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WARFRAME Wiki
(Testing new attack names on Acceltra)
mNo edit summary
Line 35: Line 35:
 
Name = "Primary Vermisplicer Chamber",
 
Name = "Primary Vermisplicer Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0,
 
CritChance = 0,
Line 45: Line 45:
 
},
 
},
 
Reload = 0,
 
Reload = 0,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Tendril",
 
AttackName = "Tendril",
 
CritChance = 0,
 
CritChance = 0,
Line 68: Line 68:
 
Name = "Secondary Vermisplicer Chamber",
 
Name = "Secondary Vermisplicer Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0,
 
CritChance = 0,
Line 85: Line 85:
 
["Sporelacer (Primary)"] = {
 
["Sporelacer (Primary)"] = {
 
Accuracy = 5.9,
 
Accuracy = 5.9,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 102: Line 102:
 
Name = "Primary Sporelacer Chamber",
 
Name = "Primary Sporelacer Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 117: Line 117:
 
["Sporelacer"] = {
 
["Sporelacer"] = {
 
Accuracy = 5.9,
 
Accuracy = 5.9,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 134: Line 134:
 
Name = "Secondary Sporelacer Chamber",
 
Name = "Secondary Sporelacer Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 144: Line 144:
 
},
 
},
 
Reload = 0,
 
Reload = 0,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Bomblet Explosion",
 
AttackName = "Bomblet Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 166: Line 166:
 
Name = "Primary Rattleguts Chamber",
 
Name = "Primary Rattleguts Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 189: Line 189:
 
Name = "Secondary Rattleguts Chamber",
 
Name = "Secondary Rattleguts Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 204: Line 204:
 
["Gaze (Primary)"] = {
 
["Gaze (Primary)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Area of Effect",
 
AttackName = "Area of Effect",
 
CritChance = 0,
 
CritChance = 0,
Line 221: Line 221:
 
Name = "Primary Gaze Chamber",
 
Name = "Primary Gaze Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0,
 
CritChance = 0,
Line 245: Line 245:
 
Name = "Secondary Gaze Chamber",
 
Name = "Secondary Gaze Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0,
 
CritChance = 0,
Line 269: Line 269:
 
Name = "Primary Catchmoon Chamber",
 
Name = "Primary Catchmoon Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 293: Line 293:
 
Name = "Secondary Catchmoon Chamber",
 
Name = "Secondary Catchmoon Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 309: Line 309:
 
["Tombfinger (Primary)"] = {
 
["Tombfinger (Primary)"] = {
 
Accuracy = 50,
 
Accuracy = 50,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Quick Shot Explosion",
 
AttackName = "Quick Shot Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 326: Line 326:
 
Name = "Primary Tombfinger Chamber",
 
Name = "Primary Tombfinger Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 335: Line 335:
 
},
 
},
 
Reload = 0,
 
Reload = 0,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 349: Line 349:
 
["Tombfinger"] = {
 
["Tombfinger"] = {
 
Accuracy = 50,
 
Accuracy = 50,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 366: Line 366:
 
Name = "Secondary Tombfinger Chamber",
 
Name = "Secondary Tombfinger Chamber",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0,
 
CritChance = 0,
 
CritMultiplier = 0,
 
CritMultiplier = 0,
Line 384: Line 384:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Plague Kripath Strike (Gilded)",
 
Name = "Plague Kripath Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 399: Line 399:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Plague Keewar Strike (Gilded)",
 
Name = "Plague Keewar Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 414: Line 414:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Sepfahn Strike (Gilded)",
 
Name = "Sepfahn Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 429: Line 429:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Rabvee Strike (Gilded)",
 
Name = "Rabvee Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 444: Line 444:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Ooltha Strike (Gilded)",
 
Name = "Ooltha Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 459: Line 459:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Mewan Strike (Gilded)",
 
Name = "Mewan Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 474: Line 474:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Kronsh Strike (Gilded)",
 
Name = "Kronsh Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 489: Line 489:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Dokrahm Strike (Gilded)",
 
Name = "Dokrahm Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 504: Line 504:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Dehtat Strike (Gilded)",
 
Name = "Dehtat Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 519: Line 519:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Cyath Strike (Gilded)",
 
Name = "Cyath Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 534: Line 534:
 
MeleeRange = 1,
 
MeleeRange = 1,
 
Name = "Balla Strike (Gilded)",
 
Name = "Balla Strike (Gilded)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 550: Line 550:
 
Name = "Soaktron",
 
Name = "Soaktron",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {CritMultiplier = 2, Damage = {Impact = 45}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Impact = 45}, StatusChance = 0},
 
Reload = 30,
 
Reload = 30,
 
ReloadDelay = 2,
 
ReloadDelay = 2,
Line 564: Line 564:
 
Name = "Ebisu Spear",
 
Name = "Ebisu Spear",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Cambion Drift"},
 
Traits = {"Cambion Drift"},
Line 577: Line 577:
 
Name = "Spari Spear",
 
Name = "Spari Spear",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Cambion Drift"},
 
Traits = {"Cambion Drift"},
Line 617: Line 617:
 
Name = "Propa Scaffold",
 
Name = "Propa Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
AmmoCost = 40,
 
AmmoCost = 40,
Line 645: Line 645:
 
Name = "Propa Scaffold",
 
Name = "Propa Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
AmmoCost = 40,
 
AmmoCost = 40,
Line 665: Line 665:
 
["Dissic Scaffold"] = {
 
["Dissic Scaffold"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 682: Line 682:
 
Name = "Dissic Scaffold",
 
Name = "Dissic Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 50,
 
AmmoCost = 50,
Line 696: Line 696:
 
ReloadDelay = 2,
 
ReloadDelay = 2,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Explosive Fragments",
 
AttackName = "Explosive Fragments",
 
CritChance = 0,
 
CritChance = 0,
Line 709: Line 709:
 
["Dissic Scaffold (Gilded)"] = {
 
["Dissic Scaffold (Gilded)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 726: Line 726:
 
Name = "Dissic Scaffold",
 
Name = "Dissic Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 50,
 
AmmoCost = 50,
Line 740: Line 740:
 
ReloadDelay = 2,
 
ReloadDelay = 2,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Explosive Fragments",
 
AttackName = "Explosive Fragments",
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 753: Line 753:
 
["Exard Scaffold"] = {
 
["Exard Scaffold"] = {
 
Accuracy = 10,
 
Accuracy = 10,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0,
 
CritChance = 0,
Line 770: Line 770:
 
Name = "Exard Scaffold",
 
Name = "Exard Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 20,
 
AmmoCost = 20,
Line 791: Line 791:
 
["Exard Scaffold (Gilded)"] = {
 
["Exard Scaffold (Gilded)"] = {
 
Accuracy = 10,
 
Accuracy = 10,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 808: Line 808:
 
Name = "Exard Scaffold",
 
Name = "Exard Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 20,
 
AmmoCost = 20,
Line 829: Line 829:
 
["Phahd Scaffold"] = {
 
["Phahd Scaffold"] = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 846: Line 846:
 
Name = "Phahd Scaffold",
 
Name = "Phahd Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 20,
 
AmmoCost = 20,
Line 867: Line 867:
 
["Phahd Scaffold (Gilded)"] = {
 
["Phahd Scaffold (Gilded)"] = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.34,
 
CritChance = 0.34,
Line 884: Line 884:
 
Name = "Phahd Scaffold",
 
Name = "Phahd Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 20,
 
AmmoCost = 20,
Line 913: Line 913:
 
Name = "Klebrik Scaffold",
 
Name = "Klebrik Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 942: Line 942:
 
Name = "Klebrik Scaffold",
 
Name = "Klebrik Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 963: Line 963:
 
["Shraksun Scaffold"] = {
 
["Shraksun Scaffold"] = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 980: Line 980:
 
Name = "Shraksun Scaffold",
 
Name = "Shraksun Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,001: Line 1,001:
 
["Shraksun Scaffold (Gilded)"] = {
 
["Shraksun Scaffold (Gilded)"] = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 1,018: Line 1,018:
 
Name = "Shraksun Scaffold",
 
Name = "Shraksun Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,039: Line 1,039:
 
["Pencha Scaffold"] = {
 
["Pencha Scaffold"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Area of Effect",
 
AttackName = "Area of Effect",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 1,055: Line 1,055:
 
Name = "Pencha Scaffold",
 
Name = "Pencha Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,078: Line 1,078:
 
["Pencha Scaffold (Gilded)"] = {
 
["Pencha Scaffold (Gilded)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Area of Effect",
 
AttackName = "Area of Effect",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 1,094: Line 1,094:
 
Name = "Pencha Scaffold",
 
Name = "Pencha Scaffold",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,125: Line 1,125:
 
Name = "Klamora Prism",
 
Name = "Klamora Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 30,
 
AmmoCost = 30,
Line 1,154: Line 1,154:
 
Name = "Klamora Prism",
 
Name = "Klamora Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 30,
 
AmmoCost = 30,
Line 1,183: Line 1,183:
 
Name = "Lega Prism",
 
Name = "Lega Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 6,
 
AmmoCost = 6,
Line 1,212: Line 1,212:
 
Name = "Lega Prism",
 
Name = "Lega Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 6,
 
AmmoCost = 6,
Line 1,241: Line 1,241:
 
Name = "Cantic Prism",
 
Name = "Cantic Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 1,271: Line 1,271:
 
Name = "Cantic Prism",
 
Name = "Cantic Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 1,301: Line 1,301:
 
Name = "Rahn Prism",
 
Name = "Rahn Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 1,329: Line 1,329:
 
Name = "Rahn Prism",
 
Name = "Rahn Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 1,349: Line 1,349:
 
["Granmu Prism"] = {
 
["Granmu Prism"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 1,366: Line 1,366:
 
Name = "Granmu Prism",
 
Name = "Granmu Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 5,
 
AmmoCost = 5,
Line 1,387: Line 1,387:
 
["Granmu Prism (Gilded)"] = {
 
["Granmu Prism (Gilded)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 1,404: Line 1,404:
 
Name = "Granmu Prism",
 
Name = "Granmu Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Direct Hit",
 
AttackName = "Direct Hit",
 
AmmoCost = 5,
 
AmmoCost = 5,
Line 1,433: Line 1,433:
 
Name = "Shwaak Prism",
 
Name = "Shwaak Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,463: Line 1,463:
 
Name = "Shwaak Prism",
 
Name = "Shwaak Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,493: Line 1,493:
 
Name = "Raplak Prism",
 
Name = "Raplak Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,521: Line 1,521:
 
Name = "Raplak Prism",
 
Name = "Raplak Prism",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 1,615: Line 1,615:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Ack & Brunt",
 
Name = "Ack & Brunt",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 1,658: Line 1,658:
 
Name = "Acrid",
 
Name = "Acrid",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 1,698: Line 1,698:
 
Name = "Afuris",
 
Name = "Afuris",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 1,732: Line 1,732:
 
MeleeRange = 142.5,
 
MeleeRange = 142.5,
 
Name = "Agkuza",
 
Name = "Agkuza",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 1,745: Line 1,745:
 
Akarius = {
 
Akarius = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Rocket Detonation",
 
AttackName = "Rocket Detonation",
 
BurstCount = 2,
 
BurstCount = 2,
Line 1,776: Line 1,776:
 
Name = "Akarius",
 
Name = "Akarius",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Rocket Impact",
 
AttackName = "Rocket Impact",
 
BurstCount = 2,
 
BurstCount = 2,
Line 1,822: Line 1,822:
 
Name = "Akbolto",
 
Name = "Akbolto",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 1,861: Line 1,861:
 
Name = "Akbolto Prime",
 
Name = "Akbolto Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.36,
 
CritChance = 0.36,
 
CritMultiplier = 2.8,
 
CritMultiplier = 2.8,
Line 1,901: Line 1,901:
 
Name = "Akbronco",
 
Name = "Akbronco",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 1,941: Line 1,941:
 
Name = "Akbronco Prime",
 
Name = "Akbronco Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 1,982: Line 1,982:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Akjagara",
 
Name = "Akjagara",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.06,
 
CritChance = 0.06,
Line 2,023: Line 2,023:
 
MaxAmmo = 320,
 
MaxAmmo = 320,
 
Name = "Akjagara Prime",
 
Name = "Akjagara Prime",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.18,
 
CritChance = 0.18,
Line 2,055: Line 2,055:
 
Name = "Aklato",
 
Name = "Aklato",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 2,092: Line 2,092:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Aklex",
 
Name = "Aklex",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,129: Line 2,129:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Aklex Prime",
 
Name = "Aklex Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,166: Line 2,166:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Akmagnus",
 
Name = "Akmagnus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,204: Line 2,204:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Aksomati",
 
Name = "Aksomati",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 2,242: Line 2,242:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Aksomati Prime",
 
Name = "Aksomati Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 2,283: Line 2,283:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Akstiletto",
 
Name = "Akstiletto",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 2,320: Line 2,320:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Akstiletto Prime",
 
Name = "Akstiletto Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,359: Line 2,359:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Akvasto",
 
Name = "Akvasto",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 2,396: Line 2,396:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Akvasto Prime",
 
Name = "Akvasto Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 2,435: Line 2,435:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Akzani",
 
Name = "Akzani",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,478: Line 2,478:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Amphis",
 
Name = "Amphis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 1.7,
 
CritMultiplier = 1.7,
Line 2,525: Line 2,525:
 
Name = "Amprex",
 
Name = "Amprex",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.32,
 
CritChance = 0.32,
Line 2,543: Line 2,543:
 
Angstrum = {
 
Angstrum = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Single Rocket Explosion",
 
AttackName = "Single Rocket Explosion",
 
Damage = {Blast = 250},
 
Damage = {Blast = 250},
Line 2,549: Line 2,549:
 
Radius = 3.6
 
Radius = 3.6
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Single Rocket Impact",
 
AttackName = "Single Rocket Impact",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 2,585: Line 2,585:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2.5,
 
Reload = 2.5,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AmmoCost = 3,
 
AmmoCost = 3,
 
AttackName = "3-Rocket Barrage Impact",
 
AttackName = "3-Rocket Barrage Impact",
Line 2,599: Line 2,599:
 
StatusChance = 0.525
 
StatusChance = 0.525
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "3-Rocket Barrage Explosion",
 
AttackName = "3-Rocket Barrage Explosion",
 
Damage = {Blast = 750},
 
Damage = {Blast = 750},
Line 2,641: Line 2,641:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Anku",
 
Name = "Anku",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,691: Line 2,691:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Ankyros",
 
Name = "Ankyros",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,734: Line 2,734:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Ankyros Prime",
 
Name = "Ankyros Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 2,784: Line 2,784:
 
MaxAmmo = 48,
 
MaxAmmo = 48,
 
Name = "Arca Plasmor",
 
Name = "Arca Plasmor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 2,827: Line 2,827:
 
MaxAmmo = 288,
 
MaxAmmo = 288,
 
Name = "Arca Scisco",
 
Name = "Arca Scisco",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 2,872: Line 2,872:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Arca Titron",
 
Name = "Arca Titron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 2,917: Line 2,917:
 
MaxAmmo = 473,
 
MaxAmmo = 473,
 
Name = "Argonak",
 
Name = "Argonak",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Full Auto Mode",
 
AttackName = "Full Auto Mode",
 
CritChance = 0.09,
 
CritChance = 0.09,
Line 2,928: Line 2,928:
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
 
Reload = 2.4,
 
Reload = 2.4,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 2,945: Line 2,945:
 
Arquebex = {
 
Arquebex = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Blast = 9000, Heat = 3000},
 
Damage = {Blast = 9000, Heat = 3000},
Line 2,958: Line 2,958:
 
Name = "Arquebex",
 
Name = "Arquebex",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.5,
 
CritChance = 0.5,
Line 2,983: Line 2,983:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Artax",
 
Name = "Artax",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.02,
 
CritChance = 0.02,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 2,998: Line 2,998:
 
["Artemis Bow (Weapon)"] = {
 
["Artemis Bow (Weapon)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 3,020: Line 3,020:
 
Name = "Artemis Bow",
 
Name = "Artemis Bow",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 3,067: Line 3,067:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Arum Spinosa",
 
Name = "Arum Spinosa",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.09,
 
CritChance = 0.09,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 3,086: Line 3,086:
 
Astilla = {
 
Astilla = {
 
Accuracy = 25,
 
Accuracy = 25,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Glass Explosion",
 
AttackName = "Glass Explosion",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 3,118: Line 3,118:
 
MaxAmmo = 112,
 
MaxAmmo = 112,
 
Name = "Astilla",
 
Name = "Astilla",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Slug Impact",
 
AttackName = "Slug Impact",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 3,137: Line 3,137:
 
["Astilla Prime"] = {
 
["Astilla Prime"] = {
 
Accuracy = 25,
 
Accuracy = 25,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Glass Explosion",
 
AttackName = "Glass Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 3,166: Line 3,166:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Astilla Prime",
 
Name = "Astilla Prime",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Slug Impact",
 
AttackName = "Slug Impact",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 3,204: Line 3,204:
 
MaxAmmo = 48,
 
MaxAmmo = 48,
 
Name = "Athodai",
 
Name = "Athodai",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 50,
 
Accuracy = 50,
 
CritChance = 0.32,
 
CritChance = 0.32,
Line 3,215: Line 3,215:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Charge",
 
AttackName = "Charge",
Line 3,256: Line 3,256:
 
MaxAmmo = 350,
 
MaxAmmo = 350,
 
Name = "Atomos",
 
Name = "Atomos",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.7,
 
CritMultiplier = 1.7,
Line 3,300: Line 3,300:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Atterax",
 
Name = "Atterax",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 3,344: Line 3,344:
 
Name = "Attica",
 
Name = "Attica",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 3,382: Line 3,382:
 
MaxAmmo = 525,
 
MaxAmmo = 525,
 
Name = "Azima",
 
Name = "Azima",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 3,392: Line 3,392:
 
Polarities = {"Bar", "V"},
 
Polarities = {"Bar", "V"},
 
Reload = 1.4,
 
Reload = 1.4,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 75,
 
AmmoCost = 75,
 
AttackName = "Launch Turret",
 
AttackName = "Launch Turret",
Line 3,406: Line 3,406:
 
Accuracy = 100,
 
Accuracy = 100,
 
AmmoType = "Shields",
 
AmmoType = "Shields",
ChargeAttack = {
+
Attack3 = {
 
ChargeTime = 2,
 
ChargeTime = 2,
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 3,420: Line 3,420:
 
Introduced = "24.4",
 
Introduced = "24.4",
 
Name = "Balefire Charger",
 
Name = "Balefire Charger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 3,437: Line 3,437:
 
Ballistica = {
 
Ballistica = {
 
Accuracy = 4,
 
Accuracy = 4,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 3,475: Line 3,475:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Burst Shot",
 
AttackName = "Burst Shot",
 
BurstCount = 4,
 
BurstCount = 4,
Line 3,494: Line 3,494:
 
["Ballistica Prime"] = {
 
["Ballistica Prime"] = {
 
Accuracy = 4,
 
Accuracy = 4,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.8,
 
ChargeTime = 0.8,
Line 3,528: Line 3,528:
 
Name = "Ballistica Prime",
 
Name = "Ballistica Prime",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 4,
 
AmmoCost = 4,
 
AttackName = "Normal Shot",
 
AttackName = "Normal Shot",
Line 3,549: Line 3,549:
 
Basmu = {
 
Basmu = {
 
Accuracy = 20,
 
Accuracy = 20,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Heat = 19},
 
Damage = {Heat = 19},
Line 3,576: Line 3,576:
 
Name = "Basmu",
 
Name = "Basmu",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.15,
 
CritChance = 0.15,
Line 3,592: Line 3,592:
 
ReloadDelayEmpty = 2,
 
ReloadDelayEmpty = 2,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 3,
 
Accuracy = 3,
 
AttackName = "Held",
 
AttackName = "Held",
Line 3,632: Line 3,632:
 
MaxAmmo = 720,
 
MaxAmmo = 720,
 
Name = "Battacor",
 
Name = "Battacor",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 25,
 
Accuracy = 25,
 
BurstCount = 2,
 
BurstCount = 2,
Line 3,646: Line 3,646:
 
},
 
},
 
Reload = 2,
 
Reload = 2,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Beam AoE",
 
AttackName = "Beam AoE",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 3,655: Line 3,655:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Secondary Fire",
 
AttackName = "Secondary Fire",
Line 3,699: Line 3,699:
 
Name = "Baza",
 
Name = "Baza",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 3,739: Line 3,739:
 
Name = "Baza Prime",
 
Name = "Baza Prime",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 3,784: Line 3,784:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Bo",
 
Name = "Bo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.125,
 
CritChance = 0.125,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 3,829: Line 3,829:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Bo Prime",
 
Name = "Bo Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 3,874: Line 3,874:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Boar",
 
Name = "Boar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 3,914: Line 3,914:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Boar Prime",
 
Name = "Boar Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 3,958: Line 3,958:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Boltace",
 
Name = "Boltace",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 4,001: Line 4,001:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Bolto",
 
Name = "Bolto",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 4,042: Line 4,042:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Boltor",
 
Name = "Boltor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 4,083: Line 4,083:
 
Name = "Boltor Prime",
 
Name = "Boltor Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,121: Line 4,121:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Brakk",
 
Name = "Brakk",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.17,
 
CritChance = 0.17,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,149: Line 4,149:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Braton",
 
Name = "Braton",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 4,186: Line 4,186:
 
MaxAmmo = 600,
 
MaxAmmo = 600,
 
Name = "Braton Prime",
 
Name = "Braton Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,222: Line 4,222:
 
MaxAmmo = 550,
 
MaxAmmo = 550,
 
Name = "Braton Vandal",
 
Name = "Braton Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,263: Line 4,263:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Broken Scepter",
 
Name = "Broken Scepter",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,308: Line 4,308:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Broken War",
 
Name = "Broken War",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.35,
 
CritChance = 0.35,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 4,352: Line 4,352:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Bronco",
 
Name = "Bronco",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,391: Line 4,391:
 
Name = "Bronco Prime",
 
Name = "Bronco Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,432: Line 4,432:
 
Name = "Bubonico",
 
Name = "Bubonico",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 4,448: Line 4,448:
 
ReloadDelay = 0.5,
 
ReloadDelay = 0.5,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 4,458: Line 4,458:
 
StatusChance = 0.57
 
StatusChance = 0.57
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Burst",
 
AttackName = "Burst",
Line 4,486: Line 4,486:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Burst Laser",
 
Name = "Burst Laser",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.025,
 
CritChance = 0.025,
 
CritMultiplier = 1.3,
 
CritMultiplier = 1.3,
Line 4,529: Line 4,529:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Burston",
 
Name = "Burston",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.06,
 
CritChance = 0.06,
Line 4,572: Line 4,572:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Burston Prime",
 
Name = "Burston Prime",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.18,
 
CritChance = 0.18,
Line 4,614: Line 4,614:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Buzlok",
 
Name = "Buzlok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 4,624: Line 4,624:
 
},
 
},
 
Reload = 3,
 
Reload = 3,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
 
AttackName = "Beacon",
 
AttackName = "Beacon",
Line 4,669: Line 4,669:
 
MeleeRange = 0,
 
MeleeRange = 0,
 
Name = "Cadus",
 
Name = "Cadus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,696: Line 4,696:
 
["Carmine Penta"] = {
 
["Carmine Penta"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Grenade Detonation",
 
AttackName = "Grenade Detonation",
 
Damage = {Blast = 350},
 
Damage = {Blast = 350},
Line 4,723: Line 4,723:
 
Name = "Carmine Penta",
 
Name = "Carmine Penta",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 4,766: Line 4,766:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Cassowar",
 
Name = "Cassowar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.4,
 
CritMultiplier = 1.4,
Line 4,809: Line 4,809:
 
MaxAmmo = 18,
 
MaxAmmo = 18,
 
Name = "Castanas",
 
Name = "Castanas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 4,828: Line 4,828:
 
Catabolyst = {
 
Catabolyst = {
 
Accuracy = 6.3,
 
Accuracy = 6.3,
ChargeAreaAttack = {
+
Attack4 = {
 
AttackName = "Partial Reload Explosion",
 
AttackName = "Partial Reload Explosion",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 4,837: Line 4,837:
 
StatusChance = 0.43
 
StatusChance = 0.43
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Partial Reload Impact",
 
AttackName = "Partial Reload Impact",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 4,869: Line 4,869:
 
Name = "Catabolyst",
 
Name = "Catabolyst",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Primary",
 
AttackName = "Primary",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 4,883: Line 4,883:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1.7,
 
Reload = 1.7,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Reload From Empty Explosion",
 
AttackName = "Reload From Empty Explosion",
 
CritChance = 0.31,
 
CritChance = 0.31,
Line 4,891: Line 4,891:
 
StatusChance = 0.59
 
StatusChance = 0.59
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Reload From Empty Impact",
 
AttackName = "Reload From Empty Impact",
 
CritChance = 0.31,
 
CritChance = 0.31,
Line 4,933: Line 4,933:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Caustacyst",
 
Name = "Caustacyst",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.09,
 
CritChance = 0.09,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 4,976: Line 4,976:
 
Name = "Cedo",
 
Name = "Cedo",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 4,990: Line 4,990:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 2.2,
 
Reload = 2.2,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
CritChance = 0.02,
 
CritChance = 0.02,
Line 4,999: Line 4,999:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 80,
 
Accuracy = 80,
 
AttackName = "Semi-Auto",
 
AttackName = "Semi-Auto",
Line 5,030: Line 5,030:
 
MeleeRange = 142.5,
 
MeleeRange = 142.5,
 
Name = "Centaur",
 
Name = "Centaur",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 5,068: Line 5,068:
 
MeleeRange = 1.8,
 
MeleeRange = 1.8,
 
Name = "Ceramic Dagger",
 
Name = "Ceramic Dagger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 5,086: Line 5,086:
 
},
 
},
 
Cerata = {
 
Cerata = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 5,096: Line 5,096:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 5,130: Line 5,130:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Cerata",
 
Name = "Cerata",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 5,141: Line 5,141:
 
},
 
},
 
Polarities = {"V", "D"},
 
Polarities = {"V", "D"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 5,156: Line 5,156:
 
SlideElement = "Toxin",
 
SlideElement = "Toxin",
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 5,169: Line 5,169:
 
Cernos = {
 
Cernos = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 5,183: Line 5,183:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 5,209: Line 5,209:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Cernos",
 
Name = "Cernos",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.36,
 
CritChance = 0.36,
Line 5,227: Line 5,227:
 
["Cernos Prime"] = {
 
["Cernos Prime"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 5,243: Line 5,243:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 5,267: Line 5,267:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Cernos Prime",
 
Name = "Cernos Prime",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 5,310: Line 5,310:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Cestra",
 
Name = "Cestra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 5,352: Line 5,352:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Ceti Lacera",
 
Name = "Ceti Lacera",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 5,400: Line 5,400:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Cobra & Crane",
 
Name = "Cobra & Crane",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 5,442: Line 5,442:
 
MaxAmmo = 700,
 
MaxAmmo = 700,
 
Name = "Convectrix",
 
Name = "Convectrix",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 5,455: Line 5,455:
 
},
 
},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 5,499: Line 5,499:
 
MaxAmmo = 132,
 
MaxAmmo = 132,
 
Name = "Corinth",
 
Name = "Corinth",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Buckshot",
 
AttackName = "Buckshot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,512: Line 5,512:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 2.3,
 
Reload = 2.3,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Air Burst Projectile",
 
AttackName = "Air Burst Projectile",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 5,521: Line 5,521:
 
StatusChance = 0.28
 
StatusChance = 0.28
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Air Burst Explosion",
 
AttackName = "Air Burst Explosion",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 5,559: Line 5,559:
 
Name = "Corinth Prime",
 
Name = "Corinth Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Buckshot",
 
AttackName = "Buckshot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,573: Line 5,573:
 
Polarities = {"V", "V", "Bar"},
 
Polarities = {"V", "V", "Bar"},
 
Reload = 3,
 
Reload = 3,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Air Burst Explosion",
 
AttackName = "Air Burst Explosion",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 5,582: Line 5,582:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 4,
 
AmmoCost = 4,
 
AttackName = "Air Burst Projectile",
 
AttackName = "Air Burst Projectile",
Line 5,667: Line 5,667:
 
Name = "Cortege",
 
Name = "Cortege",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Held",
 
AttackName = "Held",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 5,680: Line 5,680:
 
ReloadDelay = 1,
 
ReloadDelay = 1,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,691: Line 5,691:
 
Trigger = "Active"
 
Trigger = "Active"
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,709: Line 5,709:
 
["Cortege (Atmosphere)"] = {
 
["Cortege (Atmosphere)"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,721: Line 5,721:
 
StatusChance = 0.167
 
StatusChance = 0.167
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 5,752: Line 5,752:
 
Name = "Cortege (Atmosphere)",
 
Name = "Cortege (Atmosphere)",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Held",
 
AttackName = "Held",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 5,770: Line 5,770:
 
Class = 'Arch-Gun',
 
Class = 'Arch-Gun',
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 5,800: Line 5,800:
 
Mastery = 1,
 
Mastery = 1,
 
Name = "Corvas",
 
Name = "Corvas",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.4,
 
CritChance = 0.4,
Line 5,820: Line 5,820:
 
["Corvas (Atmosphere)"] = {
 
["Corvas (Atmosphere)"] = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 5,854: Line 5,854:
 
MaxAmmo = 100,
 
MaxAmmo = 100,
 
Name = "Corvas (Atmosphere)",
 
Name = "Corvas (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.4,
 
CritChance = 0.4,
Line 5,896: Line 5,896:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Cronus",
 
Name = "Cronus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 5,942: Line 5,942:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Cryotra",
 
Name = "Cryotra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 5,957: Line 5,957:
 
Cyanex = {
 
Cyanex = {
 
Accuracy = 1.8,
 
Accuracy = 1.8,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Projectile Explosion",
 
AttackName = "Projectile Explosion",
 
Damage = {Gas = 41},
 
Damage = {Gas = 41},
Line 5,986: Line 5,986:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Cyanex",
 
Name = "Cyanex",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
 
CritChance = 0.08,
 
CritChance = 0.08,
Line 5,997: Line 5,997:
 
Polarities = { },
 
Polarities = { },
 
Reload = 2.2,
 
Reload = 2.2,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 80,
 
Accuracy = 80,
 
AttackName = "Burst Mode",
 
AttackName = "Burst Mode",
Line 6,041: Line 6,041:
 
Mastery = 8,
 
Mastery = 8,
 
Name = "Cycron",
 
Name = "Cycron",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 6,082: Line 6,082:
 
Mastery = 4,
 
Mastery = 4,
 
Name = "Cyngas",
 
Name = "Cyngas",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 6,126: Line 6,126:
 
MaxAmmo = 480,
 
MaxAmmo = 480,
 
Name = "Cyngas (Atmosphere)",
 
Name = "Cyngas (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 6,144: Line 6,144:
 
Daikyu = {
 
Daikyu = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 6,212: Line 6,212:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dakra Prime",
 
Name = "Dakra Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.36,
 
CritChance = 0.36,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 6,238: Line 6,238:
 
Magazine = 75,
 
Magazine = 75,
 
Name = "Dargyn",
 
Name = "Dargyn",
NormalAttack = {
+
Attack1 = {
 
Damage = {Impact = 150, Puncture = 150, Slash = 150},
 
Damage = {Impact = 150, Puncture = 150, Slash = 150},
 
FireRate = 9.03,
 
FireRate = 9.03,
Line 6,279: Line 6,279:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Dark Dagger",
 
Name = "Dark Dagger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 6,324: Line 6,324:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Dark Split-Sword (Dual Swords)",
 
Name = "Dark Split-Sword (Dual Swords)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 6,359: Line 6,359:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Dark Split-Sword (Heavy Blade)",
 
Name = "Dark Split-Sword (Heavy Blade)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,405: Line 6,405:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dark Sword",
 
Name = "Dark Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 6,425: Line 6,425:
 
Deconstructor = {
 
Deconstructor = {
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Second Attack",
 
AttackName = "Second Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,441: Line 6,441:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Deconstructor",
 
Name = "Deconstructor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "First Attack",
 
AttackName = "First Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,451: Line 6,451:
 
},
 
},
 
Reload = 3,
 
Reload = 3,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Third Attack",
 
AttackName = "Third Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,465: Line 6,465:
 
["Deconstructor Prime"] = {
 
["Deconstructor Prime"] = {
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Second Attack",
 
AttackName = "Second Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,481: Line 6,481:
 
Mastery = 8,
 
Mastery = 8,
 
Name = "Deconstructor Prime",
 
Name = "Deconstructor Prime",
NormalAttack = {
+
Attack1 = {
 
AttackName = "First Attack",
 
AttackName = "First Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,491: Line 6,491:
 
},
 
},
 
Reload = 3,
 
Reload = 3,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Third Attack",
 
AttackName = "Third Attack",
 
CritChance = 0,
 
CritChance = 0,
Line 6,528: Line 6,528:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Dera",
 
Name = "Dera",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 6,565: Line 6,565:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Dera Vandal",
 
Name = "Dera Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,592: Line 6,592:
 
MeleeRange = 1.2,
 
MeleeRange = 1.2,
 
Name = "Desert Wind",
 
Name = "Desert Wind",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.5,
 
CritChance = 0.5,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,634: Line 6,634:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Despair",
 
Name = "Despair",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 6,679: Line 6,679:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Destreza",
 
Name = "Destreza",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,724: Line 6,724:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Destreza Prime",
 
Name = "Destreza Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 6,753: Line 6,753:
 
Family = "Deth Machine Rifle",
 
Family = "Deth Machine Rifle",
 
Name = "Deth Machine Rifle",
 
Name = "Deth Machine Rifle",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,776: Line 6,776:
 
Family = "Deth Machine Rifle",
 
Family = "Deth Machine Rifle",
 
Name = "Deth Machine Rifle Prime",
 
Name = "Deth Machine Rifle Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,812: Line 6,812:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Detron",
 
Name = "Detron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.04,
 
CritChance = 0.04,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 6,851: Line 6,851:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dex Dakra",
 
Name = "Dex Dakra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,883: Line 6,883:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Dex Furis",
 
Name = "Dex Furis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,905: Line 6,905:
 
Magazine = 60,
 
Magazine = 60,
 
Name = "Dex Pixia",
 
Name = "Dex Pixia",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 6,934: Line 6,934:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Dex Sybaris",
 
Name = "Dex Sybaris",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 6,964: Line 6,964:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Diwata",
 
Name = "Diwata",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,009: Line 7,009:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dragon Nikana",
 
Name = "Dragon Nikana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,030: Line 7,030:
 
Drakgoon = {
 
Drakgoon = {
 
Accuracy = 1.4,
 
Accuracy = 1.4,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 7,064: Line 7,064:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Drakgoon",
 
Name = "Drakgoon",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.075,
 
CritChance = 0.075,
Line 7,084: Line 7,084:
 
Dread = {
 
Dread = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 7,098: Line 7,098:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 7,122: Line 7,122:
 
Name = "Dread",
 
Name = "Dread",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.5,
 
CritChance = 0.5,
Line 7,164: Line 7,164:
 
MaxAmmo = 480,
 
MaxAmmo = 480,
 
Name = "Dual Cestra",
 
Name = "Dual Cestra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 7,210: Line 7,210:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Dual Cleavers",
 
Name = "Dual Cleavers",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 7,250: Line 7,250:
 
Mastery = 1,
 
Mastery = 1,
 
Name = "Dual Decurion",
 
Name = "Dual Decurion",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 7,289: Line 7,289:
 
MaxAmmo = 512,
 
MaxAmmo = 512,
 
Name = "Dual Decurion (Atmosphere)",
 
Name = "Dual Decurion (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 7,331: Line 7,331:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dual Ether",
 
Name = "Dual Ether",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,379: Line 7,379:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dual Heat Swords",
 
Name = "Dual Heat Swords",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 7,426: Line 7,426:
 
MeleeRange = 2.3,
 
MeleeRange = 2.3,
 
Name = "Dual Ichor",
 
Name = "Dual Ichor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 7,474: Line 7,474:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Dual Kamas",
 
Name = "Dual Kamas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 7,516: Line 7,516:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Dual Kamas Prime",
 
Name = "Dual Kamas Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,562: Line 7,562:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dual Keres",
 
Name = "Dual Keres",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 7,606: Line 7,606:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Dual Raza",
 
Name = "Dual Raza",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 7,652: Line 7,652:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Dual Skana",
 
Name = "Dual Skana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 7,694: Line 7,694:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Dual Toxocyst",
 
Name = "Dual Toxocyst",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,737: Line 7,737:
 
MeleeRange = 2.3,
 
MeleeRange = 2.3,
 
Name = "Dual Zoren",
 
Name = "Dual Zoren",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 7,778: Line 7,778:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Embolist",
 
Name = "Embolist",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 7,823: Line 7,823:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Endura",
 
Name = "Endura",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 7,842: Line 7,842:
 
["Epitaph"] = {
 
["Epitaph"] = {
 
Accuracy = 80,
 
Accuracy = 80,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Uncharged AoE",
 
AttackName = "Uncharged AoE",
 
Damage = {Blast = 20},
 
Damage = {Blast = 20},
Line 7,873: Line 7,873:
 
MaxAmmo = 60,
 
MaxAmmo = 60,
 
Name = "Epitaph",
 
Name = "Epitaph",
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged",
 
AttackName = "Charged",
 
ChargeTime = 0.36,
 
ChargeTime = 0.36,
Line 7,885: Line 7,885:
 
Trigger = "Charge"
 
Trigger = "Charge"
 
},
 
},
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Direct Hit",
 
AttackName = "Uncharged Direct Hit",
 
Damage = {Impact = 40, Puncture = 30, Slash = 30},
 
Damage = {Impact = 40, Puncture = 30, Slash = 30},
Line 7,929: Line 7,929:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Ether Daggers",
 
Name = "Ether Daggers",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 7,978: Line 7,978:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Ether Reaper",
 
Name = "Ether Reaper",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,025: Line 8,025:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Ether Sword",
 
Name = "Ether Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 8,064: Line 8,064:
 
MaxAmmo = 40,
 
MaxAmmo = 40,
 
Name = "Euphona Prime",
 
Name = "Euphona Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 8,075: Line 8,075:
 
Polarities = {"V", "V", "V"},
 
Polarities = {"V", "V", "V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
CritChance = 0.02,
 
CritChance = 0.02,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,102: Line 8,102:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Exalted Blade",
 
Name = "Exalted Blade",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,138: Line 8,138:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Exalted Umbra Blade",
 
Name = "Exalted Umbra Blade",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,185: Line 8,185:
 
Name = "Exergis",
 
Name = "Exergis",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.4,
 
CritMultiplier = 1.4,
Line 8,202: Line 8,202:
 
},
 
},
 
Falcor = {
 
Falcor = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 8,212: Line 8,212:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 8,246: Line 8,246:
 
MeleeRange = 1.3,
 
MeleeRange = 1.3,
 
Name = "Falcor",
 
Name = "Falcor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 8,255: Line 8,255:
 
StatusChance = 0.34
 
StatusChance = 0.34
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 8,271: Line 8,271:
 
SlideAttack = 460,
 
SlideAttack = 460,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 8,312: Line 8,312:
 
MeleeRange = 1.65,
 
MeleeRange = 1.65,
 
Name = "Fang",
 
Name = "Fang",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 8,355: Line 8,355:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Fang Prime",
 
Name = "Fang Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 8,376: Line 8,376:
 
Ferrox = {
 
Ferrox = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Area Attacks",
 
AttackName = "Area Attacks",
 
CritChance = 0.32,
 
CritChance = 0.32,
Line 8,385: Line 8,385:
 
StatusChance = 0.1
 
StatusChance = 0.1
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 8,421: Line 8,421:
 
Polarities = {"V", "D"},
 
Polarities = {"V", "D"},
 
Reload = 1.8,
 
Reload = 1.8,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Spear Throw Quick Shot",
 
AttackName = "Spear Throw Quick Shot",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 8,428: Line 8,428:
 
StatusChance = 0.33
 
StatusChance = 0.33
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Spear Throw Charged",
 
AttackName = "Spear Throw Charged",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 8,468: Line 8,468:
 
Mastery = 2,
 
Mastery = 2,
 
Name = "Fluctus",
 
Name = "Fluctus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,510: Line 8,510:
 
MaxAmmo = 160,
 
MaxAmmo = 160,
 
Name = "Fluctus (Atmosphere)",
 
Name = "Fluctus (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,549: Line 8,549:
 
Mastery = 6,
 
Mastery = 6,
 
Name = "Flux Rifle",
 
Name = "Flux Rifle",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 8,598: Line 8,598:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Fragor",
 
Name = "Fragor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,642: Line 8,642:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Fragor Prime",
 
Name = "Fragor Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.4,
 
CritChance = 0.4,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 8,685: Line 8,685:
 
Mastery = 8,
 
Mastery = 8,
 
Name = "Fulmin",
 
Name = "Fulmin",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 8,700: Line 8,700:
 
ReloadDelay = 1,
 
ReloadDelay = 1,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 111.1,
 
Accuracy = 111.1,
 
AttackName = "Full Auto Mode",
 
AttackName = "Full Auto Mode",
Line 8,744: Line 8,744:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Furax",
 
Name = "Furax",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 8,787: Line 8,787:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Furax Wraith",
 
Name = "Furax Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.7,
 
CritMultiplier = 2.7,
Line 8,830: Line 8,830:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Furis",
 
Name = "Furis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,870: Line 8,870:
 
Name = "Fusilai",
 
Name = "Fusilai",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Full Auto Mode",
 
AttackName = "Full Auto Mode",
 
CritChance = 0.23,
 
CritChance = 0.23,
Line 8,882: Line 8,882:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 0.8,
 
Reload = 0.8,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 3,
 
AmmoCost = 3,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 8,931: Line 8,931:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Galatine",
 
Name = "Galatine",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 8,976: Line 8,976:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Galatine Prime",
 
Name = "Galatine Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,022: Line 9,022:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Galvacord",
 
Name = "Galvacord",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 9,063: Line 9,063:
 
MaxAmmo = 240,
 
MaxAmmo = 240,
 
Name = "Gammacor",
 
Name = "Gammacor",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.08,
 
CritChance = 0.08,
Line 9,093: Line 9,093:
 
MeleeRange = 2.2,
 
MeleeRange = 2.2,
 
Name = "Garuda's Talons",
 
Name = "Garuda's Talons",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,142: Line 9,142:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Gazal Machete",
 
Name = "Gazal Machete",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,160: Line 9,160:
 
},
 
},
 
Glaive = {
 
Glaive = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 9,170: Line 9,170:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 9,204: Line 9,204:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Glaive",
 
Name = "Glaive",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,215: Line 9,215:
 
},
 
},
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 9,229: Line 9,229:
 
SlideAttack = 210,
 
SlideAttack = 210,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 9,241: Line 9,241:
 
},
 
},
 
["Glaive Prime"] = {
 
["Glaive Prime"] = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 9,251: Line 9,251:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 9,283: Line 9,283:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Glaive Prime",
 
Name = "Glaive Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,294: Line 9,294:
 
},
 
},
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 9,310: Line 9,310:
 
SlideAttack = 328,
 
SlideAttack = 328,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 9,347: Line 9,347:
 
MaxAmmo = 720,
 
MaxAmmo = 720,
 
Name = "Glaxion",
 
Name = "Glaxion",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.08,
 
CritChance = 0.08,
Line 9,382: Line 9,382:
 
MaxAmmo = 1000,
 
MaxAmmo = 1000,
 
Name = "Glaxion Vandal",
 
Name = "Glaxion Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,429: Line 9,429:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Gorgon",
 
Name = "Gorgon",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.17,
 
CritChance = 0.17,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 9,472: Line 9,472:
 
MaxAmmo = 900,
 
MaxAmmo = 900,
 
Name = "Gorgon Wraith",
 
Name = "Gorgon Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 9,512: Line 9,512:
 
MaxAmmo = 750,
 
MaxAmmo = 750,
 
Name = "Grakata",
 
Name = "Grakata",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,562: Line 9,562:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Gram",
 
Name = "Gram",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,605: Line 9,605:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Gram Prime",
 
Name = "Gram Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 9,627: Line 9,627:
 
Class = 'Arch-Gun',
 
Class = 'Arch-Gun',
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Blast = 205},
 
Damage = {Blast = 205},
Line 9,652: Line 9,652:
 
Mastery = 4,
 
Mastery = 4,
 
Name = "Grattler",
 
Name = "Grattler",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 9,674: Line 9,674:
 
["Grattler (Atmosphere)"] = {
 
["Grattler (Atmosphere)"] = {
 
Accuracy = 25,
 
Accuracy = 25,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Blast = 205},
 
Damage = {Blast = 205},
Line 9,701: Line 9,701:
 
MaxAmmo = 180,
 
MaxAmmo = 180,
 
Name = "Grattler (Atmosphere)",
 
Name = "Grattler (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 9,745: Line 9,745:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Grinlok",
 
Name = "Grinlok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 9,794: Line 9,794:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Guandao",
 
Name = "Guandao",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 9,840: Line 9,840:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Guandao Prime",
 
Name = "Guandao Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 9,889: Line 9,889:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Gunsen",
 
Name = "Gunsen",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,909: Line 9,909:
 
},
 
},
 
Halikar = {
 
Halikar = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 9,919: Line 9,919:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 9,953: Line 9,953:
 
MeleeRange = 1.2,
 
MeleeRange = 1.2,
 
Name = "Halikar",
 
Name = "Halikar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.17,
 
CritChance = 0.17,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 9,964: Line 9,964:
 
},
 
},
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 9,979: Line 9,979:
 
SlideAttack = 298,
 
SlideAttack = 298,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 9,991: Line 9,991:
 
},
 
},
 
["Halikar Wraith"] = {
 
["Halikar Wraith"] = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 10,001: Line 10,001:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 10,022: Line 10,022:
 
MeleeRange = 1.2,
 
MeleeRange = 1.2,
 
Name = "Halikar Wraith",
 
Name = "Halikar Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 10,033: Line 10,033:
 
},
 
},
 
Polarities = {"V", "Bar", "V"},
 
Polarities = {"V", "Bar", "V"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 10,048: Line 10,048:
 
SlideAttack = 450,
 
SlideAttack = 450,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 10,084: Line 10,084:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Harpak",
 
Name = "Harpak",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 18.2,
 
Accuracy = 18.2,
 
BurstCount = 3,
 
BurstCount = 3,
Line 10,099: Line 10,099:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Harpoon",
 
AttackName = "Harpoon",
Line 10,143: Line 10,143:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Hate",
 
Name = "Hate",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 10,187: Line 10,187:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Heat Dagger",
 
Name = "Heat Dagger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 10,234: Line 10,234:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Heat Sword",
 
Name = "Heat Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 10,282: Line 10,282:
 
Name = "Hek",
 
Name = "Hek",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 10,332: Line 10,332:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Heliocor",
 
Name = "Heliocor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.38,
 
CritChance = 0.38,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 10,350: Line 10,350:
 
Helstrum = {
 
Helstrum = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {AttackName = "Explosion", Damage = {Heat = 3.5, Impact = 3}, Radius = 3},
+
Attack5 = {AttackName = "Explosion", Damage = {Heat = 3.5, Impact = 3}, Radius = 3},
 
Class = "Rifle",
 
Class = "Rifle",
 
Conclave = false,
 
Conclave = false,
Line 10,360: Line 10,360:
 
Name = "Helstrum",
 
Name = "Helstrum",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
BurstCount = 4,
 
BurstCount = 4,
Line 10,404: Line 10,404:
 
Mastery = 7,
 
Mastery = 7,
 
Name = "Hema",
 
Name = "Hema",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 10,448: Line 10,448:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Hikou",
 
Name = "Hikou",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.04,
 
CritChance = 0.04,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 10,487: Line 10,487:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Hikou Prime",
 
Name = "Hikou Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 10,526: Line 10,526:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Hind",
 
Name = "Hind",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 33.33,
 
Accuracy = 33.33,
 
AttackName = "Burst Mode",
 
AttackName = "Burst Mode",
Line 10,541: Line 10,541:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 10,591: Line 10,591:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Hirudo",
 
Name = "Hirudo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 10,634: Line 10,634:
 
MaxAmmo = 320,
 
MaxAmmo = 320,
 
Name = "Hystrix",
 
Name = "Hystrix",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 14.3,
 
Accuracy = 14.3,
 
AttackName = "Poison / Ice Quill",
 
AttackName = "Poison / Ice Quill",
Line 10,647: Line 10,647:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1.7,
 
Reload = 1.7,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Fire / Electric Quill",
 
AttackName = "Fire / Electric Quill",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 10,684: Line 10,684:
 
MaxAmmo = 750,
 
MaxAmmo = 750,
 
Name = "Ignis",
 
Name = "Ignis",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 10,726: Line 10,726:
 
MaxAmmo = 800,
 
MaxAmmo = 800,
 
Name = "Ignis Wraith",
 
Name = "Ignis Wraith",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 10,762: Line 10,762:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Imperator",
 
Name = "Imperator",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 10,790: Line 10,790:
 
MaxAmmo = 800,
 
MaxAmmo = 800,
 
Name = "Imperator (Atmosphere)",
 
Name = "Imperator (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 10,824: Line 10,824:
 
Mastery = 5,
 
Mastery = 5,
 
Name = "Imperator Vandal",
 
Name = "Imperator Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 10,864: Line 10,864:
 
MaxAmmo = 1200,
 
MaxAmmo = 1200,
 
Name = "Imperator Vandal (Atmosphere)",
 
Name = "Imperator Vandal (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 10,892: Line 10,892:
 
MeleeRange = 3.5,
 
MeleeRange = 3.5,
 
Name = "Iron Staff",
 
Name = "Iron Staff",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 10,925: Line 10,925:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Ironbride",
 
Name = "Ironbride",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.45,
 
CritChance = 0.45,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 10,971: Line 10,971:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Jat Kittag",
 
Name = "Jat Kittag",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,021: Line 11,021:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Jat Kusar",
 
Name = "Jat Kusar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.35,
 
CritChance = 0.35,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 11,041: Line 11,041:
 
},
 
},
 
Javlok = {
 
Javlok = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Projectile Explosion",
 
AttackName = "Projectile Explosion",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 11,050: Line 11,050:
 
StatusChance = 0.25
 
StatusChance = 0.25
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
Line 11,062: Line 11,062:
 
StatusChance = 0.25
 
StatusChance = 0.25
 
},
 
},
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Spear Explosion Quick Shot",
 
AttackName = "Spear Explosion Quick Shot",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 11,096: Line 11,096:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 1.9,
 
Reload = 1.9,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Spear Explosion Charged",
 
AttackName = "Spear Explosion Charged",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 11,105: Line 11,105:
 
StatusChance = 0.25
 
StatusChance = 0.25
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
 
AttackName = "Spear Throw Charged",
 
AttackName = "Spear Throw Charged",
Line 11,118: Line 11,118:
 
StatusChance = 0.25
 
StatusChance = 0.25
 
},
 
},
ThrowAttack = {
+
Attack9 = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
 
AttackName = "Spear Throw Quick Shot",
 
AttackName = "Spear Throw Quick Shot",
Line 11,158: Line 11,158:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Jaw Sword",
 
Name = "Jaw Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 11,206: Line 11,206:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Kama",
 
Name = "Kama",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 11,251: Line 11,251:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Karak",
 
Name = "Karak",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.09,
 
CritChance = 0.09,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 11,289: Line 11,289:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Karak Wraith",
 
Name = "Karak Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,333: Line 11,333:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Karyst",
 
Name = "Karyst",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,379: Line 11,379:
 
MeleeRange = 2.2,
 
MeleeRange = 2.2,
 
Name = "Karyst Prime",
 
Name = "Karyst Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 11,416: Line 11,416:
 
MeleeRange = 142.5,
 
MeleeRange = 142.5,
 
Name = "Kaszas",
 
Name = "Kaszas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,455: Line 11,455:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Keratinos",
 
Name = "Keratinos",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 11,503: Line 11,503:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Kesheg",
 
Name = "Kesheg",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 11,522: Line 11,522:
 
},
 
},
 
Kestrel = {
 
Kestrel = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 11,532: Line 11,532:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 11,566: Line 11,566:
 
MeleeRange = 1.2,
 
MeleeRange = 1.2,
 
Name = "Kestrel",
 
Name = "Kestrel",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,577: Line 11,577:
 
},
 
},
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 11,591: Line 11,591:
 
SlideAttack = 168,
 
SlideAttack = 168,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 11,626: Line 11,626:
 
MaxAmmo = 10,
 
MaxAmmo = 10,
 
Name = "Knell",
 
Name = "Knell",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 11,660: Line 11,660:
 
MeleeRange = 142.5,
 
MeleeRange = 142.5,
 
Name = "Knux",
 
Name = "Knux",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,702: Line 11,702:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Kogake",
 
Name = "Kogake",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 11,745: Line 11,745:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Kogake Prime",
 
Name = "Kogake Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 11,764: Line 11,764:
 
Kohm = {
 
Kohm = {
 
Accuracy = 8,
 
Accuracy = 8,
ChargeAttack = {
+
Attack3 = {
 
AmmoCost = 4,
 
AmmoCost = 4,
 
AttackName = "Fully Spooled",
 
AttackName = "Fully Spooled",
Line 11,797: Line 11,797:
 
MaxAmmo = 960,
 
MaxAmmo = 960,
 
Name = "Kohm",
 
Name = "Kohm",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Single Pellet",
 
AttackName = "Single Pellet",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 11,818: Line 11,818:
 
Kohmak = {
 
Kohmak = {
 
Accuracy = 8,
 
Accuracy = 8,
ChargeAttack = {
+
Attack3 = {
 
AmmoCost = 1.67,
 
AmmoCost = 1.67,
 
AttackName = "Fully Spooled",
 
AttackName = "Fully Spooled",
Line 11,849: Line 11,849:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Kohmak",
 
Name = "Kohmak",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Single Pellet",
 
AttackName = "Single Pellet",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 11,870: Line 11,870:
 
Komorex = {
 
Komorex = {
 
Accuracy = 20,
 
Accuracy = 20,
AreaAttack = {
+
Attack5 = {
 
Damage = {Viral = 66},
 
Damage = {Viral = 66},
 
Falloff = {EndRange = 3.5, Reduction = 0.4, StartRange = 0},
 
Falloff = {EndRange = 3.5, Reduction = 0.4, StartRange = 0},
Line 11,899: Line 11,899:
 
MaxAmmo = 40,
 
MaxAmmo = 40,
 
Name = "Komorex",
 
Name = "Komorex",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 11,913: Line 11,913:
 
Polarities = { },
 
Polarities = { },
 
Reload = 3,
 
Reload = 3,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "3.5x Zoom Mode",
 
AttackName = "3.5x Zoom Mode",
 
Damage = {Impact = 17.4, Puncture = 73, Slash = 83.6},
 
Damage = {Impact = 17.4, Puncture = 73, Slash = 83.6},
Line 11,959: Line 11,959:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Korrudo",
 
Name = "Korrudo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.31,
 
CritChance = 0.31,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 12,002: Line 12,002:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Kraken",
 
Name = "Kraken",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 12,049: Line 12,049:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Kreska",
 
Name = "Kreska",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 12,098: Line 12,098:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Krohkur",
 
Name = "Krohkur",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.29,
 
CritChance = 0.29,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 12,144: Line 12,144:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Kronen",
 
Name = "Kronen",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 12,187: Line 12,187:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Kronen Prime",
 
Name = "Kronen Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 12,208: Line 12,208:
 
Kulstar = {
 
Kulstar = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Rocket Explosion",
 
AttackName = "Rocket Explosion",
 
Damage = {Blast = 300},
 
Damage = {Blast = 300},
Line 12,237: Line 12,237:
 
MaxAmmo = 15,
 
MaxAmmo = 15,
 
Name = "Kulstar",
 
Name = "Kulstar",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Rocket Impact",
 
AttackName = "Rocket Impact",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 12,249: Line 12,249:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2,
 
Reload = 2,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Cluster Bombs",
 
AttackName = "Cluster Bombs",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 12,288: Line 12,288:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Kunai",
 
Name = "Kunai",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 12,307: Line 12,307:
 
Class = 'Arch-Gun',
 
Class = 'Arch-Gun',
 
Accuracy = 25,
 
Accuracy = 25,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Blast = 187},
 
Damage = {Blast = 187},
Line 12,320: Line 12,320:
 
Name = "Kuva Ayanga",
 
Name = "Kuva Ayanga",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 12,340: Line 12,340:
 
["Kuva Ayanga (Atmosphere)"] = {
 
["Kuva Ayanga (Atmosphere)"] = {
 
Accuracy = 25,
 
Accuracy = 25,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Blast = 187},
 
Damage = {Blast = 187},
Line 12,355: Line 12,355:
 
Name = "Kuva Ayanga (Atmosphere)",
 
Name = "Kuva Ayanga (Atmosphere)",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 12,384: Line 12,384:
 
Name = "Kuva Brakk",
 
Name = "Kuva Brakk",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.29,
 
CritChance = 0.29,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 12,403: Line 12,403:
 
["Kuva Bramma"] = {
 
["Kuva Bramma"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Blast = 839},
 
Damage = {Blast = 839},
Line 12,409: Line 12,409:
 
Radius = 8.3
 
Radius = 8.3
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.4,
 
ChargeTime = 0.4,
Line 12,433: Line 12,433:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 0.6,
 
Reload = 0.6,
sample = "AreaAttack",
+
sample = "Attack5",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Cluster Bomb Contact",
 
AttackName = "Cluster Bomb Contact",
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 12,443: Line 12,443:
 
StatusChance = 0.21
 
StatusChance = 0.21
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Cluster Bomb Explosion",
 
AttackName = "Cluster Bomb Explosion",
 
Damage = {Blast = 171},
 
Damage = {Blast = 171},
Line 12,458: Line 12,458:
 
Accuracy = 100,
 
Accuracy = 100,
 
AmmoType = "Sniper",
 
AmmoType = "Sniper",
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Blast = 20, Puncture = 50, Slash = 36},
 
Damage = {Blast = 20, Puncture = 50, Slash = 36},
Line 12,475: Line 12,475:
 
Name = "Kuva Chakkhurr",
 
Name = "Kuva Chakkhurr",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.5,
 
CritChance = 0.5,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 12,486: Line 12,486:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 3.3,
 
Reload = 3.3,
sample = "NormalAttack",
+
sample = "Attack1",
 
Traits = {"Grineer", "Kuva Lich"},
 
Traits = {"Grineer", "Kuva Lich"},
 
Trigger = "Semi-Auto",
 
Trigger = "Semi-Auto",
Line 12,494: Line 12,494:
 
["Kuva Drakgoon"] = {
 
["Kuva Drakgoon"] = {
 
Accuracy = 1.4,
 
Accuracy = 1.4,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.3,
 
ChargeTime = 0.3,
Line 12,518: Line 12,518:
 
Name = "Kuva Drakgoon",
 
Name = "Kuva Drakgoon",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 12,537: Line 12,537:
 
["Kuva Hind"] = {
 
["Kuva Hind"] = {
 
Accuracy = 33.33,
 
Accuracy = 33.33,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 12,558: Line 12,558:
 
Name = "Kuva Hind",
 
Name = "Kuva Hind",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Burst",
 
AttackName = "Burst",
 
BurstCount = 5,
 
BurstCount = 5,
Line 12,573: Line 12,573:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2.3,
 
Reload = 2.3,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
 
AmmoCost = 3,
 
AmmoCost = 3,
Line 12,603: Line 12,603:
 
Name = "Kuva Karak",
 
Name = "Kuva Karak",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 12,621: Line 12,621:
 
["Kuva Kohm"] = {
 
["Kuva Kohm"] = {
 
Accuracy = 8,
 
Accuracy = 8,
ChargeAttack = {
+
Attack3 = {
 
AmmoCost = 4,
 
AmmoCost = 4,
 
AttackName = "Fully Spooled",
 
AttackName = "Fully Spooled",
Line 12,642: Line 12,642:
 
Name = "Kuva Kohm",
 
Name = "Kuva Kohm",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Single Pellet",
 
AttackName = "Single Pellet",
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 12,675: Line 12,675:
 
Name = "Kuva Kraken",
 
Name = "Kuva Kraken",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 12,687: Line 12,687:
 
},
 
},
 
Reload = 1.5,
 
Reload = 1.5,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 8.2,
 
Accuracy = 8.2,
 
AmmoCost = 21,
 
AmmoCost = 21,
Line 12,715: Line 12,715:
 
Name = "Kuva Nukor",
 
Name = "Kuva Nukor",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.07,
 
CritChance = 0.07,
 
CritMultiplier = 5,
 
CritMultiplier = 5,
Line 12,732: Line 12,732:
 
["Kuva Ogris"] = {
 
["Kuva Ogris"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Rocket Explosion",
 
AttackName = "Rocket Explosion",
 
Damage = {Blast = 349, Puncture = 183, Slash = 155},
 
Damage = {Blast = 349, Puncture = 183, Slash = 155},
Line 12,750: Line 12,750:
 
Name = "Kuva Ogris",
 
Name = "Kuva Ogris",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Rocket Impact",
 
AttackName = "Rocket Impact",
 
CritChance = 0.09,
 
CritChance = 0.09,
Line 12,780: Line 12,780:
 
Name = "Kuva Quartakk",
 
Name = "Kuva Quartakk",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.21,
 
CritChance = 0.21,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 12,791: Line 12,791:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 1.7,
 
Reload = 1.7,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 90.9,
 
Accuracy = 90.9,
 
AttackName = "While Aiming",
 
AttackName = "While Aiming",
Line 12,811: Line 12,811:
 
["Kuva Seer"] = {
 
["Kuva Seer"] = {
 
Accuracy = 16,
 
Accuracy = 16,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
Damage = {Corrosive = 69},
 
Damage = {Corrosive = 69},
Line 12,829: Line 12,829:
 
Name = "Kuva Seer",
 
Name = "Kuva Seer",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 12,860: Line 12,860:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Kuva Shildeg",
 
Name = "Kuva Shildeg",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.31,
 
CritChance = 0.31,
 
CritMultiplier = 2.7,
 
CritMultiplier = 2.7,
Line 12,881: Line 12,881:
 
["Kuva Tonkor"] = {
 
["Kuva Tonkor"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Grenade Explosion",
 
AttackName = "Grenade Explosion",
 
Damage = {Blast = 302, Puncture = 168, Slash = 204},
 
Damage = {Blast = 302, Puncture = 168, Slash = 204},
Line 12,899: Line 12,899:
 
Name = "Kuva Tonkor",
 
Name = "Kuva Tonkor",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 12,929: Line 12,929:
 
Name = "Kuva Twin Stubbas",
 
Name = "Kuva Twin Stubbas",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 12,972: Line 12,972:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Lacera",
 
Name = "Lacera",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,002: Line 13,002:
 
Lanka = {
 
Lanka = {
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 13,035: Line 13,035:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Lanka",
 
Name = "Lanka",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
ChargeTime = 0.33,
 
ChargeTime = 0.33,
Line 13,072: Line 13,072:
 
Introduced = "22.0",
 
Introduced = "22.0",
 
Name = "Lanzo",
 
Name = "Lanzo",
NormalAttack = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Cetus"},
 
Traits = {"Cetus"},
Line 13,100: Line 13,100:
 
Mastery = 8,
 
Mastery = 8,
 
Name = "Larkspur",
 
Name = "Larkspur",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.4,
 
CritMultiplier = 1.4,
Line 13,110: Line 13,110:
 
ReloadDelay = 2.5,
 
ReloadDelay = 2.5,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 13,120: Line 13,120:
 
StatusChance = 0.34
 
StatusChance = 0.34
 
},
 
},
SecondaryChargeAttack = {
+
SecondaryAttack3 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
Line 13,159: Line 13,159:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Larkspur (Atmosphere)",
 
Name = "Larkspur (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.4,
 
CritMultiplier = 1.4,
Line 13,167: Line 13,167:
 
},
 
},
 
Reload = 2.5,
 
Reload = 2.5,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 13,177: Line 13,177:
 
StatusChance = 0.34
 
StatusChance = 0.34
 
},
 
},
SecondaryChargeAttack = {
+
SecondaryAttack3 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 13,202: Line 13,202:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Laser Rifle",
 
Name = "Laser Rifle",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.025,
 
CritChance = 0.025,
 
CritMultiplier = 1.3,
 
CritMultiplier = 1.3,
Line 13,231: Line 13,231:
 
Name = "Lato",
 
Name = "Lato",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 13,258: Line 13,258:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Lato Prime",
 
Name = "Lato Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,294: Line 13,294:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Lato Vandal",
 
Name = "Lato Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 13,333: Line 13,333:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Latron",
 
Name = "Latron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,372: Line 13,372:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Latron Prime",
 
Name = "Latron Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.8,
 
CritMultiplier = 2.8,
Line 13,409: Line 13,409:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Latron Wraith",
 
Name = "Latron Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.8,
 
CritMultiplier = 2.8,
Line 13,453: Line 13,453:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Lecta",
 
Name = "Lecta",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 13,472: Line 13,472:
 
Lenz = {
 
Lenz = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Initial Burst",
 
AttackName = "Initial Burst",
 
Damage = {Cold = 10},
 
Damage = {Cold = 10},
Line 13,478: Line 13,478:
 
Radius = 7.2
 
Radius = 7.2
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1.2,
 
ChargeTime = 1.2,
Line 13,492: Line 13,492:
 
ComparisonDisplay = {
 
ComparisonDisplay = {
 
{
 
{
Attacks = {"ChargeAttack", "AreaAttack", "SecondaryAreaAttack"},
+
Attacks = {"Attack3", "Attack5", "SecondaryAttack5"},
 
Name = "Lenz"
 
Name = "Lenz"
 
}
 
}
Line 13,521: Line 13,521:
 
Polarities = {"Bar", "Bar"},
 
Polarities = {"Bar", "Bar"},
 
Reload = 0.6,
 
Reload = 0.6,
sample = "SecondaryAreaAttack",
+
sample = "SecondaryAttack5",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Bubble Collapse",
 
AttackName = "Bubble Collapse",
 
Damage = {Blast = 660},
 
Damage = {Blast = 660},
Line 13,562: Line 13,562:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Lesion",
 
Name = "Lesion",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,596: Line 13,596:
 
Name = "Lex",
 
Name = "Lex",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,635: Line 13,635:
 
Name = "Lex Prime",
 
Name = "Lex Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,666: Line 13,666:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "MK1-Bo",
 
Name = "MK1-Bo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,697: Line 13,697:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "MK1-Braton",
 
Name = "MK1-Braton",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 13,727: Line 13,727:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "MK1-Furax",
 
Name = "MK1-Furax",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,756: Line 13,756:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "MK1-Furis",
 
Name = "MK1-Furis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,782: Line 13,782:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "MK1-Kunai",
 
Name = "MK1-Kunai",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,799: Line 13,799:
 
["MK1-Paris"] = {
 
["MK1-Paris"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 13,822: Line 13,822:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "MK1-Paris",
 
Name = "MK1-Paris",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 13,851: Line 13,851:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "MK1-Strun",
 
Name = "MK1-Strun",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.075,
 
CritChance = 0.075,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 13,896: Line 13,896:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Machete",
 
Name = "Machete",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 13,932: Line 13,932:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Machete Wraith",
 
Name = "Machete Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 13,981: Line 13,981:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Magistar",
 
Name = "Magistar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 14,022: Line 14,022:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Magnus",
 
Name = "Magnus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 14,050: Line 14,050:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Mara Detron",
 
Name = "Mara Detron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 14,091: Line 14,091:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Marelok",
 
Name = "Marelok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 14,134: Line 14,134:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Masseter",
 
Name = "Masseter",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 14,170: Line 14,170:
 
Trigger = "Auto / Semi",
 
Trigger = "Auto / Semi",
 
Type = "Arch-Gun",
 
Type = "Arch-Gun",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 14,180: Line 14,180:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
ChargeAttack = { -- Misnaming to get proper display order
+
Attack3 = { -- Misnaming to get proper display order
 
AttackName = "Auto Radial Attack",
 
AttackName = "Auto Radial Attack",
 
Damage = {Heat = 48},
 
Damage = {Heat = 48},
Line 14,191: Line 14,191:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
AreaAttack = {
+
Attack5 = {
 
AttackName = "Charged Shot Projectile",
 
AttackName = "Charged Shot Projectile",
 
ChargeTime = 0.8,
 
ChargeTime = 0.8,
Line 14,202: Line 14,202:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0.5,
 
CritChance = 0.5,
Line 14,225: Line 14,225:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2,
 
Reload = 2,
sample = "NormalAttack",
+
sample = "Attack1",
 
Traits = {"Entrati"},
 
Traits = {"Entrati"},
 
Trigger = "Auto / Semi",
 
Trigger = "Auto / Semi",
 
Type = "Arch-Gun (Atmosphere)" ,
 
Type = "Arch-Gun (Atmosphere)" ,
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 14,238: Line 14,238:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
ChargeAttack = { -- Misnaming to get proper display order
+
Attack3 = { -- Misnaming to get proper display order
 
AttackName = "Auto Radial Attack",
 
AttackName = "Auto Radial Attack",
 
Damage = {Heat = 48},
 
Damage = {Heat = 48},
Line 14,244: Line 14,244:
 
Radius = 1.8
 
Radius = 1.8
 
},
 
},
AreaAttack = {
+
Attack5 = {
 
AttackName = "Charged Shot Projectile",
 
AttackName = "Charged Shot Projectile",
 
ChargeTime = 0.8,
 
ChargeTime = 0.8,
Line 14,255: Line 14,255:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0.5,
 
CritChance = 0.5,
Line 14,294: Line 14,294:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Mios",
 
Name = "Mios",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 14,342: Line 14,342:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Mire",
 
Name = "Mire",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.09,
 
CritChance = 0.09,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 14,363: Line 14,363:
 
Accuracy = 100,
 
Accuracy = 100,
 
AmmoType = "Sniper",
 
AmmoType = "Sniper",
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.75,
 
ChargeTime = 0.75,
Line 14,396: Line 14,396:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Miter",
 
Name = "Miter",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 14,416: Line 14,416:
 
Class = 'Arch-Gun',
 
Class = 'Arch-Gun',
 
Accuracy = 6.7,
 
Accuracy = 6.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
BurstCount = 2,
 
BurstCount = 2,
Line 14,490: Line 14,490:
 
Name = "Morgha",
 
Name = "Morgha",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto Burst",
 
AttackName = "Auto Burst",
 
BurstCount = 2,
 
BurstCount = 2,
Line 14,506: Line 14,506:
 
ReloadDelay = 1,
 
ReloadDelay = 1,
 
ReloadStyle = "Regenerate",
 
ReloadStyle = "Regenerate",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0.4,
 
CritChance = 0.4,
Line 14,517: Line 14,517:
 
Trigger = "Semi-Auto"
 
Trigger = "Semi-Auto"
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
Line 14,533: Line 14,533:
 
["Morgha (Atmosphere)"] = {
 
["Morgha (Atmosphere)"] = {
 
Accuracy = 6.7,
 
Accuracy = 6.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
BurstCount = 2,
 
BurstCount = 2,
Line 14,558: Line 14,558:
 
Name = "Morgha (Atmosphere)",
 
Name = "Morgha (Atmosphere)",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto Burst",
 
AttackName = "Auto Burst",
 
BurstCount = 2,
 
BurstCount = 2,
Line 14,573: Line 14,573:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 3,
 
Reload = 3,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0.4,
 
CritChance = 0.4,
Line 14,584: Line 14,584:
 
Trigger = "Semi-Auto"
 
Trigger = "Semi-Auto"
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
Line 14,608: Line 14,608:
 
Name = "Mote Amp",
 
Name = "Mote Amp",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 6,
 
AmmoCost = 6,
Line 14,637: Line 14,637:
 
Name = "Mote Amp",
 
Name = "Mote Amp",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
AmmoCost = 6,
 
AmmoCost = 6,
Line 14,665: Line 14,665:
 
Mastery = 3,
 
Mastery = 3,
 
Name = "Multron",
 
Name = "Multron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.125,
 
CritChance = 0.125,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 14,683: Line 14,683:
 
["Mutalist Cernos"] = {
 
["Mutalist Cernos"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {AttackName = "Toxin Cloud", Damage = {Toxin = 55}, Duration = 10},
+
Attack5 = {AttackName = "Toxin Cloud", Damage = {Toxin = 55}, Duration = 10},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 14,720: Line 14,720:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Mutalist Cernos",
 
Name = "Mutalist Cernos",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.15,
 
CritChance = 0.15,
Line 14,760: Line 14,760:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Mutalist Quanta",
 
Name = "Mutalist Quanta",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
CritChance = 0.025,
 
CritChance = 0.025,
Line 14,772: Line 14,772:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 3,
 
Reload = 3,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 5,
 
AmmoCost = 5,
 
AttackName = "Infested Orb",
 
AttackName = "Infested Orb",
Line 14,785: Line 14,785:
 
StatusChance = 1
 
StatusChance = 1
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
Accuracy = 25,
 
Accuracy = 25,
 
AttackName = "Orb Explosion",
 
AttackName = "Orb Explosion",
Line 14,827: Line 14,827:
 
Name = "Nagantaka",
 
Name = "Nagantaka",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 40,
 
Accuracy = 40,
 
AttackName = "Semi-Auto",
 
AttackName = "Semi-Auto",
Line 14,840: Line 14,840:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2.3,
 
Reload = 2.3,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 40,
 
Accuracy = 40,
 
AttackName = "Burst Shot",
 
AttackName = "Burst Shot",
Line 14,889: Line 14,889:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Nami Skyla",
 
Name = "Nami Skyla",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 14,932: Line 14,932:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Nami Skyla Prime",
 
Name = "Nami Skyla Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 14,980: Line 14,980:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Nami Solo",
 
Name = "Nami Solo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,028: Line 15,028:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Nikana",
 
Name = "Nikana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,072: Line 15,072:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Nikana Prime",
 
Name = "Nikana Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 15,120: Line 15,120:
 
MeleeRange = 2.31,
 
MeleeRange = 2.31,
 
Name = "Ninkondi",
 
Name = "Ninkondi",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,162: Line 15,162:
 
MeleeRange = 2.31,
 
MeleeRange = 2.31,
 
Name = "Ninkondi Prime",
 
Name = "Ninkondi Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 15,206: Line 15,206:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Nukor",
 
Name = "Nukor",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 15,252: Line 15,252:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Obex",
 
Name = "Obex",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,295: Line 15,295:
 
MaxAmmo = 300,
 
MaxAmmo = 300,
 
Name = "Ocucor",
 
Name = "Ocucor",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 15,312: Line 15,312:
 
Ogris = {
 
Ogris = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Rocket Explosion",
 
AttackName = "Rocket Explosion",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 15,322: Line 15,322:
 
StatusChance = 0.35
 
StatusChance = 0.35
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Rocket Impact",
 
AttackName = "Rocket Impact",
 
ChargeTime = 0.3,
 
ChargeTime = 0.3,
Line 15,358: Line 15,358:
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
 
Reload = 2.5,
 
Reload = 2.5,
sample = "AreaAttack",
+
sample = "Attack5",
 
Traits = {"Grineer"},
 
Traits = {"Grineer"},
 
Trigger = "Charge",
 
Trigger = "Charge",
Line 15,398: Line 15,398:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Ohma",
 
Name = "Ohma",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,447: Line 15,447:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Okina",
 
Name = "Okina",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,483: Line 15,483:
 
MeleeRange = 142.5,
 
MeleeRange = 142.5,
 
Name = "Onorix",
 
Name = "Onorix",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.3,
 
CritMultiplier = 1.3,
Line 15,496: Line 15,496:
 
Opticor = {
 
Opticor = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
Damage = {Magnetic = 400},
 
Damage = {Magnetic = 400},
 
Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
 
Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
 
Radius = 6
 
Radius = 6
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 2,
 
ChargeTime = 2,
Line 15,539: Line 15,539:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Quick Shot Area",
 
AttackName = "Quick Shot Area",
 
Damage = {Magnetic = 200},
 
Damage = {Magnetic = 200},
Line 15,545: Line 15,545:
 
Radius = 6
 
Radius = 6
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Quick Shot",
 
AttackName = "Quick Shot",
 
Damage = {Impact = 50, Puncture = 425, Slash = 25}
 
Damage = {Impact = 50, Puncture = 425, Slash = 25}
Line 15,556: Line 15,556:
 
["Opticor Vandal"] = {
 
["Opticor Vandal"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
Damage = {Magnetic = 200},
 
Damage = {Magnetic = 200},
 
Falloff = {EndRange = 4.6, Reduction = 0.6, StartRange = 0},
 
Falloff = {EndRange = 4.6, Reduction = 0.6, StartRange = 0},
 
Radius = 4.6
 
Radius = 4.6
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.6,
 
ChargeTime = 0.6,
Line 15,586: Line 15,586:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1.4,
 
Reload = 1.4,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Quick Shot Area",
 
AttackName = "Quick Shot Area",
 
Damage = {Magnetic = 100},
 
Damage = {Magnetic = 100},
Line 15,592: Line 15,592:
 
Radius = 4.6
 
Radius = 4.6
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Quick Shot",
 
AttackName = "Quick Shot",
 
Damage = {Impact = 20, Puncture = 140, Slash = 40}
 
Damage = {Impact = 20, Puncture = 140, Slash = 40}
Line 15,630: Line 15,630:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Orthos",
 
Name = "Orthos",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.06,
 
CritChance = 0.06,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 15,674: Line 15,674:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Orthos Prime",
 
Name = "Orthos Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 15,694: Line 15,694:
 
},
 
},
 
Orvius = {
 
Orvius = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 15,704: Line 15,704:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.22,
 
CritChance = 0.22,
Line 15,736: Line 15,736:
 
MeleeRange = 1.3,
 
MeleeRange = 1.3,
 
Name = "Orvius",
 
Name = "Orvius",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 15,747: Line 15,747:
 
},
 
},
 
Polarities = {"Bar", "V"},
 
Polarities = {"Bar", "V"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.22,
 
CritChance = 0.22,
Line 15,763: Line 15,763:
 
SlideAttack = 390,
 
SlideAttack = 390,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 15,800: Line 15,800:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Pandero",
 
Name = "Pandero",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.8,
 
CritMultiplier = 2.8,
Line 15,809: Line 15,809:
 
},
 
},
 
Reload = 1,
 
Reload = 1,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 8.2,
 
Accuracy = 8.2,
 
AmmoCost = 8,
 
AmmoCost = 8,
Line 15,845: Line 15,845:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Pandero Prime",
 
Name = "Pandero Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.8,
 
CritMultiplier = 2.8,
Line 15,855: Line 15,855:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1,
 
Reload = 1,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 8.2,
 
Accuracy = 8.2,
 
AmmoCost = 8,
 
AmmoCost = 8,
Line 15,898: Line 15,898:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Pangolin Prime",
 
Name = "Pangolin Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 15,945: Line 15,945:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Pangolin Sword",
 
Name = "Pangolin Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 15,990: Line 15,990:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Panthera",
 
Name = "Panthera",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 2,
 
AmmoCost = 2,
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 16,002: Line 16,002:
 
Polarities = {"Bar"},
 
Polarities = {"Bar"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 1,
 
AmmoCost = 1,
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 16,018: Line 16,018:
 
["Panthera Prime"] = {
 
["Panthera Prime"] = {
 
Accuracy = 80,
 
Accuracy = 80,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Slash = 20},
 
Damage = {Slash = 20},
Line 16,046: Line 16,046:
 
MaxAmmo = 320,
 
MaxAmmo = 320,
 
Name = "Panthera Prime",
 
Name = "Panthera Prime",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 2,
 
AmmoCost = 2,
 
CritChance = 0.18,
 
CritChance = 0.18,
Line 16,058: Line 16,058:
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
 
Reload = 2.4,
 
Reload = 2.4,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AmmoCost = 1,
 
AmmoCost = 1,
Line 16,101: Line 16,101:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Paracesis",
 
Name = "Paracesis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.31,
 
CritChance = 0.31,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 16,144: Line 16,144:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Paracyst",
 
Name = "Paracyst",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 50,
 
Accuracy = 50,
 
BurstCount = 3,
 
BurstCount = 3,
Line 16,159: Line 16,159:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2,
 
Reload = 2,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 50,
 
Accuracy = 50,
 
AttackName = "Infested Harpoon",
 
AttackName = "Infested Harpoon",
Line 16,179: Line 16,179:
 
Paris = {
 
Paris = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 16,193: Line 16,193:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 16,219: Line 16,219:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Paris",
 
Name = "Paris",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 16,238: Line 16,238:
 
["Paris Prime"] = {
 
["Paris Prime"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.5,
 
ChargeTime = 0.5,
Line 16,252: Line 16,252:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 16,276: Line 16,276:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Paris Prime",
 
Name = "Paris Prime",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.45,
 
CritChance = 0.45,
Line 16,293: Line 16,293:
 
},
 
},
 
Pathocyst = {
 
Pathocyst = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 16,303: Line 16,303:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 16,333: Line 16,333:
 
MeleeRange = 1.3,
 
MeleeRange = 1.3,
 
Name = "Pathocyst",
 
Name = "Pathocyst",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 16,342: Line 16,342:
 
},
 
},
 
Polarities = {"V", "D"},
 
Polarities = {"V", "D"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.21,
 
CritChance = 0.21,
Line 16,356: Line 16,356:
 
SlideAttack = 524,
 
SlideAttack = 524,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 16,397: Line 16,397:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Pennant",
 
Name = "Pennant",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 16,418: Line 16,418:
 
Penta = {
 
Penta = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Grenade Detonation",
 
AttackName = "Grenade Detonation",
 
Damage = {Blast = 350},
 
Damage = {Blast = 350},
Line 16,449: Line 16,449:
 
Name = "Penta",
 
Name = "Penta",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 16,471: Line 16,471:
 
Introduced = "22.0",
 
Introduced = "22.0",
 
Name = "Peram",
 
Name = "Peram",
NormalAttack = {CritMultiplier = 2, Damage = {Slash = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Slash = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Cetus"},
 
Traits = {"Cetus"},
Line 16,499: Line 16,499:
 
Mastery = 3,
 
Mastery = 3,
 
Name = "Phaedra",
 
Name = "Phaedra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 16,541: Line 16,541:
 
MaxAmmo = 960,
 
MaxAmmo = 960,
 
Name = "Phaedra (Atmosphere)",
 
Name = "Phaedra (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 16,580: Line 16,580:
 
MaxAmmo = 720,
 
MaxAmmo = 720,
 
Name = "Phage",
 
Name = "Phage",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 16,624: Line 16,624:
 
MaxAmmo = 275,
 
MaxAmmo = 275,
 
Name = "Phantasma",
 
Name = "Phantasma",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.03,
 
CritChance = 0.03,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 16,637: Line 16,637:
 
Polarities = {"Bar", "V"},
 
Polarities = {"Bar", "V"},
 
Reload = 0.5,
 
Reload = 0.5,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Cluster Bombs",
 
AttackName = "Cluster Bombs",
 
CritChance = 0.03,
 
CritChance = 0.03,
Line 16,647: Line 16,647:
 
StatusChance = 0.37
 
StatusChance = 0.37
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Bomb Explosion",
 
AttackName = "Bomb Explosion",
 
Damage = {Radiation = 73},
 
Damage = {Radiation = 73},
Line 16,653: Line 16,653:
 
Radius = 4.8
 
Radius = 4.8
 
},
 
},
SecondaryChargeAttack = {
+
SecondaryAttack3 = {
 
AmmoCost = 1,
 
AmmoCost = 1,
 
AttackName = "Plasma Bomb",
 
AttackName = "Plasma Bomb",
Line 16,696: Line 16,696:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Plasma Sword",
 
Name = "Plasma Sword",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 16,746: Line 16,746:
 
Mastery = 6,
 
Mastery = 6,
 
Name = "Plinx",
 
Name = "Plinx",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 16,765: Line 16,765:
 
Pox = {
 
Pox = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Poison Cloud",
 
AttackName = "Poison Cloud",
 
Damage = {Toxin = 20},
 
Damage = {Toxin = 20},
Line 16,796: Line 16,796:
 
Name = "Pox",
 
Name = "Pox",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Spore Impact",
 
AttackName = "Spore Impact",
 
CritChance = 0.01,
 
CritChance = 0.01,
Line 16,822: Line 16,822:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Prime Laser Rifle",
 
Name = "Prime Laser Rifle",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 16,838: Line 16,838:
 
["Prisma Angstrum"] = {
 
["Prisma Angstrum"] = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Single Rocket Explosion",
 
AttackName = "Single Rocket Explosion",
 
Damage = {Blast = 250},
 
Damage = {Blast = 250},
Line 16,844: Line 16,844:
 
Radius = 3.6
 
Radius = 3.6
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Single Rocket Impact",
 
AttackName = "Single Rocket Impact",
 
ChargeTime = 0.2,
 
ChargeTime = 0.2,
Line 16,867: Line 16,867:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 1.8,
 
Reload = 1.8,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AmmoCost = 3,
 
AmmoCost = 3,
 
AttackName = "3-Rocket Barrage Impact",
 
AttackName = "3-Rocket Barrage Impact",
Line 16,881: Line 16,881:
 
StatusChance = 0.595
 
StatusChance = 0.595
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "3-Rocket Barrage Explosion",
 
AttackName = "3-Rocket Barrage Explosion",
 
Damage = {Blast = 750},
 
Damage = {Blast = 750},
Line 16,904: Line 16,904:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Prisma Burst Laser",
 
Name = "Prisma Burst Laser",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 16,937: Line 16,937:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Prisma Dual Cleavers",
 
Name = "Prisma Dual Cleavers",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 16,967: Line 16,967:
 
Mastery = 10,
 
Mastery = 10,
 
Name = "Prisma Dual Decurion",
 
Name = "Prisma Dual Decurion",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 16,996: Line 16,996:
 
MaxAmmo = 512,
 
MaxAmmo = 512,
 
Name = "Prisma Dual Decurion (Atmosphere)",
 
Name = "Prisma Dual Decurion (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 17,023: Line 17,023:
 
MaxAmmo = 840,
 
MaxAmmo = 840,
 
Name = "Prisma Gorgon",
 
Name = "Prisma Gorgon",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 17,050: Line 17,050:
 
MaxAmmo = 1000,
 
MaxAmmo = 1000,
 
Name = "Prisma Grakata",
 
Name = "Prisma Grakata",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 17,076: Line 17,076:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Prisma Grinlok",
 
Name = "Prisma Grinlok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.21,
 
CritChance = 0.21,
 
CritMultiplier = 2.9,
 
CritMultiplier = 2.9,
Line 17,106: Line 17,106:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Prisma Machete",
 
Name = "Prisma Machete",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 17,140: Line 17,140:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Prisma Obex",
 
Name = "Prisma Obex",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,177: Line 17,177:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Prisma Skana",
 
Name = "Prisma Skana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 17,208: Line 17,208:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Prisma Tetra",
 
Name = "Prisma Tetra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,235: Line 17,235:
 
MaxAmmo = 600,
 
MaxAmmo = 600,
 
Name = "Prisma Twin Gremlins",
 
Name = "Prisma Twin Gremlins",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 17,258: Line 17,258:
 
MeleeRange = 143,
 
MeleeRange = 143,
 
Name = "Prisma Veritux",
 
Name = "Prisma Veritux",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,271: Line 17,271:
 
["Proboscis Cernos"] = {
 
["Proboscis Cernos"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
Damage = {Viral = 1003},
 
Damage = {Viral = 1003},
Line 17,278: Line 17,278:
 
Radius = 7
 
Radius = 7
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.7,
 
ChargeTime = 0.7,
Line 17,350: Line 17,350:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Prova",
 
Name = "Prova",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,385: Line 17,385:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Prova Vandal",
 
Name = "Prova Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,416: Line 17,416:
 
MeleeRange = 0,
 
MeleeRange = 0,
 
Name = "Pugil",
 
Name = "Pugil",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.5,
 
CritChance = 0.5,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,463: Line 17,463:
 
MeleeRange = 2.51,
 
MeleeRange = 2.51,
 
Name = "Pulmonars",
 
Name = "Pulmonars",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 17,517: Line 17,517:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Pupacyst",
 
Name = "Pupacyst",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 17,561: Line 17,561:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Pyrana",
 
Name = "Pyrana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,599: Line 17,599:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Pyrana Prime",
 
Name = "Pyrana Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 17,617: Line 17,617:
 
Quanta = {
 
Quanta = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AmmoCost = 10,
 
AmmoCost = 10,
 
AttackName = "Cube (Hits enemy)",
 
AttackName = "Cube (Hits enemy)",
Line 17,653: Line 17,653:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Quanta",
 
Name = "Quanta",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 17,667: Line 17,667:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2,
 
Reload = 2,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Cube Explosion",
 
AttackName = "Cube Explosion",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 17,675: Line 17,675:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Cube (Shot by player)",
 
AttackName = "Cube (Shot by player)",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 17,690: Line 17,690:
 
["Quanta Vandal"] = {
 
["Quanta Vandal"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
Accuracy = 25,
 
Accuracy = 25,
 
AmmoCost = 10,
 
AmmoCost = 10,
Line 17,713: Line 17,713:
 
MaxAmmo = 560,
 
MaxAmmo = 560,
 
Name = "Quanta Vandal",
 
Name = "Quanta Vandal",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.22,
 
CritChance = 0.22,
Line 17,727: Line 17,727:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1.8,
 
Reload = 1.8,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Cube Explosion",
 
AttackName = "Cube Explosion",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 17,736: Line 17,736:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Cube (Shot by player)",
 
AttackName = "Cube (Shot by player)",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 17,775: Line 17,775:
 
Name = "Quartakk",
 
Name = "Quartakk",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 4,
 
BurstCount = 4,
 
CritChance = 0.19,
 
CritChance = 0.19,
Line 17,822: Line 17,822:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Quassus",
 
Name = "Quassus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 17,863: Line 17,863:
 
Name = "Quatz",
 
Name = "Quatz",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.13,
 
CritChance = 0.13,
Line 17,873: Line 17,873:
 
},
 
},
 
Reload = 2.7,
 
Reload = 2.7,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 90.9,
 
Accuracy = 90.9,
 
AttackName = "Burst",
 
AttackName = "Burst",
Line 17,914: Line 17,914:
 
Name = "Quellor",
 
Name = "Quellor",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 17,924: Line 17,924:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 4,
 
Reload = 4,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 50,
 
AmmoCost = 50,
 
ChargeTime = 1.2,
 
ChargeTime = 1.2,
Line 17,943: Line 17,943:
 
["Rakta Ballistica"] = {
 
["Rakta Ballistica"] = {
 
Accuracy = 4,
 
Accuracy = 4,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 17,968: Line 17,968:
 
Polarities = {"D", "V"},
 
Polarities = {"D", "V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Burst Shot",
 
AttackName = "Burst Shot",
 
BurstCount = 4,
 
BurstCount = 4,
Line 17,989: Line 17,989:
 
["Rakta Cernos"] = {
 
["Rakta Cernos"] = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 0.25,
 
ChargeTime = 0.25,
Line 18,003: Line 18,003:
 
Class = "Bow",
 
Class = "Bow",
 
ComparisonDisplay = {
 
ComparisonDisplay = {
{Attacks = {"NormalAttack"}, Name = "[NAME] (Uncharged)"},
+
{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
{Attacks = {"ChargeAttack"}, Name = "[NAME] (Charged)"}
+
{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"}
 
},
 
},
 
Conclave = true,
 
Conclave = true,
Line 18,016: Line 18,016:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Rakta Cernos",
 
Name = "Rakta Cernos",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.35,
 
CritChance = 0.35,
Line 18,049: Line 18,049:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Rakta Dark Dagger",
 
Name = "Rakta Dark Dagger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 18,075: Line 18,075:
 
Magazine = 200,
 
Magazine = 200,
 
Name = "Rampart",
 
Name = "Rampart",
NormalAttack = {
+
Attack1 = {
 
Damage = {Impact = 66.7, Puncture = 66.7, Slash = 66.6},
 
Damage = {Impact = 66.7, Puncture = 66.7, Slash = 66.6},
 
FireRate = 13.3,
 
FireRate = 13.3,
Line 18,107: Line 18,107:
 
MeleeRange = 142,
 
MeleeRange = 142,
 
Name = "Rathbone",
 
Name = "Rathbone",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 18,144: Line 18,144:
 
MeleeRange = 2.8,
 
MeleeRange = 2.8,
 
Name = "Reaper Prime",
 
Name = "Reaper Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.35,
 
CritChance = 0.35,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 18,164: Line 18,164:
 
Redeemer = {
 
Redeemer = {
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Shots",
 
AttackName = "Shots",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 18,200: Line 18,200:
 
MeleeRange = 2,
 
MeleeRange = 2,
 
Name = "Redeemer",
 
Name = "Redeemer",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 18,219: Line 18,219:
 
["Redeemer Prime"] = {
 
["Redeemer Prime"] = {
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Shots",
 
AttackName = "Shots",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 18,253: Line 18,253:
 
MeleeRange = 2,
 
MeleeRange = 2,
 
Name = "Redeemer Prime",
 
Name = "Redeemer Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 18,280: Line 18,280:
 
Magazine = 100,
 
Magazine = 100,
 
Name = "Regulators",
 
Name = "Regulators",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 18,325: Line 18,325:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Ripkas",
 
Name = "Ripkas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 18,372: Line 18,372:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Rubico",
 
Name = "Rubico",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 18,414: Line 18,414:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Rubico Prime",
 
Name = "Rubico Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.38,
 
CritChance = 0.38,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 18,446: Line 18,446:
 
MaxAmmo = 18,
 
MaxAmmo = 18,
 
Name = "Sancti Castanas",
 
Name = "Sancti Castanas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 18,482: Line 18,482:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Sancti Magistar",
 
Name = "Sancti Magistar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 18,514: Line 18,514:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Sancti Tigris",
 
Name = "Sancti Tigris",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 18,533: Line 18,533:
 
Sarpa = {
 
Sarpa = {
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Shots",
 
AttackName = "Shots",
 
BurstCount = 5,
 
BurstCount = 5,
Line 18,569: Line 18,569:
 
MeleeRange = 2,
 
MeleeRange = 2,
 
Name = "Sarpa",
 
Name = "Sarpa",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.14,
 
CritChance = 0.14,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 18,618: Line 18,618:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Scindo",
 
Name = "Scindo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 18,661: Line 18,661:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Scindo Prime",
 
Name = "Scindo Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 18,708: Line 18,708:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Scoliac",
 
Name = "Scoliac",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 18,727: Line 18,727:
 
},
 
},
 
Scourge = {
 
Scourge = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.02,
 
CritChance = 0.02,
Line 18,736: Line 18,736:
 
StatusChance = 0.3
 
StatusChance = 0.3
 
},
 
},
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Spear Explosion Quick Shot",
 
AttackName = "Spear Explosion Quick Shot",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 18,768: Line 18,768:
 
MaxAmmo = 200,
 
MaxAmmo = 200,
 
Name = "Scourge",
 
Name = "Scourge",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
Line 18,781: Line 18,781:
 
Polarities = {"Bar", "V"},
 
Polarities = {"Bar", "V"},
 
Reload = 2.5,
 
Reload = 2.5,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Spear Explosion Charged",
 
AttackName = "Spear Explosion Charged",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 18,791: Line 18,791:
 
StatusChance = 0.3
 
StatusChance = 0.3
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
 
AttackName = "Spear Throw Charged",
 
AttackName = "Spear Throw Charged",
Line 18,803: Line 18,803:
 
Trigger = "Charge"
 
Trigger = "Charge"
 
},
 
},
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Spear Throw Quick Shot",
 
AttackName = "Spear Throw Quick Shot",
 
CritChance = 0.04,
 
CritChance = 0.04,
Line 18,827: Line 18,827:
 
MaxAmmo = 480,
 
MaxAmmo = 480,
 
Name = "Secura Dual Cestra",
 
Name = "Secura Dual Cestra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 18,862: Line 18,862:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Secura Lecta",
 
Name = "Secura Lecta",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 18,883: Line 18,883:
 
["Secura Penta"] = {
 
["Secura Penta"] = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Grenade Detonation",
 
AttackName = "Grenade Detonation",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 18,905: Line 18,905:
 
Name = "Secura Penta",
 
Name = "Secura Penta",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 18,945: Line 18,945:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Seer",
 
Name = "Seer",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 18,961: Line 18,961:
 
},
 
},
 
Sepulcrum = {
 
Sepulcrum = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Semi Radial Attack",
 
AttackName = "Semi Radial Attack",
 
Damage = {Heat = 46},
 
Damage = {Heat = 46},
Line 19,022: Line 19,022:
 
Name = "Sepulcrum",
 
Name = "Sepulcrum",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 22.2,
 
Accuracy = 22.2,
 
AttackName = "Semi-Auto",
 
AttackName = "Semi-Auto",
Line 19,037: Line 19,037:
 
Polarities = { },
 
Polarities = { },
 
Reload = 4,
 
Reload = 4,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Burst Radial Attack",
 
AttackName = "Burst Radial Attack",
 
CritChance = 0.38,
 
CritChance = 0.38,
Line 19,048: Line 19,048:
 
StatusChance = 0.26
 
StatusChance = 0.26
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Burst",
 
AttackName = "Burst",
 
BurstCount = 2,
 
BurstCount = 2,
Line 19,090: Line 19,090:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Serro",
 
Name = "Serro",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 19,115: Line 19,115:
 
MeleeRange = 1.5,
 
MeleeRange = 1.5,
 
Name = "Shadow Claws",
 
Name = "Shadow Claws",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.38,
 
CritChance = 0.38,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 19,155: Line 19,155:
 
MeleeRange = 2.21,
 
MeleeRange = 2.21,
 
Name = "Shaku",
 
Name = "Shaku",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 19,174: Line 19,174:
 
Shedu = {
 
Shedu = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Electricity = 87},
 
Damage = {Electricity = 87},
Line 19,199: Line 19,199:
 
Mastery = 13,
 
Mastery = 13,
 
Name = "Shedu",
 
Name = "Shedu",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 19,243: Line 19,243:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Sheev",
 
Name = "Sheev",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 19,274: Line 19,274:
 
Introduced = "24.0",
 
Introduced = "24.0",
 
Name = "Shockprod",
 
Name = "Shockprod",
NormalAttack = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Orb Vallis"},
 
Traits = {"Orb Vallis"},
Line 19,308: Line 19,308:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Sibear",
 
Name = "Sibear",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 19,341: Line 19,341:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Sicarus",
 
Name = "Sicarus",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 19,382: Line 19,382:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Sicarus Prime",
 
Name = "Sicarus Prime",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 19,426: Line 19,426:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Sigma & Octantis",
 
Name = "Sigma & Octantis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 19,472: Line 19,472:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Silva & Aegis",
 
Name = "Silva & Aegis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 19,518: Line 19,518:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Silva & Aegis Prime",
 
Name = "Silva & Aegis Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 19,566: Line 19,566:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Simulor",
 
Name = "Simulor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Orb Merging Damage",
 
AttackName = "Orb Merging Damage",
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 19,579: Line 19,579:
 
Polarities = {"D", "Bar"},
 
Polarities = {"D", "Bar"},
 
Reload = 3,
 
Reload = 3,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Orb Explosion",
 
AttackName = "Orb Explosion",
 
CritChance = 0.12,
 
CritChance = 0.12,
Line 19,623: Line 19,623:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Skana",
 
Name = "Skana",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 19,656: Line 19,656:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Skana Prime",
 
Name = "Skana Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 19,690: Line 19,690:
 
MeleeRange = 2.7,
 
MeleeRange = 2.7,
 
Name = "Skiajati",
 
Name = "Skiajati",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2.1,
 
CritMultiplier = 2.1,
Line 19,733: Line 19,733:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Snipetron",
 
Name = "Snipetron",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 19,775: Line 19,775:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Snipetron Vandal",
 
Name = "Snipetron Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 19,819: Line 19,819:
 
MaxAmmo = 240,
 
MaxAmmo = 240,
 
Name = "Sobek",
 
Name = "Sobek",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.11,
 
CritChance = 0.11,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 19,861: Line 19,861:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Soma",
 
Name = "Soma",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 19,901: Line 19,901:
 
MaxAmmo = 800,
 
MaxAmmo = 800,
 
Name = "Soma Prime",
 
Name = "Soma Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 19,918: Line 19,918:
 
Sonicor = {
 
Sonicor = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Explosion",
 
AttackName = "Explosion",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 19,949: Line 19,949:
 
MaxAmmo = 150,
 
MaxAmmo = 150,
 
Name = "Sonicor",
 
Name = "Sonicor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Projectile Impact",
 
AttackName = "Projectile Impact",
 
CritChance = 0,
 
CritChance = 0,
Line 19,992: Line 19,992:
 
MaxAmmo = 360,
 
MaxAmmo = 360,
 
Name = "Spectra",
 
Name = "Spectra",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 20,031: Line 20,031:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Spectra Vandal",
 
Name = "Spectra Vandal",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 20,074: Line 20,074:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Spira",
 
Name = "Spira",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 20,112: Line 20,112:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Spira Prime",
 
Name = "Spira Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 3,
 
CritMultiplier = 3,
Line 20,129: Line 20,129:
 
Sporothrix = {
 
Sporothrix = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
Damage = {Slash = 22, Viral = 19},
 
Damage = {Slash = 22, Viral = 19},
 
ExplosionDelay = 3,
 
ExplosionDelay = 3,
Line 20,156: Line 20,156:
 
MaxAmmo = 45,
 
MaxAmmo = 45,
 
Name = "Sporothrix",
 
Name = "Sporothrix",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.01,
 
CritChance = 0.01,
Line 20,169: Line 20,169:
 
Polarities = {"D"},
 
Polarities = {"D"},
 
Reload = 2.7,
 
Reload = 2.7,
sample = "NormalAttack",
+
sample = "Attack1",
 
SniperComboMin = 3,
 
SniperComboMin = 3,
 
SniperComboReset = 2,
 
SniperComboReset = 2,
Line 20,201: Line 20,201:
 
Name = "Stahlta",
 
Name = "Stahlta",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 20,215: Line 20,215:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 1.4,
 
Reload = 1.4,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Shot Explosion",
 
AttackName = "Charged Shot Explosion",
 
CritChance = 0.4,
 
CritChance = 0.4,
Line 20,225: Line 20,225:
 
StatusChance = 0.32
 
StatusChance = 0.32
 
},
 
},
SecondaryChargeAttack = {
+
SecondaryAttack3 = {
 
Accuracy = 25,
 
Accuracy = 25,
 
AmmoCost = 20,
 
AmmoCost = 20,
Line 20,244: Line 20,244:
 
Staticor = {
 
Staticor = {
 
Accuracy = 16.7,
 
Accuracy = 16.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Fully Charged Explosion",
 
AttackName = "Fully Charged Explosion",
 
Damage = {Radiation = 106},
 
Damage = {Radiation = 106},
Line 20,250: Line 20,250:
 
Radius = 9.6
 
Radius = 9.6
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AmmoCost = 5,
 
AmmoCost = 5,
 
AttackName = "Fully Charged Projectile",
 
AttackName = "Fully Charged Projectile",
Line 20,281: Line 20,281:
 
MaxAmmo = 288,
 
MaxAmmo = 288,
 
Name = "Staticor",
 
Name = "Staticor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Projectile",
 
AttackName = "Uncharged Projectile",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 20,293: Line 20,293:
 
Polarities = {"Bar"},
 
Polarities = {"Bar"},
 
Reload = 1.5,
 
Reload = 1.5,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Uncharged Explosion",
 
AttackName = "Uncharged Explosion",
 
Damage = {Radiation = 88},
 
Damage = {Radiation = 88},
Line 20,312: Line 20,312:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Stinger",
 
Name = "Stinger",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.025,
 
CritChance = 0.025,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 20,351: Line 20,351:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Stradavar",
 
Name = "Stradavar",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 14.3,
 
Accuracy = 14.3,
 
AttackName = "Full Auto Mode",
 
AttackName = "Full Auto Mode",
Line 20,363: Line 20,363:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 20,402: Line 20,402:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Stradavar Prime",
 
Name = "Stradavar Prime",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 25,
 
Accuracy = 25,
 
AttackName = "Full Auto Mode",
 
AttackName = "Full Auto Mode",
Line 20,414: Line 20,414:
 
Polarities = {"V", "V", "V"},
 
Polarities = {"V", "V", "V"},
 
Reload = 2,
 
Reload = 2,
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 66.7,
 
Accuracy = 66.7,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 20,432: Line 20,432:
 
Stropha = {
 
Stropha = {
 
BlockAngle = 45,
 
BlockAngle = 45,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Shots",
 
AttackName = "Shots",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 20,466: Line 20,466:
 
MeleeRange = 2,
 
MeleeRange = 2,
 
Name = "Stropha",
 
Name = "Stropha",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 20,498: Line 20,498:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Strun",
 
Name = "Strun",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.075,
 
CritChance = 0.075,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 20,539: Line 20,539:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Strun Wraith",
 
Name = "Strun Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 20,579: Line 20,579:
 
MaxAmmo = 399,
 
MaxAmmo = 399,
 
Name = "Stubba",
 
Name = "Stubba",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 20,593: Line 20,593:
 
},
 
},
 
Stug = {
 
Stug = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Blob Explosion",
 
AttackName = "Blob Explosion",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 20,625: Line 20,625:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Stug",
 
Name = "Stug",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Blob Impact",
 
AttackName = "Blob Impact",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 20,648: Line 20,648:
 
Introduced = "24.0",
 
Introduced = "24.0",
 
Name = "Stunna",
 
Name = "Stunna",
NormalAttack = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Orb Vallis"},
 
Traits = {"Orb Vallis"},
Line 20,679: Line 20,679:
 
MaxAmmo = 1080,
 
MaxAmmo = 1080,
 
Name = "Supra",
 
Name = "Supra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.12,
 
CritChance = 0.12,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 20,707: Line 20,707:
 
MaxAmmo = 1600,
 
MaxAmmo = 1600,
 
Name = "Supra Vandal",
 
Name = "Supra Vandal",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 20,733: Line 20,733:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Sweeper",
 
Name = "Sweeper",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 20,758: Line 20,758:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Sweeper Prime",
 
Name = "Sweeper Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 20,800: Line 20,800:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Sybaris",
 
Name = "Sybaris",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 20,841: Line 20,841:
 
Name = "Sybaris Prime",
 
Name = "Sybaris Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 2,
 
BurstCount = 2,
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 20,888: Line 20,888:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Sydon",
 
Name = "Sydon",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 20,930: Line 20,930:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Synapse",
 
Name = "Synapse",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.39,
 
CritChance = 0.39,
Line 20,958: Line 20,958:
 
MaxAmmo = 400,
 
MaxAmmo = 400,
 
Name = "Synoid Gammacor",
 
Name = "Synoid Gammacor",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 0.5,
 
AmmoCost = 0.5,
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 20,992: Line 20,992:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Synoid Heliocor",
 
Name = "Synoid Heliocor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,023: Line 21,023:
 
MaxAmmo = 96,
 
MaxAmmo = 96,
 
Name = "Synoid Simulor",
 
Name = "Synoid Simulor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Orb Merging Damage",
 
AttackName = "Orb Merging Damage",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 21,037: Line 21,037:
 
Polarities = {"V", "D", "Bar"},
 
Polarities = {"V", "D", "Bar"},
 
Reload = 2,
 
Reload = 2,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Orb Explosion",
 
AttackName = "Orb Explosion",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 21,047: Line 21,047:
 
StatusChance = 0.35
 
StatusChance = 0.35
 
},
 
},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Singularity",
 
AttackName = "Singularity",
 
CritChance = 0,
 
CritChance = 0,
Line 21,088: Line 21,088:
 
MaxAmmo = 12,
 
MaxAmmo = 12,
 
Name = "Talons",
 
Name = "Talons",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,143: Line 21,143:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Tatsu",
 
Name = "Tatsu",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.16,
 
CritChance = 0.16,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,183: Line 21,183:
 
Mastery = 3,
 
Mastery = 3,
 
Name = "Tazicor",
 
Name = "Tazicor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.02,
 
CritChance = 0.02,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 21,226: Line 21,226:
 
MeleeRange = 1.25,
 
MeleeRange = 1.25,
 
Name = "Tekko",
 
Name = "Tekko",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,270: Line 21,270:
 
MeleeRange = 1.35,
 
MeleeRange = 1.35,
 
Name = "Tekko Prime",
 
Name = "Tekko Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 21,302: Line 21,302:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Telos Akbolto",
 
Name = "Telos Akbolto",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.13,
 
CritChance = 0.13,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,336: Line 21,336:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Telos Boltace",
 
Name = "Telos Boltace",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,366: Line 21,366:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Telos Boltor",
 
Name = "Telos Boltor",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 21,408: Line 21,408:
 
MaxAmmo = 900,
 
MaxAmmo = 900,
 
Name = "Tenora",
 
Name = "Tenora",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.28,
 
CritChance = 0.28,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,417: Line 21,417:
 
},
 
},
 
Reload = 2.5,
 
Reload = 2.5,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 10,
 
AmmoCost = 10,
 
ChargeTime = 0.8,
 
ChargeTime = 0.8,
Line 21,459: Line 21,459:
 
MaxAmmo = 1000,
 
MaxAmmo = 1000,
 
Name = "Tenora Prime",
 
Name = "Tenora Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 21,469: Line 21,469:
 
Polarities = {"V", "V"},
 
Polarities = {"V", "V"},
 
Reload = 2.5,
 
Reload = 2.5,
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 10,
 
AmmoCost = 10,
 
ChargeTime = 0.8,
 
ChargeTime = 0.8,
Line 21,513: Line 21,513:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Tetra",
 
Name = "Tetra",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.04,
 
CritChance = 0.04,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 21,555: Line 21,555:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Tiberon",
 
Name = "Tiberon",
NormalAttack = {
+
Attack1 = {
 
BurstCount = 3,
 
BurstCount = 3,
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 21,574: Line 21,574:
 
["Tiberon Prime"] = {
 
["Tiberon Prime"] = {
 
Accuracy = 33.33,
 
Accuracy = 33.33,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Semi-Auto",
 
AttackName = "Semi-Auto",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 21,605: Line 21,605:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Tiberon Prime",
 
Name = "Tiberon Prime",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Burst",
 
AttackName = "Burst",
 
BurstCount = 3,
 
BurstCount = 3,
Line 21,619: Line 21,619:
 
Polarities = {"V", "Bar", "Bar"},
 
Polarities = {"V", "Bar", "Bar"},
 
Reload = 2,
 
Reload = 2,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.16,
 
CritChance = 0.16,
Line 21,659: Line 21,659:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Tigris",
 
Name = "Tigris",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,699: Line 21,699:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Tigris Prime",
 
Name = "Tigris Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,745: Line 21,745:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Tipedo",
 
Name = "Tipedo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,790: Line 21,790:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Tipedo Prime",
 
Name = "Tipedo Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.24,
 
CritChance = 0.24,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 21,838: Line 21,838:
 
MeleeRange = 3,
 
MeleeRange = 3,
 
Name = "Tonbo",
 
Name = "Tonbo",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 21,857: Line 21,857:
 
Tonkor = {
 
Tonkor = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Grenade Explosion",
 
AttackName = "Grenade Explosion",
 
Damage = {Blast = 650},
 
Damage = {Blast = 650},
Line 21,886: Line 21,886:
 
MaxAmmo = 30,
 
MaxAmmo = 30,
 
Name = "Tonkor",
 
Name = "Tonkor",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 21,908: Line 21,908:
 
Torid = {
 
Torid = {
 
Accuracy = 100,
 
Accuracy = 100,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Poison Cloud",
 
AttackName = "Poison Cloud",
 
CritChance = 0.15,
 
CritChance = 0.15,
Line 21,940: Line 21,940:
 
MaxAmmo = 60,
 
MaxAmmo = 60,
 
Name = "Torid",
 
Name = "Torid",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Grenade Impact",
 
AttackName = "Grenade Impact",
 
CritChance = 0.15,
 
CritChance = 0.15,
Line 21,951: Line 21,951:
 
},
 
},
 
Reload = 1.7,
 
Reload = 1.7,
sample = "NormalAttack",
+
sample = "Attack1",
 
Traits = {"Infested"},
 
Traits = {"Infested"},
 
Trigger = "Semi-Auto",
 
Trigger = "Semi-Auto",
Line 22,030: Line 22,030:
 
Name = "Trumna",
 
Name = "Trumna",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto",
 
AttackName = "Auto",
 
CritChance = 0.24,
 
CritChance = 0.24,
Line 22,040: Line 22,040:
 
Trigger = "Auto"
 
Trigger = "Auto"
 
},
 
},
AreaAttack = {
+
Attack5 = {
 
AttackName = "Auto Radial Attack",
 
AttackName = "Auto Radial Attack",
 
Damage = {Heat = 50},
 
Damage = {Heat = 50},
Line 22,048: Line 22,048:
 
Polarities = { },
 
Polarities = { },
 
Reload = 5,
 
Reload = 5,
sample = "NormalAttack",
+
sample = "Attack1",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Semi Radial Attack",
 
AttackName = "Semi Radial Attack",
 
Damage = {Heat = 1000},
 
Damage = {Heat = 1000},
Line 22,059: Line 22,059:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 9.1,
 
Accuracy = 9.1,
 
AttackName = "Semi-Auto",
 
AttackName = "Semi-Auto",
Line 22,082: Line 22,082:
 
MaxAmmo = 2,
 
MaxAmmo = 2,
 
Name = "Tunguska Cannon",
 
Name = "Tunguska Cannon",
ChargeAttack = {
+
Attack3 = {
 
Damage = {Impact = 5650, Puncture = 48025, Slash = 2825},
 
Damage = {Impact = 5650, Puncture = 48025, Slash = 2825},
 
FireRate = 1,
 
FireRate = 1,
Line 22,101: Line 22,101:
 
Introduced = "22.0",
 
Introduced = "22.0",
 
Name = "Tulok",
 
Name = "Tulok",
NormalAttack = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
+
Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
 
Range = 20,
 
Range = 20,
 
Traits = {"Cetus"},
 
Traits = {"Cetus"},
Line 22,135: Line 22,135:
 
MeleeRange = 2.4,
 
MeleeRange = 2.4,
 
Name = "Twin Basolk",
 
Name = "Twin Basolk",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,179: Line 22,179:
 
MaxAmmo = 1200,
 
MaxAmmo = 1200,
 
Name = "Twin Grakatas",
 
Name = "Twin Grakatas",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 2,
 
AmmoCost = 2,
 
CritChance = 0.25,
 
CritChance = 0.25,
Line 22,222: Line 22,222:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Twin Gremlins",
 
Name = "Twin Gremlins",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 22,239: Line 22,239:
 
["Twin Kohmak"] = {
 
["Twin Kohmak"] = {
 
Accuracy = 5.7,
 
Accuracy = 5.7,
ChargeAttack = {
+
Attack3 = {
 
AmmoCost = 1.67,
 
AmmoCost = 1.67,
 
AttackName = "Fully Spooled",
 
AttackName = "Fully Spooled",
Line 22,268: Line 22,268:
 
MaxAmmo = 240,
 
MaxAmmo = 240,
 
Name = "Twin Kohmak",
 
Name = "Twin Kohmak",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Single Pellet",
 
AttackName = "Single Pellet",
 
CritChance = 0.11,
 
CritChance = 0.11,
Line 22,316: Line 22,316:
 
MeleeRange = 2.5,
 
MeleeRange = 2.5,
 
Name = "Twin Krohkur",
 
Name = "Twin Krohkur",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 1.7,
 
CritMultiplier = 1.7,
Line 22,358: Line 22,358:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Twin Rogga",
 
Name = "Twin Rogga",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,400: Line 22,400:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Twin Vipers",
 
Name = "Twin Vipers",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 22,437: Line 22,437:
 
MaxAmmo = 440,
 
MaxAmmo = 440,
 
Name = "Twin Vipers Wraith",
 
Name = "Twin Vipers Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,476: Line 22,476:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Tysis",
 
Name = "Tysis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.03,
 
CritChance = 0.03,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 22,505: Line 22,505:
 
MeleeRange = 0.5,
 
MeleeRange = 0.5,
 
Name = "Unarmed",
 
Name = "Unarmed",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,533: Line 22,533:
 
MeleeRange = 1.7,
 
MeleeRange = 1.7,
 
Name = "Valkyr Talons",
 
Name = "Valkyr Talons",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.5,
 
CritChance = 0.5,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,577: Line 22,577:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Vasto",
 
Name = "Vasto",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 22,614: Line 22,614:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Vasto Prime",
 
Name = "Vasto Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 22,642: Line 22,642:
 
MaxAmmo = 120,
 
MaxAmmo = 120,
 
Name = "Vaykor Hek",
 
Name = "Vaykor Hek",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,673: Line 22,673:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Vaykor Marelok",
 
Name = "Vaykor Marelok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 22,706: Line 22,706:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Vaykor Sydon",
 
Name = "Vaykor Sydon",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.21,
 
CritChance = 0.21,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 22,752: Line 22,752:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Vectis",
 
Name = "Vectis",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.25,
 
CritChance = 0.25,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,796: Line 22,796:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Vectis Prime",
 
Name = "Vectis Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.3,
 
CritChance = 0.3,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 22,841: Line 22,841:
 
MaxAmmo = 546,
 
MaxAmmo = 546,
 
Name = "Veldt",
 
Name = "Veldt",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.22,
 
CritChance = 0.22,
 
CritMultiplier = 2.2,
 
CritMultiplier = 2.2,
Line 22,857: Line 22,857:
 
Class = 'Arch-Gun',
 
Class = 'Arch-Gun',
 
Accuracy = 28.6,
 
Accuracy = 28.6,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 22,888: Line 22,888:
 
Mastery = 4,
 
Mastery = 4,
 
Name = "Velocitus",
 
Name = "Velocitus",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 22,907: Line 22,907:
 
["Velocitus (Atmosphere)"] = {
 
["Velocitus (Atmosphere)"] = {
 
Accuracy = 28.6,
 
Accuracy = 28.6,
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Charged Shot",
 
AttackName = "Charged Shot",
 
ChargeTime = 1,
 
ChargeTime = 1,
Line 22,940: Line 22,940:
 
MaxAmmo = 60,
 
MaxAmmo = 60,
 
Name = "Velocitus (Atmosphere)",
 
Name = "Velocitus (Atmosphere)",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Uncharged Shot",
 
AttackName = "Uncharged Shot",
 
CritChance = 0.3,
 
CritChance = 0.3,
Line 22,980: Line 22,980:
 
Name = "Velox",
 
Name = "Velox",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.14,
 
CritChance = 0.14,
Line 23,026: Line 23,026:
 
MeleeRange = 1.75,
 
MeleeRange = 1.75,
 
Name = "Venka",
 
Name = "Venka",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,070: Line 23,070:
 
MeleeRange = 1.8,
 
MeleeRange = 1.8,
 
Name = "Venka Prime",
 
Name = "Venka Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.32,
 
CritChance = 0.32,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 23,099: Line 23,099:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Verglas",
 
Name = "Verglas",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,130: Line 23,130:
 
MeleeRange = 143,
 
MeleeRange = 143,
 
Name = "Veritux",
 
Name = "Veritux",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.05,
 
CritChance = 0.05,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 23,167: Line 23,167:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Viper",
 
Name = "Viper",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.15,
 
CritChance = 0.15,
 
CritMultiplier = 1.5,
 
CritMultiplier = 1.5,
Line 23,195: Line 23,195:
 
MaxAmmo = 420,
 
MaxAmmo = 420,
 
Name = "Viper Wraith",
 
Name = "Viper Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.19,
 
CritChance = 0.19,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,210: Line 23,210:
 
},
 
},
 
Vitrica = {
 
Vitrica = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Glass Explosion",
 
AttackName = "Glass Explosion",
 
CritChance = 0.23,
 
CritChance = 0.23,
Line 23,246: Line 23,246:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Vitrica",
 
Name = "Vitrica",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.23,
 
CritChance = 0.23,
 
CritMultiplier = 2.3,
 
CritMultiplier = 2.3,
Line 23,293: Line 23,293:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Volnus",
 
Name = "Volnus",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.18,
 
CritChance = 0.18,
 
CritMultiplier = 1.6,
 
CritMultiplier = 1.6,
Line 23,336: Line 23,336:
 
MeleeRange = 2.9,
 
MeleeRange = 2.9,
 
Name = "Volnus Prime",
 
Name = "Volnus Prime",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 1.8,
 
CritMultiplier = 1.8,
Line 23,363: Line 23,363:
 
Vulcax = {
 
Vulcax = {
 
Accuracy = 100,
 
Accuracy = 100,
ChargeAttack = {
+
Attack3 = {
 
ChargeTime = 1,
 
ChargeTime = 1,
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 23,423: Line 23,423:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Vulkar",
 
Name = "Vulkar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,463: Line 23,463:
 
MaxAmmo = 72,
 
MaxAmmo = 72,
 
Name = "Vulkar Wraith",
 
Name = "Vulkar Wraith",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,495: Line 23,495:
 
Mastery = 0,
 
Mastery = 0,
 
Name = "Vulklok",
 
Name = "Vulklok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.35,
 
CritChance = 0.35,
 
CritMultiplier = 2.5,
 
CritMultiplier = 2.5,
Line 23,536: Line 23,536:
 
MeleeRange = 3.2,
 
MeleeRange = 3.2,
 
Name = "War",
 
Name = "War",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
Line 23,555: Line 23,555:
 
},
 
},
 
["Wolf Sledge"] = {
 
["Wolf Sledge"] = {
AreaAttack = {AttackName = "Recall Explosion", Damage = {Blast = 777}, Radius = 5},
+
Attack5 = {AttackName = "Recall Explosion", Damage = {Blast = 777}, Radius = 5},
 
ArsenalOverride = true,
 
ArsenalOverride = true,
 
BlockAngle = 50,
 
BlockAngle = 50,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
CritChance = 0.17,
 
CritChance = 0.17,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 23,589: Line 23,589:
 
MeleeRange = 3.1,
 
MeleeRange = 3.1,
 
Name = "Wolf Sledge",
 
Name = "Wolf Sledge",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.17,
 
CritChance = 0.17,
 
CritMultiplier = 1.9,
 
CritMultiplier = 1.9,
Line 23,605: Line 23,605:
 
},
 
},
 
Xoris = {
 
Xoris = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Throw Explosion",
 
AttackName = "Throw Explosion",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 23,615: Line 23,615:
 
},
 
},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargedThrowAttack = {
+
ChargedAttack9 = {
 
AttackName = "Charged Throw",
 
AttackName = "Charged Throw",
 
CritChance = 0.22,
 
CritChance = 0.22,
Line 23,646: Line 23,646:
 
MeleeRange = 1.3,
 
MeleeRange = 1.3,
 
Name = "Xoris",
 
Name = "Xoris",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2.4,
 
CritMultiplier = 2.4,
Line 23,655: Line 23,655:
 
},
 
},
 
Polarities = { },
 
Polarities = { },
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Charged Throw Explosion",
 
AttackName = "Charged Throw Explosion",
 
CritChance = 0.22,
 
CritChance = 0.22,
Line 23,671: Line 23,671:
 
SlideAttack = 240,
 
SlideAttack = 240,
 
StancePolarity = "Bar",
 
StancePolarity = "Bar",
ThrowAttack = {
+
Attack9 = {
 
AttackName = "Throw",
 
AttackName = "Throw",
 
CritChance = 0.2,
 
CritChance = 0.2,
Line 23,684: Line 23,684:
 
Zakti = {
 
Zakti = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Gas Cloud",
 
AttackName = "Gas Cloud",
 
Damage = {Gas = 80},
 
Damage = {Gas = 80},
Line 23,714: Line 23,714:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Zakti",
 
Name = "Zakti",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Dart Impact",
 
AttackName = "Dart Impact",
 
CritChance = 0.02,
 
CritChance = 0.02,
Line 23,732: Line 23,732:
 
["Zakti Prime"] = {
 
["Zakti Prime"] = {
 
Accuracy = 26.7,
 
Accuracy = 26.7,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Gas Cloud",
 
AttackName = "Gas Cloud",
 
Damage = {Gas = 100},
 
Damage = {Gas = 100},
Line 23,760: Line 23,760:
 
Name = "Zakti Prime",
 
Name = "Zakti Prime",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AmmoCost = 1,
 
AmmoCost = 1,
 
AttackName = "Normal",
 
AttackName = "Normal",
Line 23,779: Line 23,779:
 
},
 
},
 
Zarr = {
 
Zarr = {
AreaAttack = {
+
Attack5 = {
 
AttackName = "Cannon Mode Explosion",
 
AttackName = "Cannon Mode Explosion",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 23,810: Line 23,810:
 
MaxAmmo = 84,
 
MaxAmmo = 84,
 
Name = "Zarr",
 
Name = "Zarr",
NormalAttack = {
+
Attack1 = {
 
Accuracy = 100,
 
Accuracy = 100,
 
AttackName = "Cannon Mode Projectile",
 
AttackName = "Cannon Mode Projectile",
Line 23,823: Line 23,823:
 
Polarities = {"V"},
 
Polarities = {"V"},
 
Reload = 2.25,
 
Reload = 2.25,
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Cannon Mode Cluster Bombs",
 
AttackName = "Cannon Mode Cluster Bombs",
 
CritChance = 0.17,
 
CritChance = 0.17,
Line 23,831: Line 23,831:
 
StatusChance = 0.048
 
StatusChance = 0.048
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
Accuracy = 1.4,
 
Accuracy = 1.4,
 
AttackName = "Barrage Mode",
 
AttackName = "Barrage Mode",
Line 23,846: Line 23,846:
 
},
 
},
 
Zenistar = {
 
Zenistar = {
AreaAttack = {AttackName = "Disc Explosion", Damage = {Heat = 350}, Radius = 4},
+
Attack5 = {AttackName = "Disc Explosion", Damage = {Heat = 350}, Radius = 4},
 
BlockAngle = 55,
 
BlockAngle = 55,
ChargeAttack = {AttackName = "Disc Impact", Damage = {Impact = 75}, Range = 9},
+
Attack3 = {AttackName = "Disc Impact", Damage = {Impact = 75}, Range = 9},
 
Class = "Heavy Blade",
 
Class = "Heavy Blade",
 
ComboDur = 5,
 
ComboDur = 5,
Line 23,873: Line 23,873:
 
MeleeRange = 2.6,
 
MeleeRange = 2.6,
 
Name = "Zenistar",
 
Name = "Zenistar",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.1,
 
CritChance = 0.1,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 23,881: Line 23,881:
 
},
 
},
 
Polarities = {"V"},
 
Polarities = {"V"},
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Disc Aura",
 
AttackName = "Disc Aura",
 
Damage = {Heat = 50},
 
Damage = {Heat = 50},
Line 23,889: Line 23,889:
 
StatusChance = 0.5
 
StatusChance = 0.5
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Attacks while disc deployed",
 
AttackName = "Attacks while disc deployed",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 23,930: Line 23,930:
 
MaxAmmo = 540,
 
MaxAmmo = 540,
 
Name = "Zenith",
 
Name = "Zenith",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Auto Mode",
 
AttackName = "Auto Mode",
 
CritChance = 0.1,
 
CritChance = 0.1,
Line 23,941: Line 23,941:
 
Polarities = {"Bar", "V"},
 
Polarities = {"Bar", "V"},
 
Reload = 1.6,
 
Reload = 1.6,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAttack = {
+
Attack2 = {
 
AmmoCost = 3,
 
AmmoCost = 3,
 
AttackName = "Semi-Auto Mode",
 
AttackName = "Semi-Auto Mode",
Line 23,985: Line 23,985:
 
Name = "Zhuge",
 
Name = "Zhuge",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.2,
 
CritChance = 0.2,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 24,001: Line 24,001:
 
["Zhuge Prime"] = {
 
["Zhuge Prime"] = {
 
Accuracy = 40,
 
Accuracy = 40,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Arrow Explosion",
 
AttackName = "Arrow Explosion",
 
CritChance = 0.26,
 
CritChance = 0.26,
Line 24,035: Line 24,035:
 
Name = "Zhuge Prime",
 
Name = "Zhuge Prime",
 
NoiseLevel = "Silent",
 
NoiseLevel = "Silent",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.26,
 
CritChance = 0.26,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 24,046: Line 24,046:
 
Polarities = {"V", "V", "V"},
 
Polarities = {"V", "V", "V"},
 
Reload = 3,
 
Reload = 3,
sample = "NormalAttack",
+
sample = "Attack1",
 
Traits = {"Prime"},
 
Traits = {"Prime"},
 
Trigger = "Auto",
 
Trigger = "Auto",
Line 24,063: Line 24,063:
 
MaxAmmo = 210,
 
MaxAmmo = 210,
 
Name = "Zylok",
 
Name = "Zylok",
NormalAttack = {
+
Attack1 = {
 
CritChance = 0.08,
 
CritChance = 0.08,
 
CritMultiplier = 2,
 
CritMultiplier = 2,
Line 24,078: Line 24,078:
 
Zymos = {
 
Zymos = {
 
Accuracy = 9.8,
 
Accuracy = 9.8,
AreaAttack = {
+
Attack5 = {
 
AttackName = "Radial Attack",
 
AttackName = "Radial Attack",
 
Damage = {Toxin = 61},
 
Damage = {Toxin = 61},
Line 24,084: Line 24,084:
 
Radius = 3.3
 
Radius = 3.3
 
},
 
},
ChargeAttack = {
+
Attack3 = {
 
AttackName = "Spore Contact",
 
AttackName = "Spore Contact",
 
Damage = {Puncture = 69, Slash = 69},
 
Damage = {Puncture = 69, Slash = 69},
Line 24,147: Line 24,147:
 
Name = "Zymos",
 
Name = "Zymos",
 
NoiseLevel = "Alarming",
 
NoiseLevel = "Alarming",
NormalAttack = {
+
Attack1 = {
 
AttackName = "Normal",
 
AttackName = "Normal",
 
CritChance = 0.05,
 
CritChance = 0.05,
Line 24,160: Line 24,160:
 
Polarities = {"V", "Bar"},
 
Polarities = {"V", "Bar"},
 
Reload = 3.2,
 
Reload = 3.2,
sample = "SecondaryAttack",
+
sample = "Attack2",
SecondaryAreaAttack = {
+
SecondaryAttack5 = {
 
AttackName = "Spore Explosion",
 
AttackName = "Spore Explosion",
 
Damage = {Toxin = 1998},
 
Damage = {Toxin = 1998},
Line 24,169: Line 24,169:
 
Radius = 3.3
 
Radius = 3.3
 
},
 
},
SecondaryAttack = {
+
Attack2 = {
 
AttackName = "Headshot Explosion",
 
AttackName = "Headshot Explosion",
 
Damage = {Toxin = 953},
 
Damage = {Toxin = 953},

Revision as of 23:48, 11 June 2021

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Duviri weapons in Update 33.0 (2023-04-26). Add support for new "IncarnonCharges" key to differentiate between ammo capacity in "normal" fire mode vs. Incarnon Mode. This is so readers don't confuse the stat being modified by Ammo Maximum bonuses. Update ExplosionDelay key to store a 2-tuple value (2-element table) for minimum delay and maximum delay.

Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
  2. Use Ctrl +F  to find the data for the weapon.
  3. Find the number/string that's wrong.
  4. Change the number/string and save the page.

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Fri, 11 Jun 2021 23:48:43 +0000 (UTC) by User:FINNER

Horizontal Partitions (and where to update data)

Attack Data Schema

	{
		AttackName = "Normal Attack",
		AmmoCost = 1,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 1,
		Trigger = "Semi-Auto"
	},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
AttackName Varies N/A N/A String Name of attack; defaults to "Normal Attack" "Normal Attack" or "AoE Explosion"
AmmoCost N/A N/A ammoRequirement Number (float) ✔️ Ammo consumed on a single attack input; defaults to nil 0.5 or 10
AmmoType N/A N/A ammoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Primary"
BurstCount N/A N/A NumShots Number (integer) For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data) 4
BurstDelay N/A N/A BurstDelay Number (float) For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. 0.061
BurstReloadDelay N/A N/A N/A Number (float) Only for burst-fire attacks that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). 0.2
Damage Damage damagePerShot and totalDamage AttackData Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Charge Rate N/A ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Critical Chance criticalChance CriticalChance or criticalHitChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Critical Multiplier criticalMultiplier CriticalMultiplier or criticalHitDamageMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration N/A N/A N/A Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. "Pox" wasn't found in Module:Weapons/data's toxin clouds or "Zenistar" wasn't found in Module:Weapons/data's disc) 5
ExplosionDelay Embed Delay N/A EmbedTime Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game 0.5
ExtraHeadshotDmg N/A N/A N/A Number (float) Additional bonus damage on headshots for weapons such as "Cernos Prime" wasn't found in Module:Weapons/data 0.5
Falloff Falloff N/A damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Fire Rate fireRate fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) Number (float) ✔️ Attack's base Fire Rate or Attack Speed multiplier 6.5
ForcedProcs N/A N/A ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Noise noise IsSilenced or SilentProjectile Boolean Whether or not an attack has a silent Noise Level; defaults to false true
MaxSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[1] Number (float) Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 16
MinSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[0] Number (float) Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 6
Multishot Multishot multishot fireIterations Number (integer) Attack's base Multishot value; defaults to 1 10
PunchThrough Punch Through N/A PunctureDepth or tracePunctureDepth Number (float) Attack's base Punch Through value in meters; defaults to 0 1.5
Range Range N/A traceDistance or DamageRadius Number (float) For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. 40
ShotType N/A N/A HitType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) Projectile
ShotSpeed N/A N/A KinematicMaxSpeed or ForwardVel Number (integer) For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) 50
StatusChance Status procChance ProcChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect N/A N/A N/A String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger Trigger trigger FireModes String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

["Long Gun Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Accuracy = 100,
	AmmoMax = 540,
	AmmoPickup = 1,
	Attacks = {
		{
			AttackName = "Normal Attack",
			AmmoCost = 0.5,
			BurstCount = 1,
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 1,
			StatusChance = 0.1,
			FireRate = 1.0,
			Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
			ShotType = "Hit-Scan",
			ShotSpeed = 100,
			Trigger = "Semi-Auto"
		}
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxRank = 30,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SellPrice = 7500,
    Slot = "Primary",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Accuracy Accuracy accuracy N/A Number (float) ✔️ Gun's base Accuracy value 100
AmmoMax Ammo Maximum N/A AmmoCapacity Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
AmmoPickup Ammo Pickup N/A AmmoPickUpCount Number (integer) Amount of ammo recovered after walking over an ammo pickup 1
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
Class N/A productCategory IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades[1] Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity N/A N/A ArtifactSlots String Polarity on Exilus slot "Madurai"
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "CrpBFG.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Paris"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Magazine magazineSize AmmoClipSize Number (integer) ✔️ Gun's base magazine size 45 or 0 (no magazine)
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
Name N/A name LocalizeTag String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Reload reloadTime reloadTime or reloadEndTime, reloadLoopTime, reloadStartTime for by shell reloads Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay N/A N/A HeavyBatteryRegenDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For "Vectis" wasn't found in Module:Weapons/data and "Exergis" wasn't found in Module:Weapons/data, the time in seconds after firing before reload animation starts. 0.5
ReloadDelayEmpty N/A N/A HeavyBatteryRegenDelayFromEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate N/A N/A HeavyBatteryRegenRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle N/A N/A N/A String Gun's unique reload type for weapons like "Cycron" wasn't found in Module:Weapons/data or "Corinth" wasn't found in Module:Weapons/data "Regenerate" or "ByRound"
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
SniperComboMin N/A N/A HitReqNextTierOperator Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset N/A N/A TimeBetweenHits Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool N/A N/A ContinuousMaxShots Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and/or blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
  • 5 = for Robotic weapons that are indirectly tradable if parent companion is tradable
2
Trigger Trigger trigger FireModes String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
Zoom N/A N/A ZoomLevels Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Attacks = {
		{
            AttackName = "Normal Attack",
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 2,
			StatusChance = 0.1,
			FireRate = 1
 		}
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
    Link = "Page Name",
	Mastery = 1,
	MaxRank = 30,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = { "Madurai" },
	SellPrice = 7500,
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
 	Slot = "Melee",
	StancePolarity = "Madurai",
	SweepRadius = 0.25,
	Traits = { "Tenno" },
	WindUp = 0.7
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
BlockAngle Blocking Angle blockingAngle ParryAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class N/A productCategory parent, parents, or MeleeStyle String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
ComboDur Combo Duration comboDuration TimeBetweenHits Number (integer) Melee's base combo duration in seconds 5
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Follow Through followThrough N/A Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Heavy Attack heavyAttackDamage N/A Number (float) ✔️ Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1284
HeavySlamAttack Slam Attack heavySlamAttack N/A Number (float) ✔️ Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavyRadialDmg Slam Radial Damage heavySlamRadialDamage N/A Number (float) ✔️ Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavySlamRadius Slam Radius heavySlamRadius N/A Number (integer) ✔️ Melee's base heavy slam radius in meters 8
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "Ankyros.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Furis"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
MeleeRange Range range N/A Number (float) ✔️ Melee's base attack range in meters 2
Name N/A name LocalizeTag String ✔️ Weapon's name "Galatine Prime"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
SlamAttack Slam Attack slamAttack N/A Number (float) ✔️ Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 642
SlamElement N/A N/A N/A String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Slam Radial Damage slamRadialDamage N/A Number (float) ✔️ Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 214
SlamRadialElement N/A N/A N/A String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs N/A N/A N/A Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Slam Radius slamRadius N/A Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Slide Attack slideAttack N/A Number (float) ✔️ Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 100
SlideElement N/A N/A N/A String Melee's base slide attack damage type "Toxin"
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
StancePolarity N/A N/A ArtifactSlots String ✔️ Polarity on Stance slot "Madurai"
SweepRadius N/A N/A SweepRadius Number (float) ✔️ Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters 0.25
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
2
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
WindUp Wind Up windUp N/A Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

For Module Use

Key/Column Name Data Type Required? Explanation/Description Example(s)
_IgnoreEntry Boolean For module use, indicates that this weapon table entry is special and should ignored when parsing table entries true
_IgnoreInCSV Boolean For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) true
_IgnoreInMasteryCount Boolean For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals true
_TooltipAttackDisplay Number For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned 4

Preprocessed Data

If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.

Export Data

CephalonSimaris
“Hunter, I have temporarily disabled that ability.”
This article contains JavaScript scripts that users can run locally in their browser's console or machine. As a warning, which goes for any scripts you copy/run from the Internet, MAKE SURE YOU UNDERSTAND THE CODE BEFORE RUNNING IT LOCALLY FOR YOUR OWN SECURITY! Contact an admin if you have any concerns or questions about a script.

Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.

Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:

Weapon Edge Cases

Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:

  • "Tenet Diplos" wasn't found in Module:Weapons/data's lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as BurstDelay or BurstReloadDelay. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".

Where To Source Weapon Data

Some notes on where editors can source weapon data:

  • In-game:
  • Outside of the game (without the need to launch the game):
    • Public Export's ExportWeapons manifest
    • https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.

Where To Find Weapon Metadata

The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:

  • https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags: <script id="__NEXT_DATA__" type="application/json"></script>
    • For example, for more metadata on "Kuva Bramma" wasn't found in Module:Weapons/data, go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the <script id="__NEXT_DATA__" type="application/json"></script> tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item.
      	"data": {
      		"AmmoCapacity": 5,
      		"AmmoClipSize": 1,
      		"ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"],
      		"Behaviors": [{
      				"fire:LotusWeaponProjectileFireBehavior": {
      					"AIMED_ACCURACY": {
      						"Spread": {
      							"SHOOTING": {
      								"range": [0, 12],
      								"type": "ST_EXPONENTIAL"
      							}
      						}
      					},
      					"IgnoreFireIterations": 0,
      					"IsMeleeBehavior": 0,
      					"IsSilenced": 0,
      					"RoundUpAmmoConsumption": 0,
      					"ScaleAmmoRequirement": 0,
      					"UseAmmo": 1,
      					"ammoRequirement": 1,
      					"ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
      					"chargedProjectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					},
      					"fireIterations": 1,
      					"projectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					}
      				},
      				"fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
      				"impact:LotusWeaponImpactBehavior": {
      					"AttackData": {
      						"Amount": 10,
      						"DT_IMPACT": 0.33333,
      						"DT_PUNCTURE": 0.33333,
      						"DT_SLASH": 0.33333,
      						"HitType": "DHT_NONE",
      						"ProcChance": 0.1,
      						"Type": "DT_PHYSICAL",
      						"UseNewFormat": 0
      					},
      					"PlayerDamageMultiplier": 1,
      					"PvpDamageMultiplier": 1,
      					"criticalHitChance": 0.2,
      					"criticalHitDamageMultiplier": 1.5,
      					"radius": 0
      				},
      				"impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
      				"state:ChargedRemoteMineStateBehavior": {
      					"AutoFireWhenChargeCompleted": 0,
      					"ChargeModifier": "WEAPON_FIRE_RATE",
      					"ChargeTime": 0.4,
      					"ClipSizeAffectsChargeTime": 0,
      					"DamageMultiplier": 1,
      					"IsAlternateFire": 0,
      					"LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
      					"MinChargeRatio": 1,
      					"MinDamageMultiplier": 1,
      					"fireRate": 40,
      					"reloadTime": 0.6
      				},
      				"state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior"
      			}
      		],
      		"CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"],
      		"EquipTime": 1.8,
      		"GripType": "BOW",
      		"HasClip": 0,
      		"Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png",
      		"InventorySlot": "SLOT_2",
      		"IsKuva": 1,
      		"LevelCap": 40,
      		"LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc",
      		"LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName",
      		"MarketMode": "MM_HIDDEN",
      		"OmegaAttenuation": 0.6,
      		"PVPAmmoClipSize": 1,
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"RequiredLevel": 15,
      		"SellingPrice": 7500,
      		"ZoomLevels": [{}
      		]
      	},
      	"id": 4245,
      	"parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow",
      	"parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"],
      	"path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"storeData": {
      		"DisplayRecipe": "",
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"],
      		"SellingPrice": 7500,
      		"ShowInMarket": 0
      	},
      	"storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"tag": "Weapon",
      	"texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png",
      	"texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png"
      }
      

Data Validation

Validate data types of key-value pairs

Lua error in Module:Weapons/data/validate at line 326: bad argument #1 to 'pairs' (table expected, got string).

Checking missing keys

p.checkForMissingData(frame): There are a total of 36 key-value errors

  1. "Augments" does not have Attacks key
  2. "Augments" does not have a Class key
  3. "Augments" does not have Disposition key
  4. "Augments" does not have an Image key
  5. "Augments" does not have Introduced key
  6. "Augments" does not have Link key
  7. "Augments" does not have Mastery key
  8. "Augments" does not have Name key
  9. "Augments" does not have a Slot key
  10. "IgnoreInCount" does not have Attacks key
  11. "IgnoreInCount" does not have a Class key
  12. "IgnoreInCount" does not have Disposition key
  13. "IgnoreInCount" does not have an Image key
  14. "IgnoreInCount" does not have Introduced key
  15. "IgnoreInCount" does not have Link key
  16. "IgnoreInCount" does not have Mastery key
  17. "IgnoreInCount" does not have Name key
  18. "IgnoreInCount" does not have a Slot key
  19. "Stances" does not have Attacks key
  20. "Stances" does not have a Class key
  21. "Stances" does not have Disposition key
  22. "Stances" does not have an Image key
  23. "Stances" does not have Introduced key
  24. "Stances" does not have Link key
  25. "Stances" does not have Mastery key
  26. "Stances" does not have Name key
  27. "Stances" does not have a Slot key
  28. "Weapons" does not have Attacks key
  29. "Weapons" does not have a Class key
  30. "Weapons" does not have Disposition key
  31. "Weapons" does not have an Image key
  32. "Weapons" does not have Introduced key
  33. "Weapons" does not have Link key
  34. "Weapons" does not have Mastery key
  35. "Weapons" does not have Name key
  36. "Weapons" does not have a Slot key

Validate Attack tables

Lua error in Module:Weapons/data/validate at line 408: bad argument #1 to 'pairs' (table expected, got nil).

Validate required weapon table keys

Lua error in Module:Weapons/data/validate at line 426: attempt to index field 'Class' (a nil value).

Weapon Data


  1. As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under UpgradeType key like for "Tatsu Prime" wasn't found in Module:Weapons/data (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
local WeaponData =
{
-- Special list of things to be ignored when counting
-- in addition to weapons that do not provide additional Mastery exp
["IgnoreInCount"] = {
	"Rampart", "Dark Split-Sword (Heavy Blade)", "Cadus", 
	"Prisma Machete", "Dargyn", "Arquebex", "Ironbride", 
	"Artemis Bow (Weapon)", "Balefire Charger", "Dex Pixia", 
	"Regulators", "Diwata", "Exalted Blade (Weapon)", "Exalted Umbra Blade", "Iron Staff", 
	"Valkyr Talons", "Garuda's Talons", "Desert Wind", "Shadow Claws","Cortege (Atmosphere)", 
	"Corvas (Atmosphere)", "Cyngas (Atmosphere)", "Dual Decurion (Atmosphere)", 
	"Fluctus (Atmosphere)", "Grattler (Atmosphere)", "Imperator (Atmosphere)", 
	"Imperator Vandal (Atmosphere)", "Kuva Ayanga (Atmosphere)", 
	"Larkspur (Atmosphere)", "Mausolon (Atmosphere)", "Morgha (Atmosphere)", 
	"Phaedra (Atmosphere)", "Prisma Dual Decurion (Atmosphere)", 
	"Velocitus (Atmosphere)", "Unarmed", 
	"Lanzo", "Tulok", "Peram", "Shockprod", "Stunna", "Ebisu Spear", "Spari Spear", 
	"Pugil", "Soaktron",
	"Apoc", "Carcinnox", "Cryophon", "Glazio", "Laith", "Photor", "Pulsar", "Talyn", "Tunguska Cannon", "Vort",
	"Galvarc", "Milati", "Tycho Seeker",
	"Mote Amp (Gilded)", "Raplak Prism (Gilded)", "Shwaak Prism (Gilded)", "Granmu Prism (Gilded)", "Rahn Prism (Gilded)", "Cantic Prism (Gilded)", "Lega Prism (Gilded)", "Klamora Prism (Gilded)",
	"Pencha Scaffold", "Shraksun Scaffold", "Klebrik Scaffold", "Phahd Scaffold", "Exard Scaffold", "Dissic Scaffold", "Propa Scaffold",
	"Pencha Scaffold (Gilded)", "Shraksun Scaffold (Gilded)", "Klebrik Scaffold (Gilded)", "Phahd Scaffold (Gilded)", "Exard Scaffold (Gilded)", "Dissic Scaffold (Gilded)", "Propa Scaffold (Gilded)",
	"Tombfinger (Primary)", "Catchmoon (Primary)", "Gaze (Primary)", "Rattleguts (Primary)", "Sporelacer (Primary)", "Vermisplicer (Primary)"
},
Weapons = {
	["Vermisplicer (Primary)"] = {
		Accuracy = 80,
		Disposition = 0.85,
		ExilusPolarity = "V",
		Image = "KitgunChamberVermisplicer.png",
		Introduced = "29.5",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Primary Vermisplicer Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			ShotType = "Discharge",
			StatusChance = 0
		},
		Reload = 0,
		Attack2 = {
			AttackName = "Tendril",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0
		},
		Trigger = "Held",
		Type = "Kitgun" 
	},
	["Vermisplicer"] = {
		Accuracy = 5.4,
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "KitgunChamberVermisplicer.png",
		Introduced = "29.5",
		Magazine = 0,
		MaxAmmo = 226,
		Name = "Secondary Vermisplicer Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 },
			FireRate = 0,
			Multishot = 5,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Held",
		Type = "Kitgun" 
	},
	["Sporelacer (Primary)"] = {
		Accuracy = 5.9,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { StartRange = 0, EndRange = 2.1, Reduction = 0.2 },
			Range = 2.1,
			StatusChance = 0
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Primary Sporelacer Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0 },
			Falloff = { StartRange = 8, EndRange = 16, Reduction = 0 },
			FireRate = 0,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	["Sporelacer"] = {
		Accuracy = 5.9,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { StartRange = 0, EndRange = 4.7, Reduction = 0.5 },
			Range = 4.7,
			StatusChance = 0
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Magazine = 0,
		MaxAmmo = 130,
		Name = "Secondary Sporelacer Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0 },
			Falloff = { StartRange = 13, EndRange = 26, Reduction = 0 },
			FireRate = 0,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		SecondaryAttack5 = {
			AttackName = "Bomblet Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { StartRange = 0, EndRange = 2.1, Reduction = 0.2 },
			Range = 2.1,
			StatusChance = 0
		},
		Trigger = "Semi-Auto",
		Type = "Kitgun" 
	},
	["Rattleguts (Primary)"] = {
		Accuracy = 20,
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "28",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Primary Rattleguts Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	["Rattleguts"] = {
		Accuracy = 20,
		Disposition = 0.75,
		ExilusPolarity = "V",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "24",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Secondary Rattleguts Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Slash = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	["Gaze (Primary)"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { StartRange = 0, EndRange = 3, Reduction = 0 },
			Range = 3,
			StatusChance = 0
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "KitgunChamberGaze.png",
		Introduced = "28",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Primary Gaze Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Held",
		Type = "Kitgun" 
	},
	["Gaze"] = {
		Accuracy = 100,
		Disposition = 0.9,
		ExilusPolarity = "V",
		Image = "KitgunChamberGaze.png",
		Introduced = "24",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Secondary Gaze Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Held",
		Type = "Kitgun" 
	},
	["Catchmoon (Primary)"] = {
		Accuracy = 22.2,
		Disposition = 1.05,
		ExilusPolarity = "V",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "28",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Primary Catchmoon Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Heat = 0 },
			Falloff = { StartRange = 20, EndRange = 40, Reduction = 0.9416 },
			FireRate = 0,
			Range = 42,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	["Catchmoon"] = {
		Accuracy = 5.9,
		Disposition = 0.5,
		ExilusPolarity = "V",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "24",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Secondary Catchmoon Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Heat = 0 },
			Falloff = { StartRange = 8, EndRange = 16, Reduction = 0.9375 },
			FireRate = 0,
			Range = 20,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Semi-Auto",
		Type = "Kitgun" 
	},
	["Tombfinger (Primary)"] = {
		Accuracy = 50,
		Attack5 = {
			AttackName = "Quick Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { StartRange = 0, EndRange = 1.7, Reduction = 0.25 },
			Range = 1.7,
			StatusChance = 0
		},
		Disposition = 0.85,
		ExilusPolarity = "V",
		Image = "KitgunChamberTombfinger.png",
		Introduced = "28",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Primary Tombfinger Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Radiation = 0 },
			FireRate = 0,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { StartRange = 0, EndRange = 6.2, Reduction = 0.7 },
			Range = 6.2,
			StatusChance = 0
		},
		Trigger = "Charge",
		Type = "Kitgun" 
	},
	["Tombfinger"] = {
		Accuracy = 50,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { StartRange = 0, EndRange = 1.9, Reduction = 0.3 },
			Range = 1.9,
			StatusChance = 0
		},
		Disposition = 0.65,
		ExilusPolarity = "V",
		Image = "KitgunChamberTombfinger.png",
		Introduced = "24",
		Magazine = 0,
		MaxAmmo = 540,
		Name = "Secondary Tombfinger Chamber",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0 },
			FireRate = 0,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Reload = 0,
		Trigger = "Semi-Auto",
		Type = "Kitgun" 
	},
	["Plague Kripath"] = {
		Disposition = 0.6,
		Image = "PlagueKripath.png",
		Introduced = "22.3",
		MeleeRange = 1,
		Name = "Plague Kripath Strike (Gilded)",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = {Impact = 30, Puncture = 70, Slash = 49, Viral = 64},
			FireRate = 0.95,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Plague Keewar"] = {
		Disposition = 0.75,
		Image = "PlagueKeewar.png",
		Introduced = "22.3",
		MeleeRange = 1,
		Name = "Plague Keewar Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 88, Puncture = 57, Slash = 91, Viral = 70},
			FireRate = 0.88,
			StatusChance = 0.22
		},
		Type = "Zaw" 
	},
	["Sepfahn"] = {
		Disposition = 0.7,
		Image = "ZawStrikeSepfahn.png",
		Introduced = "22.18",
		MeleeRange = 1,
		Name = "Sepfahn Strike (Gilded)",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 22.6, Puncture = 56.5, Slash = 146.9},
			FireRate = 0.92,
			StatusChance = 0.2
		},
		Type = "Zaw" 
	},
	["Rabvee"] = {
		Disposition = 1.3,
		Image = "ZawStrikeRabvee.png",
		Introduced = "22.18",
		MeleeRange = 1,
		Name = "Rabvee Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 140.4, Puncture = 11.7, Slash = 81.9},
			FireRate = 0.85,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Ooltha"] = {
		Disposition = 1.25,
		Image = "ZawStrikeOoltha.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Ooltha Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 22.4, Puncture = 89.6, Slash = 112},
			FireRate = 0.92,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Mewan"] = {
		Disposition = 1.1,
		Image = "ZawStrikeMewan.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Mewan Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 56, Puncture = 78.4, Slash = 89.6},
			FireRate = 0.85,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Kronsh"] = {
		Disposition = 1.3,
		Image = "ZawStrikeKronsh.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Kronsh Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 163.8, Puncture = 70.2},
			FireRate = 0.85,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Dokrahm"] = {
		Disposition = 0.75,
		Image = "ZawStrikeDokrahm.png",
		Introduced = "22.18",
		MeleeRange = 1,
		Name = "Dokrahm Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 46.4, Puncture = 108.1, Slash = 154.5},
			FireRate = 1,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Dehtat"] = {
		Disposition = 1.2,
		Image = "ZawStrikeDehtat.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Dehtat Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 22.4, Puncture = 112, Slash = 89.6},
			FireRate = 0.92,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Cyath"] = {
		Disposition = 0.9,
		Image = "ZawStrikeCyath.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Cyath Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 46, Puncture = 11.5, Slash = 172.5},
			FireRate = 0.92,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Balla"] = {
		Disposition = 0.9,
		Image = "ZawStrikeBalla.png",
		Introduced = "22",
		MeleeRange = 1,
		Name = "Balla Strike (Gilded)",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 11.2, Puncture = 134.4, Slash = 78.4},
			FireRate = 1,
			StatusChance = 0.18
		},
		Type = "Zaw" 
	},
	["Soaktron"] = {
		AmmoType = "Water",
		Image = "SoakTron.png",
		Introduced = "25.5.1",
		Magazine = 100,
		Name = "Soaktron",
		NoiseLevel = "Alarming",
		Attack1 = {CritMultiplier = 2, Damage = {Impact = 45}, StatusChance = 0},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Ebisu Spear"] = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		Introduced = "29",
		Name = "Ebisu Spear",
		NoiseLevel = "Silent",
		Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Cambion Drift"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	["Spari Spear"] = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		Introduced = "29",
		Name = "Spari Spear",
		NoiseLevel = "Silent",
		Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Cambion Drift"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Galvarc = {
			Image = "OrdnanceGalvarc.png",
			Name = "Galvarc",
			Introduced = "29.10",
			Slot = "Railjack Ordnance",
			Trigger = "Semi-Auto",
			Type = "Railjack Armament" 
	},
	Milati = {
			Image = "OrdnanceMilati.png",
			Name = "Milati",
			Introduced = "29.10",
			Slot = "Railjack Ordnance",
			Trigger = "Semi-Auto",
			Type = "Railjack Armament" 
	},
	["Tycho Seeker"] = {
			Image = "OrdnanceTychoSeeker.png",
			Name = "Tycho Seeker",
			Introduced = "29.10",
			Slot = "Railjack Ordnance",
			Trigger = "Semi-Auto",
			Type = "Railjack Armament" 
	},
	["Propa Scaffold"] = {
		Accuracy = 9.1,
		Conclave = false,
		Disposition = nil,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Propa Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Explosion",
			AmmoCost = 40,
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Void = 9000},
			Falloff = {StartRange = 0, EndRange = 14, Reduction = 0.7},
			Radius = 14,
			StatusChance = 0
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Propa Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		Conclave = false,
		Disposition = nil,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Propa Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Explosion",
			AmmoCost = 40,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Void = 9000},
			Falloff = {StartRange = 0, EndRange = 14, Reduction = 0.7},
			Radius = 14,
			StatusChance = 0
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Dissic Scaffold"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Void = 6600},
			Falloff = {StartRange = 0, EndRange = 12, Reduction = 0.6},
			Radius = 12,
			StatusChance = 0.2
		},
		Conclave = false,
		Disposition = nil,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Dissic Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 50,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Impact = 15},
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.2
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		SecondaryAttack5 = {
			AttackName = "Explosive Fragments",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Void = 300},
			StatusChance = 0.2
		},
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Dissic Scaffold (Gilded)"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Void = 6600},
			Falloff = {StartRange = 0, EndRange = 12, Reduction = 0.6},
			Radius = 12,
			StatusChance = 0.37
		},
		Conclave = false,
		Disposition = nil,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Dissic Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 50,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Impact = 15},
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.37
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		SecondaryAttack5 = {
			AttackName = "Explosive Fragments",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Void = 300},
			StatusChance = 0.37
		},
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Exard Scaffold"] = {
		Accuracy = 10,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Void = 2600},
			Falloff = {StartRange = 0, EndRange = 1, Reduction = 0.3},
			Radius = 1,
			StatusChance = 0.28
		},
		Conclave = false,
		Disposition = nil,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Exard Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 20,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Impact = 200},
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.28
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Exard Scaffold (Gilded)"] = {
		Accuracy = 10,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Void = 2600},
			Falloff = {StartRange = 0, EndRange = 1, Reduction = 0.3},
			Radius = 1,
			StatusChance = 0.33
		},
		Conclave = false,
		Disposition = nil,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Exard Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 20,
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Impact = 200},
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.33
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Phahd Scaffold"] = {
		Accuracy = 9.1,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = {Void = 1100},
			Falloff = {StartRange = 0, EndRange = 5, Reduction = 0.3},
			Radius = 5,
			StatusChance = 0.02
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Magazine = 100,
		Mastery = 0,
		Name = "Phahd Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 20,
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = {Void = 3000},
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.02
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Phahd Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = {Void = 1100},
			Falloff = {StartRange = 0, EndRange = 5, Reduction = 0.3},
			Radius = 5,
			StatusChance = 0.12
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Magazine = 100,
		Mastery = 0,
		Name = "Phahd Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 20,
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = {Void = 3000},
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.12
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Klebrik Scaffold"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Klebrik Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			CritChance = 0.06,
			CritMultiplier = 1.1,
			Damage = {Void = 320},
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.04
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Klebrik Scaffold (Gilded)"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Klebrik Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = {Void = 320},
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.14
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Shraksun Scaffold"] = {
		Accuracy = 9.1,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Void = 4500},
			Falloff = {StartRange = 0, EndRange = 7, Reduction = 0.4},
			Radius = 7,
			StatusChance = 0.1
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Shraksun Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 10,
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Void = 3000},
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.1
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Shraksun Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Void = 4500},
			Falloff = {StartRange = 0, EndRange = 7, Reduction = 0.4},
			Radius = 7,
			StatusChance = 0.2
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Shraksun Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 10,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Void = 3000},
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.2
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Pencha Scaffold"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = {Void = 4500},
			Radius = 1,
			StatusChance = 0.08
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Pencha Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 10,
			ChargeTime = 0.8,
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = {Void = 4500},
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.08
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Charge",
		Type = "Amp" 
	},
	["Pencha Scaffold (Gilded)"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = {Void = 4500},
			Radius = 1,
			StatusChance = 0.18
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Pencha Scaffold",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 10,
			ChargeTime = 0.8,
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = {Void = 4500},
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.18
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Charge",
		Type = "Amp" 
	},
	["Klamora Prism"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Klamora Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 30,
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = {Void = 600},
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.05
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Klamora Prism (Gilded)"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Klamora Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 30,
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = {Void = 600},
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.1
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Lega Prism"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Lega Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 6,
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = {Void = 600},
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.17
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Lega Prism (Gilded)"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Lega Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 6,
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = {Void = 600},
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.34
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Cantic Prism"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Cantic Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			BurstCount = 3,
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = {Void = 1460},
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.05
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Cantic Prism (Gilded)"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Magazine = 100,
		Mastery = 0,
		Name = "Cantic Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			BurstCount = 3,
			CritChance = 0.34,
			CritMultiplier = 2.2,
			Damage = {Void = 1460},
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.1
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Rahn Prism"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "23.4",
		Magazine = 100,
		Mastery = 0,
		Name = "Rahn Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Void = 1000},
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Auto",
		Type = "Amp" 
	},
	["Rahn Prism (Gilded)"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Rahn Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 3,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Void = 1000},
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0.04
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Auto",
		Type = "Amp" 
	},
	["Granmu Prism"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = {Void = 1400},
			Falloff = {StartRange = 0, EndRange = 3.5, Reduction = 0.3},
			Radius = 3.5,
			StatusChance = 0.02
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Granmu Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 5,
			BurstCount = 3,
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = {Void = 1000},
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.02
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Granmu Prism (Gilded)"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Void = 1400},
			Falloff = {StartRange = 0, EndRange = 3.5, Reduction = 0.3},
			Radius = 3.5,
			StatusChance = 0.12
		},
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Granmu Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Direct Hit",
			AmmoCost = 5,
			BurstCount = 3,
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Void = 1000},
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.12
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Shwaak Prism"] = {
		Accuracy = 9.1,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Shwaak Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 10,
			CritChance = 0,
			CritMultiplier = 1.1,
			Damage = {Void = 3500},
			Falloff = {StartRange = 16, EndRange = 25, Reduction = 0.54},
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Shwaak Prism (Gilded)"] = {
		Accuracy = 9.1,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Shwaak Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 10,
			CritChance = 0.1,
			CritMultiplier = 1.6,
			Damage = {Void = 3500},
			Falloff = {StartRange = 16, EndRange = 25, Reduction = 0.54},
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Raplak Prism"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Raplak Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 10,
			CritChance = 0.28,
			CritMultiplier = 2.1,
			Damage = {Void = 3000},
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Raplak Prism (Gilded)"] = {
		Accuracy = 32,
		Conclave = false,
		Disposition = nil,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Raplak Prism",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 10,
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = {Void = 3000},
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.1
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Acceltra = {
		Accuracy = 23.5,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 25000,
			MarketCost = 240,
			Parts = {
				{Count = 4, Name = "Neurodes", Type = "Resource"},
				{Count = 200, Name = "Hexenon", Type = "Resource"},
				{Count = 925, Name = "Plastids", Type = "Resource"},
				{Count = 8000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.6,
		ExilusPolarity = "V",
		Image = "Acceltra.png",
		Introduced = "25.7",
		Magazine = 48,
		Mastery = 8,
		MaxAmmo = 96,
		Name = "Acceltra",
		NoiseLevel = "Alarming",
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = {Impact = 35},
			FireRate = 12,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			Damage = {Puncture = 35.2, Slash = 8.8},
			Falloff = {EndRange = 4, Reduction = 0.5, StartRange = 0},
			Radius = 4 
		}
	},
	["Ack & Brunt"] = {
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 150,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 7500, Name = "Salvage", Type = "Resource"},
				{Count = 3300, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 745,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 8,
		Image = "RegorAxeShield.png",
		Introduced = "17",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Ack & Brunt",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 14.9, Puncture = 14.9, Slash = 119.2},
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		SlamAttack = 447,
		SlamRadialDmg = 149,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 149,
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Tyl Regor]]", "[[Executioners/Gorth|Gorth]]"},
		WindUp = 0.7 
	},
	Acrid = {
		Accuracy = 100,
		Class = "Pistol",
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 6000, Name = "Salvage", Type = "Resource"},
				{Count = 5000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.33,
		ExilusPolarity = "V",
		Image = "Acrid2.png",
		Introduced = "8.0",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Acrid",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Toxin = 35},
			FireRate = 6.67,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Reload = 1.2,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Afuris = {
		Accuracy = 15.4,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Furis", Type = "Weapon"},
				{Count = 1, Name = "Furis", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Family = "Afuris",
		Image = "Afuris.png",
		Introduced = "5.3",
		Magazine = 70,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Afuris",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 3, Puncture = 14, Slash = 3},
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Junction|Valkyr Specter]]"} 
	},
	Agkuza = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Guard", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchHookSword.png",
		Introduced = "Update: Specters of the Rail",
		Mastery = 3,
		MeleeRange = 142.5,
		Name = "Agkuza",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 65.4, Puncture = 305.2, Slash = 65.4},
			FireRate = 1,
			StatusChance = 0.15 
		},
		Polarities = {"D"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	Akarius = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Rocket Detonation",
			BurstCount = 2,
			CritChance = 0,
			Damage = {Blast = 419},
			Falloff = {EndRange = 7.2, Reduction = 0.7, StartRange = 0},
			Radius = 7.2 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 3, Name = "Neurodes", Type = "Resource"},
				{Count = 150, Name = "Hexenon", Type = "Resource"},
				{Count = 1600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 7500, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "V",
		Image = "Akarius.png",
		Introduced = "25.7",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 20,
		Name = "Akarius",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Rocket Impact",
			BurstCount = 2,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = {Impact = 68},
			FireRate = 4.25,
			BurstRate = 4.33,
			BurstDelay = 0.12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"Bar", "Bar"},
		Reload = 3.4,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Secondary",
		Users = {	} 
	},
	Akbolto = {
		Accuracy = 26.7,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Bolto", Type = "Weapon"},
				{Count = 1, Name = "Bolto", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Akbolto",
		Image = "Akbolto.png",
		Introduced = "6.0",
		Magazine = 30,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Akbolto",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = {Impact = 4, Puncture = 36},
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Polarities = {"D"},
		Reload = 2.6,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Akbolto Prime"] = {
		Accuracy = 26.7,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "PrimePart"},
				{Count = 2, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Family = "Akbolto",
		Image = "MirageAkboltoPrime.png",
		Introduced = "22.7",
		Magazine = 40,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Akbolto Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.8,
			Damage = {Impact = 3.2, Puncture = 27.5, Slash = 1.3},
			FireRate = 7,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Polarities = {"Bar", "V", "V", "V"},
		Reload = 1.3,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akbronco = {
		Accuracy = 3.7,
		Class = "Dual Shotguns",
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Bronco", Type = "Weapon"},
				{Count = 1, Name = "Bronco", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Akbronco",
		Image = "Dual Broncos.png",
		Introduced = "8.0",
		Magazine = 4,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Akbronco",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {Impact = 224, Puncture = 28, Slash = 28},
			Falloff = {EndRange = 14, Reduction = 0.75, StartRange = 7},
			FireRate = 8.33,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0314 
		},
		Polarities = {"V"},
		Reload = 2.25,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Akbronco Prime"] = {
		Accuracy = 3.7,
		Class = "Dual Shotguns",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Bronco Prime", Type = "Weapon"},
				{Count = 1, Name = "Bronco Prime", Type = "Weapon"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Akbronco",
		Image = "DEPrimeDualBroncos.png",
		Introduced = "12.4",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Akbronco Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {Impact = 280, Puncture = 35, Slash = 35},
			Falloff = {EndRange = 18, Reduction = 0.75, StartRange = 9},
			FireRate = 4.33,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Polarities = {"V", "V"},
		Reload = 2.25,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akjagara = {
		Accuracy = 15.4,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 235,
			Parts = {
				{Count = 1, Name = "Akbolto", Type = "Weapon"},
				{Count = 1, Name = "Dual Skana", Type = "Weapon"},
				{Count = 2, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Akjagara",
		Image = "TnoBladedPistols.png",
		Introduced = "15.13",
		Magazine = 36,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akjagara",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {Impact = 4.5, Puncture = 4.5, Slash = 21},
			FireRate = 16.67,
			BurstRate = 8.333,
			BurstDelay = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Polarities = {"Bar"},
		Reload = 2.25,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Akjagara Prime"] = {
		Accuracy = 33.33,
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "PrimePart"},
				{Count = 2, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Link", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "Bar",
		Family = "Akjagara",
		Image = "AkjagaraPrime.png",
		Introduced = "24.2.2",
		Magazine = 40,
		Mastery = 12,
		MaxAmmo = 320,
		Name = "Akjagara Prime",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = {Impact = 3.6, Puncture = 3.6, Slash = 28.8},
			FireRate = 10,
			BurstRate = 5,
			BurstDelay = 0,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Polarities = {"V", "V"},
		Reload = 1.4,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	Aklato = {
		Accuracy = 11.1,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {Credits = 25000},
		Disposition = 1.52,
		ExilusPolarity = "V",
		Image = "Aklato.png",
		Introduced = "Vanilla",
		Magazine = 30,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Aklato",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Impact = 4.5, Puncture = 7.5, Slash = 18},
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Reload = 2.4,
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Aklex = {
		Accuracy = 9.8,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 190,
			Parts = {
				{Count = 1, Name = "Lex", Type = "Weapon"},
				{Count = 1, Name = "Lex", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "V",
		Family = "Aklex",
		Image = "DEAklex.png",
		Introduced = "11.1",
		Magazine = 12,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Aklex",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 13, Puncture = 104, Slash = 13},
			FireRate = 1.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Reload = 3,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Maroo]]"} 
	},
	["Aklex Prime"] = {
		Accuracy = 9.8,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Lex Prime", Type = "Weapon"},
				{Count = 1, Name = "Lex Prime", Type = "Weapon"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "V",
		Family = "Aklex",
		Image = "Aklex Prime.png",
		Introduced = "19.8.1",
		Magazine = 16,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Aklex Prime",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 15, Puncture = 120, Slash = 15},
			FireRate = 2.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Reload = 3,
		Traits = {"Prime", "Baro"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akmagnus = {
		Accuracy = 11.1,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 220,
			Parts = {
				{Count = 1, Name = "Magnus", Type = "Weapon"},
				{Count = 1, Name = "Magnus", Type = "Weapon"},
				{Count = 2, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Image = "DEAkmagnus.png",
		Introduced = "11.9",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akmagnus",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 34.2, Puncture = 20.9, Slash = 20.9},
			FireRate = 6.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Reload = 2.4,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Aksomati = {
		Accuracy = 15.4,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Akstiletto", Type = "Weapon"},
				{Count = 200, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Aksomati",
		Image = "AkimboSomaPistols.png",
		Introduced = "16.3",
		Magazine = 70,
		Mastery = 9,
		MaxAmmo = 420,
		Name = "Aksomati",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = {Impact = 1.8, Puncture = 7.2, Slash = 9},
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Polarities = {"Bar"},
		Reload = 1.4,
		Spool = 6,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Secondary" 
	},
	["Aksomati Prime"] = {
		Accuracy = 12.5,
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "PrimePart"},
				{Count = 2, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Bar",
		Family = "Aksomati",
		Image = "AksomatiPrime.png",
		Introduced = "27.0.4",
		Magazine = 80,
		Mastery = 12,
		MaxAmmo = 420,
		Name = "Aksomati Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = {Impact = 2, Puncture = 8, Slash = 10},
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Polarities = {"Bar", "V", "V"},
		Reload = 1.4,
		Spool = 11,
		Traits = {"Prime"},
		Trigger = "Auto-Spool",
		Type = "Secondary" 
	},
	Akstiletto = {
		Accuracy = 23.5,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Gallium", Type = "Resource"},
				{Count = 800, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "V",
		Family = "Akstiletto",
		Image = "TennoUzi.png",
		Introduced = "12.0",
		Magazine = 28,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akstiletto",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = {Impact = 16.8, Puncture = 2.8, Slash = 8.4},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Polarities = {"Bar"},
		Reload = 1.1,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Akstiletto Prime"] = {
		Accuracy = 23.5,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "PrimePart"},
				{Count = 2, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		ExilusPolarity = "V",
		Family = "Akstiletto",
		Image = "PrimeAkstiletto.png",
		Introduced = "18.12",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Akstiletto Prime",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 21.6, Puncture = 3.6, Slash = 10.8},
			FireRate = 7.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.1,
		Traits = {"Prime"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Akvasto = {
		Accuracy = 11.1,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 220,
			Parts = {
				{Count = 1, Name = "Vasto", Type = "Weapon"},
				{Count = 1, Name = "Vasto", Type = "Weapon"},
				{Count = 2, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Akvasto",
		Image = "Dual vastos.png",
		Introduced = "9.7",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akvasto",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = {Impact = 14.5, Puncture = 14.5, Slash = 29},
			FireRate = 8.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Torment]]"} 
	},
	["Akvasto Prime"] = {
		Accuracy = 16,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Vasto Prime", Type = "Weapon"},
				{Count = 1, Name = "Vasto Prime", Type = "Weapon"},
				{Count = 1, Name = "Link", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Family = "Akvasto",
		Image = "AkvastoPrime.png",
		Introduced = "24.0.6",
		Magazine = 12,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akvasto Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Impact = 9.9, Puncture = 9.9, Slash = 46.2},
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Polarities = {"V", "V"},
		Reload = 1.4,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akzani = {
		Accuracy = 16.7,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 1000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.52,
		ExilusPolarity = "V",
		Image = "Akzani.png",
		Introduced = "14.0",
		Magazine = 100,
		Mastery = 4,
		MaxAmmo = 400,
		Name = "Akzani",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 1.8, Puncture = 8.4, Slash = 1.8},
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Amphis = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 500, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Circuits", Type = "Resource"},
				{Count = 600, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.5,
		FollowThrough = 0.5,
		HeavyAttack = 650,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 7,
		Image = "DEAmphis.png",
		Introduced = "6.5",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Amphis",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.7,
			Damage = {Impact = 91, Puncture = 19.5, Slash = 19.5},
			FireRate = 1.25,
			StatusChance = 0.21 
		},
		Polarities = {"Bar"},
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 130,
		Stagger = "Yes",
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Executioners/Dok Thul|Dok Thul]]", "[[Guardsman]]", "[[Prosecutor]]"},
		WindUp = 0.5 
	},
	Amprex = {
		Accuracy = 12.5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{Count = 8, Name = "Fieldron", Type = "Resource"},
				{Count = 600, Name = "Plastids", Type = "Resource"},
				{Count = 9000, Name = "Ferrite", Type = "Resource"},
				{Count = 3, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.75,
		ExilusPolarity = "Bar",
		Image = "ChainLightningGunEdit.png",
		Introduced = "13.1",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 700,
		Name = "Amprex",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.2,
			Damage = {Electricity = 22},
			FireRate = 12,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Reload = 2.6,
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Primary",
		Users = {"[[M-W.A.M.]]"} 
	},
	Angstrum = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Single Rocket Explosion",
			Damage = {Blast = 250},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			Radius = 3.6 
		},
		Attack3 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Blast = 200},
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{Count = 600, Name = "Alloy Plate", Type = "Resource"},
				{Count = 400, Name = "Circuits", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.35,
		Family = "Angstrum",
		FireRate = 2,
		Image = "CorpusHandRocket.png",
		Introduced = "13.3",
		Magazine = 3,
		Mastery = 4,
		MaxAmmo = 18,
		Name = "Angstrum",
		Polarities = {"D"},
		Reload = 2.5,
		sample = "Attack2",
		SecondaryAttack5 = {
			AmmoCost = 3,
			AttackName = "3-Rocket Barrage Impact",
			ChargeTime = 1.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Blast = 600},
			PelletCount = 3,
			PelletName = "Rocket",
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.525 
		},
		Attack2 = {
			AttackName = "3-Rocket Barrage Explosion",
			Damage = {Blast = 750},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			PelletCount = 3,
			PelletName = "Rocket",
			Radius = 3.6 
		},
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Secondary",
		Users = {"[[Comba]]", "[[Scrambus]]", "[[Pelna Cade]]", "[[Jad Teran]]"} 
	},
	Anku = {
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Gallium", Type = "Resource"},
				{Count = 800, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Circuits", Type = "Resource"},
				{Count = 4, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.46,
		FollowThrough = 0.6,
		HeavyAttack = 1020,
		HeavyRadialDmg = 850,
		HeavySlamAttack = 850,
		HeavySlamRadius = 9,
		Image = "ParisScythe.png",
		Introduced = "16.7",
		Mastery = 3,
		MeleeRange = 2.8,
		Name = "Anku",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 25.5, Puncture = 136, Slash = 8.5},
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 340,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Valkyr Specter]]"},
		WindUp = 1 
	},
	Ankyros = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 900, Name = "Nano Spores", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 450, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Ankyros.png",
		Introduced = "7.8",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Ankyros",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 63, Puncture = 13.5, Slash = 13.5},
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Ankyros Prime"] = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Gauntlet", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 640,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "PrimeAnkyros.png",
		Introduced = "12.4",
		Mastery = 8,
		MeleeRange = 1.25,
		Name = "Ankyros Prime",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = {Impact = 89.6, Puncture = 19.2, Slash = 19.2},
			FireRate = 1.25,
			StatusChance = 0.16 
		},
		Polarities = {"V", "V"},
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadius = 8,
		SlideAttack = 384,
		StancePolarity = "R",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Apoc = {
			Image = "TurretApoc.png",
			Name = "Apoc",
			Introduced = "27",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament" 
	},
	["Arca Plasmor"] = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 25, Name = "Control Module", Type = "Resource"},
				{Count = 925, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "V",
		Image = "CrpShotgun.png",
		Introduced = "21.7",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Arca Plasmor",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 1.6,
			Damage = {Radiation = 600},
			Falloff = {EndRange = 20, Reduction = 0.6667, StartRange = 10},
			FireRate = 1.1,
			Range = 30,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"V", "V"},
		Reload = 2.8,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Terra Plasmor Crewman]]", "[[Amalgam Arca Kucumatz]]"} 
	},
	["Arca Scisco"] = {
		Accuracy = 32,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 250, Name = "Oxium", Type = "Resource"},
				{Count = 12500, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Image = "CrpScopePistol.png",
		Introduced = "21.7",
		Magazine = 36,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Arca Scisco",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = {Puncture = 36, Slash = 24},
			FireRate = 4.667,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Polarities = {"V", "V"},
		Reload = 2.2,
		SniperComboReset = 2,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Zoom = {"2.0x", "4.0x"} 
	},
	["Arca Titron"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 6, Name = "Gallium", Type = "Resource"},
				{Count = 2150, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.4,
		HeavyAttack = 2160,
		HeavyRadialDmg = 1800,
		HeavySlamAttack = 1800,
		HeavySlamRadius = 10,
		Image = "CrpHammer.png",
		Introduced = "21.7",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Arca Titron",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Impact = 234, Slash = 126},
			FireRate = 0.733,
			StatusChance = 0.38 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 1080,
		SlamRadialDmg = 360,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 9,
		SlideAttack = 720,
		StancePolarity = "V",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Amalgam Arca Heqet]]"},
		WindUp = 1.2 
	},
	Argonak = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 700, Name = "Plastids", Type = "Resource"},
				{Count = 9950, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Image = "LaserAimRifle.png",
		Introduced = "22",
		Magazine = 43,
		Mastery = 7,
		MaxAmmo = 473,
		Name = "Argonak",
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = {Impact = 24.5, Puncture = 6.3, Slash = 26.2},
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Polarities = {"V", "Bar"},
		Reload = 2.4,
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.27,
			CritMultiplier = 2.3,
			Damage = {Impact = 24.5, Puncture = 6.3, Slash = 26.2},
			FireRate = 4.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
			Traits = {"Grineer"},
			Trigger = "Semi-Auto" 
		},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Arquebex = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Blast = 9000, Heat = 3000},
			Falloff = {EndRange = 6, Reduction = 0, StartRange = 0},
			Radius = 6 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "Arquebex.png",
		Introduced = "29",
		Magazine = 10,
		Name = "Arquebex",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = {Impact = 10},
			FireRate = 3.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Polarities = {"V"},
		Reload = 3,
		Traits = {"Entrati"},
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Artax = {
		Accuracy = 12.5,
		Class = "Rifle",
		Disposition = 1,
		Image = "SentinelArtax.png",
		Introduced = "19.10",
		Magazine = 100,
		Mastery = 0,
		Name = "Artax",
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = {Cold = 5},
			FireRate = 1,
			ShotType = "Discharge",
			StatusChance = 0.03 
		},
		Reload = 1.5,
		Traits = {"Tenno"},
		Trigger = "Held",
		Type = "Robotic" 
	},
	["Artemis Bow (Weapon)"] = {
		Accuracy = 100,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 235.2, Puncture = 1344, Slash = 100.8},
			FireRate = 1,
			PelletCount = 7,
			PelletName = "Arrow",
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWArtemisBow.png",
		Introduced = "23.0",
		Link = "Artemis Bow (Weapon)",
		Magazine = 1,
		Name = "Artemis Bow",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 235.2, Puncture = 1344, Slash = 100.8},
			PelletCount = 7,
			PelletName = "Arrow",
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Polarities = {"V", "V", "Bar"},
		Reload = 0.9,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Ivara]]", "[[Ivara Prime]]"} 
	},
	["Arum Spinosa"] = {
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 5000,
			Parts = {
				{Count = 2, Name = "Guard", Type = "Item"},
				{Count = 1, Name = "Rivet", Type = "Item"},
				{Count = 1, Name = "Trapezium Xenorhast", Type = "Resource"},
				{Count = 1, Name = "Cabochon Embolos", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Arum Spinosa",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 297,
		HeavySlamAttack = 297,
		HeavySlamRadius = 6,
		Image = "ArumSpinosa.png",
		Introduced = "29.5",
		Mastery = 11,
		MeleeRange = 1.7,
		Name = "Arum Spinosa",
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = {Impact = 35.6, Puncture = 59.4, Slash = 202},
			FireRate = 1.08,
			StatusChance = 0.37 
		},
		Polarities = {"Bar", "V"},
		SlamAttack = 594,
		SlamRadialDmg = 297,
		SlamRadius = 5,
		SlideAttack = 297,
		StancePolarity = "Bar",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Astilla = {
		Accuracy = 25,
		Attack5 = {
			AttackName = "Glass Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Puncture = 42, Slash = 78},
			Falloff = {EndRange = 2.4, Reduction = 0.3, StartRange = 0},
			Radius = 2.4,
			StatusChance = 0.33 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{Count = 4, Name = "Tellurium", Type = "Resource"},
				{Count = 875, Name = "Plastids", Type = "Resource"},
				{Count = 175, Name = "Oxium", Type = "Resource"},
				{Count = 7500, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Image = "GlassShotgun.png",
		Introduced = "22.0",
		Magazine = 16,
		Mastery = 10,
		MaxAmmo = 112,
		Name = "Astilla",
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Impact = 70},
			Falloff = {EndRange = 60, Reduction = 0.5, StartRange = 30},
			FireRate = 4.33,
			ShotSpeed = "75",
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Polarities = {"V", "Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Astilla Prime"] = {
		Accuracy = 25,
		Attack5 = {
			AttackName = "Glass Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = {Puncture = 49, Slash = 91},
			Falloff = {EndRange = 2.4, Reduction = 0.3, StartRange = 0},
			Radius = 2.4,
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 0.5,
		ExilusPolarity = "V",
		Image = "AstillaPrime-Arsenal.webp",
		Introduced = "30.3",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Astilla Prime",
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = {Impact = 100},
			Falloff = {EndRange = 60, Reduction = 0.5, StartRange = 30},
			FireRate = 4.33,
			ShotSpeed = "75",
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Polarities = {"V", "Bar", "V"},
		Reload = 2,
		Traits = {"Prime"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Athodai = {
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 5, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "Bar",
		Image = "Athodai.png",
		Introduced = "28.2.1",
		Magazine = 24,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Athodai",
		Attack1 = {
			Accuracy = 50,
			CritChance = 0.32,
			CritMultiplier = 2,
			Damage = {Heat = 48, Puncture = 22},
			FireRate = 5,
			ShotType = "Hit-scan",
			StatusChance = 0.08 
		},
		Polarities = {"V"},
		Reload = 2,
		Attack2 = {
			Accuracy = 100,
			AttackName = "Charge",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Heat = 88},
			FireRate = 12,
			PunchThrough = 2,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Traits = {"Tenno"},
		Trigger = "Auto / Burst",
		Type = "Secondary" 
	},
	Atomos = {
		Accuracy = 12.5,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 60000,
			MarketCost = 200,
			Parts = {
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 1300, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 800, Name = "Rubedo", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 0.9,
		ExilusPolarity = "V",
		Image = "GrnHeatGun.png",
		Introduced = "16.5",
		Magazine = 70,
		Mastery = 5,
		MaxAmmo = 350,
		Name = "Atomos",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.7,
			Damage = {Heat = 29},
			FireRate = 8,
			Range = 15,
			ShotType = "Discharge",
			StatusChance = 0.21 
		},
		Polarities = {"D"},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Atterax = {
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 200, Name = "Rubedo", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		FollowThrough = 0.5,
		HeavyAttack = 581,
		HeavyRadialDmg = 452,
		HeavySlamAttack = 451.5,
		HeavySlamRadius = 6,
		Image = "GrineerWhip.png",
		Introduced = "14.7",
		Mastery = 5,
		MeleeRange = 2.5,
		Name = "Atterax",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 6.45, Puncture = 6.45, Slash = 116.1},
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		SlamAttack = 387,
		SlamRadialDmg = 129,
		SlamRadialElement = "Slash",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 258,
		StancePolarity = "D",
		Traits = {"Grineer"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Attica = {
		Accuracy = 40,
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 800, Name = "Ferrite", Type = "Resource"},
				{Count = 200, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.415,
		ExilusPolarity = "V",
		Image = "TnoPrmryXbow.png",
		Introduced = "13.0",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Attica",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 4, Puncture = 60, Slash = 16},
			FireRate = 3.67,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		Reload = 2.83,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Azima = {
		Accuracy = 22.2,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 450, Name = "Circuits", Type = "Resource"},
				{Count = 500, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2750, Name = "Salvage", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Image = "SundialPistol.png",
		Introduced = "18.5",
		Magazine = 75,
		Mastery = 6,
		MaxAmmo = 525,
		Name = "Azima",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 2, Puncture = 5, Slash = 13},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.4,
		Attack2 = {
			AmmoCost = 75,
			AttackName = "Launch Turret",
			CritChance = 0.16,
			Damage = {Blast = 75},
			StatusChance = 0.16 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Balefire Charger"] = {
		Accuracy = 100,
		AmmoType = "Shields",
		Attack3 = {
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Electricity = 1000},
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "BalefireCharger.png",
		Introduced = "24.4",
		Name = "Balefire Charger",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Electricity = 500},
			FireRate = 0.833,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Polarities = {"V", "V"},
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Secondary",
		Users = {"[[Hildryn]]"} 
	},
	Ballistica = {
		Accuracy = 4,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 10, Puncture = 80, Slash = 10},
			FireRate = 3.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 240,
			Parts = {
				{Count = 3, Name = "Neurodes", Type = "Resource"},
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 3000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Ballistica",
		Image = "DEBallistica.png",
		Introduced = "10.4",
		Magazine = 16,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Ballistica",
		NoiseLevel = "Silent",
		Polarities = {"D"},
		Reload = 2,
		Attack2 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			CritChance = 0.0375,
			CritMultiplier = 1.5,
			Damage = {Impact = 2.5, Puncture = 20, Slash = 2.5},
			FireRate = 11.43,
			BurstRate = 6.667,
			BurstDelay = 0.05,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Traits = {"Tenno"},
		Trigger = "Burst / Charge",
		Type = "Secondary" 
	},
	["Ballistica Prime"] = {
		Accuracy = 4,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.8,
			CritChance = 0.2,
			Damage = {Impact = 15.2, Puncture = 167.2, Slash = 121.6},
			PelletCount = 4,
			PelletName = "Bolt",
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile" 
		},
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Upper Limb", Type = "PrimePart"},
				{Count = 1, Name = "Lower Limb", Type = "PrimePart"},
				{Count = 1, Name = "String", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Ballistica",
		Image = "PrimeBallistica.png",
		Introduced = "21.6",
		Magazine = 32,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Ballistica Prime",
		NoiseLevel = "Silent",
		Attack1 = {
			AmmoCost = 4,
			AttackName = "Normal Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 8, Puncture = 88, Slash = 64},
			FireRate = 3.33,
			PelletCount = 4,
			PelletName = "Bolt",
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Polarities = {"Bar", "V", "V"},
		Reload = 1.2,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Burst / Charge",
		Type = "Secondary" 
	},
	Basmu = {
		Accuracy = 20,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Heat = 19},
			Falloff = {EndRange = 1.7, Reduction = 0.2, StartRange = 0},
			Radius = 1.7 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1500, Name = "Titanium", Type = "Resource"},
				{Count = 800, Name = "Carbides", Type = "Resource"},
				{Count = 450, Name = "Isos", Type = "Resource"},
				{Count = 1, Name = "Nullstones", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Image = "BasmuA.png",
		Introduced = "27.3",
		Magazine = 21,
		Mastery = 11,
		Name = "Basmu",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Electricity = 39},
			FireRate = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.29,
			Trigger = "Auto" 
		},
		Polarities = {"V"},
		Reload = 42,
		ReloadDelay = 0.2,
		ReloadDelayEmpty = 2,
		ReloadStyle = "Regenerate",
		sample = "Attack1",
		Attack2 = {
			Accuracy = 3,
			AttackName = "Held",
			CritChance = 0.02,
			CritMultiplier = 4.8,
			Damage = {Electricity = 12},
			FireRate = 12,
			Multishot = 2,
			StatusChance = 0.3,
			Trigger = "Held" 
		},
		Traits = {"Sentient"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Battacor = {
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{Count = 10, Name = "Fieldron", Type = "Resource"},
				{Count = 40, Name = "Tepa Nodule", Type = "Resource"},
				{Count = 25, Name = "Heart Noctrul", Type = "Resource"},
				{Count = 20, Name = "Tromyzon Entroplasma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Image = "Battacor.png",
		Introduced = "24",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 720,
		Name = "Battacor",
		Attack1 = {
			Accuracy = 25,
			BurstCount = 2,
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = {Magnetic = 42, Puncture = 24},
			FireRate = 3.57,
			BurstRate = 2.5,
			BurstDelay = 0.08,
			ShotSpeed = 115,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Reload = 2,
		SecondaryAttack5 = {
			AttackName = "Beam AoE",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Radiation = 208},
			Falloff = {EndRange = 3.4, Reduction = 0.4, StartRange = 0},
			Radius = 3.4,
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Secondary Fire",
			ChargeTime = 0.4,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = {Radiation = 208},
			FireRate = 5,
			PunchThrough = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Auto Charge" 
		},
		Traits = {"Corpus"},
		Trigger = "Auto Burst",
		Type = "Primary" 
	},
	Baza = {
		Accuracy = 80,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{Count = 3500, Name = "Ferrite", Type = "Resource"},
				{Count = 4300, Name = "Alloy Plate", Type = "Resource"},
				{Count = 575, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Baza",
		Image = "Baza.png",
		Introduced = "22.4",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Baza",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 3,
			Damage = {Impact = 5.8, Puncture = 6.7, Slash = 3.5},
			Falloff = {EndRange = 34, Reduction = 0.5, StartRange = 22},
			FireRate = 16.67,
			ShotType = "Hit-scan",
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		Reload = 1.4,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Baza Prime"] = {
		Accuracy = 80,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Bar",
		Family = "Baza",
		Image = "BazaPrime.png",
		Introduced = "27.0.4",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Baza Prime",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = {Impact = 5.8, Puncture = 6.7, Slash = 3.5},
			Falloff = {EndRange = 60, Reduction = 0.5, StartRange = 30},
			FireRate = 16.67,
			ShotType = "Hit-scan",
			StatusChance = 0.14 
		},
		Polarities = {"V", "V"},
		Reload = 1.1,
		Traits = {"Prime"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Bo = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 65,
			Parts = {
				{Count = 1, Name = "Orokin Cell", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 150, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		Introduced = "Vanilla",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Bo",
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 2,
			Damage = {Impact = 126, Puncture = 14},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"D"},
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 140,
		Stagger = "Yes",
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Bo Prime"] = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Ornament", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 880,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 7,
		Image = "PrimeBo.png",
		Introduced = "13.7",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Bo Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = {Impact = 158.4, Puncture = 17.6},
			FireRate = 1.08,
			StatusChance = 0.32 
		},
		Polarities = {"D", "V"},
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 176,
		Stagger = "Yes",
		StancePolarity = "R",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Boar = {
		Accuracy = 5,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{Count = 6, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Alloy Plate", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 900, Name = "Plastids", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Family = "Boar",
		Image = "Boar.png",
		Introduced = "Vanilla",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 120,
		Name = "Boar",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 96.8, Puncture = 26.4, Slash = 52.8},
			Falloff = {EndRange = 25, Reduction = 0.5, StartRange = 15},
			FireRate = 4.17,
			PelletCount = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Reload = 2.7,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[New Loka]] [[Operative]]s"} 
	},
	["Boar Prime"] = {
		Accuracy = 5,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.34,
		ExilusPolarity = "V",
		Family = "Boar",
		Image = "FixedPrimeBoar.png",
		Introduced = "10.0",
		Magazine = 20,
		Mastery = 11,
		MaxAmmo = 120,
		Name = "Boar Prime",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 208, Puncture = 48, Slash = 64},
			Falloff = {EndRange = 25, Reduction = 0.7, StartRange = 18},
			FireRate = 4.67,
			PelletCount = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Reload = 2.75,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Boltace = {
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 1, Name = "Boltor", Type = "Weapon"},
				{Count = 1, Name = "Kronen", Type = "Weapon"},
				{Count = 2, Name = "Gallium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 704,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 9,
		Image = "Boltonfa.png",
		Introduced = "16.5",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Boltace",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = {Impact = 17.6, Puncture = 140.8, Slash = 17.6},
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		SlamAttack = 352,
		SlamRadialDmg = 176,
		SlamRadius = 8,
		SlideAttack = 352,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Loki Specter]]"},
		WindUp = 0.7 
	},
	Bolto = {
		Accuracy = 26.7,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Lato", Type = "Weapon"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2, Name = "Orokin Cell", Type = "Resource"},
				{Count = 2, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.51,
		ExilusPolarity = "Bar",
		Family = "Bolto",
		Image = "Bolto.png",
		Introduced = "5.3",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Bolto",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = {Impact = 4, Puncture = 36},
			FireRate = 6.83,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Polarities = {"D"},
		Reload = 1.3,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Boltor = {
		Accuracy = 25,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 100, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Boltor",
		Image = "Boltor.png",
		Introduced = "6.0",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Boltor",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Impact = 2.5, Puncture = 20, Slash = 2.5},
			FireRate = 8.75,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Polarities = {"D"},
		Reload = 2.6,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Junction|Equinox Specter]]"} 
	},
	["Boltor Prime"] = {
		Accuracy = 50,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Family = "Boltor",
		Image = "DEPrimeBoltor.png",
		Introduced = "12.4",
		Magazine = 60,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Boltor Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Impact = 4.6, Puncture = 41.4},
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Polarities = {"D", "V"},
		Reload = 2.4,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Brakk = {
		Accuracy = 7.7,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Brakk",
		Image = "DEGrineerHandShotgun.png",
		Introduced = "10.6",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Brakk",
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {Impact = 90, Puncture = 50, Slash = 60},
			Falloff = {EndRange = 22, Reduction = 0.6, StartRange = 11},
			FireRate = 5,
			PelletCount = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.051 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.05,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Braton = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		Family = "Braton",
		Image = "Braton.png",
		Introduced = "Vanilla",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Braton",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = {Impact = 7.9, Puncture = 7.9, Slash = 8.2},
			FireRate = 8.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Braton Prime"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Braton",
		Image = "PrimeBraton.png",
		Introduced = "9",
		Magazine = 75,
		Mastery = 8,
		MaxAmmo = 600,
		Name = "Braton Prime",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Impact = 1.75, Puncture = 12.25, Slash = 21},
			FireRate = 9.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Reload = 2.15,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Braton Vandal"] = {
		Accuracy = 33.33,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Braton",
		Image = "BratonVandal.png",
		Introduced = "6.3.1",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 550,
		Name = "Braton Vandal",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 12.25, Puncture = 1.75, Slash = 21},
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Polarities = {"V"},
		Reload = 1.75,
		Traits = {"Tenno", "Vandal"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Junction|Excalibur Specter]]"} 
	},
	["Broken Scepter"] = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 5000, Name = "Kuva", Type = "Resource"},
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"},
				{Count = 2500, Name = "Salvage", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 895,
		HeavyRadialDmg = 716,
		HeavySlamAttack = 716,
		HeavySlamRadius = 7,
		Image = "GrnQueenSceptre.png",
		Introduced = "19.0",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Broken Scepter",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 125.3, Puncture = 17.9, Slash = 35.8},
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		Polarities = {"Bar"},
		SlamAttack = 537,
		SlamRadialDmg = 179,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 179,
		StancePolarity = "R",
		Type = "Melee",
		WindUp = 0.5 
	},
	["Broken War"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Forma", Type = "Item"},
				{Count = 2, Name = "Nitain Extract", Type = "Resource"},
				{Count = 1, Name = "Hilt", Type = "Item"},
				{Count = 2, Name = "Blade", Type = "Item"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 935,
		HeavyRadialDmg = 748,
		HeavySlamAttack = 748,
		HeavySlamRadius = 8,
		Image = "StalkerTwoSword.png",
		Introduced = "18.0",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Broken War",
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.2,
			Damage = {Impact = 18.7, Puncture = 18.7, Slash = 149.6},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 561,
		SlamRadialDmg = 187,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 187,
		StancePolarity = "V",
		Type = "Melee",
		WindUp = 0.6 
	},
	Bronco = {
		Accuracy = 3.7,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 1200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 700, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Family = "Bronco",
		Image = "Bronco.png",
		Introduced = "Vanilla",
		Magazine = 2,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Bronco",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {Impact = 224, Puncture = 28, Slash = 28},
			Falloff = {EndRange = 14, Reduction = 0.75, StartRange = 7},
			FireRate = 5,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0943 
		},
		Reload = 1.05,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Bronco Prime"] = {
		Accuracy = 3.7,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Bronco",
		Image = "PrimeBronco.png",
		Introduced = "9.0",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Bronco Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {Impact = 280, Puncture = 35, Slash = 35},
			Falloff = {EndRange = 18, Reduction = 0.74, StartRange = 9},
			FireRate = 4.17,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Reload = 2,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Bubonico = {
		Accuracy = 25,
		Class = "Arm Cannon",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 265,
			Parts = {
				{Count = 10, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 3, Name = "Argon Crystal", Type = "Resource"},
				{Count = 1200, Name = "Plastids", Type = "Resource"},
				{Count = 22000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "V",
		Family = "Bubonico",
		Image = "Bubonico.png",
		Introduced = "29.5",
		Magazine = 27,
		Mastery = 13,
		Name = "Bubonico",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = {Impact = 14, Puncture = 91, Slash = 133, Toxin = 49},
			Falloff = {EndRange = 41, Reduction = 0.5, StartRange = 19},
			FireRate = 3.83,
			PelletCount = 7,
			ShotType = "Projectile",
			StatusChance = 0.0929,
			Trigger = "Auto" 
		},
		Polarities = {"Bar"},
		Reload = 16.875,
		ReloadDelay = 0.5,
		ReloadStyle = "Regenerate",
		SecondaryAttack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = {Viral = 143},
			Falloff = {EndRange = 7, Reduction = 0.5, StartRange = 0},
			FireRate = 3.37,
			Radius = 7,
			StatusChance = 0.57 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Burst",
			BurstCount = 3,
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = {Impact = 9},
			FireRate = 3.37,
			BurstRate = 5,
			BurstDelay = 0.23,
			ShotType = "Projectile",
			StatusChance = 0.57,
			Trigger = "Burst" 
		},
		Traits = {"Infested"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Burst Laser"] = {
		Accuracy = 100,
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "DESentinelBurstLaser.png",
		Introduced = "7.0",
		Magazine = 15,
		Mastery = 0,
		Name = "Burst Laser",
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = {Impact = 0.7, Puncture = 6, Slash = 0.3},
			FireRate = 1.607,
			BurstRate = 1.5,
			BurstDelay = 0.4,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Reload = 0.01,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Robotic" 
	},
	Burston = {
		Accuracy = 25,
		BurstFireRate = 5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 120,
			Parts = {
				{Count = 1, Name = "Morphics", Type = "Resource"},
				{Count = 400, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 150, Name = "Alloy Plate", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Family = "Burston",
		Image = "Burston.png",
		Introduced = "Vanilla",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Burston",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = {Impact = 10, Puncture = 10, Slash = 10},
			FireRate = 7.83,
			BurstRate = 5,
			BurstDelay = 0.061,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Primary",
		Users = {"[[Junction|Loki Specter]]"} 
	},
	["Burston Prime"] = {
		Accuracy = 25,
		BurstFireRate = 10,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Burston",
		Image = "PrimeBurston.png",
		Introduced = "11.5",
		Magazine = 45,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Burston Prime",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = {Impact = 10.8, Puncture = 10.8, Slash = 14.4},
			FireRate = 13.64,
			BurstRate = 10,
			BurstDelay = 0.04,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	Buzlok = {
		Accuracy = 13.3,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 250,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Image = "GrnGorgSniperRifle.png",
		Introduced = "14.7",
		Magazine = 50,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Buzlok",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = {Impact = 30, Puncture = 24, Slash = 6},
			FireRate = 6.25,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Reload = 3,
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Beacon",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = {Puncture = 3},
			FireRate = 1.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Executioners/Harkonar|Harkonar]]"} 
	},
	Cadus = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 65,
			Parts = {
				{Count = 2, Name = "Neural Sensors", Type = "Resource"},
				{Count = 3000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1600, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Bo", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.29,
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "CYSingleStaffSkin.png",
		Mastery = 4,
		MeleeRange = 0,
		Name = "Cadus",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 70, Electricity = 60},
			FireRate = 1.00,
			StatusChance = 0.25 
		},
		Polarities = {"D"},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadius = 6,
		SlideAttack = 170,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5
	},
	Carcinnox = {
			Image = "TurretCarcinnox.png",
			Name = "Carcinnox",
			Introduced = "27",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament" 
	},
	["Carmine Penta"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Grenade Detonation",
			Damage = {Blast = 350},
			Falloff = {EndRange = 4, Reduction = 0.5, StartRange = 0},
			Radius = 4 
		},
		Class = "Launcher",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Penta",
		Image = "PentaCarmine.png",
		Introduced = "29.10",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = 40,
		Name = "Carmine Penta",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 75},
			FireRate = 2.7,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Reload = 2.5,
		Trigger = "Active",
		Type = "Primary" 
	},
	Cassowar = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 1, Name = "Forma", Type = "Item"},
				{Count = 1000, Name = "Rubedo", Type = "Resource"},
				{Count = 5700, Name = "Salvage", Type = "Resource"},
				{Count = 150, Name = "Oxium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1128,
		HeavyRadialDmg = 940,
		HeavySlamAttack = 940,
		HeavySlamRadius = 8,
		Image = "Cassowar.png",
		Introduced = "22.4",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Cassowar",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.4,
			Damage = {Impact = 41.4, Puncture = 63.9, Slash = 82.7},
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		Polarities = {"V", "D"},
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadius = 7,
		SlideAttack = 376,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Castanas = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Control Module", Type = "Resource"},
				{Count = 800, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Castanas",
		Image = "TaserStar.png",
		Introduced = "12.2",
		Magazine = 2,
		Mastery = 3,
		MaxAmmo = 18,
		Name = "Castanas",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Electricity = 160},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			FireRate = 3.33,
			Radius = 3.6,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Polarities = {"V", "V"},
		Reload = 1,
		Traits = {"Tenno"},
		Trigger = "Active",
		Type = "Secondary" 
	},
	Catabolyst = {
		Accuracy = 6.3,
		Attack4 = {
			AttackName = "Partial Reload Explosion",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = {Corrosive = 203},
			Falloff = {EndRange = 5, Reduction = 0.5, StartRange = 0},
			Radius = 5,
			StatusChance = 0.43 
		},
		Attack3 = {
			AttackName = "Partial Reload Impact",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = {Impact = 11},
			StatusChance = 0.43 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{Count = 5, Name = "Scintillant", Type = "Resource"},
				{Count = 4, Name = "Ocular Stem-Root", Type = "Resource"},
				{Count = 7, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 10, Name = "Stellated Necrathene", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Family = "Catabolyst",
		Image = "Catabolyst.png",
		Introduced = "29.5",
		Magazine = 31,
		Mastery = 11,
		MaxAmmo = 155,
		Name = "Catabolyst",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Primary",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = {Corrosive = 53},
			Falloff = {EndRange = 19, Reduction = 0.2, StartRange = 9},
			FireRate = 12,
			PunchThrough = 0.9,
			ShotType = "Discharge",
			StatusChance = 0.43,
			Trigger = "Held" 
		},
		Polarities = {"V"},
		Reload = 1.7,
		SecondaryAttack5 = {
			AttackName = "Reload From Empty Explosion",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = {Corrosive = 1997},
			Falloff = {EndRange = 7, Reduction = 0.5, StartRange = 0},
			StatusChance = 0.59 
		},
		Attack2 = {
			AttackName = "Reload From Empty Impact",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = {Impact = 11},
			PunchThrough = 0.9,
			Reload = 2.1,
			StatusChance = 0.59 
		},
		Traits = {"Infested"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Caustacyst = {
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 230,
			Parts = {
				{Count = 10, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Ferrite", Type = "Resource"},
				{Count = 4000, Name = "Plastids", Type = "Resource"},
				{Count = 5, Name = "Nitain Extract", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 9,
		Image = "EmbolistScythe.png",
		Introduced = "Update: The Index Preview",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Caustacyst",
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69},
			FireRate = 1,
			StatusChance = 0.37 
		},
		Polarities = {"V"},
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 8,
		SlideAttack = 520,
		SlideElement = "Corrosive",
		StancePolarity = "Ability",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 1 
	},
	Cedo = {
		Accuracy = 20,
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "V",
		Image = "Cedo.png",
		Introduced = "29.6",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = 200,
		Name = "Cedo",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = {Puncture = 180},
			Falloff = {EndRange = 52, Reduction = 0.2, StartRange = 26},
			FireRate = 3.83,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.003,
			Trigger = "Auto" 
		},
		Polarities = {"V", "V"},
		Reload = 2.2,
		SecondaryAttack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = {Blast = 10},
			Falloff = {EndRange = 6, MaxReduction = 0, StartRange = 0},
			Radius = 6,
			StatusChance = 0.5 
		},
		Attack2 = {
			Accuracy = 80,
			AttackName = "Semi-Auto",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = {Slash = 20},
			StatusChance = 0.5 
		},
		Traits = {"Tenno"},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Centaur = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 195,
			Parts = {
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Aegis", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "Archswordandshield.png",
		Introduced = "15.7.2",
		Mastery = 8,
		MeleeRange = 142.5,
		Name = "Centaur",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 37.6, Puncture = 75.2, Slash = 263.2},
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	["Ceramic Dagger"] = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 500, Name = "Alloy Plate", Type = "Resource"},
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.43,
		FollowThrough = 0.9,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 6,
		Image = "SwordCeramic_d.png",
		Introduced = "5.0",
		Mastery = 3,
		MeleeRange = 1.8,
		Name = "Ceramic Dagger",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 14, Puncture = 126},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 5,
		SlideAttack = 280,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Cerata = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Toxin = 1098},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Impact = 46, Puncture = 80, Slash = 114, Toxin = 162},
			PunchThrough = 1,
			StatusChance = 0.34 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 2500, Name = "Cryotic", Type = "Resource"},
				{Count = 1200, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.36,
		FollowThrough = 0.7,
		HeavyRadialDmg = 732,
		HeavySlamAttack = 732,
		HeavySlamRadius = 6,
		Image = "PunctureGlaive.png",
		Introduced = "17.9",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Cerata",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 19, Puncture = 36, Slash = 52, Toxin = 76},
			FireRate = 1,
			Range = 34,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.3 
		},
		Polarities = {"V", "D"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Toxin = 1318},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.34 
		},
		SlamAttack = 549,
		SlamRadialDmg = 183,
		SlamRadius = 5,
		SlideAttack = 366,
		SlideElement = "Toxin",
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Impact = 38, Puncture = 72, Slash = 104, Toxin = 152},
			StatusChance = 0.33 
		},
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Cernos = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = {Impact = 342, Puncture = 19, Slash = 19},
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 700, Name = "Plastids", Type = "Resource"},
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1750, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Cernos",
		Image = "DECernos.png",
		Introduced = "11.1",
		Magazine = 1,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Cernos",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = {Impact = 171, Puncture = 9.5, Slash = 9.5},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.18,
			FireRate = 1
		},
		Polarities = {"V"},
		Reload = 0.6,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Cernos Prime"] = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 496.8, Puncture = 27.6, Slash = 27.6},
			FireRate = 1,
			PelletCount = 3,
			PelletName = "Arrow",
			PunchThrough = 1,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Upper Limb", Type = "PrimePart"},
				{Count = 1, Name = "Lower Limb", Type = "PrimePart"},
				{Count = 1, Name = "Grip", Type = "PrimePart"},
				{Count = 1, Name = "String", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Cernos",
		Image = "CernosPrime.png",
		Introduced = "19.0.7",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Cernos Prime",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 248.4, Puncture = 13.8, Slash = 13.8},
			PelletCount = 3,
			PelletName = "Arrow",
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3,
			FireRate = 1
		},
		Polarities = {"V", "V"},
		Reload = 0.7,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	Cestra = {
		Accuracy = 33.33,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{Count = 3000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 2, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.52,
		ExilusPolarity = "V",
		Image = "CorpusMinigun.png",
		Introduced = "11.0",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Cestra",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = {Impact = 5.2, Puncture = 20.8},
			FireRate = 8.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Reload = 2,
		Traits = {"Corpus"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Ceti Lacera"] = {
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 8150, Name = "Salvage", Type = "Resource"},
				{Count = 400, Name = "Oxium", Type = "Resource"},
				{Count = 5950, Name = "Rubedo", Type = "Resource"},
				{Count = 15, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 9,
		Image = "CetiLacera.png",
		Introduced = "27.3",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Ceti Lacera",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Electricity = 100, Impact = 12, Puncture = 38, Slash = 66},
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		Polarities = {"Bar"},
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 216,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.4 
	},
	["Cobra & Crane"] = {
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 4000, Name = "Rubedo", Type = "Resource"},
				{Count = 875, Name = "Plastids", Type = "Resource"},
				{Count = 18750, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 1480,
		HeavyRadialDmg = 1184,
		HeavySlamAttack = 1184,
		HeavySlamRadius = 8,
		Image = "Cobra & Crane.png",
		Introduced = "24.2",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Cobra & Crane",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 207.2, Puncture = 88.8},
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		SlamAttack = 888,
		SlamRadialDmg = 296,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 296,
		StancePolarity = "V",
		Type = "Melee",
		WindUp = 0.7 
	},
	Convectrix = {
		Accuracy = 50,
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 10, Name = "Control Module", Type = "Resource"},
				{Count = 900, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.46,
		ExilusPolarity = "Bar",
		Image = "CrpSplitRifle.png",
		Introduced = "17.5",
		Magazine = 70,
		Mastery = 7,
		MaxAmmo = 700,
		Name = "Convectrix",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = {Impact = 2.4, Puncture = 2.4, Slash = 19.2},
			FireRate = 12,
			PelletCount = 2,
			PelletName = "Beam",
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Reload = 2,
		Attack2 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = {Impact = 1.8, Puncture = 1.8, Slash = 14.4},
			FireRate = 16,
			PelletCount = 2,
			PelletName = "Beam",
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Primary",
		Users = {"[[Terra Jailer]]", "[[Terra Overtaker]]"} 
	},
	Corinth = {
		Accuracy = 9.1,

		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{Count = 2, Name = "Nitain Extract", Type = "Resource"},
				{Count = 13000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 6, Name = "Gallium", Type = "Resource"},
				{Count = 725, Name = "Cryotic", Type = "Resource"} 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Corinth",
		Image = "TnHeavyShotgun.png",
		Introduced = "22.8",
		Magazine = 5,
		Mastery = 8,
		MaxAmmo = 132,
		Name = "Corinth",
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 151.2, Puncture = 226.8, Slash = 162},
			Falloff = {EndRange = 36, Reduction = 0.6667, StartRange = 18},
			FireRate = 1.17,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Polarities = {"V", "V"},
		Reload = 2.3,
		Attack2 = {
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = {Impact = 100},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		SecondaryAttack5 = {
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = {Blast = 404},
			Falloff = {EndRange = 9.4, Reduction = 0.9, StartRange = 0},
			Radius = 9.4,
			StatusChance = 0.28 
		},
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Corinth Prime"] = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "V",
		Family = "Corinth",
		Image = "CorinthPrime.png",
		Introduced = "27.3.6",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Corinth Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 151.2, Puncture = 226.8, Slash = 162},
			Falloff = {EndRange = 36, Reduction = 0.6667, StartRange = 18},
			FireRate = 1.42,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Semi-Auto" 
		},
		Polarities = {"V", "V", "Bar"},
		Reload = 3,
		SecondaryAttack5 = {
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = {Blast = 2200},
			Falloff = {EndRange = 9.8, Reduction = 0.9, StartRange = 0},
			Radius = 9.8,
			StatusChance = 0.5 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = {Impact = 100},
			FireRate = 0.667,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Traits = {"Prime"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Cortege = {
		Class = 'Arch-Gun',
		Accuracy = 100,
		Conclave = false,
		Cost = {
			BPStanding = 8000,
			Credits = 20000,
			Parts = {
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource"},
							{Count = 80, Name = "Adramal Alloy", Type = "Resource"},
							{Count = 20, Name = "Spinal Core Section", Type = "Resource"},
							{Count = 20, Name = "Fersteel Alloy", Type = "Resource"} 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource"},
							{Count = 80, Name = "Devolved Namalon", Type = "Resource"},
							{Count = 10, Name = "Trapezium Xenorhast", Type = "Resource"},
							{Count = 15, Name = "Tink Dissipator Coil", Type = "Resource"} 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource"},
							{Count = 80, Name = "Tempered Bapholite", Type = "Resource"},
							{Count = 10, Name = "Cabochon Embolos", Type = "Resource"},
							{Count = 250, Name = "Hexenon", Type = "Resource"} 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Stock",
					Type = "Item" 
				} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1,
		Image = "Cortege.png",
		Introduced = "29",
		Magazine = 100,
		Mastery = 14,
		Name = "Cortege",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = {Heat = 90},
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Polarities = {	},
		Reload = 50,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Attack2 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 30},
			FireRate = 0.25,
			PelletCount = 3,
			PelletName = "Grenade",
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		SecondaryAttack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Blast = 3000},
			Falloff = {EndRange = 4, Reduction = 0.3, StartRange = 0},
			FireRate = 0.25,
			PelletCount = 3,
			PelletName = "Grenade",
			Radius = 4,
			StatusChance = 0.167 
		},
		Traits = {"Entrati"},
		Trigger = "Held",
		Type = "Arch-Gun" 
	},
	["Cortege (Atmosphere)"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Blast = 3000},
			Falloff = {EndRange = 4, Reduction = 0.3, StartRange = 0},
			FireRate = 0.25,
			PelletCount = 3,
			PelletName = "Grenade",
			Radius = 4,
			StatusChance = 0.167 
		},
		Attack3 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 30},
			FireRate = 0.25,
			PelletCount = 3,
			PelletName = "Grenade",
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.5,
		Image = "Cortege.png",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = 300,
		Name = "Cortege (Atmosphere)",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = {Heat = 90},
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Polarities = {	},
		Reload = 2.5,
		Traits = {"Entrati"},
		Trigger = "Held",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Corvas = {
		Class = 'Arch-Gun',
		Accuracy = 100,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Heat = 480, Impact = 400},
			Falloff = {EndRange = 1200, StartRange = 600},
			FireRate = 2,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 210,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Image = "ArchLaunchGrenade.png",
		Introduced = "15.0",
		Magazine = 25,
		Mastery = 1,
		Name = "Corvas",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = {Heat = 240, Impact = 200},
			FireRate = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Polarities = {"Bar"},
		Reload = 5,
		ReloadDelay = 3,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Arch-Gun" 
	},
	["Corvas (Atmosphere)"] = {
		Accuracy = 9.1,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Impact = 704, Puncture = 88, Slash = 88},
			Falloff = {EndRange = 120, Reduction = 0.5, StartRange = 60},
			FireRate = 2,
			PelletCount = 11,
			ShotType = "Hit-scan",
			StatusChance = 0.013 
		},
		Class = "Shotgun",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 210,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		Image = "ArchLaunchGrenade.png",
		Introduced = "24.2",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = 100,
		Name = "Corvas (Atmosphere)",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = {Impact = 352, Puncture = 44, Slash = 44},
			FireRate = 2,
			PelletCount = 11,
			ShotType = "Hit-scan",
			StatusChance = 0.013 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Cronus = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Morphics", Type = "Resource"},
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 75, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 530,
		HeavyRadialDmg = 424,
		HeavySlamAttack = 424,
		HeavySlamRadius = 8,
		Image = "Cronus.png",
		Introduced = "Vanilla",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Cronus",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = {Impact = 31.8, Puncture = 15.9, Slash = 58.3},
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		Polarities = {"V"},
		SlamAttack = 318,
		SlamRadialDmg = 106,
		SlamRadius = 7,
		SlideAttack = 106,
		StancePolarity = "V",
		Traits = {"Tenno", "Grineer"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Cryophon = {
			Image = "TurretCryophon.png",
			Name = "Cryophon",
			Introduced = "27",
			Slot = "Railjack Turret",
			Trigger = "Semi-Auto",
			Type = "Railjack Armament" 
	},
	Cryotra = {
		Accuracy = 12.5,
		Class = "Rifle",
		Cost = {
			BPStanding = 10000,
			Credits = 50000,
			Parts = {
				{Count = 10, Name = "Esher Devar", Type = "Resource"},
				{Count = 10, Name = "Heart Noctrul", Type = "Resource"},
				{Count = 10, Name = "Eye-Eye Rotoblade", Type = "Resource"},
				{Count = 5, Name = "Charamote Sagan Module", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1,
		Image = "Cryotra.png",
		Introduced = "24.0",
		Magazine = 80,
		Mastery = 0,
		Name = "Cryotra",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Cold = 10},
			FireRate = 1,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Reload = 4,
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Robotic" 
	},
	Cyanex = {
		Accuracy = 1.8,
		Attack5 = {
			AttackName = "Projectile Explosion",
			Damage = {Gas = 41},
			Falloff = {EndRange = 0.7, Reduction = 0.2, StartRange = 0},
			Radius = 0.7 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 8750, Name = "Nano Spores", Type = "Resource"},
				{Count = 250, Name = "Hexenon", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "V",
		Image = "Cyanex.png",
		Introduced = "25.0",
		Magazine = 11,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Cyanex",
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = {Impact = 50},
			FireRate = 4.67,
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Polarities = {	},
		Reload = 2.2,
		sample = "Attack1",
		Attack2 = {
			Accuracy = 80,
			AttackName = "Burst Mode",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = {Impact = 2.9, Puncture = 30.2, Slash = 38.9},
			FireRate = 10.05,
			BurstRate = 4.667,
			BurstDelay = 0.08,
			PunchThrough = 0.5,
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Burst" 
		},
		Traits = {"Corpus", "Sentient"},
		Trigger = "Auto / Burst",
		Type = "Secondary",
		Users = {"[[Amalgam Machinist]]"} 
	},
	Cycron = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{Count = 4, Name = "Fieldron", Type = "Resource"},
				{Count = 9000, Name = "Ferrite", Type = "Resource"},
				{Count = 1500, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Image = "Cycron.png",
		Introduced = "20.3",
		Magazine = 40,
		Mastery = 8,
		Name = "Cycron",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = {Puncture = 8, Radiation = 10, Slash = 5},
			FireRate = 12,
			PunchThrough = 1,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Polarities = {"Bar", "Bar"},
		Reload = 40,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Cyngas = {
		Class = 'Arch-Gun',
		Accuracy = 25,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		Introduced = "Update: Specters of the Rail",
		Magazine = 30,
		Mastery = 4,
		Name = "Cyngas",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = {Impact = 39.6, Puncture = 39.6, Slash = 40.8},
			Falloff = {EndRange = 3000, Reduction = 0.8, StartRange = 1500},
			FireRate = 9.09,
			BurstRate = 6.667,
			BurstDelay = 0.06,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Reload = 30,
		ReloadDelay = 0.25,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno"},
		Trigger = "Auto Burst",
		Type = "Arch-Gun" 
	},
	["Cyngas (Atmosphere)"] = {
		Accuracy = 33.33,
		BurstFireRate = 9.09,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		Introduced = "24.2",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 480,
		Name = "Cyngas (Atmosphere)",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = {Impact = 40, Puncture = 40, Slash = 40},
			FireRate = 9.09,
			BurstRate = 6.667,
			BurstDelay = 0.06,
			ShotType = "Hit-scan",
			StatusChance = 0.3 
		},
		Reload = 1.2,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Daikyu = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.34,
			CritMultiplier = 2,
			Damage = {Impact = 210, Puncture = 280, Slash = 210},
			FireRate = 1,
			PunchThrough = 3,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.46 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"},
				{Count = 1200, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Image = "AsymmetricBow.png",
		Introduced = "16.5",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Daikyu",
		NoiseLevel = "Silent",
		Polarities = {"V"},
		Reload = 0.6,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Dakra Prime"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "SwordPrime.png",
		Introduced = "10.0",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Dakra Prime",
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.4,
			Damage = {Impact = 17, Puncture = 17, Slash = 136},
			FireRate = 1,
			StatusChance = 0.18 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 170,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Dargyn = {
		Class = "Turret",
		IgnoreCategories = true,
		Image = "GrnSkiffMissile.png",
		Introduced = "22.12",
		Magazine = 75,
		Name = "Dargyn",
		Attack1 = {
			Damage = {Impact = 150, Puncture = 150, Slash = 150},
			FireRate = 9.03,
			ShotSpeed = 300,
			ShotType = "Projectile" 
		},
		Reload = 41.7,
		ReloadStyle = "Regenerate",
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Vehicle",
		Users = {"[[Dargyn Pilot]]"} 
	},
	["Dark Dagger"] = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 500, Name = "Plastids", Type = "Resource"},
				{Count = 300, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.1,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 308,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "DarkDagger.png",
		Introduced = "5.0",
		Mastery = 2,
		MeleeRange = 1.75,
		Name = "Dark Dagger",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Puncture = 58, Radiation = 60, Slash = 36},
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		SlamAttack = 308,
		SlamRadialDmg = 154,
		SlamRadius = 5,
		SlideAttack = 308,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.4 
	},
	["Dark Split-Sword (Dual Swords)"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Dual Skana", Type = "Weapon"},
				{Count = 1, Name = "Forma", Type = "Item"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 10, Name = "Mutagen Mass", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.21,
		FollowThrough = 0.5,
		HeavyAttack = 464,
		HeavyRadialDmg = 464,
		HeavySlamAttack = 464,
		HeavySlamRadius = 9,
		Image = "DarkSplitSwordDualIcon.png",
		Introduced = "18.14",
		Mastery = 5,
		MeleeRange = 2.4,
		Name = "Dark Split-Sword (Dual Swords)",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = {Puncture = 56, Radiation = 32, Slash = 28},
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		Polarities = {"V"},
		SlamAttack = 232,
		SlamRadialDmg = 116,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 232,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dark Split-Sword (Heavy Blade)"] = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.21,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DarkSwordDaggerHybrid.png",
		Introduced = "18.14",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Dark Split-Sword (Heavy Blade)",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Puncture = 78, Radiation = 100, Slash = 52},
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 460,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	["Dark Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 800, Name = "Ferrite", Type = "Resource"},
				{Count = 200, Name = "Plastids", Type = "Resource"},
				{Count = 75, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1300,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 8,
		Image = "DarkSword.png",
		Introduced = "5.0",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dark Sword",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Puncture = 120, Radiation = 80, Slash = 60},
			FireRate = 0.833,
			StatusChance = 0.4 
		},
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadialElement = "Toxin",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 260,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Deconstructor = {
		Accuracy = 100,
		Attack3 = {
			AttackName = "Second Attack",
			CritChance = 0,
			Damage = {Puncture = 50},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "SentinelGlaiveWeapon.png",
		Introduced = "12.5",
		Magazine = 6,
		Mastery = 0,
		Name = "Deconstructor",
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			Damage = {Impact = 50},
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 3,
		Attack2 = {
			AttackName = "Third Attack",
			CritChance = 0,
			Damage = {Slash = 50},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Deconstructor Prime"] = {
		Accuracy = 100,
		Attack3 = {
			AttackName = "Second Attack",
			CritChance = 0,
			Damage = {Puncture = 75},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "DeconstructorPrime.png",
		Introduced = "19.11.5",
		Magazine = 6,
		Mastery = 8,
		Name = "Deconstructor Prime",
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			Damage = {Impact = 75},
			FireRate = 1.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 3,
		Attack2 = {
			AttackName = "Third Attack",
			CritChance = 0,
			Damage = {Slash = 75},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Dera = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{Count = 2, Name = "Fieldron", Type = "Resource"},
				{Count = 600, Name = "Circuits", Type = "Resource"},
				{Count = 4500, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Dera",
		Image = "CorpusEnergyRifle.png",
		Introduced = "8.0",
		Magazine = 45,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Dera",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = {Impact = 6, Puncture = 22.5, Slash = 1.5},
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Reload = 1.8,
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Crewman]]", "[[Corrupted Lancer]]", "[[Ranger]]"} 
	},
	["Dera Vandal"] = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Dera",
		Image = "DeraVandal.png",
		Introduced = "16.5",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dera Vandal",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {Impact = 6.4, Puncture = 24, Slash = 1.6},
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Reload = 1.8,
		Traits = {"Corpus", "Vandal"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Desert Wind"] = {
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		FollowThrough = 1,
		HeavyAttack = 3750,
		HeavyRadialDmg = 100,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Desert Wind.png",
		Introduced = "24.2",
		MeleeRange = 1.2,
		Name = "Desert Wind",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 250},
			FireRate = 1,
			StatusChance = 0.15 
		},
		Polarities = {"V", "V", "D"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Blast",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 8,
		SlideAttack = 750,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Baruuk]]"},
		WindUp = 0.5 
	},
	Despair = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 10, Name = "Morphics", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Alloy Plate", Type = "Resource"},
				{Count = 4500, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "Despair.png",
		Introduced = "8.0",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Despair",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = {Impact = 2.9, Puncture = 46.4, Slash = 8.7},
			FireRate = 3.33,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Polarities = {"V", "V"},
		Reload = 0.75,
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Stalker]]"} 
	},
	Destreza = {
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 10000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1700, Name = "Plastids", Type = "Resource"},
				{Count = 5, Name = "Nitain Extract", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 711,
		HeavyRadialDmg = 553,
		HeavySlamAttack = 553,
		HeavySlamRadius = 7,
		Image = "TnoRapier.png",
		Introduced = "18.3",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Destreza",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {Impact = 3.95, Puncture = 134.3, Slash = 19.75},
			FireRate = 1,
			StatusChance = 0.14 
		},
		Polarities = {"V"},
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadius = 6,
		SlideAttack = 158,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Violence]]"},
		WindUp = 0.5 
	},
	["Destreza Prime"] = {
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.14,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 765,
		HeavyRadialDmg = 595,
		HeavySlamAttack = 595,
		HeavySlamRadius = 7,
		Image = "DestrezaPrime.png",
		Introduced = "23.0.3",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Destreza Prime",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = {Impact = 20.4, Puncture = 119, Slash = 30.6},
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		Polarities = {"V", "V"},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 170,
		StancePolarity = "Bar",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Deth Machine Rifle"] = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.455,
		Image = "DESentinelDethMachineRifle.png",
		Introduced = "8.0",
		Magazine = 100,
		Mastery = 0,
		Family = "Deth Machine Rifle",
		Name = "Deth Machine Rifle",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 0.5, Puncture = 0.25, Slash = 4.25},
			FireRate = 8.3,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Robotic" 
	},
	["Deth Machine Rifle Prime"] = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.455,
		Image = "DMR_Prime.png",
		Introduced = "25.8",
		Magazine = 100,
		Mastery = 0,
		Family = "Deth Machine Rifle",
		Name = "Deth Machine Rifle Prime",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 0.7, Puncture = 0.35, Slash = 5.95},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Reload = 2,
		Traits = {"Prime"},
		Trigger = "Auto-Spool",
		Type = "Robotic" 
	},
	Detron = {
		Accuracy = 7.1,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Family = "Detron",
		Image = "DECorpusHandCannon.png",
		Introduced = "11.5.5",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Detron",
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = {Radiation = 280},
			Falloff = {EndRange = 22, Reduction = 0.6231, StartRange = 13},
			FireRate = 3.33,
			PelletCount = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1286 
		},
		Reload = 1.05,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {
			"[[Detron Crewman]]",
			"[[Scrambus]]",
			"[[Comba]]",
			"[[Pelna Cade]]",
			"[[Jad Teran]]" 
		} 
	},
	["Dex Dakra"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 568,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 9,
		Image = "DexDakra.png",
		Introduced = "16.1.2",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Dex Dakra",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 14.2, Puncture = 14.2, Slash = 113.6},
			FireRate = 0.883,
			StatusChance = 0.24 
		},
		Polarities = {"Bar"},
		SlamAttack = 284,
		SlamRadialDmg = 142,
		SlamRadialElement = "Blast",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 284,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dex Furis"] = {
		Accuracy = 15.4,
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.39,
		ExilusPolarity = "Bar",
		Family = "Afuris",
		Image = "DexFuris.png",
		Introduced = "12.6",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Dex Furis",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 2.4, Puncture = 11.2, Slash = 2.4},
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Dex Pixia"] = {
		Accuracy = 23,
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWDexPixia.png",
		Introduced = "23.0",
		Magazine = 60,
		Name = "Dex Pixia",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 16, Puncture = 16, Slash = 128},
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Polarities = {"V", "V", "Bar"},
		Reload = 0.3,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Titania]]", "[[Titania Prime]]"} 
	},
	["Dex Sybaris"] = {
		Accuracy = 28.6,
		BurstFireRate = 3.33,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "V",
		Family = "Sybaris",
		Image = "DexSybaris.png",
		Introduced = "18.6.2",
		Magazine = 14,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dex Sybaris",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 22.5, Puncture = 18.75, Slash = 33.75},
			FireRate = 4.17,
			BurstRate = 3.33,
			BurstDelay = 0.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Reload = 1.5,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	Diwata = {
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 0.7,
		HeavyAttack = 200,
		HeavyRadialDmg = 200,
		HeavySlamAttack = 200,
		HeavySlamRadius = 0,
		Image = "EWDiwata.png",
		Introduced = "23.0",
		MeleeRange = 2.5,
		Name = "Diwata",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 30, Puncture = 150, Slash = 20},
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		Polarities = {"V", "V", "Bar"},
		SlamAttack = 200,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 429,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Titania]]", "[[Titania Prime]]"},
		WindUp = 0 
	},
	["Dragon Nikana"] = {
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 5000,
			MarketCost = 275,
			Parts = {
				{Count = 1, Name = "Argon Crystal", Type = "Resource"},
				{Count = 75, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Nikana", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.7,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "DragonKatana.png",
		Introduced = "13.0",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dragon Nikana",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 9.4, Puncture = 18.8, Slash = 159.8},
			FireRate = 1,
			StatusChance = 0.22 
		},
		Polarities = {"V", "D"},
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 376,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Drakgoon = {
		Accuracy = 1.4,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			Damage = {Impact = 70, Puncture = 70, Slash = 560},
			PelletCount = 10,
			PunchThrough = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 950, Name = "Alloy Plate", Type = "Resource"},
				{Count = 5500, Name = "Nano Spores", Type = "Resource"},
				{Count = 1100, Name = "Circuits", Type = "Resource"} 
			},
			Rush = 40,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Drakgoon",
		Image = "GrineerFlakCannon.png",
		Introduced = "11.6",
		Magazine = 7,
		Mastery = 5,
		MaxAmmo = 120,
		Name = "Drakgoon",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = {Impact = 80, Puncture = 80, Slash = 240},
			FireRate = 3.33,
			PelletCount = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Reload = 2.3,
		Traits = {"Grineer"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Executioners/Reth|Reth]]", "[[Kuva Heavy Gunner]]"} 
	},
	Dread = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 16.8, Puncture = 16.8, Slash = 302.4},
			FireRate = 1,
			PunchThrough = 2.5,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 6, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 750, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 900, Name = "Plastids", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "Dread2.png",
		Introduced = "8.0",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Dread",
		NoiseLevel = "Silent",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 16.8, Puncture = 16.8, Slash = 134.4},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2,
			FireRate = 1
		},
		Polarities = {"V", "V"},
		Reload = 0.7,
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Stalker]]"} 
	},
	["Dual Cestra"] = {
		Accuracy = 20,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Cestra", Type = "Weapon"},
				{Count = 1, Name = "Cestra", Type = "Weapon"},
				{Count = 2, Name = "Fieldron", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Dual Cestra",
		Image = "DualCorpusMinigun.png",
		Introduced = "12.0",
		Magazine = 120,
		Mastery = 7,
		MaxAmmo = 480,
		Name = "Dual Cestra",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = {Impact = 5.2, Puncture = 20.8},
			FireRate = 18.75,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		Reload = 3.5,
		Traits = {"Corpus"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Darvo]]", "[[Jen Dro]]"} 
	},
	["Dual Cleavers"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Gallium", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1200, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 628,
		HeavyRadialDmg = 628,
		HeavySlamAttack = 628,
		HeavySlamRadius = 9,
		Image = "Dual Cleavers.png",
		Introduced = "8.0",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Dual Cleavers",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 23.6, Puncture = 23.6, Slash = 109.9},
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		SlamAttack = 314,
		SlamRadialDmg = 157,
		SlamRadius = 8,
		SlideAttack = 314,
		StancePolarity = "Bar",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Butcher]] (single blade)", "[[Corrupted Butcher]] (single blade)"},
		WindUp = 0.7 
	},
	["Dual Decurion"] = {
		Class = 'Arch-Gun',
		Accuracy = 12.5,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "Item"},
				{Count = 2, Name = "Receiver", Type = "Item"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Dual Decurion",
		Image = "ArchHeavyPistols.png",
		Introduced = "15.5",
		Magazine = 32,
		Mastery = 1,
		Name = "Dual Decurion",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = {Impact = 49.5, Puncture = 30.3, Slash = 30.2},
			Falloff = {EndRange = 3000, Reduction = 0.5, StartRange = 1500},
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Reload = 50,
		ReloadDelay = 0.25,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Barrel", Type = "Item"},
				{Count = 2, Name = "Receiver", Type = "Item"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		Image = "ArchHeavyPistols.png",
		Introduced = "24.2",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Dual Decurion (Atmosphere)",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = {Impact = 49.5, Puncture = 30.3, Slash = 30.2},
			FireRate = 8.33,
			ShotType = "Hit-scan",
			StatusChance = 0.14 
		},
		Reload = 1.4,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Dual Ether"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 3, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 850, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "Dual_Ether.png",
		Introduced = "7.7.3",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dual Ether",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 27, Puncture = 27, Slash = 126},
			FireRate = 1,
			StatusChance = 0.28 
		},
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 360,
		Stagger = "Yes",
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Heat Swords"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 1000, Name = "Ferrite", Type = "Resource"},
				{Count = 700, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 588,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 9,
		Image = "DualHeat.png",
		Introduced = "6.2",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Dual Heat Swords",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 22.05, Puncture = 22.05, Slash = 102.9},
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		Polarities = {"Bar"},
		SlamAttack = 294,
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Heat",
		SlamRadius = 8,
		SlideAttack = 294,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Red Veil]]"},
		WindUp = 0.7 
	},
	["Dual Ichor"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 1200, Name = "Circuits", Type = "Resource"},
				{Count = 15000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.16,
		FollowThrough = 0.5,
		HeavyAttack = 488,
		HeavyRadialDmg = 488,
		HeavySlamAttack = 488,
		HeavySlamRadius = 9,
		Image = "DualInfestedAxes.png",
		Introduced = "10.0",
		Mastery = 6,
		MeleeRange = 2.3,
		Name = "Dual Ichor",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 19, Puncture = 11, Slash = 45, Toxin = 47},
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		Polarities = {"D"},
		SlamAttack = 244,
		SlamRadialDmg = 122,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 244,
		StancePolarity = "Ability",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Kamas"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Kama", Type = "Weapon"},
				{Count = 1, Name = "Kama", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 384,
		HeavyRadialDmg = 384,
		HeavySlamAttack = 384,
		HeavySlamRadius = 9,
		Image = "DEDualKamas.png",
		Introduced = "11.1",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Dual Kamas",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 4.8, Puncture = 9.6, Slash = 81.6},
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		SlamAttack = 192,
		SlamRadialDmg = 96,
		SlamRadius = 8,
		SlideAttack = 192,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Kamas Prime"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Handle", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 640,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "DualKamasPrime.png",
		Introduced = "17.6",
		Mastery = 8,
		MeleeRange = 2.4,
		Name = "Dual Kamas Prime",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 8, Puncture = 32, Slash = 120},
			FireRate = 1.17,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 320,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		StancePolarity = "Bar",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Keres"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 130,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 230, Name = "Oxium", Type = "Resource"},
				{Count = 13250, Name = "Salvage", Type = "Resource"},
				{Count = 3, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.1,
		Family = "Dual Keres",
		FollowThrough = 0.5,
		HeavyAttack = 460,
		HeavyRadialDmg = 460,
		HeavySlamAttack = 460,
		HeavySlamRadius = 9,
		Image = "DualKeres.png",
		Introduced = "22.18",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Dual Keres",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = {Impact = 13.8, Puncture = 34.5, Slash = 66.7},
			FireRate = 1.25,
			StatusChance = 0.14 
		},
		SlamAttack = 230,
		SlamRadialDmg = 115,
		SlamRadius = 8,
		SlideAttack = 230,
		StancePolarity = "Bar",
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Raza"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Dual Kamas", Type = "Weapon"},
				{Count = 200, Name = "Cryotic", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 440,
		HeavyRadialDmg = 440,
		HeavySlamAttack = 440,
		HeavySlamRadius = 9,
		Image = "SomaDualKamas.png",
		Introduced = "16.3",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Dual Raza",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 11, Puncture = 33, Slash = 66},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		SlamAttack = 220,
		SlamRadialDmg = 110,
		SlamRadius = 8,
		SlideAttack = 220,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Rhino Specter]]"},
		WindUp = 0.7 
	},
	["Dual Skana"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 130,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 300, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 850, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.5,
		HeavyAttack = 480,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "DualSkana.png",
		Introduced = "Vanilla",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Dual Skana",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 18, Puncture = 18, Slash = 84},
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		SlamAttack = 240,
		SlamRadialDmg = 120,
		SlamRadius = 8,
		SlideAttack = 240,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Excalibur Specter]]"},
		WindUp = 0.7 
	},
	["Dual Toxocyst"] = {
		Accuracy = 16,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 6500, Name = "Nano Spores", Type = "Resource"},
				{Count = 1100, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Image = "InfVomitGun.png",
		Introduced = "18.5",
		Magazine = 12,
		Mastery = 11,
		MaxAmmo = 72,
		Name = "Dual Toxocyst",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 7.5, Puncture = 60, Slash = 7.5},
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Polarities = {"V", "Bar"},
		Reload = 2.35,
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Dual Zoren"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 1100, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 280,
		HeavyRadialDmg = 280,
		HeavySlamAttack = 280,
		HeavySlamRadius = 9,
		Image = "DualZoren.png",
		Introduced = "6.0",
		Mastery = 2,
		MeleeRange = 2.3,
		Name = "Dual Zoren",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 3.5, Puncture = 3.5, Slash = 63},
			FireRate = 1.17,
			StatusChance = 0.05 
		},
		Polarities = {"D"},
		SlamAttack = 140,
		SlamRadialDmg = 70,
		SlamRadius = 8,
		SlideAttack = 140,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Embolist = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Salvage", Type = "Resource"},
				{Count = 1200, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Image = "InfestedPistol.png",
		Introduced = "10.0",
		Magazine = 33,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Embolist",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Toxin = 35},
			FireRate = 8,
			Range = 9,
			ShotType = "Discharge",
			StatusChance = 0.41 
		},
		Polarities = {"Bar"},
		Reload = 1.3,
		Traits = {"Infested"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Endura = {
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 12000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1200, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Gallium", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 900,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Endura.png",
		Introduced = "20.6",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Endura",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 140, Slash = 50},
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		Polarities = {"V"},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 6,
		SlideAttack = 200,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Epitaph"] = {
		Accuracy = 80,
		Attack5 = {
			AttackName = "Uncharged AoE",
			Damage = {Blast = 20},
			CritChance = 0.02,
			CritMultiplier = 1.2,
			Falloff = {EndRange = 8, Reduction = 0.8, StartRange = 0},
			FireRate = 1.5,
			Radius = 8,
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Rush = 35,
			Time = 12,
			Parts = {
				{Name = "Barrel", Type = "Item",Count = 1},
				{Name = "Receiver", Type = "Item", Count = 1},
				{Name = "Orokin Cell", Type = "Resource", Count = 7}
			}
		},
		Disposition = 0.5,
		ExilusPolarity = "Bar",
		Family = "Epitaph",
		Image = "TnWraithSidearmWeapon.png",
		Introduced = "30",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 60,
		Name = "Epitaph",
		Attack3 = {
			AttackName = "Charged",
			ChargeTime = 0.36,
			Damage = {Impact = 120, Puncture = 45, Slash = 135},
			CritChance = 0.48,
			CritMultiplier = 2.6,
			PunchThrough = 2,
			StatusChance = 0.04,
			ShotType = "Projectile",
			ShotSpeed = "?",
			Trigger = "Charge"
		},
		Attack1 = {
			AttackName = "Uncharged Direct Hit",
			Damage = {Impact = 40, Puncture = 30, Slash = 30},
			CritChance = 0.02,
			CritMultiplier = 1.2,
			FireRate = 1.5,
			StatusChance = 0.5,
			ShotType = "Projectile",
			ShotSpeed = "?",
			Trigger = "Semi-Auto"
		},
		NoiseLevel = "Alarming",
		Polarities = {"V", "V"},
		Reload = 0.6,
		Trigger = "Semi / Charge",
		Type = "Secondary",
	},
	["Ether Daggers"] = {
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 1200, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.49,
		FollowThrough = 0.8,
		HeavyAttack = 448,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 7,
		Image = "EtherDaggers2.png",
		Introduced = "7.7.3",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Ether Daggers",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Impact = 33.6, Puncture = 33.6, Slash = 156.8},
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		Polarities = {"D"},
		SlamAttack = 448,
		SlamRadialDmg = 224,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 448,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Nova Specter]]"},
		WindUp = 0.5 
	},
	["Ether Reaper"] = {
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 230,
			Parts = {
				{Count = 1000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1000, Name = "Rubedo", Type = "Resource"},
				{Count = 10, Name = "Morphics", Type = "Resource"},
				{Count = 1000, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.6,
		HeavyAttack = 1080,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 9,
		Image = "EtherScythe.png",
		Introduced = "10.0",
		Mastery = 4,
		MeleeRange = 2.7,
		Name = "Ether Reaper",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 27, Puncture = 27, Slash = 126},
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 8,
		SlideAttack = 360,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Misery]]"},
		WindUp = 1 
	},
	["Ether Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 700, Name = "Rubedo", Type = "Resource"},
				{Count = 900, Name = "Ferrite", Type = "Resource"},
				{Count = 700, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 768,
		HeavySlamAttack = 768,
		HeavySlamRadius = 8,
		Image = "Ether-Sword.png",
		Introduced = "8.0",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Ether Sword",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 28.8, Puncture = 28.8, Slash = 134.4},
			FireRate = 1,
			StatusChance = 0.34 
		},
		SlamAttack = 576,
		SlamRadialDmg = 192,
		SlamRadialElement = "Radiation",
		SlamRadialProc = {"Radiation", "Impact"},
		SlamRadius = 7,
		SlideAttack = 192,
		StancePolarity = "R",
		Type = "Melee",
		WindUp = 0.6 
	},
	["Euphona Prime"] = {
		Accuracy = 100,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 5, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		ExilusPolarity = "V",
		Image = "EuphoraPrime.png",
		Introduced = "19.11.5",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 40,
		Name = "Euphona Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = {Impact = 292.5, Puncture = 16.25, Slash = 16.25},
			FireRate = 1.5,
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Polarities = {"V", "V", "V"},
		Reload = 2,
		Attack2 = {
			CritChance = 0.02,
			CritMultiplier = 2,
			Damage = {Impact = 44, Puncture = 176, Slash = 660},
			Falloff = {EndRange = 12, Reduction = 0.9886, StartRange = 6},
			PelletCount = 10,
			StatusChance = 0.09 
		},
		Traits = {"Prime", "Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Exalted Blade (Weapon)"] = {
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Blade",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 37.5, Puncture = 37.5, Slash = 175},
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		Polarities = {"V", "V", "Bar"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 7,
		SlideAttack = 536,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Excalibur]]", "[[Excalibur Prime]]"},
		WindUp = 0.6 
	},
	["Exalted Umbra Blade"] = {
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Umbra Blade",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 37.5, Puncture = 37.5, Slash = 175},
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		Polarities = {"U", "U"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 7,
		SlideAttack = 536,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Excalibur Umbra]]"},
		WindUp = 0.6 
	},
	Exergis = {
		Accuracy = 15.4,
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 2, Name = "Repeller Systems", Type = "Resource"},
				{Count = 175, Name = "Oxium", Type = "Resource"},
				{Count = 8500, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Image = "Exergis.png",
		Introduced = "24.2",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 47,
		Name = "Exergis",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = {Impact = 60, Puncture = 360, Radiation = 420, Slash = 780},
			Falloff = {EndRange = 60, Reduction = 0.508, StartRange = 30},
			FireRate = 3.33,
			PelletCount = 3,
			PunchThrough = 0.5,
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Polarities = {"D"},
		Reload = 1.6,
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Falcor = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = {Electricity = 690},
			Falloff = {EndRange = 6, Reduction = 0, StartRange = 0},
			Radius = 6,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Electricity = 200, Impact = 56, Puncture = 20, Slash = 230},
			PunchThrough = 1,
			StatusChance = 0.38 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 8500, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1650, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 6,
		Image = "CrpGlaive.png",
		Introduced = "23.10",
		Mastery = 8,
		MeleeRange = 1.3,
		Name = "Falcor",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = {Electricity = 84, Impact = 36, Puncture = 18, Slash = 92},
			FireRate = 0.833,
			Range = 40,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Electricity = 1380},
			Falloff = {EndRange = 6, Reduction = 0, StartRange = 0},
			Radius = 6,
			StatusChance = 0.38 
		},
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 460,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = {Electricity = 200, Impact = 50, Puncture = 80, Slash = 130},
			StatusChance = 0.36 
		},
		Traits = {"Corpus"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Fang = {
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 135,
			Parts = {
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 900, Name = "Nano Spores", Type = "Resource"},
				{Count = 1, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.36,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 216,
		HeavyRadialDmg = 432,
		HeavySlamAttack = 432,
		HeavySlamRadius = 7,
		Image = "DualDaggers.png",
		Introduced = "7.0",
		Mastery = 0,
		MeleeRange = 1.65,
		Name = "Fang",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Impact = 16.2, Puncture = 75.6, Slash = 16.2},
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		Polarities = {"D"},
		SlamAttack = 216,
		SlamRadialDmg = 108,
		SlamRadius = 6,
		SlideAttack = 216,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Fang Prime"] = {
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Handle", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 356,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 7,
		Image = "PrimeFang.png",
		Introduced = "9.0",
		Mastery = 10,
		MeleeRange = 1.75,
		Name = "Fang Prime",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = {Impact = 26.7, Puncture = 124.6, Slash = 26.7},
			FireRate = 1,
			StatusChance = 0.26 
		},
		Polarities = {"D"},
		SlamAttack = 356,
		SlamRadialDmg = 178,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 356,
		StancePolarity = "R",
		Traits = {"Prime", "Never Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Ferrox = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Area Attacks",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = {Impact = 100},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			Radius = 3.6,
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = {Impact = 35, Puncture = 245, Slash = 70},
			FireRate = 1.33,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 30000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 35000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Image = "Ferrox.png",
		Introduced = "19.13",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Ferrox",
		Polarities = {"V", "D"},
		Reload = 1.8,
		SecondaryAttack5 = {
			AttackName = "Spear Throw Quick Shot",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Impact = 385, Puncture = 55, Slash = 110},
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Spear Throw Charged",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Impact = 385, Puncture = 55, Slash = 110},
			FireRate = 1,
			Reload = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.33,
			Trigger = "Charge" 
		},
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Derim Zahn]]"} 
	},
	Fluctus = {
		Class = 'Arch-Gun',
		Accuracy = 100,
		Cost = {
			BPCost = 15000,
			Credits = 45000,
			MarketCost = 210,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Limbs", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Image = "ArchRocketCrossbow.png",
		Introduced = "15.7.2",
		Magazine = 40,
		Mastery = 2,
		Name = "Fluctus",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 50, Puncture = 25, Slash = 175},
			Falloff = {EndRange = 1600, Reduction = 0.5, StartRange = 800},
			FireRate = 5,
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Polarities = {"Bar"},
		Reload = 10,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno", "Corpus"},
		Trigger = "Semi-Auto",
		Type = "Arch-Gun" 
	},
	["Fluctus (Atmosphere)"] = {
		Accuracy = 100,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 210,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Limbs", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		Image = "ArchRocketCrossbow.png",
		Introduced = "24.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = 160,
		Name = "Fluctus (Atmosphere)",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 50, Puncture = 25, Slash = 175},
			FireRate = 5,
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Polarities = {"Bar"},
		Reload = 3,
		Traits = {"Tenno", "Corpus"},
		Trigger = "Semi-Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Flux Rifle"] = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 6000, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.55,
		ExilusPolarity = "Bar",
		Image = "CorpusLaserRifle.png",
		Introduced = "8.0",
		Magazine = 50,
		Mastery = 6,
		Name = "Flux Rifle",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Puncture = 4.8, Slash = 17.2},
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Reload = 2.25,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Primary",
		Users = {"[[Elite Crewman]]"} 
	},
	Fragor = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"},
				{Count = 80, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "DEFragor.png",
		Introduced = "5.4",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Fragor",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 140, Puncture = 30, Slash = 30},
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 9,
		SlideAttack = 400,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Lieutenant Lech Kril]] ([[Brokk]] Skin)"},
		WindUp = 1.2 
	},
	["Fragor Prime"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Head", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "PrimeFragor.png",
		Introduced = "18.12",
		Mastery = 12,
		MeleeRange = 2.6,
		Name = "Fragor Prime",
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2.5,
			Damage = {Impact = 189, Puncture = 40.5, Slash = 40.5},
			FireRate = 0.8,
			StatusChance = 0.18 
		},
		Polarities = {"V"},
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadialElement = "Impact",
		SlamRadialProc = {"Knockdown", "Ragdoll"},
		SlamRadius = 9,
		SlideAttack = 540,
		StancePolarity = "V",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 1.2 
	},
	Fulmin = {
		Accuracy = 9.1,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 265,
			Parts = {
				{Count = 2100, Name = "Rubedo", Type = "Resource"},
				{Count = 7500, Name = "Nano Spores", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 350, Name = "Hexenon", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.65,
		ExilusPolarity = "V",
		Image = "Fulmin.png",
		Introduced = "25.0",
		Magazine = 60,
		Mastery = 8,
		Name = "Fulmin",
		Attack1 = {
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Electricity = 400, Impact = 100},
			Falloff = {EndRange = 20, Reduction = 0.6666, StartRange = 10},
			FireRate = 2.17,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Polarities = {	},
		Reload = 30,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Attack2 = {
			Accuracy = 111.1,
			AttackName = "Full Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = {Electricity = 25, Puncture = 8},
			FireRate = 9.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Auto" 
		},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Furax = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 1000, Name = "Nano Spores", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 500, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 675,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		Introduced = "Vanilla",
		Mastery = 5,
		MeleeRange = 1.25,
		Name = "Furax",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = {Impact = 94.5, Puncture = 20.3, Slash = 20.2},
			FireRate = 1,
			StatusChance = 0.11 
		},
		SlamAttack = 405,
		SlamRadialDmg = 135,
		SlamRadius = 8,
		SlideAttack = 405,
		StancePolarity = "D",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Powerfist]] (single [[Furax]])"},
		WindUp = 0.6 
	},
	["Furax Wraith"] = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Left Gauntlet", Type = "Item"},
				{Count = 1, Name = "Right Gauntlet", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 695,
		HeavyRadialDmg = 556,
		HeavySlamAttack = 556,
		HeavySlamRadius = 9,
		Image = "WraithFurax.png",
		Introduced = "18.10",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Furax Wraith",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.7,
			Damage = {Impact = 97.3, Puncture = 20.9, Slash = 20.8},
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		SlamAttack = 417,
		SlamRadialDmg = 139,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 417,
		StancePolarity = "D",
		Type = "Melee",
		WindUp = 0.6 
	},
	Furis = {
		Accuracy = 22.2,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 120,
			Parts = {
				{Count = 750, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Alloy Plate", Type = "Resource"},
				{Count = 400, Name = "Salvage", Type = "Resource"},
				{Count = 4, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Furis",
		Image = "Furis.png",
		Introduced = "Vanilla",
		Magazine = 35,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Furis",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 3, Puncture = 14, Slash = 3},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"Bar"},
		Reload = 1.4,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Fusilai = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 2950, Name = "Rubedo", Type = "Resource"},
				{Count = 10000, Name = "Salvage", Type = "Resource"},
				{Count = 1350, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2, Name = "Nitain Extract", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Image = "GlassKunai.png",
		Introduced = "22",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Fusilai",
		NoiseLevel = "Silent",
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.23,
			CritMultiplier = 1.7,
			Damage = {Puncture = 30.8, Slash = 46.2},
			FireRate = 2.83,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Polarities = {"V"},
		Reload = 0.8,
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Puncture = 92.4, Slash = 138.6},
			FireRate = 1.5,
			NoiseLevel = "Alarming",
			PelletCount = 3,
			PelletName = "Shuriken",
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.123,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Tenno"},
		Trigger = "Auto / Semi",
		Type = "Secondary" 
	},
	Galatine = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 500, Name = "Rubedo", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1092,
		HeavyRadialDmg = 910,
		HeavySlamAttack = 910,
		HeavySlamRadius = 9,
		Image = "Galatine_o.png",
		Introduced = "10.2",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Galatine",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 4.55, Puncture = 4.55, Slash = 172.9},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"Bar"},
		SlamAttack = 546,
		SlamRadialDmg = 182,
		SlamRadius = 8,
		SlideAttack = 364,
		Stagger = "Yes",
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	["Galatine Prime"] = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 9,
		Image = "PrimeGalatine342.png",
		Introduced = "Hotfix: The Silver Grove 3",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Galatine Prime",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Impact = 7, Puncture = 7, Slash = 266},
			FireRate = 1,
			StatusChance = 0.26 
		},
		Polarities = {"V", "V"},
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 8,
		SlideAttack = 560,
		StancePolarity = "D",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Galvacord = {
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 5, Name = "Atmo Systems", Type = "Resource"},
				{Count = 3600, Name = "Ferrite", Type = "Resource"},
				{Count = 1000, Name = "Circuits", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 945,
		HeavyRadialDmg = 735,
		HeavySlamAttack = 735,
		HeavySlamRadius = 6,
		Image = "Galvacord.png",
		Introduced = "24.2",
		Mastery = 6,
		MeleeRange = 2.7,
		Name = "Galvacord",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = {Electricity = 96, Impact = 12, Puncture = 38, Slash = 64},
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 5,
		SlideAttack = 420,
		StancePolarity = "D",
		Type = "Melee",
		WindUp = 0.4 
	},
	Gammacor = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 35000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 2500, Name = "Alloy Plate", Type = "Resource"},
				{Count = 650, Name = "Plastids", Type = "Resource"},
				{Count = 400, Name = "Circuits", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Family = "Gammacor",
		Image = "Gammacor.png",
		Introduced = "15.5",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 240,
		Name = "Gammacor",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = {Magnetic = 16},
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Polarities = {"D"},
		Reload = 1.4,
		Traits = {"Cephalon"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	["Garuda's Talons"] = {
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.8,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 7,
		Image = "GarudaMeleeClaws.png",
		Introduced = "24.0",
		MeleeRange = 2.2,
		Name = "Garuda's Talons",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 19.84, Puncture = 54.56, Slash = 173.6},
			FireRate = 1,
			StatusChance = 0.36 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 6,
		SlideAttack = 744,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Garuda]]"},
		WindUp = 0.6 
	},
	["Gazal Machete"] = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 2600, Name = "Salvage", Type = "Resource"},
				{Count = 1900, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1400, Name = "Plastids", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 1068,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 9,
		Image = "DjinnMachete.png",
		Introduced = "Update: The Vacuum Within",
		Mastery = 5,
		MeleeRange = 2.6,
		Name = "Gazal Machete",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 17.8, Puncture = 26.7, Slash = 133.5},
			FireRate = 1,
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		SlamAttack = 534,
		SlamRadialDmg = 178,
		SlamRadius = 8,
		SlideAttack = 356,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Glaive = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = {Blast = 630},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.14 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = {Impact = 34.7, Puncture = 34.7, Slash = 161.7},
			PunchThrough = 1,
			StatusChance = 0.16 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{Count = 10, Name = "Morphics", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 6000, Name = "Nano Spores", Type = "Resource"},
				{Count = 4500, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyRadialDmg = 420,
		HeavySlamAttack = 420,
		HeavySlamRadius = 6,
		Image = "DEGlaive.png",
		Introduced = "7.9",
		Mastery = 1,
		MeleeRange = 1.25,
		Name = "Glaive",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Impact = 15.75, Puncture = 15.75, Slash = 73.5},
			FireRate = 1,
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.12 
		},
		Polarities = {"V", "Bar"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = {Blast = 756},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.16 
		},
		SlamAttack = 315,
		SlamRadialDmg = 105,
		SlamRadius = 5,
		SlideAttack = 210,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = {Impact = 31.5, Puncture = 31.5, Slash = 147},
			StatusChance = 0.14 
		},
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Glaive Prime"] = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Blast = 984},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = {Impact = 54, Puncture = 54, Slash = 252},
			PunchThrough = 1,
			StatusChance = 0.34 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Disc", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyRadialDmg = 656,
		HeavySlamAttack = 656,
		HeavySlamRadius = 6,
		Image = "PrimeGlaive.png",
		Introduced = "11",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Glaive Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 24.6, Puncture = 24.6, Slash = 114.8},
			FireRate = 1.25,
			Range = 50,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.3 
		},
		Polarities = {"V", "Bar"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = {Blast = 1184},
			Falloff = {EndRange = 4.8, Reduction = 0, StartRange = 0},
			Radius = 4.8,
			StatusChance = 0.34 
		},
		SlamAttack = 492,
		SlamRadialDmg = 164,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 328,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 49.2, Puncture = 49.2, Slash = 229.6},
			StatusChance = 0.32 
		},
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Glaxion = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Fieldron", Type = "Resource"},
				{Count = 550, Name = "Circuits", Type = "Resource"},
				{Count = 2500, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Glaxion",
		Image = "CrpFreezeRayRifle.png",
		Introduced = "14.5",
		Magazine = 80,
		Mastery = 8,
		MaxAmmo = 720,
		Name = "Glaxion",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {Cold = 26},
			FireRate = 12,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Reload = 2.2,
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Primary",
		Users = {
			"[[Capture|Corpus Target]]",
			"[[Armis Ulta]]",
			"[[Dru Pesfor]]",
			"[[Rana Del]]",
			"[[M-W.A.M.]]" 
		} 
	},
	["Glaxion Vandal"] = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Glaxion",
		Image = "GlaxionVandal.png",
		Introduced = "25.0",
		Magazine = 100,
		Mastery = 12,
		MaxAmmo = 1000,
		Name = "Glaxion Vandal",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Cold = 29},
			FireRate = 12,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Polarities = {	},
		Reload = 1.8,
		Traits = {"Corpus", "Vandal"},
		Trigger = "Held",
		Type = "Primary" 
	},
	Glazio = {
			Image = "TurretGlazio.png",
			Name = "Glazio",
			Introduced = "29.10",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament"
	},
	Gorgon = {
		Accuracy = 12.5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 6000, Name = "Salvage", Type = "Resource"},
				{Count = 1000, Name = "Circuits", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Gorgon",
		Image = "Gorgon.png",
		Introduced = "Vanilla",
		Magazine = 90,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Gorgon",
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = {Impact = 18.75, Puncture = 3.75, Slash = 2.5},
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Reload = 4.2,
		Spool = 9,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {
			"[[Lieutenant Lech Kril]]",
			"[[Heavy Gunner]] + Variants",
			"[[Corrupted Heavy Gunner]]",
			"[[Manic Bombard]] + Variants" 
		} 
	},
	["Gorgon Wraith"] = {
		Accuracy = 16.7,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Gorgon",
		Image = "WraithGorgon.png",
		Introduced = "12.4",
		Magazine = 90,
		Mastery = 7,
		MaxAmmo = 900,
		Name = "Gorgon Wraith",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = {Impact = 23, Puncture = 2.7, Slash = 1.3},
			FireRate = 13.3,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Reload = 3,
		Spool = 6,
		Traits = {"Wraith", "Grineer"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Grakata = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 400, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 100, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Grakata",
		Image = "GrineerAssaultRifle.png",
		Introduced = "7.8",
		Magazine = 60,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Grakata",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 4.4, Puncture = 3.7, Slash = 2.9},
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Reload = 2.4,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {
			"[[Lancer]]",
			"[[Hellion]]",
			"[[Commander]]",
			"[[Steel Meridian]] [[Operative]]s",
			"[[Executioners/Vay Molta|Vay Molta]]" 
		} 
	},
	Gram = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"},
				{Count = 80, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.44,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "DEGram.png",
		Introduced = "6.2",
		Mastery = 2,
		MeleeRange = 2.8,
		Name = "Gram",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 24, Puncture = 24, Slash = 112},
			FireRate = 0.95,
			StatusChance = 0.15 
		},
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	["Gram Prime"] = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.75,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 1800,
		HeavyRadialDmg = 1500,
		HeavySlamAttack = 300,
		HeavySlamRadius = 9,
		Image = "GramPrime.png",
		Introduced = "23.9",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Gram Prime",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = {Impact = 60, Puncture = 15, Slash = 225},
			FireRate = 0.8,
			StatusChance = 0.32 
		},
		Polarities = {"V", "V"},
		SlamAttack = 900,
		SlamRadialDmg = 300,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 600,
		StancePolarity = "D",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Grattler = {
		Class = 'Arch-Gun',
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Blast = 205},
			Falloff = {EndRange = 9, Reduction = 0.7, StartRange = 0},
			Radius = 9 
		},
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 250,
			Parts = {
				{Count = 5, Name = "Tellurium", Type = "Resource"},
				{Count = 6000, Name = "Salvage", Type = "Resource"},
				{Count = 3500, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		Image = "GrnAntiAirGun.png",
		Introduced = "17.0",
		Magazine = 30,
		Mastery = 4,
		Name = "Grattler",
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 80, Slash = 10},
			Falloff = {EndRange = 2000, StartRange = 1000},
			FireRate = 6.25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 10,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Spool = 4,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Blast = 205},
			Falloff = {EndRange = 9, Reduction = 0.7, StartRange = 0},
			Radius = 9 
		},
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 250,
			Parts = {
				{Count = 5, Name = "Tellurium", Type = "Resource"},
				{Count = 6000, Name = "Salvage", Type = "Resource"},
				{Count = 3500, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.95,
		Image = "GrnAntiAirGun.png",
		Introduced = "24.2",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 180,
		Name = "Grattler (Atmosphere)",
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 80, Slash = 10},
			FireRate = 6.25,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 2,
		Spool = 4,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Grinlok = {
		Accuracy = 44.4,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Grinlok",
		Image = "DEGrinlok.png",
		Introduced = "12.1",
		Magazine = 9,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Grinlok",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.5,
			Damage = {Impact = 93.5, Puncture = 18.7, Slash = 74.8},
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Polarities = {"V"},
		Reload = 1.7,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[Nightwatch Lancer]]",
			"[[Kuva Elite Lancer]]",
			"[[Elite Lancer#Variants|Tusk Elite Lancer]]" 
		} 
	},
	Guandao = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 180,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 65, Name = "Oxium", Type = "Resource"},
				{Count = 750, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2500, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1212,
		HeavyRadialDmg = 1010,
		HeavySlamAttack = 1010,
		HeavySlamRadius = 8,
		Image = "Guandao.png",
		Introduced = "21.1",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Guandao",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = {Impact = 50.5, Puncture = 10.1, Slash = 141.4},
			FireRate = 0.833,
			StatusChance = 0.04 
		},
		Polarities = {"D", "V"},
		SlamAttack = 606,
		SlamRadialDmg = 202,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 404,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.9 
	},
	["Guandao Prime"] = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 6,
		Conclave = false,
		Cost = {
			Credits = 5000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 9,
		Image = "GuandaoPrime.png",
		Introduced = "29.3",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Guandao Prime",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = {Impact = 60, Puncture = 12, Slash = 168},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"D", "V", "V"},
		SlamAttack = 480,
		SlamElement = "Impact",
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 480,
		StancePolarity = "Ability",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Gunsen = {
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 200, Name = "Oxium", Type = "Resource"},
				{Count = 3, Name = "Tellurium", Type = "Resource"},
				{Count = 1150, Name = "Plastids", Type = "Resource"},
				{Count = 19750, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 640,
		HeavyRadialDmg = 160,
		HeavySlamAttack = 160,
		HeavySlamRadius = 6,
		Image = "WarfanWeapon.png",
		Introduced = "22",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Gunsen",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 12.8, Puncture = 19.2, Slash = 128},
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		Polarities = {"V"},
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 160,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Halikar = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Blast = 894},
			Falloff = {EndRange = 4.9, Reduction = 0, StartRange = 0},
			Radius = 4.9,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Impact = 32.7, Puncture = 261.6, Slash = 32.7},
			PunchThrough = 1,
			StatusChance = 0.33 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 4800, Name = "Ferrite", Type = "Resource"},
				{Count = 5000, Name = "Nano Spores", Type = "Resource"},
				{Count = 500, Name = "Oxium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.7,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 6,
		Image = "GrnBoomerang.png",
		Introduced = "15.0",
		Mastery = 7,
		MeleeRange = 1.2,
		Name = "Halikar",
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {Impact = 14.9, Puncture = 119.2, Slash = 14.9},
			FireRate = 1.17,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.29 
		},
		Polarities = {"V", "Bar"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Blast = 894},
			Falloff = {EndRange = 4.9, Reduction = 0, StartRange = 0},
			Radius = 4.9,
			StatusChance = 0.33 
		},
		SlamAttack = 447,
		SlamElement = "Magnetic",
		SlamRadialDmg = 149,
		SlamRadius = 5,
		SlideAttack = 298,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Impact = 29.8, Puncture = 238.4, Slash = 29.8},
			StatusChance = 0.31 
		},
		Traits = {"Grineer"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Halikar Wraith"] = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Blast = 1242},
			Falloff = {EndRange = 5.1, Reduction = 0, StartRange = 0},
			Radius = 5.1,
			StatusChance = 0.39 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Impact = 52.7, Puncture = 421.6, Slash = 22.7},
			PunchThrough = 1,
			StatusChance = 0.41 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		FollowThrough = 0.7,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 6,
		Image = "HalikarWraith.png",
		Introduced = "29.10.10",
		Mastery = 13,
		MeleeRange = 1.2,
		Name = "Halikar Wraith",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = {Impact = 22.5, Puncture = 180, Slash = 22.5},
			FireRate = 1.17,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.35 
		},
		Polarities = {"V", "Bar", "V"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Blast = 1314},
			Falloff = {EndRange = 5.1, Reduction = 0, StartRange = 0},
			Radius = 5.1,
			StatusChance = 0.41 
		},
		SlamAttack = 675,
		SlamElement = "Magnetic",
		SlamRadialDmg = 225,
		SlamRadius = 5,
		SlideAttack = 450,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Impact = 50.3, Puncture = 402.4, Slash = 50.3},
			StatusChance = 0.39 
		},
		Traits = {"Grineer", "Wraith", "Baro"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Harpak = {
		BurstFireRate = 5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 5, Name = "Gallium", Type = "Resource"},
				{Count = 6000, Name = "Nano Spores", Type = "Resource"},
				{Count = 3600, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.55,
		ExilusPolarity = "V",
		Image = "GrnHarpoonGun.png",
		Introduced = "17.0",
		Magazine = 45,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Harpak",
		Attack1 = {
			Accuracy = 18.2,
			BurstCount = 3,
			CritChance = 0.2,
			CritMultiplier = 2.3,
			Damage = {Impact = 5, Puncture = 37.5, Slash = 7.5},
			FireRate = 6,
			BurstRate = 5,
			BurstDelay = 0.1,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Polarities = {"V"},
		Reload = 2,
		Attack2 = {
			Accuracy = 100,
			AttackName = "Harpoon",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = {Impact = 40, Puncture = 50, Slash = 10},
			FireRate = 1.5,
			Range = 40,
			ShotSpeed = "?",
			ShotType = 50,
			StatusChance = 0.13 
		},
		Traits = {"Grineer"},
		Trigger = "Burst",
		Type = "Primary",
		Users = {"[[Drekar Elite Lancer]]", "[[Draga]]"} 
	},
	Hate = {
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 10, Name = "Morphics", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 6000, Name = "Nano Spores", Type = "Resource"},
				{Count = 4500, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DEStalkerScythe.png",
		Introduced = "8.0",
		Mastery = 8,
		MeleeRange = 2.8,
		Name = "Hate",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = {Impact = 34.5, Puncture = 34.5, Slash = 161},
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 8,
		SlideAttack = 460,
		StancePolarity = "Bar",
		Type = "Melee",
		Users = {"[[Stalker]]"},
		WindUp = 1 
	},
	["Heat Dagger"] = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 75,
			Parts = {
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 150, Name = "Circuits", Type = "Resource"},
				{Count = 75, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1, Name = "Neural Sensors", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.9,
		HeavyAttack = 416,
		HeavyRadialDmg = 832,
		HeavySlamAttack = 832,
		HeavySlamRadius = 6,
		Image = "HeatDagger.png",
		Introduced = "5.0",
		Mastery = 3,
		MeleeRange = 1.75,
		Name = "Heat Dagger",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = {Heat = 62, Impact = 14, Puncture = 76, Slash = 56},
			FireRate = 0.75,
			StatusChance = 0.14 
		},
		Polarities = {"Bar"},
		SlamAttack = 416,
		SlamElement = "Heat",
		SlamRadialDmg = 208,
		SlamRadialProc = "Heat",
		SlamRadius = 5,
		SlideAttack = 416,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Malice]]"},
		WindUp = 0.4 
	},
	["Heat Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Neural Sensors", Type = "Resource"},
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Circuits", Type = "Resource"},
				{Count = 300, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 735,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 8,
		Image = "Heat.png",
		Introduced = "5.0",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Heat Sword",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 14.7, Puncture = 14.7, Slash = 117.6},
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		Polarities = {"Bar"},
		SlamAttack = 441,
		SlamElement = "Heat",
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Heat",
		SlamRadius = 7,
		SlideAttack = 147,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]"},
		WindUp = 0.6 
	},
	Hek = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Neurodes", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Salvage", Type = "Resource"},
				{Count = 1000, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Hek",
		Image = "Hek.png",
		Introduced = "5.2",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 120,
		Name = "Hek",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 78.75, Puncture = 341.25, Slash = 105},
			Falloff = {EndRange = 20, Reduction = 0.8, StartRange = 10},
			FireRate = 2.17,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[The Grustrag Three/Vem Tabook|Vem Tabook]] (Modified)",
			"[[Executioners/Dhurnam|Dhurnam]](Twin)",
			"[[Kuva Trooper]]" 
		} 
	},
	Heliocor = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 75000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Gammacor", Type = "Weapon"},
				{Count = 700, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CephHammer.png",
		Introduced = "Update: Specters of the Rail 1",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Heliocor",
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2,
			Damage = {Impact = 238, Puncture = 28, Slash = 14},
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 9,
		SlideAttack = 560,
		StancePolarity = "V",
		Traits = {"Cephalon Simaris"},
		Type = "Melee",
		WindUp = 1.2 
	},
	Helstrum = {
		Accuracy = 100,
		Attack5 = {AttackName = "Explosion", Damage = {Heat = 3.5, Impact = 3}, Radius = 3},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		Image = "Helstrum.png",
		Introduced = "28",
		Magazine = 80,
		Mastery = 0,
		Name = "Helstrum",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			BurstCount = 4,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 5, Puncture = 4.5},
			FireRate = 0.91,
			BurstRate = 0.25,
			BurstDelay = 0.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Burst" 
		},
		Polarities = {	},
		Reload = 2,
		Traits = {"Corpus"},
		Trigger = "Burst",
		Type = "Robotic" 
	},
	Hema = {
		Accuracy = 20,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 50000, Name = "Salvage", Type = "Resource"},
				{Count = 5000, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "InfestedBurstRifle.png",
		Introduced = "19.5",
		Magazine = 60,
		Mastery = 7,
		Name = "Hema",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {Viral = 47},
			FireRate = 6,
			BurstRate = 5,
			BurstDelay = 0.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Infested"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	Hikou = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 500, Name = "Plastids", Type = "Resource"},
				{Count = 600, Name = "Rubedo", Type = "Resource"},
				{Count = 4000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Hikou",
		Image = "Hikou.png",
		Introduced = "9.0",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Hikou",
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = {Impact = 2.6, Puncture = 15.6, Slash = 7.8},
			FireRate = 6.67,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Polarities = {"V", "V"},
		Reload = 0.75,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Junction|Mag Specter]]"} 
	},
	["Hikou Prime"] = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Pouch", Type = "PrimePart"},
				{Count = 2, Name = "Stars", Type = "PrimePart"},
				{Count = 8, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Hikou",
		Image = "PrimeHikou.png",
		Introduced = "14.8",
		Magazine = 26,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Hikou Prime",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = {Impact = 3.6, Puncture = 30.6, Slash = 1.8},
			FireRate = 5.83,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"V", "V"},
		Reload = 0.5,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Hind = {
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{Count = 6, Name = "Neurodes", Type = "Resource"},
				{Count = 700, Name = "Circuits", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.42,
		ExilusPolarity = "Bar",
		Image = "Hind.png",
		Introduced = "9.6",
		Magazine = 65,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Hind",
		Attack1 = {
			Accuracy = 33.33,
			AttackName = "Burst Mode",
			BurstCount = 5,
			CritChance = 0.07,
			CritMultiplier = 1.5,
			Damage = {Impact = 7.5, Puncture = 7.5, Slash = 15},
			FireRate = 6.25,
			BurstRate = 5,
			BurstDelay = 0.12,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Polarities = {"V"},
		Reload = 2,
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 12, Puncture = 12, Slash = 36},
			FireRate = 2.5,
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Grineer"},
		Trigger = "Burst / Semi",
		Type = "Primary",
		Users = {
			"[[Elite Lancer]]",
			"[[Executioners/Dok Thul|Dok Thul]]",
			"[[Lancer|Tusk Lancer]]",
			"[[Aerial Commander]]",
			"[[Plains Commander]]" 
		} 
	},
	Hirudo = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 1, Name = "Kogake", Type = "Weapon"},
				{Count = 3, Name = "Nitain Extract", Type = "Resource"},
				{Count = 1100, Name = "Plastids", Type = "Resource"},
				{Count = 4600, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.9,
		HeavyAttack = 845,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 8,
		Image = "InfestedKogake.png",
		Introduced = "19.5",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Hirudo",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = {Impact = 19.5, Puncture = 104, Slash = 6.5},
			FireRate = 1,
			StatusChance = 0.11 
		},
		Polarities = {"V"},
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 260,
		StancePolarity = "Bar",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Hystrix = {
		Accuracy = 14.3,
		Class = "Pistol",
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Bolto", Type = "Weapon"},
				{Count = 1, Name = "Viper", Type = "Weapon"},
				{Count = 9750, Name = "Ferrite", Type = "Resource"},
				{Count = 15, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Image = "Hystrix.png",
		Introduced = "22.18",
		Magazine = 16,
		Mastery = 7,
		MaxAmmo = 320,
		Name = "Hystrix",
		Attack1 = {
			Accuracy = 14.3,
			AttackName = "Poison / Ice Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 2.2, Puncture = 31, Slash = 2.9},
			FireRate = 7,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		Reload = 1.7,
		Attack2 = {
			AttackName = "Fire / Electric Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 2.4, Puncture = 34.4, Slash = 3.2},
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Ignis = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Nano Spores", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.6,
		ExilusPolarity = "Bar",
		Family = "Ignis",
		Image = "GrineerFlameThrower.png",
		Introduced = "8.0",
		Magazine = 150,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Ignis",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {Heat = 33},
			FireRate = 8,
			Radius = 3,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.27 
		},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Held",
		Type = "Primary",
		Users = {"[[Scorch]]", "[[Hyekka Master]]", "[[Executioners/Zura|Zura]]"} 
	},
	["Ignis Wraith"] = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 10000, Name = "Ferrite", Type = "Resource"},
				{Count = 5000, Name = "Rubedo", Type = "Resource"},
				{Count = 3, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.55,
		ExilusPolarity = "V",
		Family = "Ignis",
		Image = "IgnisWraith.png",
		Introduced = "19.12",
		Magazine = 200,
		Mastery = 9,
		MaxAmmo = 800,
		Name = "Ignis Wraith",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = {Heat = 35},
			FireRate = 8,
			Radius = 3,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Reload = 1.7,
		Traits = {"Wraith", "Grineer"},
		Trigger = "Held",
		Type = "Primary" 
	},
	Imperator = {
		Class = 'Arch-Gun',
		Accuracy = 25,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 1500, Name = "Ferrite", Type = "Resource"},
				{Count = 150, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 300, Name = "Circuits", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.05,
		Family = "Imperator",
		Image = "ArchwingMachinegun.png",
		Introduced = "15.0",
		Magazine = 250,
		Mastery = 0,
		Name = "Imperator",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 17.5, Slash = 12.5},
			Falloff = {EndRange = 3000, Reduction = 0.5, StartRange = 1500},
			FireRate = 16.7,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Reload = 50,
		ReloadDelay = 0.25,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Imperator (Atmosphere)"] = {
		Accuracy = 25,
		Disposition = 0.85,
		Image = "ArchwingMachinegun.png",
		Introduced = "24.2",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = 800,
		Name = "Imperator (Atmosphere)",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 17.5, Slash = 12.5},
			FireRate = 16.7,
			ShotType = "Hit-scan",
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Imperator Vandal"] = {
		Class = 'Arch-Gun',
		Accuracy = 50,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 10, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		Family = "Imperator",
		Image = "ImperatorVandal.png",
		Introduced = "15.8",
		Magazine = 300,
		Mastery = 5,
		Name = "Imperator Vandal",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = {Impact = 20, Puncture = 17.5, Slash = 12.5},
			Falloff = {EndRange = 3000, Reduction = 0.5, StartRange = 1500},
			FireRate = 25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Reload = 75,
		ReloadDelay = 0.15,
		ReloadDelayEmpty = 0.25,
		ReloadStyle = "Regenerate",
		Spool = 16,
		Traits = {"Tenno", "Vandal"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Imperator Vandal (Atmosphere)"] = {
		Accuracy = 50,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 10, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "ImperatorVandal.png",
		Introduced = "24.2",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = 1200,
		Name = "Imperator Vandal (Atmosphere)",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = {Impact = 20, Puncture = 17.5, Slash = 12.5},
			FireRate = 25,
			ShotType = "Hit-scan",
			StatusChance = 0.12 
		},
		Reload = 2,
		Spool = 16,
		Traits = {"Tenno", "Vandal"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Iron Staff"] = {
		BlockAngle = 65,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "EWIronStaff.png",
		Introduced = "23.0",
		MeleeRange = 3.5,
		Name = "Iron Staff",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 170, Slash = 80},
			FireRate = 1,
			StatusChance = 0.3 
		},
		Polarities = {"V", "Bar", "Bar"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 7,
		SlideAttack = 250,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Wukong]]", "[[Wukong Prime]]"},
		WindUp = 0.5 
	},
	Ironbride = {
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.7,
		HeavyAttack = 1500,
		HeavyRadialDmg = 300,
		HeavySlamAttack = 300,
		HeavySlamRadius = 12,
		Image = "Ironbride.png",
		Introduced = "29.5",
		MeleeRange = 3,
		Name = "Ironbride",
		Attack1 = {
			CritChance = 0.45,
			CritMultiplier = 3,
			Damage = {Impact = 45, Puncture = 45, Slash = 210},
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		Polarities = {"D"},
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 10,
		SlideAttack = 600,
		Traits = {"Entrati"},
		Type = "Arch-Melee",
		Users = {"[[Bonewidow]]"},
		WindUp = 0.7 
	},
	["Jat Kittag"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "GrnJetPwrPolearm.png",
		Introduced = "12.0",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Jat Kittag",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 160, Puncture = 30, Slash = 10},
			FireRate = 1,
			StatusChance = 0.25 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 600,
		SlamElement = "Blast",
		SlamRadialDmg = 200,
		SlamRadialElement = "Blast",
		SlamRadialProc = {"Blast", "Ragdoll"},
		SlamRadius = 9,
		SlideAttack = 400,
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Bailiff]]", "[[Executioners/Vay_Molta|Vay Molta]]"},
		WindUp = 1.2 
	},
	["Jat Kusar"] = {
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{Count = 7, Name = "Detonite Injector", Type = "Resource"},
				{Count = 7500, Name = "Salvage", Type = "Resource"},
				{Count = 2000, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 872,
		HeavyRadialDmg = 872,
		HeavySlamAttack = 872,
		HeavySlamRadius = 8,
		Image = "JatKusar.png",
		Introduced = "21.2",
		Mastery = 11,
		MeleeRange = 2.4,
		Name = "Jat Kusar",
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {Heat = 81, Impact = 79, Puncture = 13, Slash = 45},
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		Polarities = {"V", "V"},
		SlamAttack = 654,
		SlamRadialDmg = 218,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 218,
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Javlok = {
		Attack5 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Heat = 120},
			Falloff = {EndRange = 2.4, Reduction = 0.3, StartRange = 0},
			Radius = 2.4,
			StatusChance = 0.25 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.3,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Heat = 160},
			FireRate = 3.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		ChargedAttack9 = {
			AttackName = "Spear Explosion Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Heat = 300},
			Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
			Radius = 6,
			StatusChance = 0.25 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 240,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 10000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 5, Name = "Nitain Extract", Type = "Resource"},
				{Count = 6, Name = "Javlok Capacitor", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "GrnFlameSpear.png",
		Introduced = "19.4",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 300,
		Name = "Javlok",
		Polarities = {"V", "V"},
		Reload = 1.9,
		SecondaryAttack5 = {
			AttackName = "Spear Explosion Charged",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Heat = 300},
			Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
			Radius = 6,
			StatusChance = 0.25 
		},
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw Charged",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 45, Puncture = 75, Slash = 30},
			FireRate = 1,
			Reload = 0.6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack9 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw Quick Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 45, Puncture = 75, Slash = 30},
			StatusChance = 0.25 
		},
		Traits = {"Grineer"},
		Trigger = "Auto Charge",
		Type = "Primary" 
	},
	["Jaw Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Morphics", Type = "Resource"},
				{Count = 75, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Jaw.png",
		Introduced = "5.0",
		JumpAttack = 88,
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Jaw Sword",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Impact = 6, Puncture = 24, Slash = 90},
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		Polarities = {"V"},
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 120,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Kama = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 20000,
			MarketCost = 160,
			Parts = {
				{Count = 5, Name = "Neural Sensors", Type = "Resource"},
				{Count = 1200, Name = "Ferrite", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.47,
		FollowThrough = 0.7,
		HeavyAttack = 540,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Kama.png",
		Introduced = "10.0",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Kama",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = {Impact = 13.5, Puncture = 13.5, Slash = 63},
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		Polarities = {"V", "V"},
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 180,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Karak = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 400, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 100, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Karak",
		Image = "GrineerM16Rifle.png",
		Introduced = "11.5",
		Magazine = 30,
		Mastery = 1,
		MaxAmmo = 540,
		Name = "Karak",
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = {Impact = 13, Puncture = 8.7, Slash = 7.3},
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Elite Lancer|Frontier Elite Lancer]]"} 
	},
	["Karak Wraith"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.28,
		ExilusPolarity = "Bar",
		Family = "Karak",
		Image = "KarakWraith.png",
		Introduced = "16.5",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Karak Wraith",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {Impact = 13.95, Puncture = 9.3, Slash = 7.75},
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Wraith", "Invasion Reward", "Grineer"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Grineer Nightwatch Corps#Nightwatch Lancer|Nightwatch Lancer]]"} 
	},
	Karyst = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 95,
			Parts = {
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 100, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 546,
		HeavyRadialDmg = 1092,
		HeavySlamAttack = 1092,
		HeavySlamRadius = 6,
		Image = "KarystDagger.png",
		Introduced = "14.2",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Karyst",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 30, Puncture = 84, Slash = 72, Toxin = 87},
			FireRate = 0.75,
			StatusChance = 0.26 
		},
		Polarities = {"Bar"},
		SlamAttack = 546,
		SlamElement = "Toxin",
		SlamRadialDmg = 273,
		SlamRadius = 5,
		SlideAttack = 546,
		SlideElement = "Toxin",
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Saryn Specter]]"},
		WindUp = 0.4 
	},
	["Karyst Prime"] = {
		BlockAngle = 50,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		FollowThrough = 0.9,
		HeavyAttack = 688,
		HeavyRadialDmg = 1376,
		HeavySlamAttack = 1376,
		HeavySlamRadius = 8,
		Image = "KarystPrime.png",
		Introduced = "28.2",
		Mastery = 12,
		MeleeRange = 2.2,
		Name = "Karyst Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 50, Puncture = 96, Slash = 102, Toxin = 96},
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 688,
		SlamRadialDmg = 344,
		SlamRadius = 5,
		SlideAttack = 688,
		SlideElement = "Toxin",
		StancePolarity = "V",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Kaszas = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 3, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchScythe.png",
		Introduced = "17.5",
		Mastery = 4,
		MeleeRange = 142.5,
		Name = "Kaszas",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 19.7, Puncture = 313.6, Slash = 58.7},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"D"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	Keratinos = {
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPStanding = 1000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Blade", Type = "Item"},
				{Count = 2, Name = "Gauntlet", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Keratinos",
		FollowThrough = 0.8,
		HeavyAttack = 1708,
		HeavyRadialDmg = 976,
		HeavySlamAttack = 976,
		HeavySlamRadius = 7,
		Image = "Keratinos.png",
		Introduced = "29",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Keratinos",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = {Impact = 79, Puncture = 45, Slash = 87, Viral = 33},
			FireRate = 0.917,
			StatusChance = 0.29 
		},
		Polarities = {	},
		SlamAttack = 732,
		SlamRadialDmg = 244,
		SlamRadialElement = "Viral",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 732,
		StancePolarity = "V",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.8 
	},
	Kesheg = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 1400, Name = "Kuva", Type = "Resource"},
				{Count = 6000, Name = "Ferrite", Type = "Resource"},
				{Count = 8000, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamAttack = 1205,
		HeavySlamRadius = 8,
		Image = "GrnHalberd.png",
		Introduced = "19.0",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Kesheg",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.5,
			Damage = {Impact = 96.4, Puncture = 24.1, Slash = 120.5},
			FireRate = 0.833,
			StatusChance = 0.23 
		},
		Polarities = {"V"},
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadius = 7,
		SlideAttack = 482,
		StancePolarity = "Ability",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Kuva Guardian]]"},
		WindUp = 0.9 
	},
	Kestrel = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = {Blast = 504},
			Falloff = {EndRange = 3.6, Reduction = 0, StartRange = 0},
			Radius = 3.6,
			StatusChance = 0.12 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = {Impact = 147.2, Puncture = 18.4, Slash = 18.4},
			PunchThrough = 1,
			StatusChance = 0.14 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{Count = 8, Name = "Morphics", Type = "Resource"},
				{Count = 4800, Name = "Ferrite", Type = "Resource"},
				{Count = 5000, Name = "Nano Spores", Type = "Resource"},
				{Count = 4000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.7,
		HeavyRadialDmg = 336,
		HeavySlamAttack = 336,
		HeavySlamRadius = 6,
		Image = "Kestrel.png",
		Introduced = "8.1",
		Mastery = 0,
		MeleeRange = 1.2,
		Name = "Kestrel",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 58.8, Puncture = 12.6, Slash = 12.6},
			FireRate = 1.08,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.1 
		},
		Polarities = {"V", "Bar"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = {Blast = 504},
			Falloff = {EndRange = 4, Reduction = 0, StartRange = 0},
			Radius = 4,
			StatusChance = 0.14 
		},
		SlamAttack = 252,
		SlamRadialDmg = 84,
		SlamRadius = 5,
		SlideAttack = 168,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = {Impact = 134.4, Puncture = 16.8, Slash = 16.8},
			StatusChance = 0.12 
		},
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Knell = {
		Accuracy = 32,
		Class = "Pistol",
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 190,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 5200, Name = "Rubedo", Type = "Resource"},
				{Count = 3800, Name = "Cryotic", Type = "Resource"},
				{Count = 20000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Image = "PriestPistol.png",
		Introduced = "21.0",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 10,
		Name = "Knell",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Impact = 63, Puncture = 69, Slash = 18},
			FireRate = 4,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Reload = 2,
		SniperComboReset = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Knux = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 170,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 10, Name = "Gallium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"},
				{Count = 1, Name = "Furax", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 24 
		},
		Image = "GrnArchHand.png",
		Introduced = "17.2",
		Mastery = 7,
		MeleeRange = 142.5,
		Name = "Knux",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {Impact = 400.5, Puncture = 22.25, Slash = 22.25},
			FireRate = 1,
			StatusChance = 0.3 
		},
		Polarities = {"D"},
		Traits = {"Grineer"},
		Type = "Arch-Melee",
		Users = {"[[Tyl Regor]]"} 
	},
	Kogake = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 400, Name = "Rubedo", Type = "Resource"},
				{Count = 3, Name = "Morphics", Type = "Resource"},
				{Count = 1200, Name = "Ferrite", Type = "Resource"},
				{Count = 500, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.46,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 120,
		HeavySlamAttack = 120,
		HeavySlamRadius = 8,
		Image = "Kogake0.png",
		Introduced = "8.2",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Kogake",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 84, Puncture = 18, Slash = 18},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Kogake Prime"] = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Gauntlet", Type = "PrimePart"},
				{Count = 2, Name = "Boot", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 2904,
		HeavyRadialDmg = 968,
		HeavySlamAttack = 968,
		HeavySlamRadius = 8,
		Image = "MirageKogakePrime.png",
		Introduced = "22.7",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Kogake Prime",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = {Impact = 169.4, Puncture = 36.3, Slash = 36.3},
			FireRate = 0.917,
			StatusChance = 0.38 
		},
		Polarities = {"V", "V", "V"},
		SlamAttack = 726,
		SlamRadialDmg = 242,
		SlamRadius = 7,
		SlideAttack = 484,
		StancePolarity = "Bar",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Kohm = {
		Accuracy = 8,
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			Damage = {Impact = 72, Puncture = 72, Slash = 216},
			FireRate = 3.67,
			PelletCount = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.0625 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 2500, Name = "Salvage", Type = "Resource"},
				{Count = 500, Name = "Oxium", Type = "Resource"},
				{Count = 500, Name = "Cryotic", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Kohm",
		Image = "GrineerSparkGun.png",
		Introduced = "15.6",
		Magazine = 245,
		Mastery = 5,
		MaxAmmo = 960,
		Name = "Kohm",
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = {Impact = 6, Puncture = 6, Slash = 18},
			Falloff = {EndRange = 25, Reduction = 0.4667, StartRange = 15},
			FireRate = 3.67,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.75 
		},
		Polarities = {"D"},
		Reload = 2,
		Spool = 5,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {"[[Lancer#Variants|Kuva Lancer]]"} 
	},
	Kohmak = {
		Accuracy = 8,
		Attack3 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			Damage = {Impact = 30, Puncture = 30, Slash = 90},
			PelletCount = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 5000, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Image = "GrnWindUpPistol.png",
		Introduced = "16.0",
		Magazine = 40,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Kohmak",
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {Impact = 6, Puncture = 6, Slash = 18},
			Falloff = {EndRange = 24, Reduction = 0.6667, StartRange = 12},
			FireRate = 5,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Polarities = {"D"},
		Reload = 2,
		Spool = 4,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Secondary",
		Users = {"[[Heavy Gunner#Variants|Tusk Heavy Gunner]]"} 
	},
	Komorex = {
		Accuracy = 20,
		Attack5 = {
			Damage = {Viral = 66},
			Falloff = {EndRange = 3.5, Reduction = 0.4, StartRange = 0},
			FireRate = 1.5,
			Radius = 3.5 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 6200, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Hexenon", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Image = "Komorex.png",
		Introduced = "25.0",
		Magazine = 20,
		Mastery = 8,
		MaxAmmo = 40,
		Name = "Komorex",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = {Impact = 8.7, Puncture = 36.5, Slash = 41.8},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Polarities = {	},
		Reload = 3,
		sample = "Attack1",
		Attack2 = {
			AttackName = "3.5x Zoom Mode",
			Damage = {Impact = 17.4, Puncture = 73, Slash = 83.6},
			FireRate = 1.5 
		},
		SniperComboMin = 5,
		SniperComboReset = 2,
		Traits = {"Sentient"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Amalgam Heqet]]"},
		Zoom = {
			"2x Zoom (-50% Recoil, +2m Punch Through)",
			"3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" 
		} 
	},
	Korrudo = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 25, Name = "Auroxium Alloy", Type = "Resource"},
				{Count = 15, Name = "Esher Devar", Type = "Resource"},
				{Count = 5, Name = "Breath of the Eidolon", Type = "Resource"},
				{Count = 20, Name = "Mawfish Bones", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Korrudo",
		FollowThrough = 0.9,
		HeavyAttack = 2065,
		HeavyRadialDmg = 772,
		HeavySlamAttack = 772,
		HeavySlamRadius = 8,
		Image = "Korrudo.png",
		Introduced = "24.6",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Korrudo",
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.5,
			Damage = {Impact = 110, Puncture = 5.8, Slash = 77.2},
			FireRate = 0.833,
			StatusChance = 0.09 
		},
		SlamAttack = 579,
		SlamRadialDmg = 193,
		SlamRadius = 7,
		SlideAttack = 386,
		StancePolarity = "Bar",
		Type = "Melee",
		WindUp = 0.5 
	},
	Kraken = {
		Accuracy = 16,
		BurstCount = 2,
		BurstFireRate = 2.83,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 120,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 120, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.53,
		ExilusPolarity = "V",
		Family = "Kraken",
		Image = "Kraken.png",
		Introduced = "6.3",
		Magazine = 14,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Kraken",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 36.8, Puncture = 6.1, Slash = 6.1},
			FireRate = 4.42,
			BurstRate = 2.833,
			BurstDelay = 0.05,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Reload = 2.45,
		Traits = {"Grineer"},
		Trigger = "Burst",
		Type = "Secondary",
		Users = {"[[Seeker]]", "[[Dargyn Pilot]]"} 
	},
	Kreska = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{Count = 10, Name = "Fieldron", Type = "Resource"},
				{Count = 40, Name = "Mytocardia Spore", Type = "Resource"},
				{Count = 25, Name = "Star Amarast", Type = "Resource"},
				{Count = 20, Name = "Longwinder Lathe Coagulant", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		Family = "Kreska",
		FollowThrough = 0.7,
		HeavyAttack = 1140,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 9,
		Image = "Kreska.png",
		Introduced = "24",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Kreska",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Heat = 100, Impact = 30, Puncture = 15, Slash = 45},
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		Polarities = {"V"},
		SlamAttack = 570,
		SlamRadialDmg = 190,
		SlamRadius = 8,
		SlideAttack = 380,
		StancePolarity = "Ability",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Terra Trencher]]"},
		WindUp = 0.7 
	},
	Krohkur = {
		BlockAngle = 55,
		BlockResist = 0.833,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 5, Name = "Tellurium", Type = "Resource"},
				{Count = 8, Name = "Morphics", Type = "Resource"},
				{Count = 125, Name = "Oxium", Type = "Resource"},
				{Count = 4375, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 1.35,
		Family = "Krohkur",
		FollowThrough = 0.6,
		HeavyAttack = 1085,
		HeavyRadialDmg = 868,
		HeavySlamAttack = 868,
		HeavySlamRadius = 8,
		Image = "GrnEgyptSword.png",
		Introduced = "22",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Krohkur",
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2.3,
			Damage = {Impact = 26, Puncture = 39.1, Slash = 151.9},
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		SlamAttack = 651,
		SlamRadialDmg = 217,
		SlamRadius = 7,
		SlideAttack = 217,
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Kronen = {
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 65000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 1500, Name = "Ferrite", Type = "Resource"},
				{Count = 2000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1000, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.43,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 520,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 9,
		Image = "TennoTonfa.png",
		Introduced = "14.5",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Kronen",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 13, Puncture = 13, Slash = 104},
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		SlamAttack = 260,
		SlamRadialDmg = 130,
		SlamRadius = 8,
		SlideAttack = 260,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Kronen Prime"] = {
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 848,
		HeavyRadialDmg = 848,
		HeavySlamAttack = 848,
		HeavySlamRadius = 9,
		Image = "KronenPrime.png",
		Introduced = "22.16.4",
		Mastery = 13,
		MeleeRange = 2.5,
		Name = "Kronen Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 21.2, Puncture = 21.2, Slash = 169.6},
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 424,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 424,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Kulstar = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Rocket Explosion",
			Damage = {Blast = 300},
			Falloff = {EndRange = 3.9, Reduction = 0.4, StartRange = 0},
			Radius = 3.9,
			ShotSpeed = "?",
			ShotType = "Projectile" 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{Count = 1, Name = "Kraken", Type = "Weapon"},
				{Count = 2, Name = "Tellurium", Type = "Resource"},
				{Count = 4800, Name = "Cryotic", Type = "Resource"},
				{Count = 3600, Name = "Plastids", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "GrnTorpedoPistol.png",
		Introduced = "17.0",
		Magazine = 3,
		Mastery = 5,
		MaxAmmo = 15,
		Name = "Kulstar",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = {Impact = 200},
			FireRate = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Polarities = {"D"},
		Reload = 2,
		SecondaryAttack5 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = {Blast = 225},
			PelletCount = 3,
			PelletName = "Bomb",
			StatusChance = 0.19 
		},
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Darek Draga]]"} 
	},
	Kunai = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 3000, Name = "Ferrite", Type = "Resource"},
				{Count = 4000, Name = "Nano Spores", Type = "Resource"},
				{Count = 4000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.51,
		ExilusPolarity = "Bar",
		Image = "Kunai2.png",
		Introduced = "8.0",
		Magazine = 10,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Kunai",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = {Impact = 4.6, Puncture = 34.5, Slash = 6.9},
			FireRate = 3.33,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Polarities = {"V", "V"},
		Reload = 0.75,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Junction|Nova Specter]]"} 
	},
	["Kuva Ayanga"] = {
		Class = 'Arch-Gun',
		Accuracy = 25,
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Blast = 187},
			Falloff = {EndRange = 9, Reduction = 0.3, StartRange = 0},
			Radius = 9 
		},
		Disposition = 1,
		Image = "KuvaAyanga.png",
		Introduced = "26",
		Magazine = 33,
		Mastery = 13,
		Name = "Kuva Ayanga",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 87},
			Falloff = {EndRange = 2400, StartRange = 1200},
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Reload = 66,
		ReloadDelay = 0.7,
		ReloadStyle = "Regenerate",
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Kuva Ayanga (Atmosphere)"] = {
		Accuracy = 25,
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Blast = 187},
			Falloff = {EndRange = 6, Reduction = 0.5, StartRange = 0},
			Radius = 6 
		},
		Disposition = 1,
		Image = "KuvaAyanga.png",
		Introduced = "26",
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = 165,
		Name = "Kuva Ayanga (Atmosphere)",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 87},
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Reload = 3,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Kuva Brakk"] = {
		Accuracy = 7.7,
		Class = "Shotgun Sidearm",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Bar",
		Family = "Brakk",
		Image = "KuvaBrakk.png",
		Introduced = "26",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 221,
		Name = "Kuva Brakk",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2,
			Damage = {Impact = 58.5, Puncture = 32.5, Slash = 39},
			Falloff = {EndRange = 20, Reduction = 0.96, StartRange = 10},
			FireRate = 5.83,
			PelletCount = 10,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.111 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.1,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Kuva Bramma"] = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Blast = 839},
			Falloff = {EndRange = 8.3, Reduction = 0.9, StartRange = 0},
			Radius = 8.3 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = {Impact = 187},
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Bar",
		Image = "Kuva_Bramma.png",
		Introduced = "27.1",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 5,
		Name = "Kuva Bramma",
		NoiseLevel = "Alarming",
		Polarities = {"V"},
		Reload = 0.6,
		sample = "Attack5",
		Attack2 = {
			AttackName = "Cluster Bomb Contact",
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = {Impact = 147},
			PelletCount = 3,
			PelletName = "Bomblet",
			StatusChance = 0.21 
		},
		SecondaryAttack5 = {
			AttackName = "Cluster Bomb Explosion",
			Damage = {Blast = 171},
			Falloff = {EndRange = 3.5, Reduction = 0.5, StartRange = 0},
			PelletCount = 3,
			PelletName = "Bomblet" 
		},
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Chakkhurr"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Blast = 20, Puncture = 50, Slash = 36},
			Falloff = {EndRange = 2.9, Reduction = 0.3, StartRange = 0},
			Radius = 2.9 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Bar",
		Image = "KuvaChakkhurr.png",
		Introduced = "26",
		Magazine = 11,
		Mastery = 15,
		MaxAmmo = 55,
		Name = "Kuva Chakkhurr",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = {Impact = 260},
			FireRate = 1.17,
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Polarities = {"V", "V"},
		Reload = 3.3,
		sample = "Attack1",
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Drakgoon"] = {
		Accuracy = 1.4,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.3,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Impact = 46, Puncture = 46, Slash = 368},
			PelletCount = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Drakgoon",
		Image = "KuvaDrakgoon.png",
		Introduced = "26",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Kuva Drakgoon",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Impact = 46, Puncture = 46, Slash = 138},
			FireRate = 3.33,
			PelletCount = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Reload = 2,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Hind"] = {
		Accuracy = 33.33,
		Attack5 = {
			AttackName = "Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = {Impact = 6, Puncture = 6, Slash = 18},
			FireRate = 10,
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Hind",
		Image = "KuvaHind.png",
		Introduced = "27.1",
		Magazine = 90,
		Mastery = 15,
		MaxAmmo = 540,
		Name = "Kuva Hind",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Burst",
			BurstCount = 5,
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = {Impact = 7.5, Puncture = 7.5, Slash = 15},
			FireRate = 9.09,
			BurstRate = 5,
			BurstDelay = 0.07,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Burst" 
		},
		Polarities = {"V"},
		Reload = 2.3,
		Attack2 = {
			Accuracy = 28.6,
			AmmoCost = 3,
			AttackName = "Semi-Auto",
			CritChance = 0.37,
			CritMultiplier = 2.9,
			Damage = {Impact = 18, Puncture = 18, Slash = 54},
			FireRate = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.21,
			Trigger = "Semi-Auto" 
		},
		Trigger = "Burst / Semi / Auto",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Karak"] = {
		Accuracy = 80,
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "V",
		Family = "Karak",
		Image = "KuvaKarak.png",
		Introduced = "26",
		Magazine = 70,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Kuva Karak",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = {Impact = 7.1, Puncture = 6.2, Slash = 9.7},
			FireRate = 11.67,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Polarities = {"V"},
		Reload = 1.7,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Kohm"] = {
		Accuracy = 8,
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			Damage = {Impact = 48, Puncture = 48, Slash = 144},
			FireRate = 4.17,
			PelletCount = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "V",
		Family = "Kohm",
		Image = "KuvaKohm.png",
		Introduced = "26",
		Magazine = 209,
		Mastery = 13,
		MaxAmmo = 836,
		Name = "Kuva Kohm",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = {Impact = 4, Puncture = 4, Slash = 12},
			Falloff = {EndRange = 26, Reduction = 0.9375, StartRange = 13},
			FireRate = 4.17,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.9 
		},
		Polarities = {"D"},
		Reload = 2,
		Spool = 5,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Kraken"] = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "V",
		Family = "Kraken",
		Image = "KuvaKraken.png",
		Introduced = "26",
		Magazine = 21,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Kuva Kraken",
		NoiseLevel = "Alarming",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = {Impact = 32.25, Puncture = 5.375, Slash = 5.375},
			FireRate = 6.77,
			BurstRate = 2.833,
			BurstDelay = 0.03,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Reload = 1.5,
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 21,
			Damage = {Impact = 32.25, Puncture = 5.375, Slash = 5.375},
			FireRate = 16.28,
			BurstRate = 4.167,
			BurstDelay = 0.05,
			Reload = 2,
			Trigger = "Burst" 
		},
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Kuva Nukor"] = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "V",
		Family = "Nukor",
		Image = "KuvaNukor.png",
		Introduced = "27.1",
		Magazine = 77,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Kuva Nukor",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.07,
			CritMultiplier = 5,
			Damage = {Radiation = 21},
			FireRate = 10,
			Range = 29,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Reload = 2,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Held",
		Type = "Secondary",
		Users = {"Kuva Lich"} 
	},
	["Kuva Ogris"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Rocket Explosion",
			Damage = {Blast = 349, Puncture = 183, Slash = 155},
			Falloff = {EndRange = 7.9, Reduction = 0.8, StartRange = 0},
			Radius = 7.9 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Bar",
		Family = "Ogris",
		Image = "KuvaOgris.png",
		Introduced = "26",
		Magazine = 3,
		Mastery = 15,
		MaxAmmo = 30,
		Name = "Kuva Ogris",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {Impact = 18.9, Puncture = 8.1},
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.47 
		},
		Reload = 2.1,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Quartakk"] = {
		Accuracy = 40,
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Bar",
		Family = "Quartakk",
		Image = "KuvaQuartakk.png",
		Introduced = "26",
		Magazine = 88,
		Mastery = 13,
		MaxAmmo = 840,
		Name = "Kuva Quartakk",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = {Impact = 20, Puncture = 15.65, Slash = 18.35},
			FireRate = 4.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto"
		},
		Polarities = {"V", "V"},
		Reload = 1.7,
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "While Aiming",
			BurstCount = 4,
			CritChance = 0.31,
			CritMultiplier = 2.3,
			Damage = {Impact = 20, Puncture = 15.65, Slash = 18.35},
			FireRate = 6.33,
			BurstRate = 1.5833,
			BurstDelay = 0,
			PunchThrough = 0.5,
			StatusChance = 0.27,
		},
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Burst",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Seer"] = {
		Accuracy = 16,
		Attack5 = {
			AttackName = "Explosion",
			Damage = {Corrosive = 69},
			Falloff = {EndRange = 2.3, Reduction = 0.3, StartRange = 0},
			Radius = 2.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "V",
		Family = "Seer",
		Image = "KuvaSeer.png",
		Introduced = "26",
		Magazine = 9,
		Mastery = 15,
		MaxAmmo = 27,
		Name = "Kuva Seer",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = {Impact = 26.2, Puncture = 68.1, Slash = 36.7},
			FireRate = 2.5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Reload = 2.3,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Kuva Shildeg"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.4,
		HeavyAttack = 1230,
		HeavyRadialDmg = 1025,
		HeavySlamAttack = 1025,
		HeavySlamRadius = 9,
		Image = "KuvaShildeg.png",
		Introduced = "26",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Kuva Shildeg",
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.7,
			Damage = {Impact = 75.8, Puncture = 100.5, Slash = 28.7},
			FireRate = 0.917,
			StatusChance = 0.27 
		},
		Polarities = {"V"},
		SlamAttack = 615,
		SlamRadialDmg = 205,
		SlamRadialElement = "Impact",
		SlamRadialProc = {"Knockdown", "Ragdoll"},
		SlamRadius = 9,
		SlideAttack = 410,
		StancePolarity = "V",
		Type = "Melee",
		Users = {"[[Kuva Lich]]"},
		WindUp = 1.2 
	},
	["Kuva Tonkor"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Grenade Explosion",
			Damage = {Blast = 302, Puncture = 168, Slash = 204},
			Falloff = {EndRange = 7, Reduction = 0.7, StartRange = 0},
			Radius = 7 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Bar",
		Family = "Tonkor",
		Image = "KuvaTonkor.png",
		Introduced = "26",
		Magazine = 1,
		Mastery = 13,
		MaxAmmo = 60,
		Name = "Kuva Tonkor",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = {Puncture = 59},
			FireRate = 3.17,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Reload = 1.5,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Kuva Lich]]"} 
	},
	["Kuva Twin Stubbas"] = {
		Accuracy = 36.4,
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "V",
		Family = "Stubba",
		Image = "KuvaTwinStubbas.png",
		Introduced = "26",
		Magazine = 114,
		Mastery = 13,
		MaxAmmo = 684,
		Name = "Kuva Twin Stubbas",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = {Impact = 11.6, Puncture = 2.7, Slash = 12.7},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Polarities = {"V"},
		Reload = 2.7,
		Traits = {"Grineer", "Kuva Lich"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Lacera = {
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 4200, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 20, Name = "Gallium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.31,
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 864,
		HeavySlamAttack = 864,
		HeavySlamRadius = 8,
		Image = "StalkerMios.png",
		Introduced = "18.0",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Lacera",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Electricity = 100, Impact = 12, Puncture = 38, Slash = 66},
			FireRate = 0.917,
			StatusChance = 0.45 
		},
		Polarities = {"Bar"},
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 216,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Mania]]"},
		WindUp = 0.4 
	},
	Laith = {
			Image = "TurretLaith.png",
			Name = "Laith",
			Introduced = "29.10",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament" 
	},
	Lanka = {
		Accuracy = 100,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Electricity = 525},
			PunchThrough = 5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 20, Name = "Gallium", Type = "Resource"},
				{Count = 600, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Image = "CorpusSniperRifle.png",
		Introduced = "8.0",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Lanka",
		Attack1 = {
			AttackName = "Uncharged Shot",
			ChargeTime = 0.33,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Electricity = 200},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 1,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 2,
		SniperComboMin = 2,
		SniperComboReset = 6,
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {
			"[[Sniper Crewman]]",
			"[[The Sergeant]]",
			"[[Nullifier Crewman]]",
			"[[Corrupted Nullifier]]",
			"[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s" 
		},
		Zoom = {
			"3x (+20% Critical Chance)",
			"5x (+30% Critical Chance)",
			"8x (+50% Critical Chance)" 
		} 
	},
	Lanzo = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "IconFishingSpear1.png",
		Introduced = "22.0",
		Name = "Lanzo",
		Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Cetus"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Larkspur = {
		Class = 'Arch-Gun',
		Accuracy = 8.3,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Crisma Toroid", Type = "Resource"},
				{Count = 80, Name = "Venerdo Alloy", Type = "Resource"},
				{Count = 5, Name = "Radiant Zodian", Type = "Resource"},
				{Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "Larkspur.png",
		Introduced = "24.4",
		Magazine = 100,
		Mastery = 8,
		Name = "Larkspur",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = {Impact = 10, Radiation = 80},
			FireRate = 12,
			StatusChance = 0.5 
		},
		Reload = 50,
		ReloadDelay = 2.5,
		ReloadStyle = "Regenerate",
		SecondaryAttack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = {Blast = 400, Radiation = 400},
			Falloff = {EndRange = 9.6, Reduction = 0.6, StartRange = 0},
			FireRate = 1,
			Radius = 9.6,
			StatusChance = 0.34 
		},
		SecondaryAttack3 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = {Blast = 180, Impact = 140, Radiation = 100},
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Traits = {"Tenno"},
		Trigger = "Held",
		Type = "Arch-Gun" 
	},
	["Larkspur (Atmosphere)"] = {
		Accuracy = 8.3,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Crisma Toroid", Type = "Resource"},
				{Count = 80, Name = "Venerdo Alloy", Type = "Resource"},
				{Count = 5, Name = "Radiant Zodian", Type = "Resource"},
				{Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		Image = "Larkspur.png",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = 400,
		Name = "Larkspur (Atmosphere)",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = {Impact = 10, Radiation = 80},
			FireRate = 12,
			StatusChance = 0.5 
		},
		Reload = 2.5,
		SecondaryAttack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = {Blast = 400, Radiation = 400},
			Falloff = {EndRange = 9.6, Reduction = 0.6, StartRange = 0},
			FireRate = 1,
			Radius = 9.6,
			StatusChance = 0.34 
		},
		SecondaryAttack3 = {
			Accuracy = 100,
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = {Blast = 180, Impact = 140, Radiation = 100},
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Traits = {"Tenno"},
		Trigger = "Held",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Laser Rifle"] = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "DESentinelLaserRifle.png",
		Introduced = "7.0",
		Magazine = 5,
		Mastery = 0,
		Name = "Laser Rifle",
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = {Impact = 0.8, Puncture = 6.4, Slash = 0.8},
			FireRate = 1.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Reload = 1.2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Lato = {
		Accuracy = 18.2,
		Class = "Pistol",
		Conclave = true,
		Cost = {Credits = 10000},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Lato",
		Image = "Lato.png",
		Introduced = "Vanilla",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Lato",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Impact = 7.5, Puncture = 7.5, Slash = 15},
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Reload = 1,
		Traits = {"Tutorial", "Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Lancer]] (During Tutorial and [[Vor's Prize]])"} 
	},
	["Lato Prime"] = {
		Accuracy = 18.2,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Lato",
		Image = "LatoPrime.png",
		Introduced = "5.0",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Lato Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 4.8, Puncture = 9.6, Slash = 33.6},
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Polarities = {"V", "Bar"},
		Reload = 1,
		Traits = {"Prime", "Vaulted", "Founder"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Lato Vandal"] = {
		Accuracy = 23,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Lato",
		Image = "DELatoVandal.png",
		Introduced = "7.0",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Lato Vandal",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = {Impact = 6.9, Puncture = 11.5, Slash = 27.6},
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		Reload = 1,
		Traits = {"Tenno", "Vandal"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Latron = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"},
				{Count = 1000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		Family = "Latron",
		Image = "Latron.png",
		Introduced = "Vanilla",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Latron",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Impact = 8.25, Puncture = 38.5, Slash = 8.25},
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Reload = 2.4,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Clem]]"} 
	},
	["Latron Prime"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Latron",
		Image = "DELatronPrime.png",
		Introduced = "8.0",
		Magazine = 15,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Latron Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.8,
			Damage = {Impact = 9, Puncture = 72, Slash = 9},
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Polarities = {"V", "Bar"},
		Reload = 2.4,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Latron Wraith"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Latron",
		Image = "WraithLatron.png",
		Introduced = "14.5",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Latron Wraith",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.8,
			Damage = {Impact = 15, Puncture = 42, Slash = 3},
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Polarities = {"V"},
		Reload = 2.4,
		Traits = {"Wraith", "Invasion Reward", "Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Lecta = {
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 1000, Name = "Ferrite", Type = "Resource"},
				{Count = 3, Name = "Neural Sensors", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 455,
		HeavyRadialDmg = 354,
		HeavySlamAttack = 353.5,
		HeavySlamRadius = 6,
		Image = "Lecta.png",
		Introduced = "11.0",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Lecta",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Electricity = 56, Puncture = 20, Slash = 25},
			FireRate = 1,
			StatusChance = 0.25 
		},
		SlamAttack = 303,
		SlamRadialDmg = 101,
		SlamRadius = 5,
		SlideAttack = 202,
		StancePolarity = "D",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Scrambus]]", "[[Comba]]", "[[Pelna Cade]]", "[[Jad Teran]]"},
		WindUp = 0.4 
	},
	Lenz = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Initial Burst",
			Damage = {Cold = 10},
			Falloff = {EndRange = 7.2, Reduction = 0.7, StartRange = 0},
			Radius = 7.2 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 50},
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{
				Attacks = {"Attack3", "Attack5", "SecondaryAttack5"},
				Name = "Lenz" 
			} 
		},
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 235,
			Parts = {
				{Count = 10, Name = "Fieldron", Type = "Resource"},
				{Count = 8200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 2400, Name = "Cryotic", Type = "Resource"},
				{Count = 3, Name = "Nitain Extract", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.95,
		ExilusPolarity = "V",
		Image = "Lenz.png",
		Introduced = "21.3",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 6,
		Name = "Lenz",
		NoiseLevel = "Alarming",
		Polarities = {"Bar", "Bar"},
		Reload = 0.6,
		sample = "SecondaryAttack5",
		SecondaryAttack5 = {
			AttackName = "Bubble Collapse",
			Damage = {Blast = 660},
			ExplosionDelay = 1.3,
			Falloff = {EndRange = 7.2, Reduction = 0.7, StartRange = 0},
			Radius = 7.2 
		},
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	Lesion = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{Count = 1, Name = "Tipedo", Type = "Weapon"},
				{Count = 1400, Name = "Plastids", Type = "Resource"},
				{Count = 4, Name = "Neurodes", Type = "Resource"},
				{Count = 2300, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1422,
		HeavyRadialDmg = 1185,
		HeavySlamAttack = 1185,
		HeavySlamRadius = 8,
		Image = "InfTipedo.png",
		Introduced = "18.5",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Lesion",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 47.4, Puncture = 11.85, Slash = 177.75},
			FireRate = 1,
			StatusChance = 0.37 
		},
		Polarities = {"V"},
		SlamAttack = 711,
		SlamRadialDmg = 237,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 474,
		StancePolarity = "Ability",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Lex = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {Credits = 50000},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Lex",
		Image = "Lex.png",
		Introduced = "Vanilla",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Lex",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 13, Puncture = 104, Slash = 13},
			FireRate = 1.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		Reload = 2.35,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Maroo]] (when down)"} 
	},
	["Lex Prime"] = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Lex",
		Image = "PrimeLex.png",
		Introduced = "13.0",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Lex Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 15, Puncture = 120, Slash = 15},
			FireRate = 2.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 2.35,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["MK1-Bo"] = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		Introduced = "14.0",
		Mastery = 0,
		MeleeRange = 3,
		Name = "MK1-Bo",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 81, Puncture = 9},
			FireRate = 1,
			StatusChance = 0.1 
		},
		Polarities = {"D"},
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 6,
		SlideAttack = 90,
		Stagger = "Yes",
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["MK1-Braton"] = {
		Accuracy = 40,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Braton",
		Image = "Braton.png",
		Introduced = "Vanilla",
		Magazine = 60,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "MK1-Braton",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Impact = 4.5, Puncture = 4.5, Slash = 9},
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["MK1-Furax"] = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		Introduced = "14.0",
		Mastery = 0,
		MeleeRange = 1.25,
		Name = "MK1-Furax",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 63, Puncture = 13.5, Slash = 13.5},
			FireRate = 1,
			StatusChance = 0.1 
		},
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		StancePolarity = "D",
		Traits = {"Grineer"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["MK1-Furis"] = {
		Accuracy = 22.2,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Furis",
		Image = "Furis.png",
		Introduced = "14.0",
		Magazine = 35,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Furis",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 1.95, Puncture = 9.1, Slash = 1.95},
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Polarities = {"Bar"},
		Reload = 1.4,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["MK1-Kunai"] = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Bar",
		Image = "Kunai2.png",
		Introduced = "14.0",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Kunai",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 4, Puncture = 30, Slash = 6},
			FireRate = 3.33,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.025 
		},
		Polarities = {"V", "V"},
		Reload = 0.75,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["MK1-Paris"] = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 11.5, Puncture = 184, Slash = 34.5},
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.15,
			FireRate = 1
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Family = "Paris",
		Image = "Paris.png",
		Introduced = "14.0",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "MK1-Paris",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 5.75, Puncture = 86.25, Slash = 23},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15,
			FireRate = 1
		},
		Polarities = {"Bar"},
		Reload = 0.55,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	["MK1-Strun"] = {
		Accuracy = 4,
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Family = "Strun",
		Image = "Strun.png",
		Introduced = "14.0",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = 120,
		Name = "MK1-Strun",
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = {Impact = 99, Puncture = 27, Slash = 54},
			Falloff = {EndRange = 25, Reduction = 0.5, StartRange = 15},
			FireRate = 2.08,
			PelletCount = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Polarities = {"Bar"},
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Machete = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"},
				{Count = 900, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 720,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "Machete.png",
		Introduced = "8.0",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Machete",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 18, Puncture = 18, Slash = 84},
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 240,
		StancePolarity = "Ability",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Scorpion]]"},
		WindUp = 0.7 
	},
	["Machete Wraith"] = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 1268,
		HeavyRadialDmg = 844,
		HeavySlamAttack = 844,
		HeavySlamRadius = 9,
		Image = "DEWraithMachete.png",
		Introduced = "10.5",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Machete Wraith",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Impact = 31.65, Puncture = 31.65, Slash = 147.7},
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		Polarities = {"V", "V"},
		SlamAttack = 633.3,
		SlamRadialDmg = 211,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 422,
		StancePolarity = "Ability",
		Traits = {"Wraith", "Grineer"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Magistar = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Rubedo", Type = "Resource"},
				{Count = 80, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1260,
		HeavyRadialDmg = 1050,
		HeavySlamAttack = 1050,
		HeavySlamRadius = 10,
		Image = "PaladinMace.png",
		Introduced = "11.5",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Magistar",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 168, Puncture = 31.5, Slash = 10.5},
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 9,
		SlideAttack = 420,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.2 
	},
	Magnus = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Orokin Cell", Type = "Resource"},
				{Count = 400, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 100, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.53,
		ExilusPolarity = "Bar",
		Image = "TennoMagnum.png",
		Introduced = "11.2",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Magnus",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 34.2, Puncture = 20.9, Slash = 20.9},
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Polarities = {"V"},
		Reload = 1.4,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]"} 
	},
	["Mara Detron"] = {
		Accuracy = 13.3,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "V",
		Family = "Detron",
		Image = "MaraDetron.png",
		Introduced = "15.6.3",
		Magazine = 8,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Mara Detron",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Radiation = 280},
			Falloff = {EndRange = 30, Reduction = 0.625, StartRange = 16},
			FireRate = 3.33,
			PelletCount = 7,
			ShotType = "Projectile",
			StatusChance = 0.1371 
		},
		Reload = 1.05,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Marelok = {
		Accuracy = 10,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 5000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Marelok",
		Image = "GrineerLeverActionPistol.png",
		Introduced = "12.3",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Marelok",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 80, Puncture = 16, Slash = 64},
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		Reload = 1.667,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Shik Tal]] (Modified)", "Kuva [[Shield Lancer]]"} 
	},
	Masseter = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 650, Name = "Cryotic", Type = "Resource"},
				{Count = 225, Name = "Oxium", Type = "Resource"},
				{Count = 8600, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamRadius = 10,
		Image = "Masseter.png",
		Introduced = "26",
		Mastery = 8,
		MeleeRange = 2.9,
		Name = "Masseter",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Impact = 135, Slash = 106},
			FireRate = 1,
			StatusChance = 0.28 
		},
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Ragdoll",
		SlamRadius = 10,
		SlideAttack = 482,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Mausolon = {
		Class = 'Arch-Gun',
		Accuracy = 80,
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		Introduced = "29",
		Magazine = 300,
		Mastery = 14,
		Name = "Mausolon",
		NoiseLevel = "Alarming",
		Polarities = {"V"},
		Reload = 200,
		ReloadDelay = 4,
		ReloadStyle = "Regenerate",
		Traits = {"Entrati"},
		Trigger = "Auto / Semi",
		Type = "Arch-Gun",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Heat = 50, Impact = 24, Puncture = 46},
			Falloff = {EndRange = 2800, Reduction = 1, StartRange = 1400},
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack3 = { -- Misnaming to get proper display order
			AttackName = "Auto Radial Attack",
			Damage = {Heat = 48},
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Falloff = {EndRange = 1.8, Reduction = 0.1, StartRange = 0},
			Radius = 1.8,
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26
		},
		Attack5 = {
			AttackName = "Charged Shot Projectile",
			ChargeTime = 0.8,
			FireRate = 0.5,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = {Heat = 500, Impact = 100, Puncture = 400},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = {Heat = 3000},
			Falloff = {EndRange = 8, Reduction = 0.4, StartRange = 0},
			FireRate = 0.5,
			StatusChance = 0.5 
		}
	},
	["Mausolon (Atmosphere)"] = {
		Accuracy = 80,
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		Introduced = "29",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 900,
		Name = "Mausolon (Atmosphere)",
		NoiseLevel = "Alarming",
		Polarities = {"V"},
		Reload = 2,
		sample = "Attack1",
		Traits = {"Entrati"},
		Trigger = "Auto / Semi",
		Type = "Arch-Gun (Atmosphere)" ,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Heat = 50, Impact = 24, Puncture = 46},
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack3 = { -- Misnaming to get proper display order
			AttackName = "Auto Radial Attack",
			Damage = {Heat = 48},
			Falloff = {EndRange = 1.8, Reduction = 0.2, StartRange = 0},
			Radius = 1.8 
		},
		Attack5 = {
			AttackName = "Charged Shot Projectile",
			ChargeTime = 0.8,
			FireRate = 0.5,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = {Heat = 500, Impact = 100, Puncture = 400},
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = {Heat = 3000},
			FireRate = 0.5,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		}
	},
	Mios = {
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		FollowThrough = 0.5,
		HeavyAttack = 708,
		HeavyRadialDmg = 708,
		HeavySlamAttack = 708,
		HeavySlamRadius = 8,
		Image = "DEMios.png",
		Introduced = "17.11",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Mios",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {Impact = 53.1, Puncture = 44.25, Slash = 79.65},
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 531,
		SlamRadialDmg = 177,
		SlamRadialElement = "Toxin",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 177,
		StancePolarity = "V",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Mire = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Neural Sensors", Type = "Resource"},
				{Count = 1000, Name = "Ferrite", Type = "Resource"},
				{Count = 1500, Name = "Nano Spores", Type = "Resource"},
				{Count = 2000, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 790,
		HeavyRadialDmg = 632,
		HeavySlamAttack = 632,
		HeavySlamRadius = 8,
		Image = "MireInfestedSword.png",
		Introduced = "7.7.2",
		Mastery = 5,
		MeleeRange = 2.7,
		Name = "Mire",
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = {Impact = 23, Puncture = 23, Slash = 47, Toxin = 65},
			FireRate = 1.08,
			StatusChance = 0.31 
		},
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadialElement = "Toxin",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 158,
		StancePolarity = "V",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Miter = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.75,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 12.5, Puncture = 12.5, Slash = 225},
			PunchThrough = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Weapon Chassis", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.5,
		ExilusPolarity = "V",
		Image = "miter.png",
		Introduced = "9.5",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Miter",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 10, Slash = 70},
			FireRate = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Eviscerator]]"} 
	},
	Morgha = {
		Class = 'Arch-Gun',
		Accuracy = 6.7,
		Attack5 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			Damage = {Blast = 164},
			Falloff = {EndRange = 3, Reduction = 0.3, StartRange = 0},
			Radius = 3 
		},
		Conclave = false,
		Cost = {
			BPStanding = 8000,
			Credits = 20000,
			Parts = {
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource"},
							{Count = 80, Name = "Adramal Alloy", Type = "Resource"},
							{Count = 20, Name = "Spinal Core Section", Type = "Resource"},
							{Count = 20, Name = "Fersteel Alloy", Type = "Resource"} 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource"},
							{Count = 80, Name = "Devolved Namalon", Type = "Resource"},
							{Count = 10, Name = "Trapezium Xenorhast", Type = "Resource"},
							{Count = 15, Name = "Tink Dissipator Coil", Type = "Resource"} 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource"},
							{Count = 80, Name = "Tempered Bapholite", Type = "Resource"},
							{Count = 10, Name = "Cabochon Embolos", Type = "Resource"},
							{Count = 250, Name = "Hexenon", Type = "Resource"} 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Stock",
					Type = "Item" 
				} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "Morgha.png",
		Introduced = "29.5",
		Magazine = 100,
		Mastery = 15,
		Name = "Morgha",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 32},
			FireRate = 6,
			BurstRate = 3,
			BurstDelay = 0,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"V"},
		Reload = 50,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000},
			Falloff = {EndRange = 20, Reduction = 0.6, StartRange = 0},
			FireRate = 0.833,
			Radius = 20,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Impact = 100},
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Entrati"},
		Trigger = "Auto Burst",
		Type = "Arch-Gun" 
	},
	["Morgha (Atmosphere)"] = {
		Accuracy = 6.7,
		Attack5 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			Damage = {Blast = 164},
			Falloff = {EndRange = 3, Reduction = 0.3, StartRange = 0},
			Radius = 3 
		},
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.5,
		Image = "Morgha.png",
		Introduced = "29.5",
		Magazine = 80,
		Mastery = 15,
		Name = "Morgha (Atmosphere)",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 32},
			FireRate = 6,
			BurstRate = 3,
			BurstDelay = 0,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"V"},
		Reload = 3,
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000},
			Falloff = {EndRange = 20, Reduction = 0.6, StartRange = 0},
			FireRate = 0.833,
			Radius = 12,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Impact = 100},
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Entrati"},
		Trigger = "Auto Burst",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Mote Amp"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Mote Amp",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 6,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Void = 240},
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	["Mote Amp (Gilded)"] = {
		Accuracy = 100,
		Conclave = false,
		Disposition = nil,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Magazine = 100,
		Mastery = 0,
		Name = "Mote Amp",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			AmmoCost = 6,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Void = 240},
			FireRate = 12,
			Range = 30, -- Range increase from 20m to 30m when gilded
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Polarities = {},
		Reload = 30,
		ReloadDelay = 2,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Amp" 
	},
	Multron = {
		Accuracy = 18.2,
		Class = "Rifle",
		Disposition = 1,
		Image = "Multron.png",
		Introduced = "24.0",
		Magazine = 60,
		Mastery = 3,
		Name = "Multron",
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 1.8,
			Damage = {Impact = 1.25, Puncture = 3.75},
			FireRate = 3.33,
			PunchThrough = 0.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Polarities = {"V"},
		Reload = 3,
		Traits = {"Corpus"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Mutalist Cernos"] = {
		Accuracy = 16.7,
		Attack5 = {AttackName = "Toxin Cloud", Damage = {Toxin = 55}, Duration = 10},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 369, Puncture = 20.5, Slash = 20.5},
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.49 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 250,
			Parts = {
				{Count = 1, Name = "Cernos", Type = "Weapon"},
				{Count = 1400, Name = "Plastids", Type = "Resource"},
				{Count = 1200, Name = "Cryotic", Type = "Resource"},
				{Count = 2300, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Cernos",
		Image = "InfCernos.png",
		Introduced = "18.5",
		Magazine = 1,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Mutalist Cernos",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 184.5, Puncture = 10.25, Slash = 10.25},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.49,
			FireRate = 1
		},
		Polarities = {"Bar"},
		Reload = 0.6,
		Traits = {"Infested"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Mutalist Quanta"] = {
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.5,
		ExilusPolarity = "V",
		Image = "InfCrpShockSwarm.png",
		Introduced = "13.8",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Mutalist Quanta",
		Attack1 = {
			Accuracy = 100,
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = {Impact = 2.5, Puncture = 15, Slash = 7.5},
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Polarities = {"D"},
		Reload = 3,
		Attack2 = {
			AmmoCost = 5,
			AttackName = "Infested Orb",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Radiation = 20},
			Duration = 9,
			Falloff = {EndRange = 2, Reduction = 0, StartRange = 0},
			Radius = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 1 
		},
		SecondaryAttack5 = {
			Accuracy = 25,
			AttackName = "Orb Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Toxin = 100},
			Falloff = {EndRange = 4.4, Reduction = 0.5, StartRange = 0},
			FireRate = 10,
			Radius = 4.4,
			Reload = 3,
			StatusChance = 0 
		},
		Traits = {"Infested"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Nagantaka = {
		Class = "Crossbow",
		Conclave = false,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{Count = 3, Name = "Neurodes", Type = "Resource"},
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 3000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Nagantaka",
		Image = "Nagantaka.png",
		Introduced = "24",
		Magazine = 9,
		Mastery = 9,
		MaxAmmo = 540,
		Name = "Nagantaka",
		NoiseLevel = "Silent",
		Attack1 = {
			Accuracy = 40,
			AttackName = "Semi-Auto",
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = {Impact = 1.6, Puncture = 14.3, Slash = 143.1},
			FireRate = 2.5,
			ShotSpeed = 0,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Polarities = {"V"},
		Reload = 2.3,
		Attack2 = {
			Accuracy = 40,
			AttackName = "Burst Shot",
			BurstCount = 9,
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = {Impact = 1.6, Puncture = 14.3, Slash = 143.1},
			FireRate = 5.81,
			BurstRate = 5,
			BurstDelay = 0.15,
			Reload = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Traits = {"Tenno"},
		Trigger = "Semi / Burst",
		Type = "Primary" 
	},
	["Nami Skyla"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 200, Name = "Rubedo", Type = "Resource"},
				{Count = 10, Name = "Gallium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 500,
		HeavyRadialDmg = 500,
		HeavySlamAttack = 500,
		HeavySlamRadius = 9,
		Image = "TnoCutlassAndPoignard.png",
		Introduced = "13.0",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Nami Skyla",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {Impact = 18.75, Puncture = 18.75, Slash = 87.5},
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		SlamAttack = 250,
		SlamRadialDmg = 125,
		SlamRadius = 8,
		SlideAttack = 250,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Nami Skyla Prime"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "PrimeNamiSkyla.png",
		Introduced = "21.6",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Nami Skyla Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Impact = 18, Puncture = 36, Slash = 126},
			FireRate = 1.33,
			StatusChance = 0.34 
		},
		Polarities = {"V", "V", "D"},
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 360,
		StancePolarity = "Bar",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Nami Solo"] = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1500, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 200, Name = "Rubedo", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.43,
		FollowThrough = 0.7,
		HeavyAttack = 1032,
		HeavyRadialDmg = 688,
		HeavySlamAttack = 688,
		HeavySlamRadius = 9,
		Image = "DENamiSolo.png",
		Introduced = "13.5",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Nami Solo",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 25.8, Puncture = 25.8, Slash = 120.4},
			FireRate = 1,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 516,
		SlamRadialDmg = 172,
		SlamRadius = 8,
		SlideAttack = 344,
		Stagger = "Yes",
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Nikana = {
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 5000,
			MarketCost = 275,
			Parts = {
				{Count = 3, Name = "Argon Crystal", Type = "Resource"},
				{Count = 75, Name = "Oxium", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 710,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 7,
		Image = "Katana.png",
		Introduced = "13.0",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Nikana",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 7.1, Puncture = 14.2, Slash = 120.7},
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		Polarities = {"V", "D"},
		SlamAttack = 426,
		SlamRadialDmg = 142,
		SlamRadius = 6,
		SlideAttack = 284,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Nikana Prime"] = {
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Hilt", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 990,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 7,
		Image = "PrimeNikana.png",
		Introduced = "18.4.12",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Nikana Prime",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = {Impact = 9.9, Puncture = 9.9, Slash = 178.2},
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		Polarities = {"V", "D"},
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 396,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Ninkondi = {
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 4000, Name = "Ferrite", Type = "Resource"},
				{Count = 1200, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.41,
		FollowThrough = 0.5,
		HeavyAttack = 950,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 7,
		Image = "Nunchaku.png",
		Introduced = "17.4",
		Mastery = 8,
		MeleeRange = 2.31,
		Name = "Ninkondi",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Electricity = 100, Impact = 90},
			FireRate = 1,
			StatusChance = 0.35 
		},
		SlamAttack = 380,
		SlamRadialDmg = 190,
		SlamRadius = 6,
		SlideAttack = 380,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Ninkondi Prime"] = {
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Handle", Type = "PrimePart"},
				{Count = 1, Name = "Chain", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 1170,
		HeavyRadialDmg = 936,
		HeavySlamAttack = 936,
		HeavySlamRadius = 7,
		Image = "NinkondiPrime.png",
		Introduced = "25.3",
		Mastery = 14,
		MeleeRange = 2.31,
		Name = "Ninkondi Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Electricity = 90, Impact = 66, Puncture = 28, Slash = 50},
			FireRate = 1,
			StatusChance = 0.36 
		},
		Polarities = {"V", "V"},
		SlamAttack = 468,
		SlamRadialDmg = 234,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 468,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Nukor = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Detonite Injector", Type = "Resource"},
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 5500, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Image = "GrineerMicrowaveGun.png",
		Introduced = "14.5",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Nukor",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 4,
			Damage = {Radiation = 22},
			FireRate = 10,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Held",
		Type = "Secondary",
		Users = {"[[Grineer Nightwatch Corps#Nightwatch Seeker|Nightwatch Seeker]]"} 
	},
	Obex = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 650, Name = "Circuits", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 700, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "CorpusKickNPunch.png",
		Introduced = "10.7",
		Mastery = 4,
		MeleeRange = 1.25,
		Name = "Obex",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 84, Puncture = 18, Slash = 18},
			FireRate = 1,
			StatusChance = 0.1 
		},
		SlamAttack = 360,
		SlamElement = "Electricity",
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		StancePolarity = "Bar",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Jen Dro]]"},
		WindUp = 0.5 
	},
	Ocucor = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{Count = 10, Name = "Fieldron", Type = "Resource"},
				{Count = 40, Name = "Thermal Sludge", Type = "Resource"},
				{Count = 55, Name = "Venerdo Alloy", Type = "Resource"},
				{Count = 20, Name = "Charamote Sagan Module", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Image = "Ocucor.png",
		Introduced = "24",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = 300,
		Name = "Ocucor",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = {Puncture = 1, Radiation = 10},
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Reload = 1.6,
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Ogris = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Blast = 600},
			Falloff = {EndRange = 7.1, Reduction = 0.8, StartRange = 0},
			FireRate = 1.5,
			Radius = 7.1,
			StatusChance = 0.35 
		},
		Attack3 = {
			AttackName = "Rocket Impact",
			ChargeTime = 0.3,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Blast = 100},
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 5000, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Ogris",
		Image = "OgrisNew.png",
		Introduced = "8.0",
		Magazine = 5,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Ogris",
		NoiseLevel = "Alarming",
		Reload = 2.5,
		sample = "Attack5",
		Traits = {"Grineer"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {
			"[[Bombard]]",
			"[[Corrupted Bombard]]",
			"[[Executioner Gorth]]",
			"[[Nightwatch Bombard]]" 
		} 
	},
	Ohma = {
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 55000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 4, Name = "Nitain Extract", Type = "Resource"},
				{Count = 15000, Name = "Ferrite", Type = "Resource"},
				{Count = 1400, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 896,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 9,
		Image = "CorpusTonfa.png",
		Introduced = "19.7",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Ohma",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Electricity = 110, Impact = 76, Slash = 38},
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		SlamAttack = 448,
		SlamElement = "Electricity",
		SlamRadialDmg = 224,
		SlamRadialProc = "Electricity",
		SlamRadius = 8,
		SlideAttack = 448,
		SlideElement = "Electricity",
		StancePolarity = "Bar",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Tia Mayn]]"},
		WindUp = 0.7 
	},
	Okina = {
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 2, Name = "Tellurium", Type = "Resource"},
				{Count = 4200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 3400, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1800, Name = "Oxium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.8,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "TennoSais.png",
		Introduced = "Update: Specters of the Rail",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Okina",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 7, Puncture = 63, Slash = 70},
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 280,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Onorix = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{Count = 2, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 3, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "Archaxe.png",
		Introduced = "15.0",
		Mastery = 1,
		MeleeRange = 142.5,
		Name = "Onorix",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.3,
			Damage = {Impact = 123.6, Puncture = 82.4, Slash = 206},
			FireRate = 1,
			StatusChance = 0.05 
		},
		Polarities = {"V"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	Opticor = {
		Accuracy = 100,
		Attack5 = {
			Damage = {Magnetic = 400},
			Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
			Radius = 6 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = {Impact = 100, Puncture = 850, Slash = 50},
			FireRate = 1,
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Fieldron", Type = "Resource"},
				{Count = 20, Name = "Gallium", Type = "Resource"},
				{Count = 600, Name = "Cryotic", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Opticor",
		Image = "CrpBFG.png",
		Introduced = "15.0",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor",
		Polarities = {"V"},
		Reload = 2,
		SecondaryAttack5 = {
			AttackName = "Quick Shot Area",
			Damage = {Magnetic = 200},
			Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
			Radius = 6 
		},
		Attack2 = {
			AttackName = "Quick Shot",
			Damage = {Impact = 50, Puncture = 425, Slash = 25} 
		},
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Malice]]", "[[Ved Xol]]", "[[002-ER]]"} 
	},
	["Opticor Vandal"] = {
		Accuracy = 100,
		Attack5 = {
			Damage = {Magnetic = 200},
			Falloff = {EndRange = 4.6, Reduction = 0.6, StartRange = 0},
			Radius = 4.6 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.6,
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = {Impact = 40, Puncture = 280, Slash = 80},
			FireRate = 2,
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Bar",
		Family = "Opticor",
		Image = "OpticorVandal.png",
		Introduced = "24.4",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor Vandal",
		Polarities = {"V"},
		Reload = 1.4,
		SecondaryAttack5 = {
			AttackName = "Quick Shot Area",
			Damage = {Magnetic = 100},
			Falloff = {EndRange = 4.6, Reduction = 0.6, StartRange = 0},
			Radius = 4.6 
		},
		Attack2 = {
			AttackName = "Quick Shot",
			Damage = {Impact = 20, Puncture = 140, Slash = 40} 
		},
		Traits = {"Corpus", "Vandal"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	Orthos = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 500, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 850, Name = "Ferrite", Type = "Resource"},
				{Count = 700, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1110,
		HeavyRadialDmg = 925,
		HeavySlamAttack = 925,
		HeavySlamRadius = 8,
		Image = "DEOrthos.png",
		Introduced = "8.1",
		Mastery = 2,
		MeleeRange = 3,
		Name = "Orthos",
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = {Impact = 27.75, Puncture = 27.75, Slash = 129.5},
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		SlamAttack = 555,
		SlamElement = "Blast",
		SlamRadialDmg = 185,
		SlamRadius = 7,
		SlideAttack = 370,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.9 
	},
	["Orthos Prime"] = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "PrimePolearm.png",
		Introduced = "9.0",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Orthos Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 35.1, Puncture = 35.1, Slash = 163.8},
			FireRate = 1.17,
			StatusChance = 0.36 
		},
		SlamAttack = 702,
		SlamElement = "Blast",
		SlamRadialDmg = 234,
		SlamRadialElement = "Blast",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 468,
		StancePolarity = "Ability",
		Traits = {"Prime", "Never Vaulted"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Orvius = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = {Cold = 1170},
			Falloff = {EndRange = 4, Reduction = 0, StartRange = 0},
			Radius = 4,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Impact = 85.8, Puncture = 21.5, Slash = 321.8},
			StatusChance = 0.22 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Disc", Type = "Item"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"},
				{Count = 4000, Name = "Kuva", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyRadialDmg = 780,
		HeavySlamAttack = 780,
		HeavySlamRadius = 6,
		Image = "TeshinGlaive.png",
		Introduced = "19.0",
		Mastery = 5,
		MeleeRange = 1.3,
		Name = "Orvius",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 39, Puncture = 9.75, Slash = 146.25},
			FireRate = 0.75,
			Range = 30,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.18 
		},
		Polarities = {"Bar", "V"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Cold = 1170},
			Falloff = {EndRange = 4, Reduction = 0, StartRange = 0},
			Radius = 4,
			StatusChance = 0.22 
		},
		SlamAttack = 585,
		SlamRadialDmg = 195,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 390,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = {Impact = 78, Puncture = 19.5, Slash = 292.5},
			StatusChance = 0.2 
		},
		Type = "Melee",
		Users = {"[[Teshin]]"},
		WindUp = 0.6 
	},
	Pandero = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 4500, Name = "Circuits", Type = "Resource"},
				{Count = 5500, Name = "Cryotic", Type = "Resource"},
				{Count = 25000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Pandero",
		Image = "TnBardPistol.png",
		Introduced = "20",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Pandero",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 18, Puncture = 18, Slash = 36},
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Reload = 1,
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 8,
			Damage = {Impact = 18, Puncture = 18, Slash = 36},
			FireRate = 7.69,
			BurstRate = 4.167,
			BurstDelay = 0.1,
			Trigger = "Burst" 
		},
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Pandero Prime"] = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.75,
		ExilusPolarity = "V",
		Family = "Pandero",
		Image = "PanderoPrime-Arsenal.webp",
		Introduced = "29.9",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Pandero Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 26, Puncture = 26, Slash = 52},
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Polarities = {"V"},
		Reload = 1,
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 8,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 26, Puncture = 26, Slash = 52},
			FireRate = 7.69,
			BurstRate = 4.167,
			BurstDelay = 0.1,
			StatusChance = 0.24,
			Trigger = "Burst" 
		},
		Traits = {"Prime"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Pangolin Prime"] = {
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 8,
		Image = "PangolinPrime.png",
		Introduced = "27.3.6",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Pangolin Prime",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = {Impact = 12.4, Puncture = 37.2, Slash = 198.4},
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		Polarities = {"V", "V"},
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 248,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Pangolin Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Control Module", Type = "Resource"},
				{Count = 750, Name = "Ferrite", Type = "Resource"},
				{Count = 300, Name = "Circuits", Type = "Resource"},
				{Count = 80, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.47,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 750,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "Pangolin.png",
		Introduced = "5.0",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Pangolin Sword",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Impact = 7.5, Puncture = 22.5, Slash = 120},
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		Polarities = {"V"},
		SlamAttack = 450,
		SlamRadialDmg = 150,
		SlamRadialElement = "Puncture",
		SlamRadialProc = {"Slash", "Impact"},
		SlamRadius = 7,
		SlideAttack = 150,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Panthera = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Orokin Cell", Type = "Resource"},
				{Count = 600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1, Name = "Hikou", Type = "Weapon"},
				{Count = 1, Name = "Miter", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Panthera",
		Image = "TennoMiter.png",
		Introduced = "15.10",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Panthera",
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 10, Slash = 70},
			FireRate = 3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Attack2 = {
			AmmoCost = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 10, Slash = 80},
			FireRate = 2,
			Range = 6,
			ShotType = "Continuous",
			StatusChance = 0.35 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Panthera Prime"] = {
		Accuracy = 80,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Slash = 20},
			Falloff = {EndRange = 1.6, Reduction = 0.2, StartRange = 0},
			Radius = 1.6 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Family = "Panthera",
		Image = "PantheraPrime.png",
		Introduced = "28.2",
		Magazine = 80,
		Mastery = 14,
		MaxAmmo = 320,
		Name = "Panthera Prime",
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 10, Slash = 70},
			FireRate = 3.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"V", "Bar"},
		Reload = 2.4,
		sample = "Attack1",
		Attack2 = {
			Accuracy = 100,
			AmmoCost = 1,
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Slash = 100},
			FireRate = 2,
			Range = 6,
			ShotType = "Continuous",
			StatusChance = 0.38 
		},
		Traits = {"Prime"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Paracesis = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 30000,
			Parts = {
				{Count = 1000, Name = "Ducats", Type = "Item"},
				{Count = 1, Name = "Galatine", Type = "Weapon"},
				{Count = 5, Name = "Eidolon Shard", Type = "Resource"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 0.6,
		FollowThrough = 0.6,
		HeavyAttack = 1332,
		HeavyRadialDmg = 1110,
		HeavySlamAttack = 222,
		HeavySlamRadius = 9,
		Image = "BallasSword.png",
		Introduced = "23.10",
		Mastery = 10,
		MeleeRange = 2.9,
		Name = "Paracesis",
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.6,
			Damage = {Impact = 48.8, Puncture = 17.8, Slash = 155.4},
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		SlamAttack = 666,
		SlamRadialDmg = 222,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 444,
		StancePolarity = "D",
		Traits = {"Orokin"},
		Type = "Melee",
		Users = {"[[Ballas]]"},
		WindUp = 1.1 
	},
	Paracyst = {
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.315,
		ExilusPolarity = "Bar",
		Image = "InfQuantaRifle.png",
		Introduced = "15.5",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Paracyst",
		Attack1 = {
			Accuracy = 50,
			BurstCount = 3,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Toxin = 33},
			FireRate = 11.11,
			BurstRate = 8.33,
			BurstDelay = 0.05,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"D"},
		Reload = 2,
		sample = "Attack1",
		Attack2 = {
			Accuracy = 50,
			AttackName = "Infested Harpoon",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Toxin = 33},
			FireRate = 11.11,
			Range = 50,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Traits = {"Infested"},
		Trigger = "Burst",
		Type = "Primary",
		Users = {"[[Mutalist Alad V]]"} 
	},
	Paris = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 16, Puncture = 256, Slash = 48},
			FireRate = 1,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{Count = 3, Name = "Morphics", Type = "Resource"},
				{Count = 600, Name = "Plastids", Type = "Resource"},
				{Count = 700, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Paris",
		Image = "Paris.png",
		Introduced = "7.0",
		Magazine = 1,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Paris",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 8, Puncture = 120, Slash = 32},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1,
			FireRate = 1
		},
		Polarities = {"Bar"},
		Reload = 0.65,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Primary",
		Users = {"[[Junction|Trinity Specter]]"} 
	},
	["Paris Prime"] = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = {Impact = 9, Puncture = 288, Slash = 63},
			FireRate = 1,
			PunchThrough = 3,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Upper Limb", Type = "PrimePart"},
				{Count = 1, Name = "Lower Limb", Type = "PrimePart"},
				{Count = 1, Name = "Grip", Type = "PrimePart"},
				{Count = 1, Name = "String", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Paris",
		Image = "PrimeBowM.png",
		Introduced = "9.0",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 72,
		Name = "Paris Prime",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = {Impact = 9, Puncture = 153, Slash = 18},
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2,
			FireRate = 1
		},
		Polarities = {"Bar", "V"},
		Reload = 0.7,
		Traits = {"Prime", "Never Vaulted"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	Pathocyst = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = {Viral = 1572},
			Falloff = {EndRange = 4.9, Reduction = 0, StartRange = 0},
			Radius = 4.9,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Impact = 127, Puncture = 121, Slash = 135, Viral = 193},
			StatusChance = 0.35 
		},
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Subcortex", Type = "Item"},
				{Count = 5, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyRadialDmg = 1048,
		HeavySlamAttack = 1048,
		HeavySlamRadius = 6,
		Image = "Pathocyst.png",
		Introduced = "25.7.7",
		Mastery = 9,
		MeleeRange = 1.3,
		Name = "Pathocyst",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.1,
			Damage = {Impact = 57, Puncture = 55, Slash = 61, Viral = 89},
			FireRate = 0.667,
			Range = 30,
			StatusChance = 0.3 
		},
		Polarities = {"V", "D"},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Viral = 1572},
			Falloff = {EndRange = 4.9, Reduction = 0, StartRange = 0},
			Radius = 4.9,
			StatusChance = 0.35 
		},
		SlamAttack = 786,
		SlamRadialDmg = 262,
		SlamRadius = 5,
		SlideAttack = 524,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = {Impact = 114, Puncture = 110, Slash = 122, Viral = 178},
			StatusChance = 0.33 
		},
		Traits = {"Infested"},
		Type = "Melee",
		Users = {"[[Zealoid Prelate]]"},
		WindUp = 0.6 
	},
	Pennant = {
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 275,
			Parts = {
				{Count = 2, Name = "Tellurium", Type = "Resource"},
				{Count = 2100, Name = "Rubedo", Type = "Resource"},
				{Count = 1550, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 5300, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.85,
		Family = "Pennant",
		FollowThrough = 0.7,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "Pennant.png",
		Introduced = "27.0",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Pennant",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = {Impact = 20, Puncture = 140, Slash = 40},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		Polarities = {	},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 400,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Penta = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Grenade Detonation",
			Damage = {Blast = 350},
			Falloff = {EndRange = 4, Reduction = 0.5, StartRange = 0},
			Radius = 4,
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Control Module", Type = "Resource"},
				{Count = 1000, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Ferrite", Type = "Resource"},
				{Count = 400, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Penta",
		Image = "DEPenta.png",
		Introduced = "11.3",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 20,
		Name = "Penta",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 75},
			FireRate = 1,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Reload = 2.5,
		Traits = {"Corpus"},
		Trigger = "Active",
		Type = "Primary",
		Users = {"[[Penta Ranger]]", "[[M-W.A.M.]]"} 
	},
	Peram = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "FishingSpearT3Peram.png",
		Introduced = "22.0",
		Name = "Peram",
		Attack1 = {CritMultiplier = 2, Damage = {Slash = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Cetus"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Phaedra = {
		Class = 'Arch-Gun',
		Accuracy = 25,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 220,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Image = "ArchLongRifle.png",
		Introduced = "17.5",
		Magazine = 240,
		Mastery = 3,
		Name = "Phaedra",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 14, Puncture = 36.4, Slash = 5.6},
			Falloff = {EndRange = 3000, Reduction = 0.6786, StartRange = 1500},
			FireRate = 18.75,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		Reload = 50,
		ReloadDelay = 0.25,
		ReloadStyle = "Regenerate",
		Spool = 11,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Phaedra (Atmosphere)"] = {
		Accuracy = 25,
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 220,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Tellurium", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		Image = "ArchLongRifle.png",
		Introduced = "24.2",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = 960,
		Name = "Phaedra (Atmosphere)",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 14, Puncture = 36.4, Slash = 5.6},
			FireRate = 18.75,
			ShotType = "Hit-scan",
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		Reload = 2,
		Spool = 11,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Phage = {
		Accuracy = 50,
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 1500, Name = "Circuits", Type = "Resource"},
				{Count = 6000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.46,
		Image = "InfestedLongGunTwo.png",
		Introduced = "12.0",
		Magazine = 90,
		Mastery = 11,
		MaxAmmo = 720,
		Name = "Phage",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {Viral = 35},
			FireRate = 12,
			PelletCount = 7,
			PelletName = "Beam",
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.155 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Infested"},
		Trigger = "Held",
		Type = "Primary" 
	},
	Phantasma = {
		Accuracy = 100,

		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 10, Name = "Intact Sentient Core", Type = "Resource"},
				{Count = 650, Name = "Plastids", Type = "Resource"},
				{Count = 12500, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "V",
		Image = "RevenantShotgun.png",
		Introduced = "23.5",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 275,
		Name = "Phantasma",
		Attack1 = {
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Impact = 30, Radiation = 60},
			FireRate = 12,
			PelletCount = 6,
			PelletName = "Beam",
			Range = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.222 
		},
		Polarities = {"Bar", "V"},
		Reload = 0.5,
		sample = "Attack1",
		Attack2 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Impact = 75},
			PelletCount = 5,
			PelletName = "Bomblet",
			StatusChance = 0.37 
		},
		SecondaryAttack5 = {
			AttackName = "Bomb Explosion",
			Damage = {Radiation = 73},
			Falloff = {EndRange = 4.8, Reduction = 0.5, StartRange = 0},
			Radius = 4.8 
		},
		SecondaryAttack3 = {
			AmmoCost = 1,
			AttackName = "Plasma Bomb",
			ChargeTime = 1,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Impact = 15},
			FireRate = 2,
			ShotSpeed = "???",
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Traits = {"Sentient"},
		Trigger = "Held",
		Type = "Primary" 
	},
	["Plasma Sword"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Orokin Cell", Type = "Resource"},
				{Count = 500, Name = "Ferrite", Type = "Resource"},
				{Count = 450, Name = "Salvage", Type = "Resource"},
				{Count = 50, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1000,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 8,
		Image = "Plasma.png",
		Introduced = "5.0",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Plasma Sword",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Electricity = 66, Impact = 34, Puncture = 12, Slash = 88},
			FireRate = 0.667,
			StatusChance = 0.18 
		},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Electricity",
		SlamRadialProc = {"Electricity", "Impact"},
		SlamRadius = 7,
		SlideAttack = 200,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Photor = {
			Image = "TurretPhotor.png",
			Name = "Photor",
			Introduced = "27",
			Slot = "Railjack Turret",
			Trigger = "Held",
			Type = "Railjack Armament" 
	},
	Plinx = {
		Accuracy = 50,
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 4375, Name = "Alloy Plate", Type = "Resource"},
				{Count = 575, Name = "Cryotic", Type = "Resource"},
				{Count = 10, Name = "Gyromag Systems", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Image = "Plinx.png",
		Introduced = "24.2",
		Magazine = 10,
		Mastery = 6,
		Name = "Plinx",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = {Heat = 20, Puncture = 26},
			FireRate = 3.33,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Range = 100,
		Reload = 20,
		ReloadDelay = 0.8,
		ReloadStyle = "Regenerate",
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Pox = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Poison Cloud",
			Damage = {Toxin = 20},
			Duration = 5,
			Falloff = {EndRange = 3.6, Reduction = 0, StartRange = 0},
			Radius = 3.6 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 6500, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 2, Name = "Nitain Extract", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Image = "InfProximityStars.png",
		Introduced = "Update: The Silver Grove",
		Magazine = 4,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Pox",
		NoiseLevel = "Silent",
		Attack1 = {
			AttackName = "Spore Impact",
			CritChance = 0.01,
			CritMultiplier = 2,
			Damage = {Toxin = 50},
			FireRate = 2.08,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Polarities = {"V", "V"},
		Reload = 1,
		Traits = {"Infested"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Prime Laser Rifle"] = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "SentinelBurstLaserPrime.png",
		Introduced = "13.7",
		Magazine = 5,
		Mastery = 0,
		Name = "Prime Laser Rifle",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 1.2, Puncture = 8.4, Slash = 2.4},
			FireRate = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Reload = 1.2,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Prisma Angstrum"] = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Single Rocket Explosion",
			Damage = {Blast = 250},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			Radius = 3.6 
		},
		Attack3 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = {Blast = 200},
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.3,
		Family = "Angstrum",
		FireRate = 2,
		Image = "PrismaAngstrum.png",
		Introduced = "21.7",
		Magazine = 3,
		Mastery = 8,
		MaxAmmo = 18,
		Name = "Prisma Angstrum",
		Polarities = {"D"},
		Reload = 1.8,
		sample = "Attack2",
		SecondaryAttack5 = {
			AmmoCost = 3,
			AttackName = "3-Rocket Barrage Impact",
			ChargeTime = 0.6,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = {Blast = 600},
			PelletCount = 3,
			PelletName = "Rocket",
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.595 
		},
		Attack2 = {
			AttackName = "3-Rocket Barrage Explosion",
			Damage = {Blast = 750},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			PelletCount = 3,
			PelletName = "Rocket",
			Radius = 3.6 
		},
		Traits = {"Prisma", "Baro"},
		Trigger = "Charge",
		Type = "Secondary" 
	},
	["Prisma Burst Laser"] = {
		Accuracy = 100,
		BurstFireRate = 1,
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "PrismaSentinelBurstLaser.png",
		Introduced = "17.2.2",
		Magazine = 15,
		Mastery = 0,
		Name = "Prisma Burst Laser",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 1, Puncture = 8.5, Slash = 0.5},
			FireRate = 1.607,
			BurstRate = 1.5,
			BurstDelay = 0.4,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Reload = 0.01,
		Traits = {"Tenno", "Prisma"},
		Trigger = "Burst",
		Type = "Robotic" 
	},
	["Prisma Dual Cleavers"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 532,
		HeavyRadialDmg = 532,
		HeavySlamAttack = 532,
		HeavySlamRadius = 9,
		Image = "PrismaDualCleavers.png",
		Introduced = "16.11.3",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Prisma Dual Cleavers",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 13.3, Puncture = 13.3, Slash = 106.4},
			FireRate = 1,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 266,
		SlamRadialDmg = 133,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 266,
		StancePolarity = "Bar",
		Traits = {"Prisma", "Baro"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Prisma Dual Decurion"] = {
		Class = 'Arch-Gun',
		Accuracy = 16,
		Cost = {BPCost = 35000},
		Disposition = 1.05,
		Family = "Dual Decurion",
		Image = "PrismaDualDecurion.png",
		Introduced = "29.5.8",
		Magazine = 32,
		Mastery = 10,
		Name = "Prisma Dual Decurion",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 49.5, Puncture = 30.3, Slash = 30.2},
			Falloff = {EndRange = 3000, Reduction = 0.5, StartRange = 1500},
			FireRate = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Polarities = {"V", "V"},
		Reload = 50,
		ReloadDelay = 0.25,
		ReloadStyle = "Regenerate",
		Traits = {"Prisma", "Baro"},
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Prisma Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Cost = {BPCost = 35000},
		Disposition = 0.5,
		Image = "PrismaDualDecurion.png",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurion",
		Magazine = 32,
		Mastery = 10,
		MaxAmmo = 512,
		Name = "Prisma Dual Decurion (Atmosphere)",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 56.7, Puncture = 34.7, Slash = 34.6},
			FireRate = 10,
			ShotType = "Hit-scan",
			StatusChance = 0.24 
		},
		Polarities = {"V", "V"},
		Reload = 1.4,
		Traits = {"Prisma", "Baro"},
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Prisma Gorgon"] = {
		Accuracy = 20,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Gorgon",
		Image = "PrismaGorgon.png",
		Introduced = "15.11.1",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 840,
		Name = "Prisma Gorgon",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.3,
			Damage = {Impact = 17.25, Puncture = 3.45, Slash = 2.3},
			FireRate = 14.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Reload = 3,
		Spool = 7,
		Traits = {"Prisma", "Baro"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	["Prisma Grakata"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Grakata",
		Image = "PrismaGrakata.png",
		Introduced = "16.8.3",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 1000,
		Name = "Prisma Grakata",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = {Impact = 6, Puncture = 5, Slash = 4},
			FireRate = 21.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Reload = 2,
		Traits = {"Prisma", "Baro"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Prisma Grinlok"] = {
		Accuracy = 32,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.245,
		ExilusPolarity = "V",
		Family = "Grinlok",
		Image = "PrismaGrinlok.png",
		Introduced = "24.4",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Prisma Grinlok",
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.9,
			Damage = {Impact = 74.8, Puncture = 18.7, Slash = 93.5},
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Polarities = {"V"},
		Reload = 1.7,
		Traits = {"Prisma", "Baro"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Prisma Machete"] = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 756,
		HeavyRadialDmg = 756,
		HeavySlamAttack = 756,
		HeavySlamRadius = 9,
		Image = "PrismaMeleeWeapon.png",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Prisma Machete",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = {Impact = 28.95, Puncture = 28.95, Slash = 135.1},
			FireRate = 0.917,
			StatusChance = 0.31 
		},
		SlamAttack = 567,
		SlamRadialDmg = 189,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 9,
		SlideAttack = 567,
		StancePolarity = "Ability",
		Type = "Melee",
		WindUp = 0.7 
	},
	["Prisma Obex"] = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1800,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "PrismaObex.png",
		Introduced = "20.4.2",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Prisma Obex",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 105, Puncture = 22.5, Slash = 22.5},
			FireRate = 1.33,
			Radius = 6,
			StatusChance = 0.3 
		},
		SlamAttack = 450,
		SlamElement = "Electricity",
		SlamRadialDmg = 150,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 300,
		StancePolarity = "Bar",
		Traits = {"Prisma", "Baro"},
		Type = "Melee",
		WindUp = 0.5 
	},
	["Prisma Skana"] = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "PrismaSkana.png",
		Introduced = "16.6.2",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prisma Skana",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = {Impact = 25.5, Puncture = 25.5, Slash = 119},
			FireRate = 1,
			StatusChance = 0.16 
		},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 170,
		StancePolarity = "V",
		Traits = {"Prisma", "Baro"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Prisma Tetra"] = {
		Accuracy = 18.2,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "V",
		Family = "Tetra",
		Image = "PrismaTetra.png",
		Introduced = "17.0.5",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Prisma Tetra",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 7.6, Puncture = 30.4},
			FireRate = 7.08,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Reload = 2,
		Traits = {"Prisma", "Baro"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Prisma Twin Gremlins"] = {
		Accuracy = 36.4,
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Family = "Twin Gremlins",
		Image = "PrismaTwinGremlins.png",
		Introduced = "23.4.2",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 600,
		Name = "Prisma Twin Gremlins",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = {Impact = 3, Puncture = 12.7, Slash = 11.3},
			FireRate = 8.83,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Polarities = {"V"},
		Reload = 0.9,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Prisma Veritux"] = {
		Class = 'Arch-Melee',
		Family = "Veritux",
		Image = "PrismaVerituxFix.png",
		Introduced = "15.13.3",
		Mastery = 8,
		MeleeRange = 143,
		Name = "Prisma Veritux",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 59.1, Puncture = 59.1, Slash = 275.8},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"D"},
		Traits = {"Tenno", "Prisma"},
		Type = "Arch-Melee" 
	},
	["Proboscis Cernos"] = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Charged Shot Explosion",
			Damage = {Viral = 1003},
			ExplosionDelay = 1.7,
			Falloff = {EndRange = 7, Reduction = 0.5, StartRange = 0},
			Radius = 7 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = {Impact = 103.2, Puncture = 30.7, Slash = 145.1},
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Class = "Bow",
		Conclave = false,
		Cost = {
			BPCost = 30000,
			Credits = 15000,
			MarketCost = 245,
			Parts = {
				{Count = 1, Name = "Mutalist Cernos", Type = "Weapon"},
				{Count = 1600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 5, Name = "Nitain Extract", Type = "Resource"},
				{Count = 25000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.55,
		ExilusPolarity = "Bar",
		Family = "Cernos",
		Image = "ProboscisCernos.png",
		Introduced = "29.5",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 9,
		Name = "Proboscis Cernos",
		NoiseLevel = "Silent",
		Polarities = {"Bar", "Bar"},
		Reload = 0.6,
		Traits = {"Infested"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	Prova = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Fieldron", Type = "Resource"},
				{Count = 300, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 768,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "Prova8point2.png",
		Introduced = "8.0",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Prova",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Electricity = 76, Impact = 52},
			FireRate = 1,
			StatusChance = 0.16 
		},
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 256,
		StancePolarity = "Ability",
		Traits = {"Corpus"},
		Type = "Melee",
		Users = {"[[Prod Crewman]]", "[[Nako Xol]]", "[[Ved Xol]]", "[[John Prodman]]"},
		WindUp = 0.7 
	},
	["Prova Vandal"] = {
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 9,
		Image = "VandalElectroProd.png",
		Introduced = "10.5",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prova Vandal",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Electricity = 118, Impact = 80},
			FireRate = 1,
			StatusChance = 0.32 
		},
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Electricity",
		SlamRadialProc = {"Electricity", "Impact"},
		SlamRadius = 8,
		SlideAttack = 396,
		StancePolarity = "Ability",
		Traits = {"Corpus", "Vandal"},
		Type = "Melee",
		WindUp = 0.7 
	},
		["Pugil"] = {
		BlockAngle = 60,
		ComboDur = 5,
		FollowThrough = 0.9,
		HeavyAttack = 250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Pugil.png",
		Introduced = "29.0",
		Mastery = 0,
		MeleeRange = 0,
		Name = "Pugil",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 83.3, Puncture = 83.3, Slash = 83.3},
			FireRate = 1,
			StatusChance = 0
		},
		SlamAttack = 500,
		SlamRadialDmg = 500,
		SlamRadialElement = "Blast",
		SlamRadialProc = "Blast",
		SlamRadius = 8,
		SlideAttack = 500,
		Traits = {"Tenno"},
		Type = "Nech-Melee",
		WindUp = 0 
	},
	Pulmonars = {
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 9,
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 180,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 24, Name = "Parasitic Tethermaw", Type = "Resource"},
				{Count = 60, Name = "Devolved Namalon", Type = "Resource"},
				{Count = 24000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Pulmonars",
		FollowThrough = 0.5,
		HeavyAttack = 1450,
		HeavyRadialDmg = 1160,
		HeavySlamAttack = 1160,
		HeavySlamRadius = 9,
		Image = "Pulmonars.png",
		Introduced = "29.5",
		Mastery = 11,
		MeleeRange = 2.51,
		Name = "Pulmonars",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = {Impact = 193, Viral = 97},
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		Polarities = {"V", "V"},
		SlamAttack = 580,
		SlamRadialDmg = 290,
		SlamRadius = 7,
		SlideAttack = 580,
		StancePolarity = "D",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Pulsar = {
			Image = "TurretPulsar.png",
			Name = "Pulsar",
			Introduced = "27",
			Slot = "Railjack Turret",
			Trigger = "Auto Burst",
			Type = "Railjack Armament" 
	},
	Pupacyst = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 8750, Name = "Salvage", Type = "Resource"},
				{Count = 2250, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1704,
		HeavyRadialDmg = 1420,
		HeavySlamAttack = 1420,
		HeavySlamRadius = 8,
		Image = "InfStaff.png",
		Introduced = "23.10",
		Mastery = 7,
		MeleeRange = 2.7,
		Name = "Pupacyst",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = {Impact = 139, Viral = 145},
			FireRate = 0.833,
			StatusChance = 0.27 
		},
		Polarities = {"V"},
		SlamAttack = 852,
		SlamRadialDmg = 284,
		SlamRadialElement = "Toxin",
		SlamRadius = 7,
		SlideAttack = 568,
		StancePolarity = "Ability",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Pyrana = {
		Accuracy = 5,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Control Module", Type = "Resource"},
				{Count = 800, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "V",
		Family = "Pyrana",
		Image = "SawnOffShotgun.png",
		Introduced = "13.6",
		Magazine = 10,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Pyrana",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 26.4, Puncture = 26.4, Slash = 211.2},
			Falloff = {EndRange = 30, Reduction = 0.7273, StartRange = 15},
			FireRate = 4.17,
			PelletCount = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Pyrana Prime"] = {
		Accuracy = 6.1,
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "Bar",
		Family = "Pyrana",
		Image = "PyranaPrime.png",
		Introduced = "23.0.3",
		Magazine = 12,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Pyrana Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 19.2, Puncture = 19.2, Slash = 201.6},
			Falloff = {EndRange = 36, Reduction = 0.75, StartRange = 18},
			FireRate = 4,
			PelletCount = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.036 
		},
		Polarities = {"V", "V"},
		Reload = 1.6,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Quanta = {
		Accuracy = 100,
		Attack5 = {
			AmmoCost = 10,
			AttackName = "Cube (Hits enemy)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Electricity = 100},
			FireRate = 4,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 7, Name = "Fieldron", Type = "Resource"},
				{Count = 1000, Name = "Circuits", Type = "Resource"},
				{Count = 7000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Quanta",
		Image = "CrpShockRifle.png",
		Introduced = "14.1",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Quanta",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = {Electricity = 20},
			FireRate = 12,
			PelletCount = 2,
			PelletName = "Beam",
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Polarities = {"D"},
		Reload = 2,
		SecondaryAttack5 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Blast = 150},
			Radius = 0.5,
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Cube (Shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Blast = 600},
			FireRate = 4,
			Radius = 6,
			StatusChance = 0.26 
		},
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Primary" 
	},
	["Quanta Vandal"] = {
		Accuracy = 100,
		Attack5 = {
			Accuracy = 25,
			AmmoCost = 10,
			AttackName = "Cube (Hits enemy)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Electricity = 100},
			FireRate = 4,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Quanta",
		Image = "QuantaVandal.png",
		Introduced = "16.4",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 560,
		Name = "Quanta Vandal",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Electricity = 26},
			FireRate = 12,
			PelletCount = 2,
			PelletName = "Beam",
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Polarities = {"V"},
		Reload = 1.8,
		sample = "Attack1",
		SecondaryAttack5 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Blast = 150},
			Radius = 0.5,
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Cube (Shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Blast = 600},
			FireRate = 4,
			Radius = 6,
			StatusChance = 0.26 
		},
		Traits = {"Corpus", "Vandal"},
		Trigger = "Held",
		Type = "Primary" 
	},
	Quartakk = {
		Accuracy = 90.9,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			MarketCost = 210,
			Parts = {
				{Count = 75, Name = "Grokdrul", Type = "Resource"},
				{Count = 15, Name = "Fersteel Alloy", Type = "Resource"},
				{Count = 12450, Name = "Salvage", Type = "Resource"},
				{Count = 5, Name = "Neural Sensors", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Quartakk",
		Image = "GrnFourBarrelRifleWeapon.png",
		Introduced = "22",
		Magazine = 84,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Quartakk",
		NoiseLevel = "Alarming",
		Attack1 = {
			BurstCount = 4,
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = {Impact = 18.1, Puncture = 14.2, Slash = 16.7},
			FireRate = 6.33,
			BurstRate = 1.5833,
			BurstDelay = 0,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Polarities = {"V", "V"},
		Reload = 1.9,
		Traits = {"Grineer"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	Quassus = {
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 60, Name = "Devolved Namalon", Type = "Resource"},
				{Count = 15, Name = "Spinal Core Section", Type = "Resource"},
				{Count = 5, Name = "Scintillant", Type = "Resource"},
				{Count = 1, Name = "Seriglass Shard", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Quassus",
		FollowThrough = 0.7,
		HeavyAttack = 920,
		HeavyRadialDmg = 230,
		HeavySlamAttack = 230,
		HeavySlamRadius = 6,
		Image = "Quassus.png",
		Introduced = "29",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Quassus",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 27.6, Puncture = 46, Slash = 156.4},
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		Polarities = {	},
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 5,
		SlideAttack = 230,
		StancePolarity = "Bar",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Quatz = {
		Accuracy = 40,
		Class = "Pistol",
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 5, Name = "Neurodes", Type = "Resource"},
				{Count = 4200, Name = "Rubedo", Type = "Resource"},
				{Count = 12750, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Image = "Quatz.png",
		Introduced = "25.4.0",
		Magazine = 72,
		Mastery = 9,
		MaxAmmo = 504,
		Name = "Quatz",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = {Electricity = 11, Impact = 9, Puncture = 2, Slash = 7},
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Reload = 2.7,
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst",
			BurstCount = 4,
			CritChance = 0.27,
			CritMultiplier = 2.5,
			Damage = {Electricity = 11, Impact = 9, Puncture = 2, Slash = 7},
			FireRate = 10,
			BurstRate = 2.5,
			BurstDelay = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Quellor = {
		Accuracy = 33.33,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 240,
			Parts = {
				{Count = 4, Name = "Tellurium", Type = "Resource"},
				{Count = 6250, Name = "Rubedo", Type = "Resource"},
				{Count = 3600, Name = "Circuits", Type = "Resource"},
				{Count = 15350, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Image = "Quellor.png",
		Introduced = "27.0",
		Magazine = 300,
		Mastery = 12,
		MaxAmmo = 900,
		Name = "Quellor",
		NoiseLevel = "Alarming",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = {Cold = 16, Impact = 8, Puncture = 22, Slash = 12},
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.38 
		},
		Polarities = {"V", "V"},
		Reload = 4,
		Attack2 = {
			AmmoCost = 50,
			ChargeTime = 1.2,
			CritChance = 0.4,
			CritMultiplier = 2.2,
			Damage = {Cold = 800, Impact = 600},
			Falloff = {EndRange = 18, Reduction = 0.6657, StartRange = 9},
			FireRate = 1,
			ShotSpeed = 210,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Auto Charge" 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Rakta Ballistica"] = {
		Accuracy = 4,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Impact = 15, Puncture = 270, Slash = 15},
			FireRate = 3.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Ballistica",
		Image = "RVBallistica.png",
		Introduced = "15.5",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Rakta Ballistica",
		NoiseLevel = "Silent",
		Polarities = {"D", "V"},
		Reload = 2,
		Attack2 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 18.75, Puncture = 37.5, Slash = 18.75},
			FireRate = 11.43,
			BurstRate = 6.667,
			BurstDelay = 0.05,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		SyndicateEffect = "Blight",
		Traits = {"Syndicate", "Red Veil"},
		Trigger = "Burst / Charge",
		Type = "Secondary",
		Users = {"[[Red Veil]] [[Operative]]s"} 
	},
	["Rakta Cernos"] = {
		Accuracy = 16.7,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.25,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 423, Puncture = 23.5, Slash = 23.5},
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Bow",
		ComparisonDisplay = {
			{Attacks = {"Attack1"}, Name = "[NAME] (Uncharged)"},
			{Attacks = {"Attack3"}, Name = "[NAME] (Charged)"} 
		},
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Family = "Cernos",
		Image = "SyndicateRVCernos.png",
		Introduced = "17.3",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rakta Cernos",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = {Impact = 211.5, Puncture = 11.75, Slash = 11.75},
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15,
			FireRate = 1
		},
		Polarities = {"V", "V", "Bar"},
		Reload = 0.6,
		SyndicateEffect = "Blight",
		Traits = {"Syndicate", "Red Veil"},
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Rakta Dark Dagger"] = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Disposition = 0.95,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 492,
		HeavyRadialDmg = 984,
		HeavySlamAttack = 984,
		HeavySlamRadius = 6,
		Image = "RVDarkDagger.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 8,
		MeleeRange = 1.75,
		Name = "Rakta Dark Dagger",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = {Puncture = 88, Radiation = 96, Slash = 62},
			FireRate = 1,
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		SlamAttack = 492,
		SlamRadialDmg = 246,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 492,
		StancePolarity = "Bar",
		Traits = {"Syndicate", "Red Veil"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Rampart = {
		Class = "Dual Machine Gun",
		IgnoreCategories = true,
		Image = "Rampart.png",
		Introduced = "17.0",
		Magazine = 200,
		Name = "Rampart",
		Attack1 = {
			Damage = {Impact = 66.7, Puncture = 66.7, Slash = 66.6},
			FireRate = 13.3,
			ShotType = "Hit-Scan" 
		},
		Reload = 50,
		ReloadStyle = "Regenerate",
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Emplacement",
		Users = {"[[Lancer]]", "[[Elite Lancer]]", "[[Trooper]]", "[[Seeker]]"} 
	},
	Rathbone = {
		Class = 'Arch-Melee',
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 160,
			Parts = {
				{Count = 1, Name = "Head", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 300, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchHammer.png",
		Introduced = "15.2",
		Mastery = 6,
		MeleeRange = 142,
		Name = "Rathbone",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 360, Puncture = 67.5, Slash = 22.5},
			FireRate = 0.917,
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	["Reaper Prime"] = {
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "ReaperPrime.png",
		Introduced = "8.0",
		Mastery = 10,
		MeleeRange = 2.8,
		Name = "Reaper Prime",
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {Impact = 30, Puncture = 30, Slash = 140},
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 400,
		StancePolarity = "Bar",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 1 
	},
	Redeemer = {
		BlockAngle = 55,
		Attack3 = {
			AttackName = "Shots",
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Blast = 300},
			Falloff = {EndRange = 20, Reduction = 0.8333, StartRange = 10},
			PelletCount = 10,
			StatusChance = 0.066 
		},
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Vasto", Type = "Weapon"},
				{Count = 1, Name = "Dual Skana", Type = "Weapon"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 6,
		Image = "TnoGunblade.png",
		Introduced = "15.5",
		Mastery = 4,
		MeleeRange = 2,
		Name = "Redeemer",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = {Impact = 18, Puncture = 36, Slash = 126},
			FireRate = 0.833,
			StatusChance = 0.22 
		},
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 5,
		SlideAttack = 360,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Mesa Specter]]"},
		WindUp = 0.4 
	},
	["Redeemer Prime"] = {
		BlockAngle = 55,
		Attack3 = {
			AttackName = "Shots",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Blast = 800},
			Falloff = {EndRange = 30, Reduction = 0.9375, StartRange = 10},
			PelletCount = 10,
			StatusChance = 0.09 
		},
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 3200,
		HeavyRadialDmg = 636,
		HeavySlamAttack = 636,
		HeavySlamRadius = 6,
		Image = "RedeemerPrime.png",
		Introduced = "24.2.2",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Redeemer Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Impact = 21.2, Puncture = 42.4, Slash = 148.4},
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		Polarities = {"V", "V"},
		SlamAttack = 636,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 424,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.4 
	},
	["Regulators"] = {
		Accuracy = 100,
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWRegulators.png",
		Introduced = "23.0",
		Magazine = 100,
		Name = "Regulators",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = {Impact = 25, Puncture = 12.5, Slash = 12.5},
			FireRate = 14.8,
			Range = 50,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Polarities = {"V", "Bar", "Bar"},
		Reload = 1.8,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Mesa]]", "[[Mesa Prime]]"} 
	},
	Ripkas = {
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 40000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Ankyros", Type = "Weapon"},
				{Count = 1, Name = "Dual Cleavers", Type = "Weapon"},
				{Count = 2, Name = "Tellurium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.38,
		FollowThrough = 0.8,
		HeavyAttack = 865,
		HeavyRadialDmg = 692,
		HeavySlamAttack = 692,
		HeavySlamRadius = 7,
		Image = "GrnClaws.png",
		Introduced = "16.0",
		Mastery = 5,
		MeleeRange = 1.75,
		Name = "Ripkas",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 8.65, Puncture = 17.3, Slash = 147.05},
			FireRate = 0.883,
			StatusChance = 0.15 
		},
		Polarities = {"V"},
		SlamAttack = 519,
		SlamRadialDmg = 173,
		SlamRadialElement = "Impact",
		SlamRadialProc = {"Knockdown", "Ragdoll"},
		SlamRadius = 6,
		SlideAttack = 519,
		Stagger = "Yes",
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Executioners/Zura|Zura]]", "[[Kuva Powerclaw]]", "[[Nightwatch Powerclaw]]"},
		WindUp = 0.6 
	},
	Rubico = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 3800, Name = "Salvage", Type = "Resource"},
				{Count = 1300, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 900, Name = "Rubedo", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "V",
		Family = "Rubico",
		Image = "FiveShotSniper.png",
		Introduced = "18.0",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Rubico",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = {Impact = 144, Puncture = 27, Slash = 9},
			Falloff = {EndRange = 600, StartRange = 400},
			FireRate = 2.67,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Reload = 2.4,
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)"} 
	},
	["Rubico Prime"] = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "Bar",
		Family = "Rubico",
		Image = "RubicoPrime.png",
		Introduced = "23.9",
		Magazine = 5,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rubico Prime",
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = {Impact = 149.6, Puncture = 28.1, Slash = 9.3},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 3.67,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Polarities = {"V", "V"},
		Reload = 2,
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = {"Prime"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)"} 
	},
	["Sancti Castanas"] = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Castanas",
		Image = "NLCastanas.png",
		Introduced = "15.5",
		Magazine = 2,
		Mastery = 10,
		MaxAmmo = 18,
		Name = "Sancti Castanas",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Electricity = 300},
			Falloff = {EndRange = 3.6, Reduction = 0.4, StartRange = 0},
			FireRate = 3.33,
			Radius = 3.6,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Polarities = {"V", "V", "D"},
		Reload = 1,
		SyndicateEffect = "Purity",
		Traits = {"Syndicate", "New Loka"},
		Trigger = "Active",
		Type = "Secondary",
		Users = {"[[New Loka]] [[Operative]]s"} 
	},
	["Sancti Magistar"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 10,
		Image = "NLMagistar.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 8,
		MeleeRange = 2.6,
		Name = "Sancti Magistar",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 192, Puncture = 36, Slash = 12},
			FireRate = 1,
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		SlamAttack = 720,
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProc = {"Knockdown", "Ragdoll"},
		SlamRadius = 9,
		SlideAttack = 480,
		StancePolarity = "D",
		Traits = {"New Loka", "Syndicate"},
		Type = "Melee",
		WindUp = 1.2 
	},
	["Sancti Tigris"] = {
		Accuracy = 6.5,
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "V",
		Family = "Tigris",
		Image = "SyndicateNLTigris.png",
		Introduced = "17.3",
		Magazine = 2,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Sancti Tigris",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 126, Puncture = 126, Slash = 1008},
			Falloff = {EndRange = 20, Reduction = 0.5714, StartRange = 8},
			FireRate = 2,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Polarities = {"D", "Bar", "V"},
		Reload = 1.5,
		SyndicateEffect = "Purity",
		Traits = {"Syndicate", "New Loka"},
		Trigger = "Duplex",
		Type = "Primary" 
	},
	Sarpa = {
		BlockAngle = 55,
		Attack3 = {
			AttackName = "Shots",
			BurstCount = 5,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 3.5, Puncture = 10.5, Slash = 21},
			Falloff = {EndRange = 40, Reduction = 0.8571, StartRange = 20},
			StatusChance = 0.28 
		},
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Akstiletto", Type = "Weapon"},
				{Count = 3300, Name = "Cryotic", Type = "Resource"},
				{Count = 1000, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.24,
		FollowThrough = 0.5,
		HeavyAttack = 700,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 6,
		Image = "TnoGunbladeAuto.png",
		Introduced = "Update: The Silver Grove",
		Mastery = 8,
		MeleeRange = 2,
		Name = "Sarpa",
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Impact = 16, Puncture = 32, Slash = 112},
			FireRate = 1,
			StatusChance = 0.28 
		},
		Polarities = {"D"},
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 320,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.3 
	},
	Scindo = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 300, Name = "Circuits", Type = "Resource"},
				{Count = 500, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "DEScindo.png",
		Introduced = "5.4",
		Mastery = 2,
		MeleeRange = 2.6,
		Name = "Scindo",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 20, Puncture = 20, Slash = 160},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 400,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	["Scindo Prime"] = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "PrimeScindo.png",
		Introduced = "14.8",
		Mastery = 8,
		MeleeRange = 2.7,
		Name = "Scindo Prime",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = {Impact = 25, Puncture = 25, Slash = 200},
			FireRate = 0.967,
			StatusChance = 0.24 
		},
		Polarities = {"V"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 500,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Scoliac = {
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 15000, Name = "Nano Spores", Type = "Resource"},
				{Count = 1200, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 675,
		HeavyRadialDmg = 525,
		HeavySlamAttack = 525,
		HeavySlamRadius = 6,
		Image = "DEScoliac2.png",
		Introduced = "11.5",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Scoliac",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = {Impact = 22.5, Puncture = 22.5, Slash = 105},
			FireRate = 1.25,
			StatusChance = 0.29 
		},
		Polarities = {"V"},
		SlamAttack = 450,
		SlamElement = "Toxin",
		SlamRadialDmg = 150,
		SlamRadius = 5,
		SlideAttack = 300,
		StancePolarity = "Ability",
		Traits = {"Infested"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Scourge = {
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = {Corrosive = 55},
			Falloff = {EndRange = 1.7, Reduction = 0.3, StartRange = 0},
			Radius = 1.7,
			StatusChance = 0.3 
		},
		ChargedAttack9 = {
			AttackName = "Spear Explosion Quick Shot",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Corrosive = 55},
			Falloff = {EndRange = 7, Reduction = 0.6, StartRange = 0},
			Radius = 7,
			StatusChance = 0.3 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 240,
			Parts = {
				{Count = 2, Name = "Nitain Extract", Type = "Resource"},
				{Count = 2500, Name = "Circuits", Type = "Resource"},
				{Count = 350, Name = "Oxium", Type = "Resource"},
				{Count = 2500, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Image = "PriestSpearGun.png",
		Introduced = "21.0",
		Magazine = 40,
		Mastery = 6,
		MaxAmmo = 200,
		Name = "Scourge",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = {Corrosive = 70},
			FireRate = 2.67,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"Bar", "V"},
		Reload = 2.5,
		sample = "Attack1",
		SecondaryAttack5 = {
			AttackName = "Spear Explosion Charged",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Corrosive = 55},
			Falloff = {EndRange = 7, Reduction = 0.6, StartRange = 0},
			Radius = 7,
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw Charged",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Impact = 105, Puncture = 22.5, Slash = 22.5},
			FireRate = 1,
			Reload = 0.6,
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack9 = {
			AttackName = "Spear Throw Quick Shot",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = {Impact = 105, Puncture = 22.5, Slash = 22.5},
			StatusChance = 0.3 
		},
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Secura Dual Cestra"] = {
		Accuracy = 20,
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Dual Cestra",
		Image = "PSDualCestra.png",
		Introduced = "15.5",
		Magazine = 120,
		Mastery = 10,
		MaxAmmo = 480,
		Name = "Secura Dual Cestra",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = {Impact = 5.6, Puncture = 22.4},
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"V", "Bar"},
		Reload = 3.5,
		Spool = 5,
		SyndicateEffect = "Sequence",
		Traits = {"Syndicate", "Perrin Sequence"},
		Trigger = "Auto-Spool",
		Type = "Secondary",
		Users = {"[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s"} 
	},
	["Secura Lecta"] = {
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 792,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "PSLecta.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Secura Lecta",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Electricity = 80, Puncture = 30, Slash = 66},
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		Polarities = {"D"},
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 352,
		StancePolarity = "D",
		Traits = {"Syndicate", "Perrin Sequence"},
		Type = "Melee",
		WindUp = 0.4 
	},
	["Secura Penta"] = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Blast = 300},
			Falloff = {EndRange = 6, Reduction = 0.6, StartRange = 0},
			Radius = 6,
			StatusChance = 0.26,
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {Rank = 5, Reputation = 125000, Syndicate = "The Perrin Sequence"},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Penta",
		Image = "SyndicatePSPenta.png",
		Introduced = "17.3",
		Magazine = 7,
		Mastery = 12,
		MaxAmmo = 28,
		Name = "Secura Penta",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Impact = 75},
			FireRate = 2,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Polarities = {"Bar", "D", "V"},
		Reload = 2.5,
		SyndicateEffect = "Sequence",
		Traits = {"Syndicate", "The Perrin Sequence"},
		Trigger = "Active",
		Type = "Primary" 
	},
	Seer = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 2, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.5,
		ExilusPolarity = "V",
		Family = "Seer",
		Image = "CaptainVorPistol.png",
		Introduced = "9.0",
		Magazine = 8,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Seer",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 33.67, Puncture = 33.67, Slash = 33.67},
			FireRate = 2,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Reload = 2.8,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Captain Vor]]"} 
	},
	Sepulcrum = {
		Attack5 = {
			AttackName = "Semi Radial Attack",
			Damage = {Heat = 46},
			Falloff = {EndRange = 1.6, Reduction = 0.2, StartRange = 0},
			FireRate = 3.67,
			Radius = 1.6 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPStanding = 4000,
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Seriglass Shard", Type = "Resource"},
				{
					Cost = {
						BPStanding = 2000,
						Credits = 20000,
						Parts = {
							{Count = 30, Name = "Travocyte Alloy", Type = "Resource"},
							{Count = 5, Name = "Purified Heciphron", Type = "Resource"},
							{Count = 20, Name = "Pustulent Cognitive Nodule", Type = "Resource"},
							{Count = 5, Name = "Morphics", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 2000,
						Credits = 20000,
						Parts = {
							{Count = 40, Name = "Coprite Alloy", Type = "Resource"},
							{Count = 5, Name = "Purified Heciphron", Type = "Resource"},
							{Count = 20, Name = "Dendrite Blastoma", Type = "Resource"},
							{Count = 2, Name = "Trapezium Xenorhast", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "V",
		Image = "Sepulcrum.png",
		Introduced = "29",
		Magazine = 90,
		Mastery = 14,
		MaxAmmo = 180,
		Name = "Sepulcrum",
		NoiseLevel = "Alarming",
		Attack1 = {
			Accuracy = 22.2,
			AttackName = "Semi-Auto",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 9.6, Puncture = 26.9, Slash = 11.5},
			FireRate = 3.67,
			BurstRate = 1.833,
			BurstDelay = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Polarities = {	},
		Reload = 4,
		sample = "Attack1",
		SecondaryAttack5 = {
			AttackName = "Burst Radial Attack",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = {Heat = 480},
			Falloff = {EndRange = 3, Reduction = 0.2, StartRange = 0},
			FireRate = 1,
			Radius = 3,
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Burst",
			BurstCount = 2,
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = {Impact = 19.2, Puncture = 53.8, Slash = 23},
			FireRate = 1,
			StatusChance = 0.26 
		},
		Traits = {"Entrati"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	Serro = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 1, Name = "Fieldron", Type = "Resource"},
				{Count = 400, Name = "Circuits", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 3, Name = "Neural Sensors", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "Corpuspolearm.png",
		Introduced = "13.4",
		Mastery = 6,
		MeleeRange = 3,
		Name = "Serro",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = {Electricity = 138, Slash = 96},
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		Polarities = {"V"},
		SlamAttack = 702,
		SlamRadialDmg = 234,
		SlamRadius = 7,
		SlideAttack = 468,
		StancePolarity = "Bar",
		Traits = {"Corpus"},
		Type = "Melee",
		WindUp = 0.9 
	},
	["Shadow Claws"] = {
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		Image = "ShadowClaws-Arsenal.webp",
		Introduced = "30",
		MeleeRange = 1.5,
		Name = "Shadow Claws",
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = {Impact = 72, Puncture = 48, Slash = 120},
			FireRate = 1,
			StatusChance = 0.24 
		},
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Sevagoth|Sevagoth's Shadow]]"},
	},
	Shaku = {
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 1, Name = "Ninkondi", Type = "Weapon"},
				{Count = 1, Name = "Forma", Type = "Resource"},
				{Count = 1100, Name = "Plastids", Type = "Resource"},
				{Count = 10, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 7,
		Image = "TnoNunchaku.png",
		Introduced = "18.1",
		Mastery = 10,
		MeleeRange = 2.21,
		Name = "Shaku",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {Impact = 180},
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadius = 6,
		SlideAttack = 360,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Equinox Specter]]"},
		WindUp = 0.5 
	},
	Shedu = {
		Accuracy = 28.6,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Electricity = 87},
			Falloff = {EndRange = 6.6, Reduction = 0.6, StartRange = 0},
			Radius = 6.6 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Cost = {
			Credits = 30000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Weapon Chassis", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.8,
		Image = "Shedu.png",
		Introduced = "27",
		Magazine = 7,
		Mastery = 13,
		Name = "Shedu",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = {Heat = 71},
			FireRate = 2.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Polarities = {"V", "V"},
		Reload = 28,
		ReloadDelay = 0.4,
		ReloadDelayEmpty = 1,
		ReloadStyle = "Regenerate",
		Traits = {"Sentient"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Sheev = {
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Heatsink", Type = "Item"},
				{Count = 1, Name = "Hilt", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 540,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 6,
		Image = "GrineerCombatKnife.png",
		Introduced = "14.7",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Sheev",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = {Impact = 13.5, Puncture = 13.5, Slash = 243},
			FireRate = 0.667,
			StatusChance = 0.25 
		},
		Polarities = {"Bar"},
		SlamAttack = 540,
		SlamRadialDmg = 270,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 540,
		StancePolarity = "V",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {
			"[[Executioners/Harkonar|Harkonar]]",
			"[[Executioners/Nok|Nok]]",
			"[[Executioners/Reth|Reth]]",
			"Ranged [[Grineer]] soldiers" 
		},
		WindUp = 0.4 
	},
	Shockprod = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "Shockprod.png",
		Introduced = "24.0",
		Name = "Shockprod",
		Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Orb Vallis"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Sibear = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 165,
			Parts = {
				{Count = 1, Name = "Magistar", Type = "Weapon"},
				{Count = 30000, Name = "Cryotic", Type = "Resource"},
				{Count = 50000, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "IceHammer.png",
		Introduced = "18.8",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Sibear",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Cold = 130, Impact = 70, Puncture = 20, Slash = 50},
			FireRate = 1,
			StatusChance = 0.3 
		},
		Polarities = {"D"},
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadius = 9,
		SlideAttack = 540,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Frost Specter]]"},
		WindUp = 1.2 
	},
	Sicarus = {
		Accuracy = 20,
		BurstFireRate = 3.5,
		Class = "Pistol",
		Conclave = true,
		Cost = {Credits = 20000},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Family = "Sicarus",
		Image = "Sicarus.png",
		Introduced = "Vanilla",
		Magazine = 15,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Sicarus",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 21, Puncture = 4.5, Slash = 4.5},
			FireRate = 7.39,
			BurstRate = 3.5,
			BurstDelay = 0.04,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Sicarus Prime"] = {
		Accuracy = 25,
		BurstFireRate = 5,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Sicarus",
		Image = "DESicarus Prime.png",
		Introduced = "11.0",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Sicarus Prime",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 15, Slash = 15},
			FireRate = 9.38,
			BurstRate = 5,
			BurstDelay = 0.04,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Sigma & Octantis"] = {
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 450, Name = "Circuits", Type = "Resource"},
				{Count = 500, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2750, Name = "Salvage", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1,
		FollowThrough = 0.7,
		HeavyAttack = 870,
		HeavyRadialDmg = 696,
		HeavySlamAttack = 696,
		HeavySlamRadius = 8,
		Image = "SundialSwordAndBoard.png",
		Introduced = "22.1.2",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Sigma & Octantis",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = {Impact = 38.3, Puncture = 27.8, Slash = 107.9},
			FireRate = 1.08,
			StatusChance = 0.16 
		},
		SlamAttack = 522,
		SlamRadialDmg = 174,
		SlamRadius = 7,
		SlideAttack = 174,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Silva & Aegis"] = {
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Gallium", Type = "Resource"},
				{Count = 600, Name = "Alloy Plate", Type = "Resource"},
				{Count = 1200, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 490,
		HeavyRadialDmg = 392,
		HeavySlamAttack = 392,
		HeavySlamRadius = 8,
		Image = "TennoSwordShield.png",
		Introduced = "14.0",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Silva & Aegis",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Heat = 98},
			FireRate = 1,
			StatusChance = 0.2 
		},
		SlamAttack = 294,
		SlamElement = "Heat",
		SlamRadialDmg = 98,
		SlamRadius = 7,
		SlideAttack = 98,
		SlideElement = "Heat",
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Silva & Aegis Prime"] = {
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Blade", Type = "PrimePart"},
				{Count = 1, Name = "Guard", Type = "PrimePart"},
				{Count = 1, Name = "Hilt", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 1590,
		HeavyRadialDmg = 1272,
		HeavySlamAttack = 1272,
		HeavySlamRadius = 8,
		Image = "SilvaAegisPrime.png",
		Introduced = "20.6.2",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Silva & Aegis Prime",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Heat = 318},
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		Polarities = {"V", "D", "D"},
		SlamAttack = 954,
		SlamElement = "Heat",
		SlamRadialDmg = 318,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 318,
		SlideElement = "Heat",
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Simulor = {
		Accuracy = 28.6,
		
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPStanding = 75000,
			Credits = 20000,
			MarketCost = 210,
			Parts = {
				{Count = 1200, Name = "Ferrite", Type = "Resource"},
				{Count = 850, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"},
				{Count = 1, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Family = "Simulor",
		Image = "CephPrimary.png",
		Introduced = "16.10",
		Magazine = 8,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Simulor",
		Attack1 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Magnetic = 100},
			FireRate = 3,
			Range = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"D", "Bar"},
		Reload = 3,
		sample = "Attack2",
		Attack2 = {
			AttackName = "Orb Explosion",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {Magnetic = 200},
			Falloff = {EndRange = 5, Reduction = 0.6, StartRange = 0},
			Radius = 5,
			StatusChance = 0.3 
		},
		Traits = {"Cephalon"},
		Trigger = "Active",
		Type = "Primary" 
	},
	Skana = {
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{Count = 750, Name = "Salvage", Type = "Resource"},
				{Count = 500, Name = "Plastids", Type = "Resource"},
				{Count = 1100, Name = "Alloy Plate", Type = "Resource"},
				{Count = 3, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "DESkana.png",
		Introduced = "Vanilla",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Skana",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 18, Puncture = 18, Slash = 84},
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 75,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Skana Prime"] = {
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 1050,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 7,
		Image = "SkanaPrime.png",
		Introduced = "5.0",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Skana Prime",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = {Impact = 31.5, Puncture = 31.5, Slash = 147},
			FireRate = 1,
			StatusChance = 0.26 
		},
		Polarities = {"V", "Bar"},
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 7,
		SlideAttack = 210,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted", "Founder"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Skiajati = {
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.9,
		Family = "Skiajati",
		FollowThrough = 0.7,
		HeavyAttack = 875,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Skiajati.png",
		Introduced = "23.0",
		Mastery = 11,
		MeleeRange = 2.7,
		Name = "Skiajati",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = {Impact = 26.25, Puncture = 12.25, Slash = 136.5},
			FireRate = 1.17,
			StatusChance = 0.3 
		},
		Polarities = {"U", "U"},
		SlamAttack = 525,
		SlamRadialDmg = 175,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 350,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Snipetron = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 900, Name = "Plastids", Type = "Resource"},
				{Count = 1200, Name = "Salvage", Type = "Resource"},
				{Count = 900, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Snipetron",
		Image = "CorpusSniperRifle.png",
		Introduced = "Vanilla",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "Snipetron",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = {Impact = 18, Puncture = 144, Slash = 18},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 2,
			PunchThrough = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"V"},
		Reload = 3.5,
		SniperComboMin = 3,
		SniperComboReset = 2,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)"} 
	},
	["Snipetron Vandal"] = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Snipetron",
		Image = "DESnipertronVandal.png",
		Introduced = "8.3.2",
		Magazine = 6,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Snipetron Vandal",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 180, Slash = 10},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 2,
			PunchThrough = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Polarities = {"V"},
		Reload = 2,
		SniperComboMin = 3,
		SniperComboReset = 2,
		Traits = {"Corpus", "Vandal"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)"} 
	},
	Sobek = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Neurodes", Type = "Resource"},
				{Count = 500, Name = "Circuits", Type = "Resource"},
				{Count = 900, Name = "Salvage", Type = "Resource"},
				{Count = 400, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.33,
		ExilusPolarity = "Bar",
		Image = "GrnDBSG.png",
		Introduced = "9.0",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 240,
		Name = "Sobek",
		Attack1 = {
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {Impact = 262.5, Puncture = 43.75, Slash = 43.75},
			Falloff = {EndRange = 30, Reduction = 0.5, StartRange = 20},
			FireRate = 2.5,
			PelletCount = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.162 
		},
		Reload = 2.7,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Trooper]]", "[[Executioners/Nok|Nok]]"} 
	},
	Soma = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 265,
			Parts = {
				{Count = 7, Name = "Morphics", Type = "Resource"},
				{Count = 850, Name = "Plastids", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"},
				{Count = 8000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Soma",
		Image = "U10DesignCouncilTennoAR.png",
		Introduced = "10.0",
		Magazine = 100,
		Mastery = 6,
		MaxAmmo = 540,
		Name = "Soma",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = {Impact = 1.2, Puncture = 4.8, Slash = 6},
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.07 
		},
		Polarities = {"V", "V"},
		Reload = 3,
		Spool = 8,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {"[[Junction|Rhino Specter]]"} 
	},
	["Soma Prime"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "Bar",
		Family = "Soma",
		Image = "PrimeSoma.png",
		Introduced = "15.7",
		Magazine = 200,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Soma Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = {Impact = 1.2, Puncture = 4.8, Slash = 6},
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Polarities = {"V", "V"},
		Reload = 3,
		Spool = 4,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Sonicor = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 50},
			Radius = 5,
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 6500, Name = "Alloy Plate", Type = "Resource"},
				{Count = 600, Name = "Oxium", Type = "Resource"},
				{Count = 2600, Name = "Plastids", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Image = "CrpAirPistolArray.png",
		Introduced = "17.5",
		Magazine = 15,
		Mastery = 2,
		MaxAmmo = 150,
		Name = "Sonicor",
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0,
			Damage = {Impact = 150},
			Falloff = {EndRange = 20, Reduction = 0.8333, StartRange = 0},
			FireRate = 1.25,
			Range = 15,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Polarities = {"D"},
		Reload = 3,
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Derim Zahn]]"} 
	},
	Spectra = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{Count = 3, Name = "Fieldron", Type = "Resource"},
				{Count = 700, Name = "Circuits", Type = "Resource"},
				{Count = 5000, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.49,
		ExilusPolarity = "V",
		Family = "Spectra",
		Image = "Spectra.png",
		Introduced = "9.0",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 360,
		Name = "Spectra",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Puncture = 7.6, Slash = 10.4},
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Reload = 1.8,
		Traits = {"Corpus"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	["Spectra Vandal"] = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Weapon Chassis", Type = "Item"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Spectra",
		Image = "SpectraVandal.png",
		Introduced = "25.0",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Spectra Vandal",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Puncture = 9.2, Slash = 12.8},
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 22,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Polarities = {	},
		Reload = 1.2,
		Traits = {"Corpus", "Vandal"},
		Trigger = "Held",
		Type = "Secondary" 
	},
	Spira = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{Count = 5, Name = "Gallium", Type = "Resource"},
				{Count = 2500, Name = "Ferrite", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"},
				{Count = 4000, Name = "Salvage", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Spira",
		Image = "LiDagger.png",
		Introduced = "17.4.5",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Spira",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 8.2, Puncture = 49.2, Slash = 24.6},
			FireRate = 2.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Polarities = {"V", "V"},
		Reload = 1,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Spira Prime"] = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Pouch", Type = "PrimePart"},
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 8, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "V",
		Family = "Spira",
		Image = "PrimeLiDagger.png",
		Introduced = "18.4.12",
		Magazine = 12,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Spira Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = {Impact = 6, Puncture = 48, Slash = 6},
			FireRate = 3.33,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Polarities = {"V", "V"},
		Reload = 0.75,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Sporothrix = {
		Accuracy = 100,
		Attack5 = {
			Damage = {Slash = 22, Viral = 19},
			ExplosionDelay = 3,
			Falloff = {EndRange = 1.7, Reduction = 0.1, StartRange = 0},
			Radius = 1.7 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Cranial Foremount", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Image = "Sporothrix.png",
		Introduced = "29.5",
		Magazine = 9,
		Mastery = 13,
		MaxAmmo = 45,
		Name = "Sporothrix",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = {Impact = 100.2, Puncture = 115, Slash = 155.8},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 1.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Polarities = {"D"},
		Reload = 2.7,
		sample = "Attack1",
		SniperComboMin = 3,
		SniperComboReset = 2,
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"2.7x Zoom (+50% Headshot Damage)"} 
	},
	Stahlta = {
		Accuracy = 50,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.85,
		ExilusPolarity = "Bar",
		Image = "Stahlta.png",
		Introduced = "28",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 300,
		Name = "Stahlta",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.24,
			CritMultiplier = 1.8,
			Damage = {Impact = 7.3, Puncture = 16.6, Slash = 28.1},
			FireRate = 6,
			PunchThrough = 1.2,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Polarities = {"V"},
		Reload = 1.4,
		SecondaryAttack5 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Radiation = 1200},
			Falloff = {EndRange = 7.2, Reduction = 0.7, StartRange = 0},
			FireRate = 0.667,
			Radius = 7.2,
			StatusChance = 0.32 
		},
		SecondaryAttack3 = {
			Accuracy = 25,
			AmmoCost = 20,
			AttackName = "Charged Shot Projectile",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Impact = 120, Puncture = 180, Slash = 300},
			FireRate = 0.667,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Traits = {"Corpus"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Staticor = {
		Accuracy = 16.7,
		Attack5 = {
			AttackName = "Fully Charged Explosion",
			Damage = {Radiation = 106},
			Falloff = {EndRange = 9.6, Reduction = 0.9, StartRange = 0},
			Radius = 9.6 
		},
		Attack3 = {
			AmmoCost = 5,
			AttackName = "Fully Charged Projectile",
			ChargeTime = 1,
			Damage = {Radiation = 44},
			ShotSpeed = 50,
			ShotType = "Projectile" 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{Count = 10, Name = "Fieldron", Type = "Resource"},
				{Count = 6000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 9000, Name = "Ferrite", Type = "Resource"},
				{Count = 3, Name = "Nitain Extract", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "V",
		Image = "CrpElectroMag.png",
		Introduced = "18.4.7",
		Magazine = 48,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Staticor",
		Attack1 = {
			AttackName = "Uncharged Projectile",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = {Radiation = 44},
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Polarities = {"Bar"},
		Reload = 1.5,
		SecondaryAttack5 = {
			AttackName = "Uncharged Explosion",
			Damage = {Radiation = 88},
			Falloff = {EndRange = 2.4, Reduction = 0.3, StartRange = 0},
			Radius = 2.4 
		},
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Secondary" 
	},
	Stinger = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.315,
		Image = "DESentinelStinger.png",
		Introduced = "10.0",
		Magazine = 4,
		Mastery = 0,
		Name = "Stinger",
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = {Toxin = 15},
			FireRate = 3.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Reload = 1.2,
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Robotic" 
	},
	Stradavar = {
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 230,
			Parts = {
				{Count = 15000, Name = "Ferrite", Type = "Resource"},
				{Count = 8000, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 3, Name = "Neural Sensors", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Family = "Stradavar",
		Image = "TennoTommyGun.png",
		Introduced = "18.11",
		Magazine = 65,
		Mastery = 8,
		MaxAmmo = 540,
		Name = "Stradavar",
		Attack1 = {
			Accuracy = 14.3,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {Impact = 9.8, Puncture = 9.8, Slash = 8.4},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"V", "V"},
		Reload = 2,
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {Impact = 7.5, Puncture = 30, Slash = 12.5},
			FireRate = 5,
			Polarities = {"V", "V"},
			ShotType = "Hit-Scan",
			StatusChance = 0.16,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Tenno"},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	["Stradavar Prime"] = {
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "V",
		Family = "Stradavar",
		Image = "StradavarPrime.png",
		Introduced = "24.5.8",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Stradavar Prime",
		Attack1 = {
			Accuracy = 25,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = {Impact = 10.5, Puncture = 10.5, Slash = 9},
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"V", "V", "V"},
		Reload = 2,
		Attack2 = {
			Accuracy = 66.7,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = {Impact = 8, Puncture = 24, Slash = 48},
			FireRate = 3.33,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Stropha = {
		BlockAngle = 45,
		Attack3 = {
			AttackName = "Shots",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 700},
			Falloff = {EndRange = 16, Reduction = 0.9, StartRange = 8},
			StatusChance = 0.14 
		},
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Blade", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 2800,
		HeavyRadialDmg = 880,
		HeavySlamAttack = 880,
		HeavySlamRadius = 8,
		Image = "Stropha.png",
		Introduced = "28",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Stropha",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 61.6, Puncture = 74.8, Slash = 83.6},
			FireRate = 1,
			StatusChance = 0.14 
		},
		Polarities = {	},
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 5,
		SlideAttack = 440,
		StancePolarity = "V",
		Traits = {"Corpus"},
		Type = "Melee",
		WindUp = 0.4 
	},
	Strun = {
		Accuracy = 4,
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Strun",
		Image = "Strun.png",
		Introduced = "Vanilla",
		Magazine = 6,
		Mastery = 1,
		MaxAmmo = 120,
		Name = "Strun",
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 1.5,
			Damage = {Impact = 165, Puncture = 45, Slash = 90},
			Falloff = {EndRange = 25, Reduction = 0.4, StartRange = 12},
			FireRate = 2.5,
			PelletCount = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Polarities = {"Bar"},
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Corrupted Crewman]]"} 
	},
	["Strun Wraith"] = {
		Accuracy = 6.7,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Family = "Strun",
		Image = "WraithStrun.png",
		Introduced = "9.7.2",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 120,
		Name = "Strun Wraith",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = {Impact = 260, Puncture = 60, Slash = 80},
			Falloff = {EndRange = 30, Reduction = 0.5, StartRange = 15},
			FireRate = 2.5,
			PelletCount = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Polarities = {"Bar"},
		Reload = 5,
		ReloadStyle = "ByRound",
		Traits = {"Tenno", "Invasion Reward", "Wraith"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Stubba = {
		Accuracy = 16,
		Class = "Pistol",
		Cost = {
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{Count = 45, Name = "Grokdrul", Type = "Resource"},
				{Count = 25, Name = "Coprite Alloy", Type = "Resource"},
				{Count = 4485, Name = "Ferrite", Type = "Resource"},
				{Count = 2, Name = "Neurodes", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "V",
		Image = "GrnUziWeapon.png",
		Introduced = "22",
		Magazine = 57,
		Mastery = 7,
		MaxAmmo = 399,
		Name = "Stubba",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = {Impact = 14.2, Puncture = 3.3, Slash = 15.5},
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Reload = 1.3,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Stug = {
		Attack5 = {
			AttackName = "Blob Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Corrosive = 75},
			ExplosionDelay = 1.5,
			Falloff = {EndRange = 0.3, Reduction = 0.3, StartRange = 0},
			Radius = 0.3,
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 120,
			Parts = {
				{Count = 3, Name = "Neurodes", Type = "Resource"},
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 3000, Name = "Salvage", Type = "Resource"},
				{Count = 1200, Name = "Alloy Plate", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.48,
		ExilusPolarity = "V",
		Image = "GrineerCrossbowGooGun.png",
		Introduced = "11.5",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Stug",
		Attack1 = {
			AttackName = "Blob Impact",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Corrosive = 4},
			FireRate = 4,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Polarities = {"D"},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Charge",
		Type = "Secondary",
		Users = {"[[Artificer]]"} 
	},
	Stunna = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "Stunna.png",
		Introduced = "24.0",
		Name = "Stunna",
		Attack1 = {CritMultiplier = 2, Damage = {Impact = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Orb Vallis"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Supra = {
		Accuracy = 14.3,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{Count = 7, Name = "Fieldron", Type = "Resource"},
				{Count = 1000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 7000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Supra",
		Image = "CorpusMachineGun.png",
		Introduced = "8.0",
		Magazine = 180,
		Mastery = 12,
		MaxAmmo = 1080,
		Name = "Supra",
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = {Impact = 4, Puncture = 30, Slash = 6},
			FireRate = 12.5,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Reload = 3,
		Traits = {"Corpus"},
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {"[[Corpus Tech]]", "[[M-W.A.M.]]"} 
	},
	["Supra Vandal"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "V",
		Family = "Supra",
		Image = "SupraVandal.png",
		Introduced = "20.4",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 1600,
		Name = "Supra Vandal",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 4, Puncture = 30, Slash = 6},
			FireRate = 12.5,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"V", "V"},
		Reload = 3,
		Spool = 4,
		Traits = {"Corpus", "Vandal"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Sweeper = {
		Accuracy = 3.3,
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "DESentinelSweeper.png",
		Introduced = "10.0",
		Magazine = 10,
		Mastery = 0,
		Name = "Sweeper",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 35.7, Puncture = 2.1, Slash = 4.2},
			FireRate = 1,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.0233 
		},
		Polarities = {"V", "V"},
		Reload = 2.3,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Sweeper Prime"] = {
		Accuracy = 3.3,
		Class = "Shotgun",
		Disposition = 1,
		Family = "Sweeper",
		Image = "SentinelSweeperPrime.png",
		Introduced = "16.11",
		Magazine = 20,
		Mastery = 0,
		Name = "Sweeper Prime",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 51, Puncture = 3, Slash = 6},
			FireRate = 1,
			PelletCount = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Polarities = {"V"},
		Reload = 2,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Sybaris = {
		Accuracy = 28.6,
		BurstFireRate = 3.33,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 2, Name = "Morphics", Type = "Resource"},
				{Count = 800, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Sybaris",
		Image = "TnoLeverActionRifle.png",
		Introduced = "13.3",
		Magazine = 10,
		Mastery = 5,
		MaxAmmo = 540,
		Name = "Sybaris",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 26.4, Puncture = 26.4, Slash = 27.2},
			FireRate = 3.98,
			BurstRate = 3.33,
			BurstDelay = 0.105,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	["Sybaris Prime"] = {
		Accuracy = 25,
		BurstFireRate = 3.33,
		Class = "Rifle",
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Family = "Sybaris",
		Image = "Sybaris_Prime.png",
		Introduced = "20.6.2",
		Magazine = 20,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Sybaris Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 29, Puncture = 29, Slash = 29.9},
			FireRate = 4.72,
			BurstRate = 3.33,
			BurstDelay = 0.062,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Polarities = {"Bar", "Bar", "V"},
		Reload = 2,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	Sydon = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 1100, Name = "Circuits", Type = "Resource"},
				{Count = 4000, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Amphis", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1350,
		HeavyRadialDmg = 1125,
		HeavySlamAttack = 1125,
		HeavySlamRadius = 8,
		Image = "GrnTridentWeapon.png",
		Introduced = "18.2",
		Mastery = 5,
		MeleeRange = 2.9,
		Name = "Sydon",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 11.25, Puncture = 213.75},
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		SlamAttack = 675,
		SlamElement = "Blast",
		SlamRadialDmg = 225,
		SlamRadius = 7,
		SlideAttack = 450,
		StancePolarity = "Ability",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Shock Draga]]"},
		WindUp = 0.9 
	},
	Synapse = {
		Accuracy = 100,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 30000, Name = "Salvage", Type = "Resource"},
				{Count = 3500, Name = "Circuits", Type = "Resource"},
				{Count = 2, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.315,
		ExilusPolarity = "V",
		Image = "U10InfPrimary.png",
		Introduced = "10.0",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Synapse",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.39,
			CritMultiplier = 2.7,
			Damage = {Corrosive = 20},
			FireRate = 12,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.13 
		},
		Reload = 1.5,
		Traits = {"Infested"},
		Trigger = "Held",
		Type = "Primary" 
	},
	["Synoid Gammacor"] = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.05,
		ExilusPolarity = "V",
		Family = "Gammacor",
		Image = "SynoidGammacor.png",
		Introduced = "15.5",
		Magazine = 80,
		Mastery = 7,
		MaxAmmo = 400,
		Name = "Synoid Gammacor",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Magnetic = 20},
			FireRate = 12,
			Range = 40,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Polarities = {"D", "Bar"},
		Reload = 1.8,
		SyndicateEffect = "Entropy",
		Traits = {"Syndicate", "Cephalon Suda"},
		Trigger = "Held",
		Type = "Secondary",
		Users = {"[[Cephalon Suda]] [[Operative]]s"} 
	},
	["Synoid Heliocor"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CSHeliocor.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Synoid Heliocor",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 238, Puncture = 28, Slash = 14},
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadialElement = "Impact",
		SlamRadialProc = {"Knockdown", "Ragdoll"},
		SlamRadius = 9,
		SlideAttack = 560,
		StancePolarity = "V",
		Traits = {"Syndicate", "Cephalon Suda"},
		Type = "Melee",
		WindUp = 1.2 
	},
	["Synoid Simulor"] = {
		Accuracy = 28.6,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "V",
		Family = "Simulor",
		Image = "SyndicateCSSimulor.png",
		Introduced = "17.3",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 96,
		Name = "Synoid Simulor",
		Attack1 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Magnetic = 125},
			FireRate = 3.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			Falloff = {EndRange = 4, Reduction = 0, StartRange = 0},
			Radius = 4,
			StatusChance = 0.35 
		},
		Polarities = {"V", "D", "Bar"},
		Reload = 2,
		sample = "Attack2",
		Attack2 = {
			AttackName = "Orb Explosion",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {Magnetic = 240},
			Falloff = {EndRange = 5, Reduction = 1, StartRange = 0},
			Radius = 5,
			StatusChance = 0.35 
		},
		SecondaryAttack5 = {
			AttackName = "Singularity",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = {Magnetic = 50},
			FireRate = 4,
			Duration = 20,
			Falloff = {EndRange = 5, Reduction = 0, StartRange = 0},
			Radius = 5,
			StatusChance = 0 
		},
		SyndicateEffect = "Entropy",
		Traits = {"Syndicate", "Cephalon Suda", "Cephalon"},
		Trigger = "Active",
		Type = "Primary" 
	},
	Talons = {
		Accuracy = 100,
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 2, Name = "Control Module", Type = "Resource"},
				{Count = 1500, Name = "Ferrite", Type = "Resource"},
				{Count = 1200, Name = "Oxium", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		ExilusPolarity = "V",
		Image = "U18throwingknives.png",
		Introduced = "18.0",
		Magazine = 4,
		Mastery = 8,
		MaxAmmo = 12,
		Name = "Talons",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = {Blast = 120},
			Falloff = {EndRange = 4, Reduction = 0.5, StartRange = 0},
			FireRate = 3.33,
			Radius = 4,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Polarities = {"V", "V"},
		Reload = 1,
		Traits = {"Tenno"},
		Trigger = "Active",
		Type = "Secondary" 
	},
	Talyn = {
			Image = "TurretTalyn.png",
			Name = "Talyn",
			Introduced = "29.10",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament" 
	},
	Tatsu = {
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 5000,
			MarketCost = 275,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 1200, Name = "Kuva", Type = "Resource"},
				{Count = 100, Name = "Auroxium Alloy", Type = "Resource"},
				{Count = 100, Name = "Hespazym Alloy", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		Family = "Tatsu",
		FollowThrough = 0.7,
		HeavyAttack = 1284,
		HeavyRadialDmg = 1070,
		HeavySlamAttack = 1070,
		HeavySlamRadius = 8,
		Image = "Tatsu.png",
		Introduced = "24.4",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Tatsu",
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = {Impact = 20, Puncture = 54, Radiation = 72, Slash = 68},
			FireRate = 1,
			StatusChance = 0.28 
		},
		Polarities = {	},
		SlamAttack = 642,
		SlamRadialDmg = 214,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 428,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.7 
	},
	Tazicor = {
		Accuracy = 25,
		Class = "Rifle",
		Cost = {
			BPStanding = 10000,
			Credits = 50000,
			Parts = {
				{Count = 10, Name = "Esher Devar", Type = "Resource"},
				{Count = 10, Name = "Smooth Phasmin", Type = "Resource"},
				{Count = 10, Name = "Recaster Neural Relay", Type = "Resource"},
				{Count = 5, Name = "Longwinder Lathe Coagulant", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1,
		Image = "Taxicor.png",
		Introduced = "24.0",
		Magazine = 4,
		Mastery = 3,
		Name = "Tazicor",
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = {Electricity = 6},
			FireRate = 8.33,
			ShotType = "Discharge",
			StatusChance = 0.15 
		},
		Reload = 2.5,
		Traits = {"Corpus"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Tekko = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 5, Name = "Gallium", Type = "Resource"},
				{Count = 700, Name = "Rubedo", Type = "Resource"},
				{Count = 3300, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1, Name = "Ankyros", Type = "Weapon"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.4,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 800,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "BrawlerKnuckles.png",
		Introduced = "17.5",
		Mastery = 6,
		MeleeRange = 1.25,
		Name = "Tekko",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 32, Puncture = 16, Slash = 112},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		Polarities = {"V"},
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 480,
		StancePolarity = "D",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Tekko Prime"] = {
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 2, Name = "Blade", Type = "PrimePart"},
				{Count = 2, Name = "Gauntlet", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Tekko",
		FollowThrough = 0.9,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "TekkoPrime.png",
		Introduced = "25.8",
		Mastery = 12,
		MeleeRange = 1.35,
		Name = "Tekko Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 39.6, Puncture = 25.2, Slash = 115.2},
			FireRate = 1,
			StatusChance = 0.26 
		},
		Polarities = {"V", "V"},
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 540,
		StancePolarity = "D",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 0.6 
	},
	["Telos Akbolto"] = {
		Accuracy = 26.7,
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Akbolto",
		Image = "AHAkbolto.png",
		Introduced = "15.5",
		Magazine = 30,
		Mastery = 11,
		MaxAmmo = 210,
		Name = "Telos Akbolto",
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {Impact = 4.7, Puncture = 42.3},
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Polarities = {"D", "Bar"},
		Reload = 2.6,
		SyndicateEffect = "Truth",
		Traits = {"Syndicate", "Arbiters of Hexis"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Arbiters of Hexis]] [[Operative]]s"} 
	},
	["Telos Boltace"] = {
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.05,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "AHBoltace.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Telos Boltace",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 21, Puncture = 178.5, Slash = 10.5},
			FireRate = 1.08,
			StatusChance = 0.35 
		},
		Polarities = {"Bar"},
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadius = 8,
		SlideAttack = 420,
		StancePolarity = "V",
		Traits = {"Syndicate", "Arbiters of Hexis"},
		Type = "Melee",
		WindUp = 0.7 
	},
	["Telos Boltor"] = {
		Accuracy = 25,
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Bar",
		Family = "Boltor",
		Image = "SyndicateAHBoltor.png",
		Introduced = "17.3",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Telos Boltor",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = {Impact = 3, Puncture = 27},
			FireRate = 9.33,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Polarities = {"D", "V"},
		Reload = 2.4,
		SyndicateEffect = "Truth",
		Traits = {"Syndicate", "Arbiters of Hexis"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Tenora = {
		Accuracy = 12.5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 265,
			Parts = {
				{Count = 5, Name = "Neurodes", Type = "Resource"},
				{Count = 15000, Name = "Salvage", Type = "Resource"},
				{Count = 4000, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Tenora",
		Image = "TnBardRifle.png",
		Introduced = "20.0",
		Magazine = 150,
		Mastery = 10,
		MaxAmmo = 900,
		Name = "Tenora",
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {Impact = 7.2, Puncture = 9.6, Slash = 7.2},
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Reload = 2.5,
		Attack2 = {
			AmmoCost = 10,
			ChargeTime = 0.8,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = {Impact = 48, Puncture = 144, Slash = 48},
			FireRate = 10,
			PunchThrough = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.11,
			Trigger = "Charge" 
		},
		Spool = 9,
		Traits = {"Tenno"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	["Tenora Prime"] = {
		Accuracy = 12.5,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.5,
		ExilusPolarity = "V",
		Family = "Tenora",
		Image = "TenoraPrime-Arsenal.webp",
		Introduced = "29.9",
		Magazine = 200,
		Mastery = 14,
		MaxAmmo = 1000,
		Name = "Tenora Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = {Impact = 8.4, Puncture = 11.2, Slash = 8.4},
			FireRate = 12.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Polarities = {"V", "V"},
		Reload = 2.5,
		Attack2 = {
			AmmoCost = 10,
			ChargeTime = 0.8,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = {Impact = 56, Puncture = 168, Slash = 56},
			FireRate = 2,
			PunchThrough = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Spool = 9,
		Traits = {"Prime"},
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Tetra = {
		Accuracy = 18.2,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Control Module", Type = "Resource"},
				{Count = 400, Name = "Alloy Plate", Type = "Resource"},
				{Count = 900, Name = "Ferrite", Type = "Resource"},
				{Count = 100, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 40,
			Time = 24 
		},
		Disposition = 1.5,
		ExilusPolarity = "V",
		Family = "Tetra",
		Image = "DETetra.png",
		Introduced = "11.8",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Tetra",
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = {Impact = 6.4, Puncture = 25.6},
			FireRate = 6.67,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Reload = 2,
		Traits = {"Corpus"},
		Trigger = "Auto",
		Type = "Primary",
		Users = {"[[Nako Xol]]", "[[Terra Provisor]]", "[[Terra Elite Crewman]]"} 
	},
	Tiberon = {
		Accuracy = 33.33,
		BurstFireRate = 6.67,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Latron", Type = "Weapon"},
				{Count = 650, Name = "Plastids", Type = "Resource"},
				{Count = 600, Name = "Rubedo", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Tiberon",
		Image = "Tiberon.png",
		Introduced = "14.9",
		Magazine = 30,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Tiberon",
		Attack1 = {
			BurstCount = 3,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = {Impact = 11, Puncture = 22, Slash = 11},
			FireRate = 9.09,
			BurstRate = 6.667,
			BurstDelay = 0.06,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Polarities = {"V"},
		Reload = 2.26,
		Traits = {"Tenno"},
		Trigger = "Burst",
		Type = "Primary" 
	},
	["Tiberon Prime"] = {
		Accuracy = 33.33,
		Attack5 = {
			AttackName = "Semi-Auto",
			CritChance = 0.3,
			CritMultiplier = 3.4,
			Damage = {Impact = 13.8, Puncture = 18.4, Slash = 13.8},
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "V",
		Family = "Tiberon",
		Image = "TiberonPrime.png",
		Introduced = "22.16.4",
		Magazine = 42,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Tiberon Prime",
		Attack1 = {
			AttackName = "Burst",
			BurstCount = 3,
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = {Impact = 13.8, Puncture = 18.4, Slash = 13.8},
			FireRate = 7.38,
			BurstRate = 6,
			BurstDelay = 0.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Polarities = {"V", "Bar", "Bar"},
		Reload = 2,
		sample = "Attack1",
		Attack2 = {
			AttackName = "Auto",
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = {Impact = 13.8, Puncture = 18.4, Slash = 13.8},
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Traits = {"Prime", "Vaulted"},
		Trigger = "Burst / Semi / Auto",
		Type = "Primary" 
	},
	Tigris = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{Count = 3, Name = "Orokin Cell", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Salvage", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Family = "Tigris",
		Image = "DETigris.png",
		Introduced = "11.0",
		Magazine = 2,
		Mastery = 7,
		MaxAmmo = 120,
		Name = "Tigris",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 105, Puncture = 105, Slash = 840},
			Falloff = {EndRange = 20, Reduction = 0.5238, StartRange = 10},
			FireRate = 2,
			PelletCount = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.168 
		},
		Reload = 1.8,
		Traits = {"Tenno"},
		Trigger = "Duplex",
		Type = "Primary",
		Users = {"[[Junction|Frost Specter]]"} 
	},
	["Tigris Prime"] = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "Bar",
		Family = "Tigris",
		Image = "PrimeTigris342.png",
		Introduced = "Hotfix: The Silver Grove 3",
		Magazine = 2,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Tigris Prime",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 156, Puncture = 156, Slash = 1248},
			Falloff = {EndRange = 20, Reduction = 0.4872, StartRange = 10},
			FireRate = 2,
			PelletCount = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Polarities = {"V", "Bar"},
		Reload = 1.8,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Duplex",
		Type = "Primary" 
	},
	Tipedo = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 2, Name = "Neural Sensors", Type = "Resource"},
				{Count = 1600, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1, Name = "Kunai", Type = "Weapon"},
				{Count = 1, Name = "Bo", Type = "Weapon"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.31,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 620,
		HeavyRadialDmg = 496,
		HeavySlamAttack = 496,
		HeavySlamRadius = 7,
		Image = "Tipedo.png",
		Introduced = "15.9",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tipedo",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 12.4, Puncture = 12.4, Slash = 99.2},
			FireRate = 1.33,
			StatusChance = 0.2 
		},
		Polarities = {"D"},
		SlamAttack = 372,
		SlamRadialDmg = 124,
		SlamRadius = 6,
		SlideAttack = 124,
		StancePolarity = "R",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Junction|Mag Specter]]"},
		WindUp = 0.5 
	},
	["Tipedo Prime"] = {
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 2, Name = "Ornament", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Tipedo",
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "TipedoPrime.png",
		Introduced = "24.5.8",
		Mastery = 10,
		MeleeRange = 3,
		Name = "Tipedo Prime",
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.4,
			Damage = {Impact = 17, Puncture = 17, Slash = 136},
			FireRate = 1.17,
			StatusChance = 0.24 
		},
		Polarities = {"D", "V"},
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 163,
		StancePolarity = "R",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.5 
	},
	Tonbo = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{Count = 2, Name = "Control Module", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"},
				{Count = 2000, Name = "Ferrite", Type = "Resource"},
				{Count = 100, Name = "Oxium", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1104,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 8,
		Image = "FlowerPowerPolearm.png",
		Introduced = "15.15",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Tonbo",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Impact = 18.4, Puncture = 27.6, Slash = 138},
			FireRate = 1,
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		SlamAttack = 552,
		SlamRadialDmg = 184,
		SlamRadius = 7,
		SlideAttack = 368,
		StancePolarity = "Ability",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Tonkor = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Grenade Explosion",
			Damage = {Blast = 650},
			Falloff = {EndRange = 7, Reduction = 0.7, StartRange = 0},
			Radius = 7 
		},
		Class = "Launcher",
		Cost = {
			BPCost = 30000,
			Credits = 60000,
			MarketCost = 200,
			Parts = {
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 200, Name = "Oxium", Type = "Resource"},
				{Count = 800, Name = "Cryotic", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Family = "Tonkor",
		Image = "GrnGrenadeLauncher.png",
		Introduced = "16.4",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 30,
		Name = "Tonkor",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = {Puncture = 75},
			FireRate = 3.17,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Reload = 1.7,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[Napalm|Kuva Napalm]]",
			"[[Bailiff|Nightwatch Reaver]]",
			"[[Aerial Commander]]" 
		} 
	},
	Torid = {
		Accuracy = 100,
		Attack5 = {
			AttackName = "Poison Cloud",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Toxin = 40},
			Duration = 10,
			Falloff = {EndRange = 3, Reduction = 1, StartRange = 0},
			FireRate = 1,
			Radius = 3 
		},
		Class = "Launcher",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{Count = 2, Name = "Mutagen Mass", Type = "Resource"},
				{Count = 4500, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Circuits", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Bar",
		Image = "GrineerGrenadeLauncher.png",
		Introduced = "8.0",
		Magazine = 5,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Torid",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Toxin = 100},
			FireRate = 1.5,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Reload = 1.7,
		sample = "Attack1",
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Trumna = {
		Accuracy = 200,
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPStanding = 5000,
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Seriglass Shard", Type = "Resource"},
				{
					Cost = {
						BPStanding = 2500,
						Credits = 20000,
						Parts = {
							{Count = 45, Name = "Adramal Alloy", Type = "Resource"},
							{Count = 15, Name = "Marquise Veridos", Type = "Resource"},
							{Count = 20, Name = "Sporulate Sac", Type = "Resource"},
							{Count = 5, Name = "Orokin Cell", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 2500,
						Credits = 20000,
						Parts = {
							{Count = 30, Name = "Tempered Bapholite", Type = "Resource"},
							{Count = 15, Name = "Purified Heciphron", Type = "Resource"},
							{Count = 10, Name = "Waxen Sebum Deposit", Type = "Resource"},
							{Count = 1, Name = "Argon Crystal", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 2500,
						Credits = 20000,
						Parts = {
							{Count = 45, Name = "Auroxium Alloy", Type = "Resource"},
							{Count = 30, Name = "Lucent Teroglobe", Type = "Resource"},
							{Count = 20, Name = "Saturated Muscle Mass", Type = "Resource"},
							{Count = 2, Name = "Cabochon Embolos", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Stock",
					Type = "Item" 
				} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 0.75,
		ExilusPolarity = "Bar",
		Family = "Trumna",
		Image = "Trumna.png",
		Introduced = "29",
		Magazine = 200,
		Mastery = 13,
		MaxAmmo = 400,
		Name = "Trumna",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = {Heat = 53, Impact = 29},
			FireRate = 4.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.3,
			Trigger = "Auto" 
		},
		Attack5 = {
			AttackName = "Auto Radial Attack",
			Damage = {Heat = 50},
			Falloff = {EndRange = 1.6, Reduction = 0.15, StartRange = 0},
			Radius = 1.6 
		},
		Polarities = {	},
		Reload = 5,
		sample = "Attack1",
		SecondaryAttack5 = {
			AttackName = "Semi Radial Attack",
			Damage = {Heat = 1000},
			Falloff = {EndRange = 6, Reduction = 0.4, StartRange = 0},
			Radius = 6,
			CritChance = 0.38,
			CritMultiplier = 2.4,
			FireRate = 1.33,
			StatusChance = 0.5
		},
		Attack2 = {
			Accuracy = 9.1,
			AttackName = "Semi-Auto",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = {Impact = 100},
			FireRate = 1.33,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Entrati"},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	["Tunguska Cannon"] = {
		Accuracy = 100,
		Class = "Railjack Turret",
		Image = "TunguskaCannon.png",
		Introduced = "27",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 2,
		Name = "Tunguska Cannon",
		Attack3 = {
			Damage = {Impact = 5650, Puncture = 48025, Slash = 2825},
			FireRate = 1,
			ChargeTime = 4,
			CritChance = 3.00,
			CritMultiplier = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.00 
		},
		Reload = 1,
		Trigger = "Charge",
		Type = "Railjack" 
	},
	Tulok = {
		Class = "Thrown",
		Family = "Fishing Spear",
		Image = "IconFishingSpear2.png",
		Introduced = "22.0",
		Name = "Tulok",
		Attack1 = {CritMultiplier = 2, Damage = {Puncture = 10}, StatusChance = 0},
		Range = 20,
		Traits = {"Cetus"},
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	["Twin Basolk"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 185,
			Parts = {
				{Count = 1, Name = "Dual Zoren", Type = "Weapon"},
				{Count = 1, Name = "Atomos", Type = "Weapon"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 840,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 9,
		Image = "GrnDualFireAxe.png",
		Introduced = "17.8",
		Mastery = 7,
		MeleeRange = 2.4,
		Name = "Twin Basolk",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = {Heat = 85, Impact = 55, Puncture = 15, Slash = 55},
			FireRate = 1,
			StatusChance = 0.4 
		},
		Polarities = {"V"},
		SlamAttack = 420,
		SlamRadialDmg = 210,
		SlamRadialElement = "Heat",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 420,
		StancePolarity = "Ability",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Flameblade]]", "[[Executioners/Garesh|Garesh]]"},
		WindUp = 0.7 
	},
	["Twin Grakatas"] = {
		Accuracy = 28.6,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Grakata", Type = "Weapon"},
				{Count = 1, Name = "Grakata", Type = "Weapon"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Image = "Akgrakata.png",
		Introduced = "17.0",
		Magazine = 120,
		Mastery = 9,
		MaxAmmo = 1200,
		Name = "Twin Grakatas",
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.25,
			CritMultiplier = 2.7,
			Damage = {Impact = 8, Puncture = 6.7, Slash = 5.3},
			FireRate = 20,
			PelletCount = 2,
			PelletName = "Bullet",
			ShotType = "Hit-Scan",
			StatusChance = 0.165 
		},
		Polarities = {"Bar"},
		Reload = 3,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Clem]]"} 
	},
	["Twin Gremlins"] = {
		Accuracy = 16.7,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{Count = 5, Name = "Neurodes", Type = "Resource"},
				{Count = 900, Name = "Circuits", Type = "Resource"},
				{Count = 1500, Name = "Salvage", Type = "Resource"},
				{Count = 1200, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Twin Gremlins",
		Image = "Gremlin.png",
		Introduced = "9.5",
		Magazine = 30,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Twin Gremlins",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 12.33, Puncture = 12.33, Slash = 12.33},
			FireRate = 5,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Polarities = {"V"},
		Reload = 1.1,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Twin Kohmak"] = {
		Accuracy = 5.7,
		Attack3 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			Damage = {Impact = 30, Puncture = 30, Slash = 90},
			PelletCount = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Dual Shotguns",
		Conclave = true,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Kohmak", Type = "Weapon"},
				{Count = 1, Name = "Kohmak", Type = "Weapon"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Bar",
		Image = "DualKohmak.png",
		Introduced = "16.0",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 240,
		Name = "Twin Kohmak",
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {Impact = 6, Puncture = 6, Slash = 18},
			Falloff = {EndRange = 24, Reduction = 0.6667, StartRange = 12},
			FireRate = 6.67,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Polarities = {"D"},
		Reload = 2.2,
		Spool = 11,
		Traits = {"Grineer"},
		Trigger = "Auto-Spool",
		Type = "Secondary" 
	},
	["Twin Krohkur"] = {
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = "",
			Parts = {
				{Count = 5, Name = "Detonite Injector", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"},
				{Count = 1, Name = "Krohkur", Type = "Weapon"},
				{Count = 1, Name = "Krohkur", Type = "Weapon"} 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		Family = "Twin Krohkur",
		FollowThrough = 0.5,
		HeavyAttack = 1000,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "DualGrnEgyptSwords.png",
		Introduced = "22",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Twin Krohkur",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 1.7,
			Damage = {Impact = 30, Puncture = 45, Slash = 175},
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		SlamAttack = 500,
		SlamRadialDmg = 250,
		SlamRadius = 8,
		SlideAttack = 500,
		StancePolarity = "Bar",
		Traits = {"Grineer"},
		Type = "Melee",
		Users = {"[[Tusk Predator]]"},
		WindUp = 0.7 
	},
	["Twin Rogga"] = {
		Accuracy = 8,
		Class = "Dual Shotguns",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 1600, Name = "Kuva", Type = "Resource"},
				{Count = 2600, Name = "Alloy Plate", Type = "Resource"},
				{Count = 15000, Name = "Ferrite", Type = "Resource"} 
			},
			Rush = 40,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Image = "GrnQueenGuardDualPistols.png",
		Introduced = "19.0",
		Magazine = 2,
		Mastery = 9,
		MaxAmmo = 120,
		Name = "Twin Rogga",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 282, Puncture = 352.5, Slash = 70.5},
			Falloff = {EndRange = 20, Reduction = 0.7872, StartRange = 10},
			FireRate = 2.5,
			PelletCount = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.066 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.5,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Kuva Guardian]]"} 
	},
	["Twin Vipers"] = {
		Accuracy = 15.4,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 1, Name = "Viper", Type = "Weapon"},
				{Count = 1, Name = "Viper", Type = "Weapon"},
				{Count = 1, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Family = "Twin Vipers",
		Image = "Viper, dual.png",
		Introduced = "7.7.3",
		Magazine = 28,
		Mastery = 5,
		MaxAmmo = 420,
		Name = "Twin Vipers",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 10.2, Puncture = 1.7, Slash = 5.1},
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Twin Vipers Wraith"] = {
		Accuracy = 11.1,
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Link", Type = "Item"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.41,
		ExilusPolarity = "V",
		Family = "Twin Vipers",
		Image = "DEWraithTwinVipers.png",
		Introduced = "11.5",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 440,
		Name = "Twin Vipers Wraith",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {Impact = 14.4, Puncture = 1.8, Slash = 1.8},
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Polarities = {"Bar"},
		Reload = 2,
		Traits = {"Wraith", "Invasion Reward", "Grineer"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Tysis = {
		Accuracy = 100,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 120,
			Parts = {
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 400, Name = "Plastids", Type = "Resource"},
				{Count = 900, Name = "Nano Spores", Type = "Resource"},
				{Count = 100, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Image = "DETysis.png",
		Introduced = "11.7",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Tysis",
		Attack1 = {
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = {Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17},
			FireRate = 2.5,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Reload = 1.2,
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Unarmed"] = {
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Disposition = nil,
		FollowThrough = 0.5,
		HeavyAttack = 0,
		HeavyRadialDmg = 0,
		HeavySlamAttack = 0,
		HeavySlamRadius = 0,
		Image = "Blank.png",
		Introduced = "11",
		Link = "Unarmed",
		MeleeRange = 0.5,
		Name = "Unarmed",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 24.5, Puncture = 5.3, Slash = 5.2},
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		SlamAttack = 70,
		SlamRadialDmg = 0,
		SlamRadius = 7,
		SlideAttack = 140,
		Type = "Melee",
		WindUp = 0 
	},
	["Valkyr Talons"] = {
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 2083,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 7,
		Image = "EWValkyrTalons.png",
		Introduced = "23.0",
		MeleeRange = 1.7,
		Name = "Valkyr Talons",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {Impact = 83.3, Puncture = 83.3, Slash = 83.3},
			FireRate = 1.5,
			StatusChance = 0.1 
		},
		Polarities = {"V", "Bar", "Bar"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialProc = "Ragdoll",
		SlamRadius = 6,
		SlideAttack = 750,
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Valkyr]]", "[[Valkyr Prime]]"},
		WindUp = 0.5 
	},
	Vasto = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{Count = 4, Name = "Neurodes", Type = "Resource"},
				{Count = 1200, Name = "Alloy Plate", Type = "Resource"},
				{Count = 700, Name = "Ferrite", Type = "Resource"},
				{Count = 1000, Name = "Polymer Bundle", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Vasto",
		Image = "Vasto.png",
		Introduced = "9.3",
		Magazine = 6,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Vasto",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = {Impact = 14.5, Puncture = 14.5, Slash = 29},
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Polarities = {"V"},
		Reload = 1,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Vasto Prime"] = {
		Accuracy = 16,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Bar",
		Family = "Vasto",
		Image = "PrimeVasto.png",
		Introduced = "15.7",
		Magazine = 6,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vasto Prime",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Impact = 9.9, Puncture = 9.9, Slash = 46.2},
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Polarities = {"V", "V"},
		Reload = 1,
		Traits = {"Prime", "Vaulted"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Vaykor Hek"] = {
		Accuracy = 9.1,
		Class = "Shotgun",
		Conclave = true,
		Cost = {Rank = 5, Reputation = 125000, Syndicate = "Steel Meridian"},
		Disposition = 1.1,
		ExilusPolarity = "Bar",
		Family = "Hek",
		Image = "SyndicateSMHek.png",
		Introduced = "17.3",
		Magazine = 8,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Vaykor Hek",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 78.75, Puncture = 341.25, Slash = 105},
			Falloff = {EndRange = 25, Reduction = 0.7333, StartRange = 10},
			FireRate = 3,
			PelletCount = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Polarities = {"D", "V"},
		Reload = 2.25,
		SyndicateEffect = "Justice",
		Traits = {"Syndicate", "Steel Meridian"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Vaykor Marelok"] = {
		Accuracy = 10,
		Class = "Pistol",
		Conclave = true,
		Cost = {Rank = 5, Reputation = 125000, Syndicate = "Steel Meridian"},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Family = "Marelok",
		Image = "SMMarelok.png",
		Introduced = "15.5",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Vaykor Marelok",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {Impact = 96, Puncture = 16, Slash = 48},
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Polarities = {"V", "D"},
		Reload = 1.667,
		SyndicateEffect = "Justice",
		Traits = {"Syndicate", "Steel Meridian"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Steel Meridian]] [[Operative]]s"} 
	},
	["Vaykor Sydon"] = {
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.3,
		Family = "Sydon",
		FollowThrough = 0.6,
		HeavyAttack = 1278,
		HeavyRadialDmg = 1065,
		HeavySlamAttack = 1065,
		HeavySlamRadius = 8,
		Image = "SMSydon.png",
		Introduced = "Update: The Silver Grove 2.0",
		Mastery = 11,
		MeleeRange = 2.9,
		Name = "Vaykor Sydon",
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = {Impact = 10.7, Puncture = 202.3},
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		Polarities = {"V"},
		SlamAttack = 639,
		SlamElement = "Blast",
		SlamRadialDmg = 213,
		SlamRadialElement = "Blast",
		SlamRadialProc = "Impact",
		SlamRadius = 7,
		SlideAttack = 426,
		StancePolarity = "Ability",
		Traits = {"Syndicate", "Steel Meridian"},
		Type = "Melee",
		WindUp = 0.9 
	},
	Vectis = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 250,
			Parts = {
				{Count = 4, Name = "Neurodes", Type = "Resource"},
				{Count = 4, Name = "Orokin Cell", Type = "Resource"},
				{Count = 3000, Name = "Nano Spores", Type = "Resource"},
				{Count = 2500, Name = "Rubedo", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "V",
		Family = "Vectis",
		Image = "DEVectis.png",
		Introduced = "10.6",
		Magazine = 1,
		Mastery = 2,
		MaxAmmo = 72,
		Name = "Vectis",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = {Impact = 90, Puncture = 78.75, Slash = 56.25},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 1.5,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		Reload = 1,
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {"[[Junction|Saryn Specter]]"},
		Zoom = {"3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)"} 
	},
	["Vectis Prime"] = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 1, Name = "Stock", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "Bar",
		Family = "Vectis",
		Image = "VectisPrime.png",
		Introduced = "16.11",
		Magazine = 2,
		Mastery = 14,
		MaxAmmo = 72,
		Name = "Vectis Prime",
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 140, Puncture = 157.5, Slash = 52.5},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 2.67,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Polarities = {"V", "Bar"},
		Reload = 0.85,
		SniperComboMin = 5,
		SniperComboReset = 2,
		Traits = {"Prime"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {"3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)"} 
	},
	Veldt = {
		Accuracy = 32,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{Count = 10, Name = "Morphics", Type = "Resource"},
				{Count = 600, Name = "Cryotic", Type = "Resource"},
				{Count = 7250, Name = "Ferrite", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Item"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "V",
		Family = "Veldt",
		Image = "Veldt.png",
		Introduced = "22.18",
		Magazine = 26,
		Mastery = 8,
		MaxAmmo = 546,
		Name = "Veldt",
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = {Impact = 23.4, Puncture = 23.4, Slash = 43.2},
			FireRate = 3.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Polarities = {"Bar"},
		Reload = 1.8,
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Velocitus = {
		Class = 'Arch-Gun',
		Accuracy = 28.6,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = {Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400},
			FireRate = 5,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 200,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		Image = "ArchRailgun.png",
		Introduced = "15.2",
		Magazine = 10,
		Mastery = 4,
		Name = "Velocitus",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150},
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 25,
		ReloadDelay = 1,
		ReloadStyle = "Regenerate",
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Arch-Gun" 
	},
	["Velocitus (Atmosphere)"] = {
		Accuracy = 28.6,
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.6,
			CritMultiplier = 3.6,
			Damage = {Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400},
			FireRate = 5,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 200,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 1, Name = "Stock", Type = "Item"},
				{Count = 2, Name = "Control Module", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		Image = "ArchRailgun.png",
		Introduced = "24.2",
		Link = "Velocitus",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 60,
		Name = "Velocitus (Atmosphere)",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150},
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 2,
		Traits = {"Tenno"},
		Trigger = "Charge",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Velox = {
		Accuracy = 25,
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 120,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "Item"},
				{Count = 1, Name = "Receiver", Type = "Item"},
				{Count = 3, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Image = "Velox.png",
		Introduced = "28",
		Magazine = 62,
		Mastery = 8,
		MaxAmmo = 434,
		Name = "Velox",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = {Impact = 4.3, Puncture = 8.2, Slash = 11.5},
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Polarities = {"V", "V"},
		Reload = 2.6,
		Traits = {"Tenno"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Venka = {
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{Count = 4, Name = "Gallium", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 500, Name = "Plastids", Type = "Resource"},
				{Count = 1, Name = "Forma", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "TennoClaws.png",
		Introduced = "13.9",
		Mastery = 4,
		MeleeRange = 1.75,
		Name = "Venka",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {Impact = 7, Puncture = 35, Slash = 98},
			FireRate = 1,
			StatusChance = 0.15 
		},
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 420,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		Users = {"[[Violence]]"},
		WindUp = 0.6 
	},
	["Venka Prime"] = {
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 2, Name = "Blades", Type = "PrimePart"},
				{Count = 2, Name = "Gauntlet", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		Family = "Venka",
		FollowThrough = 0.8,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "VenkaPrime.png",
		Introduced = "19.0.7",
		Mastery = 14,
		MeleeRange = 1.8,
		Name = "Venka Prime",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = {Impact = 9.4, Puncture = 37.6, Slash = 141},
			FireRate = 1.05,
			StatusChance = 0.24 
		},
		Polarities = {"Bar", "V"},
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 564,
		StancePolarity = "V",
		Traits = {"Prime", "Vaulted"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Verglas = {
		Accuracy = 100,
		Class = "Rifle",
		Disposition = 1.3,
		Family = "Verglas",
		Image = "SentinelFreezeRayRifle.png",
		Introduced = "29.10",
		Magazine = 80,
		Mastery = 0,
		Name = "Verglas",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {Cold = 26},
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Reload = 2.2,
		Traits = {"Tenno"},
		Trigger = "Held",
		Type = "Robotic" 
	},
	Veritux = {
		Class = 'Arch-Melee',
		Cost = {
			Credits = 25000,
			Parts = {
				{Count = 500, Name = "Rubedo", Type = "Resource"},
				{Count = 1000, Name = "Salvage", Type = "Resource"},
				{Count = 2, Name = "Neurodes", Type = "Resource"},
				{Count = 500, Name = "Circuits", Type = "Resource"} 
			},
			Time = 24 
		},
		Family = "Veritux",
		Image = "ArchSword.png",
		Introduced = "15.0",
		Mastery = 0,
		MeleeRange = 143,
		Name = "Veritux",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = {Impact = 70.5, Puncture = 70.5, Slash = 329},
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		Polarities = {"D"},
		Traits = {"Tenno"},
		Type = "Arch-Melee" 
	},
	Viper = {
		Accuracy = 15.4,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 75,
			Parts = {
				{Count = 300, Name = "Salvage", Type = "Resource"},
				{Count = 600, Name = "Ferrite", Type = "Resource"},
				{Count = 900, Name = "Nano Spores", Type = "Resource"},
				{Count = 1, Name = "Morphics", Type = "Resource"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Bar",
		Family = "Viper",
		Image = "Viper.png",
		Introduced = "7.0",
		Magazine = 14,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper",
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = {Impact = 10.2, Puncture = 1.7, Slash = 5.1},
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.11 
		},
		Polarities = {"V"},
		Reload = 0.7,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Secondary",
		Users = {"[[Shield Lancer]]", "[[Seeker]] Variants"} 
	},
	["Viper Wraith"] = {
		Accuracy = 28.6,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Bar",
		Family = "Viper",
		Image = "ViperWraith.png",
		Introduced = "22.8.4",
		Magazine = 20,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Viper Wraith",
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {Impact = 14.4, Puncture = 1.8, Slash = 1.8},
			FireRate = 14.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Polarities = {"Bar"},
		Reload = 0.8,
		Traits = {"Grineer", "Wraith", "Baro"},
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Vitrica = {
		Attack5 = {
			AttackName = "Glass Explosion",
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = {Impact = 299.7, Puncture = 299.7, Slash = 399.6},
			Falloff = {EndRange = 6, Reduction = 0.9, StartRange = 0},
			Radius = 6,
			StatusChance = 0.33 
		},
		BlockAngle = 60,
		Class = "Heavy Blade",
		ComboDur = 10,
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 15, Name = "Orokin Cell", Type = "Resource"},
				{Count = 925, Name = "Oxium", Type = "Resource"},
				{Count = 60, Name = "Tempered Bapholite", Type = "Resource"},
				{Count = 10, Name = "Purified Heciphron", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.85,
		Family = "Vitrica",
		FollowThrough = 0.6,
		HeavyAttack = 1998,
		HeavyRadialDmg = 1665,
		HeavySlamAttack = 1665,
		HeavySlamRadius = 4,
		Image = "Vitrica.png",
		Introduced = "29.3",
		Mastery = 13,
		MeleeRange = 2.9,
		Name = "Vitrica",
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.3,
			Damage = {Impact = 99.9, Puncture = 99.9, Slash = 133.2},
			FireRate = 0.833,
			StatusChance = 0.33 
		},
		Polarities = {"V", "V"},
		SlamAttack = 999,
		SlamRadialDmg = 333,
		SlamRadius = 4,
		SlideAttack = 666,
		StancePolarity = "D",
		Traits = {"Orokin"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Volnus = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{Count = 225, Name = "Oxium", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"},
				{Count = 11000, Name = "Alloy Plate", Type = "Resource"},
				{Count = 875, Name = "Cryotic", Type = "Resource"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1320,
		HeavyRadialDmg = 1100,
		HeavySlamAttack = 1100,
		HeavySlamRadius = 10,
		Image = "GlassHammer.png",
		Introduced = "22",
		Mastery = 9,
		MeleeRange = 2.9,
		Name = "Volnus",
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = {Impact = 48.4, Puncture = 70.4, Slash = 101.2},
			FireRate = 1.2,
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadius = 9,
		SlideAttack = 440,
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	["Volnus Prime"] = {
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Cost = {
			Credits = 20000,
				Parts = {
				{Count = 1, Name = "Head", Type = "PrimePart"},
				{Count = 1, Name = "Handle", Type = "PrimePart"},
				{Count = 15, Name = "Orokin Cell", Type = "Resource"}
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 0.5,
		Family = "Volnus",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "VolnusPrime-Arsenal.webp",
		Introduced = "30.3",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Volnus Prime",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.8,
			Damage = {Impact = 55, Puncture = 80, Slash = 115},
			FireRate = 1.2,
			StatusChance = 0.34 
		},
		Polarities = {"V", "V"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadius = 10,
		SlideAttack = 500,
		StancePolarity = "V",
		Traits = {"Prime"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Vort = {
			Image = "TurretVort.png",
			Name = "Vort",
			Introduced = "29.10",
			Slot = "Railjack Turret",
			Trigger = "Auto",
			Type = "Railjack Armament" 
	},
	Vulcax = {
		Accuracy = 100,
		Attack3 = {
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = {Heat = 35},
			FireRate = 1,
			PunchThrough = 1,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Cost = {
			BPStanding = 10000,
			Credits = 50000,
			Parts = {
				{Count = 10, Name = "Marquise Veridos", Type = "Resource"},
				{Count = 10, Name = "Goblite Tears", Type = "Resource"},
				{Count = 10, Name = "Kriller Thermal Laser", Type = "Resource"},
				{Count = 5, Name = "Tromyzon Entroplasma", Type = "Resource"} 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1,
		Image = "Vulcax.png",
		Introduced = "24.0",
		Magazine = 1,
		Mastery = 14,
		Name = "Vulcax",
		Reload = 6,
		Traits = {"Corpus"},
		Trigger = "Charge",
		Type = "Robotic" 
	},
	Vulkar = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{Count = 5, Name = "Morphics", Type = "Resource"},
				{Count = 800, Name = "Circuits", Type = "Resource"},
				{Count = 1200, Name = "Salvage", Type = "Resource"},
				{Count = 800, Name = "Plastids", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "V",
		Family = "Vulkar",
		Image = "Vulkar.png",
		Introduced = "8.0",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Vulkar",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 180, Puncture = 33.8, Slash = 11.2},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 1.5,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Reload = 3,
		SniperComboMin = 2,
		SniperComboReset = 2,
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[Ballista]]",
			"[[Warden|Grineer Warden]]",
			"[[Executioners/Harkonar|Executioner Harkonar]]" 
		},
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	["Vulkar Wraith"] = {
		Accuracy = 13.3,
		Class = "Sniper Rifle",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "V",
		Family = "Vulkar",
		Image = "VulkarWraith.png",
		Introduced = "18.4.1",
		Magazine = 8,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Vulkar Wraith",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 245.7, Puncture = 27.3},
			Falloff = {EndRange = 600, Reduction = 0.5, StartRange = 400},
			FireRate = 2,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Polarities = {"V"},
		Reload = 3,
		SniperComboMin = 2,
		SniperComboReset = 2,
		Traits = {"Wraith", "Baro", "Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = {
			"2.5x zoom (+35% Headshot Damage)",
			"4x zoom (+55% Headshot Damage)",
			"8x zoom (+70% Headshot Damage)" 
		} 
	},
	Vulklok = {
		Accuracy = 100,
		Class = "Sniper Rifle",
		Disposition = 1.245,
		Image = "SentinelElectricRailgun.png",
		Introduced = "17.3",
		Magazine = 10,
		Mastery = 0,
		Name = "Vulklok",
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {Electricity = 85},
			FireRate = 0.15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Reload = 2,
		Traits = {"Grineer"},
		Trigger = "Auto",
		Type = "Robotic" 
	},
	War = {
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 2300, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 1400, Name = "Rubedo", Type = "Resource"},
				{Count = 5, Name = "Nitain Extract", Type = "Resource"},
				{Count = 1, Name = "Broken War", Type = "Weapon"} 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1,
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "StalkerTwoGreatSword.png",
		Introduced = "18.0",
		Mastery = 10,
		MeleeRange = 3.2,
		Name = "War",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = {Impact = 120, Puncture = 60, Slash = 70},
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		Polarities = {"Bar"},
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProc = "Impact",
		SlamRadius = 8,
		SlideAttack = 500,
		StancePolarity = "D",
		Type = "Melee",
		WindUp = 1.1 
	},
	["Wolf Sledge"] = {
		Attack5 = {AttackName = "Recall Explosion", Damage = {Blast = 777}, Radius = 5},
		ArsenalOverride = true,
		BlockAngle = 50,
		ChargedAttack9 = {
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Impact = 396.3, Puncture = 23.4, Slash = 357.3},
			StatusChance = 0.33 
		},
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 30000,
			Parts = {
				{Count = 5, Name = "Nitain Extract", Type = "Resource"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Head", Type = "Item"},
				{Count = 1, Name = "Motor", Type = "Item"} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.25,
		FollowThrough = 0.8,
		HeavyAttack = 1036,
		HeavyRadialDmg = 1295,
		HeavySlamAttack = 1295,
		HeavySlamRadius = 10,
		Image = "Wolf_Sledge_Image.png",
		Introduced = "24.3",
		Mastery = 7,
		MeleeRange = 3.1,
		Name = "Wolf Sledge",
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = {Impact = 132.1, Puncture = 7.8, Slash = 119.1},
			FireRate = 1,
			StatusChance = 0.33 
		},
		SlamAttack = 777,
		SlamRadialDmg = 259,
		SlamRadius = 9,
		SlideAttack = 518,
		StancePolarity = "V",
		Type = "Melee",
		WindUp = 0.5 
	},
	Xoris = {
		Attack5 = {
			AttackName = "Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = {Electricity = 960},
			Falloff = {EndRange = 8, Reduction = 0, StartRange = 0},
			Radius = 8,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		ChargedAttack9 = {
			AttackName = "Charged Throw",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Impact = 48, Puncture = 81.6, Slash = 110.4},
			PunchThrough = 1,
			StatusChance = 0.2 
		},
		Class = "Glaive",
		ComboDur = 1/0,
		Conclave = false,
		Cost = {
			Credits = 5000,
			Parts = {
				{Count = 1, Name = "Core", Type = "Item"},
				{Count = 1, Name = "Handle", Type = "Item"},
				{Count = 1, Name = "Blade", Type = "Item"} 
			},
			Rush = 0,
			Time = 0 
		},
		Disposition = 0.65,
		FollowThrough = 0.7,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Xoris.png",
		Introduced = "28",
		Mastery = 4,
		MeleeRange = 1.3,
		Name = "Xoris",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = {Impact = 24, Puncture = 40.8, Slash = 55.2},
			FireRate = 1.17,
			Range = 22,
			StatusChance = 0.18 
		},
		Polarities = {	},
		SecondaryAttack5 = {
			AttackName = "Charged Throw Explosion",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = {Electricity = 1000},
			Falloff = {EndRange = 9, Reduction = 0, StartRange = 0},
			Radius = 9,
			StatusChance = 0.2 
		},
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Electricity",
		SlamRadialProc = "Impact",
		SlamRadius = 6,
		SlideAttack = 240,
		StancePolarity = "Bar",
		Attack9 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = {Impact = 48, Puncture = 81.6, Slash = 110.4},
			StatusChance = 0.18 
		},
		Traits = {"Corpus"},
		Type = "Melee",
		WindUp = 0.6 
	},
	Zakti = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Gas Cloud",
			Damage = {Gas = 80},
			Falloff = {EndRange = 3.5, Reduction = 0, StartRange = 0},
			Radius = 3.5 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 190,
			Parts = {
				{Count = 8, Name = "Control Module", Type = "Resource"},
				{Count = 350, Name = "Plastids", Type = "Resource"},
				{Count = 6500, Name = "Alloy Plate", Type = "Resource"},
				{Count = 5000, Name = "Nano Spores", Type = "Resource"} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "V",
		Family = "Zakti",
		Image = "Zakti.png",
		Introduced = "21.1",
		Magazine = 3,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Zakti",
		Attack1 = {
			AttackName = "Dart Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = {Impact = 12, Puncture = 18},
			FireRate = 5,
			ShotSpeed = 66,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Polarities = {"Bar", "Bar"},
		Reload = 0.8,
		Traits = {"Tenno"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Zakti Prime"] = {
		Accuracy = 26.7,
		Attack5 = {
			AttackName = "Gas Cloud",
			Damage = {Gas = 100},
			Falloff = {EndRange = 3.8, Reduction = 0, StartRange = 0},
			Radius = 3.8 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"},
				{Count = 10, Name = "Orokin Cell", Type = "Resource"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "V",
		Family = "Zakti",
		Image = "ZaktiPrime.png",
		Introduced = "29.3",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Zakti Prime",
		NoiseLevel = "Alarming",
		Attack1 = {
			AmmoCost = 1,
			AttackName = "Normal",
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = {Impact = 12, Puncture = 18},
			FireRate = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42,
			Trigger = "Semi-Auto" 
		},
		Polarities = {"Bar", "Bar", "V"},
		Reload = 1,
		Traits = {"Prime"},
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Zarr = {
		Attack5 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.17,
			Damage = {Blast = 175},
			Falloff = {EndRange = 4, Reduction = 0.5, StartRange = 0},
			Radius = 4,
			StatusChance = 0.29 
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{Count = 1800, Name = "Kuva", Type = "Resource"},
				{Count = 2400, Name = "Alloy Plate", Type = "Resource"},
				{Count = 5500, Name = "Salvage", Type = "Resource"},
				{Count = 1, Name = "Drakgoon", Type = "Weapon"} 
			},
			Rush = 40,
			Time = 24 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Image = "GrineerCannon.png",
		Introduced = "19",
		Magazine = 3,
		Mastery = 7,
		MaxAmmo = 84,
		Name = "Zarr",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = {Impact = 25},
			FireRate = 1.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Polarities = {"V"},
		Reload = 2.25,
		SecondaryAttack5 = {
			AttackName = "Cannon Mode Cluster Bombs",
			CritChance = 0.17,
			Damage = {Blast = 300},
			PelletCount = 6,
			PelletName = "Bomb",
			StatusChance = 0.048 
		},
		Attack2 = {
			Accuracy = 1.4,
			AttackName = "Barrage Mode",
			CritChance = 0.17,
			Damage = {Impact = 240, Puncture = 400, Slash = 160},
			FireRate = 3,
			PelletCount = 10,
			PunchThrough = 1.6,
			StatusChance = 0.087 
		},
		Traits = {"Grineer"},
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Zenistar = {
		Attack5 = {AttackName = "Disc Explosion", Damage = {Heat = 350}, Radius = 4},
		BlockAngle = 55,
		Attack3 = {AttackName = "Disc Impact", Damage = {Impact = 75}, Range = 9},
		Class = "Heavy Blade",
		ComboDur = 5,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 450, Name = "Circuits", Type = "Resource"},
				{Count = 500, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2750, Name = "Salvage", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 1788,
		HeavyRadialDmg = 1490,
		HeavySlamAttack = 1490,
		HeavySlamRadius = 9,
		Image = "SundialAxe.png",
		Introduced = "Update: Specters of the Rail 1",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Zenistar",
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Heat = 150, Impact = 80, Slash = 68},
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		Polarities = {"V"},
		SecondaryAttack5 = {
			AttackName = "Disc Aura",
			Damage = {Heat = 50},
			Duration = 45,
			FireRate = 1.2,
			Radius = 4,
			StatusChance = 0.5 
		},
		Attack2 = {
			AttackName = "Attacks while disc deployed",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 13, Puncture = 13, Slash = 104},
			StatusChance = 0.15 
		},
		SlamAttack = 894,
		SlamElement = "Heat",
		SlamRadialDmg = 298,
		SlamRadius = 8,
		SlideAttack = 260,
		SlideElement = "Heat",
		StancePolarity = "V",
		Traits = {"Tenno"},
		Type = "Melee",
		WindUp = 1.1 
	},
	Zenith = {
		Accuracy = 33.33,
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{Count = 4, Name = "Morphics", Type = "Resource"},
				{Count = 450, Name = "Circuits", Type = "Resource"},
				{Count = 500, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2750, Name = "Salvage", Type = "Resource"} 
			},
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "V",
		Image = "SundialRifle.png",
		Introduced = "20.2",
		Magazine = 90,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zenith",
		Attack1 = {
			AttackName = "Auto Mode",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {Impact = 4.5, Puncture = 6, Slash = 19.5},
			FireRate = 10.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.34 
		},
		Polarities = {"Bar", "V"},
		Reload = 1.6,
		sample = "Attack2",
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {Impact = 15, Puncture = 120, Slash = 15},
			FireRate = 3,
			PunchThrough = 99999,
			Reload = 1.4,
			StatusChance = 0.08,
			Trigger = "Semi-Auto" 
		},
		Traits = {"Tenno"},
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Zhuge = {
		Accuracy = 40,
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{Count = 2800, Name = "Cryotic", Type = "Resource"},
				{Count = 900, Name = "Polymer Bundle", Type = "Resource"},
				{Count = 2, Name = "Nitain Extract", Type = "Resource"},
				{Count = 2, Name = "Argon Crystal", Type = "Resource"} 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Bar",
		Family = "Zhuge",
		Image = "RepeatingCrossbow.png",
		Introduced = "18.6",
		Magazine = 20,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Zhuge",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {Impact = 5, Puncture = 75, Slash = 20},
			FireRate = 4.17,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Polarities = {"V"},
		Reload = 2.5,
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Zhuge Prime"] = {
		Accuracy = 40,
		Attack5 = {
			AttackName = "Arrow Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Impact = 11.2, Puncture = 4, Slash = 24.8},
			ExplosionDelay = 0.6,
			Falloff = {EndRange = 2.6, Reduction = 0.3, StartRange = 0},
			NoiseLevel = "Alarming",
			Radius = 2.6,
			StatusChance = 0.3 
		},
		Class = "Crossbow",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{Count = 1, Name = "Grip", Type = "PrimePart"},
				{Count = 1, Name = "String", Type = "PrimePart"},
				{Count = 1, Name = "Barrel", Type = "PrimePart"},
				{Count = 1, Name = "Receiver", Type = "PrimePart"} 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "V",
		Family = "Zhuge",
		Image = "ZhugePrime.png",
		Introduced = "25.3",
		Magazine = 30,
		Mastery = 14,
		MaxAmmo = 270,
		Name = "Zhuge Prime",
		NoiseLevel = "Silent",
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {Impact = 10, Puncture = 22.5, Slash = 17.5},
			FireRate = 5.5,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Polarities = {"V", "V", "V"},
		Reload = 3,
		sample = "Attack1",
		Traits = {"Prime"},
		Trigger = "Auto",
		Type = "Primary" 
	},
	Zylok = {
		Accuracy = 23.5,
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "V",
		Image = "Zylok.png",
		Introduced = "23.6",
		Magazine = 8,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Zylok",
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {Impact = 44.8, Puncture = 16.8, Slash = 78.4},
			FireRate = 1.8,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Reload = 1.2,
		Traits = {"Tenno"},
		Trigger = "Duplex",
		Type = "Secondary" 
	},
	Zymos = {
		Accuracy = 9.8,
		Attack5 = {
			AttackName = "Radial Attack",
			Damage = {Toxin = 61},
			Falloff = {EndRange = 3.3, Reduction = 0.3, StartRange = 0},
			Radius = 3.3 
		},
		Attack3 = {
			AttackName = "Spore Contact",
			Damage = {Puncture = 69, Slash = 69},
			PelletCount = 6,
			PelletName = "Spore",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPStanding = 2000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{
					Cost = {
						BPStanding = 1000,
						Credits = 20000,
						Parts = {
							{Count = 20, Name = "Tempered Bapholite", Type = "Resource"},
							{Count = 5, Name = "Purified Heciphron", Type = "Resource"},
							{Count = 8, Name = "Dendrite Blastoma", Type = "Resource"},
							{Count = 4, Name = "Neurodes", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 1000,
						Credits = 20000,
						Parts = {
							{Count = 30, Name = "Adramal Alloy", Type = "Resource"},
							{Count = 5, Name = "Purified Heciphron", Type = "Resource"},
							{Count = 8, Name = "Pustulent Cognitive Nodule", Type = "Resource"},
							{Count = 5, Name = "Morphics", Type = "Resource"} 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Bar",
		Family = "Zymos",
		Image = "Zymos.png",
		Introduced = "29",
		Magazine = 17,
		Mastery = 11,
		MaxAmmo = 51,
		Name = "Zymos",
		NoiseLevel = "Alarming",
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.05,
			CritMultiplier = 2.3,
			Damage = {Impact = 9.2, Puncture = 13.8},
			FireRate = 1.33,
			ShotSpeed = 79,
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Semi-Auto" 
		},
		Polarities = {"V", "Bar"},
		Reload = 3.2,
		sample = "Attack2",
		SecondaryAttack5 = {
			AttackName = "Spore Explosion",
			Damage = {Toxin = 1998},
			Falloff = {EndRange = 3.3, Reduction = 0.3, StartRange = 0},
			PelletCount = 6,
			PelletName = "Spore",
			Radius = 3.3 
		},
		Attack2 = {
			AttackName = "Headshot Explosion",
			Damage = {Toxin = 953},
			Falloff = {EndRange = 3.3, Reduction = 0.3, StartRange = 0},
			Radius = 3.3 
		},
		Traits = {"Infested"},
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {"[[Zealot Proselytizer]]"} 
	} 
	},
["Stances"] = {
	{Name = "Iron Phoenix", Class = "Sword", Polarity = "R", Image = "IronPhoenixMod.png",},
	{Name = "Crimson Dervish", Class = "Sword", Polarity = "V", Image = "CrimsonDervishMod.png",},
	{Name = "Vengeful Revenant", Class = "Sword", Polarity = "V", Image = "VengefulRevenantMod.png",},
	{Name = "Swooping Falcon", Class = "Sword", Polarity = "V", Image = "SwoopingFalconMod.png"},
	{Name = "Crossing Snakes", Class = "Dual Swords", Polarity = "Bar", Image = "CrossingSnakesMod.png",},
	{Name = "Swirling Tiger", Class = "Dual Swords", Polarity = "Ability", Image = "SwirlingTigerMod.png",},
	{Name = "Carving Mantis", Class = "Dual Swords", Polarity = "Bar", Image = "CarvingMantisMod.png"},
	{Name = "Tranquil Cleave", Class = "Nikana", Polarity = "V", Image = "TranquilCleaveMod.png",},
	{Name = "Decisive Judgement", Class = "Nikana", Polarity = "V", Image = "DecisiveJudgementMod.png",},
	{Name = "Blind Justice", Class = "Nikana", Polarity = "V", Image = "BlindJusticeMod.png",},
	{Name = "Pointed Wind", Class = "Dagger", Polarity = "V", Image = "PointedWindModU145.png",},
	{Name = "Homing Fang", Class = "Dagger", Polarity = "Bar", Image = "HomingFangNew.png",},
	{Name = "Stinging Thorn", Class = "Dagger", Polarity = "V", Image = "StingingThornMod.png",},
	{Name = "Gnashing Payara", Class = "Dual Daggers", Polarity = "R", Image = "GnashingPayaraModU145.png",},
	{Name = "Sinking Talon", Class = "Dual Daggers", Polarity = "Ability", Image = "SinkingTalon.png",},
	{Name = "Spinning Needle", Class = "Dual Daggers", Polarity = "D", Image = "SpinningNeedleMod.png",},
	{Name = "Sundering Weave", Class = "Machete", Polarity = "Ability", Image = "SunderingWeaveModU145.png",},
	{Name = "Cyclone Kraken", Class = "Machete", Polarity = "Ability", Image = "CycloneKrakenMod.png",},
	{Name = "Seismic Palm", Class = "Fist", Polarity = "D", Image = "SeismicPalmModU145.png",},
	{Name = "Fracturing Wind", Class = "Fist", Polarity = "R", Image = "FracturingWindModU145.png",},
	{Name = "Gaia's Tragedy", Class = "Fist", Polarity = "D", Image = "Gaia%27sTragedyMod.png",},
	{Name = "Grim Fury", Class = "Sparring", Polarity = "R", Image = "GrimFuryModU145.png",},
	{Name = "Brutal Tide", Class = "Sparring", Polarity = "Bar", Image = "BrutalTideNew.png",},
	{Name = "Gleaming Talon", Class = "Glaive", Polarity = "Bar", Image = "GleamingTalonModU145.png",},
	{Name = "Astral Twilight", Class = "Glaive", Polarity = "Bar", Image = "AstralTwilight.png",},
	{Name = "Clashing Forest", Class = "Staff", Polarity = "V", Image = "ClashingForestModU145.png",},
	{Name = "Flailing Branch", Class = "Staff", Polarity = "R", Image = "FlailingBranchModU145.png",},
	{Name = "Shimmering Blight", Class = "Polearm", Polarity = "Ability", Image = "ShimmeringBlightModU145.png",},
	{Name = "Bleeding Willow", Class = "Polearm", Polarity = "Bar", Image = "BleedingWillowModU145.png",},
	{Name = "Twirling Spire", Class = "Polearm", Polarity = "Bar", Image = "TwirlingSpireMod.png"},
	{Name = "Burning Wasp", Class = "Whip", Polarity = "D", Image = "BurningWaspModU145.png",},
	{Name = "Coiling Viper", Class = "Whip", Polarity = "Ability", Image = "CoilingViperModU145.png",},
	{Name = "Reaping Spiral", Class = "Scythe", Polarity = "Bar", Image = "ReapingSpiralModU145.png",},
	{Name = "Stalking Fan", Class = "Scythe", Polarity = "Ability", Image = "StalkingFanNew.png",},
	{Name = "Cleaving Whirlwind", Class = "Heavy Blade", Polarity = "D", Image = "CleavingWhirlwindModU145.png",},
	{Name = "Rending Crane", Class = "Heavy Blade", Polarity = "V", Image = "RendingCraneModU145.png",},
	{Name = "Tempo Royale", Class = "Heavy Blade", Polarity = "D", Image = "TempoRoyale.png",},
	{Name = "Shattering Storm", Class = "Hammer", Polarity = "D", Image = "ShatteringStormModU145.png",},
	{Name = "Crushing Ruin", Class = "Hammer", Polarity = "V", Image = "CrushingRuinNew.png",},
	{Name = "Four Riders", Class = "Claws", Polarity = "V", Image = "FourRiders.png",},
	{Name = "Malicious Raptor", Class = "Claws", Polarity = "V", Image = "MaliciousRaptorNew.png",},
	{Name = "Vermillion Storm", Class = "Claws", Polarity = "V", Image = "VermillionStorm.png",},
	{Name = "Eleventh Storm", Class = "Sword and Shield", Polarity = "V", Image = "EleventhStormModU145.png",},
	{Name = "Final Harbinger", Class = "Sword and Shield", Polarity = "V", Image = "Harbinger.png",},
	{Name = "Gemini Cross", Class = "Tonfa", Polarity = "V", Image = "GeminiCrossNew.png",},
	{Name = "Sovereign Outcast", Class = "Tonfa", Polarity = "Bar", Image = "SovereignOutcastMod.png",},
	{Name = "High Noon", Class = "Gunblade", Polarity = "V", Image = "HighNoon.png",},
	{Name = "Bullet Dance", Class = "Gunblade", Polarity = "V", Image = "BulletDanceMod.png",},
	{Name = "Atlantis Vulcan", Class = "Nunchaku", Polarity = "D", Image = "AtlantisVulcan.png",},
	{Name = "Defiled Snapdragon", Class = "Blade and Whip", Polarity = "V", Image = "DefiledSnapdragonNew.png",},
	{Name = "Vulpine Mask", Class = "Rapier", Polarity = "Bar", Image = "VulpineMask.png",},
	{Name = "Slicing Feathers", Class = "Warfan", Polarity = "Bar", Image = "SlicingFeathersMod.png",},
	{Name = "Votive Onslaught", Class = "Warfan", Polarity = "Bar", Image = "VotiveOnslaughtMod.png",},
	{Name = "Wise Razor", Class = "Two-Handed Nikana", Polarity = "V", Image = "WiseRazorMod.png",},
	{Name = "Fateful Truth", Class = "Nikana", Polarity = "V", PvP = true, Image = "FatefulTruthMod.png",},
	{Name = "Rising Steel", Class = "Sword", Polarity = "R", PvP = true, Image = "RisingSteelMod.png",},
	{Name = "Dividing Blades", Class = "Dual Swords", Polarity = "Bar", PvP = true, Image = "DividingBladesMod.png",},
	{Name = "Last Herald", Class = "Sword and Shield", Polarity = "V", PvP = true, Image = "LastHeraldMod.png",},
	{Name = "Crashing Timber", Class = "Staff", Polarity = "V", PvP = true, Image = "CrashingTimberMod.png",},
	{Name = "Argent Scourge", Class = "Polearm", Polarity = "Ability", PvP = true, Image = "ArgentScourgeMod.png",},
	{Name = "Piercing Fury", Class = "Dagger", Polarity = "Bar", PvP = true, Image = "PiercingFuryMod.png",},
	{Name = "Biting Piranha", Class = "Dual Daggers", Polarity = "R", PvP = true, Image = "BitingPiranhaMod.png",},
	{Name = "Rending Wind", Class = "Machete", Polarity = "Ability", PvP = true, Image = "RendingWindMod.png",},
	{Name = "Mafic Rain", Class = "Nunchaku", Polarity = "D", PvP = true, Image = "MaficRainMod.png",},
	{Name = "Cunning Aspect", Class = "Rapier", Polarity = "Bar", PvP = true, Image = "CunningAspectMod.png",},
	{Name = "Noble Cadence", Class = "Heavy Blade", Polarity = "V", PvP = true, Image = "NobleCadenceMod.png",},
	{Name = "Crashing Havoc", Class = "Hammer", Polarity = "D", PvP = true, Image = "CrashingHavocMod.png",},
	{Name = "Shadow Harvest", Class = "Scythe", Polarity = "Bar", PvP = true, Image = "ShadowHarvestMod.png",},
	{Name = "Quaking Hand", Class = "Fist", Polarity = "R", PvP = true, Image = "QuakingHandMod.png",},
	{Name = "Vicious Approach", Class = "Sparring", Polarity = "Bar", PvP = true, Image = "ViciousApproachMod.png",},
	{Name = "Celestial Nightfall", Class = "Glaive", Polarity = "Bar", PvP = true, Image = "CelestialNightfallMod.png",},
	{Name = "Lashing Coil", Class = "Whip", Polarity = "Ability", PvP = true, Image = "LashingCoilMod.png",},
	{Name = "Scarlet Hurricane", Class = "Claws", Polarity = "V", PvP = true, Image = "ScarletHurricaneMod.png",},
	{Name = "Star Divide", Class = "Tonfa", Polarity = "V", PvP = true, Image = "StarDivideMod.png",},
	{Name = "Tainted Hydra", Class = "Blade and Whip", Polarity = "V", PvP = true, Image = "TaintedHydraMod.png",},
	{Name = "Exalted Blade", Class = "Exalted Weapon", Weapon = "Exalted Blade", Link = "Exalted Blade (Stance)", Image = "ExaltedBladeStance.png",},
	{Name = "Hysteria", Class = "Exalted Weapon", Weapon = "Valkyr Talons", Link = "Hysteria (Stance)", Image = "HysteriaStance.png",},
	{Name = "Primal Fury", Class = "Exalted Weapon", Weapon = "Iron Staff", Link = "Primal Fury (Stance)", Image = "PrimalFuryStance.png",},
},
["Augments"] = {
	{Name = "Justice Blades", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Dual Cleavers", "Prisma Dual Cleavers"}},
	{Name = "Shattering Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Sobek"}},
	{Name = "Scattered Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Hek"}},
	{Name = "Neutralizing Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Miter"}},

	{Name = "Blade of Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Jaw Sword"}},
	{Name = "Gilded Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Burston Prime"}},
	{Name = "Stinging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Viper", "Viper Wraith"}},
	{Name = "Avenging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Silva & Aegis", "Silva & Aegis Prime"}},
	{Name = "Entropy Burst", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Supra", "Supra Vandal"}},
	{Name = "Entropy Flight", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Kestrel"}},
	{Name = "Entropy Spike", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Bolto"}},
	{Name = "Entropy Detonation", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Obex", "Prisma Obex"}},

	{Name = "Deadly Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Grinlok", "Prisma Grinlok"}},
	{Name = "Sequence Burn", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Spectra", "Spectra Vandal"}},
	{Name = "Toxic Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Acrid"}},
	{Name = "Voltage Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Lanka"}},

	{Name = "Eroding Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Embolist"}},
	{Name = "Gleaming Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Dark Dagger", "Rakta Dark Dagger"}},
	{Name = "Toxic Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Mire"}},
	{Name = "Stockpiled Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Kunai", "MK1-Kunai"}},

	{Name = "Bright Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Skana", "Prisma Skana", "Skana Prime"}},
	{Name = "Lasting Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Vulkar", "Vulkar Wraith"}},
	{Name = "Winds of Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Furis", "MK1-Furis"}},
	{Name = "Disarming Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Panthera", "Panthera Prime"}},

	{Name = "Tether Grenades", Category = "Arena", Source = "The Index", Weapons = {"Penta", "Secura Penta"}},
	{Name = "Flux Overdrive", Category = "Arena", Source = "The Index", Weapons = {"Flux Rifle"}},
	{Name = "Thermagnetic Shells", Category = "Arena", Source = "The Index", Weapons = {"Detron", "Mara Detron"}},
	{Name = "Static Discharge", Category = "Arena", Source = "The Index", Weapons = {"Prova", "Prova Vandal"}},
	{Name = "Kinetic Ricochet", Category = "Arena", Source = "The Index", Weapons = {"Tetra", "Prisma Tetra"}},

	{Name = "Electromagnetic Shielding", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ack & Brunt"}},
	{Name = "Vulcan Blitz", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Jat Kittag"}},
	{Name = "Acid Shells", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Sobek"}},
	{Name = "Rift Strike", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Twin Basolk"}},
	{Name = "Nightwatch Napalm", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ogris", "Kuva Ogris"}},
	{Name = "Fomorian Accelerant", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Drakgoon", "Kuva Drakgoon"}},
	{Name = "Hunter's Bonesaw", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ripkas"}},

	{Name = "Wild Frenzy", Category = "Syndicate", Source = "Nightwave", Weapons = {"Grakata", "Prisma Grakata"}},
	{Name = "Bursting Mass", Category = "Syndicate", Source = "Nightwave", Weapons = {"Mutalist Quanta"}},
	{Name = "Napalm Grenades", Category = "Syndicate", Source = "Nightwave", Weapons = {"Penta", "Secura Penta"}},
	{Name = "Efficient Beams", Category = "Syndicate", Source = "Nightwave", Weapons = {"Convectrix"}},
	{Name = "Exposing Harpoon", Category = "Syndicate", Source = "Nightwave", Weapons = {"Harpak"}},
	{Name = "Meticulous Aim", Category = "Syndicate", Source = "Nightwave", Weapons = {"Vulkar", "Vulkar Wraith"}},
	{Name = "Deadly Maneuvers", Category = "Syndicate", Source = "Nightwave", Weapons = {"Magnus"}},
	{Name = "Dizzying Rounds", Category = "Syndicate", Source = "Nightwave", Weapons = {"Bronco", "Bronco Prime"}},
	{Name = "Precision Strike", Category = "Syndicate", Source = "Nightwave", Weapons = {"Tonkor", "Kuva Tonkor"}},

	{Name = "Amalgam Argonak Metal Auger", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Argonak"}},
	{Name = "Amalgam Daikyu Target Acquired", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Daikyu"}},
	{Name = "Amalgam Furax Body Count", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Furax","Furax Wraith","MK1-Furax"}},
	{Name = "Amalgam Javlok Magazine Warp", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Javlok"}},
	{Name = "Amalgam Ripkas True Steel", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Ripkas"}},

	-- hacky way of displaying links to both Nightwave and Conclave pages
	{Name = "Ambush Optics", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Rubico", "Rubico Prime"}},
	{Name = "Brain Storm", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Grakata", "Prisma Grakata"}},
	{Name = "Directed Convergence", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Supra", "Supra Vandal"}},
	{Name = "Double Tap", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Latron", "Latron Prime", "Latron Wraith"}},
	{Name = "Focused Acceleration", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Tetra", "Prisma Tetra"}},
	{Name = "Shrapnel Rounds", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Marelok", "Vaykor Marelok"}},
	{Name = "Skull Shots", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Viper", "Viper Wraith"}},
	{Name = "Spring-Loaded Broadhead", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Daikyu"}},

	{Name = "Bhisaj-Bal", Category = "Syndicate", Source = "Entrati", Weapons = {"Paris Prime"}},
	{Name = "Damzav-Vati", Category = "Syndicate", Source = "Entrati", Weapons = {"Akbronco Prime"}},
	{Name = "Hata-Satya", Category = "Syndicate", Source = "Entrati", Weapons = {"Soma Prime"}},
	{Name = "Zazvat-Kar", Category = "Syndicate", Source = "Entrati", Weapons = {"Akstiletto Prime"}},
	}
}

return WeaponData