WARFRAME Wiki
WARFRAME Wiki
(Shadow Claws)
(Epitaph uncharged)
Line 6,242: Line 6,242:
 
MaxAmmo = 60,
 
MaxAmmo = 60,
 
Name = "Epitaph",
 
Name = "Epitaph",
NormalAttack = {
+
ChargeAttack = {
 
AttackName = "Charged Damage",
 
AttackName = "Charged Damage",
 
ChargeTime = 0.36,
 
ChargeTime = 0.36,
Line 6,249: Line 6,249:
 
CritMultiplier = 2.6,
 
CritMultiplier = 2.6,
 
StatusChance = 0.04,
 
StatusChance = 0.04,
  +
ShotType = "Projectile",
  +
ShotSpeed = "?",
  +
Trigger = "Charge"
  +
},
  +
NormalAttack = {
  +
AttackName = "Unharged Damage",
  +
Damage = { Impact = 120, Puncture = 45, Slash = 135 },
  +
CritChance = 0.05,
  +
CritMultiplier = 1.2,
  +
StatusChance = 0.5,
 
ShotType = "Projectile",
 
ShotType = "Projectile",
 
ShotSpeed = "?",
 
ShotSpeed = "?",

Revision as of 01:38, 15 April 2021

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Duviri weapons in Update 33.0 (2023-04-26). Add support for new "IncarnonCharges" key to differentiate between ammo capacity in "normal" fire mode vs. Incarnon Mode. This is so readers don't confuse the stat being modified by Ammo Maximum bonuses. Update ExplosionDelay key to store a 2-tuple value (2-element table) for minimum delay and maximum delay.

Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Open the relevant Horizontal Partition and click "Edit Source" on the top right of the page.
  2. Use Ctrl +F  to find the data for the weapon.
  3. Find the number/string that's wrong.
  4. Change the number/string and save the page.

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Thu, 15 Apr 2021 01:38:01 +0000 (UTC) by User:Cephalon Scientia

Horizontal Partitions (and where to update data)

Attack Data Schema

	{
		AttackName = "Normal Attack",
		AmmoCost = 1,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 1,
		Trigger = "Semi-Auto"
	},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
AttackName Varies N/A N/A String Name of attack; defaults to "Normal Attack" "Normal Attack" or "AoE Explosion"
AmmoCost N/A N/A ammoRequirement Number (float) ✔️ Ammo consumed on a single attack input; defaults to nil 0.5 or 10
AmmoType N/A N/A ammoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Primary"
BurstCount N/A N/A NumShots Number (integer) For burst-fire weapons, the number of shots per burst; omit for attacks that shoot bursts that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data) 4
BurstDelay N/A N/A BurstDelay Number (float) For burst-fire weapons, the time in seconds between shooting each individual shot in a burst. 0.061
BurstReloadDelay N/A N/A N/A Number (float) Only for burst-fire attacks that scale off magazine size (e.g "Pandero" wasn't found in Module:Weapons/data), the time after a burst before an automatic reload commences. This value is derived from the inverse of internal fire rates of burst attacks (1 ÷ fireRate). 0.2
Damage Damage damagePerShot and totalDamage AttackData Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Charge Rate N/A ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Critical Chance criticalChance CriticalChance or criticalHitChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Critical Multiplier criticalMultiplier CriticalMultiplier or criticalHitDamageMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration N/A N/A N/A Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. "Pox" wasn't found in Module:Weapons/data's toxin clouds or "Zenistar" wasn't found in Module:Weapons/data's disc) 5
ExplosionDelay Embed Delay N/A EmbedTime Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embed Delay" stat in-game 0.5
ExtraHeadshotDmg N/A N/A N/A Number (float) Additional bonus damage on headshots for weapons such as "Cernos Prime" wasn't found in Module:Weapons/data 0.5
Falloff Falloff N/A damageFallOff and damageFallOffMinDamage or ExplosionFallOff and DamageRadius Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Fire Rate fireRate fireRate (stored as a whole number representing number shots per minute, have to divide by 60s to get arsenal Fire Rate) Number (float) ✔️ Attack's base Fire Rate or Attack Speed multiplier 6.5
ForcedProcs N/A N/A ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Noise noise IsSilenced or SilentProjectile Boolean Whether or not an attack has a silent Noise Level; defaults to false true
MaxSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[1] Number (float) Attack's maximum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 16
MinSpread N/A N/A AIMED_ACCURACY.Spread.SHOOTING.range[0] Number (float) Attack's minimum spread range. Arsenal accuracy is calculated as the inverse of the average spread multiplied by 100. 6
Multishot Multishot multishot fireIterations Number (integer) Attack's base Multishot value; defaults to 1 10
PunchThrough Punch Through N/A PunctureDepth or tracePunctureDepth Number (float) Attack's base Punch Through value in meters; defaults to 0 1.5
Range Range N/A traceDistance or DamageRadius Number (float) For maximum range of a particular attack in meters. For AoE attacks, the base radius of area of effect in meters. 40
ShotType N/A N/A HitType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", and "AoE" for area of effects) Projectile
ShotSpeed N/A N/A KinematicMaxSpeed or ForwardVel Number (integer) For projectile attacks, the attack's maximum projectile speed in meters per second (not initial or minimum speed) 50
StatusChance Status procChance ProcChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect N/A N/A N/A String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger Trigger trigger FireModes String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

["Long Gun Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Accuracy = 100,
	AmmoMax = 540,
	AmmoPickup = 1,
	Attacks = {
		{
			AttackName = "Normal Attack",
			AmmoCost = 0.5,
			BurstCount = 1,
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 1,
			StatusChance = 0.1,
			FireRate = 1.0,
			Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
			ShotType = "Hit-Scan",
			ShotSpeed = 100,
			Trigger = "Semi-Auto"
		}
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxRank = 30,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SellPrice = 7500,
    Slot = "Primary",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Accuracy Accuracy accuracy N/A Number (float) ✔️ Gun's base Accuracy value 100
AmmoMax Ammo Maximum N/A AmmoCapacity Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210 or 0 (represents infinite ammo, for weapons that don't use ammo)
AmmoPickup Ammo Pickup N/A AmmoPickUpCount Number (integer) Amount of ammo recovered after walking over an ammo pickup 1
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
Class N/A productCategory IsAbilityWeapon for Exalted Weapons, otherwise no direct equivalent String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades[1] Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity N/A N/A ArtifactSlots String Polarity on Exilus slot "Madurai"
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "CrpBFG.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Paris"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Magazine magazineSize AmmoClipSize Number (integer) ✔️ Gun's base magazine size 45 or 0 (no magazine)
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
Name N/A name LocalizeTag String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Reload reloadTime reloadTime or reloadEndTime, reloadLoopTime, reloadStartTime for by shell reloads Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay N/A N/A HeavyBatteryRegenDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished. For "Vectis" wasn't found in Module:Weapons/data and "Exergis" wasn't found in Module:Weapons/data, the time in seconds after firing before reload animation starts. 0.5
ReloadDelayEmpty N/A N/A HeavyBatteryRegenDelayFromEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate N/A N/A HeavyBatteryRegenRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle N/A N/A N/A String Gun's unique reload type for weapons like "Cycron" wasn't found in Module:Weapons/data or "Corinth" wasn't found in Module:Weapons/data "Regenerate" or "ByRound"
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
SniperComboMin N/A N/A HitReqNextTierOperator Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset N/A N/A TimeBetweenHits Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool N/A N/A ContinuousMaxShots Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and/or blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
  • 5 = for Robotic weapons that are indirectly tradable if parent companion is tradable
2
Trigger Trigger trigger FireModes String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
Zoom N/A N/A ZoomLevels Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	_IgnoreEntry = true,
	_TooltipAttackDisplay = 1,
	Attacks = {
		{
            AttackName = "Normal Attack",
			Damage = { Impact = 1, Puncture = 1, Slash = 1 },
			CritChance = 0.1,
			CritMultiplier = 2,
			StatusChance = 0.1,
			FireRate = 1
 		}
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
    Link = "Page Name",
	Mastery = 1,
	MaxRank = 30,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = { "Madurai" },
	SellPrice = 7500,
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
 	Slot = "Melee",
	StancePolarity = "Madurai",
	SweepRadius = 0.25,
	Traits = { "Tenno" },
	WindUp = 0.7
},
Key/Column Name Arsenal EN L10n Public Export Equivalent Internal Equivalent Data Type Required? Explanation/Description Example(s)
Attacks N/A N/A AttackData, ExplosiveAttack, RadialDamage, EmbedAttack Table ✔️ Contains attack data for the weapon See #Attack Data Schema
BlockAngle Blocking Angle blockingAngle ParryAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class N/A productCategory parent, parents, or MeleeStyle String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
CodexSecret N/A codexSecret CodexSecret Boolean Whether or not the weapon has an entry in the Codex before the player acquires it; defaults to false false
ComboDur Combo Duration comboDuration TimeBetweenHits Number (integer) Melee's base combo duration in seconds 5
CompatibilityTags N/A N/A CompatibilityTags Table (array of strings) Tags that denote item compatibility. In other words, items with these tags can/cannot have a particular mod installed with the same tag. { "POWER_WEAPON" }
Conclave N/A N/A AvailableOnPvp Boolean Whether or not the weapon can be used in Conclave false
DefaultUpgrades N/A N/A DefaultUpgrades Table (array of strings) Additional upgrades that are innate to the weapon { "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" }
Disposition Riven Disposition omegaAttenuation OmegaAttenuation Number (float) ✔️ Riven Mod Disposition value 0.5
Family N/A N/A N/A String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Follow Through followThrough N/A Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Heavy Attack heavyAttackDamage N/A Number (float) ✔️ Melee's base heavy attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1284
HeavySlamAttack Slam Attack heavySlamAttack N/A Number (float) ✔️ Melee's base heavy slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavyRadialDmg Slam Radial Damage heavySlamRadialDamage N/A Number (float) ✔️ Melee's base heavy slam radial attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 1070
HeavySlamRadius Slam Radius heavySlamRadius N/A Number (integer) ✔️ Melee's base heavy slam radius in meters 8
IncarnonImage N/A N/A N/A String Image file name of the weapon in its Incarnon Form as uploaded to the wiki "Ack&BruntIncarnon.png"
Image N/A textureLocation Icon String ✔️ Image file name of the weapon as uploaded to the wiki "Ankyros.png"
InternalName N/A uniqueName TypeName String ✔️ The full unique name of a weapon formatted as a file path "/Lotus/Weapons/MK1Series/MK1Furis"
Introduced N/A N/A N/A String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
IsLichWeapon N/A N/A IsKuva Boolean Denotes whether or not a weapon is a Kuva or Tenet weapon true
Link N/A N/A N/A String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery N/A masteryReq RequiredLevel Number (integer) ✔️ Mastery Rank requirement 5
MaxRank N/A N/A LevelCap Number (integer) Weapon's maximum rank 30
MeleeRange Range range N/A Number (float) ✔️ Melee's base attack range in meters 2
Name N/A name LocalizeTag String ✔️ Weapon's name "Galatine Prime"
Polarities N/A N/A ArtifactSlots Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SellPrice N/A N/A SellingPrice Number (integer) For sellable weapons, the sell price in Credits when removed from the player's inventory 25000
SlamAttack Slam Attack slamAttack N/A Number (float) ✔️ Melee's base normal slam direct hit damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 642
SlamElement N/A N/A N/A String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Slam Radial Damage slamRadialDamage N/A Number (float) ✔️ Melee's base normal slam radial damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 214
SlamRadialElement N/A N/A N/A String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs N/A N/A N/A Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Slam Radius slamRadius N/A Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Slide Attack slideAttack N/A Number (float) ✔️ Melee's base slide attack damage. For Kuva/Tenet weapons include minimum +25% Progenitor bonus in damage value. 100
SlideElement N/A N/A N/A String Melee's base slide attack damage type "Toxin"
Slot N/A slot InventorySlot String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
StancePolarity N/A N/A ArtifactSlots String ✔️ Polarity on Stance slot "Madurai"
SweepRadius N/A N/A SweepRadius Number (float) ✔️ Melee's sweep attack's (i.e. normal and heavy attacks) base hitbox radius in meters 0.25
Tradable N/A N/A TradeCapability Number (integer, enum) Whether or not a weapon is tradable to other players.
  • 0 or nil = not tradable
  • 1 = weapon itself is tradable only if it is unranked with no Forma and Orokin Catalyst installed
  • 2 = tradable parts and blueprint(s) but weapon itself is not tradable
  • 3 = indirectly tradable through trading Kuva Liches/Sisters of Parvos (Lich System in general)
  • 4 = only fully built components are tradable, not blueprints
2
Traits N/A N/A N/A Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Users N/A N/A N/A Table (array of strings) Name of NPCs that use this weapon { "Stalker", "Shadow Stalker" }
WindUp Wind Up windUp N/A Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

For Module Use

Key/Column Name Data Type Required? Explanation/Description Example(s)
_IgnoreEntry Boolean For module use, indicates that this weapon table entry is special and should ignored when parsing table entries true
_IgnoreInCSV Boolean For module use, indicates that this weapon table entry should be ignored when outputting CSV (via Module:Weapons/csv) true
_IgnoreInMasteryCount Boolean For module use, indicates that this weapon table entry should be ignored when tallying up mastery totals true
_TooltipAttackDisplay Number For module use, tells what table entry in Attack table to use when processing weapon tooltips and comparing weapon variants in Comparison sections; 1 will be used if no value is assigned 4

Preprocessed Data

If you want data on the relative stat rankings (percentile-based) of each weapon for each weapon stat, see Module:Weapons/ppdata.

Export Data

CephalonSimaris
“Hunter, I have temporarily disabled that ability.”
This article contains JavaScript scripts that users can run locally in their browser's console or machine. As a warning, which goes for any scripts you copy/run from the Internet, MAKE SURE YOU UNDERSTAND THE CODE BEFORE RUNNING IT LOCALLY FOR YOUR OWN SECURITY! Contact an admin if you have any concerns or questions about a script.

Since this database is horizontally partitioned, if you want all the weapon table entries at once, go to Special:ExpandTemplates and run {{#invoke:LuaSerializer|serialize|Weapons/data}}. This will run the script on this page and return plaintext that contains a executable prettified Lua table with all the weapon table entries.

Alternatively, you can use MediaWiki's Action API to get the executed contents of this module:

Weapon Edge Cases

Some weapons have complicated mechanics or behaviors that are not currently compatible with the wiki's weapon entry schema:

  • "Tenet Diplos" wasn't found in Module:Weapons/data's lock-on mechanic while aiming has a ~0.5 second delay after the burst ends before being able to lock-on again. This delay is affected by Fire Rate bonuses. This delay is not the same as BurstDelay or BurstReloadDelay. Can be thought as the "delay between bursts that is not the reciprocal of Fire Rate".

Where To Source Weapon Data

Some notes on where editors can source weapon data:

  • In-game:
  • Outside of the game (without the need to launch the game):
    • Public Export's ExportWeapons manifest
    • https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon. See the below section for more details.

Where To Find Weapon Metadata

The in-game UI does not thoroughly present all the data and interactions that is provided from a weapon. Here are some methods and sources to get more insight on the internal mechanics on weapons:

  • https://overframe.gg/ has access to more metadata than what Digital Extremes provide to the public. This JSON data is cached locally on the client in these tags: <script id="__NEXT_DATA__" type="application/json"></script>
    • For example, for more metadata on "Kuva Bramma" wasn't found in Module:Weapons/data, go create a new build https://overframe.gg/build/new/4245/kuva-bramma/ and inspect the HTML element on the page using your browser's development tools. The relevant metadata should be under the <script id="__NEXT_DATA__" type="application/json"></script> tags. If not, hard refresh the browser's cache so the underlying data is updated to reflect on the actual item.
      	"data": {
      		"AmmoCapacity": 5,
      		"AmmoClipSize": 1,
      		"ArtifactSlots": ["AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_ATTACK", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_UNIVERSAL", "AP_TACTIC", "AP_UNIVERSAL"],
      		"Behaviors": [{
      				"fire:LotusWeaponProjectileFireBehavior": {
      					"AIMED_ACCURACY": {
      						"Spread": {
      							"SHOOTING": {
      								"range": [0, 12],
      								"type": "ST_EXPONENTIAL"
      							}
      						}
      					},
      					"IgnoreFireIterations": 0,
      					"IsMeleeBehavior": 0,
      					"IsSilenced": 0,
      					"RoundUpAmmoConsumption": 0,
      					"ScaleAmmoRequirement": 0,
      					"UseAmmo": 1,
      					"ammoRequirement": 1,
      					"ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
      					"chargedProjectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					},
      					"fireIterations": 1,
      					"projectileType": {
      						"AttackData": {
      							"Amount": 187,
      							"HitType": "DHT_PROJECTILE",
      							"ProcChance": 0.21,
      							"Type": "DT_IMPACT"
      						},
      						"BounceOnAvatars": 0,
      						"CanStick": 1,
      						"ClusterProjectiles": {
      							"AttackData": {
      								"Amount": 49,
      								"HitType": "DHT_PROJECTILE",
      								"ProcChance": 0.21,
      								"Type": "DT_IMPACT"
      							},
      							"BounceOnAvatars": 0,
      							"CanStick": 1,
      							"CriticalChance": 0.35,
      							"CriticalMultiplier": 2.1,
      							"DamageRadius": 3.5,
      							"DealDamageThroughImpactBehavior": 1,
      							"EmbedAttack": {
      								"Amount": 0,
      								"Type": "DT_POISON"
      							},
      							"EmbedDeathAttack": {
      								"Amount": 35,
      								"Type": "DT_EXPLOSION"
      							},
      							"EmbedTime": [0.5, 0.5],
      							"ExplosionFallOff": 0.5,
      							"ExplosionIgnoreSource": 1,
      							"ExplosiveAttack": {
      								"Amount": 57,
      								"HitType": "DHT_RADIAL",
      								"ProcChance": 0.21
      							},
      							"MaxLife": 2
      						},
      						"CriticalChance": 0.35,
      						"CriticalMultiplier": 2.1,
      						"DamageRadius": 8.3,
      						"DealDamageThroughImpactBehavior": 1,
      						"EmbedAttack": {
      							"Amount": 0,
      							"Type": "DT_POISON"
      						},
      						"EmbedDeathAttack": {
      							"Amount": 175,
      							"HitType": "DHT_RADIAL"
      						},
      						"ExplosionFallOff": 0.9,
      						"ExplosiveAttack": {
      							"Amount": 839,
      							"HitType": "DHT_RADIAL",
      							"ProcChance": 0.21
      						},
      						"MaxLife": 5,
      						"NumClusterProjectiles": 3
      					}
      				},
      				"fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
      				"impact:LotusWeaponImpactBehavior": {
      					"AttackData": {
      						"Amount": 10,
      						"DT_IMPACT": 0.33333,
      						"DT_PUNCTURE": 0.33333,
      						"DT_SLASH": 0.33333,
      						"HitType": "DHT_NONE",
      						"ProcChance": 0.1,
      						"Type": "DT_PHYSICAL",
      						"UseNewFormat": 0
      					},
      					"PlayerDamageMultiplier": 1,
      					"PvpDamageMultiplier": 1,
      					"criticalHitChance": 0.2,
      					"criticalHitDamageMultiplier": 1.5,
      					"radius": 0
      				},
      				"impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
      				"state:ChargedRemoteMineStateBehavior": {
      					"AutoFireWhenChargeCompleted": 0,
      					"ChargeModifier": "WEAPON_FIRE_RATE",
      					"ChargeTime": 0.4,
      					"ClipSizeAffectsChargeTime": 0,
      					"DamageMultiplier": 1,
      					"IsAlternateFire": 0,
      					"LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
      					"MinChargeRatio": 1,
      					"MinDamageMultiplier": 1,
      					"fireRate": 40,
      					"reloadTime": 0.6
      				},
      				"state:Type": "/Lotus/Types/Weapon/ChargedRemoteMineStateBehavior"
      			}
      		],
      		"CompatibilityTags": ["PROJECTILE", "AOE", "SNIPER_AMMO", "SINGLESHOT", "GRNBOW"],
      		"EquipTime": 1.8,
      		"GripType": "BOW",
      		"HasClip": 0,
      		"Icon": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png",
      		"InventorySlot": "SLOT_2",
      		"IsKuva": 1,
      		"LevelCap": 40,
      		"LocalizeDescTag": "/Lotus/Language/Weapons/KuvaGrnBowDesc",
      		"LocalizeTag": "/Lotus/Language/Weapons/KuvaGrnBowName",
      		"MarketMode": "MM_HIDDEN",
      		"OmegaAttenuation": 0.6,
      		"PVPAmmoClipSize": 1,
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"RequiredLevel": 15,
      		"SellingPrice": 7500,
      		"ZoomLevels": [{}
      		]
      	},
      	"id": 4245,
      	"parent": "/Lotus/Weapons/Tenno/Bows/LotusLongBow",
      	"parents": ["/Lotus/Weapons/Tenno/Bows/LotusLongBow", "/Lotus/Weapons/Tenno/Bows/LotusBow", "/Lotus/Weapons/Tenno/Rifle/LotusRifle", "/Lotus/Weapons/Tenno/LotusLongGun", "/Lotus/Weapons/Tenno/LotusBulletWeapon"],
      	"path": "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"storeData": {
      		"DisplayRecipe": "",
      		"PremiumPrice": 225,
      		"ProductCategory": "LongGuns",
      		"SearchTags": ["/Lotus/Language/Game/DT_EXPLOSION_NoIcon", "/Lotus/Language/Game/DT_IMPACT_NoIcon", "/Lotus/Language/Items/BowCategoryName", "/Lotus/Language/Items/RifleCategoryName", "/Lotus/Language/Items/SniperCategoryName"],
      		"SellingPrice": 7500,
      		"ShowInMarket": 0
      	},
      	"storeItemType": "/Lotus/StoreItems/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon",
      	"tag": "Weapon",
      	"texture": "/Lotus/Interface/Icons/Store/KuvaGrnBow.png",
      	"texture_new": "/Lotus/Interface/Icons/StoreIcons/Weapons/PrimaryWeapons/Weapons/KuvaGrnBow.png"
      }
      

Data Validation

Validate data types of key-value pairs

Lua error in Module:Weapons/data/validate at line 326: bad argument #1 to 'pairs' (table expected, got string).

Checking missing keys

p.checkForMissingData(frame): There are a total of 45 key-value errors

  1. "Augments" does not have Attacks key
  2. "Augments" does not have a Class key
  3. "Augments" does not have Disposition key
  4. "Augments" does not have an Image key
  5. "Augments" does not have Introduced key
  6. "Augments" does not have Link key
  7. "Augments" does not have Mastery key
  8. "Augments" does not have Name key
  9. "Augments" does not have a Slot key
  10. "IgnoreInCount" does not have Attacks key
  11. "IgnoreInCount" does not have a Class key
  12. "IgnoreInCount" does not have Disposition key
  13. "IgnoreInCount" does not have an Image key
  14. "IgnoreInCount" does not have Introduced key
  15. "IgnoreInCount" does not have Link key
  16. "IgnoreInCount" does not have Mastery key
  17. "IgnoreInCount" does not have Name key
  18. "IgnoreInCount" does not have a Slot key
  19. "Stances" does not have Attacks key
  20. "Stances" does not have a Class key
  21. "Stances" does not have Disposition key
  22. "Stances" does not have an Image key
  23. "Stances" does not have Introduced key
  24. "Stances" does not have Link key
  25. "Stances" does not have Mastery key
  26. "Stances" does not have Name key
  27. "Stances" does not have a Slot key
  28. "Weapons" does not have Attacks key
  29. "Weapons" does not have a Class key
  30. "Weapons" does not have Disposition key
  31. "Weapons" does not have an Image key
  32. "Weapons" does not have Introduced key
  33. "Weapons" does not have Link key
  34. "Weapons" does not have Mastery key
  35. "Weapons" does not have Name key
  36. "Weapons" does not have a Slot key
  37. "null" does not have Attacks key
  38. "null" does not have a Class key
  39. "null" does not have Disposition key
  40. "null" does not have an Image key
  41. "null" does not have Introduced key
  42. "null" does not have Link key
  43. "null" does not have Mastery key
  44. "null" does not have Name key
  45. "null" does not have a Slot key

Validate Attack tables

Lua error in Module:Weapons/data/validate at line 408: bad argument #1 to 'pairs' (table expected, got nil).

Validate required weapon table keys

Lua error in Module:Weapons/data/validate at line 426: attempt to index field 'Class' (a nil value).

Weapon Data


  1. As of Hotfix 32.0.12 (2022-10-12), this may not be accurate (last checked 2022-11-01 and first noticed a weapon data schema change ~2 months ago). This key is absent on most weapons and if it is present, then equivalent data is under UpgradeType key like for "Tatsu Prime" wasn't found in Module:Weapons/data (see script tag with id "__NEXT_DATA__" under HTML source on https://overframe.gg/build/new/5979/tatsu-prime/). Treat this information as speculation however.
local null = {} -- USE THIS if something has SPECIFICALLY no value
local WeaponData =
{
null = null;
-- Special list of things to be ignored when counting
-- in addition to weapons that do not provide additional Mastery exp
["IgnoreInCount"] = {
  "Rampart", "Dark Split-Sword (Heavy Blade)", "Cadus", 
  "Prisma Machete", "Dargyn", "Arquebex", "Ironbride", 
  "Artemis Bow (Weapon)", "Balefire Charger", "Dex Pixia", 
  "Regulators (Weapon)", "Diwata", "Exalted Blade (Weapon)", "Iron Staff", 
  "Valkyr Talons", "Garuda's Talons", "Desert Wind", "Shadow Claws","Cortege (Atmosphere)", 
  "Corvas (Atmosphere)", "Cyngas (Atmosphere)", "Dual Decurion (Atmosphere)", 
  "Fluctus (Atmosphere)", "Grattler (Atmosphere)", "Imperator (Atmosphere)", 
  "Imperator Vandal (Atmosphere)", "Kuva Ayanga (Atmosphere)", 
  "Larkspur (Atmosphere)", "Mausolon (Atmosphere)", "Morgha (Atmosphere)", 
  "Phaedra (Atmosphere)", "Prisma Dual Decurion (Atmosphere)", 
  "Velocitus (Atmosphere)", "Unarmed (Weapon)", 
  "Lanzo", "Tulok", "Peram", "Shockprod", "Stunna", "Necramech Melee"
},
Weapons = {
    Acceltra = {
      Accuracy = 23.5,
      AreaAttack = {
        AttackName = "Rocket Explosion",
        Damage = { Puncture = 35.2, Slash = 8.8 },
        Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
        Radius = 4 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 25000,
        MarketCost = 240,
        Parts = {
          { Count = 4, Name = "Neurodes", Type = "Resource" },
          { Count = 200, Name = "Hexenon", Type = "Resource" },
          { Count = 925, Name = "Plastids", Type = "Resource" },
          { Count = 8000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.6,
      ExilusPolarity = "V",
      Image = "Acceltra.png",
      Introduced = "25.7",
      Magazine = 48,
      Mastery = 8,
      MaxAmmo = 96,
      Name = "Acceltra",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Rocket Impact",
        CritChance = 0.32,
        CritMultiplier = 2.8,
        Damage = { Impact = 35 },
        FireRate = 12,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.06 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary",
      Users = {  } 
    },
    ["Ack & Brunt"] = {
      BlockAngle = 70,
      Class = "Sword and Shield",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 65000,
        MarketCost = 150,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 7500, Name = "Salvage", Type = "Resource" },
          { Count = 3300, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      FollowThrough = 0.6,
      HeavyAttack = 745,
      HeavyRadialDmg = 596,
      HeavySlamAttack = 596,
      HeavySlamRadius = 8,
      Image = "RegorAxeShield.png",
      Introduced = "17",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Ack & Brunt",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 },
        FireRate = 0.833,
        StatusChance = 0.1 
      },
      SlamAttack = 447,
      SlamRadialDmg = 149,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 149,
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Tyl Regor]]", "[[Executioners/Gorth|Gorth]]" },
      WindUp = 0.7 
    },
    Acrid = {
      Accuracy = 100,
      Class = "Pistol",
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 6000, Name = "Salvage", Type = "Resource" },
          { Count = 5000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.33,
      ExilusPolarity = "V",
      Image = "Acrid2.png",
      Introduced = "8.0",
      Magazine = 15,
      Mastery = 7,
      MaxAmmo = 210,
      Name = "Acrid",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Toxin = 35 },
        FireRate = 6.67,
        ShotSpeed = 65,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Reload = 1.2,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Afuris = {
      Accuracy = 15.4,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Furis", Type = "Weapon" },
          { Count = 1, Name = "Furis", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Family = "Afuris",
      Image = "Afuris.png",
      Introduced = "5.3",
      Magazine = 70,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Afuris",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 3, Puncture = 14, Slash = 3 },
        FireRate = 12.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Junction|Valkyr Specter]]" } 
    },
    Agkuza = {
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Guard", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Image = "ArchHookSword.png",
      Introduced = "Update: Specters of the Rail",
      Mastery = 3,
      MeleeRange = 142.5,
      Name = "Agkuza",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 },
        FireRate = 1,
        StatusChance = 0.15 
      },
      Polarities = { "D" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    Akarius = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Rocket Detonation",
        BurstCount = 2,
        CritChance = 0,
        Damage = { Blast = 419 },
        Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
        Radius = 7.2 
      },
      Class = "Dual Pistols",
      Conclave = false,
      Cost = {
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 3, Name = "Neurodes", Type = "Resource" },
          { Count = 150, Name = "Hexenon", Type = "Resource" },
          { Count = 1600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 7500, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.05,
      ExilusPolarity = "V",
      Image = "Akarius.png",
      Introduced = "25.7",
      Magazine = 10,
      Mastery = 8,
      MaxAmmo = 20,
      Name = "Akarius",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Rocket Impact",
        BurstCount = 2,
        CritChance = 0.06,
        CritMultiplier = 1.8,
        Damage = { Impact = 68 },
        FireRate = 4.25,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "Bar", "Bar" },
      Reload = 3.4,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Secondary",
      Users = {  } 
    },
    Akbolto = {
      Accuracy = 26.7,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Bolto", Type = "Weapon" },
          { Count = 1, Name = "Bolto", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Akbolto",
      Image = "Akbolto.png",
      Introduced = "6.0",
      Magazine = 30,
      Mastery = 9,
      MaxAmmo = 210,
      Name = "Akbolto",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2.4,
        Damage = { Impact = 4, Puncture = 36 },
        FireRate = 10,
        ShotSpeed = 75,
        ShotType = "Projectile",
        StatusChance = 0.022 
      },
      Polarities = { "D" },
      Reload = 2.6,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Akbolto Prime"] = {
      Accuracy = 26.7,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "PrimePart" },
          { Count = 2, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Family = "Akbolto",
      Image = "MirageAkboltoPrime.png",
      Introduced = "22.7",
      Magazine = 40,
      Mastery = 13,
      MaxAmmo = 210,
      Name = "Akbolto Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.36,
        CritMultiplier = 2.8,
        Damage = { Impact = 3.2, Puncture = 27.5, Slash = 1.3 },
        FireRate = 7,
        ShotSpeed = 75,
        ShotType = "Projectile",
        StatusChance = 0.14 
      },
      Polarities = { "Bar", "V", "V", "V" },
      Reload = 1.3,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Akbronco = {
      Accuracy = 3.7,
      Class = "Dual Shotguns",
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Bronco", Type = "Weapon" },
          { Count = 1, Name = "Bronco", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Akbronco",
      Image = "Dual Broncos.png",
      Introduced = "8.0",
      Magazine = 4,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Akbronco",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 2,
        Damage = { Impact = 224, Puncture = 28, Slash = 28 },
        Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
        FireRate = 8.33,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.0314 
      },
      Polarities = { "V" },
      Reload = 2.25,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Akbronco Prime"] = {
      Accuracy = 3.7,
      Class = "Dual Shotguns",
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Bronco Prime", Type = "Weapon" },
          { Count = 1, Name = "Bronco Prime", Type = "Weapon" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Akbronco",
      Image = "DEPrimeDualBroncos.png",
      Introduced = "12.4",
      Magazine = 8,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Akbronco Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 2,
        Damage = { Impact = 280, Puncture = 35, Slash = 35 },
        Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 },
        FireRate = 4.33,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.1286 
      },
      Polarities = { "V", "V" },
      Reload = 2.25,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Akjagara = {
      Accuracy = 15.4,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 235,
        Parts = {
          { Count = 1, Name = "Akbolto", Type = "Weapon" },
          { Count = 1, Name = "Dual Skana", Type = "Weapon" },
          { Count = 2, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.05,
      ExilusPolarity = "Bar",
      Family = "Akjagara",
      Image = "TnoBladedPistols.png",
      Introduced = "15.13",
      Magazine = 36,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Akjagara",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.06,
        CritMultiplier = 2,
        Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 },
        FireRate = 16.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.28 
      },
      Polarities = { "Bar" },
      Reload = 2.25,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    ["Akjagara Prime"] = {
      Accuracy = 33.33,
      Class = "Dual Pistols",
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "PrimePart" },
          { Count = 2, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Link", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.9,
      ExilusPolarity = "Bar",
      Family = "Akjagara",
      Image = "AkjagaraPrime.png",
      Introduced = "24.2.2",
      Magazine = 40,
      Mastery = 12,
      MaxAmmo = 320,
      Name = "Akjagara Prime",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.18,
        CritMultiplier = 2.2,
        Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 },
        FireRate = 10,
        PunchThrough = 0.2,
        ShotType = "Hit-Scan",
        StatusChance = 0.32 
      },
      Polarities = { "V", "V" },
      Reload = 1.4,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    Aklato = {
      Accuracy = 11.1,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = { Credits = 25000 },
      Disposition = 1.52,
      ExilusPolarity = "V",
      Image = "Aklato.png",
      Introduced = "Vanilla",
      Magazine = 30,
      Mastery = 3,
      MaxAmmo = 210,
      Name = "Aklato",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 },
        FireRate = 7.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Reload = 2.4,
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Aklex = {
      Accuracy = 9.8,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 190,
        Parts = {
          { Count = 1, Name = "Lex", Type = "Weapon" },
          { Count = 1, Name = "Lex", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.05,
      ExilusPolarity = "V",
      Family = "Aklex",
      Image = "DEAklex.png",
      Introduced = "11.1",
      Magazine = 12,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Aklex",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 13, Puncture = 104, Slash = 13 },
        FireRate = 1.58,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Reload = 3,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Maroo]]" } 
    },
    ["Aklex Prime"] = {
      Accuracy = 9.8,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Lex Prime", Type = "Weapon" },
          { Count = 1, Name = "Lex Prime", Type = "Weapon" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "V",
      Family = "Aklex",
      Image = "Aklex Prime.png",
      Introduced = "19.8.1",
      Magazine = 16,
      Mastery = 15,
      MaxAmmo = 210,
      Name = "Aklex Prime",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 15, Puncture = 120, Slash = 15 },
        FireRate = 2.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Reload = 3,
      Traits = { "Prime", "Baro" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Akmagnus = {
      Accuracy = 11.1,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 20000,
        MarketCost = 220,
        Parts = {
          { Count = 1, Name = "Magnus", Type = "Weapon" },
          { Count = 1, Name = "Magnus", Type = "Weapon" },
          { Count = 2, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Image = "DEAkmagnus.png",
      Introduced = "11.9",
      Magazine = 16,
      Mastery = 12,
      MaxAmmo = 210,
      Name = "Akmagnus",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
        FireRate = 6.17,
        ShotType = "Hit-Scan",
        StatusChance = 0.22 
      },
      Reload = 2.4,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Aksomati = {
      Accuracy = 15.4,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Akstiletto", Type = "Weapon" },
          { Count = 200, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Aksomati",
      Image = "AkimboSomaPistols.png",
      Introduced = "16.3",
      Magazine = 70,
      Mastery = 9,
      MaxAmmo = 420,
      Name = "Aksomati",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 3,
        Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 },
        FireRate = 12.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.08 
      },
      Polarities = { "Bar" },
      Reload = 1.4,
      Spool = 6,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Secondary" 
    },
    ["Aksomati Prime"] = {
      Accuracy = 12.5,
      Class = "Dual Pistols",
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "PrimePart" },
          { Count = 2, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.95,
      ExilusPolarity = "Bar",
      Family = "Aksomati",
      Image = "AksomatiPrime.png",
      Introduced = "27.0.4",
      Magazine = 80,
      Mastery = 12,
      MaxAmmo = 420,
      Name = "Aksomati Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 3,
        Damage = { Impact = 2, Puncture = 8, Slash = 10 },
        FireRate = 13.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.18 
      },
      Polarities = { "Bar", "V", "V" },
      Reload = 1.4,
      Spool = 11,
      Traits = { "Prime" },
      Trigger = "Auto-Spool",
      Type = "Secondary" 
    },
    Akstiletto = {
      Accuracy = 23.5,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Gallium", Type = "Resource" },
          { Count = 800, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Akstiletto",
      Image = "TennoUzi.png",
      Introduced = "12.0",
      Magazine = 28,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Akstiletto",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 1.8,
        Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.18 
      },
      Polarities = { "Bar" },
      Reload = 1.1,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Akstiletto Prime"] = {
      Accuracy = 23.5,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "PrimePart" },
          { Count = 2, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.6,
      ExilusPolarity = "V",
      Family = "Akstiletto",
      Image = "PrimeAkstiletto.png",
      Introduced = "18.12",
      Magazine = 40,
      Mastery = 10,
      MaxAmmo = 400,
      Name = "Akstiletto Prime",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 },
        FireRate = 7.08,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.1,
      Traits = { "Prime" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Akvasto = {
      Accuracy = 11.1,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 20000,
        MarketCost = 220,
        Parts = {
          { Count = 1, Name = "Vasto", Type = "Weapon" },
          { Count = 1, Name = "Vasto", Type = "Weapon" },
          { Count = 2, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Akvasto",
      Image = "Dual vastos.png",
      Introduced = "9.7",
      Magazine = 12,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Akvasto",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 1.8,
        Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
        FireRate = 8.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Torment]]" } 
    },
    ["Akvasto Prime"] = {
      Accuracy = 16,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Vasto Prime", Type = "Weapon" },
          { Count = 1, Name = "Vasto Prime", Type = "Weapon" },
          { Count = 1, Name = "Link", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Family = "Akvasto",
      Image = "AkvastoPrime.png",
      Introduced = "24.0.6",
      Magazine = 12,
      Mastery = 12,
      MaxAmmo = 210,
      Name = "Akvasto Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
        FireRate = 6.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.22 
      },
      Polarities = { "V", "V" },
      Reload = 1.4,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Akzani = {
      Accuracy = 16.7,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 1000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.52,
      ExilusPolarity = "V",
      Image = "Akzani.png",
      Introduced = "14.0",
      Magazine = 100,
      Mastery = 4,
      MaxAmmo = 400,
      Name = "Akzani",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 },
        FireRate = 20,
        ShotType = "Hit-Scan",
        StatusChance = 0.14 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Amphis = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 500, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Circuits", Type = "Resource" },
          { Count = 600, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.5,
      FollowThrough = 0.5,
      HeavyAttack = 650,
      HeavyRadialDmg = 520,
      HeavySlamAttack = 520,
      HeavySlamRadius = 7,
      Image = "DEAmphis.png",
      Introduced = "6.5",
      Mastery = 5,
      MeleeRange = 3,
      Name = "Amphis",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 1.7,
        Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 },
        FireRate = 1.25,
        StatusChance = 0.21 
      },
      Polarities = { "Bar" },
      SlamAttack = 390,
      SlamRadialDmg = 130,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 130,
      Stagger = "Yes",
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Executioners/Dok Thul|Dok Thul]]", "[[Guardsman]]", "[[Prosecutor]]" },
      WindUp = 0.5 
    },
    Amprex = {
      Accuracy = 12.5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 25000,
        MarketCost = 225,
        Parts = {
          { Count = 8, Name = "Fieldron", Type = "Resource" },
          { Count = 600, Name = "Plastids", Type = "Resource" },
          { Count = 9000, Name = "Ferrite", Type = "Resource" },
          { Count = 3, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.75,
      ExilusPolarity = "Bar",
      Image = "ChainLightningGunEdit.png",
      Introduced = "13.1",
      Magazine = 100,
      Mastery = 10,
      MaxAmmo = 700,
      Name = "Amprex",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.32,
        CritMultiplier = 2.2,
        Damage = { Electricity = 22 },
        FireRate = 12,
        Range = 18,
        ShotType = "Discharge",
        StatusChance = 0.22 
      },
      Reload = 2.6,
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Primary",
      Users = { "[[M-W.A.M.]]" } 
    },
    Angstrum = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Single Rocket Explosion",
        Damage = { Blast = 250 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        Radius = 3.6 
      },
      ChargeAttack = {
        AttackName = "Single Rocket Impact",
        ChargeTime = 0.5,
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Blast = 200 },
        ShotSpeed = 150,
        ShotType = "Projectile",
        StatusChance = 0.22 
      },
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 25000,
        MarketCost = 190,
        Parts = {
          { Count = 600, Name = "Alloy Plate", Type = "Resource" },
          { Count = 400, Name = "Circuits", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.35,
      Family = "Angstrum",
      FireRate = 2,
      Image = "CorpusHandRocket.png",
      Introduced = "13.3",
      Magazine = 3,
      Mastery = 4,
      MaxAmmo = 18,
      Name = "Angstrum",
      Polarities = { "D" },
      Reload = 2.5,
      SecondaryAreaAttack = {
        AmmoCost = 3,
        AttackName = "3-Rocket Barrage Impact",
        ChargeTime = 1.5,
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Blast = 600 },
        PelletCount = 3,
        PelletName = "Rocket",
        ShotSpeed = 150,
        ShotType = "Projectile",
        StatusChance = 0.525 
      },
      SecondaryAttack = {
        AttackName = "3-Rocket Barrage Explosion",
        Damage = { Blast = 750 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        PelletCount = 3,
        PelletName = "Rocket",
        Radius = 3.6 
      },
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Secondary",
      Users = { "[[Comba]]", "[[Scrambus]]", "[[Pelna Cade]]", "[[Jad Teran]]" } 
    },
    Anku = {
      BlockAngle = 60,
      Class = "Scythe",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Gallium", Type = "Resource" },
          { Count = 800, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Circuits", Type = "Resource" },
          { Count = 4, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.46,
      FollowThrough = 0.6,
      HeavyAttack = 1020,
      HeavyRadialDmg = 850,
      HeavySlamAttack = 850,
      HeavySlamRadius = 9,
      Image = "ParisScythe.png",
      Introduced = "16.7",
      Mastery = 3,
      MeleeRange = 2.8,
      Name = "Anku",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 },
        FireRate = 1.08,
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      SlamAttack = 510,
      SlamRadialDmg = 170,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 340,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Valkyr Specter]]" },
      WindUp = 1 
    },
    Ankyros = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 900, Name = "Nano Spores", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 450, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.45,
      Family = "Ankyros",
      FollowThrough = 0.9,
      HeavyAttack = 450,
      HeavyRadialDmg = 360,
      HeavySlamAttack = 360,
      HeavySlamRadius = 9,
      Image = "Ankyros.png",
      Introduced = "7.8",
      Mastery = 2,
      MeleeRange = 1.25,
      Name = "Ankyros",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
        FireRate = 1.17,
        StatusChance = 0.1 
      },
      SlamAttack = 270,
      SlamRadialDmg = 90,
      SlamRadius = 8,
      SlideAttack = 270,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Ankyros Prime"] = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Gauntlet", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.45,
      Family = "Ankyros",
      FollowThrough = 0.9,
      HeavyAttack = 640,
      HeavyRadialDmg = 512,
      HeavySlamAttack = 512,
      HeavySlamRadius = 9,
      Image = "PrimeAnkyros.png",
      Introduced = "12.4",
      Mastery = 8,
      MeleeRange = 1.25,
      Name = "Ankyros Prime",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.4,
        Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 },
        FireRate = 1.25,
        StatusChance = 0.16 
      },
      Polarities = { "V", "V" },
      SlamAttack = 384,
      SlamRadialDmg = 128,
      SlamRadius = 8,
      SlideAttack = 384,
      StancePolarity = "R",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Arca Plasmor"] = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 190,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 25, Name = "Control Module", Type = "Resource" },
          { Count = 925, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.7,
      ExilusPolarity = "V",
      Image = "CrpShotgun.png",
      Introduced = "21.7",
      Magazine = 10,
      Mastery = 10,
      MaxAmmo = 48,
      Name = "Arca Plasmor",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 1.6,
        Damage = { Radiation = 600 },
        Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 },
        FireRate = 1.1,
        Range = 30,
        ShotSpeed = 60,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "V", "V" },
      Reload = 2.8,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Terra Plasmor Crewman]]", "[[Amalgam Arca Kucumatz]]" } 
    },
    ["Arca Scisco"] = {
      Accuracy = 32,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 200,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 250, Name = "Oxium", Type = "Resource" },
          { Count = 12500, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Image = "CrpScopePistol.png",
      Introduced = "21.7",
      Magazine = 36,
      Mastery = 10,
      MaxAmmo = 288,
      Name = "Arca Scisco",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 1.6,
        Damage = { Puncture = 36, Slash = 24 },
        FireRate = 4.667,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Polarities = { "V", "V" },
      Reload = 2.2,
      SniperComboReset = 2,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Zoom = { "2.0x", "4.0x" } 
    },
    ["Arca Titron"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 6, Name = "Gallium", Type = "Resource" },
          { Count = 2150, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Arca",
      FollowThrough = 0.4,
      HeavyAttack = 2160,
      HeavyRadialDmg = 1800,
      HeavySlamAttack = 1800,
      HeavySlamRadius = 10,
      Image = "CrpHammer.png",
      Introduced = "21.7",
      Mastery = 10,
      MeleeRange = 2.6,
      Name = "Arca Titron",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Impact = 234, Slash = 126 },
        FireRate = 0.733,
        StatusChance = 0.38 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 1080,
      SlamRadialDmg = 360,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 9,
      SlideAttack = 720,
      StancePolarity = "V",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Amalgam Arca Heqet]]" },
      WindUp = 1.2 
    },
    Argonak = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 700, Name = "Plastids", Type = "Resource" },
          { Count = 9950, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Image = "LaserAimRifle.png",
      Introduced = "22",
      Magazine = 43,
      Mastery = 7,
      MaxAmmo = 473,
      Name = "Argonak",
      NormalAttack = {
        AttackName = "Full Auto Mode",
        CritChance = 0.09,
        CritMultiplier = 1.5,
        Damage = { Impact = 24.5, Puncture = 6.3, Slash = 26.2 },
        FireRate = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.27 
      },
      Polarities = { "V", "Bar" },
      Reload = 2.4,
      SecondaryAttack = {
        Accuracy = 28.6,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.27,
        CritMultiplier = 2.3,
        Damage = { Impact = 24.5, Puncture = 6.3, Slash = 26.2 },
        FireRate = 4.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.19,
        Traits = { "Grineer" },
        Trigger = "Semi-Auto" 
      },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    Arquebex = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Blast = 9000, Heat = 3000 },
        Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
        Radius = 6 
      },
      Class = "Exalted Weapon",
      Conclave = false,
      Image = "Arquebex.png",
      Introduced = "29",
      Magazine = 10,
      MaxAmmo = "Infinite",
      Name = "Arquebex",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.5,
        CritMultiplier = 3,
        Damage = { Impact = 10 },
        FireRate = 3.33,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      Polarities = { "V" },
      Reload = 3,
      Traits = { "Entrati" },
      Trigger = "Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Artax = {
      Accuracy = 12.5,
      Class = "Rifle",
      Disposition = 1,
      Image = "SentinelArtax.png",
      Introduced = "19.10",
      Magazine = 100,
      Mastery = 0,
      Name = "Artax",
      NormalAttack = {
        CritChance = 0.02,
        CritMultiplier = 1.5,
        Damage = { Cold = 5 },
        FireRate = 1,
        ShotType = "Discharge",
        StatusChance = 0.03 
      },
      Reload = 1.5,
      Traits = { "Tenno" },
      Trigger = "Held",
      Type = "Robotic" 
    },
    ["Artemis Bow (Weapon)"] = {
      Accuracy = 100,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 235.2, Puncture = 1344, Slash = 100.8 },
        FireRate = 1,
        PelletCount = 7,
        PelletName = "Arrow",
        PunchThrough = 1,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Class = "Exalted Weapon",
      Conclave = true,
      Image = "EWArtemisBow.png",
      Introduced = "23.0",
      Link = "Artemis Bow (Weapon)",
      Magazine = 1,
      MaxAmmo = "Infinite",
      Name = "Artemis Bow",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 235.2, Puncture = 1344, Slash = 100.8 },
        PelletCount = 7,
        PelletName = "Arrow",
        PunchThrough = 1,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Polarities = { "V", "V", "Bar" },
      Reload = 0.9,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Ivara]]", "[[Ivara Prime]]" } 
    },
    ["Arum Spinosa"] = {
      BlockAngle = 55,
      Class = "Warfan",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 5000,
        Parts = {
          { Count = 2, Name = "Guard", Type = "Item" },
          { Count = 1, Name = "Rivet", Type = "Item" },
          { Count = 1, Name = "Trapezium Xenorhast", Type = "Resource" },
          { Count = 1, Name = "Cabochon Embolos", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.85,
      Family = "Arum Spinosa",
      FollowThrough = 0.7,
      HeavyAttack = 1188,
      HeavyRadialDmg = 297,
      HeavySlamAttack = 297,
      HeavySlamRadius = 6,
      Image = "ArumSpinosa.png",
      Introduced = "29.5",
      Mastery = 11,
      MeleeRange = 1.7,
      Name = "Arum Spinosa",
      NormalAttack = {
        CritChance = 0.09,
        CritMultiplier = 1.9,
        Damage = { Impact = 35.6, Puncture = 59.4, Slash = 202 },
        FireRate = 1.08,
        StatusChance = 0.37 
      },
      Polarities = { "Bar", "V" },
      SlamAttack = 594,
      SlamRadialDmg = 297,
      SlamRadius = 5,
      SlideAttack = 297,
      StancePolarity = "Bar",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Astilla = {
      Accuracy = 25,
      AreaAttack = {
        AttackName = "Glass Explosion",
        CritChance = 0.17,
        CritMultiplier = 1.9,
        Damage = { Puncture = 42, Slash = 78 },
        Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
        Radius = 2.4,
        StatusChance = 0.33 
      },
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 240,
        Parts = {
          { Count = 4, Name = "Tellurium", Type = "Resource" },
          { Count = 875, Name = "Plastids", Type = "Resource" },
          { Count = 175, Name = "Oxium", Type = "Resource" },
          { Count = 7500, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Image = "GlassShotgun.png",
      Introduced = "22.0",
      Magazine = 16,
      Mastery = 10,
      MaxAmmo = 112,
      Name = "Astilla",
      NormalAttack = {
        AttackName = "Slug Impact",
        CritChance = 0.17,
        CritMultiplier = 1.9,
        Damage = { Impact = 70 },
        Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
        FireRate = 4.33,
        ShotSpeed = "75",
        ShotType = "Projectile",
        StatusChance = 0.33 
      },
      Polarities = { "V", "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Athodai = {
      Class = "Pistol",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 5, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      ExilusPolarity = "Bar",
      Image = "Athodai.png",
      Introduced = "28.2.1",
      Magazine = 24,
      Mastery = 10,
      MaxAmmo = 48,
      Name = "Athodai",
      NormalAttack = {
        Accuracy = 50,
        CritChance = 0.32,
        CritMultiplier = 2,
        Damage = { Heat = 48, Puncture = 22 },
        FireRate = 5,
        ShotType = "Hit-scan",
        StatusChance = 0.08 
      },
      Polarities = { "V" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 100,
        AttackName = "Charge",
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Heat = 88 },
        FireRate = 12,
        PunchThrough = 2,
        Range = 13,
        ShotType = "Discharge",
        StatusChance = 0.24 
      },
      Traits = { "Tenno" },
      Trigger = "Auto Burst",
      Type = "Secondary" 
    },
    Atomos = {
      Accuracy = 12.5,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 60000,
        MarketCost = 200,
        Parts = {
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 1300, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 800, Name = "Rubedo", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 45,
        Time = 24 
      },
      Disposition = 0.85,
      ExilusPolarity = "V",
      Image = "GrnHeatGun.png",
      Introduced = "16.5",
      Magazine = 70,
      Mastery = 5,
      MaxAmmo = 350,
      Name = "Atomos",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.7,
        Damage = { Heat = 29 },
        FireRate = 8,
        Range = 15,
        ShotType = "Discharge",
        StatusChance = 0.21 
      },
      Polarities = { "D" },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Atterax = {
      BlockAngle = 45,
      Class = "Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 200, Name = "Rubedo", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      FollowThrough = 0.5,
      HeavyAttack = 581,
      HeavyRadialDmg = 452,
      HeavySlamAttack = 451.5,
      HeavySlamRadius = 6,
      Image = "GrineerWhip.png",
      Introduced = "14.7",
      Mastery = 5,
      MeleeRange = 2.5,
      Name = "Atterax",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 },
        FireRate = 0.917,
        StatusChance = 0.2 
      },
      SlamAttack = 387,
      SlamRadialDmg = 129,
      SlamRadialElement = "Slash",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 258,
      StancePolarity = "D",
      Traits = { "Grineer" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Attica = {
      Accuracy = 40,
      Class = "Crossbow",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 800, Name = "Ferrite", Type = "Resource" },
          { Count = 200, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.415,
      ExilusPolarity = "V",
      Image = "TnoPrmryXbow.png",
      Introduced = "13.0",
      Magazine = 20,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Attica",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 4, Puncture = 60, Slash = 16 },
        FireRate = 3.67,
        ShotSpeed = 90,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      Reload = 2.83,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Azima = {
      Accuracy = 22.2,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPStanding = 100000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 450, Name = "Circuits", Type = "Resource" },
          { Count = 500, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2750, Name = "Salvage", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Image = "SundialPistol.png",
      Introduced = "18.5",
      Magazine = 75,
      Mastery = 6,
      MaxAmmo = 525,
      Name = "Azima",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 2, Puncture = 5, Slash = 13 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.4,
      SecondaryAttack = {
        AmmoCost = 75,
        AttackName = "Launch Turret",
        CritChance = 0.16,
        Damage = { Blast = 75 },
        StatusChance = 0.16 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Balefire Charger"] = {
      Accuracy = 100,
      AmmoType = "Shields",
      ChargeAttack = {
        ChargeTime = 2,
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Electricity = 1000 },
        ShotSpeed = 20,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Class = "Exalted Weapon",
      Conclave = false,
      Image = "BalefireCharger.png",
      Introduced = "24.4",
      MaxAmmo = "Infinite",
      Name = "Balefire Charger",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Electricity = 500 },
        FireRate = 0.833,
        ShotSpeed = 20,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Polarities = { "V", "V" },
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Secondary",
      Users = { "[[Hildryn]]" } 
    },
    Ballistica = {
      Accuracy = 4,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 10, Puncture = 80, Slash = 10 },
        FireRate = 3.33,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Class = "Crossbow",
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 25000,
        MarketCost = 240,
        Parts = {
          { Count = 3, Name = "Neurodes", Type = "Resource" },
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 3000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Ballistica",
      Image = "DEBallistica.png",
      Introduced = "10.4",
      Magazine = 16,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Ballistica",
      NoiseLevel = "Silent",
      Polarities = { "D" },
      Reload = 2,
      SecondaryAttack = {
        AttackName = "Burst Shot",
        BurstCount = 4,
        CritChance = 0.0375,
        CritMultiplier = 1.5,
        Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
        FireRate = 11.43,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.075 
      },
      Traits = { "Tenno" },
      Trigger = "Burst / Charge",
      Type = "Secondary" 
    },
    ["Ballistica Prime"] = {
      Accuracy = 4,
      BurstCount = 4,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.8,
        CritChance = 0.2,
        Damage = { Impact = 15.2, Puncture = 167.2, Slash = 121.6 },
        PelletCount = 4,
        PelletName = "Bolt",
        PunchThrough = 1,
        ShotSpeed = 100,
        ShotType = "Projectile" 
      },
      Class = "Crossbow",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Upper Limb", Type = "PrimePart" },
          { Count = 1, Name = "Lower Limb", Type = "PrimePart" },
          { Count = 1, Name = "String", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Ballistica",
      Image = "PrimeBallistica.png",
      Introduced = "21.6",
      Magazine = 32,
      Mastery = 14,
      MaxAmmo = 210,
      Name = "Ballistica Prime",
      NoiseLevel = "Silent",
      NormalAttack = {
        AmmoCost = 4,
        AttackName = "Normal Shot",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 8, Puncture = 88, Slash = 64 },
        FireRate = 3.33,
        PelletCount = 4,
        PelletName = "Bolt",
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Polarities = { "Bar", "V", "V" },
      Reload = 1.2,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Burst / Charge",
      Type = "Secondary" 
    },
    Basmu = {
      Accuracy = 20,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Heat = 19 },
        Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 },
        Radius = 1.7 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1500, Name = "Titanium", Type = "Resource" },
          { Count = 800, Name = "Carbides", Type = "Resource" },
          { Count = 450, Name = "Isos", Type = "Resource" },
          { Count = 1, Name = "Nullstones", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Image = "BasmuA.png",
      Introduced = "27.3",
      Magazine = 21,
      Mastery = 11,
      MaxAmmo = "Infinite",
      Name = "Basmu",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Electricity = 39 },
        FireRate = 12,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.29,
        Trigger = "Auto" 
      },
      Polarities = { "V" },
      Reload = 42,
      ReloadDelay = 0.2,
      ReloadDelayEmpty = 2,
      ReloadStyle = "Regenerate",
      SecondaryAttack = {
        Accuracy = 3,
        AttackName = "Held",
        CritChance = 0.02,
        CritMultiplier = 4.8,
        Damage = { Electricity = 12 },
        FireRate = 12,
        Multishot = 2,
        StatusChance = 0.3,
        Trigger = "Held" 
      },
      Traits = { "Sentient" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Battacor = {
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 175,
        Parts = {
          { Count = 10, Name = "Fieldron", Type = "Resource" },
          { Count = 40, Name = "Tepa Nodule", Type = "Resource" },
          { Count = 25, Name = "Heart Noctrul", Type = "Resource" },
          { Count = 20, Name = "Tromyzon Entroplasma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.05,
      ExilusPolarity = "Bar",
      Image = "Battacor.png",
      Introduced = "24",
      Magazine = 60,
      Mastery = 10,
      MaxAmmo = 720,
      Name = "Battacor",
      NormalAttack = {
        Accuracy = 25,
        BurstCount = 2,
        CritChance = 0.32,
        CritMultiplier = 2.4,
        Damage = { Magnetic = 42, Puncture = 24 },
        FireRate = 3.57,
        ShotSpeed = 115,
        ShotType = "Projectile",
        StatusChance = 0.18 
      },
      Reload = 2,
      SecondaryAreaAttack = {
        AttackName = "Beam AoE",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Radiation = 208 },
        Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 },
        Radius = 3.4,
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        Accuracy = 100,
        AttackName = "Secondary Fire",
        ChargeTime = 0.4,
        CritChance = 0.34,
        CritMultiplier = 3,
        Damage = { Radiation = 208 },
        FireRate = 5,
        PunchThrough = 2,
        ShotType = "Hit-Scan",
        StatusChance = 0.08,
        Trigger = "Auto Charge" 
      },
      Traits = { "Corpus" },
      Trigger = "Auto Burst",
      Type = "Primary" 
    },
    Baza = {
      Accuracy = 80,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 240,
        Parts = {
          { Count = 3500, Name = "Ferrite", Type = "Resource" },
          { Count = 4300, Name = "Alloy Plate", Type = "Resource" },
          { Count = 575, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.05,
      ExilusPolarity = "Bar",
      Family = "Baza",
      Image = "Baza.png",
      Introduced = "22.4",
      Magazine = 40,
      Mastery = 7,
      MaxAmmo = 800,
      Name = "Baza",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 3,
        Damage = { Impact = 5.8, Puncture = 6.7, Slash = 3.5 },
        Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 },
        FireRate = 16.67,
        ShotType = "Hit-scan",
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      Reload = 1.4,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Baza Prime"] = {
      Accuracy = 80,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.95,
      ExilusPolarity = "Bar",
      Family = "Baza",
      Image = "BazaPrime.png",
      Introduced = "27.0.4",
      Magazine = 60,
      Mastery = 10,
      MaxAmmo = 840,
      Name = "Baza Prime",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 3,
        Damage = { Impact = 5.8, Puncture = 6.7, Slash = 3.5 },
        Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
        FireRate = 16.67,
        ShotType = "Hit-scan",
        StatusChance = 0.14 
      },
      Polarities = { "V", "V" },
      Reload = 1.1,
      Traits = { "Prime" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Bo = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 65,
        Parts = {
          { Count = 1, Name = "Orokin Cell", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 150, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      Family = "Bo",
      FollowThrough = 0.5,
      HeavyAttack = 700,
      HeavyRadialDmg = 560,
      HeavySlamAttack = 560,
      HeavySlamRadius = 7,
      Image = "BoStaff.png",
      Introduced = "Vanilla",
      Mastery = 4,
      MeleeRange = 3,
      Name = "Bo",
      NormalAttack = {
        CritChance = 0.125,
        CritMultiplier = 2,
        Damage = { Impact = 126, Puncture = 14 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "D" },
      SlamAttack = 420,
      SlamRadialDmg = 140,
      SlamRadius = 6,
      SlideAttack = 140,
      Stagger = "Yes",
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Bo Prime"] = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Ornament", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      Family = "Bo",
      FollowThrough = 0.5,
      HeavyAttack = 880,
      HeavyRadialDmg = 704,
      HeavySlamAttack = 704,
      HeavySlamRadius = 7,
      Image = "PrimeBo.png",
      Introduced = "13.7",
      Mastery = 5,
      MeleeRange = 3,
      Name = "Bo Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.6,
        Damage = { Impact = 158.4, Puncture = 17.6 },
        FireRate = 1.08,
        StatusChance = 0.32 
      },
      Polarities = { "D", "V" },
      SlamAttack = 528,
      SlamRadialDmg = 176,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 176,
      Stagger = "Yes",
      StancePolarity = "R",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Boar = {
      Accuracy = 5,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        Credits = 15000,
        MarketCost = 225,
        Parts = {
          { Count = 6, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Alloy Plate", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 900, Name = "Plastids", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Family = "Boar",
      Image = "Boar.png",
      Introduced = "Vanilla",
      Magazine = 20,
      Mastery = 2,
      MaxAmmo = 120,
      Name = "Boar",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 96.8, Puncture = 26.4, Slash = 52.8 },
        Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
        FireRate = 4.17,
        PelletCount = 8,
        ShotType = "Hit-Scan",
        StatusChance = 0.075 
      },
      Reload = 2.7,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[New Loka]] [[Operative]]s" } 
    },
    ["Boar Prime"] = {
      Accuracy = 5,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.34,
      ExilusPolarity = "V",
      Family = "Boar",
      Image = "FixedPrimeBoar.png",
      Introduced = "10.0",
      Magazine = 20,
      Mastery = 11,
      MaxAmmo = 120,
      Name = "Boar Prime",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 208, Puncture = 48, Slash = 64 },
        Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 },
        FireRate = 4.67,
        PelletCount = 8,
        ShotType = "Hit-Scan",
        StatusChance = 0.1125 
      },
      Reload = 2.75,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Boltace = {
      BlockAngle = 60,
      Class = "Tonfa",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 1, Name = "Boltor", Type = "Weapon" },
          { Count = 1, Name = "Kronen", Type = "Weapon" },
          { Count = 2, Name = "Gallium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Boltace",
      FollowThrough = 0.6,
      HeavyAttack = 704,
      HeavyRadialDmg = 704,
      HeavySlamAttack = 704,
      HeavySlamRadius = 9,
      Image = "Boltonfa.png",
      Introduced = "16.5",
      Mastery = 4,
      MeleeRange = 2.5,
      Name = "Boltace",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.5,
        Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 },
        FireRate = 0.917,
        StatusChance = 0.28 
      },
      SlamAttack = 352,
      SlamRadialDmg = 176,
      SlamRadius = 8,
      SlideAttack = 352,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Loki Specter]]" },
      WindUp = 0.7 
    },
    Bolto = {
      Accuracy = 26.7,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Lato", Type = "Weapon" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2, Name = "Orokin Cell", Type = "Resource" },
          { Count = 2, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.51,
      ExilusPolarity = "Bar",
      Family = "Bolto",
      Image = "Bolto.png",
      Introduced = "5.3",
      Magazine = 15,
      Mastery = 7,
      MaxAmmo = 210,
      Name = "Bolto",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2.4,
        Damage = { Impact = 4, Puncture = 36 },
        FireRate = 6.83,
        ShotSpeed = 75,
        ShotType = "Projectile",
        StatusChance = 0.022 
      },
      Polarities = { "D" },
      Reload = 1.3,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Boltor = {
      Accuracy = 25,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 100, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Boltor",
      Image = "Boltor.png",
      Introduced = "6.0",
      Magazine = 60,
      Mastery = 2,
      MaxAmmo = 540,
      Name = "Boltor",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
        FireRate = 8.75,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.14 
      },
      Polarities = { "D" },
      Reload = 2.6,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Junction|Equinox Specter]]" } 
    },
    ["Boltor Prime"] = {
      Accuracy = 50,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Family = "Boltor",
      Image = "DEPrimeBoltor.png",
      Introduced = "12.4",
      Magazine = 60,
      Mastery = 13,
      MaxAmmo = 540,
      Name = "Boltor Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Impact = 4.6, Puncture = 41.4 },
        FireRate = 10,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.34 
      },
      Polarities = { "D", "V" },
      Reload = 2.4,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Brakk = {
      Accuracy = 7.7,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Brakk",
      Image = "DEGrineerHandShotgun.png",
      Introduced = "10.6",
      Magazine = 5,
      Mastery = 6,
      MaxAmmo = 210,
      Name = "Brakk",
      NormalAttack = {
        CritChance = 0.17,
        CritMultiplier = 2,
        Damage = { Impact = 90, Puncture = 50, Slash = 60 },
        Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 },
        FireRate = 5,
        PelletCount = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.051 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.05,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Braton = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.35,
      Family = "Braton",
      Image = "Braton.png",
      Introduced = "Vanilla",
      Magazine = 45,
      Mastery = 0,
      MaxAmmo = 540,
      Name = "Braton",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.6,
        Damage = { Impact = 7.9, Puncture = 7.9, Slash = 8.2 },
        FireRate = 8.75,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Braton Prime"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Braton",
      Image = "PrimeBraton.png",
      Introduced = "9",
      Magazine = 75,
      Mastery = 8,
      MaxAmmo = 600,
      Name = "Braton Prime",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 },
        FireRate = 9.58,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Reload = 2.15,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Braton Vandal"] = {
      Accuracy = 33.33,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Braton",
      Image = "BratonVandal.png",
      Introduced = "6.3.1",
      Magazine = 50,
      Mastery = 4,
      MaxAmmo = 550,
      Name = "Braton Vandal",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 },
        FireRate = 7.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Polarities = { "V" },
      Reload = 1.75,
      Traits = { "Tenno", "Vandal" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Junction|Excalibur Specter]]" } 
    },
    ["Broken Scepter"] = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 5000, Name = "Kuva", Type = "Resource" },
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" },
          { Count = 2500, Name = "Salvage", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1.4,
      FollowThrough = 0.5,
      HeavyAttack = 895,
      HeavyRadialDmg = 716,
      HeavySlamAttack = 716,
      HeavySlamRadius = 7,
      Image = "GrnQueenSceptre.png",
      Introduced = "19.0",
      Mastery = 7,
      MeleeRange = 2.9,
      Name = "Broken Scepter",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 },
        FireRate = 1.25,
        StatusChance = 0.3 
      },
      Polarities = { "Bar" },
      SlamAttack = 537,
      SlamRadialDmg = 179,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 179,
      StancePolarity = "R",
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Broken War"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Forma", Type = "Item" },
          { Count = 2, Name = "Nitain Extract", Type = "Resource" },
          { Count = 1, Name = "Hilt", Type = "Item" },
          { Count = 2, Name = "Blade", Type = "Item" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.15,
      FollowThrough = 0.6,
      HeavyAttack = 935,
      HeavyRadialDmg = 748,
      HeavySlamAttack = 748,
      HeavySlamRadius = 8,
      Image = "StalkerTwoSword.png",
      Introduced = "18.0",
      Mastery = 10,
      MeleeRange = 2.5,
      Name = "Broken War",
      NormalAttack = {
        CritChance = 0.35,
        CritMultiplier = 2.2,
        Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 561,
      SlamRadialDmg = 187,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 187,
      StancePolarity = "V",
      Type = "Melee",
      WindUp = 0.6 
    },
    Bronco = {
      Accuracy = 3.7,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 1200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 700, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Family = "Bronco",
      Image = "Bronco.png",
      Introduced = "Vanilla",
      Magazine = 2,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "Bronco",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 2,
        Damage = { Impact = 224, Puncture = 28, Slash = 28 },
        Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
        FireRate = 5,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.0943 
      },
      Reload = 1.05,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Bronco Prime"] = {
      Accuracy = 3.7,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Bronco",
      Image = "PrimeBronco.png",
      Introduced = "9.0",
      Magazine = 4,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Bronco Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 2,
        Damage = { Impact = 280, Puncture = 35, Slash = 35 },
        Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 },
        FireRate = 4.17,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.1286 
      },
      Reload = 2,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Bubonico = {
      Accuracy = 25,
      Class = "Arm Cannon",
      Conclave = false,
      Cost = {
        BPCost = 50000,
        Credits = 20000,
        MarketCost = 265,
        Parts = {
          { Count = 10, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 3, Name = "Argon Crystal", Type = "Resource" },
          { Count = 1200, Name = "Plastids", Type = "Resource" },
          { Count = 22000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Bubonico",
      Image = "Bubonico.png",
      Introduced = "29.5",
      Magazine = 27,
      Mastery = 13,
      MaxAmmo = "Infinite",
      Name = "Bubonico",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.25,
        CritMultiplier = 2.3,
        Damage = { Impact = 14, Puncture = 91, Slash = 133, Toxin = 49 },
        Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 },
        FireRate = 3.83,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.0929,
        Trigger = "Auto" 
      },
      Polarities = { "Bar" },
      Reload = 16.875,
      ReloadDelay = 0.5,
      ReloadStyle = "Regenerate",
      SecondaryAreaAttack = {
        AttackName = "Radial Attack",
        CritChance = 0.03,
        CritMultiplier = 3.5,
        Damage = { Viral = 143 },
        Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
        FireRate = 3.37,
        Radius = 7,
        StatusChance = 0.57 
      },
      SecondaryAttack = {
        Accuracy = 100,
        AttackName = "Burst",
        BurstCount = 3,
        CritChance = 0.03,
        CritMultiplier = 3.5,
        Damage = { Impact = 9 },
        FireRate = 3.37,
        ShotType = "Projectile",
        StatusChance = 0.57,
        Trigger = "Burst" 
      },
      Traits = { "Infested" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Burst Laser"] = {
      Accuracy = 100,
      Class = "Pistol",
      Disposition = 1.45,
      Family = "Burst Laser",
      Image = "DESentinelBurstLaser.png",
      Introduced = "7.0",
      Magazine = 15,
      Mastery = 0,
      Name = "Burst Laser",
      NormalAttack = {
        CritChance = 0.025,
        CritMultiplier = 1.3,
        Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 },
        FireRate = 1.5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.02 
      },
      Reload = 0,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Robotic" 
    },
    Burston = {
      Accuracy = 25,
      BurstFireRate = 5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 120,
        Parts = {
          { Count = 1, Name = "Morphics", Type = "Resource" },
          { Count = 400, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 150, Name = "Alloy Plate", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Family = "Burston",
      Image = "Burston.png",
      Introduced = "Vanilla",
      Magazine = 45,
      Mastery = 0,
      MaxAmmo = 540,
      Name = "Burston",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.06,
        CritMultiplier = 1.6,
        Damage = { Impact = 10, Puncture = 10, Slash = 10 },
        FireRate = 7.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.18 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Primary",
      Users = { "[[Junction|Loki Specter]]" } 
    },
    ["Burston Prime"] = {
      Accuracy = 25,
      BurstFireRate = 10,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Burston",
      Image = "PrimeBurston.png",
      Introduced = "11.5",
      Magazine = 45,
      Mastery = 12,
      MaxAmmo = 540,
      Name = "Burston Prime",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.18,
        CritMultiplier = 1.8,
        Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 },
        FireRate = 13.64,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    Buzlok = {
      Accuracy = 13.3,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 250,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Image = "GrnGorgSniperRifle.png",
      Introduced = "14.7",
      Magazine = 50,
      Mastery = 11,
      MaxAmmo = 540,
      Name = "Buzlok",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 2.5,
        Damage = { Impact = 30, Puncture = 24, Slash = 6 },
        FireRate = 6.25,
        ShotSpeed = 40,
        ShotType = "Projectile",
        StatusChance = 0.21 
      },
      Reload = 3,
      SecondaryAttack = {
        Accuracy = 16.7,
        AttackName = "Beacon",
        CritChance = 0,
        CritMultiplier = 1,
        Damage = { Puncture = 3 },
        FireRate = 1.67,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Executioners/Harkonar|Harkonar]]" } 
    },
    Cadus = {
      BlockAngle = 0,
      Class = "Staff",
      ComboDur = 0,
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 65,
        Parts = {
          { Count = 2, Name = "Neural Sensors", Type = "Resource" },
          { Count = 3000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1600, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Bo", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.29,
      FollowThrough = 0,
      HeavyAttack = 0,
      HeavyRadialDmg = 0,
      HeavySlamAttack = 0,
      HeavySlamRadius = 0,
      Image = "CYSingleStaffSkin.png",
      Mastery = 0,
      MeleeRange = 0,
      Name = "Cadus",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Electricity = 50 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      Polarities = { "D" },
      SlamAttack = 0,
      SlamRadialDmg = 0,
      SlamRadius = 0,
      SlideAttack = 107,
      Stagger = "Yes",
      StancePolarity = "R",
      Type = "Melee",
      WindUp = 0 
    },
    ["Carmine Penta"] = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Grenade Detonation",
        Damage = { Blast = 350 },
        Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
        Radius = 4 
      },
      Class = "Launcher",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Penta",
      Image = "PentaCarmine.png",
      Introduced = "29.10",
      Magazine = 10,
      Mastery = 6,
      MaxAmmo = 40,
      Name = "Carmine Penta",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 75 },
        FireRate = 2.7,
        ShotSpeed = 20,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Reload = 2.5,
      Trigger = "Active",
      Type = "Primary" 
    },
    Cassowar = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 1, Name = "Forma", Type = "Item" },
          { Count = 1000, Name = "Rubedo", Type = "Resource" },
          { Count = 5700, Name = "Salvage", Type = "Resource" },
          { Count = 150, Name = "Oxium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.6,
      HeavyAttack = 1128,
      HeavyRadialDmg = 940,
      HeavySlamAttack = 940,
      HeavySlamRadius = 8,
      Image = "Cassowar.png",
      Introduced = "22.4",
      Mastery = 5,
      MeleeRange = 3,
      Name = "Cassowar",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.4,
        Damage = { Impact = 41.4, Puncture = 63.9, Slash = 82.7 },
        FireRate = 1.17,
        StatusChance = 0.28 
      },
      Polarities = { "V", "D" },
      SlamAttack = 564,
      SlamRadialDmg = 188,
      SlamRadius = 7,
      SlideAttack = 376,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Castanas = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Control Module", Type = "Resource" },
          { Count = 800, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Castanas",
      Image = "TaserStar.png",
      Introduced = "12.2",
      Magazine = 2,
      Mastery = 3,
      MaxAmmo = 18,
      Name = "Castanas",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Electricity = 160 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        FireRate = 3.33,
        Radius = 3.6,
        ShotSpeed = 30,
        ShotType = "Projectile",
        StatusChance = 0.22 
      },
      Polarities = { "V", "V" },
      Reload = 1,
      Traits = { "Tenno" },
      Trigger = "Active",
      Type = "Secondary" 
    },
    Catabolyst = {
      Accuracy = 6.3,
      ChargeAreaAttack = {
        AttackName = "Partial Reload Explosion",
        CritChance = 0.11,
        CritMultiplier = 2.9,
        Damage = { Corrosive = 203 },
        Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 },
        Radius = 5,
        StatusChance = 0.43 
      },
      ChargeAttack = {
        AttackName = "Partial Reload Impact",
        CritChance = 0.11,
        CritMultiplier = 2.9,
        Damage = { Impact = 11 },
        StatusChance = 0.43 
      },
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 190,
        Parts = {
          { Count = 5, Name = "Scintillant", Type = "Resource" },
          { Count = 4, Name = "Ocular Stem-Root", Type = "Resource" },
          { Count = 7, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 10, Name = "Stellated Necrathene", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Catabolyst",
      Image = "Catabolyst.png",
      Introduced = "29.5",
      Magazine = 31,
      Mastery = 11,
      MaxAmmo = 155,
      Name = "Catabolyst",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Primary",
        CritChance = 0.11,
        CritMultiplier = 2.9,
        Damage = { Corrosive = 53 },
        Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 },
        FireRate = 1,
        PunchThrough = 0.9,
        ShotType = "Discharge",
        StatusChance = 0.43,
        Trigger = "Held" 
      },
      Polarities = { "V" },
      Reload = 1.7,
      SecondaryAreaAttack = {
        AttackName = "Reload From Empty Explosion",
        CritChance = 0.31,
        CritMultiplier = 2.9,
        Damage = { Corrosive = 1997 },
        Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
        StatusChance = 0.59 
      },
      SecondaryAttack = {
        AttackName = "Reload From Empty Impact",
        CritChance = 0.31,
        CritMultiplier = 2.9,
        Damage = { Impact = 11 },
        PunchThrough = 0.9,
        Reload = 2.1,
        StatusChance = 0.59 
      },
      Traits = { "Infested" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Caustacyst = {
      BlockAngle = 60,
      Class = "Scythe",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 230,
        Parts = {
          { Count = 10, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Ferrite", Type = "Resource" },
          { Count = 4000, Name = "Plastids", Type = "Resource" },
          { Count = 5, Name = "Nitain Extract", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.6,
      HeavyAttack = 1560,
      HeavyRadialDmg = 1300,
      HeavySlamAttack = 1300,
      HeavySlamRadius = 9,
      Image = "EmbolistScythe.png",
      Introduced = "Update: The Index Preview",
      Mastery = 7,
      MeleeRange = 2.9,
      Name = "Caustacyst",
      NormalAttack = {
        CritChance = 0.09,
        CritMultiplier = 2,
        Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 },
        FireRate = 1,
        StatusChance = 0.37 
      },
      Polarities = { "V" },
      SlamAttack = 780,
      SlamRadialDmg = 260,
      SlamRadius = 8,
      SlideAttack = 520,
      SlideElement = "Corrosive",
      StancePolarity = "Ability",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 1 
    },
    Cedo = {
      Accuracy = 20,
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        Credits = 20000,
        MarketCost = 240,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Image = "Cedo.png",
      Introduced = "29.6",
      Magazine = 40,
      Mastery = 8,
      MaxAmmo = 200,
      Name = "Cedo",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.2,
        CritMultiplier = 2.4,
        Damage = { Puncture = 180 },
        Falloff = { EndRange = 52, Reduction = 0.2, StartRange = 26 },
        FireRate = 3.83,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.003,
        Trigger = "Auto" 
      },
      Polarities = { "V", "V" },
      Reload = 2.2,
      SecondaryAreaAttack = {
        AttackName = "Radial Attack",
        CritChance = 0.02,
        CritMultiplier = 1.4,
        Damage = { Blast = 10 },
        Falloff = { EndRange = 6, MaxReduction = 0, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        Accuracy = 80,
        AttackName = "Semi",
        CritChance = 0.02,
        CritMultiplier = 1.4,
        Damage = { Slash = 20 },
        StatusChance = 0.5 
      },
      Traits = { "Tenno" },
      Trigger = "Auto/Semi",
      Type = "Primary" 
    },
    Centaur = {
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 195,
        Parts = {
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Aegis", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Image = "Archswordandshield.png",
      Introduced = "15.7.2",
      Mastery = 8,
      MeleeRange = 142.5,
      Name = "Centaur",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 },
        FireRate = 1.08,
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    ["Ceramic Dagger"] = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 500, Name = "Alloy Plate", Type = "Resource" },
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.43,
      FollowThrough = 0.9,
      HeavyAttack = 280,
      HeavyRadialDmg = 560,
      HeavySlamAttack = 560,
      HeavySlamRadius = 6,
      Image = "SwordCeramic_d.png",
      Introduced = "5.0",
      Mastery = 3,
      MeleeRange = 1.8,
      Name = "Ceramic Dagger",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 14, Puncture = 126 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      SlamAttack = 280,
      SlamRadialDmg = 140,
      SlamRadius = 5,
      SlideAttack = 280,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Cerata = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Toxin = 1098 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.33 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 },
        PunchThrough = 1,
        StatusChance = 0.34 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 2500, Name = "Cryotic", Type = "Resource" },
          { Count = 1200, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.36,
      FollowThrough = 0.7,
      HeavyRadialDmg = 732,
      HeavySlamAttack = 732,
      HeavySlamRadius = 6,
      Image = "PunctureGlaive.png",
      Introduced = "17.9",
      Mastery = 7,
      MeleeRange = 1.25,
      Name = "Cerata",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 },
        FireRate = 1,
        Range = 34,
        ShotSpeed = 35,
        ShotType = "Thrown",
        StatusChance = 0.3 
      },
      Polarities = { "V", "D" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Toxin = 1318 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.34 
      },
      SlamAttack = 549,
      SlamRadialDmg = 183,
      SlamRadius = 5,
      SlideAttack = 366,
      SlideElement = "Toxin",
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Impact = 38, Puncture = 72, Slash = 104, Toxin = 152 },
        StatusChance = 0.33 
      },
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Cernos = {
      Accuracy = "16.7 (100 when aimed)",
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.36,
        CritMultiplier = 2,
        Damage = { Impact = 342, Puncture = 19, Slash = 19 },
        FireRate = 1,
        PunchThrough = 1,
        ShotSpeed = 90,
        ShotType = "Projectile",
        StatusChance = 0.18 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 225,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 700, Name = "Plastids", Type = "Resource" },
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1750, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Cernos",
      Image = "DECernos.png",
      Introduced = "11.1",
      Magazine = 1,
      Mastery = 6,
      MaxAmmo = 72,
      Name = "Cernos",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.36,
        CritMultiplier = 2,
        Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.18 
      },
      Polarities = { "V" },
      Reload = 0.6,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    ["Cernos Prime"] = {
      Accuracy = 16.7,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 496.8, Puncture = 27.6, Slash = 27.6 },
        FireRate = 1,
        PelletCount = 3,
        PelletName = "Arrow",
        PunchThrough = 1,
        ShotSpeed = 95,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Upper Limb", Type = "PrimePart" },
          { Count = 1, Name = "Lower Limb", Type = "PrimePart" },
          { Count = 1, Name = "Grip", Type = "PrimePart" },
          { Count = 1, Name = "String", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Cernos",
      Image = "CernosPrime.png",
      Introduced = "19.0.7",
      Magazine = 1,
      Mastery = 12,
      MaxAmmo = 72,
      Name = "Cernos Prime",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 248.4, Puncture = 13.8, Slash = 13.8 },
        PelletCount = 3,
        PelletName = "Arrow",
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "V", "V" },
      Reload = 0.7,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    Cestra = {
      Accuracy = 33.33,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 25000,
        MarketCost = 175,
        Parts = {
          { Count = 3000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 2, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.52,
      ExilusPolarity = "V",
      Image = "CorpusMinigun.png",
      Introduced = "11.0",
      Magazine = 60,
      Mastery = 4,
      MaxAmmo = 420,
      Name = "Cestra",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.6,
        Damage = { Impact = 5.2, Puncture = 20.8 },
        FireRate = 8.33,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Reload = 2,
      Traits = { "Corpus" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Ceti Lacera"] = {
      BlockAngle = 60,
      Class = "Blade and Whip",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 8150, Name = "Salvage", Type = "Resource" },
          { Count = 400, Name = "Oxium", Type = "Resource" },
          { Count = 5950, Name = "Rubedo", Type = "Resource" },
          { Count = 15, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.1,
      Family = "Lacera",
      FollowThrough = 0.5,
      HeavyAttack = 864,
      HeavyRadialDmg = 1080,
      HeavySlamAttack = 1080,
      HeavySlamRadius = 9,
      Image = "CetiLacera.png",
      Introduced = "27.3",
      Mastery = 12,
      MeleeRange = 2.5,
      Name = "Ceti Lacera",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
        FireRate = 1.08,
        StatusChance = 0.4 
      },
      Polarities = { "Bar" },
      SlamAttack = 648,
      SlamRadialDmg = 216,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 216,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.4 
    },
    ["Cobra & Crane"] = {
      BlockAngle = 70,
      Class = "Sword and Shield",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 4000, Name = "Rubedo", Type = "Resource" },
          { Count = 875, Name = "Plastids", Type = "Resource" },
          { Count = 18750, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      FollowThrough = 0.7,
      HeavyAttack = 1480,
      HeavyRadialDmg = 1184,
      HeavySlamAttack = 1184,
      HeavySlamRadius = 8,
      Image = "Cobra & Crane.png",
      Introduced = "24.2",
      Mastery = 10,
      MeleeRange = 2.6,
      Name = "Cobra & Crane",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 207.2, Puncture = 88.8 },
        FireRate = 0.917,
        StatusChance = 0.36 
      },
      SlamAttack = 888,
      SlamRadialDmg = 296,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 296,
      StancePolarity = "V",
      Type = "Melee",
      WindUp = 0.7 
    },
    Convectrix = {
      Accuracy = 50,
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 10, Name = "Control Module", Type = "Resource" },
          { Count = 900, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.46,
      ExilusPolarity = "Bar",
      Image = "CrpSplitRifle.png",
      Introduced = "17.5",
      Magazine = 70,
      Mastery = 7,
      MaxAmmo = 700,
      Name = "Convectrix",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.16,
        CritMultiplier = 2.4,
        Damage = { Impact = 2.4, Puncture = 2.4, Slash = 19.2 },
        FireRate = 12,
        PelletCount = 2,
        PelletName = "Beam",
        Range = 30,
        ShotType = "Discharge",
        StatusChance = 0.45 
      },
      Reload = 2,
      SecondaryAttack = {
        AmmoCost = 0.5,
        CritChance = 0.16,
        CritMultiplier = 2.4,
        Damage = { Impact = 1.8, Puncture = 1.8, Slash = 14.4 },
        FireRate = 16,
        PelletCount = 2,
        PelletName = "Beam",
        Range = 30,
        ShotType = "Discharge",
        StatusChance = 0.45 
      },
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Primary",
      Users = { "[[Terra Jailer]]", "[[Terra Overtaker]]" } 
    },
    Corinth = {
      Accuracy = 9.1,
      AreaAttack = {
        AttackName = "Air Burst Projectile",
        CritChance = 0.04,
        CritMultiplier = 1.6,
        Damage = { Impact = 100 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 240,
        Parts = {
          { Count = 2, Name = "Nitain Extract", Type = "Resource" },
          { Count = 13000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 6, Name = "Gallium", Type = "Resource" },
          { Count = 725, Name = "Cryotic", Type = "Resource" } 
        },
        Rush = 40,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Corinth",
      Image = "TnHeavyShotgun.png",
      Introduced = "22.8",
      Magazine = 5,
      Mastery = 8,
      MaxAmmo = 132,
      Name = "Corinth",
      NormalAttack = {
        AttackName = "Buckshot",
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 151.2, Puncture = 226.8, Slash = 162 },
        Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
        FireRate = 1.17,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Polarities = { "V", "V" },
      Reload = 2.3,
      SecondaryAreaAttack = {
        AttackName = "Air Burst Explosion",
        CritChance = 0.04,
        CritMultiplier = 1.6,
        Damage = { Blast = 404 },
        Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 },
        Radius = 9.4,
        StatusChance = 0.28 
      },
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    ["Corinth Prime"] = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Corinth",
      Image = "CorinthPrime.png",
      Introduced = "27.3.6",
      Magazine = 20,
      Mastery = 14,
      MaxAmmo = 120,
      Name = "Corinth Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Buckshot",
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 151.2, Puncture = 226.8, Slash = 162 },
        Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
        FireRate = 1.42,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.09,
        Trigger = "Semi-Auto" 
      },
      Polarities = { "V", "V", "Bar" },
      Reload = 3,
      SecondaryAreaAttack = {
        AttackName = "Air Burst Explosion",
        CritChance = 0.04,
        CritMultiplier = 1.6,
        Damage = { Blast = 2200 },
        Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 },
        Radius = 9.8,
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        AmmoCost = 4,
        AttackName = "Air Burst Projectile",
        CritChance = 0.04,
        CritMultiplier = 1.6,
        Damage = { Impact = 100 },
        FireRate = 0.667,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      Traits = { "Prime" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Cortege = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Radial Attack",
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Blast = 3000 },
        Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
        FireRate = 0.25,
        PelletCount = 3,
        PelletName = "Grenade",
        Radius = 4,
        StatusChance = 0.167 
      },
      ChargeAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 30 },
        FireRate = 0.25,
        PelletCount = 3,
        PelletName = "Grenade",
        StatusChance = 0.167,
        Trigger = "Active" 
      },
      Conclave = false,
      Cost = {
        BPStanding = 8000,
        Credits = 20000,
        Parts = {
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource" },
                { Count = 80, Name = "Adramal Alloy", Type = "Resource" },
                { Count = 20, Name = "Spinal Core Section", Type = "Resource" },
                { Count = 20, Name = "Fersteel Alloy", Type = "Resource" } 
              },
              Rush = 35,
              Time = 2 
            },
            Count = 1,
            Name = "Barrel",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource" },
                { Count = 80, Name = "Devolved Namalon", Type = "Resource" },
                { Count = 10, Name = "Trapezium Xenorhast", Type = "Resource" },
                { Count = 15, Name = "Tink Dissipator Coil", Type = "Resource" } 
              },
              Rush = 35,
              Time = 2 
            },
            Count = 1,
            Name = "Receiver",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource" },
                { Count = 80, Name = "Tempered Bapholite", Type = "Resource" },
                { Count = 10, Name = "Cabochon Embolos", Type = "Resource" },
                { Count = 250, Name = "Hexenon", Type = "Resource" } 
              },
              Rush = 35,
              Time = 2 
            },
            Count = 1,
            Name = "Stock",
            Type = "Item" 
          } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 0.7,
      Image = "Cortege.png",
      Introduced = "29",
      Magazine = 100,
      Mastery = 14,
      Name = "Cortege",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Held",
        CritChance = 0.2,
        CritMultiplier = 1.9,
        Damage = { Heat = 90 },
        FireRate = 12,
        ShotType = "Discharge",
        StatusChance = 0.4 
      },
      Polarities = {  },
      Reload = 50,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Entrati" },
      Trigger = "Held",
      Type = "Arch-Gun" 
    },
    ["Cortege (Atmosphere)"] = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Radial Attack",
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Blast = 3000 },
        Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
        FireRate = 0.25,
        PelletCount = 3,
        PelletName = "Grenade",
        Radius = 4,
        StatusChance = 0.167 
      },
      ChargeAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 30 },
        FireRate = 0.25,
        PelletCount = 3,
        PelletName = "Grenade",
        StatusChance = 0.167,
        Trigger = "Active" 
      },
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      Image = "Cortege.png",
      Introduced = "29",
      Link = "Cortege",
      Magazine = 100,
      Mastery = 14,
      MaxAmmo = 300,
      Name = "Cortege (Atmosphere)",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Held",
        CritChance = 0.2,
        CritMultiplier = 1.9,
        Damage = { Heat = 90 },
        FireRate = 12,
        ShotType = "Discharge",
        StatusChance = 0.4 
      },
      Polarities = {  },
      Reload = 2.5,
      Traits = { "Entrati" },
      Trigger = "Held",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Corvas = {
      Accuracy = 100,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Heat = 480, Impact = 400 },
        Falloff = { EndRange = 1200, StartRange = 600 },
        FireRate = 2,
        ShotType = "Projectile",
        StatusChance = 0.13 
      },
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 210,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      Image = "ArchLaunchGrenade.png",
      Introduced = "15.0",
      Magazine = 25,
      Mastery = 1,
      Name = "Corvas",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.4,
        CritMultiplier = 2.6,
        Damage = { Heat = 240, Impact = 200 },
        FireRate = 2,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.13 
      },
      Polarities = { "Bar" },
      Reload = 5,
      ReloadDelay = 3,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Arch-Gun" 
    },
    ["Corvas (Atmosphere)"] = {
      Accuracy = 9.1,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Impact = 704, Puncture = 88, Slash = 88 },
        Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 },
        FireRate = 2,
        PelletCount = 11,
        ShotType = "Hit-scan",
        StatusChance = 0.013 
      },
      Class = "Shotgun",
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 210,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.05,
      Image = "ArchLaunchGrenade.png",
      Introduced = "24.2",
      Link = "Corvas",
      Magazine = 25,
      Mastery = 1,
      MaxAmmo = 100,
      Name = "Corvas (Atmosphere)",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.4,
        CritMultiplier = 2.6,
        Damage = { Impact = 352, Puncture = 44, Slash = 44 },
        FireRate = 2,
        PelletCount = 11,
        ShotType = "Hit-scan",
        StatusChance = 0.013 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Cronus = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Morphics", Type = "Resource" },
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 75, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.48,
      FollowThrough = 0.6,
      HeavyAttack = 530,
      HeavyRadialDmg = 424,
      HeavySlamAttack = 424,
      HeavySlamRadius = 8,
      Image = "Cronus.png",
      Introduced = "Vanilla",
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Cronus",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.5,
        Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 },
        FireRate = 0.917,
        StatusChance = 0.18 
      },
      Polarities = { "V" },
      SlamAttack = 318,
      SlamRadialDmg = 106,
      SlamRadius = 7,
      SlideAttack = 106,
      StancePolarity = "V",
      Traits = { "Tenno", "Grineer" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Cryotra = {
      Accuracy = 12.5,
      Class = "Rifle",
      Cost = {
        BPStanding = 10000,
        Credits = 50000,
        Parts = {
          { Count = 10, Name = "Esher Devar", Type = "Resource" },
          { Count = 10, Name = "Heart Noctrul", Type = "Resource" },
          { Count = 10, Name = "Eye-Eye Rotoblade", Type = "Resource" },
          { Count = 5, Name = "Charamote Sagan Module", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1,
      Image = "Cryotra.png",
      Introduced = "24.0",
      Magazine = 80,
      Mastery = 0,
      Name = "Cryotra",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Cold = 10 },
        FireRate = 1,
        ShotType = "Discharge",
        StatusChance = 0.35 
      },
      Reload = 4,
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Robotic" 
    },
    Cyanex = {
      Accuracy = 1.8,
      AreaAttack = {
        AttackName = "Projectile Explosion",
        Damage = { Gas = 41 },
        Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 },
        Radius = 0.7 
      },
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 8750, Name = "Nano Spores", Type = "Resource" },
          { Count = 250, Name = "Hexenon", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "V",
      Image = "Cyanex.png",
      Introduced = "25.0",
      Magazine = 11,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Cyanex",
      NormalAttack = {
        AttackName = "Projectile Impact",
        CritChance = 0.08,
        CritMultiplier = 1.4,
        Damage = { Impact = 50 },
        FireRate = 4.67,
        ShotType = "Projectile",
        StatusChance = 0.32 
      },
      Polarities = {  },
      Reload = 2.2,
      SecondaryAttack = {
        Accuracy = 80,
        AttackName = "Burst Mode",
        CritChance = 0.08,
        CritMultiplier = 1.4,
        Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 },
        FireRate = 10.05,
        PunchThrough = 0.5,
        ShotType = "Projectile",
        StatusChance = 0.32,
        Trigger = "Burst" 
      },
      Traits = { "Corpus", "Sentient" },
      Trigger = "Auto / Burst",
      Type = "Secondary",
      Users = { "[[Amalgam Machinist]]" } 
    },
    Cycron = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 200,
        Parts = {
          { Count = 4, Name = "Fieldron", Type = "Resource" },
          { Count = 9000, Name = "Ferrite", Type = "Resource" },
          { Count = 1500, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Image = "Cycron.png",
      Introduced = "20.3",
      Magazine = 40,
      Mastery = 8,
      MaxAmmo = "Infinite",
      Name = "Cycron",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.12,
        CritMultiplier = 1.8,
        Damage = { Puncture = 8, Radiation = 10, Slash = 5 },
        FireRate = 12,
        PunchThrough = 1,
        Range = 24,
        ShotType = "Discharge",
        StatusChance = 0.3 
      },
      Polarities = { "Bar", "Bar" },
      Reload = 40,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Cyngas = {
      Accuracy = 25,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      Image = "ArchBurstGun.png",
      Introduced = "Update: Specters of the Rail",
      Magazine = 30,
      Mastery = 4,
      Name = "Cyngas",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.2,
        CritMultiplier = 2.2,
        Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 },
        Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 },
        FireRate = 9.09,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Reload = 30,
      ReloadDelay = 0.25,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Auto Burst",
      Type = "Arch-Gun" 
    },
    ["Cyngas (Atmosphere)"] = {
      Accuracy = 33.33,
      BurstFireRate = 9.09,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      Image = "ArchBurstGun.png",
      Introduced = "24.2",
      Link = "Cyngas",
      Magazine = 30,
      Mastery = 4,
      MaxAmmo = 480,
      Name = "Cyngas (Atmosphere)",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.2,
        CritMultiplier = 2.2,
        Damage = { Impact = 40, Puncture = 40, Slash = 40 },
        FireRate = 9.09,
        ShotType = "Hit-scan",
        StatusChance = 0.3 
      },
      Reload = 1.2,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Daikyu = {
      Accuracy = 16.7,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.34,
        CritMultiplier = 2,
        Damage = { Impact = 210, Puncture = 280, Slash = 210 },
        FireRate = 1,
        PunchThrough = 3,
        ShotSpeed = 140,
        ShotType = "Projectile",
        StatusChance = 0.46 
      },
      Class = "Bow",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" },
          { Count = 1200, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Image = "AsymmetricBow.png",
      Introduced = "16.5",
      Magazine = 1,
      Mastery = 10,
      MaxAmmo = 72,
      Name = "Daikyu",
      NoiseLevel = "Silent",
      Polarities = { "V" },
      Reload = 0.6,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    ["Dakra Prime"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      FollowThrough = 0.6,
      HeavyAttack = 850,
      HeavyRadialDmg = 680,
      HeavySlamAttack = 680,
      HeavySlamRadius = 8,
      Image = "SwordPrime.png",
      Introduced = "10.0",
      Mastery = 10,
      MeleeRange = 2.5,
      Name = "Dakra Prime",
      NormalAttack = {
        CritChance = 0.36,
        CritMultiplier = 2.4,
        Damage = { Impact = 17, Puncture = 17, Slash = 136 },
        FireRate = 1,
        StatusChance = 0.18 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 510,
      SlamRadialDmg = 170,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 170,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Dargyn = {
      Class = "Turret",
      IgnoreCategories = true,
      Image = "GrnSkiffMissile.png",
      Introduced = "22.12",
      Magazine = 75,
      MaxAmmo = "Infinite",
      Name = "Dargyn",
      NormalAttack = {
        Damage = { Impact = 150, Puncture = 150, Slash = 150 },
        FireRate = 9.03,
        ShotSpeed = 300,
        ShotType = "Projectile" 
      },
      Reload = 41.7,
      ReloadStyle = "Regenerate",
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Vehicle",
      Users = { "[[Dargyn Pilot]]" } 
    },
    ["Dark Dagger"] = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 500, Name = "Plastids", Type = "Resource" },
          { Count = 300, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.1,
      Family = "Dark Dagger",
      FollowThrough = 0.9,
      HeavyAttack = 308,
      HeavyRadialDmg = 616,
      HeavySlamAttack = 616,
      HeavySlamRadius = 6,
      Image = "DarkDagger.png",
      Introduced = "5.0",
      Mastery = 2,
      MeleeRange = 1.75,
      Name = "Dark Dagger",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Puncture = 58, Radiation = 60, Slash = 36 },
        FireRate = 0.917,
        StatusChance = 0.22 
      },
      SlamAttack = 308,
      SlamRadialDmg = 154,
      SlamRadius = 5,
      SlideAttack = 308,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.4 
    },
    ["Dark Split-Sword (Dual Swords)"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Dual Skana", Type = "Weapon" },
          { Count = 1, Name = "Forma", Type = "Item" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 10, Name = "Mutagen Mass", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.21,
      FollowThrough = 0.5,
      HeavyAttack = 464,
      HeavyRadialDmg = 464,
      HeavySlamAttack = 464,
      HeavySlamRadius = 9,
      Image = "DarkSplitSwordDualIcon.png",
      Introduced = "18.14",
      Mastery = 5,
      MeleeRange = 2.4,
      Name = "Dark Split-Sword (Dual Swords)",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2.5,
        Damage = { Puncture = 56, Radiation = 32, Slash = 28 },
        FireRate = 1.17,
        StatusChance = 0.15 
      },
      Polarities = { "V" },
      SlamAttack = 232,
      SlamRadialDmg = 116,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 232,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dark Split-Sword (Heavy Blade)"] = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.21,
      FollowThrough = 0.6,
      HeavyAttack = 1380,
      HeavyRadialDmg = 1150,
      HeavySlamAttack = 1150,
      HeavySlamRadius = 9,
      Image = "DarkSwordDaggerHybrid.png",
      Introduced = "18.14",
      Mastery = 5,
      MeleeRange = 2.8,
      Name = "Dark Split-Sword (Heavy Blade)",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Puncture = 78, Radiation = 100, Slash = 52 },
        FireRate = 0.917,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 690,
      SlamRadialDmg = 230,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 460,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    ["Dark Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 800, Name = "Ferrite", Type = "Resource" },
          { Count = 200, Name = "Plastids", Type = "Resource" },
          { Count = 75, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.48,
      FollowThrough = 0.6,
      HeavyAttack = 1300,
      HeavyRadialDmg = 1040,
      HeavySlamAttack = 1040,
      HeavySlamRadius = 8,
      Image = "DarkSword.png",
      Introduced = "5.0",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Dark Sword",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Puncture = 120, Radiation = 80, Slash = 60 },
        FireRate = 0.833,
        StatusChance = 0.4 
      },
      SlamAttack = 780,
      SlamRadialDmg = 260,
      SlamRadialElement = "Toxin",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 260,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Deconstructor = {
      Accuracy = 100,
      ChargeAttack = {
        AttackName = "Second Attack",
        CritChance = 0,
        Damage = { Puncture = 50 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Class = "Glaive",
      Disposition = 1.25,
      Family = "Deconstructor",
      Image = "SentinelGlaiveWeapon.png",
      Introduced = "12.5",
      Magazine = 6,
      Mastery = 0,
      Name = "Deconstructor",
      NormalAttack = {
        AttackName = "First Attack",
        CritChance = 0,
        Damage = { Impact = 50 },
        FireRate = 1.3,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 3,
      SecondaryAttack = {
        AttackName = "Third Attack",
        CritChance = 0,
        Damage = { Slash = 50 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    ["Deconstructor Prime"] = {
      Accuracy = 100,
      ChargeAttack = {
        AttackName = "Second Attack",
        CritChance = 0,
        Damage = { Puncture = 75 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Class = "Glaive",
      Disposition = 1.25,
      Family = "Deconstructor",
      Image = "DeconstructorPrime.png",
      Introduced = "19.11.5",
      Magazine = 6,
      Mastery = 8,
      Name = "Deconstructor Prime",
      NormalAttack = {
        AttackName = "First Attack",
        CritChance = 0,
        Damage = { Impact = 75 },
        FireRate = 1.33,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 3,
      SecondaryAttack = {
        AttackName = "Third Attack",
        CritChance = 0,
        Damage = { Slash = 75 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    Dera = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        Parts = {
          { Count = 2, Name = "Fieldron", Type = "Resource" },
          { Count = 600, Name = "Circuits", Type = "Resource" },
          { Count = 4500, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Dera",
      Image = "CorpusEnergyRifle.png",
      Introduced = "8.0",
      Magazine = 45,
      Mastery = 4,
      MaxAmmo = 540,
      Name = "Dera",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.6,
        Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 },
        FireRate = 11.25,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.22 
      },
      Reload = 1.8,
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Crewman]]", "[[Corrupted Lancer]]", "[[Ranger]]" } 
    },
    ["Dera Vandal"] = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Dera",
      Image = "DeraVandal.png",
      Introduced = "16.5",
      Magazine = 60,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Dera Vandal",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 2,
        Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 },
        FireRate = 11.25,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Reload = 1.8,
      Traits = { "Corpus", "Vandal" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Desert Wind"] = {
      BlockAngle = 60,
      Class = "Exalted Weapon",
      ComboDur = 5,
      FollowThrough = 1,
      HeavyAttack = 3750,
      HeavyRadialDmg = 100,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 9,
      Image = "Desert Wind.png",
      Introduced = "24.2",
      MeleeRange = 1.2,
      Name = "Desert Wind",
      NormalAttack = {
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 250 },
        FireRate = 1,
        StatusChance = 0.15 
      },
      Polarities = { "V", "V", "D" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialElement = "Blast",
      SlamRadialProc = "Ragdoll",
      SlamRadius = 8,
      SlideAttack = 750,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Baruuk]]" },
      WindUp = 0.5 
    },
    Despair = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 10, Name = "Morphics", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Alloy Plate", Type = "Resource" },
          { Count = 4500, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Image = "Despair.png",
      Introduced = "8.0",
      Magazine = 10,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Despair",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 1.6,
        Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 },
        FireRate = 3.33,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.16 
      },
      Polarities = { "V", "V" },
      Reload = 0.75,
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Stalker]]" } 
    },
    Destreza = {
      BlockAngle = 60,
      Class = "Rapier",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 10000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1700, Name = "Plastids", Type = "Resource" },
          { Count = 5, Name = "Nitain Extract", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Destreza",
      FollowThrough = 0.7,
      HeavyAttack = 711,
      HeavyRadialDmg = 553,
      HeavySlamAttack = 553,
      HeavySlamRadius = 7,
      Image = "TnoRapier.png",
      Introduced = "18.3",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Destreza",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2,
        Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 },
        FireRate = 1,
        StatusChance = 0.14 
      },
      Polarities = { "V" },
      SlamAttack = 474,
      SlamRadialDmg = 158,
      SlamRadius = 6,
      SlideAttack = 158,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Violence]]" },
      WindUp = 0.5 
    },
    ["Destreza Prime"] = {
      BlockAngle = 60,
      Class = "Rapier",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.14,
      Family = "Destreza",
      FollowThrough = 0.7,
      HeavyAttack = 765,
      HeavyRadialDmg = 595,
      HeavySlamAttack = 595,
      HeavySlamRadius = 7,
      Image = "DestrezaPrime.png",
      Introduced = "23.0.3",
      Mastery = 10,
      MeleeRange = 2.5,
      Name = "Destreza Prime",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 3,
        Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 },
        FireRate = 0.917,
        StatusChance = 0.2 
      },
      Polarities = { "V", "V" },
      SlamAttack = 510,
      SlamRadialDmg = 170,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 170,
      StancePolarity = "Bar",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Deth Machine Rifle"] = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.455,
      Image = "DESentinelDethMachineRifle.png",
      Introduced = "8.0",
      Magazine = 100,
      Mastery = 0,
      Name = "Deth Machine Rifle",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 },
        FireRate = 8.3,
        ShotType = "Hit-Scan",
        StatusChance = 0.01 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Robotic" 
    },
    ["Deth Machine Rifle Prime"] = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.455,
      Image = "DMR_Prime.png",
      Introduced = "25.8",
      Magazine = 100,
      Mastery = 0,
      Name = "Deth Machine Rifle Prime",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.04 
      },
      Reload = 2,
      Traits = { "Prime" },
      Trigger = "Auto-Spool",
      Type = "Robotic" 
    },
    Detron = {
      Accuracy = 7.1,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Family = "Detron",
      Image = "DECorpusHandCannon.png",
      Introduced = "11.5.5",
      Magazine = 5,
      Mastery = 6,
      MaxAmmo = 210,
      Name = "Detron",
      NormalAttack = {
        CritChance = 0.04,
        CritMultiplier = 1.5,
        Damage = { Radiation = 280 },
        Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 },
        FireRate = 3.33,
        PelletCount = 7,
        ShotSpeed = 150,
        ShotType = "Projectile",
        StatusChance = 0.1286 
      },
      Reload = 1.05,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = {
        "[[Detron Crewman]]",
        "[[Scrambus]]",
        "[[Comba]]",
        "[[Pelna Cade]]",
        "[[Jad Teran]]" 
      } 
    },
    ["Dex Dakra"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.35,
      FollowThrough = 0.5,
      HeavyAttack = 568,
      HeavyRadialDmg = 568,
      HeavySlamAttack = 568,
      HeavySlamRadius = 9,
      Image = "DexDakra.png",
      Introduced = "16.1.2",
      Mastery = 6,
      MeleeRange = 2.5,
      Name = "Dex Dakra",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 },
        FireRate = 0.883,
        StatusChance = 0.24 
      },
      Polarities = { "Bar" },
      SlamAttack = 284,
      SlamRadialDmg = 142,
      SlamRadialElement = "Blast",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 284,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dex Furis"] = {
      Accuracy = 15.4,
      Class = "Dual Pistols",
      Conclave = true,
      Disposition = 1.39,
      ExilusPolarity = "Bar",
      Family = "Afuris",
      Image = "DexFuris.png",
      Introduced = "12.6",
      Magazine = 100,
      Mastery = 10,
      MaxAmmo = 400,
      Name = "Dex Furis",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 },
        FireRate = 20,
        ShotType = "Hit-Scan",
        StatusChance = 0.28 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Dex Pixia"] = {
      Accuracy = 23,
      Class = "Exalted Weapon",
      Conclave = true,
      Image = "EWDexPixia.png",
      Introduced = "23.0",
      Magazine = 60,
      MaxAmmo = "Infinite",
      Name = "Dex Pixia",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 16, Puncture = 16, Slash = 128 },
        FireRate = 5.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Polarities = { "V", "V", "Bar" },
      Reload = 0.3,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Titania]]", "[[Titania Prime]]" } 
    },
    ["Dex Sybaris"] = {
      Accuracy = 28.6,
      BurstFireRate = 3.33,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.2,
      ExilusPolarity = "V",
      Family = "Sybaris",
      Image = "DexSybaris.png",
      Introduced = "18.6.2",
      Magazine = 14,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Dex Sybaris",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 },
        FireRate = 4.17,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Reload = 1.5,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    Diwata = {
      BlockAngle = 90,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = true,
      FollowThrough = 0.7,
      HeavyAttack = 200,
      HeavyRadialDmg = 200,
      HeavySlamAttack = 200,
      HeavySlamRadius = 0,
      Image = "EWDiwata.png",
      Introduced = "23.0",
      MeleeRange = 2.5,
      Name = "Diwata",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 30, Puncture = 150, Slash = 20 },
        FireRate = 1.08,
        StatusChance = 0.1 
      },
      Polarities = { "V", "V", "Bar" },
      SlamAttack = 200,
      SlamRadialDmg = 200,
      SlamRadius = 8,
      SlideAttack = 429,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Titania]]", "[[Titania Prime]]" },
      WindUp = 0 
    },
    ["Dragon Nikana"] = {
      BlockAngle = 55,
      Class = "Nikana",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 5000,
        MarketCost = 275,
        Parts = {
          { Count = 1, Name = "Argon Crystal", Type = "Resource" },
          { Count = 75, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Nikana", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.15,
      FollowThrough = 0.7,
      HeavyAttack = 940,
      HeavyRadialDmg = 752,
      HeavySlamAttack = 752,
      HeavySlamRadius = 7,
      Image = "DragonKatana.png",
      Introduced = "13.0",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Dragon Nikana",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 },
        FireRate = 1,
        StatusChance = 0.22 
      },
      Polarities = { "V", "D" },
      SlamAttack = 564,
      SlamRadialDmg = 188,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 376,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Drakgoon = {
      Accuracy = 1.4,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        Damage = { Impact = 70, Puncture = 70, Slash = 560 },
        PelletCount = 10,
        PunchThrough = 2,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.069 
      },
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 950, Name = "Alloy Plate", Type = "Resource" },
          { Count = 5500, Name = "Nano Spores", Type = "Resource" },
          { Count = 1100, Name = "Circuits", Type = "Resource" } 
        },
        Rush = 40,
        Time = 24 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Drakgoon",
      Image = "GrineerFlakCannon.png",
      Introduced = "11.6",
      Magazine = 7,
      Mastery = 5,
      MaxAmmo = 120,
      Name = "Drakgoon",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.075,
        CritMultiplier = 2,
        Damage = { Impact = 80, Puncture = 80, Slash = 240 },
        FireRate = 3.33,
        PelletCount = 10,
        PunchThrough = 1.5,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.069 
      },
      Reload = 2.3,
      Traits = { "Grineer" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Executioners/Reth|Reth]]", "[[Kuva Heavy Gunner]]" } 
    },
    Dread = {
      Accuracy = 16.7,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 },
        FireRate = 1,
        PunchThrough = 2.5,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 6, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 750, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 900, Name = "Plastids", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Image = "Dread2.png",
      Introduced = "8.0",
      Magazine = 1,
      Mastery = 5,
      MaxAmmo = 72,
      Name = "Dread",
      NoiseLevel = "Silent",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Polarities = { "V", "V" },
      Reload = 0.7,
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Stalker]]" } 
    },
    ["Dual Cestra"] = {
      Accuracy = 20,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Cestra", Type = "Weapon" },
          { Count = 1, Name = "Cestra", Type = "Weapon" },
          { Count = 2, Name = "Fieldron", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Dual Cestra",
      Image = "DualCorpusMinigun.png",
      Introduced = "12.0",
      Magazine = 120,
      Mastery = 7,
      MaxAmmo = 480,
      Name = "Dual Cestra",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.6,
        Damage = { Impact = 5.2, Puncture = 20.8 },
        FireRate = 18.75,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      Reload = 3.5,
      Traits = { "Corpus" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Darvo]]", "[[Jen Dro]]" } 
    },
    ["Dual Cleavers"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Gallium", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1200, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 40,
        Time = 12 
      },
      Disposition = 1.2,
      Family = "Dual Cleavers",
      FollowThrough = 0.5,
      HeavyAttack = 628,
      HeavyRadialDmg = 628,
      HeavySlamAttack = 628,
      HeavySlamRadius = 9,
      Image = "Dual Cleavers.png",
      Introduced = "8.0",
      Mastery = 5,
      MeleeRange = 1.7,
      Name = "Dual Cleavers",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 23.6, Puncture = 23.6, Slash = 109.9 },
        FireRate = 0.833,
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      SlamAttack = 314,
      SlamRadialDmg = 157,
      SlamRadius = 8,
      SlideAttack = 314,
      StancePolarity = "Bar",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Butcher]] (single blade)", "[[Corrupted Butcher]] (single blade)" },
      WindUp = 0.7 
    },
    ["Dual Decurion"] = {
      Accuracy = 12.5,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "Item" },
          { Count = 2, Name = "Receiver", Type = "Item" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Dual Decurion",
      Image = "ArchHeavyPistols.png",
      Introduced = "15.5",
      Magazine = 32,
      Mastery = 1,
      Name = "Dual Decurion",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.2,
        Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
        Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
        FireRate = 8.33,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.14 
      },
      Reload = 50,
      ReloadDelay = 0.25,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Arch-Gun" 
    },
    ["Dual Decurion (Atmosphere)"] = {
      Accuracy = 100,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Barrel", Type = "Item" },
          { Count = 2, Name = "Receiver", Type = "Item" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      Image = "ArchHeavyPistols.png",
      Introduced = "24.2",
      Link = "Dual Decurion",
      Magazine = 32,
      Mastery = 1,
      MaxAmmo = 512,
      Name = "Dual Decurion (Atmosphere)",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.2,
        Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
        FireRate = 8.33,
        ShotType = "Hit-scan",
        StatusChance = 0.14 
      },
      Reload = 1.4,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Dual Ether"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 3, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 850, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.45,
      FollowThrough = 0.5,
      HeavyAttack = 720,
      HeavyRadialDmg = 720,
      HeavySlamAttack = 720,
      HeavySlamRadius = 9,
      Image = "Dual_Ether.png",
      Introduced = "7.7.3",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Dual Ether",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 27, Puncture = 27, Slash = 126 },
        FireRate = 1,
        StatusChance = 0.28 
      },
      SlamAttack = 360,
      SlamRadialDmg = 180,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 360,
      Stagger = "Yes",
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dual Heat Swords"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 1000, Name = "Ferrite", Type = "Resource" },
          { Count = 700, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.44,
      FollowThrough = 0.5,
      HeavyAttack = 588,
      HeavyRadialDmg = 588,
      HeavySlamAttack = 588,
      HeavySlamRadius = 9,
      Image = "DualHeat.png",
      Introduced = "6.2",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Dual Heat Swords",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 },
        FireRate = 0.917,
        StatusChance = 0.2 
      },
      Polarities = { "Bar" },
      SlamAttack = 294,
      SlamRadialDmg = 147,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Heat",
      SlamRadius = 8,
      SlideAttack = 294,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Red Veil]]" },
      WindUp = 0.7 
    },
    ["Dual Ichor"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 1200, Name = "Circuits", Type = "Resource" },
          { Count = 15000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.16,
      FollowThrough = 0.5,
      HeavyAttack = 488,
      HeavyRadialDmg = 488,
      HeavySlamAttack = 488,
      HeavySlamRadius = 9,
      Image = "DualInfestedAxes.png",
      Introduced = "10.0",
      Mastery = 6,
      MeleeRange = 2.3,
      Name = "Dual Ichor",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 },
        FireRate = 1.08,
        StatusChance = 0.15 
      },
      Polarities = { "D" },
      SlamAttack = 244,
      SlamRadialDmg = 122,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 244,
      StancePolarity = "Ability",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dual Kamas"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Kama", Type = "Weapon" },
          { Count = 1, Name = "Kama", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Dual Kamas",
      FollowThrough = 0.5,
      HeavyAttack = 384,
      HeavyRadialDmg = 384,
      HeavySlamAttack = 384,
      HeavySlamRadius = 9,
      Image = "DEDualKamas.png",
      Introduced = "11.1",
      Mastery = 1,
      MeleeRange = 2.4,
      Name = "Dual Kamas",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 },
        FireRate = 1.17,
        StatusChance = 0.15 
      },
      SlamAttack = 192,
      SlamRadialDmg = 96,
      SlamRadius = 8,
      SlideAttack = 192,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dual Kamas Prime"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Handle", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      Family = "Dual Kamas",
      FollowThrough = 0.5,
      HeavyAttack = 640,
      HeavyRadialDmg = 640,
      HeavySlamAttack = 640,
      HeavySlamRadius = 9,
      Image = "DualKamasPrime.png",
      Introduced = "17.6",
      Mastery = 8,
      MeleeRange = 2.4,
      Name = "Dual Kamas Prime",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 8, Puncture = 32, Slash = 120 },
        FireRate = 1.17,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 320,
      SlamRadialDmg = 160,
      SlamRadius = 8,
      SlideAttack = 320,
      StancePolarity = "Bar",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dual Keres"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 130,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 230, Name = "Oxium", Type = "Resource" },
          { Count = 13250, Name = "Salvage", Type = "Resource" },
          { Count = 3, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.1,
      Family = "Dual Keres",
      FollowThrough = 0.5,
      HeavyAttack = 460,
      HeavyRadialDmg = 460,
      HeavySlamAttack = 460,
      HeavySlamRadius = 9,
      Image = "DualKeres.png",
      Introduced = "22.18",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Dual Keres",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.6,
        Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 },
        FireRate = 1.25,
        StatusChance = 0.14 
      },
      SlamAttack = 230,
      SlamRadialDmg = 115,
      SlamRadius = 8,
      SlideAttack = 230,
      StancePolarity = "Bar",
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Dual Raza"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Dual Kamas", Type = "Weapon" },
          { Count = 200, Name = "Cryotic", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      FollowThrough = 0.5,
      HeavyAttack = 440,
      HeavyRadialDmg = 440,
      HeavySlamAttack = 440,
      HeavySlamRadius = 9,
      Image = "SomaDualKamas.png",
      Introduced = "16.3",
      Mastery = 6,
      MeleeRange = 2.4,
      Name = "Dual Raza",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 11, Puncture = 33, Slash = 66 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      SlamAttack = 220,
      SlamRadialDmg = 110,
      SlamRadius = 8,
      SlideAttack = 220,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Rhino Specter]]" },
      WindUp = 0.7 
    },
    ["Dual Skana"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 130,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 300, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 850, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.48,
      FollowThrough = 0.5,
      HeavyAttack = 480,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 9,
      Image = "DualSkana.png",
      Introduced = "Vanilla",
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Dual Skana",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 18, Puncture = 18, Slash = 84 },
        FireRate = 0.833,
        StatusChance = 0.16 
      },
      SlamAttack = 240,
      SlamRadialDmg = 120,
      SlamRadius = 8,
      SlideAttack = 240,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Excalibur Specter]]" },
      WindUp = 0.7 
    },
    ["Dual Toxocyst"] = {
      Accuracy = 16,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 6500, Name = "Nano Spores", Type = "Resource" },
          { Count = 1100, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Image = "InfVomitGun.png",
      Introduced = "18.5",
      Magazine = 12,
      Mastery = 11,
      MaxAmmo = 72,
      Name = "Dual Toxocyst",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 },
        FireRate = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.37 
      },
      Polarities = { "V", "Bar" },
      Reload = 2.35,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Dual Zoren"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 1100, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.44,
      FollowThrough = 0.5,
      HeavyAttack = 280,
      HeavyRadialDmg = 280,
      HeavySlamAttack = 280,
      HeavySlamRadius = 9,
      Image = "DualZoren.png",
      Introduced = "6.0",
      Mastery = 2,
      MeleeRange = 2.3,
      Name = "Dual Zoren",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 },
        FireRate = 1.17,
        StatusChance = 0.05 
      },
      Polarities = { "D" },
      SlamAttack = 140,
      SlamRadialDmg = 70,
      SlamRadius = 8,
      SlideAttack = 140,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Embolist = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Salvage", Type = "Resource" },
          { Count = 1200, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Image = "InfestedPistol.png",
      Introduced = "10.0",
      Magazine = 33,
      Mastery = 9,
      MaxAmmo = 210,
      Name = "Embolist",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Toxin = 35 },
        FireRate = 8,
        Range = 9,
        ShotType = "Discharge",
        StatusChance = 0.41 
      },
      Polarities = { "Bar" },
      Reload = 1.3,
      Traits = { "Infested" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Endura = {
      BlockAngle = 60,
      Class = "Rapier",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 12000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1200, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Gallium", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      FollowThrough = 0.7,
      HeavyAttack = 900,
      HeavyRadialDmg = 700,
      HeavySlamAttack = 700,
      HeavySlamRadius = 7,
      Image = "Endura.png",
      Introduced = "20.6",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Endura",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 140, Slash = 50 },
        FireRate = 0.917,
        StatusChance = 0.36 
      },
      Polarities = { "V" },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadius = 6,
      SlideAttack = 200,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Epitaph"] = {
      Accuracy = 80,
      Class = "Pistol",
      Conclave = false,
      Cost = {
        Credits = 20000,
        MarketCost = 225,
        Rush = 35,
        Time = 12,
        Parts = {
          { Name = "Barrel", Type = "Item",Count = 1 },
          { Name = "Receiver", Type = "Item", Count = 1 },
          { Name = "Orokin Cell", Type = "Resource", Count = 7 }
        }
      },
      Disposition = 0.5,
      ExilusPolarity = "Bar",
      Family = "Epitaph",
      Image = "TnWraithSidearmWeapon.png",
      Introduced = "30",
      Magazine = 1,
      Mastery = 8,
      MaxAmmo = 60,
      Name = "Epitaph",
      ChargeAttack = {
        AttackName = "Charged Damage",
        ChargeTime = 0.36,
        Damage = { Impact = 120, Puncture = 45, Slash = 135 },
        CritChance = 0.48,
        CritMultiplier = 2.6,
        StatusChance = 0.04,
        ShotType = "Projectile",
        ShotSpeed = "?",
        Trigger = "Charge"
      },
      NormalAttack = {
        AttackName = "Unharged Damage",
        Damage = { Impact = 120, Puncture = 45, Slash = 135 },
        CritChance = 0.05,
        CritMultiplier = 1.2,
        StatusChance = 0.5,
        ShotType = "Projectile",
        ShotSpeed = "?",
        Trigger = "Charge"
      },
      NoiseLevel = "Alarming",
      Polarities = { "V", "V" },
      Reload = 0.6,
    },
    ["Ether Daggers"] = {
      BlockAngle = 50,
      Class = "Dual Daggers",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 1200, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.49,
      FollowThrough = 0.8,
      HeavyAttack = 448,
      HeavyRadialDmg = 896,
      HeavySlamAttack = 896,
      HeavySlamRadius = 7,
      Image = "EtherDaggers2.png",
      Introduced = "7.7.3",
      Mastery = 6,
      MeleeRange = 1.75,
      Name = "Ether Daggers",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 },
        FireRate = 0.833,
        StatusChance = 0.3 
      },
      Polarities = { "D" },
      SlamAttack = 448,
      SlamRadialDmg = 224,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 448,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Nova Specter]]" },
      WindUp = 0.5 
    },
    ["Ether Reaper"] = {
      BlockAngle = 60,
      Class = "Scythe",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 15000,
        MarketCost = 230,
        Parts = {
          { Count = 1000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1000, Name = "Rubedo", Type = "Resource" },
          { Count = 10, Name = "Morphics", Type = "Resource" },
          { Count = 1000, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.45,
      FollowThrough = 0.6,
      HeavyAttack = 1080,
      HeavyRadialDmg = 900,
      HeavySlamAttack = 900,
      HeavySlamRadius = 9,
      Image = "EtherScythe.png",
      Introduced = "10.0",
      Mastery = 4,
      MeleeRange = 2.7,
      Name = "Ether Reaper",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 27, Puncture = 27, Slash = 126 },
        FireRate = 1.08,
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      SlamAttack = 540,
      SlamRadialDmg = 180,
      SlamRadius = 8,
      SlideAttack = 360,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Misery]]" },
      WindUp = 1 
    },
    ["Ether Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 700, Name = "Rubedo", Type = "Resource" },
          { Count = 900, Name = "Ferrite", Type = "Resource" },
          { Count = 700, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.44,
      FollowThrough = 0.6,
      HeavyAttack = 960,
      HeavyRadialDmg = 768,
      HeavySlamAttack = 768,
      HeavySlamRadius = 8,
      Image = "Ether-Sword.png",
      Introduced = "8.0",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Ether Sword",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 },
        FireRate = 1,
        StatusChance = 0.34 
      },
      SlamAttack = 576,
      SlamRadialDmg = 192,
      SlamRadialElement = "Radiation",
      SlamRadialProc = { "Radiation", "Impact" },
      SlamRadius = 7,
      SlideAttack = 192,
      StancePolarity = "R",
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Euphona Prime"] = {
      Accuracy = 100,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 5, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.75,
      ExilusPolarity = "V",
      Image = "EuphoraPrime.png",
      Introduced = "19.11.5",
      Magazine = 5,
      Mastery = 14,
      MaxAmmo = 40,
      Name = "Euphona Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.5,
        Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 },
        FireRate = 1.5,
        ShotSpeed = 180,
        ShotType = "Projectile",
        StatusChance = 0.02 
      },
      Polarities = { "V", "V", "V" },
      Reload = 2,
      SecondaryAttack = {
        CritChance = 0.02,
        CritMultiplier = 2,
        Damage = { Impact = 44, Puncture = 176, Slash = 660 },
        Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 },
        PelletCount = 10,
        StatusChance = 0.09 
      },
      Traits = { "Prime", "Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Exalted Blade (Weapon)"] = {
      BlockAngle = 60,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = true,
      FollowThrough = 1,
      HeavyAttack = 1250,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 8,
      Image = "EWExaltedBlade.png",
      Introduced = "23.0",
      Link = "Exalted Blade (Weapon)",
      MeleeRange = 2.8,
      Name = "Exalted Blade",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
        FireRate = 0.833,
        Range = 40,
        ShotSpeed = 15,
        StatusChance = 0.15 
      },
      Polarities = { "V", "V", "Bar" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Ragdoll",
      SlamRadius = 7,
      SlideAttack = 536,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Excalibur]]", "[[Excalibur Prime]]", "[[Excalibur Umbra]]" },
      WindUp = 0.6 
    },
    Exergis = {
      Accuracy = 15.4,
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 2, Name = "Repeller Systems", Type = "Resource" },
          { Count = 175, Name = "Oxium", Type = "Resource" },
          { Count = 8500, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.05,
      ExilusPolarity = "V",
      Image = "Exergis.png",
      Introduced = "24.2",
      Magazine = 1,
      Mastery = 8,
      MaxAmmo = 47,
      Name = "Exergis",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.4,
        Damage = { Impact = 60, Puncture = 360, Radiation = 420, Slash = 780 },
        Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 },
        FireRate = 3.33,
        PelletCount = 3,
        PunchThrough = 0.5,
        ShotType = "Projectile",
        StatusChance = 0.36 
      },
      Polarities = { "D" },
      Reload = 1.6,
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Falcor = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.14,
        CritMultiplier = 1.8,
        Damage = { Electricity = 690 },
        Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.36 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 },
        PunchThrough = 1,
        StatusChance = 0.38 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 8500, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1650, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.7,
      HeavyRadialDmg = 920,
      HeavySlamAttack = 920,
      HeavySlamRadius = 6,
      Image = "CrpGlaive.png",
      Introduced = "23.10",
      Mastery = 8,
      MeleeRange = 1.3,
      Name = "Falcor",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.6,
        Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 },
        FireRate = 0.833,
        Range = 40,
        ShotType = "Thrown",
        StatusChance = 0.34 
      },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Electricity = 1380 },
        Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.38 
      },
      SlamAttack = 690,
      SlamRadialDmg = 230,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 460,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.14,
        CritMultiplier = 1.8,
        Damage = { Electricity = 200, Impact = 50, Puncture = 80, Slash = 130 },
        StatusChance = 0.36 
      },
      Traits = { "Corpus" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Fang = {
      BlockAngle = 50,
      Class = "Dual Daggers",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 135,
        Parts = {
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 900, Name = "Nano Spores", Type = "Resource" },
          { Count = 1, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.36,
      Family = "Fang",
      FollowThrough = 0.8,
      HeavyAttack = 216,
      HeavyRadialDmg = 432,
      HeavySlamAttack = 432,
      HeavySlamRadius = 7,
      Image = "DualDaggers.png",
      Introduced = "7.0",
      Mastery = 0,
      MeleeRange = 1.65,
      Name = "Fang",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 },
        FireRate = 0.917,
        StatusChance = 0.16 
      },
      Polarities = { "D" },
      SlamAttack = 216,
      SlamRadialDmg = 108,
      SlamRadius = 6,
      SlideAttack = 216,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Fang Prime"] = {
      BlockAngle = 50,
      Class = "Dual Daggers",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Handle", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Fang",
      FollowThrough = 0.8,
      HeavyAttack = 356,
      HeavyRadialDmg = 712,
      HeavySlamAttack = 712,
      HeavySlamRadius = 7,
      Image = "PrimeFang.png",
      Introduced = "9.0",
      Mastery = 10,
      MeleeRange = 1.75,
      Name = "Fang Prime",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.6,
        Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 },
        FireRate = 1,
        StatusChance = 0.26 
      },
      Polarities = { "D" },
      SlamAttack = 356,
      SlamRadialDmg = 178,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 356,
      StancePolarity = "R",
      Traits = { "Prime", "Never Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Ferrox = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Area Attacks",
        CritChance = 0.32,
        CritMultiplier = 2.8,
        Damage = { Impact = 100 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        Radius = 3.6,
        StatusChance = 0.1 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.32,
        CritMultiplier = 2.8,
        Damage = { Impact = 35, Puncture = 245, Slash = 70 },
        FireRate = 1.33,
        PunchThrough = 1.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Class = "Speargun",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 30000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 35000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Image = "Ferrox.png",
      Introduced = "19.13",
      Magazine = 10,
      Mastery = 14,
      MaxAmmo = 540,
      Name = "Ferrox",
      Polarities = { "V", "D" },
      Reload = 1.8,
      SecondaryAreaAttack = {
        AttackName = "Spear Throw Quick Shot",
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Impact = 385, Puncture = 55, Slash = 110 },
        StatusChance = 0.33 
      },
      SecondaryAttack = {
        AttackName = "Spear Throw Charged",
        ChargeTime = 0.5,
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Impact = 385, Puncture = 55, Slash = 110 },
        FireRate = 1,
        Reload = 2,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.33,
        Trigger = "Charge" 
      },
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Derim Zahn]]" } 
    },
    Fluctus = {
      Accuracy = 100,
      Cost = {
        BPCost = 15000,
        Credits = 45000,
        MarketCost = 210,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Limbs", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      Image = "ArchRocketCrossbow.png",
      Introduced = "15.7.2",
      Magazine = 40,
      Mastery = 2,
      Name = "Fluctus",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 50, Puncture = 25, Slash = 175 },
        Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 },
        FireRate = 5,
        Range = 450,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.16 
      },
      Polarities = { "Bar" },
      Reload = 10,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Arch-Gun" 
    },
    ["Fluctus (Atmosphere)"] = {
      Accuracy = 100,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 210,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Limbs", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.9,
      Image = "ArchRocketCrossbow.png",
      Introduced = "24.2",
      Link = "Fluctus",
      Magazine = 40,
      Mastery = 2,
      MaxAmmo = 160,
      Name = "Fluctus (Atmosphere)",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 50, Puncture = 25, Slash = 175 },
        FireRate = 5,
        Range = 450,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.16 
      },
      Polarities = { "Bar" },
      Reload = 3,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Flux Rifle"] = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 6000, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.55,
      ExilusPolarity = "Bar",
      Image = "CorpusLaserRifle.png",
      Introduced = "8.0",
      Magazine = 50,
      Mastery = 6,
      MaxAmmo = "Infinite",
      Name = "Flux Rifle",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Puncture = 4.8, Slash = 17.2 },
        FireRate = 12,
        PunchThrough = 0.5,
        Range = 30,
        ShotType = "Discharge",
        StatusChance = 0.24 
      },
      Reload = 40,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Primary",
      Users = { "[[Elite Crewman]]" } 
    },
    Fragor = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" },
          { Count = 80, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.2,
      Family = "Fragor",
      FollowThrough = 0.4,
      HeavyAttack = 1200,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 10,
      Image = "DEFragor.png",
      Introduced = "5.4",
      Mastery = 2,
      MeleeRange = 2.5,
      Name = "Fragor",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 140, Puncture = 30, Slash = 30 },
        FireRate = 0.833,
        StatusChance = 0.1 
      },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadius = 9,
      SlideAttack = 400,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Lieutenant Lech Kril]] ([[Brokk]] Skin)" },
      WindUp = 1.2 
    },
    ["Fragor Prime"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Head", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.05,
      Family = "Fragor",
      FollowThrough = 0.4,
      HeavyAttack = 1620,
      HeavyRadialDmg = 1350,
      HeavySlamAttack = 1350,
      HeavySlamRadius = 10,
      Image = "PrimeFragor.png",
      Introduced = "18.12",
      Mastery = 12,
      MeleeRange = 2.6,
      Name = "Fragor Prime",
      NormalAttack = {
        CritChance = 0.4,
        CritMultiplier = 2.5,
        Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 },
        FireRate = 0.8,
        StatusChance = 0.18 
      },
      Polarities = { "V" },
      SlamAttack = 810,
      SlamRadialDmg = 270,
      SlamRadialElement = "Impact",
      SlamRadialProc = { "Knockdown", "Ragdoll" },
      SlamRadius = 9,
      SlideAttack = 540,
      StancePolarity = "V",
      Traits = { "Prime" },
      Type = "Melee",
      WindUp = 1.2 
    },
    Fulmin = {
      Accuracy = 9.1,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 25000,
        MarketCost = 265,
        Parts = {
          { Count = 2100, Name = "Rubedo", Type = "Resource" },
          { Count = 7500, Name = "Nano Spores", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 350, Name = "Hexenon", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.6,
      ExilusPolarity = "V",
      Image = "Fulmin.png",
      Introduced = "25.0",
      Magazine = 60,
      Mastery = 8,
      MaxAmmo = "Infinite",
      Name = "Fulmin",
      NormalAttack = {
        AttackName = "Semi-Auto Mode",
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Electricity = 400, Impact = 100 },
        Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 },
        FireRate = 2.17,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.16 
      },
      Polarities = {  },
      Reload = 30,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      SecondaryAttack = {
        Accuracy = 111.1,
        AttackName = "Full Auto Mode",
        CritChance = 0.28,
        CritMultiplier = 2.4,
        Damage = { Electricity = 25, Puncture = 8 },
        FireRate = 9.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.1,
        Trigger = "Auto" 
      },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    Furax = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 1000, Name = "Nano Spores", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 500, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.38,
      Family = "Furax",
      FollowThrough = 0.9,
      HeavyAttack = 675,
      HeavyRadialDmg = 540,
      HeavySlamAttack = 540,
      HeavySlamRadius = 9,
      Image = "Furax.png",
      Introduced = "Vanilla",
      Mastery = 5,
      MeleeRange = 1.25,
      Name = "Furax",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2.3,
        Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 },
        FireRate = 1,
        StatusChance = 0.11 
      },
      SlamAttack = 405,
      SlamRadialDmg = 135,
      SlamRadius = 8,
      SlideAttack = 405,
      StancePolarity = "D",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Powerfist]] (single [[Furax]])" },
      WindUp = 0.6 
    },
    ["Furax Wraith"] = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Left Gauntlet", Type = "Item" },
          { Count = 1, Name = "Right Gauntlet", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.38,
      Family = "Furax",
      FollowThrough = 0.9,
      HeavyAttack = 695,
      HeavyRadialDmg = 556,
      HeavySlamAttack = 556,
      HeavySlamRadius = 9,
      Image = "WraithFurax.png",
      Introduced = "18.10",
      Mastery = 9,
      MeleeRange = 1.25,
      Name = "Furax Wraith",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.7,
        Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 },
        FireRate = 1.08,
        StatusChance = 0.15 
      },
      SlamAttack = 417,
      SlamRadialDmg = 139,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 417,
      StancePolarity = "D",
      Type = "Melee",
      WindUp = 0.6 
    },
    Furis = {
      Accuracy = 22.2,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 120,
        Parts = {
          { Count = 750, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Alloy Plate", Type = "Resource" },
          { Count = 400, Name = "Salvage", Type = "Resource" },
          { Count = 4, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Furis",
      Image = "Furis.png",
      Introduced = "Vanilla",
      Magazine = 35,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Furis",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 3, Puncture = 14, Slash = 3 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "Bar" },
      Reload = 1.4,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Fusilai = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 2950, Name = "Rubedo", Type = "Resource" },
          { Count = 10000, Name = "Salvage", Type = "Resource" },
          { Count = 1350, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2, Name = "Nitain Extract", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Image = "GlassKunai.png",
      Introduced = "22",
      Magazine = 6,
      Mastery = 7,
      MaxAmmo = 72,
      Name = "Fusilai",
      NoiseLevel = "Silent",
      NormalAttack = {
        AttackName = "Full Auto Mode",
        CritChance = 0.23,
        CritMultiplier = 1.7,
        Damage = { Puncture = 30.8, Slash = 46.2 },
        FireRate = 2.83,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.29 
      },
      Polarities = { "V" },
      Reload = 0.8,
      SecondaryAttack = {
        AmmoCost = 3,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Puncture = 92.4, Slash = 138.6 },
        FireRate = 1.5,
        NoiseLevel = "Alarming",
        PelletCount = 3,
        PelletName = "Shuriken",
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.123,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Tenno" },
      Trigger = "Auto / Semi",
      Type = "Secondary" 
    },
    Galatine = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 500, Name = "Rubedo", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.05,
      Family = "Galatine",
      FollowThrough = 0.6,
      HeavyAttack = 1092,
      HeavyRadialDmg = 910,
      HeavySlamAttack = 910,
      HeavySlamRadius = 9,
      Image = "Galatine_o.png",
      Introduced = "10.2",
      Mastery = 3,
      MeleeRange = 3,
      Name = "Galatine",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "Bar" },
      SlamAttack = 546,
      SlamRadialDmg = 182,
      SlamRadius = 8,
      SlideAttack = 364,
      Stagger = "Yes",
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    ["Galatine Prime"] = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.75,
      Family = "Galatine",
      FollowThrough = 0.6,
      HeavyAttack = 1680,
      HeavyRadialDmg = 1400,
      HeavySlamAttack = 1400,
      HeavySlamRadius = 9,
      Image = "PrimeGalatine342.png",
      Introduced = "Hotfix: The Silver Grove 3",
      Mastery = 13,
      MeleeRange = 3,
      Name = "Galatine Prime",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Impact = 7, Puncture = 7, Slash = 266 },
        FireRate = 1,
        StatusChance = 0.26 
      },
      Polarities = { "V", "V" },
      SlamAttack = 840,
      SlamRadialDmg = 280,
      SlamRadius = 8,
      SlideAttack = 560,
      StancePolarity = "D",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Galvacord = {
      BlockAngle = 45,
      Class = "Whip",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 5, Name = "Atmo Systems", Type = "Resource" },
          { Count = 3600, Name = "Ferrite", Type = "Resource" },
          { Count = 1000, Name = "Circuits", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      FollowThrough = 0.5,
      HeavyAttack = 945,
      HeavyRadialDmg = 735,
      HeavySlamAttack = 735,
      HeavySlamRadius = 6,
      Image = "Galvacord.png",
      Introduced = "24.2",
      Mastery = 6,
      MeleeRange = 2.7,
      Name = "Galvacord",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.8,
        Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 },
        FireRate = 0.75,
        StatusChance = 0.3 
      },
      SlamAttack = 630,
      SlamRadialDmg = 210,
      SlamRadius = 5,
      SlideAttack = 420,
      StancePolarity = "D",
      Type = "Melee",
      WindUp = 0.4 
    },
    Gammacor = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 35000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 2500, Name = "Alloy Plate", Type = "Resource" },
          { Count = 650, Name = "Plastids", Type = "Resource" },
          { Count = 400, Name = "Circuits", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Family = "Gammacor",
      Image = "Gammacor.png",
      Introduced = "15.5",
      Magazine = 60,
      Mastery = 2,
      MaxAmmo = 240,
      Name = "Gammacor",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.08,
        CritMultiplier = 1.8,
        Damage = { Magnetic = 16 },
        FireRate = 12,
        Range = 25,
        ShotType = "Discharge",
        StatusChance = 0.2 
      },
      Polarities = { "D" },
      Reload = 1.4,
      Traits = { "Cephalon" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    ["Garuda's Talons"] = {
      BlockAngle = 60,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = false,
      FollowThrough = 0.8,
      HeavyAttack = 1240,
      HeavyRadialDmg = 992,
      HeavySlamAttack = 992,
      HeavySlamRadius = 7,
      Image = "GarudaMeleeClaws.png",
      Introduced = "24.0",
      MeleeRange = 2.2,
      Name = "Garuda's Talons",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 },
        FireRate = 1,
        StatusChance = 0.36 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 744,
      SlamRadialDmg = 248,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Ragdoll",
      SlamRadius = 6,
      SlideAttack = 744,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Garuda]]" },
      WindUp = 0.6 
    },
    ["Gazal Machete"] = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 2600, Name = "Salvage", Type = "Resource" },
          { Count = 1900, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1400, Name = "Plastids", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      FollowThrough = 0.7,
      HeavyAttack = 1068,
      HeavyRadialDmg = 712,
      HeavySlamAttack = 712,
      HeavySlamRadius = 9,
      Image = "DjinnMachete.png",
      Introduced = "Update: The Vacuum Within",
      Mastery = 5,
      MeleeRange = 2.6,
      Name = "Gazal Machete",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 },
        FireRate = 1,
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      SlamAttack = 534,
      SlamRadialDmg = 178,
      SlamRadius = 8,
      SlideAttack = 356,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Glaive = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.14,
        CritMultiplier = 2.1,
        Damage = { Blast = 630 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.14 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.16,
        CritMultiplier = 2.2,
        Damage = { Impact = 34.7, Puncture = 34.7, Slash = 161.7 },
        PunchThrough = 1,
        StatusChance = 0.16 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        MarketCost = 150,
        Parts = {
          { Count = 10, Name = "Morphics", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 6000, Name = "Nano Spores", Type = "Resource" },
          { Count = 4500, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Glaive",
      FollowThrough = 0.7,
      HeavyRadialDmg = 420,
      HeavySlamAttack = 420,
      HeavySlamRadius = 6,
      Image = "DEGlaive.png",
      Introduced = "7.9",
      Mastery = 1,
      MeleeRange = 1.25,
      Name = "Glaive",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 },
        FireRate = 1,
        Range = 30,
        ShotSpeed = 20,
        ShotType = "Thrown",
        StatusChance = 0.12 
      },
      Polarities = { "V", "Bar" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.16,
        CritMultiplier = 2.2,
        Damage = { Blast = 756 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.16 
      },
      SlamAttack = 315,
      SlamRadialDmg = 105,
      SlamRadius = 5,
      SlideAttack = 210,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.14,
        CritMultiplier = 2.1,
        Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 },
        StatusChance = 0.14 
      },
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Glaive Prime"] = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Blast = 984 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.32 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.26,
        CritMultiplier = 2.4,
        Damage = { Impact = 54, Puncture = 54, Slash = 252 },
        PunchThrough = 1,
        StatusChance = 0.34 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Disc", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.05,
      Family = "Glaive",
      FollowThrough = 0.7,
      HeavyRadialDmg = 656,
      HeavySlamAttack = 656,
      HeavySlamRadius = 6,
      Image = "PrimeGlaive.png",
      Introduced = "11",
      Mastery = 10,
      MeleeRange = 1.25,
      Name = "Glaive Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 },
        FireRate = 1.25,
        Range = 50,
        ShotSpeed = 40,
        ShotType = "Thrown",
        StatusChance = 0.3 
      },
      Polarities = { "V", "Bar" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.26,
        CritMultiplier = 2.4,
        Damage = { Blast = 1184 },
        Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
        Radius = 4.8,
        StatusChance = 0.34 
      },
      SlamAttack = 492,
      SlamRadialDmg = 164,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 328,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 49.2, Puncture = 49.2, Slash = 229.6 },
        StatusChance = 0.32 
      },
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Glaxion = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Fieldron", Type = "Resource" },
          { Count = 550, Name = "Circuits", Type = "Resource" },
          { Count = 2500, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Glaxion",
      Image = "CrpFreezeRayRifle.png",
      Introduced = "14.5",
      Magazine = 80,
      Mastery = 8,
      MaxAmmo = 720,
      Name = "Glaxion",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.08,
        CritMultiplier = 2,
        Damage = { Cold = 26 },
        FireRate = 12,
        Range = 24,
        ShotType = "Discharge",
        StatusChance = 0.34 
      },
      Reload = 2.2,
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Primary",
      Users = {
        "[[Capture|Corpus Target]]",
        "[[Armis Ulta]]",
        "[[Dru Pesfor]]",
        "[[Rana Del]]",
        "[[M-W.A.M.]]" 
      } 
    },
    ["Glaxion Vandal"] = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = false,
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Glaxion",
      Image = "GlaxionVandal.png",
      Introduced = "25.0",
      Magazine = 100,
      Mastery = 12,
      MaxAmmo = 1000,
      Name = "Glaxion Vandal",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Cold = 29 },
        FireRate = 12,
        Range = 28,
        ShotType = "Discharge",
        StatusChance = 0.38 
      },
      Polarities = {  },
      Reload = 1.8,
      Traits = { "Corpus", "Vandal" },
      Trigger = "Held",
      Type = "Primary" 
    },
    Gorgon = {
      Accuracy = 12.5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 6000, Name = "Salvage", Type = "Resource" },
          { Count = 1000, Name = "Circuits", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Gorgon",
      Image = "Gorgon.png",
      Introduced = "Vanilla",
      Magazine = 90,
      Mastery = 3,
      MaxAmmo = 540,
      Name = "Gorgon",
      NormalAttack = {
        CritChance = 0.17,
        CritMultiplier = 1.5,
        Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 },
        FireRate = 12.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.09 
      },
      Reload = 4.2,
      Spool = 9,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Primary",
      Users = {
        "[[Lieutenant Lech Kril]]",
        "[[Heavy Gunner]] + Variants",
        "[[Corrupted Heavy Gunner]]",
        "[[Manic Bombard]] + Variants" 
      } 
    },
    ["Gorgon Wraith"] = {
      Accuracy = 16.7,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Gorgon",
      Image = "WraithGorgon.png",
      Introduced = "12.4",
      Magazine = 90,
      Mastery = 7,
      MaxAmmo = 900,
      Name = "Gorgon Wraith",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.9,
        Damage = { Impact = 23, Puncture = 2.7, Slash = 1.3 },
        FireRate = 13.3,
        ShotType = "Hit-Scan",
        StatusChance = 0.21 
      },
      Reload = 3,
      Spool = 6,
      Traits = { "Wraith", "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    Grakata = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 400, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Grakata",
      Image = "GrineerAssaultRifle.png",
      Introduced = "7.8",
      Magazine = 60,
      Mastery = 5,
      MaxAmmo = 750,
      Name = "Grakata",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 },
        FireRate = 20,
        ShotType = "Hit-Scan",
        StatusChance = 0.2 
      },
      Reload = 2.4,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Primary",
      Users = {
        "[[Lancer]]",
        "[[Hellion]]",
        "[[Commander]]",
        "[[Steel Meridian]] [[Operative]]s",
        "[[Executioners/Vay Molta|Vay Molta]]" 
      } 
    },
    Gram = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" },
          { Count = 80, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.44,
      Family = "Gram",
      FollowThrough = 0.6,
      HeavyAttack = 960,
      HeavyRadialDmg = 800,
      HeavySlamAttack = 800,
      HeavySlamRadius = 9,
      Image = "DEGram.png",
      Introduced = "6.2",
      Mastery = 2,
      MeleeRange = 2.8,
      Name = "Gram",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 24, Puncture = 24, Slash = 112 },
        FireRate = 0.95,
        StatusChance = 0.15 
      },
      SlamAttack = 480,
      SlamRadialDmg = 160,
      SlamRadius = 8,
      SlideAttack = 320,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    ["Gram Prime"] = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.8,
      Family = "Gram",
      FollowThrough = 0.6,
      HeavyAttack = 1800,
      HeavyRadialDmg = 1500,
      HeavySlamAttack = 300,
      HeavySlamRadius = 9,
      Image = "GramPrime.png",
      Introduced = "23.9",
      Mastery = 14,
      MeleeRange = 2.9,
      Name = "Gram Prime",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 2.6,
        Damage = { Impact = 60, Puncture = 15, Slash = 225 },
        FireRate = 0.8,
        StatusChance = 0.32 
      },
      Polarities = { "V", "V" },
      SlamAttack = 900,
      SlamRadialDmg = 300,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 600,
      StancePolarity = "D",
      Traits = { "Prime" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Grattler = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Blast = 205 },
        Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
        Radius = 9 
      },
      Cost = {
        BPCost = 15000,
        Credits = 65000,
        MarketCost = 250,
        Parts = {
          { Count = 5, Name = "Tellurium", Type = "Resource" },
          { Count = 6000, Name = "Salvage", Type = "Resource" },
          { Count = 3500, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1,
      Image = "GrnAntiAirGun.png",
      Introduced = "17.0",
      Magazine = 30,
      Mastery = 4,
      Name = "Grattler",
      NormalAttack = {
        AttackName = "Projectile Impact",
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 80, Slash = 10 },
        Falloff = { EndRange = 2000, StartRange = 1000 },
        FireRate = 6.25,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 10,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Spool = 4,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun" 
    },
    ["Grattler (Atmosphere)"] = {
      Accuracy = 25,
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Blast = 205 },
        Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
        Radius = 9 
      },
      Cost = {
        BPCost = 15000,
        Credits = 65000,
        MarketCost = 250,
        Parts = {
          { Count = 5, Name = "Tellurium", Type = "Resource" },
          { Count = 6000, Name = "Salvage", Type = "Resource" },
          { Count = 3500, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.95,
      Image = "GrnAntiAirGun.png",
      Introduced = "24.2",
      Link = "Grattler",
      Magazine = 30,
      Mastery = 4,
      MaxAmmo = 180,
      Name = "Grattler (Atmosphere)",
      NormalAttack = {
        AttackName = "Projectile Impact",
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 80, Slash = 10 },
        FireRate = 6.25,
        PunchThrough = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 2,
      Spool = 4,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Grinlok = {
      Accuracy = 44.4,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Grinlok",
      Image = "DEGrinlok.png",
      Introduced = "12.1",
      Magazine = 9,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Grinlok",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2.5,
        Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 },
        FireRate = 1.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.35 
      },
      Polarities = { "V" },
      Reload = 1.7,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = {
        "[[Nightwatch Lancer]]",
        "[[Kuva Elite Lancer]]",
        "[[Elite Lancer#Variants|Tusk Elite Lancer]]" 
      } 
    },
    Guandao = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 180,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 65, Name = "Oxium", Type = "Resource" },
          { Count = 750, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2500, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      Family = "Guandao",
      FollowThrough = 0.6,
      HeavyAttack = 1212,
      HeavyRadialDmg = 1010,
      HeavySlamAttack = 1010,
      HeavySlamRadius = 8,
      Image = "Guandao.png",
      Introduced = "21.1",
      Mastery = 4,
      MeleeRange = 3,
      Name = "Guandao",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.2,
        Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 },
        FireRate = 0.833,
        StatusChance = 0.04 
      },
      Polarities = { "D", "V" },
      SlamAttack = 606,
      SlamRadialDmg = 202,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 404,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.9 
    },
    ["Guandao Prime"] = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 6,
      Conclave = false,
      Cost = {
        Credits = 5000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.6,
      Family = "Guandao",
      FollowThrough = 0.6,
      HeavyAttack = 1440,
      HeavyRadialDmg = 1200,
      HeavySlamAttack = 1200,
      HeavySlamRadius = 9,
      Image = "GuandaoPrime.png",
      Introduced = "29.3",
      Mastery = 12,
      MeleeRange = 3,
      Name = "Guandao Prime",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 2.4,
        Damage = { Impact = 60, Puncture = 12, Slash = 168 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "D", "V", "V" },
      SlamAttack = 480,
      SlamElement = "Impact",
      SlamRadialDmg = 240,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 480,
      StancePolarity = "Ability",
      Traits = { "Prime" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Gunsen = {
      BlockAngle = 55,
      Class = "Warfan",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 200, Name = "Oxium", Type = "Resource" },
          { Count = 3, Name = "Tellurium", Type = "Resource" },
          { Count = 1150, Name = "Plastids", Type = "Resource" },
          { Count = 19750, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.7,
      HeavyAttack = 640,
      HeavyRadialDmg = 160,
      HeavySlamAttack = 160,
      HeavySlamRadius = 6,
      Image = "WarfanWeapon.png",
      Introduced = "22",
      Mastery = 8,
      MeleeRange = 1.7,
      Name = "Gunsen",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 },
        FireRate = 1.17,
        StatusChance = 0.28 
      },
      Polarities = { "V" },
      SlamAttack = 480,
      SlamRadialDmg = 160,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 160,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Halikar = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Blast = 894 },
        Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
        Radius = 4.9,
        StatusChance = 0.31 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 },
        PunchThrough = 1,
        StatusChance = 0.33 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 4800, Name = "Ferrite", Type = "Resource" },
          { Count = 5000, Name = "Nano Spores", Type = "Resource" },
          { Count = 500, Name = "Oxium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.44,
      FollowThrough = 0.7,
      HeavyRadialDmg = 596,
      HeavySlamAttack = 596,
      HeavySlamRadius = 6,
      Image = "GrnBoomerang.png",
      Introduced = "15.0",
      Mastery = 7,
      MeleeRange = 1.2,
      Name = "Halikar",
      NormalAttack = {
        CritChance = 0.17,
        CritMultiplier = 2,
        Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 },
        FireRate = 1.17,
        Range = 30,
        ShotSpeed = 30,
        ShotType = "Thrown",
        StatusChance = 0.29 
      },
      Polarities = { "V", "Bar" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Blast = 894 },
        Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
        Radius = 4.9,
        StatusChance = 0.33 
      },
      SlamAttack = 447,
      SlamElement = "Magnetic",
      SlamRadialDmg = 149,
      SlamRadius = 5,
      SlideAttack = 298,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Impact = 29.8, Puncture = 238.4, Slash = 29.8 },
        StatusChance = 0.31 
      },
      Traits = { "Grineer" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Halikar Wraith"] = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Blast = 1242 },
        Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
        Radius = 5.1,
        StatusChance = 0.39 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 },
        PunchThrough = 1,
        StatusChance = 0.41 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Disposition = 0.5,
      FollowThrough = 0.7,
      HeavyRadialDmg = 900,
      HeavySlamAttack = 900,
      HeavySlamRadius = 6,
      Image = "HalikarWraith.png",
      Introduced = "29.10.10",
      Mastery = 13,
      MeleeRange = 1.2,
      Name = "Halikar Wraith",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2.3,
        Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 },
        FireRate = 1.17,
        Range = 30,
        ShotSpeed = 30,
        ShotType = "Thrown",
        StatusChance = 0.35 
      },
      Polarities = { "V", "Bar", "V" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Blast = 1314 },
        Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
        Radius = 5.1,
        StatusChance = 0.41 
      },
      SlamAttack = 675,
      SlamElement = "Magnetic",
      SlamRadialDmg = 225,
      SlamRadius = 5,
      SlideAttack = 450,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Impact = 50.3, Puncture = 402.4, Slash = 50.3 },
        StatusChance = 0.39 
      },
      Traits = { "Grineer", "Wraith", "Baro" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Harpak = {
      BurstFireRate = 5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 5, Name = "Gallium", Type = "Resource" },
          { Count = 6000, Name = "Nano Spores", Type = "Resource" },
          { Count = 3600, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.55,
      ExilusPolarity = "V",
      Image = "GrnHarpoonGun.png",
      Introduced = "17.0",
      Magazine = 45,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Harpak",
      NormalAttack = {
        Accuracy = 18.2,
        BurstCount = 3,
        CritChance = 0.2,
        CritMultiplier = 2.3,
        Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 },
        FireRate = 6,
        ShotSpeed = 60,
        ShotType = "Projectile",
        StatusChance = 0.17 
      },
      Polarities = { "V" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 100,
        AttackName = "Harpoon",
        CritChance = 0.25,
        CritMultiplier = 2.3,
        Damage = { Impact = 40, Puncture = 50, Slash = 10 },
        FireRate = 1.5,
        Range = 40,
        ShotSpeed = "?",
        ShotType = 50,
        StatusChance = 0.13 
      },
      Traits = { "Grineer" },
      Trigger = "Burst",
      Type = "Primary",
      Users = { "[[Drekar Elite Lancer]]", "[[Draga]]" } 
    },
    Hate = {
      BlockAngle = 60,
      Class = "Scythe",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 10, Name = "Morphics", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 6000, Name = "Nano Spores", Type = "Resource" },
          { Count = 4500, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      FollowThrough = 0.6,
      HeavyAttack = 1380,
      HeavyRadialDmg = 1150,
      HeavySlamAttack = 1150,
      HeavySlamRadius = 9,
      Image = "DEStalkerScythe.png",
      Introduced = "8.0",
      Mastery = 8,
      MeleeRange = 2.8,
      Name = "Hate",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.5,
        Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 },
        FireRate = 0.917,
        StatusChance = 0.2 
      },
      SlamAttack = 690,
      SlamRadialDmg = 230,
      SlamRadius = 8,
      SlideAttack = 460,
      StancePolarity = "Bar",
      Type = "Melee",
      Users = { "[[Stalker]]" },
      WindUp = 1 
    },
    ["Heat Dagger"] = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        MarketCost = 75,
        Parts = {
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 150, Name = "Circuits", Type = "Resource" },
          { Count = 75, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1, Name = "Neural Sensors", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.44,
      FollowThrough = 0.9,
      HeavyAttack = 416,
      HeavyRadialDmg = 832,
      HeavySlamAttack = 832,
      HeavySlamRadius = 6,
      Image = "HeatDagger.png",
      Introduced = "5.0",
      Mastery = 3,
      MeleeRange = 1.75,
      Name = "Heat Dagger",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 1.6,
        Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 },
        FireRate = 0.75,
        StatusChance = 0.14 
      },
      Polarities = { "Bar" },
      SlamAttack = 416,
      SlamElement = "Heat",
      SlamRadialDmg = 208,
      SlamRadialProc = "Heat",
      SlamRadius = 5,
      SlideAttack = 416,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Malice]]" },
      WindUp = 0.4 
    },
    ["Heat Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Neural Sensors", Type = "Resource" },
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Circuits", Type = "Resource" },
          { Count = 300, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.48,
      FollowThrough = 0.6,
      HeavyAttack = 735,
      HeavyRadialDmg = 588,
      HeavySlamAttack = 588,
      HeavySlamRadius = 8,
      Image = "Heat.png",
      Introduced = "5.0",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Heat Sword",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 },
        FireRate = 0.917,
        StatusChance = 0.2 
      },
      Polarities = { "Bar" },
      SlamAttack = 441,
      SlamElement = "Heat",
      SlamRadialDmg = 147,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Heat",
      SlamRadius = 7,
      SlideAttack = 147,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]" },
      WindUp = 0.6 
    },
    Hek = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 25000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Neurodes", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Salvage", Type = "Resource" },
          { Count = 1000, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Hek",
      Image = "Hek.png",
      Introduced = "5.2",
      Magazine = 4,
      Mastery = 4,
      MaxAmmo = 120,
      Name = "Hek",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 78.75, Puncture = 341.25, Slash = 105 },
        Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 },
        FireRate = 2.17,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.107 
      },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = {
        "[[The Grustrag Three/Vem Tabook|Vem Tabook]] (Modified)",
        "[[Executioners/Dhurnam|Dhurnam]](Twin)",
        "[[Kuva Trooper]]" 
      } 
    },
    Heliocor = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPStanding = 75000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Gammacor", Type = "Weapon" },
          { Count = 700, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Heliocor",
      FollowThrough = 0.4,
      HeavyAttack = 1680,
      HeavyRadialDmg = 1400,
      HeavySlamAttack = 1400,
      HeavySlamRadius = 10,
      Image = "CephHammer.png",
      Introduced = "Update: Specters of the Rail 1",
      Mastery = 9,
      MeleeRange = 2.5,
      Name = "Heliocor",
      NormalAttack = {
        CritChance = 0.38,
        CritMultiplier = 2,
        Damage = { Impact = 238, Puncture = 28, Slash = 14 },
        FireRate = 0.833,
        StatusChance = 0.12 
      },
      SlamAttack = 840,
      SlamRadialDmg = 280,
      SlamRadius = 9,
      SlideAttack = 560,
      StancePolarity = "V",
      Traits = { "Cephalon Simaris" },
      Type = "Melee",
      WindUp = 1.2 
    },
    Helstrum = {
      Accuracy = 100,
      AreaAttack = { AttackName = "Explosion", Damage = { Heat = 3.5, Impact = 3 }, Radius = 3 },
      Class = "Rifle",
      Conclave = false,
      Disposition = 1,
      Image = "Helstrum.png",
      Introduced = "28",
      Magazine = 80,
      Mastery = 0,
      Name = "Helstrum",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        BurstCount = 4,
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 5, Puncture = 4.5 },
        FireRate = 0.91,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3,
        Trigger = "Burst" 
      },
      Polarities = {  },
      Reload = 2,
      Traits = { "Corpus" },
      Trigger = "Burst",
      Type = "Robotic" 
    },
    Hema = {
      Accuracy = 20,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 50000, Name = "Salvage", Type = "Resource" },
          { Count = 5000, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Image = "InfestedBurstRifle.png",
      Introduced = "19.5",
      Magazine = 60,
      Mastery = 7,
      MaxAmmo = "Infinite",
      Name = "Hema",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.11,
        CritMultiplier = 2,
        Damage = { Viral = 47 },
        FireRate = 6,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Infested" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    Hikou = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 500, Name = "Plastids", Type = "Resource" },
          { Count = 600, Name = "Rubedo", Type = "Resource" },
          { Count = 4000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Hikou",
      Image = "Hikou.png",
      Introduced = "9.0",
      Magazine = 20,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Hikou",
      NormalAttack = {
        CritChance = 0.04,
        CritMultiplier = 1.6,
        Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 },
        FireRate = 6.67,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Polarities = { "V", "V" },
      Reload = 0.75,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Junction|Mag Specter]]" } 
    },
    ["Hikou Prime"] = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Pouch", Type = "PrimePart" },
          { Count = 2, Name = "Stars", Type = "PrimePart" },
          { Count = 8, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Hikou",
      Image = "PrimeHikou.png",
      Introduced = "14.8",
      Magazine = 26,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Hikou Prime",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.8,
        Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 },
        FireRate = 5.83,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "V", "V" },
      Reload = 0.5,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Hind = {
      BurstFireRate = 5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 25000,
        MarketCost = 225,
        Parts = {
          { Count = 6, Name = "Neurodes", Type = "Resource" },
          { Count = 700, Name = "Circuits", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.42,
      ExilusPolarity = "Bar",
      Image = "Hind.png",
      Introduced = "9.6",
      Magazine = 65,
      Mastery = 0,
      MaxAmmo = 540,
      Name = "Hind",
      NormalAttack = {
        Accuracy = 33.33,
        AttackName = "Burst Mode",
        BurstCount = 5,
        CritChance = 0.07,
        CritMultiplier = 1.5,
        Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
        FireRate = 6.25,
        ShotType = "Hit-Scan",
        StatusChance = 0.15 
      },
      Polarities = { "V" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 28.6,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 12, Puncture = 12, Slash = 36 },
        FireRate = 2.5,
        StatusChance = 0.1,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Grineer" },
      Trigger = "Burst / Semi",
      Type = "Primary",
      Users = {
        "[[Elite Lancer]]",
        "[[Executioners/Dok Thul|Dok Thul]]",
        "[[Lancer|Tusk Lancer]]",
        "[[Aerial Commander]]",
        "[[Plains Commander]]" 
      } 
    },
    Hirudo = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 1, Name = "Kogake", Type = "Weapon" },
          { Count = 3, Name = "Nitain Extract", Type = "Resource" },
          { Count = 1100, Name = "Plastids", Type = "Resource" },
          { Count = 4600, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      FollowThrough = 0.9,
      HeavyAttack = 845,
      HeavyRadialDmg = 520,
      HeavySlamAttack = 520,
      HeavySlamRadius = 8,
      Image = "InfestedKogake.png",
      Introduced = "19.5",
      Mastery = 7,
      MeleeRange = 1.25,
      Name = "Hirudo",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 3,
        Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 },
        FireRate = 1,
        StatusChance = 0.11 
      },
      Polarities = { "V" },
      SlamAttack = 390,
      SlamRadialDmg = 130,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 260,
      StancePolarity = "Bar",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Hystrix = {
      Accuracy = 14.3,
      Class = "Pistol",
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Bolto", Type = "Weapon" },
          { Count = 1, Name = "Viper", Type = "Weapon" },
          { Count = 9750, Name = "Ferrite", Type = "Resource" },
          { Count = 15, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Image = "Hystrix.png",
      Introduced = "22.18",
      Magazine = 16,
      Mastery = 7,
      MaxAmmo = 320,
      Name = "Hystrix",
      NormalAttack = {
        Accuracy = 14.3,
        AttackName = "Poison / Ice Quill",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
        FireRate = 7,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      Reload = 1.7,
      SecondaryAttack = {
        AttackName = "Fire / Electric Quill",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Ignis = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Nano Spores", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.6,
      ExilusPolarity = "Bar",
      Family = "Ignis",
      Image = "GrineerFlameThrower.png",
      Introduced = "8.0",
      Magazine = 150,
      Mastery = 5,
      MaxAmmo = 750,
      Name = "Ignis",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.11,
        CritMultiplier = 2,
        Damage = { Heat = 33 },
        FireRate = 8,
        Radius = 3,
        Range = 20,
        ShotType = "Discharge",
        StatusChance = 0.27 
      },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Held",
      Type = "Primary",
      Users = { "[[Scorch]]", "[[Hyekka Master]]", "[[Executioners/Zura|Zura]]" } 
    },
    ["Ignis Wraith"] = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 10000, Name = "Ferrite", Type = "Resource" },
          { Count = 5000, Name = "Rubedo", Type = "Resource" },
          { Count = 3, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.55,
      ExilusPolarity = "V",
      Family = "Ignis",
      Image = "IgnisWraith.png",
      Introduced = "19.12",
      Magazine = 200,
      Mastery = 9,
      MaxAmmo = 800,
      Name = "Ignis Wraith",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.17,
        CritMultiplier = 2.5,
        Damage = { Heat = 35 },
        FireRate = 8,
        Radius = 3,
        Range = 27,
        ShotType = "Discharge",
        StatusChance = 0.29 
      },
      Reload = 1.7,
      Traits = { "Wraith", "Grineer" },
      Trigger = "Held",
      Type = "Primary" 
    },
    Imperator = {
      Accuracy = 25,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 1500, Name = "Ferrite", Type = "Resource" },
          { Count = 150, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 300, Name = "Circuits", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1,
      Family = "Imperator",
      Image = "ArchwingMachinegun.png",
      Introduced = "15.0",
      Magazine = 250,
      Mastery = 0,
      Name = "Imperator",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
        Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
        FireRate = 16.7,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Reload = 50,
      ReloadDelay = 0.25,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Arch-Gun" 
    },
    ["Imperator (Atmosphere)"] = {
      Accuracy = 25,
      Disposition = 0.85,
      Image = "ArchwingMachinegun.png",
      Introduced = "24.2",
      Link = "Imperator",
      Magazine = 200,
      Mastery = 0,
      MaxAmmo = 800,
      Name = "Imperator (Atmosphere)",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
        FireRate = 16.7,
        ShotType = "Hit-scan",
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Imperator Vandal"] = {
      Accuracy = 50,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 10, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      Family = "Imperator",
      Image = "ImperatorVandal.png",
      Introduced = "15.8",
      Magazine = 300,
      Mastery = 5,
      Name = "Imperator Vandal",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.4,
        Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
        Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
        FireRate = 25,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Reload = 75,
      ReloadDelay = 0.15,
      ReloadDelayEmpty = 0.25,
      ReloadStyle = "Regenerate",
      Spool = 16,
      Traits = { "Tenno", "Vandal" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun" 
    },
    ["Imperator Vandal (Atmosphere)"] = {
      Accuracy = 50,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 10, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      Image = "ImperatorVandal.png",
      Introduced = "24.2",
      Link = "Imperator Vandal",
      Magazine = 300,
      Mastery = 5,
      MaxAmmo = 1200,
      Name = "Imperator Vandal (Atmosphere)",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.4,
        Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
        FireRate = 25,
        ShotType = "Hit-scan",
        StatusChance = 0.12 
      },
      Reload = 2,
      Spool = 16,
      Traits = { "Tenno", "Vandal" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Iron Staff"] = {
      BlockAngle = 65,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = true,
      FollowThrough = 1,
      HeavyAttack = 1250,
      HeavyRadialDmg = 1250,
      HeavySlamAttack = 1250,
      HeavySlamRadius = 10,
      Image = "EWIronStaff.png",
      Introduced = "23.0",
      MeleeRange = 3.5,
      Name = "Iron Staff",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 170, Slash = 80 },
        FireRate = 1,
        StatusChance = 0.3 
      },
      Polarities = { "V", "Bar", "Bar" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Ragdoll",
      SlamRadius = 7,
      SlideAttack = 250,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Wukong]]", "[[Wukong Prime]]" },
      WindUp = 0.5 
    },
    Ironbride = {
      BlockAngle = 90,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = false,
      FollowThrough = 0.7,
      HeavyAttack = 1500,
      HeavyRadialDmg = 300,
      HeavySlamAttack = 300,
      HeavySlamRadius = 12,
      Image = "Ironbride.png",
      Introduced = "29.5",
      MeleeRange = 3,
      Name = "Ironbride",
      NormalAttack = {
        CritChance = 0.45,
        CritMultiplier = 3,
        Damage = { Impact = 45, Puncture = 45, Slash = 210 },
        FireRate = 0.833,
        StatusChance = 0.15 
      },
      Polarities = { "D" },
      SlamAttack = 600,
      SlamRadialDmg = 300,
      SlamRadius = 10,
      SlideAttack = 600,
      Traits = { "Entrati" },
      Type = "Arch-Melee",
      Users = { "[[Bonewidow]]" },
      WindUp = 0.7 
    },
    ["Jat Kittag"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.4,
      HeavyAttack = 1200,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 10,
      Image = "GrnJetPwrPolearm.png",
      Introduced = "12.0",
      Mastery = 5,
      MeleeRange = 2.8,
      Name = "Jat Kittag",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 160, Puncture = 30, Slash = 10 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 600,
      SlamElement = "Blast",
      SlamRadialDmg = 200,
      SlamRadialElement = "Blast",
      SlamRadialProc = { "Blast", "Ragdoll" },
      SlamRadius = 9,
      SlideAttack = 400,
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Bailiff]]", "[[Executioners/Vay_Molta|Vay Molta]]" },
      WindUp = 1.2 
    },
    ["Jat Kusar"] = {
      BlockAngle = 60,
      Class = "Blade and Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 175,
        Parts = {
          { Count = 7, Name = "Detonite Injector", Type = "Resource" },
          { Count = 7500, Name = "Salvage", Type = "Resource" },
          { Count = 2000, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.1,
      FollowThrough = 0.5,
      HeavyAttack = 872,
      HeavyRadialDmg = 872,
      HeavySlamAttack = 872,
      HeavySlamRadius = 8,
      Image = "JatKusar.png",
      Introduced = "21.2",
      Mastery = 11,
      MeleeRange = 2.4,
      Name = "Jat Kusar",
      NormalAttack = {
        CritChance = 0.35,
        CritMultiplier = 2.5,
        Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 },
        FireRate = 0.833,
        StatusChance = 0.19 
      },
      Polarities = { "V", "V" },
      SlamAttack = 654,
      SlamRadialDmg = 218,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 218,
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Javlok = {
      AreaAttack = {
        AttackName = "Projectile Explosion",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Heat = 120 },
        Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
        Radius = 2.4,
        StatusChance = 0.25 
      },
      ChargeAttack = {
        Accuracy = 100,
        AttackName = "Projectile Impact",
        ChargeTime = 0.3,
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Heat = 160 },
        FireRate = 3.33,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      ChargedThrowAttack = {
        AttackName = "Spear Explosion Quick Shot",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Heat = 300 },
        Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.25 
      },
      Class = "Speargun",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 240,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 10000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 5, Name = "Nitain Extract", Type = "Resource" },
          { Count = 6, Name = "Javlok Capacitor", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Image = "GrnFlameSpear.png",
      Introduced = "19.4",
      Magazine = 6,
      Mastery = 7,
      MaxAmmo = 300,
      Name = "Javlok",
      Polarities = { "V", "V" },
      Reload = 1.9,
      SecondaryAreaAttack = {
        AttackName = "Spear Explosion Charged",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Heat = 300 },
        Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.25 
      },
      SecondaryAttack = {
        Accuracy = 16.7,
        AttackName = "Spear Throw Charged",
        ChargeTime = 0.5,
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 45, Puncture = 75, Slash = 30 },
        FireRate = 1,
        Reload = 0.6,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      ThrowAttack = {
        Accuracy = 16.7,
        AttackName = "Spear Throw Quick Shot",
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 45, Puncture = 75, Slash = 30 },
        StatusChance = 0.25 
      },
      Traits = { "Grineer" },
      Trigger = "Auto Charge",
      Type = "Primary" 
    },
    ["Jaw Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Morphics", Type = "Resource" },
          { Count = 75, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.4,
      FollowThrough = 0.6,
      HeavyAttack = 600,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 8,
      Image = "Jaw.png",
      Introduced = "5.0",
      JumpAttack = 88,
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Jaw Sword",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Impact = 6, Puncture = 24, Slash = 90 },
        FireRate = 0.917,
        StatusChance = 0.16 
      },
      Polarities = { "V" },
      SlamAttack = 360,
      SlamRadialDmg = 120,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 120,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Kama = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 20000,
        MarketCost = 160,
        Parts = {
          { Count = 5, Name = "Neural Sensors", Type = "Resource" },
          { Count = 1200, Name = "Ferrite", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.47,
      FollowThrough = 0.7,
      HeavyAttack = 540,
      HeavyRadialDmg = 360,
      HeavySlamAttack = 360,
      HeavySlamRadius = 9,
      Image = "Kama.png",
      Introduced = "10.0",
      Mastery = 1,
      MeleeRange = 2.4,
      Name = "Kama",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.8,
        Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 },
        FireRate = 1.17,
        StatusChance = 0.1 
      },
      Polarities = { "V", "V" },
      SlamAttack = 270,
      SlamRadialDmg = 90,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 180,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Karak = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 400, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Karak",
      Image = "GrineerM16Rifle.png",
      Introduced = "11.5",
      Magazine = 30,
      Mastery = 1,
      MaxAmmo = 540,
      Name = "Karak",
      NormalAttack = {
        CritChance = 0.09,
        CritMultiplier = 1.5,
        Damage = { Impact = 13, Puncture = 8.7, Slash = 7.3 },
        FireRate = 11.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.15 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Elite Lancer|Frontier Elite Lancer]]" } 
    },
    ["Karak Wraith"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.28,
      ExilusPolarity = "Bar",
      Family = "Karak",
      Image = "KarakWraith.png",
      Introduced = "16.5",
      Magazine = 60,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Karak Wraith",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 2,
        Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 },
        FireRate = 11.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Wraith", "Invasion Reward", "Grineer" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Grineer Nightwatch Corps#Nightwatch Lancer|Nightwatch Lancer]]" } 
    },
    Karyst = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 95,
        Parts = {
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 100, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.9,
      HeavyAttack = 546,
      HeavyRadialDmg = 1092,
      HeavySlamAttack = 1092,
      HeavySlamRadius = 6,
      Image = "KarystDagger.png",
      Introduced = "14.2",
      Mastery = 6,
      MeleeRange = 1.75,
      Name = "Karyst",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 },
        FireRate = 0.75,
        StatusChance = 0.26 
      },
      Polarities = { "Bar" },
      SlamAttack = 546,
      SlamElement = "Toxin",
      SlamRadialDmg = 273,
      SlamRadius = 5,
      SlideAttack = 546,
      SlideElement = "Toxin",
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Saryn Specter]]" },
      WindUp = 0.4 
    },
    ["Karyst Prime"] = {
      BlockAngle = 50,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.05,
      FollowThrough = 0.9,
      HeavyAttack = 688,
      HeavyRadialDmg = 1376,
      HeavySlamAttack = 1376,
      HeavySlamRadius = 8,
      Image = "KarystPrime.png",
      Introduced = "28.2",
      Mastery = 12,
      MeleeRange = 2.2,
      Name = "Karyst Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 },
        FireRate = 0.667,
        StatusChance = 0.3 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 688,
      SlamRadialDmg = 344,
      SlamRadius = 5,
      SlideAttack = 688,
      SlideElement = "Toxin",
      StancePolarity = "V",
      Traits = { "Prime" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Kaszas = {
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 3, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Image = "ArchScythe.png",
      Introduced = "17.5",
      Mastery = 4,
      MeleeRange = 142.5,
      Name = "Kaszas",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "D" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    Keratinos = {
      BlockAngle = 55,
      Class = "Claws",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPStanding = 1000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Blade", Type = "Item" },
          { Count = 2, Name = "Gauntlet", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.9,
      Family = "Keratinos",
      FollowThrough = 0.8,
      HeavyAttack = 1708,
      HeavyRadialDmg = 976,
      HeavySlamAttack = 976,
      HeavySlamRadius = 7,
      Image = "Keratinos.png",
      Introduced = "29",
      Mastery = 9,
      MeleeRange = 1.7,
      Name = "Keratinos",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 2.1,
        Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 },
        FireRate = 0.917,
        StatusChance = 0.29 
      },
      Polarities = {  },
      SlamAttack = 732,
      SlamRadialDmg = 244,
      SlamRadialElement = "Viral",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 732,
      StancePolarity = "V",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.8 
    },
    Kesheg = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 1400, Name = "Kuva", Type = "Resource" },
          { Count = 6000, Name = "Ferrite", Type = "Resource" },
          { Count = 8000, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      FollowThrough = 0.6,
      HeavyAttack = 1446,
      HeavyRadialDmg = 1205,
      HeavySlamAttack = 1205,
      HeavySlamRadius = 8,
      Image = "GrnHalberd.png",
      Introduced = "19.0",
      Mastery = 7,
      MeleeRange = 2.9,
      Name = "Kesheg",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2.5,
        Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 },
        FireRate = 0.833,
        StatusChance = 0.23 
      },
      Polarities = { "V" },
      SlamAttack = 723,
      SlamRadialDmg = 241,
      SlamRadius = 7,
      SlideAttack = 482,
      StancePolarity = "Ability",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Kuva Guardian]]" },
      WindUp = 0.9 
    },
    Kestrel = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.12,
        CritMultiplier = 2.1,
        Damage = { Blast = 504 },
        Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
        Radius = 3.6,
        StatusChance = 0.12 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.14,
        CritMultiplier = 2.2,
        Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 },
        PunchThrough = 1,
        StatusChance = 0.14 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 150,
        Parts = {
          { Count = 8, Name = "Morphics", Type = "Resource" },
          { Count = 4800, Name = "Ferrite", Type = "Resource" },
          { Count = 5000, Name = "Nano Spores", Type = "Resource" },
          { Count = 4000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.45,
      FollowThrough = 0.7,
      HeavyRadialDmg = 336,
      HeavySlamAttack = 336,
      HeavySlamRadius = 6,
      Image = "Kestrel.png",
      Introduced = "8.1",
      Mastery = 0,
      MeleeRange = 1.2,
      Name = "Kestrel",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 },
        FireRate = 1.08,
        Range = 30,
        ShotSpeed = 30,
        ShotType = "Thrown",
        StatusChance = 0.1 
      },
      Polarities = { "V", "Bar" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.14,
        CritMultiplier = 2.2,
        Damage = { Blast = 504 },
        Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
        Radius = 4,
        StatusChance = 0.14 
      },
      SlamAttack = 252,
      SlamRadialDmg = 84,
      SlamRadius = 5,
      SlideAttack = 168,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.12,
        CritMultiplier = 2.1,
        Damage = { Impact = 134.4, Puncture = 16.8, Slash = 16.8 },
        StatusChance = 0.12 
      },
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Knell = {
      Accuracy = 32,
      Class = "Pistol",
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 190,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 5200, Name = "Rubedo", Type = "Resource" },
          { Count = 3800, Name = "Cryotic", Type = "Resource" },
          { Count = 20000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Image = "PriestPistol.png",
      Introduced = "21.0",
      Magazine = 1,
      Mastery = 10,
      MaxAmmo = 10,
      Name = "Knell",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 1.5,
        Damage = { Impact = 63, Puncture = 69, Slash = 18 },
        FireRate = 4,
        ShotType = "Hit-Scan",
        StatusChance = 0.05 
      },
      Reload = 2,
      SniperComboReset = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Knux = {
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 170,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 10, Name = "Gallium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" },
          { Count = 1, Name = "Furax", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 24 
      },
      Image = "GrnArchHand.png",
      Introduced = "17.2",
      Mastery = 7,
      MeleeRange = 142.5,
      Name = "Knux",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 2,
        Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 },
        FireRate = 1,
        StatusChance = 0.3 
      },
      Polarities = { "D" },
      Traits = { "Grineer" },
      Type = "Arch-Melee",
      Users = { "[[Tyl Regor]]" } 
    },
    Kogake = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 400, Name = "Rubedo", Type = "Resource" },
          { Count = 3, Name = "Morphics", Type = "Resource" },
          { Count = 1200, Name = "Ferrite", Type = "Resource" },
          { Count = 500, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.46,
      Family = "Kogake",
      FollowThrough = 0.9,
      HeavyAttack = 1440,
      HeavyRadialDmg = 120,
      HeavySlamAttack = 120,
      HeavySlamRadius = 8,
      Image = "Kogake0.png",
      Introduced = "8.2",
      Mastery = 2,
      MeleeRange = 1.25,
      Name = "Kogake",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 84, Puncture = 18, Slash = 18 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      SlamAttack = 360,
      SlamRadialDmg = 120,
      SlamRadius = 7,
      SlideAttack = 240,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Kogake Prime"] = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Gauntlet", Type = "PrimePart" },
          { Count = 2, Name = "Boot", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.4,
      Family = "Kogake",
      FollowThrough = 0.9,
      HeavyAttack = 2904,
      HeavyRadialDmg = 968,
      HeavySlamAttack = 968,
      HeavySlamRadius = 8,
      Image = "MirageKogakePrime.png",
      Introduced = "22.7",
      Mastery = 10,
      MeleeRange = 1.25,
      Name = "Kogake Prime",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 1.8,
        Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 },
        FireRate = 0.917,
        StatusChance = 0.38 
      },
      Polarities = { "V", "V", "V" },
      SlamAttack = 726,
      SlamRadialDmg = 242,
      SlamRadius = 7,
      SlideAttack = 484,
      StancePolarity = "Bar",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Kohm = {
      Accuracy = 8,
      ChargeAttack = {
        AmmoCost = 4,
        AttackName = "Fully Spooled",
        Damage = { Impact = 72, Puncture = 72, Slash = 216 },
        FireRate = 3.67,
        PelletCount = 12,
        ShotType = "Hit-Scan",
        StatusChance = 0.0625 
      },
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 2500, Name = "Salvage", Type = "Resource" },
          { Count = 500, Name = "Oxium", Type = "Resource" },
          { Count = 500, Name = "Cryotic", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Kohm",
      Image = "GrineerSparkGun.png",
      Introduced = "15.6",
      Magazine = 245,
      Mastery = 5,
      MaxAmmo = 960,
      Name = "Kohm",
      NormalAttack = {
        AttackName = "Single Pellet",
        CritChance = 0.11,
        CritMultiplier = 2.3,
        Damage = { Impact = 6, Puncture = 6, Slash = 18 },
        Falloff = { EndRange = 25, Reduction = 0.4667, StartRange = 15 },
        FireRate = 3.67,
        PunchThrough = 1.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.75 
      },
      Polarities = { "D" },
      Reload = 2,
      Spool = 5,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Primary",
      Users = { "[[Lancer#Variants|Kuva Lancer]]" } 
    },
    Kohmak = {
      Accuracy = 8,
      ChargeAttack = {
        AmmoCost = 1.67,
        AttackName = "Fully Spooled",
        Damage = { Impact = 30, Puncture = 30, Slash = 90 },
        PelletCount = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.138 
      },
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 5000, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Image = "GrnWindUpPistol.png",
      Introduced = "16.0",
      Magazine = 40,
      Mastery = 5,
      MaxAmmo = 210,
      Name = "Kohmak",
      NormalAttack = {
        AttackName = "Single Pellet",
        CritChance = 0.11,
        CritMultiplier = 2,
        Damage = { Impact = 6, Puncture = 6, Slash = 18 },
        Falloff = { EndRange = 24, Reduction = 0.6667, StartRange = 12 },
        FireRate = 5,
        PunchThrough = 1.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.69 
      },
      Polarities = { "D" },
      Reload = 2,
      Spool = 4,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Secondary",
      Users = { "[[Heavy Gunner#Variants|Tusk Heavy Gunner]]" } 
    },
    Komorex = {
      Accuracy = 20,
      AreaAttack = {
        Damage = { Viral = 66 },
        Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 },
        FireRate = 1.5,
        Radius = 3.5 
      },
      Class = "Sniper Rifle",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 6200, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Hexenon", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Image = "Komorex.png",
      Introduced = "25.0",
      Magazine = 20,
      Mastery = 8,
      MaxAmmo = 40,
      Name = "Komorex",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.16,
        CritMultiplier = 2.1,
        Damage = { Impact = 8.7, Puncture = 36.5, Slash = 41.8 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 6,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.35,
        Trigger = "Semi-Auto" 
      },
      Polarities = {  },
      Reload = 3,
      SecondaryAttack = {
        AttackName = "3.5x Zoom Mode",
        Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 },
        FireRate = 1.5 
      },
      SniperComboMin = 5,
      SniperComboReset = 2,
      Traits = { "Sentient" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Amalgam Heqet]]" },
      Zoom = {
        "2x Zoom (-50% Recoil, +2m Punch Through)",
        "3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" 
      } 
    },
    Korrudo = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 25, Name = "Auroxium Alloy", Type = "Resource" },
          { Count = 15, Name = "Esher Devar", Type = "Resource" },
          { Count = 5, Name = "Breath of the Eidolon", Type = "Resource" },
          { Count = 20, Name = "Mawfish Bones", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Korrudo",
      FollowThrough = 0.9,
      HeavyAttack = 2065,
      HeavyRadialDmg = 772,
      HeavySlamAttack = 772,
      HeavySlamRadius = 8,
      Image = "Korrudo.png",
      Introduced = "24.6",
      Mastery = 9,
      MeleeRange = 1.25,
      Name = "Korrudo",
      NormalAttack = {
        CritChance = 0.31,
        CritMultiplier = 2.5,
        Damage = { Impact = 110, Puncture = 5.8, Slash = 77.2 },
        FireRate = 0.833,
        StatusChance = 0.09 
      },
      SlamAttack = 579,
      SlamRadialDmg = 193,
      SlamRadius = 7,
      SlideAttack = 386,
      StancePolarity = "Bar",
      Type = "Melee",
      WindUp = 0.5 
    },
    Kraken = {
      Accuracy = 16,
      BurstCount = 2,
      BurstFireRate = 2.83,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 25000,
        MarketCost = 120,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 120, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.53,
      ExilusPolarity = "V",
      Family = "Kraken",
      Image = "Kraken.png",
      Introduced = "6.3",
      Magazine = 14,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "Kraken",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 36.8, Puncture = 6.1, Slash = 6.1 },
        FireRate = 4.42,
        ShotType = "Hit-Scan",
        StatusChance = 0.13 
      },
      Reload = 2.45,
      Traits = { "Grineer" },
      Trigger = "Burst",
      Type = "Secondary",
      Users = { "[[Seeker]]", "[[Dargyn Pilot]]" } 
    },
    Kreska = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 175,
        Parts = {
          { Count = 10, Name = "Fieldron", Type = "Resource" },
          { Count = 40, Name = "Mytocardia Spore", Type = "Resource" },
          { Count = 25, Name = "Star Amarast", Type = "Resource" },
          { Count = 20, Name = "Longwinder Lathe Coagulant", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      Family = "Kreska",
      FollowThrough = 0.7,
      HeavyAttack = 1140,
      HeavyRadialDmg = 760,
      HeavySlamAttack = 760,
      HeavySlamRadius = 9,
      Image = "Kreska.png",
      Introduced = "24",
      Mastery = 6,
      MeleeRange = 2.4,
      Name = "Kreska",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 },
        FireRate = 0.917,
        StatusChance = 0.22 
      },
      Polarities = { "V" },
      SlamAttack = 570,
      SlamRadialDmg = 190,
      SlamRadius = 8,
      SlideAttack = 380,
      StancePolarity = "Ability",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Terra Trencher]]" },
      WindUp = 0.7 
    },
    Krohkur = {
      BlockAngle = 55,
      BlockResist = 0.833,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 5, Name = "Tellurium", Type = "Resource" },
          { Count = 8, Name = "Morphics", Type = "Resource" },
          { Count = 125, Name = "Oxium", Type = "Resource" },
          { Count = 4375, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 45,
        Time = 24 
      },
      Disposition = 1.35,
      Family = "Krohkur",
      FollowThrough = 0.6,
      HeavyAttack = 1085,
      HeavyRadialDmg = 868,
      HeavySlamAttack = 868,
      HeavySlamRadius = 8,
      Image = "GrnEgyptSword.png",
      Introduced = "22",
      Mastery = 9,
      MeleeRange = 2.5,
      Name = "Krohkur",
      NormalAttack = {
        CritChance = 0.29,
        CritMultiplier = 2.3,
        Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 },
        FireRate = 0.833,
        StatusChance = 0.19 
      },
      SlamAttack = 651,
      SlamRadialDmg = 217,
      SlamRadius = 7,
      SlideAttack = 217,
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Kronen = {
      BlockAngle = 60,
      Class = "Tonfa",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 65000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 1500, Name = "Ferrite", Type = "Resource" },
          { Count = 2000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1000, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.43,
      Family = "Kronen",
      FollowThrough = 0.6,
      HeavyAttack = 520,
      HeavyRadialDmg = 520,
      HeavySlamAttack = 520,
      HeavySlamRadius = 9,
      Image = "TennoTonfa.png",
      Introduced = "14.5",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Kronen",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 13, Puncture = 13, Slash = 104 },
        FireRate = 1.08,
        StatusChance = 0.2 
      },
      SlamAttack = 260,
      SlamRadialDmg = 130,
      SlamRadius = 8,
      SlideAttack = 260,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Kronen Prime"] = {
      BlockAngle = 60,
      Class = "Tonfa",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.7,
      Family = "Kronen",
      FollowThrough = 0.6,
      HeavyAttack = 848,
      HeavyRadialDmg = 848,
      HeavySlamAttack = 848,
      HeavySlamRadius = 9,
      Image = "KronenPrime.png",
      Introduced = "22.16.4",
      Mastery = 13,
      MeleeRange = 2.5,
      Name = "Kronen Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 },
        FireRate = 1.17,
        StatusChance = 0.34 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 424,
      SlamRadialDmg = 212,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 424,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Kulstar = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Rocket Explosion",
        Damage = { Blast = 300 },
        Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
        Radius = 3.9,
        ShotSpeed = "?",
        ShotType = "Projectile" 
      },
      Class = "Pistol",
      Cost = {
        BPCost = 40000,
        Credits = 30000,
        MarketCost = 190,
        Parts = {
          { Count = 1, Name = "Kraken", Type = "Weapon" },
          { Count = 2, Name = "Tellurium", Type = "Resource" },
          { Count = 4800, Name = "Cryotic", Type = "Resource" },
          { Count = 3600, Name = "Plastids", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Image = "GrnTorpedoPistol.png",
      Introduced = "17.0",
      Magazine = 3,
      Mastery = 5,
      MaxAmmo = 15,
      Name = "Kulstar",
      NormalAttack = {
        AttackName = "Rocket Impact",
        CritChance = 0.17,
        CritMultiplier = 2.3,
        Damage = { Impact = 200 },
        FireRate = 2,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.19 
      },
      Polarities = { "D" },
      Reload = 2,
      SecondaryAreaAttack = {
        AttackName = "Cluster Bombs",
        CritChance = 0.17,
        CritMultiplier = 2.3,
        Damage = { Blast = 225 },
        PelletCount = 3,
        PelletName = "Bomb",
        StatusChance = 0.19 
      },
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Darek Draga]]" } 
    },
    Kunai = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 175,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 3000, Name = "Ferrite", Type = "Resource" },
          { Count = 4000, Name = "Nano Spores", Type = "Resource" },
          { Count = 4000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 40,
        Time = 12 
      },
      Disposition = 1.51,
      ExilusPolarity = "Bar",
      Image = "Kunai2.png",
      Introduced = "8.0",
      Magazine = 10,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Kunai",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.6,
        Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 },
        FireRate = 3.33,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.08 
      },
      Polarities = { "V", "V" },
      Reload = 0.75,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Junction|Nova Specter]]" } 
    },
    ["Kuva Ayanga"] = {
      Accuracy = 25,
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Blast = 187 },
        Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 },
        Radius = 9 
      },
      Disposition = 1,
      Image = "KuvaAyanga.png",
      Introduced = "26",
      Magazine = 33,
      Mastery = 13,
      Name = "Kuva Ayanga",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 87 },
        Falloff = { EndRange = 2400, StartRange = 1200 },
        FireRate = 4.58,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Reload = 66,
      ReloadDelay = 0.7,
      ReloadStyle = "Regenerate",
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto",
      Type = "Arch-Gun" 
    },
    ["Kuva Ayanga (Atmosphere)"] = {
      Accuracy = 25,
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Blast = 187 },
        Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
        Radius = 6 
      },
      Disposition = 1,
      Image = "KuvaAyanga.png",
      Introduced = "26",
      Link = "Kuva Ayanga",
      Magazine = 33,
      Mastery = 13,
      MaxAmmo = 165,
      Name = "Kuva Ayanga (Atmosphere)",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 87 },
        FireRate = 4.58,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Reload = 3,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Kuva Brakk"] = {
      Accuracy = 7.7,
      Class = "Shotgun Sidearm",
      Conclave = false,
      Disposition = 0.9,
      ExilusPolarity = "Bar",
      Family = "Brakk",
      Image = "KuvaBrakk.png",
      Introduced = "26",
      Magazine = 11,
      Mastery = 13,
      MaxAmmo = 221,
      Name = "Kuva Brakk",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.29,
        CritMultiplier = 2,
        Damage = { Impact = 58.5, Puncture = 32.5, Slash = 39 },
        Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 },
        FireRate = 5.83,
        PelletCount = 10,
        PunchThrough = 0.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.111 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.1,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Kuva Bramma"] = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Blast = 839 },
        Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 },
        Radius = 8.3 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.4,
        CritChance = 0.35,
        CritMultiplier = 2.1,
        Damage = { Impact = 187 },
        FireRate = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.21 
      },
      Class = "Bow",
      Conclave = false,
      Disposition = 0.6,
      ExilusPolarity = "Bar",
      Image = "Kuva_Bramma.png",
      Introduced = "27.1",
      Magazine = 1,
      Mastery = 15,
      MaxAmmo = 5,
      Name = "Kuva Bramma",
      NoiseLevel = "Alarming",
      Polarities = { "V" },
      Reload = 0.6,
      SecondaryAreaAttack = {
        AttackName = "Cluster Bomb Contact",
        CritChance = 0.35,
        CritMultiplier = 2.1,
        Damage = { Impact = 147 },
        PelletCount = 3,
        PelletName = "Bomblet",
        StatusChance = 0.21 
      },
      SecondaryAttack = {
        AttackName = "Cluster Bomb Explosion",
        Damage = { Blast = 171 },
        Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 },
        PelletCount = 3,
        PelletName = "Bomblet" 
      },
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Chakkhurr"] = {
      Accuracy = 100,
      AmmoType = "Sniper",
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Blast = 20, Puncture = 50, Slash = 36 },
        Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 },
        Radius = 2.9 
      },
      Class = "Rifle",
      Conclave = false,
      Disposition = 0.85,
      ExilusPolarity = "Bar",
      Family = "Chakkhurr",
      Image = "KuvaChakkhurr.png",
      Introduced = "26",
      Magazine = 11,
      Mastery = 15,
      MaxAmmo = 55,
      Name = "Kuva Chakkhurr",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.5,
        CritMultiplier = 2.3,
        Damage = { Impact = 260 },
        FireRate = 1.17,
        ShotSpeed = 180,
        ShotType = "Projectile",
        StatusChance = 0.27 
      },
      Polarities = { "V", "V" },
      Reload = 3.3,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Drakgoon"] = {
      Accuracy = 1.4,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.3,
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Impact = 46, Puncture = 46, Slash = 368 },
        PelletCount = 10,
        PunchThrough = 1.5,
        ShotSpeed = 100,
        ShotType = "Hit-Scan",
        StatusChance = 0.09 
      },
      Class = "Shotgun",
      Conclave = false,
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Drakgoon",
      Image = "KuvaDrakgoon.png",
      Introduced = "26",
      Magazine = 11,
      Mastery = 13,
      MaxAmmo = 120,
      Name = "Kuva Drakgoon",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Impact = 46, Puncture = 46, Slash = 138 },
        FireRate = 3.33,
        PelletCount = 10,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.09 
      },
      Reload = 2,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Hind"] = {
      Accuracy = 33.33,
      AreaAttack = {
        AttackName = "Auto",
        CritChance = 0.21,
        CritMultiplier = 1.9,
        Damage = { Impact = 6, Puncture = 6, Slash = 18 },
        FireRate = 10,
        StatusChance = 0.33,
        Trigger = "Auto" 
      },
      Class = "Rifle",
      Conclave = false,
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Hind",
      Image = "KuvaHind.png",
      Introduced = "27.1",
      Magazine = 90,
      Mastery = 15,
      MaxAmmo = 540,
      Name = "Kuva Hind",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Burst",
        BurstCount = 5,
        CritChance = 0.25,
        CritMultiplier = 2.1,
        Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
        FireRate = 9.09,
        ShotType = "Hit-Scan",
        StatusChance = 0.33,
        Trigger = "Burst" 
      },
      Polarities = { "V" },
      Reload = 2.3,
      SecondaryAttack = {
        Accuracy = 28.6,
        AmmoCost = 3,
        AttackName = "Semi",
        CritChance = 0.37,
        CritMultiplier = 2.9,
        Damage = { Impact = 18, Puncture = 18, Slash = 54 },
        FireRate = 2.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.21,
        Trigger = "Semi-Auto" 
      },
      Trigger = "Burst/Semi/Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Karak"] = {
      Accuracy = 80,
      Class = "Rifle",
      Conclave = false,
      Disposition = 1,
      ExilusPolarity = "V",
      Family = "Karak",
      Image = "KuvaKarak.png",
      Introduced = "26",
      Magazine = 70,
      Mastery = 13,
      MaxAmmo = 540,
      Name = "Kuva Karak",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 2.1,
        Damage = { Impact = 7.1, Puncture = 6.2, Slash = 9.7 },
        FireRate = 11.67,
        PunchThrough = 0.2,
        ShotType = "Hit-Scan",
        StatusChance = 0.31 
      },
      Polarities = { "V" },
      Reload = 1.7,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Kohm"] = {
      Accuracy = 8,
      ChargeAttack = {
        AmmoCost = 4,
        AttackName = "Fully Spooled",
        Damage = { Impact = 48, Puncture = 48, Slash = 144 },
        FireRate = 4.17,
        PelletCount = 12,
        ShotType = "Hit-Scan",
        StatusChance = 0.075 
      },
      Class = "Shotgun",
      Conclave = false,
      Disposition = 0.85,
      ExilusPolarity = "V",
      Family = "Kohm",
      Image = "KuvaKohm.png",
      Introduced = "26",
      Magazine = 209,
      Mastery = 13,
      MaxAmmo = 836,
      Name = "Kuva Kohm",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Single Pellet",
        CritChance = 0.19,
        CritMultiplier = 2.3,
        Damage = { Impact = 4, Puncture = 4, Slash = 12 },
        Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
        FireRate = 4.17,
        PunchThrough = 1.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.9 
      },
      Polarities = { "D" },
      Reload = 2,
      Spool = 5,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto-Spool",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Kraken"] = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = false,
      Disposition = 1.05,
      ExilusPolarity = "V",
      Family = "Kraken",
      Image = "KuvaKraken.png",
      Introduced = "26",
      Magazine = 21,
      Mastery = 15,
      MaxAmmo = 210,
      Name = "Kuva Kraken",
      NoiseLevel = "Alarming",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.21,
        CritMultiplier = 2.3,
        Damage = { Impact = 32.25, Puncture = 5.375, Slash = 5.375 },
        FireRate = 6.77,
        ShotType = "Hit-Scan",
        StatusChance = 0.29 
      },
      Reload = 1.5,
      SecondaryAttack = {
        Accuracy = 8.2,
        AmmoCost = 21,
        Damage = { Impact = 32.25, Puncture = 5.375, Slash = 5.375 },
        FireRate = 16.28,
        Reload = 2,
        Trigger = "Burst" 
      },
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    ["Kuva Nukor"] = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = false,
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Nukor",
      Image = "KuvaNukor.png",
      Introduced = "27.1",
      Magazine = 77,
      Mastery = 13,
      MaxAmmo = 210,
      Name = "Kuva Nukor",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.07,
        CritMultiplier = 5,
        Damage = { Radiation = 21 },
        FireRate = 10,
        Range = 29,
        ShotType = "Discharge",
        StatusChance = 0.5 
      },
      Reload = 2,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Held",
      Type = "Secondary",
      Users = { "Kuva Lich" } 
    },
    ["Kuva Ogris"] = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Rocket Explosion",
        Damage = { Blast = 349, Puncture = 183, Slash = 155 },
        Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 },
        Radius = 7.9 
      },
      Class = "Launcher",
      Conclave = false,
      Disposition = 0.9,
      ExilusPolarity = "Bar",
      Family = "Ogris",
      Image = "KuvaOgris.png",
      Introduced = "26",
      Magazine = 3,
      Mastery = 15,
      MaxAmmo = 30,
      Name = "Kuva Ogris",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Rocket Impact",
        CritChance = 0.09,
        CritMultiplier = 2,
        Damage = { Impact = 18.9, Puncture = 8.1 },
        FireRate = 1.5,
        ShotSpeed = 40,
        ShotType = "Projectile",
        StatusChance = 0.47 
      },
      Reload = 2.1,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Quartakk"] = {
      Accuracy = 40,
      Class = "Rifle",
      Conclave = false,
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Quartakk",
      Image = "KuvaQuartakk.png",
      Introduced = "26",
      Magazine = 88,
      Mastery = 13,
      MaxAmmo = 840,
      Name = "Kuva Quartakk",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.21,
        CritMultiplier = 1.9,
        Damage = { Impact = 20, Puncture = 15.65, Slash = 18.35 },
        FireRate = 4.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.33 
      },
      Polarities = { "V", "V" },
      Reload = 1.7,
      SecondaryAttack = {
        Accuracy = 90.9,
        AttackName = "While Aiming",
        BurstCount = 4,
        CritChance = 0.31,
        CritMultiplier = 2.3,
        Damage = { Impact = 20, Puncture = 15.65, Slash = 18.35 },
        FireRate = 6.33,
        PunchThrough = 0.5,
        StatusChance = 0.27,
        Trigger = "Burst" 
      },
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Seer"] = {
      Accuracy = 16,
      AreaAttack = {
        AttackName = "Explosion",
        Damage = { Corrosive = 69 },
        Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 },
        Radius = 2.3 
      },
      Class = "Pistol",
      Conclave = false,
      Disposition = 0.95,
      ExilusPolarity = "V",
      Family = "Seer",
      Image = "KuvaSeer.png",
      Introduced = "26",
      Magazine = 9,
      Mastery = 15,
      MaxAmmo = 27,
      Name = "Kuva Seer",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Projectile Impact",
        CritChance = 0.21,
        CritMultiplier = 1.9,
        Damage = { Impact = 26.2, Puncture = 68.1, Slash = 36.7 },
        FireRate = 2.5,
        ShotSpeed = 200,
        ShotType = "Projectile",
        StatusChance = 0.33 
      },
      Reload = 2.3,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Semi",
      Type = "Secondary" 
    },
    ["Kuva Shildeg"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = false,
      Disposition = 0.75,
      Family = "Shildeg",
      FollowThrough = 0.4,
      HeavyAttack = 1230,
      HeavyRadialDmg = 1025,
      HeavySlamAttack = 1025,
      HeavySlamRadius = 9,
      Image = "KuvaShildeg.png",
      Introduced = "26",
      Mastery = 13,
      MeleeRange = 3,
      Name = "Kuva Shildeg",
      NormalAttack = {
        CritChance = 0.31,
        CritMultiplier = 2.7,
        Damage = { Impact = 75.8, Puncture = 100.5, Slash = 28.7 },
        FireRate = 0.917,
        StatusChance = 0.27 
      },
      Polarities = { "V" },
      SlamAttack = 615,
      SlamRadialDmg = 205,
      SlamRadialElement = "Impact",
      SlamRadialProc = { "Knockdown", "Ragdoll" },
      SlamRadius = 9,
      SlideAttack = 410,
      StancePolarity = "V",
      Type = "Melee",
      Users = { "[[Kuva Lich]]" },
      WindUp = 1.2 
    },
    ["Kuva Tonkor"] = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Grenade Explosion",
        Damage = { Blast = 302, Puncture = 168, Slash = 204 },
        Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
        Radius = 7 
      },
      Class = "Launcher",
      Conclave = false,
      Disposition = 0.95,
      ExilusPolarity = "Bar",
      Family = "Tonkor",
      Image = "KuvaTonkor.png",
      Introduced = "26",
      Magazine = 1,
      Mastery = 13,
      MaxAmmo = 60,
      Name = "Kuva Tonkor",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.3,
        CritMultiplier = 2.5,
        Damage = { Puncture = 59 },
        FireRate = 3.17,
        ShotSpeed = 30,
        ShotType = "Projectile",
        StatusChance = 0.17 
      },
      Reload = 1.5,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Kuva Lich]]" } 
    },
    ["Kuva Twin Stubbas"] = {
      Accuracy = 36.4,
      Class = "Dual Pistols",
      Conclave = false,
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Stubba",
      Image = "KuvaTwinStubbas.png",
      Introduced = "26",
      Magazine = 114,
      Mastery = 13,
      MaxAmmo = 684,
      Name = "Kuva Twin Stubbas",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 1.9,
        Damage = { Impact = 11.6, Puncture = 2.7, Slash = 12.7 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.31 
      },
      Polarities = { "V" },
      Reload = 2.7,
      Traits = { "Grineer", "Kuva Lich" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Lacera = {
      BlockAngle = 60,
      Class = "Blade and Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 4200, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 20, Name = "Gallium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.31,
      FollowThrough = 0.5,
      HeavyAttack = 864,
      HeavyRadialDmg = 864,
      HeavySlamAttack = 864,
      HeavySlamRadius = 8,
      Image = "StalkerMios.png",
      Introduced = "18.0",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Lacera",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
        FireRate = 0.917,
        StatusChance = 0.45 
      },
      Polarities = { "Bar" },
      SlamAttack = 648,
      SlamRadialDmg = 216,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 216,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Mania]]" },
      WindUp = 0.4 
    },
    Lanka = {
      Accuracy = 100,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Electricity = 525 },
        PunchThrough = 5,
        ShotSpeed = 200,
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 20, Name = "Gallium", Type = "Resource" },
          { Count = 600, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.9,
      ExilusPolarity = "V",
      Image = "CorpusSniperRifle.png",
      Introduced = "8.0",
      Magazine = 10,
      Mastery = 10,
      MaxAmmo = 72,
      Name = "Lanka",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        ChargeTime = 0.33,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Electricity = 200 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 1,
        ShotSpeed = 200,
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 2,
      SniperComboMin = 2,
      SniperComboReset = 6,
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Primary",
      Users = {
        "[[Sniper Crewman]]",
        "[[The Sergeant]]",
        "[[Nullifier Crewman]]",
        "[[Corrupted Nullifier]]",
        "[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s" 
      },
      Zoom = {
        "3x (+20% Critical Chance)",
        "5x (+30% Critical Chance)",
        "8x (+50% Critical Chance)" 
      } 
    },
    Lanzo = {
      Class = "Thrown",
      Family = "Fishing Spear",
      Image = "IconFishingSpear1.png",
      Introduced = "22.0",
      Name = "Lanzo",
      NormalAttack = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
      Range = 20,
      Traits = { "Cetus" },
      Trigger = "Semi-Auto",
      Type = "Gear" 
    },
    Larkspur = {
      Accuracy = 8.3,
      AreaAttack = {
        AttackName = "Explosion",
        CritChance = 0.26,
        CritMultiplier = 2.2,
        Damage = { Blast = 400, Radiation = 400 },
        Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
        FireRate = 1,
        Radius = 9.6,
        StatusChance = 0.34 
      },
      ChargeAttack = {
        Accuracy = 100,
        AttackName = "Projectile Impact",
        ChargeTime = 0.5,
        CritChance = 0.26,
        CritMultiplier = 2.2,
        Damage = { Blast = 180, Impact = 140, Radiation = 100 },
        FireRate = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.34 
      },
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Crisma Toroid", Type = "Resource" },
          { Count = 80, Name = "Venerdo Alloy", Type = "Resource" },
          { Count = 5, Name = "Radiant Zodian", Type = "Resource" },
          { Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.85,
      Image = "Larkspur.png",
      Introduced = "24.4",
      Magazine = 100,
      Mastery = 8,
      Name = "Larkspur",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.4,
        Damage = { Impact = 10, Radiation = 80 },
        FireRate = 12,
        StatusChance = 0.5 
      },
      Reload = 50,
      ReloadDelay = 2.5,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Held",
      Type = "Arch-Gun" 
    },
    ["Larkspur (Atmosphere)"] = {
      Accuracy = 8.3,
      AreaAttack = {
        AttackName = "Explosion",
        CritChance = 0.26,
        CritMultiplier = 2.2,
        Damage = { Blast = 400, Radiation = 400 },
        Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
        FireRate = 1,
        Radius = 9.6,
        StatusChance = 0.34 
      },
      ChargeAttack = {
        Accuracy = 100,
        ChargeTime = 0.5,
        CritChance = 0.26,
        CritMultiplier = 2.2,
        Damage = { Blast = 180, Impact = 140, Radiation = 100 },
        FireRate = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.34 
      },
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Crisma Toroid", Type = "Resource" },
          { Count = 80, Name = "Venerdo Alloy", Type = "Resource" },
          { Count = 5, Name = "Radiant Zodian", Type = "Resource" },
          { Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.8,
      Image = "Larkspur.png",
      Introduced = "24.4",
      Link = "Larkspur",
      Magazine = 100,
      Mastery = 8,
      MaxAmmo = 400,
      Name = "Larkspur (Atmosphere)",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.4,
        Damage = { Impact = 10, Radiation = 80 },
        FireRate = 12,
        StatusChance = 0.5 
      },
      Reload = 2.5,
      Traits = { "Tenno" },
      Trigger = "Held",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Laser Rifle"] = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.21,
      Family = "Laser Rifle",
      Image = "DESentinelLaserRifle.png",
      Introduced = "7.0",
      Magazine = 5,
      Mastery = 0,
      Name = "Laser Rifle",
      NormalAttack = {
        CritChance = 0.025,
        CritMultiplier = 1.3,
        Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 },
        FireRate = 1.67,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.02 
      },
      Reload = 1.2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    Lato = {
      Accuracy = 18.2,
      Class = "Pistol",
      Conclave = true,
      Cost = { Credits = 10000 },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Lato",
      Image = "Lato.png",
      Introduced = "Vanilla",
      Magazine = 15,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "Lato",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
        FireRate = 6.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Reload = 1,
      Traits = { "Tutorial", "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Lancer]] (During Tutorial and [[Vor's Prize]])" } 
    },
    ["Lato Prime"] = {
      Accuracy = 18.2,
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Lato",
      Image = "LatoPrime.png",
      Introduced = "5.0",
      Magazine = 20,
      Mastery = 14,
      MaxAmmo = 210,
      Name = "Lato Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 },
        FireRate = 6.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.2 
      },
      Polarities = { "V", "Bar" },
      Reload = 1,
      Traits = { "Prime", "Vaulted", "Founder" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Lato Vandal"] = {
      Accuracy = 23,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Lato",
      Image = "DELatoVandal.png",
      Introduced = "7.0",
      Magazine = 15,
      Mastery = 7,
      MaxAmmo = 210,
      Name = "Lato Vandal",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.4,
        Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 },
        FireRate = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      Reload = 1,
      Traits = { "Tenno", "Vandal" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Latron = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" },
          { Count = 1000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      Family = "Latron",
      Image = "Latron.png",
      Introduced = "Vanilla",
      Magazine = 15,
      Mastery = 0,
      MaxAmmo = 540,
      Name = "Latron",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 },
        FireRate = 4.17,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Reload = 2.4,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Clem]]" } 
    },
    ["Latron Prime"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Latron",
      Image = "DELatronPrime.png",
      Introduced = "8.0",
      Magazine = 15,
      Mastery = 10,
      MaxAmmo = 540,
      Name = "Latron Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2.8,
        Damage = { Impact = 9, Puncture = 72, Slash = 9 },
        FireRate = 4.17,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Polarities = { "V", "Bar" },
      Reload = 2.4,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    ["Latron Wraith"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Latron",
      Image = "WraithLatron.png",
      Introduced = "14.5",
      Magazine = 15,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Latron Wraith",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.8,
        Damage = { Impact = 15, Puncture = 42, Slash = 3 },
        FireRate = 5.42,
        ShotType = "Hit-Scan",
        StatusChance = 0.14 
      },
      Polarities = { "V" },
      Reload = 2.4,
      Traits = { "Wraith", "Invasion Reward", "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Lecta = {
      BlockAngle = 45,
      Class = "Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 1000, Name = "Ferrite", Type = "Resource" },
          { Count = 3, Name = "Neural Sensors", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.2,
      Family = "Lecta",
      FollowThrough = 0.5,
      HeavyAttack = 455,
      HeavyRadialDmg = 354,
      HeavySlamAttack = 353.5,
      HeavySlamRadius = 6,
      Image = "Lecta.png",
      Introduced = "11.0",
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Lecta",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Electricity = 56, Puncture = 20, Slash = 25 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      SlamAttack = 303,
      SlamRadialDmg = 101,
      SlamRadius = 5,
      SlideAttack = 202,
      StancePolarity = "D",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Scrambus]]", "[[Comba]]", "[[Pelna Cade]]", "[[Jad Teran]]" },
      WindUp = 0.4 
    },
    Lenz = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Initial Burst",
        Damage = { Cold = 10 },
        Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
        Radius = 7.2 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1.2,
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 50 },
        FireRate = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.05 
      },
      Class = "Bow",
      ComparisonDisplay = {
        {
          Attacks = { "ChargeAttack", "AreaAttack", "SecondaryAreaAttack" },
          Name = "Lenz" 
        } 
      },
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 25000,
        MarketCost = 235,
        Parts = {
          { Count = 10, Name = "Fieldron", Type = "Resource" },
          { Count = 8200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 2400, Name = "Cryotic", Type = "Resource" },
          { Count = 3, Name = "Nitain Extract", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.95,
      ExilusPolarity = "V",
      Image = "Lenz.png",
      Introduced = "21.3",
      Magazine = 1,
      Mastery = 8,
      MaxAmmo = 6,
      Name = "Lenz",
      NoiseLevel = "Alarming",
      Polarities = { "Bar", "Bar" },
      Reload = 0.6,
      SecondaryAreaAttack = {
        AttackName = "Bubble Collapse",
        Damage = { Blast = 660 },
        ExplosionDelay = 1.3,
        Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
        Radius = 7.2 
      },
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    Lesion = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 15000,
        MarketCost = 150,
        Parts = {
          { Count = 1, Name = "Tipedo", Type = "Weapon" },
          { Count = 1400, Name = "Plastids", Type = "Resource" },
          { Count = 4, Name = "Neurodes", Type = "Resource" },
          { Count = 2300, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.7,
      FollowThrough = 0.6,
      HeavyAttack = 1422,
      HeavyRadialDmg = 1185,
      HeavySlamAttack = 1185,
      HeavySlamRadius = 8,
      Image = "InfTipedo.png",
      Introduced = "18.5",
      Mastery = 9,
      MeleeRange = 2.7,
      Name = "Lesion",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 },
        FireRate = 1,
        StatusChance = 0.37 
      },
      Polarities = { "V" },
      SlamAttack = 711,
      SlamRadialDmg = 237,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 474,
      StancePolarity = "Ability",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Lex = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = { Credits = 50000 },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Lex",
      Image = "Lex.png",
      Introduced = "Vanilla",
      Magazine = 6,
      Mastery = 3,
      MaxAmmo = 210,
      Name = "Lex",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 13, Puncture = 104, Slash = 13 },
        FireRate = 1.08,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      Reload = 2.35,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Maroo]] (when down)" } 
    },
    ["Lex Prime"] = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Lex",
      Image = "PrimeLex.png",
      Introduced = "13.0",
      Magazine = 8,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Lex Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 15, Puncture = 120, Slash = 15 },
        FireRate = 2.08,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 2.35,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["MK1-Bo"] = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.4,
      Family = "Bo",
      FollowThrough = 0.5,
      HeavyAttack = 450,
      HeavyRadialDmg = 360,
      HeavySlamAttack = 360,
      HeavySlamRadius = 7,
      Image = "BoStaff.png",
      Introduced = "14.0",
      Mastery = 0,
      MeleeRange = 3,
      Name = "MK1-Bo",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 81, Puncture = 9 },
        FireRate = 1,
        StatusChance = 0.1 
      },
      Polarities = { "D" },
      SlamAttack = 270,
      SlamRadialDmg = 90,
      SlamRadius = 6,
      SlideAttack = 90,
      Stagger = "Yes",
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["MK1-Braton"] = {
      Accuracy = 40,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Braton",
      Image = "Braton.png",
      Introduced = "Vanilla",
      Magazine = 60,
      Mastery = 0,
      MaxAmmo = 540,
      Name = "MK1-Braton",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 },
        FireRate = 7.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.05 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["MK1-Furax"] = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.38,
      Family = "Furax",
      FollowThrough = 0.9,
      HeavyAttack = 450,
      HeavyRadialDmg = 360,
      HeavySlamAttack = 360,
      HeavySlamRadius = 9,
      Image = "Furax.png",
      Introduced = "14.0",
      Mastery = 0,
      MeleeRange = 1.25,
      Name = "MK1-Furax",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
        FireRate = 1,
        StatusChance = 0.1 
      },
      SlamAttack = 270,
      SlamRadialDmg = 90,
      SlamRadius = 8,
      SlideAttack = 270,
      StancePolarity = "D",
      Traits = { "Grineer" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["MK1-Furis"] = {
      Accuracy = 22.2,
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Furis",
      Image = "Furis.png",
      Introduced = "14.0",
      Magazine = 35,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "MK1-Furis",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 },
        FireRate = 8.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.01 
      },
      Polarities = { "Bar" },
      Reload = 1.4,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["MK1-Kunai"] = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Disposition = 1.51,
      ExilusPolarity = "Bar",
      Image = "Kunai2.png",
      Introduced = "14.0",
      Magazine = 10,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "MK1-Kunai",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 4, Puncture = 30, Slash = 6 },
        FireRate = 3.33,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.025 
      },
      Polarities = { "V", "V" },
      Reload = 0.75,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["MK1-Paris"] = {
      Accuracy = "16.7 (100 Aimed)",
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 },
        PunchThrough = 2,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Class = "Bow",
      Conclave = true,
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Family = "Paris",
      Image = "Paris.png",
      Introduced = "14.0",
      Magazine = 1,
      Mastery = 0,
      MaxAmmo = 72,
      Name = "MK1-Paris",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Polarities = { "Bar" },
      Reload = 0.55,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    ["MK1-Strun"] = {
      Accuracy = 4,
      Class = "Shotgun",
      Conclave = true,
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Family = "Strun",
      Image = "Strun.png",
      Introduced = "14.0",
      Magazine = 6,
      Mastery = 0,
      MaxAmmo = 120,
      Name = "MK1-Strun",
      NormalAttack = {
        CritChance = 0.075,
        CritMultiplier = 2,
        Damage = { Impact = 99, Puncture = 27, Slash = 54 },
        Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
        FireRate = 2.08,
        PelletCount = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Polarities = { "Bar" },
      Reload = 3.75,
      ReloadStyle = "ByRound",
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Machete = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" },
          { Count = 900, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 40,
        Time = 12 
      },
      Disposition = 1.45,
      Family = "Machete",
      FollowThrough = 0.7,
      HeavyAttack = 720,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 9,
      Image = "Machete.png",
      Introduced = "8.0",
      Mastery = 1,
      MeleeRange = 2.5,
      Name = "Machete",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 18, Puncture = 18, Slash = 84 },
        FireRate = 0.917,
        StatusChance = 0.15 
      },
      SlamAttack = 360,
      SlamRadialDmg = 120,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 240,
      StancePolarity = "Ability",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Scorpion]]" },
      WindUp = 0.7 
    },
    ["Machete Wraith"] = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.4,
      Family = "Machete",
      FollowThrough = 0.7,
      HeavyAttack = 1268,
      HeavyRadialDmg = 844,
      HeavySlamAttack = 844,
      HeavySlamRadius = 9,
      Image = "DEWraithMachete.png",
      Introduced = "10.5",
      Mastery = 11,
      MeleeRange = 2.5,
      Name = "Machete Wraith",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 },
        FireRate = 1.08,
        StatusChance = 0.33 
      },
      Polarities = { "V", "V" },
      SlamAttack = 633.3,
      SlamRadialDmg = 211,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 422,
      StancePolarity = "Ability",
      Traits = { "Wraith", "Grineer" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Magistar = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Rubedo", Type = "Resource" },
          { Count = 80, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      Family = "Magistar",
      FollowThrough = 0.4,
      HeavyAttack = 1260,
      HeavyRadialDmg = 1050,
      HeavySlamAttack = 1050,
      HeavySlamRadius = 10,
      Image = "PaladinMace.png",
      Introduced = "11.5",
      Mastery = 1,
      MeleeRange = 2.5,
      Name = "Magistar",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 },
        FireRate = 0.833,
        StatusChance = 0.1 
      },
      SlamAttack = 630,
      SlamRadialDmg = 210,
      SlamRadius = 9,
      SlideAttack = 420,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.2 
    },
    Magnus = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 25000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Orokin Cell", Type = "Resource" },
          { Count = 400, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 100, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.53,
      ExilusPolarity = "Bar",
      Image = "TennoMagnum.png",
      Introduced = "11.2",
      Magazine = 8,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Magnus",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
        FireRate = 5.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.22 
      },
      Polarities = { "V" },
      Reload = 1.4,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]" } 
    },
    ["Mara Detron"] = {
      Accuracy = 13.3,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Disposition = 1,
      ExilusPolarity = "V",
      Family = "Detron",
      Image = "MaraDetron.png",
      Introduced = "15.6.3",
      Magazine = 8,
      Mastery = 9,
      MaxAmmo = 210,
      Name = "Mara Detron",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Radiation = 280 },
        Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 },
        FireRate = 3.33,
        PelletCount = 7,
        ShotType = "Projectile",
        StatusChance = 0.1371 
      },
      Reload = 1.05,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Marelok = {
      Accuracy = 10,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 5000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Marelok",
      Image = "GrineerLeverActionPistol.png",
      Introduced = "12.3",
      Magazine = 6,
      Mastery = 7,
      MaxAmmo = 210,
      Name = "Marelok",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 80, Puncture = 16, Slash = 64 },
        FireRate = 2,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      Reload = 1.667,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Shik Tal]] (Modified)", "Kuva [[Shield Lancer]]" } 
    },
    Masseter = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 650, Name = "Cryotic", Type = "Resource" },
          { Count = 225, Name = "Oxium", Type = "Resource" },
          { Count = 8600, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.2,
      FollowThrough = 0.6,
      HeavyAttack = 1446,
      HeavyRadialDmg = 1205,
      HeavySlamRadius = 10,
      Image = "Masseter.png",
      Introduced = "26",
      Mastery = 8,
      MeleeRange = 2.9,
      Name = "Masseter",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Impact = 135, Slash = 106 },
        FireRate = 1,
        StatusChance = 0.28 
      },
      SlamAttack = 723,
      SlamRadialDmg = 241,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Ragdoll",
      SlamRadius = 10,
      SlideAttack = 482,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Mausolon = {
      Accuracy = 80,
      AreaAttack = {
        AttackName = "Auto Radial Attack",
        Damage = { Heat = 48 },
        Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 },
        Radius = 1.8 
      },
      Conclave = false,
      Disposition = 0.5,
      Image = "Mausolon.png",
      Introduced = "29",
      Magazine = 300,
      Mastery = 14,
      Name = "Mausolon",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Heat = 50, Impact = 24, Puncture = 46 },
        Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 },
        FireRate = 8.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Polarities = { "V" },
      Reload = 200,
      ReloadDelay = 4,
      ReloadStyle = "Regenerate",
      SecondaryAreaAttack = {
        AttackName = "Charged Shot Projectile",
        ChargeTime = 0.8,
        CritChance = 0.5,
        CritMultiplier = 3.5,
        Damage = { Heat = 500, Impact = 100, Puncture = 400 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        AttackName = "Charged Shot Explosion",
        CritChance = 0.5,
        CritMultiplier = 3.5,
        Damage = { Heat = 3000 },
        Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 },
        FireRate = 0.5,
        StatusChance = 0.5 
      },
      Traits = { "Entrati" },
      Trigger = "Auto / Semi",
      Type = "Arch-Gun" 
    },
    ["Mausolon (Atmosphere)"] = {
      Accuracy = 80,
      AreaAttack = {
        AttackName = "Auto Radial Attack",
        Damage = { Heat = 48 },
        Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 },
        Radius = 1.8 
      },
      Conclave = false,
      Disposition = 0.5,
      Image = "Mausolon.png",
      Introduced = "29",
      Magazine = 300,
      Mastery = 14,
      MaxAmmo = 900,
      Name = "Mausolon (Atmosphere)",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Heat = 50, Impact = 24, Puncture = 46 },
        FireRate = 8.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Polarities = { "V" },
      Reload = 4,
      SecondaryAreaAttack = {
        AttackName = "Charged Shot Projectile",
        ChargeTime = 0.8,
        CritChance = 0.5,
        CritMultiplier = 3.5,
        Damage = { Heat = 500, Impact = 100, Puncture = 400 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        AttackName = "Charged Shot Explosion",
        CritChance = 0.5,
        CritMultiplier = 3.5,
        Damage = { Heat = 3000 },
        FireRate = 0.5,
        StatusChance = 0.5,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Entrati" },
      Trigger = "Auto / Semi",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Mios = {
      BlockAngle = 60,
      Class = "Blade and Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.25,
      FollowThrough = 0.5,
      HeavyAttack = 708,
      HeavyRadialDmg = 708,
      HeavySlamAttack = 708,
      HeavySlamRadius = 8,
      Image = "DEMios.png",
      Introduced = "17.11",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Mios",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 },
        FireRate = 1.08,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 531,
      SlamRadialDmg = 177,
      SlamRadialElement = "Toxin",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 177,
      StancePolarity = "V",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Mire = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Neural Sensors", Type = "Resource" },
          { Count = 1000, Name = "Ferrite", Type = "Resource" },
          { Count = 1500, Name = "Nano Spores", Type = "Resource" },
          { Count = 2000, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      FollowThrough = 0.6,
      HeavyAttack = 790,
      HeavyRadialDmg = 632,
      HeavySlamAttack = 632,
      HeavySlamRadius = 8,
      Image = "MireInfestedSword.png",
      Introduced = "7.7.2",
      Mastery = 5,
      MeleeRange = 2.7,
      Name = "Mire",
      NormalAttack = {
        CritChance = 0.09,
        CritMultiplier = 1.5,
        Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 },
        FireRate = 1.08,
        StatusChance = 0.31 
      },
      SlamAttack = 474,
      SlamRadialDmg = 158,
      SlamRadialElement = "Toxin",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 158,
      StancePolarity = "V",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Miter = {
      Accuracy = 100,
      AmmoType = "Sniper",
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.75,
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 },
        PunchThrough = 2.5,
        ShotSpeed = 60,
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Weapon Chassis", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.5,
      ExilusPolarity = "V",
      Image = "miter.png",
      Introduced = "9.5",
      Magazine = 20,
      Mastery = 6,
      MaxAmmo = 72,
      Name = "Miter",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 10, Slash = 70 },
        FireRate = 2.5,
        ShotSpeed = 60,
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Eviscerator]]" } 
    },
    Morgha = {
      Accuracy = 6.7,
      AreaAttack = {
        AttackName = "Radial Attack",
        BurstCount = 2,
        Damage = { Blast = 164 },
        Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
        Radius = 3 
      },
      Conclave = false,
      Cost = {
        BPStanding = 8000,
        Credits = 20000,
        Parts = {
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource" },
                { Count = 80, Name = "Adramal Alloy", Type = "Resource" },
                { Count = 20, Name = "Spinal Core Section", Type = "Resource" },
                { Count = 20, Name = "Fersteel Alloy", Type = "Resource" } 
              },
              Rush = 35,
              Time = 1 
            },
            Count = 1,
            Name = "Barrel",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource" },
                { Count = 80, Name = "Devolved Namalon", Type = "Resource" },
                { Count = 10, Name = "Trapezium Xenorhast", Type = "Resource" },
                { Count = 15, Name = "Tink Dissipator Coil", Type = "Resource" } 
              },
              Rush = 35,
              Time = 1 
            },
            Count = 1,
            Name = "Receiver",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 4000,
              Credits = 1000,
              Parts = {
                { Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource" },
                { Count = 80, Name = "Tempered Bapholite", Type = "Resource" },
                { Count = 10, Name = "Cabochon Embolos", Type = "Resource" },
                { Count = 250, Name = "Hexenon", Type = "Resource" } 
              },
              Rush = 35,
              Time = 1 
            },
            Count = 1,
            Name = "Stock",
            Type = "Item" 
          } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 0.5,
      Image = "Morgha.png",
      Introduced = "29.5",
      Magazine = 100,
      Mastery = 15,
      Name = "Morgha",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto Burst",
        BurstCount = 2,
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 32 },
        FireRate = 6,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "V" },
      Reload = 50,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      SecondaryAreaAttack = {
        Accuracy = 100,
        AttackName = "Charged Shot",
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Impact = 100 },
        FireRate = 0.833,
        StatusChance = 0.5,
        Trigger = "Semi" 
      },
      SecondaryAttack = {
        AttackName = "Charged Shot Explosion",
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
        Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
        FireRate = 0.833,
        Radius = 20,
        StatusChance = 0.5,
        Trigger = "Semi" 
      },
      Traits = { "Entrati" },
      Trigger = "Auto Burst",
      Type = "Arch-Gun" 
    },
    ["Morgha (Atmosphere)"] = {
      Accuracy = 6.7,
      AreaAttack = {
        AttackName = "Radial Attack",
        BurstCount = 2,
        Damage = { Blast = 164 },
        Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
        Radius = 3 
      },
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      Image = "Morgha.png",
      Introduced = "29.5",
      Magazine = 80,
      Mastery = 15,
      Name = "Morgha",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto Burst",
        BurstCount = 2,
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 32 },
        FireRate = 6,
        ShotSpeed = 60,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "V" },
      Reload = 3,
      SecondaryAreaAttack = {
        Accuracy = 100,
        AttackName = "Charged Shot",
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Impact = 100 },
        FireRate = 0.833,
        StatusChance = 0.5,
        Trigger = "Semi" 
      },
      SecondaryAttack = {
        AttackName = "Charged Shot Explosion",
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
        Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
        FireRate = 0.833,
        Radius = 12,
        StatusChance = 0.5,
        Trigger = "Semi" 
      },
      Traits = { "Entrati" },
      Trigger = "Auto Burst",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Multron = {
      Accuracy = 18.2,
      Class = "Rifle",
      Disposition = 1,
      Image = "Multron.png",
      Introduced = "24.0",
      Magazine = 60,
      Mastery = 3,
      Name = "Multron",
      NormalAttack = {
        CritChance = 0.125,
        CritMultiplier = 1.8,
        Damage = { Impact = 1.25, Puncture = 3.75 },
        FireRate = 3.33,
        PunchThrough = 0.1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.05 
      },
      Polarities = { "V" },
      Reload = 3,
      Traits = { "Corpus" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    ["Mutalist Cernos"] = {
      Accuracy = "16.7 (100 aimed)",
      AreaAttack = { AttackName = "Toxin Cloud", Damage = { Toxin = 55 }, Duration = 10 },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 },
        FireRate = 1,
        PunchThrough = 1,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.49 
      },
      Class = "Bow",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 250,
        Parts = {
          { Count = 1, Name = "Cernos", Type = "Weapon" },
          { Count = 1400, Name = "Plastids", Type = "Resource" },
          { Count = 1200, Name = "Cryotic", Type = "Resource" },
          { Count = 2300, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Cernos",
      Image = "InfCernos.png",
      Introduced = "18.5",
      Magazine = 1,
      Mastery = 7,
      MaxAmmo = 72,
      Name = "Mutalist Cernos",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.49 
      },
      Polarities = { "Bar" },
      Reload = 0.6,
      Traits = { "Infested" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    ["Mutalist Quanta"] = {
      AreaAttack = {
        AmmoCost = 5,
        AttackName = "Infested Orb",
        CritChance = null,
        CritMultiplier = null,
        Damage = { Radiation = 20 },
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 1 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.5,
      ExilusPolarity = "V",
      Image = "InfCrpShockSwarm.png",
      Introduced = "13.8",
      Magazine = 60,
      Mastery = 2,
      MaxAmmo = 540,
      Name = "Mutalist Quanta",
      NormalAttack = {
        Accuracy = 100,
        CritChance = 0.025,
        CritMultiplier = 1.5,
        Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 },
        FireRate = 10,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Polarities = { "D" },
      Reload = 3,
      SecondaryAttack = {
        Accuracy = 25,
        AttackName = "Orb Explosion",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Toxin = 100 },
        Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 },
        FireRate = 10,
        Radius = 4.4,
        Reload = 3,
        StatusChance = 0 
      },
      Traits = { "Infested" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Nagantaka = {
      Class = "Crossbow",
      Conclave = false,
      Cost = {
        BPCost = 40000,
        Credits = 25000,
        MarketCost = 125,
        Parts = {
          { Count = 3, Name = "Neurodes", Type = "Resource" },
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 3000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Nagantaka",
      Image = "Nagantaka.png",
      Introduced = "24",
      Magazine = 9,
      Mastery = 9,
      MaxAmmo = 540,
      Name = "Nagantaka",
      NoiseLevel = "Silent",
      NormalAttack = {
        Accuracy = 40,
        AttackName = "Semi-Auto",
        CritChance = 0.15,
        CritMultiplier = 2.3,
        Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
        FireRate = 2.5,
        ShotSpeed = 0,
        ShotType = "Projectile",
        StatusChance = 0.39 
      },
      Polarities = { "V" },
      Reload = 2.3,
      SecondaryAttack = {
        Accuracy = 40,
        AttackName = "Burst Shot",
        BurstCount = 9,
        CritChance = 0.15,
        CritMultiplier = 2.3,
        Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
        FireRate = 5.81,
        Reload = 2,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.39 
      },
      Traits = { "Tenno" },
      Trigger = "Semi / Burst",
      Type = "Primary" 
    },
    ["Nami Skyla"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 200, Name = "Rubedo", Type = "Resource" },
          { Count = 10, Name = "Gallium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Nami Skyla",
      FollowThrough = 0.5,
      HeavyAttack = 500,
      HeavyRadialDmg = 500,
      HeavySlamAttack = 500,
      HeavySlamRadius = 9,
      Image = "TnoCutlassAndPoignard.png",
      Introduced = "13.0",
      Mastery = 2,
      MeleeRange = 2.5,
      Name = "Nami Skyla",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.5,
        Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 },
        FireRate = 0.917,
        StatusChance = 0.15 
      },
      SlamAttack = 250,
      SlamRadialDmg = 125,
      SlamRadius = 8,
      SlideAttack = 250,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Nami Skyla Prime"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      Family = "Nami Skyla",
      FollowThrough = 0.5,
      HeavyAttack = 720,
      HeavyRadialDmg = 720,
      HeavySlamAttack = 720,
      HeavySlamRadius = 9,
      Image = "PrimeNamiSkyla.png",
      Introduced = "21.6",
      Mastery = 11,
      MeleeRange = 2.5,
      Name = "Nami Skyla Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Impact = 18, Puncture = 36, Slash = 126 },
        FireRate = 1.33,
        StatusChance = 0.34 
      },
      Polarities = { "V", "V", "D" },
      SlamAttack = 360,
      SlamRadialDmg = 180,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 360,
      StancePolarity = "Bar",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Nami Solo"] = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1500, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 200, Name = "Rubedo", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.43,
      FollowThrough = 0.7,
      HeavyAttack = 1032,
      HeavyRadialDmg = 688,
      HeavySlamAttack = 688,
      HeavySlamRadius = 9,
      Image = "DENamiSolo.png",
      Introduced = "13.5",
      Mastery = 6,
      MeleeRange = 2.5,
      Name = "Nami Solo",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 516,
      SlamRadialDmg = 172,
      SlamRadius = 8,
      SlideAttack = 344,
      Stagger = "Yes",
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Necramech Melee"] = {
      BlockAngle = 70,
      Class = "None",
      ComboDur = 5,
      FollowThrough = 0.9,
      HeavyAttack = 250,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 9,
      Image = "Blank.png",
      Introduced = "29",
      Link = "Necramech",
      MeleeRange = 0,
      Name = "Necramech Melee",
      NormalAttack = {
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
        FireRate = 1,
        StatusChance = 0 
      },
      SlamAttack = 500,
      SlamRadialDmg = 500,
      SlamRadius = 8,
      SlideAttack = 500,
      Traits = { "Entrati" },
      Type = "Melee",
      WindUp = 0 
    },
    Nikana = {
      BlockAngle = 55,
      Class = "Nikana",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 5000,
        MarketCost = 275,
        Parts = {
          { Count = 3, Name = "Argon Crystal", Type = "Resource" },
          { Count = 75, Name = "Oxium", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.9,
      Family = "Nikana",
      FollowThrough = 0.7,
      HeavyAttack = 710,
      HeavyRadialDmg = 568,
      HeavySlamAttack = 568,
      HeavySlamRadius = 7,
      Image = "Katana.png",
      Introduced = "13.0",
      Mastery = 4,
      MeleeRange = 2.5,
      Name = "Nikana",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 },
        FireRate = 0.917,
        StatusChance = 0.16 
      },
      Polarities = { "V", "D" },
      SlamAttack = 426,
      SlamRadialDmg = 142,
      SlamRadius = 6,
      SlideAttack = 284,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Nikana Prime"] = {
      BlockAngle = 55,
      Class = "Nikana",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Hilt", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.6,
      Family = "Nikana",
      FollowThrough = 0.7,
      HeavyAttack = 990,
      HeavyRadialDmg = 792,
      HeavySlamAttack = 792,
      HeavySlamRadius = 7,
      Image = "PrimeNikana.png",
      Introduced = "18.4.12",
      Mastery = 12,
      MeleeRange = 2.5,
      Name = "Nikana Prime",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.4,
        Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 },
        FireRate = 1.08,
        StatusChance = 0.28 
      },
      Polarities = { "V", "D" },
      SlamAttack = 594,
      SlamRadialDmg = 198,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 396,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Ninkondi = {
      BlockAngle = 55,
      Class = "Nunchaku",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 4000, Name = "Ferrite", Type = "Resource" },
          { Count = 1200, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.41,
      FollowThrough = 0.5,
      HeavyAttack = 950,
      HeavyRadialDmg = 760,
      HeavySlamAttack = 760,
      HeavySlamRadius = 7,
      Image = "Nunchaku.png",
      Introduced = "17.4",
      Mastery = 8,
      MeleeRange = 2.31,
      Name = "Ninkondi",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Electricity = 100, Impact = 90 },
        FireRate = 1,
        StatusChance = 0.35 
      },
      SlamAttack = 380,
      SlamRadialDmg = 190,
      SlamRadius = 6,
      SlideAttack = 380,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Ninkondi Prime"] = {
      BlockAngle = 55,
      Class = "Nunchaku",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Handle", Type = "PrimePart" },
          { Count = 1, Name = "Chain", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      FollowThrough = 0.5,
      HeavyAttack = 1170,
      HeavyRadialDmg = 936,
      HeavySlamAttack = 936,
      HeavySlamRadius = 7,
      Image = "NinkondiPrime.png",
      Introduced = "25.3",
      Mastery = 14,
      MeleeRange = 2.31,
      Name = "Ninkondi Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 },
        FireRate = 1,
        StatusChance = 0.36 
      },
      Polarities = { "V", "V" },
      SlamAttack = 468,
      SlamRadialDmg = 234,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 468,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Nukor = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Detonite Injector", Type = "Resource" },
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 5500, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Image = "GrineerMicrowaveGun.png",
      Introduced = "14.5",
      Magazine = 50,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Nukor",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.03,
        CritMultiplier = 4,
        Damage = { Radiation = 22 },
        FireRate = 10,
        Range = 25,
        ShotType = "Discharge",
        StatusChance = 0.29 
      },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Held",
      Type = "Secondary",
      Users = { "[[Grineer Nightwatch Corps#Nightwatch Seeker|Nightwatch Seeker]]" } 
    },
    Obex = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 650, Name = "Circuits", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 700, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Obex",
      FollowThrough = 0.9,
      HeavyAttack = 1440,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 8,
      Image = "CorpusKickNPunch.png",
      Introduced = "10.7",
      Mastery = 4,
      MeleeRange = 1.25,
      Name = "Obex",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 84, Puncture = 18, Slash = 18 },
        FireRate = 1,
        StatusChance = 0.1 
      },
      SlamAttack = 360,
      SlamElement = "Electricity",
      SlamRadialDmg = 120,
      SlamRadius = 7,
      SlideAttack = 240,
      StancePolarity = "Bar",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Jen Dro]]" },
      WindUp = 0.5 
    },
    Ocucor = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 175,
        Parts = {
          { Count = 10, Name = "Fieldron", Type = "Resource" },
          { Count = 40, Name = "Thermal Sludge", Type = "Resource" },
          { Count = 55, Name = "Venerdo Alloy", Type = "Resource" },
          { Count = 20, Name = "Charamote Sagan Module", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Image = "Ocucor.png",
      Introduced = "24",
      Magazine = 60,
      Mastery = 8,
      MaxAmmo = 300,
      Name = "Ocucor",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.16,
        CritMultiplier = 1.8,
        Damage = { Puncture = 1, Radiation = 10 },
        FireRate = 12,
        Range = 20,
        ShotType = "Discharge",
        StatusChance = 0.24 
      },
      Reload = 1.6,
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Ogris = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Rocket Explosion",
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Blast = 600 },
        Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 },
        FireRate = 1.5,
        Radius = 7.1,
        StatusChance = 0.35 
      },
      ChargeAttack = {
        AttackName = "Rocket Impact",
        ChargeTime = 0.3,
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Blast = 100 },
        FireRate = 1.5,
        ShotSpeed = 40,
        ShotType = "Projectile",
        StatusChance = 0.35 
      },
      Class = "Launcher",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 5000, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Ogris",
      Image = "OgrisNew.png",
      Introduced = "8.0",
      Magazine = 5,
      Mastery = 9,
      MaxAmmo = 20,
      Name = "Ogris",
      NoiseLevel = "Alarming",
      Reload = 2.5,
      Traits = { "Grineer" },
      Trigger = "Charge",
      Type = "Primary",
      Users = {
        "[[Bombard]]",
        "[[Corrupted Bombard]]",
        "[[Executioner Gorth]]",
        "[[Nightwatch Bombard]]" 
      } 
    },
    Ohma = {
      BlockAngle = 60,
      Class = "Tonfa",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 55000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 4, Name = "Nitain Extract", Type = "Resource" },
          { Count = 15000, Name = "Ferrite", Type = "Resource" },
          { Count = 1400, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.15,
      FollowThrough = 0.6,
      HeavyAttack = 896,
      HeavyRadialDmg = 896,
      HeavySlamAttack = 896,
      HeavySlamRadius = 9,
      Image = "CorpusTonfa.png",
      Introduced = "19.7",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Ohma",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Electricity = 110, Impact = 76, Slash = 38 },
        FireRate = 0.917,
        StatusChance = 0.3 
      },
      SlamAttack = 448,
      SlamElement = "Electricity",
      SlamRadialDmg = 224,
      SlamRadialProc = "Electricity",
      SlamRadius = 8,
      SlideAttack = 448,
      SlideElement = "Electricity",
      StancePolarity = "Bar",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Tia Mayn]]" },
      WindUp = 0.7 
    },
    Okina = {
      BlockAngle = 50,
      Class = "Dual Daggers",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 2, Name = "Tellurium", Type = "Resource" },
          { Count = 4200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 3400, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1800, Name = "Oxium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      FollowThrough = 0.8,
      HeavyAttack = 280,
      HeavyRadialDmg = 560,
      HeavySlamAttack = 560,
      HeavySlamRadius = 7,
      Image = "TennoSais.png",
      Introduced = "Update: Specters of the Rail",
      Mastery = 5,
      MeleeRange = 1.7,
      Name = "Okina",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 7, Puncture = 63, Slash = 70 },
        FireRate = 1.08,
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      SlamAttack = 280,
      SlamRadialDmg = 140,
      SlamRadius = 6,
      SlideAttack = 280,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Onorix = {
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 190,
        Parts = {
          { Count = 2, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 3, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Image = "Archaxe.png",
      Introduced = "15.0",
      Mastery = 1,
      MeleeRange = 142.5,
      Name = "Onorix",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.3,
        Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 },
        FireRate = 1,
        StatusChance = 0.05 
      },
      Polarities = { "V" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    Opticor = {
      Accuracy = 100,
      AreaAttack = {
        Damage = { Magnetic = 400 },
        Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
        Radius = 6 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 2,
        CritChance = 0.2,
        CritMultiplier = 2.5,
        Damage = { Impact = 100, Puncture = 850, Slash = 50 },
        FireRate = 1,
        PunchThrough = 1,
        Range = 300,
        ShotType = "Hit-Scan",
        StatusChance = 0.2 
      },
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Fieldron", Type = "Resource" },
          { Count = 20, Name = "Gallium", Type = "Resource" },
          { Count = 600, Name = "Cryotic", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.05,
      ExilusPolarity = "Bar",
      Family = "Opticor",
      Image = "CrpBFG.png",
      Introduced = "15.0",
      Magazine = 5,
      Mastery = 14,
      MaxAmmo = 200,
      Name = "Opticor",
      Polarities = { "V" },
      Reload = 2,
      SecondaryAreaAttack = {
        AttackName = "Quick Shot Area",
        Damage = { Magnetic = 200 },
        Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
        Radius = 6 
      },
      SecondaryAttack = {
        AttackName = "Quick Shot",
        Damage = { Impact = 50, Puncture = 425, Slash = 25 } 
      },
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Malice]]", "[[Ved Xol]]", "[[002-ER]]" } 
    },
    ["Opticor Vandal"] = {
      Accuracy = 100,
      AreaAttack = {
        Damage = { Magnetic = 200 },
        Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
        Radius = 4.6 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.6,
        CritChance = 0.24,
        CritMultiplier = 2.6,
        Damage = { Impact = 40, Puncture = 280, Slash = 80 },
        FireRate = 2,
        PunchThrough = 1,
        Range = 300,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Class = "Rifle",
      Conclave = true,
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Opticor",
      Image = "OpticorVandal.png",
      Introduced = "24.4",
      Magazine = 8,
      Mastery = 14,
      MaxAmmo = 200,
      Name = "Opticor Vandal",
      Polarities = { "V" },
      Reload = 1.4,
      SecondaryAreaAttack = {
        AttackName = "Quick Shot Area",
        Damage = { Magnetic = 100 },
        Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
        Radius = 4.6 
      },
      SecondaryAttack = {
        AttackName = "Quick Shot",
        Damage = { Impact = 20, Puncture = 140, Slash = 40 } 
      },
      Traits = { "Corpus", "Vandal" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    Orthos = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 500, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 850, Name = "Ferrite", Type = "Resource" },
          { Count = 700, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      Family = "Orthos",
      FollowThrough = 0.6,
      HeavyAttack = 1110,
      HeavyRadialDmg = 925,
      HeavySlamAttack = 925,
      HeavySlamRadius = 8,
      Image = "DEOrthos.png",
      Introduced = "8.1",
      Mastery = 2,
      MeleeRange = 3,
      Name = "Orthos",
      NormalAttack = {
        CritChance = 0.06,
        CritMultiplier = 1.5,
        Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 },
        FireRate = 0.917,
        StatusChance = 0.18 
      },
      SlamAttack = 555,
      SlamElement = "Blast",
      SlamRadialDmg = 185,
      SlamRadius = 7,
      SlideAttack = 370,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.9 
    },
    ["Orthos Prime"] = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.65,
      Family = "Orthos",
      FollowThrough = 0.6,
      HeavyAttack = 1404,
      HeavyRadialDmg = 1170,
      HeavySlamAttack = 1170,
      HeavySlamRadius = 8,
      Image = "PrimePolearm.png",
      Introduced = "9.0",
      Mastery = 12,
      MeleeRange = 3,
      Name = "Orthos Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 },
        FireRate = 1.17,
        StatusChance = 0.36 
      },
      SlamAttack = 702,
      SlamElement = "Blast",
      SlamRadialDmg = 234,
      SlamRadialElement = "Blast",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 468,
      StancePolarity = "Ability",
      Traits = { "Prime", "Never Vaulted" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Orvius = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.2,
        CritMultiplier = 2.2,
        Damage = { Cold = 1170 },
        Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
        Radius = 4,
        StatusChance = 0.2 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Impact = 85.8, Puncture = 21.5, Slash = 321.8 },
        StatusChance = 0.22 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPStanding = 100000,
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Disc", Type = "Item" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" },
          { Count = 4000, Name = "Kuva", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.7,
      HeavyRadialDmg = 780,
      HeavySlamAttack = 780,
      HeavySlamRadius = 6,
      Image = "TeshinGlaive.png",
      Introduced = "19.0",
      Mastery = 5,
      MeleeRange = 1.3,
      Name = "Orvius",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 },
        FireRate = 0.75,
        Range = 30,
        ShotSpeed = "?",
        ShotType = "Thrown",
        StatusChance = 0.18 
      },
      Polarities = { "Bar", "V" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Cold = 1170 },
        Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
        Radius = 4,
        StatusChance = 0.22 
      },
      SlamAttack = 585,
      SlamRadialDmg = 195,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 390,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.2,
        CritMultiplier = 2.2,
        Damage = { Impact = 78, Puncture = 19.5, Slash = 292.5 },
        StatusChance = 0.2 
      },
      Type = "Melee",
      Users = { "[[Teshin]]" },
      WindUp = 0.6 
    },
    Pandero = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 4500, Name = "Circuits", Type = "Resource" },
          { Count = 5500, Name = "Cryotic", Type = "Resource" },
          { Count = 25000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Pandero",
      Image = "TnBardPistol.png",
      Introduced = "20",
      Magazine = 8,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Pandero",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 18, Puncture = 18, Slash = 36 },
        FireRate = 3,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Reload = 1,
      SecondaryAttack = {
        Accuracy = 8.2,
        AmmoCost = 8,
        Damage = { Impact = 18, Puncture = 18, Slash = 36 },
        FireRate = 7.69,
        Trigger = "Burst" 
      },
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Pandero Prime"] = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Pandero",
      Image = "PanderoPrime-Arsenal.webp",
      Introduced = "29.9",
      Magazine = 8,
      Mastery = 14,
      MaxAmmo = 210,
      Name = "Pandero Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 26, Puncture = 26, Slash = 52 },
        FireRate = 3,
        ShotType = "Hit-Scan",
        StatusChance = 0.24 
      },
      Polarities = { "V" },
      Reload = 1,
      SecondaryAttack = {
        Accuracy = 8.2,
        AmmoCost = 8,
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 26, Puncture = 26, Slash = 52 },
        FireRate = 7.69,
        StatusChance = 0.24,
        Trigger = "Burst" 
      },
      Traits = { "Prime" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Pangolin Prime"] = {
      BlockAngle = 50,
      Class = "Sword",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      Family = "Pangolin",
      FollowThrough = 0.6,
      HeavyAttack = 1240,
      HeavyRadialDmg = 992,
      HeavySlamAttack = 992,
      HeavySlamRadius = 8,
      Image = "PangolinPrime.png",
      Introduced = "27.3.6",
      Mastery = 14,
      MeleeRange = 2.5,
      Name = "Pangolin Prime",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.2,
        Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 },
        FireRate = 0.917,
        StatusChance = 0.3 
      },
      Polarities = { "V", "V" },
      SlamAttack = 744,
      SlamRadialDmg = 248,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 248,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Pangolin Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Control Module", Type = "Resource" },
          { Count = 750, Name = "Ferrite", Type = "Resource" },
          { Count = 300, Name = "Circuits", Type = "Resource" },
          { Count = 80, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.47,
      Family = "Pangolin",
      FollowThrough = 0.6,
      HeavyAttack = 750,
      HeavyRadialDmg = 600,
      HeavySlamAttack = 600,
      HeavySlamRadius = 8,
      Image = "Pangolin.png",
      Introduced = "5.0",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Pangolin Sword",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 },
        FireRate = 0.917,
        StatusChance = 0.22 
      },
      Polarities = { "V" },
      SlamAttack = 450,
      SlamRadialDmg = 150,
      SlamRadialElement = "Puncture",
      SlamRadialProc = { "Slash", "Impact" },
      SlamRadius = 7,
      SlideAttack = 150,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Panthera = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Orokin Cell", Type = "Resource" },
          { Count = 600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1, Name = "Hikou", Type = "Weapon" },
          { Count = 1, Name = "Miter", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Panthera",
      Image = "TennoMiter.png",
      Introduced = "15.10",
      Magazine = 60,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Panthera",
      NormalAttack = {
        AmmoCost = 2,
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 10, Slash = 70 },
        FireRate = 3,
        ShotSpeed = 40,
        ShotType = "Projectile",
        StatusChance = 0.24 
      },
      Polarities = { "Bar" },
      Reload = 2,
      SecondaryAttack = {
        AmmoCost = 1,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 10, Slash = 80 },
        FireRate = 2,
        Range = 6,
        ShotType = "Continuous",
        StatusChance = 0.35 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Panthera Prime"] = {
      Accuracy = 80,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Slash = 20 },
        Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
        Radius = 1.6 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "V",
      Family = "Panthera",
      Image = "PantheraPrime.png",
      Introduced = "28.2",
      Magazine = 80,
      Mastery = 14,
      MaxAmmo = 320,
      Name = "Panthera Prime",
      NormalAttack = {
        AmmoCost = 2,
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 10, Slash = 70 },
        FireRate = 3.67,
        ShotSpeed = 40,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "V", "Bar" },
      Reload = 2.4,
      SecondaryAttack = {
        Accuracy = 100,
        AmmoCost = 1,
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Slash = 100 },
        FireRate = 2,
        Range = 6,
        ShotType = "Continuous",
        StatusChance = 0.38 
      },
      Traits = { "Prime" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Paracesis = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 30000,
        Parts = {
          { Count = 1000, Name = "Ducats", Type = "Item" },
          { Count = 1, Name = "Galatine", Type = "Weapon" },
          { Count = 5, Name = "Eidolon Shard", Type = "Resource" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 0.6,
      FollowThrough = 0.6,
      HeavyAttack = 1332,
      HeavyRadialDmg = 1110,
      HeavySlamAttack = 222,
      HeavySlamRadius = 9,
      Image = "BallasSword.png",
      Introduced = "23.10",
      Mastery = 10,
      MeleeRange = 2.9,
      Name = "Paracesis",
      NormalAttack = {
        CritChance = 0.31,
        CritMultiplier = 2.6,
        Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 },
        FireRate = 0.917,
        StatusChance = 0.22 
      },
      SlamAttack = 666,
      SlamRadialDmg = 222,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 444,
      StancePolarity = "D",
      Traits = { "Orokin" },
      Type = "Melee",
      Users = { "[[Ballas]]" },
      WindUp = 1.1 
    },
    Paracyst = {
      BurstFireRate = 8.33,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.315,
      ExilusPolarity = "Bar",
      Image = "InfQuantaRifle.png",
      Introduced = "15.5",
      Magazine = 60,
      Mastery = 7,
      MaxAmmo = 540,
      Name = "Paracyst",
      NormalAttack = {
        Accuracy = 50,
        BurstCount = 3,
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Toxin = 33 },
        FireRate = 11.11,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "D" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 50,
        AttackName = "Infested Harpoon",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Toxin = 33 },
        FireRate = 11.11,
        Range = 50,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Traits = { "Infested" },
      Trigger = "Burst",
      Type = "Primary",
      Users = { "[[Mutalist Alad V]]" } 
    },
    Paris = {
      Accuracy = "16.7 (100 aimed)",
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 16, Puncture = 256, Slash = 48 },
        FireRate = 1,
        PunchThrough = 2,
        ShotSpeed = 85,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 225,
        Parts = {
          { Count = 3, Name = "Morphics", Type = "Resource" },
          { Count = 600, Name = "Plastids", Type = "Resource" },
          { Count = 700, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Paris",
      Image = "Paris.png",
      Introduced = "7.0",
      Magazine = 1,
      Mastery = 3,
      MaxAmmo = 72,
      Name = "Paris",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 8, Puncture = 120, Slash = 32 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Polarities = { "Bar" },
      Reload = 0.65,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Primary",
      Users = { "[[Junction|Trinity Specter]]" } 
    },
    ["Paris Prime"] = {
      Accuracy = "16.7 (100 aimed)",
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.5,
        CritChance = 0.45,
        CritMultiplier = 2,
        Damage = { Impact = 9, Puncture = 288, Slash = 63 },
        FireRate = 1,
        PunchThrough = 3,
        ShotSpeed = 95,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Upper Limb", Type = "PrimePart" },
          { Count = 1, Name = "Lower Limb", Type = "PrimePart" },
          { Count = 1, Name = "Grip", Type = "PrimePart" },
          { Count = 1, Name = "String", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Paris",
      Image = "PrimeBowM.png",
      Introduced = "9.0",
      Magazine = 1,
      Mastery = 8,
      MaxAmmo = 72,
      Name = "Paris Prime",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.45,
        CritMultiplier = 2,
        Damage = { Impact = 9, Puncture = 153, Slash = 18 },
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Polarities = { "Bar", "V" },
      Reload = 0.7,
      Traits = { "Prime", "Never Vaulted" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    Pathocyst = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.17,
        CritMultiplier = 2.3,
        Damage = { Viral = 1572 },
        Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
        Radius = 4.9,
        StatusChance = 0.33 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 },
        StatusChance = 0.35 
      },
      Class = "Glaive",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 30000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Subcortex", Type = "Item" },
          { Count = 5, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.7,
      HeavyRadialDmg = 1048,
      HeavySlamAttack = 1048,
      HeavySlamRadius = 6,
      Image = "Pathocyst.png",
      Introduced = "25.7.7",
      Mastery = 9,
      MeleeRange = 1.3,
      Name = "Pathocyst",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2.1,
        Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 },
        FireRate = 0.667,
        Range = 30,
        StatusChance = 0.3 
      },
      Polarities = { "V", "D" },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Viral = 1572 },
        Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
        Radius = 4.9,
        StatusChance = 0.35 
      },
      SlamAttack = 786,
      SlamRadialDmg = 262,
      SlamRadius = 5,
      SlideAttack = 524,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.17,
        CritMultiplier = 2.3,
        Damage = { Impact = 114, Puncture = 110, Slash = 122, Viral = 178 },
        StatusChance = 0.33 
      },
      Traits = { "Infested" },
      Type = "Melee",
      Users = { "[[Zealoid Prelate]]" },
      WindUp = 0.6 
    },
    Pennant = {
      BlockAngle = 55,
      Class = "Two-Handed Nikana",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 30000,
        MarketCost = 275,
        Parts = {
          { Count = 2, Name = "Tellurium", Type = "Resource" },
          { Count = 2100, Name = "Rubedo", Type = "Resource" },
          { Count = 1550, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 5300, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.85,
      Family = "Pennant",
      FollowThrough = 0.7,
      HeavyAttack = 1200,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 8,
      Image = "Pennant.png",
      Introduced = "27.0",
      Mastery = 7,
      MeleeRange = 3,
      Name = "Pennant",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 2.4,
        Damage = { Impact = 20, Puncture = 140, Slash = 40 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      Polarities = {  },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 400,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Penta = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Grenade Detonation",
        Damage = { Blast = 350 },
        Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
        Radius = 4,
        Trigger = "Detonate" 
      },
      Class = "Launcher",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Control Module", Type = "Resource" },
          { Count = 1000, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Ferrite", Type = "Resource" },
          { Count = 400, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Penta",
      Image = "DEPenta.png",
      Introduced = "11.3",
      Magazine = 5,
      Mastery = 6,
      MaxAmmo = 20,
      Name = "Penta",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 75 },
        FireRate = 1,
        ShotSpeed = 20,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Reload = 2.5,
      Traits = { "Corpus" },
      Trigger = "Active",
      Type = "Primary",
      Users = { "[[Penta Ranger]]", "[[M-W.A.M.]]" } 
    },
    Peram = {
      Class = "Thrown",
      Family = "Fishing Spear",
      Image = "FishingSpearT3Peram.png",
      Introduced = "22.0",
      Name = "Peram",
      NormalAttack = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 },
      Range = 20,
      Traits = { "Cetus" },
      Trigger = "Semi-Auto",
      Type = "Gear" 
    },
    Phaedra = {
      Accuracy = 25,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 220,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      Image = "ArchLongRifle.png",
      Introduced = "17.5",
      Magazine = 240,
      Mastery = 3,
      Name = "Phaedra",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
        Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 },
        FireRate = 18.75,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      Reload = 50,
      ReloadDelay = 0.25,
      ReloadStyle = "Regenerate",
      Spool = 11,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun" 
    },
    ["Phaedra (Atmosphere)"] = {
      Accuracy = 25,
      Cost = {
        BPCost = 35000,
        Credits = 45000,
        MarketCost = 220,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Tellurium", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      Image = "ArchLongRifle.png",
      Introduced = "24.2",
      Link = "Phaedra",
      Magazine = 240,
      Mastery = 3,
      MaxAmmo = 960,
      Name = "Phaedra (Atmosphere)",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
        FireRate = 18.75,
        ShotType = "Hit-scan",
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      Reload = 2,
      Spool = 11,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Phage = {
      Accuracy = 50,
      Class = "Shotgun",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 1500, Name = "Circuits", Type = "Resource" },
          { Count = 6000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.46,
      Image = "InfestedLongGunTwo.png",
      Introduced = "12.0",
      Magazine = 90,
      Mastery = 11,
      MaxAmmo = 720,
      Name = "Phage",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = { Viral = 35 },
        FireRate = 12,
        PelletCount = 7,
        PelletName = "Beam",
        Range = 25,
        ShotType = "Discharge",
        StatusChance = 0.155 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Infested" },
      Trigger = "Held",
      Type = "Primary" 
    },
    Phantasma = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Bomb Explosion",
        Damage = { Radiation = 73 },
        Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 },
        Radius = 4.8 
      },
      ChargeAttack = {
        AmmoCost = 1,
        AttackName = "Plasma Bomb",
        ChargeTime = 1,
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Impact = 15 },
        FireRate = 2,
        ShotSpeed = "???",
        ShotType = "Projectile",
        StatusChance = 0.37 
      },
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 10, Name = "Intact Sentient Core", Type = "Resource" },
          { Count = 650, Name = "Plastids", Type = "Resource" },
          { Count = 12500, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.05,
      ExilusPolarity = "V",
      Image = "RevenantShotgun.png",
      Introduced = "23.5",
      Magazine = 11,
      Mastery = 9,
      MaxAmmo = 275,
      Name = "Phantasma",
      NormalAttack = {
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Impact = 30, Radiation = 60 },
        FireRate = 12,
        PelletCount = 6,
        PelletName = "Beam",
        Range = 20,
        ShotType = "Hit-Scan",
        StatusChance = 0.222 
      },
      Polarities = { "Bar", "V" },
      Reload = 0.5,
      SecondaryAreaAttack = {
        AttackName = "Cluster Bombs",
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Impact = 75 },
        PelletCount = 5,
        PelletName = "Bomblet",
        StatusChance = 0.37 
      },
      Traits = { "Sentient" },
      Trigger = "Held",
      Type = "Primary" 
    },
    ["Plasma Sword"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Orokin Cell", Type = "Resource" },
          { Count = 500, Name = "Ferrite", Type = "Resource" },
          { Count = 450, Name = "Salvage", Type = "Resource" },
          { Count = 50, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.48,
      FollowThrough = 0.6,
      HeavyAttack = 1000,
      HeavyRadialDmg = 800,
      HeavySlamAttack = 800,
      HeavySlamRadius = 8,
      Image = "Plasma.png",
      Introduced = "5.0",
      Mastery = 4,
      MeleeRange = 2.5,
      Name = "Plasma Sword",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 },
        FireRate = 0.667,
        StatusChance = 0.18 
      },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadialElement = "Electricity",
      SlamRadialProc = { "Electricity", "Impact" },
      SlamRadius = 7,
      SlideAttack = 200,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Plinx = {
      Accuracy = 50,
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 4375, Name = "Alloy Plate", Type = "Resource" },
          { Count = 575, Name = "Cryotic", Type = "Resource" },
          { Count = 10, Name = "Gyromag Systems", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Image = "Plinx.png",
      Introduced = "24.2",
      Magazine = 10,
      Mastery = 6,
      MaxAmmo = "Infinite",
      Name = "Plinx",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 3,
        Damage = { Heat = 20, Puncture = 26 },
        FireRate = 3.33,
        Range = 100,
        ShotType = "Hit-Scan",
        StatusChance = 0.04 
      },
      Range = 100,
      Reload = 20,
      ReloadDelay = 0.8,
      ReloadStyle = "Regenerate",
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Pox = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Poison Cloud",
        Damage = { Toxin = 20 },
        Duration = 5,
        Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
        Radius = 3.6 
      },
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 6500, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 2, Name = "Nitain Extract", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Image = "InfProximityStars.png",
      Introduced = "Update: The Silver Grove",
      Magazine = 4,
      Mastery = 9,
      MaxAmmo = 20,
      Name = "Pox",
      NoiseLevel = "Silent",
      NormalAttack = {
        AttackName = "Spore Impact",
        CritChance = 0.01,
        CritMultiplier = 2,
        Damage = { Toxin = 50 },
        FireRate = 2.08,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.35 
      },
      Polarities = { "V", "V" },
      Reload = 1,
      Traits = { "Infested" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Prime Laser Rifle"] = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.21,
      Family = "Laser Rifle",
      Image = "SentinelBurstLaserPrime.png",
      Introduced = "13.7",
      Magazine = 5,
      Mastery = 0,
      Name = "Prime Laser Rifle",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 },
        FireRate = 10,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.05 
      },
      Reload = 1.2,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    ["Prisma Angstrum"] = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Single Rocket Explosion",
        Damage = { Blast = 250 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        Radius = 3.6 
      },
      ChargeAttack = {
        AttackName = "Single Rocket Impact",
        ChargeTime = 0.2,
        CritChance = 0.18,
        CritMultiplier = 2.2,
        Damage = { Blast = 200 },
        ShotSpeed = 150,
        ShotType = "Projectile",
        StatusChance = 0.26 
      },
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.3,
      Family = "Angstrum",
      FireRate = 2,
      Image = "PrismaAngstrum.png",
      Introduced = "21.7",
      Magazine = 3,
      Mastery = 8,
      MaxAmmo = 18,
      Name = "Prisma Angstrum",
      Polarities = { "D" },
      Reload = 1.8,
      SecondaryAreaAttack = {
        AmmoCost = 3,
        AttackName = "3-Rocket Barrage Impact",
        ChargeTime = 0.6,
        CritChance = 0.18,
        CritMultiplier = 2.2,
        Damage = { Blast = 600 },
        PelletCount = 3,
        PelletName = "Rocket",
        ShotSpeed = 150,
        ShotType = "Projectile",
        StatusChance = 0.595 
      },
      SecondaryAttack = {
        AttackName = "3-Rocket Barrage Explosion",
        Damage = { Blast = 750 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        PelletCount = 3,
        PelletName = "Rocket",
        Radius = 3.6 
      },
      Traits = { "Prisma", "Baro" },
      Trigger = "Charge",
      Type = "Secondary" 
    },
    ["Prisma Burst Laser"] = {
      Accuracy = 100,
      BurstFireRate = 1,
      Class = "Pistol",
      Disposition = 1.45,
      Family = "Burst Laser",
      Image = "PrismaSentinelBurstLaser.png",
      Introduced = "17.2.2",
      Magazine = 15,
      Mastery = 0,
      Name = "Prisma Burst Laser",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 },
        FireRate = 1.61,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Reload = 0,
      Traits = { "Tenno", "Prisma" },
      Trigger = "Burst",
      Type = "Robotic" 
    },
    ["Prisma Dual Cleavers"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.1,
      Family = "Dual Cleavers",
      FollowThrough = 0.5,
      HeavyAttack = 532,
      HeavyRadialDmg = 532,
      HeavySlamAttack = 532,
      HeavySlamRadius = 9,
      Image = "PrismaDualCleavers.png",
      Introduced = "16.11.3",
      Mastery = 9,
      MeleeRange = 1.7,
      Name = "Prisma Dual Cleavers",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 266,
      SlamRadialDmg = 133,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 266,
      StancePolarity = "Bar",
      Traits = { "Prisma", "Baro" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Prisma Dual Decurion"] = {
      Accuracy = 16,
      Cost = { BPCost = 35000 },
      Disposition = 0.5,
      Family = "Dual Decurion",
      Image = "PrismaDualDecurion.png",
      Introduced = "29.5.8",
      Magazine = 32,
      Mastery = 10,
      Name = "Prisma Dual Decurion",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
        Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
        FireRate = 10,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.24 
      },
      Polarities = { "V", "V" },
      Reload = 50,
      ReloadDelay = 0.25,
      ReloadStyle = "Regenerate",
      Traits = { "Prisma", "Baro" },
      Trigger = "Auto",
      Type = "Arch-Gun" 
    },
    ["Prisma Dual Decurion (Atmosphere)"] = {
      Accuracy = 100,
      Cost = { BPCost = 35000 },
      Disposition = 0.5,
      Image = "PrismaDualDecurion.png",
      Introduced = "29.5.8",
      Link = "Prisma Dual Decurion",
      Magazine = 32,
      Mastery = 10,
      MaxAmmo = 512,
      Name = "Prisma Dual Decurion (Atmosphere)",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 },
        FireRate = 10,
        ShotType = "Hit-scan",
        StatusChance = 0.24 
      },
      Polarities = { "V", "V" },
      Reload = 1.4,
      Traits = { "Prisma", "Baro" },
      Trigger = "Auto",
      Type = "Arch-Gun (Atmosphere)" 
    },
    ["Prisma Gorgon"] = {
      Accuracy = 20,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Gorgon",
      Image = "PrismaGorgon.png",
      Introduced = "15.11.1",
      Magazine = 120,
      Mastery = 11,
      MaxAmmo = 840,
      Name = "Prisma Gorgon",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.3,
        Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 },
        FireRate = 14.17,
        ShotType = "Hit-Scan",
        StatusChance = 0.15 
      },
      Reload = 3,
      Spool = 7,
      Traits = { "Prisma", "Baro" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    ["Prisma Grakata"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Grakata",
      Image = "PrismaGrakata.png",
      Introduced = "16.8.3",
      Magazine = 120,
      Mastery = 11,
      MaxAmmo = 1000,
      Name = "Prisma Grakata",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2.5,
        Damage = { Impact = 6, Puncture = 5, Slash = 4 },
        FireRate = 21.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.21 
      },
      Reload = 2,
      Traits = { "Prisma", "Baro" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Prisma Grinlok"] = {
      Accuracy = 32,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.245,
      ExilusPolarity = "V",
      Family = "Grinlok",
      Image = "PrismaGrinlok.png",
      Introduced = "24.4",
      Magazine = 21,
      Mastery = 11,
      MaxAmmo = 540,
      Name = "Prisma Grinlok",
      NormalAttack = {
        CritChance = 0.21,
        CritMultiplier = 2.9,
        Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 },
        FireRate = 1.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.37 
      },
      Polarities = { "V" },
      Reload = 1.7,
      Traits = { "Prisma", "Baro" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    ["Prisma Machete"] = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = false,
      Disposition = 1.45,
      Family = "Machete",
      FollowThrough = 0.7,
      HeavyAttack = 756,
      HeavyRadialDmg = 756,
      HeavySlamAttack = 756,
      HeavySlamRadius = 9,
      Image = "PrismaMeleeWeapon.png",
      Mastery = 7,
      MeleeRange = 2.5,
      Name = "Prisma Machete",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.9,
        Damage = { Impact = 28.4, Puncture = 28.4, Slash = 132.3 },
        FireRate = 0.917,
        StatusChance = 0.31 
      },
      SlamAttack = 567,
      SlamRadialDmg = 189,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 9,
      SlideAttack = 567,
      StancePolarity = "Ability",
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Prisma Obex"] = {
      BlockAngle = 50,
      Class = "Sparring",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.25,
      Family = "Obex",
      FollowThrough = 0.9,
      HeavyAttack = 1800,
      HeavyRadialDmg = 600,
      HeavySlamAttack = 600,
      HeavySlamRadius = 8,
      Image = "PrismaObex.png",
      Introduced = "20.4.2",
      Mastery = 10,
      MeleeRange = 1.25,
      Name = "Prisma Obex",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
        FireRate = 1.33,
        Radius = 6,
        StatusChance = 0.3 
      },
      SlamAttack = 450,
      SlamElement = "Electricity",
      SlamRadialDmg = 150,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 300,
      StancePolarity = "Bar",
      Traits = { "Prisma", "Baro" },
      Type = "Melee",
      WindUp = 0.5 
    },
    ["Prisma Skana"] = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.2,
      Family = "Skana",
      FollowThrough = 0.6,
      HeavyAttack = 850,
      HeavyRadialDmg = 680,
      HeavySlamAttack = 680,
      HeavySlamRadius = 8,
      Image = "PrismaSkana.png",
      Introduced = "16.6.2",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Prisma Skana",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.2,
        Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 },
        FireRate = 1,
        StatusChance = 0.16 
      },
      SlamAttack = 510,
      SlamRadialDmg = 170,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 170,
      StancePolarity = "V",
      Traits = { "Prisma", "Baro" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Prisma Tetra"] = {
      Accuracy = 18.2,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.45,
      ExilusPolarity = "V",
      Family = "Tetra",
      Image = "PrismaTetra.png",
      Introduced = "17.0.5",
      Magazine = 60,
      Mastery = 4,
      MaxAmmo = 540,
      Name = "Prisma Tetra",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 7.6, Puncture = 30.4 },
        FireRate = 7.08,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.24 
      },
      Reload = 2,
      Traits = { "Prisma", "Baro" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Prisma Twin Gremlins"] = {
      Accuracy = 36.4,
      Class = "Dual Pistols",
      Conclave = true,
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Family = "Twin Gremlins",
      Image = "PrismaTwinGremlins.png",
      Introduced = "23.4.2",
      Magazine = 70,
      Mastery = 11,
      MaxAmmo = 600,
      Name = "Prisma Twin Gremlins",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 1.9,
        Damage = { Impact = 3, Puncture = 12.7, Slash = 11.3 },
        FireRate = 8.83,
        ShotSpeed = 65,
        ShotType = "Projectile",
        StatusChance = 0.23 
      },
      Polarities = { "V" },
      Reload = 0.9,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Prisma Veritux"] = {
      Family = "Veritux",
      Image = "PrismaVerituxFix.png",
      Introduced = "15.13.3",
      Mastery = 8,
      MeleeRange = 143,
      Name = "Prisma Veritux",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "D" },
      Traits = { "Tenno", "Prisma" },
      Type = "Arch-Melee" 
    },
    ["Proboscis Cernos"] = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Charged Shot Explosion",
        Damage = { Viral = 1003 },
        ExplosionDelay = 1.7,
        Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
        Radius = 7 
      },
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.7,
        CritChance = 0.07,
        CritMultiplier = 1.9,
        Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 },
        FireRate = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.43,
        Trigger = "Charge" 
      },
      Class = "Bow",
      Conclave = false,
      Cost = {
        BPCost = 30000,
        Credits = 15000,
        MarketCost = 245,
        Parts = {
          { Count = 1, Name = "Mutalist Cernos", Type = "Weapon" },
          { Count = 1600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 5, Name = "Nitain Extract", Type = "Resource" },
          { Count = 25000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      ExilusPolarity = "Bar",
      Family = "Cernos",
      Image = "ProboscisCernos.png",
      Introduced = "29.5",
      Magazine = 1,
      Mastery = 15,
      MaxAmmo = 9,
      Name = "Proboscis Cernos",
      NoiseLevel = "Silent",
      Polarities = { "Bar", "Bar" },
      Reload = 0.6,
      Traits = { "Infested" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    Prova = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Fieldron", Type = "Resource" },
          { Count = 300, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.4,
      Family = "Prova",
      FollowThrough = 0.7,
      HeavyAttack = 768,
      HeavyRadialDmg = 512,
      HeavySlamAttack = 512,
      HeavySlamRadius = 9,
      Image = "Prova8point2.png",
      Introduced = "8.0",
      Mastery = 3,
      MeleeRange = 2.5,
      Name = "Prova",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Electricity = 76, Impact = 52 },
        FireRate = 1,
        StatusChance = 0.16 
      },
      SlamAttack = 384,
      SlamRadialDmg = 128,
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 256,
      StancePolarity = "Ability",
      Traits = { "Corpus" },
      Type = "Melee",
      Users = { "[[Prod Crewman]]", "[[Nako Xol]]", "[[Ved Xol]]", "[[John Prodman]]" },
      WindUp = 0.7 
    },
    ["Prova Vandal"] = {
      BlockAngle = 55,
      Class = "Machete",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.35,
      Family = "Prova",
      FollowThrough = 0.7,
      HeavyAttack = 1188,
      HeavyRadialDmg = 792,
      HeavySlamAttack = 792,
      HeavySlamRadius = 9,
      Image = "VandalElectroProd.png",
      Introduced = "10.5",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Prova Vandal",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Electricity = 118, Impact = 80 },
        FireRate = 1,
        StatusChance = 0.32 
      },
      SlamAttack = 594,
      SlamRadialDmg = 198,
      SlamRadialElement = "Electricity",
      SlamRadialProc = { "Electricity", "Impact" },
      SlamRadius = 8,
      SlideAttack = 396,
      StancePolarity = "Ability",
      Traits = { "Corpus", "Vandal" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Pulmonars = {
      BlockAngle = 55,
      Class = "Nunchaku",
      ComboDur = 9,
      Conclave = false,
      Cost = {
        BPCost = 50000,
        Credits = 15000,
        MarketCost = 180,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 24, Name = "Parasitic Tethermaw", Type = "Resource" },
          { Count = 60, Name = "Devolved Namalon", Type = "Resource" },
          { Count = 24000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.85,
      Family = "Pulmonars",
      FollowThrough = 0.5,
      HeavyAttack = 1450,
      HeavyRadialDmg = 1160,
      HeavySlamAttack = 1160,
      HeavySlamRadius = 9,
      Image = "Pulmonars.png",
      Introduced = "29.5",
      Mastery = 11,
      MeleeRange = 2.51,
      Name = "Pulmonars",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2.3,
        Damage = { Impact = 193, Viral = 97 },
        FireRate = 0.917,
        StatusChance = 0.33 
      },
      Polarities = { "V", "V" },
      SlamAttack = 580,
      SlamRadialDmg = 290,
      SlamRadius = 7,
      SlideAttack = 580,
      StancePolarity = "D",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Pupacyst = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 8750, Name = "Salvage", Type = "Resource" },
          { Count = 2250, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.6,
      HeavyAttack = 1704,
      HeavyRadialDmg = 1420,
      HeavySlamAttack = 1420,
      HeavySlamRadius = 8,
      Image = "InfStaff.png",
      Introduced = "23.10",
      Mastery = 7,
      MeleeRange = 2.7,
      Name = "Pupacyst",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 1.5,
        Damage = { Impact = 139, Viral = 145 },
        FireRate = 0.833,
        StatusChance = 0.27 
      },
      Polarities = { "V" },
      SlamAttack = 852,
      SlamRadialDmg = 284,
      SlamRadialElement = "Toxin",
      SlamRadius = 7,
      SlideAttack = 568,
      StancePolarity = "Ability",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Pyrana = {
      Accuracy = 5,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Control Module", Type = "Resource" },
          { Count = 800, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Pyrana",
      Image = "SawnOffShotgun.png",
      Introduced = "13.6",
      Magazine = 10,
      Mastery = 12,
      MaxAmmo = 210,
      Name = "Pyrana",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 26.4, Puncture = 26.4, Slash = 211.2 },
        Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 },
        FireRate = 4.17,
        PelletCount = 12,
        ShotType = "Hit-Scan",
        StatusChance = 0.025 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Pyrana Prime"] = {
      Accuracy = 6.1,
      Class = "Shotgun Sidearm",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.6,
      ExilusPolarity = "Bar",
      Family = "Pyrana",
      Image = "PyranaPrime.png",
      Introduced = "23.0.3",
      Magazine = 12,
      Mastery = 13,
      MaxAmmo = 210,
      Name = "Pyrana Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 19.2, Puncture = 19.2, Slash = 201.6 },
        Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 },
        FireRate = 4,
        PelletCount = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.036 
      },
      Polarities = { "V", "V" },
      Reload = 1.6,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Quanta = {
      Accuracy = 100,
      AreaAttack = {
        AmmoCost = 10,
        AttackName = "Cube (Hits enemy)",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Electricity = 100 },
        FireRate = 4,
        Range = 15,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.26 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 7, Name = "Fieldron", Type = "Resource" },
          { Count = 1000, Name = "Circuits", Type = "Resource" },
          { Count = 7000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Quanta",
      Image = "CrpShockRifle.png",
      Introduced = "14.1",
      Magazine = 60,
      Mastery = 4,
      MaxAmmo = 540,
      Name = "Quanta",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.16,
        CritMultiplier = 2.2,
        Damage = { Electricity = 20 },
        FireRate = 12,
        PelletCount = 2,
        PelletName = "Beam",
        Range = 50,
        ShotType = "Discharge",
        StatusChance = 0.24 
      },
      Polarities = { "D" },
      Reload = 2,
      SecondaryAreaAttack = {
        AttackName = "Cube Explosion",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Blast = 150 },
        Radius = 0.5,
        StatusChance = 0.26 
      },
      SecondaryAttack = {
        AttackName = "Cube (Shot by player)",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Blast = 600 },
        FireRate = 4,
        Radius = 6,
        StatusChance = 0.26 
      },
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Primary" 
    },
    ["Quanta Vandal"] = {
      Accuracy = 100,
      AreaAttack = {
        Accuracy = 25,
        AmmoCost = 10,
        AttackName = "Cube (Hits enemy)",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Electricity = 100 },
        FireRate = 4,
        Range = 15,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.26 
      },
      Class = "Rifle",
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Quanta",
      Image = "QuantaVandal.png",
      Introduced = "16.4",
      Magazine = 80,
      Mastery = 10,
      MaxAmmo = 560,
      Name = "Quanta Vandal",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Electricity = 26 },
        FireRate = 12,
        PelletCount = 2,
        PelletName = "Beam",
        Range = 50,
        ShotType = "Discharge",
        StatusChance = 0.45 
      },
      Polarities = { "V" },
      Reload = 1.8,
      SecondaryAreaAttack = {
        AttackName = "Cube Explosion",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Blast = 150 },
        Radius = 0.5,
        StatusChance = 0.26 
      },
      SecondaryAttack = {
        AttackName = "Cube (Shot by player)",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Blast = 600 },
        FireRate = 4,
        Radius = 6,
        StatusChance = 0.26 
      },
      Traits = { "Corpus", "Vandal" },
      Trigger = "Held",
      Type = "Primary" 
    },
    Quartakk = {
      Accuracy = 90.9,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 20000,
        MarketCost = 210,
        Parts = {
          { Count = 75, Name = "Grokdrul", Type = "Resource" },
          { Count = 15, Name = "Fersteel Alloy", Type = "Resource" },
          { Count = 12450, Name = "Salvage", Type = "Resource" },
          { Count = 5, Name = "Neural Sensors", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Quartakk",
      Image = "GrnFourBarrelRifleWeapon.png",
      Introduced = "22",
      Magazine = 84,
      Mastery = 10,
      MaxAmmo = 840,
      Name = "Quartakk",
      NoiseLevel = "Alarming",
      NormalAttack = {
        BurstCount = 4,
        CritChance = 0.19,
        CritMultiplier = 2.3,
        Damage = { Impact = 18.1, Puncture = 14.2, Slash = 16.7 },
        FireRate = 6.33,
        PunchThrough = 0.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.27 
      },
      Polarities = { "V", "V" },
      Reload = 1.9,
      Traits = { "Grineer" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    Quassus = {
      BlockAngle = 55,
      Class = "Warfan",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 60, Name = "Devolved Namalon", Type = "Resource" },
          { Count = 15, Name = "Spinal Core Section", Type = "Resource" },
          { Count = 5, Name = "Scintillant", Type = "Resource" },
          { Count = 1, Name = "Seriglass Shard", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.95,
      Family = "Quassus",
      FollowThrough = 0.7,
      HeavyAttack = 920,
      HeavyRadialDmg = 230,
      HeavySlamAttack = 230,
      HeavySlamRadius = 6,
      Image = "Quassus.png",
      Introduced = "29",
      Mastery = 8,
      MeleeRange = 1.7,
      Name = "Quassus",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 },
        FireRate = 0.833,
        StatusChance = 0.12 
      },
      Polarities = {  },
      SlamAttack = 690,
      SlamRadialDmg = 230,
      SlamRadius = 5,
      SlideAttack = 230,
      StancePolarity = "Bar",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Quatz = {
      Accuracy = 40,
      Class = "Pistol",
      Cost = {
        BPCost = 40000,
        Credits = 30000,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 5, Name = "Neurodes", Type = "Resource" },
          { Count = 4200, Name = "Rubedo", Type = "Resource" },
          { Count = 12750, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 24 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Image = "Quatz.png",
      Introduced = "25.4.0",
      Magazine = 72,
      Mastery = 9,
      MaxAmmo = 504,
      Name = "Quatz",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.13,
        CritMultiplier = 1.5,
        Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
        FireRate = 15,
        ShotType = "Hit-Scan",
        StatusChance = 0.27 
      },
      Reload = 2.7,
      SecondaryAttack = {
        Accuracy = 90.9,
        AttackName = "Burst",
        BurstCount = 4,
        CritChance = 0.27,
        CritMultiplier = 2.5,
        Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.19 
      },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Quellor = {
      Accuracy = 33.33,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 30000,
        MarketCost = 240,
        Parts = {
          { Count = 4, Name = "Tellurium", Type = "Resource" },
          { Count = 6250, Name = "Rubedo", Type = "Resource" },
          { Count = 3600, Name = "Circuits", Type = "Resource" },
          { Count = 15350, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1,
      ExilusPolarity = "V",
      Image = "Quellor.png",
      Introduced = "27.0",
      Magazine = 300,
      Mastery = 12,
      MaxAmmo = 900,
      Name = "Quellor",
      NoiseLevel = "Alarming",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.6,
        Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 },
        FireRate = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.38 
      },
      Polarities = { "V", "V" },
      Reload = 4,
      SecondaryAttack = {
        AmmoCost = 50,
        ChargeTime = 1.2,
        CritChance = 0.4,
        CritMultiplier = 2.2,
        Damage = { Cold = 800, Impact = 600 },
        Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 },
        FireRate = 1,
        ShotSpeed = 210,
        ShotType = "Projectile",
        StatusChance = 0.1,
        Trigger = "Auto Charge" 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Rakta Ballistica"] = {
      Accuracy = 4,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.2,
        CritMultiplier = 1.5,
        Damage = { Impact = 15, Puncture = 270, Slash = 15 },
        FireRate = 3.33,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Class = "Crossbow",
      Conclave = true,
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Ballistica",
      Image = "RVBallistica.png",
      Introduced = "15.5",
      Magazine = 20,
      Mastery = 6,
      MaxAmmo = 210,
      Name = "Rakta Ballistica",
      NoiseLevel = "Silent",
      Polarities = { "D", "V" },
      Reload = 2,
      SecondaryAttack = {
        AttackName = "Burst Shot",
        BurstCount = 4,
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 },
        FireRate = 11.43,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.075 
      },
      SyndicateEffect = "Blight",
      Traits = { "Syndicate", "Red Veil" },
      Trigger = "Burst / Charge",
      Type = "Secondary",
      Users = { "[[Red Veil]] [[Operative]]s" } 
    },
    ["Rakta Cernos"] = {
      Accuracy = 16.7,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 0.25,
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 },
        FireRate = 1,
        PunchThrough = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Class = "Bow",
      ComparisonDisplay = {
        { Attacks = { "NormalAttack" }, Name = "[NAME] (Uncharged)" },
        { Attacks = { "ChargeAttack" }, Name = "[NAME] (Charged)" } 
      },
      Conclave = true,
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Family = "Cernos",
      Image = "SyndicateRVCernos.png",
      Introduced = "17.3",
      Magazine = 1,
      Mastery = 12,
      MaxAmmo = 72,
      Name = "Rakta Cernos",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.35,
        CritMultiplier = 2,
        Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 },
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Polarities = { "V", "V", "Bar" },
      Reload = 0.6,
      SyndicateEffect = "Blight",
      Traits = { "Syndicate", "Red Veil" },
      Trigger = "Charge",
      Type = "Primary" 
    },
    ["Rakta Dark Dagger"] = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Disposition = 0.95,
      Family = "Dark Dagger",
      FollowThrough = 0.9,
      HeavyAttack = 492,
      HeavyRadialDmg = 984,
      HeavySlamAttack = 984,
      HeavySlamRadius = 6,
      Image = "RVDarkDagger.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 8,
      MeleeRange = 1.75,
      Name = "Rakta Dark Dagger",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.8,
        Damage = { Puncture = 88, Radiation = 96, Slash = 62 },
        FireRate = 1,
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      SlamAttack = 492,
      SlamRadialDmg = 246,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 492,
      StancePolarity = "Bar",
      Traits = { "Syndicate", "Red Veil" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Rampart = {
      Class = "Dual Machine Gun",
      IgnoreCategories = true,
      Image = "Rampart.png",
      Introduced = "17.0",
      Magazine = 200,
      Name = "Rampart",
      NormalAttack = {
        Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 },
        FireRate = 13.3,
        ShotType = "Hit-Scan" 
      },
      Reload = 50,
      ReloadStyle = "Regenerate",
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Emplacement",
      Users = { "[[Lancer]]", "[[Elite Lancer]]", "[[Trooper]]", "[[Seeker]]" } 
    },
    Rathbone = {
      Cost = {
        BPCost = 35000,
        Credits = 25000,
        MarketCost = 160,
        Parts = {
          { Count = 1, Name = "Head", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 300, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Image = "ArchHammer.png",
      Introduced = "15.2",
      Mastery = 6,
      MeleeRange = 142,
      Name = "Rathbone",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 },
        FireRate = 0.917,
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    ["Reaper Prime"] = {
      BlockAngle = 60,
      Class = "Scythe",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.75,
      FollowThrough = 0.6,
      HeavyAttack = 1200,
      HeavyRadialDmg = 800,
      HeavySlamAttack = 800,
      HeavySlamRadius = 9,
      Image = "ReaperPrime.png",
      Introduced = "8.0",
      Mastery = 10,
      MeleeRange = 2.8,
      Name = "Reaper Prime",
      NormalAttack = {
        CritChance = 0.35,
        CritMultiplier = 2.5,
        Damage = { Impact = 30, Puncture = 30, Slash = 140 },
        FireRate = 1.08,
        StatusChance = 0.25 
      },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 400,
      StancePolarity = "Bar",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 1 
    },
    Redeemer = {
      BlockAngle = 55,
      ChargeAttack = {
        AttackName = "Shots",
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Blast = 300 },
        Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 },
        PelletCount = 10,
        StatusChance = 0.066 
      },
      Class = "Gunblade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Vasto", Type = "Weapon" },
          { Count = 1, Name = "Dual Skana", Type = "Weapon" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.05,
      Family = "Redeemer",
      FollowThrough = 0.5,
      HeavyAttack = 900,
      HeavyRadialDmg = 540,
      HeavySlamAttack = 540,
      HeavySlamRadius = 6,
      Image = "TnoGunblade.png",
      Introduced = "15.5",
      Mastery = 4,
      MeleeRange = 2,
      Name = "Redeemer",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 1.8,
        Damage = { Impact = 18, Puncture = 36, Slash = 126 },
        FireRate = 0.833,
        StatusChance = 0.22 
      },
      SlamAttack = 540,
      SlamRadialDmg = 180,
      SlamRadius = 5,
      SlideAttack = 360,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Mesa Specter]]" },
      WindUp = 0.4 
    },
    ["Redeemer Prime"] = {
      BlockAngle = 55,
      ChargeAttack = {
        AttackName = "Shots",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Blast = 800 },
        Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 },
        PelletCount = 10,
        StatusChance = 0.09 
      },
      Class = "Gunblade",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.6,
      Family = "Redeemer",
      FollowThrough = 0.5,
      HeavyAttack = 3200,
      HeavyRadialDmg = 636,
      HeavySlamAttack = 636,
      HeavySlamRadius = 6,
      Image = "RedeemerPrime.png",
      Introduced = "24.2.2",
      Mastery = 10,
      MeleeRange = 2,
      Name = "Redeemer Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 },
        FireRate = 0.917,
        StatusChance = 0.3 
      },
      Polarities = { "V", "V" },
      SlamAttack = 636,
      SlamRadialDmg = 212,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 424,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.4 
    },
    ["Regulators (Weapon)"] = {
      Accuracy = 100,
      Class = "Exalted Weapon",
      Conclave = true,
      Image = "EWRegulators.png",
      Introduced = "23.0",
      Magazine = 100,
      MaxAmmo = "Infinite",
      Name = "Regulators",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 3,
        Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 },
        FireRate = 14.8,
        Range = 50,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Polarities = { "V", "Bar", "Bar" },
      Reload = 1.8,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Mesa]]", "[[Mesa Prime]]" } 
    },
    Ripkas = {
      BlockAngle = 55,
      Class = "Claws",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 40000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Ankyros", Type = "Weapon" },
          { Count = 1, Name = "Dual Cleavers", Type = "Weapon" },
          { Count = 2, Name = "Tellurium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.38,
      FollowThrough = 0.8,
      HeavyAttack = 865,
      HeavyRadialDmg = 692,
      HeavySlamAttack = 692,
      HeavySlamRadius = 7,
      Image = "GrnClaws.png",
      Introduced = "16.0",
      Mastery = 5,
      MeleeRange = 1.75,
      Name = "Ripkas",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 },
        FireRate = 0.883,
        StatusChance = 0.15 
      },
      Polarities = { "V" },
      SlamAttack = 519,
      SlamRadialDmg = 173,
      SlamRadialElement = "Impact",
      SlamRadialProc = { "Knockdown", "Ragdoll" },
      SlamRadius = 6,
      SlideAttack = 519,
      Stagger = "Yes",
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Executioners/Zura|Zura]]", "[[Kuva Powerclaw]]", "[[Nightwatch Powerclaw]]" },
      WindUp = 0.6 
    },
    Rubico = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 3800, Name = "Salvage", Type = "Resource" },
          { Count = 1300, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 900, Name = "Rubedo", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.8,
      ExilusPolarity = "V",
      Family = "Rubico",
      Image = "FiveShotSniper.png",
      Introduced = "18.0",
      Magazine = 5,
      Mastery = 6,
      MaxAmmo = 72,
      Name = "Rubico",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 3,
        Damage = { Impact = 144, Puncture = 27, Slash = 9 },
        Falloff = { EndRange = 600, StartRange = 400 },
        FireRate = 2.67,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Reload = 2.4,
      SniperComboMin = 1,
      SniperComboReset = 2,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } 
    },
    ["Rubico Prime"] = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.6,
      ExilusPolarity = "V",
      Family = "Rubico",
      Image = "RubicoPrime.png",
      Introduced = "23.9",
      Magazine = 5,
      Mastery = 12,
      MaxAmmo = 72,
      Name = "Rubico Prime",
      NormalAttack = {
        CritChance = 0.38,
        CritMultiplier = 3,
        Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 3.67,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Polarities = { "V", "V" },
      Reload = 2,
      SniperComboMin = 1,
      SniperComboReset = 2,
      Traits = { "Prime" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } 
    },
    ["Sancti Castanas"] = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Castanas",
      Image = "NLCastanas.png",
      Introduced = "15.5",
      Magazine = 2,
      Mastery = 10,
      MaxAmmo = 18,
      Name = "Sancti Castanas",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Electricity = 300 },
        Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
        FireRate = 3.33,
        Radius = 3.6,
        ShotSpeed = 30,
        ShotType = "Projectile",
        StatusChance = 0.34 
      },
      Polarities = { "V", "V", "D" },
      Reload = 1,
      SyndicateEffect = "Purity",
      Traits = { "Syndicate", "New Loka" },
      Trigger = "Active",
      Type = "Secondary",
      Users = { "[[New Loka]] [[Operative]]s" } 
    },
    ["Sancti Magistar"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.25,
      Family = "Magistar",
      FollowThrough = 0.4,
      HeavyAttack = 1440,
      HeavyRadialDmg = 1200,
      HeavySlamAttack = 1200,
      HeavySlamRadius = 10,
      Image = "NLMagistar.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 8,
      MeleeRange = 2.6,
      Name = "Sancti Magistar",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 192, Puncture = 36, Slash = 12 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      SlamAttack = 720,
      SlamRadialDmg = 240,
      SlamRadialElement = "Impact",
      SlamRadialProc = { "Knockdown", "Ragdoll" },
      SlamRadius = 9,
      SlideAttack = 480,
      StancePolarity = "D",
      Traits = { "New Loka", "Syndicate" },
      Type = "Melee",
      WindUp = 1.2 
    },
    ["Sancti Tigris"] = {
      Accuracy = 6.5,
      Class = "Shotgun",
      Conclave = true,
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Tigris",
      Image = "SyndicateNLTigris.png",
      Introduced = "17.3",
      Magazine = 2,
      Mastery = 12,
      MaxAmmo = 120,
      Name = "Sancti Tigris",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 126, Puncture = 126, Slash = 1008 },
        Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 },
        FireRate = 2,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.14 
      },
      Polarities = { "D", "Bar", "V" },
      Reload = 1.5,
      SyndicateEffect = "Purity",
      Traits = { "Syndicate", "New Loka" },
      Trigger = "Duplex",
      Type = "Primary" 
    },
    Sarpa = {
      BlockAngle = 55,
      ChargeAttack = {
        AttackName = "Shots",
        BurstCount = 5,
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 },
        Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 },
        StatusChance = 0.28 
      },
      Class = "Gunblade",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Akstiletto", Type = "Weapon" },
          { Count = 3300, Name = "Cryotic", Type = "Resource" },
          { Count = 1000, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.24,
      FollowThrough = 0.5,
      HeavyAttack = 700,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 6,
      Image = "TnoGunbladeAuto.png",
      Introduced = "Update: The Silver Grove",
      Mastery = 8,
      MeleeRange = 2,
      Name = "Sarpa",
      NormalAttack = {
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Impact = 16, Puncture = 32, Slash = 112 },
        FireRate = 1,
        StatusChance = 0.28 
      },
      Polarities = { "D" },
      SlamAttack = 480,
      SlamRadialDmg = 160,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 320,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.3 
    },
    Scindo = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 300, Name = "Circuits", Type = "Resource" },
          { Count = 500, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      Family = "Scindo",
      FollowThrough = 0.6,
      HeavyAttack = 1200,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 9,
      Image = "DEScindo.png",
      Introduced = "5.4",
      Mastery = 2,
      MeleeRange = 2.6,
      Name = "Scindo",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 20, Puncture = 20, Slash = 160 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      SlamAttack = 600,
      SlamRadialDmg = 200,
      SlamRadius = 8,
      SlideAttack = 400,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    ["Scindo Prime"] = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Scindo",
      FollowThrough = 0.6,
      HeavyAttack = 1500,
      HeavyRadialDmg = 1250,
      HeavySlamAttack = 1250,
      HeavySlamRadius = 9,
      Image = "PrimeScindo.png",
      Introduced = "14.8",
      Mastery = 8,
      MeleeRange = 2.7,
      Name = "Scindo Prime",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.4,
        Damage = { Impact = 25, Puncture = 25, Slash = 200 },
        FireRate = 0.967,
        StatusChance = 0.24 
      },
      Polarities = { "V" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 500,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Scoliac = {
      BlockAngle = 45,
      Class = "Whip",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 15000, Name = "Nano Spores", Type = "Resource" },
          { Count = 1200, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      FollowThrough = 0.5,
      HeavyAttack = 675,
      HeavyRadialDmg = 525,
      HeavySlamAttack = 525,
      HeavySlamRadius = 6,
      Image = "DEScoliac2.png",
      Introduced = "11.5",
      Mastery = 6,
      MeleeRange = 2.5,
      Name = "Scoliac",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 1.5,
        Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 },
        FireRate = 1.25,
        StatusChance = 0.29 
      },
      Polarities = { "V" },
      SlamAttack = 450,
      SlamElement = "Toxin",
      SlamRadialDmg = 150,
      SlamRadius = 5,
      SlideAttack = 300,
      StancePolarity = "Ability",
      Traits = { "Infested" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Scourge = {
      AreaAttack = {
        AttackName = "Explosion",
        CritChance = 0.02,
        CritMultiplier = 1.5,
        Damage = { Corrosive = 55 },
        Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
        Radius = 1.7,
        StatusChance = 0.3 
      },
      ChargedThrowAttack = {
        AttackName = "Spear Explosion Quick Shot",
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Corrosive = 55 },
        Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
        Radius = 7,
        StatusChance = 0.3 
      },
      Class = "Speargun",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 240,
        Parts = {
          { Count = 2, Name = "Nitain Extract", Type = "Resource" },
          { Count = 2500, Name = "Circuits", Type = "Resource" },
          { Count = 350, Name = "Oxium", Type = "Resource" },
          { Count = 2500, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Image = "PriestSpearGun.png",
      Introduced = "21.0",
      Magazine = 40,
      Mastery = 6,
      MaxAmmo = 200,
      Name = "Scourge",
      NormalAttack = {
        Accuracy = 100,
        AttackName = "Projectile Impact",
        CritChance = 0.02,
        CritMultiplier = 1.5,
        Damage = { Corrosive = 70 },
        FireRate = 2.67,
        ShotSpeed = 35,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "Bar", "V" },
      Reload = 2.5,
      SecondaryAreaAttack = {
        AttackName = "Spear Explosion Charged",
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Corrosive = 55 },
        Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
        Radius = 7,
        StatusChance = 0.3 
      },
      SecondaryAttack = {
        Accuracy = 16.7,
        AttackName = "Spear Throw Charged",
        ChargeTime = 0.5,
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
        FireRate = 1,
        Reload = 0.6,
        StatusChance = 0.3,
        Trigger = "Charge" 
      },
      ThrowAttack = {
        AttackName = "Spear Throw Quick Shot",
        CritChance = 0.04,
        CritMultiplier = 2,
        Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
        StatusChance = 0.3 
      },
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Secura Dual Cestra"] = {
      Accuracy = 20,
      Class = "Dual Pistols",
      Conclave = true,
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Dual Cestra",
      Image = "PSDualCestra.png",
      Introduced = "15.5",
      Magazine = 120,
      Mastery = 10,
      MaxAmmo = 480,
      Name = "Secura Dual Cestra",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 1.6,
        Damage = { Impact = 5.6, Puncture = 22.4 },
        FireRate = 12.5,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "V", "Bar" },
      Reload = 3.5,
      Spool = 5,
      SyndicateEffect = "Sequence",
      Traits = { "Syndicate", "Perrin Sequence" },
      Trigger = "Auto-Spool",
      Type = "Secondary",
      Users = { "[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s" } 
    },
    ["Secura Lecta"] = {
      BlockAngle = 45,
      Class = "Whip",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1,
      Family = "Lecta",
      FollowThrough = 0.5,
      HeavyAttack = 792,
      HeavyRadialDmg = 616,
      HeavySlamAttack = 616,
      HeavySlamRadius = 6,
      Image = "PSLecta.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 8,
      MeleeRange = 2.5,
      Name = "Secura Lecta",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Electricity = 80, Puncture = 30, Slash = 66 },
        FireRate = 1.25,
        StatusChance = 0.3 
      },
      Polarities = { "D" },
      SlamAttack = 528,
      SlamRadialDmg = 176,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 352,
      StancePolarity = "D",
      Traits = { "Syndicate", "Perrin Sequence" },
      Type = "Melee",
      WindUp = 0.4 
    },
    ["Secura Penta"] = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Grenade Detonation",
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Blast = 300 },
        Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.26,
        Trigger = "Detonate" 
      },
      Class = "Launcher",
      Conclave = true,
      Cost = { Rank = 5, Reputation = 125000, Syndicate = "The Perrin Sequence" },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Penta",
      Image = "SyndicatePSPenta.png",
      Introduced = "17.3",
      Magazine = 7,
      Mastery = 12,
      MaxAmmo = 28,
      Name = "Secura Penta",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Impact = 75 },
        FireRate = 2,
        ShotSpeed = 25,
        ShotType = "Projectile",
        StatusChance = 0.26 
      },
      Polarities = { "Bar", "D", "V" },
      Reload = 2.5,
      SyndicateEffect = "Sequence",
      Traits = { "Syndicate", "The Perrin Sequence" },
      Trigger = "Active",
      Type = "Primary" 
    },
    Seer = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 2, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.5,
      ExilusPolarity = "V",
      Family = "Seer",
      Image = "CaptainVorPistol.png",
      Introduced = "9.0",
      Magazine = 8,
      Mastery = 0,
      MaxAmmo = 210,
      Name = "Seer",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 },
        FireRate = 2,
        ShotSpeed = 200,
        ShotType = "Projectile",
        StatusChance = 0.13 
      },
      Reload = 2.8,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Captain Vor]]" } 
    },
    Sepulcrum = {
      AreaAttack = {
        AttackName = "Semi Radial Attack",
        Damage = { Heat = 46 },
        Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
        FireRate = 3.67,
        Radius = 1.6 
      },
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPStanding = 4000,
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Seriglass Shard", Type = "Resource" },
          {
            Cost = {
              BPStanding = 2000,
              Credits = 20000,
              Parts = {
                { Count = 30, Name = "Travocyte Alloy", Type = "Resource" },
                { Count = 5, Name = "Purified Heciphron", Type = "Resource" },
                { Count = 20, Name = "Pustulent Cognitive Nodule", Type = "Resource" },
                { Count = 5, Name = "Morphics", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Barrel",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 2000,
              Credits = 20000,
              Parts = {
                { Count = 40, Name = "Coprite Alloy", Type = "Resource" },
                { Count = 5, Name = "Purified Heciphron", Type = "Resource" },
                { Count = 20, Name = "Dendrite Blastoma", Type = "Resource" },
                { Count = 2, Name = "Trapezium Xenorhast", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Receiver",
            Type = "Item" 
          } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.75,
      ExilusPolarity = "V",
      Image = "Sepulcrum.png",
      Introduced = "29",
      Magazine = 90,
      Mastery = 14,
      MaxAmmo = 180,
      Name = "Sepulcrum",
      NoiseLevel = "Alarming",
      NormalAttack = {
        Accuracy = 22.2,
        AttackName = "Semi",
        BurstCount = 2,
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 },
        FireRate = 3.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.14 
      },
      Polarities = {  },
      Reload = 4,
      SecondaryAreaAttack = {
        AttackName = "Burst Radial Attack",
        CritChance = 0.38,
        CritMultiplier = 3,
        Damage = { Heat = 480 },
        Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 },
        FireRate = 1,
        Radius = 3,
        StatusChance = 0.26 
      },
      SecondaryAttack = {
        AttackName = "Burst",
        BurstCount = 2,
        CritChance = 0.38,
        CritMultiplier = 3,
        Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 },
        FireRate = 1,
        StatusChance = 0.26 
      },
      Traits = { "Entrati" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    Serro = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 1, Name = "Fieldron", Type = "Resource" },
          { Count = 400, Name = "Circuits", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 3, Name = "Neural Sensors", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.38,
      FollowThrough = 0.6,
      HeavyAttack = 1404,
      HeavyRadialDmg = 1170,
      HeavySlamAttack = 1170,
      HeavySlamRadius = 8,
      Image = "Corpuspolearm.png",
      Introduced = "13.4",
      Mastery = 6,
      MeleeRange = 3,
      Name = "Serro",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 1.5,
        Damage = { Electricity = 138, Slash = 96 },
        FireRate = 0.917,
        StatusChance = 0.26 
      },
      Polarities = { "V" },
      SlamAttack = 702,
      SlamRadialDmg = 234,
      SlamRadius = 7,
      SlideAttack = 468,
      StancePolarity = "Bar",
      Traits = { "Corpus" },
      Type = "Melee",
      WindUp = 0.9 
    },
    ["Shadow Claws"] = {
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = false,
      Image = "ShadowClaws-Arsenal.webp",
      Introduced = "30",
      MeleeRange = 1.5,
      Name = "Shadow Claws",
      NormalAttack = {
        CritChance = 0.38,
        CritMultiplier = 2.6,
        Damage = { Impact = 72, Puncture = 48, Slash = 120 },
        FireRate = 1,
        StatusChance = 0.24 
      },
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Sevagoth|Sevagoth's Shadow]]" },
    },
    Shaku = {
      BlockAngle = 55,
      Class = "Nunchaku",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 1, Name = "Ninkondi", Type = "Weapon" },
          { Count = 1, Name = "Forma", Type = "Resource" },
          { Count = 1100, Name = "Plastids", Type = "Resource" },
          { Count = 10, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.5,
      HeavyAttack = 900,
      HeavyRadialDmg = 720,
      HeavySlamAttack = 720,
      HeavySlamRadius = 7,
      Image = "TnoNunchaku.png",
      Introduced = "18.1",
      Mastery = 10,
      MeleeRange = 2.21,
      Name = "Shaku",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 180 },
        FireRate = 1.17,
        StatusChance = 0.34 
      },
      SlamAttack = 360,
      SlamRadialDmg = 180,
      SlamRadius = 6,
      SlideAttack = 360,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Equinox Specter]]" },
      WindUp = 0.5 
    },
    Shedu = {
      Accuracy = 28.6,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Electricity = 87 },
        Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 },
        Radius = 6.6 
      },
      Class = "Arm-Cannon",
      Conclave = false,
      Cost = {
        Credits = 30000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Weapon Chassis", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.8,
      Image = "Shedu.png",
      Introduced = "27",
      Magazine = 7,
      Mastery = 13,
      MaxAmmo = "Infinite",
      Name = "Shedu",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2.1,
        Damage = { Heat = 71 },
        FireRate = 2.5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.23 
      },
      Polarities = { "V", "V" },
      Reload = 28,
      ReloadDelay = 0.4,
      ReloadDelayEmpty = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Sentient" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Sheev = {
      BlockAngle = 45,
      Class = "Dagger",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Heatsink", Type = "Item" },
          { Count = 1, Name = "Hilt", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.9,
      HeavyAttack = 540,
      HeavyRadialDmg = 1080,
      HeavySlamAttack = 1080,
      HeavySlamRadius = 6,
      Image = "GrineerCombatKnife.png",
      Introduced = "14.7",
      Mastery = 5,
      MeleeRange = 1.7,
      Name = "Sheev",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 2.1,
        Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 },
        FireRate = 0.667,
        StatusChance = 0.25 
      },
      Polarities = { "Bar" },
      SlamAttack = 540,
      SlamRadialDmg = 270,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 540,
      StancePolarity = "V",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = {
        "[[Executioners/Harkonar|Harkonar]]",
        "[[Executioners/Nok|Nok]]",
        "[[Executioners/Reth|Reth]]",
        "Ranged [[Grineer]] soldiers" 
      },
      WindUp = 0.4 
    },
    Shockprod = {
      Class = "Thrown",
      Family = "Fishing Spear",
      Image = "Shockprod.png",
      Introduced = "24.0",
      Name = "Shockprod",
      NormalAttack = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
      Range = 20,
      Traits = { "Orb Vallis" },
      Trigger = "Semi-Auto",
      Type = "Gear" 
    },
    Sibear = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 165,
        Parts = {
          { Count = 1, Name = "Magistar", Type = "Weapon" },
          { Count = 30000, Name = "Cryotic", Type = "Resource" },
          { Count = 50000, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.35,
      FollowThrough = 0.4,
      HeavyAttack = 1620,
      HeavyRadialDmg = 1350,
      HeavySlamAttack = 1350,
      HeavySlamRadius = 10,
      Image = "IceHammer.png",
      Introduced = "18.8",
      Mastery = 6,
      MeleeRange = 2.6,
      Name = "Sibear",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 },
        FireRate = 1,
        StatusChance = 0.3 
      },
      Polarities = { "D" },
      SlamAttack = 810,
      SlamRadialDmg = 270,
      SlamRadius = 9,
      SlideAttack = 540,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Frost Specter]]" },
      WindUp = 1.2 
    },
    Sicarus = {
      Accuracy = 20,
      BurstFireRate = 3.5,
      Class = "Pistol",
      Conclave = true,
      Cost = { Credits = 20000 },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Family = "Sicarus",
      Image = "Sicarus.png",
      Introduced = "Vanilla",
      Magazine = 15,
      Mastery = 3,
      MaxAmmo = 210,
      Name = "Sicarus",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 },
        FireRate = 7.39,
        ShotType = "Hit-Scan",
        StatusChance = 0.06 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    ["Sicarus Prime"] = {
      Accuracy = 25,
      BurstFireRate = 5,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Sicarus",
      Image = "DESicarus Prime.png",
      Introduced = "11.0",
      Magazine = 24,
      Mastery = 14,
      MaxAmmo = 210,
      Name = "Sicarus Prime",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 15, Slash = 15 },
        FireRate = 9.38,
        ShotType = "Hit-Scan",
        StatusChance = 0.2 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Burst",
      Type = "Secondary" 
    },
    ["Sigma & Octantis"] = {
      BlockAngle = 70,
      Class = "Sword and Shield",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPStanding = 100000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 450, Name = "Circuits", Type = "Resource" },
          { Count = 500, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2750, Name = "Salvage", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1,
      FollowThrough = 0.7,
      HeavyAttack = 870,
      HeavyRadialDmg = 696,
      HeavySlamAttack = 696,
      HeavySlamRadius = 8,
      Image = "SundialSwordAndBoard.png",
      Introduced = "22.1.2",
      Mastery = 10,
      MeleeRange = 2.5,
      Name = "Sigma & Octantis",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2.2,
        Damage = { Impact = 38.3, Puncture = 27.8, Slash = 107.9 },
        FireRate = 1.08,
        StatusChance = 0.16 
      },
      SlamAttack = 522,
      SlamRadialDmg = 174,
      SlamRadius = 7,
      SlideAttack = 174,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Silva & Aegis"] = {
      BlockAngle = 70,
      Class = "Sword and Shield",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Gallium", Type = "Resource" },
          { Count = 600, Name = "Alloy Plate", Type = "Resource" },
          { Count = 1200, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.15,
      Family = "Silva & Aegis",
      FollowThrough = 0.6,
      HeavyAttack = 490,
      HeavyRadialDmg = 392,
      HeavySlamAttack = 392,
      HeavySlamRadius = 8,
      Image = "TennoSwordShield.png",
      Introduced = "14.0",
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Silva & Aegis",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Heat = 98 },
        FireRate = 1,
        StatusChance = 0.2 
      },
      SlamAttack = 294,
      SlamElement = "Heat",
      SlamRadialDmg = 98,
      SlamRadius = 7,
      SlideAttack = 98,
      SlideElement = "Heat",
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Silva & Aegis Prime"] = {
      BlockAngle = 70,
      Class = "Sword and Shield",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Blade", Type = "PrimePart" },
          { Count = 1, Name = "Guard", Type = "PrimePart" },
          { Count = 1, Name = "Hilt", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      Family = "Silva & Aegis",
      FollowThrough = 0.6,
      HeavyAttack = 1590,
      HeavyRadialDmg = 1272,
      HeavySlamAttack = 1272,
      HeavySlamRadius = 8,
      Image = "SilvaAegisPrime.png",
      Introduced = "20.6.2",
      Mastery = 12,
      MeleeRange = 2.5,
      Name = "Silva & Aegis Prime",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Heat = 318 },
        FireRate = 0.75,
        StatusChance = 0.3 
      },
      Polarities = { "V", "D", "D" },
      SlamAttack = 954,
      SlamElement = "Heat",
      SlamRadialDmg = 318,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 318,
      SlideElement = "Heat",
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Simulor = {
      Accuracy = 28.6,
      AreaAttack = {
        AttackName = "Orb Explosion",
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Magnetic = 100 },
        Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 },
        Radius = 5,
        StatusChance = 0.3 
      },
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPStanding = 75000,
        Credits = 20000,
        MarketCost = 210,
        Parts = {
          { Count = 1200, Name = "Ferrite", Type = "Resource" },
          { Count = 850, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" },
          { Count = 1, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Family = "Simulor",
      Image = "CephPrimary.png",
      Introduced = "16.10",
      Magazine = 8,
      Mastery = 5,
      MaxAmmo = 72,
      Name = "Simulor",
      NormalAttack = {
        AttackName = "Orb Damage",
        CritChance = 0.12,
        CritMultiplier = 2,
        Damage = { Magnetic = 50 },
        FireRate = 3,
        Range = 12,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "D", "Bar" },
      Reload = 3,
      Traits = { "Cephalon" },
      Trigger = "Active",
      Type = "Primary" 
    },
    Skana = {
      BlockAngle = 55,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 150,
        Parts = {
          { Count = 750, Name = "Salvage", Type = "Resource" },
          { Count = 500, Name = "Plastids", Type = "Resource" },
          { Count = 1100, Name = "Alloy Plate", Type = "Resource" },
          { Count = 3, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Skana",
      FollowThrough = 0.6,
      HeavyAttack = 600,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 8,
      Image = "DESkana.png",
      Introduced = "Vanilla",
      Mastery = 0,
      MeleeRange = 2.5,
      Name = "Skana",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 18, Puncture = 18, Slash = 84 },
        FireRate = 0.833,
        StatusChance = 0.16 
      },
      SlamAttack = 360,
      SlamRadialDmg = 120,
      SlamRadius = 7,
      SlideAttack = 75,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Skana Prime"] = {
      BlockAngle = 50,
      Class = "Sword",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.2,
      Family = "Skana",
      FollowThrough = 0.6,
      HeavyAttack = 1050,
      HeavyRadialDmg = 840,
      HeavySlamAttack = 840,
      HeavySlamRadius = 7,
      Image = "SkanaPrime.png",
      Introduced = "5.0",
      Mastery = 12,
      MeleeRange = 2.5,
      Name = "Skana Prime",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.6,
        Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 },
        FireRate = 1,
        StatusChance = 0.26 
      },
      Polarities = { "V", "Bar" },
      SlamAttack = 630,
      SlamRadialDmg = 210,
      SlamRadius = 7,
      SlideAttack = 210,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted", "Founder" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Skiajati = {
      BlockAngle = 55,
      Class = "Nikana",
      ComboDur = 5,
      Conclave = true,
      Disposition = 0.9,
      Family = "Skiajati",
      FollowThrough = 0.7,
      HeavyAttack = 875,
      HeavyRadialDmg = 700,
      HeavySlamAttack = 700,
      HeavySlamRadius = 7,
      Image = "Skiajati.png",
      Introduced = "23.0",
      Mastery = 11,
      MeleeRange = 2.7,
      Name = "Skiajati",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2.1,
        Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 },
        FireRate = 1.17,
        StatusChance = 0.3 
      },
      Polarities = { "U", "U" },
      SlamAttack = 525,
      SlamRadialDmg = 175,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 350,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Snipetron = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 900, Name = "Plastids", Type = "Resource" },
          { Count = 1200, Name = "Salvage", Type = "Resource" },
          { Count = 900, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Snipetron",
      Image = "CorpusSniperRifle.png",
      Introduced = "Vanilla",
      Magazine = 4,
      Mastery = 0,
      MaxAmmo = 72,
      Name = "Snipetron",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 1.5,
        Damage = { Impact = 18, Puncture = 144, Slash = 18 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 2,
        PunchThrough = 2.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "V" },
      Reload = 3.5,
      SniperComboMin = 3,
      SniperComboReset = 2,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
    },
    ["Snipetron Vandal"] = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Snipetron",
      Image = "DESnipertronVandal.png",
      Introduced = "8.3.2",
      Magazine = 6,
      Mastery = 5,
      MaxAmmo = 72,
      Name = "Snipetron Vandal",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 180, Slash = 10 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 2,
        PunchThrough = 3,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Polarities = { "V" },
      Reload = 2,
      SniperComboMin = 3,
      SniperComboReset = 2,
      Traits = { "Corpus", "Vandal" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
    },
    Sobek = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 25000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Neurodes", Type = "Resource" },
          { Count = 500, Name = "Circuits", Type = "Resource" },
          { Count = 900, Name = "Salvage", Type = "Resource" },
          { Count = 400, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.33,
      ExilusPolarity = "Bar",
      Image = "GrnDBSG.png",
      Introduced = "9.0",
      Magazine = 20,
      Mastery = 7,
      MaxAmmo = 240,
      Name = "Sobek",
      NormalAttack = {
        CritChance = 0.11,
        CritMultiplier = 2,
        Damage = { Impact = 262.5, Puncture = 43.75, Slash = 43.75 },
        Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 },
        FireRate = 2.5,
        PelletCount = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.162 
      },
      Reload = 2.7,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Trooper]]", "[[Executioners/Nok|Nok]]" } 
    },
    Soma = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 15000,
        MarketCost = 265,
        Parts = {
          { Count = 7, Name = "Morphics", Type = "Resource" },
          { Count = 850, Name = "Plastids", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" },
          { Count = 8000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Soma",
      Image = "U10DesignCouncilTennoAR.png",
      Introduced = "10.0",
      Magazine = 100,
      Mastery = 6,
      MaxAmmo = 540,
      Name = "Soma",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 3,
        Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
        FireRate = 15,
        ShotType = "Hit-Scan",
        StatusChance = 0.07 
      },
      Polarities = { "V", "V" },
      Reload = 3,
      Spool = 8,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Primary",
      Users = { "[[Junction|Rhino Specter]]" } 
    },
    ["Soma Prime"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Soma",
      Image = "PrimeSoma.png",
      Introduced = "15.7",
      Magazine = 200,
      Mastery = 7,
      MaxAmmo = 800,
      Name = "Soma Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 3,
        Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
        FireRate = 15,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Polarities = { "V", "V" },
      Reload = 3,
      Spool = 4,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    Sonicor = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Explosion",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 50 },
        Radius = 5,
        StatusChance = 0.25 
      },
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 6500, Name = "Alloy Plate", Type = "Resource" },
          { Count = 600, Name = "Oxium", Type = "Resource" },
          { Count = 2600, Name = "Plastids", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Image = "CrpAirPistolArray.png",
      Introduced = "17.5",
      Magazine = 15,
      Mastery = 2,
      MaxAmmo = 150,
      Name = "Sonicor",
      NormalAttack = {
        AttackName = "Projectile Impact",
        CritChance = 0,
        Damage = { Impact = 150 },
        Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 },
        FireRate = 1.25,
        Range = 15,
        ShotSpeed = 80,
        ShotType = "Projectile",
        StatusChance = 0 
      },
      Polarities = { "D" },
      Reload = 3,
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Derim Zahn]]" } 
    },
    Spectra = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        Parts = {
          { Count = 3, Name = "Fieldron", Type = "Resource" },
          { Count = 700, Name = "Circuits", Type = "Resource" },
          { Count = 5000, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.49,
      ExilusPolarity = "V",
      Family = "Spectra",
      Image = "Spectra.png",
      Introduced = "9.0",
      Magazine = 60,
      Mastery = 4,
      MaxAmmo = 360,
      Name = "Spectra",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Puncture = 7.6, Slash = 10.4 },
        FireRate = 12,
        PunchThrough = 0.5,
        Range = 18,
        ShotType = "Discharge",
        StatusChance = 0.22 
      },
      Reload = 1.8,
      Traits = { "Corpus" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    ["Spectra Vandal"] = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = false,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Weapon Chassis", Type = "Item" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Spectra",
      Image = "SpectraVandal.png",
      Introduced = "25.0",
      Magazine = 80,
      Mastery = 10,
      MaxAmmo = 400,
      Name = "Spectra Vandal",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Puncture = 9.2, Slash = 12.8 },
        FireRate = 12,
        PunchThrough = 0.5,
        Range = 22,
        ShotType = "Discharge",
        StatusChance = 0.28 
      },
      Polarities = {  },
      Reload = 1.2,
      Traits = { "Corpus", "Vandal" },
      Trigger = "Held",
      Type = "Secondary" 
    },
    Spira = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 15000,
        MarketCost = 175,
        Parts = {
          { Count = 5, Name = "Gallium", Type = "Resource" },
          { Count = 2500, Name = "Ferrite", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" },
          { Count = 4000, Name = "Salvage", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Spira",
      Image = "LiDagger.png",
      Introduced = "17.4.5",
      Magazine = 10,
      Mastery = 8,
      MaxAmmo = 210,
      Name = "Spira",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 },
        FireRate = 2.5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.08 
      },
      Polarities = { "V", "V" },
      Reload = 1,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Spira Prime"] = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Pouch", Type = "PrimePart" },
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 8, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "V",
      Family = "Spira",
      Image = "PrimeLiDagger.png",
      Introduced = "18.4.12",
      Magazine = 12,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Spira Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 3,
        Damage = { Impact = 6, Puncture = 48, Slash = 6 },
        FireRate = 3.33,
        ShotSpeed = 70,
        ShotType = "Projectile",
        StatusChance = 0.14 
      },
      Polarities = { "V", "V" },
      Reload = 0.75,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Sporothrix = {
      Accuracy = 100,
      AreaAttack = {
        Damage = { Slash = 22, Viral = 19 },
        ExplosionDelay = 3,
        Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 },
        Radius = 1.7 
      },
      Class = "Sniper Rifle",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Cranial Foremount", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "Bar",
      Image = "Sporothrix.png",
      Introduced = "29.5",
      Magazine = 9,
      Mastery = 13,
      MaxAmmo = 45,
      Name = "Sporothrix",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.01,
        CritMultiplier = 3,
        Damage = { Impact = 100.2, Puncture = 115, Slash = 155.8 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 1.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.53,
        Trigger = "Semi-Auto" 
      },
      Polarities = { "D" },
      Reload = 2.7,
      SniperComboMin = 3,
      SniperComboReset = 2,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "2.7x Zoom (+50% Headshot Damage)" } 
    },
    Stahlta = {
      Accuracy = 50,
      Class = "Rifle",
      Conclave = false,
      Cost = {
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.8,
      ExilusPolarity = "Bar",
      Image = "Stahlta.png",
      Introduced = "28",
      Magazine = 40,
      Mastery = 10,
      MaxAmmo = 300,
      Name = "Stahlta",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.24,
        CritMultiplier = 1.8,
        Damage = { Impact = 7.3, Puncture = 16.6, Slash = 28.1 },
        FireRate = 6,
        PunchThrough = 1.2,
        ShotSpeed = 50,
        ShotType = "Projectile",
        StatusChance = 0.22,
        Trigger = "Auto" 
      },
      Polarities = { "V" },
      Reload = 1.4,
      SecondaryAreaAttack = {
        AttackName = "Charged Shot Explosion",
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Radiation = 1200 },
        Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
        FireRate = 0.667,
        Radius = 7.2,
        StatusChance = 0.32 
      },
      SecondaryChargeAttack = {
        Accuracy = 25,
        AmmoCost = 20,
        AttackName = "Charged Shot Projectile",
        ChargeTime = 1.6,
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Impact = 120, Puncture = 180, Slash = 300 },
        FireRate = 0.667,
        ShotSpeed = 50,
        ShotType = "Projectile",
        StatusChance = 0.32 
      },
      Traits = { "Corpus" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Staticor = {
      Accuracy = 16.7,
      AreaAttack = {
        AttackName = "Fully Charged Explosion",
        Damage = { Radiation = 106 },
        Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 },
        Radius = 9.6 
      },
      ChargeAttack = {
        AmmoCost = 5,
        AttackName = "Fully Charged Projectile",
        ChargeTime = 1,
        Damage = { Radiation = 44 },
        ShotSpeed = 50,
        ShotType = "Projectile" 
      },
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 25000,
        MarketCost = 200,
        Parts = {
          { Count = 10, Name = "Fieldron", Type = "Resource" },
          { Count = 6000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 9000, Name = "Ferrite", Type = "Resource" },
          { Count = 3, Name = "Nitain Extract", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 0.6,
      ExilusPolarity = "V",
      Image = "CrpElectroMag.png",
      Introduced = "18.4.7",
      Magazine = 48,
      Mastery = 10,
      MaxAmmo = 288,
      Name = "Staticor",
      NormalAttack = {
        AttackName = "Uncharged Projectile",
        CritChance = 0.14,
        CritMultiplier = 2.2,
        Damage = { Radiation = 44 },
        FireRate = 3.5,
        ShotSpeed = 50,
        ShotType = "Projectile",
        StatusChance = 0.28 
      },
      Polarities = { "Bar" },
      Reload = 1.5,
      SecondaryAreaAttack = {
        AttackName = "Uncharged Explosion",
        Damage = { Radiation = 88 },
        Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
        Radius = 2.4 
      },
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Secondary" 
    },
    Stinger = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.315,
      Image = "DESentinelStinger.png",
      Introduced = "10.0",
      Magazine = 4,
      Mastery = 0,
      Name = "Stinger",
      NormalAttack = {
        CritChance = 0.025,
        CritMultiplier = 1.5,
        Damage = { Toxin = 15 },
        FireRate = 3.3,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.05 
      },
      Reload = 1.2,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Robotic" 
    },
    Stradavar = {
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 230,
        Parts = {
          { Count = 15000, Name = "Ferrite", Type = "Resource" },
          { Count = 8000, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 3, Name = "Neural Sensors", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Family = "Stradavar",
      Image = "TennoTommyGun.png",
      Introduced = "18.11",
      Magazine = 65,
      Mastery = 8,
      MaxAmmo = 540,
      Name = "Stradavar",
      NormalAttack = {
        Accuracy = 14.3,
        AttackName = "Full Auto Mode",
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "V", "V" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 28.6,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.28,
        CritMultiplier = 2,
        Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 },
        FireRate = 5,
        Polarities = { "V", "V" },
        ShotType = "Hit-Scan",
        StatusChance = 0.16,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Tenno" },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    ["Stradavar Prime"] = {
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1,
      ExilusPolarity = "V",
      Family = "Stradavar",
      Image = "StradavarPrime.png",
      Introduced = "24.5.8",
      Magazine = 90,
      Mastery = 12,
      MaxAmmo = 540,
      Name = "Stradavar Prime",
      NormalAttack = {
        Accuracy = 25,
        AttackName = "Full Auto Mode",
        CritChance = 0.24,
        CritMultiplier = 2.6,
        Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 },
        FireRate = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "V", "V", "V" },
      Reload = 2,
      SecondaryAttack = {
        Accuracy = 66.7,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.3,
        CritMultiplier = 2.8,
        Damage = { Impact = 8, Puncture = 24, Slash = 48 },
        FireRate = 3.33,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.22,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    Stropha = {
      BlockAngle = 45,
      ChargeAttack = {
        AttackName = "Shots",
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 700 },
        Falloff = { EndRange = 16, Reduction = 0.9, StartRange = 8 },
        StatusChance = 0.14 
      },
      Class = "Gunblade",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 30000,
        MarketCost = 175,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Blade", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 0.5,
      FollowThrough = 0.5,
      HeavyAttack = 2800,
      HeavyRadialDmg = 880,
      HeavySlamAttack = 880,
      HeavySlamRadius = 8,
      Image = "Stropha.png",
      Introduced = "28",
      Mastery = 10,
      MeleeRange = 2,
      Name = "Stropha",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 },
        FireRate = 1,
        StatusChance = 0.14 
      },
      Polarities = {  },
      SlamAttack = 660,
      SlamRadialDmg = 220,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 5,
      SlideAttack = 440,
      StancePolarity = "V",
      Traits = { "Corpus" },
      Type = "Melee",
      WindUp = 0.4 
    },
    Strun = {
      Accuracy = 4,
      Class = "Shotgun",
      Conclave = true,
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Strun",
      Image = "Strun.png",
      Introduced = "Vanilla",
      Magazine = 6,
      Mastery = 1,
      MaxAmmo = 120,
      Name = "Strun",
      NormalAttack = {
        CritChance = 0.075,
        CritMultiplier = 1.5,
        Damage = { Impact = 165, Puncture = 45, Slash = 90 },
        Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 },
        FireRate = 2.5,
        PelletCount = 12,
        ShotType = "Hit-Scan",
        StatusChance = 0.05 
      },
      Polarities = { "Bar" },
      Reload = 3.75,
      ReloadStyle = "ByRound",
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Corrupted Crewman]]" } 
    },
    ["Strun Wraith"] = {
      Accuracy = 6.7,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Family = "Strun",
      Image = "WraithStrun.png",
      Introduced = "9.7.2",
      Magazine = 10,
      Mastery = 10,
      MaxAmmo = 120,
      Name = "Strun Wraith",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 2.2,
        Damage = { Impact = 260, Puncture = 60, Slash = 80 },
        Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 },
        FireRate = 2.5,
        PelletCount = 10,
        ShotType = "Hit-Scan",
        StatusChance = 0.12 
      },
      Polarities = { "Bar" },
      Reload = 5,
      ReloadStyle = "ByRound",
      Traits = { "Tenno", "Invasion Reward", "Wraith" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Stubba = {
      Accuracy = 16,
      Class = "Pistol",
      Cost = {
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          { Count = 45, Name = "Grokdrul", Type = "Resource" },
          { Count = 25, Name = "Coprite Alloy", Type = "Resource" },
          { Count = 4485, Name = "Ferrite", Type = "Resource" },
          { Count = 2, Name = "Neurodes", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.35,
      ExilusPolarity = "V",
      Image = "GrnUziWeapon.png",
      Introduced = "22",
      Magazine = 57,
      Mastery = 7,
      MaxAmmo = 399,
      Name = "Stubba",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 1.9,
        Damage = { Impact = 14.2, Puncture = 3.3, Slash = 15.5 },
        FireRate = 6.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.13 
      },
      Reload = 1.3,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Stug = {
      AreaAttack = {
        AttackName = "Blob Explosion",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Corrosive = 75 },
        ExplosionDelay = 1.5,
        Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 },
        Radius = 0.3,
        StatusChance = 0.1 
      },
      Class = "Pistol",
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 120,
        Parts = {
          { Count = 3, Name = "Neurodes", Type = "Resource" },
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 3000, Name = "Salvage", Type = "Resource" },
          { Count = 1200, Name = "Alloy Plate", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.48,
      ExilusPolarity = "V",
      Image = "GrineerCrossbowGooGun.png",
      Introduced = "11.5",
      Magazine = 20,
      Mastery = 2,
      MaxAmmo = 210,
      Name = "Stug",
      NormalAttack = {
        AttackName = "Blob Impact",
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Corrosive = 4 },
        FireRate = 4,
        ShotSpeed = 35,
        ShotType = "Projectile",
        StatusChance = 0 
      },
      Polarities = { "D" },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Charge",
      Type = "Secondary",
      Users = { "[[Artificer]]" } 
    },
    Stunna = {
      Class = "Thrown",
      Family = "Fishing Spear",
      Image = "Stunna.png",
      Introduced = "24.0",
      Name = "Stunna",
      NormalAttack = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
      Range = 20,
      Traits = { "Orb Vallis" },
      Trigger = "Semi-Auto",
      Type = "Gear" 
    },
    Supra = {
      Accuracy = 14.3,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 25000,
        Parts = {
          { Count = 7, Name = "Fieldron", Type = "Resource" },
          { Count = 1000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 7000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Supra",
      Image = "CorpusMachineGun.png",
      Introduced = "8.0",
      Magazine = 180,
      Mastery = 12,
      MaxAmmo = 1080,
      Name = "Supra",
      NormalAttack = {
        CritChance = 0.12,
        CritMultiplier = 1.8,
        Damage = { Impact = 4, Puncture = 30, Slash = 6 },
        FireRate = 12.5,
        ShotSpeed = 80,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Reload = 3,
      Traits = { "Corpus" },
      Trigger = "Auto-Spool",
      Type = "Primary",
      Users = { "[[Corpus Tech]]", "[[M-W.A.M.]]" } 
    },
    ["Supra Vandal"] = {
      Accuracy = 28.6,
      Class = "Rifle",
      Conclave = true,
      Disposition = 0.9,
      ExilusPolarity = "V",
      Family = "Supra",
      Image = "SupraVandal.png",
      Introduced = "20.4",
      Magazine = 300,
      Mastery = 14,
      MaxAmmo = 1600,
      Name = "Supra Vandal",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 4, Puncture = 30, Slash = 6 },
        FireRate = 12.5,
        ShotSpeed = 80,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "V", "V" },
      Reload = 3,
      Spool = 4,
      Traits = { "Corpus", "Vandal" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    Sweeper = {
      Accuracy = 3.3,
      Class = "Shotgun",
      Disposition = 1,
      Family = "Sweeper",
      Image = "DESentinelSweeper.png",
      Introduced = "10.0",
      Magazine = 10,
      Mastery = 0,
      Name = "Sweeper",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 35.7, Puncture = 2.1, Slash = 4.2 },
        FireRate = 1,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.0233 
      },
      Polarities = { "V", "V" },
      Reload = 2.3,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    ["Sweeper Prime"] = {
      Accuracy = 3.3,
      Class = "Shotgun",
      Disposition = 1,
      Family = "Sweeper",
      Image = "SentinelSweeperPrime.png",
      Introduced = "16.11",
      Magazine = 20,
      Mastery = 0,
      Name = "Sweeper Prime",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 51, Puncture = 3, Slash = 6 },
        FireRate = 1,
        PelletCount = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.025 
      },
      Polarities = { "V" },
      Reload = 2,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    Sybaris = {
      Accuracy = 28.6,
      BurstFireRate = 3.33,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 2, Name = "Morphics", Type = "Resource" },
          { Count = 800, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Sybaris",
      Image = "TnoLeverActionRifle.png",
      Introduced = "13.3",
      Magazine = 10,
      Mastery = 5,
      MaxAmmo = 540,
      Name = "Sybaris",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 },
        FireRate = 3.98,
        ShotType = "Hit-Scan",
        StatusChance = 0.1 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    ["Sybaris Prime"] = {
      Accuracy = 25,
      BurstFireRate = 3.33,
      Class = "Rifle",
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Family = "Sybaris",
      Image = "Sybaris_Prime.png",
      Introduced = "20.6.2",
      Magazine = 20,
      Mastery = 12,
      MaxAmmo = 540,
      Name = "Sybaris Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        BurstCount = 2,
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 29, Puncture = 29, Slash = 29.9 },
        FireRate = 4.72,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Polarities = { "Bar", "Bar", "V" },
      Reload = 2,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    Sydon = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 1100, Name = "Circuits", Type = "Resource" },
          { Count = 4000, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Amphis", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      Family = "Sydon",
      FollowThrough = 0.6,
      HeavyAttack = 1350,
      HeavyRadialDmg = 1125,
      HeavySlamAttack = 1125,
      HeavySlamRadius = 8,
      Image = "GrnTridentWeapon.png",
      Introduced = "18.2",
      Mastery = 5,
      MeleeRange = 2.9,
      Name = "Sydon",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 11.25, Puncture = 213.75 },
        FireRate = 0.917,
        StatusChance = 0.25 
      },
      SlamAttack = 675,
      SlamElement = "Blast",
      SlamRadialDmg = 225,
      SlamRadius = 7,
      SlideAttack = 450,
      StancePolarity = "Ability",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Shock Draga]]" },
      WindUp = 0.9 
    },
    Synapse = {
      Accuracy = 100,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 50000,
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 30000, Name = "Salvage", Type = "Resource" },
          { Count = 3500, Name = "Circuits", Type = "Resource" },
          { Count = 2, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.315,
      ExilusPolarity = "V",
      Image = "U10InfPrimary.png",
      Introduced = "10.0",
      Magazine = 70,
      Mastery = 11,
      MaxAmmo = 540,
      Name = "Synapse",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.39,
        CritMultiplier = 2.7,
        Damage = { Corrosive = 20 },
        FireRate = 12,
        Range = 27,
        ShotType = "Discharge",
        StatusChance = 0.13 
      },
      Reload = 1.5,
      Traits = { "Infested" },
      Trigger = "Held",
      Type = "Primary" 
    },
    ["Synoid Gammacor"] = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.05,
      ExilusPolarity = "V",
      Family = "Gammacor",
      Image = "SynoidGammacor.png",
      Introduced = "15.5",
      Magazine = 80,
      Mastery = 7,
      MaxAmmo = 400,
      Name = "Synoid Gammacor",
      NormalAttack = {
        AmmoCost = 0.5,
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Magnetic = 20 },
        FireRate = 12,
        Range = 40,
        ShotType = "Discharge",
        StatusChance = 0.28 
      },
      Polarities = { "D", "Bar" },
      Reload = 1.8,
      SyndicateEffect = "Entropy",
      Traits = { "Syndicate", "Cephalon Suda" },
      Trigger = "Held",
      Type = "Secondary",
      Users = { "[[Cephalon Suda]] [[Operative]]s" } 
    },
    ["Synoid Heliocor"] = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Disposition = 1.3,
      Family = "Heliocor",
      FollowThrough = 0.4,
      HeavyAttack = 1680,
      HeavyRadialDmg = 1400,
      HeavySlamAttack = 1400,
      HeavySlamRadius = 10,
      Image = "CSHeliocor.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 11,
      MeleeRange = 2.5,
      Name = "Synoid Heliocor",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 238, Puncture = 28, Slash = 14 },
        FireRate = 1.08,
        StatusChance = 0.4 
      },
      SlamAttack = 840,
      SlamRadialDmg = 280,
      SlamRadialElement = "Impact",
      SlamRadialProc = { "Knockdown", "Ragdoll" },
      SlamRadius = 9,
      SlideAttack = 560,
      StancePolarity = "V",
      Traits = { "Syndicate", "Cephalon Suda" },
      Type = "Melee",
      WindUp = 1.2 
    },
    ["Synoid Simulor"] = {
      Accuracy = 28.6,
      AreaAttack = {
        AttackName = "Orb Explosion",
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Magnetic = 240 },
        Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 },
        Radius = 5,
        StatusChance = 0.35 
      },
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.15,
      ExilusPolarity = "V",
      Family = "Simulor",
      Image = "SyndicateCSSimulor.png",
      Introduced = "17.3",
      Magazine = 16,
      Mastery = 12,
      MaxAmmo = 96,
      Name = "Synoid Simulor",
      NormalAttack = {
        AttackName = "Orb Damage",
        CritChance = 0.14,
        CritMultiplier = 2,
        Damage = { Magnetic = 80 },
        FireRate = 3.33,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.35 
      },
      Polarities = { "V", "D", "Bar" },
      Reload = 2,
      SyndicateEffect = "Entropy",
      Traits = { "Syndicate", "Cephalon Suda", "Cephalon" },
      Trigger = "Active",
      Type = "Primary" 
    },
    Talons = {
      Accuracy = 100,
      Class = "Thrown",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 2, Name = "Control Module", Type = "Resource" },
          { Count = 1500, Name = "Ferrite", Type = "Resource" },
          { Count = 1200, Name = "Oxium", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.44,
      ExilusPolarity = "V",
      Image = "U18throwingknives.png",
      Introduced = "18.0",
      Magazine = 4,
      Mastery = 8,
      MaxAmmo = 12,
      Name = "Talons",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2,
        Damage = { Blast = 120 },
        Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
        FireRate = 3.33,
        Radius = 4,
        ShotSpeed = 50,
        ShotType = "Projectile",
        StatusChance = 0.26 
      },
      Polarities = { "V", "V" },
      Reload = 1,
      Traits = { "Tenno" },
      Trigger = "Active",
      Type = "Secondary" 
    },
    Tatsu = {
      BlockAngle = 55,
      Class = "Two-Handed Nikana",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 5000,
        MarketCost = 275,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 1200, Name = "Kuva", Type = "Resource" },
          { Count = 100, Name = "Auroxium Alloy", Type = "Resource" },
          { Count = 100, Name = "Hespazym Alloy", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.95,
      Family = "Tatsu",
      FollowThrough = 0.7,
      HeavyAttack = 1284,
      HeavyRadialDmg = 1070,
      HeavySlamAttack = 1070,
      HeavySlamRadius = 8,
      Image = "Tatsu.png",
      Introduced = "24.4",
      Mastery = 7,
      MeleeRange = 3,
      Name = "Tatsu",
      NormalAttack = {
        CritChance = 0.16,
        CritMultiplier = 2,
        Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 },
        FireRate = 1,
        StatusChance = 0.28 
      },
      Polarities = {  },
      SlamAttack = 642,
      SlamRadialDmg = 214,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 428,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.7 
    },
    Tazicor = {
      Accuracy = 25,
      Class = "Rifle",
      Cost = {
        BPStanding = 10000,
        Credits = 50000,
        Parts = {
          { Count = 10, Name = "Esher Devar", Type = "Resource" },
          { Count = 10, Name = "Smooth Phasmin", Type = "Resource" },
          { Count = 10, Name = "Recaster Neural Relay", Type = "Resource" },
          { Count = 5, Name = "Longwinder Lathe Coagulant", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1,
      Image = "Taxicor.png",
      Introduced = "24.0",
      Magazine = 4,
      Mastery = 3,
      Name = "Tazicor",
      NormalAttack = {
        CritChance = 0.02,
        CritMultiplier = 1.5,
        Damage = { Electricity = 6 },
        FireRate = 8.33,
        ShotType = "Discharge",
        StatusChance = 0.15 
      },
      Reload = 2.5,
      Traits = { "Corpus" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    Tekko = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 5, Name = "Gallium", Type = "Resource" },
          { Count = 700, Name = "Rubedo", Type = "Resource" },
          { Count = 3300, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1, Name = "Ankyros", Type = "Weapon" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.4,
      Family = "Tekko",
      FollowThrough = 0.9,
      HeavyAttack = 800,
      HeavyRadialDmg = 640,
      HeavySlamAttack = 640,
      HeavySlamRadius = 9,
      Image = "BrawlerKnuckles.png",
      Introduced = "17.5",
      Mastery = 6,
      MeleeRange = 1.25,
      Name = "Tekko",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 32, Puncture = 16, Slash = 112 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      Polarities = { "V" },
      SlamAttack = 480,
      SlamRadialDmg = 160,
      SlamRadius = 8,
      SlideAttack = 480,
      StancePolarity = "D",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Tekko Prime"] = {
      BlockAngle = 50,
      Class = "Fist",
      ComboDur = 5,
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 2, Name = "Blade", Type = "PrimePart" },
          { Count = 2, Name = "Gauntlet", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.3,
      Family = "Tekko",
      FollowThrough = 0.9,
      HeavyAttack = 900,
      HeavyRadialDmg = 720,
      HeavySlamAttack = 720,
      HeavySlamRadius = 9,
      Image = "TekkoPrime.png",
      Introduced = "25.8",
      Mastery = 12,
      MeleeRange = 1.35,
      Name = "Tekko Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 },
        FireRate = 1,
        StatusChance = 0.26 
      },
      Polarities = { "V", "V" },
      SlamAttack = 540,
      SlamRadialDmg = 180,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 540,
      StancePolarity = "D",
      Traits = { "Prime" },
      Type = "Melee",
      WindUp = 0.6 
    },
    ["Telos Akbolto"] = {
      Accuracy = 26.7,
      Class = "Dual Pistols",
      Conclave = true,
      Disposition = 1.2,
      ExilusPolarity = "V",
      Family = "Akbolto",
      Image = "AHAkbolto.png",
      Introduced = "15.5",
      Magazine = 30,
      Mastery = 11,
      MaxAmmo = 210,
      Name = "Telos Akbolto",
      NormalAttack = {
        CritChance = 0.13,
        CritMultiplier = 2,
        Damage = { Impact = 4.7, Puncture = 42.3 },
        FireRate = 10,
        ShotSpeed = 75,
        ShotType = "Projectile",
        StatusChance = 0.29 
      },
      Polarities = { "D", "Bar" },
      Reload = 2.6,
      SyndicateEffect = "Truth",
      Traits = { "Syndicate", "Arbiters of Hexis" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Arbiters of Hexis]] [[Operative]]s" } 
    },
    ["Telos Boltace"] = {
      BlockAngle = 60,
      Class = "Tonfa",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.05,
      Family = "Boltace",
      FollowThrough = 0.6,
      HeavyAttack = 840,
      HeavyRadialDmg = 840,
      HeavySlamAttack = 840,
      HeavySlamRadius = 9,
      Image = "AHBoltace.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 11,
      MeleeRange = 2.5,
      Name = "Telos Boltace",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 },
        FireRate = 1.08,
        StatusChance = 0.35 
      },
      Polarities = { "Bar" },
      SlamAttack = 420,
      SlamRadialDmg = 210,
      SlamRadius = 8,
      SlideAttack = 420,
      StancePolarity = "V",
      Traits = { "Syndicate", "Arbiters of Hexis" },
      Type = "Melee",
      WindUp = 0.7 
    },
    ["Telos Boltor"] = {
      Accuracy = 25,
      Class = "Rifle",
      Conclave = true,
      Disposition = 1.15,
      ExilusPolarity = "Bar",
      Family = "Boltor",
      Image = "SyndicateAHBoltor.png",
      Introduced = "17.3",
      Magazine = 90,
      Mastery = 12,
      MaxAmmo = 540,
      Name = "Telos Boltor",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.4,
        Damage = { Impact = 3, Puncture = 27 },
        FireRate = 9.33,
        ShotSpeed = 65,
        ShotType = "Projectile",
        StatusChance = 0.16 
      },
      Polarities = { "D", "V" },
      Reload = 2.4,
      SyndicateEffect = "Truth",
      Traits = { "Syndicate", "Arbiters of Hexis" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Tenora = {
      Accuracy = 12.5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 265,
        Parts = {
          { Count = 5, Name = "Neurodes", Type = "Resource" },
          { Count = 15000, Name = "Salvage", Type = "Resource" },
          { Count = 4000, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Tenora",
      Image = "TnBardRifle.png",
      Introduced = "20.0",
      Magazine = 150,
      Mastery = 10,
      MaxAmmo = 900,
      Name = "Tenora",
      NormalAttack = {
        CritChance = 0.28,
        CritMultiplier = 2,
        Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 },
        FireRate = 11.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Reload = 2.5,
      SecondaryAttack = {
        AmmoCost = 10,
        ChargeTime = 0.8,
        CritChance = 0.34,
        CritMultiplier = 3,
        Damage = { Impact = 48, Puncture = 144, Slash = 48 },
        FireRate = 10,
        PunchThrough = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.11,
        Trigger = "Charge" 
      },
      Spool = 9,
      Traits = { "Tenno" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    ["Tenora Prime"] = {
      Accuracy = 12.5,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Tenora",
      Image = "TenoraPrime-Arsenal.webp",
      Introduced = "29.9",
      Magazine = 200,
      Mastery = 14,
      MaxAmmo = 1000,
      Name = "Tenora Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2.2,
        Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 },
        FireRate = 12.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.24 
      },
      Polarities = { "V", "V" },
      Reload = 2.5,
      SecondaryAttack = {
        AmmoCost = 10,
        ChargeTime = 0.8,
        CritChance = 0.4,
        CritMultiplier = 3,
        Damage = { Impact = 56, Puncture = 168, Slash = 56 },
        FireRate = 2,
        PunchThrough = 1,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.2,
        Trigger = "Charge" 
      },
      Spool = 9,
      Traits = { "Prime" },
      Trigger = "Auto-Spool",
      Type = "Primary" 
    },
    Tetra = {
      Accuracy = 18.2,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Control Module", Type = "Resource" },
          { Count = 400, Name = "Alloy Plate", Type = "Resource" },
          { Count = 900, Name = "Ferrite", Type = "Resource" },
          { Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 40,
        Time = 24 
      },
      Disposition = 1.5,
      ExilusPolarity = "V",
      Family = "Tetra",
      Image = "DETetra.png",
      Introduced = "11.8",
      Magazine = 60,
      Mastery = 3,
      MaxAmmo = 540,
      Name = "Tetra",
      NormalAttack = {
        CritChance = 0.04,
        CritMultiplier = 1.5,
        Damage = { Impact = 6.4, Puncture = 25.6 },
        FireRate = 6.67,
        ShotSpeed = 100,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Reload = 2,
      Traits = { "Corpus" },
      Trigger = "Auto",
      Type = "Primary",
      Users = { "[[Nako Xol]]", "[[Terra Provisor]]", "[[Terra Elite Crewman]]" } 
    },
    Tiberon = {
      Accuracy = 33.33,
      BurstFireRate = 6.67,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Latron", Type = "Weapon" },
          { Count = 650, Name = "Plastids", Type = "Resource" },
          { Count = 600, Name = "Rubedo", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      ExilusPolarity = "Bar",
      Family = "Tiberon",
      Image = "Tiberon.png",
      Introduced = "14.9",
      Magazine = 30,
      Mastery = 10,
      MaxAmmo = 540,
      Name = "Tiberon",
      NormalAttack = {
        BurstCount = 3,
        CritChance = 0.26,
        CritMultiplier = 2.4,
        Damage = { Impact = 11, Puncture = 22, Slash = 11 },
        FireRate = 9.09,
        ShotType = "Hit-Scan",
        StatusChance = 0.16 
      },
      Polarities = { "V" },
      Reload = 2.26,
      Traits = { "Tenno" },
      Trigger = "Burst",
      Type = "Primary" 
    },
    ["Tiberon Prime"] = {
      Accuracy = 33.33,
      AreaAttack = {
        AttackName = "Semi",
        CritChance = 0.3,
        CritMultiplier = 3.4,
        Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
        FireRate = 6,
        ShotType = "Hit-Scan",
        StatusChance = 0.18 
      },
      Class = "Rifle",
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "V",
      Family = "Tiberon",
      Image = "TiberonPrime.png",
      Introduced = "22.16.4",
      Magazine = 42,
      Mastery = 14,
      MaxAmmo = 540,
      Name = "Tiberon Prime",
      NormalAttack = {
        AttackName = "Burst",
        BurstCount = 3,
        CritChance = 0.28,
        CritMultiplier = 3,
        Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
        FireRate = 7.38,
        ShotType = "Hit-Scan",
        StatusChance = 0.2 
      },
      Polarities = { "V", "Bar", "Bar" },
      Reload = 2,
      SecondaryAttack = {
        AttackName = "Auto",
        CritChance = 0.16,
        CritMultiplier = 2.8,
        Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 },
        FireRate = 8.33,
        ShotType = "Hit-Scan",
        StatusChance = 0.32 
      },
      Traits = { "Prime", "Vaulted" },
      Trigger = "Burst/Semi/Auto",
      Type = "Primary" 
    },
    Tigris = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 25000,
        MarketCost = 150,
        Parts = {
          { Count = 3, Name = "Orokin Cell", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Salvage", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Family = "Tigris",
      Image = "DETigris.png",
      Introduced = "11.0",
      Magazine = 2,
      Mastery = 7,
      MaxAmmo = 120,
      Name = "Tigris",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 105, Puncture = 105, Slash = 840 },
        Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 },
        FireRate = 2,
        PelletCount = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.168 
      },
      Reload = 1.8,
      Traits = { "Tenno" },
      Trigger = "Duplex",
      Type = "Primary",
      Users = { "[[Junction|Frost Specter]]" } 
    },
    ["Tigris Prime"] = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.8,
      ExilusPolarity = "Bar",
      Family = "Tigris",
      Image = "PrimeTigris342.png",
      Introduced = "Hotfix: The Silver Grove 3",
      Magazine = 2,
      Mastery = 13,
      MaxAmmo = 120,
      Name = "Tigris Prime",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 156, Puncture = 156, Slash = 1248 },
        Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 },
        FireRate = 2,
        PelletCount = 8,
        ShotType = "Hit-Scan",
        StatusChance = 0.1125 
      },
      Polarities = { "V", "Bar" },
      Reload = 1.8,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Duplex",
      Type = "Primary" 
    },
    Tipedo = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 2, Name = "Neural Sensors", Type = "Resource" },
          { Count = 1600, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1, Name = "Kunai", Type = "Weapon" },
          { Count = 1, Name = "Bo", Type = "Weapon" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.31,
      Family = "Tipedo",
      FollowThrough = 0.5,
      HeavyAttack = 620,
      HeavyRadialDmg = 496,
      HeavySlamAttack = 496,
      HeavySlamRadius = 7,
      Image = "Tipedo.png",
      Introduced = "15.9",
      Mastery = 3,
      MeleeRange = 3,
      Name = "Tipedo",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 },
        FireRate = 1.33,
        StatusChance = 0.2 
      },
      Polarities = { "D" },
      SlamAttack = 372,
      SlamRadialDmg = 124,
      SlamRadius = 6,
      SlideAttack = 124,
      StancePolarity = "R",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Junction|Mag Specter]]" },
      WindUp = 0.5 
    },
    ["Tipedo Prime"] = {
      BlockAngle = 60,
      Class = "Staff",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Handle", Type = "PrimePart" },
          { Count = 2, Name = "Ornament", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.25,
      Family = "Tipedo",
      FollowThrough = 0.5,
      HeavyAttack = 850,
      HeavyRadialDmg = 680,
      HeavySlamAttack = 680,
      HeavySlamRadius = 7,
      Image = "TipedoPrime.png",
      Introduced = "24.5.8",
      Mastery = 10,
      MeleeRange = 3,
      Name = "Tipedo Prime",
      NormalAttack = {
        CritChance = 0.24,
        CritMultiplier = 2.4,
        Damage = { Impact = 17, Puncture = 17, Slash = 136 },
        FireRate = 1.17,
        StatusChance = 0.24 
      },
      Polarities = { "D", "V" },
      SlamAttack = 510,
      SlamRadialDmg = 170,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 163,
      StancePolarity = "R",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.5 
    },
    Tonbo = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 180,
        Parts = {
          { Count = 2, Name = "Control Module", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" },
          { Count = 2000, Name = "Ferrite", Type = "Resource" },
          { Count = 100, Name = "Oxium", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.38,
      FollowThrough = 0.6,
      HeavyAttack = 1104,
      HeavyRadialDmg = 920,
      HeavySlamAttack = 920,
      HeavySlamRadius = 8,
      Image = "FlowerPowerPolearm.png",
      Introduced = "15.15",
      Mastery = 3,
      MeleeRange = 3,
      Name = "Tonbo",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 },
        FireRate = 1,
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      SlamAttack = 552,
      SlamRadialDmg = 184,
      SlamRadius = 7,
      SlideAttack = 368,
      StancePolarity = "Ability",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Tonkor = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Grenade Explosion",
        Damage = { Blast = 650 },
        Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
        Radius = 7 
      },
      Class = "Launcher",
      Cost = {
        BPCost = 30000,
        Credits = 60000,
        MarketCost = 200,
        Parts = {
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 200, Name = "Oxium", Type = "Resource" },
          { Count = 800, Name = "Cryotic", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 45,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Family = "Tonkor",
      Image = "GrnGrenadeLauncher.png",
      Introduced = "16.4",
      Magazine = 1,
      Mastery = 5,
      MaxAmmo = 30,
      Name = "Tonkor",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.25,
        CritMultiplier = 2.5,
        Damage = { Puncture = 75 },
        FireRate = 3.17,
        ShotSpeed = 30,
        ShotType = "Projectile",
        StatusChance = 0.1 
      },
      Reload = 1.7,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = {
        "[[Napalm|Kuva Napalm]]",
        "[[Bailiff|Nightwatch Reaver]]",
        "[[Aerial Commander]]" 
      } 
    },
    Torid = {
      Accuracy = 100,
      AreaAttack = {
        AttackName = "Poison Cloud",
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Toxin = 40 },
        Duration = 10,
        Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 },
        FireRate = 1,
        Radius = 3 
      },
      Class = "Launcher",
      Conclave = false,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        Parts = {
          { Count = 2, Name = "Mutagen Mass", Type = "Resource" },
          { Count = 4500, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Circuits", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "Bar",
      Image = "GrineerGrenadeLauncher.png",
      Introduced = "8.0",
      Magazine = 5,
      Mastery = 4,
      MaxAmmo = 60,
      Name = "Torid",
      NormalAttack = {
        AttackName = "Grenade Impact",
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Toxin = 100 },
        FireRate = 1.5,
        ShotSpeed = 25,
        ShotType = "Projectile",
        StatusChance = 0.23 
      },
      Reload = 1.7,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Trumna = {
      Accuracy = 200,
      AreaAttack = {
        AttackName = "Auto Radial Attack",
        Damage = { Heat = 50 },
        Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 },
        Radius = 1.6 
      },
      Class = "Rifle",
      Conclave = false,
      Cost = {
        BPStanding = 5000,
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Seriglass Shard", Type = "Resource" },
          {
            Cost = {
              BPStanding = 2500,
              Credits = 20000,
              Parts = {
                { Count = 45, Name = "Adramal Alloy", Type = "Resource" },
                { Count = 15, Name = "Marquise Veridos", Type = "Resource" },
                { Count = 20, Name = "Sporulate Sac", Type = "Resource" },
                { Count = 5, Name = "Orokin Cell", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Barrel",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 2500,
              Credits = 20000,
              Parts = {
                { Count = 30, Name = "Tempered Bapholite", Type = "Resource" },
                { Count = 15, Name = "Purified Heciphron", Type = "Resource" },
                { Count = 10, Name = "Waxen Sebum Deposit", Type = "Resource" },
                { Count = 1, Name = "Argon Crystal", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Receiver",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 2500,
              Credits = 20000,
              Parts = {
                { Count = 45, Name = "Auroxium Alloy", Type = "Resource" },
                { Count = 30, Name = "Lucent Teroglobe", Type = "Resource" },
                { Count = 20, Name = "Saturated Muscle Mass", Type = "Resource" },
                { Count = 2, Name = "Cabochon Embolos", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Stock",
            Type = "Item" 
          } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.7,
      ExilusPolarity = "Bar",
      Family = "Trumna",
      Image = "Trumna.png",
      Introduced = "29",
      Magazine = 200,
      Mastery = 13,
      MaxAmmo = 400,
      Name = "Trumna",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Auto",
        CritChance = 0.24,
        CritMultiplier = 2.2,
        Damage = { Heat = 53, Impact = 29 },
        FireRate = 4.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.3,
        Trigger = "Auto" 
      },
      Polarities = {  },
      Reload = 5,
      SecondaryAreaAttack = {
        AttackName = "Semi Radial Attack",
        Damage = { Heat = 1000 },
        Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 },
        Radius = 6 
      },
      SecondaryAttack = {
        Accuracy = 9.1,
        AttackName = "Semi",
        CritChance = 0.38,
        CritMultiplier = 2.4,
        Damage = { Impact = 100 },
        FireRate = 1.33,
        StatusChance = 0.5,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Entrati" },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    Tulok = {
      Class = "Thrown",
      Family = "Fishing Spear",
      Image = "IconFishingSpear2.png",
      Introduced = "22.0",
      Name = "Tulok",
      NormalAttack = { CritMultiplier = 2, Damage = { Puncture = 10 }, StatusChance = 0 },
      Range = 20,
      Traits = { "Cetus" },
      Trigger = "Semi-Auto",
      Type = "Gear" 
    },
    ["Twin Basolk"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 185,
        Parts = {
          { Count = 1, Name = "Dual Zoren", Type = "Weapon" },
          { Count = 1, Name = "Atomos", Type = "Weapon" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      FollowThrough = 0.5,
      HeavyAttack = 840,
      HeavyRadialDmg = 840,
      HeavySlamAttack = 840,
      HeavySlamRadius = 9,
      Image = "GrnDualFireAxe.png",
      Introduced = "17.8",
      Mastery = 7,
      MeleeRange = 2.4,
      Name = "Twin Basolk",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 2,
        Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 },
        FireRate = 1,
        StatusChance = 0.4 
      },
      Polarities = { "V" },
      SlamAttack = 420,
      SlamRadialDmg = 210,
      SlamRadialElement = "Heat",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 420,
      StancePolarity = "Ability",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Flameblade]]", "[[Executioners/Garesh|Garesh]]" },
      WindUp = 0.7 
    },
    ["Twin Grakatas"] = {
      Accuracy = 28.6,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Grakata", Type = "Weapon" },
          { Count = 1, Name = "Grakata", Type = "Weapon" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Image = "Akgrakata.png",
      Introduced = "17.0",
      Magazine = 120,
      Mastery = 9,
      MaxAmmo = 1200,
      Name = "Twin Grakatas",
      NormalAttack = {
        AmmoCost = 2,
        CritChance = 0.25,
        CritMultiplier = 2.7,
        Damage = { Impact = 8, Puncture = 6.7, Slash = 5.3 },
        FireRate = 20,
        PelletCount = 2,
        PelletName = "Bullet",
        ShotType = "Hit-Scan",
        StatusChance = 0.165 
      },
      Polarities = { "Bar" },
      Reload = 3,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Clem]]" } 
    },
    ["Twin Gremlins"] = {
      Accuracy = 16.7,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 25000,
        MarketCost = 190,
        Parts = {
          { Count = 5, Name = "Neurodes", Type = "Resource" },
          { Count = 900, Name = "Circuits", Type = "Resource" },
          { Count = 1500, Name = "Salvage", Type = "Resource" },
          { Count = 1200, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 45,
        Time = 24 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Twin Gremlins",
      Image = "Gremlin.png",
      Introduced = "9.5",
      Magazine = 30,
      Mastery = 5,
      MaxAmmo = 210,
      Name = "Twin Gremlins",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 },
        FireRate = 5,
        ShotSpeed = 65,
        ShotType = "Projectile",
        StatusChance = 0.15 
      },
      Polarities = { "V" },
      Reload = 1.1,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Twin Kohmak"] = {
      Accuracy = 5.7,
      ChargeAttack = {
        AmmoCost = 1.67,
        AttackName = "Fully Spooled",
        Damage = { Impact = 30, Puncture = 30, Slash = 90 },
        PelletCount = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.138 
      },
      Class = "Dual Shotguns",
      Conclave = true,
      Cost = {
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Kohmak", Type = "Weapon" },
          { Count = 1, Name = "Kohmak", Type = "Weapon" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "Bar",
      Image = "DualKohmak.png",
      Introduced = "16.0",
      Magazine = 80,
      Mastery = 10,
      MaxAmmo = 240,
      Name = "Twin Kohmak",
      NormalAttack = {
        AttackName = "Single Pellet",
        CritChance = 0.11,
        CritMultiplier = 2,
        Damage = { Impact = 6, Puncture = 6, Slash = 18 },
        Falloff = { EndRange = 24, Reduction = 0.6667, StartRange = 12 },
        FireRate = 6.67,
        PunchThrough = 1.5,
        ShotType = "Hit-Scan",
        StatusChance = 0.69 
      },
      Polarities = { "D" },
      Reload = 2.2,
      Spool = 11,
      Traits = { "Grineer" },
      Trigger = "Auto-Spool",
      Type = "Secondary" 
    },
    ["Twin Krohkur"] = {
      BlockAngle = 60,
      Class = "Dual Swords",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = "",
        Parts = {
          { Count = 5, Name = "Detonite Injector", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" },
          { Count = 1, Name = "Krohkur", Type = "Weapon" },
          { Count = 1, Name = "Krohkur", Type = "Weapon" } 
        },
        Rush = 35,
        Time = 24 
      },
      Disposition = 1.2,
      Family = "Twin Krohkur",
      FollowThrough = 0.5,
      HeavyAttack = 1000,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 9,
      Image = "DualGrnEgyptSwords.png",
      Introduced = "22",
      Mastery = 10,
      MeleeRange = 2.5,
      Name = "Twin Krohkur",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 1.7,
        Damage = { Impact = 30, Puncture = 45, Slash = 175 },
        FireRate = 0.917,
        StatusChance = 0.33 
      },
      SlamAttack = 500,
      SlamRadialDmg = 250,
      SlamRadius = 8,
      SlideAttack = 500,
      StancePolarity = "Bar",
      Traits = { "Grineer" },
      Type = "Melee",
      Users = { "[[Tusk Predator]]" },
      WindUp = 0.7 
    },
    ["Twin Rogga"] = {
      Accuracy = 8,
      Class = "Dual Shotguns",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 190,
        Parts = {
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 1600, Name = "Kuva", Type = "Resource" },
          { Count = 2600, Name = "Alloy Plate", Type = "Resource" },
          { Count = 15000, Name = "Ferrite", Type = "Resource" } 
        },
        Rush = 40,
        Time = 24 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Image = "GrnQueenGuardDualPistols.png",
      Introduced = "19.0",
      Magazine = 2,
      Mastery = 9,
      MaxAmmo = 120,
      Name = "Twin Rogga",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 282, Puncture = 352.5, Slash = 70.5 },
        Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 },
        FireRate = 2.5,
        PelletCount = 15,
        ShotType = "Hit-Scan",
        StatusChance = 0.066 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.5,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Kuva Guardian]]" } 
    },
    ["Twin Vipers"] = {
      Accuracy = 15.4,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 1, Name = "Viper", Type = "Weapon" },
          { Count = 1, Name = "Viper", Type = "Weapon" },
          { Count = 1, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Family = "Twin Vipers",
      Image = "Viper, dual.png",
      Introduced = "7.7.3",
      Magazine = 28,
      Mastery = 5,
      MaxAmmo = 420,
      Name = "Twin Vipers",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
        FireRate = 25,
        ShotType = "Hit-Scan",
        StatusChance = 0.11 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    ["Twin Vipers Wraith"] = {
      Accuracy = 11.1,
      Class = "Dual Pistols",
      Conclave = true,
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Link", Type = "Item" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.41,
      ExilusPolarity = "V",
      Family = "Twin Vipers",
      Image = "DEWraithTwinVipers.png",
      Introduced = "11.5",
      Magazine = 40,
      Mastery = 7,
      MaxAmmo = 440,
      Name = "Twin Vipers Wraith",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
        FireRate = 25,
        ShotType = "Hit-Scan",
        StatusChance = 0.09 
      },
      Polarities = { "Bar" },
      Reload = 2,
      Traits = { "Wraith", "Invasion Reward", "Grineer" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Tysis = {
      Accuracy = 100,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 120,
        Parts = {
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 400, Name = "Plastids", Type = "Resource" },
          { Count = 900, Name = "Nano Spores", Type = "Resource" },
          { Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 30,
        Time = 24 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Image = "DETysis.png",
      Introduced = "11.7",
      Magazine = 11,
      Mastery = 9,
      MaxAmmo = 210,
      Name = "Tysis",
      NormalAttack = {
        CritChance = 0.03,
        CritMultiplier = 1.5,
        Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 },
        FireRate = 2.5,
        ShotSpeed = 75,
        ShotType = "Projectile",
        StatusChance = 0.5 
      },
      Reload = 1.2,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Unarmed (Weapon)"] = {
      BlockAngle = 0,
      Class = "Sparring",
      ComboDur = 5,
      FollowThrough = 0,
      HeavyAttack = 0,
      HeavyRadialDmg = 0,
      HeavySlamAttack = 0,
      HeavySlamRadius = 0,
      Image = "Blank.png",
      Link = "Unarmed (Weapon)",
      MeleeRange = 0,
      Name = "Unarmed",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 },
        FireRate = 0.917,
        StatusChance = 0.1 
      },
      SlamAttack = 0,
      SlamRadialDmg = 0,
      SlamRadius = 0,
      SlideAttack = 140,
      Type = "Melee",
      WindUp = 0 
    },
    ["Valkyr Talons"] = {
      BlockAngle = 60,
      Class = "Exalted Weapon",
      ComboDur = 5,
      Conclave = true,
      FollowThrough = 1,
      HeavyAttack = 2083,
      HeavyRadialDmg = 1000,
      HeavySlamAttack = 1000,
      HeavySlamRadius = 7,
      Image = "EWValkyrTalons.png",
      Introduced = "23.0",
      MeleeRange = 1.7,
      Name = "Valkyr Talons",
      NormalAttack = {
        CritChance = 0.5,
        CritMultiplier = 2,
        Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
        FireRate = 1.5,
        StatusChance = 0.1 
      },
      Polarities = { "V", "Bar", "Bar" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialProc = "Ragdoll",
      SlamRadius = 6,
      SlideAttack = 750,
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Valkyr]]", "[[Valkyr Prime]]" },
      WindUp = 0.5 
    },
    Vasto = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 190,
        Parts = {
          { Count = 4, Name = "Neurodes", Type = "Resource" },
          { Count = 1200, Name = "Alloy Plate", Type = "Resource" },
          { Count = 700, Name = "Ferrite", Type = "Resource" },
          { Count = 1000, Name = "Polymer Bundle", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Vasto",
      Image = "Vasto.png",
      Introduced = "9.3",
      Magazine = 6,
      Mastery = 4,
      MaxAmmo = 210,
      Name = "Vasto",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 1.8,
        Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
        FireRate = 5,
        ShotType = "Hit-Scan",
        StatusChance = 0.08 
      },
      Polarities = { "V" },
      Reload = 1,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Vasto Prime"] = {
      Accuracy = 16,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.35,
      ExilusPolarity = "Bar",
      Family = "Vasto",
      Image = "PrimeVasto.png",
      Introduced = "15.7",
      Magazine = 6,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Vasto Prime",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
        FireRate = 5.42,
        ShotType = "Hit-Scan",
        StatusChance = 0.22 
      },
      Polarities = { "V", "V" },
      Reload = 1,
      Traits = { "Prime", "Vaulted" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Vaykor Hek"] = {
      Accuracy = 9.1,
      Class = "Shotgun",
      Conclave = true,
      Cost = { Rank = 5, Reputation = 125000, Syndicate = "Steel Meridian" },
      Disposition = 1.1,
      ExilusPolarity = "Bar",
      Family = "Hek",
      Image = "SyndicateSMHek.png",
      Introduced = "17.3",
      Magazine = 8,
      Mastery = 12,
      MaxAmmo = 120,
      Name = "Vaykor Hek",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 78.75, Puncture = 341.25, Slash = 105 },
        Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 },
        FireRate = 3,
        PelletCount = 7,
        ShotType = "Hit-Scan",
        StatusChance = 0.107 
      },
      Polarities = { "D", "V" },
      Reload = 2.25,
      SyndicateEffect = "Justice",
      Traits = { "Syndicate", "Steel Meridian" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    ["Vaykor Marelok"] = {
      Accuracy = 10,
      Class = "Pistol",
      Conclave = true,
      Cost = { Rank = 5, Reputation = 125000, Syndicate = "Steel Meridian" },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Family = "Marelok",
      Image = "SMMarelok.png",
      Introduced = "15.5",
      Magazine = 10,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Vaykor Marelok",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 1.5,
        Damage = { Impact = 96, Puncture = 16, Slash = 48 },
        FireRate = 2,
        ShotType = "Hit-Scan",
        StatusChance = 0.35 
      },
      Polarities = { "V", "D" },
      Reload = 1.667,
      SyndicateEffect = "Justice",
      Traits = { "Syndicate", "Steel Meridian" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Steel Meridian]] [[Operative]]s" } 
    },
    ["Vaykor Sydon"] = {
      BlockAngle = 55,
      Class = "Polearm",
      ComboDur = 5,
      Conclave = true,
      Disposition = 1.25,
      Family = "Sydon",
      FollowThrough = 0.6,
      HeavyAttack = 1278,
      HeavyRadialDmg = 1065,
      HeavySlamAttack = 1065,
      HeavySlamRadius = 8,
      Image = "SMSydon.png",
      Introduced = "Update: The Silver Grove 2.0",
      Mastery = 11,
      MeleeRange = 2.9,
      Name = "Vaykor Sydon",
      NormalAttack = {
        CritChance = 0.21,
        CritMultiplier = 2.5,
        Damage = { Impact = 10.7, Puncture = 202.3 },
        FireRate = 1.08,
        StatusChance = 0.33 
      },
      Polarities = { "V" },
      SlamAttack = 639,
      SlamElement = "Blast",
      SlamRadialDmg = 213,
      SlamRadialElement = "Blast",
      SlamRadialProc = "Impact",
      SlamRadius = 7,
      SlideAttack = 426,
      StancePolarity = "Ability",
      Traits = { "Syndicate", "Steel Meridian" },
      Type = "Melee",
      WindUp = 0.9 
    },
    Vectis = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        BPCost = 40000,
        Credits = 25000,
        MarketCost = 250,
        Parts = {
          { Count = 4, Name = "Neurodes", Type = "Resource" },
          { Count = 4, Name = "Orokin Cell", Type = "Resource" },
          { Count = 3000, Name = "Nano Spores", Type = "Resource" },
          { Count = 2500, Name = "Rubedo", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1.05,
      ExilusPolarity = "V",
      Family = "Vectis",
      Image = "DEVectis.png",
      Introduced = "10.6",
      Magazine = 1,
      Mastery = 2,
      MaxAmmo = 72,
      Name = "Vectis",
      NormalAttack = {
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 1.5,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      Reload = 1,
      SniperComboMin = 1,
      SniperComboReset = 2,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = { "[[Junction|Saryn Specter]]" },
      Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" } 
    },
    ["Vectis Prime"] = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 1, Name = "Stock", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.85,
      ExilusPolarity = "Bar",
      Family = "Vectis",
      Image = "VectisPrime.png",
      Introduced = "16.11",
      Magazine = 2,
      Mastery = 14,
      MaxAmmo = 72,
      Name = "Vectis Prime",
      NormalAttack = {
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 2.67,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.3 
      },
      Polarities = { "V", "Bar" },
      Reload = 0.85,
      SniperComboMin = 5,
      SniperComboReset = 2,
      Traits = { "Prime" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" } 
    },
    Veldt = {
      Accuracy = 32,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 240,
        Parts = {
          { Count = 10, Name = "Morphics", Type = "Resource" },
          { Count = 600, Name = "Cryotic", Type = "Resource" },
          { Count = 7250, Name = "Ferrite", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Item" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.3,
      ExilusPolarity = "V",
      Family = "Veldt",
      Image = "Veldt.png",
      Introduced = "22.18",
      Magazine = 26,
      Mastery = 8,
      MaxAmmo = 546,
      Name = "Veldt",
      NormalAttack = {
        CritChance = 0.22,
        CritMultiplier = 2.2,
        Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 },
        FireRate = 3.67,
        ShotType = "Hit-Scan",
        StatusChance = 0.22 
      },
      Polarities = { "Bar" },
      Reload = 1.8,
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Velocitus = {
      Accuracy = 28.6,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.6,
        CritMultiplier = 3.6,
        Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
        FireRate = 5,
        PunchThrough = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 200,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.1,
      Image = "ArchRailgun.png",
      Introduced = "15.2",
      Magazine = 10,
      Mastery = 4,
      Name = "Velocitus",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
        FireRate = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 25,
      ReloadDelay = 1,
      ReloadStyle = "Regenerate",
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Arch-Gun" 
    },
    ["Velocitus (Atmosphere)"] = {
      Accuracy = 28.6,
      ChargeAttack = {
        AttackName = "Charged Shot",
        ChargeTime = 1,
        CritChance = 0.6,
        CritMultiplier = 3.6,
        Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 },
        FireRate = 5,
        PunchThrough = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Cost = {
        BPCost = 15000,
        Credits = 30000,
        MarketCost = 200,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 1, Name = "Stock", Type = "Item" },
          { Count = 2, Name = "Control Module", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.05,
      Image = "ArchRailgun.png",
      Introduced = "24.2",
      Link = "Velocitus",
      Magazine = 10,
      Mastery = 4,
      MaxAmmo = 60,
      Name = "Velocitus (Atmosphere)",
      NormalAttack = {
        AttackName = "Uncharged Shot",
        CritChance = 0.3,
        CritMultiplier = 2,
        Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 },
        FireRate = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 2,
      Traits = { "Tenno" },
      Trigger = "Charge",
      Type = "Arch-Gun (Atmosphere)" 
    },
    Velox = {
      Accuracy = 25,
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPCost = 25000,
        Credits = 20000,
        MarketCost = 120,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "Item" },
          { Count = 1, Name = "Receiver", Type = "Item" },
          { Count = 3, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1,
      ExilusPolarity = "V",
      Image = "Velox.png",
      Introduced = "28",
      Magazine = 62,
      Mastery = 8,
      MaxAmmo = 434,
      Name = "Velox",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.14,
        CritMultiplier = 1.8,
        Damage = { Impact = 4.3, Puncture = 8.2, Slash = 11.5 },
        FireRate = 15,
        ShotType = "Hit-Scan",
        StatusChance = 0.22,
        Trigger = "Auto" 
      },
      Polarities = { "V", "V" },
      Reload = 2.6,
      Traits = { "Tenno" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Venka = {
      BlockAngle = 55,
      Class = "Claws",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 20000,
        MarketCost = 175,
        Parts = {
          { Count = 4, Name = "Gallium", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 500, Name = "Plastids", Type = "Resource" },
          { Count = 1, Name = "Forma", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.05,
      Family = "Venka",
      FollowThrough = 0.8,
      HeavyAttack = 700,
      HeavyRadialDmg = 560,
      HeavySlamAttack = 560,
      HeavySlamRadius = 7,
      Image = "TennoClaws.png",
      Introduced = "13.9",
      Mastery = 4,
      MeleeRange = 1.75,
      Name = "Venka",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 2,
        Damage = { Impact = 7, Puncture = 35, Slash = 98 },
        FireRate = 1,
        StatusChance = 0.15 
      },
      SlamAttack = 420,
      SlamRadialDmg = 140,
      SlamRadius = 6,
      SlideAttack = 420,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      Users = { "[[Violence]]" },
      WindUp = 0.6 
    },
    ["Venka Prime"] = {
      BlockAngle = 55,
      Class = "Claws",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 2, Name = "Blades", Type = "PrimePart" },
          { Count = 2, Name = "Gauntlet", Type = "PrimePart" },
          { Count = 15, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 0.8,
      Family = "Venka",
      FollowThrough = 0.8,
      HeavyAttack = 940,
      HeavyRadialDmg = 752,
      HeavySlamAttack = 752,
      HeavySlamRadius = 7,
      Image = "VenkaPrime.png",
      Introduced = "19.0.7",
      Mastery = 14,
      MeleeRange = 1.8,
      Name = "Venka Prime",
      NormalAttack = {
        CritChance = 0.32,
        CritMultiplier = 2.6,
        Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 },
        FireRate = 1.05,
        StatusChance = 0.24 
      },
      Polarities = { "Bar", "V" },
      SlamAttack = 564,
      SlamRadialDmg = 188,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 564,
      StancePolarity = "V",
      Traits = { "Prime", "Vaulted" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Verglas = {
      Accuracy = 100,
      Class = "Rifle",
      Disposition = 1.3,
      Family = "Verglas",
      Image = "SentinelFreezeRayRifle.png",
      Introduced = "29.10",
      Magazine = 80,
      Mastery = 0,
      Name = "Verglas",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 2,
        Damage = { Cold = 26 },
        FireRate = 12,
        ShotType = "Discharge",
        StatusChance = 0.34 
      },
      Reload = 2.2,
      Traits = { "Tenno" },
      Trigger = "Held",
      Type = "Robotic" 
    },
    Veritux = {
      Cost = {
        Credits = 25000,
        Parts = {
          { Count = 500, Name = "Rubedo", Type = "Resource" },
          { Count = 1000, Name = "Salvage", Type = "Resource" },
          { Count = 2, Name = "Neurodes", Type = "Resource" },
          { Count = 500, Name = "Circuits", Type = "Resource" } 
        },
        Time = 24 
      },
      Family = "Veritux",
      Image = "ArchSword.png",
      Introduced = "15.0",
      Mastery = 0,
      MeleeRange = 143,
      Name = "Veritux",
      NormalAttack = {
        CritChance = 0.05,
        CritMultiplier = 1.5,
        Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 },
        FireRate = 0.833,
        StatusChance = 0.1 
      },
      Polarities = { "D" },
      Traits = { "Tenno" },
      Type = "Arch-Melee" 
    },
    Viper = {
      Accuracy = 15.4,
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 75,
        Parts = {
          { Count = 300, Name = "Salvage", Type = "Resource" },
          { Count = 600, Name = "Ferrite", Type = "Resource" },
          { Count = 900, Name = "Nano Spores", Type = "Resource" },
          { Count = 1, Name = "Morphics", Type = "Resource" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "Bar",
      Family = "Viper",
      Image = "Viper.png",
      Introduced = "7.0",
      Magazine = 14,
      Mastery = 4,
      MaxAmmo = 420,
      Name = "Viper",
      NormalAttack = {
        CritChance = 0.15,
        CritMultiplier = 1.5,
        Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 },
        FireRate = 14.38,
        ShotType = "Hit-Scan",
        StatusChance = 0.11 
      },
      Polarities = { "V" },
      Reload = 0.7,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Secondary",
      Users = { "[[Shield Lancer]]", "[[Seeker]] Variants" } 
    },
    ["Viper Wraith"] = {
      Accuracy = 28.6,
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.4,
      ExilusPolarity = "Bar",
      Family = "Viper",
      Image = "ViperWraith.png",
      Introduced = "22.8.4",
      Magazine = 20,
      Mastery = 4,
      MaxAmmo = 420,
      Name = "Viper Wraith",
      NormalAttack = {
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 },
        FireRate = 14.38,
        ShotType = "Hit-Scan",
        StatusChance = 0.09 
      },
      Polarities = { "Bar" },
      Reload = 0.8,
      Traits = { "Grineer", "Wraith", "Baro" },
      Trigger = "Auto",
      Type = "Secondary" 
    },
    Vitrica = {
      AreaAttack = {
        AttackName = "Glass Explosion",
        CritChance = 0.23,
        CritMultiplier = 2.3,
        Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 },
        Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 },
        Radius = 6,
        StatusChance = 0.33 
      },
      BlockAngle = 60,
      Class = "Heavy Blade",
      ComboDur = 10,
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 15, Name = "Orokin Cell", Type = "Resource" },
          { Count = 925, Name = "Oxium", Type = "Resource" },
          { Count = 60, Name = "Tempered Bapholite", Type = "Resource" },
          { Count = 10, Name = "Purified Heciphron", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.7,
      Family = "Vitrica",
      FollowThrough = 0.6,
      HeavyAttack = 1998,
      HeavyRadialDmg = 1665,
      HeavySlamAttack = 1665,
      HeavySlamRadius = 4,
      Image = "Vitrica.png",
      Introduced = "29.3",
      Mastery = 13,
      MeleeRange = 2.9,
      Name = "Vitrica",
      NormalAttack = {
        CritChance = 0.23,
        CritMultiplier = 2.3,
        Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 },
        FireRate = 0.833,
        StatusChance = 0.33 
      },
      Polarities = { "V", "V" },
      SlamAttack = 999,
      SlamRadialDmg = 333,
      SlamRadius = 4,
      SlideAttack = 666,
      StancePolarity = "D",
      Traits = { "Orokin" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Volnus = {
      BlockAngle = 50,
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 200,
        Parts = {
          { Count = 225, Name = "Oxium", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" },
          { Count = 11000, Name = "Alloy Plate", Type = "Resource" },
          { Count = 875, Name = "Cryotic", Type = "Resource" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1.35,
      Family = "Volnus",
      FollowThrough = 0.6,
      HeavyAttack = 1320,
      HeavyRadialDmg = 1100,
      HeavySlamAttack = 1100,
      HeavySlamRadius = 10,
      Image = "GlassHammer.png",
      Introduced = "22",
      Mastery = 9,
      MeleeRange = 2.9,
      Name = "Volnus",
      NormalAttack = {
        CritChance = 0.18,
        CritMultiplier = 1.6,
        Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 },
        FireRate = 1.2,
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      SlamAttack = 660,
      SlamRadialDmg = 220,
      SlamRadius = 9,
      SlideAttack = 440,
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Vulcax = {
      Accuracy = 100,
      ChargeAttack = {
        ChargeTime = 1,
        CritChance = 0.2,
        CritMultiplier = 2.5,
        Damage = { Heat = 35 },
        FireRate = 1,
        PunchThrough = 1,
        ShotType = "Discharge",
        StatusChance = 0.1 
      },
      Class = "Rifle",
      Cost = {
        BPStanding = 10000,
        Credits = 50000,
        Parts = {
          { Count = 10, Name = "Marquise Veridos", Type = "Resource" },
          { Count = 10, Name = "Goblite Tears", Type = "Resource" },
          { Count = 10, Name = "Kriller Thermal Laser", Type = "Resource" },
          { Count = 5, Name = "Tromyzon Entroplasma", Type = "Resource" } 
        },
        Rush = 25,
        Time = 24 
      },
      Disposition = 1,
      Image = "Vulcax.png",
      Introduced = "24.0",
      Magazine = 1,
      Mastery = 14,
      Name = "Vulcax",
      Reload = 6,
      Traits = { "Corpus" },
      Trigger = "Charge",
      Type = "Robotic" 
    },
    Vulkar = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 225,
        Parts = {
          { Count = 5, Name = "Morphics", Type = "Resource" },
          { Count = 800, Name = "Circuits", Type = "Resource" },
          { Count = 1200, Name = "Salvage", Type = "Resource" },
          { Count = 800, Name = "Plastids", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.45,
      ExilusPolarity = "V",
      Family = "Vulkar",
      Image = "Vulkar.png",
      Introduced = "8.0",
      Magazine = 6,
      Mastery = 3,
      MaxAmmo = 72,
      Name = "Vulkar",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 1.5,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Reload = 3,
      SniperComboMin = 2,
      SniperComboReset = 2,
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Users = {
        "[[Ballista]]",
        "[[Warden|Grineer Warden]]",
        "[[Executioners/Harkonar|Executioner Harkonar]]" 
      },
      Zoom = {
        "2.5x zoom (+35% Headshot Damage)",
        "4x zoom (+55% Headshot Damage)",
        "8x zoom (+70% Headshot Damage)" 
      } 
    },
    ["Vulkar Wraith"] = {
      Accuracy = 13.3,
      Class = "Sniper Rifle",
      Conclave = true,
      Disposition = 1.4,
      ExilusPolarity = "V",
      Family = "Vulkar",
      Image = "VulkarWraith.png",
      Introduced = "18.4.1",
      Magazine = 8,
      Mastery = 7,
      MaxAmmo = 72,
      Name = "Vulkar Wraith",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 245.7, Puncture = 27.3 },
        Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
        FireRate = 2,
        PunchThrough = 1,
        ShotType = "Hit-Scan",
        StatusChance = 0.25 
      },
      Polarities = { "V" },
      Reload = 3,
      SniperComboMin = 2,
      SniperComboReset = 2,
      Traits = { "Wraith", "Baro", "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary",
      Zoom = {
        "2.5x zoom (+35% Headshot Damage)",
        "4x zoom (+55% Headshot Damage)",
        "8x zoom (+70% Headshot Damage)" 
      } 
    },
    Vulklok = {
      Accuracy = 100,
      Class = "Sniper Rifle",
      Disposition = 1.245,
      Image = "SentinelElectricRailgun.png",
      Introduced = "17.3",
      Magazine = 10,
      Mastery = 0,
      Name = "Vulklok",
      NormalAttack = {
        CritChance = 0.35,
        CritMultiplier = 2.5,
        Damage = { Electricity = 85 },
        FireRate = 0.15,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.25 
      },
      Reload = 2,
      Traits = { "Grineer" },
      Trigger = "Auto",
      Type = "Robotic" 
    },
    War = {
      BlockAngle = 55,
      Class = "Heavy Blade",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 2300, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 1400, Name = "Rubedo", Type = "Resource" },
          { Count = 5, Name = "Nitain Extract", Type = "Resource" },
          { Count = 1, Name = "Broken War", Type = "Weapon" } 
        },
        Rush = 45,
        Time = 12 
      },
      Disposition = 1,
      FollowThrough = 0.6,
      HeavyAttack = 1500,
      HeavyRadialDmg = 1250,
      HeavySlamAttack = 1250,
      HeavySlamRadius = 9,
      Image = "StalkerTwoGreatSword.png",
      Introduced = "18.0",
      Mastery = 10,
      MeleeRange = 3.2,
      Name = "War",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2.6,
        Damage = { Impact = 120, Puncture = 60, Slash = 70 },
        FireRate = 0.917,
        StatusChance = 0.26 
      },
      Polarities = { "Bar" },
      SlamAttack = 750,
      SlamRadialDmg = 250,
      SlamRadialElement = "Impact",
      SlamRadialProc = "Impact",
      SlamRadius = 8,
      SlideAttack = 500,
      StancePolarity = "D",
      Type = "Melee",
      WindUp = 1.1 
    },
    ["Wolf Sledge"] = {
      AreaAttack = { AttackName = "Recall Explosion", Damage = { Blast = 777 }, Radius = 5 },
      ArsenalOverride = true,
      BlockAngle = 50,
      ChargedThrowAttack = {
        CritChance = 0.17,
        CritMultiplier = 1.9,
        Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 },
        StatusChance = 0.33 
      },
      Class = "Hammer",
      ComboDur = 5,
      Conclave = true,
      Cost = {
        Credits = 30000,
        Parts = {
          { Count = 5, Name = "Nitain Extract", Type = "Resource" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Head", Type = "Item" },
          { Count = 1, Name = "Motor", Type = "Item" } 
        },
        Rush = 25,
        Time = 12 
      },
      Disposition = 1.25,
      FollowThrough = 0.8,
      HeavyAttack = 1036,
      HeavyRadialDmg = 1295,
      HeavySlamAttack = 1295,
      HeavySlamRadius = 10,
      Image = "Wolf_Sledge_Image.png",
      Introduced = "24.3",
      Mastery = 7,
      MeleeRange = 3.1,
      Name = "Wolf Sledge",
      NormalAttack = {
        CritChance = 0.17,
        CritMultiplier = 1.9,
        Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.9 },
        FireRate = 1,
        StatusChance = 0.33 
      },
      SlamAttack = 777,
      SlamRadialDmg = 259,
      SlamRadius = 9,
      SlideAttack = 518,
      StancePolarity = "V",
      Type = "Melee",
      WindUp = 0.5 
    },
    Xoris = {
      AreaAttack = {
        AttackName = "Throw Explosion",
        CritChance = 0.2,
        CritMultiplier = 2.4,
        Damage = { Electricity = 960 },
        Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 },
        Radius = 8,
        StatusChance = 0.18 
      },
      BlockAngle = 55,
      ChargedThrowAttack = {
        AttackName = "Charged Throw",
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 },
        PunchThrough = 1,
        StatusChance = 0.2 
      },
      Class = "Glaive",
      ComboDur = "Infinite",
      Conclave = false,
      Cost = {
        Credits = 5000,
        Parts = {
          { Count = 1, Name = "Core", Type = "Item" },
          { Count = 1, Name = "Handle", Type = "Item" },
          { Count = 1, Name = "Blade", Type = "Item" } 
        },
        Rush = 0,
        Time = 0 
      },
      Disposition = 0.65,
      FollowThrough = 0.7,
      HeavyRadialDmg = 480,
      HeavySlamAttack = 480,
      HeavySlamRadius = 8,
      Image = "Xoris.png",
      Introduced = "28",
      Mastery = 4,
      MeleeRange = 1.3,
      Name = "Xoris",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2.4,
        Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 },
        FireRate = 1.17,
        Range = 22,
        StatusChance = 0.18 
      },
      Polarities = {  },
      SecondaryAreaAttack = {
        AttackName = "Charged Throw Explosion",
        CritChance = 0.22,
        CritMultiplier = 2.4,
        Damage = { Electricity = 1000 },
        Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 },
        Radius = 9,
        StatusChance = 0.2 
      },
      SlamAttack = 360,
      SlamRadialDmg = 120,
      SlamRadialElement = "Electricity",
      SlamRadialProc = "Impact",
      SlamRadius = 6,
      SlideAttack = 240,
      StancePolarity = "Bar",
      ThrowAttack = {
        AttackName = "Throw",
        CritChance = 0.2,
        CritMultiplier = 2.4,
        Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 },
        StatusChance = 0.18 
      },
      Traits = { "Corpus" },
      Type = "Melee",
      WindUp = 0.6 
    },
    Zakti = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Gas Cloud",
        Damage = { Gas = 80 },
        Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 },
        Radius = 3.5 
      },
      Class = "Pistol",
      Conclave = true,
      Cost = {
        BPCost = 15000,
        Credits = 15000,
        MarketCost = 190,
        Parts = {
          { Count = 8, Name = "Control Module", Type = "Resource" },
          { Count = 350, Name = "Plastids", Type = "Resource" },
          { Count = 6500, Name = "Alloy Plate", Type = "Resource" },
          { Count = 5000, Name = "Nano Spores", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 1.25,
      ExilusPolarity = "V",
      Family = "Zakti",
      Image = "Zakti.png",
      Introduced = "21.1",
      Magazine = 3,
      Mastery = 10,
      MaxAmmo = 210,
      Name = "Zakti",
      NormalAttack = {
        AttackName = "Dart Impact",
        CritChance = 0.02,
        CritMultiplier = 1.5,
        Damage = { Impact = 12, Puncture = 18 },
        FireRate = 5,
        ShotSpeed = 66,
        ShotType = "Projectile",
        StatusChance = 0.2 
      },
      Polarities = { "Bar", "Bar" },
      Reload = 0.8,
      Traits = { "Tenno" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    ["Zakti Prime"] = {
      Accuracy = 26.7,
      AreaAttack = {
        AttackName = "Gas Cloud",
        Damage = { Gas = 100 },
        Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 },
        Radius = 3.8 
      },
      Class = "Pistol",
      Conclave = false,
      Cost = {
        Credits = 20000,
        Parts = {
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" },
          { Count = 10, Name = "Orokin Cell", Type = "Resource" } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.5,
      ExilusPolarity = "V",
      Family = "Zakti",
      Image = "ZaktiPrime.png",
      Introduced = "29.3",
      Magazine = 8,
      Mastery = 14,
      MaxAmmo = 210,
      Name = "Zakti Prime",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AmmoCost = 1,
        AttackName = "Normal",
        CritChance = 0.08,
        CritMultiplier = 1.8,
        Damage = { Impact = 12, Puncture = 18 },
        FireRate = 5,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.42,
        Trigger = "Semi-Auto" 
      },
      Polarities = { "Bar", "Bar", "V" },
      Reload = 1,
      Traits = { "Prime" },
      Trigger = "Semi-Auto",
      Type = "Secondary" 
    },
    Zarr = {
      AreaAttack = {
        AttackName = "Cannon Mode Explosion",
        CritChance = 0.17,
        Damage = { Blast = 175 },
        Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
        Radius = 4,
        StatusChance = 0.29 
      },
      Class = "Launcher",
      Conclave = true,
      Cost = {
        BPCost = 30000,
        Credits = 30000,
        MarketCost = 225,
        Parts = {
          { Count = 1800, Name = "Kuva", Type = "Resource" },
          { Count = 2400, Name = "Alloy Plate", Type = "Resource" },
          { Count = 5500, Name = "Salvage", Type = "Resource" },
          { Count = 1, Name = "Drakgoon", Type = "Weapon" } 
        },
        Rush = 40,
        Time = 24 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Image = "GrineerCannon.png",
      Introduced = "19",
      Magazine = 3,
      Mastery = 7,
      MaxAmmo = 84,
      Name = "Zarr",
      NormalAttack = {
        Accuracy = 100,
        AttackName = "Cannon Mode Projectile",
        CritChance = 0.17,
        CritMultiplier = 2.5,
        Damage = { Impact = 25 },
        FireRate = 1.67,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.29 
      },
      Polarities = { "V" },
      Reload = 2.25,
      SecondaryAreaAttack = {
        AttackName = "Cannon Mode Cluster Bombs",
        CritChance = 0.17,
        Damage = { Blast = 300 },
        PelletCount = 6,
        PelletName = "Bomb",
        StatusChance = 0.048 
      },
      SecondaryAttack = {
        Accuracy = 1.4,
        AttackName = "Barrage Mode",
        CritChance = 0.17,
        Damage = { Impact = 240, Puncture = 400, Slash = 160 },
        FireRate = 3,
        PelletCount = 10,
        PunchThrough = 1.6,
        StatusChance = 0.087 
      },
      Traits = { "Grineer" },
      Trigger = "Semi-Auto",
      Type = "Primary" 
    },
    Zenistar = {
      AreaAttack = { AttackName = "Disc Explosion", Damage = { Heat = 350 }, Radius = 4 },
      BlockAngle = 55,
      ChargeAttack = { AttackName = "Disc Impact", Damage = { Impact = 75 }, Range = 9 },
      Class = "Heavy Blade",
      ComboDur = 5,
      Cost = {
        BPStanding = 100000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 450, Name = "Circuits", Type = "Resource" },
          { Count = 500, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2750, Name = "Salvage", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1.1,
      FollowThrough = 0.6,
      HeavyAttack = 1788,
      HeavyRadialDmg = 1490,
      HeavySlamAttack = 1490,
      HeavySlamRadius = 9,
      Image = "SundialAxe.png",
      Introduced = "Update: Specters of the Rail 1",
      Mastery = 6,
      MeleeRange = 2.6,
      Name = "Zenistar",
      NormalAttack = {
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Heat = 150, Impact = 80, Slash = 68 },
        FireRate = 0.833,
        StatusChance = 0.3 
      },
      Polarities = { "V" },
      SecondaryAreaAttack = {
        AttackName = "Disc Aura",
        Damage = { Heat = 50 },
        Duration = 45,
        FireRate = 1.2,
        Radius = 4,
        StatusChance = 0.5 
      },
      SecondaryAttack = {
        AttackName = "Attacks while disc deployed",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 13, Puncture = 13, Slash = 104 },
        StatusChance = 0.15 
      },
      SlamAttack = 894,
      SlamElement = "Heat",
      SlamRadialDmg = 298,
      SlamRadius = 8,
      SlideAttack = 260,
      SlideElement = "Heat",
      StancePolarity = "V",
      Traits = { "Tenno" },
      Type = "Melee",
      WindUp = 1.1 
    },
    Zenith = {
      Accuracy = 33.33,
      Class = "Rifle",
      Conclave = true,
      Cost = {
        BPStanding = 100000,
        Credits = 30000,
        Parts = {
          { Count = 4, Name = "Morphics", Type = "Resource" },
          { Count = 450, Name = "Circuits", Type = "Resource" },
          { Count = 500, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2750, Name = "Salvage", Type = "Resource" } 
        },
        Time = 24 
      },
      Disposition = 1.1,
      ExilusPolarity = "V",
      Image = "SundialRifle.png",
      Introduced = "20.2",
      Magazine = 90,
      Mastery = 10,
      MaxAmmo = 540,
      Name = "Zenith",
      NormalAttack = {
        AttackName = "Auto Mode",
        CritChance = 0.1,
        CritMultiplier = 2,
        Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 },
        FireRate = 10.83,
        ShotType = "Hit-Scan",
        StatusChance = 0.34 
      },
      Polarities = { "Bar", "V" },
      Reload = 1.6,
      SecondaryAttack = {
        AmmoCost = 3,
        AttackName = "Semi-Auto Mode",
        CritChance = 0.35,
        CritMultiplier = 2.5,
        Damage = { Impact = 15, Puncture = 120, Slash = 15 },
        FireRate = 3,
        PunchThrough = 99999,
        Reload = 1.4,
        StatusChance = 0.08,
        Trigger = "Semi-Auto" 
      },
      Traits = { "Tenno" },
      Trigger = "Auto / Semi",
      Type = "Primary" 
    },
    Zhuge = {
      Accuracy = 40,
      Class = "Crossbow",
      Conclave = true,
      Cost = {
        BPCost = 20000,
        Credits = 20000,
        MarketCost = 125,
        Parts = {
          { Count = 2800, Name = "Cryotic", Type = "Resource" },
          { Count = 900, Name = "Polymer Bundle", Type = "Resource" },
          { Count = 2, Name = "Nitain Extract", Type = "Resource" },
          { Count = 2, Name = "Argon Crystal", Type = "Resource" } 
        },
        Rush = 30,
        Time = 12 
      },
      Disposition = 1.2,
      ExilusPolarity = "Bar",
      Family = "Zhuge",
      Image = "RepeatingCrossbow.png",
      Introduced = "18.6",
      Magazine = 20,
      Mastery = 10,
      MaxAmmo = 540,
      Name = "Zhuge",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 5, Puncture = 75, Slash = 20 },
        FireRate = 4.17,
        ShotSpeed = "?",
        ShotType = "Projectile",
        StatusChance = 0.35 
      },
      Polarities = { "V" },
      Reload = 2.5,
      Trigger = "Auto",
      Type = "Primary" 
    },
    ["Zhuge Prime"] = {
      Accuracy = 40,
      AreaAttack = {
        AttackName = "Arrow Explosion",
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 },
        ExplosionDelay = 0.6,
        Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 },
        NoiseLevel = "Alarming",
        Radius = 2.6,
        StatusChance = 0.3 
      },
      Class = "Crossbow",
      Conclave = false,
      Cost = {
        Credits = 15000,
        Parts = {
          { Count = 1, Name = "Grip", Type = "PrimePart" },
          { Count = 1, Name = "String", Type = "PrimePart" },
          { Count = 1, Name = "Barrel", Type = "PrimePart" },
          { Count = 1, Name = "Receiver", Type = "PrimePart" } 
        },
        Rush = 50,
        Time = 12 
      },
      Disposition = 1.15,
      ExilusPolarity = "V",
      Family = "Zhuge",
      Image = "ZhugePrime.png",
      Introduced = "25.3",
      Magazine = 30,
      Mastery = 14,
      MaxAmmo = 270,
      Name = "Zhuge Prime",
      NoiseLevel = "Silent",
      NormalAttack = {
        CritChance = 0.26,
        CritMultiplier = 2,
        Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 },
        FireRate = 5.5,
        ShotSpeed = 30,
        ShotType = "Projectile",
        StatusChance = 0.3 
      },
      Polarities = { "V", "V", "V" },
      Reload = 3,
      Traits = { "Prime" },
      Trigger = "Auto",
      Type = "Primary" 
    },
    Zylok = {
      Accuracy = 23.5,
      Class = "Pistol",
      Conclave = true,
      Disposition = 1.25,
      ExilusPolarity = "V",
      Image = "Zylok.png",
      Introduced = "23.6",
      Magazine = 8,
      Mastery = 6,
      MaxAmmo = 210,
      Name = "Zylok",
      NormalAttack = {
        CritChance = 0.08,
        CritMultiplier = 2,
        Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 },
        FireRate = 1.8,
        ShotType = "Hit-Scan",
        StatusChance = 0.26 
      },
      Reload = 1.2,
      Traits = { "Tenno" },
      Trigger = "Duplex",
      Type = "Secondary" 
    },
    Zymos = {
      Accuracy = 9.8,
      AreaAttack = {
        AttackName = "Radial Attack",
        Damage = { Toxin = 61 },
        Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 },
        Radius = 3.3 
      },
      Class = "Pistol",
      Conclave = false,
      Cost = {
        BPStanding = 2000,
        Credits = 20000,
        MarketCost = 190,
        Parts = {
          {
            Cost = {
              BPStanding = 1000,
              Credits = 20000,
              Parts = {
                { Count = 20, Name = "Tempered Bapholite", Type = "Resource" },
                { Count = 5, Name = "Purified Heciphron", Type = "Resource" },
                { Count = 8, Name = "Dendrite Blastoma", Type = "Resource" },
                { Count = 4, Name = "Neurodes", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Barrel",
            Type = "Item" 
          },
          {
            Cost = {
              BPStanding = 1000,
              Credits = 20000,
              Parts = {
                { Count = 30, Name = "Adramal Alloy", Type = "Resource" },
                { Count = 5, Name = "Purified Heciphron", Type = "Resource" },
                { Count = 8, Name = "Pustulent Cognitive Nodule", Type = "Resource" },
                { Count = 5, Name = "Morphics", Type = "Resource" } 
              },
              Rush = 25,
              Time = 12 
            },
            Count = 1,
            Name = "Receiver",
            Type = "Item" 
          } 
        },
        Rush = 35,
        Time = 12 
      },
      Disposition = 0.75,
      ExilusPolarity = "Bar",
      Family = "Zymos",
      Image = "Zymos.png",
      Introduced = "29",
      Magazine = 17,
      Mastery = 11,
      MaxAmmo = 51,
      Name = "Zymos",
      NoiseLevel = "Alarming",
      NormalAttack = {
        AttackName = "Normal",
        CritChance = 0.05,
        CritMultiplier = 2.3,
        Damage = { Impact = 9.2, Puncture = 13.8 },
        FireRate = 1.33,
        ShotSpeed = 79,
        ShotType = "Projectile",
        StatusChance = 0.3,
        Trigger = "Semi-Auto" 
      },
      Polarities = { "V", "Bar" },
      Reload = 3.2,
      Traits = { "Infested" },
      Trigger = "Semi-Auto",
      Type = "Secondary",
      Users = { "[[Zealot Proselytizer]]" } 
    } 
  },
["Stances"] = {
  {Name = "Iron Phoenix", Class = "Sword", Polarity = "R", Image = "IronPhoenixMod.png",},
  {Name = "Crimson Dervish", Class = "Sword", Polarity = "V", Image = "CrimsonDervishMod.png",},
  {Name = "Vengeful Revenant", Class = "Sword", Polarity = "V", Image = "VengefulRevenantMod.png",},
  {Name = "Swooping Falcon", Class = "Sword", Polarity = "V", Image = "SwoopingFalconMod.png"},
  {Name = "Crossing Snakes", Class = "Dual Swords", Polarity = "Bar", Image = "CrossingSnakesMod.png",},
  {Name = "Swirling Tiger", Class = "Dual Swords", Polarity = "Ability", Image = "SwirlingTigerMod.png",},
  {Name = "Carving Mantis", Class = "Dual Swords", Polarity = "Bar", Image = "CarvingMantisMod.png"},
  {Name = "Tranquil Cleave", Class = "Nikana", Polarity = "V", Image = "TranquilCleaveMod.png",},
  {Name = "Decisive Judgement", Class = "Nikana", Polarity = "V", Image = "DecisiveJudgementMod.png",},
  {Name = "Blind Justice", Class = "Nikana", Polarity = "V", Image = "BlindJusticeMod.png",},
  {Name = "Pointed Wind", Class = "Dagger", Polarity = "V", Image = "PointedWindModU145.png",},
  {Name = "Homing Fang", Class = "Dagger", Polarity = "Bar", Image = "HomingFangNew.png",},
  {Name = "Stinging Thorn", Class = "Dagger", Polarity = "V", Image = "StingingThornMod.png",},
  {Name = "Gnashing Payara", Class = "Dual Daggers", Polarity = "R", Image = "GnashingPayaraModU145.png",},
  {Name = "Sinking Talon", Class = "Dual Daggers", Polarity = "Ability", Image = "SinkingTalon.png",},
  {Name = "Spinning Needle", Class = "Dual Daggers", Polarity = "D", Image = "SpinningNeedleMod.png",},
  {Name = "Sundering Weave", Class = "Machete", Polarity = "Ability", Image = "SunderingWeaveModU145.png",},
  {Name = "Cyclone Kraken", Class = "Machete", Polarity = "Ability", Image = "CycloneKrakenMod.png",},
  {Name = "Seismic Palm", Class = "Fist", Polarity = "D", Image = "SeismicPalmModU145.png",},
  {Name = "Fracturing Wind", Class = "Fist", Polarity = "R", Image = "FracturingWindModU145.png",},
  {Name = "Gaia's Tragedy", Class = "Fist", Polarity = "D", Image = "Gaia%27sTragedyMod.png",},
  {Name = "Grim Fury", Class = "Sparring", Polarity = "R", Image = "GrimFuryModU145.png",},
  {Name = "Brutal Tide", Class = "Sparring", Polarity = "Bar", Image = "BrutalTideNew.png",},
  {Name = "Gleaming Talon", Class = "Glaive", Polarity = "Bar", Image = "GleamingTalonModU145.png",},
  {Name = "Astral Twilight", Class = "Glaive", Polarity = "Bar", Image = "AstralTwilight.png",},
  {Name = "Clashing Forest", Class = "Staff", Polarity = "V", Image = "ClashingForestModU145.png",},
  {Name = "Flailing Branch", Class = "Staff", Polarity = "R", Image = "FlailingBranchModU145.png",},
  {Name = "Shimmering Blight", Class = "Polearm", Polarity = "Ability", Image = "ShimmeringBlightModU145.png",},
  {Name = "Bleeding Willow", Class = "Polearm", Polarity = "Bar", Image = "BleedingWillowModU145.png",},
  {Name = "Twirling Spire", Class = "Polearm", Polarity = "Bar", Image = "TwirlingSpireMod.png"},
  {Name = "Burning Wasp", Class = "Whip", Polarity = "D", Image = "BurningWaspModU145.png",},
  {Name = "Coiling Viper", Class = "Whip", Polarity = "Ability", Image = "CoilingViperModU145.png",},
  {Name = "Reaping Spiral", Class = "Scythe", Polarity = "Bar", Image = "ReapingSpiralModU145.png",},
  {Name = "Stalking Fan", Class = "Scythe", Polarity = "Ability", Image = "StalkingFanNew.png",},
  {Name = "Cleaving Whirlwind", Class = "Heavy Blade", Polarity = "D", Image = "CleavingWhirlwindModU145.png",},
  {Name = "Rending Crane", Class = "Heavy Blade", Polarity = "V", Image = "RendingCraneModU145.png",},
  {Name = "Tempo Royale", Class = "Heavy Blade", Polarity = "D", Image = "TempoRoyale.png",},
  {Name = "Shattering Storm", Class = "Hammer", Polarity = "D", Image = "ShatteringStormModU145.png",},
  {Name = "Crushing Ruin", Class = "Hammer", Polarity = "V", Image = "CrushingRuinNew.png",},
  {Name = "Four Riders", Class = "Claws", Polarity = "V", Image = "FourRiders.png",},
  {Name = "Malicious Raptor", Class = "Claws", Polarity = "V", Image = "MaliciousRaptorNew.png",},
  {Name = "Vermillion Storm", Class = "Claws", Polarity = "V", Image = "VermillionStorm.png",},
  {Name = "Eleventh Storm", Class = "Sword and Shield", Polarity = "V", Image = "EleventhStormModU145.png",},
  {Name = "Final Harbinger", Class = "Sword and Shield", Polarity = "V", Image = "Harbinger.png",},
  {Name = "Gemini Cross", Class = "Tonfa", Polarity = "V", Image = "GeminiCrossNew.png",},
  {Name = "Sovereign Outcast", Class = "Tonfa", Polarity = "Bar", Image = "SovereignOutcastMod.png",},
  {Name = "High Noon", Class = "Gunblade", Polarity = "V", Image = "HighNoon.png",},
  {Name = "Bullet Dance", Class = "Gunblade", Polarity = "V", Image = "BulletDanceMod.png",},
  {Name = "Atlantis Vulcan", Class = "Nunchaku", Polarity = "D", Image = "AtlantisVulcan.png",},
  {Name = "Defiled Snapdragon", Class = "Blade and Whip", Polarity = "V", Image = "DefiledSnapdragonNew.png",},
  {Name = "Vulpine Mask", Class = "Rapier", Polarity = "Bar", Image = "VulpineMask.png",},
  {Name = "Slicing Feathers", Class = "Warfan", Polarity = "Bar", Image = "SlicingFeathersMod.png",},
  {Name = "Votive Onslaught", Class = "Warfan", Polarity = "Bar", Image = "VotiveOnslaughtMod.png",},
  {Name = "Wise Razor", Class = "Two-Handed Nikana", Polarity = "V", Image = "WiseRazorMod.png",},
  {Name = "Fateful Truth", Class = "Nikana", Polarity = "V", PvP = true, Image = "FatefulTruthMod.png",},
  {Name = "Rising Steel", Class = "Sword", Polarity = "R", PvP = true, Image = "RisingSteelMod.png",},
  {Name = "Dividing Blades", Class = "Dual Swords", Polarity = "Bar", PvP = true, Image = "DividingBladesMod.png",},
  {Name = "Last Herald", Class = "Sword and Shield", Polarity = "V", PvP = true, Image = "LastHeraldMod.png",},
  {Name = "Crashing Timber", Class = "Staff", Polarity = "V", PvP = true, Image = "CrashingTimberMod.png",},
  {Name = "Argent Scourge", Class = "Polearm", Polarity = "Ability", PvP = true, Image = "ArgentScourgeMod.png",},
  {Name = "Piercing Fury", Class = "Dagger", Polarity = "Bar", PvP = true, Image = "PiercingFuryMod.png",},
  {Name = "Biting Piranha", Class = "Dual Daggers", Polarity = "R", PvP = true, Image = "BitingPiranhaMod.png",},
  {Name = "Rending Wind", Class = "Machete", Polarity = "Ability", PvP = true, Image = "RendingWindMod.png",},
  {Name = "Mafic Rain", Class = "Nunchaku", Polarity = "D", PvP = true, Image = "MaficRainMod.png",},
  {Name = "Cunning Aspect", Class = "Rapier", Polarity = "Bar", PvP = true, Image = "CunningAspectMod.png",},
  {Name = "Noble Cadence", Class = "Heavy Blade", Polarity = "V", PvP = true, Image = "NobleCadenceMod.png",},
  {Name = "Crashing Havoc", Class = "Hammer", Polarity = "D", PvP = true, Image = "CrashingHavocMod.png",},
  {Name = "Shadow Harvest", Class = "Scythe", Polarity = "Bar", PvP = true, Image = "ShadowHarvestMod.png",},
  {Name = "Quaking Hand", Class = "Fist", Polarity = "R", PvP = true, Image = "QuakingHandMod.png",},
  {Name = "Vicious Approach", Class = "Sparring", Polarity = "Bar", PvP = true, Image = "ViciousApproachMod.png",},
  {Name = "Celestial Nightfall", Class = "Glaive", Polarity = "Bar", PvP = true, Image = "CelestialNightfallMod.png",},
  {Name = "Lashing Coil", Class = "Whip", Polarity = "Ability", PvP = true, Image = "LashingCoilMod.png",},
  {Name = "Scarlet Hurricane", Class = "Claws", Polarity = "V", PvP = true, Image = "ScarletHurricaneMod.png",},
  {Name = "Star Divide", Class = "Tonfa", Polarity = "V", PvP = true, Image = "StarDivideMod.png",},
  {Name = "Tainted Hydra", Class = "Blade and Whip", Polarity = "V", PvP = true, Image = "TaintedHydraMod.png",},
  {Name = "Exalted Blade", Class = "Exalted Weapon", Weapon = "Exalted Blade", Link = "Exalted Blade (Stance)", Image = "ExaltedBladeStance.png",},
  {Name = "Hysteria", Class = "Exalted Weapon", Weapon = "Valkyr Talons", Link = "Hysteria (Stance)", Image = "HysteriaStance.png",},
  {Name = "Primal Fury", Class = "Exalted Weapon", Weapon = "Iron Staff", Link = "Primal Fury (Stance)", Image = "PrimalFuryStance.png",},
},
["Augments"] = {
  {Name = "Justice Blades", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Dual Cleavers", "Prisma Dual Cleavers"}},
  {Name = "Shattering Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Sobek"}},
  {Name = "Scattered Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Hek"}},
  {Name = "Neutralizing Justice", Category = "Syndicate", Source = "Steel Meridian", Weapons = {"Miter"}},

  {Name = "Blade of Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Jaw Sword"}},
  {Name = "Gilded Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Burston Prime"}},
  {Name = "Stinging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Viper", "Viper Wraith"}},
  {Name = "Avenging Truth", Category = "Syndicate", Source = "Arbiters of Hexis", Weapons = {"Silva & Aegis", "Silva & Aegis Prime"}},
  {Name = "Entropy Burst", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Supra", "Supra Vandal"}},
  {Name = "Entropy Flight", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Kestrel"}},
  {Name = "Entropy Spike", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Bolto"}},
  {Name = "Entropy Detonation", Category = "Syndicate", Source = "Cephalon Suda", Weapons = {"Obex", "Prisma Obex"}},

  {Name = "Deadly Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Grinlok", "Prisma Grinlok"}},
  {Name = "Sequence Burn", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Spectra", "Spectra Vandal"}},
  {Name = "Toxic Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Acrid"}},
  {Name = "Voltage Sequence", Category = "Syndicate", Source = "The Perrin Sequence", Weapons = {"Lanka"}},

  {Name = "Eroding Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Embolist"}},
  {Name = "Gleaming Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Dark Dagger", "Rakta Dark Dagger"}},
  {Name = "Toxic Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Mire"}},
  {Name = "Stockpiled Blight", Category = "Syndicate", Source = "Red Veil", Weapons = {"Kunai", "MK1-Kunai"}},

  {Name = "Bright Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Skana", "Prisma Skana", "Skana Prime"}},
  {Name = "Lasting Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Vulkar", "Vulkar Wraith"}},
  {Name = "Winds of Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Furis", "MK1-Furis"}},
  {Name = "Disarming Purity", Category = "Syndicate", Source = "New Loka", Weapons = {"Panthera", "Panthera Prime"}},

  {Name = "Tether Grenades", Category = "Arena", Source = "The Index", Weapons = {"Penta", "Secura Penta"}},
  {Name = "Flux Overdrive", Category = "Arena", Source = "The Index", Weapons = {"Flux Rifle"}},
  {Name = "Thermagnetic Shells", Category = "Arena", Source = "The Index", Weapons = {"Detron", "Mara Detron"}},
  {Name = "Static Discharge", Category = "Arena", Source = "The Index", Weapons = {"Prova", "Prova Vandal"}},
  {Name = "Kinetic Ricochet", Category = "Arena", Source = "The Index", Weapons = {"Tetra", "Prisma Tetra"}},

  {Name = "Electromagnetic Shielding", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ack & Brunt"}},
  {Name = "Vulcan Blitz", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Jat Kittag"}},
  {Name = "Acid Shells", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Sobek"}},
  {Name = "Rift Strike", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Twin Basolk"}},
  {Name = "Nightwatch Napalm", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ogris", "Kuva Ogris"}},
  {Name = "Fomorian Accelerant", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Drakgoon", "Kuva Drakgoon"}},
  {Name = "Hunter's Bonesaw", Category = "Arena", Source = "Kela De Thaym", Weapons = {"Ripkas"}},

  {Name = "Wild Frenzy", Category = "Syndicate", Source = "Nightwave", Weapons = {"Grakata", "Prisma Grakata"}},
  {Name = "Bursting Mass", Category = "Syndicate", Source = "Nightwave", Weapons = {"Mutalist Quanta"}},
  {Name = "Napalm Grenades", Category = "Syndicate", Source = "Nightwave", Weapons = {"Penta", "Secura Penta"}},
  {Name = "Efficient Beams", Category = "Syndicate", Source = "Nightwave", Weapons = {"Convectrix"}},
  {Name = "Exposing Harpoon", Category = "Syndicate", Source = "Nightwave", Weapons = {"Harpak"}},
  {Name = "Meticulous Aim", Category = "Syndicate", Source = "Nightwave", Weapons = {"Vulkar", "Vulkar Wraith"}},
  {Name = "Deadly Maneuvers", Category = "Syndicate", Source = "Nightwave", Weapons = {"Magnus"}},
  {Name = "Dizzying Rounds", Category = "Syndicate", Source = "Nightwave", Weapons = {"Bronco", "Bronco Prime"}},
  {Name = "Precision Strike", Category = "Syndicate", Source = "Nightwave", Weapons = {"Tonkor", "Kuva Tonkor"}},

  {Name = "Amalgam Argonak Metal Auger", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Argonak"}},
  {Name = "Amalgam Daikyu Target Acquired", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Daikyu"}},
  {Name = "Amalgam Furax Body Count", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Furax","Furax Wraith","MK1-Furax"}},
  {Name = "Amalgam Javlok Magazine Warp", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Javlok"}},
  {Name = "Amalgam Ripkas True Steel", Category = "Amalgam", Source = "Ropalolyst", Weapons = {"Ripkas"}},

  -- hacky way of displaying links to both Nightwave and Conclave pages
  {Name = "Ambush Optics", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Rubico", "Rubico Prime"}},
  {Name = "Brain Storm", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Grakata", "Prisma Grakata"}},
  {Name = "Directed Convergence", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Supra", "Supra Vandal"}},
  {Name = "Double Tap", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Latron", "Latron Prime", "Latron Wraith"}},
  {Name = "Focused Acceleration", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Tetra", "Prisma Tetra"}},
  {Name = "Shrapnel Rounds", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Marelok", "Vaykor Marelok"}},
  {Name = "Skull Shots", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Viper", "Viper Wraith"}},
  {Name = "Spring-Loaded Broadhead", Category = "Syndicate", Source = "Nightwave]]/[[Conclave", Weapons = {"Daikyu"}},

  {Name = "Bhisaj-Bal", Category = "Syndicate", Source = "Entrati", Weapons = {"Paris Prime"}},
  {Name = "Damzav-Vati", Category = "Syndicate", Source = "Entrati", Weapons = {"Akbronco Prime"}},
  {Name = "Hata-Satya", Category = "Syndicate", Source = "Entrati", Weapons = {"Soma Prime"}},
  {Name = "Zazvat-Kar", Category = "Syndicate", Source = "Entrati", Weapons = {"Akstiletto Prime"}},
  }
}

return WeaponData