraith", Magazine = 10, Mastery = 10, MaxAmmo = 120, Name = "Strun Wraith", Polarities = { "Bar" }, Reload = 5, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno", "Invasion Reward", "Wraith" }, Trigger = "Semi-Auto" }, Stubba = { Accuracy = 16, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 }, FireRate = 6.33, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Pistol", Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GrnUziWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnUzi/GrnUziWeapon", Introduced = "22", Link = "Stubba", Magazine = 57, Mastery = 7, MaxAmmo = 399, Name = "Stubba", Reload = 1.3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, Stug = { Accuracy = 100, Attack1 = { AttackName = "Blob Impact", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 4 }, FireRate = 4, ShotSpeed = 35, ShotType = "Projectile", StatusChance = 0 }, Attack5 = { AttackName = "Blob Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 75 }, ExplosionDelay = 1.5, Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 }, FireRate = 4, Range = 0.3, ShotType = "AoE", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.48, ExilusPolarity = "Madurai", Image = "GrineerCrossbowGooGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun", Introduced = "11.5", Link = "Stug", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Stug", Polarities = { "D" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack5", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Artificer" } }, ["Stunna Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "Stunna.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearC", Introduced = "24.0", Link = "Stunna", Name = "Stunna Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto" }, Supra = { Accuracy = 14.3, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Supra", Image = "CorpusMachineGun.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpHeavyRifle", Introduced = "8.0", Link = "Supra", Magazine = 180, Mastery = 12, MaxAmmo = 1080, Name = "Supra", Reload = 3, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto-Spool", Users = { "Corpus Tech", "M-W.A.M." } }, ["Supra Vandal"] = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Supra", Image = "SupraVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Machinegun/SupraVandal", Introduced = "20.4", Link = "Supra Vandal", Magazine = 300, Mastery = 14, MaxAmmo = 1600, Name = "Supra Vandal", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Auto-Spool" }, Sweeper = { Accuracy = 3.3, Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5.95, Puncture = 0.35, Slash = 0.7 }, FireRate = 1, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.0233 }, Class = "Shotgun", Disposition = 1, Family = "Sweeper", Image = "DESentinelSweeper.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun", Introduced = "10.0", Link = "Sweeper", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Sweeper", Polarities = { "V", "V" }, Reload = 2.3, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto" }, ["Sweeper Prime"] = { Accuracy = 3.3, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8.5, Puncture = 0.5, Slash = 1 }, FireRate = 1, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.025 }, Class = "Shotgun", Disposition = 1, Family = "Sweeper", Image = "SentinelSweeperPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeSentShotgun", Introduced = "16.11", Link = "Sweeper Prime", Magazine = 20, Mastery = 0, MaxAmmo = math.huge, Name = "Sweeper Prime", Polarities = { "V" }, Reload = 2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Sybaris = { Accuracy = 28.6, Attack1 = { BurstCount = 2, BurstDelay = 0.105, BurstFireRate = 3.33, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 }, FireRate = 3.98, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "TnoLeverActionRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle", Introduced = "13.3", Link = "Sybaris", Magazine = 10, Mastery = 5, MaxAmmo = 540, Name = "Sybaris", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Sybaris Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 2, BurstDelay = 0.062, BurstFireRate = 3.33, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 29.04, Puncture = 29.04, Slash = 29.92 }, FireRate = 4.72, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Rifle", Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sybaris", Image = "Sybaris_Prime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSybaris/PrimeSybarisRifle", Introduced = "20.6.2", Link = "Sybaris Prime", Magazine = 20, Mastery = 12, MaxAmmo = 540, Name = "Sybaris Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, Sydon = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 213.75 }, FireRate = 0.917, StatusChance = 0.25 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1350, HeavyRadialDmg = 1125, HeavySlamAttack = 1125, HeavySlamRadius = 8, Image = "GrnTridentWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnTrident/GrnTridentWeapon", Introduced = "18.2", Link = "Sydon", Mastery = 5, MeleeRange = 2.9, Name = "Sydon", SlamAttack = 675, SlamElement = "Blast", SlamRadialDmg = 225, SlamRadius = 7, SlideAttack = 450, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Shock Draga" }, WindUp = 0.9 }, Synapse = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.39, CritMultiplier = 2.7, Damage = { Corrosive = 20 }, ExtraHeadshotDmg = 0.2, FireRate = 12, Range = 27, ShotType = "Discharge", StatusChance = 0.13 }, Class = "Rifle", Conclave = true, Disposition = 1.315, ExilusPolarity = "Madurai", Image = "U10InfPrimary.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfestedRifle", Introduced = "10.0", Link = "Synapse", Magazine = 70, Mastery = 11, MaxAmmo = 540, Name = "Synapse", Reload = 1.5, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held" }, ["Synoid Gammacor"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Magnetic = 20 }, FireRate = 12, Range = 40, ShotType = "Discharge", StatusChance = 0.28 }, Class = "Pistol", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "SynoidGammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSSynoidGammacor", Introduced = "15.5", Link = "Synoid Gammacor", Magazine = 80, Mastery = 7, MaxAmmo = 400, Name = "Synoid Gammacor", Polarities = { "D", "Bar" }, Reload = 1.8, Slot = "Secondary", SyndicateEffect = "Entropy", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, Trigger = "Held", Users = { "Cephalon Suda Operatives" } }, ["Synoid Heliocor"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 1.08, StatusChance = 0.4 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CSHeliocor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Melee/CSHeliocor", Introduced = "Update: The Silver Grove 2.0", Link = "Synoid Heliocor", Mastery = 11, MeleeRange = 2.5, Name = "Synoid Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, WindUp = 1.2 }, ["Synoid Simulor"] = { Accuracy = 28.6, Attack1 = { AttackName = "Orb Merging Damage", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 125 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 3.33, Range = 4, ShotType = "AoE", StatusChance = 0.35 }, Attack2 = { AttackName = "Orb Explosion", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 240 }, Falloff = { EndRange = 5, Reduction = 1, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, Range = 5, ShotType = "AoE", StatusChance = 0.35 }, Attack7 = { AttackName = "Singularity", CritChance = 0, CritMultiplier = 0, Damage = { Magnetic = 50 }, EffectDuration = 20, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 4, Range = 5, StatusChance = 0 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Simulor", Image = "SyndicateCSSimulor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/LongGuns/CSSimulor", Introduced = "17.3", Link = "Synoid Simulor", Magazine = 16, Mastery = 12, MaxAmmo = 96, Name = "Synoid Simulor", Polarities = { "V", "D", "Bar" }, Reload = 2, Slot = "Primary", SyndicateEffect = "Entropy", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Cephalon Suda", "Cephalon" }, Trigger = "Active" }, Talons = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Blast = 120 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Puncture", "Ragdoll" }, Range = 4, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 }, Class = "Thrown", Conclave = true, Disposition = 1.44, ExilusPolarity = "Madurai", Image = "U18throwingknives.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/U18ThrowingKnives/U18throwingknives", Introduced = "18.0", Link = "Talons", Magazine = 4, Mastery = 8, MaxAmmo = 12, Name = "Talons", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active" }, Tatsu = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Tatsu", FollowThrough = 0.7, HeavyAttack = 1284, HeavyRadialDmg = 1070, HeavySlamAttack = 1070, HeavySlamRadius = 8, Image = "Tatsu.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnTwoHandedKatana/TnTwoHandedKatana", Introduced = "24.4", Link = "Tatsu", Mastery = 7, MeleeRange = 3, Name = "Tatsu", Polarities = { }, SlamAttack = 642, SlamRadialDmg = 214, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 428, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Tazicor = { Accuracy = 25, Attack1 = { CritChance = 0.02, CritMultiplier = 1.5, Damage = { Electricity = 6 }, FireRate = 8.33, ShotType = "Discharge", StatusChance = 0.15 }, Class = "Rifle", Disposition = 1, Image = "Taxicor.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/TazronWeapon", Introduced = "24.0", Link = "Tazicor", Magazine = 4, Mastery = 3, MaxAmmo = math.huge, Name = "Tazicor", Reload = 2.5, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto" }, Tekko = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 16, Slash = 112 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 800, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "BrawlerKnuckles.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/BrawlerKnuckles/BrawlerKnuckles", Introduced = "17.5", Link = "Tekko", Mastery = 6, MeleeRange = 1.25, Name = "Tekko", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6 }, ["Tekko Prime"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = false, Disposition = 1.3, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "TekkoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeTekko/PrimeTekko", Introduced = "25.8", Link = "Tekko Prime", Mastery = 12, MeleeRange = 1.35, Name = "Tekko Prime", Polarities = { "V", "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 540, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 0.6 }, ["Telos Akbolto"] = { Accuracy = 26.7, Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 4.7, Puncture = 42.3 }, FireRate = 10, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.29 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akbolto", Image = "AHAkbolto.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Pistols/AHAkbolto", Introduced = "15.5", Link = "Telos Akbolto", Magazine = 30, Mastery = 11, MaxAmmo = 210, Name = "Telos Akbolto", Polarities = { "D", "Bar" }, Reload = 2.6, Slot = "Secondary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Semi-Auto", Users = { "Arbiters of Hexis Operatives" } }, ["Telos Boltace"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 }, FireRate = 1.08, StatusChance = 0.35 }, Attack2 = { AttackName = "Stormpath Slide Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 42, Puncture = 357, Slash = 21 }, FireRate = 1.08, ForcedProcs = { "Lifted" }, StatusChance = 0.35 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "AHBoltace.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Melee/AHBoltace", Introduced = "Update: The Silver Grove 2.0", Link = "Telos Boltace", Mastery = 11, MeleeRange = 2.5, Name = "Telos Boltace", Polarities = { "Bar" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, WindUp = 0.7 }, ["Telos Boltor"] = { Accuracy = 25, Attack1 = { CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 3, Puncture = 27 }, FireRate = 9.33, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "SyndicateAHBoltor.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/LongGuns/AHBoltor", Introduced = "17.3", Link = "Telos Boltor", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Telos Boltor", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Auto" }, ["Tenet Agendus"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 140, Impact = 120, MinProgenitorBonus = 65 }, FireRate = 0.917, StatusChance = 0.28 }, Attack2 = { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 2880, MinProgenitorBonus = 720 }, Falloff = { EndRange = 20, Reduction = 0.9305, StartRange = 10 }, FireRate = 1, Range = 40, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28, Trigger = "Charge" }, BlockAngle = 90, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.6, HeavyAttack = 1040, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 10, Image = "TenetAgendus.png", InternalName = "/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield", Introduced = "30.5", Link = "Tenet Agendus", Mastery = 14, MeleeRange = 2.6, Name = "Tenet Agendus", Polarities = { }, SlamAttack = 780, SlamElement = "Impact", SlamRadialDmg = 260, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, WindUp = 1 }, ["Tenet Arca Plasmor"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { MinProgenitorBonus = 190, Radiation = 760 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 36, Reduction = 0.5, StartRange = 18 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 36, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Shotgun", Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "TenetArcaPlasmor.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor", Introduced = "30.5", Link = "Tenet Arca Plasmor", Magazine = 10, Mastery = 16, MaxAmmo = 40, Name = "Tenet Arca Plasmor", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Cycron"] = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 1.8, Damage = { Heat = 22, MinProgenitorBonus = 5.5 }, FireRate = 12, PunchThrough = 1, Range = 28, ShotType = "Discharge", StatusChance = 0.4 }, Class = "Pistol", Disposition = 0.7, ExilusPolarity = "Naramon", Family = "Cycron", Image = "TenetCycron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron", Introduced = "30.5", Link = "Tenet Cycron", Magazine = 40, Mastery = 14, MaxAmmo = math.huge, Name = "Tenet Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Held" }, ["Tenet Detron"] = { Accuracy = 20, Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, Falloff = { EndRange = 40, Reduction = 0.55, StartRange = 28 }, FireRate = 3.33, Multishot = 10, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { Accuracy = "?", AttackName = "Burst Shot", BurstDelay = 0.125, BurstFireRate = 2, CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, FireRate = 4.8, Multishot = 10, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Burst" }, Class = "Shotgun Sidearm", Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Detron", Image = "TenetDetron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron", Introduced = "30.5", Link = "Tenet Detron", Magazine = 6, Mastery = 16, MaxAmmo = 210, Name = "Tenet Detron", Polarities = { }, Reload = 1.05, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Diplos"] = { Accuracy = 100, Attack1 = { CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, PunchThrough = 1, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 2, AttackName = "Lock-on Mode", BurstCount = 2, BurstDelay = 0, CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, PunchThrough = 1, Range = 60, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Burst" }, Class = "Dual Pistols", Disposition = 0.6, ExilusPolarity = "Madurai", Image = "TenetDiplos.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol", Introduced = "30.5", Link = "Tenet Diplos", Magazine = 92, Mastery = 16, MaxAmmo = 460, Name = "Tenet Diplos", Polarities = { "V" }, Reload = 2.8, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Envoy"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 100, MinProgenitorBonus = 25 }, FireRate = 0.83, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Cold = 640, MinProgenitorBonus = 160 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 0.83, Range = 8, ShotType = "AoE", StatusChance = 0.24 }, Class = "Launcher", Disposition = 0.6, ExilusPolarity = "Naramon", Image = "TenetEnvoy.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher", Introduced = "30.5", Link = "Tenet Envoy", Magazine = 8, Mastery = 16, MaxAmmo = 24, Name = "Tenet Envoy", Reload = 4, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Exec"] = { Attack1 = { CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 102.6, MinProgenitorBonus = 47.5, Slash = 87.4 }, FireRate = 1, StatusChance = 0.22 }, Attack2 = { AttackName = "Normal Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 190, MinProgenitorBonus = 47.5 }, Falloff = { EndRange = 4, Reduction = 0.9, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, Range = 20, StatusChance = 0.22 }, Attack3 = { AttackName = "Heavy Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 950, MinProgenitorBonus = 237.5 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, Range = 20, StatusChance = 0.22 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.4, HeavyAttack = 1425, HeavyRadialDmg = 1187.5, HeavySlamAttack = 1187.5, HeavySlamRadius = 4, Image = "TenetExec.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CrpBigSlash/CrpBigSlash", Introduced = "30.5", Link = "Tenet Exec", Mastery = 16, MeleeRange = 2.8, Name = "Tenet Exec", Polarities = { }, SlamAttack = 712.5, SlamRadialDmg = 237.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 4, SlideAttack = 475, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 1.1 }, ["Tenet Flux Rifle"] = { Accuracy = 200, Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { MinProgenitorBonus = 5.5, Puncture = 4.8, Slash = 17.2 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "TenetFluxRifle.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle", Introduced = "30.5", Link = "Tenet Flux Rifle", Magazine = 120, Mastery = 16, MaxAmmo = 1200, Name = "Tenet Flux Rifle", Polarities = { }, Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Grigori"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 9.1, MinProgenitorBonus = 57, Puncture = 82.1, Slash = 136.8 }, FireRate = 1.08, StatusChance = 0.38 }, Attack2 = { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 1360, MinProgenitorBonus = 1020, Puncture = 1360, Slash = 1360 }, FireRate = 1, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.38, Trigger = "Charge" }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.65, FollowThrough = 0.35, HeavyAttack = 1710, HeavyRadialDmg = 1425, HeavySlamAttack = 1425, HeavySlamRadius = 8, Image = "TenetGrigori.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcaseScythe/CrpBriefcaseScythe", Introduced = "30.5", Link = "Tenet Grigori", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Grigori", Polarities = { "V" }, SlamAttack = 855, SlamRadialDmg = 285, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 581.25, Slot = "Melee", StancePolarity = "Zenurik", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, WindUp = 1 }, ["Tenet Livia"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 9.9, MinProgenitorBonus = 49.5, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, StatusChance = 0.28 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.7, HeavyAttack = 1485, HeavyRadialDmg = 990, HeavySlamAttack = 990, HeavySlamRadius = 8, Image = "TenetLivia.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcase2HKatana/CrpBriefcase2HKatana", Introduced = "30.5", Link = "Tenet Livia", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Livia", Polarities = { }, SlamAttack = 742.5, SlamRadialDmg = 247.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 495, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 0.7 }, ["Tenet Spirex"] = { Accuracy = 12.5, AdditionalNotes = { "Landing a successful headshot grants the Bullseye Reload buff, increasing reload speed by 25% and can stack up to 2 times to a total of 50%. The buff lasts 4 seconds and can be refreshed on subsequent headshots." }, Attack1 = { AttackName = "Slug Impact", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 60, Impact = 40, MinProgenitorBonus = 30, Puncture = 20 }, FireRate = 2.33, ForcedProcs = { "Impact" }, ShotSpeed = 260, ShotType = "Projectile", StatusChance = 0.4 }, Attack2 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 80, MinProgenitorBonus = 20 }, Falloff = { EndRange = 2, Reduction = 0.2, StartRange = 0 }, FireRate = 2.33, Range = 2, ShotType = "AoE", StatusChance = 0.4 }, Class = "Pistol", Conclave = false, Disposition = 0.7, Image = "TenetSpirex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol", Introduced = "30.5", Link = "Tenet Spirex", Magazine = 8, Mastery = 14, MaxAmmo = 80, Name = "Tenet Spirex", Polarities = { "V", "V" }, Reload = 2.4, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Tetra"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 13.2, MinProgenitorBonus = 15, Puncture = 33.6, Slash = 13.2 }, FireRate = 5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 80, AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 200, MinProgenitorBonus = 50 }, FireRate = 1.33, Reload = 1.8, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.3 }, Attack3 = { AmmoCost = 80, AttackName = "Grenade AoE", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Blast = 1000, MinProgenitorBonus = 250 }, Falloff = { EndRange = 8, Reduction = 0.6, StartRange = 0 }, FireRate = 1.33, Range = 8, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Tetra", Image = "TenetTetra.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra", Introduced = "30.5", Link = "Tenet Tetra", Magazine = 80, Mastery = 16, MaxAmmo = 480, Name = "Tenet Tetra", Polarities = { }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Corpus", "Tenet" }, Trigger = "Auto / Semi" }, Tenora = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.34, CritMultiplier = 3, Damage = { Impact = 48, Puncture = 144, Slash = 48 }, FireRate = 10, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.11, Trigger = "Charge" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TnBardRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnBardRifle/TnBardRifle", Introduced = "20.0", Link = "Tenora", Magazine = 150, Mastery = 10, MaxAmmo = 900, Name = "Tenora", Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Tenora Prime"] = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 }, FireRate = 12.67, ShotType = "Hit-Scan", StatusChance = 0.24 }, Attack2 = { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 56, Puncture = 168, Slash = 56 }, FireRate = 2, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.2, Trigger = "Charge" }, Class = "Rifle", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TenoraPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTenora/TenoraPrimeWeapon", Introduced = "29.9", Link = "Tenora Prime", Magazine = 200, Mastery = 14, MaxAmmo = 1000, Name = "Tenora Prime", Polarities = { "V", "V" }, Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Prime" }, Trigger = "Auto-Spool" }, Tetra = { Accuracy = 18.2, Attack1 = { CritChance = 0.04, CritMultiplier = 1.5, Damage = { Impact = 6.4, Puncture = 25.6 }, FireRate = 6.67, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Tetra", Image = "DETetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/CorpusUMP", Introduced = "11.8", Link = "Tetra", Magazine = 60, Mastery = 3, MaxAmmo = 540, Name = "Tetra", Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Nako Xol", "Terra Provisor", "Terra Elite Crewman" } }, Tiberon = { Accuracy = 33.33, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 11, Puncture = 22, Slash = 11 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Tiberon", Image = "Tiberon.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DrakeRifle/DrakeRifle", Introduced = "14.9", Link = "Tiberon", Magazine = 30, Mastery = 10, MaxAmmo = 540, Name = "Tiberon", Polarities = { "V" }, Reload = 2.26, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Tiberon Prime"] = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.16, CritMultiplier = 2.8, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.32 }, Attack2 = { AttackName = "Semi-Auto", CritChance = 0.3, CritMultiplier = 3.4, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.18 }, Attack3 = { AttackName = "Burst", BurstCount = 3, BurstDelay = 0.08, BurstFireRate = 6, CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 7.38, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Tiberon", Image = "TiberonPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTiberon/PrimeTiberonRifle", Introduced = "22.16.4", Link = "Tiberon Prime", Magazine = 42, Mastery = 14, MaxAmmo = 540, Name = "Tiberon Prime", Polarities = { "V", "Bar", "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Semi / Auto" }, Tigris = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 }, FireRate = 2, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.168 }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Tigris", Image = "DETigris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun", Introduced = "11.0", Link = "Tigris", Magazine = 2, Mastery = 7, MaxAmmo = 120, Name = "Tigris", Reload = 1.8, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Duplex", Users = { "Frost Specter" } }, ["Tigris Prime"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 19.5, Puncture = 19.5, Slash = 156 }, Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 }, FireRate = 2, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.1125 }, Class = "Shotgun", Conclave = true, Disposition = 0.9, ExilusPolarity = "Naramon", Family = "Tigris", Image = "PrimeTigris342.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTigris/PrimeTigris", Introduced = "Hotfix: The Silver Grove 3", Link = "Tigris Prime", Magazine = 2, Mastery = 13, MaxAmmo = 120, Name = "Tigris Prime", Polarities = { "V", "Bar" }, Reload = 1.8, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Duplex" }, Tipedo = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 }, FireRate = 1.33, StatusChance = 0.2 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 620, HeavyRadialDmg = 496, HeavySlamAttack = 496, HeavySlamRadius = 7, Image = "Tipedo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/MonkSpade/TnoMonkStaff", Introduced = "15.9", Link = "Tipedo", Mastery = 3, MeleeRange = 3, Name = "Tipedo", Polarities = { "D" }, SlamAttack = 372, SlamRadialDmg = 124, SlamRadius = 6, SlideAttack = 124, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, Users = { "Mag Specter" }, WindUp = 0.5 }, ["Tipedo Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1.17, StatusChance = 0.24 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "TipedoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/TipedoPrime/TipedoPrimeWeapon", Introduced = "24.5.8", Link = "Tipedo Prime", Mastery = 10, MeleeRange = 3, Name = "Tipedo Prime", Polarities = { "D", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 163, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Tombfinger = { Accuracy = 50, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, ShotSpeed = 180, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.9, Reduction = 0.3, StartRange = 0 }, Range = 1.9, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.65, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart", Introduced = "24", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto" }, ["Tombfinger (Primary)"] = { Accuracy = 50, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Quick Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.7, Reduction = 0.25, StartRange = 0 }, Range = 1.7, ShotType = "AoE", StatusChance = 0 }, Attack3 = { AttackName = "Charged Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 6.2, Reduction = 0.7, StartRange = 0 }, Range = 6.2, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Launcher", Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", Introduced = "28", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Primary)", Reload = 0, Slot = "Primary", Trigger = "Charge" }, Tonbo = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1104, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 8, Image = "FlowerPowerPolearm.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/FlowerPowerPolearm/FlowerPowerPolearmWep", Introduced = "15.15", Link = "Tonbo", Mastery = 3, MeleeRange = 3, Name = "Tonbo", Polarities = { "V" }, SlamAttack = 552, SlamRadialDmg = 184, SlamRadius = 7, SlideAttack = 368, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, Tonkor = { Accuracy = 100, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 75 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 650 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, Range = 7, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "GrnGrenadeLauncher.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGrenadeLauncher/GrnGrenadeLauncher", Introduced = "16.4", Link = "Tonkor", Magazine = 1, Mastery = 5, MaxAmmo = 30, Name = "Tonkor", Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Napalm", "Nightwatch Reaver", "Aerial Commander" } }, Torid = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 100 }, FireRate = 1.5, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.23 }, Attack2 = { AttackName = "Poison Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 40 }, EffectDuration = 10, Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 }, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.23 }, Class = "Launcher", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrineerGrenadeLauncher.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/BioWeapon", Introduced = "8.0", Link = "Torid", Magazine = 5, Mastery = 4, MaxAmmo = 60, Name = "Torid", Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Trumna = { Accuracy = 200, Attack1 = { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 53, Impact = 29 }, FireRate = 4.67, ShotType = "Hit-Scan", StatusChance = 0.3, Trigger = "Auto" }, Attack2 = { AttackName = "Auto AoE", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 50 }, Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 }, FireRate = 4.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 9.1, AttackName = "Grenade Impact", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 100 }, FireRate = 1.33, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Grenade Bounce AoE", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Heat = 1000 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Rifle", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Trumna", Image = "Trumna.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoRifle/ThanotechRifle", Introduced = "29", Link = "Trumna", Magazine = 200, Mastery = 13, MaxAmmo = 400, Name = "Trumna", Polarities = { }, Reload = 5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, ["Tulok Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "IconFishingSpear2.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearB", Introduced = "22.0", Link = "Tulok", Name = "Tulok Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, ["Tunguska Cannon"] = { Accuracy = 100, AmmoType = "Dome Charge", Attack1 = { ChargeTime = 4, CritChance = 3, CritMultiplier = 2, Damage = { Impact = 5650, Puncture = 48025, Slash = 2825 }, FireRate = 1, Range = math.huge, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Turret", Image = "TunguskaCannon.png", Introduced = "27", Link = "Tunguska Cannon", Magazine = 1, Mastery = 14, MaxAmmo = 2, Name = "Tunguska Cannon", Reload = 1, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Charge" }, ["Twin Basolk"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 }, FireRate = 1, StatusChance = 0.4 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "GrnDualFireAxe.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnDualFireAxe/GrnDualFireAxe", Introduced = "17.8", Link = "Twin Basolk", Mastery = 7, MeleeRange = 2.4, Name = "Twin Basolk", Polarities = { "V" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Flameblade", "Garesh" }, WindUp = 0.7 }, ["Twin Grakatas"] = { Accuracy = 28.6, Attack1 = { AmmoCost = 2, CritChance = 0.25, CritMultiplier = 2.7, Damage = { Impact = 4, Puncture = 3.33, Slash = 2.67 }, FireRate = 20, Multishot = 2, ShotType = "Hit-Scan", StatusChance = 0.165 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Akgrakata.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/TwinGrakatas", Introduced = "17.0", Link = "Twin Grakatas", Magazine = 120, Mastery = 9, MaxAmmo = 1200, Name = "Twin Grakatas", Polarities = { "Bar" }, Reload = 3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Clem" } }, ["Twin Gremlins"] = { Accuracy = 16.7, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 }, FireRate = 5, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.15 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "Gremlin.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerAkimboPistol", Introduced = "9.5", Link = "Twin Gremlins", Magazine = 30, Mastery = 5, MaxAmmo = 210, Name = "Twin Gremlins", Polarities = { "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, ["Twin Kohmak"] = { Accuracy = 5.7, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1.334, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.69 }, Attack2 = { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 6.67, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.138 }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "DualKohmak.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnDWUniques/GrnTwinKohmaks", Introduced = "16.0", Link = "Twin Kohmak", Magazine = 80, Mastery = 10, MaxAmmo = 240, Name = "Twin Kohmak", Polarities = { "D" }, Reload = 2.2, Slot = "Secondary", Spool = 11, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, ["Twin Krohkur"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 30, Puncture = 45, Slash = 175 }, FireRate = 0.917, StatusChance = 0.33 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Twin Krohkur", FollowThrough = 0.5, HeavyAttack = 1000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "DualGrnEgyptSwords.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/DualGrnEgyptSwdWeapon", Introduced = "22", Link = "Twin Krohkur", Mastery = 10, MeleeRange = 2.5, Name = "Twin Krohkur", SlamAttack = 500, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Tusk Predator" }, WindUp = 0.7 }, ["Twin Rogga"] = { Accuracy = 8, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 18.8, Puncture = 23.5, Slash = 4.7 }, Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 }, FireRate = 2.5, Multishot = 15, ShotType = "Hit-Scan", StatusChance = 0.066 }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Image = "GrnQueenGuardDualPistols.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnQueenGuardDualPistol/GrnQueenGuardDualPistols", Introduced = "19.0", Link = "Twin Rogga", Magazine = 2, Mastery = 9, MaxAmmo = 120, Name = "Twin Rogga", Polarities = { "Bar", "V" }, Reload = 1.5, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Guardian" } }, ["Twin Vipers"] = { Accuracy = 15.4, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.11 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "Viper, dual.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboViperPistols", Introduced = "7.7.3", Link = "Twin Vipers", Magazine = 28, Mastery = 5, MaxAmmo = 420, Name = "Twin Vipers", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, ["Twin Vipers Wraith"] = { Accuracy = 11.1, Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.41, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "DEWraithTwinVipers.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithTwinVipers/WraithTwinVipers", Introduced = "11.5", Link = "Twin Vipers Wraith", Magazine = 40, Mastery = 7, MaxAmmo = 440, Name = "Twin Vipers Wraith", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto" }, ["Tycho Seeker"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 8000 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 13, Name = "Tycho Seeker", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 14400 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 16, Name = "Tycho Seeker MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.4, CritMultiplier = 2, Damage = { Blast = 24480 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 21, Name = "Tycho Seeker MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 39168 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 31, Name = "Tycho Seeker MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Tysis = { Accuracy = 100, Attack1 = { CritChance = 0.03, CritMultiplier = 1.5, Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 }, FireRate = 2.5, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Image = "DETysis.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedDartPistol/InfestedDartPistol", Introduced = "11.7", Link = "Tysis", Magazine = 11, Mastery = 9, MaxAmmo = 210, Name = "Tysis", Reload = 1.2, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Unarmed = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Unique", ComboDur = 5, FollowThrough = 0.5, HeavyAttack = 0, HeavyRadialDmg = 0, HeavySlamAttack = 0, HeavySlamRadius = 0, Image = "Blank.png", Introduced = "11", Link = "Unarmed", MeleeRange = 0.5, Name = "Unarmed", SlamAttack = 70, SlamRadialDmg = 0, SlamRadius = 7, SlideAttack = 140, Slot = "Unique", WindUp = 0 }, ["Valkyr Talons"] = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1.5, StatusChance = 0.1 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 2083, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 7, Image = "EWValkyrTalons.png", InternalName = "/Lotus/Powersuits/Berserker/BerserkerMelee", Introduced = "23.0", Link = "Valkyr Talons", MeleeRange = 1.7, Name = "Valkyr Talons", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Valkyr", "Valkyr Prime" }, WindUp = 0.5 }, Vastilok = { Attack1 = { CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 19.53, Puncture = 25.11, Slash = 234.36 }, FireRate = 1, Multishot = 1, StatusChance = 0.31 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 8.97, Puncture = 10.35, Slash = 49.68 }, Falloff = { EndRange = 49, StartRange = 24 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, Multishot = 9, PunchThrough = 1.3, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1033, Trigger = "Charge" }, BlockAngle = 90, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.5, HeavyAttack = 2484, HeavyRadialDmg = 279, HeavySlamAttack = 279, HeavySlamRadius = 7, Image = "Vastilok.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GunBlade/GrnGunBlade/GrnGunblade", Introduced = "30.5.4", Link = "Vastilok", Mastery = 9, MeleeRange = 1, Name = "Vastilok", SlamAttack = 837, SlamRadialDmg = 279, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 558, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Grineer" }, WindUp = 0.4 }, Vasto = { Accuracy = 16, Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Vasto", Image = "Vasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/RevolverPistol", Introduced = "9.3", Link = "Vasto", Magazine = 6, Mastery = 4, MaxAmmo = 210, Name = "Vasto", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Vasto Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 5.42, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Vasto", Image = "PrimeVasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/PrimeVastoPistol", Introduced = "15.7", Link = "Vasto Prime", Magazine = 6, Mastery = 10, MaxAmmo = 210, Name = "Vasto Prime", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Vaykor Hek"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 }, FireRate = 3, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.107 }, Class = "Shotgun", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Hek", Image = "SyndicateSMHek.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/LongGuns/SMHek", Introduced = "17.3", Link = "Vaykor Hek", Magazine = 8, Mastery = 12, MaxAmmo = 120, Name = "Vaykor Hek", Polarities = { "D", "V" }, Reload = 2.25, Slot = "Primary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto" }, ["Vaykor Marelok"] = { Accuracy = 10, Attack1 = { CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 96, Puncture = 16, Slash = 48 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.35 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Marelok", Image = "SMMarelok.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Pistols/SMMarelok", Introduced = "15.5", Link = "Vaykor Marelok", Magazine = 10, Mastery = 10, MaxAmmo = 210, Name = "Vaykor Marelok", Polarities = { "V", "D" }, Reload = 1.667, Slot = "Secondary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto", Users = { "Steel Meridian Operatives" } }, ["Vaykor Sydon"] = { Attack1 = { CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 10.65, Puncture = 202.35 }, FireRate = 1.08, StatusChance = 0.33 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1278, HeavyRadialDmg = 1065, HeavySlamAttack = 1065, HeavySlamRadius = 8, Image = "SMSydon.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Melee/SMSydon", Introduced = "Update: The Silver Grove 2.0", Link = "Vaykor Sydon", Mastery = 11, MeleeRange = 2.9, Name = "Vaykor Sydon", Polarities = { "V" }, SlamAttack = 639, SlamElement = "Blast", SlamRadialDmg = 213, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, WindUp = 0.9 }, Vectis = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "3x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack3 = { AttackName = "4.5x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Vectis", Image = "DEVectis.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoSniperRifle", Introduced = "10.6", Link = "Vectis", Magazine = 1, Mastery = 2, MaxAmmo = 72, Name = "Vectis", Polarities = { "V" }, ReloadDelay = 0, Reload = 1, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Saryn Specter" }, Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" } }, ["Vectis Prime"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "3.5x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.4, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.6, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Vectis", Image = "VectisPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeVectis/PrimeVectisRifle", Introduced = "16.11", Link = "Vectis Prime", Magazine = 2, Mastery = 14, MaxAmmo = 72, Name = "Vectis Prime", Polarities = { "V", "Bar" }, ReloadDelay = 0, Reload = 0.85, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" } }, Veldt = { Accuracy = 32, Attack1 = { CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 }, FireRate = 3.67, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Veldt", Image = "Veldt.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRevolverRifle/TnRevolverRifleGun", Introduced = "22.18", Link = "Veldt", Magazine = 26, Mastery = 8, MaxAmmo = 546, Name = "Veldt", Polarities = { "Bar" }, Reload = 1.8, Slot = "Primary", Trigger = "Semi-Auto" }, Velocitus = { Accuracy = 28.6, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, PunchThrough = 5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Arch-Gun", Disposition = 1.1, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "15.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = math.huge, Name = "Velocitus", Reload = 1.4, ReloadDelay = 1, ReloadRate = 25, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Velocitus (Atmosphere)"] = { Accuracy = 28.6, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, ForcedProcs = { "Impact" }, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Class = "Rifle", Disposition = 1.05, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "24.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = 60, Name = "Velocitus (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, Velox = { Accuracy = 25, Attack1 = { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Impact = 4.32, Puncture = 8.16, Slash = 11.52 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Auto" }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Velox.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnOdaliskSmg/TnOdaliskSmgPistol", Introduced = "28", Link = "Velox", Magazine = 62, Mastery = 8, MaxAmmo = 434, Name = "Velox", Polarities = { "V", "V" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Venato"] = { Attack1 = { Damage = { Impact = 33, Puncture = 110, Slash = 77 }, CritChance = 0.27, CritMultiplier = 2.1, StatusChance = 0.24, FireRate = 1 }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1320, HeavySlamAttack = 880, HeavyRadialDmg = 880, HeavySlamRadius = 9, Image = "SentJointedScytheWeapon.png", Introduced = "31", Link = "Venato", Mastery = 9, MeleeRange = 2.7, Name = "Venato", Polarities = {}, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 8, SlideAttack = 440, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno", "Sentient" }, WindUp = 1.0 }, Venka = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 35, Slash = 98 }, FireRate = 1, StatusChance = 0.15 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "TennoClaws.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Claws/TennoClaws", Introduced = "13.9", Link = "Venka", Mastery = 4, MeleeRange = 1.75, Name = "Venka", SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.6 }, ["Venka Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 }, FireRate = 1.05, StatusChance = 0.24 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 0.8, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "VenkaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVenKa/PrimeVenkaClaws", Introduced = "19.0.7", Link = "Venka Prime", Mastery = 14, MeleeRange = 1.8, Name = "Venka Prime", Polarities = { "Bar", "V" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 564, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.6 }, Verglas = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Rifle", Disposition = 1.3, Family = "Verglas", Image = "SentinelFreezeRayRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentinelFreezeRayRifle", Introduced = "29.10", Link = "Verglas", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Verglas", Reload = 2.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held" }, Veritux = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 }, FireRate = 0.833, StatusChance = 0.1 }, Class = "Arch-Melee", Family = "Veritux", Image = "ArchSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archsword/ArchSwordWeapon", Introduced = "15.0", Link = "Veritux", Mastery = 0, MeleeRange = 143, Name = "Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Vermisplicer = { Accuracy = 5.4, AmmoType = "Pistol", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, Multishot = 5, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held" }, ["Vermisplicer (Primary)"] = { Accuracy = 80, AmmoType = "Rifle", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, ShotType = "Discharge", StatusChance = 0 }, Attack2 = { AttackName = "Tendril", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, Range = 6, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held" }, ["Vidar Apoc MK I"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Apoc MK II"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 351.26, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Apoc MK III"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 562.38, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 132.6, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 169, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 3867.5 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 400.4 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 653.9 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 114.92 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 184.08 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 139.1, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 210.6 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 347.1 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239.2 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 383.5 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 994.5 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1591.2 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Viper = { Accuracy = 15.4, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 14.38, ShotType = "Hit-Scan", StatusChance = 0.11 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Viper", Image = "Viper.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerLightPistol", Introduced = "7.0", Link = "Viper", Magazine = 14, Mastery = 4, MaxAmmo = 420, Name = "Viper", Polarities = { "Bar" }, Reload = 0.7, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Shield Lancer", "Seeker" } }, ["Viper Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 14.38, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Viper", Image = "ViperWraith.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithSingleViper/WraithSingleViper", Introduced = "22.8.4", Link = "Viper Wraith", Magazine = 20, Mastery = 4, MaxAmmo = 420, Name = "Viper Wraith", Polarities = { "Bar" }, Reload = 0.8, Slot = "Secondary", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, Trigger = "Auto" }, Vitrica = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 }, FireRate = 0.833, StatusChance = 0.33 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 }, Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 60, Class = "Heavy Blade", ComboDur = 10, Conclave = false, Disposition = 0.95, Family = "Vitrica", FollowThrough = 0.6, HeavyAttack = 1998, HeavyRadialDmg = 1665, HeavySlamAttack = 1665, HeavySlamRadius = 4, Image = "Vitrica.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/NWIIIOrokinSword/NWOrokinSword", Introduced = "29.3", Link = "Vitrica", Mastery = 13, MeleeRange = 2.9, Name = "Vitrica", Polarities = { "V", "V" }, SlamAttack = 999, SlamRadialDmg = 333, SlamRadius = 4, SlideAttack = 666, Slot = "Melee", StancePolarity = "Vazarin", _TooltipAttackDisplay = "Attack1", Traits = { "Orokin" }, WindUp = 1.1 }, Volnus = { Attack1 = { CritChance = 0.18, CritMultiplier = 1.6, Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 }, FireRate = 1.2, StatusChance = 0.3 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1320, HeavyRadialDmg = 1100, HeavySlamAttack = 1100, HeavySlamRadius = 10, Image = "GlassHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/GlassHammer/GlassHammer", Introduced = "22", Link = "Volnus", Mastery = 9, MeleeRange = 2.9, Name = "Volnus", Polarities = { "V" }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 9, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Volnus Prime"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 55, Puncture = 80, Slash = 115 }, FireRate = 1.2, StatusChance = 0.34 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Disposition = 1, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "VolnusPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVolnus/VolnusPrimeWeapon", Introduced = "30.3", Link = "Volnus Prime", Mastery = 14, MeleeRange = 2.9, Name = "Volnus Prime", Polarities = { "V", "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 10, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.1 }, Vulcax = { Accuracy = 100, Attack1 = { AttackName = "Charged Attack", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 1, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Rifle", Disposition = 1, Image = "Vulcax.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/ThermocorMoaWeapon", Introduced = "24.0", Link = "Vulcax", Magazine = 1, Mastery = 14, MaxAmmo = math.huge, Name = "Vulcax", Reload = 6, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Charge" }, Vulkar = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack3 = { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack4 = { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "Vulkar.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/GrnSniperRifle", Introduced = "8.0", Link = "Vulkar", Magazine = 6, Mastery = 3, MaxAmmo = 72, Name = "Vulkar", Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Ballista", "Grineer Warden", "Harkonar" }, Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" } }, ["Vulkar Wraith"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack3 = { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack4 = { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "VulkarWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/VulkarWraith", Introduced = "18.4.1", Link = "Vulkar Wraith", Magazine = 8, Mastery = 7, MaxAmmo = 72, Name = "Vulkar Wraith", Polarities = { "V" }, Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Wraith", "Baro", "Grineer" }, Trigger = "Semi-Auto", Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" } }, Vulklok = { Accuracy = 100, Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Electricity = 85 }, FireRate = 0.15, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Sniper Rifle", Disposition = 1.245, Image = "SentinelElectricRailgun.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentElecRailgun", Introduced = "17.3", Link = "Vulklok", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Vulklok", Reload = 2, Slot = "Robotic", Traits = { "Grineer" }, Trigger = "Auto" }, War = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 60, Slash = 70 }, FireRate = 0.917, StatusChance = 0.26 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "StalkerTwoGreatSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoGreatSword", Introduced = "18.0", Link = "War", Mastery = 10, MeleeRange = 3.2, Name = "War", Polarities = { "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Shadow Stalker" }, WindUp = 1.1 }, ["Wolf Sledge"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.1 }, FireRate = 1, StatusChance = 0.33 }, Attack2 = { AttackName = "Throw", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 }, FireRate = 0.833, Range = 40, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Recall Explosion", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Blast = 777 }, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, Range = 5, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, FollowThrough = 0.8, HeavyAttack = 1036, HeavyRadialDmg = 1295, HeavySlamAttack = 1295, HeavySlamRadius = 10, Image = "Wolf_Sledge_Image.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer", Introduced = "24.3", Link = "Wolf Sledge", Mastery = 7, MeleeRange = 3.1, Name = "Wolf Sledge", SlamAttack = 777, SlamRadialDmg = 259, SlamRadius = 9, SlideAttack = 518, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Users = { "Wolf of Saturn Six" }, WindUp = 1.2 }, Xoris = { Attack1 = { CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, StatusChance = 0.18 }, Attack2 = { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.18 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 250 }, Falloff = { EndRange = 8, Reduction = 0.7, StartRange = 0 }, FireRate = 1.17, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact", "Electricity" }, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.2 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 0.833, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 1000 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Electricity" }, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, BlockAngle = 55, Class = "Glaive", ComboDur = math.huge, Conclave = false, Disposition = 0.65, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Xoris.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive", Introduced = "28", Link = "Xoris", Mastery = 4, MeleeRange = 1.3, Name = "Xoris", Polarities = { }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Corpus" }, WindUp = 1.2 }, Zakti = { Accuracy = 26.7, Attack1 = { AttackName = "Dart Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Gas Cloud", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Gas = 80 }, Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 }, FireRate = 5, Range = 3.5, ShotType = "AoE", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Zakti", Image = "Zakti.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnGuandoPistol/TnGuandoPistolGun", Introduced = "21.1", Link = "Zakti", Magazine = 3, Mastery = 10, MaxAmmo = 210, Name = "Zakti", Polarities = { "Bar", "Bar" }, Reload = 0.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Zakti Prime"] = { Accuracy = 26.7, Attack1 = { AmmoCost = 1, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.42, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Gas Cloud", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Gas = 100 }, Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 }, FireRate = 5, Range = 3.8, ShotType = "AoE", StatusChance = 0.42 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Zakti", Image = "ZaktiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeZakti/PrimeZaktiPistol", Introduced = "29.3", Link = "Zakti Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Zakti Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 1, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime" }, Trigger = "Semi-Auto" }, Zarr = { AmmoType = "Sniper", Attack1 = { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 25 }, FireRate = 1.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.29 }, Attack2 = { AttackName = "Cannon Mode Explosion", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 175 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1.67, Range = 4, ShotType = "AoE", StatusChance = 0.29 }, Attack3 = { AttackName = "Cannon Mode Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 50 }, FireRate = 1.67, Multishot = 6, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.048 }, Attack4 = { Accuracy = 1.4, AttackName = "Barrage Mode", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 24, Puncture = 40, Slash = 16 }, FireRate = 3, Multishot = 10, PunchThrough = 1.6, Range = 10, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.087 }, Class = "Launcher", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zarr", Image = "GrineerCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnCannon/GrnCannonWeapon", Introduced = "19", Link = "Zarr", Magazine = 3, Mastery = 7, MaxAmmo = 84, Name = "Zarr", Polarities = { "V" }, Reload = 2.25, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack4", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Zenistar = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 150, Impact = 80, Slash = 68 }, FireRate = 0.833, StatusChance = 0.3 }, Attack2 = { AttackName = "Attacks While Disc Deployed", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 0.833, StatusChance = 0.15 }, Attack3 = { AttackName = "Disc Impact", ChargeTime = 1.1, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 0.909, Range = 9, StatusChance = 0.15 }, Attack4 = { AttackName = "Disc Explosion", ChargeTime = 1.1, CritChance = 0, CritMultiplier = 1, Damage = { Heat = 350 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.909, Range = 4, ShotType = "AoE", StatusChance = 0.15 }, Attack5 = { AttackName = "Disc Aura", CritChance = 0, CritMultiplier = 1, Damage = { Heat = 50 }, EffectDuration = 10, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1.2, Range = 4, StatusChance = 0.5 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 1788, HeavyRadialDmg = 1490, HeavySlamAttack = 1490, HeavySlamRadius = 9, Image = "SundialAxe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Zenistar", Mastery = 6, MeleeRange = 2.6, Name = "Zenistar", Polarities = { "V" }, SlamAttack = 894, SlamElement = "Heat", SlamRadialDmg = 298, SlamRadius = 8, SlideAttack = 260, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, WindUp = 1.1 }, Zenith = { Accuracy = 33.33, Attack1 = { AttackName = "Auto Mode", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 }, FireRate = 10.83, ShotType = "Hit-Scan", StatusChance = 0.34 }, Attack2 = { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 3, PunchThrough = 99999, Reload = 1.4, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "SundialRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/LoginPrimary/SundialRifle", Introduced = "20.2", Link = "Zenith", Magazine = 90, Mastery = 10, MaxAmmo = 540, Name = "Zenith", Polarities = { "Bar", "V" }, Reload = 1.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, ["Zetki Apoc MK I"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 192.5, Slash = 82.5 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Apoc MK II"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Apoc MK III"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 80, Toxin = 107 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.18 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36 }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Cold = 2275 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.23 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32 }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45 }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.5, Damage = { Cold = 607, Impact = 200, Puncture = 200 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.068 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096 }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135 }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 40, Puncture = 19 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.055 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 80, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.07 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 104, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.07 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 52 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.09 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 52 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.09 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 161, Puncture = 120 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.29 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5000, ShotType = "Hit-Scan", StatusChance = 0.29 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 384 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Electricity = 585 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Zhuge = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 5, Puncture = 75, Slash = 20 }, FireRate = 4.17, IsSilent = true, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.35 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Zhuge", Image = "RepeatingCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RepeatingCrossbow/RepeatingCrossbow", Introduced = "18.6", Link = "Zhuge", Magazine = 20, Mastery = 10, MaxAmmo = 540, Name = "Zhuge", Polarities = { "V" }, Reload = 2.5, Slot = "Primary", Trigger = "Auto" }, ["Zhuge Prime"] = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { AttackName = "Arrow Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 }, FireRate = 5.5, IsSilent = true, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Arrow Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 }, ExplosionDelay = 0.6, Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 }, FireRate = 5.5, Range = 2.6, ShotType = "AoE", StatusChance = 0.3 }, Class = "Crossbow", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zhuge", Image = "ZhugePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeZhuge/PrimeZhugeCrossbow", Introduced = "25.3", Link = "Zhuge Prime", Magazine = 30, Mastery = 14, MaxAmmo = 270, Name = "Zhuge Prime", Polarities = { "V", "V", "V" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Auto" }, Zylok = { Accuracy = 23.5, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 }, FireRate = 1.8, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "Zylok.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol", Introduced = "23.6", Link = "Zylok", Magazine = 8, Mastery = 6, MaxAmmo = 210, Name = "Zylok", Reload = 1.2, Slot = "Secondary", Tradable = true, Traits = { "Tenno" }, Trigger = "Duplex" }, Zymos = { Accuracy = 9.8, Attack1 = { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Impact = 9.2, Puncture = 13.8 }, FireRate = 1.33, ForcedProcs = { "Impact" }, ShotSpeed = 79, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 61 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { AttackName = "Headshot Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 953 }, ExplosionDelay = 1.1, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, ForcedProcs = { "Knockdown" }, Range = 3.3, ShotType = "AoE", StatusChance = 0.5 }, Attack4 = { AttackName = "Homing Spore Contact", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Puncture = 11.5, Slash = 11.5 }, FireRate = 1.33, ForcedProcs = { "Impact" }, Multishot = 6, ShotType = "Projectile", StatusChance = 0.3 }, Attack5 = { AttackName = "Homing Spore Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 333 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, Multishot = 6, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Zymos", Image = "Zymos.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfUzi/InfUziWeapon", Introduced = "29", Link = "Zymos", Magazine = 17, Mastery = 11, MaxAmmo = 51, Name = "Zymos", Polarities = { "V", "Bar" }, Reload = 3.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack3", Traits = { "Infested" }, Trigger = "Semi-Auto", Users = { "Zealot Proselytizer" } } } } -- Adding default values for guns and melee for weaponName, weaponEntry in pairs(WeaponData['Weapons']) do -- [=[ for k, defaultFun in pairs(OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES) do weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry) end --[==[]=] weaponEntry.Attacks = weaponEntry.Attacks or {} local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc) --]==] -- TODO: If we manage to update the attack table schema, update this loop for i = 1, 9 do local attack = weaponEntry['Attack'..i] or weaponEntry.Attacks[i] if attack then -- [=[ local defaultValuesTable = string.find(weaponEntry['Slot'], 'Melee') and OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES or OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES for k, defaultFun in pairs(defaultValuesTable) do attack[k] = attack[k] or defaultFun(attack) end --[==[]=] for k, v in pairs(attack) do if type(v)=='table' and v.Damage then v.AttackName = v.AttackName or attack.AttackName:gsub(' Impact','')..' '..k subAttacks[v.AttackName] = v end end--]==] weaponEntry['Attack'..i], weaponEntry.Attacks[i] = attack, attack end end --[==[ for _, v in pairs(subAttacks) do -- make subattacks accessible local i = #weaponEntry.Attacks+1 weaponEntry['Attack'..i], weaponEntry.Attacks[i] = v, v end --]==] end return WeaponData