WARFRAME Wiki
WARFRAME Wiki
No edit summary
Tag: sourceedit
No edit summary
Tag: sourceedit
Line 122: Line 122:
 
SlideAttack = 96,
 
SlideAttack = 96,
 
JumpAttack = 90,
 
JumpAttack = 90,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
  +
 
},
 
},
 
["Bo"] = { Name = "Bo",
 
["Bo"] = { Name = "Bo",
Line 140: Line 142:
 
JumpAttack = 100,
 
JumpAttack = 100,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition - 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 158: Line 161:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 176: Line 180:
 
JumpAttack = 170,
 
JumpAttack = 170,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 194: Line 199:
 
SlideAttack = 129,
 
SlideAttack = 129,
 
JumpAttack = 120,
 
JumpAttack = 120,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Broken War"] = { Name = "Broken War",
 
["Broken War"] = { Name = "Broken War",
Line 213: Line 219:
 
JumpAttack = 180,
 
JumpAttack = 180,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 229: Line 236:
 
SlideAttack = 150,
 
SlideAttack = 150,
 
JumpAttack = 150,
 
JumpAttack = 150,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Ceramic Dagger"] = { Name = "Ceramic Dagger",
 
["Ceramic Dagger"] = { Name = "Ceramic Dagger",
Line 332: Line 340:
 
JumpAttack = 120,
 
JumpAttack = 120,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 348: Line 357:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 364: Line 374:
 
SlideAttack = 390,
 
SlideAttack = 390,
 
JumpAttack = 130,
 
JumpAttack = 130,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)",
 
["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)",
Line 380: Line 391:
 
SlideAttack = 180,
 
SlideAttack = 180,
 
JumpAttack = 180,
 
JumpAttack = 180,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Dark Sword"] = { Name = "Dark Sword",
 
["Dark Sword"] = { Name = "Dark Sword",
Line 416: Line 428:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 435: Line 448:
 
JumpAttack = 130,
 
JumpAttack = 130,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 474: Line 488:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 530: Line 545:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 548: Line 564:
 
JumpAttack = 84,
 
JumpAttack = 84,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 567: Line 584:
 
JumpAttack = 140,
 
JumpAttack = 140,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 683: Line 701:
 
JumpAttack = 74,
 
JumpAttack = 74,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 702: Line 721:
 
JumpAttack = 60,
 
JumpAttack = 60,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 720: Line 740:
 
JumpAttack = 72,
 
JumpAttack = 72,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 738: Line 759:
 
JumpAttack = 230,
 
JumpAttack = 230,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 756: Line 778:
 
SlideAttack = 260,
 
SlideAttack = 260,
 
JumpAttack = 260,
 
JumpAttack = 260,
ChannelMult = 1.8
+
ChannelMult = 1.8,
  +
Disposition = 3
 
},
 
},
 
["Furax"] = { Name = "Furax",
 
["Furax"] = { Name = "Furax",
Line 774: Line 797:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 791: Line 815:
 
SlideAttack = 105,
 
SlideAttack = 105,
 
JumpAttack = 70,
 
JumpAttack = 70,
ChannelMult = 1.8
+
ChannelMult = 1.8,
  +
Disposition = 5
 
},
 
},
 
["Galatine"] = { Name = "Galatine",
 
["Galatine"] = { Name = "Galatine",
Line 866: Line 891:
 
SlideAttack = 156,
 
SlideAttack = 156,
 
JumpAttack = 104,
 
JumpAttack = 104,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 5
 
},
 
},
 
["Glaive"] = { Name = "Glaive",
 
["Glaive"] = { Name = "Glaive",
Line 994: Line 1,020:
 
JumpAttack = 200,
 
JumpAttack = 200,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,012: Line 1,039:
 
SlideAttack = 200,
 
SlideAttack = 200,
 
JumpAttack = 180,
 
JumpAttack = 180,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Halikar"] = { Name = "Halikar",
 
["Halikar"] = { Name = "Halikar",
Line 1,084: Line 1,112:
 
JumpAttack = 140,
 
JumpAttack = 140,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,103: Line 1,132:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,122: Line 1,152:
 
JumpAttack = 88,
 
JumpAttack = 88,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,139: Line 1,170:
 
SlideAttack = 280,
 
SlideAttack = 280,
 
JumpAttack = 280,
 
JumpAttack = 280,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Hirudo"] = { Name = "Hirudo",
 
["Hirudo"] = { Name = "Hirudo",
Line 1,157: Line 1,189:
 
SlideAttack = 220,
 
SlideAttack = 220,
 
JumpAttack = 110,
 
JumpAttack = 110,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Jat Kittag"] = { Name = "Jat Kittag",
 
["Jat Kittag"] = { Name = "Jat Kittag",
Line 1,176: Line 1,209:
 
JumpAttack = 260,
 
JumpAttack = 260,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,197: Line 1,231:
 
JumpRadius = 10,
 
JumpRadius = 10,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Introduced = "[[Update 21#Update 21.2|Update 21.2]]",
 
Introduced = "[[Update 21#Update 21.2|Update 21.2]]",
 
Image = "JatKusar.png"
 
Image = "JatKusar.png"
Line 1,217: Line 1,252:
 
JumpAttack = 88,
 
JumpAttack = 88,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,236: Line 1,272:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,253: Line 1,290:
 
JumpAttack = 100,
 
JumpAttack = 100,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,271: Line 1,309:
 
SlideAttack = 233,
 
SlideAttack = 233,
 
JumpAttack = 210,
 
JumpAttack = 210,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Kestrel"] = { Name = "Kestrel",
 
["Kestrel"] = { Name = "Kestrel",
Line 1,344: Line 1,383:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,362: Line 1,402:
 
JumpAttack = 130,
 
JumpAttack = 130,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,379: Line 1,420:
 
JumpAttack = 160,
 
JumpAttack = 160,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,394: Line 1,436:
 
SlideAttack = 96,
 
SlideAttack = 96,
 
JumpAttack = 90,
 
JumpAttack = 90,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Lesion"] = { Name = "Lesion",
 
["Lesion"] = { Name = "Lesion",
Line 1,413: Line 1,456:
 
JumpAttack = 200,
 
JumpAttack = 200,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,431: Line 1,475:
 
JumpAttack = 50,
 
JumpAttack = 50,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,450: Line 1,495:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,468: Line 1,514:
 
JumpAttack = 160,
 
JumpAttack = 160,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,487: Line 1,534:
 
JumpAttack = 160,
 
JumpAttack = 160,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,505: Line 1,553:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,523: Line 1,572:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,541: Line 1,591:
 
JumpAttack = 60,
 
JumpAttack = 60,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,559: Line 1,610:
 
JumpAttack = 100,
 
JumpAttack = 100,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,578: Line 1,630:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,597: Line 1,650:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,615: Line 1,669:
 
SlideAttack = 204,
 
SlideAttack = 204,
 
JumpAttack = 190,
 
JumpAttack = 190,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Ninkondi"] = { Name = "Ninkondi",
 
["Ninkondi"] = { Name = "Ninkondi",
Line 1,631: Line 1,686:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,649: Line 1,705:
 
JumpAttack = 50,
 
JumpAttack = 50,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,664: Line 1,721:
 
SlideAttack = 600,
 
SlideAttack = 600,
 
JumpAttack = 200,
 
JumpAttack = 200,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Okina"] = { Name = "Okina",
 
["Okina"] = { Name = "Okina",
Line 1,682: Line 1,740:
 
SlideAttack = 200,
 
SlideAttack = 200,
 
JumpAttack = 80,
 
JumpAttack = 80,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 5
 
},
 
},
 
["Orthos"] = { Name = "Orthos",
 
["Orthos"] = { Name = "Orthos",
Line 1,700: Line 1,759:
 
JumpAttack = 100,
 
JumpAttack = 100,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,718: Line 1,778:
 
JumpAttack = 130,
 
JumpAttack = 130,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,736: Line 1,797:
 
SlideAttack = 250,
 
SlideAttack = 250,
 
JumpAttack = 100,
 
JumpAttack = 100,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Pangolin Sword"] = { Name = "Pangolin Sword",
 
["Pangolin Sword"] = { Name = "Pangolin Sword",
Line 1,755: Line 1,817:
 
JumpAttack = 74,
 
JumpAttack = 74,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,771: Line 1,834:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,790: Line 1,854:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,808: Line 1,873:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,824: Line 1,890:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Image = "Prova8point2.png"
 
Image = "Prova8point2.png"
 
},
 
},
Line 1,840: Line 1,907:
 
JumpAttack = 96,
 
JumpAttack = 96,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,856: Line 1,924:
 
SlideAttack = 107,
 
SlideAttack = 107,
 
JumpAttack = 100,
 
JumpAttack = 100,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Reaper Prime"] = { Name = "Reaper Prime",
 
["Reaper Prime"] = { Name = "Reaper Prime",
Line 1,874: Line 1,943:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,892: Line 1,962:
 
JumpAttack = 120,
 
JumpAttack = 120,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,911: Line 1,982:
 
JumpAttack = 110,
 
JumpAttack = 110,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 1,929: Line 2,001:
 
SlideAttack = 240,
 
SlideAttack = 240,
 
JumpAttack = 240,
 
JumpAttack = 240,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Sarpa"] = { Name = "Sarpa",
 
["Sarpa"] = { Name = "Sarpa",
Line 1,947: Line 2,020:
 
SlideAttack = 210,
 
SlideAttack = 210,
 
JumpAttack = 140,
 
JumpAttack = 140,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Scindo"] = { Name = "Scindo",
 
["Scindo"] = { Name = "Scindo",
Line 1,964: Line 2,038:
 
SlideAttack = 200,
 
SlideAttack = 200,
 
JumpAttack = 200,
 
JumpAttack = 200,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Scindo Prime"] = { Name = "Scindo Prime",
 
["Scindo Prime"] = { Name = "Scindo Prime",
Line 1,982: Line 2,057:
 
SlideAttack = 260,
 
SlideAttack = 260,
 
JumpAttack = 260,
 
JumpAttack = 260,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Scoliac"] = { Name = "Scoliac",
 
["Scoliac"] = { Name = "Scoliac",
Line 2,000: Line 2,076:
 
SlideAttack = 118,
 
SlideAttack = 118,
 
JumpAttack = 110,
 
JumpAttack = 110,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 4
 
},
 
},
 
["Secura Lecta"] = { Name = "Secura Lecta",
 
["Secura Lecta"] = { Name = "Secura Lecta",
Line 2,017: Line 2,094:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 1,
 
Traits = {"Syndicate", "Perrin Sequence"}
 
Traits = {"Syndicate", "Perrin Sequence"}
 
},
 
},
Line 2,034: Line 2,112:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,050: Line 2,129:
 
JumpAttack = 110,
 
JumpAttack = 110,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,069: Line 2,149:
 
JumpAttack = 90,
 
JumpAttack = 90,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,086: Line 2,167:
 
JumpAttack = 260,
 
JumpAttack = 260,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,106: Line 2,188:
 
JumpRadius = 4,
 
JumpRadius = 4,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,121: Line 2,204:
 
SlideAttack = 257,
 
SlideAttack = 257,
 
JumpAttack = 240,
 
JumpAttack = 240,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 3
 
},
 
},
 
["Skana"] = { Name = "Skana",
 
["Skana"] = { Name = "Skana",
Line 2,139: Line 2,223:
 
JumpAttack = 70,
 
JumpAttack = 70,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,158: Line 2,243:
 
JumpAttack = 84,
 
JumpAttack = 84,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,175: Line 2,261:
 
JumpAttack = 150,
 
JumpAttack = 150,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,193: Line 2,280:
 
JumpAttack = 240,
 
JumpAttack = 240,
 
ChannelMult = 1.8,
 
ChannelMult = 1.8,
  +
Disposition = 3,
 
Traits = {"Syndicate", "Cephalon Suda"}
 
Traits = {"Syndicate", "Cephalon Suda"}
 
},
 
},
Line 2,244: Line 2,332:
 
JumpAttack = 170,
 
JumpAttack = 170,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 3,
 
Traits = {"Syndicate", "Arbiters of Hexis"}
 
Traits = {"Syndicate", "Arbiters of Hexis"}
 
},
 
},
Line 2,263: Line 2,352:
 
JumpAttack = 100,
 
JumpAttack = 100,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,282: Line 2,372:
 
JumpAttack = 160,
 
JumpAttack = 160,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 5,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,299: Line 2,390:
 
JumpAttack = 130,
 
JumpAttack = 130,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 4,
 
Conclave = true
 
Conclave = true
 
},
 
},
Line 2,317: Line 2,409:
 
JumpAttack = 170,
 
JumpAttack = 170,
 
ChannelMult = 1.5,
 
ChannelMult = 1.5,
  +
Disposition = 2,
 
Traits = {"Syndicate", "Steel Meridian"}
 
Traits = {"Syndicate", "Steel Meridian"}
 
},
 
},
Line 2,334: Line 2,427:
 
SlideAttack = 111,
 
SlideAttack = 111,
 
JumpAttack = 74,
 
JumpAttack = 74,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Venka Prime"] = { Name = "Venka Prime",
 
["Venka Prime"] = { Name = "Venka Prime",
Line 2,352: Line 2,446:
 
SlideAttack = 165,
 
SlideAttack = 165,
 
JumpAttack = 110,
 
JumpAttack = 110,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["War"] = { Name = "War",
 
["War"] = { Name = "War",
Line 2,370: Line 2,465:
 
SlideAttack = 280,
 
SlideAttack = 280,
 
JumpAttack = 280,
 
JumpAttack = 280,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Zenistar"] = { Name = "Zenistar",
 
["Zenistar"] = { Name = "Zenistar",
Line 2,385: Line 2,481:
 
SlideAttack = 260,
 
SlideAttack = 260,
 
JumpAttack = 260,
 
JumpAttack = 260,
ChannelMult = 1.5
+
ChannelMult = 1.5,
  +
Disposition = 1
 
},
 
},
 
["Acrid"] = { Name = "Acrid",
 
["Acrid"] = { Name = "Acrid",

Revision as of 00:55, 28 July 2017

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Duviri weapons in Update 33.0 (2023-04-26). Add support for new "IncarnonCharges" key to differentiate between ammo capacity in "normal" fire mode vs. Incarnon Mode. This is so readers don't confuse the stat being modified by Ammo Maximum bonuses. Update ExplosionDelay key to store a 2-tuple value (2-element table) for minimum delay and maximum delay.

Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
  2. Use Ctrl +F  to find the data for the weapon.
  3. Find the number/string that's wrong.
  4. Change the number/string and save the page.

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Fri, 28 Jul 2017 00:55:19 +0000 (UTC) by User:TheStag

Horizontal Partitions (and where to update data)

Attack Data Schema

	{
		AttackName = "Normal Attack",
		AmmoCost = 1,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 1,
		Trigger = "Semi-Auto"
	},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
AttackName Varies N/A N/A String Name of attack; defaults to "Normal Attack" "Normal Attack" or "AoE Explosion"
AmmoCost N/A N/A ammoRequirement Number (float) ✔️ Ammo consumed on a single attack input; defaults to nil 0.5 or 10
AmmoType N/A N/A ammoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Primary"
BurstCount N/A N/A NumShots Number (integer) For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).) 4
BurstDelay N/A N/A BurstDelay Number (float) For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. 0.061
BurstReloadDelay N/A N/A N/A Number (float) Only for burst-fire attacks that scale off magazine size (e.g Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). 0.2
Damage Damage damagePerShot and totalDamage AttackData Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Charge Rate N/A ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Critical Chance criticalChance CriticalChance or criticalHitChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Critical Multiplier criticalMultiplier CriticalMultiplier or criticalHitDamageMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration N/A N/A N/A Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s toxin clouds or Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s disc) 5
ExplosionDelay Embed Delay N/A EmbedTime Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game 0.5
ExtraHeadshotDmg N/A N/A N/A Number (float) Additional bonus damage on headshots for weapons such as Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). 0.5
Falloff Falloff N/A damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Fire Rate fireRate fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) Number (float) ✔️ Attack's base Fire Rate or Attack Speed multiplier 6.5
ForcedProcs N/A N/A ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Noise noise IsSilenced or SilentProjectile Boolean Whether or not an attack has a silent Noise Level; defaults to false true
MaxSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[1] Number (float) Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 16
MinSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[0] Number (float) Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 6
Multishot Multishot multishot fireIterations Number (integer) Attack's base Multishot value; defaults to 1 10
PunchThrough Punch Through N/A PunctureDepth or tracePunctureDepth Number (float) Attack's base Punch Through value in meters; defaults to 0 1.5
Range Range N/A traceDistance or DamageRadius Number (float) For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. 40
ShotType N/A N/A HitType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) Projectile
ShotSpeed N/A N/A KinematicMaxSpeed or ForwardVel Number (integer) For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) 50
StatusChance Status procChance ProcChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect N/A N/A N/A String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger Trigger trigger FireModes String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

["Long Gun Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Accuracy = 100,
	AmmoMax = 540,
	AmmoPickup = 1,
	Attacks = {
		{
			AttackName = "Normal Attack",
			AmmoCost = 0.5,
			BurstCount = 1,
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 1,
			StatusChance = 0.1,
			FireRate = 1.0,
			Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
			ShotType = "Hit-Scan",
			ShotSpeed = 100,
			Trigger = "Semi-Auto"
		}
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxRank = 30,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SellPrice = 7500,
    Slot = "Primary",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Accuracy Accuracy accuracy N/A Number (float) ✔️ Gun's base Accuracy value 100
AmmoMax Ammo Maximum N/A AmmoCapacity Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
AmmoPickup Ammo Pickup N/A AmmoPickUpCount Number (integer) Amount of ammo recovered after walking over an ammo pickup 1
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
Class N/A productCategory IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades[1] Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity N/A N/A ArtifactSlots String Polarity on Exilus slot "Madurai"
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "CrpBFG.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Paris"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Magazine magazineSize AmmoClipSize Number (integer) ✔️ Gun's base magazine size 45 or 0 (no magazine)
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
Name N/A name LocalizeTag String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Reload reloadTime reloadTime or reloadEndTime, reloadLoopTime, reloadStartTime for by shell reloads Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay N/A N/A HeavyBatteryRegenDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). and Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value)., the time in seconds after firing before reload animation starts. 0.5
ReloadDelayEmpty N/A N/A HeavyBatteryRegenDelayFromEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate N/A N/A HeavyBatteryRegenRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle N/A N/A N/A String Gun's unique reload type for weapons like Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). or Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). "Regenerate" or "ByRound"
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
SniperComboMin N/A N/A HitReqNextTierOperator Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset N/A N/A TimeBetweenHits Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool N/A N/A ContinuousMaxShots Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and/or blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
  • 5 = for Robotic weapons that are indirectly tradable if parent companion is tradable
2
Trigger Trigger trigger FireModes String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
Zoom N/A N/A ZoomLevels Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Attacks = {
		{
            AttackName = "Normal Attack",
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 2,
			StatusChance = 0.1,
			FireRate = 1
 		}
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
    Link = "Page Name",
	Mastery = 1,
	MaxRank = 30,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = { "Madurai" },
	SellPrice = 7500,
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
 	Slot = "Melee",
	StancePolarity = "Madurai",
	SweepRadius = 0.25,
	Traits = { "Tenno" },
	WindUp = 0.7
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
BlockAngle Blocking Angle blockingAngle ParryAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class N/A productCategory parent, parents, or MeleeStyle String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
ComboDur Combo Duration comboDuration TimeBetweenHits Number (integer) Melee's base combo duration in seconds 5
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Follow Through followThrough N/A Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Heavy Attack heavyAttackDamage N/A Number (float) ✔️ Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1284
HeavySlamAttack Slam Attack heavySlamAttack N/A Number (float) ✔️ Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavyRadialDmg Slam Radial Damage heavySlamRadialDamage N/A Number (float) ✔️ Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavySlamRadius Slam Radius heavySlamRadius N/A Number (integer) ✔️ Melee's base heavy slam radius in meters 8
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "Ankyros.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Furis"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
MeleeRange Range range N/A Number (float) ✔️ Melee's base attack range in meters 2
Name N/A name LocalizeTag String ✔️ Weapon's name "Galatine Prime"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
SlamAttack Slam Attack slamAttack N/A Number (float) ✔️ Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 642
SlamElement N/A N/A N/A String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Slam Radial Damage slamRadialDamage N/A Number (float) ✔️ Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 214
SlamRadialElement N/A N/A N/A String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs N/A N/A N/A Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Slam Radius slamRadius N/A Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Slide Attack slideAttack N/A Number (float) ✔️ Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 100
SlideElement N/A N/A N/A String Melee's base slide attack damage type "Toxin"
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
StancePolarity N/A N/A ArtifactSlots String ✔️ Polarity on Stance slot "Madurai"
SweepRadius N/A N/A SweepRadius Number (float) ✔️ Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters 0.25
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
2
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
WindUp Wind Up windUp N/A Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

For Module Use

Key/Column Name Data Type Required? Explanation/Description Example(s)
_IgnoreEntry Boolean For module use, indicates that this weapon table entry is special and should ignored when parsing table entries true
_IgnoreInCSV Boolean For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) true
_IgnoreInMasteryCount Boolean For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals true
_TooltipAttackDisplay Number For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned 4

Preprocessed Data

If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.

Export Data

CephalonSimaris
“Hunter, I have temporarily disabled that ability.”
This article contains JavaScript scripts that users can run locally in their browser's console or machine. As a warning, which goes for any scripts you copy/run from the Internet, MAKE SURE YOU UNDERSTAND THE CODE BEFORE RUNNING IT LOCALLY FOR YOUR OWN SECURITY! Contact an admin if you have any concerns or questions about a script.

Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.

Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:

Weapon Edge Cases

Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:

  • Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as BurstDelay or BurstReloadDelay. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".

Where To Source Weapon Data

Some notes on where editors can source weapon data:

  • In-game:
  • Outside of the game (without the need to launch the game):
    • Public Export's ExportWeapons manifest
    • https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.

Where To Find Weapon Metadata

The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:

  • https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags: <script id="__NEXT_DATA__" type="application/json"></script>
    • For example, for more metadata on Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the <script id="__NEXT_DATA__" type="application/json"></script> tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item.
      	"data": {
      		"AmmoCapacity": 5,
      		"AmmoClipSize": 1,
      		"ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"],
      		"Behaviors": [{
      				"fire:LotusWeaponProjectileFireBehavior": {
      					"AIMED_ACCURACY": {
      						"Spread": {
      							"SHOOTING": {
      								"range": [0, 12],
      								"type": "ST_EXPONENTIAL"
      							}
      						}
      					},
      					"IgnoreFireIterations": 0,
      					"IsMeleeBehavior": 0,
      					"IsSilenced": 0,
      					"RoundUpAmmoConsumption": 0,
      					"ScaleAmmoRequirement": 0,
      					"UseAmmo": 1,
      					"ammoRequirement": 1,
      					"ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
      					"chargedProjectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					},
      					"fireIterations": 1,
      					"projectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					}
      				},
      				"fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
      				"impact:LotusWeaponImpactBehavior": {
      					"AttackData": {
      						"Amount": 10,
      						"DT_IMPACT": 0.33333,
      						"DT_PUNCTURE": 0.33333,
      						"DT_SLASH": 0.33333,
      						"HitType": "DHT_NONE",
      						"ProcChance": 0.1,
      						"Type": "DT_PHYSICAL",
      						"UseNewFormat": 0
      					},
      					"PlayerDamageMultiplier": 1,
      					"PvpDamageMultiplier": 1,
      					"criticalHitChance": 0.2,
      					"criticalHitDamageMultiplier": 1.5,
      					"radius": 0
      				},
      				"impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
      				"state:ChargedRemoteMineStateBehavior": {
      					"AutoFireWhenChargeCompleted": 0,
      					"ChargeModifier": "WEAPON_FIRE_RATE",
      					"ChargeTime": 0.4,
      					"ClipSizeAffectsChargeTime": 0,
      					"DamageMultiplier": 1,
      					"IsAlternateFire": 0,
      					"LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
      					"MinChargeRatio": 1,
      					"MinDamageMultiplier": 1,
      					"fireRate": 40,
      					"reloadTime": 0.6
      				},
      				"state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior"
      			}
      		],
      		"CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"],
      		"EquipTime": 1.8,
      		"GripType": "BOW",
      		"HasClip": 0,
      		"Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png",
      		"InventorySlot": "SLOT_2",
      		"IsKuva": 1,
      		"LevelCap": 40,
      		"LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc",
      		"LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName",
      		"MarketMode": "MM_HIDDEN",
      		"OmegaAttenuation": 0.6,
      		"PVPAmmoClipSize": 1,
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"RequiredLevel": 15,
      		"SellingPrice": 7500,
      		"ZoomLevels": [{}
      		]
      	},
      	"id": 4245,
      	"parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow",
      	"parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"],
      	"path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"storeData": {
      		"DisplayRecipe": "",
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"],
      		"SellingPrice": 7500,
      		"ShowInMarket": 0
      	},
      	"storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"tag": "Weapon",
      	"texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png",
      	"texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png"
      }
      

Data Validation

Validate data types of key-value pairs

Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).

Checking missing keys

Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).

Validate Attack tables

Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).

Validate required weapon table keys

Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).

Weapon Data


  1. As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under UpgradeType key like for Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
--Far more complete now, but still missing lots of data
--Hey! You! You wanna help the wiki? Go fetch the data from your favorite weapon and make sure it's all here and up to date.
--Try to use an example of how things are entered if you're not quie sure what to do.
--(Oh, order doesn't matter, but spelling and capitalization do
--      so for example it doesn't matter if Disposition is first or last)
--Thanks, you're awesome
--User:Falterfire

local WeaponData =
{["Weapons"] = {
    ["Ack & Brunt"] = { Name = "Ack & Brunt",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 5,
                    ["Slash"] = 40},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Sword and Shield",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 200,
        SlideAttack = 107,
        JumpAttack = 50,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Amphis"] = { Name = "Amphis",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 38.5,
                    ["Puncture"] = 8.3,
                    ["Slash"] = 8.2},
        Polarities = {"Bar"},
        CritChance = 0.075,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Staff",
        StancePolarity = "V",
        FireRate = 1.25,
        WallAttack = 92,
        SlideAttack = 118,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Anku"] = { Name = "Anku",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 10.5,
                    ["Puncture"] = 56,
                    ["Slash"] = 3.5},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Scythe",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 140,
        SlideAttack = 140,
        JumpAttack = 140,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Ankyros"] = { Name = "Ankyros",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 21,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 4.5},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Fist",
        StancePolarity = "R",
        FireRate = 1.17,
        WallAttack = 90,
        SlideAttack = 90,
        JumpAttack = 60,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Ankyros Prime"] = { Name = "Ankyros Prime",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 26.6,
                    ["Puncture"] = 5.7,
                    ["Slash"] = 5.7},
        Polarities = {"V", "V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Fist",
        StancePolarity = "R",
        FireRate = 1.25,
        WallAttack = 114,
        SlideAttack = 114,
        JumpAttack = 76,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Atterax"] = { Name = "Atterax",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 2.25,
                    ["Puncture"] = 2.25,
                    ["Slash"] = 40.5},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.2,
        Class = "Whip",
        StancePolarity = "D",
        FireRate = 0.917,
        WallAttack = 180,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 1
    
    },
    ["Bo"] = { Name = "Bo",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 45,
                    ["Puncture"] = 5},
        Polarities = {"D"},
        CritChance = 0.125,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Staff",
        StancePolarity = "R",
        FireRate = 1,
        WallAttack = 83,
        SlideAttack = 107,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition - 4,
        Conclave = true
    },
    ["Bo Prime"] = { Name = "Bo Prime",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 67.5,
                    ["Puncture"] = 7.5},
        Polarities = {"D", "V"},
        CritChance = 0.125,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Staff",
        StancePolarity = "R",
        FireRate = 1.08,
        WallAttack = 125,
        SlideAttack = 161,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Boltace"] = { Name = "Boltace",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 8.5,
                    ["Puncture"] = 68,
                    ["Slash"] = 8.5},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.25,
        Class = "Tonfa",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 340,
        SlideAttack = 510,
        JumpAttack = 170,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Broken Scepter"] = { Name = "Broken Scepter",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 42,
                    ["Puncture"] = 6,
                    ["Slash"] = 12},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Class = "Staff",
        StancePolarity = "R",
        FireRate = 1.25,
        WallAttack = 100,
        SlideAttack = 129,
        JumpAttack = 120,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Broken War"] = { Name = "Broken War",
        Type = "Melee",
        Mastery = 10,
        Damage = {  ["Impact"] = 9,
                    ["Puncture"] = 9,
                    ["Slash"] = 72},
        Polarities = {"V", "Bar"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 360,
        SlideAttack = 193,
        JumpAttack = 180,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Caustacyst"] = { Name = "Caustacyst",
        Type = "Melee",
        Mastery = 7,
        Damage = {["Corrosive"] = 75},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Class = "Scythe",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 150,
        SlideAttack = 150,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Ceramic Dagger"] = { Name = "Ceramic Dagger",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 3.5,
                    ["Puncture"] = 31.5},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dagger",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 105,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Cerata"] = { Name = "Cerata",
        Type = "Melee",
        Mastery = 3,
        Damage = {["Toxin"] = 44},
        Polarities = {"V", "D"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 132,
        WallElement = "Toxin",
        SlideAttack = 220,
        SlideElement = "Toxin",
        JumpAttack = 88,
        JumpElement = "Toxin",
        ChannelMult = 1.5,
        ThrowAttack = {
            Damage = {
                ["Impact"] = 20,
                ["Puncture"] = 160,
                ["Slash"] = 20,
                ["Toxin"] = 150},
            StatusChance = .3,
            CritChance = .15,
            CritMultiplier = 2
            },
        ChargedThrowAttack = {
            Damage = {
                ["Impact"] = 42,
                ["Puncture"] = 336,
                ["Slash"] = 42,
                ["Toxin"] = 220},
            StatusChance = .33,
            CritChance = .15,
            CritMultiplier = 2,
            PunchThrough = 1
            },
        Disposition = 5,
        Image = "PunctureGlaive.png",
        Bullet = { Type = "Thrown", Speed = 35 },
        Introduced = "[[Update 17#Update 17.9|Update 17.9]]",
        Conclave = true
    },
    ["Cronus"] = { Name = "Cronus",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 10.5,
                    ["Puncture"] = 5.3,
                    ["Slash"] = 19.2},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 140,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dakra Prime"] = { Name = "Dakra Prime",
        Type = "Melee",
        Mastery = 6,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 6,
                    ["Slash"] = 48},
        Polarities = {"V", "Bar"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 240,
        SlideAttack = 129,
        JumpAttack = 120,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Dark Dagger"] = { Name = "Dark Dagger",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Radiation"] = 35},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dagger",
        StancePolarity = "R",
        FireRate = 0.917,
        WallAttack = 105,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 1,
        Conclave = true
    },
    ["Dark Split-Sword (Dual Swords)"] = { Name = "Dark Split-Sword (Dual Swords)",
        Type = "Melee",
        Mastery = 5,
        Damage = {["Radiation"] = 65},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2.5,
        StatusChance = 0.15,
        Class = "Dual Swords",
        StancePolarity = "Ability",
        FireRate = 1.17,
        WallAttack = 260,
        SlideAttack = 390,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)",
        Type = "Melee",
        Mastery = 5,
        Damage = {["Radiation"] = 90},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Heavy Blade",
        StancePolarity = "Ability",
        FireRate = 0.917,
        WallAttack = 180,
        SlideAttack = 180,
        JumpAttack = 180,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Dark Sword"] = { Name = "Dark Sword",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Radiation"] = 37},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "R",
        FireRate = 0.833,
        WallAttack = 148,
        SlideAttack = 79,
        JumpAttack = 74,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Destreza"] = { Name = "Destreza",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 1.9,
                    ["Puncture"] = 63.8,
                    ["Slash"] = 9.4},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Class = "Rapier",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 300,
        SlideAttack = 161,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Dex Dakra"] = { Name = "Dex Dakra",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.5,
                    ["Puncture"] = 6.5,
                    ["Slash"] = 52},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Dual Swords",
        StancePolarity = "Ability",
        FireRate = 0.883,
        WallAttack = 260,
        SlideAttack = 390,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Dragon Nikana"] = { Name = "Dragon Nikana",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 4.25,
                    ["Puncture"] = 8.5,
                    ["Slash"] = 72.25},
        Polarities = {"V", "D"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Nikana",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 182,
        SlideAttack = 182,
        JumpAttack = 170,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dual Cleavers"] = { Name = "Dual Cleavers",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.1,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 0.833,
        WallAttack = 140,
        SlideAttack = 210,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Dual Ether"] = { Name = "Dual Ether",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 6,
                    ["Slash"] = 28},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dual Daggers",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 160,
        SlideAttack = 240,
        JumpAttack = 80,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dual Heat Swords"] = { Name = "Dual Heat Swords",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.75,
                    ["Puncture"] = 6.75,
                    ["Slash"] = 31.5},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dual Swords",
        StancePolarity = "None",
        FireRate = 0.917,
        WallAttack = 180,
        SlideAttack = 270,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dual Ichor"] = { Name = "Dual Ichor",
        Type = "Melee",
        Mastery = 6,
        Damage = {["Toxin"] = 35},
        Polarities = {"D"},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.15,
        Class = "Dual Swords",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 140,
        SlideAttack = 210,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Dual Kamas"] = { Name = "Dual Kamas",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 2.1,
                    ["Puncture"] = 4.2,
                    ["Slash"] = 35.7},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.075,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 1.17,
        WallAttack = 168,
        SlideAttack = 252,
        JumpAttack = 84,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Dual Kamas Prime"] = { Name = "Dual Kamas Prime",
        Type = "Melee",
        Mastery = 6,
        Damage = {  ["Impact"] = 3.5,
                    ["Puncture"] = 14,
                    ["Slash"] = 52.5},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 1.17,
        WallAttack = 280,
        SlideAttack = 420,
        JumpAttack = 140,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Dual Raza"] = { Name = "Dual Raza",
        Type = "Melee",
        Mastery = 6,
        Damage = {  ["Impact"] = 4.8,
                    ["Puncture"] = 14.4,
                    ["Slash"] = 28.8},
        CritChance = 0.2,
        CritMultiplier = 3,
        StatusChance = 0.05,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 192,
        SlideAttack = 288,
        JumpAttack = 96,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dual Skana"] = { Name = "Dual Skana",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.8,
                    ["Puncture"] = 4.8,
                    ["Slash"] = 22.4},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 0.833,
        WallAttack = 128,
        SlideAttack = 192,
        JumpAttack = 64,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Dual Zoren"] = { Name = "Dual Zoren",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 1.5,
                    ["Puncture"] = 1.5,
                    ["Slash"] = 27},
        Polarities = {"D"},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.05,
        Class = "Dual Swords",
        StancePolarity = "Ability",
        FireRate = 1.17,
        WallAttack = 120,
        SlideAttack = 180,
        JumpAttack = 60,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Ether Daggers"] = { Name = "Ether Daggers",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.8,
                    ["Puncture"] = 6.8,
                    ["Slash"] = 31.5},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Class = "Dual Daggers",
        StancePolarity = "Ability",
        FireRate = 0.833,
        WallAttack = 180,
        SlideAttack = 225,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Ether Reaper"] = { Name = "Ether Reaper",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 9.8,
                    ["Puncture"] = 9.8,
                    ["Slash"] = 45.5},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Scythe",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 130,
        SlideAttack = 130,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Ether Sword"] = { Name = "Ether Sword",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 5.55,
                    ["Puncture"] = 5.55,
                    ["Slash"] = 25.9},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "R",
        FireRate = 1,
        WallAttack = 148,
        SlideAttack = 79,
        JumpAttack = 74,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Fang"] = { Name = "Fang",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 21,
                    ["Slash"] = 4.5},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.08,
        Class = "Dual Daggers",
        StancePolarity = "R",
        FireRate = 0.917,
        WallAttack = 120,
        SlideAttack = 150,
        JumpAttack = 60,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Fang Prime"] = { Name = "Fang Prime",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 3.6,
                    ["Puncture"] = 32.4},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Class = "Dual Daggers",
        StancePolarity = "R",
        FireRate = 1,
        WallAttack = 144,
        SlideAttack = 180,
        JumpAttack = 72,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Fragor"] = { Name = "Fragor",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 80.5,
                    ["Puncture"] = 17.3,
                    ["Slash"] = 17.2},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 230,
        SlideAttack = 230,
        JumpAttack = 230,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Fragor Prime"] = { Name = "Fragor Prime",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 91,
                    ["Puncture"] = 19.5,
                    ["Slash"] = 19.5},
        Polarities = {"V"},
        CritChance = 0.35,
        CritMultiplier = 2.5,
        StatusChance = 0.1,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 0.8,
        WallAttack = 260,
        SlideAttack = 260,
        JumpAttack = 260,
        ChannelMult = 1.8,
        Disposition = 3
    },
    ["Furax"] = { Name = "Furax",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 24.5,
                    ["Puncture"] = 5.3,
                    ["Slash"] = 5.2},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Fist",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 105,
        SlideAttack = 105,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Furax Wraith"] = { Name = "Furax Wraith",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 24.5,
                    ["Puncture"] = 5.3,
                    ["Slash"] = 5.2},
        CritChance = 0.25,
        CritMultiplier = 2.5,
        StatusChance = 0.1,
        Class = "Fist",
        StancePolarity = "D",
        FireRate = 1.08,
        WallAttack = 105,
        SlideAttack = 105,
        JumpAttack = 70,
        ChannelMult = 1.8,
        Disposition = 5
    },
    ["Galatine"] = { Name = "Galatine",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 3.1,
                    ["Puncture"] = 3.1,
                    ["Slash"] = 118.8},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Heavy Blade",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 250,
        SlideAttack = 250,
        JumpAttack = 250,
        JumpRadius = 5,
        ChannelMult = 1.5,
        Stagger = "Yes",
        FinisherDamage = 200,
        Image = "Galatine_o.png",
        Family = "Galatine",
        Introduced = "[[Update 10#Update 10.2|Update 10.2]]",
        Disposition = 1,
        Cost = {    Credits = 30000,
                    BPCost = 25000,
                    MarketCost = 175,
                    Rush = 30,
                    Time = 12,
                    Parts = {
                        {Name = "Gallium", Type = "Resource", Count = 4},
                        {Name = "Salvage", Type = "Resource", Count = 750},
                        {Name = "Rubedo", Type = "Resource", Count = 500},
                        {Name = "Alloy Plate", Type = "Resource", Count = 200}},
                },
        Conclave = true
    },
    ["Galatine Prime"] = { Name = "Galatine Prime",
        Type = "Melee",
        Mastery = 13,
        Damage = {  ["Impact"] = 4.1,
                    ["Puncture"] = 4.1,
                    ["Slash"] = 156.8},
        Polarities = {"V", "V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Heavy Blade",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 330,
        SlideAttack = 330,
        JumpAttack = 330,
        ChannelMult = 1.5,
        Disposition = 1,
        Family = "Galatine"
    },
    ["Gazal Machete"] = { Name = "Gazal Machete",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 5.2,
                    ["Puncture"] = 7.8,
                    ["Slash"] = 39},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 208,
        SlideAttack = 156,
        JumpAttack = 104,
        ChannelMult = 1.5,
        Disposition = 5
    },
    ["Glaive"] = { Name = "Glaive",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        Polarities = {"V", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 135,
        SlideAttack = 225,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 4,
        Image = "DEGlaive.png",
        Bullet = { Type = "Thrown", Speed = "20", Range = "30" },
        ThrowAttack = {
            Damage = {
                ["Impact"] = 30,
                ["Puncture"] = 30,
                ["Slash"] = 140,
                ["Blast"] = 50},
            StatusChance = .1,
            CritChance = .1,
            CritMultiplier = 2
            },
        ChargedThrowAttack = {
            Damage = {
                ["Impact"] = 60,
                ["Puncture"] = 60,
                ["Slash"] = 280,
                ["Blast"] = 300},
            StatusChance = .11,
            CritChance = .11,
            CritMultiplier = 2.1,
            PunchThrough = 1
            },
        Introduced = "[[Update 7#Update 7.9|Update 7.9]]",
        FinisherDamage = 75,
        Family = "Glaive",
        Cost = {    Credits = 15000,
                    MarketCost = 150,
                    Rush = 50,
                    Time = 12,
                    Parts = {
                        {Name = "Morphics", Type = "Resource", Count = 10},
                        {Name = "Ferrite", Type = "Resource", Count = 5000},
                        {Name = "Nano Spores", Type = "Resource", Count = 6000},
                        {Name = "Salvage", Type = "Resource", Count = 4500}},
                },
        Conclave = true
    },
    ["Glaive Prime"] = { Name = "Glaive Prime",
        Type = "Melee",
        Image = "PrimeGlaive.png",
        Mastery = 10,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 35},
        Polarities = {"V", "Bar"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 1.25,
        WallAttack = 150,
        SlideAttack = 250,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Bullet = { Type = "Thrown", Speed = "40", Range = 30 },
        ThrowAttack = {
            Damage = {
                ["Impact"] = 37.5,
                ["Puncture"] = 37.5,
                ["Slash"] = 175,
                ["Blast"] = 175},
            StatusChance = .3,
            CritChance = .15,
            CritMultiplier = 2
            },
        ChargedThrowAttack = {
            Damage = {
                ["Impact"] = 75,
                ["Puncture"] = 75,
                ["Slash"] = 350,
                ["Blast"] = 460},
            StatusChance = .33,
            CritChance = .18,
            CritMultiplier = 2.2,
            PunchThrough = 1
            },
        Disposition = 4,
        Introduced = "[[Update 11]]",
        Family = "Glaive",
        Traits = {"Prime", "Vaulted"},
        Cost = {    Credits = 15000,
                    Rush = 50,
                    Time = 12,
                    Parts = {
                        {Name = "Blade", Type = "PrimePart", Count = 2},
                        {Name = "Disc", Type = "PrimePart", Count = 1},
                        {Name = "Orokin Cell", Type = "Resource", Count = 10}},
                },
        Conclave = true
    },
    ["Gram"] = { Name = "Gram",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 15,
                    ["Puncture"] = 15,
                    ["Slash"] = 70},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Heavy Blade",
        StancePolarity = "V",
        FireRate = 0.95,
        WallAttack = 200,
        SlideAttack = 200,
        JumpAttack = 200,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Guandao"] = { Name = "Guandao",
        Type = "Melee",
        Mastery = 4,
        Damage = {  ["Impact"] = 22.5,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 63.0},
        Polarities = {"D", "V"},
        CritChance = 0.24,
        CritMultiplier = 2.2,
        StatusChance = 0.04,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 0.833,
        WallAttack = 150,
        SlideAttack = 200,
        JumpAttack = 180,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Halikar"] = { Name = "Halikar",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 36,
                    ["Slash"] = 4.5},
        Polarities = {"V", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 1.17,
        WallAttack = 135,
        SlideAttack = 225,
        JumpAttack = 90,
        ChannelMult = 1.5,
        ThrowAttack = {
            Damage = {
                ["Impact"] = 20,
                ["Puncture"] = 160,
                ["Slash"] = 20,
                ["Blast"] = 150},
            StatusChance = .2,
            CritChance = .1,
            CritMultiplier = 2
            },
        ChargedThrowAttack = {
            Damage = {
                ["Impact"] = 46,
                ["Puncture"] = 368,
                ["Slash"] = 46,
                ["Blast"] = 440},
            StatusChance = .25,
            CritChance = .1,
            CritMultiplier = 2,
            PunchThrough = 1
            },
        Disposition = 5,
        Image = "GrnBoomerang.png",
        Bullet = { Type = "Thrown", Speed = 30, Range = 23 },
        Introduced = "[[Update 15#Update 15.0|Update 15.0]]",
        Cost = {    Credits = 15000,
                    BPCost = 20000,
                    MarketCost = 150,
                    Rush = 50,
                    Time = 12,
                    Parts = {
                        {Name = "Argon Crystal", Type = "Resource", Count = 2},
                        {Name = "Ferrite", Type = "Resource", Count = 4800},
                        {Name = "Nano Spores", Type = "Resource", Count = 5000},
                        {Name = "Oxium", Type = "Resource", Count = 500}},
                }
    },
    ["Hate"] = { Name = "Hate",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 10.5,
                    ["Puncture"] = 10.5,
                    ["Slash"] = 49},
        CritChance = 0.2,
        CritMultiplier = 2.5,
        StatusChance = 0.15,
        Class = "Scythe",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 140,
        SlideAttack = 140,
        JumpAttack = 140,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Heat Dagger"] = { Name = "Heat Dagger",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 2.3,
                    ["Puncture"] = 36,
                    ["Slash"] = 6.7},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Class = "Dagger",
        StancePolarity = "V",
        FireRate = 0.75,
        WallAttack = 135,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Heat Sword"] = { Name = "Heat Sword",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.4,
                    ["Puncture"] = 4.4,
                    ["Slash"] = 35.2},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 176,
        SlideAttack = 94,
        JumpAttack = 88,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Heliocor"] = { Name = "Heliocor",
        Type = "Melee",
        Mastery = 9,
        Damage = {  ["Impact"] = 119,
                    ["Puncture"] = 14,
                    ["Slash"] = 7},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.025,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 280,
        SlideAttack = 280,
        JumpAttack = 280,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Hirudo"] = { Name = "Hirudo",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 8.3,
                    ["Puncture"] = 44,
                    ["Slash"] = 2.7},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 3,
        StatusChance = 0.05,
        Class = "Sparring",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 165,
        SlideAttack = 220,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Jat Kittag"] = { Name = "Jat Kittag",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 104,
                    ["Puncture"] = 19.5,
                    ["Slash"] = 6.5},
        Polarities = {"V", "Bar"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 260,
        SlideAttack = 260,
        JumpAttack = 260,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Jat Kusar"] = { Name = "Jat Kusar",
        Type = "Melee",
        Mastery = 10,
        Damage = {  ["Heat"] = 80},
        Polarities = {"V", "V"},
        CritChance = 0.35,
        CritMultiplier = 2.5,
        StatusChance = 0.05,
        Class = "Blade and Whip",
        StancePolarity = "V",
        FireRate = .833,
        WallAttack = 320,
        WallElement = "Heat",
        SlideAttack = 171,
        SlideElement = "Heat",
        JumpAttack = 160,
        JumpElement = "Heat",
        JumpRadius = 10,
        ChannelMult = 1.5,
        Disposition = 1,
        Introduced = "[[Update 21#Update 21.2|Update 21.2]]",
        Image = "JatKusar.png"
    },
    ["Jaw Sword"] = { Name = "Jaw Sword",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 2.2,
                    ["Puncture"] = 8.8,
                    ["Slash"] = 33},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "R",
        FireRate = 0.917,
        WallAttack = 176,
        SlideAttack = 94,
        JumpAttack = 88,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Kama"] = { Name = "Kama",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 6.75,
                    ["Puncture"] = 6.75,
                    ["Slash"] = 31.5},
        Polarities = {"V", "V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.02,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 1.17,
        WallAttack = 180,
        SlideAttack = 135,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Karyst"] = { Name = "Karyst",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Toxin"] = 50},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Dagger",
        StancePolarity = "V",
        FireRate = 0.75,
        WallAttack = 150,
        SlideAttack = 107,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Kesheg"] = { Name = "Kesheg",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 42,
                    ["Puncture"] = 10.5,
                    ["Slash"] = 52.5},
        Polarities = {"V"},
        CritChance = 0.075,
        CritMultiplier = 2.5,
        StatusChance = 0.1,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 0.833,
        WallAttack = 175,
        SlideAttack = 233,
        JumpAttack = 210,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Kestrel"] = { Name = "Kestrel",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 24.5,
                    ["Puncture"] = 5.3,
                    ["Slash"] = 5.2},
        Polarities = {"V", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 1.08,
        WallAttack = 105,
        SlideAttack = 175,
        JumpAttack = 70,
        ChannelMult = 1.5,
        ThrowAttack = {
            Damage = {
                ["Impact"] = 120,
                ["Puncture"] = 15,
                ["Slash"] = 15,
                ["Blast"] = 100},
            StatusChance = .1,
            CritChance = .1,
            CritMultiplier = 2
            },
        ChargedThrowAttack = {
            Damage = {
                ["Impact"] = 176,
                ["Puncture"] = 22,
                ["Slash"] = 22,
                ["Blast"] = 150},
            StatusChance = .12,
            CritChance = .12,
            CritMultiplier = 2.2,
            PunchThrough = 1
            },
        Image = "Kestrel.png",
        Introduced = "[[Update 8#Update 8.1|Update 8.1]]",
        Bullet = { Type = "Thrown", Speed = 30, Range = 23 },
        Disposition = 5,
        Cost = {    Credits = 15000,
                    BPCost = 20000,
                    MarketCost = 150,
                    Rush = 50,
                    Time = 12,
                    Parts = {
                        {Name = "Morphics", Type = "Resource", Count = 8},
                        {Name = "Ferrite", Type = "Resource", Count = 4800},
                        {Name = "Nano Spores", Type = "Resource", Count = 5000},
                        {Name = "Salvage", Type = "Resource", Count = 4000}},
                },
        Conclave = true
    },
    ["Kogake"] = { Name = "Kogake",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 24.5,
                    ["Puncture"] = 5.3,
                    ["Slash"] = 5.2},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Sparring",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 105,
        SlideAttack = 140,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Kronen"] = { Name = "Kronen",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 6.5,
                    ["Puncture"] = 6.5,
                    ["Slash"] = 52},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Class = "Tonfa",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 260,
        SlideAttack = 390,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Lacera"] = { Name = "Lacera",
        Type = "Melee",
        Mastery = 7,
        Damage = {["Electric"] = 80},
        Polarities = {"Bar"},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.45,
        Class = "Blade and Whip",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 320,
        SlideAttack = 171,
        JumpAttack = 160,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Lecta"] = { Name = "Lecta",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Electric"] = 45},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.25,
        Class = "Whip",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 180,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Lesion"] = { Name = "Lesion",
        Type = "Melee",
        Mastery = 7,
        Damage = {  ["Impact"] = 20,
                    ["Puncture"] = 5,
                    ["Slash"] = 75},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 167,
        SlideAttack = 222,
        JumpAttack = 200,
        ChannelMult = 1.5,
        Disposition = 1,
        Conclave = true
    },
    ["Machete"] = { Name = "Machete",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 3.75,
                    ["Puncture"] = 3.75,
                    ["Slash"] = 17.5},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 0.917,
        WallAttack = 100,
        SlideAttack = 75,
        JumpAttack = 50,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Machete Wraith"] = { Name = "Machete Wraith",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 6.75,
                    ["Puncture"] = 6.75,
                    ["Slash"] = 31.5},
        Polarities = {"V", "V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 180,
        SlideAttack = 135,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Magistar"] = { Name = "Magistar",
        Type = "Melee",
        Mastery = 1,
        Damage = {  ["Impact"] = 64,
                    ["Puncture"] = 12,
                    ["Slash"] = 4},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Hammer",
        StancePolarity = "D",
        FireRate = 0.833,
        WallAttack = 160,
        SlideAttack = 160,
        JumpAttack = 160,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Mios"] = { Name = "Mios",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 24,
                    ["Puncture"] = 20,
                    ["Slash"] = 36},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Blade and Whip",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 320,
        SlideAttack = 171,
        JumpAttack = 160,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Mire"] = { Name = "Mire",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 140,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["MK1-Bo"] = { Name = "MK1-Bo",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 40.5,
                    ["Puncture"] = 4.5},
        Polarities = {"D"},
        CritChance = 0.125,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Staff",
        StancePolarity = "R",
        FireRate = 1,
        WallAttack = 75,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["MK1-Furax"] = { Name = "MK1-Furax",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 21,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 4.5},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Fist",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 90,
        SlideAttack = 90,
        JumpAttack = 60,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Nami Skyla"] = { Name = "Nami Skyla",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 35},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 200,
        SlideAttack = 300,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Nami Solo"] = { Name = "Nami Solo",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Sword",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 140,
        SlideAttack = 105,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Nikana"] = { Name = "Nikana",
        Type = "Melee",
        Mastery = 4,
        Damage = {  ["Impact"] = 2.25,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 38.25},
        Polarities = {"V", "D"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Nikana",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 96,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 1,
        Conclave = true
    },
    ["Nikana Prime"] = { Name = "Nikana Prime",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.75,
                    ["Puncture"] = 4.75,
                    ["Slash"] = 85.5},
        Polarities = {"V", "D"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Nikana",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 204,
        SlideAttack = 204,
        JumpAttack = 190,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Ninkondi"] = { Name = "Ninkondi",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Electric"] = 45},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Class = "Nunchaku",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 180,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Obex"] = { Name = "Obex",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 17.5,
                    ["Puncture"] = 3.8,
                    ["Slash"] = 3.7},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Sparring",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 75,
        SlideAttack = 100,
        JumpAttack = 50,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Ohma"] = { Name = "Ohma",
        Type = "Melee",
        Mastery = 8,
        Damage = {["Electric"] = 100},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Class = "Tonfa",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 400,
        SlideAttack = 600,
        JumpAttack = 200,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Okina"] = { Name = "Okina",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 2,
                    ["Puncture"] = 18,
                    ["Slash"] = 20},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Dual Daggers",
        StancePolarity = "D",
        FireRate = 1.08,
        WallAttack = 160,
        SlideAttack = 200,
        JumpAttack = 80,
        ChannelMult = 1.5,
        Disposition = 5
    },
    ["Orthos"] = { Name = "Orthos",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 35},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Class = "Polearm",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 83,
        SlideAttack = 111,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 1,
        Conclave = true
    },
    ["Orthos Prime"] = { Name = "Orthos Prime",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 9.75,
                    ["Puncture"] = 9.75,
                    ["Slash"] = 45.5},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 1.17,
        WallAttack = 108,
        SlideAttack = 144,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 1,
        Conclave = true
    },
    ["Orvius"] = { Name = "Orvius",
        Type = "Melee",
        Mastery = 5,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 2.5,
                    ["Slash"] = 37.5},
        Polarities = {"Bar", "V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Glaive",
        StancePolarity = "Bar",
        FireRate = 0.75,
        WallAttack = 150,
        SlideAttack = 250,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Pangolin Sword"] = { Name = "Pangolin Sword",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 1.85,
                    ["Puncture"] = 5.55,
                    ["Slash"] = 29.6},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.12,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 148,
        SlideAttack = 79,
        JumpAttack = 74,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Plasma Sword"] = { Name = "Plasma Sword",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Electric"] = 35},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Sword",
        StancePolarity = "R",
        FireRate = 0.667,
        WallAttack = 140,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Prisma Dual Cleavers"] = { Name = "Prisma Dual Cleavers",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 3.5,
                    ["Puncture"] = 3.5,
                    ["Slash"] = 28},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.25,
        Class = "Dual Swords",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 140,
        SlideAttack = 210,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Prisma Skana"] = { Name = "Prisma Skana",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 140,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Prova"] = { Name = "Prova",
        Type = "Melee",
        Mastery = 3,
        Damage = {["Electric"] = 35},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 140,
        SlideAttack = 105,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 4,
        Image = "Prova8point2.png"
    },
    ["Prova Vandal"] = { Name = "Prova Vandal",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Electric"] = 48},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Class = "Machete",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 192,
        SlideAttack = 144,
        JumpAttack = 96,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Rakta Dark Dagger"] = { Name = "Rakta Dark Dagger",
        Type = "Melee",
        Mastery = 8,
        Damage = {["Radiation"] = 50},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Dagger",
        StancePolarity = "Bar",
        FireRate = 1,
        WallAttack = 150,
        SlideAttack = 107,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Reaper Prime"] = { Name = "Reaper Prime",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 11.3,
                    ["Puncture"] = 11.3,
                    ["Slash"] = 52.5},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.12,
        Class = "Scythe",
        StancePolarity = "Bar",
        FireRate = 1.08,
        WallAttack = 150,
        SlideAttack = 150,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Redeemer"] = { Name = "Redeemer",
        Type = "Melee",
        Mastery = 4,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 12,
                    ["Slash"] = 42},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Gunblade",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 240,
        SlideAttack = 180,
        JumpAttack = 120,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Ripkas"] = { Name = "Ripkas",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 2.8,
                    ["Puncture"] = 5.5,
                    ["Slash"] = 46.8},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Claws",
        StancePolarity = "V",
        FireRate = 0.883,
        WallAttack = 165,
        SlideAttack = 165,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Sancti Magistar"] = { Name = "Sancti Magistar",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 96,
                    ["Puncture"] = 18,
                    ["Slash"] = 6},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Hammer",
        StancePolarity = "D",
        FireRate = 1,
        WallAttack = 240,
        SlideAttack = 240,
        JumpAttack = 240,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Sarpa"] = { Name = "Sarpa",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 7,
                    ["Puncture"] = 14,
                    ["Slash"] = 49},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Gunblade",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 280,
        SlideAttack = 210,
        JumpAttack = 140,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Scindo"] = { Name = "Scindo",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 10,
                    ["Slash"] = 80},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Heavy Blade",
        StancePolarity = "V",
        FireRate = 0.917,
        WallAttack = 200,
        SlideAttack = 200,
        JumpAttack = 200,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Scindo Prime"] = { Name = "Scindo Prime",
        Type = "Melee",
        Mastery = 4,
        Damage = {  ["Impact"] = 13,
                    ["Puncture"] = 13,
                    ["Slash"] = 104},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Heavy Blade",
        StancePolarity = "V",
        FireRate = 0.967,
        WallAttack = 260,
        SlideAttack = 260,
        JumpAttack = 260,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Scoliac"] = { Name = "Scoliac",
        Type = "Melee",
        Mastery = 6,
        Damage = {  ["Impact"] = 8.25,
                    ["Puncture"] = 8.25,
                    ["Slash"] = 38.5},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Class = "Whip",
        StancePolarity = "Ability",
        FireRate = 1.25,
        WallAttack = 220,
        SlideAttack = 118,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 4
    },
    ["Secura Lecta"] = { Name = "Secura Lecta",
        Type = "Melee",
        Mastery = 8,
        Damage = {["Electric"] = 75},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.25,
        Class = "Whip",
        StancePolarity = "D",
        FireRate = 1.25,
        WallAttack = 300,
        SlideAttack = 161,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 1,
        Traits = {"Syndicate", "Perrin Sequence"}
    },
    ["Serro"] = { Name = "Serro",
        Type = "Melee",
        Mastery = 2,
        Damage = {["Electric"] = 75},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.25,
        Class = "Polearm",
        StancePolarity = "Bar",
        FireRate = 0.917,
        WallAttack = 125,
        SlideAttack = 167,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Shaku"] = { Name = "Shaku",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Impact"] = 55},
        CritChance = 0.075,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Nunchaku",
        StancePolarity = "D",
        FireRate = 1.17,
        WallAttack = 220,
        SlideAttack = 118,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Sheev"] = { Name = "Sheev",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 2.25,
                    ["Puncture"] = 2.25,
                    ["Slash"] = 40.5},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Dagger",
        StancePolarity = "V",
        FireRate = 0.667,
        WallAttack = 135,
        SlideAttack = 96,
        JumpAttack = 90,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Sibear"] = { Name = "Sibear",
        Type = "Melee",
        Mastery = 6,
        Damage = {["Cold"] = 130},
        Polarities = {"D"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 260,
        SlideAttack = 260,
        JumpAttack = 260,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Silva & Aegis"] = { Name = "Silva & Aegis",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Heat"] = 35},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Class = "Sword and Shield",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 140,
        WallElement = "Heat",
        SlideAttack = 75,
        SlideElement = "Heat",
        JumpAttack = 70,
        JumpElement = "Heat",
        JumpRadius = 4,
        ChannelMult = 1.5,
        Disposition = 3,
        Conclave = true
    },
    ["Silva & Aegis Prime"] = { Name = "Silva & Aegis Prime",
        Type = "Melee",
        Mastery = 12,
        Damage = {["Heat"] = 120},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Sword and Shield",
        StancePolarity = "V",
        FireRate = .75,
        WallAttack = 480,
        SlideAttack = 257,
        JumpAttack = 240,
        ChannelMult = 1.5,
        Disposition = 3
    },
    ["Skana"] = { Name = "Skana",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 5.25,
                    ["Puncture"] = 5.25,
                    ["Slash"] = 24.5},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 140,
        SlideAttack = 75,
        JumpAttack = 70,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Skana Prime"] = { Name = "Skana Prime",
        Type = "Melee",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.3,
                    ["Puncture"] = 6.3,
                    ["Slash"] = 29.4},
        Polarities = {"V", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Class = "Sword",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 168,
        SlideAttack = 90,
        JumpAttack = 84,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Sydon"] = { Name = "Sydon",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 3.8,
                    ["Puncture"] = 71.3},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 0.917,
        WallAttack = 125,
        SlideAttack = 167,
        JumpAttack = 150,
        ChannelMult = 1.5,
        Disposition = 2,
        Conclave = true
    },
    ["Synoid Heliocor"] = { Name = "Synoid Heliocor",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 102,
                    ["Puncture"] = 12,
                    ["Slash"] = 6},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 240,
        SlideAttack = 240,
        JumpAttack = 240,
        ChannelMult = 1.8,
        Disposition = 3,
        Traits = {"Syndicate", "Cephalon Suda"}
    },
    ["Tekko"] = { Name = "Tekko",
        Type = "Melee",
        Mastery = 2,
        Damage = {  ["Impact"] = 9,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 31.5},
        Polarities = {"V"},
        CritChance = 0.3,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Class = "Fist",
        StancePolarity = "D",
        FireRate = 0.917,
        WallAttack = 135,
        SlideAttack = 135,
        JumpAttack = 45,
        ChannelMult = 1.5,
        Introduced = "[[Update 17#Update_17.5|Update 17.5]]",
        Image = "BrawlerKnuckles.png",
        Disposition = 5,
        Cost = {    Credits = 20000,
                    BPCost = 25000,
                    MarketCost = 125,
                    Rush = 35,
                    Time = 12,
                    Parts = {
                        {Name = "Gallium", Type = "Resource", Count = 5},
                        {Name = "Rubedo", Type = "Resource", Count = 700},
                        {Name = "Polymer Bundle", Type = "Resource", Count = 3300},
                        {Name = "Ankyros", Type = "Weapon", Count = 1}},
                },
        Conclave = true
    },
    ["Telos Boltace"] = { Name = "Telos Boltace",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 8.5,
                    ["Puncture"] = 72.3,
                    ["Slash"] = 4.2},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Tonfa",
        StancePolarity = "V",
        FireRate = 1.08,
        WallAttack = 340,
        SlideAttack = 510,
        JumpAttack = 170,
        ChannelMult = 1.5,
        Disposition = 3,
        Traits = {"Syndicate", "Arbiters of Hexis"}
    },
    ["Tipedo"] = { Name = "Tipedo",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 5,
                    ["Slash"] = 40},
        Polarities = {"D"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Staff",
        StancePolarity = "R",
        FireRate = 1.33,
        WallAttack = 83,
        SlideAttack = 107,
        JumpAttack = 100,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Tonbo"] = { Name = "Tonbo",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 8,
                    ["Puncture"] = 12,
                    ["Slash"] = 60},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 133,
        SlideAttack = 178,
        JumpAttack = 160,
        ChannelMult = 1.5,
        Disposition = 5,
        Conclave = true
    },
    ["Twin Basolk"] = { Name = "Twin Basolk",
        Type = "Melee",
        Mastery = 3,
        Damage = {["Heat"] = 65},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.4,
        Class = "Dual Swords",
        StancePolarity = "Ability",
        FireRate = 1,
        WallAttack = 260,
        SlideAttack = 390,
        JumpAttack = 130,
        ChannelMult = 1.5,
        Disposition = 4,
        Conclave = true
    },
    ["Vaykor Sydon"] = { Name = "Vaykor Sydon",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 4.3,
                    ["Puncture"] = 80.8},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Polearm",
        StancePolarity = "Ability",
        FireRate = 1.08,
        WallAttack = 142,
        SlideAttack = 189,
        JumpAttack = 170,
        ChannelMult = 1.5,
        Disposition = 2,
        Traits = {"Syndicate", "Steel Meridian"}
    },
    ["Venka"] = { Name = "Venka",
        Type = "Melee",
        Mastery = 3,
        Damage = {  ["Impact"] = 1.85,
                    ["Puncture"] = 9.25,
                    ["Slash"] = 25.9},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Class = "Claws",
        StancePolarity = "V",
        FireRate = 1,
        WallAttack = 111,
        SlideAttack = 111,
        JumpAttack = 74,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Venka Prime"] = { Name = "Venka Prime",
        Type = "Melee",
        Mastery = 8,
        Damage = {  ["Impact"] = 2.75,
                    ["Puncture"] = 11,
                    ["Slash"] = 41.25},
        Polarities = {"Bar", "V"},
        CritChance = 0.25,
        CritMultiplier = 2.5,
        StatusChance = 0.15,
        Class = "Claws",
        StancePolarity = "V",
        FireRate = 1.05,
        WallAttack = 165,
        SlideAttack = 165,
        JumpAttack = 110,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["War"] = { Name = "War",
        Type = "Melee",
        Mastery = 10,
        Damage = {  ["Impact"] = 112,
                    ["Puncture"] = 3.5,
                    ["Slash"] = 24.5},
        Polarities = {"Bar"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Class = "Heavy Blade",
        StancePolarity = "D",
        FireRate = 0.917,
        WallAttack = 280,
        SlideAttack = 280,
        JumpAttack = 280,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Zenistar"] = { Name = "Zenistar",
        Type = "Melee",
        Mastery = 0,
        Damage = {["Heat"] = 130},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Class = "Hammer",
        StancePolarity = "V",
        FireRate = 0.833,
        WallAttack = 260,
        SlideAttack = 260,
        JumpAttack = 260,
        ChannelMult = 1.5,
        Disposition = 1
    },
    ["Acrid"] = { Name = "Acrid",
        Type = "Secondary",
        Mastery = 7,
        Damage = {["Toxin"] = 35},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 15,
        Reload = 1.2,
        FireRate = 6.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Akbolto"] = { Name = "Akbolto",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 40.5},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.075,
        Magazine = 30,
        Reload = 2.6,
        FireRate = 10,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Akbronco"] = { Name = "Akbronco",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 212.8,
                    ["Puncture"] = 26.6,
                    ["Slash"] = 26.6},
        Polarities = {"V"},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.14,
        Magazine = 4,
        Reload = 2.3,
        FireRate = 8.33,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"}
    },
    ["Akbronco Prime"] = { Name = "Akbronco Prime",
        Type = "Secondary",
        Mastery = 11,
        Damage = {  ["Impact"] = 210,
                    ["Puncture"] = 35,
                    ["Slash"] = 105},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 6,
        Reload = 2.3,
        FireRate = 8.33,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"}
    },
    ["Afuris"] = { Name = "Afuris",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 3.1,
                    ["Puncture"] = 14,
                    ["Slash"] = 2.9},
        Polarities = {"Bar"},
        CritChance = 0.08,
        CritMultiplier = 2,
        StatusChance = 0.01,
        Magazine = 70,
        Reload = 2.8,
        FireRate = 20,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Akjagara"] = { Name = "Akjagara",
        Type = "Secondary",
        Mastery = 3,
        Damage = {  ["Impact"] = 9,
                    ["Puncture"] = 9,
                    ["Slash"] = 42},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 24,
        Reload = 2.3,
        FireRate = 8.33,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Aklato"] = { Name = "Aklato",
        Type = "Secondary",
        Mastery = 1,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 18},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.03,
        Magazine = 30,
        Reload = 2.4,
        FireRate = 8.3,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        NoiseLevel = "Alarming",
        Family = "Lato",
        Conclave = true
    },
    ["Aklex"] = { Name = "Aklex",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 13,
                    ["Puncture"] = 104,
                    ["Slash"] = 13},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 12,
        Reload = 3,
        FireRate = 2,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lex",
        Conclave = true
    },
    ["Aklex Prime"] = { Name = "Aklex Prime",
        Type = "Secondary",
        Mastery = 8,
        Damage = {  ["Impact"] = 15,
                    ["Puncture"] = 120,
                    ["Slash"] = 15},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 16,
        Reload = 3,
        FireRate = 2.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lex"
    },
    ["Akmagnus"] = { Name = "Akmagnus",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 20.3,
                    ["Puncture"] = 12.4,
                    ["Slash"] = 12.4},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 16,
        Reload = 3,
        FireRate = 8.33,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Aksomati"] = { Name = "Aksomati",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 1.8,
                    ["Puncture"] = 7.2,
                    ["Slash"] = 9},
        Polarities = {"Bar"},
        CritChance = 0.2,
        CritMultiplier = 3,
        StatusChance = 0.05,
        Magazine = 70,
        Reload = 1.4,
        FireRate = 12.5,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Akstiletto"] = { Name = "Akstiletto",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 10.8,
                    ["Puncture"] = 1.8,
                    ["Slash"] = 5.4},
        Polarities = {"Bar"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 28,
        Reload = 1.1,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Akstiletto Prime"] = { Name = "Akstiletto Prime",
        Type = "Secondary",
        Mastery = 5,
        Damage = {  ["Impact"] = 21.6,
                    ["Puncture"] = 3.6,
                    ["Slash"] = 10.8},
        Polarities = {"Bar", "V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 40,
        Reload = 1.1,
        FireRate = 7.08,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Akvasto"] = { Name = "Akvasto",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 12.5,
                    ["Puncture"] = 12.5,
                    ["Slash"] = 25},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 12,
        Reload = 1.8,
        FireRate = 10,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Akzani"] = { Name = "Akzani",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 2,
                    ["Puncture"] = 9.1,
                    ["Slash"] = 1.9},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 100,
        Reload = 2,
        FireRate = 20,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Angstrum"] = { Name = "Angstrum",
        Type = "Secondary",
        Mastery = 4,
        Damage = {["Blast"] = 250},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 3,
        Reload = 2.5,
        FireRate = 1,
        ChargeTime = 1.5,
        Trigger = "Charge",
        Bullet = {Type = "Charge"},
        Conclave = true
    },
    ["Atomos"] = { Name = "Atomos",
        Type = "Secondary",
        Mastery = 4,
        Damage = {["Heat"] = 50},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 50,
        Reload = 2,
        FireRate = 5,
        Trigger = "Held",
        Bullet = {Type = "Discharge"},
        Conclave = true
    },
    ["Azima"] = { Name = "Azima",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 2,
                    ["Puncture"] = 5,
                    ["Slash"] = 13},
        Polarities = {"Bar", "V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 75,
        Reload = 1.4,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Ballistica"] = { Name = "Ballistica",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 80,
                    ["Slash"] = 10},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 4,
        Reload = 2,
        FireRate = 3.33,
        Trigger = "Burst",
        BurstCount = 4,
        Bullet = {Type = "Projectile"}
    },
    ["Bolto"] = { Name = "Bolto",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 40.5},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.075,
        Magazine = 15,
        Reload = 1.3,
        FireRate = 6.83,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Brakk"] = { Name = "Brakk",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 90,
                    ["Puncture"] = 50,
                    ["Slash"] = 60},
        Polarities = {"Bar", "V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 5,
        Reload = 1,
        FireRate = 5,
        Trigger = "Semi-Auto",
        PelletCount = 10,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Bronco"] = { Name = "Bronco",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 212.8,
                    ["Puncture"] = 26.6,
                    ["Slash"] = 26.6},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 2,
        Reload = 1,
        FireRate = 5,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Bronco Prime"] = { Name = "Bronco Prime",
        Type = "Secondary",
        Mastery = 10,
        Damage = {  ["Impact"] = 280,
                    ["Puncture"] = 35,
                    ["Slash"] = 35},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.22,
        Magazine = 4,
        Reload = 2,
        FireRate = 4.17,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Castanas"] = { Name = "Castanas",
        Type = "Secondary",
        Mastery = 3,
        Damage = {["Electric"] = 100},
        Polarities = {"V", "V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 2,
        Reload = 1,
        FireRate = 5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Active"},
        Conclave = true
    },
    ["Cestra"] = { Name = "Cestra",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 20},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 60,
        Reload = 2,
        FireRate = 8.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Despair"] = { Name = "Despair",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 2.8,
                    ["Puncture"] = 44,
                    ["Slash"] = 8.2},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.025,
        Magazine = 10,
        Reload = 0.8,
        FireRate = 3.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Detron"] = { Name = "Detron",
        Type = "Secondary",
        Mastery = 6,
        Damage = {["Radiation"] = 280},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Magazine = 5,
        Reload = 1,
        FireRate = 3.33,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Detron Mara"] = { Name = "Detron Mara",
        Type = "Secondary",
        Mastery = 9,
        Damage = {["Radiation"] = 210},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Magazine = 8,
        Reload = 1,
        FireRate = 4.17,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Dex Furis"] = { Name = "Dex Furis",
        Type = "Secondary",
        Mastery = 5,
        Damage = {  ["Impact"] = 2.5,
                    ["Puncture"] = 11.2,
                    ["Slash"] = 2.3},
        Polarities = {"Bar"},
        CritChance = 0.075,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 100,
        Reload = 2,
        FireRate = 20,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Dual Cestra"] = { Name = "Dual Cestra",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 20},
        Polarities = {"V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 100,
        Reload = 3.5,
        FireRate = 12.5,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Dual Toxocyst"] = { Name = "Dual Toxocyst",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 7,
                    ["Puncture"] = 56,
                    ["Slash"] = 7},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Magazine = 12,
        Reload = 2.3,
        FireRate = 1,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Embolist"] = { Name = "Embolist",
        Type = "Secondary",
        Mastery = 8,
        Damage = {["Toxin"] = 18.5},
        Polarities = {"Bar"},
        CritChance = 0.025,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 100,
        Reload = 1.5,
        FireRate = 10,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Euphona Prime"] = { Name = "Euphona Prime",
        Type = "Secondary",
        Mastery = 14,
        Damage = {  ["Impact"] = 292.5,
                    ["Puncture"] = 16.25,
                    ["Slash"] = 16.25},
        Polarities = {"V", "V", "V"},
        CritChance = 0.3,
        CritMultiplier = 2.5,
        StatusChance = 0.02,
        Magazine = 5,
        Reload = 2,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Furis"] = { Name = "Furis",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 3.1,
                    ["Puncture"] = 14,
                    ["Slash"] = 2.9},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.08,
        Magazine = 35,
        Reload = 1.4,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Gammacor"] = { Name = "Gammacor",
        Type = "Secondary",
        Mastery = 2,
        Damage = {["Magnetic"] = 50},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 50,
        Reload = 2,
        FireRate = 5,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Hikou"] = { Name = "Hikou",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 2.5,
                    ["Puncture"] = 15,
                    ["Slash"] = 7.5},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.025,
        Magazine = 20,
        Reload = 0.8,
        FireRate = 6.67,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Hikou Prime"] = { Name = "Hikou Prime",
        Type = "Secondary",
        Mastery = 2,
        Damage = {  ["Impact"] = 3.2,
                    ["Puncture"] = 27.2,
                    ["Slash"] = 1.6},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 26,
        Reload = 0.5,
        FireRate = 5.83,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Kraken"] = { Name = "Kraken",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 33.8,
                    ["Puncture"] = 5.6,
                    ["Slash"] = 5.6},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 14,
        Reload = 2.5,
        FireRate = 4.42,
        Trigger = "Burst",
        BurstCount = 2,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Kunai"] = { Name = "Kunai",
        Type = "Secondary",
        Class = "Thrown",
        Mastery = 2,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 33.8,
                    ["Slash"] = 6.7},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.025,
        Magazine = 10,
        Reload = 0.8,
        FireRate = 3.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Lato"] = { Name = "Lato",
        Type = "Secondary",
        Class = "Pistol",
        Mastery = 0,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 15},
        CritChance = 0.1,
        CritMultiplier = 1.75,
        StatusChance = 0.03,
        Magazine = 15,
        Reload = 1,
        FireRate = 6.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Image = "Lato.png",
        Accuracy = 18.2,
        MaxAmmo = 210,
        Disposition = 5,
        Introduced = "Vanilla",
        Users = {"[[Lancer]] (During Tutorial and [[Vor's Prize]])"},
        NoiseLevel = "Alarming",
        Family = "Lato",
        Traits = {"Tutorial"},
        Cost = {Credits = 10000},
        Conclave = true
    },
    ["Lato Prime"] = { Name = "Lato Prime",
        Type = "Secondary",
        Class = "Pistol",
        Mastery = 6,
        Damage = {  ["Impact"] = 3.7,
                    ["Puncture"] = 7.4,
                    ["Slash"] = 25.9},
        Polarities = {"V", "Bar"},
        CritChance = 0.3,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 15,
        Reload = 1,
        FireRate = 6.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lato",
        Conclave = true
    },
    ["Lato Vandal"] = { Name = "Lato Vandal",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 12.5,
                    ["Slash"] = 30},
        Polarities = {"V"},
        CritChance = 0.075,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 15,
        Reload = 1.2,
        FireRate = 5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lato",
        Conclave = true
    },
    ["Lex"] = { Name = "Lex",
        Type = "Secondary",
        Class = "Pistol",
        Mastery = 3,
        Damage = {  ["Impact"] = 13,
                    ["Puncture"] = 104,
                    ["Slash"] = 13},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 6,
        Reload = 2.35,
        FireRate = 1.08,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lex",
        Disposition= 1,
        Users = {"[[Maroo]] (when down)"},
        Accuracy = 16,
        NoiseLevel = "Alarming",
        Image = "Lex.png",
        MaxAmmo = 210,
        Cost = {Credits = 50000},
        Introduced = "[[Closed beta updates#Vanilla|Vanilla]]",
        Conclave = true
    },
    ["Lex Prime"] = { Name = "Lex Prime",
        Type = "Secondary",
        Mastery = 5,
        Damage = {  ["Impact"] = 15,
                    ["Puncture"] = 120,
                    ["Slash"] = 15},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 8,
        Reload = 2.35,
        FireRate = 2.08,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Family = "Lex",
        Image = "PrimeLex.png",
        Disposition = 1,
        Introduced = "[[Update 13#Update 13.0|Update 13.0]]",
        NoiseLevel = "Alarming",
        Accuracy = 16,
        MaxAmmo = 210,
        Traits = {"Prime", "Never Vaulted"},
        Cost = {    Credits = 15000, 
                    Rush = 50,
                    Time = 12,
                    Parts = {
                        {Name = "Barrel", Type = "PrimePart", Count = 1},
                        {Name = "Receiver", Type = "PrimePart", Count = 1},
                        {Name = "Orokin Cell", Type = "Resource", Count = 10}}},
        Conclave = true
    },
    ["Magnus"] = { Name = "Magnus",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 20.3,
                    ["Puncture"] = 12.4,
                    ["Slash"] = 12.4},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 8,
        Reload = 2,
        FireRate = 5.83,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Marelok"] = { Name = "Marelok",
        Type = "Secondary",
        Mastery = 5,
        Damage = {  ["Impact"] = 80,
                    ["Puncture"] = 16,
                    ["Slash"] = 64},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.3,
        Magazine = 6,
        Reload = 1.7,
        FireRate = 2,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["MK1-Furis"] = { Name = "MK1-Furis",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 2,
                    ["Puncture"] = 9.1,
                    ["Slash"] = 1.9},
        Polarities = {"Bar"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.01,
        Magazine = 35,
        Reload = 1.4,
        FireRate = 8.33,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["MK1-Kunai"] = { Name = "MK1-Kunai",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 4,
                    ["Puncture"] = 30,
                    ["Slash"] = 6},
        Polarities = {"V", "V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.025,
        Magazine = 10,
        Reload = 0.8,
        FireRate = 3.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Nukor"] = { Name = "Nukor",
        Type = "Secondary",
        Mastery = 0,
        Damage = {["Radiation"] = 32},
        CritChance = 0.01,
        CritMultiplier = 4,
        StatusChance = 0.2,
        Magazine = 50,
        Reload = 2,
        FireRate = 5,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Pandero"] = { Name = "Pandero",
        Type = "Secondary",
        Mastery = 7,
        Damage = {  ["Impact"] = 19,
                    ["Puncture"] = 19,
                    ["Slash"] = 38},
        CritChance = 0.3,
        CritMultiplier = 2.5,
        StatusChance = 0.15,
        Magazine = 8,
        Reload = 1,
        FireRate = 3,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Pyrana"] = { Name = "Pyrana",
        Type = "Secondary",
        Mastery = 12,
        Damage = {  ["Impact"] = 26.4,
                    ["Puncture"] = 26.4,
                    ["Slash"] = 211.2},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 10,
        Reload = 2,
        FireRate = 4.17,
        Trigger = "Auto",
        PelletCount = 12,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Rakta Ballistica"] = { Name = "Rakta Ballistica",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 15,
                    ["Puncture"] = 270,
                    ["Slash"] = 15},
        Polarities = {"D", "V"},
        CritChance = 0.2,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 5,
        Reload = 2,
        FireRate = 3.33,
        Trigger = "Burst",
        BurstCount = 4,
        Bullet = {Type = "Projectile"}
    },
    ["Sancti Castanas"] = { Name = "Sancti Castanas",
        Type = "Secondary",
        Mastery = 6,
        Damage = {["Electric"] = 115},
        Polarities = {"V", "V", "D"},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 2,
        Reload = 1,
        FireRate = 5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Active"},
        Conclave = true
    },
    ["Secura Dual Cestra"] = { Name = "Secura Dual Cestra",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 24},
        Polarities = {"V", "Bar"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.075,
        Magazine = 100,
        Reload = 3.5,
        FireRate = 12.5,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Traits = {"Syndicate", "Perrin Sequence"},
        Conclave = true
    },
    ["Seer"] = { Name = "Seer",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 28.3,
                    ["Puncture"] = 28.3,
                    ["Slash"] = 28.3},
        CritChance = 0,
        CritMultiplier = 1,
        StatusChance = 0.1,
        Magazine = 8,
        Reload = 2.8,
        FireRate = 2,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Sicarus"] = { Name = "Sicarus",
        Type = "Secondary",
        Mastery = 3,
        Damage = {  ["Impact"] = 28,
                    ["Puncture"] = 6,
                    ["Slash"] = 6},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 15,
        Reload = 2,
        FireRate = 7.39,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Sicarus Prime"] = { Name = "Sicarus Prime",
        Type = "Secondary",
        Mastery = 7,
        Damage = {  ["Impact"] = 20,
                    ["Puncture"] = 15,
                    ["Slash"] = 15},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 24,
        Reload = 2,
        FireRate = 9.38,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Sonicor"] = { Name = "Sonicor",
        Type = "Secondary",
        Mastery = 2,
        Damage = {["Impact"] = 50},
        Polarities = {"D"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0,
        Magazine = 15,
        Reload = 3,
        FireRate = 1.25,
        Trigger = "Semi-Auto",
        Bullet = {Type = " Explosive"},
        Conclave = true
    },
    ["Spectra"] = { Name = "Spectra",
        Type = "Secondary",
        Mastery = 4,
        Damage = {  ["Impact"] = 3,
                    ["Puncture"] = 21,
                    ["Slash"] = 6},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 80,
        Reload = 2,
        FireRate = 5,
        Trigger = "Held",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Spira"] = { Name = "Spira",
        Type = "Secondary",
        Mastery = 1,
        Damage = {  ["Impact"] = 5.5,
                    ["Puncture"] = 33,
                    ["Slash"] = 16.5},
        Polarities = {"V", "V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 10,
        Reload = 1,
        FireRate = 2.5,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Spira Prime"] = { Name = "Spira Prime",
        Type = "Secondary",
        Mastery = 3,
        Damage = {  ["Impact"] = 4.7,
                    ["Puncture"] = 37.6,
                    ["Slash"] = 4.7},
        Polarities = {"V", "V"},
        CritChance = 0.3,
        CritMultiplier = 2.5,
        StatusChance = 0.1,
        Magazine = 12,
        Reload = 0.8,
        FireRate = 3.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Staticor"] = { Name = "Staticor",
        Type = "Secondary",
        Mastery = 5,
        Damage = {["Radiation"] = 80},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 45,
        Reload = 1.5,
        FireRate = 1,
        ChargeTime = 3,
        Trigger = "Charge",
        Bullet = {Type = "Explosive"},
        Conclave = true
    },
    ["Synoid Gammacor"] = { Name = "Synoid Gammacor",
        Type = "Secondary",
        Mastery = 6,
        Damage = {["Magnetic"] = 28},
        Polarities = {"D", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 150,
        Reload = 2,
        FireRate = 15,
        Trigger = "Held",
        Bullet = {Type = "Discharge"},
        Traits = {"Syndicate", "Cephalon Suda"}
    },
    ["Talons"] = { Name = "Talons",
        Type = "Secondary",
        Mastery = 5,
        Damage = {["Blast"] = 100},
        Polarities = {"V", "V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 4,
        Reload = 1,
        FireRate = 5,
        Trigger = "Auto",
        Bullet = {Type = "Explosive"},
        Conclave = true
    },
    ["Telos Akbolto"] = { Name = "Telos Akbolto",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 45},
        Polarities = {"D", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.125,
        Magazine = 30,
        Reload = 2.6,
        FireRate = 10,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"},
        Traits = {"Syndicate", "Arbiters of Hexis"}
    },
    ["Twin Grakatas"] = { Name = "Twin Grakatas",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 8,
                    ["Puncture"] = 6.7,
                    ["Slash"] = 5.3},
        Polarities = {"Bar"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 120,
        Reload = 3,
        FireRate = 20,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Twin Gremlins"] = { Name = "Twin Gremlins",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 10,
                    ["Slash"] = 10},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 30,
        Reload = 2,
        FireRate = 5,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Twin Rogga"] = { Name = "Twin Rogga",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 240,
                    ["Puncture"] = 300,
                    ["Slash"] = 60},
        Polarities = {"Bar", "V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 2,
        Reload = 1.5,
        FireRate = 2.5,
        Trigger = "Semi-Auto",
        PelletCount = 5,
        Bullet = {Type = "Hit-Scan"}
    },
    ["Twin Vipers"] = { Name = "Twin Vipers",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 9.6,
                    ["Puncture"] = 1.6,
                    ["Slash"] = 4.8},
        Polarities = {"Bar"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.01,
        Magazine = 28,
        Reload = 2,
        FireRate = 25,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Tysis"] = { Name = "Tysis",
        Type = "Secondary",
        Mastery = 4,
        Damage = {["Corrosive"] = 35},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.5,
        Magazine = 15,
        Reload = 1.2,
        FireRate = 2.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Vasto"] = { Name = "Vasto",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 12.5,
                    ["Puncture"] = 12.5,
                    ["Slash"] = 25},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 6,
        Reload = 1,
        FireRate = 5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Vasto Prime"] = { Name = "Vasto Prime",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 9,
                    ["Puncture"] = 9,
                    ["Slash"] = 42},
        Polarities = {"V", "V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 6,
        Reload = 1,
        FireRate = 5.42,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Vaykor Marelok"] = { Name = "Vaykor Marelok",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 96,
                    ["Puncture"] = 16,
                    ["Slash"] = 48},
        Polarities = {"V", "D"},
        CritChance = 0.2,
        CritMultiplier = 1.5,
        StatusChance = 0.35,
        Magazine = 10,
        Reload = 1.7,
        FireRate = 2,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Traits = {"Syndicate", "Steel Meridian"},
        Conclave = true
    },
    ["Viper"] = { Name = "Viper",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 9.6,
                    ["Puncture"] = 1.6,
                    ["Slash"] = 4.8},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.01,
        Magazine = 14,
        Reload = 1.1,
        FireRate = 14.38,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Wraith Twin Vipers"] = { Name = "Wraith Twin Vipers",
        Type = "Secondary",
        Mastery = 0,
        Damage = {  ["Impact"] = 14.4,
                    ["Puncture"] = 1.8,
                    ["Slash"] = 1.8},
        Polarities = {"Bar"},
        CritChance = 0.18,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 40,
        Reload = 2,
        FireRate = 25,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Zakti"] = { Name = "Wraith Twin Vipers",
        Type = "Secondary",
        Mastery = 6,
        Damage = {  ["Impact"] = 12.0,
                    ["Puncture"] = 18.0,
                    ["Gas"] = 80},
        Polarities = {"Bar", "Bar"},
        CritChance = 0.02,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Magazine = 3,
        MaxAmmo = 210,
        Reload = .8,
        FireRate = 5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Amprex"] = { Name = "Amprex",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 5,
        Damage = {["Electric"] = 7.5},
        CritChance = 0.5,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 100,
        Reload = 2.7,
        FireRate = 20,
        Trigger = "Held",
        Bullet = {Type = "Discharge"},
        Image = "ChainLightningGunEdit.png",
        NoiseLevel = "Alarming",
        Accuracy = 12.5,
        Disposition = 3,
        MaxAmmo = 540,
        Introduced = "13.1"
    },
    ["Attica"] = { Name = "Attica",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.25,
                    ["Puncture"] = 93.75,
                    ["Slash"] = 25},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 20,
        Reload = 2.8,
        FireRate = 3.67,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Boltor"] = { Name = "Boltor",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 2,
        Damage = {  ["Impact"] = 2.5,
                    ["Puncture"] = 20,
                    ["Slash"] = 2.5},
        Polarities = {"D"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 60,
        Reload = 2.6,
        FireRate = 8.75,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Boltor Prime"] = { Name = "Boltor Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 2,
        Damage = {  ["Impact"] = 5.5,
                    ["Puncture"] = 49.5},
        Polarities = {"D", "V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 60,
        Reload = 2.4,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Braton"] = { Name = "Braton",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 6.6,
                    ["Puncture"] = 6.6,
                    ["Slash"] = 6.8},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 45,
        Reload = 2,
        FireRate = 8.75,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Braton Prime"] = { Name = "Braton Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 1.75,
                    ["Puncture"] = 12.25,
                    ["Slash"] = 21},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 75,
        Reload = 2.2,
        FireRate = 9.58,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Braton Vandal"] = { Name = "Braton Vandal",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 12.25,
                    ["Puncture"] = 1.75,
                    ["Slash"] = 21},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 50,
        Reload = 1.8,
        FireRate = 7.5,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Burston"] = { Name = "Burston",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 10,
                    ["Slash"] = 10},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 45,
        Reload = 2,
        FireRate = 7.83,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Burston Prime"] = { Name = "Burston Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 11.7,
                    ["Puncture"] = 11.7,
                    ["Slash"] = 15.6},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 45,
        Reload = 2,
        FireRate = 13.64,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Buzlok"] = { Name = "Buzlok",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 5,
        Damage = {  ["Impact"] = 33.8,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 6.7},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 75,
        Reload = 3,
        FireRate = 6.25,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Cernos"] = { Name = "Cernos",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 180,
                    ["Puncture"] = 10,
                    ["Slash"] = 10},
        Polarities = {"V"},
        CritChance = 0.35,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 1,
        Reload = 0.6,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
		Family = "Cernos",
        Conclave = true
    },
    ["Cernos Prime"] = { Name = "Cernos Prime",
        Type = "Primary",
        Class = "Bow",
        Mastery = 8,
        Damage = {  ["Impact"] = 324,
                    ["Puncture"] = 18,
                    ["Slash"] = 18},
        Polarities = {"V", "V"},
        CritChance = 0.35,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 1,
        Reload = 1,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        PelletCount = 3,
        Bullet = {Type = "Projectile"},
		Family = "Cernos"
    },
    ["Daikyu"] = { Name = "Daikyu",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 100,
                    ["Puncture"] = 300,
                    ["Slash"] = 100},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.5,
        Magazine = 1,
        Reload = 0.6,
        FireRate = 1,
        ChargeTime = 1.75,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Dera"] = { Name = "Dera",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 4.4,
                    ["Puncture"] = 16.5,
                    ["Slash"] = 1.1},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 45,
        Reload = 2.4,
        FireRate = 11.25,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Dera Vandal"] = { Name = "Dera Vandal",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 6.2,
                    ["Puncture"] = 23.25,
                    ["Slash"] = 1.55},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 60,
        Reload = 2.4,
        FireRate = 11.3,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Dex Sybaris"] = { Name = "Dex Sybaris",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 22.5,
                    ["Puncture"] = 18.75,
                    ["Slash"] = 33.75},
        CritChance = 0.35,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 14,
        Reload = 1.5,
        FireRate = 4.17,
        Trigger = "Burst",
        BurstCount = 2,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Dread"] = { Name = "Dread",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 5,
                    ["Slash"] = 90},
        Polarities = {"V", "V"},
        CritChance = 0.5,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 1,
        Reload = 0.7,
        FireRate = 1,
        Trigger = "Charge",
        Bullet = {Type = "Projectile", Speed = 70},
        ChargeAttack = {
                Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 10,
                    ["Slash"] = 180},
                PunchThrough = 1,
                CritChance = .5,
                CritMultiplier = 2,
                StatusChance = .2,
                Bullet = {Type = "Projectile", Speed = 85},
                ChargeTime = 1
            },
        Disposition = 2,
        Accuracy = 16.7,
        MaxAmmo = 72,
        NoiseLevel = "Silent",
        Users = {"[[Stalker]]"},
        Introduced = "[[Update 8#Update 8.0|Update 8.0]]",
        Image = "Dread2.png",
        Conclave = true
    },
    ["Ferrox"] = { Name = "Ferrox",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 7,
        Damage = {  ["Impact"] = 35,
                    ["Puncture"] = 245,
                    ["Slash"] = 70},
        Polarities = {"V", "D"},
        CritChance = 0.3,
        CritMultiplier = 2.5,
        StatusChance = 0.1,
        Magazine = 10,
        Reload = 1.8,
        FireRate = 1,
        ChargeTime = 0.5,
        Trigger = "Charge",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Flux Rifle"] = { Name = "Flux Rifle",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {  ["Impact"] = 2.25,
                    ["Puncture"] = 2.25,
                    ["Slash"] = 18},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 200,
        Reload = 2,
        FireRate = 10,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Glaxion"] = { Name = "Glaxion",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {["Cold"] = 12.5},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Magazine = 300,
        Reload = 1.5,
        FireRate = 20,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Gorgon"] = { Name = "Gorgon",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 3,
        Damage = {  ["Impact"] = 18.75,
                    ["Puncture"] = 3.75,
                    ["Slash"] = 2.5},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 90,
        Reload = 4.2,
        FireRate = 12.5,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Family = "Gorgon",
        MaxAmmo = 540,
        Spool = 15,
        Conclave = true
    },
    ["Gorgon Wraith"] = { Name = "Gorgon Wraith",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 3,
        Damage = {  ["Impact"] = 23,
                    ["Puncture"] = 2.7,
                    ["Slash"] = 1.3},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 90,
        Reload = 3,
        FireRate = 13.3,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Family = "Gorgon",
        MaxAmmo = 540,
        Spool = 10,
        Conclave = true
    },
    ["Grakata"] = { Name = "Grakata",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.4,
                    ["Puncture"] = 3.7,
                    ["Slash"] = 2.9},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 60,
        Reload = 2.4,
        FireRate = 20,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Grinlok"] = { Name = "Grinlok",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 5,
        Damage = {  ["Impact"] = 60,
                    ["Puncture"] = 12,
                    ["Slash"] = 48},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Magazine = 6,
        Reload = 2.1,
        FireRate = 1.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Harpak"] = { Name = "Harpak",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 3,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 37.5,
                    ["Slash"] = 7.5},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 45,
        Reload = 2,
        FireRate = 6,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Hind"] = { Name = "Hind",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 7.5,
                    ["Puncture"] = 7.5,
                    ["Slash"] = 15},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 65,
        Reload = 2,
        FireRate = 6.25,
        Trigger = "Burst",
        BurstCount = 5,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Ignis"] = { Name = "Ignis",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {["Heat"] = 27},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 150,
        Reload = 2,
        FireRate = 10,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Ignis Wraith"] = { Name = "Ignis Wraith",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {["Heat"] = 25},
        CritChance = 0.12,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 200,
        Reload = 2,
        FireRate = 10,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Javlok"] = { Name = "Javlok",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {["Heat"] = 235},
        Polarities = {"V", "V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 6,
        Reload = 2.2,
        FireRate = 1,
        ChargeTime = 0.6,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"}
    },
    ["Karak"] = { Name = "Karak",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 12.1,
                    ["Puncture"] = 8.1,
                    ["Slash"] = 6.8},
        Polarities = {"V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.075,
        Magazine = 30,
        Reload = 2,
        FireRate = 11.67,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Karak Wraith"] = { Name = "Karak Wraith",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 13.5,
                    ["Puncture"] = 9,
                    ["Slash"] = 7.5},
        Polarities = {"V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 60,
        Reload = 2,
        FireRate = 11.7,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Lanka"] = { Name = "Lanka",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 7,
        Damage = {["Electric"] = 525},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 10,
        Reload = 2,
        FireRate = 1,
        ChargeTime = 1.5,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"}
    },
    ["Latron"] = { Name = "Latron",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 8.3,
                    ["Puncture"] = 38.5,
                    ["Slash"] = 8.2},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 15,
        Reload = 2.4,
        FireRate = 4.17,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Latron Prime"] = { Name = "Latron Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 8.5,
                    ["Puncture"] = 68,
                    ["Slash"] = 8.5},
        Polarities = {"V", "Bar"},
        CritChance = 0.15,
        CritMultiplier = 2.5,
        StatusChance = 0.25,
        Magazine = 15,
        Reload = 2.4,
        FireRate = 4.17,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Latron Wraith"] = { Name = "Latron Wraith",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 13.75,
                    ["Puncture"] = 38.5,
                    ["Slash"] = 2.75},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2.5,
        StatusChance = 0.2,
        Magazine = 15,
        Reload = 2.4,
        FireRate = 5.4,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Miter"] = { Name = "Miter",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 12.5,
                    ["Puncture"] = 12.5,
                    ["Slash"] = 225},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.5,
        Magazine = 20,
        Reload = 2,
        FireRate = 1,
        ChargeTime = 0.75,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["MK1-Braton"] = { Name = "MK1-Braton",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 4.5,
                    ["Slash"] = 9},
        CritChance = 0.08,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 60,
        Reload = 2,
        FireRate = 7.5,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["MK1-Paris"] = { Name = "MK1-Paris",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 96,
                    ["Slash"] = 18},
        Polarities = {"Bar"},
        CritChance = 0.3,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 1,
        Reload = 0.6,
        FireRate = 1,
        ChargeTime = 0.5,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Mutalist Cernos"] = { Name = "Mutalist Cernos",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 202.5,
                    ["Puncture"] = 11.25,
                    ["Slash"] = 11.25},
        Polarities = {"Bar"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.45,
        Magazine = 1,
        Reload = 0.6,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Mutalist Quanta"] = { Name = "Mutalist Quanta",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 2,
        Damage = {  ["Impact"] = 2.5,
                    ["Puncture"] = 15,
                    ["Slash"] = 7.5},
        Polarities = {"D"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.15,
        Magazine = 60,
        Reload = 3,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Opticor"] = { Name = "Opticor",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {  ["Impact"] = 100,
                    ["Puncture"] = 850,
                    ["Slash"] = 50},
        Polarities = {"D"},
        CritChance = 0.2,
        CritMultiplier = 2.5,
        StatusChance = 0.2,
        Magazine = 5,
        Reload = 2,
        FireRate = 1,
        ChargeTime = 2,
        Trigger = "Charge",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Panthera"] = { Name = "Panthera",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 20,
                    ["Puncture"] = 10,
                    ["Slash"] = 70},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 60,
        Reload = 2,
        FireRate = 1.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Paracyst"] = { Name = "Paracyst",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 2,
        Damage = {["Toxin"] = 25},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 60,
        Reload = 2,
        FireRate = 11.11,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Projectile"}
    },
    ["Paris"] = { Name = "Paris",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 9,
                    ["Puncture"] = 144,
                    ["Slash"] = 27},
        Polarities = {"Bar"},
        CritChance = 0.3,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 1,
        Reload = 0.7,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
		Family = "Paris",
        Conclave = true
    },
    ["Paris Prime"] = { Name = "Paris Prime",
        Type = "Primary",
        Class = "Bow",
        Mastery = 4,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 160,
                    ["Slash"] = 35},
        Polarities = {"Bar", "V"},
        CritChance = 0.45,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 1,
        Reload = 0.7,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
		Family = "Paris",
        Conclave = true
    },
    ["Prisma Gorgon"] = { Name = "Prisma Gorgon",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 3,
        Damage = {  ["Impact"] = 18.75,
                    ["Puncture"] = 3.75,
                    ["Slash"] = 2.5},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 120,
        Reload = 3,
        FireRate = 14.2,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Family = "Gorgon",
        MaxAmmo = 840,
        Spool = 12,
        Conclave = true
    },
    ["Prisma Grakata"] = { Name = "Prisma Grakata",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 4.4,
                    ["Puncture"] = 3.7,
                    ["Slash"] = 2.9},
        CritChance = 0.25,
        CritMultiplier = 2.5,
        StatusChance = 0.2,
        Magazine = 120,
        Reload = 2,
        FireRate = 21.67,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Prisma Tetra"] = { Name = "Prisma Tetra",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 7,
                    ["Puncture"] = 28},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 60,
        Reload = 2,
        FireRate = 7.08,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Quanta Vandal"] = { Name = "Quanta Vandal",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {["Electric"] = 220},
        Polarities = {"V"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 90,
        Reload = 2,
        FireRate = 1,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Rakta Cernos"] = { Name = "Rakta Cernos",
        Type = "Primary",
        Class = "Bow",
        Mastery = 12,
        Damage = {  ["Impact"] = 225,
                    ["Puncture"] = 12.5,
                    ["Slash"] = 12.5},
        Polarities = {"V", "V", "Bar"},
        CritChance = 0.35,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 1,
        Reload = 0.6,
        FireRate = 1,
        ChargeTime = 0.25,
        Trigger = "Charge",
        Bullet = {Type = "Projectile"},
		Family = "Cernos",
        Conclave = true
    },
    ["Rubico"] = { Name = "Rubico",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 5,
        Damage = {  ["Impact"] = 160,
                    ["Puncture"] = 30,
                    ["Slash"] = 10},
        CritChance = 0.25,
        CritMultiplier = 3,
        StatusChance = 0.05,
        Magazine = 5,
        Reload = 3,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Scourge"] = { Name = "Scourge",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {["Corrosive"] = 60},
        Polarities = {"Bar", "V"},
        CritChance = 0.04,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 20,
        Reload = 2.5,
        FireRate = 2.67,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Simulor"] = { Name = "Simulor",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 5,
        Damage = {["Magnetic"] = 50},
        Polarities = {"D", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 10,
        Reload = 3,
        FireRate = 2,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"}
    },
    ["Snipetron"] = { Name = "Snipetron",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 0,
        Damage = {  ["Impact"] = 17.5,
                    ["Puncture"] = 140,
                    ["Slash"] = 17.5},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 4,
        Reload = 3.5,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Snipetron Vandal"] = { Name = "Snipetron Vandal",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 0,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 180,
                    ["Slash"] = 10},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 6,
        Reload = 2,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Soma"] = { Name = "Soma",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {  ["Impact"] = 1,
                    ["Puncture"] = 4,
                    ["Slash"] = 5},
        Polarities = {"V", "V"},
        CritChance = 0.3,
        CritMultiplier = 3,
        StatusChance = 0.07,
        Magazine = 100,
        Reload = 3,
        FireRate = 15,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Soma Prime"] = { Name = "Soma Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {  ["Impact"] = 1.2,
                    ["Puncture"] = 4.8,
                    ["Slash"] = 6},
        Polarities = {"V", "V"},
        CritChance = 0.3,
        CritMultiplier = 3,
        StatusChance = 0.1,
        Magazine = 200,
        Reload = 3,
        FireRate = 15,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Stradavar"] = { Name = "Stradavar",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 8,
        Damage = {  ["Impact"] = 9.8,
                    ["Puncture"] = 9.8,
                    ["Slash"] = 8.4},
        Polarities = {"V", "V"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.05,
        Magazine = 65,
        Reload = 2,
        FireRate = 10,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        AltFire = {
            Damage = {  ["Impact"] = 7.5,
                        ["Puncture"] = 30,
                        ["Slash"] = 12.5},
            Polarities = {"V", "V"},
            CritChance = 0.2,
            CritMultiplier = 2,
            StatusChance = 0.15,
            Magazine = 65,
            Reload = 2,
            FireRate = 5,
            Trigger = "Semi-Auto",
            Bullet = {Type = "Hit-Scan"}
        },
        Conclave = true
    },
    ["Supra"] = { Name = "Supra",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 7,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 33.8,
                    ["Slash"] = 6.7},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 180,
        Reload = 3,
        FireRate = 12.5,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Supra Vandal"] = { Name = "Supra Vandal",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 10,
        Damage = {  ["Impact"] = 4.5,
                    ["Puncture"] = 33.8,
                    ["Slash"] = 6.7},
        Polarities = {"V", "V"},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.05,
        Magazine = 300,
        Reload = 3,
        FireRate = 12.5,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Projectile"}
    },
    ["Sybaris"] = { Name = "Sybaris",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 5,
        Damage = {  ["Impact"] = 23.1,
                    ["Puncture"] = 23.1,
                    ["Slash"] = 23.8},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 10,
        Reload = 2,
        FireRate = 3.98,
        Trigger = "Burst",
        BurstCount = 2,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Sybaris Prime"] = { Name = "Sybaris Prime",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 0,
        Damage = {  ["Impact"] = 29,
                    ["Puncture"] = 29,
                    ["Slash"] = 29.9},
        CritChance = 0.3,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 20,
        Reload = 2,
        FireRate = 4.72,
        Trigger = "Burst",
        BurstCount = 2,
        Bullet = {Type = "Hit-Scan"}
    },
    ["Synapse"] = { Name = "Synapse",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 6,
        Damage = {["Electric"] = 12.5},
        CritChance = 0.5,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 100,
        Reload = 1.5,
        FireRate = 10,
        Trigger = "Held",
        Bullet = {Type = "Discharge"}
    },
    ["Synoid Simulor"] = { Name = "Synoid Simulor",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 12,
        Damage = {["Magnetic"] = 50},
        Polarities = {"V", "D", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Magazine = 15,
        Reload = 2,
        FireRate = 2.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Projectile"},
        Traits = {"Syndicate", "Cephalon Suda"}
    },
    ["Telos Boltor"] = { Name = "Telos Boltor",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 12,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 45},
        Polarities = {"D", "V"},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.075,
        Magazine = 90,
        Reload = 2.4,
        FireRate = 9.33,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Traits = {"Syndicate", "Arbiters of Hexis"},
        Conclave = true
    },
    ["Tenora"] = { Name = "Tenora",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 10,
        Damage = {  ["Impact"] = 6.9,
                    ["Puncture"] = 9.2,
                    ["Slash"] = 6.9},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 80,
        Reload = 2.5,
        FireRate = 11.67,
        Trigger = "Auto",
        Bullet = {Type = "Hit-Scan"},
        AltFire = {
            Damage = {  ["Impact"] = 4.6,
                        ["Puncture"] = 13.8,
                        ["Slash"] = 4.6},
            CritChance = 0.33,
            CritMultiplier = 3,
            StatusChance = 0.11,
            Magazine = 80,
            Reload = 2,
            FireRate = 1,
            ChargeTime = 0.8,
            Trigger = "Charge",
            Bullet = {Type = "Projectile"}
        }
    },
    ["Tetra"] = { Name = "Tetra",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 3,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 24},
        CritChance = 0.025,
        CritMultiplier = 1.5,
        StatusChance = 0.1,
        Magazine = 60,
        Reload = 2,
        FireRate = 6.67,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Tiberon"] = { Name = "Tiberon",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 4,
        Damage = {  ["Impact"] = 15,
                    ["Puncture"] = 30,
                    ["Slash"] = 15},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.025,
        Magazine = 30,
        Reload = 2.3,
        FireRate = 9.09,
        Trigger = "Burst",
        BurstCount = 3,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Vectis"] = { Name = "Vectis",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 3,
        Damage = {  ["Impact"] = 90,
                    ["Puncture"] = 78.8,
                    ["Slash"] = 56.3},
        Polarities = {"V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 1,
        Reload = 0.9,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Vectis Prime"] = { Name = "Vectis Prime",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 3,
        Damage = {  ["Impact"] = 130,
                    ["Puncture"] = 146.3,
                    ["Slash"] = 48.7},
        Polarities = {"V", "Bar"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 2,
        Reload = 0.9,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Vulkar"] = { Name = "Vulkar",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 0,
        Damage = {  ["Impact"] = 180,
                    ["Puncture"] = 33.8,
                    ["Slash"] = 11.2},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 6,
        Reload = 3,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Vulkar Wraith"] = { Name = "Vulkar Wraith",
        Type = "Primary",
        Class = "Sniper",
        Mastery = 0,
        Damage = {  ["Impact"] = 225,
                    ["Puncture"] = 25},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 8,
        Reload = 3,
        FireRate = 1.5,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Zarr"] = { Name = "Zarr",
        Type = "Primary",
        Class = "Rifle",
        Mastery = 7,
        Damage = {  ["Impact"] = 168,
                    ["Puncture"] = 280,
                    ["Slash"] = 112},
        Polarities = {"V"},
        CritChance = 0.15,
        CritMultiplier = 2.5,
        StatusChance = 0.2,
        Magazine = 3,
        Reload = 2.3,
        FireRate = 1.67,
        Trigger = "Semi-Auto",
        Bullet = {Type = "Hit-Scan"}
    },
    ["Zhuge"] = { Name = "Zhuge",
        Type = "Primary",
        Class = "Bow",
        Mastery = 0,
        Damage = {  ["Impact"] = 5,
                    ["Puncture"] = 75,
                    ["Slash"] = 20},
        Polarities = {"V"},
        CritChance = 0.2,
        CritMultiplier = 2,
        StatusChance = 0.35,
        Magazine = 20,
        Reload = 2.5,
        FireRate = 4.17,
        Trigger = "Auto",
        Bullet = {Type = "Projectile"},
        Conclave = true
    },
    ["Boar"] = { Name = "Boar",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 2,
        Damage = {  ["Impact"] = 96.8,
                    ["Puncture"] = 26.4,
                    ["Slash"] = 52.8},
        CritChance = 0.1,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Magazine = 20,
        Reload = 2.7,
        FireRate = 4.17,
        Trigger = "Auto",
        PelletCount = 8,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Boar Prime"] = { Name = "Boar Prime",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 2,
        Damage = {  ["Impact"] = 119.6,
                    ["Puncture"] = 27.6,
                    ["Slash"] = 36.8},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 20,
        Reload = 2.8,
        FireRate = 4.67,
        Trigger = "Auto",
        PelletCount = 9,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Convectrix"] = { Name = "Convectrix",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 2,
        Damage = {  ["Impact"] = 10,
                    ["Puncture"] = 10,
                    ["Slash"] = 80},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 90,
        Reload = 2,
        FireRate = 3,
        Trigger = "Held",
        PelletCount = 2,
        Bullet = {Type = "Discharge"}
    },
    ["Drakgoon"] = { Name = "Drakgoon",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 3,
        Damage = {  ["Impact"] = 90,
                    ["Puncture"] = 90,
                    ["Slash"] = 720},
        CritChance = 0.075,
        CritMultiplier = 2,
        StatusChance = 0.1,
        Magazine = 7,
        Reload = 2.3,
        FireRate = 1,
        ChargeTime = 1,
        Trigger = "Charge",
        PelletCount = 7,
        Bullet = {Type = "Projectile"}
    },
    ["Hek"] = { Name = "Hek",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 4,
        Damage = {  ["Impact"] = 78.75,
                    ["Puncture"] = 341.25,
                    ["Slash"] = 105},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 4,
        Reload = 2,
        FireRate = 2.17,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Kohm"] = { Name = "Kohm",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 2,
        Damage = {  ["Impact"] = 6,
                    ["Puncture"] = 6,
                    ["Slash"] = 18},
        Polarities = {"D"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 245,
        Reload = 2,
        FireRate = 3.67,
        Trigger = "Auto-Spool",
        Bullet = {Type = "Hit-Scan"}
    },
    ["MK1-Strun"] = { Name = "MK1-Strun",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 0,
        Damage = {  ["Impact"] = 99,
                    ["Puncture"] = 27,
                    ["Slash"] = 54},
        Polarities = {"Bar"},
        CritChance = 0.075,
        CritMultiplier = 2,
        StatusChance = 0.2,
        Magazine = 6,
        Reload = 3.8,
        FireRate = 2.08,
        Trigger = "Semi-Auto",
        PelletCount = 6,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Phage"] = { Name = "Phage",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 6,
        Damage = {["Viral"] = 330},
        Polarities = {"Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 40,
        Reload = 2,
        FireRate = 1,
        Trigger = "Held",
        PelletCount = 7,
        Bullet = {Type = "Discharge"}
    },
    ["Sancti Tigris"] = { Name = "Sancti Tigris",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 12,
        Damage = {  ["Impact"] = 126,
                    ["Puncture"] = 126,
                    ["Slash"] = 1008},
        Polarities = {"D", "Bar", "V"},
        CritChance = 0.15,
        CritMultiplier = 1.5,
        StatusChance = 0.25,
        Magazine = 2,
        Reload = 1.5,
        FireRate = 2,
        Trigger = "Duplex-Auto",
        PelletCount = 6,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Sobek"] = { Name = "Sobek",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 4,
        Damage = {  ["Impact"] = 262.5,
                    ["Puncture"] = 43.75,
                    ["Slash"] = 43.75},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.15,
        Magazine = 20,
        Reload = 4,
        FireRate = 2.5,
        Trigger = "Auto",
        PelletCount = 5,
        Bullet = {Type = "Hit-Scan"},
        Accuracy = 9.1,
        MaxAmmo = 240,
        Disposition = 5,
        Image = "GrnDBSG.png",
        Introduced = "[[Update 9#Update 9.0|Update 9.0]]",
        Users = {"[[Trooper]]", "[[Executioners/Nok|Nok]]"}
    },
    ["Strun"] = { Name = "Strun",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 1,
        Damage = {  ["Impact"] = 165,
                    ["Puncture"] = 45,
                    ["Slash"] = 90},
        Polarities = {"Bar"},
        CritChance = 0.075,
        CritMultiplier = 1.5,
        StatusChance = 0.2,
        Magazine = 6,
        Reload = 3.8,
        FireRate = 2.5,
        Trigger = "Semi-Auto",
        PelletCount = 6,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Strun Wraith"] = { Name = "Strun Wraith",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 0,
        Damage = {  ["Impact"] = 195,
                    ["Puncture"] = 45,
                    ["Slash"] = 60},
        Polarities = {"Bar"},
        CritChance = 0.15,
        CritMultiplier = 2,
        StatusChance = 0.4,
        Magazine = 10,
        Reload = 5,
        FireRate = 2.5,
        Trigger = "Semi-Auto",
        PelletCount = 10,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Tigris"] = { Name = "Tigris",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 4,
        Damage = {  ["Impact"] = 105,
                    ["Puncture"] = 105,
                    ["Slash"] = 840},
        CritChance = 0.05,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 2,
        Reload = 1.8,
        FireRate = 2,
        Trigger = "Duplex-Auto",
        PelletCount = 5,
        Bullet = {Type = "Hit-Scan"},
        Conclave = true
    },
    ["Tigris Prime"] = { Name = "Tigris Prime",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 13,
        Damage = {  ["Impact"] = 156,
                    ["Puncture"] = 156,
                    ["Slash"] = 1248},
        Polarities = {"V", "Bar"},
        CritChance = 0.1,
        CritMultiplier = 2,
        StatusChance = 0.3,
        Magazine = 2,
        Reload = 1.8,
        FireRate = 2,
        Trigger = "Duplex-Auto",
        PelletCount = 8,
        Bullet = {Type = "Hit-Scan"}
    },
    ["Vaykor Hek"] = { Name = "Vaykor Hek",
        Type = "Primary",
        Class = "Shotgun",
        Mastery = 12,
        Damage = {  ["Impact"] = 78.75,
                    ["Puncture"] = 341.25,
                    ["Slash"] = 105},
        Polarities = {"D", "V"},
        CritChance = 0.25,
        CritMultiplier = 2,
        StatusChance = 0.25,
        Magazine = 8,
        Reload = 2.3,
        FireRate = 3,
        Trigger = "Semi-Auto",
        PelletCount = 7,
        Bullet = {Type = "Hit-Scan"},
        Traits = {"Syndicate", "Steel Meridian"},
        Conclave = true
    },
},
["Stances"] = {
    {Name = "Iron Phoenix", Class = "Sword", Polarity = "R"},
    {Name = "Crimson Dervish", Class = "Sword", Polarity = "V"},
    {Name = "Vengeful Revenant", Class = "Sword", Polarity = "V"},
    {Name = "Crossing Snakes", Class = "Dual Swords", Polarity = "Bar"},
    {Name = "Swirling Tiger", Class = "Dual Swords", Polarity = "Ability"},
    {Name = "Tranquil Cleave", Class = "Nikana", Polarity = "V"},
    {Name = "Decisive Judgement", Class = "Nikana", Polarity = "V"},
    {Name = "Blind Justice", Class = "Nikana", Polarity = "V"},
    {Name = "Pointed Wind", Class = "Dagger", Polarity = "V"},
    {Name = "Homing Fang", Class = "Dagger", Polarity = "Bar"},
    {Name = "Gnashing Payara", Class = "Dual Daggers", Polarity = "R"},
    {Name = "Sinking Talon", Class = "Dual Daggers", Polarity = "Ability"},
    {Name = "Spinning Needle", Class = "Dual Daggers", Polarity = "D"},
    {Name = "Sundering Weave", Class = "Machete", Polarity = "Ability"},
    {Name = "Cyclone Kraken", Class = "Machete", Polarity = "Ability"},
    {Name = "Seismic Palm", Class = "Fist", Polarity = "D"},
    {Name = "Fracturing Wind", Class = "Fist", Polarity = "R"},
    {Name = "Gaia's Tragedy", Class = "Fist", Polarity = "D"},
    {Name = "Grim Fury", Class = "Sparring", Polarity = "R"},
    {Name = "Brutal Tide", Class = "Sparring", Polarity = "Bar"},
    {Name = "Gleaming Talon", Class = "Glaive", Polarity = "Bar"},
    {Name = "Astral Twilight", Class = "Glaive", Polarity = "Bar"},
    {Name = "Clashing Forest", Class = "Staff", Polarity = "V"},
    {Name = "Flailing Branch", Class = "Staff", Polarity = "R"},
    {Name = "Shimmering Blight", Class = "Polearm", Polarity = "Ability"},
    {Name = "Bleeding Willow", Class = "Polearm", Polarity = "Bar"},
    {Name = "Burning Wasp", Class = "Whip", Polarity = "D"},
    {Name = "Coiling Viper", Class = "Whip", Polarity = "Ability"},
    {Name = "Reaping Spiral", Class = "Scythe", Polarity = "Bar"},
    {Name = "Stalking Fan", Class = "Scythe", Polarity = "Ability"},
    {Name = "Cleaving Whirlwind", Class = "Heavy Blade", Polarity = "D"},
    {Name = "Rending Crane", Class = "Heavy Blade", Polarity = "V"},
    {Name = "Tempo Royale", Class = "Heavy Blade", Polarity = "D"},
    {Name = "Shattering Storm", Class = "Hammer", Polarity = "D"},
    {Name = "Crushing Ruin", Class = "Hammer", Polarity = "V"},
    {Name = "Four Riders", Class = "Claws", Polarity = "V"},
    {Name = "Malicious Raptor", Class = "Claws", Polarity = "V"},
    {Name = "Vermillion Storm", Class = "Claws", Polarity = "V"},
    {Name = "Eleventh Storm", Class = "Sword and Shield", Polarity = "V"},
    {Name = "Final Harbinger", Class = "Sword and Shield", Polarity = "V"},
    {Name = "Gemini Cross", Class = "Tonfa", Polarity = "V"},
    {Name = "Sovereign Outcast", Class = "Tonfa", Polarity = "Bar"},
    {Name = "High Noon", Class = "Gunblade", Polarity = "V"},
    {Name = "Bullet Dance", Class = "Gunblade", Polarity = "V"},
    {Name = "Atlantis Vulcan", Class = "Nunchaku", Polarity = "D"},
    {Name = "Defiled Snapdragon", Class = "Blade and Whip", Polarity = "V"},
    {Name = "Vulpine Mask", Class = "Rapier", Polarity = "Bar"},
    {Name = "Fateful Truth", Class = "Nikana", Polarity = "V", PvP = true},
    {Name = "Rising Steel", Class = "Sword", Polarity = "R", PvP = true},
    {Name = "Dividing Blades", Class = "Dual Swords", Polarity = "Bar", PvP = true},
    {Name = "Last Herald", Class = "Sword and Shield", Polarity = "V", PvP = true},
    {Name = "Crashing Timber", Class = "Staff", Polarity = "V", PvP = true},
    {Name = "Argent Scourge", Class = "Polearm", Polarity = "Ability", PvP = true},
    {Name = "Piercing Fury", Class = "Dagger", Polarity = "Bar", PvP = true},
    {Name = "Biting Piranha", Class = "Dual Dagger", Polarity = "R", PvP = true},
    {Name = "Rending Wind", Class = "Machete", Polarity = "Ability", PvP = true},
    {Name = "Mafic Rain", Class = "Nunchaku", Polarity = "D", PvP = true},
    {Name = "Cunning Aspect", Class = "Rapier", Polarity = "Bar", PvP = true},
    {Name = "Noble Cadence", Class = "Heavy Blade", Polarity = "V", PvP = true},
    {Name = "Crashing Havoc", Class = "Hammer", Polarity = "D", PvP = true},
    {Name = "Shadow Harvest", Class = "Scythe", Polarity = "Bar", PvP = true},
    {Name = "Quaking Hand", Class = "Fist", Polarity = "R", PvP = true},
    {Name = "Vicious Approach", Class = "Sparring", Polarity = "Bar", PvP = true},
    {Name = "Celestial Nightfall", Class = "Glaive", Polarity = "Bar", PvP = true},
    {Name = "Lashing Coil", Class = "Whip", Polarity = "Ability", PvP = true},
    {Name = "Scarlet Hurricane", Class = "Claws", Polarity = "V", PvP = true},
    {Name = "Star Divide", Class = "Tonfa", Polarity = "V", PvP = true},
    {Name = "Tainted Hydra", Class = "Blade and Whip", Polarity = "V", PvP = true},
    },
["Augments"] = {
    {Name = "Justice Blades", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Dual Cleavers", "Prisma Dual Cleavers"}},
    {Name = "Shattering Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Sobek"}},
    {Name = "Scattered Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Hek"}},
    {Name = "Neutralizing Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Miter"}},
    {Name = "Blade of Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Jaw Sword"}},
    {Name = "Gilded Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Burston Prime"}},
    {Name = "Stinging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Viper"}},
    {Name = "Avenging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Silva & Aegis", "Silva & Aegis Prime"}},
    {Name = "Entropy Burst", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Supra", "Supra Vandal"}},
    {Name = "Entropy Flight", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Kestrel"}},    
    {Name = "Entropy Spike", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Bolto"}},
    {Name = "Entropy Detonation", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Obex", "Prisma Obex"}},
    {Name = "Deadly Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Grinlok"}},
    {Name = "Sequence Burn", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Spectra"}},
    {Name = "Toxic Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Acrid"}},
    {Name = "Voltage Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Lanka"}},
    {Name = "Eroding Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Embolist"}},
    {Name = "Gleaming Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Dark Dagger", "Rakta Dark Dagger"}},
    {Name = "Toxic Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Mire"}},
    {Name = "Stockpiled Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Kunai", "MK1-Kunai"}},
    {Name = "Bright Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Skana", "Prisma Skana", "Skana Prime"}},
    {Name = "Lasting Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Vulkar", "Vulkar Wraith"}},
    {Name = "Winds of Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Furis"}},
    {Name = "Disarming Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Panthera"}},
    {Name = "Tether Grenades", Category = "Arena", Source = "The Index", Weapons = {"Penta", "Secura Penta"}},
    {Name = "Flux Overdrive", Category = "Arena", Source = "The Index", Weapons = {"Flux Rifle"}},
    {Name = "Thermagnetic Shells", Category = "Arena", Source = "The Index", Weapons = {"Detron", "Detron Mara"}},
    {Name = "Static Discharge", Category = "Arena", Source = "The Index", Weapons = {"Prova", "Prova Vandal"}},
    {Name = "Kinetic Ricochet", Category = "Arena", Source = "The Index", Weapons = {"Tetra", "Prisma Tetra"}},    
    {Name = "Electromagnetic Shielding", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ack & Brunt"}},
    {Name = "Vulcan Blitz", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Jat Kittag"}},
    {Name = "Acid Shells", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Sobek"}},
    {Name = "Rift Strike", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Twin Basolk"}},
    {Name = "Nightwatch Napalm", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ogris"}},
    {Name = "Fomorian Accelerant", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Drakgoon"}},
    {Name = "Hunter's Bonesaw", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ripkas"}},
    }
}

return WeaponData