No edit summary Tag: sourceedit |
No edit summary Tag: sourceedit |
||
Line 122: | Line 122: | ||
SlideAttack = 96, |
SlideAttack = 96, |
||
JumpAttack = 90, |
JumpAttack = 90, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
+ | |||
}, |
}, |
||
["Bo"] = { Name = "Bo", |
["Bo"] = { Name = "Bo", |
||
Line 140: | Line 142: | ||
JumpAttack = 100, |
JumpAttack = 100, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition - 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 158: | Line 161: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 176: | Line 180: | ||
JumpAttack = 170, |
JumpAttack = 170, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 194: | Line 199: | ||
SlideAttack = 129, |
SlideAttack = 129, |
||
JumpAttack = 120, |
JumpAttack = 120, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Broken War"] = { Name = "Broken War", |
["Broken War"] = { Name = "Broken War", |
||
Line 213: | Line 219: | ||
JumpAttack = 180, |
JumpAttack = 180, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 229: | Line 236: | ||
SlideAttack = 150, |
SlideAttack = 150, |
||
JumpAttack = 150, |
JumpAttack = 150, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Ceramic Dagger"] = { Name = "Ceramic Dagger", |
["Ceramic Dagger"] = { Name = "Ceramic Dagger", |
||
Line 332: | Line 340: | ||
JumpAttack = 120, |
JumpAttack = 120, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 348: | Line 357: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 364: | Line 374: | ||
SlideAttack = 390, |
SlideAttack = 390, |
||
JumpAttack = 130, |
JumpAttack = 130, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)", |
["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)", |
||
Line 380: | Line 391: | ||
SlideAttack = 180, |
SlideAttack = 180, |
||
JumpAttack = 180, |
JumpAttack = 180, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Dark Sword"] = { Name = "Dark Sword", |
["Dark Sword"] = { Name = "Dark Sword", |
||
Line 416: | Line 428: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 435: | Line 448: | ||
JumpAttack = 130, |
JumpAttack = 130, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 474: | Line 488: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 530: | Line 545: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 548: | Line 564: | ||
JumpAttack = 84, |
JumpAttack = 84, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 567: | Line 584: | ||
JumpAttack = 140, |
JumpAttack = 140, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 683: | Line 701: | ||
JumpAttack = 74, |
JumpAttack = 74, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 702: | Line 721: | ||
JumpAttack = 60, |
JumpAttack = 60, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 720: | Line 740: | ||
JumpAttack = 72, |
JumpAttack = 72, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 738: | Line 759: | ||
JumpAttack = 230, |
JumpAttack = 230, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 756: | Line 778: | ||
SlideAttack = 260, |
SlideAttack = 260, |
||
JumpAttack = 260, |
JumpAttack = 260, |
||
− | ChannelMult = 1.8 |
+ | ChannelMult = 1.8, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Furax"] = { Name = "Furax", |
["Furax"] = { Name = "Furax", |
||
Line 774: | Line 797: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 791: | Line 815: | ||
SlideAttack = 105, |
SlideAttack = 105, |
||
JumpAttack = 70, |
JumpAttack = 70, |
||
− | ChannelMult = 1.8 |
+ | ChannelMult = 1.8, |
+ | Disposition = 5 |
||
}, |
}, |
||
["Galatine"] = { Name = "Galatine", |
["Galatine"] = { Name = "Galatine", |
||
Line 866: | Line 891: | ||
SlideAttack = 156, |
SlideAttack = 156, |
||
JumpAttack = 104, |
JumpAttack = 104, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 5 |
||
}, |
}, |
||
["Glaive"] = { Name = "Glaive", |
["Glaive"] = { Name = "Glaive", |
||
Line 994: | Line 1,020: | ||
JumpAttack = 200, |
JumpAttack = 200, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,012: | Line 1,039: | ||
SlideAttack = 200, |
SlideAttack = 200, |
||
JumpAttack = 180, |
JumpAttack = 180, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Halikar"] = { Name = "Halikar", |
["Halikar"] = { Name = "Halikar", |
||
Line 1,084: | Line 1,112: | ||
JumpAttack = 140, |
JumpAttack = 140, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,103: | Line 1,132: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,122: | Line 1,152: | ||
JumpAttack = 88, |
JumpAttack = 88, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,139: | Line 1,170: | ||
SlideAttack = 280, |
SlideAttack = 280, |
||
JumpAttack = 280, |
JumpAttack = 280, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Hirudo"] = { Name = "Hirudo", |
["Hirudo"] = { Name = "Hirudo", |
||
Line 1,157: | Line 1,189: | ||
SlideAttack = 220, |
SlideAttack = 220, |
||
JumpAttack = 110, |
JumpAttack = 110, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Jat Kittag"] = { Name = "Jat Kittag", |
["Jat Kittag"] = { Name = "Jat Kittag", |
||
Line 1,176: | Line 1,209: | ||
JumpAttack = 260, |
JumpAttack = 260, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,197: | Line 1,231: | ||
JumpRadius = 10, |
JumpRadius = 10, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Introduced = "[[Update 21#Update 21.2|Update 21.2]]", |
Introduced = "[[Update 21#Update 21.2|Update 21.2]]", |
||
Image = "JatKusar.png" |
Image = "JatKusar.png" |
||
Line 1,217: | Line 1,252: | ||
JumpAttack = 88, |
JumpAttack = 88, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,236: | Line 1,272: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,253: | Line 1,290: | ||
JumpAttack = 100, |
JumpAttack = 100, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,271: | Line 1,309: | ||
SlideAttack = 233, |
SlideAttack = 233, |
||
JumpAttack = 210, |
JumpAttack = 210, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Kestrel"] = { Name = "Kestrel", |
["Kestrel"] = { Name = "Kestrel", |
||
Line 1,344: | Line 1,383: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,362: | Line 1,402: | ||
JumpAttack = 130, |
JumpAttack = 130, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,379: | Line 1,420: | ||
JumpAttack = 160, |
JumpAttack = 160, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,394: | Line 1,436: | ||
SlideAttack = 96, |
SlideAttack = 96, |
||
JumpAttack = 90, |
JumpAttack = 90, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Lesion"] = { Name = "Lesion", |
["Lesion"] = { Name = "Lesion", |
||
Line 1,413: | Line 1,456: | ||
JumpAttack = 200, |
JumpAttack = 200, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,431: | Line 1,475: | ||
JumpAttack = 50, |
JumpAttack = 50, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,450: | Line 1,495: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,468: | Line 1,514: | ||
JumpAttack = 160, |
JumpAttack = 160, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,487: | Line 1,534: | ||
JumpAttack = 160, |
JumpAttack = 160, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,505: | Line 1,553: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,523: | Line 1,572: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,541: | Line 1,591: | ||
JumpAttack = 60, |
JumpAttack = 60, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,559: | Line 1,610: | ||
JumpAttack = 100, |
JumpAttack = 100, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,578: | Line 1,630: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,597: | Line 1,650: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,615: | Line 1,669: | ||
SlideAttack = 204, |
SlideAttack = 204, |
||
JumpAttack = 190, |
JumpAttack = 190, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Ninkondi"] = { Name = "Ninkondi", |
["Ninkondi"] = { Name = "Ninkondi", |
||
Line 1,631: | Line 1,686: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,649: | Line 1,705: | ||
JumpAttack = 50, |
JumpAttack = 50, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,664: | Line 1,721: | ||
SlideAttack = 600, |
SlideAttack = 600, |
||
JumpAttack = 200, |
JumpAttack = 200, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Okina"] = { Name = "Okina", |
["Okina"] = { Name = "Okina", |
||
Line 1,682: | Line 1,740: | ||
SlideAttack = 200, |
SlideAttack = 200, |
||
JumpAttack = 80, |
JumpAttack = 80, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 5 |
||
}, |
}, |
||
["Orthos"] = { Name = "Orthos", |
["Orthos"] = { Name = "Orthos", |
||
Line 1,700: | Line 1,759: | ||
JumpAttack = 100, |
JumpAttack = 100, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,718: | Line 1,778: | ||
JumpAttack = 130, |
JumpAttack = 130, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,736: | Line 1,797: | ||
SlideAttack = 250, |
SlideAttack = 250, |
||
JumpAttack = 100, |
JumpAttack = 100, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Pangolin Sword"] = { Name = "Pangolin Sword", |
["Pangolin Sword"] = { Name = "Pangolin Sword", |
||
Line 1,755: | Line 1,817: | ||
JumpAttack = 74, |
JumpAttack = 74, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,771: | Line 1,834: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,790: | Line 1,854: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,808: | Line 1,873: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,824: | Line 1,890: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Image = "Prova8point2.png" |
Image = "Prova8point2.png" |
||
}, |
}, |
||
Line 1,840: | Line 1,907: | ||
JumpAttack = 96, |
JumpAttack = 96, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,856: | Line 1,924: | ||
SlideAttack = 107, |
SlideAttack = 107, |
||
JumpAttack = 100, |
JumpAttack = 100, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Reaper Prime"] = { Name = "Reaper Prime", |
["Reaper Prime"] = { Name = "Reaper Prime", |
||
Line 1,874: | Line 1,943: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,892: | Line 1,962: | ||
JumpAttack = 120, |
JumpAttack = 120, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,911: | Line 1,982: | ||
JumpAttack = 110, |
JumpAttack = 110, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 1,929: | Line 2,001: | ||
SlideAttack = 240, |
SlideAttack = 240, |
||
JumpAttack = 240, |
JumpAttack = 240, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Sarpa"] = { Name = "Sarpa", |
["Sarpa"] = { Name = "Sarpa", |
||
Line 1,947: | Line 2,020: | ||
SlideAttack = 210, |
SlideAttack = 210, |
||
JumpAttack = 140, |
JumpAttack = 140, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Scindo"] = { Name = "Scindo", |
["Scindo"] = { Name = "Scindo", |
||
Line 1,964: | Line 2,038: | ||
SlideAttack = 200, |
SlideAttack = 200, |
||
JumpAttack = 200, |
JumpAttack = 200, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Scindo Prime"] = { Name = "Scindo Prime", |
["Scindo Prime"] = { Name = "Scindo Prime", |
||
Line 1,982: | Line 2,057: | ||
SlideAttack = 260, |
SlideAttack = 260, |
||
JumpAttack = 260, |
JumpAttack = 260, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Scoliac"] = { Name = "Scoliac", |
["Scoliac"] = { Name = "Scoliac", |
||
Line 2,000: | Line 2,076: | ||
SlideAttack = 118, |
SlideAttack = 118, |
||
JumpAttack = 110, |
JumpAttack = 110, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 4 |
||
}, |
}, |
||
["Secura Lecta"] = { Name = "Secura Lecta", |
["Secura Lecta"] = { Name = "Secura Lecta", |
||
Line 2,017: | Line 2,094: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 1, |
||
Traits = {"Syndicate", "Perrin Sequence"} |
Traits = {"Syndicate", "Perrin Sequence"} |
||
}, |
}, |
||
Line 2,034: | Line 2,112: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,050: | Line 2,129: | ||
JumpAttack = 110, |
JumpAttack = 110, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,069: | Line 2,149: | ||
JumpAttack = 90, |
JumpAttack = 90, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,086: | Line 2,167: | ||
JumpAttack = 260, |
JumpAttack = 260, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,106: | Line 2,188: | ||
JumpRadius = 4, |
JumpRadius = 4, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,121: | Line 2,204: | ||
SlideAttack = 257, |
SlideAttack = 257, |
||
JumpAttack = 240, |
JumpAttack = 240, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 3 |
||
}, |
}, |
||
["Skana"] = { Name = "Skana", |
["Skana"] = { Name = "Skana", |
||
Line 2,139: | Line 2,223: | ||
JumpAttack = 70, |
JumpAttack = 70, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,158: | Line 2,243: | ||
JumpAttack = 84, |
JumpAttack = 84, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,175: | Line 2,261: | ||
JumpAttack = 150, |
JumpAttack = 150, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,193: | Line 2,280: | ||
JumpAttack = 240, |
JumpAttack = 240, |
||
ChannelMult = 1.8, |
ChannelMult = 1.8, |
||
+ | Disposition = 3, |
||
Traits = {"Syndicate", "Cephalon Suda"} |
Traits = {"Syndicate", "Cephalon Suda"} |
||
}, |
}, |
||
Line 2,244: | Line 2,332: | ||
JumpAttack = 170, |
JumpAttack = 170, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 3, |
||
Traits = {"Syndicate", "Arbiters of Hexis"} |
Traits = {"Syndicate", "Arbiters of Hexis"} |
||
}, |
}, |
||
Line 2,263: | Line 2,352: | ||
JumpAttack = 100, |
JumpAttack = 100, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,282: | Line 2,372: | ||
JumpAttack = 160, |
JumpAttack = 160, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 5, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,299: | Line 2,390: | ||
JumpAttack = 130, |
JumpAttack = 130, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 4, |
||
Conclave = true |
Conclave = true |
||
}, |
}, |
||
Line 2,317: | Line 2,409: | ||
JumpAttack = 170, |
JumpAttack = 170, |
||
ChannelMult = 1.5, |
ChannelMult = 1.5, |
||
+ | Disposition = 2, |
||
Traits = {"Syndicate", "Steel Meridian"} |
Traits = {"Syndicate", "Steel Meridian"} |
||
}, |
}, |
||
Line 2,334: | Line 2,427: | ||
SlideAttack = 111, |
SlideAttack = 111, |
||
JumpAttack = 74, |
JumpAttack = 74, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Venka Prime"] = { Name = "Venka Prime", |
["Venka Prime"] = { Name = "Venka Prime", |
||
Line 2,352: | Line 2,446: | ||
SlideAttack = 165, |
SlideAttack = 165, |
||
JumpAttack = 110, |
JumpAttack = 110, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["War"] = { Name = "War", |
["War"] = { Name = "War", |
||
Line 2,370: | Line 2,465: | ||
SlideAttack = 280, |
SlideAttack = 280, |
||
JumpAttack = 280, |
JumpAttack = 280, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Zenistar"] = { Name = "Zenistar", |
["Zenistar"] = { Name = "Zenistar", |
||
Line 2,385: | Line 2,481: | ||
SlideAttack = 260, |
SlideAttack = 260, |
||
JumpAttack = 260, |
JumpAttack = 260, |
||
− | ChannelMult = 1.5 |
+ | ChannelMult = 1.5, |
+ | Disposition = 1 |
||
}, |
}, |
||
["Acrid"] = { Name = "Acrid", |
["Acrid"] = { Name = "Acrid", |
Revision as of 00:55, 28 July 2017
Hey! You! Here to update something that's out of date? Follow these easy steps:
- Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
- Use Ctrl +F to find the data for the weapon.
- Find the number/string that's wrong.
- Change the number/string and save the page.
That's it! After you've done that, the data will proliferate out to all the relevant pages.
If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.
(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)
Thanks, you're awesome!
- Last updated: Fri, 28 Jul 2017 00:55:19 +0000 (UTC) by User:TheStag
Horizontal Partitions (and where to update data)
- Module:Weapons/data/primary - primary guns
- Module:Weapons/data/secondary - secondary guns
- Module:Weapons/data/melee - melee weapons
- Module:Weapons/data/archwing - Archguns and Archmelees
- Module:Weapons/data/companion - robotic and hound weapons
- Module:Weapons/data/railjack - Railjack turrets and ordnances
- Module:Weapons/data/modular - Amps, Zaws, and Kitguns
- Module:Weapons/data/misc - everything else
Attack Data Schema
{
AttackName = "Normal Attack",
AmmoCost = 1,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 1,
Trigger = "Semi-Auto"
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
AttackName |
Varies | N/A | N/A | String | ❌ | Name of attack; defaults to "Normal Attack" | "Normal Attack" or "AoE Explosion"
|
AmmoCost |
N/A | N/A | ammoRequirement |
Number (float) | ✔️ | Ammo consumed on a single attack input; defaults to nil | 0.5 or 10
|
AmmoType |
N/A | N/A | ammoType |
String | ❌ | Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy | "Primary"
|
BurstCount |
N/A | N/A | NumShots |
Number (integer) | ❌ | For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).) | 4
|
BurstDelay |
N/A | N/A | BurstDelay |
Number (float) | ❌ | For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. | 0.061
|
BurstReloadDelay |
N/A | N/A | N/A | Number (float) | ❌ | Only for burst-fire attacks that scale off magazine size (e.g Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). | 0.2
|
Damage |
Damage | damagePerShot and totalDamage |
AttackData |
Table (map of floats) | ✔️ | Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) | { Impact = 100, Puncture = 25, Slash = 30 }
|
ChargeTime |
Charge Rate | N/A | ChargeTime |
Number (float) | ❌ | For charged attacks, the base charge time for a fully charged attack | 0.5
|
CritChance |
Critical Chance | criticalChance |
CriticalChance or criticalHitChance |
Number (float) | ✔️ | Attack's base critical chance as a decimal | 0.25
|
CritMultiplier |
Critical Multiplier | criticalMultiplier |
CriticalMultiplier or criticalHitDamageMultiplier |
Number (float) | ✔️ | Attack's base critical hit multiplier as a scalar | 2.2
|
EffectDuration |
N/A | N/A | N/A | Number (float) | ❌ | For special attacks, the time in seconds that a special effect lasts for (e.g. Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s toxin clouds or Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s disc) | 5
|
ExplosionDelay |
Embed Delay | N/A | EmbedTime |
Number (float) | ❌ | For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game | 0.5
|
ExtraHeadshotDmg |
N/A | N/A | N/A | Number (float) | ❌ | Additional bonus damage on headshots for weapons such as Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). | 0.5
|
Falloff |
Falloff | N/A | damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius |
Table (map of floats) | ❌ | Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal | { StartRange = 0, EndRange = 5, Reduction = 0.5 }
|
FireRate |
Fire Rate | fireRate |
fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) |
Number (float) | ✔️ | Attack's base Fire Rate or Attack Speed multiplier | 6.5
|
ForcedProcs |
N/A | N/A | ForcedProcs |
Table (array of strings) | ❌ | Attack's forced procs, if any | { "Impact", "Slash" }
|
IsSilent |
Noise | noise |
IsSilenced or SilentProjectile |
Boolean | ❌ | Whether or not an attack has a silent Noise Level; defaults to false | true
|
MaxSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[1] |
Number (float) | ❌ | Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 16
|
MinSpread |
N/A | N/A | AIMED_ACCURACY.Spread.SHOOTING.range[0] |
Number (float) | ❌ | Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. | 6
|
Multishot |
Multishot | multishot |
fireIterations |
Number (integer) | ❌ | Attack's base Multishot value; defaults to 1 | 10
|
PunchThrough |
Punch Through | N/A | PunctureDepth or tracePunctureDepth |
Number (float) | ❌ | Attack's base Punch Through value in meters; defaults to 0 | 1.5
|
Range |
Range | N/A | traceDistance or DamageRadius |
Number (float) | ❌ | For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. | 40
|
ShotType |
N/A | N/A | HitType |
String | ✔️ | Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) | Projectile
|
ShotSpeed |
N/A | N/A | KinematicMaxSpeed or ForwardVel |
Number (integer) | ❌ | For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) | 50
|
StatusChance |
Status | procChance |
ProcChance |
Number (float) | ✔️ | Attack's base status chance as a decimal | 0.2
|
SyndicateEffect |
N/A | N/A | N/A | String | ❌ | For Syndicate weapons, the Syndicate Radial Effect that it has | "Entropy"
|
Trigger |
Trigger | trigger |
FireModes |
String | ❌ | For weapons with multiple Trigger Types, attack's trigger type | "Semi-Auto"
|
Gun Entry Schema
["Long Gun Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Accuracy = 100,
AmmoMax = 540,
AmmoPickup = 1,
Attacks = {
{
AttackName = "Normal Attack",
AmmoCost = 0.5,
BurstCount = 1,
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 1,
StatusChance = 0.1,
FireRate = 1.0,
Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
ShotType = "Hit-Scan",
ShotSpeed = 100,
Trigger = "Semi-Auto"
}
},
Class = "Sniper Rifle",
Conclave = false,
Disposition = 0.5,
ExilusPolarity = "V",
Family = "",
Image = "Weapon.png",
Introduced = "",
Link = "Page Name",
Magazine = 1,
Mastery = 1,
MaxRank = 30,
Name = "Weapon Name",
Polarities = {},
Reload = 1,
ReloadStyle = "Regenerate",
SellPrice = 7500,
Slot = "Primary",
SniperComboMin = 1,
SniperComboReset = 1,
Spool = 5,
Trigger = "Semi-Auto",
Traits = { "Grineer" },
Users = { },
Zoom = { "2.0x", "4.0x" }
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Accuracy |
Accuracy | accuracy |
N/A | Number (float) | ✔️ | Gun's base Accuracy value | 100
|
AmmoMax |
Ammo Maximum | N/A | AmmoCapacity |
Number (integer) | ✔️ | Gun's base maximum reserve ammo (this excludes magazine size) | 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
|
AmmoPickup |
Ammo Pickup | N/A | AmmoPickUpCount |
Number (integer) | ❌ | Amount of ammo recovered after walking over an ammo pickup | 1
|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
Class |
N/A | productCategory |
IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Sniper Rifle"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades [1] |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
ExilusPolarity |
N/A | N/A | ArtifactSlots |
String | ❌ | Polarity on Exilus slot | "Madurai"
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Latron"
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "CrpBFG.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Paris"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Artemis Bow (Weapon)"
|
Magazine |
Magazine | magazineSize |
AmmoClipSize |
Number (integer) | ✔️ | Gun's base magazine size | 45 or 0 (no magazine)
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Primary Vermisplicer Chamber"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
Reload |
Reload | reloadTime |
reloadTime or reloadEndTime , reloadLoopTime , reloadStartTime for by shell reloads |
Number (float) | ✔️ | Gun's base reload time in seconds | 3.5
|
ReloadDelay |
N/A | N/A | HeavyBatteryRegenDelay |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). and Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value)., the time in seconds after firing before reload animation starts. | 0.5
|
ReloadDelayEmpty |
N/A | N/A | HeavyBatteryRegenDelayFromEmpty |
Number (float) | ❌ | For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished | 1
|
ReloadRate |
N/A | N/A | HeavyBatteryRegenRate |
Number (float) | ❌ | For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second | 40
|
ReloadStyle |
N/A | N/A | N/A | String | ❌ | Gun's unique reload type for weapons like Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). or Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). | "Regenerate" or "ByRound"
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Primary"
|
SniperComboMin |
N/A | N/A | HitReqNextTierOperator |
Number (integer) | ❌ | For sniper rifles, the minimum number of hits to gain combo bonus | 1
|
SniperComboReset |
N/A | N/A | TimeBetweenHits |
Number (integer) | ❌ | For sniper rifles, the number of seconds after last hit before combo number goes down | 3
|
Spool |
N/A | N/A | ContinuousMaxShots |
Number (integer) | ❌ | For auto-spool weapons, number of shots until weapon reaches max fire rate | 5
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Trigger |
Trigger | trigger |
FireModes |
String | ✔️ | Gun's Trigger Type | "Auto" or "Auto / Burst"
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
Zoom |
N/A | N/A | ZoomLevels |
Table (array of strings) | ❌ | The levels of zoom that the gun offers | { "2.0x", "4.5x" }
|
Melee Entry Schema
["Melee Weapon Name"] = {
_IgnoreEntry = true,
_TooltipAttackDisplay = 1,
Attacks = {
{
AttackName = "Normal Attack",
Damage = { Impact = 1, Puncture = 1, Slash = 1 },
CritChance = 0.1,
CritMultiplier = 2,
StatusChance = 0.1,
FireRate = 1
}
},
BlockAngle = 55,
Class = "Two-Handed Nikana",
ComboDur = 5,
Conclave = false,
Disposition = 0.5,
Family = "Tatsu",
FollowThrough = 0.7,
HeavyAttack = 1284,
HeavySlamAttack = 1070,
HeavyRadialDmg = 1070,
HeavySlamRadius = 8,
Image = "Tatsu.png",
Introduced = "",
Link = "Page Name",
Mastery = 1,
MaxRank = 30,
MeleeRange = 3,
Name = "MeleeName",
Polarities = { "Madurai" },
SellPrice = 7500,
SlamAttack = 642,
SlamElement = "Heat",
SlamRadialDmg = 214,
SlamRadialElement = "Heat",
SlamRadialProcs = { "Heat" },
SlamRadius = 7,
SlideAttack = 1,
Slot = "Melee",
StancePolarity = "Madurai",
SweepRadius = 0.25,
Traits = { "Tenno" },
WindUp = 0.7
},
Key/Column Name | Arsenal EN L10n | Public Export Equivalent | Internal Equivalent | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|---|---|---|
Attacks |
N/A | N/A | AttackData , ExplosiveAttack , RadialDamage , EmbedAttack |
Table | ✔️ | Contains attack data for the weapon | See #Attack Data Schema |
BlockAngle |
Blocking Angle | blockingAngle |
ParryAngle |
Number (integer) | ✔️ | Melee's base blocking angle in degrees | 90
|
Class |
N/A | productCategory |
parent , parents , or MeleeStyle |
String | ✔️ | Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" | "Nikana"
|
CodexSecret |
N/A | codexSecret |
CodexSecret |
Boolean | ❌ | Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false | false
|
ComboDur |
Combo Duration | comboDuration |
TimeBetweenHits |
Number (integer) | ❌ | Melee's base combo duration in seconds | 5
|
CompatibilityTags |
N/A | N/A | CompatibilityTags |
Table (array of strings) | ❌ | Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. | { "POWER_WEAPON" }
|
Conclave |
N/A | N/A | AvailableOnPvp |
Boolean | ❌ | Whether or not the weapon can be used in Conclave | false
|
DefaultUpgrades |
N/A | N/A | DefaultUpgrades |
Table (array of strings) | ❌ | Additional upgrades that are innate to the weapon | { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
|
Disposition |
Riven Disposition | omegaAttenuation |
OmegaAttenuation |
Number (float) | ✔️ | Riven Mod Disposition value | 0.5
|
Family |
N/A | N/A | N/A | String | ❌ | Weapon family that it belongs to, corresponding to the Riven Mod compatibility | "Machete"
|
FollowThrough |
Follow Through | followThrough |
N/A | Number (float) | ✔️ | Melee's base follow through multiplier as a decimal | 0.6
|
HeavyAttack |
Heavy Attack | heavyAttackDamage |
N/A | Number (float) | ✔️ | Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1284
|
HeavySlamAttack |
Slam Attack | heavySlamAttack |
N/A | Number (float) | ✔️ | Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavyRadialDmg |
Slam Radial Damage | heavySlamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 1070
|
HeavySlamRadius |
Slam Radius | heavySlamRadius |
N/A | Number (integer) | ✔️ | Melee's base heavy slam radius in meters | 8
|
IncarnonImage |
N/A | N/A | N/A | String | ❌ | Image file name of the weapon in its Incarnon Form as uploaded to the wiki | "Ack&BruntIncarnon.png"
|
Image |
N/A | textureLocation |
Icon |
String | ✔️ | Image file name of the weapon as uploaded to the wiki | "Ankyros.png"
|
InternalName |
N/A | uniqueName |
TypeName |
String | ✔️ | The full unique name of a weapon formatted as a file path | "/Lotus/Weapons/MK1Series/MK1Furis"
|
Introduced |
N/A | N/A | N/A | String | ✔️ | The game version in which the weapon was first introduced in the global build of WARFRAME | "30.5" or "Specters of the Rail"
|
IsLichWeapon |
N/A | N/A | IsKuva |
Boolean | ❌ | Denotes whether or not a weapon is a Kuva or Tenet weapon | true
|
Link |
N/A | N/A | N/A | String | ✔️ | Page/article link to the weapon on the wiki | "Exalted Blade (Weapon)"
|
Mastery |
N/A | masteryReq |
RequiredLevel |
Number (integer) | ✔️ | Mastery Rank requirement | 5
|
MaxRank |
N/A | N/A | LevelCap |
Number (integer) | ❌ | Weapon's maximum rank | 30
|
MeleeRange |
Range | range |
N/A | Number (float) | ✔️ | Melee's base attack range in meters | 2
|
Name |
N/A | name |
LocalizeTag |
String | ✔️ | Weapon's name | "Galatine Prime"
|
Polarities |
N/A | N/A | ArtifactSlots |
Table (array of strings) | ✔️ | Full names of the weapon's non-Universal polarities | { "Naramon", "Madurai" }
|
SellPrice |
N/A | N/A | SellingPrice |
Number (integer) | ❌ | For sellable weapons, the sell price in Credits when removed from the player's inventory | 25000
|
SlamAttack |
Slam Attack | slamAttack |
N/A | Number (float) | ✔️ | Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 642
|
SlamElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam direct hit damage type | "Heat"
|
SlamRadialDmg |
Slam Radial Damage | slamRadialDamage |
N/A | Number (float) | ✔️ | Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 214
|
SlamRadialElement |
N/A | N/A | N/A | String | ❌ | Melee's base normal slam radial attack damage type | "Heat"
|
SlamRadialProcs |
N/A | N/A | N/A | Table (array of strings) | ❌ | Melee's base normal slam radial attack forced proc(s) | { "Heat" }
|
SlamRadius |
Slam Radius | slamRadius |
N/A | Number (integer) | ✔️ | Melee's base normal slam radius in meters | 7
|
SlideAttack |
Slide Attack | slideAttack |
N/A | Number (float) | ✔️ | Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. | 100
|
SlideElement |
N/A | N/A | N/A | String | ❌ | Melee's base slide attack damage type | "Toxin"
|
Slot |
N/A | slot |
InventorySlot |
String | ✔️ | The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class | "Melee"
|
StancePolarity |
N/A | N/A | ArtifactSlots |
String | ✔️ | Polarity on Stance slot | "Madurai"
|
SweepRadius |
N/A | N/A | SweepRadius |
Number (float) | ✔️ | Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters | 0.25
|
Tradable |
N/A | N/A | TradeCapability |
Number (integer, enum) | ❌ | Whether or not a weapon is tradable to other players.
|
2
|
Traits |
N/A | N/A | N/A | Table (array of strings) | ❌ | Gun's categorical traits | { "Grineer", "Wraith" }
|
Users |
N/A | N/A | N/A | Table (array of strings) | ❌ | Name of NPCs that use this weapon | { "Stalker", "Shadow Stalker" }
|
WindUp |
Wind Up | windUp |
N/A | Number (float) | ✔️ | Heavy attack wind-up time in seconds | 0.5
|
For Module Use
Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
---|---|---|---|---|
_IgnoreEntry |
Boolean | ❌ | For module use, indicates that this weapon table entry is special and should ignored when parsing table entries | true
|
_IgnoreInCSV |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) | true
|
_IgnoreInMasteryCount |
Boolean | ❌ | For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals | true
|
_TooltipAttackDisplay |
Number | ❌ | For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned |
4
|
Preprocessed Data
If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.
Export Data
Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}
. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.
Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:
- Special:ApiSandbox:
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3ALuaSerializer')._serialize('Weapons%2Fdata')&question=%3Dp&clear=1
https://warframe.fandom.com/wiki/Special:ApiSandbox#action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require('Module%3AWeapons%2Fdata')&question=%3Dp&clear=1
- Raw endpoints:
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3ALuaSerializer%27)._serialize(%27Weapons%2Fdata%27)&question=%3Dp&clear=1
https://warframe.fandom.com/api.php?action=scribunto-console&format=json&title=Module%3AWeapons&content=return%20require(%27Module%3AWeapons%2Fdata%27)&question=%3Dp&clear=1
- JavaScript:
var url = new URL('https://warframe.fandom.com/api.php?'); var searchParams = new URLSearchParams({ action: 'scribunto-console', format: 'json', title: 'Module:Weapons', // Alternatively, run "return require('Module:LuaSerializer')._serialize('Weapons/data')" // If you want to convert Lua tables to native JSON, run "return require('Module:JSON').stringify(require('Module:Weapons/data'))" content: "return require('Module:Weapons/data')", question: '=p', clear: 1 }); fetch(url + searchParams) .then(data => data.json()) .then(json => console.log(json.return));
- See https://warframe.fandom.com/api.php for auto-generated documentation on this wiki's version of the API
Weapon Edge Cases
Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:
- Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).'s lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as
BurstDelay
orBurstReloadDelay
. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".
Where To Source Weapon Data
Some notes on where editors can source weapon data:
- In-game:
- Outside of the game (without the need to launch the game):
- Public Export's
ExportWeapons
manifest - https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.
- Public Export's
Where To Find Weapon Metadata
The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:
- https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags:
<script id="__NEXT_DATA__" type="application/json"></script>
- For example, for more metadata on Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
<script id="__NEXT_DATA__" type="application/json"></script>
tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item."data": { "AmmoCapacity": 5, "AmmoClipSize": 1, "ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"], "Behaviors": [{ "fire:LotusWeaponProjectileFireBehavior": { "AIMED_ACCURACY": { "Spread": { "SHOOTING": { "range": [0, 12], "type": "ST_EXPONENTIAL" } } }, "IgnoreFireIterations": 0, "IsMeleeBehavior": 0, "IsSilenced": 0, "RoundUpAmmoConsumption": 0, "ScaleAmmoRequirement": 0, "UseAmmo": 1, "ammoRequirement": 1, "ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx", "chargedProjectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 }, "fireIterations": 1, "projectileType": { "AttackData": { "Amount": 187, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "ClusterProjectiles": { "AttackData": { "Amount": 49, "HitType": "DHT_PROJECTILE", "ProcChance": 0.21, "Type": "DT_IMPACT" }, "BounceOnAvatars": 0, "CanStick": 1, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 3.5, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 35, "Type": "DT_EXPLOSION" }, "EmbedTime": [0.5, 0.5], "ExplosionFallOff": 0.5, "ExplosionIgnoreSource": 1, "ExplosiveAttack": { "Amount": 57, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 2 }, "CriticalChance": 0.35, "CriticalMultiplier": 2.1, "DamageRadius": 8.3, "DealDamageThroughImpactBehavior": 1, "EmbedAttack": { "Amount": 0, "Type": "DT_POISON" }, "EmbedDeathAttack": { "Amount": 175, "HitType": "DHT_RADIAL" }, "ExplosionFallOff": 0.9, "ExplosiveAttack": { "Amount": 839, "HitType": "DHT_RADIAL", "ProcChance": 0.21 }, "MaxLife": 5, "NumClusterProjectiles": 3 } }, "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior", "impact:LotusWeaponImpactBehavior": { "AttackData": { "Amount": 10, "DT_IMPACT": 0.33333, "DT_PUNCTURE": 0.33333, "DT_SLASH": 0.33333, "HitType": "DHT_NONE", "ProcChance": 0.1, "Type": "DT_PHYSICAL", "UseNewFormat": 0 }, "PlayerDamageMultiplier": 1, "PvpDamageMultiplier": 1, "criticalHitChance": 0.2, "criticalHitDamageMultiplier": 1.5, "radius": 0 }, "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior", "state:ChargedRemoteMineStateBehavior": { "AutoFireWhenChargeCompleted": 0, "ChargeModifier": "WEAPON_FIRE_RATE", "ChargeTime": 0.4, "ClipSizeAffectsChargeTime": 0, "DamageMultiplier": 1, "IsAlternateFire": 0, "LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge", "MinChargeRatio": 1, "MinDamageMultiplier": 1, "fireRate": 40, "reloadTime": 0.6 }, "state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior" } ], "CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"], "EquipTime": 1.8, "GripType": "BOW", "HasClip": 0, "Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png", "InventorySlot": "SLOT_2", "IsKuva": 1, "LevelCap": 40, "LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc", "LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName", "MarketMode": "MM_HIDDEN", "OmegaAttenuation": 0.6, "PVPAmmoClipSize": 1, "PremiumPrice": 225, "ProductCategory": "LongGuns", "RequiredLevel": 15, "SellingPrice": 7500, "ZoomLevels": [{} ] }, "id": 4245, "parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow", "parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"], "path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "storeData": { "DisplayRecipe": "", "PremiumPrice": 225, "ProductCategory": "LongGuns", "SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"], "SellingPrice": 7500, "ShowInMarket": 0 }, "storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "tag": "Weapon", "texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png", "texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png" }
- For example, for more metadata on Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value)., go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the
Data Validation
Validate data types of key-value pairs
Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).
Checking missing keys
Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).
Validate Attack
tables
Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).
Validate required weapon table keys
Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value).
Weapon Data
- ↑ As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under
UpgradeType
key like for Lua error at line 144: attempt to perform arithmetic on global 'Disposition' (a nil value). (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
--Far more complete now, but still missing lots of data --Hey! You! You wanna help the wiki? Go fetch the data from your favorite weapon and make sure it's all here and up to date. --Try to use an example of how things are entered if you're not quie sure what to do. --(Oh, order doesn't matter, but spelling and capitalization do -- so for example it doesn't matter if Disposition is first or last) --Thanks, you're awesome --User:Falterfire local WeaponData = {["Weapons"] = { ["Ack & Brunt"] = { Name = "Ack & Brunt", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 5, ["Puncture"] = 5, ["Slash"] = 40}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Sword and Shield", StancePolarity = "V", FireRate = 0.833, WallAttack = 200, SlideAttack = 107, JumpAttack = 50, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Amphis"] = { Name = "Amphis", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 38.5, ["Puncture"] = 8.3, ["Slash"] = 8.2}, Polarities = {"Bar"}, CritChance = 0.075, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Staff", StancePolarity = "V", FireRate = 1.25, WallAttack = 92, SlideAttack = 118, JumpAttack = 110, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Anku"] = { Name = "Anku", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 10.5, ["Puncture"] = 56, ["Slash"] = 3.5}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Scythe", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 140, SlideAttack = 140, JumpAttack = 140, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Ankyros"] = { Name = "Ankyros", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 21, ["Puncture"] = 4.5, ["Slash"] = 4.5}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Fist", StancePolarity = "R", FireRate = 1.17, WallAttack = 90, SlideAttack = 90, JumpAttack = 60, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Ankyros Prime"] = { Name = "Ankyros Prime", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 26.6, ["Puncture"] = 5.7, ["Slash"] = 5.7}, Polarities = {"V", "V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.15, Class = "Fist", StancePolarity = "R", FireRate = 1.25, WallAttack = 114, SlideAttack = 114, JumpAttack = 76, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Atterax"] = { Name = "Atterax", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 2.25, ["Puncture"] = 2.25, ["Slash"] = 40.5}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.2, Class = "Whip", StancePolarity = "D", FireRate = 0.917, WallAttack = 180, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 1 }, ["Bo"] = { Name = "Bo", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 45, ["Puncture"] = 5}, Polarities = {"D"}, CritChance = 0.125, CritMultiplier = 2, StatusChance = 0.2, Class = "Staff", StancePolarity = "R", FireRate = 1, WallAttack = 83, SlideAttack = 107, JumpAttack = 100, ChannelMult = 1.5, Disposition - 4, Conclave = true }, ["Bo Prime"] = { Name = "Bo Prime", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 67.5, ["Puncture"] = 7.5}, Polarities = {"D", "V"}, CritChance = 0.125, CritMultiplier = 2, StatusChance = 0.25, Class = "Staff", StancePolarity = "R", FireRate = 1.08, WallAttack = 125, SlideAttack = 161, JumpAttack = 150, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Boltace"] = { Name = "Boltace", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 8.5, ["Puncture"] = 68, ["Slash"] = 8.5}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.25, Class = "Tonfa", StancePolarity = "V", FireRate = 0.917, WallAttack = 340, SlideAttack = 510, JumpAttack = 170, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Broken Scepter"] = { Name = "Broken Scepter", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 42, ["Puncture"] = 6, ["Slash"] = 12}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.3, Class = "Staff", StancePolarity = "R", FireRate = 1.25, WallAttack = 100, SlideAttack = 129, JumpAttack = 120, ChannelMult = 1.5, Disposition = 4 }, ["Broken War"] = { Name = "Broken War", Type = "Melee", Mastery = 10, Damage = { ["Impact"] = 9, ["Puncture"] = 9, ["Slash"] = 72}, Polarities = {"V", "Bar"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 1, WallAttack = 360, SlideAttack = 193, JumpAttack = 180, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Caustacyst"] = { Name = "Caustacyst", Type = "Melee", Mastery = 7, Damage = {["Corrosive"] = 75}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.3, Class = "Scythe", StancePolarity = "Ability", FireRate = 1, WallAttack = 150, SlideAttack = 150, JumpAttack = 150, ChannelMult = 1.5, Disposition = 4 }, ["Ceramic Dagger"] = { Name = "Ceramic Dagger", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 3.5, ["Puncture"] = 31.5}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dagger", StancePolarity = "V", FireRate = 1, WallAttack = 105, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Cerata"] = { Name = "Cerata", Type = "Melee", Mastery = 3, Damage = {["Toxin"] = 44}, Polarities = {"V", "D"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Glaive", StancePolarity = "Bar", FireRate = 1, WallAttack = 132, WallElement = "Toxin", SlideAttack = 220, SlideElement = "Toxin", JumpAttack = 88, JumpElement = "Toxin", ChannelMult = 1.5, ThrowAttack = { Damage = { ["Impact"] = 20, ["Puncture"] = 160, ["Slash"] = 20, ["Toxin"] = 150}, StatusChance = .3, CritChance = .15, CritMultiplier = 2 }, ChargedThrowAttack = { Damage = { ["Impact"] = 42, ["Puncture"] = 336, ["Slash"] = 42, ["Toxin"] = 220}, StatusChance = .33, CritChance = .15, CritMultiplier = 2, PunchThrough = 1 }, Disposition = 5, Image = "PunctureGlaive.png", Bullet = { Type = "Thrown", Speed = 35 }, Introduced = "[[Update 17#Update 17.9|Update 17.9]]", Conclave = true }, ["Cronus"] = { Name = "Cronus", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 10.5, ["Puncture"] = 5.3, ["Slash"] = 19.2}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 0.917, WallAttack = 140, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dakra Prime"] = { Name = "Dakra Prime", Type = "Melee", Mastery = 6, Damage = { ["Impact"] = 6, ["Puncture"] = 6, ["Slash"] = 48}, Polarities = {"V", "Bar"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 1, WallAttack = 240, SlideAttack = 129, JumpAttack = 120, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Dark Dagger"] = { Name = "Dark Dagger", Type = "Melee", Mastery = 0, Damage = {["Radiation"] = 35}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dagger", StancePolarity = "R", FireRate = 0.917, WallAttack = 105, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 1, Conclave = true }, ["Dark Split-Sword (Dual Swords)"] = { Name = "Dark Split-Sword (Dual Swords)", Type = "Melee", Mastery = 5, Damage = {["Radiation"] = 65}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2.5, StatusChance = 0.15, Class = "Dual Swords", StancePolarity = "Ability", FireRate = 1.17, WallAttack = 260, SlideAttack = 390, JumpAttack = 130, ChannelMult = 1.5, Disposition = 4 }, ["Dark Split-Sword (Heavy Blade)"] = { Name = "Dark Split-Sword (Heavy Blade)", Type = "Melee", Mastery = 5, Damage = {["Radiation"] = 90}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Class = "Heavy Blade", StancePolarity = "Ability", FireRate = 0.917, WallAttack = 180, SlideAttack = 180, JumpAttack = 180, ChannelMult = 1.5, Disposition = 4 }, ["Dark Sword"] = { Name = "Dark Sword", Type = "Melee", Mastery = 0, Damage = {["Radiation"] = 37}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "R", FireRate = 0.833, WallAttack = 148, SlideAttack = 79, JumpAttack = 74, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Destreza"] = { Name = "Destreza", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 1.9, ["Puncture"] = 63.8, ["Slash"] = 9.4}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.05, Class = "Rapier", StancePolarity = "Bar", FireRate = 1, WallAttack = 300, SlideAttack = 161, JumpAttack = 150, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Dex Dakra"] = { Name = "Dex Dakra", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 6.5, ["Puncture"] = 6.5, ["Slash"] = 52}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Class = "Dual Swords", StancePolarity = "Ability", FireRate = 0.883, WallAttack = 260, SlideAttack = 390, JumpAttack = 130, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Dragon Nikana"] = { Name = "Dragon Nikana", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 4.25, ["Puncture"] = 8.5, ["Slash"] = 72.25}, Polarities = {"V", "D"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Nikana", StancePolarity = "V", FireRate = 1, WallAttack = 182, SlideAttack = 182, JumpAttack = 170, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dual Cleavers"] = { Name = "Dual Cleavers", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.1, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 0.833, WallAttack = 140, SlideAttack = 210, JumpAttack = 70, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Dual Ether"] = { Name = "Dual Ether", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 6, ["Puncture"] = 6, ["Slash"] = 28}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dual Daggers", StancePolarity = "Ability", FireRate = 1, WallAttack = 160, SlideAttack = 240, JumpAttack = 80, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dual Heat Swords"] = { Name = "Dual Heat Swords", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 6.75, ["Puncture"] = 6.75, ["Slash"] = 31.5}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dual Swords", StancePolarity = "None", FireRate = 0.917, WallAttack = 180, SlideAttack = 270, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dual Ichor"] = { Name = "Dual Ichor", Type = "Melee", Mastery = 6, Damage = {["Toxin"] = 35}, Polarities = {"D"}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.15, Class = "Dual Swords", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 140, SlideAttack = 210, JumpAttack = 70, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Dual Kamas"] = { Name = "Dual Kamas", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 2.1, ["Puncture"] = 4.2, ["Slash"] = 35.7}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.075, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 1.17, WallAttack = 168, SlideAttack = 252, JumpAttack = 84, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Dual Kamas Prime"] = { Name = "Dual Kamas Prime", Type = "Melee", Mastery = 6, Damage = { ["Impact"] = 3.5, ["Puncture"] = 14, ["Slash"] = 52.5}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.2, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 1.17, WallAttack = 280, SlideAttack = 420, JumpAttack = 140, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Dual Raza"] = { Name = "Dual Raza", Type = "Melee", Mastery = 6, Damage = { ["Impact"] = 4.8, ["Puncture"] = 14.4, ["Slash"] = 28.8}, CritChance = 0.2, CritMultiplier = 3, StatusChance = 0.05, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 192, SlideAttack = 288, JumpAttack = 96, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dual Skana"] = { Name = "Dual Skana", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 4.8, ["Puncture"] = 4.8, ["Slash"] = 22.4}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 0.833, WallAttack = 128, SlideAttack = 192, JumpAttack = 64, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Dual Zoren"] = { Name = "Dual Zoren", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 1.5, ["Puncture"] = 1.5, ["Slash"] = 27}, Polarities = {"D"}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.05, Class = "Dual Swords", StancePolarity = "Ability", FireRate = 1.17, WallAttack = 120, SlideAttack = 180, JumpAttack = 60, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Ether Daggers"] = { Name = "Ether Daggers", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 6.8, ["Puncture"] = 6.8, ["Slash"] = 31.5}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.15, Class = "Dual Daggers", StancePolarity = "Ability", FireRate = 0.833, WallAttack = 180, SlideAttack = 225, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Ether Reaper"] = { Name = "Ether Reaper", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 9.8, ["Puncture"] = 9.8, ["Slash"] = 45.5}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Scythe", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 130, SlideAttack = 130, JumpAttack = 130, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Ether Sword"] = { Name = "Ether Sword", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 5.55, ["Puncture"] = 5.55, ["Slash"] = 25.9}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "R", FireRate = 1, WallAttack = 148, SlideAttack = 79, JumpAttack = 74, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Fang"] = { Name = "Fang", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 4.5, ["Puncture"] = 21, ["Slash"] = 4.5}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.08, Class = "Dual Daggers", StancePolarity = "R", FireRate = 0.917, WallAttack = 120, SlideAttack = 150, JumpAttack = 60, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Fang Prime"] = { Name = "Fang Prime", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 3.6, ["Puncture"] = 32.4}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.05, Class = "Dual Daggers", StancePolarity = "R", FireRate = 1, WallAttack = 144, SlideAttack = 180, JumpAttack = 72, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Fragor"] = { Name = "Fragor", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 80.5, ["Puncture"] = 17.3, ["Slash"] = 17.2}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Hammer", StancePolarity = "V", FireRate = 0.833, WallAttack = 230, SlideAttack = 230, JumpAttack = 230, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Fragor Prime"] = { Name = "Fragor Prime", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 91, ["Puncture"] = 19.5, ["Slash"] = 19.5}, Polarities = {"V"}, CritChance = 0.35, CritMultiplier = 2.5, StatusChance = 0.1, Class = "Hammer", StancePolarity = "V", FireRate = 0.8, WallAttack = 260, SlideAttack = 260, JumpAttack = 260, ChannelMult = 1.8, Disposition = 3 }, ["Furax"] = { Name = "Furax", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 24.5, ["Puncture"] = 5.3, ["Slash"] = 5.2}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Fist", StancePolarity = "D", FireRate = 1, WallAttack = 105, SlideAttack = 105, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Furax Wraith"] = { Name = "Furax Wraith", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 24.5, ["Puncture"] = 5.3, ["Slash"] = 5.2}, CritChance = 0.25, CritMultiplier = 2.5, StatusChance = 0.1, Class = "Fist", StancePolarity = "D", FireRate = 1.08, WallAttack = 105, SlideAttack = 105, JumpAttack = 70, ChannelMult = 1.8, Disposition = 5 }, ["Galatine"] = { Name = "Galatine", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 3.1, ["Puncture"] = 3.1, ["Slash"] = 118.8}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Class = "Heavy Blade", StancePolarity = "D", FireRate = 1, WallAttack = 250, SlideAttack = 250, JumpAttack = 250, JumpRadius = 5, ChannelMult = 1.5, Stagger = "Yes", FinisherDamage = 200, Image = "Galatine_o.png", Family = "Galatine", Introduced = "[[Update 10#Update 10.2|Update 10.2]]", Disposition = 1, Cost = { Credits = 30000, BPCost = 25000, MarketCost = 175, Rush = 30, Time = 12, Parts = { {Name = "Gallium", Type = "Resource", Count = 4}, {Name = "Salvage", Type = "Resource", Count = 750}, {Name = "Rubedo", Type = "Resource", Count = 500}, {Name = "Alloy Plate", Type = "Resource", Count = 200}}, }, Conclave = true }, ["Galatine Prime"] = { Name = "Galatine Prime", Type = "Melee", Mastery = 13, Damage = { ["Impact"] = 4.1, ["Puncture"] = 4.1, ["Slash"] = 156.8}, Polarities = {"V", "V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.2, Class = "Heavy Blade", StancePolarity = "D", FireRate = 1, WallAttack = 330, SlideAttack = 330, JumpAttack = 330, ChannelMult = 1.5, Disposition = 1, Family = "Galatine" }, ["Gazal Machete"] = { Name = "Gazal Machete", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 5.2, ["Puncture"] = 7.8, ["Slash"] = 39}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Class = "Machete", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 208, SlideAttack = 156, JumpAttack = 104, ChannelMult = 1.5, Disposition = 5 }, ["Glaive"] = { Name = "Glaive", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, Polarities = {"V", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Class = "Glaive", StancePolarity = "Bar", FireRate = 1, WallAttack = 135, SlideAttack = 225, JumpAttack = 90, ChannelMult = 1.5, Disposition = 4, Image = "DEGlaive.png", Bullet = { Type = "Thrown", Speed = "20", Range = "30" }, ThrowAttack = { Damage = { ["Impact"] = 30, ["Puncture"] = 30, ["Slash"] = 140, ["Blast"] = 50}, StatusChance = .1, CritChance = .1, CritMultiplier = 2 }, ChargedThrowAttack = { Damage = { ["Impact"] = 60, ["Puncture"] = 60, ["Slash"] = 280, ["Blast"] = 300}, StatusChance = .11, CritChance = .11, CritMultiplier = 2.1, PunchThrough = 1 }, Introduced = "[[Update 7#Update 7.9|Update 7.9]]", FinisherDamage = 75, Family = "Glaive", Cost = { Credits = 15000, MarketCost = 150, Rush = 50, Time = 12, Parts = { {Name = "Morphics", Type = "Resource", Count = 10}, {Name = "Ferrite", Type = "Resource", Count = 5000}, {Name = "Nano Spores", Type = "Resource", Count = 6000}, {Name = "Salvage", Type = "Resource", Count = 4500}}, }, Conclave = true }, ["Glaive Prime"] = { Name = "Glaive Prime", Type = "Melee", Image = "PrimeGlaive.png", Mastery = 10, Damage = { ["Impact"] = 7.5, ["Puncture"] = 7.5, ["Slash"] = 35}, Polarities = {"V", "Bar"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.3, Class = "Glaive", StancePolarity = "Bar", FireRate = 1.25, WallAttack = 150, SlideAttack = 250, JumpAttack = 100, ChannelMult = 1.5, Bullet = { Type = "Thrown", Speed = "40", Range = 30 }, ThrowAttack = { Damage = { ["Impact"] = 37.5, ["Puncture"] = 37.5, ["Slash"] = 175, ["Blast"] = 175}, StatusChance = .3, CritChance = .15, CritMultiplier = 2 }, ChargedThrowAttack = { Damage = { ["Impact"] = 75, ["Puncture"] = 75, ["Slash"] = 350, ["Blast"] = 460}, StatusChance = .33, CritChance = .18, CritMultiplier = 2.2, PunchThrough = 1 }, Disposition = 4, Introduced = "[[Update 11]]", Family = "Glaive", Traits = {"Prime", "Vaulted"}, Cost = { Credits = 15000, Rush = 50, Time = 12, Parts = { {Name = "Blade", Type = "PrimePart", Count = 2}, {Name = "Disc", Type = "PrimePart", Count = 1}, {Name = "Orokin Cell", Type = "Resource", Count = 10}}, }, Conclave = true }, ["Gram"] = { Name = "Gram", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 15, ["Puncture"] = 15, ["Slash"] = 70}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Heavy Blade", StancePolarity = "V", FireRate = 0.95, WallAttack = 200, SlideAttack = 200, JumpAttack = 200, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Guandao"] = { Name = "Guandao", Type = "Melee", Mastery = 4, Damage = { ["Impact"] = 22.5, ["Puncture"] = 4.5, ["Slash"] = 63.0}, Polarities = {"D", "V"}, CritChance = 0.24, CritMultiplier = 2.2, StatusChance = 0.04, Class = "Polearm", StancePolarity = "Ability", FireRate = 0.833, WallAttack = 150, SlideAttack = 200, JumpAttack = 180, ChannelMult = 1.5, Disposition = 1 }, ["Halikar"] = { Name = "Halikar", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 4.5, ["Puncture"] = 36, ["Slash"] = 4.5}, Polarities = {"V", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Class = "Glaive", StancePolarity = "Bar", FireRate = 1.17, WallAttack = 135, SlideAttack = 225, JumpAttack = 90, ChannelMult = 1.5, ThrowAttack = { Damage = { ["Impact"] = 20, ["Puncture"] = 160, ["Slash"] = 20, ["Blast"] = 150}, StatusChance = .2, CritChance = .1, CritMultiplier = 2 }, ChargedThrowAttack = { Damage = { ["Impact"] = 46, ["Puncture"] = 368, ["Slash"] = 46, ["Blast"] = 440}, StatusChance = .25, CritChance = .1, CritMultiplier = 2, PunchThrough = 1 }, Disposition = 5, Image = "GrnBoomerang.png", Bullet = { Type = "Thrown", Speed = 30, Range = 23 }, Introduced = "[[Update 15#Update 15.0|Update 15.0]]", Cost = { Credits = 15000, BPCost = 20000, MarketCost = 150, Rush = 50, Time = 12, Parts = { {Name = "Argon Crystal", Type = "Resource", Count = 2}, {Name = "Ferrite", Type = "Resource", Count = 4800}, {Name = "Nano Spores", Type = "Resource", Count = 5000}, {Name = "Oxium", Type = "Resource", Count = 500}}, } }, ["Hate"] = { Name = "Hate", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 10.5, ["Puncture"] = 10.5, ["Slash"] = 49}, CritChance = 0.2, CritMultiplier = 2.5, StatusChance = 0.15, Class = "Scythe", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 140, SlideAttack = 140, JumpAttack = 140, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Heat Dagger"] = { Name = "Heat Dagger", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 2.3, ["Puncture"] = 36, ["Slash"] = 6.7}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.05, Class = "Dagger", StancePolarity = "V", FireRate = 0.75, WallAttack = 135, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Heat Sword"] = { Name = "Heat Sword", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 4.4, ["Puncture"] = 4.4, ["Slash"] = 35.2}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.2, Class = "Sword", StancePolarity = "V", FireRate = 0.917, WallAttack = 176, SlideAttack = 94, JumpAttack = 88, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Heliocor"] = { Name = "Heliocor", Type = "Melee", Mastery = 9, Damage = { ["Impact"] = 119, ["Puncture"] = 14, ["Slash"] = 7}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.025, Class = "Hammer", StancePolarity = "V", FireRate = 0.833, WallAttack = 280, SlideAttack = 280, JumpAttack = 280, ChannelMult = 1.5, Disposition = 3 }, ["Hirudo"] = { Name = "Hirudo", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 8.3, ["Puncture"] = 44, ["Slash"] = 2.7}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 3, StatusChance = 0.05, Class = "Sparring", StancePolarity = "Bar", FireRate = 1, WallAttack = 165, SlideAttack = 220, JumpAttack = 110, ChannelMult = 1.5, Disposition = 1 }, ["Jat Kittag"] = { Name = "Jat Kittag", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 104, ["Puncture"] = 19.5, ["Slash"] = 6.5}, Polarities = {"V", "Bar"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.25, Class = "Hammer", StancePolarity = "V", FireRate = 1, WallAttack = 260, SlideAttack = 260, JumpAttack = 260, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Jat Kusar"] = { Name = "Jat Kusar", Type = "Melee", Mastery = 10, Damage = { ["Heat"] = 80}, Polarities = {"V", "V"}, CritChance = 0.35, CritMultiplier = 2.5, StatusChance = 0.05, Class = "Blade and Whip", StancePolarity = "V", FireRate = .833, WallAttack = 320, WallElement = "Heat", SlideAttack = 171, SlideElement = "Heat", JumpAttack = 160, JumpElement = "Heat", JumpRadius = 10, ChannelMult = 1.5, Disposition = 1, Introduced = "[[Update 21#Update 21.2|Update 21.2]]", Image = "JatKusar.png" }, ["Jaw Sword"] = { Name = "Jaw Sword", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 2.2, ["Puncture"] = 8.8, ["Slash"] = 33}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "R", FireRate = 0.917, WallAttack = 176, SlideAttack = 94, JumpAttack = 88, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Kama"] = { Name = "Kama", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 6.75, ["Puncture"] = 6.75, ["Slash"] = 31.5}, Polarities = {"V", "V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.02, Class = "Machete", StancePolarity = "Ability", FireRate = 1.17, WallAttack = 180, SlideAttack = 135, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Karyst"] = { Name = "Karyst", Type = "Melee", Mastery = 0, Damage = {["Toxin"] = 50}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Class = "Dagger", StancePolarity = "V", FireRate = 0.75, WallAttack = 150, SlideAttack = 107, JumpAttack = 100, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Kesheg"] = { Name = "Kesheg", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 42, ["Puncture"] = 10.5, ["Slash"] = 52.5}, Polarities = {"V"}, CritChance = 0.075, CritMultiplier = 2.5, StatusChance = 0.1, Class = "Polearm", StancePolarity = "Ability", FireRate = 0.833, WallAttack = 175, SlideAttack = 233, JumpAttack = 210, ChannelMult = 1.5, Disposition = 4 }, ["Kestrel"] = { Name = "Kestrel", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 24.5, ["Puncture"] = 5.3, ["Slash"] = 5.2}, Polarities = {"V", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Class = "Glaive", StancePolarity = "Bar", FireRate = 1.08, WallAttack = 105, SlideAttack = 175, JumpAttack = 70, ChannelMult = 1.5, ThrowAttack = { Damage = { ["Impact"] = 120, ["Puncture"] = 15, ["Slash"] = 15, ["Blast"] = 100}, StatusChance = .1, CritChance = .1, CritMultiplier = 2 }, ChargedThrowAttack = { Damage = { ["Impact"] = 176, ["Puncture"] = 22, ["Slash"] = 22, ["Blast"] = 150}, StatusChance = .12, CritChance = .12, CritMultiplier = 2.2, PunchThrough = 1 }, Image = "Kestrel.png", Introduced = "[[Update 8#Update 8.1|Update 8.1]]", Bullet = { Type = "Thrown", Speed = 30, Range = 23 }, Disposition = 5, Cost = { Credits = 15000, BPCost = 20000, MarketCost = 150, Rush = 50, Time = 12, Parts = { {Name = "Morphics", Type = "Resource", Count = 8}, {Name = "Ferrite", Type = "Resource", Count = 4800}, {Name = "Nano Spores", Type = "Resource", Count = 5000}, {Name = "Salvage", Type = "Resource", Count = 4000}}, }, Conclave = true }, ["Kogake"] = { Name = "Kogake", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 24.5, ["Puncture"] = 5.3, ["Slash"] = 5.2}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Sparring", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 105, SlideAttack = 140, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Kronen"] = { Name = "Kronen", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 6.5, ["Puncture"] = 6.5, ["Slash"] = 52}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.2, Class = "Tonfa", StancePolarity = "V", FireRate = 1.08, WallAttack = 260, SlideAttack = 390, JumpAttack = 130, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Lacera"] = { Name = "Lacera", Type = "Melee", Mastery = 7, Damage = {["Electric"] = 80}, Polarities = {"Bar"}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.45, Class = "Blade and Whip", StancePolarity = "V", FireRate = 0.917, WallAttack = 320, SlideAttack = 171, JumpAttack = 160, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Lecta"] = { Name = "Lecta", Type = "Melee", Mastery = 0, Damage = {["Electric"] = 45}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.25, Class = "Whip", StancePolarity = "D", FireRate = 1, WallAttack = 180, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 1 }, ["Lesion"] = { Name = "Lesion", Type = "Melee", Mastery = 7, Damage = { ["Impact"] = 20, ["Puncture"] = 5, ["Slash"] = 75}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.3, Class = "Polearm", StancePolarity = "Ability", FireRate = 1, WallAttack = 167, SlideAttack = 222, JumpAttack = 200, ChannelMult = 1.5, Disposition = 1, Conclave = true }, ["Machete"] = { Name = "Machete", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 3.75, ["Puncture"] = 3.75, ["Slash"] = 17.5}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Machete", StancePolarity = "Ability", FireRate = 0.917, WallAttack = 100, SlideAttack = 75, JumpAttack = 50, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Machete Wraith"] = { Name = "Machete Wraith", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 6.75, ["Puncture"] = 6.75, ["Slash"] = 31.5}, Polarities = {"V", "V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Machete", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 180, SlideAttack = 135, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Magistar"] = { Name = "Magistar", Type = "Melee", Mastery = 1, Damage = { ["Impact"] = 64, ["Puncture"] = 12, ["Slash"] = 4}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Hammer", StancePolarity = "D", FireRate = 0.833, WallAttack = 160, SlideAttack = 160, JumpAttack = 160, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Mios"] = { Name = "Mios", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 24, ["Puncture"] = 20, ["Slash"] = 36}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.25, Class = "Blade and Whip", StancePolarity = "V", FireRate = 1.08, WallAttack = 320, SlideAttack = 171, JumpAttack = 160, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Mire"] = { Name = "Mire", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 1.08, WallAttack = 140, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["MK1-Bo"] = { Name = "MK1-Bo", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 40.5, ["Puncture"] = 4.5}, Polarities = {"D"}, CritChance = 0.125, CritMultiplier = 2, StatusChance = 0.2, Class = "Staff", StancePolarity = "R", FireRate = 1, WallAttack = 75, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["MK1-Furax"] = { Name = "MK1-Furax", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 21, ["Puncture"] = 4.5, ["Slash"] = 4.5}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Fist", StancePolarity = "D", FireRate = 1, WallAttack = 90, SlideAttack = 90, JumpAttack = 60, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Nami Skyla"] = { Name = "Nami Skyla", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 7.5, ["Puncture"] = 7.5, ["Slash"] = 35}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 200, SlideAttack = 300, JumpAttack = 100, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Nami Solo"] = { Name = "Nami Solo", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.25, Class = "Sword", StancePolarity = "Ability", FireRate = 1, WallAttack = 140, SlideAttack = 105, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Nikana"] = { Name = "Nikana", Type = "Melee", Mastery = 4, Damage = { ["Impact"] = 2.25, ["Puncture"] = 4.5, ["Slash"] = 38.25}, Polarities = {"V", "D"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Class = "Nikana", StancePolarity = "V", FireRate = 0.917, WallAttack = 96, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 1, Conclave = true }, ["Nikana Prime"] = { Name = "Nikana Prime", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 4.75, ["Puncture"] = 4.75, ["Slash"] = 85.5}, Polarities = {"V", "D"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.2, Class = "Nikana", StancePolarity = "V", FireRate = 1.08, WallAttack = 204, SlideAttack = 204, JumpAttack = 190, ChannelMult = 1.5, Disposition = 1 }, ["Ninkondi"] = { Name = "Ninkondi", Type = "Melee", Mastery = 0, Damage = {["Electric"] = 45}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.35, Class = "Nunchaku", StancePolarity = "D", FireRate = 1, WallAttack = 180, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Obex"] = { Name = "Obex", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 17.5, ["Puncture"] = 3.8, ["Slash"] = 3.7}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.1, Class = "Sparring", StancePolarity = "Bar", FireRate = 1, WallAttack = 75, SlideAttack = 100, JumpAttack = 50, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Ohma"] = { Name = "Ohma", Type = "Melee", Mastery = 8, Damage = {["Electric"] = 100}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.3, Class = "Tonfa", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 400, SlideAttack = 600, JumpAttack = 200, ChannelMult = 1.5, Disposition = 3 }, ["Okina"] = { Name = "Okina", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 2, ["Puncture"] = 18, ["Slash"] = 20}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.15, Class = "Dual Daggers", StancePolarity = "D", FireRate = 1.08, WallAttack = 160, SlideAttack = 200, JumpAttack = 80, ChannelMult = 1.5, Disposition = 5 }, ["Orthos"] = { Name = "Orthos", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 7.5, ["Puncture"] = 7.5, ["Slash"] = 35}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.15, Class = "Polearm", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 83, SlideAttack = 111, JumpAttack = 100, ChannelMult = 1.5, Disposition = 1, Conclave = true }, ["Orthos Prime"] = { Name = "Orthos Prime", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 9.75, ["Puncture"] = 9.75, ["Slash"] = 45.5}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Class = "Polearm", StancePolarity = "Ability", FireRate = 1.17, WallAttack = 108, SlideAttack = 144, JumpAttack = 130, ChannelMult = 1.5, Disposition = 1, Conclave = true }, ["Orvius"] = { Name = "Orvius", Type = "Melee", Mastery = 5, Damage = { ["Impact"] = 10, ["Puncture"] = 2.5, ["Slash"] = 37.5}, Polarities = {"Bar", "V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Class = "Glaive", StancePolarity = "Bar", FireRate = 0.75, WallAttack = 150, SlideAttack = 250, JumpAttack = 100, ChannelMult = 1.5, Disposition = 4 }, ["Pangolin Sword"] = { Name = "Pangolin Sword", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 1.85, ["Puncture"] = 5.55, ["Slash"] = 29.6}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.12, Class = "Sword", StancePolarity = "V", FireRate = 0.917, WallAttack = 148, SlideAttack = 79, JumpAttack = 74, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Plasma Sword"] = { Name = "Plasma Sword", Type = "Melee", Mastery = 0, Damage = {["Electric"] = 35}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Sword", StancePolarity = "R", FireRate = 0.667, WallAttack = 140, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Prisma Dual Cleavers"] = { Name = "Prisma Dual Cleavers", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 3.5, ["Puncture"] = 3.5, ["Slash"] = 28}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.25, Class = "Dual Swords", StancePolarity = "Bar", FireRate = 1, WallAttack = 140, SlideAttack = 210, JumpAttack = 70, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Prisma Skana"] = { Name = "Prisma Skana", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 1, WallAttack = 140, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Prova"] = { Name = "Prova", Type = "Melee", Mastery = 3, Damage = {["Electric"] = 35}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Machete", StancePolarity = "Ability", FireRate = 1, WallAttack = 140, SlideAttack = 105, JumpAttack = 70, ChannelMult = 1.5, Disposition = 4, Image = "Prova8point2.png" }, ["Prova Vandal"] = { Name = "Prova Vandal", Type = "Melee", Mastery = 0, Damage = {["Electric"] = 48}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.2, Class = "Machete", StancePolarity = "Ability", FireRate = 1, WallAttack = 192, SlideAttack = 144, JumpAttack = 96, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Rakta Dark Dagger"] = { Name = "Rakta Dark Dagger", Type = "Melee", Mastery = 8, Damage = {["Radiation"] = 50}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Dagger", StancePolarity = "Bar", FireRate = 1, WallAttack = 150, SlideAttack = 107, JumpAttack = 100, ChannelMult = 1.5, Disposition = 1 }, ["Reaper Prime"] = { Name = "Reaper Prime", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 11.3, ["Puncture"] = 11.3, ["Slash"] = 52.5}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.12, Class = "Scythe", StancePolarity = "Bar", FireRate = 1.08, WallAttack = 150, SlideAttack = 150, JumpAttack = 150, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Redeemer"] = { Name = "Redeemer", Type = "Melee", Mastery = 4, Damage = { ["Impact"] = 6, ["Puncture"] = 12, ["Slash"] = 42}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Gunblade", StancePolarity = "V", FireRate = 0.833, WallAttack = 240, SlideAttack = 180, JumpAttack = 120, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Ripkas"] = { Name = "Ripkas", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 2.8, ["Puncture"] = 5.5, ["Slash"] = 46.8}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.15, Class = "Claws", StancePolarity = "V", FireRate = 0.883, WallAttack = 165, SlideAttack = 165, JumpAttack = 110, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Sancti Magistar"] = { Name = "Sancti Magistar", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 96, ["Puncture"] = 18, ["Slash"] = 6}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Class = "Hammer", StancePolarity = "D", FireRate = 1, WallAttack = 240, SlideAttack = 240, JumpAttack = 240, ChannelMult = 1.5, Disposition = 3 }, ["Sarpa"] = { Name = "Sarpa", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 7, ["Puncture"] = 14, ["Slash"] = 49}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Gunblade", StancePolarity = "V", FireRate = 1, WallAttack = 280, SlideAttack = 210, JumpAttack = 140, ChannelMult = 1.5, Disposition = 4 }, ["Scindo"] = { Name = "Scindo", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 10, ["Puncture"] = 10, ["Slash"] = 80}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Heavy Blade", StancePolarity = "V", FireRate = 0.917, WallAttack = 200, SlideAttack = 200, JumpAttack = 200, ChannelMult = 1.5, Disposition = 3 }, ["Scindo Prime"] = { Name = "Scindo Prime", Type = "Melee", Mastery = 4, Damage = { ["Impact"] = 13, ["Puncture"] = 13, ["Slash"] = 104}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.15, Class = "Heavy Blade", StancePolarity = "V", FireRate = 0.967, WallAttack = 260, SlideAttack = 260, JumpAttack = 260, ChannelMult = 1.5, Disposition = 3 }, ["Scoliac"] = { Name = "Scoliac", Type = "Melee", Mastery = 6, Damage = { ["Impact"] = 8.25, ["Puncture"] = 8.25, ["Slash"] = 38.5}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.15, Class = "Whip", StancePolarity = "Ability", FireRate = 1.25, WallAttack = 220, SlideAttack = 118, JumpAttack = 110, ChannelMult = 1.5, Disposition = 4 }, ["Secura Lecta"] = { Name = "Secura Lecta", Type = "Melee", Mastery = 8, Damage = {["Electric"] = 75}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.25, Class = "Whip", StancePolarity = "D", FireRate = 1.25, WallAttack = 300, SlideAttack = 161, JumpAttack = 150, ChannelMult = 1.5, Disposition = 1, Traits = {"Syndicate", "Perrin Sequence"} }, ["Serro"] = { Name = "Serro", Type = "Melee", Mastery = 2, Damage = {["Electric"] = 75}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.25, Class = "Polearm", StancePolarity = "Bar", FireRate = 0.917, WallAttack = 125, SlideAttack = 167, JumpAttack = 150, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Shaku"] = { Name = "Shaku", Type = "Melee", Mastery = 0, Damage = {["Impact"] = 55}, CritChance = 0.075, CritMultiplier = 2, StatusChance = 0.25, Class = "Nunchaku", StancePolarity = "D", FireRate = 1.17, WallAttack = 220, SlideAttack = 118, JumpAttack = 110, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Sheev"] = { Name = "Sheev", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 2.25, ["Puncture"] = 2.25, ["Slash"] = 40.5}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Class = "Dagger", StancePolarity = "V", FireRate = 0.667, WallAttack = 135, SlideAttack = 96, JumpAttack = 90, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Sibear"] = { Name = "Sibear", Type = "Melee", Mastery = 6, Damage = {["Cold"] = 130}, Polarities = {"D"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.1, Class = "Hammer", StancePolarity = "V", FireRate = 1, WallAttack = 260, SlideAttack = 260, JumpAttack = 260, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Silva & Aegis"] = { Name = "Silva & Aegis", Type = "Melee", Mastery = 0, Damage = {["Heat"] = 35}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.2, Class = "Sword and Shield", StancePolarity = "V", FireRate = 1, WallAttack = 140, WallElement = "Heat", SlideAttack = 75, SlideElement = "Heat", JumpAttack = 70, JumpElement = "Heat", JumpRadius = 4, ChannelMult = 1.5, Disposition = 3, Conclave = true }, ["Silva & Aegis Prime"] = { Name = "Silva & Aegis Prime", Type = "Melee", Mastery = 12, Damage = {["Heat"] = 120}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.25, Class = "Sword and Shield", StancePolarity = "V", FireRate = .75, WallAttack = 480, SlideAttack = 257, JumpAttack = 240, ChannelMult = 1.5, Disposition = 3 }, ["Skana"] = { Name = "Skana", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 5.25, ["Puncture"] = 5.25, ["Slash"] = 24.5}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 0.833, WallAttack = 140, SlideAttack = 75, JumpAttack = 70, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Skana Prime"] = { Name = "Skana Prime", Type = "Melee", Mastery = 0, Damage = { ["Impact"] = 6.3, ["Puncture"] = 6.3, ["Slash"] = 29.4}, Polarities = {"V", "Bar"}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.1, Class = "Sword", StancePolarity = "V", FireRate = 1, WallAttack = 168, SlideAttack = 90, JumpAttack = 84, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Sydon"] = { Name = "Sydon", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 3.8, ["Puncture"] = 71.3}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Class = "Polearm", StancePolarity = "Ability", FireRate = 0.917, WallAttack = 125, SlideAttack = 167, JumpAttack = 150, ChannelMult = 1.5, Disposition = 2, Conclave = true }, ["Synoid Heliocor"] = { Name = "Synoid Heliocor", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 102, ["Puncture"] = 12, ["Slash"] = 6}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Class = "Hammer", StancePolarity = "V", FireRate = 1.08, WallAttack = 240, SlideAttack = 240, JumpAttack = 240, ChannelMult = 1.8, Disposition = 3, Traits = {"Syndicate", "Cephalon Suda"} }, ["Tekko"] = { Name = "Tekko", Type = "Melee", Mastery = 2, Damage = { ["Impact"] = 9, ["Puncture"] = 4.5, ["Slash"] = 31.5}, Polarities = {"V"}, CritChance = 0.3, CritMultiplier = 2, StatusChance = 0.1, Class = "Fist", StancePolarity = "D", FireRate = 0.917, WallAttack = 135, SlideAttack = 135, JumpAttack = 45, ChannelMult = 1.5, Introduced = "[[Update 17#Update_17.5|Update 17.5]]", Image = "BrawlerKnuckles.png", Disposition = 5, Cost = { Credits = 20000, BPCost = 25000, MarketCost = 125, Rush = 35, Time = 12, Parts = { {Name = "Gallium", Type = "Resource", Count = 5}, {Name = "Rubedo", Type = "Resource", Count = 700}, {Name = "Polymer Bundle", Type = "Resource", Count = 3300}, {Name = "Ankyros", Type = "Weapon", Count = 1}}, }, Conclave = true }, ["Telos Boltace"] = { Name = "Telos Boltace", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 8.5, ["Puncture"] = 72.3, ["Slash"] = 4.2}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Class = "Tonfa", StancePolarity = "V", FireRate = 1.08, WallAttack = 340, SlideAttack = 510, JumpAttack = 170, ChannelMult = 1.5, Disposition = 3, Traits = {"Syndicate", "Arbiters of Hexis"} }, ["Tipedo"] = { Name = "Tipedo", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 5, ["Puncture"] = 5, ["Slash"] = 40}, Polarities = {"D"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.2, Class = "Staff", StancePolarity = "R", FireRate = 1.33, WallAttack = 83, SlideAttack = 107, JumpAttack = 100, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Tonbo"] = { Name = "Tonbo", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 8, ["Puncture"] = 12, ["Slash"] = 60}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Class = "Polearm", StancePolarity = "Ability", FireRate = 1, WallAttack = 133, SlideAttack = 178, JumpAttack = 160, ChannelMult = 1.5, Disposition = 5, Conclave = true }, ["Twin Basolk"] = { Name = "Twin Basolk", Type = "Melee", Mastery = 3, Damage = {["Heat"] = 65}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.4, Class = "Dual Swords", StancePolarity = "Ability", FireRate = 1, WallAttack = 260, SlideAttack = 390, JumpAttack = 130, ChannelMult = 1.5, Disposition = 4, Conclave = true }, ["Vaykor Sydon"] = { Name = "Vaykor Sydon", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 4.3, ["Puncture"] = 80.8}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.25, Class = "Polearm", StancePolarity = "Ability", FireRate = 1.08, WallAttack = 142, SlideAttack = 189, JumpAttack = 170, ChannelMult = 1.5, Disposition = 2, Traits = {"Syndicate", "Steel Meridian"} }, ["Venka"] = { Name = "Venka", Type = "Melee", Mastery = 3, Damage = { ["Impact"] = 1.85, ["Puncture"] = 9.25, ["Slash"] = 25.9}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Class = "Claws", StancePolarity = "V", FireRate = 1, WallAttack = 111, SlideAttack = 111, JumpAttack = 74, ChannelMult = 1.5, Disposition = 1 }, ["Venka Prime"] = { Name = "Venka Prime", Type = "Melee", Mastery = 8, Damage = { ["Impact"] = 2.75, ["Puncture"] = 11, ["Slash"] = 41.25}, Polarities = {"Bar", "V"}, CritChance = 0.25, CritMultiplier = 2.5, StatusChance = 0.15, Class = "Claws", StancePolarity = "V", FireRate = 1.05, WallAttack = 165, SlideAttack = 165, JumpAttack = 110, ChannelMult = 1.5, Disposition = 1 }, ["War"] = { Name = "War", Type = "Melee", Mastery = 10, Damage = { ["Impact"] = 112, ["Puncture"] = 3.5, ["Slash"] = 24.5}, Polarities = {"Bar"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.2, Class = "Heavy Blade", StancePolarity = "D", FireRate = 0.917, WallAttack = 280, SlideAttack = 280, JumpAttack = 280, ChannelMult = 1.5, Disposition = 1 }, ["Zenistar"] = { Name = "Zenistar", Type = "Melee", Mastery = 0, Damage = {["Heat"] = 130}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Class = "Hammer", StancePolarity = "V", FireRate = 0.833, WallAttack = 260, SlideAttack = 260, JumpAttack = 260, ChannelMult = 1.5, Disposition = 1 }, ["Acrid"] = { Name = "Acrid", Type = "Secondary", Mastery = 7, Damage = {["Toxin"] = 35}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.1, Magazine = 15, Reload = 1.2, FireRate = 6.67, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Akbolto"] = { Name = "Akbolto", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 4.5, ["Puncture"] = 40.5}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.075, Magazine = 30, Reload = 2.6, FireRate = 10, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Akbronco"] = { Name = "Akbronco", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 212.8, ["Puncture"] = 26.6, ["Slash"] = 26.6}, Polarities = {"V"}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.14, Magazine = 4, Reload = 2.3, FireRate = 8.33, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"} }, ["Akbronco Prime"] = { Name = "Akbronco Prime", Type = "Secondary", Mastery = 11, Damage = { ["Impact"] = 210, ["Puncture"] = 35, ["Slash"] = 105}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.3, Magazine = 6, Reload = 2.3, FireRate = 8.33, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"} }, ["Afuris"] = { Name = "Afuris", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 3.1, ["Puncture"] = 14, ["Slash"] = 2.9}, Polarities = {"Bar"}, CritChance = 0.08, CritMultiplier = 2, StatusChance = 0.01, Magazine = 70, Reload = 2.8, FireRate = 20, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Akjagara"] = { Name = "Akjagara", Type = "Secondary", Mastery = 3, Damage = { ["Impact"] = 9, ["Puncture"] = 9, ["Slash"] = 42}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.2, Magazine = 24, Reload = 2.3, FireRate = 8.33, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Aklato"] = { Name = "Aklato", Type = "Secondary", Mastery = 1, Damage = { ["Impact"] = 4.5, ["Puncture"] = 7.5, ["Slash"] = 18}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.03, Magazine = 30, Reload = 2.4, FireRate = 8.3, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, NoiseLevel = "Alarming", Family = "Lato", Conclave = true }, ["Aklex"] = { Name = "Aklex", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 13, ["Puncture"] = 104, ["Slash"] = 13}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.15, Magazine = 12, Reload = 3, FireRate = 2, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lex", Conclave = true }, ["Aklex Prime"] = { Name = "Aklex Prime", Type = "Secondary", Mastery = 8, Damage = { ["Impact"] = 15, ["Puncture"] = 120, ["Slash"] = 15}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.25, Magazine = 16, Reload = 3, FireRate = 2.67, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lex" }, ["Akmagnus"] = { Name = "Akmagnus", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 20.3, ["Puncture"] = 12.4, ["Slash"] = 12.4}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.25, Magazine = 16, Reload = 3, FireRate = 8.33, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Aksomati"] = { Name = "Aksomati", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 1.8, ["Puncture"] = 7.2, ["Slash"] = 9}, Polarities = {"Bar"}, CritChance = 0.2, CritMultiplier = 3, StatusChance = 0.05, Magazine = 70, Reload = 1.4, FireRate = 12.5, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Akstiletto"] = { Name = "Akstiletto", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 10.8, ["Puncture"] = 1.8, ["Slash"] = 5.4}, Polarities = {"Bar"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 28, Reload = 1.1, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Hit-Scan"} }, ["Akstiletto Prime"] = { Name = "Akstiletto Prime", Type = "Secondary", Mastery = 5, Damage = { ["Impact"] = 21.6, ["Puncture"] = 3.6, ["Slash"] = 10.8}, Polarities = {"Bar", "V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.3, Magazine = 40, Reload = 1.1, FireRate = 7.08, Trigger = "Auto", Bullet = {Type = "Hit-Scan"} }, ["Akvasto"] = { Name = "Akvasto", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 12.5, ["Puncture"] = 12.5, ["Slash"] = 25}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 12, Reload = 1.8, FireRate = 10, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Akzani"] = { Name = "Akzani", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 2, ["Puncture"] = 9.1, ["Slash"] = 1.9}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.05, Magazine = 100, Reload = 2, FireRate = 20, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Angstrum"] = { Name = "Angstrum", Type = "Secondary", Mastery = 4, Damage = {["Blast"] = 250}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.1, Magazine = 3, Reload = 2.5, FireRate = 1, ChargeTime = 1.5, Trigger = "Charge", Bullet = {Type = "Charge"}, Conclave = true }, ["Atomos"] = { Name = "Atomos", Type = "Secondary", Mastery = 4, Damage = {["Heat"] = 50}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 50, Reload = 2, FireRate = 5, Trigger = "Held", Bullet = {Type = "Discharge"}, Conclave = true }, ["Azima"] = { Name = "Azima", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 2, ["Puncture"] = 5, ["Slash"] = 13}, Polarities = {"Bar", "V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Magazine = 75, Reload = 1.4, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Ballistica"] = { Name = "Ballistica", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 10, ["Puncture"] = 80, ["Slash"] = 10}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 4, Reload = 2, FireRate = 3.33, Trigger = "Burst", BurstCount = 4, Bullet = {Type = "Projectile"} }, ["Bolto"] = { Name = "Bolto", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 4.5, ["Puncture"] = 40.5}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.075, Magazine = 15, Reload = 1.3, FireRate = 6.83, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Brakk"] = { Name = "Brakk", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 90, ["Puncture"] = 50, ["Slash"] = 60}, Polarities = {"Bar", "V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Magazine = 5, Reload = 1, FireRate = 5, Trigger = "Semi-Auto", PelletCount = 10, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Bronco"] = { Name = "Bronco", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 212.8, ["Puncture"] = 26.6, ["Slash"] = 26.6}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.2, Magazine = 2, Reload = 1, FireRate = 5, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Bronco Prime"] = { Name = "Bronco Prime", Type = "Secondary", Mastery = 10, Damage = { ["Impact"] = 280, ["Puncture"] = 35, ["Slash"] = 35}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.22, Magazine = 4, Reload = 2, FireRate = 4.17, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Castanas"] = { Name = "Castanas", Type = "Secondary", Mastery = 3, Damage = {["Electric"] = 100}, Polarities = {"V", "V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 2, Reload = 1, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Active"}, Conclave = true }, ["Cestra"] = { Name = "Cestra", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 5, ["Puncture"] = 20}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 60, Reload = 2, FireRate = 8.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Despair"] = { Name = "Despair", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 2.8, ["Puncture"] = 44, ["Slash"] = 8.2}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.025, Magazine = 10, Reload = 0.8, FireRate = 3.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Detron"] = { Name = "Detron", Type = "Secondary", Mastery = 6, Damage = {["Radiation"] = 280}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.2, Magazine = 5, Reload = 1, FireRate = 3.33, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Detron Mara"] = { Name = "Detron Mara", Type = "Secondary", Mastery = 9, Damage = {["Radiation"] = 210}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.2, Magazine = 8, Reload = 1, FireRate = 4.17, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Dex Furis"] = { Name = "Dex Furis", Type = "Secondary", Mastery = 5, Damage = { ["Impact"] = 2.5, ["Puncture"] = 11.2, ["Slash"] = 2.3}, Polarities = {"Bar"}, CritChance = 0.075, CritMultiplier = 2, StatusChance = 0.05, Magazine = 100, Reload = 2, FireRate = 20, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Dual Cestra"] = { Name = "Dual Cestra", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 5, ["Puncture"] = 20}, Polarities = {"V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 100, Reload = 3.5, FireRate = 12.5, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Dual Toxocyst"] = { Name = "Dual Toxocyst", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 7, ["Puncture"] = 56, ["Slash"] = 7}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.35, Magazine = 12, Reload = 2.3, FireRate = 1, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, ["Embolist"] = { Name = "Embolist", Type = "Secondary", Mastery = 8, Damage = {["Toxin"] = 18.5}, Polarities = {"Bar"}, CritChance = 0.025, CritMultiplier = 2, StatusChance = 0.1, Magazine = 100, Reload = 1.5, FireRate = 10, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Euphona Prime"] = { Name = "Euphona Prime", Type = "Secondary", Mastery = 14, Damage = { ["Impact"] = 292.5, ["Puncture"] = 16.25, ["Slash"] = 16.25}, Polarities = {"V", "V", "V"}, CritChance = 0.3, CritMultiplier = 2.5, StatusChance = 0.02, Magazine = 5, Reload = 2, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Furis"] = { Name = "Furis", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 3.1, ["Puncture"] = 14, ["Slash"] = 2.9}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.08, Magazine = 35, Reload = 1.4, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Gammacor"] = { Name = "Gammacor", Type = "Secondary", Mastery = 2, Damage = {["Magnetic"] = 50}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 50, Reload = 2, FireRate = 5, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Hikou"] = { Name = "Hikou", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 2.5, ["Puncture"] = 15, ["Slash"] = 7.5}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.025, Magazine = 20, Reload = 0.8, FireRate = 6.67, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Hikou Prime"] = { Name = "Hikou Prime", Type = "Secondary", Mastery = 2, Damage = { ["Impact"] = 3.2, ["Puncture"] = 27.2, ["Slash"] = 1.6}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 26, Reload = 0.5, FireRate = 5.83, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Kraken"] = { Name = "Kraken", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 33.8, ["Puncture"] = 5.6, ["Slash"] = 5.6}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.1, Magazine = 14, Reload = 2.5, FireRate = 4.42, Trigger = "Burst", BurstCount = 2, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Kunai"] = { Name = "Kunai", Type = "Secondary", Class = "Thrown", Mastery = 2, Damage = { ["Impact"] = 4.5, ["Puncture"] = 33.8, ["Slash"] = 6.7}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.025, Magazine = 10, Reload = 0.8, FireRate = 3.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Lato"] = { Name = "Lato", Type = "Secondary", Class = "Pistol", Mastery = 0, Damage = { ["Impact"] = 7.5, ["Puncture"] = 7.5, ["Slash"] = 15}, CritChance = 0.1, CritMultiplier = 1.75, StatusChance = 0.03, Magazine = 15, Reload = 1, FireRate = 6.67, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Image = "Lato.png", Accuracy = 18.2, MaxAmmo = 210, Disposition = 5, Introduced = "Vanilla", Users = {"[[Lancer]] (During Tutorial and [[Vor's Prize]])"}, NoiseLevel = "Alarming", Family = "Lato", Traits = {"Tutorial"}, Cost = {Credits = 10000}, Conclave = true }, ["Lato Prime"] = { Name = "Lato Prime", Type = "Secondary", Class = "Pistol", Mastery = 6, Damage = { ["Impact"] = 3.7, ["Puncture"] = 7.4, ["Slash"] = 25.9}, Polarities = {"V", "Bar"}, CritChance = 0.3, CritMultiplier = 2, StatusChance = 0.2, Magazine = 15, Reload = 1, FireRate = 6.67, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lato", Conclave = true }, ["Lato Vandal"] = { Name = "Lato Vandal", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 7.5, ["Puncture"] = 12.5, ["Slash"] = 30}, Polarities = {"V"}, CritChance = 0.075, CritMultiplier = 2, StatusChance = 0.05, Magazine = 15, Reload = 1.2, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lato", Conclave = true }, ["Lex"] = { Name = "Lex", Type = "Secondary", Class = "Pistol", Mastery = 3, Damage = { ["Impact"] = 13, ["Puncture"] = 104, ["Slash"] = 13}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Magazine = 6, Reload = 2.35, FireRate = 1.08, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lex", Disposition= 1, Users = {"[[Maroo]] (when down)"}, Accuracy = 16, NoiseLevel = "Alarming", Image = "Lex.png", MaxAmmo = 210, Cost = {Credits = 50000}, Introduced = "[[Closed beta updates#Vanilla|Vanilla]]", Conclave = true }, ["Lex Prime"] = { Name = "Lex Prime", Type = "Secondary", Mastery = 5, Damage = { ["Impact"] = 15, ["Puncture"] = 120, ["Slash"] = 15}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.25, Magazine = 8, Reload = 2.35, FireRate = 2.08, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Family = "Lex", Image = "PrimeLex.png", Disposition = 1, Introduced = "[[Update 13#Update 13.0|Update 13.0]]", NoiseLevel = "Alarming", Accuracy = 16, MaxAmmo = 210, Traits = {"Prime", "Never Vaulted"}, Cost = { Credits = 15000, Rush = 50, Time = 12, Parts = { {Name = "Barrel", Type = "PrimePart", Count = 1}, {Name = "Receiver", Type = "PrimePart", Count = 1}, {Name = "Orokin Cell", Type = "Resource", Count = 10}}}, Conclave = true }, ["Magnus"] = { Name = "Magnus", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 20.3, ["Puncture"] = 12.4, ["Slash"] = 12.4}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.2, Magazine = 8, Reload = 2, FireRate = 5.83, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Marelok"] = { Name = "Marelok", Type = "Secondary", Mastery = 5, Damage = { ["Impact"] = 80, ["Puncture"] = 16, ["Slash"] = 64}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.3, Magazine = 6, Reload = 1.7, FireRate = 2, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["MK1-Furis"] = { Name = "MK1-Furis", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 2, ["Puncture"] = 9.1, ["Slash"] = 1.9}, Polarities = {"Bar"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.01, Magazine = 35, Reload = 1.4, FireRate = 8.33, Trigger = "Auto", Bullet = {Type = "Hit-Scan"} }, ["MK1-Kunai"] = { Name = "MK1-Kunai", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 4, ["Puncture"] = 30, ["Slash"] = 6}, Polarities = {"V", "V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.025, Magazine = 10, Reload = 0.8, FireRate = 3.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Nukor"] = { Name = "Nukor", Type = "Secondary", Mastery = 0, Damage = {["Radiation"] = 32}, CritChance = 0.01, CritMultiplier = 4, StatusChance = 0.2, Magazine = 50, Reload = 2, FireRate = 5, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Pandero"] = { Name = "Pandero", Type = "Secondary", Mastery = 7, Damage = { ["Impact"] = 19, ["Puncture"] = 19, ["Slash"] = 38}, CritChance = 0.3, CritMultiplier = 2.5, StatusChance = 0.15, Magazine = 8, Reload = 1, FireRate = 3, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, ["Pyrana"] = { Name = "Pyrana", Type = "Secondary", Mastery = 12, Damage = { ["Impact"] = 26.4, ["Puncture"] = 26.4, ["Slash"] = 211.2}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.1, Magazine = 10, Reload = 2, FireRate = 4.17, Trigger = "Auto", PelletCount = 12, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Rakta Ballistica"] = { Name = "Rakta Ballistica", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 15, ["Puncture"] = 270, ["Slash"] = 15}, Polarities = {"D", "V"}, CritChance = 0.2, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 5, Reload = 2, FireRate = 3.33, Trigger = "Burst", BurstCount = 4, Bullet = {Type = "Projectile"} }, ["Sancti Castanas"] = { Name = "Sancti Castanas", Type = "Secondary", Mastery = 6, Damage = {["Electric"] = 115}, Polarities = {"V", "V", "D"}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 2, Reload = 1, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Active"}, Conclave = true }, ["Secura Dual Cestra"] = { Name = "Secura Dual Cestra", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 6, ["Puncture"] = 24}, Polarities = {"V", "Bar"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.075, Magazine = 100, Reload = 3.5, FireRate = 12.5, Trigger = "Auto", Bullet = {Type = "Projectile"}, Traits = {"Syndicate", "Perrin Sequence"}, Conclave = true }, ["Seer"] = { Name = "Seer", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 28.3, ["Puncture"] = 28.3, ["Slash"] = 28.3}, CritChance = 0, CritMultiplier = 1, StatusChance = 0.1, Magazine = 8, Reload = 2.8, FireRate = 2, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Sicarus"] = { Name = "Sicarus", Type = "Secondary", Mastery = 3, Damage = { ["Impact"] = 28, ["Puncture"] = 6, ["Slash"] = 6}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.05, Magazine = 15, Reload = 2, FireRate = 7.39, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Sicarus Prime"] = { Name = "Sicarus Prime", Type = "Secondary", Mastery = 7, Damage = { ["Impact"] = 20, ["Puncture"] = 15, ["Slash"] = 15}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.2, Magazine = 24, Reload = 2, FireRate = 9.38, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Sonicor"] = { Name = "Sonicor", Type = "Secondary", Mastery = 2, Damage = {["Impact"] = 50}, Polarities = {"D"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0, Magazine = 15, Reload = 3, FireRate = 1.25, Trigger = "Semi-Auto", Bullet = {Type = " Explosive"}, Conclave = true }, ["Spectra"] = { Name = "Spectra", Type = "Secondary", Mastery = 4, Damage = { ["Impact"] = 3, ["Puncture"] = 21, ["Slash"] = 6}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.2, Magazine = 80, Reload = 2, FireRate = 5, Trigger = "Held", Bullet = {Type = "Hit-Scan"} }, ["Spira"] = { Name = "Spira", Type = "Secondary", Mastery = 1, Damage = { ["Impact"] = 5.5, ["Puncture"] = 33, ["Slash"] = 16.5}, Polarities = {"V", "V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.05, Magazine = 10, Reload = 1, FireRate = 2.5, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Spira Prime"] = { Name = "Spira Prime", Type = "Secondary", Mastery = 3, Damage = { ["Impact"] = 4.7, ["Puncture"] = 37.6, ["Slash"] = 4.7}, Polarities = {"V", "V"}, CritChance = 0.3, CritMultiplier = 2.5, StatusChance = 0.1, Magazine = 12, Reload = 0.8, FireRate = 3.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Staticor"] = { Name = "Staticor", Type = "Secondary", Mastery = 5, Damage = {["Radiation"] = 80}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Magazine = 45, Reload = 1.5, FireRate = 1, ChargeTime = 3, Trigger = "Charge", Bullet = {Type = "Explosive"}, Conclave = true }, ["Synoid Gammacor"] = { Name = "Synoid Gammacor", Type = "Secondary", Mastery = 6, Damage = {["Magnetic"] = 28}, Polarities = {"D", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Magazine = 150, Reload = 2, FireRate = 15, Trigger = "Held", Bullet = {Type = "Discharge"}, Traits = {"Syndicate", "Cephalon Suda"} }, ["Talons"] = { Name = "Talons", Type = "Secondary", Mastery = 5, Damage = {["Blast"] = 100}, Polarities = {"V", "V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 4, Reload = 1, FireRate = 5, Trigger = "Auto", Bullet = {Type = "Explosive"}, Conclave = true }, ["Telos Akbolto"] = { Name = "Telos Akbolto", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 5, ["Puncture"] = 45}, Polarities = {"D", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.125, Magazine = 30, Reload = 2.6, FireRate = 10, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"}, Traits = {"Syndicate", "Arbiters of Hexis"} }, ["Twin Grakatas"] = { Name = "Twin Grakatas", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 8, ["Puncture"] = 6.7, ["Slash"] = 5.3}, Polarities = {"Bar"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.1, Magazine = 120, Reload = 3, FireRate = 20, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Twin Gremlins"] = { Name = "Twin Gremlins", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 10, ["Puncture"] = 10, ["Slash"] = 10}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 30, Reload = 2, FireRate = 5, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Twin Rogga"] = { Name = "Twin Rogga", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 240, ["Puncture"] = 300, ["Slash"] = 60}, Polarities = {"Bar", "V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Magazine = 2, Reload = 1.5, FireRate = 2.5, Trigger = "Semi-Auto", PelletCount = 5, Bullet = {Type = "Hit-Scan"} }, ["Twin Vipers"] = { Name = "Twin Vipers", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 9.6, ["Puncture"] = 1.6, ["Slash"] = 4.8}, Polarities = {"Bar"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.01, Magazine = 28, Reload = 2, FireRate = 25, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Tysis"] = { Name = "Tysis", Type = "Secondary", Mastery = 4, Damage = {["Corrosive"] = 35}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.5, Magazine = 15, Reload = 1.2, FireRate = 2.5, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Vasto"] = { Name = "Vasto", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 12.5, ["Puncture"] = 12.5, ["Slash"] = 25}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 6, Reload = 1, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Vasto Prime"] = { Name = "Vasto Prime", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 9, ["Puncture"] = 9, ["Slash"] = 42}, Polarities = {"V", "V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.15, Magazine = 6, Reload = 1, FireRate = 5.42, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Vaykor Marelok"] = { Name = "Vaykor Marelok", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 96, ["Puncture"] = 16, ["Slash"] = 48}, Polarities = {"V", "D"}, CritChance = 0.2, CritMultiplier = 1.5, StatusChance = 0.35, Magazine = 10, Reload = 1.7, FireRate = 2, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Traits = {"Syndicate", "Steel Meridian"}, Conclave = true }, ["Viper"] = { Name = "Viper", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 9.6, ["Puncture"] = 1.6, ["Slash"] = 4.8}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.01, Magazine = 14, Reload = 1.1, FireRate = 14.38, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Wraith Twin Vipers"] = { Name = "Wraith Twin Vipers", Type = "Secondary", Mastery = 0, Damage = { ["Impact"] = 14.4, ["Puncture"] = 1.8, ["Slash"] = 1.8}, Polarities = {"Bar"}, CritChance = 0.18, CritMultiplier = 2, StatusChance = 0.05, Magazine = 40, Reload = 2, FireRate = 25, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Zakti"] = { Name = "Wraith Twin Vipers", Type = "Secondary", Mastery = 6, Damage = { ["Impact"] = 12.0, ["Puncture"] = 18.0, ["Gas"] = 80}, Polarities = {"Bar", "Bar"}, CritChance = 0.02, CritMultiplier = 1.5, StatusChance = 0.2, Magazine = 3, MaxAmmo = 210, Reload = .8, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Amprex"] = { Name = "Amprex", Type = "Primary", Class = "Rifle", Mastery = 5, Damage = {["Electric"] = 7.5}, CritChance = 0.5, CritMultiplier = 2, StatusChance = 0.2, Magazine = 100, Reload = 2.7, FireRate = 20, Trigger = "Held", Bullet = {Type = "Discharge"}, Image = "ChainLightningGunEdit.png", NoiseLevel = "Alarming", Accuracy = 12.5, Disposition = 3, MaxAmmo = 540, Introduced = "13.1" }, ["Attica"] = { Name = "Attica", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 6.25, ["Puncture"] = 93.75, ["Slash"] = 25}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.1, Magazine = 20, Reload = 2.8, FireRate = 3.67, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Boltor"] = { Name = "Boltor", Type = "Primary", Class = "Rifle", Mastery = 2, Damage = { ["Impact"] = 2.5, ["Puncture"] = 20, ["Slash"] = 2.5}, Polarities = {"D"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 60, Reload = 2.6, FireRate = 8.75, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Boltor Prime"] = { Name = "Boltor Prime", Type = "Primary", Class = "Rifle", Mastery = 2, Damage = { ["Impact"] = 5.5, ["Puncture"] = 49.5}, Polarities = {"D", "V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.1, Magazine = 60, Reload = 2.4, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Braton"] = { Name = "Braton", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 6.6, ["Puncture"] = 6.6, ["Slash"] = 6.8}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 45, Reload = 2, FireRate = 8.75, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Braton Prime"] = { Name = "Braton Prime", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 1.75, ["Puncture"] = 12.25, ["Slash"] = 21}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.2, Magazine = 75, Reload = 2.2, FireRate = 9.58, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Braton Vandal"] = { Name = "Braton Vandal", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 12.25, ["Puncture"] = 1.75, ["Slash"] = 21}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Magazine = 50, Reload = 1.8, FireRate = 7.5, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Burston"] = { Name = "Burston", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 10, ["Puncture"] = 10, ["Slash"] = 10}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 45, Reload = 2, FireRate = 7.83, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Burston Prime"] = { Name = "Burston Prime", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 11.7, ["Puncture"] = 11.7, ["Slash"] = 15.6}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 45, Reload = 2, FireRate = 13.64, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Buzlok"] = { Name = "Buzlok", Type = "Primary", Class = "Rifle", Mastery = 5, Damage = { ["Impact"] = 33.8, ["Puncture"] = 4.5, ["Slash"] = 6.7}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Magazine = 75, Reload = 3, FireRate = 6.25, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Cernos"] = { Name = "Cernos", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 180, ["Puncture"] = 10, ["Slash"] = 10}, Polarities = {"V"}, CritChance = 0.35, CritMultiplier = 2, StatusChance = 0.1, Magazine = 1, Reload = 0.6, FireRate = 1, ChargeTime = 1, Trigger = "Charge", Bullet = {Type = "Projectile"}, Family = "Cernos", Conclave = true }, ["Cernos Prime"] = { Name = "Cernos Prime", Type = "Primary", Class = "Bow", Mastery = 8, Damage = { ["Impact"] = 324, ["Puncture"] = 18, ["Slash"] = 18}, Polarities = {"V", "V"}, CritChance = 0.35, CritMultiplier = 2, StatusChance = 0.1, Magazine = 1, Reload = 1, FireRate = 1, ChargeTime = 1, Trigger = "Charge", PelletCount = 3, Bullet = {Type = "Projectile"}, Family = "Cernos" }, ["Daikyu"] = { Name = "Daikyu", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 100, ["Puncture"] = 300, ["Slash"] = 100}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.5, Magazine = 1, Reload = 0.6, FireRate = 1, ChargeTime = 1.75, Trigger = "Charge", Bullet = {Type = "Projectile"}, Conclave = true }, ["Dera"] = { Name = "Dera", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 4.4, ["Puncture"] = 16.5, ["Slash"] = 1.1}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 45, Reload = 2.4, FireRate = 11.25, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Dera Vandal"] = { Name = "Dera Vandal", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 6.2, ["Puncture"] = 23.25, ["Slash"] = 1.55}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.15, Magazine = 60, Reload = 2.4, FireRate = 11.3, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Dex Sybaris"] = { Name = "Dex Sybaris", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 22.5, ["Puncture"] = 18.75, ["Slash"] = 33.75}, CritChance = 0.35, CritMultiplier = 2, StatusChance = 0.1, Magazine = 14, Reload = 1.5, FireRate = 4.17, Trigger = "Burst", BurstCount = 2, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Dread"] = { Name = "Dread", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 5, ["Puncture"] = 5, ["Slash"] = 90}, Polarities = {"V", "V"}, CritChance = 0.5, CritMultiplier = 2, StatusChance = 0.2, Magazine = 1, Reload = 0.7, FireRate = 1, Trigger = "Charge", Bullet = {Type = "Projectile", Speed = 70}, ChargeAttack = { Damage = { ["Impact"] = 10, ["Puncture"] = 10, ["Slash"] = 180}, PunchThrough = 1, CritChance = .5, CritMultiplier = 2, StatusChance = .2, Bullet = {Type = "Projectile", Speed = 85}, ChargeTime = 1 }, Disposition = 2, Accuracy = 16.7, MaxAmmo = 72, NoiseLevel = "Silent", Users = {"[[Stalker]]"}, Introduced = "[[Update 8#Update 8.0|Update 8.0]]", Image = "Dread2.png", Conclave = true }, ["Ferrox"] = { Name = "Ferrox", Type = "Primary", Class = "Rifle", Mastery = 7, Damage = { ["Impact"] = 35, ["Puncture"] = 245, ["Slash"] = 70}, Polarities = {"V", "D"}, CritChance = 0.3, CritMultiplier = 2.5, StatusChance = 0.1, Magazine = 10, Reload = 1.8, FireRate = 1, ChargeTime = 0.5, Trigger = "Charge", Bullet = {Type = "Hit-Scan"} }, ["Flux Rifle"] = { Name = "Flux Rifle", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = { ["Impact"] = 2.25, ["Puncture"] = 2.25, ["Slash"] = 18}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Magazine = 200, Reload = 2, FireRate = 10, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Glaxion"] = { Name = "Glaxion", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = {["Cold"] = 12.5}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.35, Magazine = 300, Reload = 1.5, FireRate = 20, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Gorgon"] = { Name = "Gorgon", Type = "Primary", Class = "Rifle", Mastery = 3, Damage = { ["Impact"] = 18.75, ["Puncture"] = 3.75, ["Slash"] = 2.5}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 90, Reload = 4.2, FireRate = 12.5, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Family = "Gorgon", MaxAmmo = 540, Spool = 15, Conclave = true }, ["Gorgon Wraith"] = { Name = "Gorgon Wraith", Type = "Primary", Class = "Rifle", Mastery = 3, Damage = { ["Impact"] = 23, ["Puncture"] = 2.7, ["Slash"] = 1.3}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 90, Reload = 3, FireRate = 13.3, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Family = "Gorgon", MaxAmmo = 540, Spool = 10, Conclave = true }, ["Grakata"] = { Name = "Grakata", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 4.4, ["Puncture"] = 3.7, ["Slash"] = 2.9}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.2, Magazine = 60, Reload = 2.4, FireRate = 20, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Grinlok"] = { Name = "Grinlok", Type = "Primary", Class = "Rifle", Mastery = 5, Damage = { ["Impact"] = 60, ["Puncture"] = 12, ["Slash"] = 48}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.35, Magazine = 6, Reload = 2.1, FireRate = 1.67, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Harpak"] = { Name = "Harpak", Type = "Primary", Class = "Rifle", Mastery = 3, Damage = { ["Impact"] = 5, ["Puncture"] = 37.5, ["Slash"] = 7.5}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.1, Magazine = 45, Reload = 2, FireRate = 6, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Projectile"}, Conclave = true }, ["Hind"] = { Name = "Hind", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 7.5, ["Puncture"] = 7.5, ["Slash"] = 15}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 65, Reload = 2, FireRate = 6.25, Trigger = "Burst", BurstCount = 5, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Ignis"] = { Name = "Ignis", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = {["Heat"] = 27}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Magazine = 150, Reload = 2, FireRate = 10, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Ignis Wraith"] = { Name = "Ignis Wraith", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = {["Heat"] = 25}, CritChance = 0.12, CritMultiplier = 2, StatusChance = 0.3, Magazine = 200, Reload = 2, FireRate = 10, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Javlok"] = { Name = "Javlok", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = {["Heat"] = 235}, Polarities = {"V", "V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.25, Magazine = 6, Reload = 2.2, FireRate = 1, ChargeTime = 0.6, Trigger = "Charge", Bullet = {Type = "Projectile"} }, ["Karak"] = { Name = "Karak", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 12.1, ["Puncture"] = 8.1, ["Slash"] = 6.8}, Polarities = {"V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.075, Magazine = 30, Reload = 2, FireRate = 11.67, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Karak Wraith"] = { Name = "Karak Wraith", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 13.5, ["Puncture"] = 9, ["Slash"] = 7.5}, Polarities = {"V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.15, Magazine = 60, Reload = 2, FireRate = 11.7, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Lanka"] = { Name = "Lanka", Type = "Primary", Class = "Sniper", Mastery = 7, Damage = {["Electric"] = 525}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.25, Magazine = 10, Reload = 2, FireRate = 1, ChargeTime = 1.5, Trigger = "Charge", Bullet = {Type = "Projectile"} }, ["Latron"] = { Name = "Latron", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 8.3, ["Puncture"] = 38.5, ["Slash"] = 8.2}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Magazine = 15, Reload = 2.4, FireRate = 4.17, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Latron Prime"] = { Name = "Latron Prime", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 8.5, ["Puncture"] = 68, ["Slash"] = 8.5}, Polarities = {"V", "Bar"}, CritChance = 0.15, CritMultiplier = 2.5, StatusChance = 0.25, Magazine = 15, Reload = 2.4, FireRate = 4.17, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Latron Wraith"] = { Name = "Latron Wraith", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 13.75, ["Puncture"] = 38.5, ["Slash"] = 2.75}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2.5, StatusChance = 0.2, Magazine = 15, Reload = 2.4, FireRate = 5.4, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Miter"] = { Name = "Miter", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 12.5, ["Puncture"] = 12.5, ["Slash"] = 225}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.5, Magazine = 20, Reload = 2, FireRate = 1, ChargeTime = 0.75, Trigger = "Charge", Bullet = {Type = "Projectile"}, Conclave = true }, ["MK1-Braton"] = { Name = "MK1-Braton", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 4.5, ["Puncture"] = 4.5, ["Slash"] = 9}, CritChance = 0.08, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 60, Reload = 2, FireRate = 7.5, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["MK1-Paris"] = { Name = "MK1-Paris", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 6, ["Puncture"] = 96, ["Slash"] = 18}, Polarities = {"Bar"}, CritChance = 0.3, CritMultiplier = 2, StatusChance = 0.15, Magazine = 1, Reload = 0.6, FireRate = 1, ChargeTime = 0.5, Trigger = "Charge", Bullet = {Type = "Projectile"}, Conclave = true }, ["Mutalist Cernos"] = { Name = "Mutalist Cernos", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 202.5, ["Puncture"] = 11.25, ["Slash"] = 11.25}, Polarities = {"Bar"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.45, Magazine = 1, Reload = 0.6, FireRate = 1, ChargeTime = 1, Trigger = "Charge", Bullet = {Type = "Projectile"}, Conclave = true }, ["Mutalist Quanta"] = { Name = "Mutalist Quanta", Type = "Primary", Class = "Rifle", Mastery = 2, Damage = { ["Impact"] = 2.5, ["Puncture"] = 15, ["Slash"] = 7.5}, Polarities = {"D"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.15, Magazine = 60, Reload = 3, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Projectile"} }, ["Opticor"] = { Name = "Opticor", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = { ["Impact"] = 100, ["Puncture"] = 850, ["Slash"] = 50}, Polarities = {"D"}, CritChance = 0.2, CritMultiplier = 2.5, StatusChance = 0.2, Magazine = 5, Reload = 2, FireRate = 1, ChargeTime = 2, Trigger = "Charge", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Panthera"] = { Name = "Panthera", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 20, ["Puncture"] = 10, ["Slash"] = 70}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.1, Magazine = 60, Reload = 2, FireRate = 1.67, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Paracyst"] = { Name = "Paracyst", Type = "Primary", Class = "Rifle", Mastery = 2, Damage = {["Toxin"] = 25}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.15, Magazine = 60, Reload = 2, FireRate = 11.11, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Projectile"} }, ["Paris"] = { Name = "Paris", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 9, ["Puncture"] = 144, ["Slash"] = 27}, Polarities = {"Bar"}, CritChance = 0.3, CritMultiplier = 2, StatusChance = 0.1, Magazine = 1, Reload = 0.7, FireRate = 1, ChargeTime = 1, Trigger = "Charge", Bullet = {Type = "Projectile"}, Family = "Paris", Conclave = true }, ["Paris Prime"] = { Name = "Paris Prime", Type = "Primary", Class = "Bow", Mastery = 4, Damage = { ["Impact"] = 5, ["Puncture"] = 160, ["Slash"] = 35}, Polarities = {"Bar", "V"}, CritChance = 0.45, CritMultiplier = 2, StatusChance = 0.2, Magazine = 1, Reload = 0.7, FireRate = 1, ChargeTime = 1, Trigger = "Charge", Bullet = {Type = "Projectile"}, Family = "Paris", Conclave = true }, ["Prisma Gorgon"] = { Name = "Prisma Gorgon", Type = "Primary", Class = "Rifle", Mastery = 3, Damage = { ["Impact"] = 18.75, ["Puncture"] = 3.75, ["Slash"] = 2.5}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.05, Magazine = 120, Reload = 3, FireRate = 14.2, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Family = "Gorgon", MaxAmmo = 840, Spool = 12, Conclave = true }, ["Prisma Grakata"] = { Name = "Prisma Grakata", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 4.4, ["Puncture"] = 3.7, ["Slash"] = 2.9}, CritChance = 0.25, CritMultiplier = 2.5, StatusChance = 0.2, Magazine = 120, Reload = 2, FireRate = 21.67, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Prisma Tetra"] = { Name = "Prisma Tetra", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 7, ["Puncture"] = 28}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Magazine = 60, Reload = 2, FireRate = 7.08, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Quanta Vandal"] = { Name = "Quanta Vandal", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = {["Electric"] = 220}, Polarities = {"V"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Magazine = 90, Reload = 2, FireRate = 1, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Rakta Cernos"] = { Name = "Rakta Cernos", Type = "Primary", Class = "Bow", Mastery = 12, Damage = { ["Impact"] = 225, ["Puncture"] = 12.5, ["Slash"] = 12.5}, Polarities = {"V", "V", "Bar"}, CritChance = 0.35, CritMultiplier = 2, StatusChance = 0.15, Magazine = 1, Reload = 0.6, FireRate = 1, ChargeTime = 0.25, Trigger = "Charge", Bullet = {Type = "Projectile"}, Family = "Cernos", Conclave = true }, ["Rubico"] = { Name = "Rubico", Type = "Primary", Class = "Sniper", Mastery = 5, Damage = { ["Impact"] = 160, ["Puncture"] = 30, ["Slash"] = 10}, CritChance = 0.25, CritMultiplier = 3, StatusChance = 0.05, Magazine = 5, Reload = 3, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Scourge"] = { Name = "Scourge", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = {["Corrosive"] = 60}, Polarities = {"Bar", "V"}, CritChance = 0.04, CritMultiplier = 2, StatusChance = 0.3, Magazine = 20, Reload = 2.5, FireRate = 2.67, Trigger = "Auto", Bullet = {Type = "Hit-Scan"} }, ["Simulor"] = { Name = "Simulor", Type = "Primary", Class = "Rifle", Mastery = 5, Damage = {["Magnetic"] = 50}, Polarities = {"D", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.3, Magazine = 10, Reload = 3, FireRate = 2, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"} }, ["Snipetron"] = { Name = "Snipetron", Type = "Primary", Class = "Sniper", Mastery = 0, Damage = { ["Impact"] = 17.5, ["Puncture"] = 140, ["Slash"] = 17.5}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 4, Reload = 3.5, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Snipetron Vandal"] = { Name = "Snipetron Vandal", Type = "Primary", Class = "Sniper", Mastery = 0, Damage = { ["Impact"] = 10, ["Puncture"] = 180, ["Slash"] = 10}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.15, Magazine = 6, Reload = 2, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Soma"] = { Name = "Soma", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = { ["Impact"] = 1, ["Puncture"] = 4, ["Slash"] = 5}, Polarities = {"V", "V"}, CritChance = 0.3, CritMultiplier = 3, StatusChance = 0.07, Magazine = 100, Reload = 3, FireRate = 15, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Soma Prime"] = { Name = "Soma Prime", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = { ["Impact"] = 1.2, ["Puncture"] = 4.8, ["Slash"] = 6}, Polarities = {"V", "V"}, CritChance = 0.3, CritMultiplier = 3, StatusChance = 0.1, Magazine = 200, Reload = 3, FireRate = 15, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Stradavar"] = { Name = "Stradavar", Type = "Primary", Class = "Rifle", Mastery = 8, Damage = { ["Impact"] = 9.8, ["Puncture"] = 9.8, ["Slash"] = 8.4}, Polarities = {"V", "V"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.05, Magazine = 65, Reload = 2, FireRate = 10, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, AltFire = { Damage = { ["Impact"] = 7.5, ["Puncture"] = 30, ["Slash"] = 12.5}, Polarities = {"V", "V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.15, Magazine = 65, Reload = 2, FireRate = 5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, Conclave = true }, ["Supra"] = { Name = "Supra", Type = "Primary", Class = "Rifle", Mastery = 7, Damage = { ["Impact"] = 4.5, ["Puncture"] = 33.8, ["Slash"] = 6.7}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 180, Reload = 3, FireRate = 12.5, Trigger = "Auto-Spool", Bullet = {Type = "Projectile"}, Conclave = true }, ["Supra Vandal"] = { Name = "Supra Vandal", Type = "Primary", Class = "Rifle", Mastery = 10, Damage = { ["Impact"] = 4.5, ["Puncture"] = 33.8, ["Slash"] = 6.7}, Polarities = {"V", "V"}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.05, Magazine = 300, Reload = 3, FireRate = 12.5, Trigger = "Auto-Spool", Bullet = {Type = "Projectile"} }, ["Sybaris"] = { Name = "Sybaris", Type = "Primary", Class = "Rifle", Mastery = 5, Damage = { ["Impact"] = 23.1, ["Puncture"] = 23.1, ["Slash"] = 23.8}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.1, Magazine = 10, Reload = 2, FireRate = 3.98, Trigger = "Burst", BurstCount = 2, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Sybaris Prime"] = { Name = "Sybaris Prime", Type = "Primary", Class = "Rifle", Mastery = 0, Damage = { ["Impact"] = 29, ["Puncture"] = 29, ["Slash"] = 29.9}, CritChance = 0.3, CritMultiplier = 2, StatusChance = 0.25, Magazine = 20, Reload = 2, FireRate = 4.72, Trigger = "Burst", BurstCount = 2, Bullet = {Type = "Hit-Scan"} }, ["Synapse"] = { Name = "Synapse", Type = "Primary", Class = "Rifle", Mastery = 6, Damage = {["Electric"] = 12.5}, CritChance = 0.5, CritMultiplier = 2, StatusChance = 0.1, Magazine = 100, Reload = 1.5, FireRate = 10, Trigger = "Held", Bullet = {Type = "Discharge"} }, ["Synoid Simulor"] = { Name = "Synoid Simulor", Type = "Primary", Class = "Rifle", Mastery = 12, Damage = {["Magnetic"] = 50}, Polarities = {"V", "D", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.35, Magazine = 15, Reload = 2, FireRate = 2.67, Trigger = "Semi-Auto", Bullet = {Type = "Projectile"}, Traits = {"Syndicate", "Cephalon Suda"} }, ["Telos Boltor"] = { Name = "Telos Boltor", Type = "Primary", Class = "Rifle", Mastery = 12, Damage = { ["Impact"] = 5, ["Puncture"] = 45}, Polarities = {"D", "V"}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.075, Magazine = 90, Reload = 2.4, FireRate = 9.33, Trigger = "Auto", Bullet = {Type = "Projectile"}, Traits = {"Syndicate", "Arbiters of Hexis"}, Conclave = true }, ["Tenora"] = { Name = "Tenora", Type = "Primary", Class = "Rifle", Mastery = 10, Damage = { ["Impact"] = 6.9, ["Puncture"] = 9.2, ["Slash"] = 6.9}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.15, Magazine = 80, Reload = 2.5, FireRate = 11.67, Trigger = "Auto", Bullet = {Type = "Hit-Scan"}, AltFire = { Damage = { ["Impact"] = 4.6, ["Puncture"] = 13.8, ["Slash"] = 4.6}, CritChance = 0.33, CritMultiplier = 3, StatusChance = 0.11, Magazine = 80, Reload = 2, FireRate = 1, ChargeTime = 0.8, Trigger = "Charge", Bullet = {Type = "Projectile"} } }, ["Tetra"] = { Name = "Tetra", Type = "Primary", Class = "Rifle", Mastery = 3, Damage = { ["Impact"] = 6, ["Puncture"] = 24}, CritChance = 0.025, CritMultiplier = 1.5, StatusChance = 0.1, Magazine = 60, Reload = 2, FireRate = 6.67, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Tiberon"] = { Name = "Tiberon", Type = "Primary", Class = "Rifle", Mastery = 4, Damage = { ["Impact"] = 15, ["Puncture"] = 30, ["Slash"] = 15}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.025, Magazine = 30, Reload = 2.3, FireRate = 9.09, Trigger = "Burst", BurstCount = 3, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Vectis"] = { Name = "Vectis", Type = "Primary", Class = "Sniper", Mastery = 3, Damage = { ["Impact"] = 90, ["Puncture"] = 78.8, ["Slash"] = 56.3}, Polarities = {"V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.3, Magazine = 1, Reload = 0.9, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Vectis Prime"] = { Name = "Vectis Prime", Type = "Primary", Class = "Sniper", Mastery = 3, Damage = { ["Impact"] = 130, ["Puncture"] = 146.3, ["Slash"] = 48.7}, Polarities = {"V", "Bar"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.3, Magazine = 2, Reload = 0.9, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Vulkar"] = { Name = "Vulkar", Type = "Primary", Class = "Sniper", Mastery = 0, Damage = { ["Impact"] = 180, ["Puncture"] = 33.8, ["Slash"] = 11.2}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.25, Magazine = 6, Reload = 3, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, ["Vulkar Wraith"] = { Name = "Vulkar Wraith", Type = "Primary", Class = "Sniper", Mastery = 0, Damage = { ["Impact"] = 225, ["Puncture"] = 25}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.25, Magazine = 8, Reload = 3, FireRate = 1.5, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, ["Zarr"] = { Name = "Zarr", Type = "Primary", Class = "Rifle", Mastery = 7, Damage = { ["Impact"] = 168, ["Puncture"] = 280, ["Slash"] = 112}, Polarities = {"V"}, CritChance = 0.15, CritMultiplier = 2.5, StatusChance = 0.2, Magazine = 3, Reload = 2.3, FireRate = 1.67, Trigger = "Semi-Auto", Bullet = {Type = "Hit-Scan"} }, ["Zhuge"] = { Name = "Zhuge", Type = "Primary", Class = "Bow", Mastery = 0, Damage = { ["Impact"] = 5, ["Puncture"] = 75, ["Slash"] = 20}, Polarities = {"V"}, CritChance = 0.2, CritMultiplier = 2, StatusChance = 0.35, Magazine = 20, Reload = 2.5, FireRate = 4.17, Trigger = "Auto", Bullet = {Type = "Projectile"}, Conclave = true }, ["Boar"] = { Name = "Boar", Type = "Primary", Class = "Shotgun", Mastery = 2, Damage = { ["Impact"] = 96.8, ["Puncture"] = 26.4, ["Slash"] = 52.8}, CritChance = 0.1, CritMultiplier = 1.5, StatusChance = 0.2, Magazine = 20, Reload = 2.7, FireRate = 4.17, Trigger = "Auto", PelletCount = 8, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Boar Prime"] = { Name = "Boar Prime", Type = "Primary", Class = "Shotgun", Mastery = 2, Damage = { ["Impact"] = 119.6, ["Puncture"] = 27.6, ["Slash"] = 36.8}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.3, Magazine = 20, Reload = 2.8, FireRate = 4.67, Trigger = "Auto", PelletCount = 9, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Convectrix"] = { Name = "Convectrix", Type = "Primary", Class = "Shotgun", Mastery = 2, Damage = { ["Impact"] = 10, ["Puncture"] = 10, ["Slash"] = 80}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Magazine = 90, Reload = 2, FireRate = 3, Trigger = "Held", PelletCount = 2, Bullet = {Type = "Discharge"} }, ["Drakgoon"] = { Name = "Drakgoon", Type = "Primary", Class = "Shotgun", Mastery = 3, Damage = { ["Impact"] = 90, ["Puncture"] = 90, ["Slash"] = 720}, CritChance = 0.075, CritMultiplier = 2, StatusChance = 0.1, Magazine = 7, Reload = 2.3, FireRate = 1, ChargeTime = 1, Trigger = "Charge", PelletCount = 7, Bullet = {Type = "Projectile"} }, ["Hek"] = { Name = "Hek", Type = "Primary", Class = "Shotgun", Mastery = 4, Damage = { ["Impact"] = 78.75, ["Puncture"] = 341.25, ["Slash"] = 105}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Magazine = 4, Reload = 2, FireRate = 2.17, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Kohm"] = { Name = "Kohm", Type = "Primary", Class = "Shotgun", Mastery = 2, Damage = { ["Impact"] = 6, ["Puncture"] = 6, ["Slash"] = 18}, Polarities = {"D"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.25, Magazine = 245, Reload = 2, FireRate = 3.67, Trigger = "Auto-Spool", Bullet = {Type = "Hit-Scan"} }, ["MK1-Strun"] = { Name = "MK1-Strun", Type = "Primary", Class = "Shotgun", Mastery = 0, Damage = { ["Impact"] = 99, ["Puncture"] = 27, ["Slash"] = 54}, Polarities = {"Bar"}, CritChance = 0.075, CritMultiplier = 2, StatusChance = 0.2, Magazine = 6, Reload = 3.8, FireRate = 2.08, Trigger = "Semi-Auto", PelletCount = 6, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Phage"] = { Name = "Phage", Type = "Primary", Class = "Shotgun", Mastery = 6, Damage = {["Viral"] = 330}, Polarities = {"Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Magazine = 40, Reload = 2, FireRate = 1, Trigger = "Held", PelletCount = 7, Bullet = {Type = "Discharge"} }, ["Sancti Tigris"] = { Name = "Sancti Tigris", Type = "Primary", Class = "Shotgun", Mastery = 12, Damage = { ["Impact"] = 126, ["Puncture"] = 126, ["Slash"] = 1008}, Polarities = {"D", "Bar", "V"}, CritChance = 0.15, CritMultiplier = 1.5, StatusChance = 0.25, Magazine = 2, Reload = 1.5, FireRate = 2, Trigger = "Duplex-Auto", PelletCount = 6, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Sobek"] = { Name = "Sobek", Type = "Primary", Class = "Shotgun", Mastery = 4, Damage = { ["Impact"] = 262.5, ["Puncture"] = 43.75, ["Slash"] = 43.75}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.15, Magazine = 20, Reload = 4, FireRate = 2.5, Trigger = "Auto", PelletCount = 5, Bullet = {Type = "Hit-Scan"}, Accuracy = 9.1, MaxAmmo = 240, Disposition = 5, Image = "GrnDBSG.png", Introduced = "[[Update 9#Update 9.0|Update 9.0]]", Users = {"[[Trooper]]", "[[Executioners/Nok|Nok]]"} }, ["Strun"] = { Name = "Strun", Type = "Primary", Class = "Shotgun", Mastery = 1, Damage = { ["Impact"] = 165, ["Puncture"] = 45, ["Slash"] = 90}, Polarities = {"Bar"}, CritChance = 0.075, CritMultiplier = 1.5, StatusChance = 0.2, Magazine = 6, Reload = 3.8, FireRate = 2.5, Trigger = "Semi-Auto", PelletCount = 6, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Strun Wraith"] = { Name = "Strun Wraith", Type = "Primary", Class = "Shotgun", Mastery = 0, Damage = { ["Impact"] = 195, ["Puncture"] = 45, ["Slash"] = 60}, Polarities = {"Bar"}, CritChance = 0.15, CritMultiplier = 2, StatusChance = 0.4, Magazine = 10, Reload = 5, FireRate = 2.5, Trigger = "Semi-Auto", PelletCount = 10, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Tigris"] = { Name = "Tigris", Type = "Primary", Class = "Shotgun", Mastery = 4, Damage = { ["Impact"] = 105, ["Puncture"] = 105, ["Slash"] = 840}, CritChance = 0.05, CritMultiplier = 2, StatusChance = 0.25, Magazine = 2, Reload = 1.8, FireRate = 2, Trigger = "Duplex-Auto", PelletCount = 5, Bullet = {Type = "Hit-Scan"}, Conclave = true }, ["Tigris Prime"] = { Name = "Tigris Prime", Type = "Primary", Class = "Shotgun", Mastery = 13, Damage = { ["Impact"] = 156, ["Puncture"] = 156, ["Slash"] = 1248}, Polarities = {"V", "Bar"}, CritChance = 0.1, CritMultiplier = 2, StatusChance = 0.3, Magazine = 2, Reload = 1.8, FireRate = 2, Trigger = "Duplex-Auto", PelletCount = 8, Bullet = {Type = "Hit-Scan"} }, ["Vaykor Hek"] = { Name = "Vaykor Hek", Type = "Primary", Class = "Shotgun", Mastery = 12, Damage = { ["Impact"] = 78.75, ["Puncture"] = 341.25, ["Slash"] = 105}, Polarities = {"D", "V"}, CritChance = 0.25, CritMultiplier = 2, StatusChance = 0.25, Magazine = 8, Reload = 2.3, FireRate = 3, Trigger = "Semi-Auto", PelletCount = 7, Bullet = {Type = "Hit-Scan"}, Traits = {"Syndicate", "Steel Meridian"}, Conclave = true }, }, ["Stances"] = { {Name = "Iron Phoenix", Class = "Sword", Polarity = "R"}, {Name = "Crimson Dervish", Class = "Sword", Polarity = "V"}, {Name = "Vengeful Revenant", Class = "Sword", Polarity = "V"}, {Name = "Crossing Snakes", Class = "Dual Swords", Polarity = "Bar"}, {Name = "Swirling Tiger", Class = "Dual Swords", Polarity = "Ability"}, {Name = "Tranquil Cleave", Class = "Nikana", Polarity = "V"}, {Name = "Decisive Judgement", Class = "Nikana", Polarity = "V"}, {Name = "Blind Justice", Class = "Nikana", Polarity = "V"}, {Name = "Pointed Wind", Class = "Dagger", Polarity = "V"}, {Name = "Homing Fang", Class = "Dagger", Polarity = "Bar"}, {Name = "Gnashing Payara", Class = "Dual Daggers", Polarity = "R"}, {Name = "Sinking Talon", Class = "Dual Daggers", Polarity = "Ability"}, {Name = "Spinning Needle", Class = "Dual Daggers", Polarity = "D"}, {Name = "Sundering Weave", Class = "Machete", Polarity = "Ability"}, {Name = "Cyclone Kraken", Class = "Machete", Polarity = "Ability"}, {Name = "Seismic Palm", Class = "Fist", Polarity = "D"}, {Name = "Fracturing Wind", Class = "Fist", Polarity = "R"}, {Name = "Gaia's Tragedy", Class = "Fist", Polarity = "D"}, {Name = "Grim Fury", Class = "Sparring", Polarity = "R"}, {Name = "Brutal Tide", Class = "Sparring", Polarity = "Bar"}, {Name = "Gleaming Talon", Class = "Glaive", Polarity = "Bar"}, {Name = "Astral Twilight", Class = "Glaive", Polarity = "Bar"}, {Name = "Clashing Forest", Class = "Staff", Polarity = "V"}, {Name = "Flailing Branch", Class = "Staff", Polarity = "R"}, {Name = "Shimmering Blight", Class = "Polearm", Polarity = "Ability"}, {Name = "Bleeding Willow", Class = "Polearm", Polarity = "Bar"}, {Name = "Burning Wasp", Class = "Whip", Polarity = "D"}, {Name = "Coiling Viper", Class = "Whip", Polarity = "Ability"}, {Name = "Reaping Spiral", Class = "Scythe", Polarity = "Bar"}, {Name = "Stalking Fan", Class = "Scythe", Polarity = "Ability"}, {Name = "Cleaving Whirlwind", Class = "Heavy Blade", Polarity = "D"}, {Name = "Rending Crane", Class = "Heavy Blade", Polarity = "V"}, {Name = "Tempo Royale", Class = "Heavy Blade", Polarity = "D"}, {Name = "Shattering Storm", Class = "Hammer", Polarity = "D"}, {Name = "Crushing Ruin", Class = "Hammer", Polarity = "V"}, {Name = "Four Riders", Class = "Claws", Polarity = "V"}, {Name = "Malicious Raptor", Class = "Claws", Polarity = "V"}, {Name = "Vermillion Storm", Class = "Claws", Polarity = "V"}, {Name = "Eleventh Storm", Class = "Sword and Shield", Polarity = "V"}, {Name = "Final Harbinger", Class = "Sword and Shield", Polarity = "V"}, {Name = "Gemini Cross", Class = "Tonfa", Polarity = "V"}, {Name = "Sovereign Outcast", Class = "Tonfa", Polarity = "Bar"}, {Name = "High Noon", Class = "Gunblade", Polarity = "V"}, {Name = "Bullet Dance", Class = "Gunblade", Polarity = "V"}, {Name = "Atlantis Vulcan", Class = "Nunchaku", Polarity = "D"}, {Name = "Defiled Snapdragon", Class = "Blade and Whip", Polarity = "V"}, {Name = "Vulpine Mask", Class = "Rapier", Polarity = "Bar"}, {Name = "Fateful Truth", Class = "Nikana", Polarity = "V", PvP = true}, {Name = "Rising Steel", Class = "Sword", Polarity = "R", PvP = true}, {Name = "Dividing Blades", Class = "Dual Swords", Polarity = "Bar", PvP = true}, {Name = "Last Herald", Class = "Sword and Shield", Polarity = "V", PvP = true}, {Name = "Crashing Timber", Class = "Staff", Polarity = "V", PvP = true}, {Name = "Argent Scourge", Class = "Polearm", Polarity = "Ability", PvP = true}, {Name = "Piercing Fury", Class = "Dagger", Polarity = "Bar", PvP = true}, {Name = "Biting Piranha", Class = "Dual Dagger", Polarity = "R", PvP = true}, {Name = "Rending Wind", Class = "Machete", Polarity = "Ability", PvP = true}, {Name = "Mafic Rain", Class = "Nunchaku", Polarity = "D", PvP = true}, {Name = "Cunning Aspect", Class = "Rapier", Polarity = "Bar", PvP = true}, {Name = "Noble Cadence", Class = "Heavy Blade", Polarity = "V", PvP = true}, {Name = "Crashing Havoc", Class = "Hammer", Polarity = "D", PvP = true}, {Name = "Shadow Harvest", Class = "Scythe", Polarity = "Bar", PvP = true}, {Name = "Quaking Hand", Class = "Fist", Polarity = "R", PvP = true}, {Name = "Vicious Approach", Class = "Sparring", Polarity = "Bar", PvP = true}, {Name = "Celestial Nightfall", Class = "Glaive", Polarity = "Bar", PvP = true}, {Name = "Lashing Coil", Class = "Whip", Polarity = "Ability", PvP = true}, {Name = "Scarlet Hurricane", Class = "Claws", Polarity = "V", PvP = true}, {Name = "Star Divide", Class = "Tonfa", Polarity = "V", PvP = true}, {Name = "Tainted Hydra", Class = "Blade and Whip", Polarity = "V", PvP = true}, }, ["Augments"] = { {Name = "Justice Blades", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Dual Cleavers", "Prisma Dual Cleavers"}}, {Name = "Shattering Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Sobek"}}, {Name = "Scattered Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Hek"}}, {Name = "Neutralizing Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Miter"}}, {Name = "Blade of Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Jaw Sword"}}, {Name = "Gilded Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Burston Prime"}}, {Name = "Stinging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Viper"}}, {Name = "Avenging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Silva & Aegis", "Silva & Aegis Prime"}}, {Name = "Entropy Burst", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Supra", "Supra Vandal"}}, {Name = "Entropy Flight", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Kestrel"}}, {Name = "Entropy Spike", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Bolto"}}, {Name = "Entropy Detonation", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Obex", "Prisma Obex"}}, {Name = "Deadly Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Grinlok"}}, {Name = "Sequence Burn", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Spectra"}}, {Name = "Toxic Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Acrid"}}, {Name = "Voltage Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Lanka"}}, {Name = "Eroding Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Embolist"}}, {Name = "Gleaming Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Dark Dagger", "Rakta Dark Dagger"}}, {Name = "Toxic Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Mire"}}, {Name = "Stockpiled Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Kunai", "MK1-Kunai"}}, {Name = "Bright Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Skana", "Prisma Skana", "Skana Prime"}}, {Name = "Lasting Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Vulkar", "Vulkar Wraith"}}, {Name = "Winds of Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Furis"}}, {Name = "Disarming Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Panthera"}}, {Name = "Tether Grenades", Category = "Arena", Source = "The Index", Weapons = {"Penta", "Secura Penta"}}, {Name = "Flux Overdrive", Category = "Arena", Source = "The Index", Weapons = {"Flux Rifle"}}, {Name = "Thermagnetic Shells", Category = "Arena", Source = "The Index", Weapons = {"Detron", "Detron Mara"}}, {Name = "Static Discharge", Category = "Arena", Source = "The Index", Weapons = {"Prova", "Prova Vandal"}}, {Name = "Kinetic Ricochet", Category = "Arena", Source = "The Index", Weapons = {"Tetra", "Prisma Tetra"}}, {Name = "Electromagnetic Shielding", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ack & Brunt"}}, {Name = "Vulcan Blitz", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Jat Kittag"}}, {Name = "Acid Shells", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Sobek"}}, {Name = "Rift Strike", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Twin Basolk"}}, {Name = "Nightwatch Napalm", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ogris"}}, {Name = "Fomorian Accelerant", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Drakgoon"}}, {Name = "Hunter's Bonesaw", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ripkas"}}, } } return WeaponData