(Renaming "attack" key to "Attacks") |
(Undo revision 2250548 by Cephalon Scientia (talk) doesn't work) Tag: Undo |
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Line 15: | Line 15: | ||
end, |
end, |
||
Conclave = false, |
Conclave = false, |
||
− | + | attack = function() return {} end, -- makes a new table for every call rather than reusing one |
|
} |
} |
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Line 28,052: | Line 28,052: | ||
weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry) |
weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry) |
||
end |
end |
||
− | --[==[]=] weaponEntry. |
+ | --[==[]=] weaponEntry.attack = weaponEntry.attack or {} |
local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc) |
local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc) |
||
--]==] |
--]==] |
||
-- TODO: If we manage to update the attack table schema, update this loop |
-- TODO: If we manage to update the attack table schema, update this loop |
||
for i = 1, 9 do |
for i = 1, 9 do |
||
− | local attack = weaponEntry['Attack'..i] or weaponEntry. |
+ | local attack = weaponEntry['Attack'..i] or weaponEntry.attack[i] |
if attack then |
if attack then |
||
-- [=[ |
-- [=[ |
||
Line 28,071: | Line 28,071: | ||
end |
end |
||
end--]==] |
end--]==] |
||
− | weaponEntry['Attack'..i], weaponEntry. |
+ | weaponEntry['Attack'..i], weaponEntry.attack[i] = attack, attack |
end |
end |
||
end |
end |
||
--[==[ |
--[==[ |
||
for _, v in pairs(subAttacks) do -- make subattacks accessible |
for _, v in pairs(subAttacks) do -- make subattacks accessible |
||
− | local i = #weaponEntry. |
+ | local i = #weaponEntry.attack+1 |
− | weaponEntry['Attack'..i], weaponEntry. |
+ | weaponEntry['Attack'..i], weaponEntry.attack[i] = v, v |
end |
end |
||
--]==] |
--]==] |
Revision as of 18:42, 17 January 2022
Hey! You! Here to update something that's out of date? Follow these easy steps:
- Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
- Use Ctrl +F to find the data for the weapon.
- Find the number/string that's wrong.
- Change the number/string and save the page.
That's it! After you've done that, the data will proliferate out to all the relevant pages.
If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.
(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)
Thanks, you're awesome!
- Last updated: Mon, 17 Jan 2022 18:42:22 +0000 (UTC) by User:Cephalon Scientia
Horizontal Partitions (and where to update data)
- Module:Weapons/data/primary - primary guns
- Module:Weapons/data/secondary - secondary guns
- Module:Weapons/data/melee - melee weapons
- Module:Weapons/data/archwing - Archguns and Archmelees
- Module:Weapons/data/companion - robotic and hound weapons
- Module:Weapons/data/railjack - Railjack turrets and ordnances
- Module:Weapons/data/modular - Amps, Zaws, and Kitguns
- Module:Weapons/data/misc - everything else
Attack Data Schema
{
AttackName = "Normal Attack",
AmmoCost = 1,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 1,
Trigger = "Semi-Auto"
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
AttackName |
Varies | N/A | N/A | String | ❌ | Name of attack; defaults to "Normal Attack" | "Normal Attack" or "AoE Explosion"
|
AmmoCost |
N/A | N/A | ammoRequirement |
Number (float) | ✔️ | Ammo consumed on a single attack input; defaults to nil | 0.5 or 10
|
AmmoType |
N/A | N/A | ammoType |
String | ❌ | Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy | "Primary"
|
BurstCount |
N/A | N/A | NumShots |
Number (integer) | ❌ | For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data) | 4
|
BurstDelay |
N/A | N/A | BurstDelay |
Number (float) | ❌ | For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. | 0.061
|
BurstReloadDelay |
N/A | N/A | N/A | Number (float) | ❌ | Only for burst-fire attacks that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). | 0.2
|
Damage |
Damage | damagePerShot and totalDamage |
AttackData |
Table (map of floats) | ✔️ | Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) | { Impact = 100, Puncture = 25, Slash = 30 }
|
ChargeTime |
Charge Rate | N/A | ChargeTime |
Number (float) | ❌ | For charged attacks, the base charge time for a fully charged attack | 0.5
|
CritChance |
Critical Chance | criticalChance |
CriticalChance or criticalHitChance |
Number (float) | ✔️ | Attack's base critical chance as a decimal | 0.25
|
CritMultiplier |
Critical Multiplier | criticalMultiplier |
CriticalMultiplier or criticalHitDamageMultiplier |
Number (float) | ✔️ | Attack's base critical hit multiplier as a scalar | 2.2
|
EffectDuration |
N/A | N/A | N/A | Number (float) | ❌ | For special attacks, the time in seconds that a special effect lasts for (e.g. "Pox" wasn't found in Module:Weapons/data's toxin clouds or "Zenistar" wasn't found in Module:Weapons/data's disc) | 5
|
ExplosionDelay |
Embed Delay | N/A | EmbedTime |
Number (float) | ❌ | For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game | 0.5
|
ExtraHeadshotDmg |
N/A | N/A | N/A | Number (float) | ❌ | Additional bonus damage on headshots for weapons such as "Cernos Prime" wasn't found in Module:Weapons/data | 0.5
|
Falloff |
Falloff | N/A | damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius |
Table (map of floats) | ❌ | Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal | { StartRange = 0, EndRange = 5, Reduction = 0.5 }
|
FireRate |
Fire Rate | fireRate |
fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) |
Number (float) | ✔️ | Attack's base Fire Rate or Attack Speed multiplier | 6.5
|
ForcedProcs |
N/A | N/A | ForcedProcs |
Table (array of strings) | ❌ | Attack's forced procs, if any | { "Impact", "Slash" }
|
IsSilent |
Noise | noise |
IsSilenced or SilentProjectile |
Boolean | ❌ | Whether or not an attack has a silent Noise Level; defaults to false | true
|
MaxSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[1] |
Number (float) | ❌ | Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 16
|
MinSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[0] |
Number (float) | ❌ | Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 6
|
Multishot |
Multishot | multishot |
fireIterations |
Number (integer) | ❌ | Attack's base Multishot value; defaults to 1 | 10
|
PunchThrough |
Punch Through | N/A | PunctureDepth or tracePunctureDepth |
Number (float) | ❌ | Attack's base Punch Through value in meters; defaults to 0 | 1.5
|
Range |
Range | N/A | traceDistance or DamageRadius |
Number (float) | ❌ | For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. | 40
|
ShotType |
N/A | N/A | HitType |
String | ✔️ | Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) | Projectile
|
ShotSpeed |
N/A | N/A | KinematicMaxSpeed or ForwardVel |
Number (integer) | ❌ | For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) | 50
|
StatusChance |
Status | procChance |
ProcChance |
Number (float) | ✔️ | Attack's base status chance as a decimal | 0.2
|
SyndicateEffect |
N/A | N/A | N/A | String | ❌ | For Syndicate weapons, the Syndicate Radial Effect that it has | "Entropy"
|
Trigger |
Trigger | trigger |
FireModes |
String | ❌ | For weapons with multiple Trigger Types, attack's trigger type | "Semi-Auto"
|
Gun Entry Schema
["Long Gun Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Accuracy = 100,
AmmoMax = 540,
AmmoPickup = 1,
Attacks = {
{
AttackName = "Normal Attack",
AmmoCost = 0.5,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 100,
Trigger = "Semi-Auto"
}
},
Class = "Sniper Rifle",
Conclave = false,
Disposition = 0.5,
ExilusPolarity = "V",
Family = "",
Image = "Weapon.png",
Introduced = "",
Link = "Page Name",
Magazine = 1,
Mastery = 1,
MaxRank = 30,
Name = "Weapon Name",
Polarities = {},
Reload = 1,
ReloadStyle = "Regenerate",
SellPrice = 7500,
Slot = "Primary",
SniperComboMin = 1,
SniperComboReset = 1,
Spool = 5,
Trigger = "Semi-Auto",
Traits = { "Grineer" },
Users = { },
Zoom = { "2.0x", "4.0x" }
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Accuracy |
Accuracy | accuracy |
N/A | Number (float) | ✔️ | Gun's base Accuracy value | 100
|
AmmoMax |
Ammo Maximum | N/A | AmmoCapacity |
Number (integer) | ✔️ | Gun's base maximum reserve ammo (this excludes magazine size) | 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
|
AmmoPickup |
Ammo Pickup | N/A | AmmoPickUpCount |
Number (integer) | ❌ | Amount of ammo recovered after walking over an ammo pickup | 1
|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
Class |
N/A | productCategory |
IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Sniper Rifle"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades [1] |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
ExilusPolarity |
N/A | N/A | ArtifactSlots |
String | ❌ | Polarity on Exilus slot | "Madurai"
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Latron"
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "CrpBFG.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Paris"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Artemis Bow (Weapon)"
|
Magazine |
Magazine | magazineSize |
AmmoClipSize |
Number (integer) | ✔️ | Gun's base magazine size | 45 or 0 (no magazine)
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Primary Vermisplicer Chamber"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
Reload |
Reload | reloadTime |
reloadTime or reloadEndTime , reloadLoopTime , reloadStartTime for by shell reloads |
Number (float) | ✔️ | Gun's base reload time in seconds | 3.5
|
ReloadDelay |
N/A | N/A | HeavyBatteryRegenDelay |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For "Vectis" wasn't found in Module:Weapons/data and "Exergis" wasn't found in Module:Weapons/data, the time in seconds after firing before reload animation starts. | 0.5
|
ReloadDelayEmpty |
N/A | N/A | HeavyBatteryRegenDelayFromEmpty |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished | 1
|
ReloadRate |
N/A | N/A | HeavyBatteryRegenRate |
Number (float) | ❌ | For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second | 40
|
ReloadStyle |
N/A | N/A | N/A | String | ❌ | Gun's unique reload type for weapons like "Cycron" wasn't found in Module:Weapons/data or "Corinth" wasn't found in Module:Weapons/data | "Regenerate" or "ByRound"
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Primary"
|
SniperComboMin |
N/A | N/A | HitReqNextTierOperator |
Number (integer) | ❌ | For sniper rifles, the minimum number of hits to gain combo bonus | 1
|
SniperComboReset |
N/A | N/A | TimeBetweenHits |
Number (integer) | ❌ | For sniper rifles, the number of seconds after last hit before combo number goes down | 3
|
Spool |
N/A | N/A | ContinuousMaxShots |
Number (integer) | ❌ | For auto-spool weapons, number of shots until weapon reaches max fire rate | 5
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Trigger |
Trigger | trigger |
FireModes |
String | ✔️ | Gun's Trigger Type | "Auto" or "Auto / Burst"
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
Zoom |
N/A | N/A | ZoomLevels |
Table (array of strings) | ❌ | The levels of zoom that the gun offers | { "2.0x", "4.5x" }
|
Melee Entry Schema
["Melee Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Attacks = {
{
AttackName = "Normal Attack",
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 2,
StatusChance = 0.1,
FireRate = 1
}
},
BlockAngle = 55,
Class = "Two-Handed Nikana",
ComboDur = 5,
Conclave = false,
Disposition = 0.5,
Family = "Tatsu",
FollowThrough = 0.7,
HeavyAttack = 1284,
HeavySlamAttack = 1070,
HeavyRadialDmg = 1070,
HeavySlamRadius = 8,
Image = "Tatsu.png",
Introduced = "",
Link = "Page Name",
Mastery = 1,
MaxRank = 30,
MeleeRange = 3,
Name = "MeleeName",
Polarities = { "Madurai" },
SellPrice = 7500,
SlamAttack = 642,
SlamElement = "Heat",
SlamRadialDmg = 214,
SlamRadialElement = "Heat",
SlamRadialProcs = { "Heat" },
SlamRadius = 7,
SlideAttack = 1,
Slot = "Melee",
StancePolarity = "Madurai",
SweepRadius = 0.25,
Traits = { "Tenno" },
WindUp = 0.7
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
BlockAngle |
Blocking Angle | blockingAngle |
ParryAngle |
Number (integer) | ✔️ | Melee's base blocking angle in degrees | 90
|
Class |
N/A | productCategory |
parent , parents , or MeleeStyle |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Nikana"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
ComboDur |
Combo Duration | comboDuration |
TimeBetweenHits |
Number (integer) | ❌ | Melee's base combo duration in seconds | 5
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Machete"
|
FollowThrough |
Follow Through | followThrough |
N/A | Number (float) | ✔️ | Melee's base follow through multiplier as a decimal | 0.6
|
HeavyAttack |
Heavy Attack | heavyAttackDamage |
N/A | Number (float) | ✔️ | Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1284
|
HeavySlamAttack |
Slam Attack | heavySlamAttack |
N/A | Number (float) | ✔️ | Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavyRadialDmg |
Slam Radial Damage | heavySlamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavySlamRadius |
Slam Radius | heavySlamRadius |
N/A | Number (integer) | ✔️ | Melee's base heavy slam radius in meters | 8
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "Ankyros.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Furis"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Exalted Blade (Weapon)"
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
MeleeRange |
Range | range |
N/A | Number (float) | ✔️ | Melee's base attack range in meters | 2
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Galatine Prime"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
SlamAttack |
Slam Attack | slamAttack |
N/A | Number (float) | ✔️ | Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 642
|
SlamElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam direct hit damage type | "Heat"
|
SlamRadialDmg |
Slam Radial Damage | slamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 214
|
SlamRadialElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam radial attack damage type | "Heat"
|
SlamRadialProcs |
N/A | N/A | N/A | Table (array of strings) | ❌ | Melee's base normal slam radial attack forced proc(s) | { "Heat" }
|
SlamRadius |
Slam Radius | slamRadius |
N/A | Number (integer) | ✔️ | Melee's base normal slam radius in meters | 7
|
SlideAttack |
Slide Attack | slideAttack |
N/A | Number (float) | ✔️ | Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 100
|
SlideElement |
N/A | N/A | N/A | String | ❌ | Melee's base slide attack damage type | "Toxin"
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Melee"
|
StancePolarity |
N/A | N/A | ArtifactSlots |
String | ✔️ | Polarity on Stance slot | "Madurai"
|
SweepRadius |
N/A | N/A | SweepRadius |
Number (float) | ✔️ | Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters | 0.25
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
WindUp |
Wind Up | windUp |
N/A | Number (float) | ✔️ | Heavy attack wind-up time in seconds | 0.5
|
For Module Use
Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|
_IgnoreEntry |
Boolean | ❌ | For module use, indicates that this weapon table entry is special and should ignored when parsing table entries | true
|
_IgnoreInCSV |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) | true
|
_IgnoreInMasteryCount |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals | true
|
_TooltipAttackDisplay |
Number | ❌ | For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned |
4
|
Preprocessed Data
If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.
Export Data
Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}
. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.
Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:
- Special:ApiSandbox:
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3ALuaSerializer')._serialize('Weapons%2Fdata')&question=%3Dp&clear=1
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3AWeapons%2Fdata')&question=%3Dp&clear=1
- Raw endpoints:
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3ALuaSerializer%27)._serialize(%27Weapons%2Fdata%27)&question=%3Dp&clear=1
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3AWeapons%2Fdata%27)&question=%3Dp&clear=1
- JavaScript:
var url = new URL('https://warframe.fandom.com/api.php?'); var searchParams = new URLSearchParams({ action: 'scribunto-console', format: 'json', title: 'Module:Weapons', // Alternatively, run "return require('Module:LuaSerializer')._serialize('Weapons/data')" // If you want to convert Lua tables to native JSON, run "return require('Module:JSON').stringify(require('Module:Weapons/data'))" content: "return require('Module:Weapons/data')", question: '=p', clear: 1 }); fetch(url + searchParams) .then(data => data.json()) .then(json => console.log(json.return));
- See https://warframe.fandom.com/api.php for auto-generated documentation on this wiki's version of the API
Weapon Edge Cases
Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:
- "Tenet Diplos" wasn't found in Module:Weapons/data's lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as
BurstDelay
orBurstReloadDelay
. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".
Where To Source Weapon Data
Some notes on where editors can source weapon data:
- In-game:
- Outside of the game (without the need to launch the game):
- Public Export's
ExportWeapons
manifest - https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.
- Public Export's
Where To Find Weapon Metadata
The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:
- https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags:
<script id="__NEXT_DATA__" type="application/json"></script>
- For example, for more metadata on "Kuva Bramma" wasn't found in Module:Weapons/data, go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
<script id="__NEXT_DATA__" type="application/json"></script>
tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item."data": { "AmmoCapacity": 5, "AmmoClipSize": 1, "ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"], "Behaviors": [{ "fire:LotusWeaponProjectileFireBehavior": { "AIMED_ACCURACY": { "Spread": { "SHOOTING": { "range": [0, 12], "type": "ST_EXPONENTIAL" } } }, "IgnoreFireIterations": 0, "IsMeleeBehavior": 0, "IsSilenced": 0, "RoundUpAmmoConsumption": 0, "ScaleAmmoRequirement": 0, "UseAmmo": 1, "ammoRequirement": 1, "ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx", "chargedProjectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 }, "fireIterations": 1, "projectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 } }, "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior", "impact:LotusWeaponImpactBehavior": { "AttackData": { "Amount": 10, "DT_IMPACT": 0.33333, "DT_PUNCTURE": 0.33333, "DT_SLASH": 0.33333, "HitType": "DHT_NONE", "ProcChance": 0.1, "Type": "DT_PHYSICAL", "UseNewFormat": 0 }, "PlayerDamageMultiplier": 1, "PvpDamageMultiplier": 1, "criticalHitChance": 0.2, "criticalHitDamageMultiplier": 1.5, "radius": 0 }, "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior", "state:ChargedRemoteMineStateBehavior": { "AutoFireWhenChargeCompleted": 0, "ChargeModifier": "WEAPON_FIRE_RATE", "ChargeTime": 0.4, "ClipSizeAffectsChargeTime": 0, "DamageMultiplier": 1, "IsAlternateFire": 0, "LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge", "MinChargeRatio": 1, "MinDamageMultiplier": 1, "fireRate": 40, "reloadTime": 0.6 }, "state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior" } ], "CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"], "EquipTime": 1.8, "GripType": "BOW", "HasClip": 0, "Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png", "InventorySlot": "SLOT_2", "IsKuva": 1, "LevelCap": 40, "LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc", "LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName", "MarketMode": "MM_HIDDEN", "OmegaAttenuation": 0.6, "PVPAmmoClipSize": 1, "PremiumPrice": 225, "ProductCategory": "LongGuns", "RequiredLevel": 15, "SellingPrice": 7500, "ZoomLevels": [{} ] }, "id": 4245, "parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow", "parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"], "path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "storeData": { "DisplayRecipe": "", "PremiumPrice": 225, "ProductCategory": "LongGuns", "SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"], "SellingPrice": 7500, "ShowInMarket": 0 }, "storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "tag": "Weapon", "texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png", "texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png" }
- For example, for more metadata on "Kuva Bramma" wasn't found in Module:Weapons/data, go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
Data Validation
Validate data types of key-value pairs
p.validateDataTypes(frame): There are a total of 726 key-value errors
- "Weapons" contains an unsupported key
Pupacyst
- "Weapons" contains an unsupported key
Cernos
- "Weapons" contains an unsupported key
Endura
- "Weapons" contains an unsupported key
Rumblejack
- "Weapons" contains an unsupported key
Vidar Photor MK II
- "Weapons" contains an unsupported key
Deconstructor Prime
- "Weapons" contains an unsupported key
Pulsar MK II
- "Weapons" contains an unsupported key
Lavan Apoc MK III
- "Weapons" contains an unsupported key
Amprex
- "Weapons" contains an unsupported key
Spari Spear
- "Weapons" contains an unsupported key
Sigma & Octantis
- "Weapons" contains an unsupported key
Artemis Bow
- "Weapons" contains an unsupported key
Lavan Cryophon MK III
- "Weapons" contains an unsupported key
Dex Pixia
- "Weapons" contains an unsupported key
Basmu
- "Weapons" contains an unsupported key
Zetki Apoc MK I
- "Weapons" contains an unsupported key
Latron
- "Weapons" contains an unsupported key
Telos Boltace
- "Weapons" contains an unsupported key
Dragon Nikana
- "Weapons" contains an unsupported key
Sancti Magistar
- "Weapons" contains an unsupported key
Atterax
- "Weapons" contains an unsupported key
Raplak Prism
- "Weapons" contains an unsupported key
Apoc
- "Weapons" contains an unsupported key
Prisma Twin Gremlins
- "Weapons" contains an unsupported key
Photor MK I
- "Weapons" contains an unsupported key
Ballistica
- "Weapons" contains an unsupported key
Tenet Livia
- "Weapons" contains an unsupported key
Stradavar Prime
- "Weapons" contains an unsupported key
Deth Machine Rifle
- "Weapons" contains an unsupported key
Lex
- "Weapons" contains an unsupported key
MK1-Paris
- "Weapons" contains an unsupported key
Iron Staff
- "Weapons" contains an unsupported key
Telos Akbolto
- "Weapons" contains an unsupported key
Cedo
- "Weapons" contains an unsupported key
Twin Krohkur
- "Weapons" contains an unsupported key
Miter
- "Weapons" contains an unsupported key
Guandao Prime
- "Weapons" contains an unsupported key
Zetki Apoc MK III
- "Weapons" contains an unsupported key
Zetki Laith MK I
- "Weapons" contains an unsupported key
Ferrox
- "Weapons" contains an unsupported key
Nukor
- "Weapons" contains an unsupported key
Akvasto
- "Weapons" contains an unsupported key
Karak Wraith
- "Weapons" contains an unsupported key
Rubico Prime
- "Weapons" contains an unsupported key
Carcinnox
- "Weapons" contains an unsupported key
Ceramic Dagger
- "Weapons" contains an unsupported key
Cerata
- "Weapons" contains an unsupported key
Lavan Photor MK I
- "Weapons" contains an unsupported key
Torid
- "Weapons" contains an unsupported key
Skana Prime
- "Weapons" contains an unsupported key
Galatine Prime
- "Weapons" contains an unsupported key
Tombfinger (Primary)
- "Weapons" contains an unsupported key
Vidar Pulsar MK II
- "Weapons" contains an unsupported key
Gorgon
- "Weapons" contains an unsupported key
Zetki Photor MK I
- "Weapons" contains an unsupported key
Aklex Prime
- "Weapons" contains an unsupported key
Dread
- "Weapons" contains an unsupported key
Cryophon MK III
- "Weapons" contains an unsupported key
Akbronco
- "Weapons" contains an unsupported key
Vort MK III
- "Weapons" contains an unsupported key
Jat Kittag
- "Weapons" contains an unsupported key
Shadow Claws
- "Weapons" contains an unsupported key
Larkspur
- "Weapons" contains an unsupported key
Galvacord
- "Weapons" contains an unsupported key
Convectrix
- "Weapons" contains an unsupported key
Vidar Talyn MK III
- "Weapons" contains an unsupported key
Prisma Burst Laser
- "Weapons" contains an unsupported key
Quanta
- "Weapons" contains an unsupported key
Tiberon Prime
- "Weapons" contains an unsupported key
Fang Prime
- "Weapons" contains an unsupported key
Mewan
- "Weapons" contains an unsupported key
Carcinnox MK III
- "Weapons" contains an unsupported key
Lesion
- "Weapons" contains an unsupported key
Lanzo Fishing Spear
- "Weapons" contains an unsupported key
Dissic Scaffold (Gilded)
- "Weapons" contains an unsupported key
Helstrum
- "Weapons" contains an unsupported key
Lega Prism (Gilded)
- "Weapons" contains an unsupported key
Lavan Laith MK II
- "Weapons" contains an unsupported key
Velox
- "Weapons" contains an unsupported key
Skiajati
- "Weapons" contains an unsupported key
Xoris
- "Weapons" contains an unsupported key
Cryophon MK I
- "Weapons" contains an unsupported key
Imperator
- "Weapons" contains an unsupported key
Wolf Sledge
- "Weapons" contains an unsupported key
Synapse
- "Weapons" contains an unsupported key
Akarius
- "Weapons" contains an unsupported key
Braton Prime
- "Weapons" contains an unsupported key
Drakgoon
- "Weapons" contains an unsupported key
Opticor Vandal
- "Weapons" contains an unsupported key
Caustacyst
- "Weapons" contains an unsupported key
Kuva Karak
- "Weapons" contains an unsupported key
Fang
- "Weapons" contains an unsupported key
Aksomati Prime
- "Weapons" contains an unsupported key
Paracesis
- "Weapons" contains an unsupported key
Kompressa
- "Weapons" contains an unsupported key
Kama
- "Weapons" contains an unsupported key
Keratinos
- "Weapons" contains an unsupported key
Knux
- "Weapons" contains an unsupported key
Vidar Glazio MK III
- "Weapons" contains an unsupported key
Vulklok
- "Weapons" contains an unsupported key
Cyath
- "Weapons" contains an unsupported key
Dual Cleavers
- "Weapons" contains an unsupported key
Dual Toxocyst
- "Weapons" contains an unsupported key
Unarmed
- "Weapons" contains an unsupported key
Photor
- "Weapons" contains an unsupported key
Lecta
- "Weapons" contains an unsupported key
Desert Wind
- "Weapons" contains an unsupported key
Fluctus
- "Weapons" contains an unsupported key
Fulmin
- "Weapons" contains an unsupported key
Opticor
- "Weapons" contains an unsupported key
Hirudo
- "Weapons" contains an unsupported key
Shwaak Prism
- "Weapons" contains an unsupported key
Tekko
- "Weapons" contains an unsupported key
Glaxion
- "Weapons" contains an unsupported key
Destreza
- "Weapons" contains an unsupported key
Vulcax
- "Weapons" contains an unsupported key
Kuva Shildeg
- "Weapons" contains an unsupported key
Latron Wraith
- "Weapons" contains an unsupported key
Prisma Grinlok
- "Weapons" contains an unsupported key
Azima
- "Weapons" contains an unsupported key
Sancti Tigris
- "Weapons" contains an unsupported key
Arca Titron
- "Weapons" contains an unsupported key
Vidar Photor MK III
- "Weapons" contains an unsupported key
Galvarc MK II
- "Weapons" contains an unsupported key
Soma Prime
- "Weapons" contains an unsupported key
Dark Dagger
- "Weapons" contains an unsupported key
Arca Scisco
- "Weapons" contains an unsupported key
Phahd Scaffold
- "Weapons" contains an unsupported key
Epitaph
- "Weapons" contains an unsupported key
Kronsh
- "Weapons" contains an unsupported key
Stradavar
- "Weapons" contains an unsupported key
Gaze (Primary)
- "Weapons" contains an unsupported key
Ignis
- "Weapons" contains an unsupported key
Mios
- "Weapons" contains an unsupported key
Boltor
- "Weapons" contains an unsupported key
MK1-Bo
- "Weapons" contains an unsupported key
Vidar Cryophon MK III
- "Weapons" contains an unsupported key
Rubico
- "Weapons" contains an unsupported key
Zylok
- "Weapons" contains an unsupported key
Karak
- "Weapons" contains an unsupported key
Spira
- "Weapons" contains an unsupported key
Vasto Prime
- "Weapons" contains an unsupported key
Tekko Prime
- "Weapons" contains an unsupported key
Kogake Prime
- "Weapons" contains an unsupported key
Lavan Glazio MK III
- "Weapons" contains an unsupported key
Nikana
- "Weapons" contains an unsupported key
Tenora Prime
- "Weapons" contains an unsupported key
Kuva Kohm
- "Weapons" contains an unsupported key
Quatz
- "Weapons" contains an unsupported key
Quassus
- "Weapons" contains an unsupported key
Korrudo
- "Weapons" contains an unsupported key
Sepulcrum
- "Weapons" contains an unsupported key
Gaze
- "Weapons" contains an unsupported key
Glazio MK III
- "Weapons" contains an unsupported key
Kronen Prime
- "Weapons" contains an unsupported key
Pandero Prime
- "Weapons" contains an unsupported key
Hema
- "Weapons" contains an unsupported key
Kuva Brakk
- "Weapons" contains an unsupported key
Tenet Diplos
- "Weapons" contains an unsupported key
Kuva Hek
- "Weapons" contains an unsupported key
Prisma Obex
- "Weapons" contains an unsupported key
Diwata
- "Weapons" contains an unsupported key
Kaszas
- "Weapons" contains an unsupported key
Atomos
- "Weapons" contains an unsupported key
Laith MK I
- "Weapons" contains an unsupported key
Zymos
- "Weapons" contains an unsupported key
Lavan Laith MK I
- "Weapons" contains an unsupported key
Zetki Talyn MK I
- "Weapons" contains an unsupported key
Dera Vandal
- "Weapons" contains an unsupported key
Mote Amp (Gilded)
- "Weapons" contains an unsupported key
Propa Scaffold (Gilded)
- "Weapons" contains an unsupported key
Sheev
- "Weapons" contains an unsupported key
Akbolto Prime
- "Weapons" contains an unsupported key
Akstiletto Prime
- "Weapons" contains an unsupported key
Kohm
- "Weapons" contains an unsupported key
Kuva Tonkor
- "Weapons" contains an unsupported key
Secura Penta
- "Weapons" contains an unsupported key
Kuva Drakgoon
- "Weapons" contains an unsupported key
Ether Daggers
- "Weapons" contains an unsupported key
Dex Dakra
- "Weapons" contains an unsupported key
Dark Sword
- "Weapons" contains an unsupported key
Akbronco Prime
- "Weapons" contains an unsupported key
Kuva Nukor
- "Weapons" contains an unsupported key
Spectra Vandal
- "Weapons" contains an unsupported key
Broken Scepter
- "Weapons" contains an unsupported key
Corinth
- "Weapons" contains an unsupported key
Akaten
- "Weapons" contains an unsupported key
Carmine Penta
- "Weapons" contains an unsupported key
Dex Sybaris
- "Weapons" contains an unsupported key
Rattleguts (Primary)
- "Weapons" contains an unsupported key
Paracyst
- "Weapons" contains an unsupported key
Athodai
- "Weapons" contains an unsupported key
Ogris
- "Weapons" contains an unsupported key
Knell
- "Weapons" contains an unsupported key
Panthera Prime
- "Weapons" contains an unsupported key
Vidar Vort MK II
- "Weapons" contains an unsupported key
Orthos
- "Weapons" contains an unsupported key
Cycron
- "Weapons" contains an unsupported key
Galvarc MK III
- "Weapons" contains an unsupported key
Klebrik Scaffold (Gilded)
- "Weapons" contains an unsupported key
Grattler (Atmosphere)
- "Weapons" contains an unsupported key
Glaive Prime
- "Weapons" contains an unsupported key
Synoid Gammacor
- "Weapons" contains an unsupported key
Cronus
- "Weapons" contains an unsupported key
Furax Wraith
- "Weapons" contains an unsupported key
Onorix
- "Weapons" contains an unsupported key
Akjagara Prime
- "Weapons" contains an unsupported key
Lavan Pulsar MK II
- "Weapons" contains an unsupported key
Dark Split-Sword (Dual Swords)
- "Weapons" contains an unsupported key
Soaktron
- "Weapons" contains an unsupported key
Snipetron
- "Weapons" contains an unsupported key
Twin Kohmak
- "Weapons" contains an unsupported key
Viper Wraith
- "Weapons" contains an unsupported key
Imperator (Atmosphere)
- "Weapons" contains an unsupported key
Quanta Vandal
- "Weapons" contains an unsupported key
Glaive
- "Weapons" contains an unsupported key
Lega Prism
- "Weapons" contains an unsupported key
Tenet Exec
- "Weapons" contains an unsupported key
Kuva Grattler (Atmosphere)
- "Weapons" contains an unsupported key
Ether Reaper
- "Weapons" contains an unsupported key
Venka Prime
- "Weapons" contains an unsupported key
Pennant
- "Weapons" contains an unsupported key
Redeemer Prime
- "Weapons" contains an unsupported key
Lanka
- "Weapons" contains an unsupported key
Mutalist Cernos
- "Weapons" contains an unsupported key
Deconstructor
- "Weapons" contains an unsupported key
Fusilai
- "Weapons" contains an unsupported key
Grakata
- "Weapons" contains an unsupported key
Twin Vipers Wraith
- "Weapons" contains an unsupported key
Lato
- "Weapons" contains an unsupported key
Rakta Ballistica
- "Weapons" contains an unsupported key
Tysis
- "Weapons" contains an unsupported key
Milati MK III
- "Weapons" contains an unsupported key
Zetki Cryophon MK III
- "Weapons" contains an unsupported key
Synoid Heliocor
- "Weapons" contains an unsupported key
Lato Vandal
- "Weapons" contains an unsupported key
Boltace
- "Weapons" contains an unsupported key
Dex Furis
- "Weapons" contains an unsupported key
Rathbone
- "Weapons" contains an unsupported key
Cryotra
- "Weapons" contains an unsupported key
Akmagnus
- "Weapons" contains an unsupported key
Corvas (Atmosphere)
- "Weapons" contains an unsupported key
MK1-Furis
- "Weapons" contains an unsupported key
Lavan Carcinnox MK III
- "Weapons" contains an unsupported key
Secura Lecta
- "Weapons" contains an unsupported key
Klamora Prism
- "Weapons" contains an unsupported key
Latron Prime
- "Weapons" contains an unsupported key
Prisma Tetra
- "Weapons" contains an unsupported key
Jat Kusar
- "Weapons" contains an unsupported key
Verglas
- "Weapons" contains an unsupported key
Zakti
- "Weapons" contains an unsupported key
Plinx
- "Weapons" contains an unsupported key
Arquebex
- "Weapons" contains an unsupported key
Nami Skyla
- "Weapons" contains an unsupported key
Twin Rogga
- "Weapons" contains an unsupported key
Tenet Arca Plasmor
- "Weapons" contains an unsupported key
Broken War
- "Weapons" contains an unsupported key
Castanas
- "Weapons" contains an unsupported key
Ambassador
- "Weapons" contains an unsupported key
Milati MK I
- "Weapons" contains an unsupported key
Ghoulsaw
- "Weapons" contains an unsupported key
Aklex
- "Weapons" contains an unsupported key
Telos Boltor
- "Weapons" contains an unsupported key
Kunai
- "Weapons" contains an unsupported key
Sporelacer (Primary)
- "Weapons" contains an unsupported key
Nami Skyla Prime
- "Weapons" contains an unsupported key
Battacor
- "Weapons" contains an unsupported key
Prisma Dual Decurions (Atmosphere)
- "Weapons" contains an unsupported key
Burst Laser
- "Weapons" contains an unsupported key
Lavan Carcinnox MK II
- "Weapons" contains an unsupported key
Scindo
- "Weapons" contains an unsupported key
Catabolyst
- "Weapons" contains an unsupported key
Plague Keewar
- "Weapons" contains an unsupported key
Vaykor Hek
- "Weapons" contains an unsupported key
MK1-Furax
- "Weapons" contains an unsupported key
Tenet Detron
- "Weapons" contains an unsupported key
Aklato
- "Weapons" contains an unsupported key
Exard Scaffold (Gilded)
- "Weapons" contains an unsupported key
Mausolon
- "Weapons" contains an unsupported key
Dual Ichor
- "Weapons" contains an unsupported key
Multron
- "Weapons" contains an unsupported key
Magistar
- "Weapons" contains an unsupported key
Tenora
- "Weapons" contains an unsupported key
Kuva Ogris
- "Weapons" contains an unsupported key
Nepheri
- "Weapons" contains an unsupported key
Ack & Brunt
- "Weapons" contains an unsupported key
Amphis
- "Weapons" contains an unsupported key
Grinlok
- "Weapons" contains an unsupported key
Dual Skana
- "Weapons" contains an unsupported key
Nami Solo
- "Weapons" contains an unsupported key
Volnus Prime
- "Weapons" contains an unsupported key
Garuda's Talons
- "Weapons" contains an unsupported key
Lavan Glazio MK I
- "Weapons" contains an unsupported key
Dissic Scaffold
- "Weapons" contains an unsupported key
Stunna Fishing Spear
- "Weapons" contains an unsupported key
Buzlok
- "Weapons" contains an unsupported key
Tycho Seeker MK I
- "Weapons" contains an unsupported key
Rattleguts
- "Weapons" contains an unsupported key
Lacera
- "Weapons" contains an unsupported key
Furax
- "Weapons" contains an unsupported key
Skana
- "Weapons" contains an unsupported key
Quellor
- "Weapons" contains an unsupported key
Paris
- "Weapons" contains an unsupported key
Silva & Aegis
- "Weapons" contains an unsupported key
Serro
- "Weapons" contains an unsupported key
Dual Kamas Prime
- "Weapons" contains an unsupported key
Vidar Laith MK I
- "Weapons" contains an unsupported key
Carcinnox MK II
- "Weapons" contains an unsupported key
Sydon
- "Weapons" contains an unsupported key
Phaedra
- "Weapons" contains an unsupported key
Zetki Vort MK II
- "Weapons" contains an unsupported key
Vermisplicer (Primary)
- "Weapons" contains an unsupported key
Galvarc
- "Weapons" contains an unsupported key
Zetki Vort MK I
- "Weapons" contains an unsupported key
Kronen
- "Weapons" contains an unsupported key
Zetki Talyn MK III
- "Weapons" contains an unsupported key
Plague Kripath
- "Weapons" contains an unsupported key
Zetki Talyn MK II
- "Weapons" contains an unsupported key
Zetki Pulsar MK III
- "Weapons" contains an unsupported key
Zetki Pulsar MK II
- "Weapons" contains an unsupported key
Rahn Prism
- "Weapons" contains an unsupported key
Braton
- "Weapons" contains an unsupported key
Strun
- "Weapons" contains an unsupported key
Zetki Photor MK II
- "Weapons" contains an unsupported key
Zetki Laith MK III
- "Weapons" contains an unsupported key
Attica
- "Weapons" contains an unsupported key
Machete
- "Weapons" contains an unsupported key
Zetki Laith MK II
- "Weapons" contains an unsupported key
Hikou Prime
- "Weapons" contains an unsupported key
Prisma Dual Cleavers
- "Weapons" contains an unsupported key
Venka
- "Weapons" contains an unsupported key
Zetki Glazio MK III
- "Weapons" contains an unsupported key
Dokrahm
- "Weapons" contains an unsupported key
Zetki Glazio MK II
- "Weapons" contains an unsupported key
Zetki Glazio MK I
- "Weapons" contains an unsupported key
Daikyu
- "Weapons" contains an unsupported key
Shockprod Fishing Spear
- "Weapons" contains an unsupported key
Zetki Cryophon MK I
- "Weapons" contains an unsupported key
Ooltha
- "Weapons" contains an unsupported key
Zetki Carcinnox MK III
- "Weapons" contains an unsupported key
Zetki Carcinnox MK II
- "Weapons" contains an unsupported key
Zetki Carcinnox MK I
- "Weapons" contains an unsupported key
Zetki Apoc MK II
- "Weapons" contains an unsupported key
Angstrum
- "Weapons" contains an unsupported key
Secura Dual Cestra
- "Weapons" contains an unsupported key
Prisma Grakata
- "Weapons" contains an unsupported key
Tenet Grigori
- "Weapons" contains an unsupported key
Nagantaka
- "Weapons" contains an unsupported key
Prisma Angstrum
- "Weapons" contains an unsupported key
Zenith
- "Weapons" contains an unsupported key
Zenistar
- "Weapons" contains an unsupported key
Arum Spinosa
- "Weapons" contains an unsupported key
Synoid Simulor
- "Weapons" contains an unsupported key
Akzani
- "Weapons" contains an unsupported key
Sybaris
- "Weapons" contains an unsupported key
Gram
- "Weapons" contains an unsupported key
Rabvee
- "Weapons" contains an unsupported key
Brakk
- "Weapons" contains an unsupported key
Zakti Prime
- "Weapons" contains an unsupported key
Jaw Sword
- "Weapons" contains an unsupported key
Catchmoon
- "Weapons" contains an unsupported key
Bo Prime
- "Weapons" contains an unsupported key
Lavan Vort MK III
- "Weapons" contains an unsupported key
Prova
- "Weapons" contains an unsupported key
Cantic Prism
- "Weapons" contains an unsupported key
Fragor Prime
- "Weapons" contains an unsupported key
Detron
- "Weapons" contains an unsupported key
War
- "Weapons" contains an unsupported key
Vulkar Wraith
- "Weapons" contains an unsupported key
Peram Fishing Spear
- "Weapons" contains an unsupported key
Marelok
- "Weapons" contains an unsupported key
Akstiletto
- "Weapons" contains an unsupported key
Vulkar
- "Weapons" contains an unsupported key
Imperator Vandal (Atmosphere)
- "Weapons" contains an unsupported key
Bo
- "Weapons" contains an unsupported key
Granmu Prism
- "Weapons" contains an unsupported key
Cantic Prism (Gilded)
- "Weapons" contains an unsupported key
Exergis
- "Weapons" contains an unsupported key
Anku
- "Weapons" contains an unsupported key
Vitrica
- "Weapons" contains an unsupported key
Viper
- "Weapons" contains an unsupported key
Vidar Vort MK III
- "Weapons" contains an unsupported key
Penta
- "Weapons" contains an unsupported key
Tenet Envoy
- "Weapons" contains an unsupported key
Strun Prime
- "Weapons" contains an unsupported key
Shaku
- "Weapons" contains an unsupported key
Vidar Pulsar MK III
- "Weapons" contains an unsupported key
Vidar Pulsar MK I
- "Weapons" contains an unsupported key
Stubba
- "Weapons" contains an unsupported key
Afuris
- "Weapons" contains an unsupported key
Vidar Laith MK III
- "Weapons" contains an unsupported key
Vidar Laith MK II
- "Weapons" contains an unsupported key
Lavan Photor MK II
- "Weapons" contains an unsupported key
Rampart
- "Weapons" contains an unsupported key
Zhuge Prime
- "Weapons" contains an unsupported key
Vidar Glazio MK II
- "Weapons" contains an unsupported key
Vidar Glazio MK I
- "Weapons" contains an unsupported key
Vidar Cryophon MK II
- "Weapons" contains an unsupported key
Nikana Prime
- "Weapons" contains an unsupported key
Tenet Agendus
- "Weapons" contains an unsupported key
Ocucor
- "Weapons" contains an unsupported key
Strun Wraith
- "Weapons" contains an unsupported key
Vidar Carcinnox MK I
- "Weapons" contains an unsupported key
Tenet Cycron
- "Weapons" contains an unsupported key
Sonicor
- "Weapons" contains an unsupported key
Supra
- "Weapons" contains an unsupported key
Vidar Apoc MK I
- "Weapons" contains an unsupported key
Vermisplicer
- "Weapons" contains an unsupported key
Veritux
- "Weapons" contains an unsupported key
Venato
- "Weapons" contains an unsupported key
Hystrix
- "Weapons" contains an unsupported key
Kogake
- "Weapons" contains an unsupported key
Velocitus (Atmosphere)
- "Weapons" contains an unsupported key
Flux Rifle
- "Weapons" contains an unsupported key
Heat Sword
- "Weapons" contains an unsupported key
Milati MK II
- "Weapons" contains an unsupported key
Astilla
- "Weapons" contains an unsupported key
Ironbride
- "Weapons" contains an unsupported key
Furis
- "Weapons" contains an unsupported key
Lex Prime
- "Weapons" contains an unsupported key
Vort MK I
- "Weapons" contains an unsupported key
Euphona Prime
- "Weapons" contains an unsupported key
Scourge Prime
- "Weapons" contains an unsupported key
Dual Zoren
- "Weapons" contains an unsupported key
Vasto
- "Weapons" contains an unsupported key
Prisma Gorgon
- "Weapons" contains an unsupported key
Sancti Castanas
- "Weapons" contains an unsupported key
Machete Wraith
- "Weapons" contains an unsupported key
Valkyr Talons
- "Weapons" contains an unsupported key
Tycho Seeker MK III
- "Weapons" contains an unsupported key
MK1-Strun
- "Weapons" contains an unsupported key
Mara Detron
- "Weapons" contains an unsupported key
Kuva Hind
- "Weapons" contains an unsupported key
Stinger
- "Weapons" contains an unsupported key
Baza Prime
- "Weapons" contains an unsupported key
Artax
- "Weapons" contains an unsupported key
Shwaak Prism (Gilded)
- "Weapons" contains an unsupported key
Vastilok
- "Weapons" contains an unsupported key
Reaper Prime
- "Weapons" contains an unsupported key
Burston
- "Weapons" contains an unsupported key
Tenet Spirex
- "Weapons" contains an unsupported key
Morgha (Atmosphere)
- "Weapons" contains an unsupported key
Rahn Prism (Gilded)
- "Weapons" contains an unsupported key
Tunguska Cannon
- "Weapons" contains an unsupported key
Tulok Fishing Spear
- "Weapons" contains an unsupported key
Spectra
- "Weapons" contains an unsupported key
Sicarus
- "Weapons" contains an unsupported key
Granmu Prism (Gilded)
- "Weapons" contains an unsupported key
Trumna
- "Weapons" contains an unsupported key
Catchmoon (Primary)
- "Weapons" contains an unsupported key
Kuva Ayanga
- "Weapons" contains an unsupported key
Tonkor
- "Weapons" contains an unsupported key
Aksomati
- "Weapons" contains an unsupported key
Carcinnox MK I
- "Weapons" contains an unsupported key
Lavan Cryophon MK I
- "Weapons" contains an unsupported key
Tombfinger
- "Weapons" contains an unsupported key
Tipedo Prime
- "Weapons" contains an unsupported key
Tipedo
- "Weapons" contains an unsupported key
Phaedra (Atmosphere)
- "Weapons" contains an unsupported key
Tigris Prime
- "Weapons" contains an unsupported key
Tigris
- "Weapons" contains an unsupported key
Tiberon
- "Weapons" contains an unsupported key
Dera
- "Weapons" contains an unsupported key
Cestra
- "Weapons" contains an unsupported key
Tetra
- "Weapons" contains an unsupported key
Acceltra
- "Weapons" contains an unsupported key
Lato Prime
- "Weapons" contains an unsupported key
Pyrana
- "Weapons" contains an unsupported key
Dual Raza
- "Weapons" contains an unsupported key
Tenet Tetra
- "Weapons" contains an unsupported key
Tenet Flux Rifle
- "Weapons" contains an unsupported key
Dakra Prime
- "Weapons" contains an unsupported key
Gunsen
- "Weapons" contains an unsupported key
Vidar Vort MK I
- "Weapons" contains an unsupported key
Vidar Apoc MK III
- "Weapons" contains an unsupported key
Vidar Cryophon MK I
- "Weapons" contains an unsupported key
Vidar Talyn MK I
- "Weapons" contains an unsupported key
Tatsu
- "Weapons" contains an unsupported key
Talons
- "Weapons" contains an unsupported key
Zhuge
- "Weapons" contains an unsupported key
Sybaris Prime
- "Weapons" contains an unsupported key
Destreza Prime
- "Weapons" contains an unsupported key
Zarr
- "Weapons" contains an unsupported key
Kuva Quartakk
- "Weapons" contains an unsupported key
Sweeper Prime
- "Weapons" contains an unsupported key
Sweeper
- "Weapons" contains an unsupported key
Supra Vandal
- "Weapons" contains an unsupported key
Vidar Apoc MK II
- "Weapons" contains an unsupported key
Shedu
- "Weapons" contains an unsupported key
Gammacor
- "Weapons" contains an unsupported key
Bolto
- "Weapons" contains an unsupported key
Milati
- "Weapons" contains an unsupported key
Vidar Photor MK I
- "Weapons" contains an unsupported key
Vidar Carcinnox MK II
- "Weapons" contains an unsupported key
Vidar Talyn MK II
- "Weapons" contains an unsupported key
Stropha
- "Weapons" contains an unsupported key
Simulor
- "Weapons" contains an unsupported key
Staticor
- "Weapons" contains an unsupported key
Corvas
- "Weapons" contains an unsupported key
Tycho Seeker MK II
- "Weapons" contains an unsupported key
Stahlta
- "Weapons" contains an unsupported key
Bronco
- "Weapons" contains an unsupported key
Hek
- "Weapons" contains an unsupported key
Sporothrix
- "Weapons" contains an unsupported key
Pathocyst
- "Weapons" contains an unsupported key
Sporelacer
- "Weapons" contains an unsupported key
Spira Prime
- "Weapons" contains an unsupported key
Soma
- "Weapons" contains an unsupported key
Sobek
- "Weapons" contains an unsupported key
Snipetron Vandal
- "Weapons" contains an unsupported key
Silva & Aegis Prime
- "Weapons" contains an unsupported key
Vort MK II
- "Weapons" contains an unsupported key
Prisma Skana
- "Weapons" contains an unsupported key
Pulsar
- "Weapons" contains an unsupported key
Talyn MK III
- "Weapons" contains an unsupported key
Paris Prime
- "Weapons" contains an unsupported key
Talyn MK II
- "Weapons" contains an unsupported key
Dual Keres
- "Weapons" contains an unsupported key
Talyn MK I
- "Weapons" contains an unsupported key
MK1-Braton
- "Weapons" contains an unsupported key
Lacerten
- "Weapons" contains an unsupported key
Pulsar MK I
- "Weapons" contains an unsupported key
Batoten
- "Weapons" contains an unsupported key
Photor MK III
- "Weapons" contains an unsupported key
Corinth Prime
- "Weapons" contains an unsupported key
Photor MK II
- "Weapons" contains an unsupported key
Boltor Prime
- "Weapons" contains an unsupported key
Acrid
- "Weapons" contains an unsupported key
Laith MK III
- "Weapons" contains an unsupported key
Laith MK II
- "Weapons" contains an unsupported key
Glazio MK II
- "Weapons" contains an unsupported key
Glazio MK I
- "Weapons" contains an unsupported key
Cryophon MK II
- "Weapons" contains an unsupported key
Tonbo
- "Weapons" contains an unsupported key
Centaur
- "Weapons" contains an unsupported key
Ohma
- "Weapons" contains an unsupported key
Braton Vandal
- "Weapons" contains an unsupported key
Apoc MK II
- "Weapons" contains an unsupported key
Akjagara
- "Weapons" contains an unsupported key
Pyrana Prime
- "Weapons" contains an unsupported key
Morgha
- "Weapons" contains an unsupported key
Sirocco
- "Weapons" contains an unsupported key
Prime Laser Rifle
- "Weapons" contains an unsupported key
Sibear
- "Weapons" contains an unsupported key
Ankyros
- "Weapons" contains an unsupported key
Nataruk
- "Weapons" contains an unsupported key
Shraksun Scaffold
- "Weapons" contains an unsupported key
Zetki Cryophon MK II
- "Weapons" contains an unsupported key
Tazicor
- "Weapons" contains an unsupported key
Sepfahn
- "Weapons" contains an unsupported key
Agkuza
- "Weapons" contains an unsupported key
Seer
- "Weapons" contains an unsupported key
Vaykor Sydon
- "Weapons" contains an unsupported key
Ankyros Prime
- "Weapons" contains an unsupported key
Scourge
- "Weapons" contains an unsupported key
Burston Prime
- "Weapons" contains an unsupported key
Exard Scaffold
- "Weapons" contains an unsupported key
Scoliac
- "Weapons" contains an unsupported key
Scindo Prime
- "Weapons" contains an unsupported key
Dual Decurion
- "Weapons" contains an unsupported key
Sarpa
- "Weapons" contains an unsupported key
Prisma Veritux
- "Weapons" contains an unsupported key
Lavan Talyn MK III
- "Weapons" contains an unsupported key
Tycho Seeker
- "Weapons" contains an unsupported key
Cadus
- "Weapons" contains an unsupported key
Akbolto
- "Weapons" contains an unsupported key
Lavan Apoc MK I
- "Weapons" contains an unsupported key
Ripkas
- "Weapons" contains an unsupported key
Argonak
- "Weapons" contains an unsupported key
Heat Dagger
- "Weapons" contains an unsupported key
Gazal Machete
- "Weapons" contains an unsupported key
Pugil
- "Weapons" contains an unsupported key
Regulators
- "Weapons" contains an unsupported key
Phahd Scaffold (Gilded)
- "Weapons" contains an unsupported key
Redeemer
- "Weapons" contains an unsupported key
Twin Vipers
- "Weapons" contains an unsupported key
Astilla Prime
- "Weapons" contains an unsupported key
Lavan Apoc MK II
- "Weapons" contains an unsupported key
Razorflies
- "Weapons" contains an unsupported key
Baza
- "Weapons" contains an unsupported key
Cernos Prime
- "Weapons" contains an unsupported key
Arca Plasmor
- "Weapons" contains an unsupported key
Hind
- "Weapons" contains an unsupported key
Orthos Prime
- "Weapons" contains an unsupported key
Raplak Prism (Gilded)
- "Weapons" contains an unsupported key
Lavan Glazio MK II
- "Weapons" contains an unsupported key
Kreska
- "Weapons" contains an unsupported key
Rakta Cernos
- "Weapons" contains an unsupported key
Twin Basolk
- "Weapons" contains an unsupported key
Zetki Pulsar MK I
- "Weapons" contains an unsupported key
Quartakk
- "Weapons" contains an unsupported key
Apoc MK I
- "Weapons" contains an unsupported key
Cortege
- "Weapons" contains an unsupported key
Cobra & Crane
- "Weapons" contains an unsupported key
Verdilac
- "Weapons" contains an unsupported key
Pulmonars
- "Weapons" contains an unsupported key
Prova Vandal
- "Weapons" contains an unsupported key
Propa Scaffold
- "Weapons" contains an unsupported key
Proboscis Cernos
- "Weapons" contains an unsupported key
Prisma Machete
- "Weapons" contains an unsupported key
Prisma Dual Decurions
- "Weapons" contains an unsupported key
Fluctus (Atmosphere)
- "Weapons" contains an unsupported key
Krohkur
- "Weapons" contains an unsupported key
Sicarus Prime
- "Weapons" contains an unsupported key
Orvius
- "Weapons" contains an unsupported key
Dual Heat Swords
- "Weapons" contains an unsupported key
Phantasma
- "Weapons" contains an unsupported key
Cryophon
- "Weapons" contains an unsupported key
Hikou
- "Weapons" contains an unsupported key
Phage
- "Weapons" contains an unsupported key
Ballistica Prime
- "Weapons" contains an unsupported key
Lavan Pulsar MK I
- "Weapons" contains an unsupported key
Zetki Vort MK III
- "Weapons" contains an unsupported key
Pencha Scaffold (Gilded)
- "Weapons" contains an unsupported key
Pencha Scaffold
- "Weapons" contains an unsupported key
Parazon
- "Weapons" contains an unsupported key
Panthera
- "Weapons" contains an unsupported key
Pangolin Sword
- "Weapons" contains an unsupported key
Heliocor
- "Weapons" contains an unsupported key
Dark Split-Sword (Heavy Blade)
- "Weapons" contains an unsupported key
Masseter
- "Weapons" contains an unsupported key
Mausolon (Atmosphere)
- "Weapons" contains an unsupported key
Pandero
- "Weapons" contains an unsupported key
Pox
- "Weapons" contains an unsupported key
Okina
- "Weapons" contains an unsupported key
Apoc MK III
- "Weapons" contains an unsupported key
Akvasto Prime
- "Weapons" contains an unsupported key
Vidar Carcinnox MK III
- "Weapons" contains an unsupported key
Obex
- "Weapons" contains an unsupported key
Ninkondi Prime
- "Weapons" contains an unsupported key
Ninkondi
- "Weapons" contains an unsupported key
Shraksun Scaffold (Gilded)
- "Weapons" contains an unsupported key
Kohmak
- "Weapons" contains an unsupported key
Mutalist Quanta
- "Weapons" contains an unsupported key
Dual Ether
- "Weapons" contains an unsupported key
Mote Amp
- "Weapons" contains an unsupported key
Ceti Lacera
- "Weapons" contains an unsupported key
Balefire Charger
- "Weapons" contains an unsupported key
Twin Grakatas
- "Weapons" contains an unsupported key
Mire
- "Weapons" contains an unsupported key
Veldt
- "Weapons" contains an unsupported key
Klamora Prism (Gilded)
- "Weapons" contains an unsupported key
Pangolin Prime
- "Weapons" contains an unsupported key
Magnus Prime
- "Weapons" contains an unsupported key
Gram Prime
- "Weapons" contains an unsupported key
Magnus
- "Weapons" contains an unsupported key
Vectis Prime
- "Weapons" contains an unsupported key
Pulsar MK III
- "Weapons" contains an unsupported key
MK1-Kunai
- "Weapons" contains an unsupported key
Lenz
- "Weapons" contains an unsupported key
Halikar
- "Weapons" contains an unsupported key
Lavan Vort MK II
- "Weapons" contains an unsupported key
Lavan Vort MK I
- "Weapons" contains an unsupported key
Lavan Talyn MK II
- "Weapons" contains an unsupported key
Lavan Talyn MK I
- "Weapons" contains an unsupported key
Dual Kamas
- "Weapons" contains an unsupported key
Lavan Pulsar MK III
- "Weapons" contains an unsupported key
Deth Machine Rifle Prime
- "Weapons" contains an unsupported key
Falcor
- "Weapons" contains an unsupported key
Cortege (Atmosphere)
- "Weapons" contains an unsupported key
Kesheg
- "Weapons" contains an unsupported key
Lavan Photor MK III
- "Weapons" contains an unsupported key
Embolist
- "Weapons" contains an unsupported key
Kuva Zarr
- "Weapons" contains an unsupported key
Cyngas (Atmosphere)
- "Weapons" contains an unsupported key
Rakta Dark Dagger
- "Weapons" contains an unsupported key
Lavan Cryophon MK II
- "Weapons" contains an unsupported key
Lavan Carcinnox MK I
- "Weapons" contains an unsupported key
Laser Rifle
- "Weapons" contains an unsupported key
Larkspur (Atmosphere)
- "Weapons" contains an unsupported key
Lavan Laith MK III
- "Weapons" contains an unsupported key
Hate
- "Weapons" contains an unsupported key
Kuva Seer
- "Weapons" contains an unsupported key
Bronco Prime
- "Weapons" contains an unsupported key
Kuva Kraken
- "Weapons" contains an unsupported key
Kuva Grattler
- "Weapons" contains an unsupported key
Dargyn
- "Weapons" contains an unsupported key
Vaykor Marelok
- "Weapons" contains an unsupported key
Kuva Bramma
- "Weapons" contains an unsupported key
Kuva Ayanga (Atmosphere)
- "Weapons" contains an unsupported key
Kulstar
- "Weapons" contains an unsupported key
Fragor
- "Weapons" contains an unsupported key
Korumm
- "Weapons" contains an unsupported key
Komorex
- "Weapons" contains an unsupported key
Knell Prime
- "Weapons" contains an unsupported key
Klebrik Scaffold
- "Weapons" contains an unsupported key
Kestrel
- "Weapons" contains an unsupported key
Karyst Prime
- "Weapons" contains an unsupported key
Karyst
- "Weapons" contains an unsupported key
Javlok
- "Weapons" contains an unsupported key
Volnus
- "Weapons" contains an unsupported key
Imperator Vandal
- "Weapons" contains an unsupported key
Ignis Wraith
- "Weapons" contains an unsupported key
Exalted Blade
- "Weapons" contains an unsupported key
Kuva Twin Stubbas
- "Weapons" contains an unsupported key
Harpak
- "Weapons" contains an unsupported key
Halikar Wraith
- "Weapons" contains an unsupported key
Guandao
- "Weapons" contains an unsupported key
Grattler
- "Weapons" contains an unsupported key
Gorgon Wraith
- "Weapons" contains an unsupported key
Glaxion Vandal
- "Weapons" contains an unsupported key
Stug
- "Weapons" contains an unsupported key
Galvarc MK I
- "Weapons" contains an unsupported key
Galatine
- "Weapons" contains an unsupported key
Kraken
- "Weapons" contains an unsupported key
Bubonico
- "Weapons" contains an unsupported key
Velocitus
- "Weapons" contains an unsupported key
Exalted Umbra Blade
- "Weapons" contains an unsupported key
Exalted Prime Blade
- "Weapons" contains an unsupported key
Vectis
- "Weapons" contains an unsupported key
Ether Sword
- "Weapons" contains an unsupported key
Ebisu Spear
- "Weapons" contains an unsupported key
Cassowar
- "Weapons" contains an unsupported key
Kuva Chakkhurr
- "Weapons" contains an unsupported key
Plasma Sword
- "Weapons" contains an unsupported key
Dual Decurion (Atmosphere)
- "Weapons" contains an unsupported key
Dual Cestra
- "Weapons" contains an unsupported key
Despair
- "Weapons" contains an unsupported key
Boar
- "Weapons" contains an unsupported key
Dehtat
- "Weapons" contains an unsupported key
Cyngas
- "Weapons" contains an unsupported key
Cyanex
- "Weapons" contains an unsupported key
Twin Gremlins
- "Weapons" contains an unsupported key
Zetki Photor MK III
- "Weapons" contains an unsupported key
Boar Prime
- "Weapons" contains an unsupported key
Balla
Checking missing keys
p.checkForMissingData(frame): There are a total of 9 key-value errors
- "Weapons" does not have
Attacks
key - "Weapons" does not have a
Class
key - "Weapons" does not have
Disposition
key - "Weapons" does not have an
Image
key - "Weapons" does not have
Introduced
key - "Weapons" does not have
Link
key - "Weapons" does not have
Mastery
key - "Weapons" does not have
Name
key - "Weapons" does not have a
Slot
key
Validate Attack
tables
Lua error in Module:Weapons/data/validate at line 408: bad argument #1 to 'pairs' (table expected, got nil).
Validate required weapon table keys
Lua error in Module:Weapons/data/validate at line 426: attempt to index field 'Class' (a nil value).
Weapon Data
- ↑ As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under
UpgradeType
key like for "Tatsu Prime" wasn't found in Module:Weapons/data (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
-- READ THIS! -- If adding a new weapon entry that has not been released yet, please add _IgnoreEntry = true to their entry. -- [=[ <- These are here to comment out the defaults table & implementation once the new module is in place (close the other two at the bottom at the same time) local OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES = { AmmoType = function(weaponEntry) return ({ ['Arch-Gun (Atmosphere)']='Heavy', ['Robotic']='None', ['Secondary']='Pistol', })[weaponEntry['Slot']] or ({ ['Rifle']='Rifle', ['Shotgun']='Shotgun', ['Bow']='Sniper',['Sniper Rifle']='Sniper',['Launcher']='Sniper', })[weaponEntry['Class']] end, Conclave = false, attack = function() return {} end, -- makes a new table for every call rather than reusing one } local OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES = { AttackName = "Normal Attack", IsSilent = false, Multishot = 1, PunchThrough = 0, Range = function(attackEntry) return attackEntry['ShotType'] == "Hit-Scan" and 300 or nil end, } local OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES = { AttackName = "Normal Attack", IsSilent = true, } for _,map in ipairs{OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES,OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES,OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES} do for k,v in pairs(map) do map[k] = type(v)=='function' and v or function() return v end end end --]=] local WeaponData = { -- TODO: Move Reload key to attack tables? Nagantaka and Ambassador have two different reload times depending on attack. -- ^ attacks should probably serve as overrides to the weapon stats anyway Weapons = { Acceltra = { Accuracy = 23.5, Attack1 = { AttackName = "Rocket Impact", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35 }, FireRate = 12, ForcedProcs = { "Impact" }, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.06 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Puncture = 35.2, Slash = 8.8 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 4, ShotType = "AoE", StatusChance = 0.06 }, Class = "Rifle", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Image = "Acceltra.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/SapientPrimary/SapientPrimaryWeapon", Introduced = "25.7", Link = "Acceltra", Magazine = 48, Mastery = 8, MaxAmmo = 96, Name = "Acceltra", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto" }, ["Ack & Brunt"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 745, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 8, Image = "RegorAxeShield.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield", Introduced = "17", Link = "Ack & Brunt", Mastery = 3, MeleeRange = 2.5, Name = "Ack & Brunt", SlamAttack = 447, SlamRadialDmg = 149, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 149, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Tyl Regor", "Gorth" }, WindUp = 0.7 }, Acrid = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Toxin = 35 }, FireRate = 6.67, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.33, ExilusPolarity = "Madurai", Image = "Acrid2.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/AcidDartPistol", Introduced = "8.0", Link = "Acrid", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Acrid", Reload = 1.2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Afuris = { Accuracy = 15.4, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Afuris", Image = "Afuris.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboAutoPistols", Introduced = "5.3", Link = "Afuris", Magazine = 70, Mastery = 4, MaxAmmo = 210, Name = "Afuris", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Valkyr Specter" } }, Agkuza = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 }, FireRate = 1, StatusChance = 0.15 }, Class = "Arch-Melee", Image = "ArchHookSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchSwordHook/ArchHookSwordWeapon", Introduced = "Update: Specters of the Rail", Link = "Agkuza", Mastery = 3, MeleeRange = 142.5, Name = "Agkuza", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Akarius = { Accuracy = 26.7, Attack1 = { AttackName = "Rocket Impact", BurstCount = 2, BurstDelay = 0.12, BurstFireRate = 4.33, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 68 }, FireRate = 4.25, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Rocket Detonation", BurstCount = 2, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Blast = 419 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 4.25, Range = 7.2, ShotType = "AoE", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "Akarius.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SapientPistol/SapientPistol", Introduced = "25.7", Link = "Akarius", Magazine = 10, Mastery = 8, MaxAmmo = 20, Name = "Akarius", Polarities = { "Bar", "Bar" }, Reload = 3.4, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Burst", Users = { } }, Akaten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Puncture = 76, Slash = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Akaten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponPS", Introduced = "30.5", Link = "Akaten", Magazine = 6, Name = "Akaten", Slot = "Hound" }, Akbolto = { Accuracy = 26.7, Attack1 = { CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 10, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "Akbolto.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboBolto", Introduced = "6.0", Link = "Akbolto", Magazine = 30, Mastery = 9, MaxAmmo = 210, Name = "Akbolto", Polarities = { "D" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Akbolto Prime"] = { Accuracy = 26.7, Attack1 = { CritChance = 0.36, CritMultiplier = 2.8, Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 }, FireRate = 7, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "MirageAkboltoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkbolto/PrimeAkBoltoWeapon", Introduced = "22.7", Link = "Akbolto Prime", Magazine = 40, Mastery = 13, MaxAmmo = 210, Name = "Akbolto Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 1.3, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, Akbronco = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 8.33, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.0314 }, Class = "Dual Shotguns", Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Akbronco", Image = "Dual Broncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboShotGun", Introduced = "8.0", Link = "Akbronco", Magazine = 4, Mastery = 2, MaxAmmo = 210, Name = "Akbronco", Polarities = { "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Akbronco Prime"] = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 }, FireRate = 4.33, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.1286 }, Class = "Dual Shotguns", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbronco", Image = "DEPrimeDualBroncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/PrimeAkimboShotGun", Introduced = "12.4", Link = "Akbronco Prime", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Akbronco Prime", Polarities = { "V", "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, Akjagara = { Accuracy = 15.4, Attack1 = { BurstCount = 2, BurstDelay = 0, BurstFireRate = 8.333, CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "TnoBladedPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TigrisRedeemerSetPistol/TnoBladedPistols", Introduced = "15.13", Link = "Akjagara", Magazine = 36, Mastery = 8, MaxAmmo = 210, Name = "Akjagara", Polarities = { "Bar" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Akjagara Prime"] = { Accuracy = 33.33, Attack1 = { BurstCount = 2, BurstDelay = 0, BurstFireRate = 5, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 }, FireRate = 10, PunchThrough = 0.2, ShotType = "Hit-Scan", StatusChance = 0.32 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "AkjagaraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkjagara/AkJagaraPrime", Introduced = "24.2.2", Link = "Akjagara Prime", Magazine = 40, Mastery = 12, MaxAmmo = 320, Name = "Akjagara Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, Aklato = { Accuracy = 11.1, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Aklato.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboPistol", Introduced = "Vanilla", Link = "Aklato", Magazine = 30, Mastery = 3, MaxAmmo = 210, Name = "Aklato", Reload = 2.4, Slot = "Secondary", Trigger = "Semi-Auto" }, Aklex = { Accuracy = 9.8, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.58, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Aklex", Image = "DEAklex.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPistols", Introduced = "11.1", Link = "Aklex", Magazine = 12, Mastery = 4, MaxAmmo = 210, Name = "Aklex", Reload = 3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" } }, ["Aklex Prime"] = { Accuracy = 9.8, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.67, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Aklex", Image = "Aklex Prime.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPrimePistols", Introduced = "19.8.1", Link = "Aklex Prime", Magazine = 16, Mastery = 15, MaxAmmo = 210, Name = "Aklex Prime", Reload = 3, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto" }, Akmagnus = { Accuracy = 11.1, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 6.17, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "DEAkmagnus.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualMagnus", Introduced = "11.9", Link = "Akmagnus", Magazine = 16, Mastery = 12, MaxAmmo = 210, Name = "Akmagnus", Reload = 2.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Aksomati = { Accuracy = 15.4, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AkimboSomaPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SomaSidearm/AkimboSomaPistols", Introduced = "16.3", Link = "Aksomati", Magazine = 70, Mastery = 9, MaxAmmo = 420, Name = "Aksomati", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Spool = 6, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Aksomati Prime"] = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 2, Puncture = 8, Slash = 10 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AksomatiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAksomati/PrimeAksomati", Introduced = "27.0.4", Link = "Aksomati Prime", Magazine = 80, Mastery = 12, MaxAmmo = 880, Name = "Aksomati Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.4, Slot = "Secondary", Spool = 11, Traits = { "Prime" }, Trigger = "Auto-Spool" }, Akstiletto = { Accuracy = 23.5, Attack1 = { CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "TennoUzi.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TennoUzi/TennoUzi", Introduced = "12.0", Link = "Akstiletto", Magazine = 28, Mastery = 8, MaxAmmo = 210, Name = "Akstiletto", Polarities = { "Bar" }, Reload = 1.1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Akstiletto Prime"] = { Accuracy = 23.5, Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 }, FireRate = 7.08, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "PrimeAkstiletto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkstiletto/PrimeAkstiletto", Introduced = "18.12", Link = "Akstiletto Prime", Magazine = 40, Mastery = 10, MaxAmmo = 400, Name = "Akstiletto Prime", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Auto" }, Akvasto = { Accuracy = 11.1, Attack1 = { CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 8.67, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "Dual vastos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualVastos", Introduced = "9.7", Link = "Akvasto", Magazine = 12, Mastery = 8, MaxAmmo = 210, Name = "Akvasto", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Torment" } }, ["Akvasto Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 6.33, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "AkvastoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/AkPrimeVasto/AkPrimeVastoPistol", Introduced = "24.0.6", Link = "Akvasto Prime", Magazine = 12, Mastery = 12, MaxAmmo = 210, Name = "Akvasto Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto" }, Akzani = { Accuracy = 16.7, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Akzani.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/HarlequinGun/HarlequinPistols", Introduced = "14.0", Link = "Akzani", Magazine = 100, Mastery = 4, MaxAmmo = 400, Name = "Akzani", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Ambassador = { Accuracy = 111.1, Attack1 = { AttackName = "Auto", CritChance = 0.14, CritMultiplier = 2.8, Damage = { Electricity = 24 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.26, Trigger = "Auto" }, Attack3 = { Accuracy = 100, AmmoCost = 48, AttackName = "Charge", ChargeTime = 1, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 600 }, FireRate = 1, ShotType = "Hit-Scan", StatusChance = 0.32, Trigger = "Charge" }, Attack4 = { AttackName = "Charged AoE", ChargeTime = 0.65, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 800 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.32 }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Ambassador.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpArSniper/CrpArSniperRifle", Introduced = "30.5", Link = "Ambassador", Magazine = 96, Mastery = 10, MaxAmmo = 960, Name = "Ambassador", Polarities = { }, Reload = 2.6, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto / Charge" }, Amphis = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.7, Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 }, FireRate = 1.25, StatusChance = 0.21 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.5, FollowThrough = 0.5, HeavyAttack = 650, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 7, Image = "DEAmphis.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/GrnStaff", Introduced = "6.5", Link = "Amphis", Mastery = 5, MeleeRange = 3, Name = "Amphis", Polarities = { "Bar" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 130, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Dok Thul", "Guardsman", "Prosecutor" }, WindUp = 0.5 }, Amprex = { Accuracy = 12.5, Attack1 = { AmmoCost = 0.5, CritChance = 0.32, CritMultiplier = 2.2, Damage = { Electricity = 22 }, FireRate = 12, Range = 18, ShotType = "Discharge", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Image = "ChainLightningGunEdit.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/ChainLightningGun/ChainLightningRifle", Introduced = "13.1", Link = "Amprex", Magazine = 100, Mastery = 10, MaxAmmo = 700, Name = "Amprex", Reload = 2.6, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "M-W.A.M." } }, Angstrum = { Accuracy = 26.7, Attack1 = { AttackName = "Single Rocket Impact", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 200 }, FireRate = 2, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.22 }, Attack2 = { AttackName = "Single Rocket Explosion", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.6, ShotType = "AoE", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.35, Family = "Angstrum", FireRate = 2, Image = "CorpusHandRocket.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher", Introduced = "13.3", Link = "Angstrum", Magazine = 3, Mastery = 4, MaxAmmo = 18, Name = "Angstrum", Polarities = { "D" }, Reload = 2.5, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Comba", "Scrambus", "Pelna Cade", "Jad Teran" } }, Anku = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 }, FireRate = 1.08, StatusChance = 0.1 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.46, FollowThrough = 0.6, HeavyAttack = 1020, HeavyRadialDmg = 850, HeavySlamAttack = 850, HeavySlamRadius = 9, Image = "ParisScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe", Introduced = "16.7", Link = "Anku", Mastery = 3, MeleeRange = 2.8, Name = "Anku", Polarities = { "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 340, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Valkyr Specter" }, WindUp = 1 }, Ankyros = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1.17, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.5, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Ankyros.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/Gauntlet", Introduced = "7.8", Link = "Ankyros", Mastery = 2, MeleeRange = 1.25, Name = "Ankyros", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6 }, ["Ankyros Prime"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 }, FireRate = 1.25, StatusChance = 0.16 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 640, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "PrimeAnkyros.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/PrimeAnkyros/PrimeAnkyros", Introduced = "12.4", Link = "Ankyros Prime", Mastery = 8, MeleeRange = 1.25, Name = "Ankyros Prime", Polarities = { "V", "V" }, SlamAttack = 384, SlamRadialDmg = 128, SlamRadius = 8, SlideAttack = 384, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.6 }, Apoc = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 88.2, Slash = 37.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Arca Plasmor"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.22, CritMultiplier = 1.6, Damage = { Radiation = 600 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 }, FireRate = 1.1, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Shotgun", Conclave = true, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "CrpShotgun.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShotgun/CrpShotgun", Introduced = "21.7", Link = "Arca Plasmor", Magazine = 10, Mastery = 10, MaxAmmo = 48, Name = "Arca Plasmor", Polarities = { "V", "V" }, Reload = 2.8, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Terra Plasmor Crewman", "Amalgam Arca Kucumatz" } }, ["Arca Scisco"] = { Accuracy = 32, Attack1 = { CritChance = 0.18, CritMultiplier = 1.6, Damage = { Puncture = 36, Slash = 24 }, FireRate = 4.667, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "CrpScopePistol.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/SniperPistol/CrpScopeGun", Introduced = "21.7", Link = "Arca Scisco", Magazine = 36, Mastery = 10, MaxAmmo = 288, Name = "Arca Scisco", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.0x", "4.0x" } }, ["Arca Titron"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 234, Slash = 126 }, FireRate = 0.733, StatusChance = 0.38 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.4, HeavyAttack = 2160, HeavyRadialDmg = 1800, HeavySlamAttack = 1800, HeavySlamRadius = 10, Image = "CrpHammer.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Hammer/CorpusHammerWeapon", Introduced = "21.7", Link = "Arca Titron", Mastery = 10, MeleeRange = 2.6, Name = "Arca Titron", Polarities = { "V", "Bar" }, SlamAttack = 1080, SlamRadialDmg = 360, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 9, SlideAttack = 720, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus" }, Users = { "Amalgam Arca Heqet" }, WindUp = 1.2 }, Argonak = { Accuracy = 28.6, Attack1 = { AttackName = "Full Auto Mode", CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.27, CritMultiplier = 2.3, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 4.33, ShotType = "Hit-Scan", StatusChance = 0.19, Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "LaserAimRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/LaserAimRifle/LaserAimRifle", Introduced = "22", Link = "Argonak", Magazine = 43, Mastery = 7, MaxAmmo = 473, Name = "Argonak", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Trigger = "Auto / Semi" }, Arquebex = { Accuracy = 16.7, Attack1 = { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Impact = 10 }, FireRate = 3.33, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Blast = 9000, Heat = 3000 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 3.33, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Exalted Weapon", Conclave = false, Family = "Arquebex", Image = "ArquebexFixed.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/ExaltedArtilleryWeapon", Introduced = "29", Link = "Arquebex", Magazine = 10, MaxAmmo = math.huge, Name = "Arquebex", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto" }, Artax = { Accuracy = 12.5, Attack1 = { CritChance = 0.02, CritMultiplier = 1.5, Damage = { Cold = 5 }, FireRate = 1, ForcedProcs = { "Cold" }, ShotType = "Discharge", StatusChance = 0.03 }, Class = "Rifle", Disposition = 1, Image = "SentinelArtax.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/Gremlin", Introduced = "19.10", Link = "Artax", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Artax", Reload = 1.5, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held" }, ["Artemis Bow"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AttackName = "Base Uncharged Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Base Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Attack3 = { AttackName = "Concentrated Arrow Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Attack4 = { AttackName = "Concentrated Arrow Headshot Explosion", ChargeTime = 1, CritChance = 0.75, CritMultiplier = 2, Damage = { Blast = 500 }, Falloff = { EndRange = 7, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 7, ShotType = "AoE", StatusChance = 0 }, Class = "Exalted Weapon", Conclave = true, Image = "EWArtemisBow.png", InternalName = "/Lotus/Powersuits/Ranger/ExaltedBow", Introduced = "23.0", Link = "Artemis Bow (Weapon)", Magazine = 1, MaxAmmo = math.huge, Name = "Artemis Bow", Polarities = { "V", "V", "Bar" }, Reload = 0.9, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Ivara", "Ivara Prime" } }, ["Arum Spinosa"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 }, FireRate = 1.08, StatusChance = 0.37 }, Attack2 = { AttackName = "First Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 17.5, Puncture = 28, Slash = 57.75, Toxin = 71.75 }, FireRate = 2, Multishot = 18, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" }, Attack3 = { AttackName = "Second Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35, Puncture = 56, Slash = 115.5, Toxin = 143.5 }, FireRate = 2, Multishot = 9, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Arum Spinosa", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 297, HeavySlamAttack = 297, HeavySlamRadius = 6, Image = "ArumSpinosa.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWarfan/InfWarfanWeapon", Introduced = "29.5", Link = "Arum Spinosa", Mastery = 11, MeleeRange = 1.7, Name = "Arum Spinosa", Polarities = { "Bar", "V" }, SlamAttack = 594, SlamRadialDmg = 297, SlamRadius = 5, SlideAttack = 297, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, WindUp = 0.5 }, Astilla = { Accuracy = 25, Attack1 = { AttackName = "Slug Impact", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 70 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Puncture = 42, Slash = 78 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.33 }, Class = "Shotgun", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Astilla", Image = "GlassShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun", Introduced = "22.0", Link = "Astilla", Magazine = 16, Mastery = 10, MaxAmmo = 112, Name = "Astilla", Polarities = { "V", "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Astilla Prime"] = { Accuracy = 25, Attack1 = { AttackName = "Slug Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 100 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.37 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Puncture = 49, Slash = 91 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.37 }, Class = "Shotgun", Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Astilla", Image = "AstillaPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeAstilla/AstillaPrimeWeapon", Introduced = "30.3", Link = "Astilla Prime", Magazine = 24, Mastery = 14, MaxAmmo = 120, Name = "Astilla Prime", Polarities = { "V", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto" }, Athodai = { Attack1 = { Accuracy = 50, AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2, Damage = { Heat = 48, Puncture = 22 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Attack2 = { Accuracy = 100, AttackName = "Alt-Fire", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 88 }, FireRate = 12, PunchThrough = 2, Range = 13, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Athodai.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnJetTurbine/TnJetTurbinePistolWeapon", Introduced = "28.2.1", Link = "Athodai", Magazine = 24, Mastery = 10, MaxAmmo = 48, Name = "Athodai", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Burst" }, Atomos = { Accuracy = 12.5, Attack1 = { CritChance = 0.15, CritMultiplier = 1.7, Damage = { Heat = 29 }, FireRate = 8, Range = 15, ShotType = "Discharge", StatusChance = 0.21 }, Class = "Pistol", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Image = "GrnHeatGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun", Introduced = "16.5", Link = "Atomos", Magazine = 70, Mastery = 5, MaxAmmo = 350, Name = "Atomos", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held" }, Atterax = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 581, HeavyRadialDmg = 452, HeavySlamAttack = 451.5, HeavySlamRadius = 6, Image = "GrineerWhip.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerWhip/GrineerWhip", Introduced = "14.7", Link = "Atterax", Mastery = 5, MeleeRange = 2.5, Name = "Atterax", SlamAttack = 387, SlamRadialDmg = 129, SlamRadialElement = "Slash", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 258, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.4 }, Attica = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 4, Puncture = 60, Slash = 16 }, FireRate = 3.67, IsSilent = true, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Crossbow", Conclave = true, Disposition = 1.415, ExilusPolarity = "Madurai", Image = "TnoPrmryXbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoPrmryXbow/TnoPrmryXbowWeapon", Introduced = "13.0", Link = "Attica", Magazine = 20, Mastery = 7, MaxAmmo = 540, Name = "Attica", Polarities = { "V" }, Reload = 2.83, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, Azima = { Accuracy = 22.2, Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 5, Slash = 13 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AmmoCost = 75, AttackName = "Launch Turret", CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 75 }, FireRate = 10, StatusChance = 0.16 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "SundialPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SundialGun/SundialPistol", Introduced = "18.5", Link = "Azima", Magazine = 75, Mastery = 6, MaxAmmo = 525, Name = "Azima", Polarities = { "Bar", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Balefire Charger"] = { Accuracy = 100, AmmoType = "Shields", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, FireRate = 0.833, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Uncharged AoE", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, Range = 3, ShotType = "AoE", StatusChance = 0.1 }, Attack3 = { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, FireRate = 0.833, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack4 = { AttackName = "Charged Shot AoE", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, Range = 3, ShotType = "AoE", StatusChance = 0.1 }, Class = "Exalted Weapon", Conclave = false, Image = "BalefireCharger.png", InternalName = "/Lotus/Powersuits/IronFrame/BlastWeapon", Introduced = "24.4", Link = "Balefire Charger", Magazine = 0, MaxAmmo = math.huge, Name = "Balefire Charger", Polarities = { "V", "V" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Hildryn" } }, Balla = { Attack1 = { AttackName = "Balla Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 }, FireRate = 1, StatusChance = 0.18 }, Class = "Zaw Dagger / Staff", Disposition = 0.9, Image = "ZawStrikeBalla.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne", Introduced = "22", Link = "Balla", MeleeRange = 1, Name = "Balla", Slot = "Melee" }, Ballistica = { Accuracy = 4, Attack1 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.0375, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 11.43, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 }, Class = "Crossbow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Ballistica", Image = "DEBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AutomaticHandCrossbow/AutoCrossBow", Introduced = "10.4", Link = "Ballistica", Magazine = 16, Mastery = 2, MaxAmmo = 210, Name = "Ballistica", Polarities = { "D" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Burst / Charge" }, ["Ballistica Prime"] = { Accuracy = 4, Attack1 = { AmmoCost = 4, AttackName = "Normal Shot", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 22, Slash = 16 }, FireRate = 3.33, IsSilent = true, Multishot = 4, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.8, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 }, FireRate = 3.33, IsSilent = true, Multishot = 4, PunchThrough = 1, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.15 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "PrimeBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeBallistica/PrimeBallistica", Introduced = "21.6", Link = "Ballistica Prime", Magazine = 32, Mastery = 14, MaxAmmo = 210, Name = "Ballistica Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Charge" }, Basmu = { Accuracy = 20, AmmoType = "None", Attack1 = { AttackName = "Auto", CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 39 }, FireRate = 12, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.29, Trigger = "Auto" }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Heat = 19 }, Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 }, FireRate = 12, Range = 1.7, ShotType = "AoE", StatusChance = 0.29 }, Attack3 = { Accuracy = 3, AttackName = "Held", CritChance = 0.02, CritMultiplier = 4.8, Damage = { Electricity = 12 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.3, Trigger = "Held" }, Class = "Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Image = "BasmuA.png", InternalName = "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun", Introduced = "27.3", Link = "Basmu", Magazine = 21, Mastery = 11, MaxAmmo = math.huge, Name = "Basmu", Polarities = { "V" }, Reload = 2.5, ReloadDelay = 0.2, ReloadDelayEmpty = 2, ReloadRate = 42, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Sentient" }, Trigger = "Auto" }, Batoten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Puncture = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Batoten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIP", Introduced = "30.5", Link = "Batoten", Magazine = 6, Name = "Batoten", Slot = "Hound" }, Battacor = { Attack1 = { Accuracy = 25, AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.08, BurstFireRate = 2.5, CritChance = 0.32, CritMultiplier = 2.4, Damage = { Magnetic = 42, Puncture = 24 }, FireRate = 3.57, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.18 }, Attack2 = { Accuracy = 100, AttackName = "Secondary Fire", ChargeTime = 0.4, CritChance = 0.34, CritMultiplier = 3, Damage = { Radiation = 208 }, FireRate = 5, PunchThrough = 2, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Auto Charge" }, Attack3 = { AttackName = "Beam AoE", CritChance = 0.2, CritMultiplier = 2, Damage = { Radiation = 208 }, Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 }, FireRate = 5, Range = 3.4, ShotType = "AoE", StatusChance = 0.5 }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "Battacor.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentExperimentRifle/CrpSentExperimentRifle", Introduced = "24", Link = "Battacor", Magazine = 60, Mastery = 10, MaxAmmo = 720, Name = "Battacor", Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto Burst" }, Baza = { Accuracy = 80, Attack1 = { CritChance = 0.26, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 }, FireRate = 16.67, IsSilent = true, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Baza", Image = "Baza.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnSMG/TnSMGWeapon", Introduced = "22.4", Link = "Baza", Magazine = 40, Mastery = 7, MaxAmmo = 800, Name = "Baza", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Baza Prime"] = { Accuracy = 80, Attack1 = { CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 16.67, IsSilent = true, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Baza", Image = "BazaPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBaza/PrimeBazaGun", Introduced = "27.0.4", Link = "Baza Prime", Magazine = 60, Mastery = 10, MaxAmmo = 840, Name = "Baza Prime", Polarities = { "V", "V" }, Reload = 1.1, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto" }, Bo = { Attack1 = { CritChance = 0.125, CritMultiplier = 2, Damage = { Impact = 126, Puncture = 14 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "BoStaff.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/Staff", Introduced = "Vanilla", Link = "Bo", Mastery = 4, MeleeRange = 3, Name = "Bo", Polarities = { "D" }, SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 140, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Bo Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 158.4, Puncture = 17.6 }, FireRate = 1.08, StatusChance = 0.32 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 880, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 7, Image = "PrimeBo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/PrimeBo/PrimeBoWeapon", Introduced = "13.7", Link = "Bo Prime", Mastery = 5, MeleeRange = 3, Name = "Bo Prime", Polarities = { "D", "V" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 176, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Boar = { Accuracy = 5, Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 4.17, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.075 }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Boar", Image = "Boar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun", Introduced = "Vanilla", Link = "Boar", Magazine = 20, Mastery = 2, MaxAmmo = 120, Name = "Boar", Reload = 2.7, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "New Loka Operatives" } }, ["Boar Prime"] = { Accuracy = 5, Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 }, FireRate = 4.67, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.1125 }, Class = "Shotgun", Conclave = true, Disposition = 1.34, ExilusPolarity = "Madurai", Family = "Boar", Image = "FixedPrimeBoar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/PrimeBoar", Introduced = "10.0", Link = "Boar Prime", Magazine = 20, Mastery = 11, MaxAmmo = 120, Name = "Boar Prime", Reload = 2.75, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Boltace = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 }, FireRate = 0.917, StatusChance = 0.28 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 704, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 9, Image = "Boltonfa.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/Boltonfa/Boltonfa", Introduced = "16.5", Link = "Boltace", Mastery = 4, MeleeRange = 2.5, Name = "Boltace", SlamAttack = 352, SlamRadialDmg = 176, SlamRadius = 8, SlideAttack = 352, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Loki Specter" }, WindUp = 0.7 }, Bolto = { Accuracy = 26.7, Attack1 = { CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 6.83, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 }, Class = "Pistol", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Bolto", Image = "Bolto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/CrossBow", Introduced = "5.3", Link = "Bolto", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Bolto", Polarities = { "D" }, Reload = 1.3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Boltor = { Accuracy = 25, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 8.75, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Boltor", Image = "Boltor.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BoltoRifle", Introduced = "6.0", Link = "Boltor", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Boltor", Polarities = { "D" }, Reload = 2.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Equinox Specter" } }, ["Boltor Prime"] = { Accuracy = 50, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 4.6, Puncture = 41.4 }, FireRate = 10, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "DEPrimeBoltor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBoltor/PrimeBoltor", Introduced = "12.4", Link = "Boltor Prime", Magazine = 60, Mastery = 13, MaxAmmo = 540, Name = "Boltor Prime", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Brakk = { Accuracy = 7.7, Attack1 = { CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 5, Slash = 6 }, Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 }, FireRate = 5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.051 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Brakk", Image = "DEGrineerHandShotgun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerHandShotgun/GrineerHandCannon", Introduced = "10.6", Link = "Brakk", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Brakk", Polarities = { "Bar", "V" }, Reload = 1.05, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Braton = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 1.6, Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 }, FireRate = 8.75, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Rifle", Conclave = true, Disposition = 1.35, Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/Rifle", Introduced = "Vanilla", Link = "Braton", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Braton Prime"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 }, FireRate = 9.58, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Braton", Image = "PrimeBraton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BratonPrime", Introduced = "9", Link = "Braton Prime", Magazine = 75, Mastery = 8, MaxAmmo = 600, Name = "Braton Prime", Reload = 2.15, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto" }, ["Braton Vandal"] = { Accuracy = 33.33, Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Braton", Image = "BratonVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VIPRifle", Introduced = "6.3.1", Link = "Braton Vandal", Magazine = 50, Mastery = 4, MaxAmmo = 550, Name = "Braton Vandal", Polarities = { "V" }, Reload = 1.75, Slot = "Primary", Traits = { "Tenno", "Vandal" }, Trigger = "Auto", Users = { "Excalibur Specter" } }, ["Broken Scepter"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 }, FireRate = 1.25, StatusChance = 0.3 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 895, HeavyRadialDmg = 716, HeavySlamAttack = 716, HeavySlamRadius = 7, Image = "GrnQueenSceptre.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnQueenSceptre/GrnQueenSceptreWeapon", Introduced = "19.0", Link = "Broken Scepter", Mastery = 7, MeleeRange = 2.9, Name = "Broken Scepter", Polarities = { "Bar" }, SlamAttack = 537, SlamRadialDmg = 179, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 179, Slot = "Melee", StancePolarity = "Unairu", Users = { "Grineer Queens" }, WindUp = 0.5 }, ["Broken War"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.2, Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 935, HeavyRadialDmg = 748, HeavySlamAttack = 748, HeavySlamRadius = 8, Image = "StalkerTwoSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword", Introduced = "18.0", Link = "Broken War", Mastery = 10, MeleeRange = 2.5, Name = "Broken War", Polarities = { "V", "Bar" }, SlamAttack = 561, SlamRadialDmg = 187, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 187, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Sentient" }, WindUp = 0.6 }, Bronco = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 5, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.0943 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Bronco", Image = "Bronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HandShotGun", Introduced = "Vanilla", Link = "Bronco", Magazine = 2, Mastery = 0, MaxAmmo = 210, Name = "Bronco", Reload = 1.05, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Bronco Prime"] = { Accuracy = 3.7, Attack1 = { CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 }, FireRate = 4.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.1286 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Bronco", Image = "PrimeBronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BroncoPrime", Introduced = "9.0", Link = "Bronco Prime", Magazine = 4, Mastery = 4, MaxAmmo = 210, Name = "Bronco Prime", Reload = 2, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, Bubonico = { Accuracy = 25, AmmoType = "None", Attack1 = { AttackName = "Auto", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 }, Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 }, FireRate = 3.83, Multishot = 7, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0.0929, Trigger = "Auto" }, Attack2 = { Accuracy = 100, AmmoCost = 3, AttackName = "Burst", BurstCount = 3, BurstDelay = 0.23, BurstFireRate = 5, CritChance = 0.03, CritMultiplier = 3.5, Damage = { Impact = 9 }, FireRate = 3.37, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.57, Trigger = "Burst" }, Attack3 = { AmmoCost = 3, AttackName = "Radial Attack", CritChance = 0.03, CritMultiplier = 3.5, Damage = { Viral = 143 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 3.37, Range = 7, ShotType = "AoE", StatusChance = 0.57 }, Class = "Arm Cannon", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Family = "Bubonico", Image = "Bubonico.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfArmCannon/InfArmCannon", Introduced = "29.5", Link = "Bubonico", Magazine = 27, Mastery = 13, MaxAmmo = math.huge, Name = "Bubonico", Polarities = { "Bar" }, Reload = 2.1, ReloadDelay = 0.5, ReloadRate = 16.875, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Auto" }, ["Burst Laser"] = { Accuracy = 100, Attack1 = { BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 }, FireRate = 1.607, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 }, Class = "Pistol", Disposition = 1.45, Family = "Burst Laser", Image = "DESentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/BurstLaserPistol", Introduced = "7.0", Link = "Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = math.huge, Name = "Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Burst" }, Burston = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.061, BurstFireRate = 5, CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 10, Puncture = 10, Slash = 10 }, FireRate = 7.83, ShotType = "Hit-Scan", StatusChance = 0.18 }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Burston", Image = "Burston.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BurstRifle", Introduced = "Vanilla", Link = "Burston", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Burston", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", Users = { "Loki Specter" } }, ["Burston Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 10, CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 }, FireRate = 13.64, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Burston", Image = "PrimeBurston.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBurston/PrimeBurston", Introduced = "11.5", Link = "Burston Prime", Magazine = 45, Mastery = 12, MaxAmmo = 540, Name = "Burston Prime", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Burst" }, Buzlok = { Accuracy = 13.3, Attack1 = { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 24, Slash = 6 }, FireRate = 6.25, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.21 }, Attack2 = { Accuracy = 16.7, AttackName = "Beacon", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 3 }, FireRate = 1.67, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Image = "GrnGorgSniperRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGorgSniperRifle/GrnGorgSniperRifle", Introduced = "14.7", Link = "Buzlok", Magazine = 50, Mastery = 11, MaxAmmo = 540, Name = "Buzlok", Reload = 3, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Harkonar" } }, Cadus = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 60, Impact = 70 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = false, Disposition = 1.29, FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "CYSingleStaffSkin.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/SingleStaff", Introduced = "30.5", Link = "Cadus", Mastery = 4, MeleeRange = 2.8, Name = "Cadus", Polarities = { "D" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Cantic Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.17, CritMultiplier = 1.5, Damage = { Void = 1460 }, FireRate = 4.88, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Cantic Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, ["Cantic Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.34, CritMultiplier = 2.2, Damage = { Void = 1460 }, FireRate = 4.88, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Cantic Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, Carcinnox = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 35, Toxin = 45 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.08 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carmine Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2.7, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 2.7, Range = 4, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Conclave = false, Disposition = 1.25, Family = "Penta", Image = "PentaCarmine.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/CarminePenta", Introduced = "29.10", Link = "Carmine Penta", Magazine = 10, Mastery = 6, MaxAmmo = 40, Name = "Carmine Penta", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Active" }, Cassowar = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.4, Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 }, FireRate = 1.17, StatusChance = 0.28 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1128, HeavyRadialDmg = 940, HeavySlamAttack = 940, HeavySlamRadius = 8, Image = "Cassowar.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnHalberdPolearm/TnHalberdPolearmWeapon", Introduced = "22.4", Link = "Cassowar", Mastery = 5, MeleeRange = 3, Name = "Cassowar", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadius = 7, SlideAttack = 376, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, Castanas = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 160 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.22 }, Class = "Thrown", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Castanas", Image = "TaserStar.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StickyBomb/StickyBombs", Introduced = "12.2", Link = "Castanas", Magazine = 2, Mastery = 3, MaxAmmo = 18, Name = "Castanas", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active" }, Catabolyst = { Accuracy = 6.3, Attack1 = { AttackName = "Primary", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 53 }, Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 }, FireRate = 12, PunchThrough = 0.9, ShotType = "Discharge", StatusChance = 0.43, Trigger = "Held" }, Attack2 = { AttackName = "Partial Reload Impact", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.43 }, Attack3 = { AttackName = "Partial Reload Explosion", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 203 }, Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 5, ShotType = "AoE", StatusChance = 0.43 }, Attack4 = { AttackName = "Reload From Empty Impact", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, PunchThrough = 0.9, Reload = 2.1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.59 }, Attack5 = { AttackName = "Reload From Empty Explosion", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Corrosive = 1997 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 12, Range = 7, ShotType = "AoE", StatusChance = 0.59 }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Catabolyst", Image = "Catabolyst.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfBeamPistol/InfBeamPistol", Introduced = "29.5", Link = "Catabolyst", Magazine = 31, Mastery = 11, MaxAmmo = 155, Name = "Catabolyst", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Held" }, Catchmoon = { Accuracy = 5.9, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 }, FireRate = 0, ForcedProcs = { "Impact" }, Range = 20, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.5, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart", Introduced = "24", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto" }, ["Catchmoon (Primary)"] = { Accuracy = 22.2, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 }, FireRate = 0, ForcedProcs = { "Impact" }, Range = 42, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", Introduced = "28", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto" }, Caustacyst = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 }, FireRate = 1, StatusChance = 0.37 }, Attack2 = { AttackName = "Corrosive Wave", ChargeTime = 1, CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 192 }, Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Blind" }, Range = 35, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" }, Attack3 = { AttackName = "Corrosive Pool", ChargeTime = 1, CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 5 }, EffectDuration = 4, FireRate = 1, ForcedProcs = { "Blind" }, ShotType = "AoE", StatusChance = 0 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 9, Image = "EmbolistScythe.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfEmbolistScythe/InfestedScythe", Introduced = "Update: The Index Preview", Link = "Caustacyst", Mastery = 7, MeleeRange = 2.9, Name = "Caustacyst", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 8, SlideAttack = 520, SlideElement = "Corrosive", Slot = "Melee", StancePolarity = "Zenurik", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, WindUp = 1 }, Cedo = { Accuracy = 20, AdditionalNotes = { "Primary fire deals 60% bonus damage per unique status effect on target.", "Alt-fire glaive can proc {{D|Toxin}}, {{D|Electricity}}, {{D|Cold}}, and {{D|Heat}} also." }, Attack1 = { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Puncture = 30 }, Falloff = { EndRange = 52, Reduction = 0.9667, StartRange = 26 }, FireRate = 3.83, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.003, Trigger = "Auto" }, Attack2 = { Accuracy = 80, AmmoCost = 0, AttackName = "Alt-Fire Glaive", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Slash = 20 }, FireRate = 1, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, Attack3 = { AmmoCost = 0, AttackName = "Glaive Radial Attack", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Blast = 10 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Shotgun", Conclave = false, Disposition = 0.65, ExilusPolarity = "Madurai", Image = "Cedo.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnAlchemistShotgun/TnAlchemistShotgun", Introduced = "29.6", Link = "Cedo", Magazine = 40, Mastery = 8, MaxAmmo = 200, Name = "Cedo", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, Centaur = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 }, FireRate = 1.08, StatusChance = 0.2 }, Class = "Arch-Melee", Image = "Archswordandshield.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archswordandshield/ArchSwordShield", Introduced = "15.7.2", Link = "Centaur", Mastery = 8, MeleeRange = 142.5, Name = "Centaur", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, ["Ceramic Dagger"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 14, Puncture = 126 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.9, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 6, Image = "CeramicDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger", Introduced = "5.0", Link = "Ceramic Dagger", Mastery = 3, MeleeRange = 1.8, Name = "Ceramic Dagger", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 5, SlideAttack = 280, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4 }, Cerata = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 }, FireRate = 1, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 }, FireRate = 1, Range = 34, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 333 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 1, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Toxin", "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, PunchThrough = 1, Range = 34, ShotSpeed = 45, ShotType = "Thrown", StatusChance = 0.34 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 1318 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.36, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 732, HeavySlamAttack = 732, HeavySlamRadius = 6, Image = "PunctureGlaive.png", InternalName = "/Lotus/Weapons/Infested/Melee/Glaives/PunctureGlaive/PunctureGlaiveWeapon", Introduced = "17.9", Link = "Cerata", Mastery = 7, MeleeRange = 1.25, Name = "Cerata", Polarities = { "V", "D" }, SlamAttack = 549, SlamRadialDmg = 183, SlamRadius = 5, SlideAttack = 366, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Infested" }, WindUp = 1.2 }, Cernos = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 342, Puncture = 19, Slash = 19 }, FireRate = 1, IsSilent = true, PunchThrough = 1, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Cernos", Image = "DECernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AntlerBow/AntlerBow", Introduced = "11.1", Link = "Cernos", Magazine = 1, Mastery = 6, MaxAmmo = 72, Name = "Cernos", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Cernos Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Horizontal/Vertical Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Horizontal/Vertical Shot", ChargeTime = 0.5, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, PunchThrough = 1, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "CernosPrime.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeCernos/PrimeCernos", Introduced = "19.0.7", Link = "Cernos Prime", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Cernos Prime", Polarities = { "V", "V" }, Reload = 0.65, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge" }, Cestra = { Accuracy = 33.33, Attack1 = { CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 8.33, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "CorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun", Introduced = "11.0", Link = "Cestra", Magazine = 60, Mastery = 4, MaxAmmo = 420, Name = "Cestra", Reload = 2, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto" }, ["Ceti Lacera"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 1.08, StatusChance = 0.4 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = false, Disposition = 1.15, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 9, Image = "CetiLacera.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/OperationsLacera", Introduced = "27.3", Link = "Ceti Lacera", Mastery = 12, MeleeRange = 2.5, Name = "Ceti Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4 }, ["Cobra & Crane"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 207.2, Puncture = 88.8 }, FireRate = 0.917, StatusChance = 0.36 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 1480, HeavyRadialDmg = 1184, HeavySlamAttack = 1184, HeavySlamRadius = 8, Image = "Cobra & Crane.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/PacifistShieldAndSword/PacifistShieldSword", Introduced = "24.2", Link = "Cobra & Crane", Mastery = 10, MeleeRange = 2.6, Name = "Cobra & Crane", SlamAttack = 888, SlamRadialDmg = 296, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 296, Slot = "Melee", StancePolarity = "Madurai", WindUp = 0.7 }, Convectrix = { Accuracy = 50, Attack1 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 }, FireRate = 12, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 }, Attack2 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 }, FireRate = 16, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 }, Class = "Shotgun", Conclave = false, Disposition = 1.46, ExilusPolarity = "Naramon", Image = "CrpSplitRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSplitLaser/CrpSplitLaser", Introduced = "17.5", Link = "Convectrix", Magazine = 70, Mastery = 7, MaxAmmo = 700, Name = "Convectrix", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Terra Jailer", "Terra Overtaker" } }, Corinth = { Accuracy = 9.1, Attack1 = { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.17, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.06 }, Attack2 = { AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 1.17, ForcedProcs = { "Impact" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28 }, Attack3 = { AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 404 }, Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Knockdown" }, Range = 9.4, ShotType = "AoE", StatusChance = 0.28 }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Corinth", Image = "TnHeavyShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnHeavyShotgun/TnHeavyShotgunGun", Introduced = "22.8", Link = "Corinth", Magazine = 5, Mastery = 8, MaxAmmo = 132, Name = "Corinth", Polarities = { "V", "V" }, Reload = 2.3, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Corinth Prime"] = { Accuracy = 9.1, Attack1 = { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.42, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Semi-Auto" }, Attack2 = { AmmoCost = 4, AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 0.667, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5 }, Attack3 = { AmmoCost = 4, AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 2200 }, Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 }, FireRate = 0.667, Range = 9.8, ShotType = "AoE", StatusChance = 0.5 }, Class = "Shotgun", Conclave = false, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Corinth", Image = "CorinthPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeCorinth/PrimeCorinth", Introduced = "27.3.6", Link = "Corinth Prime", Magazine = 20, Mastery = 14, MaxAmmo = 120, Name = "Corinth Prime", Polarities = { "V", "V", "Bar" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Semi-Auto" }, Cortege = { Accuracy = 100, Attack1 = { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, Multishot = 1, ShotType = "Discharge", StatusChance = 0.4 }, Attack2 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, Multishot = 3, StatusChance = 0.167, Trigger = "Active" }, Attack7 = { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, Multishot = 3, Range = 4, ShotType = "AoE", StatusChance = 0.167 }, Class = "Arch-Gun", Conclave = false, Disposition = 1, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = math.huge, Name = "Cortege", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Entrati" }, Trigger = "Held" }, ["Cortege (Atmosphere)"] = { Accuracy = 100, Attack1 = { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, Multishot = 1, ShotType = "Discharge", StatusChance = 0.4 }, Attack3 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, Multishot = 3, StatusChance = 0.167, Trigger = "Active" }, Attack5 = { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, Multishot = 3, Range = 4, ShotType = "AoE", StatusChance = 0.167 }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = 300, Name = "Cortege (Atmosphere)", Polarities = { }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Held" }, Corvas = { Accuracy = 100, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 2.6, Damage = { Heat = 240, Impact = 200 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Heat = 480, Impact = 400 }, Falloff = { EndRange = 1200, StartRange = 600 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Arch-Gun", Disposition = 1.2, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "15.0", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = math.huge, Name = "Corvas", Polarities = { "Bar" }, Reload = 8, ReloadDelay = 3, ReloadRate = 5, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Corvas (Atmosphere)"] = { Accuracy = 9.1, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, FireRate = 2, ForcedProcs = { "Impact" }, Multishot = 11, ShotType = "Hit-Scan", StatusChance = 0.013 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 64, Puncture = 8, Slash = 8 }, Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 }, FireRate = 2, ForcedProcs = { "Impact" }, Multishot = 11, ShotType = "Hit-Scan", StatusChance = 0.013 }, Class = "Shotgun", Disposition = 1.05, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "24.2", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = 100, Name = "Corvas (Atmosphere)", Polarities = { "Bar" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, Cronus = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 }, FireRate = 0.917, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 530, HeavyRadialDmg = 424, HeavySlamAttack = 424, HeavySlamRadius = 8, Image = "Cronus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword", Introduced = "Vanilla", Link = "Cronus", Mastery = 0, MeleeRange = 2.5, Name = "Cronus", Polarities = { "V" }, SlamAttack = 318, SlamRadialDmg = 106, SlamRadius = 7, SlideAttack = 106, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno", "Grineer" }, WindUp = 0.6 }, Cryophon = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 972 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, Cryotra = { Accuracy = 12.5, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Cold = 10 }, FireRate = 1, ShotType = "Discharge", StatusChance = 0.35 }, Class = "Rifle", Disposition = 1, Image = "Cryotra.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/CryoxionWeapon", Introduced = "24.0", Link = "Cryotra", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Cryotra", Reload = 4, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Held" }, Cyanex = { Accuracy = 1.8, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 50 }, FireRate = 4.67, ShotSpeed = 24, ShotType = "Projectile", StatusChance = 0.32 }, Attack2 = { AttackName = "Projectile Explosion", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Gas = 41 }, Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 }, FireRate = 4.67, Range = 0.7, ShotType = "AoE", StatusChance = 0.32 }, Attack3 = { Accuracy = 80, AttackName = "Burst Mode", BurstDelay = 0.08, BurstFireRate = 4.667, CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 }, FireRate = 10.05, PunchThrough = 0.5, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Burst" }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Cyanex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentAmalgPistol/CrpSentAmalgPistol", Introduced = "25.0", Link = "Cyanex", Magazine = 11, Mastery = 8, MaxAmmo = 210, Name = "Cyanex", Polarities = { }, Reload = 2.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Sentient" }, Trigger = "Auto / Burst", Users = { "Amalgam Machinist" } }, Cyath = { Attack1 = { AttackName = "Cyath Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Machete / Polearm", Disposition = 0.9, Image = "ZawStrikeCyath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour", Introduced = "22", Link = "Cyath", MeleeRange = 1, Name = "Cyath", Slot = "Melee" }, Cycron = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 8, Radiation = 10, Slash = 5 }, FireRate = 12, PunchThrough = 1, Range = 24, ShotType = "Discharge", StatusChance = 0.3 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Cycron", Image = "Cycron.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun", Introduced = "20.3", Link = "Cycron", Magazine = 40, Mastery = 8, MaxAmmo = math.huge, Name = "Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, Cyngas = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 }, Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 }, FireRate = 9.09, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Arch-Gun", Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "Update: Specters of the Rail", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = math.huge, Name = "Cyngas", Reload = 1.25, ReloadDelay = 0.25, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto Burst" }, ["Cyngas (Atmosphere)"] = { Accuracy = 33.33, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 40, Puncture = 40, Slash = 40 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "24.2", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = 480, Name = "Cyngas (Atmosphere)", Reload = 1.2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Burst" }, Daikyu = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.34, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 280, Slash = 210 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, PunchThrough = 3, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.46, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "AsymmetricBow.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AsymetricalBow/AsymetricalBow", Introduced = "16.5", Link = "Daikyu", Magazine = 1, Mastery = 10, MaxAmmo = 72, Name = "Daikyu", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Charge" }, ["Dakra Prime"] = { Attack1 = { CritChance = 0.36, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "SwordPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/PrimeCronusLongSword", Introduced = "10.0", Link = "Dakra Prime", Mastery = 10, MeleeRange = 2.5, Name = "Dakra Prime", Polarities = { "V", "Bar" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.6 }, Dargyn = { Attack1 = { Damage = { Impact = 150, Puncture = 150, Slash = 150 }, FireRate = 9.03, ShotSpeed = 300, ShotType = "Projectile" }, Class = "Unique", Image = "GrnSkiffMissile.png", Introduced = "22.12", Link = "Dargyn", Magazine = 75, MaxAmmo = math.huge, Name = "Dargyn", Reload = 1.8, ReloadDelay = 0, ReloadRate = 41.7, ReloadStyle = "Regenerate", Slot = "Vehicle", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Dargyn Pilot" } }, ["Dark Dagger"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Puncture = 58, Radiation = 60, Slash = 36 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 308, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "DarkDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/DarkDagger", Introduced = "5.0", Link = "Dark Dagger", Mastery = 2, MeleeRange = 1.75, Name = "Dark Dagger", SlamAttack = 308, SlamRadialDmg = 154, SlamRadius = 5, SlideAttack = 308, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.4 }, ["Dark Split-Sword (Dual Swords)"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 56, Radiation = 32, Slash = 28 }, FireRate = 1.17, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 464, HeavyRadialDmg = 464, HeavySlamAttack = 464, HeavySlamRadius = 9, Image = "DarkSplitSwordDualIcon.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.4, Name = "Dark Split-Sword (Dual Swords)", Polarities = { "V" }, SlamAttack = 232, SlamRadialDmg = 116, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 232, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dark Split-Sword (Heavy Blade)"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 78, Radiation = 100, Slash = 52 }, FireRate = 0.917, StatusChance = 0.25 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "DarkSwordDaggerHybrid.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.8, Name = "Dark Split-Sword (Heavy Blade)", Polarities = { "V" }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 1.1 }, ["Dark Sword"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Puncture = 120, Radiation = 80, Slash = 60 }, FireRate = 0.833, StatusChance = 0.4 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1300, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 8, Image = "DarkSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkLongSword", Introduced = "5.0", Link = "Dark Sword", Mastery = 8, MeleeRange = 2.5, Name = "Dark Sword", SlamAttack = 780, SlamRadialDmg = 260, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Deconstructor = { Accuracy = 100, Attack1 = { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack3 = { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 50 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Glaive", Disposition = 1.25, Family = "Deconstructor", Image = "SentinelGlaiveWeapon.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentGlaiveWeapon", Introduced = "12.5", Link = "Deconstructor", Magazine = 6, Mastery = 0, MaxAmmo = math.huge, Name = "Deconstructor", Reload = 3, Slot = "Robotic", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Deconstructor Prime"] = { Accuracy = 100, Attack1 = { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 75 }, FireRate = 1.33, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 75 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Attack3 = { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 75 }, FireRate = 1.3, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Glaive", Disposition = 1.25, Family = "Deconstructor", Image = "DeconstructorPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DeconstructorPrime/PrimeHeliosGlaiveWeapon", Introduced = "19.11.5", Link = "Deconstructor Prime", Magazine = 6, Mastery = 8, MaxAmmo = math.huge, Name = "Deconstructor Prime", Reload = 3, Slot = "Robotic", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Dehtat = { Attack1 = { AttackName = "Dehtat Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Rapier / Polearm", Disposition = 1.2, Image = "ZawStrikeDehtat.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive", Introduced = "22", Link = "Dehtat", MeleeRange = 1, Name = "Dehtat", Slot = "Melee" }, Dera = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 }, FireRate = 11.25, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Dera", Image = "CorpusEnergyRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/EnergyRifle", Introduced = "8.0", Link = "Dera", Magazine = 45, Mastery = 4, MaxAmmo = 540, Name = "Dera", Reload = 1.8, Slot = "Primary", Trigger = "Auto", Users = { "Crewman", "Corrupted Lancer", "Ranger" } }, ["Dera Vandal"] = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 }, FireRate = 11.25, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dera", Image = "DeraVandal.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/DeraVandal", Introduced = "16.5", Link = "Dera Vandal", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Dera Vandal", Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Vandal" }, Trigger = "Auto" }, ["Desert Wind"] = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 250 }, FireRate = 1, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, FollowThrough = 1, HeavyAttack = 3750, HeavyRadialDmg = 100, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Desert Wind.png", InternalName = "/Lotus/Powersuits/Pacifist/PacifistFist", Introduced = "24.2", Link = "Desert Wind", MeleeRange = 1.2, Name = "Desert Wind", Polarities = { "V", "V", "D" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Blast", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 8, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Baruuk" }, WindUp = 0.5 }, Despair = { Accuracy = 100, Attack1 = { CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Despair.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai", Introduced = "8.0", Link = "Despair", Magazine = 10, Mastery = 4, MaxAmmo = 210, Name = "Despair", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Stalker" }, Trigger = "Auto", Users = { "Stalker" } }, Destreza = { Attack1 = { CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 }, FireRate = 1, StatusChance = 0.14 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 711, HeavyRadialDmg = 553, HeavySlamAttack = 553, HeavySlamRadius = 7, Image = "TnoRapier.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnoRapier/TnoRapier", Introduced = "18.3", Link = "Destreza", Mastery = 7, MeleeRange = 2.5, Name = "Destreza", Polarities = { "V" }, SlamAttack = 474, SlamRadialDmg = 158, SlamRadius = 6, SlideAttack = 158, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.5 }, ["Destreza Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 3, Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.14, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 765, HeavyRadialDmg = 595, HeavySlamAttack = 595, HeavySlamRadius = 7, Image = "DestrezaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PRapier/DestrezaPrime", Introduced = "23.0.3", Link = "Destreza Prime", Mastery = 10, MeleeRange = 2.5, Name = "Destreza Prime", Polarities = { "V", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, ["Deth Machine Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 }, FireRate = 8.3, ShotType = "Hit-Scan", StatusChance = 0.01 }, Class = "Rifle", Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DESentinelDethMachineRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DethMachineRifle", Introduced = "8.0", Link = "Deth Machine Rifle", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Deth Machine Rifle", Reload = 2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Deth Machine Rifle Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.04 }, Class = "Rifle", Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DMR_Prime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeDethMachineRifle", Introduced = "25.8", Link = "Deth Machine Rifle Prime", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Deth Machine Rifle Prime", Reload = 2, Slot = "Robotic", Traits = { "Prime" }, Trigger = "Auto-Spool" }, Detron = { Accuracy = 7.1, Attack1 = { CritChance = 0.04, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 }, FireRate = 3.33, Multishot = 7, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1286 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "DECorpusHandCannon.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusHandShotgun/CorpusHandCannon", Introduced = "11.5.5", Link = "Detron", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Detron", Reload = 1.05, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Detron Crewman", "Scrambus", "Comba", "Pelna Cade", "Jad Teran" } }, ["Dex Dakra"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 }, FireRate = 0.883, StatusChance = 0.24 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 568, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 9, Image = "DexDakra.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DexTheSecond/DexTheSecond", Introduced = "16.1.2", Link = "Dex Dakra", Mastery = 6, MeleeRange = 2.5, Name = "Dex Dakra", Polarities = { "Bar" }, SlamAttack = 284, SlamRadialDmg = 142, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 284, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dex Furis"] = { Accuracy = 15.4, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.39, ExilusPolarity = "Naramon", Family = "Afuris", Image = "DexFuris.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/DexFuris/DexFuris", Introduced = "12.6", Link = "Dex Furis", Magazine = 100, Mastery = 10, MaxAmmo = 400, Name = "Dex Furis", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dex Pixia"] = { Accuracy = 23, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 16, Slash = 128 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Exalted Weapon", Conclave = true, Image = "EWDexPixia.png", InternalName = "/Lotus/Powersuits/Fairy/FlightPistols", Introduced = "23.0", Link = "Dex Pixia", Magazine = 60, MaxAmmo = math.huge, Name = "Dex Pixia", Polarities = { "V", "V", "Bar" }, Reload = 0.3, ReloadDelay = 0.25, ReloadRate = 50, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Titania", "Titania Prime" } }, ["Dex Sybaris"] = { Accuracy = 28.6, Attack1 = { BurstCount = 2, BurstDelay = 0.09, BurstFireRate = 3.33, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "DexSybaris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DexTheThird/DexTheThird", Introduced = "18.6.2", Link = "Dex Sybaris", Magazine = 14, Mastery = 7, MaxAmmo = 540, Name = "Dex Sybaris", Reload = 1.5, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Dissic Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 15 }, FireRate = 1, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 12, ShotType = "AoE", StatusChance = 0.2 }, Attack3 = { AttackName = "Explosive Fragments", CritChance = 0, CritMultiplier = 0, Damage = { Void = 300 }, FireRate = 1, Multishot = 10, StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Dissic Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Dissic Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 1, ShotType = "Projectile", StatusChance = 0.37 }, Attack2 = { AttackName = "Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 12, ShotType = "AoE", StatusChance = 0.37 }, Attack3 = { AttackName = "Explosive Fragments", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 300 }, FireRate = 1, Multishot = 10, StatusChance = 0.37 }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Dissic Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Diwata = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 150, Slash = 20 }, FireRate = 1.08, StatusChance = 0.1 }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 0.7, HeavyAttack = 200, HeavyRadialDmg = 200, HeavySlamAttack = 200, HeavySlamRadius = 0, Image = "EWDiwata.png", InternalName = "/Lotus/Powersuits/Fairy/FlightSword", Introduced = "23.0", Link = "Diwata", MeleeRange = 2.5, Name = "Diwata", Polarities = { "V", "V", "Bar" }, SlamAttack = 200, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 429, Slot = "Melee", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" }, WindUp = 0 }, Dokrahm = { Attack1 = { AttackName = "Dokrahm Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 }, FireRate = 1, StatusChance = 0.18 }, Class = "Zaw Scythe / Heavy Blade", Disposition = 0.75, Image = "ZawStrikeDokrahm.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven", Introduced = "22.18", Link = "Dokrahm", MeleeRange = 1, Name = "Dokrahm", Slot = "Melee" }, ["Dragon Nikana"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 }, FireRate = 1, StatusChance = 0.22 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "DragonKatana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/LowKatana", Introduced = "13.0", Link = "Dragon Nikana", Mastery = 8, MeleeRange = 2.5, Name = "Dragon Nikana", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 376, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, Drakgoon = { Accuracy = 1.4, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 8, Slash = 24 }, FireRate = 3.33, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.063 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 56 }, FireRate = 3.33, Multishot = 10, PunchThrough = 2, ShotSpeed = 160, ShotType = "Projectile", StatusChance = 0.069 }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Drakgoon", Image = "GrineerFlakCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerFlakCannon/FlakCannon", Introduced = "11.6", Link = "Drakgoon", Magazine = 7, Mastery = 5, MaxAmmo = 120, Name = "Drakgoon", Reload = 2.3, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Reth", "Kuva Heavy Gunner" } }, Dread = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 }, FireRate = 1, IsSilent = true, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 }, FireRate = 1, IsSilent = true, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Dread2.png", InternalName = "/Lotus/Weapons/Tenno/Bows/StalkerBow", Introduced = "8.0", Link = "Dread", Magazine = 1, Mastery = 5, MaxAmmo = 72, Name = "Dread", Polarities = { "V", "V" }, Reload = 0.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Stalker" }, Trigger = "Charge", Users = { "Stalker" } }, ["Dual Cestra"] = { Accuracy = 20, Attack1 = { CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 18.75, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "DualCorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/DualCorpusMinigun", Introduced = "12.0", Link = "Dual Cestra", Magazine = 120, Mastery = 7, MaxAmmo = 480, Name = "Dual Cestra", Polarities = { "V" }, Reload = 3.5, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Darvo", "Jen Dro" } }, ["Dual Cleavers"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 628, HeavyRadialDmg = 628, HeavySlamAttack = 628, HeavySlamRadius = 9, Image = "Dual Cleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/DualCleaverWeapon", Introduced = "8.0", Link = "Dual Cleavers", Mastery = 5, MeleeRange = 1.7, Name = "Dual Cleavers", Polarities = { "V" }, SlamAttack = 314, SlamRadialDmg = 157, SlamRadius = 8, SlideAttack = 314, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Butcher", "Corrupted Butcher" }, WindUp = 0.7 }, ["Dual Decurion"] = { Accuracy = 12.5, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 8.33, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Arch-Gun", Disposition = 1.3, Family = "Dual Decurion", Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "15.5", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = math.huge, Name = "Dual Decurion", Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dual Decurion (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Dual Pistols", Disposition = 1.25, Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "24.2", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Dual Decurion (Atmosphere)", Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto" }, ["Dual Ether"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "Dual_Ether.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualEtherSword", Introduced = "7.7.3", Link = "Dual Ether", Mastery = 8, MeleeRange = 2.5, Name = "Dual Ether", SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dual Heat Swords"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 588, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 9, Image = "DualHeat.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualHeatSwords", Introduced = "6.2", Link = "Dual Heat Swords", Mastery = 3, MeleeRange = 2.5, Name = "Dual Heat Swords", Polarities = { "Bar" }, SlamAttack = 294, SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 8, SlideAttack = 294, Slot = "Melee", StancePolarity = "Universal", Traits = { "Tenno" }, Users = { "Red Veil" }, WindUp = 0.7 }, ["Dual Ichor"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 }, FireRate = 1.08, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.16, FollowThrough = 0.5, HeavyAttack = 488, HeavyRadialDmg = 488, HeavySlamAttack = 488, HeavySlamRadius = 9, Image = "DualInfestedAxes.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon", Introduced = "10.0", Link = "Dual Ichor", Mastery = 6, MeleeRange = 2.3, Name = "Dual Ichor", Polarities = { "D" }, SlamAttack = 244, SlamRadialDmg = 122, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 244, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.7 }, ["Dual Kamas"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 }, FireRate = 1.17, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 384, HeavyRadialDmg = 384, HeavySlamAttack = 384, HeavySlamRadius = 9, Image = "DEDualKamas.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/DualKamas", Introduced = "11.1", Link = "Dual Kamas", Mastery = 1, MeleeRange = 2.4, Name = "Dual Kamas", SlamAttack = 192, SlamRadialDmg = 96, SlamRadius = 8, SlideAttack = 192, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7 }, ["Dual Kamas Prime"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 32, Slash = 120 }, FireRate = 1.17, StatusChance = 0.25 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 640, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "DualKamasPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeDualKamas/PrimeDualKamas", Introduced = "17.6", Link = "Dual Kamas Prime", Mastery = 8, MeleeRange = 2.4, Name = "Dual Kamas Prime", Polarities = { "V" }, SlamAttack = 320, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, ["Dual Keres"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 }, FireRate = 1.25, StatusChance = 0.14 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Disposition = 1.1, Family = "Dual Keres", FollowThrough = 0.5, HeavyAttack = 460, HeavyRadialDmg = 460, HeavySlamAttack = 460, HeavySlamRadius = 9, Image = "DualKeres.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/QuillSword/QuillDualSwords", Introduced = "22.18", Link = "Dual Keres", Mastery = 7, MeleeRange = 2.5, Name = "Dual Keres", SlamAttack = 230, SlamRadialDmg = 115, SlamRadius = 8, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.7 }, ["Dual Raza"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 11, Puncture = 33, Slash = 66 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 440, HeavyRadialDmg = 440, HeavySlamAttack = 440, HeavySlamRadius = 9, Image = "SomaDualKamas.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Soma/SomaDualKamas", Introduced = "16.3", Link = "Dual Raza", Mastery = 6, MeleeRange = 2.4, Name = "Dual Raza", SlamAttack = 220, SlamRadialDmg = 110, SlamRadius = 8, SlideAttack = 220, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Rhino Specter" }, WindUp = 0.7 }, ["Dual Skana"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, StatusChance = 0.16 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.5, HeavyAttack = 480, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "DualSkana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualShortSword", Introduced = "Vanilla", Link = "Dual Skana", Mastery = 0, MeleeRange = 2.5, Name = "Dual Skana", SlamAttack = 240, SlamRadialDmg = 120, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Excalibur Specter" }, WindUp = 0.7 }, ["Dual Toxocyst"] = { Accuracy = 16, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 }, FireRate = 1, ShotType = "Hit-Scan", StatusChance = 0.37 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "InfVomitGun.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep", Introduced = "18.5", Link = "Dual Toxocyst", Magazine = 12, Mastery = 11, MaxAmmo = 72, Name = "Dual Toxocyst", Polarities = { "V", "Bar" }, Reload = 2.35, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, ["Dual Zoren"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 }, FireRate = 1.17, StatusChance = 0.05 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 280, HeavyRadialDmg = 280, HeavySlamAttack = 280, HeavySlamRadius = 9, Image = "DualZoren.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualAxeWeapon", Introduced = "6.0", Link = "Dual Zoren", Mastery = 2, MeleeRange = 2.3, Name = "Dual Zoren", Polarities = { "D" }, SlamAttack = 140, SlamRadialDmg = 70, SlamRadius = 8, SlideAttack = 140, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, ["Ebisu Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "EbisuSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearB", Introduced = "29", Link = "Ebisu Spear", Name = "Ebisu Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto" }, Embolist = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.03, CritMultiplier = 1.5, Damage = { Toxin = 35 }, FireRate = 8, Range = 9, ShotType = "Discharge", StatusChance = 0.41 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Image = "InfestedPistol.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedPistol", Introduced = "10.0", Link = "Embolist", Magazine = 33, Mastery = 9, MaxAmmo = 210, Name = "Embolist", Polarities = { "Bar" }, Reload = 1.3, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Held" }, Endura = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 140, Slash = 50 }, FireRate = 0.917, StatusChance = 0.36 }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 900, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Endura.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/ThreeLeaf/ThreeLeaf", Introduced = "20.6", Link = "Endura", Mastery = 7, MeleeRange = 2.5, Name = "Endura", Polarities = { "V" }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 6, SlideAttack = 200, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, Epitaph = { Accuracy = 80, Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.36, CritChance = 0.48, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 45, Slash = 135 }, FireRate = 1.5, ForcedProcs = { "Impact" }, PunchThrough = 2, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.04, Trigger = "Charge" }, Attack2 = { AttackName = "Uncharged Direct Hit", CritChance = 0.02, CritMultiplier = 1.2, Damage = { Impact = 40, Puncture = 30, Slash = 30 }, FireRate = 1.5, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "Uncharged AoE", CritChance = 0, CritMultiplier = 1, Damage = { Blast = 20 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, ForcedProcs = { "Cold" }, Range = 8, ShotType = "AoE", StatusChance = 0.5 }, Class = "Pistol", Conclave = false, Disposition = 0.55, ExilusPolarity = "Naramon", Family = "Epitaph", Image = "TnWraithSidearmWeapon.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnWraitheSidearm/TnWraitheSidearmWeapon", Introduced = "30", Link = "Epitaph", Magazine = 1, Mastery = 8, MaxAmmo = 60, Name = "Epitaph", Polarities = { "V", "V" }, Reload = 0.6, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Trigger = "Semi / Charge" }, ["Ether Daggers"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 }, FireRate = 0.833, StatusChance = 0.3 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.49, FollowThrough = 0.8, HeavyAttack = 448, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 7, Image = "EtherDaggers2.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualEtherDagger", Introduced = "7.7.3", Link = "Ether Daggers", Mastery = 6, MeleeRange = 1.75, Name = "Ether Daggers", Polarities = { "D" }, SlamAttack = 448, SlamRadialDmg = 224, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 448, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Nova Specter" }, WindUp = 0.5 }, ["Ether Reaper"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.6, HeavyAttack = 1080, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 9, Image = "EtherScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/EtherScytheWeapon", Introduced = "10.0", Link = "Ether Reaper", Mastery = 4, MeleeRange = 2.7, Name = "Ether Reaper", Polarities = { "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Misery" }, WindUp = 1 }, ["Ether Sword"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 }, FireRate = 1, StatusChance = 0.34 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 768, HeavySlamAttack = 768, HeavySlamRadius = 8, Image = "Ether-Sword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/EtherSword", Introduced = "8.0", Link = "Ether Sword", Mastery = 7, MeleeRange = 2.5, Name = "Ether Sword", SlamAttack = 576, SlamRadialDmg = 192, SlamRadialElement = "Radiation", SlamRadialProcs = { "Radiation", "Impact" }, SlamRadius = 7, SlideAttack = 192, Slot = "Melee", StancePolarity = "Unairu", WindUp = 0.6 }, ["Euphona Prime"] = { Accuracy = 100, Attack1 = { AttackName = "Slug", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 }, FireRate = 1.5, Multishot = 1, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.02 }, Attack2 = { AttackName = "Buckshot", CritChance = 0.02, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 }, Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 }, FireRate = 1.5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "EuphoraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AllNew1hSG/AllNew1hSG", Introduced = "19.11.5", Link = "Euphona Prime", Magazine = 5, Mastery = 14, MaxAmmo = 40, Name = "Euphona Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Exalted Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "EWExaltedBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSword", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur" }, WindUp = 0.6 }, ["Exalted Prime Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedPrimeBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordPrime", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Prime Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Prime" }, WindUp = 0.6 }, ["Exalted Umbra Blade"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, Range = 40, ShotSpeed = 15, StatusChance = 0.15 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedUmbraBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordUmbra", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Umbra Blade", Polarities = { "U", "U" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Umbra" }, WindUp = 0.6 }, ["Exard Scaffold"] = { Accuracy = 10, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 200 }, FireRate = 8.26, Range = 40, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, Range = 1, ShotType = "AoE", StatusChance = 0.28 }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Exard Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Burst" }, ["Exard Scaffold (Gilded)"] = { Accuracy = 10, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 200 }, FireRate = 8.26, Range = 40, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, Range = 1, ShotType = "AoE", StatusChance = 0.33 }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Exard Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Burst" }, Exergis = { Accuracy = 15.4, Attack1 = { CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 }, Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 }, FireRate = 3.33, Multishot = 3, PunchThrough = 0.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.36 }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Exergis.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShapeBlast/CrpShapeBlastShotgun", Introduced = "24.2", Link = "Exergis", Magazine = 1, Mastery = 8, MaxAmmo = 47, Name = "Exergis", Polarities = { "D" }, ReloadDelay = 0, Reload = 1.6, Slot = "Primary", Trigger = "Semi-Auto" }, Falcor = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.6, Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 }, FireRate = 0.833, StatusChance = 0.34 }, Attack2 = { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 40, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.36 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 345 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, PunchThrough = 1, Range = 40, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.38 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.38 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 1380 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, Range = 6, ShotType = "AoE", StatusChance = 0.38 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 6, Image = "CrpGlaive.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGlaive/CrpGlaive", Introduced = "23.10", Link = "Falcor", Mastery = 8, MeleeRange = 1.3, Name = "Falcor", SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Corpus" }, WindUp = 1.2 }, Fang = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.36, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 216, HeavyRadialDmg = 432, HeavySlamAttack = 432, HeavySlamRadius = 7, Image = "DualDaggers.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualDagger", Introduced = "7.0", Link = "Fang", Mastery = 0, MeleeRange = 1.65, Name = "Fang", Polarities = { "D" }, SlamAttack = 216, SlamRadialDmg = 108, SlamRadius = 6, SlideAttack = 216, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["Fang Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 356, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 7, Image = "PrimeFang.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/FangPrimeDagger", Introduced = "9.0", Link = "Fang Prime", Mastery = 10, MeleeRange = 1.75, Name = "Fang Prime", Polarities = { "D" }, SlamAttack = 356, SlamRadialDmg = 178, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 356, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.5 }, Ferrox = { Accuracy = 16.7, AmmoType = "Rifle", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35, Puncture = 245, Slash = 70 }, FireRate = 1.33, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Attack2 = { AttackName = "Area Attacks", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 100 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 3.6, ShotType = "AoE", StatusChance = 0.1 }, Attack3 = { AttackName = "Spear Throw", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 35, Puncture = 5, Slash = 10 }, FireRate = 1, ForcedProcs = { "Knockdown" }, Reload = 2, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.33, Trigger = "Charge" }, Attack4 = { AttackName = "Attraction Field", CritChance = 0.04, CritMultiplier = 2, Damage = { Electricity = 150 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5 }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Ferrox.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Spears/Railgun/CorpusRailgun", Introduced = "19.13", Link = "Ferrox", Magazine = 10, Mastery = 14, MaxAmmo = 540, Name = "Ferrox", Polarities = { "V", "D" }, Reload = 1.8, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Derim Zahn" } }, Fluctus = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 }, FireRate = 5, ForcedProcs = { "Impact" }, Range = 450, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Arch-Gun", Disposition = 1, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "15.7.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = math.huge, Name = "Fluctus", Polarities = { "Bar" }, Reload = 5, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto" }, ["Fluctus (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, FireRate = 5, ForcedProcs = { "Impact" }, Range = 450, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Disposition = 0.9, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "24.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = 160, Name = "Fluctus (Atmosphere)", Polarities = { "Bar" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto" }, ["Flux Rifle"] = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 4.84, Slash = 17.16 }, FireRate = 12, PunchThrough = 0.5, Range = 30, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "CorpusLaserRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserRifle", Introduced = "8.0", Link = "Flux Rifle", Magazine = 50, Mastery = 6, MaxAmmo = math.huge, Name = "Flux Rifle", Reload = 2.25, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Elite Crewman" } }, Fragor = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "DEFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon", Introduced = "5.4", Link = "Fragor", Mastery = 2, MeleeRange = 2.5, Name = "Fragor", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Lieutenant Lech Kril (Brokk Skin)" }, WindUp = 1.2 }, ["Fragor Prime"] = { Attack1 = { CritChance = 0.4, CritMultiplier = 2.5, Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 }, FireRate = 0.8, StatusChance = 0.18 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "PrimeFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeFragor/PrimeFragor", Introduced = "18.12", Link = "Fragor Prime", Mastery = 12, MeleeRange = 2.6, Name = "Fragor Prime", Polarities = { "V" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.2 }, Fulmin = { Accuracy = 9.1, AmmoType = "None", Attack1 = { Accuracy = 111.1, AttackName = "Full Auto Mode", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Electricity = 25, Puncture = 8 }, FireRate = 9.33, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Auto" }, Attack2 = { AmmoCost = 10, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Electricity = 400, Impact = 100 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 }, FireRate = 2.17, ForcedProcs = { "Impact" }, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "Fulmin.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnWispRifle/TnWispRifle", Introduced = "25.0", Link = "Fulmin", Magazine = 60, Mastery = 8, MaxAmmo = math.huge, Name = "Fulmin", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Primary", Trigger = "Auto / Semi" }, Furax = { Attack1 = { CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 }, FireRate = 1, StatusChance = 0.11 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 675, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 9, Image = "Furax.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/Fist", Introduced = "Vanilla", Link = "Furax", Mastery = 5, MeleeRange = 1.25, Name = "Furax", SlamAttack = 405, SlamRadialDmg = 135, SlamRadius = 8, SlideAttack = 405, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, Users = { "Powerfist" }, WindUp = 0.6 }, ["Furax Wraith"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.7, Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 }, FireRate = 1.08, StatusChance = 0.15 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 695, HeavyRadialDmg = 556, HeavySlamAttack = 556, HeavySlamRadius = 9, Image = "WraithFurax.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/FuraxWraith", Introduced = "18.10", Link = "Furax Wraith", Mastery = 9, MeleeRange = 1.25, Name = "Furax Wraith", SlamAttack = 417, SlamRadialDmg = 139, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 417, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.6 }, Furis = { Accuracy = 22.2, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/AutoPistol", Introduced = "Vanilla", Link = "Furis", Magazine = 35, Mastery = 2, MaxAmmo = 210, Name = "Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Fusilai = { Accuracy = 100, Attack1 = { AttackName = "Full Auto Mode", CritChance = 0.23, CritMultiplier = 1.7, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 2.83, IsSilent = true, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.29 }, Attack2 = { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 1.5, Multishot = 3, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.123, Trigger = "Semi-Auto" }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GlassKunai.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/GlassKunai/GlassKunaiWeapon", Introduced = "22", Link = "Fusilai", Magazine = 6, Mastery = 7, MaxAmmo = 72, Name = "Fusilai", Polarities = { "V" }, Reload = 0.8, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, Galatine = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1092, HeavyRadialDmg = 910, HeavySlamAttack = 910, HeavySlamRadius = 9, Image = "Galatine_o.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/GreatSword/TennoGreatSword", Introduced = "10.2", Link = "Galatine", Mastery = 3, MeleeRange = 3, Name = "Galatine", Polarities = { "Bar" }, SlamAttack = 546, SlamRadialDmg = 182, SlamRadius = 8, SlideAttack = 364, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.1 }, ["Galatine Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 266 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.85, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 9, Image = "PrimeGalatine342.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGalatine/PrimeGalatine", Introduced = "Hotfix: The Silver Grove 3", Link = "Galatine Prime", Mastery = 13, MeleeRange = 3, Name = "Galatine Prime", Polarities = { "V", "V" }, SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 8, SlideAttack = 560, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime", "Vaulted" }, WindUp = 1.1 }, Galvacord = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 }, FireRate = 0.75, StatusChance = 0.3 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 945, HeavyRadialDmg = 735, HeavySlamAttack = 735, HeavySlamRadius = 6, Image = "Galvacord.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whips/CrpShockGrip/CrpShockGripWhipWeapon", Introduced = "24.2", Link = "Galvacord", Mastery = 6, MeleeRange = 2.7, Name = "Galvacord", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 5, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.4 }, Galvarc = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 375 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 9, Name = "Galvarc", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 675 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.2 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 11, Name = "Galvarc MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1188 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.26 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 15, Name = "Galvarc MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Galvarc MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1901 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.3 }, Class = "Ordnance", Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 21, Name = "Galvarc MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Gammacor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.08, CritMultiplier = 1.8, Damage = { Magnetic = 16 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "Gammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray", Introduced = "15.5", Link = "Gammacor", Magazine = 60, Mastery = 2, MaxAmmo = 240, Name = "Gammacor", Polarities = { "D" }, Reload = 1.4, Slot = "Secondary", Traits = { "Cephalon" }, Trigger = "Held" }, ["Garuda's Talons"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 }, FireRate = 1, StatusChance = 0.36 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.8, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 7, Image = "GarudaMeleeClaws.png", InternalName = "/Lotus/Powersuits/Garuda/GarudaClaws", Introduced = "24.0", Link = "Garuda's Talons", MeleeRange = 2.2, Name = "Garuda's Talons", Polarities = { "V", "Bar" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 744, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Garuda" }, WindUp = 0.6 }, ["Gazal Machete"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 1068, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 9, Image = "DjinnMachete.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete", Introduced = "Update: The Vacuum Within", Link = "Gazal Machete", Mastery = 5, MeleeRange = 2.6, Name = "Gazal Machete", Polarities = { "V" }, SlamAttack = 534, SlamRadialDmg = 178, SlamRadius = 8, SlideAttack = 356, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Gaze = { Accuracy = 100, AmmoType = "Pistol", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0 }, FireRate = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart", Introduced = "24", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held" }, ["Gaze (Primary)"] = { Accuracy = 100, AmmoType = "Rifle", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, FireRate = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 }, Attack5 = { AttackName = "Area of Effect", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, Range = 3, StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", Introduced = "28", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held" }, Ghoulsaw = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 37.43, Puncture = 45.31, Slash = 114.26 }, FireRate = 1, StatusChance = 0.27 }, BlockAngle = 90, Class = "Assault Saw", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 1, HeavyAttack = 1182, HeavyRadialDmg = 197, HeavySlamAttack = 197, HeavySlamRadius = 9, Image = "Ghoulsaw.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnGhoulSaw/GrnGhoulSawPlayer", Introduced = "30.7", Link = "Ghoulsaw", Mastery = 7, MeleeRange = 2.15, Name = "Ghoulsaw", SlamAttack = 591, SlamRadialDmg = 197, SlamRadius = 7, SlideAttack = 394, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Ghoul Rictus" }, WindUp = 1 }, Glaive = { Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 }, FireRate = 1, StatusChance = 0.12 }, Attack2 = { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 }, FireRate = 1, Range = 30, ShotSpeed = 20, ShotType = "Thrown", StatusChance = 0.14 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 190 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 380 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.16 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 378 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 756 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 420, HeavySlamAttack = 420, HeavySlamRadius = 6, Image = "DEGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon", Introduced = "7.9", Link = "Glaive", Mastery = 1, MeleeRange = 1.25, Name = "Glaive", Polarities = { "V", "Bar" }, SlamAttack = 315, SlamRadialDmg = 105, SlamRadius = 5, SlideAttack = 210, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Tenno" }, WindUp = 1.2 }, ["Glaive Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 }, FireRate = 1.25, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, Range = 50, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.32 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 296 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 54, Puncture = 54, Slash = 252 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, PunchThrough = 1, Range = 50, ShotSpeed = 55, ShotType = "Thrown", StatusChance = 0.34 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 1184 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 656, HeavySlamAttack = 656, HeavySlamRadius = 6, Image = "PrimeGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/PrimeGlaive/PrimeGlaiveWeapon", Introduced = "11", Link = "Glaive Prime", Mastery = 10, MeleeRange = 1.25, Name = "Glaive Prime", Polarities = { "V", "Bar" }, SlamAttack = 492, SlamRadialDmg = 164, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 328, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Prime", "Vaulted" }, WindUp = 1.2 }, Glaxion = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, Range = 24, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "CrpFreezeRayRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/CrpFreezeRayRifle", Introduced = "14.5", Link = "Glaxion", Magazine = 80, Mastery = 8, MaxAmmo = 720, Name = "Glaxion", Reload = 2.2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Corpus Target", "Armis Ulta", "Dru Pesfor", "Rana Del", "M-W.A.M." } }, ["Glaxion Vandal"] = { Accuracy = 100, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 29 }, FireRate = 12, Range = 28, ShotType = "Discharge", StatusChance = 0.38 }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "GlaxionVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/Vandal/CrpFreezeRayVandalRifle", Introduced = "25.0", Link = "Glaxion Vandal", Magazine = 100, Mastery = 12, MaxAmmo = 1000, Name = "Glaxion Vandal", Polarities = { }, Reload = 1.8, Slot = "Primary", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Gorgon = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.17, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 }, FireRate = 12.5, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "Gorgon.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/HeavyRifle", Introduced = "Vanilla", Link = "Gorgon", Magazine = 90, Mastery = 3, MaxAmmo = 540, Name = "Gorgon", Reload = 4.2, Slot = "Primary", Spool = 9, Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Lieutenant Lech Kril", "Heavy Gunner", "Corrupted Heavy Gunner", "Manic Bombard" } }, ["Gorgon Wraith"] = { Accuracy = 16.7, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 }, FireRate = 13.33, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "WraithGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/WraithGorgon/WraithGorgon", Introduced = "12.4", Link = "Gorgon Wraith", Magazine = 90, Mastery = 7, MaxAmmo = 900, Name = "Gorgon Wraith", Reload = 3, Slot = "Primary", Spool = 6, Traits = { "Wraith", "Grineer" }, Trigger = "Auto-Spool" }, Grakata = { Accuracy = 28.6, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 }, FireRate = 20, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Grakata", Image = "GrineerAssaultRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/GrnAssaultRifle", Introduced = "7.8", Link = "Grakata", Magazine = 60, Mastery = 5, MaxAmmo = 750, Name = "Grakata", Reload = 2.4, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Hellion", "Commander", "Steel Meridian Operatives", "Vay Molta" } }, Gram = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 24, Puncture = 24, Slash = 112 }, FireRate = 0.95, StatusChance = 0.15 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.44, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "DEGram.png", InternalName = "/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword", Introduced = "6.2", Link = "Gram", Mastery = 2, MeleeRange = 2.8, Name = "Gram", SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Gram Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 60, Puncture = 15, Slash = 225 }, FireRate = 0.8, StatusChance = 0.32 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.75, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 1800, HeavyRadialDmg = 1500, HeavySlamAttack = 300, HeavySlamRadius = 9, Image = "GramPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGram/PrimeGram", Introduced = "23.9", Link = "Gram Prime", Mastery = 14, MeleeRange = 2.9, Name = "Gram Prime", Polarities = { "V", "V" }, SlamAttack = 900, SlamRadialDmg = 300, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 600, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 1.1 }, ["Granmu Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 2.07, ShotType = "Projectile", StatusChance = 0.02 }, Attack5 = { AttackName = "Explosion", CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, Range = 3.5, ShotType = "AoE", StatusChance = 0.02 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Granmu Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, ["Granmu Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 2.07, ShotType = "Projectile", StatusChance = 0.12 }, Attack5 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, Range = 3.5, ShotType = "AoE", StatusChance = 0.12 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Granmu Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst" }, Grattler = { Accuracy = 16.7, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 6.25, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, Range = 9, ShotType = "AoE", StatusChance = 0.25 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Grattler", Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "17.0", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = math.huge, Name = "Grattler", Polarities = { "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, ["Grattler (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 6.25, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, Range = 9, ShotType = "AoE", StatusChance = 0.25 }, Class = "Launcher", Disposition = 1.05, Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "24.2", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = 180, Name = "Grattler (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, Grinlok = { Accuracy = 44.4, Attack1 = { CritChance = 0.15, CritMultiplier = 2.5, Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 }, FireRate = 1.67, ShotType = "Hit-Scan", StatusChance = 0.35 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "DEGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/GLARifle", Introduced = "12.1", Link = "Grinlok", Magazine = 9, Mastery = 7, MaxAmmo = 540, Name = "Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Nightwatch Lancer", "Kuva Elite Lancer", "Tusk Elite Lancer" } }, Guandao = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 }, FireRate = 0.833, StatusChance = 0.04 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1212, HeavyRadialDmg = 1010, HeavySlamAttack = 1010, HeavySlamRadius = 8, Image = "Guandao.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnGuandaoPolearm/TnGuandaoPolearmWeapon", Introduced = "21.1", Link = "Guandao", Mastery = 4, MeleeRange = 3, Name = "Guandao", Polarities = { "D", "V" }, SlamAttack = 606, SlamRadialDmg = 202, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 404, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, ["Guandao Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 60, Puncture = 12, Slash = 168 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 55, Class = "Polearm", ComboDur = 6, Conclave = false, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 9, Image = "GuandaoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimeGuandao/PrimeGuandaoWeapon", Introduced = "29.3", Link = "Guandao Prime", Mastery = 12, MeleeRange = 3, Name = "Guandao Prime", Polarities = { "D", "V", "V" }, SlamAttack = 480, SlamElement = "Impact", SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 480, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime" }, WindUp = 0.9 }, Gunsen = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 }, FireRate = 1.17, StatusChance = 0.28 }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 640, HeavyRadialDmg = 160, HeavySlamAttack = 160, HeavySlamRadius = 6, Image = "WarfanWeapon.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/WarfanWeapon", Introduced = "22", Link = "Gunsen", Mastery = 8, MeleeRange = 1.7, Name = "Gunsen", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 160, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, Halikar = { Attack1 = { CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 }, FireRate = 1.17, StatusChance = 0.29 }, Attack2 = { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.31 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.33 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 447 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 894 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 6, Image = "GrnBoomerang.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/GrnBoomerang", Introduced = "15.0", Link = "Halikar", Mastery = 7, MeleeRange = 1.2, Name = "Halikar", Polarities = { "V", "Bar" }, SlamAttack = 447, SlamElement = "Magnetic", SlamRadialDmg = 149, SlamRadius = 5, SlideAttack = 298, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Grineer" }, WindUp = 1.2 }, ["Halikar Wraith"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 }, FireRate = 1.17, StatusChance = 0.35 }, Attack2 = { AttackName = "Throw", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.39 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 329 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 658 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.41 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 657 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 1314 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Halikar", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 6, Image = "HalikarWraith.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/HalikarWraithWeapon", Introduced = "29.10.10", Link = "Halikar Wraith", Mastery = 13, MeleeRange = 1.2, Name = "Halikar Wraith", Polarities = { "V", "Bar", "V" }, SlamAttack = 675, SlamElement = "Magnetic", SlamRadialDmg = 225, SlamRadius = 5, SlideAttack = 450, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, WindUp = 1.2 }, Harpak = { Attack1 = { Accuracy = 18.2, BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.2, CritMultiplier = 2.3, Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 }, FireRate = 6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { Accuracy = 100, AttackName = "Harpoon", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 40, Puncture = 50, Slash = 10 }, FireRate = 1.5, ForcedProcs = { "Puncture" }, Range = 40, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Madurai", Image = "GrnHarpoonGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnHarpoonGun/GrnHarpoonGun", Introduced = "17.0", Link = "Harpak", Magazine = 45, Mastery = 7, MaxAmmo = 540, Name = "Harpak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Drekar Elite Lancer", "Draga" } }, Hate = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "DEStalkerScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon", Introduced = "8.0", Link = "Hate", Mastery = 8, MeleeRange = 2.8, Name = "Hate", SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Stalker" }, Users = { "Stalker" }, WindUp = 1 }, ["Heat Dagger"] = { Attack1 = { CritChance = 0.14, CritMultiplier = 1.6, Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 }, FireRate = 0.75, StatusChance = 0.14 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.9, HeavyAttack = 416, HeavyRadialDmg = 832, HeavySlamAttack = 832, HeavySlamRadius = 6, Image = "HeatDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/Dagger", Introduced = "5.0", Link = "Heat Dagger", Mastery = 3, MeleeRange = 1.75, Name = "Heat Dagger", Polarities = { "Bar" }, SlamAttack = 416, SlamElement = "Heat", SlamRadialDmg = 208, SlamRadialProcs = { "Heat" }, SlamRadius = 5, SlideAttack = 416, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Malice" }, WindUp = 0.4 }, ["Heat Sword"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 }, FireRate = 0.917, StatusChance = 0.2 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 735, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 8, Image = "Heat.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/HeatSword/HeatLongSword", Introduced = "5.0", Link = "Heat Sword", Mastery = 3, MeleeRange = 2.5, Name = "Heat Sword", Polarities = { "Bar" }, SlamAttack = 441, SlamElement = "Heat", SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 7, SlideAttack = 147, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Volt Specter", "Ember Specter" }, WindUp = 0.6 }, Hek = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 }, FireRate = 2.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.107 }, Class = "Shotgun", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Hek", Image = "Hek.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/QuadShotgun", Introduced = "5.2", Link = "Hek", Magazine = 4, Mastery = 4, MaxAmmo = 120, Name = "Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Vem Tabook", "Dhurnam", "Kuva Trooper" } }, Heliocor = { Attack1 = { CritChance = 0.38, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 0.833, StatusChance = 0.12 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CephHammer.png", InternalName = "/Lotus/Weapons/Cephalon/Melee/Hammer/CephHammerWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Heliocor", Mastery = 9, MeleeRange = 2.5, Name = "Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Cephalon Simaris" }, WindUp = 1.2 }, Helstrum = { Accuracy = 100, Attack1 = { AttackName = "Normal Attack", BurstCount = 4, BurstDelay = 0.1, BurstFireRate = 0.25, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5, Puncture = 4.5 }, FireRate = 0.91, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, Trigger = "Burst" }, Attack5 = { AttackName = "Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 3.5, Impact = 3 }, FireRate = 0.91, Range = 3, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Helstrum.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/SwarmerWeapon", Introduced = "28", Link = "Helstrum", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Helstrum", Polarities = { }, Reload = 2, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Burst" }, Hema = { Accuracy = 20, Attack1 = { BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.11, CritMultiplier = 2, Damage = { Viral = 47 }, FireRate = 6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "InfestedBurstRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfWFAccompanyingPri/InfestedBurstRifle", Introduced = "19.5", Link = "Hema", Magazine = 60, Mastery = 7, MaxAmmo = math.huge, Name = "Hema", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Burst" }, Hikou = { Accuracy = 100, Attack1 = { CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 }, FireRate = 6.67, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Hikou", Image = "Hikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/TennoStars", Introduced = "9.0", Link = "Hikou", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Hikou", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mag Specter" } }, ["Hikou Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 }, FireRate = 5.83, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Thrown", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Hikou", Image = "PrimeHikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeThrowingStar/PrimeHikou", Introduced = "14.8", Link = "Hikou Prime", Magazine = 26, Mastery = 4, MaxAmmo = 210, Name = "Hikou Prime", Polarities = { "V", "V" }, Reload = 0.5, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto" }, Hind = { Attack1 = { Accuracy = 33.33, AttackName = "Burst Mode", BurstCount = 5, BurstDelay = 0.12, BurstFireRate = 5, CritChance = 0.07, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.25, ShotType = "Hit-Scan", StatusChance = 0.15 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 12, Puncture = 12, Slash = 36 }, FireRate = 2.5, StatusChance = 0.1, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.42, ExilusPolarity = "Naramon", Image = "Hind.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/BurstRifle/GrnBurstRifle", Introduced = "9.6", Link = "Hind", Magazine = 65, Mastery = 0, MaxAmmo = 540, Name = "Hind", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst / Semi", Users = { "Elite Lancer", "Dok Thul", "Tusk Lancer", "Aerial Commander", "Plains Commander" } }, Hirudo = { Attack1 = { CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 }, FireRate = 1, StatusChance = 0.11 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.9, HeavyAttack = 845, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 8, Image = "InfestedKogake.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWFAccompanyingSparring/InfestedKogake", Introduced = "19.5", Link = "Hirudo", Mastery = 7, MeleeRange = 1.25, Name = "Hirudo", Polarities = { "V" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, WindUp = 0.5 }, Hystrix = { Accuracy = 14.3, Attack1 = { AttackName = "Poison Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Toxin" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Ice Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Cold" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack3 = { AttackName = "Fire Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Heat" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Attack4 = { AttackName = "Electric Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Electricity" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.2, ExilusPolarity = "Naramon", Image = "Hystrix.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/QuillDartgun/QuillDartGunWeapon", Introduced = "22.18", Link = "Hystrix", Magazine = 16, Mastery = 7, MaxAmmo = 320, Name = "Hystrix", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, Ignis = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 33 }, FireRate = 8, Range = 20, ShotType = "Discharge", StatusChance = 0.27 }, Class = "Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Ignis", Image = "GrineerFlameThrower.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrower", Introduced = "8.0", Link = "Ignis", Magazine = 150, Mastery = 5, MaxAmmo = 750, Name = "Ignis", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Scorch", "Hyekka Master", "Zura" } }, ["Ignis Wraith"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.17, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 8, Range = 27, ShotType = "Discharge", StatusChance = 0.29 }, Class = "Rifle", Conclave = true, Disposition = 0.55, ExilusPolarity = "Madurai", Family = "Ignis", Image = "IgnisWraith.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrowerWraith", Introduced = "19.12", Link = "Ignis Wraith", Magazine = 200, Mastery = 9, MaxAmmo = 800, Name = "Ignis Wraith", Reload = 1.7, Slot = "Primary", Traits = { "Wraith", "Grineer" }, Trigger = "Held" }, Imperator = { Accuracy = 50, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 16.7, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Imperator", Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "15.0", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = math.huge, Name = "Imperator", Polarities = { "V" }, Reload = 5.25, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto" }, ["Imperator (Atmosphere)"] = { Accuracy = 25, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 16.7, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Disposition = 0.85, Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "24.2", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = 800, Name = "Imperator (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto" }, ["Imperator Vandal"] = { Accuracy = 50, Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 25, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 }, Class = "Arch-Gun", Disposition = 0.9, Family = "Imperator", Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "15.8", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = math.huge, Name = "Imperator Vandal", Polarities = { "V" }, Reload = 4.25, ReloadDelay = 0.15, ReloadDelayEmpty = 0.25, ReloadRate = 75, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool" }, ["Imperator Vandal (Atmosphere)"] = { Accuracy = 50, Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Disposition = 0.85, Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "24.2", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = 1200, Name = "Imperator Vandal (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool" }, ["Iron Staff"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 170, Slash = 80 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 65, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "EWIronStaff.png", InternalName = "/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff", Introduced = "23.0", Link = "Iron Staff", MeleeRange = 3.5, Name = "Iron Staff", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 250, Slot = "Melee", Traits = { "Tenno" }, Users = { "Wukong", "Wukong Prime" }, WindUp = 0.5 }, Ironbride = { Attack1 = { CritChance = 0.45, CritMultiplier = 3, Damage = { Impact = 45, Puncture = 45, Slash = 210 }, FireRate = 0.833, StatusChance = 0.15 }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.7, HeavyAttack = 1500, HeavyRadialDmg = 300, HeavySlamAttack = 300, HeavySlamRadius = 12, Image = "Ironbride.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/AbilitySword/NechroTechSwordWeapon", Introduced = "29.5", Link = "Ironbride", MeleeRange = 3, Name = "Ironbride", Polarities = { "D" }, SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 10, SlideAttack = 600, Slot = "Arch-Melee", Traits = { "Entrati" }, Users = { "Bonewidow" }, WindUp = 0.7 }, ["Jat Kittag"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 160, Puncture = 30, Slash = 10 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "GrnJetPwrPolearm.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerJetPoweredPolearm/GrineerJetPolearm", Introduced = "12.0", Link = "Jat Kittag", Mastery = 5, MeleeRange = 2.8, Name = "Jat Kittag", Polarities = { "V", "Bar" }, SlamAttack = 600, SlamElement = "Blast", SlamRadialDmg = 200, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast", "Ragdoll" }, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Bailiff", "Vay Molta" }, WindUp = 1.2 }, ["Jat Kusar"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 }, FireRate = 0.833, StatusChance = 0.19 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 872, HeavyRadialDmg = 872, HeavySlamAttack = 872, HeavySlamRadius = 8, Image = "JatKusar.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKusarigama/GrnKusarigamaWeapon", Introduced = "21.2", Link = "Jat Kusar", Mastery = 11, MeleeRange = 2.4, Name = "Jat Kusar", Polarities = { "V", "V" }, SlamAttack = 654, SlamRadialDmg = 218, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 218, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.4 }, Javlok = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.3, CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 160 }, FireRate = 3.33, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Projectile Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 120 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.33, Range = 2.4, ShotType = "AoE", StatusChance = 0.25 }, Attack3 = { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact" }, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, Attack4 = { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Stagger" }, Range = 6, ShotType = "AoE", StatusChance = 0.25 }, Attack5 = { Accuracy = 16.7, AttackName = "Charged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact", "Knockdown" }, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, Attack6 = { AttackName = "Charged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact", "Stagger" }, Range = 6, ShotType = "AoE", StatusChance = 0.25 }, Class = "Speargun", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnFlameSpear.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear", Introduced = "19.4", Link = "Javlok", Magazine = 6, Mastery = 7, MaxAmmo = 300, Name = "Javlok", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer" }, Trigger = "Auto Charge" }, ["Jaw Sword"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 6, Puncture = 24, Slash = 90 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Jaw.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/JawSword/JawLongSword", Introduced = "5.0", Link = "Jaw Sword", Mastery = 0, MeleeRange = 2.5, Name = "Jaw Sword", Polarities = { "V" }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 120, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Kama = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 }, FireRate = 1.17, StatusChance = 0.1 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.47, FollowThrough = 0.7, HeavyAttack = 540, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Kama.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/SingleKama", Introduced = "10.0", Link = "Kama", Mastery = 1, MeleeRange = 2.4, Name = "Kama", Polarities = { "V", "V" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 180, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Karak = { Accuracy = 28.6, Attack1 = { CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Karak", Image = "GrineerM16Rifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/GrineerM16Rifle", Introduced = "11.5", Link = "Karak", Magazine = 30, Mastery = 1, MaxAmmo = 540, Name = "Karak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Frontier Elite Lancer" } }, ["Karak Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Rifle", Conclave = true, Disposition = 1.28, ExilusPolarity = "Naramon", Family = "Karak", Image = "KarakWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/KarakWraith", Introduced = "16.5", Link = "Karak Wraith", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Karak Wraith", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto", Users = { "Nightwatch Lancer" } }, Karyst = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 }, FireRate = 0.75, StatusChance = 0.26 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 546, HeavyRadialDmg = 1092, HeavySlamAttack = 1092, HeavySlamRadius = 6, Image = "KarystDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger", Introduced = "14.2", Link = "Karyst", Mastery = 6, MeleeRange = 1.75, Name = "Karyst", Polarities = { "Bar" }, SlamAttack = 546, SlamElement = "Toxin", SlamRadialDmg = 273, SlamRadius = 5, SlideAttack = 546, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Saryn Specter" }, WindUp = 0.4 }, ["Karyst Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 }, FireRate = 0.667, StatusChance = 0.3 }, BlockAngle = 50, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 1.05, Family = "Karyst", FollowThrough = 0.9, HeavyAttack = 688, HeavyRadialDmg = 1376, HeavySlamAttack = 1376, HeavySlamRadius = 8, Image = "KarystPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKaryst/PrimeKrisDagger", Introduced = "28.2", Link = "Karyst Prime", Mastery = 12, MeleeRange = 2.2, Name = "Karyst Prime", Polarities = { "V", "Bar" }, SlamAttack = 688, SlamRadialDmg = 344, SlamRadius = 5, SlideAttack = 688, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 0.4 }, Kaszas = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 }, FireRate = 1, StatusChance = 0.2 }, Class = "Arch-Melee", Image = "ArchScythe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchScythe/ArchScythe", Introduced = "17.5", Link = "Kaszas", Mastery = 4, MeleeRange = 142.5, Name = "Kaszas", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Keratinos = { Attack1 = { CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 }, FireRate = 0.917, StatusChance = 0.29 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Keratinos", FollowThrough = 0.8, HeavyAttack = 1708, HeavyRadialDmg = 976, HeavySlamAttack = 976, HeavySlamRadius = 7, Image = "Keratinos.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfTransformClaw/InfTransformClawsWeapon", Introduced = "29", Link = "Keratinos", Mastery = 9, MeleeRange = 1.7, Name = "Keratinos", Polarities = { }, SlamAttack = 732, SlamRadialDmg = 244, SlamRadialElement = "Viral", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 732, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.8 }, Kesheg = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.5, Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 }, FireRate = 0.833, StatusChance = 0.23 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamAttack = 1205, HeavySlamRadius = 8, Image = "GrnHalberd.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd", Introduced = "19.0", Link = "Kesheg", Mastery = 7, MeleeRange = 2.9, Name = "Kesheg", Polarities = { "V" }, SlamAttack = 723, SlamRadialDmg = 241, SlamRadius = 7, SlideAttack = 482, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Kuva Guardian" }, WindUp = 0.9 }, Kestrel = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 }, FireRate = 1.08, StatusChance = 0.1 }, Attack2 = { AttackName = "Throw", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 }, FireRate = 1.08, ForcedProcs = { "Ragdoll" }, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.12 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 126 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.08, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 252 }, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1.08, ForcedProcs = { "Impact" }, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.14 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 252 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4, ShotType = "AoE", StatusChance = 0.14 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 504 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 4, ShotType = "AoE", StatusChance = 0.14 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 336, HeavySlamAttack = 336, HeavySlamRadius = 6, Image = "Kestrel.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/Boomerang/BoomerangWeapon", Introduced = "8.1", Link = "Kestrel", Mastery = 0, MeleeRange = 1.2, Name = "Kestrel", Polarities = { "V", "Bar" }, SlamAttack = 252, SlamRadialDmg = 84, SlamRadius = 5, SlideAttack = 168, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Tenno" }, WindUp = 1.2 }, ["Klamora Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Void = 600 }, FireRate = 12, Range = 13, ShotType = "Discharge", StatusChance = 0.05 }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klamora Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klamora Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Void = 600 }, FireRate = 12, Range = 13, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klamora Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klebrik Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.1, Damage = { Void = 320 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.04 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klebrik Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Klebrik Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.6, Damage = { Void = 320 }, FireRate = 12, Range = 25, ShotType = "Discharge", StatusChance = 0.14 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Klebrik Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Knell = { Accuracy = 32, Attack1 = { CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 63, Puncture = 69, Slash = 18 }, FireRate = 4, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Pistol", Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Knell", Image = "PriestPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnPriestPistolScope/TnPriestPistolWeapon", Introduced = "21.0", Link = "Knell", Magazine = 1, Mastery = 10, MaxAmmo = 10, Name = "Knell", Reload = 2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Auto" }, ["Knell Prime"] = { Accuracy = 32, Attack1 = { CritChance = 0.4, CritMultiplier = 2, Damage = { Impact = 75.6, Puncture = 82.8, Slash = 21.6 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Knell", Image = "KnellPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeKnell/PrimeKnellWeapon", Introduced = "31", Link = "Knell Prime", Magazine = 1, Mastery = 14, MaxAmmo = 10, Name = "Knell Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, Knux = { Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 }, FireRate = 1, StatusChance = 0.3 }, Class = "Arch-Melee", Image = "GrnArchHand.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/GrnArchHand/GrnArchHandWeapon", Introduced = "17.2", Link = "Knux", Mastery = 7, MeleeRange = 142.5, Name = "Knux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Grineer" }, Users = { "Tyl Regor" } }, Kogake = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.46, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 120, HeavySlamAttack = 120, HeavySlamRadius = 8, Image = "Kogake0.png", InternalName = "/Lotus/Weapons/Tenno/Melee/BrassKnuckles/BrassKnuckles", Introduced = "8.2", Link = "Kogake", Mastery = 2, MeleeRange = 1.25, Name = "Kogake", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5 }, ["Kogake Prime"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 }, FireRate = 0.917, StatusChance = 0.38 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 2904, HeavyRadialDmg = 968, HeavySlamAttack = 968, HeavySlamRadius = 8, Image = "MirageKogakePrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeKogake/KogakePrimeKnuckles", Introduced = "22.7", Link = "Kogake Prime", Mastery = 10, MeleeRange = 1.25, Name = "Kogake Prime", Polarities = { "V", "V", "V" }, SlamAttack = 726, SlamRadialDmg = 242, SlamRadius = 7, SlideAttack = 484, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Kohm = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 0.734, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.75 }, Attack2 = { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 3.67, Multishot = 12, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.0625 }, Class = "Shotgun", Conclave = false, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Kohm", Image = "GrineerSparkGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnSpark/GrnSparkRifle", Introduced = "15.6", Link = "Kohm", Magazine = 245, Mastery = 5, MaxAmmo = 960, Name = "Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Kuva Lancer" } }, Kohmak = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.69 }, Attack2 = { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 5, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.138 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "GrnWindUpPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnKohmPistol/GrnKohmPistol", Introduced = "16.0", Link = "Kohmak", Magazine = 40, Mastery = 5, MaxAmmo = 210, Name = "Kohmak", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Spool = 4, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Tusk Heavy Gunner" } }, Komorex = { Attack1 = { Accuracy = 20, AttackName = "Unzoomed", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, Attack2 = { Accuracy = 100, AttackName = "2x Zoom", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, PunchThrough = 2, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, Attack3 = { Accuracy = 100, AttackName = "3.5x Zoom Mode", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 }, FireRate = 1.5, StatusChance = 0.35 }, Attack4 = { AttackName = "3.5x Zoom Radial Attack", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Viral = 66 }, Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 }, FireRate = 1.5, Range = 3.5, StatusChance = 0.35 }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Komorex.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentAmlgSniper/CrpSentAmlgSniper", Introduced = "25.0", Link = "Komorex", Magazine = 20, Mastery = 8, MaxAmmo = 40, Name = "Komorex", Polarities = { }, Reload = 3, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Semi-Auto", Users = { "Amalgam Heqet" }, Zoom = { "2x Zoom (-50% Recoil, +2m Punch Through)", "3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" } }, Kompressa = { Accuracy = 3.8, Attack1 = { CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 2 }, FireRate = 3.33, Multishot = 4, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 42 }, ExplosionDelay = "0.6 - 0.8", Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 }, FireRate = 3.33, Multishot = 4, Range = 2.4, ShotType = "AoE", StatusChance = 0.3 }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Kompressa.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnYareliPistol/TnYareliPistolWeapon", Introduced = "30.5", Link = "Kompressa", Magazine = 12, Mastery = 8, MaxAmmo = 144, Name = "Kompressa", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto" }, Korrudo = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.5, Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 }, FireRate = 0.833, StatusChance = 0.09 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Korrudo", FollowThrough = 0.9, HeavyAttack = 2065, HeavyRadialDmg = 772, HeavySlamAttack = 772, HeavySlamRadius = 8, Image = "Korrudo.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnSparring/GrnSpiderSparring/GrnSpiderSparring", Introduced = "24.6", Link = "Korrudo", Mastery = 9, MeleeRange = 1.25, Name = "Korrudo", SlamAttack = 579, SlamRadialDmg = 193, SlamRadius = 7, SlideAttack = 386, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.5 }, Korumm = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 52, Puncture = 104, Slash = 104 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 8, Image = "Korumm.png", InternalName = "/Lotus/Weapons/Archon/Melee/Trident/ArchonTridentPlayerWep", Introduced = "31", Link = "Korumm", Mastery = 13, MeleeRange = 2.9, Name = "Korumm", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 7, SlideAttack = 520, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Sentient" }, Users = { "Archon Boreal" }, WindUp = 0.9 }, Kraken = { Accuracy = 16, Attack1 = { BurstCount = 2, BurstDelay = 0.05, BurstFireRate = 2.833, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 }, FireRate = 4.42, ShotType = "Hit-Scan", StatusChance = 0.13 }, BurstCount = 2, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Madurai", Family = "Kraken", Image = "Kraken.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnHeavyPistol", Introduced = "6.3", Link = "Kraken", Magazine = 14, Mastery = 0, MaxAmmo = 210, Name = "Kraken", Reload = 2.45, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Seeker", "Dargyn Pilot" } }, Kreska = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.35, Family = "Kreska", FollowThrough = 0.7, HeavyAttack = 1140, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 9, Image = "Kreska.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpVenusHatchet/CrpVenusHatchet", Introduced = "24", Link = "Kreska", Mastery = 6, MeleeRange = 2.4, Name = "Kreska", Polarities = { "V" }, SlamAttack = 570, SlamRadialDmg = 190, SlamRadius = 8, SlideAttack = 380, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Terra Trencher" }, WindUp = 0.7 }, Krohkur = { Attack1 = { CritChance = 0.29, CritMultiplier = 2.3, Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 }, FireRate = 0.833, StatusChance = 0.19 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Krohkur", FollowThrough = 0.6, HeavyAttack = 1085, HeavyRadialDmg = 868, HeavySlamAttack = 868, HeavySlamRadius = 8, Image = "GrnEgyptSword.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/GrnEgyptSwdWeapon", Introduced = "22", Link = "Krohkur", Mastery = 9, MeleeRange = 2.5, Name = "Krohkur", SlamAttack = 651, SlamRadialDmg = 217, SlamRadius = 7, SlideAttack = 217, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.6 }, Kronen = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.43, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 520, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 9, Image = "TennoTonfa.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinner/TennoTonfa", Introduced = "14.5", Link = "Kronen", Mastery = 3, MeleeRange = 2.5, Name = "Kronen", SlamAttack = 260, SlamRadialDmg = 130, SlamRadius = 8, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, ["Kronen Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 }, FireRate = 1.17, StatusChance = 0.34 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 848, HeavyRadialDmg = 848, HeavySlamAttack = 848, HeavySlamRadius = 9, Image = "KronenPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinnerPrime/TonfaContestWinnerPrimeWeapon", Introduced = "22.16.4", Link = "Kronen Prime", Mastery = 13, MeleeRange = 2.5, Name = "Kronen Prime", Polarities = { "V", "Bar" }, SlamAttack = 424, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, Kronsh = { Attack1 = { AttackName = "Kronsh Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 163.8, Puncture = 70.2 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Machete / Polearm", Disposition = 1.3, Image = "ZawStrikeKronsh.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix", Introduced = "22", Link = "Kronsh", MeleeRange = 1, Name = "Kronsh", Slot = "Melee" }, Kulstar = { Accuracy = 26.7, Attack1 = { AttackName = "Rocket Impact", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 200 }, FireRate = 2, ForcedProcs = { "Knockdown" }, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.19 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 300 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 }, Attack3 = { AttackName = "Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 75 }, FireRate = 2, Multishot = 3, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.19 }, Attack4 = { AttackName = "Cluster Bomb Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 90 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 }, Class = "Pistol", Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnTorpedoPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnTorpedoPistol/GrnTorpedoPistol", Introduced = "17.0", Link = "Kulstar", Magazine = 3, Mastery = 5, MaxAmmo = 15, Name = "Kulstar", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Darek Draga" } }, Kunai = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai", Introduced = "8.0", Link = "Kunai", Magazine = 10, Mastery = 2, MaxAmmo = 210, Name = "Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Nova Specter" } }, ["Kuva Ayanga"] = { Accuracy = 25, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, Falloff = { EndRange = 2400, StartRange = 1200 }, FireRate = 4.58, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 }, FireRate = 4.58, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, Class = "Arch-Gun", Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = math.huge, Name = "Kuva Ayanga", Reload = 1.2, ReloadDelay = 0.7, ReloadRate = 66, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Ayanga (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, FireRate = 4.58, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 4.58, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Class = "Launcher", Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = 165, Name = "Kuva Ayanga (Atmosphere)", Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Brakk"] = { Accuracy = 7.7, Attack1 = { CritChance = 0.29, CritMultiplier = 2, Damage = { Impact = 5.85, MinProgenitorBonus = 3.25, Puncture = 3.25, Slash = 3.9 }, Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 }, FireRate = 5.83, Multishot = 10, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.111 }, Class = "Shotgun Sidearm", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Brakk", Image = "KuvaBrakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk", Introduced = "26", Link = "Kuva Brakk", Magazine = 11, Mastery = 13, MaxAmmo = 221, Name = "Kuva Brakk", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Bramma"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 187, MinProgenitorBonus = 46.75 }, FireRate = 1, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.21, Trigger = "Charge" }, Attack2 = { AttackName = "Radial Attack", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 839, MinProgenitorBonus = 209.75 }, Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 }, FireRate = 1, Range = 8.3, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" }, Attack3 = { AttackName = "Cluster Bomb Contact", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 49, MinProgenitorBonus = 12.25 }, FireRate = 1, Multishot = 3, StatusChance = 0.21, ShotSpeed = 30, ShotType = "Projectile", Trigger = "Charge" }, Attack4 = { AttackName = "Cluster Bomb Explosion", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 57, MinProgenitorBonus = 14.25 }, Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Multishot = 3, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Image = "Kuva_Bramma.png", InternalName = "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", Introduced = "27.1", Link = "Kuva Bramma", Magazine = 1, Mastery = 15, MaxAmmo = 5, Name = "Kuva Bramma", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" } }, ["Kuva Chakkhurr"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { CritChance = 0.5, CritMultiplier = 2.3, Damage = { Impact = 260, MinProgenitorBonus = 65 }, ExtraHeadshotDmg = 0.5, FireRate = 1.17, ForcedProcs = { "Impact" }, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.5, CritMultiplier = 2.3, Damage = { Blast = 25, MinProgenitorBonus = 26.5, Puncture = 52, Slash = 29 }, Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 2.9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Rifle", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Image = "KuvaChakkhurr.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon", Introduced = "26", Link = "Kuva Chakkhurr", Magazine = 11, Mastery = 15, MaxAmmo = 55, Name = "Kuva Chakkhurr", Polarities = { "V", "V" }, Reload = 3.3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Drakgoon"] = { Accuracy = 1.4, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 }, FireRate = 3.33, Multishot = 10, ShotSpeed = 130, ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.3, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 }, FireRate = 3.33, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 190, ShotType = "Projectile", StatusChance = 0.09 }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Drakgoon", Image = "KuvaDrakgoon.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon", Introduced = "26", Link = "Kuva Drakgoon", Magazine = 11, Mastery = 13, MaxAmmo = 120, Name = "Kuva Drakgoon", Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" } }, ["Kuva Grattler"] = { Accuracy = 16.7, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 5.55, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, Range = 9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Arch-Gun", Disposition = 0.7, Family = "Grattler", Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = math.huge, Name = "Kuva Grattler", Polarities = { "V", "V", "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Grattler (Atmosphere)"] = { Accuracy = 25, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, FireRate = 5.55, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.27 }, Attack2 = { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, Range = 9, ShotType = "AoE", StatusChance = 0.27 }, Class = "Launcher", Disposition = 0.7, Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = 320, Name = "Kuva Grattler (Atmosphere)", Polarities = { "V", "V", "V" }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Hek"] = { Accuracy = 9.09, Attack1 = { CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 }, FireRate = 2.17, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.13 }, Attack2 = { AmmoCost = 4, AttackName = "Alt-Fire", CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 }, FireRate = 1.17, Multishot = 28, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Shotgun", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Hek", Image = "KuvaHek.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon", Introduced = "30.5", Link = "Kuva Hek", Magazine = 4, Mastery = 15, MaxAmmo = 120, Name = "Kuva Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Hind"] = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, Attack2 = { Accuracy = 28.6, AmmoCost = 3, AttackName = "Semi-Auto", CritChance = 0.37, CritMultiplier = 2.9, Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 }, FireRate = 2.5, ShotType = "Hit-Scan", StatusChance = 0.21, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "Burst", BurstCount = 5, BurstDelay = 0.07, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2.1, Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Burst" }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Hind", Image = "KuvaHind.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind", Introduced = "27.1", Link = "Kuva Hind", Magazine = 90, Mastery = 15, MaxAmmo = 540, Name = "Kuva Hind", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Trigger = "Burst / Semi / Auto", Users = { "Kuva Lich" } }, ["Kuva Karak"] = { Accuracy = 80, Attack1 = { CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 }, FireRate = 11.67, PunchThrough = 0.2, ShotType = "Hit-Scan", StatusChance = 0.31 }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Karak", Image = "KuvaKarak.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak", Introduced = "26", Link = "Kuva Karak", Magazine = 70, Mastery = 13, MaxAmmo = 540, Name = "Kuva Karak", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", Users = { "Kuva Lich" } }, ["Kuva Kohm"] = { Accuracy = 8, Attack1 = { AttackName = "Single Pellet", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 0.834, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.9 }, Attack2 = { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 4.17, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.075 }, Class = "Shotgun", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Kohm", Image = "KuvaKohm.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm", Introduced = "26", Link = "Kuva Kohm", Magazine = 209, Mastery = 13, MaxAmmo = 836, Name = "Kuva Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto-Spool", Users = { "Kuva Lich" } }, ["Kuva Kraken"] = { Accuracy = 16, Attack1 = { BurstCount = 3, BurstDelay = 0.03, BurstFireRate = 2.833, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 6.77, ShotType = "Hit-Scan", StatusChance = 0.29 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.05, BurstFireRate = 4.167, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 16.28, Reload = 2, ShotType = "Hit-Scan", StatusChance = 0.29, Trigger = "Burst" }, Class = "Pistol", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Kraken", Image = "KuvaKraken.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken", Introduced = "26", Link = "Kuva Kraken", Magazine = 21, Mastery = 15, MaxAmmo = 210, Name = "Kuva Kraken", Reload = 1.5, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst" }, ["Kuva Nukor"] = { Accuracy = 100, Attack1 = { CritChance = 0.07, CritMultiplier = 5, Damage = { MinProgenitorBonus = 5.25, Radiation = 21 }, FireRate = 10, Range = 29, ShotType = "Discharge", StatusChance = 0.5 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Nukor", Image = "KuvaNukor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor", Introduced = "27.1", Link = "Kuva Nukor", Magazine = 77, Mastery = 13, MaxAmmo = 210, Name = "Kuva Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Held", Users = { "Kuva Lich" } }, ["Kuva Ogris"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Rocket Impact", CritChance = 0.09, CritMultiplier = 2, Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 }, FireRate = 1.5, ForcedProcs = { "Impact" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.47 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.09, CritMultiplier = 2, Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 }, Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, Range = 7.9, ShotType = "AoE", StatusChance = 0.47 }, Class = "Launcher", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Ogris", Image = "KuvaOgris.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris", Introduced = "26", Link = "Kuva Ogris", Magazine = 3, Mastery = 15, MaxAmmo = 30, Name = "Kuva Ogris", Reload = 2.1, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Quartakk"] = { Accuracy = 40, Attack1 = { AttackName = "Full-Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 4.83, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, Attack2 = { Accuracy = 90.9, AttackName = "Burst-Fire While Aiming", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.31, CritMultiplier = 2.3, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 6.33, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.27, Trigger = "Burst" }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Family = "Quartakk", Image = "KuvaQuartakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk", Introduced = "26", Link = "Kuva Quartakk", Magazine = 88, Mastery = 13, MaxAmmo = 840, Name = "Kuva Quartakk", Polarities = { "V", "V" }, Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst", Users = { "Kuva Lich" } }, ["Kuva Seer"] = { Accuracy = 16, Attack1 = { AttackName = "Projectile Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 }, FireRate = 2.5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.33 }, Attack2 = { AttackName = "Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 }, Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.5, Range = 2.3, ShotType = "AoE", StatusChance = 0.33 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Seer", Image = "KuvaSeer.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer", Introduced = "26", Link = "Kuva Seer", Magazine = 9, Mastery = 15, MaxAmmo = 27, Name = "Kuva Seer", Reload = 2.3, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, ["Kuva Shildeg"] = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.7, Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 }, FireRate = 0.917, StatusChance = 0.27 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.4, HeavyAttack = 1537.5, HeavyRadialDmg = 1281.25, HeavySlamAttack = 1281.25, HeavySlamRadius = 9, Image = "KuvaShildeg.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon", Introduced = "26", Link = "Kuva Shildeg", Mastery = 13, MeleeRange = 3, Name = "Kuva Shildeg", Polarities = { "V" }, SlamAttack = 768.75, SlamRadialDmg = 256.25, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 512.5, Slot = "Melee", StancePolarity = "Madurai", Users = { "Kuva Lich" }, WindUp = 1.2 }, ["Kuva Tonkor"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.5, Damage = { MinProgenitorBonus = 14.75, Puncture = 59 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { AttackName = "Grenade Explosion", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, Range = 7, ShotType = "AoE", StatusChance = 0.17 }, Class = "Launcher", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "KuvaTonkor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor", Introduced = "26", Link = "Kuva Tonkor", Magazine = 1, Mastery = 13, MaxAmmo = 60, Name = "Kuva Tonkor", Reload = 1.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" } }, ["Kuva Twin Stubbas"] = { Accuracy = 36.4, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.31 }, Class = "Dual Pistols", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KuvaTwinStubbas.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba", Introduced = "26", Link = "Kuva Twin Stubbas", Magazine = 114, Mastery = 13, MaxAmmo = 684, Name = "Kuva Twin Stubbas", Polarities = { "V" }, Reload = 2.7, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto" }, ["Kuva Zarr"] = { AmmoType = "Sniper", Attack1 = { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 50, MinProgenitorBonus = 12.5 }, FireRate = 2.17, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.31 }, Attack2 = { AttackName = "Cannon Mode Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 673, MinProgenitorBonus = 168.25 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 2.17, Range = 7, ShotType = "AoE", StatusChance = 0.31 }, Attack3 = { AttackName = "Cannon Mode Cluster Bomb Contact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 3.75 }, FireRate = 2.17, Multishot = 3, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.31 }, Attack4 = { AttackName = "Cannon Mode Cluster Bomb Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 50, MinProgenitorBonus = 12.5 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.17, Multishot = 3, Range = 3, ShotType = "AoE", StatusChance = 0.31 }, Attack5 = { Accuracy = 4.3, AttackName = "Barrage Mode", CritChance = 0.37, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 }, Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 }, FireRate = 2.17, Multishot = 10, PunchThrough = 1.6, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.097 }, Class = "Launcher", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Family = "Zarr", Image = "KuvaZarr.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr", Introduced = "30.5", Link = "Kuva Zarr", Magazine = 5, Mastery = 15, MaxAmmo = 15, Name = "Kuva Zarr", Polarities = { "V", "V", "V" }, Reload = 4.8, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto" }, Lacera = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 0.917, StatusChance = 0.45 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 864, HeavySlamAttack = 864, HeavySlamRadius = 8, Image = "StalkerMios.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/StalkerMios", Introduced = "18.0", Link = "Lacera", Mastery = 7, MeleeRange = 2.5, Name = "Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Mania" }, WindUp = 0.4 }, Lacerten = { Attack1 = { CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Slash = 76 }, FireRate = 1, StatusChance = 0.15 }, Class = "Unique", Image = "Lacerten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIS", Introduced = "30.5", Link = "Lacerten", Magazine = 6, Name = "Lacerten", Slot = "Hound" }, Lanka = { Attack1 = { AttackName = "Uncharged Shot", ChargeTime = 0.33, CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 200 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = math.huge, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { Accuracy = 100, AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Electricity = 525 }, FireRate = math.huge, PunchThrough = 5, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/Railgun", Introduced = "8.0", Link = "Lanka", Magazine = 10, Mastery = 10, MaxAmmo = 72, Name = "Lanka", Reload = 2, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 6, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Sniper Crewman", "The Sergeant", "Nullifier Crewman", "Corrupted Nullifier", "The Perrin Sequence Operatives" }, Zoom = { "3x (+20% Critical Chance)", "5x (+30% Critical Chance)", "8x (+50% Critical Chance)" } }, ["Lanzo Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "IconFishingSpear1.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpear", Introduced = "22.0", Link = "Lanzo", Name = "Lanzo Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, Larkspur = { Accuracy = 8.3, Attack1 = { CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.5 }, Attack2 = { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, ForcedProcs = { "Knockdown" }, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Attack3 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 }, Class = "Arch-Gun", Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = math.huge, Name = "Larkspur", Reload = 4.5, ReloadDelay = 2.5, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Held" }, ["Larkspur (Atmosphere)"] = { Accuracy = 8.3, Attack1 = { CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.5 }, Attack2 = { Accuracy = 100, ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, Attack3 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 }, Class = "Rifle", Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = 400, Name = "Larkspur (Atmosphere)", Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Held" }, ["Laser Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 }, FireRate = 1.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 }, Class = "Rifle", Disposition = 1.21, Family = "Laser Rifle", Image = "DESentinelLaserRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/LaserRifle", Introduced = "7.0", Link = "Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = math.huge, Name = "Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto" }, Lato = { Accuracy = 18.2, Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.67, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Lato", Image = "Lato.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/Pistol", Introduced = "Vanilla", Link = "Lato", Magazine = 15, Mastery = 0, MaxAmmo = 210, Name = "Lato", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Lato Prime"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 }, FireRate = 6.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "LatoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoPrime", Introduced = "5.0", Link = "Lato Prime", Magazine = 20, Mastery = 14, MaxAmmo = 210, Name = "Lato Prime", Polarities = { "V", "Bar" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted", "Founder" }, Trigger = "Semi-Auto" }, ["Lato Vandal"] = { Accuracy = 23, Attack1 = { CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "DELatoVandal.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoVandal", Introduced = "7.0", Link = "Lato Vandal", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Lato Vandal", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno", "Vandal" }, Trigger = "Semi-Auto" }, Latron = { Accuracy = 28.6, Attack1 = { CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Rifle", Conclave = true, Disposition = 1.4, Family = "Latron", Image = "Latron.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle", Introduced = "Vanilla", Link = "Latron", Magazine = 15, Mastery = 0, MaxAmmo = 540, Name = "Latron", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Clem" } }, ["Latron Prime"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.22, CritMultiplier = 2.8, Damage = { Impact = 9, Puncture = 72, Slash = 9 }, FireRate = 4.17, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Latron", Image = "DELatronPrime.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/LatronPrime", Introduced = "8.0", Link = "Latron Prime", Magazine = 15, Mastery = 10, MaxAmmo = 540, Name = "Latron Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Latron Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.26, CritMultiplier = 2.8, Damage = { Impact = 15, Puncture = 42, Slash = 3 }, FireRate = 5.42, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Latron", Image = "WraithLatron.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron", Introduced = "14.5", Link = "Latron Wraith", Magazine = 15, Mastery = 7, MaxAmmo = 540, Name = "Latron Wraith", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Tenno" }, Trigger = "Semi-Auto" }, ["Lavan Apoc MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 170.1, Slash = 72.9 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Apoc MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Apoc MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 98 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1873 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Lavan Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 372, Impact = 240, Puncture = 240 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30 Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 32, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.05 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 27 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.065 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 27 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.065 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 35 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.085 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 35 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.085 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Lavan Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 146, Puncture = 86 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Lavan Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 197 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 316 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Lavan Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 482 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Lavan Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Lecta = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 56, Puncture = 20, Slash = 25 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 455, HeavyRadialDmg = 354, HeavySlamAttack = 353.5, HeavySlamRadius = 6, Image = "Lecta.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whip/CorpusWhipWeapon", Introduced = "11.0", Link = "Lecta", Mastery = 0, MeleeRange = 2.5, Name = "Lecta", SlamAttack = 303, SlamRadialDmg = 101, SlamRadius = 5, SlideAttack = 202, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Corpus" }, Users = { "Scrambus", "Comba", "Pelna Cade", "Jad Teran" }, WindUp = 0.4 }, ["Lega Prism"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 600 }, FireRate = 7.5, Range = 28, ShotType = "Discharge", StatusChance = 0.17 }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Lega Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Lega Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.6, Damage = { Void = 600 }, FireRate = 7.5, Range = 28, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Lega Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Lenz = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.05, Trigger = "Charge" }, Attack2 = { AttackName = "Initial Burst", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Cold = 10 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Cold" }, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" }, Attack3 = { AttackName = "Bubble Collapse", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 660 }, ExplosionDelay = 1.3, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Image = "Lenz.png", InternalName = "/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow", Introduced = "21.3", Link = "Lenz", Magazine = 1, Mastery = 8, MaxAmmo = 6, Name = "Lenz", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Corpus" }, Trigger = "Charge" }, Lesion = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 }, FireRate = 1, StatusChance = 0.37 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.75, FollowThrough = 0.6, HeavyAttack = 1422, HeavyRadialDmg = 1185, HeavySlamAttack = 1185, HeavySlamRadius = 8, Image = "InfTipedo.png", InternalName = "/Lotus/Weapons/Infested/Melee/TipedoStaff/InfTipedoStaff", Introduced = "18.5", Link = "Lesion", Mastery = 9, MeleeRange = 2.7, Name = "Lesion", Polarities = { "V" }, SlamAttack = 711, SlamRadialDmg = 237, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 474, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9 }, Lex = { Accuracy = 16, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.08, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Lex", Image = "Lex.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HeavyPistol", Introduced = "Vanilla", Link = "Lex", Magazine = 6, Mastery = 3, MaxAmmo = 210, Name = "Lex", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" } }, ["Lex Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.08, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Lex", Image = "PrimeLex.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeLex/PrimeLex", Introduced = "13.0", Link = "Lex Prime", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Lex Prime", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto" }, ["MK1-Bo"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 81, Puncture = 9 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 7, Image = "BoStaff.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Bo", Introduced = "14.0", Link = "MK1-Bo", Mastery = 0, MeleeRange = 3, Name = "MK1-Bo", Polarities = { "D" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 6, SlideAttack = 90, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5 }, ["MK1-Braton"] = { Accuracy = 40, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 }, FireRate = 7.5, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/StartingRifle", Introduced = "Vanilla", Link = "MK1-Braton", Magazine = 60, Mastery = 0, MaxAmmo = 540, Name = "MK1-Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Furax"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Furax.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furax", Introduced = "14.0", Link = "MK1-Furax", Mastery = 0, MeleeRange = 1.25, Name = "MK1-Furax", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.6 }, ["MK1-Furis"] = { Accuracy = 22.2, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.01 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furis", Introduced = "14.0", Link = "MK1-Furis", Magazine = 35, Mastery = 0, MaxAmmo = 210, Name = "MK1-Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Kunai"] = { Accuracy = 100, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.025 }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Kunai", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Kunai", Introduced = "14.0", Link = "MK1-Kunai", Magazine = 10, Mastery = 0, MaxAmmo = 210, Name = "MK1-Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["MK1-Paris"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 }, FireRate = 1, IsSilent = true, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Paris", Introduced = "14.0", Link = "MK1-Paris", Magazine = 1, Mastery = 0, MaxAmmo = 72, Name = "MK1-Paris", Polarities = { "Bar" }, Reload = 0.55, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["MK1-Strun"] = { Accuracy = 4, Attack1 = { CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 2.08, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Strun", Introduced = "14.0", Link = "MK1-Strun", Magazine = 6, Mastery = 0, MaxAmmo = 120, Name = "MK1-Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, Machete = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.917, StatusChance = 0.15 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 720, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "Machete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/Machete", Introduced = "8.0", Link = "Machete", Mastery = 1, MeleeRange = 2.5, Name = "Machete", SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Scorpion" }, WindUp = 0.7 }, ["Machete Wraith"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 }, FireRate = 1.08, StatusChance = 0.33 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 1268, HeavyRadialDmg = 844, HeavySlamAttack = 844, HeavySlamRadius = 9, Image = "DEWraithMachete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/WraithMacheteWeapon", Introduced = "10.5", Link = "Machete Wraith", Mastery = 11, MeleeRange = 2.5, Name = "Machete Wraith", Polarities = { "V", "V" }, SlamAttack = 633.3, SlamRadialDmg = 211, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 422, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Wraith", "Grineer" }, WindUp = 0.7 }, Magistar = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 }, FireRate = 0.833, StatusChance = 0.1 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1260, HeavyRadialDmg = 1050, HeavySlamAttack = 1050, HeavySlamRadius = 10, Image = "PaladinMace.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon", Introduced = "11.5", Link = "Magistar", Mastery = 1, MeleeRange = 2.5, Name = "Magistar", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 9, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.2 }, Magnus = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Naramon", Family = "Magnus", Image = "TennoMagnum.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/Magnum/Magnum", Introduced = "11.2", Link = "Magnus", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Magnus", Polarities = { "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Volt Specter", "Ember Specter" } }, ["Magnus Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.28, CritMultiplier = 2.8, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, ShotType = "Hit-Scan", StatusChance = 0.28 }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Family = "Magnus", Image = "MagnusPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeMagnus/PrimeMagnusWeapon", Introduced = "30.7", Link = "Magnus Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Magnus Prime", Polarities = { "V" }, Reload = 1.2, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Mara Detron"] = { Accuracy = 13.3, Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 }, FireRate = 3.33, Multishot = 7, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1371 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "MaraDetron.png", InternalName = "/Lotus/Weapons/VoidTrader/VTDetron", Introduced = "15.6.3", Link = "Mara Detron", Magazine = 8, Mastery = 9, MaxAmmo = 210, Name = "Mara Detron", Reload = 1.05, Slot = "Secondary", Tradable = true, Traits = { "Corpus" }, Trigger = "Semi-Auto" }, Marelok = { Accuracy = 10, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 80, Puncture = 16, Slash = 64 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Marelok", Image = "GrineerLeverActionPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerLeverActionPistol/GLAPistol", Introduced = "12.3", Link = "Marelok", Magazine = 6, Mastery = 7, MaxAmmo = 210, Name = "Marelok", Polarities = { "V" }, Reload = 1.667, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Shik Tal", "Kuva Shield Lancer" } }, Masseter = { Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 134.96, Slash = 106.04 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamRadius = 10, Image = "Masseter.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnChiselKanabo/TnChiselKanabo", Introduced = "26", Link = "Masseter", Mastery = 8, MeleeRange = 2.9, Name = "Masseter", SlamAttack = 723, SlamRadialDmg = 241, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 10, SlideAttack = 482, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, Mausolon = { Accuracy = 80, Attack1 = { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 }, FireRate = 8.33, ForcedProcs = { "Impact" }, ShotType = "Hit-Scan", StatusChance = 0.26 }, Attack2 = { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 }, FireRate = 8.33, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, Attack3 = { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Ragdoll" }, ShotType = "Hit-Scan", StatusChance = 0.5 }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5 }, Class = "Arch-Gun", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = math.huge, Name = "Mausolon", Polarities = { "V" }, Reload = 5.5, ReloadDelay = 4, ReloadRate = 200, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, ["Mausolon (Atmosphere)"] = { Accuracy = 80, Attack1 = { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.26 }, Attack2 = { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 }, FireRate = 8.33, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, Attack3 = { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Lifted" }, ShotType = "Hit-Scan", StatusChance = 0.5 }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, FireRate = 0.5, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = 900, Name = "Mausolon (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, Mewan = { Attack1 = { AttackName = "Mewan Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Sword / Polearm", Disposition = 1.1, Image = "ZawStrikeMewan.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree", Introduced = "22", Link = "Mewan", MeleeRange = 1, Name = "Mewan", Slot = "Melee" }, Milati = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 900 }, FireRate = 0.5, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 11, Name = "Milati", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK I"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 1620 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 13, Name = "Milati MK I", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK II"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 2754 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 16, Name = "Milati MK II", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Milati MK III"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 4407 }, FireRate = 1, Multishot = 12, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 21, Name = "Milati MK III", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Mios = { Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 }, FireRate = 1.08, StatusChance = 0.25 }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 708, HeavyRadialDmg = 708, HeavySlamAttack = 708, HeavySlamRadius = 8, Image = "DEMios.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mios/Mios", Introduced = "17.11", Link = "Mios", Mastery = 8, MeleeRange = 2.5, Name = "Mios", Polarities = { "V" }, SlamAttack = 531, SlamRadialDmg = 177, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 177, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.4 }, Mire = { Attack1 = { CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 }, FireRate = 1.08, StatusChance = 0.31 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 790, HeavyRadialDmg = 632, HeavySlamAttack = 632, HeavySlamRadius = 8, Image = "MireInfestedSword.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mire/MireSword", Introduced = "7.7.2", Link = "Mire", Mastery = 5, MeleeRange = 2.7, Name = "Mire", SlamAttack = 474, SlamRadialDmg = 158, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 158, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.6 }, Miter = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 2.5, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.20 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.75, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 }, FireRate = 2.5, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "miter.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun", Introduced = "9.5", Link = "Miter", Magazine = 20, Mastery = 6, MaxAmmo = 72, Name = "Miter", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Eviscerator" } }, Morgha = { Accuracy = 6.7, Attack1 = { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Auto Burst Explosion", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, Range = 20, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Arch-Gun", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 100, Mastery = 15, MaxAmmo = math.huge, Name = "Morgha", Polarities = { "V" }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto Burst" }, ["Morgha (Atmosphere)"] = { Accuracy = 6.7, Attack1 = { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Radial Attack", BurstCount = 2, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, Range = 12, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" }, Class = "Launcher", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 80, Mastery = 15, MaxAmmo = 160, Name = "Morgha (Atmosphere)", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Entrati" }, Trigger = "Auto Burst" }, ["Mote Amp"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, Range = 20, ShotType = "Discharge", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Mote Amp", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, ["Mote Amp (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, Range = 30, ShotType = "Discharge", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Mote Amp (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held" }, Multron = { Accuracy = 18.2, Attack1 = { CritChance = 0.125, CritMultiplier = 1.8, Damage = { Impact = 1.25, Puncture = 3.75 }, FireRate = 3.33, PunchThrough = 0.1, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1, Image = "Multron.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/HextraWeapon", Introduced = "24.0", Link = "Multron", Magazine = 60, Mastery = 3, MaxAmmo = math.huge, Name = "Multron", Polarities = { "V" }, Reload = 3, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto" }, ["Mutalist Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 }, FireRate = 1, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 }, FireRate = 1, PunchThrough = 1, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Charge" }, Attack3 = { AttackName = "Toxin Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 5 }, EffectDuration = 10, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.49 }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Cernos", Image = "InfCernos.png", InternalName = "/Lotus/Weapons/Infested/Bow/InfCernosBow/InfCernos", Introduced = "18.5", Link = "Mutalist Cernos", Magazine = 1, Mastery = 7, MaxAmmo = 72, Name = "Mutalist Cernos", Polarities = { "Bar" }, Reload = 0.6, Slot = "Primary", Traits = { "Infested" }, Trigger = "Charge" }, ["Mutalist Quanta"] = { Attack1 = { Accuracy = 100, AttackName = "Normal Attack", CritChance = 0.025, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 }, FireRate = 10, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15 }, Attack2 = { AmmoCost = 5, AttackName = "Infested Orb", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 20 }, EffectDuration = 9, Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 }, FireRate = 10, Range = 2, ShotSpeed = 5, ShotType = "Projectile", StatusChance = 1 }, Attack3 = { Accuracy = 25, AttackName = "Orb Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Toxin = 100 }, Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 }, FireRate = 10, Range = 4.4, Reload = 3, ShotType = "AoE", StatusChance = 0 }, Class = "Rifle", Conclave = false, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "InfCrpShockSwarm.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle", Introduced = "13.8", Link = "Mutalist Quanta", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Mutalist Quanta", Polarities = { "D" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Auto" }, Nagantaka = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { Accuracy = 40, AttackName = "Semi-Auto", CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 2.5, ForcedProcs = { "Impact" }, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 }, Attack2 = { Accuracy = 40, AttackName = "Burst Shot", BurstCount = 9, BurstDelay = 0.15, BurstFireRate = 5, CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 5.81, ForcedProcs = { "Impact" }, Reload = 2, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 }, Class = "Crossbow", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Nagantaka", Image = "Nagantaka.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow", Introduced = "24", Link = "Nagantaka", Magazine = 9, Mastery = 9, MaxAmmo = 540, Name = "Nagantaka", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi / Burst" }, ["Nami Skyla"] = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 }, FireRate = 0.917, StatusChance = 0.15 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 500, HeavyRadialDmg = 500, HeavySlamAttack = 500, HeavySlamRadius = 9, Image = "TnoCutlassAndPoignard.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/CutlassPoignardSwords", Introduced = "13.0", Link = "Nami Skyla", Mastery = 2, MeleeRange = 2.5, Name = "Nami Skyla", SlamAttack = 250, SlamRadialDmg = 125, SlamRadius = 8, SlideAttack = 250, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7 }, ["Nami Skyla Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 1.33, StatusChance = 0.34 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "PrimeNamiSkyla.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeNamiSkyla/PrimeNamiSkyla", Introduced = "21.6", Link = "Nami Skyla Prime", Mastery = 11, MeleeRange = 2.5, Name = "Nami Skyla Prime", Polarities = { "V", "V", "D" }, SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, ["Nami Solo"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.7, HeavyAttack = 1032, HeavyRadialDmg = 688, HeavySlamAttack = 688, HeavySlamRadius = 9, Image = "DENamiSolo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass", Introduced = "13.5", Link = "Nami Solo", Mastery = 6, MeleeRange = 2.5, Name = "Nami Solo", Polarities = { "V" }, SlamAttack = 516, SlamRadialDmg = 172, SlamRadius = 8, SlideAttack = 344, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7 }, Nataruk = { Accuracy = 16.7, AmmoType = "None", Attack1 = { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Puncture = 405.0, Slash = 45.0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1.0, CritChance = 0.5, CritMultiplier = 2.2, Damage = { Puncture = 648.0, Slash = 252.0 }, FireRate = 1, IsSilent = false, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" }, Attack3 = { AttackName = "Perfect Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 2.4, Damage = { Puncture = 648.0, Slash = 252.0 }, FireRate = 0.67, ExtraHeadshotDmg = -2, IsSilent = false, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Image = "OmicrusPlayerWep.png", InternalName = "/Lotus/Weapons/Tenno/Bows/Omicrus/OmicrusPlayerWep", Introduced = "31", Link = "Nataruk", Magazine = 1, Mastery = 0, MaxAmmo = math.huge, Name = "Nataruk", Polarities = { "V", "V", "V", "V" }, Reload = 0.05, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Charge", }, Nepheri = { Attack1 = { CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 21, Puncture = 63, Slash = 85, Heat = 92 }, FireRate = 1, StatusChance = 0.33 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.8, HeavyAttack = 522, HeavyRadialDmg = 1044, HeavySlamAttack = 1044, HeavySlamRadius = 7, Image = "Nepheri.png", InternalName = "/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep", Introduced = "31", Link = "Nepheri", Mastery = 13, MeleeRange = 1.9, Name = "Nepheri", Polarities = { "V" }, SlamAttack = 522, SlamRadialDmg = 261, SlamRadius = 6, SlideAttack = 522, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Archon Amar" }, WindUp = 0.5 }, Nikana = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 }, FireRate = 0.917, StatusChance = 0.16 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 710, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 7, Image = "Katana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Katana", Introduced = "13.0", Link = "Nikana", Mastery = 4, MeleeRange = 2.5, Name = "Nikana", Polarities = { "V", "D" }, SlamAttack = 426, SlamRadialDmg = 142, SlamRadius = 6, SlideAttack = 284, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, ["Nikana Prime"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, StatusChance = 0.28 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 990, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 7, Image = "PrimeNikana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKatana/PrimeNikana", Introduced = "18.4.12", Link = "Nikana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Nikana Prime", Polarities = { "V", "D" }, SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 396, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Ninkondi = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 90 }, FireRate = 1, StatusChance = 0.35 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.41, FollowThrough = 0.5, HeavyAttack = 950, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 7, Image = "Nunchaku.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/Nunchaku/Nunchaku", Introduced = "17.4", Link = "Ninkondi", Mastery = 8, MeleeRange = 2.31, Name = "Ninkondi", SlamAttack = 380, SlamRadialDmg = 190, SlamRadius = 6, SlideAttack = 380, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, ["Ninkondi Prime"] = { Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 }, FireRate = 1, StatusChance = 0.36 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Ninkondi", FollowThrough = 0.5, HeavyAttack = 1170, HeavyRadialDmg = 936, HeavySlamAttack = 936, HeavySlamRadius = 7, Image = "NinkondiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeNinkondi/PrimeNikondi", Introduced = "25.3", Link = "Ninkondi Prime", Mastery = 14, MeleeRange = 2.31, Name = "Ninkondi Prime", Polarities = { "V", "V" }, SlamAttack = 468, SlamRadialDmg = 234, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 468, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, Nukor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.03, CritMultiplier = 4, Damage = { Radiation = 22 }, FireRate = 10, Range = 25, ShotType = "Discharge", StatusChance = 0.29 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Nukor", Image = "GrineerMicrowaveGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol", Introduced = "14.5", Link = "Nukor", Magazine = 50, Mastery = 4, MaxAmmo = 210, Name = "Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Nightwatch Seeker" } }, Obex = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 1, StatusChance = 0.1 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "CorpusKickNPunch.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/KickPunchWeapon", Introduced = "10.7", Link = "Obex", Mastery = 4, MeleeRange = 1.25, Name = "Obex", SlamAttack = 360, SlamElement = "Electricity", SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Jen Dro" }, WindUp = 0.5 }, Ocucor = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.16, CritMultiplier = 1.8, Damage = { Puncture = 1, Radiation = 10 }, FireRate = 12, Range = 20, ShotType = "Discharge", StatusChance = 0.24 }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Ocucor.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentExperimentPistol/CrpSentExperimentPistol", Introduced = "24", Link = "Ocucor", Magazine = 60, Mastery = 8, MaxAmmo = 300, Name = "Ocucor", Reload = 1.6, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, Ogris = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Rocket Impact", ChargeTime = 0.3, CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 100 }, FireRate = 1.5, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.35 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 600 }, Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, Range = 7.1, ShotType = "AoE", StatusChance = 0.35 }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Ogris", Image = "OgrisNew.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/RocketLauncher", Introduced = "8.0", Link = "Ogris", Magazine = 5, Mastery = 9, MaxAmmo = 20, Name = "Ogris", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Bombard", "Corrupted Bombard", "Gorth", "Nightwatch Bombard" } }, Ohma = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 110, Impact = 76, Slash = 38 }, FireRate = 0.917, StatusChance = 0.3 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 896, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 9, Image = "CorpusTonfa.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpTonfa/CrpTonfa", Introduced = "19.7", Link = "Ohma", Mastery = 8, MeleeRange = 2.5, Name = "Ohma", SlamAttack = 448, SlamElement = "Electricity", SlamRadialDmg = 224, SlamRadialProcs = { "Electricity" }, SlamRadius = 8, SlideAttack = 448, SlideElement = "Electricity", Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Tia Mayn" }, WindUp = 0.7 }, Okina = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 63, Slash = 70 }, FireRate = 1.08, StatusChance = 0.2 }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.8, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "TennoSais.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais", Introduced = "Update: Specters of the Rail", Link = "Okina", Mastery = 5, MeleeRange = 1.7, Name = "Okina", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 280, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5 }, Onorix = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.3, Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 }, FireRate = 1, StatusChance = 0.05 }, Class = "Arch-Melee", Image = "Archaxe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archaxe/ArchAxeWeapon", Introduced = "15.0", Link = "Onorix", Mastery = 1, MeleeRange = 142.5, Name = "Onorix", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Ooltha = { Attack1 = { AttackName = "Ooltha Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 }, FireRate = 0.92, StatusChance = 0.18 }, Class = "Zaw Sword / Staff", Disposition = 1.25, Image = "ZawStrikeOoltha.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo", Introduced = "22", Link = "Ooltha", MeleeRange = 1, Name = "Ooltha", Slot = "Melee" }, Opticor = { Accuracy = 100, Attack1 = { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 100, Puncture = 850, Slash = 50 }, FireRate = 1, ForcedProcs = { "Big Stagger" }, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack2 = { AttackName = "Charged Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 400 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Attack3 = { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 50, Puncture = 425, Slash = 25 }, FireRate = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack4 = { AttackName = "Quick Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 200 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Opticor", Image = "CrpBFG.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG", Introduced = "15.0", Link = "Opticor", Magazine = 5, Mastery = 14, MaxAmmo = 200, Name = "Opticor", Polarities = { "V" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Malice", "Ved Xol", "002-ER" } }, ["Opticor Vandal"] = { Accuracy = 100, Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.6, CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 40, Puncture = 280, Slash = 80 }, FireRate = 2, ForcedProcs = { "Big Stagger" }, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "Charged Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 200 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 4.6, StatusChance = 0.3 }, Attack3 = { AttackName = "Quick Shot", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 2, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack4 = { AttackName = "Quick Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 100 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 4.6, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Opticor", Image = "OpticorVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/Vandal/VandalCrpBFG", Introduced = "24.4", Link = "Opticor Vandal", Magazine = 8, Mastery = 14, MaxAmmo = 200, Name = "Opticor Vandal", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Vandal" }, Trigger = "Charge" }, Orthos = { Attack1 = { CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 }, FireRate = 0.917, StatusChance = 0.18 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1110, HeavyRadialDmg = 925, HeavySlamAttack = 925, HeavySlamRadius = 8, Image = "DEOrthos.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PolearmWeapon", Introduced = "8.1", Link = "Orthos", Mastery = 2, MeleeRange = 3, Name = "Orthos", SlamAttack = 555, SlamElement = "Blast", SlamRadialDmg = 185, SlamRadius = 7, SlideAttack = 370, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.9 }, ["Orthos Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 }, FireRate = 1.17, StatusChance = 0.36 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "PrimePolearm.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimePolearmWeapon", Introduced = "9.0", Link = "Orthos Prime", Mastery = 12, MeleeRange = 3, Name = "Orthos Prime", SlamAttack = 702, SlamElement = "Blast", SlamRadialDmg = 234, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.9 }, Orvius = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 }, FireRate = 0.75, StatusChance = 0.18 }, Attack2 = { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 }, FireRate = 0.75, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.2 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 293 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.75, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 586 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.75, ForcedProcs = { "Cold" }, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.22 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 585 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 1170 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Cold" }, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, Attack8 = { AttackName = "Hover Attack", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Cold = 75 }, EffectDuration = 3, StatusChance = 0.6 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 780, HeavySlamAttack = 780, HeavySlamRadius = 6, Image = "TeshinGlaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/TeshinGlaive/TnTeshinGlaiveWep", Introduced = "19.0", Link = "Orvius", Mastery = 5, MeleeRange = 1.3, Name = "Orvius", Polarities = { "Bar", "V" }, SlamAttack = 585, SlamRadialDmg = 195, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 390, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Users = { "Teshin" }, WindUp = 1.2 }, Pandero = { Accuracy = 16, Attack1 = { Accuracy = 16, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 3, ShotType = "Hit-Scan", StatusChance = 0.1 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 7.69, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Burst" }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Pandero", Image = "TnBardPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnBardPistol/TnBardPistolGun", Introduced = "20", Link = "Pandero", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Pandero", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Pandero Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 3, ShotType = "Hit-Scan", StatusChance = 0.24 }, Attack2 = { Accuracy = 8.2, BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 7.69, StatusChance = 0.24, Trigger = "Burst" }, Class = "Pistol", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Pandero", Image = "PanderoPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePandero/PanderoPrimeWeapon", Introduced = "29.9", Link = "Pandero Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Pandero Prime", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Pangolin Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.2, Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 }, FireRate = 0.917, StatusChance = 0.3 }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 8, Image = "PangolinPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimePangolinSword/PrimePangolinSword", Introduced = "27.3.6", Link = "Pangolin Prime", Mastery = 14, MeleeRange = 2.5, Name = "Pangolin Prime", Polarities = { "V", "V" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 248, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, ["Pangolin Sword"] = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.47, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 750, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "Pangolin.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PangolinSword/PangolinLongSword", Introduced = "5.0", Link = "Pangolin Sword", Mastery = 3, MeleeRange = 2.5, Name = "Pangolin Sword", Polarities = { "V" }, SlamAttack = 450, SlamRadialDmg = 150, SlamRadialElement = "Puncture", SlamRadialProcs = { "Slash", "Impact" }, SlamRadius = 7, SlideAttack = 150, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, Panthera = { Accuracy = 100, Attack1 = { AmmoCost = 2, CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AttackName = "Alt-Fire", AmmoCost = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 10, Slash = 80 }, FireRate = 2, Range = 6, ShotType = "Discharge", StatusChance = 0.35 }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Panthera", Image = "TennoMiter.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/Miter/TnoMiter", Introduced = "15.10", Link = "Panthera", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Panthera", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Panthera Prime"] = { Accuracy = 80, Attack1 = { AmmoCost = 2, CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3.67, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Slash = 20 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 100, AmmoCost = 1, AttackName = "Alt-Fire", CritChance = 0.26, CritMultiplier = 2, Damage = { Slash = 100 }, FireRate = 2, Range = 6, ShotType = "Discharge", StatusChance = 0.38 }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Panthera", Image = "PantheraPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimePanthera/PrimePanthera", Introduced = "28.2", Link = "Panthera Prime", Magazine = 80, Mastery = 14, MaxAmmo = 320, Name = "Panthera Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Auto" }, Paracesis = { Attack1 = { CritChance = 0.31, CritMultiplier = 2.6, Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 }, FireRate = 0.917, StatusChance = 0.22 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.6, HeavyAttack = 1332, HeavyRadialDmg = 1110, HeavySlamAttack = 222, HeavySlamRadius = 9, Image = "BallasSword.png", InternalName = "/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon", Introduced = "23.10", Link = "Paracesis", Mastery = 10, MeleeRange = 2.9, Name = "Paracesis", SlamAttack = 666, SlamRadialDmg = 222, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 444, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Orokin" }, Users = { "Ballas" }, WindUp = 1.1 }, Paracyst = { Attack1 = { Accuracy = 50, AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.05, BurstFireRate = 8.33, CritChance = 0.1, CritMultiplier = 2, Damage = { Toxin = 33 }, FireRate = 11.11, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { Accuracy = 50, AttackName = "Infested Harpoon", ChargeTime = 0.25, CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, FireRate = 5, Range = 50, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack3 = { AttackName = "Infested Harpoon Contact", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, EffectDuration = 5, FireRate = 1, StatusChance = 0.3 }, Class = "Rifle", Conclave = false, Disposition = 1.315, ExilusPolarity = "Naramon", Image = "InfQuantaRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/QuantaFullyInfested/InfQuantaRifle", Introduced = "15.5", Link = "Paracyst", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Paracyst", Polarities = { "D" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Burst", Users = { "Mutalist Alad V" } }, Parazon = { Attack1 = { AttackName = "Mercy Finisher", CritChance = 0, CritMultiplier = 1, Damage = { True = 1 }, FireRate = 1, StatusChance = 0 }, Class = "Parazon", Image = "Parazon.png", InternalName = "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon", Introduced = "26", Link = "Parazon", Name = "Parazon", Slot = "Unique", Traits = { "Tenno" }, }, Paris = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 120, Slash = 32 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 256, Slash = 48 }, FireRate = 1, IsSilent = true, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/Tenno/Bows/HuntingBow", Introduced = "7.0", Link = "Paris", Magazine = 1, Mastery = 3, MaxAmmo = 72, Name = "Paris", Polarities = { "Bar" }, Reload = 0.65, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Trinity Specter" } }, ["Paris Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 153, Slash = 18 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 288, Slash = 63 }, FireRate = 1, IsSilent = true, PunchThrough = 3, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Paris", Image = "PrimeBowM.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeHuntingBow", Introduced = "9.0", Link = "Paris Prime", Magazine = 1, Mastery = 8, MaxAmmo = 72, Name = "Paris Prime", Polarities = { "Bar", "V" }, Reload = 0.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge" }, Pathocyst = { Attack1 = { CritChance = 0.15, CritMultiplier = 2.1, Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 }, FireRate = 0.667, StatusChance = 0.3 }, Attack2 = { AttackName = "Throw", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 }, FireRate = 0.667, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 393 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.667, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.667, ForcedProcs = { "Impact", "Viral" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 }, FireRate = 0.833, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.35 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.833, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 1572 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Viral" }, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 1048, HeavySlamAttack = 1048, HeavySlamRadius = 6, Image = "Pathocyst.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfBoomerang/InfBoomerangWeapon", Introduced = "25.7.7", Link = "Pathocyst", Mastery = 9, MeleeRange = 1.3, Name = "Pathocyst", Polarities = { "V", "D" }, SlamAttack = 786, SlamRadialDmg = 262, SlamRadius = 5, SlideAttack = 524, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack5", Traits = { "Infested" }, Users = { "Zealoid Prelate" }, WindUp = 1.2 }, ["Pencha Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, FireRate = 2, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.08 }, Attack2 = { AttackName = "Area of Effect", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, Range = 1, ShotType = "AoE", StatusChance = 0.08 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Pencha Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge" }, ["Pencha Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, FireRate = 2, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.18 }, Attack2 = { AttackName = "Area of Effect", CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, Range = 1, StatusChance = 0.18 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Pencha Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge" }, Pennant = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = false, Disposition = 0.85, Family = "Pennant", FollowThrough = 0.7, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "Pennant.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnRailjackGreatKatana/TnRailJackGreatKatanaWeapon", Introduced = "27.0", Link = "Pennant", Mastery = 7, MeleeRange = 3, Name = "Pennant", Polarities = { }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Penta = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 1, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1, Range = 4, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Penta", Image = "DEPenta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/GrenadeLauncher", Introduced = "11.3", Link = "Penta", Magazine = 5, Mastery = 6, MaxAmmo = 20, Name = "Penta", Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Active", Users = { "Penta Ranger", "M-W.A.M." } }, ["Peram Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "FishingSpearT3Peram.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearC", Introduced = "22.0", Link = "Peram", Name = "Peram Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, Phaedra = { Accuracy = 25, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 }, FireRate = 18.75, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Arch-Gun", Disposition = 1.2, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "17.5", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = math.huge, Name = "Phaedra", Polarities = { "V" }, Reload = 5.05, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Phaedra (Atmosphere)"] = { Accuracy = 25, Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, FireRate = 18.75, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Rifle", Disposition = 1.15, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "24.2", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = 960, Name = "Phaedra (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, Phage = { Accuracy = 50, Attack1 = { AmmoCost = 0.5, CritChance = 0.19, CritMultiplier = 2, Damage = { Viral = 5 }, FireRate = 12, Multishot = 7, Range = 25, ShotType = "Discharge", StatusChance = 0.155 }, Class = "Shotgun", Conclave = false, Disposition = 1.46, Image = "InfestedLongGunTwo.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/Tentacluster/InfestedShotgun", Introduced = "12.0", Link = "Phage", Magazine = 90, Mastery = 11, MaxAmmo = 720, Name = "Phage", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held" }, ["Phahd Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 1.67, Range = 300, ShotType = "Projectile", StatusChance = 0.02 }, Attack5 = { AttackName = "Explosion", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, Range = 5, ShotType = "AoE", StatusChance = 0.02 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Phahd Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Phahd Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 1.67, Range = 300, ShotType = "Projectile", StatusChance = 0.12 }, Attack5 = { AttackName = "Explosion", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, Range = 5, ShotType = "AoE", StatusChance = 0.12 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Phahd Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Phantasma = { Accuracy = 100, Attack1 = { AttackName = "Beam", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 5, Radiation = 10 }, FireRate = 12, Multishot = 6, Range = 20, ShotType = "Discharge", StatusChance = 0.222 }, Attack2 = { AmmoCost = 2, AttackName = "Plasma Bomb Impact", ChargeTime = 1, CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 2, ForcedProcs = { "Impact" }, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.37 }, Attack3 = { AttackName = "Plasma Bomb Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 73 }, Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 }, FireRate = 2, ForcedProcs = { "Impact" }, Range = 4.8, ShotType = "AoE", StatusChance = 0.37 }, Attack4 = { AttackName = "Cluster Bombs Impact", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 3 }, FireRate = 2, ForcedProcs = { "Stagger" }, Multishot = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.37 }, Attack5 = { AttackName = "Cluster Bombs Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 18 }, FireRate = 2, ForcedProcs = { "Impact" }, Range = 2, ShotType = "AoE", StatusChance = 0.37 }, Class = "Shotgun", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "RevenantShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RevenantShotgun/RevenantShotgun", Introduced = "23.5", Link = "Phantasma", Magazine = 11, Mastery = 9, MaxAmmo = 275, Name = "Phantasma", Polarities = { "Bar", "V" }, Reload = 0.5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Sentient" }, Trigger = "Held" }, Photor = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 19, Puncture = 8 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Plague Keewar"] = { Attack1 = { AttackName = "Plague Keewar Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 }, FireRate = 0.88, StatusChance = 0.22 }, Class = "Zaw Scythe / Staff", Disposition = 0.75, Image = "PlagueKeewar.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo", Introduced = "22.3", Link = "Plague Keewar", MeleeRange = 1, Name = "Plague Keewar", Slot = "Melee" }, ["Plague Kripath"] = { Attack1 = { AttackName = "Plague Kripath Strike (Gilded)", CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 }, FireRate = 0.95, StatusChance = 0.18 }, Class = "Zaw Rapier / Polearm", Disposition = 0.6, Image = "PlagueKripath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne", Introduced = "22.3", Link = "Plague Kripath", MeleeRange = 1, Name = "Plague Kripath", Slot = "Melee" }, ["Plasma Sword"] = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 }, FireRate = 0.667, StatusChance = 0.18 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1000, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 8, Image = "Plasma.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PlasmaSword/PlasmaLongSword", Introduced = "5.0", Link = "Plasma Sword", Mastery = 4, MeleeRange = 2.5, Name = "Plasma Sword", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 7, SlideAttack = 200, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6 }, Plinx = { Accuracy = 50, AmmoType = "None", Attack1 = { CritChance = 0.32, CritMultiplier = 3, Damage = { Heat = 20, Puncture = 26 }, FireRate = 3.33, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.04 }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Plinx.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSonificBlastor/CrpBlastorWeapon", Introduced = "24.2", Link = "Plinx", Magazine = 10, Mastery = 6, MaxAmmo = math.huge, Name = "Plinx", Range = 100, Reload = 1.3, ReloadDelay = 0.8, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto" }, Pox = { Accuracy = 100, Attack1 = { AttackName = "Spore Impact", CritChance = 0.01, CritMultiplier = 2, Damage = { Toxin = 50 }, FireRate = 2.08, IsSilent = true, ShotSpeed = 30, ShotType = "Projectile", StatusChance = 0.35 }, Attack2 = { AttackName = "Poison Cloud", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 20 }, EffectDuration = 5, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 3.6, ShotType = "AoE", StatusChance = 0.35 }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Image = "InfProximityStars.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfProximityStars/InfProximityStars", Introduced = "Update: The Silver Grove", Link = "Pox", Magazine = 4, Mastery = 9, MaxAmmo = 20, Name = "Pox", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Auto" }, ["Prime Laser Rifle"] = { Accuracy = 100, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 }, FireRate = 10, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1.21, Family = "Laser Rifle", Image = "SentinelBurstLaserPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeLaserRifle", Introduced = "13.7", Link = "Prime Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = math.huge, Name = "Prime Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, ["Prisma Angstrum"] = { Accuracy = 26.7, Attack1 = { AttackName = "Single Rocket Impact", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 200 }, FireRate = 2, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AttackName = "Single Rocket Explosion", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, Range = 3.6, ShotType = "AoE", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.3, Family = "Angstrum", FireRate = 2, Image = "PrismaAngstrum.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/PrismaAngstrum", Introduced = "21.7", Link = "Prisma Angstrum", Magazine = 3, Mastery = 8, MaxAmmo = 18, Name = "Prisma Angstrum", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Charge" }, ["Prisma Burst Laser"] = { Accuracy = 100, Attack1 = { BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 }, FireRate = 1.607, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.45, Family = "Burst Laser", Image = "PrismaSentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrismaBurstLaserPistol", Introduced = "17.2.2", Link = "Prisma Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = math.huge, Name = "Prisma Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno", "Prisma" }, Trigger = "Burst" }, ["Prisma Dual Cleavers"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 532, HeavyRadialDmg = 532, HeavySlamAttack = 532, HeavySlamRadius = 9, Image = "PrismaDualCleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaDualCleavers", Introduced = "16.11.3", Link = "Prisma Dual Cleavers", Mastery = 9, MeleeRange = 1.7, Name = "Prisma Dual Cleavers", Polarities = { "V" }, SlamAttack = 266, SlamRadialDmg = 133, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 266, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.7 }, ["Prisma Dual Decurions"] = { Accuracy = 16, Attack1 = { CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 10, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.24 }, Class = "Arch-Gun", Disposition = 1.1, Family = "Dual Decurion", Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = math.huge, Name = "Prisma Dual Decurions", Polarities = { "V", "V" }, Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Dual Decurions (Atmosphere)"] = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.24 }, Class = "Dual Pistols", Disposition = 0.5, Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Prisma Dual Decurions (Atmosphere)", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Gorgon"] = { Accuracy = 20, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.3, Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 }, FireRate = 14.17, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Gorgon", Image = "PrismaGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/VoidTraderGorgon/VTGorgon", Introduced = "15.11.1", Link = "Prisma Gorgon", Magazine = 120, Mastery = 11, MaxAmmo = 840, Name = "Prisma Gorgon", Reload = 3, Slot = "Primary", Spool = 7, Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto-Spool" }, ["Prisma Grakata"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 6, Puncture = 5, Slash = 4 }, FireRate = 21.67, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grakata", Image = "PrismaGrakata.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaGrakata", Introduced = "16.8.3", Link = "Prisma Grakata", Magazine = 120, Mastery = 11, MaxAmmo = 1000, Name = "Prisma Grakata", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Grinlok"] = { Accuracy = 32, Attack1 = { CritChance = 0.21, CritMultiplier = 2.9, Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 }, FireRate = 1.67, ShotType = "Hit-Scan", StatusChance = 0.37 }, Class = "Rifle", Conclave = true, Disposition = 1.245, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "PrismaGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/PrismaGrinlokWeapon", Introduced = "24.4", Link = "Prisma Grinlok", Magazine = 21, Mastery = 11, MaxAmmo = 540, Name = "Prisma Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Semi-Auto" }, ["Prisma Machete"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 }, FireRate = 0.917, StatusChance = 0.31 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 756, HeavyRadialDmg = 756, HeavySlamAttack = 756, HeavySlamRadius = 9, Image = "PrismaMeleeWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaMachete", Introduced = "30.3.5", Link = "Prisma Machete", Mastery = 7, MeleeRange = 2.5, Name = "Prisma Machete", SlamAttack = 567, SlamRadialDmg = 189, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 567, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, WindUp = 0.7 }, ["Prisma Obex"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1.33, Range = 6, StatusChance = 0.3 }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1800, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "PrismaObex.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/PrismaObex", Introduced = "20.4.2", Link = "Prisma Obex", Mastery = 10, MeleeRange = 1.25, Name = "Prisma Obex", SlamAttack = 450, SlamElement = "Electricity", SlamRadialDmg = 150, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 300, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.5 }, ["Prisma Skana"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 }, FireRate = 1, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "PrismaSkana.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaSkana", Introduced = "16.6.2", Link = "Prisma Skana", Mastery = 8, MeleeRange = 2.5, Name = "Prisma Skana", SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.6 }, ["Prisma Tetra"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 7.6, Puncture = 30.4 }, FireRate = 7.08, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.24 }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Tetra", Image = "PrismaTetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/PrismaCorpusUMP", Introduced = "17.0.5", Link = "Prisma Tetra", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Prisma Tetra", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto" }, ["Prisma Twin Gremlins"] = { Accuracy = 36.4, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 }, FireRate = 8.83, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.23 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "PrismaTwinGremlins.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerBulbousSMG/Prisma/PrismaTwinGremlinsWeapon", Introduced = "23.4.2", Link = "Prisma Twin Gremlins", Magazine = 70, Mastery = 11, MaxAmmo = 600, Name = "Prisma Twin Gremlins", Polarities = { "V" }, Reload = 0.9, Slot = "Secondary", Tradable = true, Traits = { "Grineer" }, Trigger = "Auto" }, ["Prisma Veritux"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 }, FireRate = 1, StatusChance = 0.2 }, Class = "Arch-Melee", Family = "Veritux", Image = "PrismaVerituxFix.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/VoidTraderArchsword/VTArchSwordWeapon", Introduced = "15.13.3", Link = "Prisma Veritux", Mastery = 8, MeleeRange = 143, Name = "Prisma Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Tradable = true, Traits = { "Tenno", "Prisma" } }, ["Proboscis Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Charged Shot", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 }, FireRate = 1, IsSilent = true, ShotSpeed = 45, ShotType = "Projectile", StatusChance = 0.43, Trigger = "Charge" }, Attack2 = { AttackName = "Appendages", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Slash = 50.625, Viral = 39.375 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 9, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" }, Attack3 = { AttackName = "Charged Shot Explosion", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Viral = 1003 }, ExplosionDelay = 1.7, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 7, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Cernos", Image = "ProboscisCernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeDerelictCernos/DerelictCernos", Introduced = "29.5", Link = "Proboscis Cernos", Magazine = 1, Mastery = 15, MaxAmmo = 9, Name = "Proboscis Cernos", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Infested" }, Trigger = "Charge" }, ["Propa Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, Range = 14, ShotType = "AoE", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Propa Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Propa Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, Range = 14, ShotType = "AoE", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Propa Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Prova = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 76, Impact = 52 }, FireRate = 1, StatusChance = 0.16 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 768, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "Prova8point2.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/ElectroProd", Introduced = "8.0", Link = "Prova", Mastery = 3, MeleeRange = 2.5, Name = "Prova", SlamAttack = 384, SlamRadialDmg = 128, SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 256, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Prod Crewman", "Nako Xol", "Ved Xol", "John Prodman" }, WindUp = 0.7 }, ["Prova Vandal"] = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 118, Impact = 80 }, FireRate = 1, StatusChance = 0.32 }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 9, Image = "VandalElectroProd.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/VandalElectroProd", Introduced = "10.5", Link = "Prova Vandal", Mastery = 8, MeleeRange = 2.5, Name = "Prova Vandal", SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 8, SlideAttack = 396, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Corpus", "Vandal" }, WindUp = 0.7 }, Pugil = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, StatusChance = 0 }, BlockAngle = 60, Class = "Unique", ComboDur = 5, FollowThrough = 0.9, HeavyAttack = 250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Pugil.png", Introduced = "29.0", Link = "Necramech", Mastery = 0, MeleeRange = 1, Name = "Pugil", SlamAttack = 500, SlamRadialDmg = 500, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast" }, SlamRadius = 8, SlideAttack = 500, Slot = "Nech-Melee", Traits = { "Tenno" }, WindUp = 0 }, Pulmonars = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 193, Viral = 97 }, FireRate = 0.917, StatusChance = 0.33 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 9, Conclave = false, Disposition = 1.15, Family = "Pulmonars", FollowThrough = 0.5, HeavyAttack = 1450, HeavyRadialDmg = 1160, HeavySlamAttack = 1160, HeavySlamRadius = 9, Image = "Pulmonars.png", InternalName = "/Lotus/Weapons/Infested/Melee/Nunchaku/InfNunchuck/InfNunchuck", Introduced = "29.5", Link = "Pulmonars", Mastery = 11, MeleeRange = 2.51, Name = "Pulmonars", Polarities = { "V", "V" }, SlamAttack = 580, SlamRadialDmg = 290, SlamRadius = 7, SlideAttack = 580, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Infested" }, WindUp = 0.5 }, Pulsar = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 70, Puncture = 50 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, Pupacyst = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 139, Viral = 145 }, FireRate = 0.833, StatusChance = 0.27 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1704, HeavyRadialDmg = 1420, HeavySlamAttack = 1420, HeavySlamRadius = 8, Image = "InfStaff.png", InternalName = "/Lotus/Weapons/Infested/Melee/Staff/InfStaff/InfStaff", Introduced = "23.10", Link = "Pupacyst", Mastery = 7, MeleeRange = 2.7, Name = "Pupacyst", Polarities = { "V" }, SlamAttack = 852, SlamRadialDmg = 284, SlamRadialElement = "Toxin", SlamRadius = 7, SlideAttack = 568, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9 }, Pyrana = { Accuracy = 5, Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 }, Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 }, FireRate = 4.17, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.025 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Pyrana", Image = "SawnOffShotgun.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SawnOffShotgun/TennoHandShotgun", Introduced = "13.6", Link = "Pyrana", Magazine = 10, Mastery = 12, MaxAmmo = 210, Name = "Pyrana", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Pyrana Prime"] = { Accuracy = 6.1, Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 }, Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 }, FireRate = 4, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.036 }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Pyrana", Image = "PyranaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePyrana/PrimePyranaPistol", Introduced = "23.0.3", Link = "Pyrana Prime", Magazine = 12, Mastery = 13, MaxAmmo = 210, Name = "Pyrana Prime", Polarities = { "V", "V" }, Reload = 1.6, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Quanta = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.16, CritMultiplier = 2.2, Damage = { Electricity = 10 }, FireRate = 12, Multishot = 2, Range = 50, ShotType = "Discharge", StatusChance = 0.24 }, Attack2 = { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, Range = 6, StatusChance = 0.26 }, Attack3 = { AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 }, Class = "Rifle", Conclave = false, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Quanta", Image = "CrpShockRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/CrpShockRifle", Introduced = "14.1", Link = "Quanta", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Quanta", Polarities = { "D" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Held" }, ["Quanta Vandal"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 13 }, FireRate = 12, Multishot = 2, Range = 50, ShotType = "Discharge", StatusChance = 0.45 }, Attack2 = { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, Range = 6, StatusChance = 0.26 }, Attack3 = { Accuracy = 25, AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 }, Class = "Rifle", Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Quanta", Image = "QuantaVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/QuantaVandal", Introduced = "16.4", Link = "Quanta Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 560, Name = "Quanta Vandal", Polarities = { "V" }, Reload = 1.8, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Quartakk = { Accuracy = 90.9, Attack1 = { AttackName = "Burst-Fire", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 }, FireRate = 6.33, PunchThrough = 0.5, ShotType = "Hit-Scan", StatusChance = 0.27 }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Quartakk", Image = "GrnFourBarrelRifleWeapon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFourBarrelRifle/GrnFourBarrelRifleWeapon", Introduced = "22", Link = "Quartakk", Magazine = 84, Mastery = 10, MaxAmmo = 840, Name = "Quartakk", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst" }, Quassus = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 }, FireRate = 0.833, StatusChance = 0.12 }, Attack2 = { AttackName = "First Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 76, Slash = 114 }, FireRate = 2, ForcedProcs = { "Slash" }, Multishot = 12, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.02, Trigger = "Charge" }, Attack3 = { AttackName = "Second Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 152, Slash = 228 }, FireRate = 2, ForcedProcs = { "Slash" }, Multishot = 6, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.035, Trigger = "Charge" }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Quassus", FollowThrough = 0.7, HeavyAttack = 920, HeavyRadialDmg = 230, HeavySlamAttack = 230, HeavySlamRadius = 6, Image = "Quassus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/TnBrokenFrameWarfan/TnBrokenFrameWarfanWeapon", Introduced = "29", Link = "Quassus", Mastery = 8, MeleeRange = 1.7, Name = "Quassus", Polarities = { }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 5, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, WindUp = 0.5 }, Quatz = { Accuracy = 40, Attack1 = { AttackName = "Auto", CritChance = 0.13, CritMultiplier = 1.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.27 }, Attack2 = { Accuracy = 90.9, AttackName = "Burst", BurstCount = 4, BurstDelay = 0, BurstFireRate = 2.5, CritChance = 0.27, CritMultiplier = 2.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Pistol", Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Quatz.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnAmphisPistol/GrnAmphisPistol", Introduced = "25.4.0", Link = "Quatz", Magazine = 72, Mastery = 9, MaxAmmo = 504, Name = "Quatz", Reload = 2.7, Slot = "Secondary", Trigger = "Auto" }, Quellor = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.12, CritMultiplier = 1.6, Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.38 }, Attack2 = { AmmoCost = 50, AttackName = "Alt-Fire", ChargeTime = 1.2, CritChance = 0.4, CritMultiplier = 2.2, Damage = { Cold = 800, Impact = 600 }, Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 210, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Auto Charge" }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Quellor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRailjackRifle/RailjackRifleGun", Introduced = "27.0", Link = "Quellor", Magazine = 300, Mastery = 12, MaxAmmo = 900, Name = "Quellor", Polarities = { "V", "V" }, Reload = 4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto / Charge" }, Rabvee = { Attack1 = { AttackName = "Rabvee Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 }, FireRate = 0.85, StatusChance = 0.18 }, Class = "Zaw Machete / Hammer", Disposition = 1.3, Image = "ZawStrikeRabvee.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen", Introduced = "22.18", Link = "Rabvee", MeleeRange = 1, Name = "Rabvee", Slot = "Melee" }, ["Rahn Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 5.67, ShotType = "Projectile", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA", Introduced = "23.4", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Rahn Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto" }, ["Rahn Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 5.67, ShotType = "Projectile", StatusChance = 0.04 }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", Introduced = "22", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Rahn Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto" }, ["Rakta Ballistica"] = { Accuracy = 4, Attack1 = { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 }, FireRate = 11.43, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 15, Puncture = 270, Slash = 15 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "RVBallistica.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Pistols/RVBallistica", Introduced = "15.5", Link = "Rakta Ballistica", Magazine = 20, Mastery = 6, MaxAmmo = 210, Name = "Rakta Ballistica", Polarities = { "D", "V" }, Reload = 2, Slot = "Secondary", SyndicateEffect = "Blight", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Burst / Charge", Users = { "Red Veil Operatives" } }, ["Rakta Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 }, FireRate = 1, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 0.25, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 }, FireRate = 1, IsSilent = true, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "SyndicateRVCernos.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Bows/RVCernos", Introduced = "17.3", Link = "Rakta Cernos", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Rakta Cernos", Polarities = { "V", "V", "Bar" }, Reload = 0.6, Slot = "Primary", SyndicateEffect = "Blight", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Charge" }, ["Rakta Dark Dagger"] = { Attack1 = { CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 88, Radiation = 96, Slash = 62 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Disposition = 0.95, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 492, HeavyRadialDmg = 984, HeavySlamAttack = 984, HeavySlamRadius = 6, Image = "RVDarkDagger.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Melee/RVDarkDagger", Introduced = "Update: The Silver Grove 2.0", Link = "Rakta Dark Dagger", Mastery = 8, MeleeRange = 1.75, Name = "Rakta Dark Dagger", Polarities = { "V" }, SlamAttack = 492, SlamRadialDmg = 246, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 492, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Syndicate", "Red Veil" }, WindUp = 0.4 }, Rampart = { Attack1 = { Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 }, FireRate = 13.3, ShotType = "Hit-Scan" }, Class = "Unique", Image = "Rampart.png", Introduced = "17.0", Link = "Rampart", Magazine = 200, MaxAmmo = math.huge, Name = "Rampart", Reload = 4, ReloadDelay = 0, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Emplacement", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Elite Lancer", "Trooper", "Seeker" } }, ["Raplak Prism"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Raplak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Raplak Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Raplak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Rathbone = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 }, FireRate = 0.917, StatusChance = 0.12 }, Class = "Arch-Melee", Image = "ArchHammer.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchHammer/ArchHammer", Introduced = "15.2", Link = "Rathbone", Mastery = 6, MeleeRange = 142, Name = "Rathbone", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Rattleguts = { Accuracy = 20, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.75, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart", Introduced = "24", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Auto" }, ["Rattleguts (Primary)"] = { Accuracy = 20, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", Introduced = "28", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto" }, ["Razorflies"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Slash = 80 }, FireRate = 2, StatusChance = 0 }, Class = "Unique", Image = "Panel.png", InternalName = "/Lotus/Powersuits/Fairy/FlightAgentGun", Introduced = "The Silver Grove", Link = "Razorwing", Name = "Razorflies", Slot = "Unique", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" } }, ["Reaper Prime"] = { Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 30, Slash = 140 }, FireRate = 1.08, StatusChance = 0.25 }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.7, FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "ReaperPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ReaperWeapon", Introduced = "8.0", Link = "Reaper Prime", Mastery = 10, MeleeRange = 2.8, Name = "Reaper Prime", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 1 }, Redeemer = { Attack1 = { CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 0.833, Multishot = 1, StatusChance = 0.22 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.1, CritMultiplier = 1.8, Damage = { Blast = 30 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.066, Trigger = "Charge" }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 6, Image = "TnoGunblade.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade", Introduced = "15.5", Link = "Redeemer", Mastery = 4, MeleeRange = 2, Name = "Redeemer", SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 5, SlideAttack = 360, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Users = { "Mesa Specter" }, WindUp = 0.4 }, ["Redeemer Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 }, FireRate = 0.917, Multishot = 1, StatusChance = 0.3 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 80 }, Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Charge" }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.6, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 3200, HeavyRadialDmg = 636, HeavySlamAttack = 636, HeavySlamRadius = 6, Image = "RedeemerPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/RedeemerPrime/RedeemerPrimeWep", Introduced = "24.2.2", Link = "Redeemer Prime", Mastery = 10, MeleeRange = 2, Name = "Redeemer Prime", Polarities = { "V", "V" }, SlamAttack = 636, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Prime", "Vaulted" }, WindUp = 0.4 }, Regulators = { Accuracy = 100, Attack1 = { CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 }, FireRate = 14.8, Range = 50, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Exalted Weapon", Conclave = true, Image = "EWRegulators.png", InternalName = "/Lotus/Powersuits/Cowgirl/SlingerPistols", Introduced = "23.0", Link = "Regulators", Magazine = 0, MaxAmmo = math.huge, Name = "Regulators", Polarities = { "V", "Bar", "Bar" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mesa", "Mesa Prime" } }, Ripkas = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 }, FireRate = 0.883, StatusChance = 0.15 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.8, HeavyAttack = 865, HeavyRadialDmg = 692, HeavySlamAttack = 692, HeavySlamRadius = 7, Image = "GrnClaws.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerClaws/GrnClaws", Introduced = "16.0", Link = "Ripkas", Mastery = 5, MeleeRange = 1.75, Name = "Ripkas", Polarities = { "V" }, SlamAttack = 519, SlamRadialDmg = 173, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 6, SlideAttack = 519, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Zura", "Kuva Powerclaw", "Nightwatch Powerclaw" }, WindUp = 0.6 }, Rubico = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 144, Puncture = 27, Slash = 9 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Rubico", Image = "FiveShotSniper.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/FiveShotSniper/FiveShotSniper", Introduced = "18.0", Link = "Rubico", Magazine = 5, Mastery = 6, MaxAmmo = 72, Name = "Rubico", Reload = 2.4, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } }, ["Rubico Prime"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 3.67, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Rubico", Image = "RubicoPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RubicoPrime/RubicoPrimeWeapon", Introduced = "23.9", Link = "Rubico Prime", Magazine = 5, Mastery = 12, MaxAmmo = 72, Name = "Rubico Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } }, Rumblejack = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.8, Damage = { Impact = 120, Electricity = 180 }, FireRate = 0.67, StatusChance = 0.4 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.9, HeavyAttack = 600, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 6, Image = "DrifterTazerPlayerWep.png", InternalName = "/Lotus/Weapons/Operator/Melee/DrifterTazer/DrifterTazerPlayerWep", Introduced = "31", Link = "Rumblejack", Mastery = 8, MeleeRange = 1.8, Name = "Rumblejack", SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 4, SlideAttack = 600, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Drifter" }, WindUp = 0.4 }, ["Sancti Castanas"] = { Accuracy = 100, Attack1 = { CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 300 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Castanas", Image = "NLCastanas.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas", Introduced = "15.5", Link = "Sancti Castanas", Magazine = 2, Mastery = 10, MaxAmmo = 18, Name = "Sancti Castanas", Polarities = { "V", "V", "D" }, Reload = 1, Slot = "Secondary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Active", Users = { "New Loka Operatives" } }, ["Sancti Magistar"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 192, Puncture = 36, Slash = 12 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 10, Image = "NLMagistar.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Melee/NLMagistar", Introduced = "Update: The Silver Grove 2.0", Link = "Sancti Magistar", Mastery = 8, MeleeRange = 2.6, Name = "Sancti Magistar", Polarities = { "V" }, SlamAttack = 720, SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "New Loka", "Syndicate" }, WindUp = 1.2 }, ["Sancti Tigris"] = { Accuracy = 6.5, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 }, FireRate = 2, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Shotgun", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Tigris", Image = "SyndicateNLTigris.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris", Introduced = "17.3", Link = "Sancti Tigris", Magazine = 2, Mastery = 12, MaxAmmo = 120, Name = "Sancti Tigris", Polarities = { "D", "Bar", "V" }, Reload = 1.5, Slot = "Primary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Duplex" }, Sarpa = { Attack1 = { CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 32, Slash = 112 }, FireRate = 1, StatusChance = 0.28 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", BurstCount = 5, ChargeTime = 0.3, CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 }, Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 }, FireRate = 3.33, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28, Trigger = "Charge" }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 1.24, FollowThrough = 0.5, HeavyAttack = 2100, HeavyRadialDmg = 480, HeavySlamAttack = 1680, HeavySlamRadius = 6, Image = "TnoGunbladeAuto.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic", Introduced = "Update: The Silver Grove", Link = "Sarpa", Mastery = 8, MeleeRange = 2, Name = "Sarpa", Polarities = { "D" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, WindUp = 0.3 }, Scindo = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 20, Puncture = 20, Slash = 160 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "DEScindo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/AxeWeapon", Introduced = "5.4", Link = "Scindo", Mastery = 2, MeleeRange = 2.6, Name = "Scindo", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Scindo Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 25, Puncture = 25, Slash = 200 }, FireRate = 0.967, StatusChance = 0.24 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "PrimeScindo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/PrimeScindo/PrimeScindoWeapon", Introduced = "14.8", Link = "Scindo Prime", Mastery = 8, MeleeRange = 2.7, Name = "Scindo Prime", Polarities = { "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 1.1 }, Scoliac = { Attack1 = { CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 }, FireRate = 1.25, StatusChance = 0.29 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 675, HeavyRadialDmg = 525, HeavySlamAttack = 525, HeavySlamRadius = 6, Image = "Scoliac.png", InternalName = "/Lotus/Weapons/Infested/Melee/Whip/InfestedWhip/InfestedWhipWeapon", Introduced = "11.5", Link = "Scoliac", Mastery = 6, MeleeRange = 2.5, Name = "Scoliac", Polarities = { "V" }, SlamAttack = 450, SlamElement = "Toxin", SlamRadialDmg = 150, SlamRadius = 5, SlideAttack = 300, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.4 }, Scourge = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 70 }, FireRate = 2.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 55 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 16.7, AttackName = "Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack4 = { AttackName = "Spear Throw Explosion", CritChance = 0.04, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3 }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Scourge", Image = "PriestSpearGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnPriestSpear/TnPriestSpearGun", Introduced = "21.0", Link = "Scourge", Magazine = 40, Mastery = 6, MaxAmmo = 200, Name = "Scourge", Polarities = { "Bar", "V" }, Reload = 2.5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Scourge Prime"] = { AmmoType = "Rifle", Attack1 = { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 80 }, FireRate = 2.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 60 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 1, IsSilent = true, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack4 = { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3, }, Attack5 = { Accuracy = 16.7, AttackName = "Charged Spear Throw", ChargeTime = 0.5, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 45, Slash = 45 }, FireRate = 1, IsSilent = true, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, Attack6 = { AttackName = "Charged Spear Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 7, ShotType = "AoE", StatusChance = 0.3, }, Class = "Speargun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Scourge", Image = "ScourgePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeScourge/PrimeScourgeWeapon", Introduced = "31", Link = "Scourge Prime", Magazine = 40, Mastery = 14, MaxAmmo = 200, Name = "Scourge Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, Trigger = "Auto" }, ["Secura Dual Cestra"] = { Accuracy = 20, Attack1 = { CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 5.6, Puncture = 22.4 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "PSDualCestra.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Pistols/PSDualCestra", Introduced = "15.5", Link = "Secura Dual Cestra", Magazine = 120, Mastery = 10, MaxAmmo = 480, Name = "Secura Dual Cestra", Polarities = { "V", "Bar" }, Reload = 3.5, Slot = "Secondary", Spool = 5, SyndicateEffect = "Sequence", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Auto-Spool", Users = { "The Perrin Sequence Operatives" } }, ["Secura Lecta"] = { Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Electricity = 80, Puncture = 30, Slash = 66 }, FireRate = 1.25, StatusChance = 0.3 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 792, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "PSLecta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Melee/PSLecta", Introduced = "Update: The Silver Grove 2.0", Link = "Secura Lecta", Mastery = 8, MeleeRange = 2.5, Name = "Secura Lecta", Polarities = { "D" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 352, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, WindUp = 0.4 }, ["Secura Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AttackName = "Grenade Detonation", CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, Range = 6, ShotType = "AoE", StatusChance = 0.26 }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Penta", Image = "SyndicatePSPenta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/LongGuns/PSPenta", Introduced = "17.3", Link = "Secura Penta", Magazine = 7, Mastery = 12, MaxAmmo = 28, Name = "Secura Penta", Polarities = { "Bar", "D", "V" }, Reload = 2.5, Slot = "Primary", SyndicateEffect = "Sequence", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Active" }, Seer = { Accuracy = 16, Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 }, FireRate = 2, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.13 }, Class = "Pistol", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Seer", Image = "CaptainVorPistol.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnScopedPistolPlayer", Introduced = "9.0", Link = "Seer", Magazine = 8, Mastery = 0, MaxAmmo = 210, Name = "Seer", Reload = 2.8, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Captain Vor" } }, Sepfahn = { Attack1 = { AttackName = "Sepfahn Strike (Gilded)", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 }, FireRate = 0.92, StatusChance = 0.2 }, Class = "Zaw Nikana / Staff", Disposition = 0.7, Image = "ZawStrikeSepfahn.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine", Introduced = "22.18", Link = "Sepfahn", MeleeRange = 1, Name = "Sepfahn", Slot = "Melee" }, Sepulcrum = { Attack1 = { Accuracy = 22.2, AttackName = "Primary-Fire", BurstCount = 2, BurstDelay = 0, BurstFireRate = 1.833, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 }, FireRate = 3.67, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AttackName = "Radial Attack", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 46 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.14 }, Attack3 = { AttackName = "Lock-On Mode", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 }, FireRate = 1, ForcedProcs = { "Impact" }, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 }, Attack4 = { AttackName = "Lock-On Radial Attack", CritChance = 0.38, CritMultiplier = 3, Damage = { Heat = 480 }, Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 }, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.26 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "Sepulcrum.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoPistol/ThanotechPistol", Introduced = "29", Link = "Sepulcrum", Magazine = 90, Mastery = 14, MaxAmmo = 180, Name = "Sepulcrum", Polarities = { }, Reload = 4, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Burst" }, Serro = { Attack1 = { CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 138, Slash = 96 }, FireRate = 0.917, StatusChance = 0.26 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "Corpuspolearm.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Polearm/CorpusPolearm01/CorpusPolearmWeapon", Introduced = "13.4", Link = "Serro", Mastery = 6, MeleeRange = 3, Name = "Serro", Polarities = { "V" }, SlamAttack = 702, SlamRadialDmg = 234, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, WindUp = 0.9 }, ["Shadow Claws"] = { Attack1 = { CritChance = 0.38, CritMultiplier = 2.6, Damage = { Impact = 75, Puncture = 50, Slash = 125 }, FireRate = 1, StatusChance = 0.24 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 1, HeavyAttack = 2000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "ShadowClaws-Arsenal.webp", InternalName = "/Lotus/Powersuits/Wraith/ReaperMeleeWeapon", Introduced = "30", Link = "Shadow Claws", MeleeRange = 1.5, Name = "Shadow Claws", SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", Traits = { "Tenno" }, Users = { "Sevagoth's Shadow" }, WindUp = 0.9 }, Shaku = { Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 180 }, FireRate = 1.17, StatusChance = 0.34 }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 7, Image = "TnoNunchaku.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/TnoNunchaku/TnoNunchaku", Introduced = "18.1", Link = "Shaku", Mastery = 10, MeleeRange = 2.21, Name = "Shaku", SlamAttack = 360, SlamRadialDmg = 180, SlamRadius = 6, SlideAttack = 360, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, Users = { "Equinox Specter" }, WindUp = 0.5 }, Shedu = { Accuracy = 28.6, AmmoType = "None", Attack1 = { CritChance = 0.25, CritMultiplier = 2.1, Damage = { Heat = 71 }, FireRate = 2.5, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.23 }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.25, CritMultiplier = 2.1, Damage = { Electricity = 87 }, Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2.5, Range = 6.6, ShotType = "AoE", StatusChance = 0.23 }, Class = "Arm Cannon", Conclave = false, Disposition = 0.75, Image = "Shedu.png", InternalName = "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon", Introduced = "27", Link = "Shedu", Magazine = 7, Mastery = 13, MaxAmmo = math.huge, Name = "Shedu", Polarities = { "V", "V" }, Reload = 1.25, ReloadDelay = 0.4, ReloadDelayEmpty = 1, ReloadRate = 28, ReloadStyle = "Regenerate", Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Sentient" }, Trigger = "Auto" }, Sheev = { Attack1 = { CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 }, FireRate = 0.667, StatusChance = 0.25 }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 540, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 6, Image = "GrineerCombatKnife.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerCombatKnife/GrineerCombatKnife", Introduced = "14.7", Link = "Sheev", Mastery = 5, MeleeRange = 1.7, Name = "Sheev", Polarities = { "Bar" }, SlamAttack = 540, SlamRadialDmg = 270, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Harkonar", "Nok", "Reth", "Ranged Grineer soldiers" }, WindUp = 0.4 }, ["Shockprod Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "Shockprod.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearB", Introduced = "24.0", Link = "Shockprod", Name = "Shockprod Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto" }, ["Shraksun Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 3000 }, FireRate = 1.33, Range = 10, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 7, ShotType = "AoE", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shraksun Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shraksun Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 3000 }, FireRate = 1.33, Range = 10, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 7, ShotType = "AoE", StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shraksun Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shwaak Prism"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 1.1, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, Range = 32.5, ShotType = "Projectile", StatusChance = 0.1 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shwaak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Shwaak Prism (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.6, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, Range = 32.5, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = math.huge, Name = "Shwaak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, Sibear = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 }, FireRate = 1, StatusChance = 0.3 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "IceHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer", Introduced = "18.8", Link = "Sibear", Mastery = 6, MeleeRange = 2.6, Name = "Sibear", Polarities = { "D" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Frost Specter" }, WindUp = 1.2 }, Sicarus = { Accuracy = 20, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 3.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 }, FireRate = 7.39, ShotType = "Hit-Scan", StatusChance = 0.06 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "Sicarus.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BurstPistol", Introduced = "Vanilla", Link = "Sicarus", Magazine = 15, Mastery = 3, MaxAmmo = 210, Name = "Sicarus", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Sicarus Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 15, Slash = 15 }, FireRate = 9.38, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "DESicarus Prime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeSicarus/PrimeSicarusPistol", Introduced = "11.0", Link = "Sicarus Prime", Magazine = 24, Mastery = 14, MaxAmmo = 210, Name = "Sicarus Prime", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, ["Sigma & Octantis"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 }, FireRate = 1.08, StatusChance = 0.16 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, FollowThrough = 0.6, HeavyAttack = 870, HeavyRadialDmg = 696, HeavySlamAttack = 696, HeavySlamRadius = 8, Image = "SundialSwordAndBoard.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/SundialSwordBoard/SundialBoardSword", Introduced = "22.1.2", Link = "Sigma & Octantis", Mastery = 10, MeleeRange = 2.5, Name = "Sigma & Octantis", SlamAttack = 522, SlamRadialDmg = 174, SlamRadius = 7, SlideAttack = 174, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Sirocco = { Accuracy = 16, Attack1 = { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Void = 2000 }, FireRate = 3, IsSilent = true, Reload = 2, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Overcharged Shot", CritChance = 0.8, CritMultiplier = 2, Damage = { Void = 3600 }, FireRate = 0.833, IsSilent = true, Reload = 0.5, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Amp", Conclave = false, Image = "Sirocco.png", InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol", Introduced = "31", Link = "Sirocco", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Sirocco", Reload = 2, Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto" }, ["Apoc MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Apoc MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Apoc MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.045 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 184 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 295 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, Verdilac = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 21.3, Puncture = 85.2, Slash = 106.5 }, FireRate = 1, StatusChance = 0.21 }, Attack2 = { AttackName = "Energy Wave", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Toxin = 213 }, FireRate = 1, StatusChance = 0.21 }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 959, HeavyRadialDmg = 745, HeavySlamAttack = 745, HeavySlamRadius = 9, Image = "Verdilac.png", InternalName = "/Lotus/Weapons/Archon/Melee/Whip/ArchonWhipPlayerWep", Introduced = "31", Link = "Verdilac", Mastery = 13, MeleeRange = 3, Name = "Verdilac", Polarities = { }, SlamAttack = 639, SlamRadialDmg = 213, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Vazarin", Users = { "Archon Nira" }, WindUp = 0.4 }, ["Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Silva & Aegis"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 98 }, FireRate = 1, StatusChance = 0.2 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 490, HeavyRadialDmg = 392, HeavySlamAttack = 392, HeavySlamRadius = 8, Image = "TennoSwordShield.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/MeleeContestWinnerOne/TennoSwordShield", Introduced = "14.0", Link = "Silva & Aegis", Mastery = 0, MeleeRange = 2.5, Name = "Silva & Aegis", SlamAttack = 294, SlamElement = "Heat", SlamRadialDmg = 98, SlamRadius = 7, SlideAttack = 98, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, ["Silva & Aegis Prime"] = { Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Heat = 318 }, FireRate = 0.75, StatusChance = 0.3 }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 1590, HeavyRadialDmg = 1272, HeavySlamAttack = 1272, HeavySlamRadius = 8, Image = "SilvaAegisPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeSilvaAegis/PrimeSilvaAegis", Introduced = "20.6.2", Link = "Silva & Aegis Prime", Mastery = 12, MeleeRange = 2.5, Name = "Silva & Aegis Prime", Polarities = { "V", "D", "D" }, SlamAttack = 954, SlamElement = "Heat", SlamRadialDmg = 318, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 318, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7 }, Simulor = { Accuracy = 28.6, Attack1 = { AttackName = "Orb Launch", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 0 }, FireRate = 3, Range = 12, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Orb Merging Damage", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 100 }, FireRate = 3, Range = 12, StatusChance = 0.3 }, Attack3 = { AttackName = "Orb Explosion", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 200 }, Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 }, FireRate = 3, ForcedProcs = { "Electricity" }, Range = 5, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Simulor", Image = "CephPrimary.png", InternalName = "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary", Introduced = "16.10", Link = "Simulor", Magazine = 8, Mastery = 5, MaxAmmo = 72, Name = "Simulor", Polarities = { "D", "Bar" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Cephalon" }, Trigger = "Active" }, Skana = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, StatusChance = 0.16 }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "DESkana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword", Introduced = "Vanilla", Link = "Skana", Mastery = 0, MeleeRange = 2.5, Name = "Skana", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 75, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6 }, ["Skana Prime"] = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 1050, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 7, Image = "SkanaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/SkanaPrime", Introduced = "5.0", Link = "Skana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Skana Prime", Polarities = { "V", "Bar" }, SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 7, SlideAttack = 210, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted", "Founder" }, WindUp = 0.6 }, Skiajati = { Attack1 = { CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 }, FireRate = 1.17, StatusChance = 0.3 }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.9, Family = "Skiajati", FollowThrough = 0.7, HeavyAttack = 875, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Skiajati.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/UmbraKatana/UmbraKatana", Introduced = "23.0", Link = "Skiajati", Mastery = 11, MeleeRange = 2.7, Name = "Skiajati", Polarities = { "U", "U" }, SlamAttack = 525, SlamRadialDmg = 175, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 350, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5 }, Snipetron = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SniperRifle", Introduced = "Vanilla", Link = "Snipetron", Magazine = 4, Mastery = 0, MaxAmmo = 72, Name = "Snipetron", Polarities = { "V" }, Reload = 3.5, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } }, ["Snipetron Vandal"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.2, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "DESnipertronVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VandalSniperRifle", Introduced = "8.3.2", Link = "Snipetron Vandal", Magazine = 6, Mastery = 5, MaxAmmo = 72, Name = "Snipetron Vandal", Polarities = { "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Corpus", "Vandal" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } }, Soaktron = { AmmoType = "Water", Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 45 }, FireRate = 2, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Unique", Image = "SoakTron.png", Introduced = "25.5.1", Link = "Soaktron", Magazine = 100, MaxAmmo = math.huge, Name = "Soaktron", Reload = 0, Slot = "Unique", Trigger = "Auto" }, Sobek = { Accuracy = 9.1, Attack1 = { CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 }, FireRate = 2.5, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.162 }, Class = "Shotgun", Conclave = true, Disposition = 1.33, ExilusPolarity = "Naramon", Image = "GrnDBSG.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/DoubleBarrelShotgun", Introduced = "9.0", Link = "Sobek", Magazine = 20, Mastery = 7, MaxAmmo = 240, Name = "Sobek", Reload = 2.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Trooper", "Nok" } }, Soma = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.07 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Soma", Image = "U10DesignCouncilTennoAR.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoAR", Introduced = "10.0", Link = "Soma", Magazine = 100, Mastery = 6, MaxAmmo = 540, Name = "Soma", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 8, Traits = { "Tenno" }, Trigger = "Auto-Spool", Users = { "Rhino Specter" } }, ["Soma Prime"] = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Soma", Image = "PrimeSoma.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSoma/PrimeSomaRifle", Introduced = "15.7", Link = "Soma Prime", Magazine = 200, Mastery = 7, MaxAmmo = 800, Name = "Soma Prime", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Traits = { "Prime", "Vaulted" }, Trigger = "Auto-Spool" }, Sonicor = { Accuracy = 100, Attack1 = { AttackName = "Projectile Impact", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 150 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Ragdoll" }, Range = 15, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1.25, ForcedProcs = { "Impact", "Ragdoll" }, Range = 5, ShotType = "AoE", StatusChance = 0.25 }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "CrpAirPistolArray.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpAirPistol/CrpAirPistolArray", Introduced = "17.5", Link = "Sonicor", Magazine = 15, Mastery = 2, MaxAmmo = 150, Name = "Sonicor", Polarities = { "D" }, Reload = 3, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Derim Zahn" } }, ["Spari Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "SpariSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearA", Introduced = "29", Link = "Spari Spear", Name = "Spari Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto" }, Spectra = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 7.56, Slash = 10.44 }, FireRate = 12, PunchThrough = 0.5, Range = 18, ShotType = "Discharge", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.49, ExilusPolarity = "Madurai", Family = "Spectra", Image = "Spectra.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserPistol", Introduced = "9.0", Link = "Spectra", Magazine = 60, Mastery = 4, MaxAmmo = 360, Name = "Spectra", Reload = 1.8, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held" }, ["Spectra Vandal"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 9.24, Slash = 12.76 }, FireRate = 12, PunchThrough = 0.5, Range = 22, ShotType = "Discharge", StatusChance = 0.28 }, Class = "Pistol", Conclave = false, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Spectra", Image = "SpectraVandal.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusModularPistol/Vandal/CrpLaserPistolVandal", Introduced = "25.0", Link = "Spectra Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 400, Name = "Spectra Vandal", Polarities = { }, Reload = 1.2, Slot = "Secondary", Traits = { "Corpus", "Vandal" }, Trigger = "Held" }, Spira = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 }, FireRate = 2.5, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Spira", Image = "LiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/LiDagger/LiDagger", Introduced = "17.4.5", Link = "Spira", Magazine = 10, Mastery = 8, MaxAmmo = 210, Name = "Spira", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Spira Prime"] = { Accuracy = 100, Attack1 = { CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 6, Puncture = 48, Slash = 6 }, FireRate = 3.33, IsSilent = true, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.14 }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Spira", Image = "PrimeLiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeLiDagger/PrimeLiDagger", Introduced = "18.4.12", Link = "Spira Prime", Magazine = 12, Mastery = 10, MaxAmmo = 210, Name = "Spira Prime", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Sporelacer = { Accuracy = 5.9, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0 }, Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 }, FireRate = 0, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 }, Range = 4.7, ShotType = "AoE", StatusChance = 0 }, Attack3 = { AttackName = "Bomblet Impact", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, ShotSpeed = 3, ShotType = "Projectile", StatusChance = 0 }, Attack4 = { AttackName = "Bomblet Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 }, Range = 2.1, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.55, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Secondary)", Polarities = { }, Reload = 0, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, ["Sporelacer (Primary)"] = { Accuracy = 5.9, AmmoType = "Shotgun", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0 }, Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 }, FireRate = 0, ShotSpeed = "??", ShotType = "Projectile", StatusChance = 0 }, Attack5 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 }, Range = 2.1, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Shotgun", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Primary)", Polarities = { }, Reload = 0, Slot = "Primary", Traits = { "Infested" }, Trigger = "Auto" }, Sporothrix = { Accuracy = 100, Attack1 = { AttackName = "Unzoomed", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "2.7x Zoom", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, Attack3 = { AttackName = "AoE", CritChance = 0.01, CritMultiplier = 3, Damage = { Slash = 22, Viral = 19 }, ExplosionDelay = 3, Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 }, FireRate = 1.83, Range = 1.7, ShotType = "AoE", StatusChance = 0.53 }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "Sporothrix.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfSniperRifle/InfSniperRifle", Introduced = "29.5", Link = "Sporothrix", Magazine = 9, Mastery = 13, MaxAmmo = 45, Name = "Sporothrix", Polarities = { "D" }, Reload = 2.7, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Infested" }, Trigger = "Semi-Auto", Zoom = { "2.7x Zoom (+50% Headshot Damage)" } }, Stahlta = { Accuracy = 50, Attack1 = { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 1.8, Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 }, FireRate = 6, PunchThrough = 1.2, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.22, Trigger = "Auto" }, Attack2 = { Accuracy = 25, AmmoCost = 20, AttackName = "Alt-Fire", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 120, Puncture = 180, Slash = 300 }, FireRate = 0.667, ForcedProcs = { "Impact" }, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Charge" }, Attack3 = { AttackName = "Alt-Fire AoE", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Radiation = 1200 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 0.667, Range = 7.2, ShotType = "AoE", StatusChance = 0.32, Trigger = "Charge" }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Image = "Stahlta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpRubanRifle/CrpRubanRifle", Introduced = "28", Link = "Stahlta", Magazine = 40, Mastery = 10, MaxAmmo = 300, Name = "Stahlta", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus" }, Trigger = "Auto / Charge" }, Staticor = { Accuracy = 16.7, Attack1 = { AttackName = "Uncharged Projectile", CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, Attack2 = { AttackName = "Uncharged Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Radiation = 88 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.5, Range = 2.4, ShotType = "AoE", StatusChance = 0.28 }, Attack3 = { AmmoCost = 5, AttackName = "Fully Charged Projectile", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, Attack4 = { AttackName = "Fully Charged Explosion", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 106 }, Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 }, FireRate = 3.5, Range = 9.6, ShotType = "AoE", StatusChance = 0.28 }, Class = "Dual Pistols", Conclave = true, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "CrpElectroMag.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpElectroMag/CrpElectroMag", Introduced = "18.4.7", Link = "Staticor", Magazine = 48, Mastery = 10, MaxAmmo = 288, Name = "Staticor", Polarities = { "Bar" }, Reload = 1.5, Slot = "Secondary", _TooltipAttackDisplay = "Attack4", Traits = { "Corpus" }, Trigger = "Charge" }, Stinger = { Accuracy = 100, Attack1 = { CritChance = 0.025, CritMultiplier = 1.5, Damage = { Toxin = 15 }, FireRate = 3.3, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.05 }, Class = "Rifle", Disposition = 1.315, Image = "DESentinelStinger.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentBioWeapon", Introduced = "10.0", Link = "Stinger", Magazine = 4, Mastery = 0, MaxAmmo = math.huge, Name = "Stinger", Reload = 1.2, Slot = "Robotic", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Stradavar = { Attack1 = { Accuracy = 14.3, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 }, FireRate = 5, Polarities = { "V", "V" }, ShotType = "Hit-Scan", StatusChance = 0.16, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Stradavar", Image = "TennoTommyGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TennoTommyGun/TennoTommyGunRifle", Introduced = "18.11", Link = "Stradavar", Magazine = 65, Mastery = 8, MaxAmmo = 540, Name = "Stradavar", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, ["Stradavar Prime"] = { Attack1 = { Accuracy = 25, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 }, FireRate = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Attack2 = { Accuracy = 66.7, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 8, Puncture = 24, Slash = 48 }, FireRate = 3.33, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Stradavar", Image = "StradavarPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStradavar/PrimeStradavarGun", Introduced = "24.5.8", Link = "Stradavar Prime", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Stradavar Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto / Semi" }, Stropha = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 }, FireRate = 1, StatusChance = 0.14 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 700 }, Falloff = { EndRange = 12, Reduction = 0.99, StartRange = 6 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, Range = 17, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Charge" }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 2800, HeavyRadialDmg = 880, HeavySlamAttack = 880, HeavySlamRadius = 8, Image = "Stropha.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Gunblade/CrpGunBlade/CrpGunbladeWeapon", Introduced = "28", Link = "Stropha", Mastery = 10, MeleeRange = 2, Name = "Stropha", Polarities = { }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus" }, WindUp = 0.4 }, Strun = { Accuracy = 4, Attack1 = { CritChance = 0.075, CritMultiplier = 1.5, Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 }, Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 }, FireRate = 2.5, Multishot = 12, ShotType = "Hit-Scan", StatusChance = 0.05 }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/Shotgun", Introduced = "Vanilla", Link = "Strun", Magazine = 6, Mastery = 1, MaxAmmo = 120, Name = "Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Corrupted Crewman" } }, ["Strun Prime"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 19.8, Puncture = 6.6, Slash = 17.6 }, Falloff = { EndRange = 52, Reduction = 0.5, StartRange = 26 }, FireRate = 3.33, Multishot = 12, PunchThrough = 0.8, ShotType = "Hit-Scan", StatusChance = 0.0667 }, Class = "Shotgun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Strun", Image = "StrunPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStrun/PrimeStrunWeapon", Introduced = "30.7", Link = "Strun Prime", Magazine = 10, Mastery = 14, MaxAmmo = 120, Name = "Strun Prime", Polarities = { "Bar", "V", "V" }, Reload = 4.6, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Prime" }, Trigger = "Semi-Auto" }, ["Strun Wraith"] = { Accuracy = 6.7, Attack1 = { CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 }, FireRate = 2.5, Multishot = 10, ShotType = "Hit-Scan", StatusChance = 0.12 }, Class = "Shotgun", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Strun", Image = "WraithStrun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/ShotgunVandal", Introduced = "9.7.2", Link = "Strun Wraith", Magazine = 10, Mastery = 10, MaxAmmo = 120, Name = "Strun Wraith", Polarities = { "Bar" }, Reload = 5, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno", "Invasion Reward", "Wraith" }, Trigger = "Semi-Auto" }, Stubba = { Accuracy = 16, Attack1 = { CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 }, FireRate = 6.33, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Pistol", Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GrnUziWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnUzi/GrnUziWeapon", Introduced = "22", Link = "Stubba", Magazine = 57, Mastery = 7, MaxAmmo = 399, Name = "Stubba", Reload = 1.3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, Stug = { Accuracy = 100, Attack1 = { AttackName = "Blob Impact", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 4 }, FireRate = 4, ShotSpeed = 35, ShotType = "Projectile", StatusChance = 0 }, Attack5 = { AttackName = "Blob Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 75 }, ExplosionDelay = 1.5, Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 }, FireRate = 4, Range = 0.3, ShotType = "AoE", StatusChance = 0.1 }, Class = "Pistol", Disposition = 1.48, ExilusPolarity = "Madurai", Image = "GrineerCrossbowGooGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun", Introduced = "11.5", Link = "Stug", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Stug", Polarities = { "D" }, Reload = 2, Slot = "Secondary", _TooltipAttackDisplay = "Attack5", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Artificer" } }, ["Stunna Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "Stunna.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearC", Introduced = "24.0", Link = "Stunna", Name = "Stunna Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto" }, Supra = { Accuracy = 14.3, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Supra", Image = "CorpusMachineGun.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpHeavyRifle", Introduced = "8.0", Link = "Supra", Magazine = 180, Mastery = 12, MaxAmmo = 1080, Name = "Supra", Reload = 3, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto-Spool", Users = { "Corpus Tech", "M-W.A.M." } }, ["Supra Vandal"] = { Accuracy = 28.6, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Supra", Image = "SupraVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Machinegun/SupraVandal", Introduced = "20.4", Link = "Supra Vandal", Magazine = 300, Mastery = 14, MaxAmmo = 1600, Name = "Supra Vandal", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Auto-Spool" }, Sweeper = { Accuracy = 3.3, Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5.95, Puncture = 0.35, Slash = 0.7 }, FireRate = 1, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.0233 }, Class = "Shotgun", Disposition = 1, Family = "Sweeper", Image = "DESentinelSweeper.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun", Introduced = "10.0", Link = "Sweeper", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Sweeper", Polarities = { "V", "V" }, Reload = 2.3, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto" }, ["Sweeper Prime"] = { Accuracy = 3.3, Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8.5, Puncture = 0.5, Slash = 1 }, FireRate = 1, Multishot = 6, ShotType = "Hit-Scan", StatusChance = 0.025 }, Class = "Shotgun", Disposition = 1, Family = "Sweeper", Image = "SentinelSweeperPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeSentShotgun", Introduced = "16.11", Link = "Sweeper Prime", Magazine = 20, Mastery = 0, MaxAmmo = math.huge, Name = "Sweeper Prime", Polarities = { "V" }, Reload = 2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto" }, Sybaris = { Accuracy = 28.6, Attack1 = { BurstCount = 2, BurstDelay = 0.105, BurstFireRate = 3.33, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 }, FireRate = 3.98, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "TnoLeverActionRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle", Introduced = "13.3", Link = "Sybaris", Magazine = 10, Mastery = 5, MaxAmmo = 540, Name = "Sybaris", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Sybaris Prime"] = { Accuracy = 25, Attack1 = { BurstCount = 2, BurstDelay = 0.062, BurstFireRate = 3.33, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 29.04, Puncture = 29.04, Slash = 29.92 }, FireRate = 4.72, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Rifle", Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sybaris", Image = "Sybaris_Prime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSybaris/PrimeSybarisRifle", Introduced = "20.6.2", Link = "Sybaris Prime", Magazine = 20, Mastery = 12, MaxAmmo = 540, Name = "Sybaris Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst" }, Sydon = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 213.75 }, FireRate = 0.917, StatusChance = 0.25 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1350, HeavyRadialDmg = 1125, HeavySlamAttack = 1125, HeavySlamRadius = 8, Image = "GrnTridentWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnTrident/GrnTridentWeapon", Introduced = "18.2", Link = "Sydon", Mastery = 5, MeleeRange = 2.9, Name = "Sydon", SlamAttack = 675, SlamElement = "Blast", SlamRadialDmg = 225, SlamRadius = 7, SlideAttack = 450, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Shock Draga" }, WindUp = 0.9 }, Synapse = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.39, CritMultiplier = 2.7, Damage = { Corrosive = 20 }, ExtraHeadshotDmg = 0.2, FireRate = 12, Range = 27, ShotType = "Discharge", StatusChance = 0.13 }, Class = "Rifle", Conclave = true, Disposition = 1.315, ExilusPolarity = "Madurai", Image = "U10InfPrimary.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfestedRifle", Introduced = "10.0", Link = "Synapse", Magazine = 70, Mastery = 11, MaxAmmo = 540, Name = "Synapse", Reload = 1.5, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held" }, ["Synoid Gammacor"] = { Accuracy = 100, Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Magnetic = 20 }, FireRate = 12, Range = 40, ShotType = "Discharge", StatusChance = 0.28 }, Class = "Pistol", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "SynoidGammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSSynoidGammacor", Introduced = "15.5", Link = "Synoid Gammacor", Magazine = 80, Mastery = 7, MaxAmmo = 400, Name = "Synoid Gammacor", Polarities = { "D", "Bar" }, Reload = 1.8, Slot = "Secondary", SyndicateEffect = "Entropy", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, Trigger = "Held", Users = { "Cephalon Suda Operatives" } }, ["Synoid Heliocor"] = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 1.08, StatusChance = 0.4 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CSHeliocor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Melee/CSHeliocor", Introduced = "Update: The Silver Grove 2.0", Link = "Synoid Heliocor", Mastery = 11, MeleeRange = 2.5, Name = "Synoid Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, WindUp = 1.2 }, ["Synoid Simulor"] = { Accuracy = 28.6, Attack1 = { AttackName = "Orb Merging Damage", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 125 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 3.33, Range = 4, ShotType = "AoE", StatusChance = 0.35 }, Attack2 = { AttackName = "Orb Explosion", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 240 }, Falloff = { EndRange = 5, Reduction = 1, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, Range = 5, ShotType = "AoE", StatusChance = 0.35 }, Attack7 = { AttackName = "Singularity", CritChance = 0, CritMultiplier = 0, Damage = { Magnetic = 50 }, EffectDuration = 20, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 4, Range = 5, StatusChance = 0 }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Simulor", Image = "SyndicateCSSimulor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/LongGuns/CSSimulor", Introduced = "17.3", Link = "Synoid Simulor", Magazine = 16, Mastery = 12, MaxAmmo = 96, Name = "Synoid Simulor", Polarities = { "V", "D", "Bar" }, Reload = 2, Slot = "Primary", SyndicateEffect = "Entropy", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Syndicate", "Cephalon Suda", "Cephalon" }, Trigger = "Active" }, Talons = { Accuracy = 100, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { Blast = 120 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Puncture", "Ragdoll" }, Range = 4, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 }, Class = "Thrown", Conclave = true, Disposition = 1.44, ExilusPolarity = "Madurai", Image = "U18throwingknives.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/U18ThrowingKnives/U18throwingknives", Introduced = "18.0", Link = "Talons", Magazine = 4, Mastery = 8, MaxAmmo = 12, Name = "Talons", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active" }, Tatsu = { Attack1 = { CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 }, FireRate = 1, StatusChance = 0.28 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Tatsu", FollowThrough = 0.7, HeavyAttack = 1284, HeavyRadialDmg = 1070, HeavySlamAttack = 1070, HeavySlamRadius = 8, Image = "Tatsu.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnTwoHandedKatana/TnTwoHandedKatana", Introduced = "24.4", Link = "Tatsu", Mastery = 7, MeleeRange = 3, Name = "Tatsu", Polarities = { }, SlamAttack = 642, SlamRadialDmg = 214, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 428, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7 }, Tazicor = { Accuracy = 25, Attack1 = { CritChance = 0.02, CritMultiplier = 1.5, Damage = { Electricity = 6 }, FireRate = 8.33, ShotType = "Discharge", StatusChance = 0.15 }, Class = "Rifle", Disposition = 1, Image = "Taxicor.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/TazronWeapon", Introduced = "24.0", Link = "Tazicor", Magazine = 4, Mastery = 3, MaxAmmo = math.huge, Name = "Tazicor", Reload = 2.5, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto" }, Tekko = { Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 16, Slash = 112 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 800, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "BrawlerKnuckles.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/BrawlerKnuckles/BrawlerKnuckles", Introduced = "17.5", Link = "Tekko", Mastery = 6, MeleeRange = 1.25, Name = "Tekko", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6 }, ["Tekko Prime"] = { Attack1 = { CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 }, FireRate = 1, StatusChance = 0.26 }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = false, Disposition = 1.3, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "TekkoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeTekko/PrimeTekko", Introduced = "25.8", Link = "Tekko Prime", Mastery = 12, MeleeRange = 1.35, Name = "Tekko Prime", Polarities = { "V", "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 540, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 0.6 }, ["Telos Akbolto"] = { Accuracy = 26.7, Attack1 = { CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 4.7, Puncture = 42.3 }, FireRate = 10, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.29 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akbolto", Image = "AHAkbolto.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Pistols/AHAkbolto", Introduced = "15.5", Link = "Telos Akbolto", Magazine = 30, Mastery = 11, MaxAmmo = 210, Name = "Telos Akbolto", Polarities = { "D", "Bar" }, Reload = 2.6, Slot = "Secondary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Semi-Auto", Users = { "Arbiters of Hexis Operatives" } }, ["Telos Boltace"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 }, FireRate = 1.08, StatusChance = 0.35 }, Attack2 = { AttackName = "Stormpath Slide Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 42, Puncture = 357, Slash = 21 }, FireRate = 1.08, ForcedProcs = { "Lifted" }, StatusChance = 0.35 }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "AHBoltace.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Melee/AHBoltace", Introduced = "Update: The Silver Grove 2.0", Link = "Telos Boltace", Mastery = 11, MeleeRange = 2.5, Name = "Telos Boltace", Polarities = { "Bar" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, WindUp = 0.7 }, ["Telos Boltor"] = { Accuracy = 25, Attack1 = { CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 3, Puncture = 27 }, FireRate = 9.33, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "SyndicateAHBoltor.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/LongGuns/AHBoltor", Introduced = "17.3", Link = "Telos Boltor", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Telos Boltor", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Auto" }, ["Tenet Agendus"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 140, Impact = 120, MinProgenitorBonus = 65 }, FireRate = 0.917, StatusChance = 0.28 }, Attack2 = { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 2880, MinProgenitorBonus = 720 }, Falloff = { EndRange = 20, Reduction = 0.9305, StartRange = 10 }, FireRate = 1, Range = 40, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28, Trigger = "Charge" }, BlockAngle = 90, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.6, HeavyAttack = 1040, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 10, Image = "TenetAgendus.png", InternalName = "/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield", Introduced = "30.5", Link = "Tenet Agendus", Mastery = 14, MeleeRange = 2.6, Name = "Tenet Agendus", Polarities = { }, SlamAttack = 780, SlamElement = "Impact", SlamRadialDmg = 260, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, WindUp = 1 }, ["Tenet Arca Plasmor"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.22, CritMultiplier = 2, Damage = { MinProgenitorBonus = 190, Radiation = 760 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 36, Reduction = 0.5, StartRange = 18 }, FireRate = 1, ForcedProcs = { "Impact" }, Range = 36, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.34 }, Class = "Shotgun", Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "TenetArcaPlasmor.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor", Introduced = "30.5", Link = "Tenet Arca Plasmor", Magazine = 10, Mastery = 16, MaxAmmo = 40, Name = "Tenet Arca Plasmor", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Cycron"] = { Accuracy = 100, AmmoType = "None", Attack1 = { AmmoCost = 0.5, CritChance = 0.2, CritMultiplier = 1.8, Damage = { Heat = 22, MinProgenitorBonus = 5.5 }, FireRate = 12, PunchThrough = 1, Range = 28, ShotType = "Discharge", StatusChance = 0.4 }, Class = "Pistol", Disposition = 0.7, ExilusPolarity = "Naramon", Family = "Cycron", Image = "TenetCycron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron", Introduced = "30.5", Link = "Tenet Cycron", Magazine = 40, Mastery = 14, MaxAmmo = math.huge, Name = "Tenet Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Held" }, ["Tenet Detron"] = { Accuracy = 20, Attack1 = { CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, Falloff = { EndRange = 40, Reduction = 0.55, StartRange = 28 }, FireRate = 3.33, Multishot = 10, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { Accuracy = "?", AttackName = "Burst Shot", BurstDelay = 0.125, BurstFireRate = 2, CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, FireRate = 4.8, Multishot = 10, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Burst" }, Class = "Shotgun Sidearm", Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Detron", Image = "TenetDetron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron", Introduced = "30.5", Link = "Tenet Detron", Magazine = 6, Mastery = 16, MaxAmmo = 210, Name = "Tenet Detron", Polarities = { }, Reload = 1.05, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Diplos"] = { Accuracy = 100, Attack1 = { CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, PunchThrough = 1, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 2, AttackName = "Lock-on Mode", BurstCount = 2, BurstDelay = 0, CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, PunchThrough = 1, Range = 60, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Burst" }, Class = "Dual Pistols", Disposition = 0.6, ExilusPolarity = "Madurai", Image = "TenetDiplos.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol", Introduced = "30.5", Link = "Tenet Diplos", Magazine = 92, Mastery = 16, MaxAmmo = 460, Name = "Tenet Diplos", Polarities = { "V" }, Reload = 2.8, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Envoy"] = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 100, MinProgenitorBonus = 25 }, FireRate = 0.83, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AttackName = "Rocket Explosion", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Cold = 640, MinProgenitorBonus = 160 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 0.83, Range = 8, ShotType = "AoE", StatusChance = 0.24 }, Class = "Launcher", Disposition = 0.6, ExilusPolarity = "Naramon", Image = "TenetEnvoy.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher", Introduced = "30.5", Link = "Tenet Envoy", Magazine = 8, Mastery = 16, MaxAmmo = 24, Name = "Tenet Envoy", Reload = 4, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Exec"] = { Attack1 = { CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 102.6, MinProgenitorBonus = 47.5, Slash = 87.4 }, FireRate = 1, StatusChance = 0.22 }, Attack2 = { AttackName = "Normal Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 190, MinProgenitorBonus = 47.5 }, Falloff = { EndRange = 4, Reduction = 0.9, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, Range = 20, StatusChance = 0.22 }, Attack3 = { AttackName = "Heavy Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 950, MinProgenitorBonus = 237.5 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, Range = 20, StatusChance = 0.22 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.4, HeavyAttack = 1425, HeavyRadialDmg = 1187.5, HeavySlamAttack = 1187.5, HeavySlamRadius = 4, Image = "TenetExec.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CrpBigSlash/CrpBigSlash", Introduced = "30.5", Link = "Tenet Exec", Mastery = 16, MeleeRange = 2.8, Name = "Tenet Exec", Polarities = { }, SlamAttack = 712.5, SlamRadialDmg = 237.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 4, SlideAttack = 475, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 1.1 }, ["Tenet Flux Rifle"] = { Accuracy = 200, Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { MinProgenitorBonus = 5.5, Puncture = 4.8, Slash = 17.2 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Rifle", Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "TenetFluxRifle.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle", Introduced = "30.5", Link = "Tenet Flux Rifle", Magazine = 120, Mastery = 16, MaxAmmo = 1200, Name = "Tenet Flux Rifle", Polarities = { }, Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto" }, ["Tenet Grigori"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 9.1, MinProgenitorBonus = 57, Puncture = 82.1, Slash = 136.8 }, FireRate = 1.08, StatusChance = 0.38 }, Attack2 = { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 1360, MinProgenitorBonus = 1020, Puncture = 1360, Slash = 1360 }, FireRate = 1, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.38, Trigger = "Charge" }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.65, FollowThrough = 0.35, HeavyAttack = 1710, HeavyRadialDmg = 1425, HeavySlamAttack = 1425, HeavySlamRadius = 8, Image = "TenetGrigori.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcaseScythe/CrpBriefcaseScythe", Introduced = "30.5", Link = "Tenet Grigori", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Grigori", Polarities = { "V" }, SlamAttack = 855, SlamRadialDmg = 285, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 581.25, Slot = "Melee", StancePolarity = "Zenurik", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, WindUp = 1 }, ["Tenet Livia"] = { Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 9.9, MinProgenitorBonus = 49.5, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, StatusChance = 0.28 }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.7, HeavyAttack = 1485, HeavyRadialDmg = 990, HeavySlamAttack = 990, HeavySlamRadius = 8, Image = "TenetLivia.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcase2HKatana/CrpBriefcase2HKatana", Introduced = "30.5", Link = "Tenet Livia", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Livia", Polarities = { }, SlamAttack = 742.5, SlamRadialDmg = 247.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 495, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 0.7 }, ["Tenet Spirex"] = { Accuracy = 12.5, AdditionalNotes = { "Landing a successful headshot grants the Bullseye Reload buff, increasing reload speed by 25% and can stack up to 2 times to a total of 50%. The buff lasts 4 seconds and can be refreshed on subsequent headshots." }, Attack1 = { AttackName = "Slug Impact", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 60, Impact = 40, MinProgenitorBonus = 30, Puncture = 20 }, FireRate = 2.33, ForcedProcs = { "Impact" }, ShotSpeed = 260, ShotType = "Projectile", StatusChance = 0.4 }, Attack2 = { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 80, MinProgenitorBonus = 20 }, Falloff = { EndRange = 2, Reduction = 0.2, StartRange = 0 }, FireRate = 2.33, Range = 2, ShotType = "AoE", StatusChance = 0.4 }, Class = "Pistol", Conclave = false, Disposition = 0.7, Image = "TenetSpirex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol", Introduced = "30.5", Link = "Tenet Spirex", Magazine = 8, Mastery = 14, MaxAmmo = 80, Name = "Tenet Spirex", Polarities = { "V", "V" }, Reload = 2.4, Slot = "Secondary", _TooltipAttackDisplay = "Attack1", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto" }, ["Tenet Tetra"] = { Accuracy = 18.2, Attack1 = { CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 13.2, MinProgenitorBonus = 15, Puncture = 33.6, Slash = 13.2 }, FireRate = 5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 80, AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 200, MinProgenitorBonus = 50 }, FireRate = 1.33, Reload = 1.8, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.3 }, Attack3 = { AmmoCost = 80, AttackName = "Grenade AoE", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Blast = 1000, MinProgenitorBonus = 250 }, Falloff = { EndRange = 8, Reduction = 0.6, StartRange = 0 }, FireRate = 1.33, Range = 8, ShotType = "AoE", StatusChance = 0.3 }, Class = "Rifle", Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Tetra", Image = "TenetTetra.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra", Introduced = "30.5", Link = "Tenet Tetra", Magazine = 80, Mastery = 16, MaxAmmo = 480, Name = "Tenet Tetra", Polarities = { }, Reload = 2.2, Slot = "Primary", _TooltipAttackDisplay = "Attack3", Traits = { "Corpus", "Tenet" }, Trigger = "Auto / Semi" }, Tenora = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 }, FireRate = 11.67, ShotType = "Hit-Scan", StatusChance = 0.16 }, Attack2 = { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.34, CritMultiplier = 3, Damage = { Impact = 48, Puncture = 144, Slash = 48 }, FireRate = 10, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.11, Trigger = "Charge" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TnBardRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnBardRifle/TnBardRifle", Introduced = "20.0", Link = "Tenora", Magazine = 150, Mastery = 10, MaxAmmo = 900, Name = "Tenora", Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Tenno" }, Trigger = "Auto-Spool" }, ["Tenora Prime"] = { Accuracy = 12.5, Attack1 = { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 }, FireRate = 12.67, ShotType = "Hit-Scan", StatusChance = 0.24 }, Attack2 = { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 56, Puncture = 168, Slash = 56 }, FireRate = 2, PunchThrough = 1, ShotType = "Hit-Scan", StatusChance = 0.2, Trigger = "Charge" }, Class = "Rifle", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TenoraPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTenora/TenoraPrimeWeapon", Introduced = "29.9", Link = "Tenora Prime", Magazine = 200, Mastery = 14, MaxAmmo = 1000, Name = "Tenora Prime", Polarities = { "V", "V" }, Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Prime" }, Trigger = "Auto-Spool" }, Tetra = { Accuracy = 18.2, Attack1 = { CritChance = 0.04, CritMultiplier = 1.5, Damage = { Impact = 6.4, Puncture = 25.6 }, FireRate = 6.67, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Tetra", Image = "DETetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/CorpusUMP", Introduced = "11.8", Link = "Tetra", Magazine = 60, Mastery = 3, MaxAmmo = 540, Name = "Tetra", Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Nako Xol", "Terra Provisor", "Terra Elite Crewman" } }, Tiberon = { Accuracy = 33.33, Attack1 = { BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 11, Puncture = 22, Slash = 11 }, FireRate = 9.09, ShotType = "Hit-Scan", StatusChance = 0.16 }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Tiberon", Image = "Tiberon.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DrakeRifle/DrakeRifle", Introduced = "14.9", Link = "Tiberon", Magazine = 30, Mastery = 10, MaxAmmo = 540, Name = "Tiberon", Polarities = { "V" }, Reload = 2.26, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst" }, ["Tiberon Prime"] = { Accuracy = 33.33, Attack1 = { AttackName = "Auto", CritChance = 0.16, CritMultiplier = 2.8, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 8.33, ShotType = "Hit-Scan", StatusChance = 0.32 }, Attack2 = { AttackName = "Semi-Auto", CritChance = 0.3, CritMultiplier = 3.4, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 6, ShotType = "Hit-Scan", StatusChance = 0.18 }, Attack3 = { AttackName = "Burst", BurstCount = 3, BurstDelay = 0.08, BurstFireRate = 6, CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 7.38, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Tiberon", Image = "TiberonPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTiberon/PrimeTiberonRifle", Introduced = "22.16.4", Link = "Tiberon Prime", Magazine = 42, Mastery = 14, MaxAmmo = 540, Name = "Tiberon Prime", Polarities = { "V", "Bar", "Bar" }, Reload = 2, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Semi / Auto" }, Tigris = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 }, FireRate = 2, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.168 }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Tigris", Image = "DETigris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun", Introduced = "11.0", Link = "Tigris", Magazine = 2, Mastery = 7, MaxAmmo = 120, Name = "Tigris", Reload = 1.8, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Duplex", Users = { "Frost Specter" } }, ["Tigris Prime"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 19.5, Puncture = 19.5, Slash = 156 }, Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 }, FireRate = 2, Multishot = 8, ShotType = "Hit-Scan", StatusChance = 0.1125 }, Class = "Shotgun", Conclave = true, Disposition = 0.9, ExilusPolarity = "Naramon", Family = "Tigris", Image = "PrimeTigris342.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTigris/PrimeTigris", Introduced = "Hotfix: The Silver Grove 3", Link = "Tigris Prime", Magazine = 2, Mastery = 13, MaxAmmo = 120, Name = "Tigris Prime", Polarities = { "V", "Bar" }, Reload = 1.8, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Duplex" }, Tipedo = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 }, FireRate = 1.33, StatusChance = 0.2 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 620, HeavyRadialDmg = 496, HeavySlamAttack = 496, HeavySlamRadius = 7, Image = "Tipedo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/MonkSpade/TnoMonkStaff", Introduced = "15.9", Link = "Tipedo", Mastery = 3, MeleeRange = 3, Name = "Tipedo", Polarities = { "D" }, SlamAttack = 372, SlamRadialDmg = 124, SlamRadius = 6, SlideAttack = 124, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, Users = { "Mag Specter" }, WindUp = 0.5 }, ["Tipedo Prime"] = { Attack1 = { CritChance = 0.24, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1.17, StatusChance = 0.24 }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "TipedoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/TipedoPrime/TipedoPrimeWeapon", Introduced = "24.5.8", Link = "Tipedo Prime", Mastery = 10, MeleeRange = 3, Name = "Tipedo Prime", Polarities = { "D", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 163, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5 }, Tombfinger = { Accuracy = 50, AmmoType = "Pistol", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, ShotSpeed = 180, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.9, Reduction = 0.3, StartRange = 0 }, Range = 1.9, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 0.65, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart", Introduced = "24", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto" }, ["Tombfinger (Primary)"] = { Accuracy = 50, AmmoType = "Rifle", Attack1 = { CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0 }, Attack2 = { AttackName = "Quick Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.7, Reduction = 0.25, StartRange = 0 }, Range = 1.7, ShotType = "AoE", StatusChance = 0 }, Attack3 = { AttackName = "Charged Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 6.2, Reduction = 0.7, StartRange = 0 }, Range = 6.2, ShotType = "AoE", StatusChance = 0 }, Class = "Kitgun Launcher", Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", Introduced = "28", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Primary)", Reload = 0, Slot = "Primary", Trigger = "Charge" }, Tonbo = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 }, FireRate = 1, StatusChance = 0.25 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1104, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 8, Image = "FlowerPowerPolearm.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/FlowerPowerPolearm/FlowerPowerPolearmWep", Introduced = "15.15", Link = "Tonbo", Mastery = 3, MeleeRange = 3, Name = "Tonbo", Polarities = { "V" }, SlamAttack = 552, SlamRadialDmg = 184, SlamRadius = 7, SlideAttack = 368, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9 }, Tonkor = { Accuracy = 100, Attack1 = { AttackName = "Grenade Impact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 75 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AttackName = "Grenade Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 650 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, Range = 7, ShotType = "AoE", StatusChance = 0.1 }, Class = "Launcher", Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "GrnGrenadeLauncher.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGrenadeLauncher/GrnGrenadeLauncher", Introduced = "16.4", Link = "Tonkor", Magazine = 1, Mastery = 5, MaxAmmo = 30, Name = "Tonkor", Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Napalm", "Nightwatch Reaver", "Aerial Commander" } }, Torid = { Accuracy = 100, AmmoType = "Sniper", Attack1 = { AttackName = "Grenade Impact", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 100 }, FireRate = 1.5, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.23 }, Attack2 = { AttackName = "Poison Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 40 }, EffectDuration = 10, Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 }, FireRate = 1, Range = 3, ShotType = "AoE", StatusChance = 0.23 }, Class = "Launcher", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrineerGrenadeLauncher.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/BioWeapon", Introduced = "8.0", Link = "Torid", Magazine = 5, Mastery = 4, MaxAmmo = 60, Name = "Torid", Reload = 1.7, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Trumna = { Accuracy = 200, Attack1 = { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 53, Impact = 29 }, FireRate = 4.67, ShotType = "Hit-Scan", StatusChance = 0.3, Trigger = "Auto" }, Attack2 = { AttackName = "Auto AoE", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 50 }, Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 }, FireRate = 4.67, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { Accuracy = 9.1, AttackName = "Grenade Impact", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 100 }, FireRate = 1.33, StatusChance = 0.5, Trigger = "Semi-Auto" }, Attack4 = { AttackName = "Grenade Bounce AoE", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Heat = 1000 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, Range = 6, ShotType = "AoE", StatusChance = 0.5 }, Class = "Rifle", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Trumna", Image = "Trumna.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoRifle/ThanotechRifle", Introduced = "29", Link = "Trumna", Magazine = 200, Mastery = 13, MaxAmmo = 400, Name = "Trumna", Polarities = { }, Reload = 5, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Entrati" }, Trigger = "Auto / Semi" }, ["Tulok Fishing Spear"] = { Attack1 = { CritMultiplier = 2, Damage = { Puncture = 10 }, StatusChance = 0 }, Class = "Unique", Family = "Fishing Spear", Image = "IconFishingSpear2.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearB", Introduced = "22.0", Link = "Tulok", Name = "Tulok Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto" }, ["Tunguska Cannon"] = { Accuracy = 100, AmmoType = "Dome Charge", Attack1 = { ChargeTime = 4, CritChance = 3, CritMultiplier = 2, Damage = { Impact = 5650, Puncture = 48025, Slash = 2825 }, FireRate = 1, Range = math.huge, ShotType = "Hit-Scan", StatusChance = 0 }, Class = "Turret", Image = "TunguskaCannon.png", Introduced = "27", Link = "Tunguska Cannon", Magazine = 1, Mastery = 14, MaxAmmo = 2, Name = "Tunguska Cannon", Reload = 1, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Charge" }, ["Twin Basolk"] = { Attack1 = { CritChance = 0.05, CritMultiplier = 2, Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 }, FireRate = 1, StatusChance = 0.4 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "GrnDualFireAxe.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnDualFireAxe/GrnDualFireAxe", Introduced = "17.8", Link = "Twin Basolk", Mastery = 7, MeleeRange = 2.4, Name = "Twin Basolk", Polarities = { "V" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Flameblade", "Garesh" }, WindUp = 0.7 }, ["Twin Grakatas"] = { Accuracy = 28.6, Attack1 = { AmmoCost = 2, CritChance = 0.25, CritMultiplier = 2.7, Damage = { Impact = 4, Puncture = 3.33, Slash = 2.67 }, FireRate = 20, Multishot = 2, ShotType = "Hit-Scan", StatusChance = 0.165 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Akgrakata.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/TwinGrakatas", Introduced = "17.0", Link = "Twin Grakatas", Magazine = 120, Mastery = 9, MaxAmmo = 1200, Name = "Twin Grakatas", Polarities = { "Bar" }, Reload = 3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Clem" } }, ["Twin Gremlins"] = { Accuracy = 16.7, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 }, FireRate = 5, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.15 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "Gremlin.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerAkimboPistol", Introduced = "9.5", Link = "Twin Gremlins", Magazine = 30, Mastery = 5, MaxAmmo = 210, Name = "Twin Gremlins", Polarities = { "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, ["Twin Kohmak"] = { Accuracy = 5.7, Attack1 = { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1.334, PunchThrough = 1.5, ShotType = "Hit-Scan", StatusChance = 0.69 }, Attack2 = { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 6.67, Multishot = 5, ShotType = "Hit-Scan", StatusChance = 0.138 }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "DualKohmak.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnDWUniques/GrnTwinKohmaks", Introduced = "16.0", Link = "Twin Kohmak", Magazine = 80, Mastery = 10, MaxAmmo = 240, Name = "Twin Kohmak", Polarities = { "D" }, Reload = 2.2, Slot = "Secondary", Spool = 11, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Auto-Spool" }, ["Twin Krohkur"] = { Attack1 = { CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 30, Puncture = 45, Slash = 175 }, FireRate = 0.917, StatusChance = 0.33 }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Twin Krohkur", FollowThrough = 0.5, HeavyAttack = 1000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "DualGrnEgyptSwords.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/DualGrnEgyptSwdWeapon", Introduced = "22", Link = "Twin Krohkur", Mastery = 10, MeleeRange = 2.5, Name = "Twin Krohkur", SlamAttack = 500, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Tusk Predator" }, WindUp = 0.7 }, ["Twin Rogga"] = { Accuracy = 8, Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 18.8, Puncture = 23.5, Slash = 4.7 }, Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 }, FireRate = 2.5, Multishot = 15, ShotType = "Hit-Scan", StatusChance = 0.066 }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Image = "GrnQueenGuardDualPistols.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnQueenGuardDualPistol/GrnQueenGuardDualPistols", Introduced = "19.0", Link = "Twin Rogga", Magazine = 2, Mastery = 9, MaxAmmo = 120, Name = "Twin Rogga", Polarities = { "Bar", "V" }, Reload = 1.5, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Guardian" } }, ["Twin Vipers"] = { Accuracy = 15.4, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.11 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "Viper, dual.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboViperPistols", Introduced = "7.7.3", Link = "Twin Vipers", Magazine = 28, Mastery = 5, MaxAmmo = 420, Name = "Twin Vipers", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto" }, ["Twin Vipers Wraith"] = { Accuracy = 11.1, Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 25, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Dual Pistols", Conclave = true, Disposition = 1.41, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "DEWraithTwinVipers.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithTwinVipers/WraithTwinVipers", Introduced = "11.5", Link = "Twin Vipers Wraith", Magazine = 40, Mastery = 7, MaxAmmo = 440, Name = "Twin Vipers Wraith", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto" }, ["Tycho Seeker"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 8000 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 13, Name = "Tycho Seeker", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 14400 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 16, Name = "Tycho Seeker MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.4, CritMultiplier = 2, Damage = { Blast = 24480 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 21, Name = "Tycho Seeker MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, ["Tycho Seeker MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 39168 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 }, Class = "Ordnance", Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 31, Name = "Tycho Seeker MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto" }, Tysis = { Accuracy = 100, Attack1 = { CritChance = 0.03, CritMultiplier = 1.5, Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 }, FireRate = 2.5, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.5 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Image = "DETysis.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedDartPistol/InfestedDartPistol", Introduced = "11.7", Link = "Tysis", Magazine = 11, Mastery = 9, MaxAmmo = 210, Name = "Tysis", Reload = 1.2, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto" }, Unarmed = { Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 }, FireRate = 0.917, StatusChance = 0.1 }, BlockAngle = 50, Class = "Unique", ComboDur = 5, FollowThrough = 0.5, HeavyAttack = 0, HeavyRadialDmg = 0, HeavySlamAttack = 0, HeavySlamRadius = 0, Image = "Blank.png", Introduced = "11", Link = "Unarmed", MeleeRange = 0.5, Name = "Unarmed", SlamAttack = 70, SlamRadialDmg = 0, SlamRadius = 7, SlideAttack = 140, Slot = "Unique", WindUp = 0 }, ["Valkyr Talons"] = { Attack1 = { CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1.5, StatusChance = 0.1 }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 2083, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 7, Image = "EWValkyrTalons.png", InternalName = "/Lotus/Powersuits/Berserker/BerserkerMelee", Introduced = "23.0", Link = "Valkyr Talons", MeleeRange = 1.7, Name = "Valkyr Talons", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Valkyr", "Valkyr Prime" }, WindUp = 0.5 }, Vastilok = { Attack1 = { CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 19.53, Puncture = 25.11, Slash = 234.36 }, FireRate = 1, Multishot = 1, StatusChance = 0.31 }, Attack2 = { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 8.97, Puncture = 10.35, Slash = 49.68 }, Falloff = { EndRange = 49, StartRange = 24 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, Multishot = 9, PunchThrough = 1.3, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1033, Trigger = "Charge" }, BlockAngle = 90, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.5, HeavyAttack = 2484, HeavyRadialDmg = 279, HeavySlamAttack = 279, HeavySlamRadius = 7, Image = "Vastilok.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GunBlade/GrnGunBlade/GrnGunblade", Introduced = "30.5.4", Link = "Vastilok", Mastery = 9, MeleeRange = 1, Name = "Vastilok", SlamAttack = 837, SlamRadialDmg = 279, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 558, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Grineer" }, WindUp = 0.4 }, Vasto = { Accuracy = 16, Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 5, ShotType = "Hit-Scan", StatusChance = 0.08 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Vasto", Image = "Vasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/RevolverPistol", Introduced = "9.3", Link = "Vasto", Magazine = 6, Mastery = 4, MaxAmmo = 210, Name = "Vasto", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Vasto Prime"] = { Accuracy = 16, Attack1 = { CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 5.42, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Vasto", Image = "PrimeVasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/PrimeVastoPistol", Introduced = "15.7", Link = "Vasto Prime", Magazine = 6, Mastery = 10, MaxAmmo = 210, Name = "Vasto Prime", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto" }, ["Vaykor Hek"] = { Accuracy = 9.1, Attack1 = { CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 }, FireRate = 3, Multishot = 7, ShotType = "Hit-Scan", StatusChance = 0.107 }, Class = "Shotgun", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Hek", Image = "SyndicateSMHek.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/LongGuns/SMHek", Introduced = "17.3", Link = "Vaykor Hek", Magazine = 8, Mastery = 12, MaxAmmo = 120, Name = "Vaykor Hek", Polarities = { "D", "V" }, Reload = 2.25, Slot = "Primary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto" }, ["Vaykor Marelok"] = { Accuracy = 10, Attack1 = { CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 96, Puncture = 16, Slash = 48 }, FireRate = 2, ShotType = "Hit-Scan", StatusChance = 0.35 }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Marelok", Image = "SMMarelok.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Pistols/SMMarelok", Introduced = "15.5", Link = "Vaykor Marelok", Magazine = 10, Mastery = 10, MaxAmmo = 210, Name = "Vaykor Marelok", Polarities = { "V", "D" }, Reload = 1.667, Slot = "Secondary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto", Users = { "Steel Meridian Operatives" } }, ["Vaykor Sydon"] = { Attack1 = { CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 10.65, Puncture = 202.35 }, FireRate = 1.08, StatusChance = 0.33 }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1278, HeavyRadialDmg = 1065, HeavySlamAttack = 1065, HeavySlamRadius = 8, Image = "SMSydon.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Melee/SMSydon", Introduced = "Update: The Silver Grove 2.0", Link = "Vaykor Sydon", Mastery = 11, MeleeRange = 2.9, Name = "Vaykor Sydon", Polarities = { "V" }, SlamAttack = 639, SlamElement = "Blast", SlamRadialDmg = 213, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, WindUp = 0.9 }, Vectis = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "3x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack3 = { AttackName = "4.5x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Vectis", Image = "DEVectis.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoSniperRifle", Introduced = "10.6", Link = "Vectis", Magazine = 1, Mastery = 2, MaxAmmo = 72, Name = "Vectis", Polarities = { "V" }, ReloadDelay = 0, Reload = 1, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Saryn Specter" }, Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" } }, ["Vectis Prime"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack2 = { AttackName = "3.5x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.4, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Attack3 = { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.6, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Vectis", Image = "VectisPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeVectis/PrimeVectisRifle", Introduced = "16.11", Link = "Vectis Prime", Magazine = 2, Mastery = 14, MaxAmmo = 72, Name = "Vectis Prime", Polarities = { "V", "Bar" }, ReloadDelay = 0, Reload = 0.85, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" } }, Veldt = { Accuracy = 32, Attack1 = { CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 }, FireRate = 3.67, ShotType = "Hit-Scan", StatusChance = 0.22 }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Veldt", Image = "Veldt.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRevolverRifle/TnRevolverRifleGun", Introduced = "22.18", Link = "Veldt", Magazine = 26, Mastery = 8, MaxAmmo = 546, Name = "Veldt", Polarities = { "Bar" }, Reload = 1.8, Slot = "Primary", Trigger = "Semi-Auto" }, Velocitus = { Accuracy = 28.6, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, PunchThrough = 5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Arch-Gun", Disposition = 1.1, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "15.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = math.huge, Name = "Velocitus", Reload = 1.4, ReloadDelay = 1, ReloadRate = 25, ReloadStyle = "Regenerate", Slot = "Arch-Gun", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, ["Velocitus (Atmosphere)"] = { Accuracy = 28.6, Attack1 = { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Attack2 = { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, ForcedProcs = { "Impact" }, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, Class = "Rifle", Disposition = 1.05, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "24.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = 60, Name = "Velocitus (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Charge" }, Velox = { Accuracy = 25, Attack1 = { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Impact = 4.32, Puncture = 8.16, Slash = 11.52 }, FireRate = 15, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Auto" }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Velox.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnOdaliskSmg/TnOdaliskSmgPistol", Introduced = "28", Link = "Velox", Magazine = 62, Mastery = 8, MaxAmmo = 434, Name = "Velox", Polarities = { "V", "V" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto" }, ["Venato"] = { Attack1 = { Damage = { Impact = 33, Puncture = 110, Slash = 77 }, CritChance = 0.27, CritMultiplier = 2.1, StatusChance = 0.24, FireRate = 1 }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1320, HeavySlamAttack = 880, HeavyRadialDmg = 880, HeavySlamRadius = 9, Image = "SentJointedScytheWeapon.png", Introduced = "31", Link = "Venato", Mastery = 9, MeleeRange = 2.7, Name = "Venato", Polarities = {}, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 8, SlideAttack = 440, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno", "Sentient" }, WindUp = 1.0 }, Venka = { Attack1 = { CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 35, Slash = 98 }, FireRate = 1, StatusChance = 0.15 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "TennoClaws.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Claws/TennoClaws", Introduced = "13.9", Link = "Venka", Mastery = 4, MeleeRange = 1.75, Name = "Venka", SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.6 }, ["Venka Prime"] = { Attack1 = { CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 }, FireRate = 1.05, StatusChance = 0.24 }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 0.8, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "VenkaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVenKa/PrimeVenkaClaws", Introduced = "19.0.7", Link = "Venka Prime", Mastery = 14, MeleeRange = 1.8, Name = "Venka Prime", Polarities = { "Bar", "V" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 564, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.6 }, Verglas = { Accuracy = 100, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, ShotType = "Discharge", StatusChance = 0.34 }, Class = "Rifle", Disposition = 1.3, Family = "Verglas", Image = "SentinelFreezeRayRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentinelFreezeRayRifle", Introduced = "29.10", Link = "Verglas", Magazine = 80, Mastery = 0, MaxAmmo = math.huge, Name = "Verglas", Reload = 2.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held" }, Veritux = { Attack1 = { CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 }, FireRate = 0.833, StatusChance = 0.1 }, Class = "Arch-Melee", Family = "Veritux", Image = "ArchSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archsword/ArchSwordWeapon", Introduced = "15.0", Link = "Veritux", Mastery = 0, MeleeRange = 143, Name = "Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" } }, Vermisplicer = { Accuracy = 5.4, AmmoType = "Pistol", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, Multishot = 5, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Pistol", Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held" }, ["Vermisplicer (Primary)"] = { Accuracy = 80, AmmoType = "Rifle", Attack1 = { AmmoCost = 0.5, CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, ShotType = "Discharge", StatusChance = 0 }, Attack2 = { AttackName = "Tendril", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, Range = 6, ShotType = "Discharge", StatusChance = 0 }, Class = "Kitgun Rifle", Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held" }, ["Vidar Apoc MK I"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Apoc MK II"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 351.26, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Apoc MK III"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 562.38, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 132.6, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 169, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 3867.5 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Vidar Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 400.4 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 653.9 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 114.92 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 184.08 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.035 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.045 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 139.1, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.06 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Vidar Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 210.6 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 347.1 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Vidar Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.1 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239.2 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 383.5 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Vidar Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 994.5 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Vidar Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1591.2 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Viper = { Accuracy = 15.4, Attack1 = { CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 14.38, ShotType = "Hit-Scan", StatusChance = 0.11 }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Viper", Image = "Viper.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerLightPistol", Introduced = "7.0", Link = "Viper", Magazine = 14, Mastery = 4, MaxAmmo = 420, Name = "Viper", Polarities = { "Bar" }, Reload = 0.7, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Shield Lancer", "Seeker" } }, ["Viper Wraith"] = { Accuracy = 28.6, Attack1 = { CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 14.38, ShotType = "Hit-Scan", StatusChance = 0.09 }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Viper", Image = "ViperWraith.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithSingleViper/WraithSingleViper", Introduced = "22.8.4", Link = "Viper Wraith", Magazine = 20, Mastery = 4, MaxAmmo = 420, Name = "Viper Wraith", Polarities = { "Bar" }, Reload = 0.8, Slot = "Secondary", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, Trigger = "Auto" }, Vitrica = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 }, FireRate = 0.833, StatusChance = 0.33 }, Attack2 = { AttackName = "Glass Explosion", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 }, Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 }, FireRate = 0.833, Range = 6, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 60, Class = "Heavy Blade", ComboDur = 10, Conclave = false, Disposition = 0.95, Family = "Vitrica", FollowThrough = 0.6, HeavyAttack = 1998, HeavyRadialDmg = 1665, HeavySlamAttack = 1665, HeavySlamRadius = 4, Image = "Vitrica.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/NWIIIOrokinSword/NWOrokinSword", Introduced = "29.3", Link = "Vitrica", Mastery = 13, MeleeRange = 2.9, Name = "Vitrica", Polarities = { "V", "V" }, SlamAttack = 999, SlamRadialDmg = 333, SlamRadius = 4, SlideAttack = 666, Slot = "Melee", StancePolarity = "Vazarin", _TooltipAttackDisplay = "Attack1", Traits = { "Orokin" }, WindUp = 1.1 }, Volnus = { Attack1 = { CritChance = 0.18, CritMultiplier = 1.6, Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 }, FireRate = 1.2, StatusChance = 0.3 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1320, HeavyRadialDmg = 1100, HeavySlamAttack = 1100, HeavySlamRadius = 10, Image = "GlassHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/GlassHammer/GlassHammer", Introduced = "22", Link = "Volnus", Mastery = 9, MeleeRange = 2.9, Name = "Volnus", Polarities = { "V" }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 9, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1 }, ["Volnus Prime"] = { Attack1 = { CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 55, Puncture = 80, Slash = 115 }, FireRate = 1.2, StatusChance = 0.34 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Disposition = 1, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "VolnusPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVolnus/VolnusPrimeWeapon", Introduced = "30.3", Link = "Volnus Prime", Mastery = 14, MeleeRange = 2.9, Name = "Volnus Prime", Polarities = { "V", "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 10, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.1 }, Vulcax = { Accuracy = 100, Attack1 = { AttackName = "Charged Attack", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 1, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0.1 }, Class = "Rifle", Disposition = 1, Image = "Vulcax.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/ThermocorMoaWeapon", Introduced = "24.0", Link = "Vulcax", Magazine = 1, Mastery = 14, MaxAmmo = math.huge, Name = "Vulcax", Reload = 6, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Charge" }, Vulkar = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack3 = { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack4 = { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "Vulkar.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/GrnSniperRifle", Introduced = "8.0", Link = "Vulkar", Magazine = 6, Mastery = 3, MaxAmmo = 72, Name = "Vulkar", Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Ballista", "Grineer Warden", "Harkonar" }, Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" } }, ["Vulkar Wraith"] = { Accuracy = 13.3, Attack1 = { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack2 = { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack3 = { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Attack4 = { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "VulkarWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/VulkarWraith", Introduced = "18.4.1", Link = "Vulkar Wraith", Magazine = 8, Mastery = 7, MaxAmmo = 72, Name = "Vulkar Wraith", Polarities = { "V" }, Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, _TooltipAttackDisplay = "Attack2", Tradable = true, Traits = { "Wraith", "Baro", "Grineer" }, Trigger = "Semi-Auto", Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" } }, Vulklok = { Accuracy = 100, Attack1 = { CritChance = 0.35, CritMultiplier = 2.5, Damage = { Electricity = 85 }, FireRate = 0.15, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.25 }, Class = "Sniper Rifle", Disposition = 1.245, Image = "SentinelElectricRailgun.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentElecRailgun", Introduced = "17.3", Link = "Vulklok", Magazine = 10, Mastery = 0, MaxAmmo = math.huge, Name = "Vulklok", Reload = 2, Slot = "Robotic", Traits = { "Grineer" }, Trigger = "Auto" }, War = { Attack1 = { CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 60, Slash = 70 }, FireRate = 0.917, StatusChance = 0.26 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "StalkerTwoGreatSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoGreatSword", Introduced = "18.0", Link = "War", Mastery = 10, MeleeRange = 3.2, Name = "War", Polarities = { "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Shadow Stalker" }, WindUp = 1.1 }, ["Wolf Sledge"] = { Attack1 = { AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.1 }, FireRate = 1, StatusChance = 0.33 }, Attack2 = { AttackName = "Throw", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 }, FireRate = 0.833, Range = 40, ShotType = "Thrown", StatusChance = 0.33 }, Attack3 = { AttackName = "Recall Explosion", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Blast = 777 }, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, Range = 5, ShotType = "AoE", StatusChance = 0.33 }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, FollowThrough = 0.8, HeavyAttack = 1036, HeavyRadialDmg = 1295, HeavySlamAttack = 1295, HeavySlamRadius = 10, Image = "Wolf_Sledge_Image.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer", Introduced = "24.3", Link = "Wolf Sledge", Mastery = 7, MeleeRange = 3.1, Name = "Wolf Sledge", SlamAttack = 777, SlamRadialDmg = 259, SlamRadius = 9, SlideAttack = 518, Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Users = { "Wolf of Saturn Six" }, WindUp = 1.2 }, Xoris = { Attack1 = { CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, StatusChance = 0.18 }, Attack2 = { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, ForcedProcs = { "Impact" }, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.18 }, Attack3 = { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 250 }, Falloff = { EndRange = 8, Reduction = 0.7, StartRange = 0 }, FireRate = 1.17, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, Attack4 = { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact", "Electricity" }, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, Attack5 = { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 }, FireRate = 0.833, ForcedProcs = { "Impact" }, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.2 }, Attack6 = { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 0.833, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, Attack7 = { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 1000 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Electricity" }, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, BlockAngle = 55, Class = "Glaive", ComboDur = math.huge, Conclave = false, Disposition = 0.65, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Xoris.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive", Introduced = "28", Link = "Xoris", Mastery = 4, MeleeRange = 1.3, Name = "Xoris", Polarities = { }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", _TooltipAttackDisplay = "Attack7", Traits = { "Corpus" }, WindUp = 1.2 }, Zakti = { Accuracy = 26.7, Attack1 = { AttackName = "Dart Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AttackName = "Gas Cloud", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Gas = 80 }, Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 }, FireRate = 5, Range = 3.5, ShotType = "AoE", StatusChance = 0.2 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Zakti", Image = "Zakti.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnGuandoPistol/TnGuandoPistolGun", Introduced = "21.1", Link = "Zakti", Magazine = 3, Mastery = 10, MaxAmmo = 210, Name = "Zakti", Polarities = { "Bar", "Bar" }, Reload = 0.8, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Semi-Auto" }, ["Zakti Prime"] = { Accuracy = 26.7, Attack1 = { AmmoCost = 1, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.42, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Gas Cloud", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Gas = 100 }, Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 }, FireRate = 5, Range = 3.8, ShotType = "AoE", StatusChance = 0.42 }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Zakti", Image = "ZaktiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeZakti/PrimeZaktiPistol", Introduced = "29.3", Link = "Zakti Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Zakti Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 1, Slot = "Secondary", _TooltipAttackDisplay = "Attack2", Traits = { "Prime" }, Trigger = "Semi-Auto" }, Zarr = { AmmoType = "Sniper", Attack1 = { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 25 }, FireRate = 1.67, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.29 }, Attack2 = { AttackName = "Cannon Mode Explosion", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 175 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1.67, Range = 4, ShotType = "AoE", StatusChance = 0.29 }, Attack3 = { AttackName = "Cannon Mode Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 50 }, FireRate = 1.67, Multishot = 6, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.048 }, Attack4 = { Accuracy = 1.4, AttackName = "Barrage Mode", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 24, Puncture = 40, Slash = 16 }, FireRate = 3, Multishot = 10, PunchThrough = 1.6, Range = 10, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.087 }, Class = "Launcher", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zarr", Image = "GrineerCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnCannon/GrnCannonWeapon", Introduced = "19", Link = "Zarr", Magazine = 3, Mastery = 7, MaxAmmo = 84, Name = "Zarr", Polarities = { "V" }, Reload = 2.25, ReloadStyle = "ByRound", Slot = "Primary", _TooltipAttackDisplay = "Attack4", Traits = { "Grineer" }, Trigger = "Semi-Auto" }, Zenistar = { Attack1 = { CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 150, Impact = 80, Slash = 68 }, FireRate = 0.833, StatusChance = 0.3 }, Attack2 = { AttackName = "Attacks While Disc Deployed", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 0.833, StatusChance = 0.15 }, Attack3 = { AttackName = "Disc Impact", ChargeTime = 1.1, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 0.909, Range = 9, StatusChance = 0.15 }, Attack4 = { AttackName = "Disc Explosion", ChargeTime = 1.1, CritChance = 0, CritMultiplier = 1, Damage = { Heat = 350 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.909, Range = 4, ShotType = "AoE", StatusChance = 0.15 }, Attack5 = { AttackName = "Disc Aura", CritChance = 0, CritMultiplier = 1, Damage = { Heat = 50 }, EffectDuration = 10, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1.2, Range = 4, StatusChance = 0.5 }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 1788, HeavyRadialDmg = 1490, HeavySlamAttack = 1490, HeavySlamRadius = 9, Image = "SundialAxe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Zenistar", Mastery = 6, MeleeRange = 2.6, Name = "Zenistar", Polarities = { "V" }, SlamAttack = 894, SlamElement = "Heat", SlamRadialDmg = 298, SlamRadius = 8, SlideAttack = 260, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", _TooltipAttackDisplay = "Attack1", Traits = { "Tenno" }, WindUp = 1.1 }, Zenith = { Accuracy = 33.33, Attack1 = { AttackName = "Auto Mode", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 }, FireRate = 10.83, ShotType = "Hit-Scan", StatusChance = 0.34 }, Attack2 = { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 3, PunchThrough = 99999, Reload = 1.4, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Semi-Auto" }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "SundialRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/LoginPrimary/SundialRifle", Introduced = "20.2", Link = "Zenith", Magazine = 90, Mastery = 10, MaxAmmo = 540, Name = "Zenith", Polarities = { "Bar", "V" }, Reload = 1.6, Slot = "Primary", _TooltipAttackDisplay = "Attack2", Traits = { "Tenno" }, Trigger = "Auto / Semi" }, ["Zetki Apoc MK I"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 192.5, Slash = 82.5 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Apoc MK II"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Apoc MK III"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 10.829, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 80, Toxin = 107 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.18 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26 }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36 }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 19.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36 }, Class = "Turret", Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Cold = 2275 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.23 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32 }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45 }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1.3, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45 }, Class = "Turret", Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto" }, ["Zetki Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.5, Damage = { Cold = 607, Impact = 200, Puncture = 200 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.95, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, Class = "Turret", Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.068 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096 }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135 }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 3.25, Multishot = 8, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135 }, Class = "Turret", Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 40, Puncture = 19 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.055 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 80, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.07 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 104, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.07 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 52 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.09 }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 52 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, Multishot = 2, ShotType = "Discharge", StatusChance = 0.09 }, Class = "Turret", Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held" }, ["Zetki Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 161, Puncture = 120 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.14 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.29 }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 9.633, Range = 5000, ShotType = "Hit-Scan", StatusChance = 0.29 }, Class = "Turret", Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst" }, ["Zetki Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, ShotType = "Hit-Scan", StatusChance = 0.15 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.21 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 384 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, ShotType = "Hit-Scan", StatusChance = 0.3 }, Class = "Turret", Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool" }, ["Zetki Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Electricity = 585 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, ["Zetki Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 6.5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 }, Class = "Turret", Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto" }, Zhuge = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 5, Puncture = 75, Slash = 20 }, FireRate = 4.17, IsSilent = true, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.35 }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Zhuge", Image = "RepeatingCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RepeatingCrossbow/RepeatingCrossbow", Introduced = "18.6", Link = "Zhuge", Magazine = 20, Mastery = 10, MaxAmmo = 540, Name = "Zhuge", Polarities = { "V" }, Reload = 2.5, Slot = "Primary", Trigger = "Auto" }, ["Zhuge Prime"] = { Accuracy = 40, AmmoType = "Rifle", Attack1 = { AttackName = "Arrow Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 }, FireRate = 5.5, IsSilent = true, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, Attack2 = { AttackName = "Arrow Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 }, ExplosionDelay = 0.6, Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 }, FireRate = 5.5, Range = 2.6, ShotType = "AoE", StatusChance = 0.3 }, Class = "Crossbow", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zhuge", Image = "ZhugePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeZhuge/PrimeZhugeCrossbow", Introduced = "25.3", Link = "Zhuge Prime", Magazine = 30, Mastery = 14, MaxAmmo = 270, Name = "Zhuge Prime", Polarities = { "V", "V", "V" }, Reload = 3, Slot = "Primary", _TooltipAttackDisplay = "Attack1", Traits = { "Prime" }, Trigger = "Auto" }, Zylok = { Accuracy = 23.5, Attack1 = { CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 }, FireRate = 1.8, ShotType = "Hit-Scan", StatusChance = 0.26 }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "Zylok.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol", Introduced = "23.6", Link = "Zylok", Magazine = 8, Mastery = 6, MaxAmmo = 210, Name = "Zylok", Reload = 1.2, Slot = "Secondary", Tradable = true, Traits = { "Tenno" }, Trigger = "Duplex" }, Zymos = { Accuracy = 9.8, Attack1 = { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Impact = 9.2, Puncture = 13.8 }, FireRate = 1.33, ForcedProcs = { "Impact" }, ShotSpeed = 79, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, Attack2 = { AttackName = "Radial Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 61 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 }, Attack3 = { AttackName = "Headshot Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 953 }, ExplosionDelay = 1.1, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, ForcedProcs = { "Knockdown" }, Range = 3.3, ShotType = "AoE", StatusChance = 0.5 }, Attack4 = { AttackName = "Homing Spore Contact", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Puncture = 11.5, Slash = 11.5 }, FireRate = 1.33, ForcedProcs = { "Impact" }, Multishot = 6, ShotType = "Projectile", StatusChance = 0.3 }, Attack5 = { AttackName = "Homing Spore Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 333 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, Multishot = 6, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Zymos", Image = "Zymos.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfUzi/InfUziWeapon", Introduced = "29", Link = "Zymos", Magazine = 17, Mastery = 11, MaxAmmo = 51, Name = "Zymos", Polarities = { "V", "Bar" }, Reload = 3.2, Slot = "Secondary", _TooltipAttackDisplay = "Attack3", Traits = { "Infested" }, Trigger = "Semi-Auto", Users = { "Zealot Proselytizer" } } } } -- Adding default values for guns and melee for weaponName, weaponEntry in pairs(WeaponData['Weapons']) do -- [=[ for k, defaultFun in pairs(OPTIONAL_WEAPON_KEYS_DEFAULT_VALUES) do weaponEntry[k] = weaponEntry[k] or defaultFun(weaponEntry) end --[==[]=] weaponEntry.attack = weaponEntry.attack or {} local subAttacks = {} -- attack entries listed under other attacks (atk.Explosion, etc) --]==] -- TODO: If we manage to update the attack table schema, update this loop for i = 1, 9 do local attack = weaponEntry['Attack'..i] or weaponEntry.attack[i] if attack then -- [=[ local defaultValuesTable = string.find(weaponEntry['Slot'], 'Melee') and OPTIONAL_MELEE_ATTACK_KEYS_DEFAULT_VALUES or OPTIONAL_GUN_ATTACK_KEYS_DEFAULT_VALUES for k, defaultFun in pairs(defaultValuesTable) do attack[k] = attack[k] or defaultFun(attack) end --[==[]=] for k, v in pairs(attack) do if type(v)=='table' and v.Damage then v.AttackName = v.AttackName or attack.AttackName:gsub(' Impact','')..' '..k subAttacks[v.AttackName] = v end end--]==] weaponEntry['Attack'..i], weaponEntry.attack[i] = attack, attack end end --[==[ for _, v in pairs(subAttacks) do -- make subattacks accessible local i = #weaponEntry.attack+1 weaponEntry['Attack'..i], weaponEntry.attack[i] = v, v end --]==] end return WeaponData