Documentation for this module may be created at Module:Weapons/data/dev/doc
-- READ THIS! -- If adding a new weapon entry that has not been released yet, please add _IgnoreEntry = true to their entry. -- TODO: Move Reload key to attack tables? Nagantaka and Ambassador have two different reload times depending on attack. -- ^ attacks should probably serve as overrides to the weapon stats anyway -- TODO: Since we are splitting this database into 8 separate ones, add support for a new Name key that has a table value of -- localized names like so: --[[ Name = { en = "Acceltra", de = "Acceltra", es = "Acceltra", fr = "Acceltra", it = "Acceltra", ja = "Acceltra", ko = "Acceltra", pl = "Acceltra", pt = "Acceltra", ru = "Акцельтра", tc = "迅发电浆炮", th = "Acceltra", tr = "Acceltra", uk = "Аксельтра", zh = "迅發電漿炮" } ]]-- local inf = math.huge local WeaponData = { Weapons = { Acceltra = { Accuracy = 23.5, AmmoType = "Rifle", Attacks = { { AttackName = "Rocket Impact", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35 }, FireRate = 12, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.06 }, { AttackName = "Rocket Explosion", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Puncture = 35.2, Slash = 8.8 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.06 } }, Class = "Rifle", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Image = "Acceltra.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/SapientPrimary/SapientPrimaryWeapon", Introduced = "25.7", Link = "Acceltra", Magazine = 48, Mastery = 8, MaxAmmo = 96, Name = "Acceltra", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Ack & Brunt"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 745, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 8, Image = "Ack&Brunt.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield", Introduced = "17", Link = "Ack & Brunt", Mastery = 3, MeleeRange = 2.5, Name = "Ack & Brunt", SlamAttack = 447, SlamRadialDmg = 149, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 149, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Tyl Regor", "Gorth" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Acrid = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Toxin = 35 }, FireRate = 6.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Pistol", Conclave = false, Disposition = 1.33, ExilusPolarity = "Madurai", Image = "Acrid2.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/AcidDartPistol", Introduced = "8.0", Link = "Acrid", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Acrid", Reload = 1.2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Afuris = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Afuris", Image = "Afuris.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboAutoPistols", Introduced = "5.3", Link = "Afuris", Magazine = 70, Mastery = 4, MaxAmmo = 210, Name = "Afuris", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Valkyr Specter" }, _TooltipAttackDisplay = 1 }, Agkuza = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.15 } }, Class = "Arch-Melee", Conclave = false, Image = "ArchHookSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchSwordHook/ArchHookSwordWeapon", Introduced = "Update: Specters of the Rail", Link = "Agkuza", Mastery = 3, MeleeRange = 142.5, Name = "Agkuza", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Akarius = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Rocket Impact", BurstCount = 2, BurstDelay = 0.12, BurstFireRate = 4.33, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 68 }, FireRate = 4.25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Rocket Detonation", BurstCount = 2, CritChance = 0.06, CritMultiplier = 1.8, Damage = { Blast = 419 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 4.25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.2, ShotType = "AoE", StatusChance = 0.28 } }, Class = "Dual Pistols", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "Akarius.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SapientPistol/SapientPistol", Introduced = "25.7", Link = "Akarius", Magazine = 10, Mastery = 8, MaxAmmo = 20, Name = "Akarius", Polarities = { "Bar", "Bar" }, Reload = 3.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst", Users = { }, _TooltipAttackDisplay = 2 }, Akaten = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 3, Damage = { Puncture = 76, Slash = 76 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.15 } }, Class = "Unique", Conclave = false, Image = "Akaten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponPS", Introduced = "30.5", Link = "Akaten", Magazine = 6, Name = "Akaten", Slot = "Hound", _TooltipAttackDisplay = 1 }, Akbolto = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "Akbolto.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboBolto", Introduced = "6.0", Link = "Akbolto", Magazine = 30, Mastery = 9, MaxAmmo = 210, Name = "Akbolto", Polarities = { "D" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Akbolto Prime"] = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.36, CritMultiplier = 2.8, Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 }, FireRate = 7, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Akbolto", Image = "MirageAkboltoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkbolto/PrimeAkBoltoWeapon", Introduced = "22.7", Link = "Akbolto Prime", Magazine = 40, Mastery = 13, MaxAmmo = 210, Name = "Akbolto Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 1.3, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Akbronco = { Accuracy = 3.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 8.33, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.0314 } }, Class = "Dual Shotguns", Conclave = false, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Akbronco", Image = "Dual Broncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboShotGun", Introduced = "8.0", Link = "Akbronco", Magazine = 4, Mastery = 2, MaxAmmo = 210, Name = "Akbronco", Polarities = { "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Akbronco Prime"] = { Accuracy = 3.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 }, FireRate = 4.33, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1286 } }, Class = "Dual Shotguns", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Akbronco", Image = "DEPrimeDualBroncos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/PrimeAkimboShotGun", Introduced = "12.4", Link = "Akbronco Prime", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Akbronco Prime", Polarities = { "V", "V" }, Reload = 2.25, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Akjagara = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0, BurstFireRate = 8.333, CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "TnoBladedPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TigrisRedeemerSetPistol/TnoBladedPistols", Introduced = "15.13", Link = "Akjagara", Magazine = 36, Mastery = 8, MaxAmmo = 210, Name = "Akjagara", Polarities = { "Bar" }, Reload = 2.25, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Akjagara Prime"] = { Accuracy = 33.33, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0, BurstFireRate = 5, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0.2, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.32 } }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Akjagara", Image = "AkjagaraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkjagara/AkJagaraPrime", Introduced = "24.2.2", Link = "Akjagara Prime", Magazine = 40, Mastery = 12, MaxAmmo = 320, Name = "Akjagara Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Aklato = { Accuracy = 11.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 }, FireRate = 7.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Aklato.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboPistol", Introduced = "Vanilla", Link = "Aklato", Magazine = 30, Mastery = 3, MaxAmmo = 210, Name = "Aklato", Reload = 2.4, Slot = "Secondary", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Aklex = { Accuracy = 9.8, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.58, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Aklex", Image = "DEAklex.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPistols", Introduced = "11.1", Link = "Aklex", Magazine = 12, Mastery = 4, MaxAmmo = 210, Name = "Aklex", Reload = 3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" }, _TooltipAttackDisplay = 1 }, ["Aklex Prime"] = { Accuracy = 9.8, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Dual Pistols", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Aklex", Image = "Aklex Prime.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkLexPrimePistols", Introduced = "19.8.1", Link = "Aklex Prime", Magazine = 16, Mastery = 15, MaxAmmo = 210, Name = "Aklex Prime", Reload = 3, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Akmagnus = { Accuracy = 11.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 6.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "DEAkmagnus.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualMagnus", Introduced = "11.9", Link = "Akmagnus", Magazine = 16, Mastery = 12, MaxAmmo = 210, Name = "Akmagnus", Reload = 2.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Aksomati = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.08 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AkimboSomaPistols.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SomaSidearm/AkimboSomaPistols", Introduced = "16.3", Link = "Aksomati", Magazine = 70, Mastery = 9, MaxAmmo = 420, Name = "Aksomati", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Spool = 6, Traits = { "Tenno" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Aksomati Prime"] = { Accuracy = 12.5, AmmoType = "Pistol", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.24, CritMultiplier = 3, Damage = { Impact = 2, Puncture = 8, Slash = 10 }, FireRate = 13.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.18 } }, Class = "Dual Pistols", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Aksomati", Image = "AksomatiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAksomati/PrimeAksomati", Introduced = "27.0.4", Link = "Aksomati Prime", Magazine = 80, Mastery = 12, MaxAmmo = 880, Name = "Aksomati Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.4, Slot = "Secondary", Spool = 11, Traits = { "Prime" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Akstiletto = { Accuracy = 23.5, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.18 } }, Class = "Dual Pistols", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "TennoUzi.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TennoUzi/TennoUzi", Introduced = "12.0", Link = "Akstiletto", Magazine = 28, Mastery = 8, MaxAmmo = 210, Name = "Akstiletto", Polarities = { "Bar" }, Reload = 1.1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Akstiletto Prime"] = { Accuracy = 23.5, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 }, FireRate = 7.08, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Dual Pistols", Conclave = true, Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Akstiletto", Image = "PrimeAkstiletto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeAkstiletto/PrimeAkstiletto", Introduced = "18.12", Link = "Akstiletto Prime", Magazine = 40, Mastery = 10, MaxAmmo = 400, Name = "Akstiletto Prime", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Akvasto = { Accuracy = 11.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 8.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "Dual vastos.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/DualVastos", Introduced = "9.7", Link = "Akvasto", Magazine = 12, Mastery = 8, MaxAmmo = 210, Name = "Akvasto", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Torment" }, _TooltipAttackDisplay = 1 }, ["Akvasto Prime"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 6.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Akvasto", Image = "AkvastoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/AkPrimeVasto/AkPrimeVastoPistol", Introduced = "24.0.6", Link = "Akvasto Prime", Magazine = 12, Mastery = 12, MaxAmmo = 210, Name = "Akvasto Prime", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Prime", "Baro" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Akzani = { Accuracy = 16.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 }, FireRate = 20, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "Akzani.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/HarlequinGun/HarlequinPistols", Introduced = "14.0", Link = "Akzani", Magazine = 100, Mastery = 4, MaxAmmo = 400, Name = "Akzani", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Ambassador = { Accuracy = 111.1, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.14, CritMultiplier = 2.8, Damage = { Electricity = 24 }, FireRate = 13.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26, Trigger = "Auto" }, { Accuracy = 100, AmmoCost = 48, AttackName = "Charge", ChargeTime = 1, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 600 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.32, Trigger = "Charge" }, { AttackName = "Charged AoE", ChargeTime = 0.65, CritChance = 0.16, CritMultiplier = 2.8, Damage = { Electricity = 800 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.32 } }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Ambassador.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpArSniper/CrpArSniperRifle", Introduced = "30.5", Link = "Ambassador", Magazine = 96, Mastery = 10, MaxAmmo = 960, Name = "Ambassador", Polarities = { }, Reload = 2.6, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto / Charge", _TooltipAttackDisplay = 1 }, Amphis = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 1.7, Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.21 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.5, FollowThrough = 0.5, HeavyAttack = 650, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 7, Image = "Amphis.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/GrnStaff", Introduced = "6.5", Link = "Amphis", Mastery = 5, MeleeRange = 3, Name = "Amphis", Polarities = { "Bar" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 130, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Dok Thul", "Guardsman", "Prosecutor" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Amprex = { Accuracy = 12.5, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2.2, Damage = { Electricity = 22 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 18, ShotType = "Discharge", StatusChance = 0.22 } }, Class = "Rifle", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Image = "ChainLightningGunEdit.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/ChainLightningGun/ChainLightningRifle", Introduced = "13.1", Link = "Amprex", Magazine = 100, Mastery = 10, MaxAmmo = 700, Name = "Amprex", Reload = 2.6, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "M-W.A.M." }, _TooltipAttackDisplay = 1 }, Angstrum = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Single Rocket Impact", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 200 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.22 }, { AttackName = "Single Rocket Explosion", ChargeTime = 0.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotType = "AoE", StatusChance = 0.22 } }, Class = "Pistol", Conclave = true, Disposition = 1.35, Family = "Angstrum", FireRate = 2, Image = "CorpusHandRocket.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher", Introduced = "13.3", Link = "Angstrum", Magazine = 3, Mastery = 4, MaxAmmo = 18, Name = "Angstrum", Polarities = { "D" }, Reload = 2.5, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Comba", "Scrambus", "Pelna Cade", "Jad Teran" }, _TooltipAttackDisplay = 2 }, Anku = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.46, FollowThrough = 0.6, HeavyAttack = 1020, HeavyRadialDmg = 850, HeavySlamAttack = 850, HeavySlamRadius = 9, Image = "ParisScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe", Introduced = "16.7", Link = "Anku", Mastery = 3, MeleeRange = 2.8, Name = "Anku", Polarities = { "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 340, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Valkyr Specter" }, WindUp = 1, _TooltipAttackDisplay = 1 }, Ankyros = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.5, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Ankyros.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/Gauntlet", Introduced = "7.8", Link = "Ankyros", Mastery = 2, MeleeRange = 1.25, Name = "Ankyros", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Ankyros Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Ankyros", FollowThrough = 0.9, HeavyAttack = 640, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "AnkyrosPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/PrimeAnkyros/PrimeAnkyros", Introduced = "12.4", Link = "Ankyros Prime", Mastery = 8, MeleeRange = 1.25, Name = "Ankyros Prime", Polarities = { "V", "V" }, SlamAttack = 384, SlamRadialDmg = 128, SlamRadius = 8, SlideAttack = 384, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Apoc = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 88.2, Slash = 37.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Apoc", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Apoc MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Apoc MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Apoc MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Arca Plasmor"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 1.6, Damage = { Radiation = 600 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 }, FireRate = 1.1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 30, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 } }, Class = "Shotgun", Conclave = true, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "CrpShotgun.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShotgun/CrpShotgun", Introduced = "21.7", Link = "Arca Plasmor", Magazine = 10, Mastery = 10, MaxAmmo = 48, Name = "Arca Plasmor", Polarities = { "V", "V" }, Reload = 2.8, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Terra Plasmor Crewman", "Amalgam Arca Kucumatz" }, _TooltipAttackDisplay = 1 }, ["Arca Scisco"] = { Accuracy = 32, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 1.6, Damage = { Puncture = 36, Slash = 24 }, FireRate = 4.667, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 } }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "CrpScopePistol.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/SniperPistol/CrpScopeGun", Introduced = "21.7", Link = "Arca Scisco", Magazine = 36, Mastery = 10, MaxAmmo = 288, Name = "Arca Scisco", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.0x", "4.0x" }, _TooltipAttackDisplay = 1 }, ["Arca Titron"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 234, Slash = 126 }, FireRate = 0.733, IsSilent = true, StatusChance = 0.38 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.4, HeavyAttack = 2160, HeavyRadialDmg = 1800, HeavySlamAttack = 1800, HeavySlamRadius = 10, Image = "CrpHammer.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Hammer/CorpusHammerWeapon", Introduced = "21.7", Link = "Arca Titron", Mastery = 10, MeleeRange = 2.6, Name = "Arca Titron", Polarities = { "V", "Bar" }, SlamAttack = 1080, SlamRadialDmg = 360, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 9, SlideAttack = 720, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus" }, Users = { "Amalgam Arca Heqet" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Argonak = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Full Auto Mode", CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.27 }, { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.27, CritMultiplier = 2.3, Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 }, FireRate = 4.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.19, Traits = { "Grineer" }, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "LaserAimRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/LaserAimRifle/LaserAimRifle", Introduced = "22", Link = "Argonak", Magazine = 43, Mastery = 7, MaxAmmo = 473, Name = "Argonak", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Arquebex = { Accuracy = 16.7, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Impact = 10 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, { AttackName = "Radial Attack", CritChance = 0.5, CritMultiplier = 3, Damage = { Blast = 9000, Heat = 3000 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Exalted Weapon", Conclave = false, Family = "Arquebex", Image = "ArquebexFixed.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/ExaltedArtilleryWeapon", Introduced = "29", Link = "Arquebex", Magazine = 10, MaxAmmo = inf, Name = "Arquebex", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, Artax = { Accuracy = 12.5, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Cold = 5 }, FireRate = 1, ForcedProcs = { "Cold" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.03 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "SentinelArtax.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/Gremlin", Introduced = "19.10", Link = "Artax", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Artax", Reload = 1.5, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Artemis Bow"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AttackName = "Base Uncharged Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Base Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, IsSilent = true, Multishot = 7, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, { AttackName = "Concentrated Arrow Shot", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" }, { AttackName = "Concentrated Arrow Headshot Explosion", ChargeTime = 1, CritChance = 0.75, CritMultiplier = 2, Damage = { Blast = 500 }, Falloff = { EndRange = 7, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0 } }, Class = "Exalted Weapon", Conclave = true, Image = "EWArtemisBow.png", InternalName = "/Lotus/Powersuits/Ranger/ExaltedBow", Introduced = "23.0", Link = "Artemis Bow (Weapon)", Magazine = 1, MaxAmmo = inf, Name = "Artemis Bow", Polarities = { "V", "V", "Bar" }, Reload = 0.9, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Ivara", "Ivara Prime" }, _TooltipAttackDisplay = 2 }, ["Arum Spinosa"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.37 }, { AttackName = "First Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 17.5, Puncture = 28, Slash = 57.75, Toxin = 71.75 }, FireRate = 2, IsSilent = true, Multishot = 18, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" }, { AttackName = "Second Heavy Attack - Toxic Spines", ChargeTime = 0.5, CritChance = 0.09, CritMultiplier = 1.9, Damage = { Impact = 35, Puncture = 56, Slash = 115.5, Toxin = 143.5 }, FireRate = 2, IsSilent = true, Multishot = 9, Range = 35, ShotSpeed = 49, ShotType = "Projectile", StatusChance = 0.12, Trigger = "Charge" } }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Arum Spinosa", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 297, HeavySlamAttack = 297, HeavySlamRadius = 6, Image = "ArumSpinosa.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWarfan/InfWarfanWeapon", Introduced = "29.5", Link = "Arum Spinosa", Mastery = 11, MeleeRange = 1.7, Name = "Arum Spinosa", Polarities = { "Bar", "V" }, SlamAttack = 594, SlamRadialDmg = 297, SlamRadius = 5, SlideAttack = 297, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Astilla = { Accuracy = 25, AmmoType = "Shotgun", Attacks = { { AttackName = "Slug Impact", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 70 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.33 }, { AttackName = "Glass Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Puncture = 42, Slash = 78 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.4, ShotType = "AoE", StatusChance = 0.33 } }, Class = "Shotgun", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Astilla", Image = "GlassShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun", Introduced = "22.0", Link = "Astilla", Magazine = 16, Mastery = 10, MaxAmmo = 112, Name = "Astilla", Polarities = { "V", "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Astilla Prime"] = { Accuracy = 25, AmmoType = "Shotgun", Attacks = { { AttackName = "Slug Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 100 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 4.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.37 }, { AttackName = "Glass Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Puncture = 49, Slash = 91 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 4.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.4, ShotType = "AoE", StatusChance = 0.37 } }, Class = "Shotgun", Conclave = false, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Astilla", Image = "AstillaPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeAstilla/AstillaPrimeWeapon", Introduced = "30.3", Link = "Astilla Prime", Magazine = 24, Mastery = 14, MaxAmmo = 120, Name = "Astilla Prime", Polarities = { "V", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Athodai = { AmmoType = "Pistol", Attacks = { { Accuracy = 50, AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2, Damage = { Heat = 48, Puncture = 22 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.08 }, { Accuracy = 100, AttackName = "Alt-Fire", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 88 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 2, Range = 13, ShotType = "Discharge", StatusChance = 0.24 } }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Image = "Athodai.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnJetTurbine/TnJetTurbinePistolWeapon", Introduced = "28.2.1", Link = "Athodai", Magazine = 24, Mastery = 10, MaxAmmo = 48, Name = "Athodai", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Burst", _TooltipAttackDisplay = 1 }, Atomos = { Accuracy = 12.5, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.7, Damage = { Heat = 29 }, FireRate = 8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotType = "Discharge", StatusChance = 0.21 } }, Class = "Pistol", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Image = "GrnHeatGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun", Introduced = "16.5", Link = "Atomos", Magazine = 70, Mastery = 5, MaxAmmo = 350, Name = "Atomos", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Atterax = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 581, HeavyRadialDmg = 452, HeavySlamAttack = 451.5, HeavySlamRadius = 6, Image = "Atterax.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerWhip/GrineerWhip", Introduced = "14.7", Link = "Atterax", Mastery = 5, MeleeRange = 2.5, Name = "Atterax", SlamAttack = 387, SlamRadialDmg = 129, SlamRadialElement = "Slash", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 258, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Attica = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 4, Puncture = 60, Slash = 16 }, FireRate = 3.67, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Crossbow", Conclave = true, Disposition = 1.415, ExilusPolarity = "Madurai", Image = "TnoPrmryXbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoPrmryXbow/TnoPrmryXbowWeapon", Introduced = "13.0", Link = "Attica", Magazine = 20, Mastery = 7, MaxAmmo = 540, Name = "Attica", Polarities = { "V" }, Reload = 2.83, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Azima = { Accuracy = 22.2, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 5, Slash = 13 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.16 }, { AmmoCost = 75, AttackName = "Launch Turret", CritChance = 0.16, CritMultiplier = 2, Damage = { Blast = 75 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.16 } }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "SundialPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SundialGun/SundialPistol", Introduced = "18.5", Link = "Azima", Magazine = 75, Mastery = 6, MaxAmmo = 525, Name = "Azima", Polarities = { "Bar", "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Balefire Charger"] = { Accuracy = 100, AmmoType = "Shields", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Uncharged AoE", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 500 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.1 }, { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Charged Shot AoE", ChargeTime = 2, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 1000 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Exalted Weapon", Conclave = false, Image = "BalefireCharger.png", InternalName = "/Lotus/Powersuits/IronFrame/BlastWeapon", Introduced = "24.4", Link = "Balefire Charger", Magazine = 0, MaxAmmo = inf, Name = "Balefire Charger", Polarities = { "V", "V" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Hildryn" }, _TooltipAttackDisplay = 1 }, Balla = { Attacks = { { AttackName = "Balla Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Dagger / Staff", Conclave = false, Disposition = 0.9, Image = "ZawStrikeBalla.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne", Introduced = "22", Link = "Balla", MeleeRange = 1, Name = "Balla", Slot = "Melee", _TooltipAttackDisplay = 1 }, Ballistica = { Accuracy = 4, AmmoType = "Pistol", Attacks = { { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.0375, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 11.43, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 } }, Class = "Crossbow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Ballistica", Image = "DEBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AutomaticHandCrossbow/AutoCrossBow", Introduced = "10.4", Link = "Ballistica", Magazine = 16, Mastery = 2, MaxAmmo = 210, Name = "Ballistica", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst / Charge", _TooltipAttackDisplay = 1 }, ["Ballistica Prime"] = { Accuracy = 4, AmmoType = "Pistol", Attacks = { { AmmoCost = 4, AttackName = "Normal Shot", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2, Puncture = 22, Slash = 16 }, FireRate = 3.33, IsSilent = true, Multishot = 4, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15 }, { AttackName = "Charged Shot", ChargeTime = 0.8, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 }, FireRate = 3.33, IsSilent = true, Multishot = 4, PunchThrough = 1, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.15 } }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "PrimeBallistica.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeBallistica/PrimeBallistica", Introduced = "21.6", Link = "Ballistica Prime", Magazine = 32, Mastery = 14, MaxAmmo = 210, Name = "Ballistica Prime", Polarities = { "Bar", "V", "V" }, Reload = 1.2, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Charge", _TooltipAttackDisplay = 2 }, Basmu = { Accuracy = 20, AmmoType = "None", Attacks = { { AttackName = "Auto", CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 39 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.29, Trigger = "Auto" }, { AttackName = "Radial Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Heat = 19 }, Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.7, ShotType = "AoE", StatusChance = 0.29 }, { Accuracy = 3, AttackName = "Held", CritChance = 0.02, CritMultiplier = 4.8, Damage = { Electricity = 12 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.3, Trigger = "Held" } }, Class = "Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Image = "BasmuA.png", InternalName = "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun", Introduced = "27.3", Link = "Basmu", Magazine = 21, Mastery = 11, MaxAmmo = inf, Name = "Basmu", Polarities = { "V" }, Reload = 2.5, ReloadDelay = 0.2, ReloadDelayEmpty = 2, ReloadRate = 42, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Sentient" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Batoten = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Puncture = 76 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.15 } }, Class = "Unique", Conclave = false, Image = "Batoten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIP", Introduced = "30.5", Link = "Batoten", Magazine = 6, Name = "Batoten", Slot = "Hound", _TooltipAttackDisplay = 1 }, Battacor = { AmmoType = "Rifle", Attacks = { { Accuracy = 25, AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.08, BurstFireRate = 2.5, CritChance = 0.32, CritMultiplier = 2.4, Damage = { Magnetic = 42, Puncture = 24 }, FireRate = 3.57, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.18 }, { Accuracy = 100, AttackName = "Secondary Fire", ChargeTime = 0.4, CritChance = 0.34, CritMultiplier = 3, Damage = { Radiation = 208 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 2, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Auto Charge" }, { AttackName = "Beam AoE", CritChance = 0.2, CritMultiplier = 2, Damage = { Radiation = 208 }, Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.4, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Naramon", Image = "Battacor.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentExperimentRifle/CrpSentExperimentRifle", Introduced = "24", Link = "Battacor", Magazine = 60, Mastery = 10, MaxAmmo = 720, Name = "Battacor", Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, Baza = { Accuracy = 80, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 }, FireRate = 16.67, IsSilent = true, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Baza", Image = "Baza.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnSMG/TnSMGWeapon", Introduced = "22.4", Link = "Baza", Magazine = 40, Mastery = 7, MaxAmmo = 800, Name = "Baza", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Baza Prime"] = { Accuracy = 80, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 }, Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 }, FireRate = 16.67, IsSilent = true, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Baza", Image = "BazaPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBaza/PrimeBazaGun", Introduced = "27.0.4", Link = "Baza Prime", Magazine = 60, Mastery = 10, MaxAmmo = 840, Name = "Baza Prime", Polarities = { "V", "V" }, Reload = 1.1, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Bo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.125, CritMultiplier = 2, Damage = { Impact = 126, Puncture = 14 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "Bo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/Staff", Introduced = "Vanilla", Link = "Bo", Mastery = 4, MeleeRange = 3, Name = "Bo", Polarities = { "D" }, SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 140, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Bo Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 158.4, Puncture = 17.6 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.32 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 880, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 7, Image = "BoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/PrimeBo/PrimeBoWeapon", Introduced = "13.7", Link = "Bo Prime", Mastery = 5, MeleeRange = 3, Name = "Bo Prime", Polarities = { "D", "V" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 176, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Boar = { Accuracy = 5, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 4.17, IsSilent = false, Multishot = 8, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.075 } }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Boar", Image = "Boar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun", Introduced = "Vanilla", Link = "Boar", Magazine = 20, Mastery = 2, MaxAmmo = 120, Name = "Boar", Reload = 2.7, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "New Loka Operatives" }, _TooltipAttackDisplay = 1 }, ["Boar Prime"] = { Accuracy = 5, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 }, FireRate = 4.67, IsSilent = false, Multishot = 8, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1125 } }, Class = "Shotgun", Conclave = true, Disposition = 1.34, ExilusPolarity = "Madurai", Family = "Boar", Image = "FixedPrimeBoar.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/PrimeBoar", Introduced = "10.0", Link = "Boar Prime", Magazine = 20, Mastery = 11, MaxAmmo = 120, Name = "Boar Prime", Reload = 2.75, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Boltace = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 704, HeavyRadialDmg = 704, HeavySlamAttack = 704, HeavySlamRadius = 9, Image = "Boltace.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/Boltonfa/Boltonfa", Introduced = "16.5", Link = "Boltace", Mastery = 4, MeleeRange = 2.5, Name = "Boltace", SlamAttack = 352, SlamRadialDmg = 176, SlamRadius = 8, SlideAttack = 352, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Loki Specter" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Bolto = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 4, Puncture = 36 }, FireRate = 6.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.022 } }, Class = "Pistol", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Bolto", Image = "Bolto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/CrossBow", Introduced = "5.3", Link = "Bolto", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Bolto", Polarities = { "D" }, Reload = 1.3, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Boltor = { Accuracy = 25, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 }, FireRate = 8.75, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Boltor", Image = "Boltor.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BoltoRifle", Introduced = "6.0", Link = "Boltor", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Boltor", Polarities = { "D" }, Reload = 2.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Equinox Specter" }, _TooltipAttackDisplay = 1 }, ["Boltor Prime"] = { Accuracy = 50, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 4.6, Puncture = 41.4 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 } }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "DEPrimeBoltor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBoltor/PrimeBoltor", Introduced = "12.4", Link = "Boltor Prime", Magazine = 60, Mastery = 13, MaxAmmo = 540, Name = "Boltor Prime", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Brakk = { Accuracy = 7.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 5, Slash = 6 }, Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 }, FireRate = 5, IsSilent = false, Multishot = 10, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.051 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Brakk", Image = "DEGrineerHandShotgun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerHandShotgun/GrineerHandCannon", Introduced = "10.6", Link = "Brakk", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Brakk", Polarities = { "Bar", "V" }, Reload = 1.05, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Braton = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.6, Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 }, FireRate = 8.75, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/Rifle", Introduced = "Vanilla", Link = "Braton", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Braton Prime"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 }, FireRate = 9.58, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 } }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Braton", Image = "PrimeBraton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BratonPrime", Introduced = "9", Link = "Braton Prime", Magazine = 75, Mastery = 8, MaxAmmo = 600, Name = "Braton Prime", Reload = 2.15, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Braton Vandal"] = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 }, FireRate = 7.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.16 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Braton", Image = "BratonVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VIPRifle", Introduced = "6.3.1", Link = "Braton Vandal", Magazine = 50, Mastery = 4, MaxAmmo = 550, Name = "Braton Vandal", Polarities = { "V" }, Reload = 1.75, Slot = "Primary", Traits = { "Tenno", "Vandal" }, Trigger = "Auto", Users = { "Excalibur Specter" }, _TooltipAttackDisplay = 1 }, ["Broken Scepter"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 895, HeavyRadialDmg = 716, HeavySlamAttack = 716, HeavySlamRadius = 7, Image = "BrokenScepter.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnQueenSceptre/GrnQueenSceptreWeapon", Introduced = "19.0", Link = "Broken Scepter", Mastery = 7, MeleeRange = 2.9, Name = "Broken Scepter", Polarities = { "Bar" }, SlamAttack = 537, SlamRadialDmg = 179, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 179, Slot = "Melee", StancePolarity = "Unairu", Users = { "Grineer Queens" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Broken War"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.2, Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 935, HeavyRadialDmg = 748, HeavySlamAttack = 748, HeavySlamRadius = 8, Image = "BrokenWar.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword", Introduced = "18.0", Link = "Broken War", Mastery = 10, MeleeRange = 2.5, Name = "Broken War", Polarities = { "V", "Bar" }, SlamAttack = 561, SlamRadialDmg = 187, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 187, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Sentient" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Bronco = { Accuracy = 3.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 }, FireRate = 5, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.0943 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Bronco", Image = "Bronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HandShotGun", Introduced = "Vanilla", Link = "Bronco", Magazine = 2, Mastery = 0, MaxAmmo = 210, Name = "Bronco", Reload = 1.05, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Bronco Prime"] = { Accuracy = 3.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Impact = 40, Puncture = 5, Slash = 5 }, Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 }, FireRate = 4.17, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1286 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Bronco", Image = "PrimeBronco.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BroncoPrime", Introduced = "9.0", Link = "Bronco Prime", Magazine = 4, Mastery = 4, MaxAmmo = 210, Name = "Bronco Prime", Reload = 2, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Bubonico = { Accuracy = 25, AmmoType = "None", Attacks = { { AttackName = "Auto", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 }, Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 }, FireRate = 3.83, IsSilent = false, Multishot = 7, PunchThrough = 0, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0.0929, Trigger = "Auto" }, { Accuracy = 100, AmmoCost = 3, AttackName = "Burst", BurstCount = 3, BurstDelay = 0.23, BurstFireRate = 5, CritChance = 0.03, CritMultiplier = 3.5, Damage = { Impact = 9 }, FireRate = 3.37, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.57, Trigger = "Burst" }, { AmmoCost = 3, AttackName = "Radial Attack", CritChance = 0.03, CritMultiplier = 3.5, Damage = { Viral = 143 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 3.37, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.57 } }, Class = "Arm Cannon", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Family = "Bubonico", Image = "Bubonico.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfArmCannon/InfArmCannon", Introduced = "29.5", Link = "Bubonico", Magazine = 27, Mastery = 13, MaxAmmo = inf, Name = "Bubonico", Polarities = { "Bar" }, Reload = 2.1, ReloadDelay = 0.5, ReloadRate = 16.875, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Infested" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Burst Laser"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 }, FireRate = 1.607, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 } }, Class = "Pistol", Conclave = false, Disposition = 1.45, Family = "Burst Laser", Image = "DESentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/BurstLaserPistol", Introduced = "7.0", Link = "Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = inf, Name = "Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Burston = { Accuracy = 25, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.061, BurstFireRate = 5, CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 10, Puncture = 10, Slash = 10 }, FireRate = 7.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.18 } }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Burston", Image = "Burston.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/BurstRifle", Introduced = "Vanilla", Link = "Burston", Magazine = 45, Mastery = 0, MaxAmmo = 540, Name = "Burston", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", Users = { "Loki Specter" }, _TooltipAttackDisplay = 1 }, ["Burston Prime"] = { Accuracy = 25, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 10, CritChance = 0.18, CritMultiplier = 1.8, Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 }, FireRate = 13.64, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Burston", Image = "PrimeBurston.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeBurston/PrimeBurston", Introduced = "11.5", Link = "Burston Prime", Magazine = 45, Mastery = 12, MaxAmmo = 540, Name = "Burston Prime", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Buzlok = { Accuracy = 13.3, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 24, Slash = 6 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.21 }, { Accuracy = 16.7, AttackName = "Beacon", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 3 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Image = "GrnGorgSniperRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGorgSniperRifle/GrnGorgSniperRifle", Introduced = "14.7", Link = "Buzlok", Magazine = 50, Mastery = 11, MaxAmmo = 540, Name = "Buzlok", Reload = 3, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Harkonar" }, _TooltipAttackDisplay = 1 }, Cadus = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 60, Impact = 70 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = false, Disposition = 1.29, FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "Cadus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/SingleStaff", Introduced = "30.5", Link = "Cadus", Mastery = 4, MeleeRange = 2.8, Name = "Cadus", Polarities = { "D" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Cantic Prism"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.17, CritMultiplier = 1.5, Damage = { Void = 1460 }, FireRate = 4.88, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.05 } }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Cantic Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Cantic Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", BurstCount = 3, CritChance = 0.34, CritMultiplier = 2.2, Damage = { Void = 1460 }, FireRate = 4.88, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Amp", Conclave = false, Image = "CanticPrism.png", Introduced = "24.2", Link = "Cantic Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Cantic Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Carcinnox = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 35, Toxin = 45 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.08 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Carcinnox", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Carmine Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2.7, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 2.7, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Launcher", Conclave = false, Disposition = 1.25, Family = "Penta", Image = "PentaCarmine.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/CarminePenta", Introduced = "29.10", Link = "Carmine Penta", Magazine = 10, Mastery = 6, MaxAmmo = 40, Name = "Carmine Penta", Reload = 2.5, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Active", _TooltipAttackDisplay = 2 }, Cassowar = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.4, Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1128, HeavyRadialDmg = 940, HeavySlamAttack = 940, HeavySlamRadius = 8, Image = "Cassowar.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnHalberdPolearm/TnHalberdPolearmWeapon", Introduced = "22.4", Link = "Cassowar", Mastery = 5, MeleeRange = 3, Name = "Cassowar", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadius = 7, SlideAttack = 376, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Castanas = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 160 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.22 } }, Class = "Thrown", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Castanas", Image = "TaserStar.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StickyBomb/StickyBombs", Introduced = "12.2", Link = "Castanas", Magazine = 2, Mastery = 3, MaxAmmo = 18, Name = "Castanas", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active", _TooltipAttackDisplay = 1 }, Catabolyst = { Accuracy = 6.3, AmmoType = "Pistol", Attacks = { { AttackName = "Primary", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 53 }, Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0.9, ShotType = "Discharge", StatusChance = 0.43, Trigger = "Held" }, { AttackName = "Partial Reload Impact", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.43 }, { AttackName = "Partial Reload Explosion", CritChance = 0.11, CritMultiplier = 2.9, Damage = { Corrosive = 203 }, Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.43 }, { AttackName = "Reload From Empty Impact", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Impact = 11 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0.9, Reload = 2.1, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.59 }, { AttackName = "Reload From Empty Explosion", CritChance = 0.31, CritMultiplier = 2.9, Damage = { Corrosive = 1997 }, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.59 } }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Catabolyst", Image = "Catabolyst.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfBeamPistol/InfBeamPistol", Introduced = "29.5", Link = "Catabolyst", Magazine = 31, Mastery = 11, MaxAmmo = 155, Name = "Catabolyst", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Catchmoon = { Accuracy = 5.9, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 }, FireRate = 0, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 20, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart", Introduced = "24", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Catchmoon (Primary)"] = { Accuracy = 22.2, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Heat = 0, Impact = 0 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 }, FireRate = 0, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 42, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0 } }, Class = "Kitgun Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberCatchmoon.png", Introduced = "28", Link = "Catchmoon", Magazine = 0, MaxAmmo = 70, Name = "Catchmoon (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Caustacyst = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 }, FireRate = 1, IsSilent = true, StatusChance = 0.37 }, { AttackName = "Corrosive Wave", ChargeTime = 1, CritChance = 0.09, CritMultiplier = 2, Damage = { Corrosive = 192 }, Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Blind" }, IsSilent = true, Range = 35, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" }, { AttackName = "Corrosive Pool", ChargeTime = 1, CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 5 }, EffectDuration = 4, FireRate = 1, ForcedProcs = { "Blind" }, IsSilent = true, ShotType = "AoE", StatusChance = 0 } }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 9, Image = "EmbolistScythe.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfEmbolistScythe/InfestedScythe", Introduced = "Update: The Index Preview", Link = "Caustacyst", Mastery = 7, MeleeRange = 2.9, Name = "Caustacyst", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 8, SlideAttack = 520, SlideElement = "Corrosive", Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 1, _TooltipAttackDisplay = 1 }, Cedo = { Accuracy = 20, AdditionalNotes = { "Primary fire deals 60% bonus damage per unique status effect on target.", "Alt-fire glaive can proc {{D|Toxin}}, {{D|Electricity}}, {{D|Cold}}, and {{D|Heat}} also." }, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Puncture = 30 }, Falloff = { EndRange = 52, Reduction = 0.9667, StartRange = 26 }, FireRate = 3.83, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.003, Trigger = "Auto" }, { Accuracy = 80, AmmoCost = 0, AttackName = "Alt-Fire Glaive", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Slash = 20 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.5 }, { AmmoCost = 0, AttackName = "Glaive Radial Attack", CritChance = 0.02, CritMultiplier = 1.4, Damage = { Blast = 10 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Shotgun", Conclave = false, Disposition = 0.65, ExilusPolarity = "Madurai", Image = "Cedo.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnAlchemistShotgun/TnAlchemistShotgun", Introduced = "29.6", Link = "Cedo", Magazine = 40, Mastery = 8, MaxAmmo = 200, Name = "Cedo", Polarities = { "V", "V" }, Reload = 2.2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Centaur = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.2 } }, Class = "Arch-Melee", Conclave = false, Image = "Archswordandshield.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archswordandshield/ArchSwordShield", Introduced = "15.7.2", Link = "Centaur", Mastery = 8, MeleeRange = 142.5, Name = "Centaur", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, ["Ceramic Dagger"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 14, Puncture = 126 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.9, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 6, Image = "CeramicDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger", Introduced = "5.0", Link = "Ceramic Dagger", Mastery = 3, MeleeRange = 1.8, Name = "Ceramic Dagger", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 5, SlideAttack = 280, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Cerata = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 }, { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 }, FireRate = 1, IsSilent = true, Range = 34, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.33 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 333 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Toxin", "Impact" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.33 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, IsSilent = true, PunchThrough = 1, Range = 34, ShotSpeed = 45, ShotType = "Thrown", StatusChance = 0.34 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 666 }, Falloff = { EndRange = 4.8, Reduction = 0.3, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Toxin = 1318 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Toxin", "Impact" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.36, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 732, HeavySlamAttack = 732, HeavySlamRadius = 6, Image = "Cerata.png", InternalName = "/Lotus/Weapons/Infested/Melee/Glaives/PunctureGlaive/PunctureGlaiveWeapon", Introduced = "17.9", Link = "Cerata", Mastery = 7, MeleeRange = 1.25, Name = "Cerata", Polarities = { "V", "D" }, SlamAttack = 549, SlamRadialDmg = 183, SlamRadius = 5, SlideAttack = 366, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Cernos = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.36, CritMultiplier = 2, Damage = { Impact = 342, Puncture = 19, Slash = 19 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 1, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.18, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Cernos", Image = "DECernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AntlerBow/AntlerBow", Introduced = "11.1", Link = "Cernos", Magazine = 1, Mastery = 6, MaxAmmo = 72, Name = "Cernos", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["Cernos Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Horizontal/Vertical Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, { AttackName = "Charged Horizontal/Vertical Shot", ChargeTime = 0.5, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 }, ExtraHeadshotDmg = 0.5, FireRate = 1, IsSilent = true, Multishot = 3, PunchThrough = 1, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "CernosPrime.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeCernos/PrimeCernos", Introduced = "19.0.7", Link = "Cernos Prime", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Cernos Prime", Polarities = { "V", "V" }, Reload = 0.65, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, Cestra = { Accuracy = 33.33, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Pistol", Conclave = true, Disposition = 1.52, ExilusPolarity = "Madurai", Image = "CorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun", Introduced = "11.0", Link = "Cestra", Magazine = 60, Mastery = 4, MaxAmmo = 420, Name = "Cestra", Reload = 2, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Ceti Lacera"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.4 } }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = false, Disposition = 1.15, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 9, Image = "CetiLacera.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/OperationsLacera", Introduced = "27.3", Link = "Ceti Lacera", Mastery = 12, MeleeRange = 2.5, Name = "Ceti Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Cobra & Crane"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 207.2, Puncture = 88.8 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.36 } }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 1480, HeavyRadialDmg = 1184, HeavySlamAttack = 1184, HeavySlamRadius = 8, Image = "Cobra&Crane.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/PacifistShieldAndSword/PacifistShieldSword", Introduced = "24.2", Link = "Cobra & Crane", Mastery = 10, MeleeRange = 2.6, Name = "Cobra & Crane", SlamAttack = 888, SlamRadialDmg = 296, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 296, Slot = "Melee", StancePolarity = "Madurai", WindUp = 0.7, _TooltipAttackDisplay = 1 }, Convectrix = { Accuracy = 50, AmmoType = "Shotgun", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 }, { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.4, Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 }, FireRate = 16, IsSilent = false, Multishot = 2, PunchThrough = 0.6, Range = 30, ShotType = "Discharge", StatusChance = 0.45 } }, Class = "Shotgun", Conclave = false, Disposition = 1.46, ExilusPolarity = "Naramon", Image = "CrpSplitRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSplitLaser/CrpSplitLaser", Introduced = "17.5", Link = "Convectrix", Magazine = 70, Mastery = 7, MaxAmmo = 700, Name = "Convectrix", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Terra Jailer", "Terra Overtaker" }, _TooltipAttackDisplay = 1 }, Corinth = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.17, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 }, { AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 404 }, Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9.4, ShotType = "AoE", StatusChance = 0.28 } }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Corinth", Image = "TnHeavyShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnHeavyShotgun/TnHeavyShotgunGun", Introduced = "22.8", Link = "Corinth", Magazine = 5, Mastery = 8, MaxAmmo = 132, Name = "Corinth", Polarities = { "V", "V" }, Reload = 2.3, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Corinth Prime"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Buckshot", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 }, Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 }, FireRate = 1.42, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Semi-Auto" }, { AmmoCost = 4, AttackName = "Air Burst Projectile", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 100 }, FireRate = 0.667, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5 }, { AmmoCost = 4, AttackName = "Air Burst Explosion", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Blast = 2200 }, Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 }, FireRate = 0.667, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9.8, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Shotgun", Conclave = false, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Corinth", Image = "CorinthPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeCorinth/PrimeCorinth", Introduced = "27.3.6", Link = "Corinth Prime", Magazine = 20, Mastery = 14, MaxAmmo = 120, Name = "Corinth Prime", Polarities = { "V", "V", "Bar" }, Reload = 3, Slot = "Primary", Traits = { "Prime" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Cortege = { Accuracy = 100, Attacks = { { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.4 }, { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, IsSilent = false, Multishot = 3, PunchThrough = 0, StatusChance = 0.167, Trigger = "Active" }, { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, IsSilent = false, Multishot = 3, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.167 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = inf, Name = "Cortege", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Entrati" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Cortege (Atmosphere)"] = { Accuracy = 100, AmmoType = "Heavy", Attacks = { { AttackName = "Held", CritChance = 0.2, CritMultiplier = 1.9, Damage = { Heat = 90 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.4 }, { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 10 }, FireRate = 0.25, IsSilent = false, Multishot = 3, PunchThrough = 0, StatusChance = 0.167, Trigger = "Active" }, { AttackName = "Radial Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Blast = 1000 }, Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 }, FireRate = 0.25, IsSilent = false, Multishot = 3, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.167 } }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Cortege.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchGun/ThanoTechArchGun", Introduced = "29", Link = "Cortege", Magazine = 100, Mastery = 14, MaxAmmo = 300, Name = "Cortege (Atmosphere)", Polarities = { }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Corvas = { Accuracy = 100, Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 2.6, Damage = { Heat = 240, Impact = 200 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Heat = 480, Impact = 400 }, Falloff = { EndRange = 1200, StartRange = 600 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 400, ShotType = "Projectile", StatusChance = 0.13 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.2, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "15.0", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = inf, Name = "Corvas", Polarities = { "Bar" }, Reload = 8, ReloadDelay = 3, ReloadRate = 5, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["Corvas (Atmosphere)"] = { Accuracy = 9.1, AmmoType = "Heavy", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 32, Puncture = 4, Slash = 4 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 11, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.013 }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 64, Puncture = 8, Slash = 8 }, Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 11, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.013 } }, Class = "Shotgun", Conclave = false, Disposition = 1.05, Image = "ArchLaunchGrenade.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/LaunchGrenade/ArchCannon", Introduced = "24.2", Link = "Corvas", Magazine = 25, Mastery = 1, MaxAmmo = 100, Name = "Corvas (Atmosphere)", Polarities = { "Bar" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, Cronus = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.18 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 530, HeavyRadialDmg = 424, HeavySlamAttack = 424, HeavySlamRadius = 8, Image = "Cronus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword", Introduced = "Vanilla", Link = "Cronus", Mastery = 0, MeleeRange = 2.5, Name = "Cronus", Polarities = { "V" }, SlamAttack = 318, SlamRadialDmg = 106, SlamRadius = 7, SlideAttack = 106, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno", "Grineer" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Cryophon = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 972 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Cryophon", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Cryotra = { Accuracy = 12.5, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Cold = 10 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.35 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Cryotra.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/CryoxionWeapon", Introduced = "24.0", Link = "Cryotra", Magazine = 80, Mastery = 0, MaxAmmo = inf, Name = "Cryotra", Reload = 4, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Cyanex = { Accuracy = 1.8, AmmoType = "Pistol", Attacks = { { AttackName = "Projectile Impact", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 50 }, FireRate = 4.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 24, ShotType = "Projectile", StatusChance = 0.32 }, { AttackName = "Projectile Explosion", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Gas = 41 }, Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 }, FireRate = 4.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0.7, ShotType = "AoE", StatusChance = 0.32 }, { Accuracy = 80, AttackName = "Burst Mode", BurstDelay = 0.08, BurstFireRate = 4.667, CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 }, FireRate = 10.05, IsSilent = false, Multishot = 1, PunchThrough = 0.5, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Burst" } }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Cyanex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentAmalgPistol/CrpSentAmalgPistol", Introduced = "25.0", Link = "Cyanex", Magazine = 11, Mastery = 8, MaxAmmo = 210, Name = "Cyanex", Polarities = { }, Reload = 2.2, Slot = "Secondary", Traits = { "Corpus", "Sentient" }, Trigger = "Auto / Burst", Users = { "Amalgam Machinist" }, _TooltipAttackDisplay = 1 }, Cyath = { Attacks = { { AttackName = "Cyath Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 }, FireRate = 0.92, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Machete / Polearm", Conclave = false, Disposition = 0.9, Image = "ZawStrikeCyath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour", Introduced = "22", Link = "Cyath", MeleeRange = 1, Name = "Cyath", Slot = "Melee", _TooltipAttackDisplay = 1 }, Cycron = { Accuracy = 100, AmmoType = "None", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 8, Radiation = 10, Slash = 5 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 24, ShotType = "Discharge", StatusChance = 0.3 } }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Cycron", Image = "Cycron.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun", Introduced = "20.3", Link = "Cycron", Magazine = 40, Mastery = 8, MaxAmmo = inf, Name = "Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Cyngas = { Accuracy = 25, Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 }, Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 }, FireRate = 9.09, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "Update: Specters of the Rail", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = inf, Name = "Cyngas", Reload = 1.25, ReloadDelay = 0.25, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Cyngas (Atmosphere)"] = { Accuracy = 33.33, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 40, Puncture = 40, Slash = 40 }, FireRate = 9.09, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Rifle", Conclave = false, Disposition = 1.3, Image = "ArchBurstGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchBurstGun/ArchBurstGun", Introduced = "24.2", Link = "Cyngas", Magazine = 30, Mastery = 4, MaxAmmo = 480, Name = "Cyngas (Atmosphere)", Reload = 1.2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Daikyu = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.34, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 280, Slash = 210 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, PunchThrough = 3, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.46, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "AsymmetricBow.png", InternalName = "/Lotus/Weapons/Tenno/Bows/AsymetricalBow/AsymetricalBow", Introduced = "16.5", Link = "Daikyu", Magazine = 1, Mastery = 10, MaxAmmo = 72, Name = "Daikyu", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, ["Dakra Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.36, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1, IsSilent = true, StatusChance = 0.18 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "DakraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/CronusSword/PrimeCronusLongSword", Introduced = "10.0", Link = "Dakra Prime", Mastery = 10, MeleeRange = 2.5, Name = "Dakra Prime", Polarities = { "V", "Bar" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Dargyn = { Attacks = { { AttackName = "Normal Attack", Damage = { Impact = 150, Puncture = 150, Slash = 150 }, FireRate = 9.03, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 300, ShotType = "Projectile" } }, Class = "Unique", Conclave = false, Image = "GrnSkiffMissile.png", Introduced = "22.12", Link = "Dargyn", Magazine = 75, MaxAmmo = inf, Name = "Dargyn", Reload = 1.8, ReloadDelay = 0, ReloadRate = 41.7, ReloadStyle = "Regenerate", Slot = "Vehicle", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Dargyn Pilot" }, _TooltipAttackDisplay = 1 }, ["Dark Dagger"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Puncture = 58, Radiation = 60, Slash = 36 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.22 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 308, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "DarkDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/DarkDagger", Introduced = "5.0", Link = "Dark Dagger", Mastery = 2, MeleeRange = 1.75, Name = "Dark Dagger", SlamAttack = 308, SlamRadialDmg = 154, SlamRadius = 5, SlideAttack = 308, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Dark Split-Sword (Dual Swords)"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 56, Radiation = 32, Slash = 28 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 464, HeavyRadialDmg = 464, HeavySlamAttack = 464, HeavySlamRadius = 9, Image = "DarkSplitSwordDualIcon.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.4, Name = "Dark Split-Sword (Dual Swords)", Polarities = { "V" }, SlamAttack = 232, SlamRadialDmg = 116, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 232, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dark Split-Sword (Heavy Blade)"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 78, Radiation = 100, Slash = 52 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "DarkSwordDaggerHybrid.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkSwordDaggerHybridWeapon", Introduced = "18.14", Link = "Dark Split-Sword", Mastery = 5, MeleeRange = 2.8, Name = "Dark Split-Sword (Heavy Blade)", Polarities = { "V" }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Dark Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Puncture = 120, Radiation = 80, Slash = 60 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.4 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1300, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 8, Image = "DarkSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DarkSword/DarkLongSword", Introduced = "5.0", Link = "Dark Sword", Mastery = 8, MeleeRange = 2.5, Name = "Dark Sword", SlamAttack = 780, SlamRadialDmg = 260, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Deconstructor = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 50 }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 50 }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 50 }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Glaive", Conclave = false, Disposition = 1.25, Family = "Deconstructor", Image = "SentinelGlaiveWeapon.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentGlaiveWeapon", Introduced = "12.5", Link = "Deconstructor", Magazine = 6, Mastery = 0, MaxAmmo = inf, Name = "Deconstructor", Reload = 3, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Deconstructor Prime"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "First Attack", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 75 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Second Attack", CritChance = 0, CritMultiplier = 1, Damage = { Puncture = 75 }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Third Attack", CritChance = 0, CritMultiplier = 1, Damage = { Slash = 75 }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Glaive", Conclave = false, Disposition = 1.25, Family = "Deconstructor", Image = "DeconstructorPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DeconstructorPrime/PrimeHeliosGlaiveWeapon", Introduced = "19.11.5", Link = "Deconstructor Prime", Magazine = 6, Mastery = 8, MaxAmmo = inf, Name = "Deconstructor Prime", Reload = 3, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Dehtat = { Attacks = { { AttackName = "Dehtat Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 }, FireRate = 0.92, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Rapier / Polearm", Conclave = false, Disposition = 1.2, Image = "ZawStrikeDehtat.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive", Introduced = "22", Link = "Dehtat", MeleeRange = 1, Name = "Dehtat", Slot = "Melee", _TooltipAttackDisplay = 1 }, Dera = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 }, FireRate = 11.25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.22 } }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Dera", Image = "CorpusEnergyRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/EnergyRifle", Introduced = "8.0", Link = "Dera", Magazine = 45, Mastery = 4, MaxAmmo = 540, Name = "Dera", Reload = 1.8, Slot = "Primary", Trigger = "Auto", Users = { "Crewman", "Corrupted Lancer", "Ranger" }, _TooltipAttackDisplay = 1 }, ["Dera Vandal"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 }, FireRate = 11.25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dera", Image = "DeraVandal.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/DeraVandal", Introduced = "16.5", Link = "Dera Vandal", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Dera Vandal", Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Vandal" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Desert Wind"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 250 }, FireRate = 1, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 1, HeavyAttack = 3750, HeavyRadialDmg = 100, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Desert Wind.png", InternalName = "/Lotus/Powersuits/Pacifist/PacifistFist", Introduced = "24.2", Link = "Desert Wind", MeleeRange = 1.2, Name = "Desert Wind", Polarities = { "V", "V", "D" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Blast", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 8, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Baruuk" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Despair = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.16 } }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Despair.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai", Introduced = "8.0", Link = "Despair", Magazine = 10, Mastery = 4, MaxAmmo = 210, Name = "Despair", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Stalker" }, Trigger = "Auto", Users = { "Stalker" }, _TooltipAttackDisplay = 1 }, Destreza = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 }, FireRate = 1, IsSilent = true, StatusChance = 0.14 } }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 711, HeavyRadialDmg = 553, HeavySlamAttack = 553, HeavySlamRadius = 7, Image = "Destreza.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnoRapier/TnoRapier", Introduced = "18.3", Link = "Destreza", Mastery = 7, MeleeRange = 2.5, Name = "Destreza", Polarities = { "V" }, SlamAttack = 474, SlamRadialDmg = 158, SlamRadius = 6, SlideAttack = 158, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Destreza Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 3, Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.14, Family = "Destreza", FollowThrough = 0.7, HeavyAttack = 765, HeavyRadialDmg = 595, HeavySlamAttack = 595, HeavySlamRadius = 7, Image = "DestrezaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PRapier/DestrezaPrime", Introduced = "23.0.3", Link = "Destreza Prime", Mastery = 10, MeleeRange = 2.5, Name = "Destreza Prime", Polarities = { "V", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 170, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Deth Machine Rifle"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 }, FireRate = 8.3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.01 } }, Class = "Rifle", Conclave = false, Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DESentinelDethMachineRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/DethMachineRifle", Introduced = "8.0", Link = "Deth Machine Rifle", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Deth Machine Rifle", Reload = 2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Deth Machine Rifle Prime"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.04 } }, Class = "Rifle", Conclave = false, Disposition = 1.455, Family = "Deth Machine Rifle", Image = "DMR_Prime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeDethMachineRifle", Introduced = "25.8", Link = "Deth Machine Rifle Prime", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Deth Machine Rifle Prime", Reload = 2, Slot = "Robotic", Traits = { "Prime" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Detron = { Accuracy = 7.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 }, FireRate = 3.33, IsSilent = false, Multishot = 7, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1286 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "DECorpusHandCannon.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusHandShotgun/CorpusHandCannon", Introduced = "11.5.5", Link = "Detron", Magazine = 5, Mastery = 6, MaxAmmo = 210, Name = "Detron", Reload = 1.05, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Detron Crewman", "Scrambus", "Comba", "Pelna Cade", "Jad Teran" }, _TooltipAttackDisplay = 1 }, ["Dex Dakra"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 }, FireRate = 0.883, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 568, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 9, Image = "DexDakra.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/DexTheSecond/DexTheSecond", Introduced = "16.1.2", Link = "Dex Dakra", Mastery = 6, MeleeRange = 2.5, Name = "Dex Dakra", Polarities = { "Bar" }, SlamAttack = 284, SlamRadialDmg = 142, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 284, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dex Furis"] = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 }, FireRate = 20, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.39, ExilusPolarity = "Naramon", Family = "Afuris", Image = "DexFuris.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/DexFuris/DexFuris", Introduced = "12.6", Link = "Dex Furis", Magazine = 100, Mastery = 10, MaxAmmo = 400, Name = "Dex Furis", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Dex Pixia"] = { Accuracy = 23, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 16, Slash = 128 }, FireRate = 5.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Exalted Weapon", Conclave = true, Image = "EWDexPixia.png", InternalName = "/Lotus/Powersuits/Fairy/FlightPistols", Introduced = "23.0", Link = "Dex Pixia", Magazine = 60, MaxAmmo = inf, Name = "Dex Pixia", Polarities = { "V", "V", "Bar" }, Reload = 0.3, ReloadDelay = 0.25, ReloadRate = 50, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Titania", "Titania Prime" }, _TooltipAttackDisplay = 1 }, ["Dex Sybaris"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.09, BurstFireRate = 3.33, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 }, FireRate = 4.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "DexSybaris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DexTheThird/DexTheThird", Introduced = "18.6.2", Link = "Dex Sybaris", Magazine = 14, Mastery = 7, MaxAmmo = 540, Name = "Dex Sybaris", Reload = 1.5, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Dissic Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 15 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, ShotType = "AoE", StatusChance = 0.2 }, { AttackName = "Explosive Fragments", CritChance = 0, CritMultiplier = 0, Damage = { Void = 300 }, FireRate = 1, IsSilent = false, Multishot = 10, PunchThrough = 0, StatusChance = 0.2 } }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Dissic Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 2 }, ["Dissic Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 50, AttackName = "Direct Hit", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.37 }, { AttackName = "Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 6600 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, ShotType = "AoE", StatusChance = 0.37 }, { AttackName = "Explosive Fragments", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Void = 300 }, FireRate = 1, IsSilent = false, Multishot = 10, PunchThrough = 0, StatusChance = 0.37 } }, Class = "Amp", Conclave = false, Image = "DissicScaffold.png", Introduced = "24.2", Link = "Dissic Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Dissic Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 2 }, Diwata = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 150, Slash = 20 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 0.7, HeavyAttack = 200, HeavyRadialDmg = 200, HeavySlamAttack = 200, HeavySlamRadius = 0, Image = "EWDiwata.png", InternalName = "/Lotus/Powersuits/Fairy/FlightSword", Introduced = "23.0", Link = "Diwata", MeleeRange = 2.5, Name = "Diwata", Polarities = { "V", "V", "Bar" }, SlamAttack = 200, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 429, Slot = "Melee", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" }, WindUp = 0, _TooltipAttackDisplay = 1 }, Dokrahm = { Attacks = { { AttackName = "Dokrahm Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Scythe / Heavy Blade", Conclave = false, Disposition = 0.75, Image = "ZawStrikeDokrahm.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven", Introduced = "22.18", Link = "Dokrahm", MeleeRange = 1, Name = "Dokrahm", Slot = "Melee", _TooltipAttackDisplay = 1 }, ["Dragon Nikana"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 }, FireRate = 1, IsSilent = true, StatusChance = 0.22 } }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "DragonNikana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/LowKatana", Introduced = "13.0", Link = "Dragon Nikana", Mastery = 8, MeleeRange = 2.5, Name = "Dragon Nikana", Polarities = { "V", "D" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 376, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Drakgoon = { Accuracy = 1.4, AmmoType = "Shotgun", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 8, Slash = 24 }, FireRate = 3.33, IsSilent = false, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.063 }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 56 }, FireRate = 3.33, IsSilent = false, Multishot = 10, PunchThrough = 2, ShotSpeed = 160, ShotType = "Projectile", StatusChance = 0.069 } }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Drakgoon", Image = "GrineerFlakCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerFlakCannon/FlakCannon", Introduced = "11.6", Link = "Drakgoon", Magazine = 7, Mastery = 5, MaxAmmo = 120, Name = "Drakgoon", Reload = 2.3, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Reth", "Kuva Heavy Gunner" }, _TooltipAttackDisplay = 2 }, Dread = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "Dread2.png", InternalName = "/Lotus/Weapons/Tenno/Bows/StalkerBow", Introduced = "8.0", Link = "Dread", Magazine = 1, Mastery = 5, MaxAmmo = 72, Name = "Dread", Polarities = { "V", "V" }, Reload = 0.7, Slot = "Primary", Traits = { "Stalker" }, Trigger = "Charge", Users = { "Stalker" }, _TooltipAttackDisplay = 2 }, ["Dual Cestra"] = { Accuracy = 20, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.6, Damage = { Impact = 5.2, Puncture = 20.8 }, FireRate = 18.75, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "DualCorpusMinigun.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/DualCorpusMinigun", Introduced = "12.0", Link = "Dual Cestra", Magazine = 120, Mastery = 7, MaxAmmo = 480, Name = "Dual Cestra", Polarities = { "V" }, Reload = 3.5, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Darvo", "Jen Dro" }, _TooltipAttackDisplay = 1 }, ["Dual Cleavers"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 628, HeavyRadialDmg = 628, HeavySlamAttack = 628, HeavySlamRadius = 9, Image = "DualCleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/DualCleaverWeapon", Introduced = "8.0", Link = "Dual Cleavers", Mastery = 5, MeleeRange = 1.7, Name = "Dual Cleavers", Polarities = { "V" }, SlamAttack = 314, SlamRadialDmg = 157, SlamRadius = 8, SlideAttack = 314, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Butcher", "Corrupted Butcher" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Decurion"] = { Accuracy = 12.5, Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.3, Family = "Dual Decurion", Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "15.5", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = inf, Name = "Dual Decurion", Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Dual Decurion (Atmosphere)"] = { Accuracy = 100, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Dual Pistols", Conclave = false, Disposition = 1.25, Image = "ArchHeavyPistols.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/ArchHeavyPistols", Introduced = "24.2", Link = "Dual Decurion", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Dual Decurion (Atmosphere)", Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Dual Ether"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "DualEther.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualEtherSword", Introduced = "7.7.3", Link = "Dual Ether", Mastery = 8, MeleeRange = 2.5, Name = "Dual Ether", SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Heat Swords"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 588, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 9, Image = "DualHeatSwords.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualHeatSwords", Introduced = "6.2", Link = "Dual Heat Swords", Mastery = 3, MeleeRange = 2.5, Name = "Dual Heat Swords", Polarities = { "Bar" }, SlamAttack = 294, SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 8, SlideAttack = 294, Slot = "Melee", StancePolarity = "Universal", Traits = { "Tenno" }, Users = { "Red Veil" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Ichor"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.16, FollowThrough = 0.5, HeavyAttack = 488, HeavyRadialDmg = 488, HeavySlamAttack = 488, HeavySlamRadius = 9, Image = "DualIchor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon", Introduced = "10.0", Link = "Dual Ichor", Mastery = 6, MeleeRange = 2.3, Name = "Dual Ichor", Polarities = { "D" }, SlamAttack = 244, SlamRadialDmg = 122, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 244, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Kamas"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 384, HeavyRadialDmg = 384, HeavySlamAttack = 384, HeavySlamRadius = 9, Image = "DualKamas.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/DualKamas", Introduced = "11.1", Link = "Dual Kamas", Mastery = 1, MeleeRange = 2.4, Name = "Dual Kamas", SlamAttack = 192, SlamRadialDmg = 96, SlamRadius = 8, SlideAttack = 192, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Kamas Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 32, Slash = 120 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Dual Kamas", FollowThrough = 0.5, HeavyAttack = 640, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "DualKamasPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeDualKamas/PrimeDualKamas", Introduced = "17.6", Link = "Dual Kamas Prime", Mastery = 8, MeleeRange = 2.4, Name = "Dual Kamas Prime", Polarities = { "V" }, SlamAttack = 320, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Keres"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.14 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Dual Keres", FollowThrough = 0.5, HeavyAttack = 460, HeavyRadialDmg = 460, HeavySlamAttack = 460, HeavySlamRadius = 9, Image = "DualKeres.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/QuillSword/QuillDualSwords", Introduced = "22.18", Link = "Dual Keres", Mastery = 7, MeleeRange = 2.5, Name = "Dual Keres", SlamAttack = 230, SlamRadialDmg = 115, SlamRadius = 8, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Raza"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 11, Puncture = 33, Slash = 66 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.5, HeavyAttack = 440, HeavyRadialDmg = 440, HeavySlamAttack = 440, HeavySlamRadius = 9, Image = "DualRaza.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Soma/SomaDualKamas", Introduced = "16.3", Link = "Dual Raza", Mastery = 6, MeleeRange = 2.4, Name = "Dual Raza", SlamAttack = 220, SlamRadialDmg = 110, SlamRadius = 8, SlideAttack = 220, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Rhino Specter" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Skana"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.5, HeavyAttack = 480, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "DualSkana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualShortSword/DualShortSword", Introduced = "Vanilla", Link = "Dual Skana", Mastery = 0, MeleeRange = 2.5, Name = "Dual Skana", SlamAttack = 240, SlamRadialDmg = 120, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, Users = { "Excalibur Specter" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Dual Toxocyst"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.37 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "InfVomitGun.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep", Introduced = "18.5", Link = "Dual Toxocyst", Magazine = 12, Mastery = 11, MaxAmmo = 72, Name = "Dual Toxocyst", Polarities = { "V", "Bar" }, Reload = 2.35, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Dual Zoren"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.05 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.5, HeavyAttack = 280, HeavyRadialDmg = 280, HeavySlamAttack = 280, HeavySlamRadius = 9, Image = "DualZoren.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/DualAxeWeapon", Introduced = "6.0", Link = "Dual Zoren", Mastery = 2, MeleeRange = 2.3, Name = "Dual Zoren", Polarities = { "D" }, SlamAttack = 140, SlamRadialDmg = 70, SlamRadius = 8, SlideAttack = 140, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Ebisu Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "EbisuSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearB", Introduced = "29", Link = "Ebisu Spear", Name = "Ebisu Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Embolist = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Toxin = 35 }, FireRate = 8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "Discharge", StatusChance = 0.41 } }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Image = "InfestedPistol.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedPistol", Introduced = "10.0", Link = "Embolist", Magazine = 33, Mastery = 9, MaxAmmo = 210, Name = "Embolist", Polarities = { "Bar" }, Reload = 1.3, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Endura = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 140, Slash = 50 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.36 } }, BlockAngle = 60, Class = "Rapier", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 900, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Endura.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/ThreeLeaf/ThreeLeaf", Introduced = "20.6", Link = "Endura", Mastery = 7, MeleeRange = 2.5, Name = "Endura", Polarities = { "V" }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 6, SlideAttack = 200, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Epitaph = { Accuracy = 80, AmmoType = "Pistol", Attacks = { { AttackName = "Charged Shot", ChargeTime = 0.36, CritChance = 0.48, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 45, Slash = 135 }, FireRate = 1.5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 2, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.04, Trigger = "Charge" }, { AttackName = "Uncharged Direct Hit", CritChance = 0.02, CritMultiplier = 1.2, Damage = { Impact = 40, Puncture = 30, Slash = 30 }, FireRate = 1.5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Semi-Auto" }, { AttackName = "Uncharged AoE", CritChance = 0, CritMultiplier = 1, Damage = { Blast = 20 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, ForcedProcs = { "Cold" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 8, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Pistol", Conclave = false, Disposition = 0.55, ExilusPolarity = "Naramon", Family = "Epitaph", Image = "TnWraithSidearmWeapon.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnWraitheSidearm/TnWraitheSidearmWeapon", Introduced = "30", Link = "Epitaph", Magazine = 1, Mastery = 8, MaxAmmo = 60, Name = "Epitaph", Polarities = { "V", "V" }, Reload = 0.6, Slot = "Secondary", Trigger = "Semi / Charge", _TooltipAttackDisplay = 1 }, ["Ether Daggers"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.49, FollowThrough = 0.8, HeavyAttack = 448, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 7, Image = "EtherDaggers.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualEtherDagger", Introduced = "7.7.3", Link = "Ether Daggers", Mastery = 6, MeleeRange = 1.75, Name = "Ether Daggers", Polarities = { "D" }, SlamAttack = 448, SlamRadialDmg = 224, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 448, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Nova Specter" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Ether Reaper"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.6, HeavyAttack = 1080, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 9, Image = "EtherScythe.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/EtherScytheWeapon", Introduced = "10.0", Link = "Ether Reaper", Mastery = 4, MeleeRange = 2.7, Name = "Ether Reaper", Polarities = { "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, Users = { "Misery" }, WindUp = 1, _TooltipAttackDisplay = 1 }, ["Ether Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.34 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 768, HeavySlamAttack = 768, HeavySlamRadius = 8, Image = "EtherSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/EtherSword", Introduced = "8.0", Link = "Ether Sword", Mastery = 7, MeleeRange = 2.5, Name = "Ether Sword", SlamAttack = 576, SlamRadialDmg = 192, SlamRadialElement = "Radiation", SlamRadialProcs = { "Radiation", "Impact" }, SlamRadius = 7, SlideAttack = 192, Slot = "Melee", StancePolarity = "Unairu", WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Euphona Prime"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Slug", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.02 }, { AttackName = "Buckshot", CritChance = 0.02, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 }, Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 }, FireRate = 1.5, IsSilent = false, Multishot = 10, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "EuphoraPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/AllNew1hSG/AllNew1hSG", Introduced = "19.11.5", Link = "Euphona Prime", Magazine = 5, Mastery = 14, MaxAmmo = 40, Name = "Euphona Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Exalted Blade"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, IsSilent = true, Range = 40, ShotSpeed = 15, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "EWExaltedBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSword", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Exalted Prime Blade"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, IsSilent = true, Range = 40, ShotSpeed = 15, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedPrimeBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordPrime", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Prime Blade", Polarities = { "V", "V", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Prime" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Exalted Umbra Blade"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 }, FireRate = 0.833, IsSilent = true, Range = 40, ShotSpeed = 15, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "ExaltedUmbraBlade.png", InternalName = "/Lotus/Powersuits/Excalibur/DoomSwordUmbra", Introduced = "23.0", Link = "Exalted Blade (Weapon)", MeleeRange = 2.8, Name = "Exalted Umbra Blade", Polarities = { "U", "U" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 536, Slot = "Melee", Traits = { "Tenno" }, Users = { "Excalibur Umbra" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Exard Scaffold"] = { Accuracy = 10, AmmoType = "Energy", Attacks = { { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 200 }, FireRate = 8.26, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 40, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1, ShotType = "AoE", StatusChance = 0.28 } }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Exard Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 2 }, ["Exard Scaffold (Gilded)"] = { Accuracy = 10, AmmoType = "Energy", Attacks = { { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 200 }, FireRate = 8.26, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 40, ShotType = "Projectile", StatusChance = 0.33 }, { AttackName = "Explosion", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Void = 2600 }, Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 }, FireRate = 8.26, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1, ShotType = "AoE", StatusChance = 0.33 } }, Class = "Amp", Conclave = false, Image = "ExardScaffold.png", Introduced = "24.2", Link = "Exard Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Exard Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 2 }, Exergis = { Accuracy = 15.4, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.4, Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 }, Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 }, FireRate = 3.33, IsSilent = false, Multishot = 3, PunchThrough = 0.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.36 } }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Exergis.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShapeBlast/CrpShapeBlastShotgun", Introduced = "24.2", Link = "Exergis", Magazine = 1, Mastery = 8, MaxAmmo = 47, Name = "Exergis", Polarities = { "D" }, Reload = 1.6, ReloadDelay = 0, Slot = "Primary", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Falcor = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.6, Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.34 }, { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 40, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.36 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 345 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, IsSilent = true, Range = 6, ShotType = "AoE", StatusChance = 0.36 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, IsSilent = true, PunchThrough = 1, Range = 40, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.38 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 690 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 6, ShotType = "AoE", StatusChance = 0.38 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2, Damage = { Electricity = 1380 }, Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Electricity" }, IsSilent = true, Range = 6, ShotType = "AoE", StatusChance = 0.38 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 6, Image = "Falcor.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGlaive/CrpGlaive", Introduced = "23.10", Link = "Falcor", Mastery = 8, MeleeRange = 1.3, Name = "Falcor", SlamAttack = 690, SlamRadialDmg = 230, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Fang = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.36, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 216, HeavyRadialDmg = 432, HeavySlamAttack = 432, HeavySlamRadius = 7, Image = "Fang.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/DualDagger", Introduced = "7.0", Link = "Fang", Mastery = 0, MeleeRange = 1.65, Name = "Fang", Polarities = { "D" }, SlamAttack = 216, SlamRadialDmg = 108, SlamRadius = 6, SlideAttack = 216, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Fang Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 }, FireRate = 1, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Fang", FollowThrough = 0.8, HeavyAttack = 356, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 7, Image = "FangPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualDagger/FangPrimeDagger", Introduced = "9.0", Link = "Fang Prime", Mastery = 10, MeleeRange = 1.75, Name = "Fang Prime", Polarities = { "D" }, SlamAttack = 356, SlamRadialDmg = 178, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 356, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Ferrox = { Accuracy = 16.7, AmmoType = "Rifle", Attacks = { { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 35, Puncture = 245, Slash = 70 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 }, { AttackName = "Area Attacks", CritChance = 0.32, CritMultiplier = 2.8, Damage = { Impact = 100 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotType = "AoE", StatusChance = 0.1 }, { AttackName = "Spear Throw", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 35, Puncture = 5, Slash = 10 }, FireRate = 1, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 2, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.33, Trigger = "Charge" }, { AttackName = "Attraction Field", CritChance = 0.04, CritMultiplier = 2, Damage = { Electricity = 150 }, FireRate = 0.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Ferrox.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Spears/Railgun/CorpusRailgun", Introduced = "19.13", Link = "Ferrox", Magazine = 10, Mastery = 14, MaxAmmo = 540, Name = "Ferrox", Polarities = { "V", "D" }, Reload = 1.8, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Derim Zahn" }, _TooltipAttackDisplay = 1 }, Fluctus = { Accuracy = 100, Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 }, FireRate = 5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 450, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.16 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "15.7.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = inf, Name = "Fluctus", Polarities = { "Bar" }, Reload = 5, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Fluctus (Atmosphere)"] = { Accuracy = 100, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 50, Puncture = 25, Slash = 175 }, FireRate = 5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 450, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.16 } }, Class = "Rifle", Conclave = false, Disposition = 0.9, Image = "ArchRocketCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RocketArtillery/ArchRocketCrossbow", Introduced = "24.2", Link = "Fluctus", Magazine = 40, Mastery = 2, MaxAmmo = 160, Name = "Fluctus (Atmosphere)", Polarities = { "Bar" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno", "Corpus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Flux Rifle"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 4.84, Slash = 17.16 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0.5, Range = 30, ShotType = "Discharge", StatusChance = 0.24 } }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "CorpusLaserRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserRifle", Introduced = "8.0", Link = "Flux Rifle", Magazine = 50, Mastery = 6, MaxAmmo = inf, Name = "Flux Rifle", Reload = 2.25, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Elite Crewman" }, _TooltipAttackDisplay = 1 }, Fragor = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "DEFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon", Introduced = "5.4", Link = "Fragor", Mastery = 2, MeleeRange = 2.5, Name = "Fragor", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Lieutenant Lech Kril (Brokk Skin)" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, ["Fragor Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2.5, Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 }, FireRate = 0.8, IsSilent = true, StatusChance = 0.18 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Fragor", FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "PrimeFragor.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeFragor/PrimeFragor", Introduced = "18.12", Link = "Fragor Prime", Mastery = 12, MeleeRange = 2.6, Name = "Fragor Prime", Polarities = { "V" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Fulmin = { Accuracy = 9.1, AmmoType = "None", Attacks = { { Accuracy = 111.1, AttackName = "Full Auto Mode", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Electricity = 25, Puncture = 8 }, FireRate = 9.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Auto" }, { AmmoCost = 10, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Electricity = 400, Impact = 100 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 }, FireRate = 2.17, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.16 } }, Class = "Rifle", Conclave = false, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "Fulmin.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnWispRifle/TnWispRifle", Introduced = "25.0", Link = "Fulmin", Magazine = 60, Mastery = 8, MaxAmmo = inf, Name = "Fulmin", Polarities = { }, Reload = 3, ReloadDelay = 1, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Primary", Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Furax = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 }, FireRate = 1, IsSilent = true, StatusChance = 0.11 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 675, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 9, Image = "Furax.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/Fist", Introduced = "Vanilla", Link = "Furax", Mastery = 5, MeleeRange = 1.25, Name = "Furax", SlamAttack = 405, SlamRadialDmg = 135, SlamRadius = 8, SlideAttack = 405, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, Users = { "Powerfist" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Furax Wraith"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.7, Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.38, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 695, HeavyRadialDmg = 556, HeavySlamAttack = 556, HeavySlamRadius = 9, Image = "FuraxWraith.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Fist/FuraxWraith", Introduced = "18.10", Link = "Furax Wraith", Mastery = 9, MeleeRange = 1.25, Name = "Furax Wraith", SlamAttack = 417, SlamRadialDmg = 139, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 417, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.6, _TooltipAttackDisplay = 1 }, Furis = { Accuracy = 22.2, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 3, Puncture = 14, Slash = 3 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/AutoPistol", Introduced = "Vanilla", Link = "Furis", Magazine = 35, Mastery = 2, MaxAmmo = 210, Name = "Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Fusilai = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Full Auto Mode", CritChance = 0.23, CritMultiplier = 1.7, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 2.83, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.29 }, { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Puncture = 30.8, Slash = 46.2 }, FireRate = 1.5, IsSilent = false, Multishot = 3, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.123, Trigger = "Semi-Auto" } }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GlassKunai.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/GlassKunai/GlassKunaiWeapon", Introduced = "22", Link = "Fusilai", Magazine = 6, Mastery = 7, MaxAmmo = 72, Name = "Fusilai", Polarities = { "V" }, Reload = 0.8, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Galatine = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1092, HeavyRadialDmg = 910, HeavySlamAttack = 910, HeavySlamRadius = 9, Image = "Galatine.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/GreatSword/TennoGreatSword", Introduced = "10.2", Link = "Galatine", Mastery = 3, MeleeRange = 3, Name = "Galatine", Polarities = { "Bar" }, SlamAttack = 546, SlamRadialDmg = 182, SlamRadius = 8, SlideAttack = 364, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Galatine Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 7, Slash = 266 }, FireRate = 1, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.85, Family = "Galatine", FollowThrough = 0.6, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 9, Image = "GalatinePrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGalatine/PrimeGalatine", Introduced = "Hotfix: The Silver Grove 3", Link = "Galatine Prime", Mastery = 13, MeleeRange = 3, Name = "Galatine Prime", Polarities = { "V", "V" }, SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 8, SlideAttack = 560, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime", "Vaulted" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Galvacord = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 }, FireRate = 0.75, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 945, HeavyRadialDmg = 735, HeavySlamAttack = 735, HeavySlamRadius = 6, Image = "Galvacord.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whips/CrpShockGrip/CrpShockGripWhipWeapon", Introduced = "24.2", Link = "Galvacord", Mastery = 6, MeleeRange = 2.7, Name = "Galvacord", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 5, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", WindUp = 0.4, _TooltipAttackDisplay = 1 }, Galvarc = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 375 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.1 } }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 9, Name = "Galvarc", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Galvarc MK I"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 675 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.2 } }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 11, Name = "Galvarc MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Galvarc MK II"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1188 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.26 } }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 15, Name = "Galvarc MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Galvarc MK III"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1901 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.3 } }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 21, Name = "Galvarc MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Gammacor = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Magnetic = 16 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 25, ShotType = "Discharge", StatusChance = 0.2 } }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "Gammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray", Introduced = "15.5", Link = "Gammacor", Magazine = 60, Mastery = 2, MaxAmmo = 240, Name = "Gammacor", Polarities = { "D" }, Reload = 1.4, Slot = "Secondary", Traits = { "Cephalon" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Garuda's Talons"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 }, FireRate = 1, IsSilent = true, StatusChance = 0.36 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.8, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 7, Image = "GarudaMeleeClaws.png", InternalName = "/Lotus/Powersuits/Garuda/GarudaClaws", Introduced = "24.0", Link = "Garuda's Talons", MeleeRange = 2.2, Name = "Garuda's Talons", Polarities = { "V", "Bar" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 744, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Garuda" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Gazal Machete"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.7, HeavyAttack = 1068, HeavyRadialDmg = 712, HeavySlamAttack = 712, HeavySlamRadius = 9, Image = "DjinnMachete.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete", Introduced = "Update: The Vacuum Within", Link = "Gazal Machete", Mastery = 5, MeleeRange = 2.6, Name = "Gazal Machete", Polarities = { "V" }, SlamAttack = 534, SlamRadialDmg = 178, SlamRadius = 8, SlideAttack = 356, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Gaze = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart", Introduced = "24", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Gaze (Primary)"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0, ShotType = "Discharge", StatusChance = 0 }, { AttackName = "Area of Effect", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, StatusChance = 0 } }, Class = "Kitgun Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "KitgunChamberGaze.png", Introduced = "28", Link = "Gaze", Magazine = 0, MaxAmmo = 400, Name = "Gaze (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held", _TooltipAttackDisplay = 1 }, Ghoulsaw = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 37.43, Puncture = 45.31, Slash = 114.26 }, FireRate = 1, IsSilent = true, StatusChance = 0.27 } }, BlockAngle = 90, Class = "Assault Saw", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 1, HeavyAttack = 1182, HeavyRadialDmg = 197, HeavySlamAttack = 197, HeavySlamRadius = 9, Image = "Ghoulsaw.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnGhoulSaw/GrnGhoulSawPlayer", Introduced = "30.7", Link = "Ghoulsaw", Mastery = 7, MeleeRange = 2.15, Name = "Ghoulsaw", SlamAttack = 591, SlamRadialDmg = 197, SlamRadius = 7, SlideAttack = 394, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Ghoul Rictus" }, WindUp = 1, _TooltipAttackDisplay = 1 }, Glaive = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.12 }, { AttackName = "Throw", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 }, FireRate = 1, IsSilent = true, Range = 30, ShotSpeed = 20, ShotType = "Thrown", StatusChance = 0.14 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 190 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, { AttackName = "Throw Recall Explosion", CritChance = 0.14, CritMultiplier = 2.1, Damage = { Blast = 380 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.14 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, PunchThrough = 1, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.16 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 378 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.16, CritMultiplier = 2.2, Damage = { Blast = 756 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.16 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 420, HeavySlamAttack = 420, HeavySlamRadius = 6, Image = "Glaive.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon", Introduced = "7.9", Link = "Glaive", Mastery = 1, MeleeRange = 1.25, Name = "Glaive", Polarities = { "V", "Bar" }, SlamAttack = 315, SlamRadialDmg = 105, SlamRadius = 5, SlideAttack = 210, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, ["Glaive Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.3 }, { AttackName = "Throw", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 27, Puncture = 27, Slash = 126 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, IsSilent = true, Range = 50, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.32 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 296 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, { AttackName = "Throw Recall Explosion", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Impact", "Slash" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.32 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 54, Puncture = 54, Slash = 252 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, IsSilent = true, PunchThrough = 1, Range = 50, ShotSpeed = 55, ShotType = "Thrown", StatusChance = 0.34 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 592 }, Falloff = { EndRange = 4.8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Blast = 1184 }, Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Slash" }, IsSilent = true, Range = 4.8, ShotType = "AoE", StatusChance = 0.34 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Glaive", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 656, HeavySlamAttack = 656, HeavySlamRadius = 6, Image = "GlaivePrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/PrimeGlaive/PrimeGlaiveWeapon", Introduced = "11", Link = "Glaive Prime", Mastery = 10, MeleeRange = 1.25, Name = "Glaive Prime", Polarities = { "V", "Bar" }, SlamAttack = 492, SlamRadialDmg = 164, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 328, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Glaxion = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 24, ShotType = "Discharge", StatusChance = 0.34 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "CrpFreezeRayRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/CrpFreezeRayRifle", Introduced = "14.5", Link = "Glaxion", Magazine = 80, Mastery = 8, MaxAmmo = 720, Name = "Glaxion", Reload = 2.2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", Users = { "Corpus Target", "Armis Ulta", "Dru Pesfor", "Rana Del", "M-W.A.M." }, _TooltipAttackDisplay = 1 }, ["Glaxion Vandal"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 29 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 28, ShotType = "Discharge", StatusChance = 0.38 } }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Glaxion", Image = "GlaxionVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpFreezeRay/Vandal/CrpFreezeRayVandalRifle", Introduced = "25.0", Link = "Glaxion Vandal", Magazine = 100, Mastery = 12, MaxAmmo = 1000, Name = "Glaxion Vandal", Polarities = { }, Reload = 1.8, Slot = "Primary", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Gorgon = { Accuracy = 12.5, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.17, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "Gorgon.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/HeavyRifle", Introduced = "Vanilla", Link = "Gorgon", Magazine = 90, Mastery = 3, MaxAmmo = 540, Name = "Gorgon", Reload = 4.2, Slot = "Primary", Spool = 9, Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Lieutenant Lech Kril", "Heavy Gunner", "Corrupted Heavy Gunner", "Manic Bombard" }, _TooltipAttackDisplay = 1 }, ["Gorgon Wraith"] = { Accuracy = 16.7, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 }, FireRate = 13.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.21 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Gorgon", Image = "WraithGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/WraithGorgon/WraithGorgon", Introduced = "12.4", Link = "Gorgon Wraith", Magazine = 90, Mastery = 7, MaxAmmo = 900, Name = "Gorgon Wraith", Reload = 3, Slot = "Primary", Spool = 6, Traits = { "Wraith", "Grineer" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Grakata = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 }, FireRate = 20, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Grakata", Image = "GrineerAssaultRifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/GrnAssaultRifle", Introduced = "7.8", Link = "Grakata", Magazine = 60, Mastery = 5, MaxAmmo = 750, Name = "Grakata", Reload = 2.4, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Hellion", "Commander", "Steel Meridian Operatives", "Vay Molta" }, _TooltipAttackDisplay = 1 }, Gram = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 24, Puncture = 24, Slash = 112 }, FireRate = 0.95, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.44, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 960, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "Gram.png", InternalName = "/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword", Introduced = "6.2", Link = "Gram", Mastery = 2, MeleeRange = 2.8, Name = "Gram", SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Gram Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 60, Puncture = 15, Slash = 225 }, FireRate = 0.8, IsSilent = true, StatusChance = 0.32 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.75, Family = "Gram", FollowThrough = 0.6, HeavyAttack = 1800, HeavyRadialDmg = 1500, HeavySlamAttack = 300, HeavySlamRadius = 9, Image = "GramPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeGram/PrimeGram", Introduced = "23.9", Link = "Gram Prime", Mastery = 14, MeleeRange = 2.9, Name = "Gram Prime", Polarities = { "V", "V" }, SlamAttack = 900, SlamRadialDmg = 300, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 600, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Granmu Prism"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 2.07, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.02 }, { AttackName = "Explosion", CritChance = 0.16, CritMultiplier = 1.5, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.5, ShotType = "AoE", StatusChance = 0.02 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Granmu Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Granmu Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 5, AttackName = "Direct Hit", BurstCount = 3, CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 2.07, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.12 }, { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Void = 1400 }, Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 }, FireRate = 2.07, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.5, ShotType = "AoE", StatusChance = 0.12 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelC.png", Introduced = "22", Link = "Granmu Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Granmu Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Grattler = { Accuracy = 16.7, Attacks = { { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.25 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.1, Family = "Grattler", Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "17.0", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = inf, Name = "Grattler", Polarities = { "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 10, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 4, Traits = { "Grineer" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 2 }, ["Grattler (Atmosphere)"] = { Accuracy = 25, AmmoType = "Heavy", Attacks = { { AttackName = "Projectile Impact", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 80, Slash = 10 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Explosion", CritChance = 0.25, CritMultiplier = 2, Damage = { Blast = 205 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.25 } }, Class = "Launcher", Conclave = false, Disposition = 1.05, Image = "GrnAntiAirGun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/RepurposedGrineerAntiAircraftGun/ArchGRNAAGun", Introduced = "24.2", Link = "Grattler", Magazine = 30, Mastery = 4, MaxAmmo = 180, Name = "Grattler (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 4, Traits = { "Grineer" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 2 }, Grinlok = { Accuracy = 44.4, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2.5, Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.35 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "DEGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/GLARifle", Introduced = "12.1", Link = "Grinlok", Magazine = 9, Mastery = 7, MaxAmmo = 540, Name = "Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Nightwatch Lancer", "Kuva Elite Lancer", "Tusk Elite Lancer" }, _TooltipAttackDisplay = 1 }, Guandao = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.04 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1212, HeavyRadialDmg = 1010, HeavySlamAttack = 1010, HeavySlamRadius = 8, Image = "Guandao.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/TnGuandaoPolearm/TnGuandaoPolearmWeapon", Introduced = "21.1", Link = "Guandao", Mastery = 4, MeleeRange = 3, Name = "Guandao", Polarities = { "D", "V" }, SlamAttack = 606, SlamRadialDmg = 202, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 404, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, ["Guandao Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 60, Puncture = 12, Slash = 168 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 6, Conclave = false, Disposition = 0.65, Family = "Guandao", FollowThrough = 0.6, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 9, Image = "GuandaoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimeGuandao/PrimeGuandaoWeapon", Introduced = "29.3", Link = "Guandao Prime", Mastery = 12, MeleeRange = 3, Name = "Guandao Prime", Polarities = { "D", "V", "V" }, SlamAttack = 480, SlamElement = "Impact", SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 480, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Gunsen = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 640, HeavyRadialDmg = 160, HeavySlamAttack = 160, HeavySlamRadius = 6, Image = "Gunsen.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/WarfanWeapon", Introduced = "22", Link = "Gunsen", Mastery = 8, MeleeRange = 1.7, Name = "Gunsen", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 160, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Halikar = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.29 }, { AttackName = "Throw", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = true, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.31 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, { AttackName = "Throw Recall Explosion", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Blast = 450 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.31 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.33 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 447 }, Falloff = { EndRange = 4.9, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 894 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 596, HeavySlamAttack = 596, HeavySlamRadius = 6, Image = "Halikar.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/GrnBoomerang", Introduced = "15.0", Link = "Halikar", Mastery = 7, MeleeRange = 1.2, Name = "Halikar", Polarities = { "V", "Bar" }, SlamAttack = 447, SlamElement = "Magnetic", SlamRadialDmg = 149, SlamRadius = 5, SlideAttack = 298, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, ["Halikar Wraith"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.35 }, { AttackName = "Throw", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = true, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.39 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 329 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 1.17, IsSilent = true, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, { AttackName = "Throw Recall Explosion", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Blast = 658 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = true, Range = 5.1, ShotType = "AoE", StatusChance = 0.39 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.41 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 657 }, Falloff = { EndRange = 5.1, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Blast = 1314 }, Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 5.1, ShotType = "AoE", StatusChance = 0.41 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Halikar", FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 900, HeavySlamAttack = 900, HeavySlamRadius = 6, Image = "HalikarWraith.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnBoomerang/HalikarWraithWeapon", Introduced = "29.10.10", Link = "Halikar Wraith", Mastery = 13, MeleeRange = 1.2, Name = "Halikar Wraith", Polarities = { "V", "Bar", "V" }, SlamAttack = 675, SlamElement = "Magnetic", SlamRadialDmg = 225, SlamRadius = 5, SlideAttack = 450, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Harpak = { AmmoType = "Rifle", Attacks = { { Accuracy = 18.2, AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.2, CritMultiplier = 2.3, Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.17 }, { Accuracy = 100, AttackName = "Harpoon", CritChance = 0.25, CritMultiplier = 2.3, Damage = { Impact = 40, Puncture = 50, Slash = 10 }, FireRate = 1.5, ForcedProcs = { "Puncture" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 40, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.13 } }, Class = "Rifle", Conclave = true, Disposition = 1.55, ExilusPolarity = "Madurai", Image = "GrnHarpoonGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnHarpoonGun/GrnHarpoonGun", Introduced = "17.0", Link = "Harpak", Magazine = 45, Mastery = 7, MaxAmmo = 540, Name = "Harpak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Drekar Elite Lancer", "Draga" }, _TooltipAttackDisplay = 1 }, Hate = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.6, HeavyAttack = 1380, HeavyRadialDmg = 1150, HeavySlamAttack = 1150, HeavySlamRadius = 9, Image = "Hate.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon", Introduced = "8.0", Link = "Hate", Mastery = 8, MeleeRange = 2.8, Name = "Hate", SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 8, SlideAttack = 460, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Stalker" }, Users = { "Stalker" }, WindUp = 1, _TooltipAttackDisplay = 1 }, ["Heat Dagger"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.6, Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 }, FireRate = 0.75, IsSilent = true, StatusChance = 0.14 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.44, FollowThrough = 0.9, HeavyAttack = 416, HeavyRadialDmg = 832, HeavySlamAttack = 832, HeavySlamRadius = 6, Image = "HeatDagger.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Dagger/Dagger", Introduced = "5.0", Link = "Heat Dagger", Mastery = 3, MeleeRange = 1.75, Name = "Heat Dagger", Polarities = { "Bar" }, SlamAttack = 416, SlamElement = "Heat", SlamRadialDmg = 208, SlamRadialProcs = { "Heat" }, SlamRadius = 5, SlideAttack = 416, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Malice" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Heat Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 735, HeavyRadialDmg = 588, HeavySlamAttack = 588, HeavySlamRadius = 8, Image = "HeatSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/HeatSword/HeatLongSword", Introduced = "5.0", Link = "Heat Sword", Mastery = 3, MeleeRange = 2.5, Name = "Heat Sword", Polarities = { "Bar" }, SlamAttack = 441, SlamElement = "Heat", SlamRadialDmg = 147, SlamRadialElement = "Heat", SlamRadialProcs = { "Heat" }, SlamRadius = 7, SlideAttack = 147, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Volt Specter", "Ember Specter" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Hek = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 }, FireRate = 2.17, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.107 } }, Class = "Shotgun", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Hek", Image = "Hek.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/QuadShotgun", Introduced = "5.2", Link = "Hek", Magazine = 4, Mastery = 4, MaxAmmo = 120, Name = "Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Vem Tabook", "Dhurnam", "Kuva Trooper" }, _TooltipAttackDisplay = 1 }, Heliocor = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.12 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CephHammer.png", InternalName = "/Lotus/Weapons/Cephalon/Melee/Hammer/CephHammerWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Heliocor", Mastery = 9, MeleeRange = 2.5, Name = "Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Cephalon Simaris" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Helstrum = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", BurstCount = 4, BurstDelay = 0.1, BurstFireRate = 0.25, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5, Puncture = 4.5 }, FireRate = 0.91, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, Trigger = "Burst" }, { AttackName = "Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 3.5, Impact = 3 }, FireRate = 0.91, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Helstrum.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/SwarmerWeapon", Introduced = "28", Link = "Helstrum", Magazine = 80, Mastery = 0, MaxAmmo = inf, Name = "Helstrum", Polarities = { }, Reload = 2, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Hema = { Accuracy = 20, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.1, BurstFireRate = 5, CritChance = 0.11, CritMultiplier = 2, Damage = { Viral = 47 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "InfestedBurstRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfWFAccompanyingPri/InfestedBurstRifle", Introduced = "19.5", Link = "Hema", Magazine = 60, Mastery = 7, MaxAmmo = inf, Name = "Hema", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Hikou = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.6, Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 }, FireRate = 6.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Hikou", Image = "Hikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/TennoStars", Introduced = "9.0", Link = "Hikou", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Hikou", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mag Specter" }, _TooltipAttackDisplay = 1 }, ["Hikou Prime"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.8, Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 }, FireRate = 5.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.28 } }, Class = "Thrown", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Hikou", Image = "PrimeHikou.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeThrowingStar/PrimeHikou", Introduced = "14.8", Link = "Hikou Prime", Magazine = 26, Mastery = 4, MaxAmmo = 210, Name = "Hikou Prime", Polarities = { "V", "V" }, Reload = 0.5, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Hind = { AmmoType = "Rifle", Attacks = { { Accuracy = 33.33, AttackName = "Burst Mode", BurstCount = 5, BurstDelay = 0.12, BurstFireRate = 5, CritChance = 0.07, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.15 }, { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 12, Puncture = 12, Slash = 36 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.1, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1.42, ExilusPolarity = "Naramon", Image = "Hind.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/BurstRifle/GrnBurstRifle", Introduced = "9.6", Link = "Hind", Magazine = 65, Mastery = 0, MaxAmmo = 540, Name = "Hind", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst / Semi", Users = { "Elite Lancer", "Dok Thul", "Tusk Lancer", "Aerial Commander", "Plains Commander" }, _TooltipAttackDisplay = 1 }, Hirudo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.11 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.9, HeavyAttack = 845, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 8, Image = "Hirudo.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfWFAccompanyingSparring/InfestedKogake", Introduced = "19.5", Link = "Hirudo", Mastery = 7, MeleeRange = 1.25, Name = "Hirudo", Polarities = { "V" }, SlamAttack = 390, SlamRadialDmg = 130, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 260, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Hystrix = { Accuracy = 14.3, AmmoType = "Pistol", Attacks = { { AttackName = "Poison Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Toxin" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Ice Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 }, FireRate = 7, ForcedProcs = { "Cold" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Fire Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Heat" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Electric Quill", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 }, FireRate = 7, ForcedProcs = { "Electricity" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Naramon", Image = "Hystrix.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/QuillDartgun/QuillDartGunWeapon", Introduced = "22.18", Link = "Hystrix", Magazine = 16, Mastery = 7, MaxAmmo = 320, Name = "Hystrix", Polarities = { "V" }, Reload = 1.7, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Ignis = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 33 }, FireRate = 8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 20, ShotType = "Discharge", StatusChance = 0.27 } }, Class = "Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Ignis", Image = "GrineerFlameThrower.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrower", Introduced = "8.0", Link = "Ignis", Magazine = 150, Mastery = 5, MaxAmmo = 750, Name = "Ignis", Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Scorch", "Hyekka Master", "Zura" }, _TooltipAttackDisplay = 1 }, ["Ignis Wraith"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 27, ShotType = "Discharge", StatusChance = 0.29 } }, Class = "Rifle", Conclave = true, Disposition = 0.55, ExilusPolarity = "Madurai", Family = "Ignis", Image = "IgnisWraith.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/FlameThrowerWraith", Introduced = "19.12", Link = "Ignis Wraith", Magazine = 200, Mastery = 9, MaxAmmo = 800, Name = "Ignis Wraith", Reload = 1.7, Slot = "Primary", Traits = { "Wraith", "Grineer" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Imperator = { Accuracy = 50, Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 16.7, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.1, Family = "Imperator", Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "15.0", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = inf, Name = "Imperator", Polarities = { "V" }, Reload = 5.25, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Imperator (Atmosphere)"] = { Accuracy = 25, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 16.7, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Rifle", Conclave = false, Disposition = 0.85, Image = "ArchwingMachinegun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGun", Introduced = "24.2", Link = "Imperator", Magazine = 200, Mastery = 0, MaxAmmo = 800, Name = "Imperator (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Imperator Vandal"] = { Accuracy = 50, Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 25, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.12 } }, Class = "Arch-Gun", Conclave = false, Disposition = 0.9, Family = "Imperator", Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "15.8", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = inf, Name = "Imperator Vandal", Polarities = { "V" }, Reload = 4.25, ReloadDelay = 0.15, ReloadDelayEmpty = 0.25, ReloadRate = 75, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Imperator Vandal (Atmosphere)"] = { Accuracy = 50, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 }, FireRate = 25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Rifle", Conclave = false, Disposition = 0.85, Image = "ImperatorVandal.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/FoldingMachineGun/ArchMachineGunVandal", Introduced = "24.2", Link = "Imperator Vandal", Magazine = 300, Mastery = 5, MaxAmmo = 1200, Name = "Imperator Vandal (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 16, Traits = { "Tenno", "Vandal" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Iron Staff"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 170, Slash = 80 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 65, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 1250, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "EWIronStaff.png", InternalName = "/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff", Introduced = "23.0", Link = "Iron Staff", MeleeRange = 3.5, Name = "Iron Staff", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 7, SlideAttack = 250, Slot = "Melee", Traits = { "Tenno" }, Users = { "Wukong", "Wukong Prime" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Ironbride = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.45, CritMultiplier = 3, Damage = { Impact = 45, Puncture = 45, Slash = 210 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 90, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 0.7, HeavyAttack = 1500, HeavyRadialDmg = 300, HeavySlamAttack = 300, HeavySlamRadius = 12, Image = "Ironbride.png", InternalName = "/Lotus/Types/Enemies/Orokin/Entrati/EntratiTech/NechroTech/AbilitySword/NechroTechSwordWeapon", Introduced = "29.5", Link = "Ironbride", MeleeRange = 3, Name = "Ironbride", Polarities = { "D" }, SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 10, SlideAttack = 600, Slot = "Arch-Melee", Traits = { "Entrati" }, Users = { "Bonewidow" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Jat Kittag"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 160, Puncture = 30, Slash = 10 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 10, Image = "GrnJetPwrPolearm.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerJetPoweredPolearm/GrineerJetPolearm", Introduced = "12.0", Link = "Jat Kittag", Mastery = 5, MeleeRange = 2.8, Name = "Jat Kittag", Polarities = { "V", "Bar" }, SlamAttack = 600, SlamElement = "Blast", SlamRadialDmg = 200, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast", "Ragdoll" }, SlamRadius = 9, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Bailiff", "Vay Molta" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, ["Jat Kusar"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.19 } }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.1, FollowThrough = 0.5, HeavyAttack = 872, HeavyRadialDmg = 872, HeavySlamAttack = 872, HeavySlamRadius = 8, Image = "JatKusar.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKusarigama/GrnKusarigamaWeapon", Introduced = "21.2", Link = "Jat Kusar", Mastery = 11, MeleeRange = 2.4, Name = "Jat Kusar", Polarities = { "V", "V" }, SlamAttack = 654, SlamRadialDmg = 218, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 218, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Javlok = { AmmoType = "Rifle", Attacks = { { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.3, CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 160 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Projectile Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 120 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.4, ShotType = "AoE", StatusChance = 0.25 }, { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.25 }, { Accuracy = 16.7, AttackName = "Charged Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 45, Puncture = 75, Slash = 30 }, FireRate = 1, ForcedProcs = { "Impact", "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Charged Spear Throw Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Heat = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact", "Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.25 } }, Class = "Speargun", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnFlameSpear.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear", Introduced = "19.4", Link = "Javlok", Magazine = 6, Mastery = 7, MaxAmmo = 300, Name = "Javlok", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto Charge", _TooltipAttackDisplay = 1 }, ["Jaw Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 6, Puncture = 24, Slash = 90 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "JawSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/JawSword/JawLongSword", Introduced = "5.0", Link = "Jaw Sword", Mastery = 0, MeleeRange = 2.5, Name = "Jaw Sword", Polarities = { "V" }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 120, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Kama = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.47, FollowThrough = 0.7, HeavyAttack = 540, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "Kama.png", InternalName = "/Lotus/Weapons/Tenno/Melee/DualKamas/SingleKama", Introduced = "10.0", Link = "Kama", Mastery = 1, MeleeRange = 2.4, Name = "Kama", Polarities = { "V", "V" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 180, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Karak = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 }, FireRate = 11.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.15 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Karak", Image = "GrineerM16Rifle.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/GrineerM16Rifle", Introduced = "11.5", Link = "Karak", Magazine = 30, Mastery = 1, MaxAmmo = 540, Name = "Karak", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Frontier Elite Lancer" }, _TooltipAttackDisplay = 1 }, ["Karak Wraith"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 }, FireRate = 11.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Rifle", Conclave = true, Disposition = 1.28, ExilusPolarity = "Naramon", Family = "Karak", Image = "KarakWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerM16Homage/KarakWraith", Introduced = "16.5", Link = "Karak Wraith", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Karak Wraith", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto", Users = { "Nightwatch Lancer" }, _TooltipAttackDisplay = 1 }, Karyst = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 }, FireRate = 0.75, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 546, HeavyRadialDmg = 1092, HeavySlamAttack = 1092, HeavySlamRadius = 6, Image = "Karyst.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger", Introduced = "14.2", Link = "Karyst", Mastery = 6, MeleeRange = 1.75, Name = "Karyst", Polarities = { "Bar" }, SlamAttack = 546, SlamElement = "Toxin", SlamRadialDmg = 273, SlamRadius = 5, SlideAttack = 546, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Saryn Specter" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Karyst Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 }, FireRate = 0.667, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 1.05, Family = "Karyst", FollowThrough = 0.9, HeavyAttack = 688, HeavyRadialDmg = 1376, HeavySlamAttack = 1376, HeavySlamRadius = 8, Image = "KarystPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKaryst/PrimeKrisDagger", Introduced = "28.2", Link = "Karyst Prime", Mastery = 12, MeleeRange = 2.2, Name = "Karyst Prime", Polarities = { "V", "Bar" }, SlamAttack = 688, SlamRadialDmg = 344, SlamRadius = 5, SlideAttack = 688, SlideElement = "Toxin", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Kaszas = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, Class = "Arch-Melee", Conclave = false, Image = "ArchScythe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchScythe/ArchScythe", Introduced = "17.5", Link = "Kaszas", Mastery = 4, MeleeRange = 142.5, Name = "Kaszas", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Keratinos = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.29 } }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Keratinos", FollowThrough = 0.8, HeavyAttack = 1708, HeavyRadialDmg = 976, HeavySlamAttack = 976, HeavySlamRadius = 7, Image = "Keratinos.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfTransformClaw/InfTransformClawsWeapon", Introduced = "29", Link = "Keratinos", Mastery = 9, MeleeRange = 1.7, Name = "Keratinos", Polarities = { }, SlamAttack = 732, SlamRadialDmg = 244, SlamRadialElement = "Viral", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 732, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.8, _TooltipAttackDisplay = 1 }, Kesheg = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2.5, Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.23 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamAttack = 1205, HeavySlamRadius = 8, Image = "Kesheg.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd", Introduced = "19.0", Link = "Kesheg", Mastery = 7, MeleeRange = 2.9, Name = "Kesheg", Polarities = { "V" }, SlamAttack = 723, SlamRadialDmg = 241, SlamRadius = 7, SlideAttack = 482, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Kuva Guardian" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Kestrel = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.1 }, { AttackName = "Throw", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 }, FireRate = 1.08, ForcedProcs = { "Ragdoll" }, IsSilent = true, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.12 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 126 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.08, IsSilent = true, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, { AttackName = "Throw Recall Explosion", CritChance = 0.12, CritMultiplier = 2.1, Damage = { Blast = 252 }, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1.08, ForcedProcs = { "Impact" }, IsSilent = true, Range = 3.6, ShotType = "AoE", StatusChance = 0.12 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, IsSilent = true, PunchThrough = 1, Range = 30, ShotSpeed = 40, ShotType = "Thrown", StatusChance = 0.14 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 252 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.14 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Blast = 504 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.14 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.45, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 336, HeavySlamAttack = 336, HeavySlamRadius = 6, Image = "Kestrel.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/Boomerang/BoomerangWeapon", Introduced = "8.1", Link = "Kestrel", Mastery = 0, MeleeRange = 1.2, Name = "Kestrel", Polarities = { "V", "Bar" }, SlamAttack = 252, SlamRadialDmg = 84, SlamRadius = 5, SlideAttack = 168, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, ["Klamora Prism"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Void = 600 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 13, ShotType = "Discharge", StatusChance = 0.05 } }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Klamora Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Klamora Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Void = 600 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 13, ShotType = "Discharge", StatusChance = 0.1 } }, Class = "Amp", Conclave = false, Image = "KlamoraPrism.png", Introduced = "24.2", Link = "Klamora Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Klamora Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Klebrik Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.1, Damage = { Void = 320 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 25, ShotType = "Discharge", StatusChance = 0.04 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Klebrik Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Klebrik Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.6, Damage = { Void = 320 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 25, ShotType = "Discharge", StatusChance = 0.14 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisC.png", Introduced = "22", Link = "Klebrik Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Klebrik Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Knell = { Accuracy = 32, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 63, Puncture = 69, Slash = 18 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.05 } }, Class = "Pistol", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Knell", Image = "PriestPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnPriestPistolScope/TnPriestPistolWeapon", Introduced = "21.0", Link = "Knell", Magazine = 1, Mastery = 10, MaxAmmo = 10, Name = "Knell", Reload = 2, Slot = "Secondary", SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Knell Prime"] = { Accuracy = 32, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Impact = 75.6, Puncture = 82.8, Slash = 21.6 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Knell", Image = "KnellPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeKnell/PrimeKnellWeapon", Introduced = "31", Link = "Knell Prime", Magazine = 1, Mastery = 14, MaxAmmo = 10, Name = "Knell Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Knux = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, Class = "Arch-Melee", Conclave = false, Image = "GrnArchHand.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/GrnArchHand/GrnArchHandWeapon", Introduced = "17.2", Link = "Knux", Mastery = 7, MeleeRange = 142.5, Name = "Knux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Grineer" }, Users = { "Tyl Regor" }, _TooltipAttackDisplay = 1 }, Kogake = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.46, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 120, HeavySlamAttack = 120, HeavySlamRadius = 8, Image = "Kogake.png", InternalName = "/Lotus/Weapons/Tenno/Melee/BrassKnuckles/BrassKnuckles", Introduced = "8.2", Link = "Kogake", Mastery = 2, MeleeRange = 1.25, Name = "Kogake", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Kogake Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.8, Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.38 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Kogake", FollowThrough = 0.9, HeavyAttack = 2904, HeavyRadialDmg = 968, HeavySlamAttack = 968, HeavySlamRadius = 8, Image = "KogakePrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeKogake/KogakePrimeKnuckles", Introduced = "22.7", Link = "Kogake Prime", Mastery = 10, MeleeRange = 1.25, Name = "Kogake Prime", Polarities = { "V", "V", "V" }, SlamAttack = 726, SlamRadialDmg = 242, SlamRadius = 7, SlideAttack = 484, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Kohm = { Accuracy = 8, AmmoType = "Shotgun", Attacks = { { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 0.734, IsSilent = false, Multishot = 1, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.75 }, { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2.3, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 }, FireRate = 3.67, IsSilent = false, Multishot = 12, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.0625 } }, Class = "Shotgun", Conclave = false, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Kohm", Image = "GrineerSparkGun.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnSpark/GrnSparkRifle", Introduced = "15.6", Link = "Kohm", Magazine = 245, Mastery = 5, MaxAmmo = 960, Name = "Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Kuva Lancer" }, _TooltipAttackDisplay = 2 }, Kohmak = { Accuracy = 8, AmmoType = "Pistol", Attacks = { { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.69 }, { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 5, IsSilent = false, Multishot = 5, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.138 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Image = "GrnWindUpPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnKohmPistol/GrnKohmPistol", Introduced = "16.0", Link = "Kohmak", Magazine = 40, Mastery = 5, MaxAmmo = 210, Name = "Kohmak", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Spool = 4, Traits = { "Grineer" }, Trigger = "Auto-Spool", Users = { "Tusk Heavy Gunner" }, _TooltipAttackDisplay = 2 }, Komorex = { AmmoType = "Sniper", Attacks = { { Accuracy = 20, AttackName = "Unzoomed", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, { Accuracy = 100, AttackName = "2x Zoom", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 2, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.35, Trigger = "Semi-Auto" }, { Accuracy = 100, AttackName = "3.5x Zoom Mode", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.35 }, { AttackName = "3.5x Zoom Radial Attack", CritChance = 0.16, CritMultiplier = 2.1, Damage = { Viral = 66 }, Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.5, StatusChance = 0.35 } }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "Komorex.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpSentAmlgSniper/CrpSentAmlgSniper", Introduced = "25.0", Link = "Komorex", Magazine = 20, Mastery = 8, MaxAmmo = 40, Name = "Komorex", Polarities = { }, Reload = 3, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, Traits = { "Sentient" }, Trigger = "Semi-Auto", Users = { "Amalgam Heqet" }, Zoom = { "2x Zoom (-50% Recoil, +2m Punch Through)", "3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" }, _TooltipAttackDisplay = 2 }, Kompressa = { Accuracy = 3.8, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 2 }, FireRate = 3.33, IsSilent = false, Multishot = 4, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Explosion", CritChance = 0.06, CritMultiplier = 1.8, Damage = { Viral = 42 }, ExplosionDelay = "0.6 - 0.8", Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 4, PunchThrough = 0, Range = 2.4, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Pistol", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "Kompressa.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnYareliPistol/TnYareliPistolWeapon", Introduced = "30.5", Link = "Kompressa", Magazine = 12, Mastery = 8, MaxAmmo = 144, Name = "Kompressa", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, Korrudo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.31, CritMultiplier = 2.5, Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.09 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Korrudo", FollowThrough = 0.9, HeavyAttack = 2065, HeavyRadialDmg = 772, HeavySlamAttack = 772, HeavySlamRadius = 8, Image = "Korrudo.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnSparring/GrnSpiderSparring/GrnSpiderSparring", Introduced = "24.6", Link = "Korrudo", Mastery = 9, MeleeRange = 1.25, Name = "Korrudo", SlamAttack = 579, SlamRadialDmg = 193, SlamRadius = 7, SlideAttack = 386, Slot = "Melee", StancePolarity = "Naramon", WindUp = 0.5, _TooltipAttackDisplay = 1 }, Korumm = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 52, Puncture = 104, Slash = 104 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1560, HeavyRadialDmg = 1300, HeavySlamAttack = 1300, HeavySlamRadius = 8, Image = "Korumm.png", InternalName = "/Lotus/Weapons/Archon/Melee/Trident/ArchonTridentPlayerWep", Introduced = "31", Link = "Korumm", Mastery = 13, MeleeRange = 2.9, Name = "Korumm", Polarities = { "V" }, SlamAttack = 780, SlamRadialDmg = 260, SlamRadius = 7, SlideAttack = 520, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Sentient" }, Users = { "Archon Boreal" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Kraken = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.05, BurstFireRate = 2.833, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 }, FireRate = 4.42, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.13 } }, BurstCount = 2, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Madurai", Family = "Kraken", Image = "Kraken.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnHeavyPistol", Introduced = "6.3", Link = "Kraken", Magazine = 14, Mastery = 0, MaxAmmo = 210, Name = "Kraken", Reload = 2.45, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Burst", Users = { "Seeker", "Dargyn Pilot" }, _TooltipAttackDisplay = 1 }, Kreska = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.22 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.35, Family = "Kreska", FollowThrough = 0.7, HeavyAttack = 1140, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 9, Image = "Kreska.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpVenusHatchet/CrpVenusHatchet", Introduced = "24", Link = "Kreska", Mastery = 6, MeleeRange = 2.4, Name = "Kreska", Polarities = { "V" }, SlamAttack = 570, SlamRadialDmg = 190, SlamRadius = 8, SlideAttack = 380, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Terra Trencher" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Krohkur = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.29, CritMultiplier = 2.3, Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.19 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Krohkur", FollowThrough = 0.6, HeavyAttack = 1085, HeavyRadialDmg = 868, HeavySlamAttack = 868, HeavySlamRadius = 8, Image = "Krohkur.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/GrnEgyptSwdWeapon", Introduced = "22", Link = "Krohkur", Mastery = 9, MeleeRange = 2.5, Name = "Krohkur", SlamAttack = 651, SlamRadialDmg = 217, SlamRadius = 7, SlideAttack = 217, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Kronen = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.43, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 520, HeavyRadialDmg = 520, HeavySlamAttack = 520, HeavySlamRadius = 9, Image = "Kronen.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinner/TennoTonfa", Introduced = "14.5", Link = "Kronen", Mastery = 3, MeleeRange = 2.5, Name = "Kronen", SlamAttack = 260, SlamRadialDmg = 130, SlamRadius = 8, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Kronen Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.34 } }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Kronen", FollowThrough = 0.6, HeavyAttack = 848, HeavyRadialDmg = 848, HeavySlamAttack = 848, HeavySlamRadius = 9, Image = "KronenPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Tonfa/TonfaContestWinnerPrime/TonfaContestWinnerPrimeWeapon", Introduced = "22.16.4", Link = "Kronen Prime", Mastery = 13, MeleeRange = 2.5, Name = "Kronen Prime", Polarities = { "V", "Bar" }, SlamAttack = 424, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Kronsh = { Attacks = { { AttackName = "Kronsh Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 163.8, Puncture = 70.2 }, FireRate = 0.85, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Machete / Polearm", Conclave = false, Disposition = 1.3, Image = "ZawStrikeKronsh.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix", Introduced = "22", Link = "Kronsh", MeleeRange = 1, Name = "Kronsh", Slot = "Melee", _TooltipAttackDisplay = 1 }, Kulstar = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Rocket Impact", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 200 }, FireRate = 2, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.19 }, { AttackName = "Rocket Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 300 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 }, { AttackName = "Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 75 }, FireRate = 2, IsSilent = false, Multishot = 3, PunchThrough = 0, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.19 }, { AttackName = "Cluster Bomb Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Blast = 90 }, Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.9, ShotType = "AoE", StatusChance = 0.19 } }, Class = "Pistol", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrnTorpedoPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnTorpedoPistol/GrnTorpedoPistol", Introduced = "17.0", Link = "Kulstar", Magazine = 3, Mastery = 5, MaxAmmo = 15, Name = "Kulstar", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Darek Draga" }, _TooltipAttackDisplay = 1 }, Kunai = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.6, Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 } }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai", Introduced = "8.0", Link = "Kunai", Magazine = 10, Mastery = 2, MaxAmmo = 210, Name = "Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Nova Specter" }, _TooltipAttackDisplay = 1 }, ["Kuva Ayanga"] = { Accuracy = 25, Attacks = { { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, Falloff = { EndRange = 2400, StartRange = 1200 }, FireRate = 4.58, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 }, FireRate = 4.58, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.2 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", IsLichWeapon = true, Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = inf, Name = "Kuva Ayanga", Reload = 1.2, ReloadDelay = 0.7, ReloadRate = 66, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Kuva Ayanga (Atmosphere)"] = { Accuracy = 25, AmmoType = "Heavy", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 87, MinProgenitorBonus = 21.75 }, FireRate = 4.58, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Explosion", CritChance = 0.35, CritMultiplier = 2, Damage = { Blast = 187, MinProgenitorBonus = 46.75 }, Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 }, FireRate = 4.58, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.2 } }, Class = "Launcher", Conclave = false, Disposition = 1, Image = "KuvaAyanga.png", InternalName = "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", Introduced = "26", IsLichWeapon = true, Link = "Kuva Ayanga", Magazine = 33, Mastery = 13, MaxAmmo = 165, Name = "Kuva Ayanga (Atmosphere)", Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Kuva Brakk"] = { Accuracy = 7.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.29, CritMultiplier = 2, Damage = { Impact = 5.85, MinProgenitorBonus = 3.25, Puncture = 3.25, Slash = 3.9 }, Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 }, FireRate = 5.83, IsSilent = false, Multishot = 10, PunchThrough = 0.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.111 } }, Class = "Shotgun Sidearm", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Brakk", Image = "KuvaBrakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk", Introduced = "26", IsLichWeapon = true, Link = "Kuva Brakk", Magazine = 11, Mastery = 13, MaxAmmo = 221, Name = "Kuva Brakk", Polarities = { "Bar", "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Kuva Bramma"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Charged Shot", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 187, MinProgenitorBonus = 46.75 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.21, Trigger = "Charge" }, { AttackName = "Radial Attack", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 839, MinProgenitorBonus = 209.75 }, Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 8.3, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" }, { AttackName = "Cluster Bomb Contact", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Impact = 49, MinProgenitorBonus = 12.25 }, FireRate = 1, IsSilent = false, Multishot = 3, PunchThrough = 0, ShotSpeed = 30, ShotType = "Projectile", StatusChance = 0.21, Trigger = "Charge" }, { AttackName = "Cluster Bomb Explosion", ChargeTime = 0.4, CritChance = 0.35, CritMultiplier = 2.1, Damage = { Blast = 57, MinProgenitorBonus = 14.25 }, Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 3, PunchThrough = 0, ShotType = "AoE", StatusChance = 0.21, Trigger = "Charge" } }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Image = "Kuva_Bramma.png", InternalName = "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", Introduced = "27.1", IsLichWeapon = true, Link = "Kuva Bramma", Magazine = 1, Mastery = 15, MaxAmmo = 5, Name = "Kuva Bramma", Polarities = { "V" }, Reload = 0.6, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Chakkhurr"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2.3, Damage = { Impact = 260, MinProgenitorBonus = 65 }, ExtraHeadshotDmg = 0.5, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.27 }, { AttackName = "Explosion", CritChance = 0.5, CritMultiplier = 2.3, Damage = { Blast = 25, MinProgenitorBonus = 26.5, Puncture = 52, Slash = 29 }, Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.9, ShotType = "AoE", StatusChance = 0.27 } }, Class = "Rifle", Conclave = false, Disposition = 0.85, ExilusPolarity = "Naramon", Image = "KuvaChakkhurr.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon", Introduced = "26", IsLichWeapon = true, Link = "Kuva Chakkhurr", Magazine = 11, Mastery = 15, MaxAmmo = 55, Name = "Kuva Chakkhurr", Polarities = { "V", "V" }, Reload = 3.3, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 1 }, ["Kuva Drakgoon"] = { Accuracy = 1.4, AmmoType = "Shotgun", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 }, FireRate = 3.33, IsSilent = false, Multishot = 10, PunchThrough = 0, ShotSpeed = 130, ShotType = "Projectile", StatusChance = 0.09 }, { AttackName = "Charged Shot", ChargeTime = 0.3, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 }, FireRate = 3.33, IsSilent = false, Multishot = 10, PunchThrough = 1.5, ShotSpeed = 190, ShotType = "Projectile", StatusChance = 0.09 } }, Class = "Shotgun", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Drakgoon", Image = "KuvaDrakgoon.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon", Introduced = "26", IsLichWeapon = true, Link = "Kuva Drakgoon", Magazine = 11, Mastery = 13, MaxAmmo = 120, Name = "Kuva Drakgoon", Reload = 2, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Charge", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Grattler"] = { Accuracy = 16.7, Attacks = { { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, Falloff = { EndRange = 2000, StartRange = 1000 }, FireRate = 5.55, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.27 }, { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.27 } }, Class = "Arch-Gun", Conclave = false, Disposition = 0.7, Family = "Grattler", Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", IsLichWeapon = true, Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = inf, Name = "Kuva Grattler", Polarities = { "V", "V", "V" }, Reload = 4, ReloadDelay = 1, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Kuva Grattler (Atmosphere)"] = { Accuracy = 25, AmmoType = "Heavy", Attacks = { { AttackName = "Projectile Impact", CritChance = 0.27, CritMultiplier = 2, Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 }, FireRate = 5.55, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.27 }, { AttackName = "Explosion", CritChance = 0.27, CritMultiplier = 2, Damage = { Blast = 155, MinProgenitorBonus = 38.75 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 5.55, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.27 } }, Class = "Launcher", Conclave = false, Disposition = 0.7, Image = "KuvaGrattler.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", Introduced = "30.5", IsLichWeapon = true, Link = "Kuva Grattler", Magazine = 60, Mastery = 15, MaxAmmo = 320, Name = "Kuva Grattler (Atmosphere)", Polarities = { "V", "V", "V" }, Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Kuva Hek"] = { Accuracy = 9.09, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 }, FireRate = 2.17, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.13 }, { AmmoCost = 4, AttackName = "Alt-Fire", CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 }, Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 }, FireRate = 1.17, IsSilent = false, Multishot = 28, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.13 } }, Class = "Shotgun", Conclave = true, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Hek", Image = "KuvaHek.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon", Introduced = "30.5", IsLichWeapon = true, Link = "Kuva Hek", Magazine = 4, Mastery = 15, MaxAmmo = 120, Name = "Kuva Hek", Reload = 2, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Kuva Hind"] = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, { Accuracy = 28.6, AmmoCost = 3, AttackName = "Semi-Auto", CritChance = 0.37, CritMultiplier = 2.9, Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.21, Trigger = "Semi-Auto" }, { AttackName = "Burst", BurstCount = 5, BurstDelay = 0.07, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2.1, Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 9.09, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Burst" } }, Class = "Rifle", Conclave = false, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Hind", Image = "KuvaHind.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind", Introduced = "27.1", IsLichWeapon = true, Link = "Kuva Hind", Magazine = 90, Mastery = 15, MaxAmmo = 540, Name = "Kuva Hind", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Trigger = "Burst / Semi / Auto", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 1 }, ["Kuva Karak"] = { Accuracy = 80, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.1, Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 }, FireRate = 11.67, IsSilent = false, Multishot = 1, PunchThrough = 0.2, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.31 } }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Karak", Image = "KuvaKarak.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak", Introduced = "26", IsLichWeapon = true, Link = "Kuva Karak", Magazine = 70, Mastery = 13, MaxAmmo = 540, Name = "Kuva Karak", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 1 }, ["Kuva Kohm"] = { Accuracy = 8, AmmoType = "Shotgun", Attacks = { { AttackName = "Single Pellet", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 0.834, IsSilent = false, Multishot = 1, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.9 }, { AmmoCost = 4, AttackName = "Fully Spooled", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 }, Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 }, FireRate = 4.17, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.075 } }, Class = "Shotgun", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Kohm", Image = "KuvaKohm.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm", Introduced = "26", IsLichWeapon = true, Link = "Kuva Kohm", Magazine = 209, Mastery = 13, MaxAmmo = 836, Name = "Kuva Kohm", Polarities = { "D" }, Reload = 2, Slot = "Primary", Spool = 5, Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto-Spool", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Kraken"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.03, BurstFireRate = 2.833, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 6.77, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.29 }, { Accuracy = 8.2, AttackName = "Normal Attack", BurstDelay = 0.05, BurstFireRate = 4.167, CritChance = 0.21, CritMultiplier = 2.3, Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 }, FireRate = 16.28, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, Reload = 2, ShotType = "Hit-Scan", StatusChance = 0.29, Trigger = "Burst" } }, Class = "Pistol", Conclave = false, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Kraken", Image = "KuvaKraken.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken", Introduced = "26", IsLichWeapon = true, Link = "Kuva Kraken", Magazine = 21, Mastery = 15, MaxAmmo = 210, Name = "Kuva Kraken", Reload = 1.5, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Kuva Nukor"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 5, Damage = { MinProgenitorBonus = 5.25, Radiation = 21 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 29, ShotType = "Discharge", StatusChance = 0.5 } }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Nukor", Image = "KuvaNukor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor", Introduced = "27.1", IsLichWeapon = true, Link = "Kuva Nukor", Magazine = 77, Mastery = 13, MaxAmmo = 210, Name = "Kuva Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Held", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 1 }, ["Kuva Ogris"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Rocket Impact", CritChance = 0.09, CritMultiplier = 2, Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 }, FireRate = 1.5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.47 }, { AttackName = "Rocket Explosion", CritChance = 0.09, CritMultiplier = 2, Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 }, Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.9, ShotType = "AoE", StatusChance = 0.47 } }, Class = "Launcher", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Ogris", Image = "KuvaOgris.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris", Introduced = "26", IsLichWeapon = true, Link = "Kuva Ogris", Magazine = 3, Mastery = 15, MaxAmmo = 30, Name = "Kuva Ogris", Reload = 2.1, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Quartakk"] = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { AttackName = "Full-Auto", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 4.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.33, Trigger = "Auto" }, { Accuracy = 90.9, AttackName = "Burst-Fire While Aiming", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.31, CritMultiplier = 2.3, Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 }, FireRate = 6.33, IsSilent = false, Multishot = 1, PunchThrough = 0.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.27, Trigger = "Burst" } }, Class = "Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Naramon", Family = "Quartakk", Image = "KuvaQuartakk.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk", Introduced = "26", IsLichWeapon = true, Link = "Kuva Quartakk", Magazine = 88, Mastery = 13, MaxAmmo = 840, Name = "Kuva Quartakk", Polarities = { "V", "V" }, Reload = 1.7, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Burst", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Seer"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Projectile Impact", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.33 }, { AttackName = "Explosion", CritChance = 0.21, CritMultiplier = 1.9, Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 }, Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.3, ShotType = "AoE", StatusChance = 0.33 } }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Seer", Image = "KuvaSeer.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer", Introduced = "26", IsLichWeapon = true, Link = "Kuva Seer", Magazine = 9, Mastery = 15, MaxAmmo = 27, Name = "Kuva Seer", Reload = 2.3, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Kuva Shildeg"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.31, CritMultiplier = 2.7, Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.27 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.4, HeavyAttack = 1537.5, HeavyRadialDmg = 1281.25, HeavySlamAttack = 1281.25, HeavySlamRadius = 9, Image = "KuvaShildeg.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon", Introduced = "26", IsLichWeapon = true, Link = "Kuva Shildeg", Mastery = 13, MeleeRange = 3, Name = "Kuva Shildeg", Polarities = { "V" }, SlamAttack = 768.75, SlamRadialDmg = 256.25, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 512.5, Slot = "Melee", StancePolarity = "Madurai", Users = { "Kuva Lich" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, ["Kuva Tonkor"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.3, CritMultiplier = 2.5, Damage = { MinProgenitorBonus = 14.75, Puncture = 59 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.17 }, { AttackName = "Grenade Explosion", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.17 } }, Class = "Launcher", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "KuvaTonkor.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor", Introduced = "26", IsLichWeapon = true, Link = "Kuva Tonkor", Magazine = 1, Mastery = 13, MaxAmmo = 60, Name = "Kuva Tonkor", Reload = 1.5, Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", Users = { "Kuva Lich" }, _TooltipAttackDisplay = 2 }, ["Kuva Twin Stubbas"] = { Accuracy = 36.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.31 } }, Class = "Dual Pistols", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KuvaTwinStubbas.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba", Introduced = "26", IsLichWeapon = true, Link = "Kuva Twin Stubbas", Magazine = 114, Mastery = 13, MaxAmmo = 684, Name = "Kuva Twin Stubbas", Polarities = { "V" }, Reload = 2.7, Slot = "Secondary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Kuva Zarr"] = { AmmoType = "Sniper", Attacks = { { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 50, MinProgenitorBonus = 12.5 }, FireRate = 2.17, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.31 }, { AttackName = "Cannon Mode Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 673, MinProgenitorBonus = 168.25 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 2.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.31 }, { AttackName = "Cannon Mode Cluster Bomb Contact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 3.75 }, FireRate = 2.17, IsSilent = false, Multishot = 3, PunchThrough = 0, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.31 }, { AttackName = "Cannon Mode Cluster Bomb Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 50, MinProgenitorBonus = 12.5 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 2.17, IsSilent = false, Multishot = 3, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.31 }, { Accuracy = 4.3, AttackName = "Barrage Mode", CritChance = 0.37, CritMultiplier = 2.5, Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 }, Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 }, FireRate = 2.17, IsSilent = false, Multishot = 10, PunchThrough = 1.6, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.097 } }, Class = "Launcher", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Family = "Zarr", Image = "KuvaZarr.png", InternalName = "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr", Introduced = "30.5", IsLichWeapon = true, Link = "Kuva Zarr", Magazine = 5, Mastery = 15, MaxAmmo = 15, Name = "Kuva Zarr", Polarities = { "V", "V", "V" }, Reload = 4.8, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Grineer", "Kuva Lich" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 2 }, Lacera = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.45 } }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Lacera", FollowThrough = 0.5, HeavyAttack = 864, HeavyRadialDmg = 864, HeavySlamAttack = 864, HeavySlamRadius = 8, Image = "Lacera.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerMios/StalkerMios", Introduced = "18.0", Link = "Lacera", Mastery = 7, MeleeRange = 2.5, Name = "Lacera", Polarities = { "Bar" }, SlamAttack = 648, SlamRadialDmg = 216, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 216, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Mania" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Lacerten = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 3, Damage = { Impact = 76, Slash = 76 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.15 } }, Class = "Unique", Conclave = false, Image = "Lacerten.png", InternalName = "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetMeleeWeaponIS", Introduced = "30.5", Link = "Lacerten", Magazine = 6, Name = "Lacerten", Slot = "Hound", _TooltipAttackDisplay = 1 }, ["Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.045 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Lanka = { AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", ChargeTime = 0.33, CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 200 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = inf, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.25 }, { Accuracy = 100, AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.25, CritMultiplier = 2, Damage = { Electricity = 525 }, FireRate = inf, IsSilent = false, Multishot = 1, PunchThrough = 5, ShotSpeed = 250, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/Railgun", Introduced = "8.0", Link = "Lanka", Magazine = 10, Mastery = 10, MaxAmmo = 72, Name = "Lanka", Reload = 2, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 6, Traits = { "Corpus" }, Trigger = "Charge", Users = { "Sniper Crewman", "The Sergeant", "Nullifier Crewman", "Corrupted Nullifier", "The Perrin Sequence Operatives" }, Zoom = { "3x (+20% Critical Chance)", "5x (+30% Critical Chance)", "8x (+50% Critical Chance)" }, _TooltipAttackDisplay = 2 }, ["Lanzo Fishing Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Impact = 10 }, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "IconFishingSpear1.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpear", Introduced = "22.0", Link = "Lanzo", Name = "Lanzo Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Larkspur = { Accuracy = 8.3, Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.5 }, { Accuracy = 100, AttackName = "Projectile Impact", ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 } }, Class = "Arch-Gun", Conclave = false, Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = inf, Name = "Larkspur", Reload = 4.5, ReloadDelay = 2.5, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Larkspur (Atmosphere)"] = { Accuracy = 8.3, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.4, Damage = { Impact = 10, Radiation = 80 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.5 }, { Accuracy = 100, AttackName = "Normal Attack", ChargeTime = 0.5, CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 180, Impact = 140, Radiation = 100 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.34 }, { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Blast = 400, Radiation = 400 }, Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9.6, ShotType = "AoE", StatusChance = 0.34 } }, Class = "Rifle", Conclave = false, Disposition = 0.95, Image = "Larkspur.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/TnShieldframeArchGun/TnShieldFrameArchGun", Introduced = "24.4", Link = "Larkspur", Magazine = 100, Mastery = 8, MaxAmmo = 400, Name = "Larkspur (Atmosphere)", Reload = 2.5, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Laser Rifle"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.025, CritMultiplier = 1.3, Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.02 } }, Class = "Rifle", Conclave = false, Disposition = 1.21, Family = "Laser Rifle", Image = "DESentinelLaserRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/LaserRifle", Introduced = "7.0", Link = "Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = inf, Name = "Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Lato = { Accuracy = 18.2, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 }, FireRate = 6.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 } }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Lato", Image = "Lato.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/Pistol", Introduced = "Vanilla", Link = "Lato", Magazine = 15, Mastery = 0, MaxAmmo = 210, Name = "Lato", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lato Prime"] = { Accuracy = 18.2, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 }, FireRate = 6.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "LatoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoPrime", Introduced = "5.0", Link = "Lato Prime", Magazine = 20, Mastery = 14, MaxAmmo = 210, Name = "Lato Prime", Polarities = { "V", "Bar" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted", "Founder" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lato Vandal"] = { Accuracy = 23, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Lato", Image = "DELatoVandal.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/LatoVandal", Introduced = "7.0", Link = "Lato Vandal", Magazine = 15, Mastery = 7, MaxAmmo = 210, Name = "Lato Vandal", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno", "Vandal" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Latron = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 }, FireRate = 4.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Rifle", Conclave = true, Disposition = 1.4, Family = "Latron", Image = "Latron.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle", Introduced = "Vanilla", Link = "Latron", Magazine = 15, Mastery = 0, MaxAmmo = 540, Name = "Latron", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Clem" }, _TooltipAttackDisplay = 1 }, ["Latron Prime"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2.8, Damage = { Impact = 9, Puncture = 72, Slash = 9 }, FireRate = 4.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Latron", Image = "DELatronPrime.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/LatronPrime", Introduced = "8.0", Link = "Latron Prime", Magazine = 15, Mastery = 10, MaxAmmo = 540, Name = "Latron Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Latron Wraith"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.8, Damage = { Impact = 15, Puncture = 42, Slash = 3 }, FireRate = 5.42, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Latron", Image = "WraithLatron.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron", Introduced = "14.5", Link = "Latron Wraith", Magazine = 15, Mastery = 7, MaxAmmo = 540, Name = "Latron Wraith", Polarities = { "V" }, Reload = 2.4, Slot = "Primary", Traits = { "Wraith", "Invasion Reward", "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lavan Apoc MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 170.1, Slash = 72.9 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Apoc MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Apoc MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 98 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1873 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lavan Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lavan Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Lavan Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 372, Impact = 240, Puncture = 240 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 32, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Lavan Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 27 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.065 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Lavan Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 35 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.085 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Lavan Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 146, Puncture = 86 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Lavan Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Lavan Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Lavan Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Lavan Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 197 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Lavan Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 316 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Lavan Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 482 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Lavan Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Lavan Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Lecta = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 56, Puncture = 20, Slash = 25 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 455, HeavyRadialDmg = 354, HeavySlamAttack = 353.5, HeavySlamRadius = 6, Image = "Lecta.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Whip/CorpusWhipWeapon", Introduced = "11.0", Link = "Lecta", Mastery = 0, MeleeRange = 2.5, Name = "Lecta", SlamAttack = 303, SlamRadialDmg = 101, SlamRadius = 5, SlideAttack = 202, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Corpus" }, Users = { "Scrambus", "Comba", "Pelna Cade", "Jad Teran" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Lega Prism"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 600 }, FireRate = 7.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 28, ShotType = "Discharge", StatusChance = 0.17 } }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Lega Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Lega Prism (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.6, Damage = { Void = 600 }, FireRate = 7.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 28, ShotType = "Discharge", StatusChance = 0.34 } }, Class = "Amp", Conclave = false, Image = "LegaPrism.png", Introduced = "24.2", Link = "Lega Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Lega Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Lenz = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Charged Shot", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.05, Trigger = "Charge" }, { AttackName = "Initial Burst", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Cold = 10 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Cold" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" }, { AttackName = "Bubble Collapse", ChargeTime = 1.2, CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 660 }, ExplosionDelay = 1.3, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.2, ShotType = "AoE", StatusChance = 0.05, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Image = "Lenz.png", InternalName = "/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow", Introduced = "21.3", Link = "Lenz", Magazine = 1, Mastery = 8, MaxAmmo = 6, Name = "Lenz", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Charge", _TooltipAttackDisplay = 3 }, Lesion = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 }, FireRate = 1, IsSilent = true, StatusChance = 0.37 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.75, FollowThrough = 0.6, HeavyAttack = 1422, HeavyRadialDmg = 1185, HeavySlamAttack = 1185, HeavySlamRadius = 8, Image = "Lesion.png", InternalName = "/Lotus/Weapons/Infested/Melee/TipedoStaff/InfTipedoStaff", Introduced = "18.5", Link = "Lesion", Mastery = 9, MeleeRange = 2.7, Name = "Lesion", Polarities = { "V" }, SlamAttack = 711, SlamRadialDmg = 237, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 474, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Lex = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 104, Slash = 13 }, FireRate = 1.08, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Lex", Image = "Lex.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/HeavyPistol", Introduced = "Vanilla", Link = "Lex", Magazine = 6, Mastery = 3, MaxAmmo = 210, Name = "Lex", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Maroo" }, _TooltipAttackDisplay = 1 }, ["Lex Prime"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 2.08, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Lex", Image = "PrimeLex.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeLex/PrimeLex", Introduced = "13.0", Link = "Lex Prime", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Lex Prime", Polarities = { "V" }, Reload = 2.35, Slot = "Secondary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["MK1-Bo"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 81, Puncture = 9 }, FireRate = 1, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Bo", FollowThrough = 0.5, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 7, Image = "MK1-Bo.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Bo", Introduced = "14.0", Link = "MK1-Bo", Mastery = 0, MeleeRange = 3, Name = "MK1-Bo", Polarities = { "D" }, SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 6, SlideAttack = 90, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["MK1-Braton"] = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 }, FireRate = 7.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.05 } }, Class = "Rifle", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Braton", Image = "Braton.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/StartingRifle", Introduced = "Vanilla", Link = "MK1-Braton", Magazine = 60, Mastery = 0, MaxAmmo = 540, Name = "MK1-Braton", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["MK1-Furax"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Furax", FollowThrough = 0.9, HeavyAttack = 450, HeavyRadialDmg = 360, HeavySlamAttack = 360, HeavySlamRadius = 9, Image = "MK1-Furax.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furax", Introduced = "14.0", Link = "MK1-Furax", Mastery = 0, MeleeRange = 1.25, Name = "MK1-Furax", SlamAttack = 270, SlamRadialDmg = 90, SlamRadius = 8, SlideAttack = 270, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Grineer" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["MK1-Furis"] = { Accuracy = 22.2, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.01 } }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Furis", Image = "Furis.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Furis", Introduced = "14.0", Link = "MK1-Furis", Magazine = 35, Mastery = 0, MaxAmmo = 210, Name = "MK1-Furis", Polarities = { "Bar" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["MK1-Kunai"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.025 } }, Class = "Thrown", Conclave = true, Disposition = 1.51, ExilusPolarity = "Naramon", Family = "Kunai", Image = "Kunai2.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Kunai", Introduced = "14.0", Link = "MK1-Kunai", Magazine = 10, Mastery = 0, MaxAmmo = 210, Name = "MK1-Kunai", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["MK1-Paris"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Paris", Introduced = "14.0", Link = "MK1-Paris", Magazine = 1, Mastery = 0, MaxAmmo = 72, Name = "MK1-Paris", Polarities = { "Bar" }, Reload = 0.55, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["MK1-Strun"] = { Accuracy = 4, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.075, CritMultiplier = 2, Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 }, Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 }, FireRate = 2.08, IsSilent = false, Multishot = 10, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 } }, Class = "Shotgun", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/MK1Series/MK1Strun", Introduced = "14.0", Link = "MK1-Strun", Magazine = 6, Mastery = 0, MaxAmmo = 120, Name = "MK1-Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Machete = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 720, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 9, Image = "Machete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/Machete", Introduced = "8.0", Link = "Machete", Mastery = 1, MeleeRange = 2.5, Name = "Machete", SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 240, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Scorpion" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Machete Wraith"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.33 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 1268, HeavyRadialDmg = 844, HeavySlamAttack = 844, HeavySlamRadius = 9, Image = "DEWraithMachete.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/WraithMacheteWeapon", Introduced = "10.5", Link = "Machete Wraith", Mastery = 11, MeleeRange = 2.5, Name = "Machete Wraith", Polarities = { "V", "V" }, SlamAttack = 633.3, SlamRadialDmg = 211, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 422, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Wraith", "Grineer" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Magistar = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1260, HeavyRadialDmg = 1050, HeavySlamAttack = 1050, HeavySlamRadius = 10, Image = "PaladinMace.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon", Introduced = "11.5", Link = "Magistar", Mastery = 1, MeleeRange = 2.5, Name = "Magistar", SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 9, SlideAttack = 420, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Magnus = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22 } }, Class = "Pistol", Conclave = true, Disposition = 1.53, ExilusPolarity = "Naramon", Family = "Magnus", Image = "TennoMagnum.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/Magnum/Magnum", Introduced = "11.2", Link = "Magnus", Magazine = 8, Mastery = 10, MaxAmmo = 210, Name = "Magnus", Polarities = { "V" }, Reload = 1.4, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Volt Specter", "Ember Specter" }, _TooltipAttackDisplay = 1 }, ["Magnus Prime"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.8, Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 }, FireRate = 5.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28 } }, Class = "Pistol", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Family = "Magnus", Image = "MagnusPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeMagnus/PrimeMagnusWeapon", Introduced = "30.7", Link = "Magnus Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Magnus Prime", Polarities = { "V" }, Reload = 1.2, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Mara Detron"] = { Accuracy = 13.3, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Radiation = 40 }, Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 }, FireRate = 3.33, IsSilent = false, Multishot = 7, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1371 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Detron", Image = "MaraDetron.png", InternalName = "/Lotus/Weapons/VoidTrader/VTDetron", Introduced = "15.6.3", Link = "Mara Detron", Magazine = 8, Mastery = 9, MaxAmmo = 210, Name = "Mara Detron", Reload = 1.05, Slot = "Secondary", Tradable = true, Traits = { "Corpus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Marelok = { Accuracy = 10, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 80, Puncture = 16, Slash = 64 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Marelok", Image = "GrineerLeverActionPistol.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerLeverActionPistol/GLAPistol", Introduced = "12.3", Link = "Marelok", Magazine = 6, Mastery = 7, MaxAmmo = 210, Name = "Marelok", Polarities = { "V" }, Reload = 1.667, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Shik Tal", "Kuva Shield Lancer" }, _TooltipAttackDisplay = 1 }, Masseter = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 134.96, Slash = 106.04 }, FireRate = 1, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 1446, HeavyRadialDmg = 1205, HeavySlamRadius = 10, Image = "Masseter.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnChiselKanabo/TnChiselKanabo", Introduced = "26", Link = "Masseter", Mastery = 8, MeleeRange = 2.9, Name = "Masseter", SlamAttack = 723, SlamRadialDmg = 241, SlamRadialElement = "Impact", SlamRadialProcs = { "Ragdoll" }, SlamRadius = 10, SlideAttack = 482, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Mausolon = { Accuracy = 80, Attacks = { { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 }, FireRate = 8.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 }, { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Ragdoll" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.5 }, { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 }, FireRate = 0.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Arch-Gun", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = inf, Name = "Mausolon", Polarities = { "V" }, Reload = 5.5, ReloadDelay = 4, ReloadRate = 200, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Entrati" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, ["Mausolon (Atmosphere)"] = { Accuracy = 80, AmmoType = "Heavy", Attacks = { { AttackName = "Auto", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 50, Impact = 24, Puncture = 46 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 }, { AttackName = "Auto Radial Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 48 }, Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.8, ShotType = "AoE", StatusChance = 0.26 }, { AttackName = "Charged Shot Laser", ChargeTime = 0.8, CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 500, Impact = 100, Puncture = 400 }, FireRate = 0.5, ForcedProcs = { "Lifted" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.5 }, { AttackName = "Charged Shot Explosion", CritChance = 0.5, CritMultiplier = 3.5, Damage = { Heat = 3000 }, FireRate = 0.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = false, Disposition = 0.5, Image = "Mausolon.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechArchLongGun/ThanoTechLongGun", Introduced = "29", Link = "Mausolon", Magazine = 300, Mastery = 14, MaxAmmo = 900, Name = "Mausolon (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Mewan = { Attacks = { { AttackName = "Mewan Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 }, FireRate = 0.85, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Sword / Polearm", Conclave = false, Disposition = 1.1, Image = "ZawStrikeMewan.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree", Introduced = "22", Link = "Mewan", MeleeRange = 1, Name = "Mewan", Slot = "Melee", _TooltipAttackDisplay = 1 }, Milati = { Accuracy = 10, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 900 }, FireRate = 0.5, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 11, Name = "Milati", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Milati MK I"] = { Accuracy = 10, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 1620 }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 13, Name = "Milati MK I", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Milati MK II"] = { Accuracy = 10, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 2754 }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 16, Name = "Milati MK II", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Milati MK III"] = { Accuracy = 10, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 4407 }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 21, Name = "Milati MK III", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Mios = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 60, Class = "Blade and Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 708, HeavyRadialDmg = 708, HeavySlamAttack = 708, HeavySlamRadius = 8, Image = "Mios.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mios/Mios", Introduced = "17.11", Link = "Mios", Mastery = 8, MeleeRange = 2.5, Name = "Mios", Polarities = { "V" }, SlamAttack = 531, SlamRadialDmg = 177, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 177, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Mire = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 1.5, Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.31 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 790, HeavyRadialDmg = 632, HeavySlamAttack = 632, HeavySlamRadius = 8, Image = "Mire.png", InternalName = "/Lotus/Weapons/Infested/Melee/Swords/Mire/MireSword", Introduced = "7.7.2", Link = "Mire", Mastery = 5, MeleeRange = 2.7, Name = "Mire", SlamAttack = 474, SlamRadialDmg = 158, SlamRadialElement = "Toxin", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 158, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Infested" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Miter = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Charged Shot", ChargeTime = 0.75, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 2.5, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.5 } }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "miter.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun", Introduced = "9.5", Link = "Miter", Magazine = 20, Mastery = 6, MaxAmmo = 72, Name = "Miter", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Eviscerator" }, _TooltipAttackDisplay = 2 }, Morgha = { Accuracy = 6.7, Attacks = { { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Auto Burst Explosion", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.5, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 20, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" } }, Class = "Arch-Gun", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 100, Mastery = 15, MaxAmmo = inf, Name = "Morgha", Polarities = { "V" }, Reload = 3, ReloadDelay = 1, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Entrati" }, Trigger = "Auto Burst", _TooltipAttackDisplay = 2 }, ["Morgha (Atmosphere)"] = { Accuracy = 6.7, AmmoType = "Heavy", Attacks = { { AttackName = "Auto Burst", BurstCount = 2, BurstDelay = 0, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 32 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Radial Attack", BurstCount = 2, BurstFireRate = 3, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Blast = 164 }, Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.28 }, { Accuracy = 100, AttackName = "Charged Shot", CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 100 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.5, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot Explosion", CritChance = 0.4, CritMultiplier = 3, Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 }, Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 }, FireRate = 0.833, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, ShotType = "AoE", StatusChance = 0.5, Trigger = "Semi-Auto" } }, Class = "Launcher", Conclave = false, Disposition = 0.95, Image = "Morgha.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ThanoTechGrenadeLaunch/ThanoTechGrenadeLauncher", Introduced = "29.5", Link = "Morgha", Magazine = 80, Mastery = 15, MaxAmmo = 160, Name = "Morgha (Atmosphere)", Polarities = { "V" }, Reload = 3, Slot = "Arch-Gun (Atmosphere)", Traits = { "Entrati" }, Trigger = "Auto Burst", _TooltipAttackDisplay = 2 }, ["Mote Amp"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 20, ShotType = "Discharge", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Mote Amp", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Mote Amp (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 6, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 240 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 30, ShotType = "Discharge", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "TrainingOperatorAmp.png", Introduced = "22", Link = "Mote Amp", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Mote Amp (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Multron = { Accuracy = 18.2, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.125, CritMultiplier = 1.8, Damage = { Impact = 1.25, Puncture = 3.75 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0.1, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Multron.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/HextraWeapon", Introduced = "24.0", Link = "Multron", Magazine = 60, Mastery = 3, MaxAmmo = inf, Name = "Multron", Polarities = { "V" }, Reload = 3, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Mutalist Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 1, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.49, Trigger = "Charge" }, { AttackName = "Toxin Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 5 }, EffectDuration = 10, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.49 } }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Cernos", Image = "InfCernos.png", InternalName = "/Lotus/Weapons/Infested/Bow/InfCernosBow/InfCernos", Introduced = "18.5", Link = "Mutalist Cernos", Magazine = 1, Mastery = 7, MaxAmmo = 72, Name = "Mutalist Cernos", Polarities = { "Bar" }, Reload = 0.6, Slot = "Primary", Traits = { "Infested" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, ["Mutalist Quanta"] = { AmmoType = "Rifle", Attacks = { { Accuracy = 100, AttackName = "Normal Attack", CritChance = 0.025, CritMultiplier = 1.5, Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15 }, { AmmoCost = 5, AttackName = "Infested Orb", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 20 }, EffectDuration = 9, Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2, ShotSpeed = 5, ShotType = "Projectile", StatusChance = 1 }, { Accuracy = 25, AttackName = "Orb Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Toxin = 100 }, Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4.4, Reload = 3, ShotType = "AoE", StatusChance = 0 } }, Class = "Rifle", Conclave = false, Disposition = 1.5, ExilusPolarity = "Madurai", Image = "InfCrpShockSwarm.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle", Introduced = "13.8", Link = "Mutalist Quanta", Magazine = 60, Mastery = 2, MaxAmmo = 540, Name = "Mutalist Quanta", Polarities = { "D" }, Reload = 3, Slot = "Primary", Traits = { "Infested" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Nagantaka = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { Accuracy = 40, AttackName = "Semi-Auto", CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 2.5, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 }, { Accuracy = 40, AttackName = "Burst Shot", BurstCount = 9, BurstDelay = 0.15, BurstFireRate = 5, CritChance = 0.15, CritMultiplier = 2.3, Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 }, FireRate = 5.81, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 2, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.39 } }, Class = "Crossbow", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Nagantaka", Image = "Nagantaka.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow", Introduced = "24", Link = "Nagantaka", Magazine = 9, Mastery = 9, MaxAmmo = 540, Name = "Nagantaka", Polarities = { "V" }, Reload = 2.3, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi / Burst", _TooltipAttackDisplay = 1 }, ["Nami Skyla"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 500, HeavyRadialDmg = 500, HeavySlamAttack = 500, HeavySlamRadius = 9, Image = "NamiSkyla.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/CutlassPoignardSwords", Introduced = "13.0", Link = "Nami Skyla", Mastery = 2, MeleeRange = 2.5, Name = "Nami Skyla", SlamAttack = 250, SlamRadialDmg = 125, SlamRadius = 8, SlideAttack = 250, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Nami Skyla Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 1.33, IsSilent = true, StatusChance = 0.34 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nami Skyla", FollowThrough = 0.5, HeavyAttack = 720, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "NamiSkylaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeNamiSkyla/PrimeNamiSkyla", Introduced = "21.6", Link = "Nami Skyla Prime", Mastery = 11, MeleeRange = 2.5, Name = "Nami Skyla Prime", Polarities = { "V", "V", "D" }, SlamAttack = 360, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 360, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Nami Solo"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.43, FollowThrough = 0.7, HeavyAttack = 1032, HeavyRadialDmg = 688, HeavySlamAttack = 688, HeavySlamRadius = 9, Image = "DENamiSolo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass", Introduced = "13.5", Link = "Nami Solo", Mastery = 6, MeleeRange = 2.5, Name = "Nami Solo", Polarities = { "V" }, SlamAttack = 516, SlamRadialDmg = 172, SlamRadius = 8, SlideAttack = 344, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Nataruk = { Accuracy = 16.7, AmmoType = "None", Attacks = { { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Puncture = 405, Slash = 45 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.5, CritMultiplier = 2.2, Damage = { Puncture = 648, Slash = 252 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" }, { AttackName = "Perfect Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 2.4, Damage = { Puncture = 648, Slash = 252 }, ExtraHeadshotDmg = -2, FireRate = 0.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.5, Trigger = "Charge" } }, Class = "Bow", Conclave = false, Disposition = 0.5, ExilusPolarity = "Naramon", Image = "OmicrusPlayerWep.png", InternalName = "/Lotus/Weapons/Tenno/Bows/Omicrus/OmicrusPlayerWep", Introduced = "31", Link = "Nataruk", Magazine = 1, Mastery = 0, MaxAmmo = inf, Name = "Nataruk", Polarities = { "V", "V", "V", "V" }, Reload = 0.05, Slot = "Primary", Traits = { "Sentient" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, Nepheri = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2.3, Damage = { Heat = 92, Impact = 21, Puncture = 63, Slash = 85 }, FireRate = 1, IsSilent = true, StatusChance = 0.33 } }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.8, HeavyAttack = 522, HeavyRadialDmg = 1044, HeavySlamAttack = 1044, HeavySlamRadius = 7, Image = "Nepheri.png", InternalName = "/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep", Introduced = "31", Link = "Nepheri", Mastery = 13, MeleeRange = 1.9, Name = "Nepheri", Polarities = { "V" }, SlamAttack = 522, SlamRadialDmg = 261, SlamRadius = 6, SlideAttack = 522, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Archon Amar" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Nikana = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.95, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 710, HeavyRadialDmg = 568, HeavySlamAttack = 568, HeavySlamRadius = 7, Image = "Nikana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Katana", Introduced = "13.0", Link = "Nikana", Mastery = 4, MeleeRange = 2.5, Name = "Nikana", Polarities = { "V", "D" }, SlamAttack = 426, SlamRadialDmg = 142, SlamRadius = 6, SlideAttack = 284, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Nikana Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, Family = "Nikana", FollowThrough = 0.7, HeavyAttack = 990, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 7, Image = "NikanaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimeKatana/PrimeNikana", Introduced = "18.4.12", Link = "Nikana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Nikana Prime", Polarities = { "V", "D" }, SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 396, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Ninkondi = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Electricity = 100, Impact = 90 }, FireRate = 1, IsSilent = true, StatusChance = 0.35 } }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.41, FollowThrough = 0.5, HeavyAttack = 950, HeavyRadialDmg = 760, HeavySlamAttack = 760, HeavySlamRadius = 7, Image = "Ninkondi.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/Nunchaku/Nunchaku", Introduced = "17.4", Link = "Ninkondi", Mastery = 8, MeleeRange = 2.31, Name = "Ninkondi", SlamAttack = 380, SlamRadialDmg = 190, SlamRadius = 6, SlideAttack = 380, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Ninkondi Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 }, FireRate = 1, IsSilent = true, StatusChance = 0.36 } }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = false, Disposition = 1.1, Family = "Ninkondi", FollowThrough = 0.5, HeavyAttack = 1170, HeavyRadialDmg = 936, HeavySlamAttack = 936, HeavySlamRadius = 7, Image = "NinkondiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeNinkondi/PrimeNikondi", Introduced = "25.3", Link = "Ninkondi Prime", Mastery = 14, MeleeRange = 2.31, Name = "Ninkondi Prime", Polarities = { "V", "V" }, SlamAttack = 468, SlamRadialDmg = 234, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 468, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Nukor = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.03, CritMultiplier = 4, Damage = { Radiation = 22 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 25, ShotType = "Discharge", StatusChance = 0.29 } }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Nukor", Image = "GrineerMicrowaveGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol", Introduced = "14.5", Link = "Nukor", Magazine = 50, Mastery = 4, MaxAmmo = 210, Name = "Nukor", Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Held", Users = { "Nightwatch Seeker" }, _TooltipAttackDisplay = 1 }, Obex = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 84, Puncture = 18, Slash = 18 }, FireRate = 1, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1440, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Obex.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/KickPunchWeapon", Introduced = "10.7", Link = "Obex", Mastery = 4, MeleeRange = 1.25, Name = "Obex", SlamAttack = 360, SlamElement = "Electricity", SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Jen Dro" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Ocucor = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.8, Damage = { Puncture = 1, Radiation = 10 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 20, ShotType = "Discharge", StatusChance = 0.24 } }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Ocucor.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSentExperimentPistol/CrpSentExperimentPistol", Introduced = "24", Link = "Ocucor", Magazine = 60, Mastery = 8, MaxAmmo = 300, Name = "Ocucor", Reload = 1.6, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Ogris = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Rocket Impact", ChargeTime = 0.3, CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 100 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.35 }, { AttackName = "Rocket Explosion", CritChance = 0.05, CritMultiplier = 2, Damage = { Blast = 600 }, Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.1, ShotType = "AoE", StatusChance = 0.35 } }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Ogris", Image = "OgrisNew.png", InternalName = "/Lotus/Weapons/ClanTech/Chemical/RocketLauncher", Introduced = "8.0", Link = "Ogris", Magazine = 5, Mastery = 9, MaxAmmo = 20, Name = "Ogris", Reload = 2.5, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Bombard", "Corrupted Bombard", "Gorth", "Nightwatch Bombard" }, _TooltipAttackDisplay = 2 }, Ohma = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Electricity = 110, Impact = 76, Slash = 38 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.2, FollowThrough = 0.6, HeavyAttack = 896, HeavyRadialDmg = 896, HeavySlamAttack = 896, HeavySlamRadius = 9, Image = "Ohma.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpTonfa/CrpTonfa", Introduced = "19.7", Link = "Ohma", Mastery = 8, MeleeRange = 2.5, Name = "Ohma", SlamAttack = 448, SlamElement = "Electricity", SlamRadialDmg = 224, SlamRadialProcs = { "Electricity" }, SlamRadius = 8, SlideAttack = 448, SlideElement = "Electricity", Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, Users = { "Tia Mayn" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Okina = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 63, Slash = 70 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 50, Class = "Dual Daggers", ComboDur = 5, Conclave = true, Disposition = 1.4, FollowThrough = 0.8, HeavyAttack = 280, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "Okina.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais", Introduced = "Update: Specters of the Rail", Link = "Okina", Mastery = 5, MeleeRange = 1.7, Name = "Okina", Polarities = { "V" }, SlamAttack = 280, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 280, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Onorix = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.3, Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 }, FireRate = 1, IsSilent = true, StatusChance = 0.05 } }, Class = "Arch-Melee", Conclave = false, Image = "Archaxe.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archaxe/ArchAxeWeapon", Introduced = "15.0", Link = "Onorix", Mastery = 1, MeleeRange = 142.5, Name = "Onorix", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Ooltha = { Attacks = { { AttackName = "Ooltha Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 }, FireRate = 0.92, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Sword / Staff", Conclave = false, Disposition = 1.25, Image = "ZawStrikeOoltha.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo", Introduced = "22", Link = "Ooltha", MeleeRange = 1, Name = "Ooltha", Slot = "Melee", _TooltipAttackDisplay = 1 }, Opticor = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AttackName = "Charged Shot", ChargeTime = 2, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 100, Puncture = 850, Slash = 50 }, FireRate = 1, ForcedProcs = { "Big Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, { AttackName = "Charged Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 400 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.2 }, { AttackName = "Quick Shot", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Impact = 50, Puncture = 425, Slash = 25 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 }, { AttackName = "Quick Shot AoE", CritChance = 0.2, CritMultiplier = 2.5, Damage = { Magnetic = 200 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.2 } }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Opticor", Image = "CrpBFG.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG", Introduced = "15.0", Link = "Opticor", Magazine = 5, Mastery = 14, MaxAmmo = 200, Name = "Opticor", Polarities = { "V" }, Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Charge", Users = { "Malice", "Ved Xol", "002-ER" }, _TooltipAttackDisplay = 1 }, ["Opticor Vandal"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AttackName = "Charged Shot", ChargeTime = 0.6, CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 40, Puncture = 280, Slash = 80 }, FireRate = 2, ForcedProcs = { "Big Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "Charged Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 200 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4.6, StatusChance = 0.3 }, { AttackName = "Quick Shot", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "Quick Shot AoE", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Magnetic = 100 }, Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4.6, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Opticor", Image = "OpticorVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBFG/Vandal/VandalCrpBFG", Introduced = "24.4", Link = "Opticor Vandal", Magazine = 8, Mastery = 14, MaxAmmo = 200, Name = "Opticor Vandal", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", Traits = { "Corpus", "Vandal" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, Orthos = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 1.5, Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.18 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1110, HeavyRadialDmg = 925, HeavySlamAttack = 925, HeavySlamRadius = 8, Image = "Orthos.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PolearmWeapon", Introduced = "8.1", Link = "Orthos", Mastery = 2, MeleeRange = 3, Name = "Orthos", SlamAttack = 555, SlamElement = "Blast", SlamRadialDmg = 185, SlamRadius = 7, SlideAttack = 370, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, ["Orthos Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.36 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 0.7, Family = "Orthos", FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "OrthosPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/PrimePolearmWeapon", Introduced = "9.0", Link = "Orthos Prime", Mastery = 12, MeleeRange = 3, Name = "Orthos Prime", SlamAttack = 702, SlamElement = "Blast", SlamRadialDmg = 234, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Orvius = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 }, FireRate = 0.75, IsSilent = true, StatusChance = 0.18 }, { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 }, FireRate = 0.75, IsSilent = true, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.2 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 293 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.75, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Blast = 586 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.75, ForcedProcs = { "Cold" }, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.2 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 30, ShotSpeed = 35, ShotType = "Thrown", StatusChance = 0.22 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 585 }, Falloff = { EndRange = 4, Reduction = 0.4, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Cold = 1170 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Cold" }, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.22 }, { AttackName = "Hover Attack", CritChance = 0.2, CritMultiplier = 2.2, Damage = { Cold = 75 }, EffectDuration = 3, IsSilent = true, StatusChance = 0.6 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 780, HeavySlamAttack = 780, HeavySlamRadius = 6, Image = "Orvius.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Glaives/TeshinGlaive/TnTeshinGlaiveWep", Introduced = "19.0", Link = "Orvius", Mastery = 5, MeleeRange = 1.3, Name = "Orvius", Polarities = { "Bar", "V" }, SlamAttack = 585, SlamRadialDmg = 195, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 390, Slot = "Melee", StancePolarity = "Naramon", Users = { "Teshin" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Pandero = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { Accuracy = 16, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 }, { Accuracy = 8.2, AttackName = "Normal Attack", BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 18, Puncture = 18, Slash = 36 }, FireRate = 7.69, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1, Trigger = "Burst" } }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Pandero", Image = "TnBardPistol.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnBardPistol/TnBardPistolGun", Introduced = "20", Link = "Pandero", Magazine = 8, Mastery = 8, MaxAmmo = 210, Name = "Pandero", Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Pandero Prime"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.24 }, { Accuracy = 8.2, AttackName = "Normal Attack", BurstDelay = 0.1, BurstFireRate = 4.167, CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 26, Puncture = 26, Slash = 52 }, FireRate = 7.69, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.24, Trigger = "Burst" } }, Class = "Pistol", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Pandero", Image = "PanderoPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePandero/PanderoPrimeWeapon", Introduced = "29.9", Link = "Pandero Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Pandero Prime", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Pangolin Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.2, Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 1240, HeavyRadialDmg = 992, HeavySlamAttack = 992, HeavySlamRadius = 8, Image = "PangolinPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PrimePangolinSword/PrimePangolinSword", Introduced = "27.3.6", Link = "Pangolin Prime", Mastery = 14, MeleeRange = 2.5, Name = "Pangolin Prime", Polarities = { "V", "V" }, SlamAttack = 744, SlamRadialDmg = 248, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 248, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Pangolin Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.22 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.47, Family = "Pangolin Sword", FollowThrough = 0.6, HeavyAttack = 750, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "PangolinSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PangolinSword/PangolinLongSword", Introduced = "5.0", Link = "Pangolin Sword", Mastery = 3, MeleeRange = 2.5, Name = "Pangolin Sword", Polarities = { "V" }, SlamAttack = 450, SlamRadialDmg = 150, SlamRadialElement = "Puncture", SlamRadialProcs = { "Slash", "Impact" }, SlamRadius = 7, SlideAttack = 150, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Panthera = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 2, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.24 }, { AmmoCost = 1, AttackName = "Alt-Fire", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 10, Slash = 80 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "Discharge", StatusChance = 0.35 } }, Class = "Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Panthera", Image = "TennoMiter.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/Miter/TnoMiter", Introduced = "15.10", Link = "Panthera", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Panthera", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Panthera Prime"] = { Accuracy = 80, AmmoType = "Rifle", Attacks = { { AmmoCost = 2, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 10, Slash = 70 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Radial Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Slash = 20 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, { Accuracy = 100, AmmoCost = 1, AttackName = "Alt-Fire", CritChance = 0.26, CritMultiplier = 2, Damage = { Slash = 100 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "Discharge", StatusChance = 0.38 } }, Class = "Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Panthera", Image = "PantheraPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimePanthera/PrimePanthera", Introduced = "28.2", Link = "Panthera Prime", Magazine = 80, Mastery = 14, MaxAmmo = 320, Name = "Panthera Prime", Polarities = { "V", "Bar" }, Reload = 2.4, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Paracesis = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.31, CritMultiplier = 2.6, Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.22 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.6, HeavyAttack = 1332, HeavyRadialDmg = 1110, HeavySlamAttack = 222, HeavySlamRadius = 9, Image = "Paracesis.png", InternalName = "/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon", Introduced = "23.10", Link = "Paracesis", Mastery = 10, MeleeRange = 2.9, Name = "Paracesis", SlamAttack = 666, SlamRadialDmg = 222, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 444, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Orokin" }, Users = { "Ballas" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Paracyst = { AmmoType = "Rifle", Attacks = { { Accuracy = 50, AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.05, BurstFireRate = 8.33, CritChance = 0.1, CritMultiplier = 2, Damage = { Toxin = 33 }, FireRate = 11.11, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, { Accuracy = 50, AttackName = "Infested Harpoon", ChargeTime = 0.25, CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 50, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Infested Harpoon Contact", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 15 }, EffectDuration = 5, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.3 } }, Class = "Rifle", Conclave = false, Disposition = 1.315, ExilusPolarity = "Naramon", Image = "InfQuantaRifle.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/QuantaFullyInfested/InfQuantaRifle", Introduced = "15.5", Link = "Paracyst", Magazine = 60, Mastery = 7, MaxAmmo = 540, Name = "Paracyst", Polarities = { "D" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Burst", Users = { "Mutalist Alad V" }, _TooltipAttackDisplay = 1 }, Parazon = { Attacks = { { AttackName = "Mercy Finisher", CritChance = 0, CritMultiplier = 1, Damage = { True = 1 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Parazon", Conclave = false, Image = "Parazon.png", InternalName = "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon", Introduced = "26", Link = "Parazon", Name = "Parazon", Slot = "Unique", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Paris = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8, Puncture = 120, Slash = 32 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 256, Slash = 48 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 2, ShotSpeed = 85, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Paris", Image = "Paris.png", InternalName = "/Lotus/Weapons/Tenno/Bows/HuntingBow", Introduced = "7.0", Link = "Paris", Magazine = 1, Mastery = 3, MaxAmmo = 72, Name = "Paris", Polarities = { "Bar" }, Reload = 0.65, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Charge", Users = { "Trinity Specter" }, _TooltipAttackDisplay = 2 }, ["Paris Prime"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 153, Slash = 18 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.5, CritChance = 0.45, CritMultiplier = 2, Damage = { Impact = 9, Puncture = 288, Slash = 63 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 3, ShotSpeed = 95, ShotType = "Projectile", StatusChance = 0.2, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Paris", Image = "PrimeBowM.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeHuntingBow", Introduced = "9.0", Link = "Paris Prime", Magazine = 1, Mastery = 8, MaxAmmo = 72, Name = "Paris Prime", Polarities = { "Bar", "V" }, Reload = 0.7, Slot = "Primary", Traits = { "Prime", "Never Vaulted" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, Pathocyst = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2.1, Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 }, FireRate = 0.667, IsSilent = true, StatusChance = 0.3 }, { AttackName = "Throw", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 }, FireRate = 0.667, IsSilent = true, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.33 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 393 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.667, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, { AttackName = "Throw Recall Explosion", CritChance = 0.17, CritMultiplier = 2.3, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.667, ForcedProcs = { "Impact", "Viral" }, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.33 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 }, FireRate = 0.833, IsSilent = true, Range = 30, ShotSpeed = 30, ShotType = "Thrown", StatusChance = 0.35 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 786 }, Falloff = { EndRange = 4.9, Reduction = 0.5, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.21, CritMultiplier = 2.5, Damage = { Viral = 1572 }, Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Viral" }, IsSilent = true, Range = 4.9, ShotType = "AoE", StatusChance = 0.35 } }, BlockAngle = 55, Class = "Glaive", ComboDur = 5, Conclave = false, Disposition = 1.3, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 1048, HeavySlamAttack = 1048, HeavySlamRadius = 6, Image = "Pathocyst.png", InternalName = "/Lotus/Weapons/Infested/Melee/InfBoomerang/InfBoomerangWeapon", Introduced = "25.7.7", Link = "Pathocyst", Mastery = 9, MeleeRange = 1.3, Name = "Pathocyst", Polarities = { "V", "D" }, SlamAttack = 786, SlamRadialDmg = 262, SlamRadius = 5, SlideAttack = 524, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Infested" }, Users = { "Zealoid Prelate" }, WindUp = 1.2, _TooltipAttackDisplay = 5 }, ["Pencha Scaffold"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.08 }, { AttackName = "Area of Effect", CritChance = 0.04, CritMultiplier = 1.1, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1, ShotType = "AoE", StatusChance = 0.08 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Pencha Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, ["Pencha Scaffold (Gilded)"] = { Accuracy = 100, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Direct Hit", ChargeTime = 0.8, CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 2, Range = 40, ShotType = "Hit-Scan", StatusChance = 0.18 }, { AttackName = "Area of Effect", CritChance = 0.14, CritMultiplier = 1.6, Damage = { Void = 4500 }, Falloff = { EndRange = 1, Reduction = 0, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1, StatusChance = 0.18 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisA.png", Introduced = "22", Link = "Pencha Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Pencha Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, Pennant = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2.4, Damage = { Impact = 20, Puncture = 140, Slash = 40 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = false, Disposition = 0.85, Family = "Pennant", FollowThrough = 0.7, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 8, Image = "Pennant.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnRailjackGreatKatana/TnRailJackGreatKatanaWeapon", Introduced = "27.0", Link = "Pennant", Mastery = 7, MeleeRange = 3, Name = "Pennant", Polarities = { }, SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Penta = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 20, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Grenade Detonation", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 350 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Launcher", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Penta", Image = "DEPenta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/GrenadeLauncher/GrenadeLauncher", Introduced = "11.3", Link = "Penta", Magazine = 5, Mastery = 6, MaxAmmo = 20, Name = "Penta", Reload = 2.5, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Active", Users = { "Penta Ranger", "M-W.A.M." }, _TooltipAttackDisplay = 2 }, ["Peram Fishing Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Slash = 10 }, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "FishingSpearT3Peram.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearC", Introduced = "22.0", Link = "Peram", Name = "Peram Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Phaedra = { Accuracy = 25, Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 }, FireRate = 18.75, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 220, ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.2, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "17.5", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = inf, Name = "Phaedra", Polarities = { "V" }, Reload = 5.05, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Phaedra (Atmosphere)"] = { Accuracy = 25, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 }, FireRate = 18.75, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Rifle", Conclave = false, Disposition = 1.15, Image = "ArchLongRifle.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchLongRifle/ArchLongRifle", Introduced = "24.2", Link = "Phaedra", Magazine = 240, Mastery = 3, MaxAmmo = 960, Name = "Phaedra (Atmosphere)", Polarities = { "V" }, Reload = 2, Slot = "Arch-Gun (Atmosphere)", Spool = 11, Traits = { "Tenno" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Phage = { Accuracy = 50, AmmoType = "Shotgun", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Viral = 5 }, FireRate = 12, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 25, ShotType = "Discharge", StatusChance = 0.155 } }, Class = "Shotgun", Conclave = false, Disposition = 1.46, Image = "InfestedLongGunTwo.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/Tentacluster/InfestedShotgun", Introduced = "12.0", Link = "Phage", Magazine = 90, Mastery = 11, MaxAmmo = 720, Name = "Phage", Polarities = { "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Phahd Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Projectile", StatusChance = 0.02 }, { AttackName = "Explosion", CritChance = 0.24, CritMultiplier = 2.1, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.02 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Phahd Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Phahd Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 20, AttackName = "Direct Hit", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Projectile", StatusChance = 0.12 }, { AttackName = "Explosion", CritChance = 0.34, CritMultiplier = 2.6, Damage = { Void = 1100 }, Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.12 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet2ChassisA.png", Introduced = "23.4", Link = "Phahd Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Phahd Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Phantasma = { Accuracy = 100, AmmoType = "Shotgun", Attacks = { { AttackName = "Beam", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 5, Radiation = 10 }, FireRate = 12, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 20, ShotType = "Discharge", StatusChance = 0.222 }, { AmmoCost = 2, AttackName = "Plasma Bomb Impact", ChargeTime = 1, CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 15 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.37 }, { AttackName = "Plasma Bomb Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 73 }, Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4.8, ShotType = "AoE", StatusChance = 0.37 }, { AttackName = "Cluster Bombs Impact", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Impact = 3 }, FireRate = 2, ForcedProcs = { "Stagger" }, IsSilent = false, Multishot = 5, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.37 }, { AttackName = "Cluster Bombs Explosion", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Radiation = 18 }, FireRate = 2, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2, ShotType = "AoE", StatusChance = 0.37 } }, Class = "Shotgun", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Image = "RevenantShotgun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RevenantShotgun/RevenantShotgun", Introduced = "23.5", Link = "Phantasma", Magazine = 11, Mastery = 9, MaxAmmo = 275, Name = "Phantasma", Polarities = { "Bar", "V" }, Reload = 0.5, Slot = "Primary", Traits = { "Sentient" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Photor = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 19, Puncture = 8 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Photor", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.045 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.06 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Plague Keewar"] = { Attacks = { { AttackName = "Plague Keewar Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 }, FireRate = 0.88, IsSilent = true, StatusChance = 0.22 } }, Class = "Zaw Scythe / Staff", Conclave = false, Disposition = 0.75, Image = "PlagueKeewar.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo", Introduced = "22.3", Link = "Plague Keewar", MeleeRange = 1, Name = "Plague Keewar", Slot = "Melee", _TooltipAttackDisplay = 1 }, ["Plague Kripath"] = { Attacks = { { AttackName = "Plague Kripath Strike (Gilded)", CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 }, FireRate = 0.95, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Rapier / Polearm", Conclave = false, Disposition = 0.6, Image = "PlagueKripath.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne", Introduced = "22.3", Link = "Plague Kripath", MeleeRange = 1, Name = "Plague Kripath", Slot = "Melee", _TooltipAttackDisplay = 1 }, ["Plasma Sword"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 }, FireRate = 0.667, IsSilent = true, StatusChance = 0.18 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.48, FollowThrough = 0.6, HeavyAttack = 1000, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 8, Image = "PlasmaSword.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/PlasmaSword/PlasmaLongSword", Introduced = "5.0", Link = "Plasma Sword", Mastery = 4, MeleeRange = 2.5, Name = "Plasma Sword", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 7, SlideAttack = 200, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Plinx = { Accuracy = 50, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 3, Damage = { Heat = 20, Puncture = 26 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 100, ShotType = "Hit-Scan", StatusChance = 0.04 } }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Plinx.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpSonificBlastor/CrpBlastorWeapon", Introduced = "24.2", Link = "Plinx", Magazine = 10, Mastery = 6, MaxAmmo = inf, Name = "Plinx", Range = 100, Reload = 1.3, ReloadDelay = 0.8, ReloadRate = 20, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Pox = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Spore Impact", CritChance = 0.01, CritMultiplier = 2, Damage = { Toxin = 50 }, FireRate = 2.08, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 30, ShotType = "Projectile", StatusChance = 0.35 }, { AttackName = "Poison Cloud", CritChance = 0, CritMultiplier = 1, Damage = { Toxin = 20 }, EffectDuration = 5, Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotType = "AoE", StatusChance = 0.35 } }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Image = "InfProximityStars.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfProximityStars/InfProximityStars", Introduced = "Update: The Silver Grove", Link = "Pox", Magazine = 4, Mastery = 9, MaxAmmo = 20, Name = "Pox", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prime Laser Rifle"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Rifle", Conclave = false, Disposition = 1.21, Family = "Laser Rifle", Image = "SentinelBurstLaserPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeLaserRifle", Introduced = "13.7", Link = "Prime Laser Rifle", Magazine = 5, Mastery = 0, MaxAmmo = inf, Name = "Prime Laser Rifle", Reload = 1.2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Angstrum"] = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Single Rocket Impact", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 200 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.26 }, { AttackName = "Single Rocket Explosion", ChargeTime = 0.2, CritChance = 0.18, CritMultiplier = 2.2, Damage = { Blast = 250 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotType = "AoE", StatusChance = 0.26 } }, Class = "Pistol", Conclave = true, Disposition = 1.3, Family = "Angstrum", FireRate = 2, Image = "PrismaAngstrum.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/PrismaAngstrum", Introduced = "21.7", Link = "Prisma Angstrum", Magazine = 3, Mastery = 8, MaxAmmo = 18, Name = "Prisma Angstrum", Polarities = { "D" }, Reload = 1.8, Slot = "Secondary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["Prisma Burst Laser"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", BurstDelay = 0.4, BurstFireRate = 1.5, CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 }, FireRate = 1.607, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Pistol", Conclave = false, Disposition = 1.45, Family = "Burst Laser", Image = "PrismaSentinelBurstLaser.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrismaBurstLaserPistol", Introduced = "17.2.2", Link = "Prisma Burst Laser", Magazine = 15, Mastery = 0, MaxAmmo = inf, Name = "Prisma Burst Laser", Reload = 0.01, Slot = "Robotic", Traits = { "Tenno", "Prisma" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Prisma Dual Cleavers"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Dual Cleavers", FollowThrough = 0.5, HeavyAttack = 532, HeavyRadialDmg = 532, HeavySlamAttack = 532, HeavySlamRadius = 9, Image = "PrismaDualCleavers.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaDualCleavers", Introduced = "16.11.3", Link = "Prisma Dual Cleavers", Mastery = 9, MeleeRange = 1.7, Name = "Prisma Dual Cleavers", Polarities = { "V" }, SlamAttack = 266, SlamRadialDmg = 133, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 266, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Prisma Dual Decurions"] = { Accuracy = 16, Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 }, Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 300, ShotType = "Projectile", StatusChance = 0.24 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.1, Family = "Dual Decurion", Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = inf, Name = "Prisma Dual Decurions", Polarities = { "V", "V" }, Reload = 0.89, ReloadDelay = 0.25, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Dual Decurions (Atmosphere)"] = { Accuracy = 100, AmmoType = "Heavy", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.24 } }, Class = "Dual Pistols", Conclave = false, Disposition = 0.5, Image = "PrismaDualDecurion.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/ArchwingHeavyPistols/Prisma/PrismaArchHeavyPistols", Introduced = "29.5.8", Link = "Prisma Dual Decurions", Magazine = 32, Mastery = 1, MaxAmmo = 512, Name = "Prisma Dual Decurions (Atmosphere)", Polarities = { "V", "V" }, Reload = 1.4, Slot = "Arch-Gun (Atmosphere)", Traits = { "Prisma", "Baro" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Gorgon"] = { Accuracy = 20, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.3, Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 }, FireRate = 14.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.15 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Gorgon", Image = "PrismaGorgon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/VoidTraderGorgon/VTGorgon", Introduced = "15.11.1", Link = "Prisma Gorgon", Magazine = 120, Mastery = 11, MaxAmmo = 840, Name = "Prisma Gorgon", Reload = 3, Slot = "Primary", Spool = 7, Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Prisma Grakata"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Impact = 6, Puncture = 5, Slash = 4 }, FireRate = 21.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.21 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Grakata", Image = "PrismaGrakata.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaGrakata", Introduced = "16.8.3", Link = "Prisma Grakata", Magazine = 120, Mastery = 11, MaxAmmo = 1000, Name = "Prisma Grakata", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Grinlok"] = { Accuracy = 32, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2.9, Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.37 } }, Class = "Rifle", Conclave = true, Disposition = 1.245, ExilusPolarity = "Madurai", Family = "Grinlok", Image = "PrismaGrinlok.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerLeverActionRifle/PrismaGrinlokWeapon", Introduced = "24.4", Link = "Prisma Grinlok", Magazine = 21, Mastery = 11, MaxAmmo = 540, Name = "Prisma Grinlok", Polarities = { "V" }, Reload = 1.7, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Prisma Machete"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.9, Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.31 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = false, Disposition = 1.45, Family = "Machete", FollowThrough = 0.7, HeavyAttack = 756, HeavyRadialDmg = 756, HeavySlamAttack = 756, HeavySlamRadius = 9, Image = "PrismaMeleeWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerMachetteAndCleaver/PrismaMachete", Introduced = "30.3.5", Link = "Prisma Machete", Mastery = 7, MeleeRange = 2.5, Name = "Prisma Machete", SlamAttack = 567, SlamRadialDmg = 189, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 567, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Prisma Obex"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1.33, IsSilent = true, Range = 6, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Sparring", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Obex", FollowThrough = 0.9, HeavyAttack = 1800, HeavyRadialDmg = 600, HeavySlamAttack = 600, HeavySlamRadius = 8, Image = "PrismaObex.png", InternalName = "/Lotus/Weapons/Corpus/Melee/KickAndPunch/PrismaObex", Introduced = "20.4.2", Link = "Prisma Obex", Mastery = 10, MeleeRange = 1.25, Name = "Prisma Obex", SlamAttack = 450, SlamElement = "Electricity", SlamRadialDmg = 150, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 300, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Prisma Skana"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 }, FireRate = 1, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 8, Image = "PrismaSkana.png", InternalName = "/Lotus/Weapons/VoidTrader/PrismaSkana", Introduced = "16.6.2", Link = "Prisma Skana", Mastery = 8, MeleeRange = 2.5, Name = "Prisma Skana", SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 170, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Prisma", "Baro" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Prisma Tetra"] = { Accuracy = 18.2, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 7.6, Puncture = 30.4 }, FireRate = 7.08, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.24 } }, Class = "Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Tetra", Image = "PrismaTetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/PrismaCorpusUMP", Introduced = "17.0.5", Link = "Prisma Tetra", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Prisma Tetra", Reload = 2, Slot = "Primary", Tradable = true, Traits = { "Prisma", "Baro" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Twin Gremlins"] = { Accuracy = 36.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 }, FireRate = 8.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.23 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "PrismaTwinGremlins.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerBulbousSMG/Prisma/PrismaTwinGremlinsWeapon", Introduced = "23.4.2", Link = "Prisma Twin Gremlins", Magazine = 70, Mastery = 11, MaxAmmo = 600, Name = "Prisma Twin Gremlins", Polarities = { "V" }, Reload = 0.9, Slot = "Secondary", Tradable = true, Traits = { "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Prisma Veritux"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, Class = "Arch-Melee", Conclave = false, Family = "Veritux", Image = "PrismaVerituxFix.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/VoidTraderArchsword/VTArchSwordWeapon", Introduced = "15.13.3", Link = "Prisma Veritux", Mastery = 8, MeleeRange = 143, Name = "Prisma Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Tradable = true, Traits = { "Tenno", "Prisma" }, _TooltipAttackDisplay = 1 }, ["Proboscis Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Charged Shot", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 45, ShotType = "Projectile", StatusChance = 0.43, Trigger = "Charge" }, { AttackName = "Appendages", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Slash = 50.625, Viral = 39.375 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, Range = 9, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" }, { AttackName = "Charged Shot Explosion", ChargeTime = 0.7, CritChance = 0.07, CritMultiplier = 1.9, Damage = { Viral = 1003 }, ExplosionDelay = 1.7, Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.43, Trigger = "Charge" } }, Class = "Bow", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Cernos", Image = "ProboscisCernos.png", InternalName = "/Lotus/Weapons/Tenno/Bows/PrimeDerelictCernos/DerelictCernos", Introduced = "29.5", Link = "Proboscis Cernos", Magazine = 1, Mastery = 15, MaxAmmo = 9, Name = "Proboscis Cernos", Polarities = { "Bar", "Bar" }, Reload = 0.6, Slot = "Primary", Traits = { "Infested" }, Trigger = "Charge", _TooltipAttackDisplay = 3 }, ["Propa Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 14, ShotType = "AoE", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Propa Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Propa Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 40, AttackName = "Explosion", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 9000 }, Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 14, ShotType = "AoE", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "PropaScaffold.png", Introduced = "24.2", Link = "Propa Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Propa Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Prova = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 76, Impact = 52 }, FireRate = 1, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 768, HeavyRadialDmg = 512, HeavySlamAttack = 512, HeavySlamRadius = 9, Image = "Prova8point2.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/ElectroProd", Introduced = "8.0", Link = "Prova", Mastery = 3, MeleeRange = 2.5, Name = "Prova", SlamAttack = 384, SlamRadialDmg = 128, SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 256, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus" }, Users = { "Prod Crewman", "Nako Xol", "Ved Xol", "John Prodman" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Prova Vandal"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Electricity = 118, Impact = 80 }, FireRate = 1, IsSilent = true, StatusChance = 0.32 } }, BlockAngle = 55, Class = "Machete", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Prova", FollowThrough = 0.7, HeavyAttack = 1188, HeavyRadialDmg = 792, HeavySlamAttack = 792, HeavySlamRadius = 9, Image = "VandalElectroProd.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/VandalElectroProd", Introduced = "10.5", Link = "Prova Vandal", Mastery = 8, MeleeRange = 2.5, Name = "Prova Vandal", SlamAttack = 594, SlamRadialDmg = 198, SlamRadialElement = "Electricity", SlamRadialProcs = { "Electricity", "Impact" }, SlamRadius = 8, SlideAttack = 396, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Corpus", "Vandal" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Pugil = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, IsSilent = true, StatusChance = 0 } }, BlockAngle = 60, Class = "Unique", ComboDur = 5, Conclave = false, FollowThrough = 0.9, HeavyAttack = 250, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Pugil.png", Introduced = "29.0", Link = "Necramech", Mastery = 0, MeleeRange = 1, Name = "Pugil", SlamAttack = 500, SlamRadialDmg = 500, SlamRadialElement = "Blast", SlamRadialProcs = { "Blast" }, SlamRadius = 8, SlideAttack = 500, Slot = "Nech-Melee", Traits = { "Tenno" }, WindUp = 0, _TooltipAttackDisplay = 1 }, Pulmonars = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 193, Viral = 97 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.33 } }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 9, Conclave = false, Disposition = 1.15, Family = "Pulmonars", FollowThrough = 0.5, HeavyAttack = 1450, HeavyRadialDmg = 1160, HeavySlamAttack = 1160, HeavySlamRadius = 9, Image = "Pulmonars.png", InternalName = "/Lotus/Weapons/Infested/Melee/Nunchaku/InfNunchuck/InfNunchuck", Introduced = "29.5", Link = "Pulmonars", Mastery = 11, MeleeRange = 2.51, Name = "Pulmonars", Polarities = { "V", "V" }, SlamAttack = 580, SlamRadialDmg = 290, SlamRadius = 7, SlideAttack = 580, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Infested" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Pulsar = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 70, Puncture = 50 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Pulsar", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, Pupacyst = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 139, Viral = 145 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.27 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.6, HeavyAttack = 1704, HeavyRadialDmg = 1420, HeavySlamAttack = 1420, HeavySlamRadius = 8, Image = "Pupacyst.png", InternalName = "/Lotus/Weapons/Infested/Melee/Staff/InfStaff/InfStaff", Introduced = "23.10", Link = "Pupacyst", Mastery = 7, MeleeRange = 2.7, Name = "Pupacyst", Polarities = { "V" }, SlamAttack = 852, SlamRadialDmg = 284, SlamRadialElement = "Toxin", SlamRadius = 7, SlideAttack = 568, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Pyrana = { Accuracy = 5, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 }, Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 }, FireRate = 4.17, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.025 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Pyrana", Image = "SawnOffShotgun.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/SawnOffShotgun/TennoHandShotgun", Introduced = "13.6", Link = "Pyrana", Magazine = 10, Mastery = 12, MaxAmmo = 210, Name = "Pyrana", Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Pyrana Prime"] = { Accuracy = 6.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 }, Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 }, FireRate = 4, IsSilent = false, Multishot = 10, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.036 } }, Class = "Shotgun Sidearm", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Pyrana", Image = "PyranaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimePyrana/PrimePyranaPistol", Introduced = "23.0.3", Link = "Pyrana Prime", Magazine = 12, Mastery = 13, MaxAmmo = 210, Name = "Pyrana Prime", Polarities = { "V", "V" }, Reload = 1.6, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Quanta = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.16, CritMultiplier = 2.2, Damage = { Electricity = 10 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, Range = 50, ShotType = "Discharge", StatusChance = 0.24 }, { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, StatusChance = 0.26 }, { AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 } }, Class = "Rifle", Conclave = false, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Quanta", Image = "CrpShockRifle.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/CrpShockRifle", Introduced = "14.1", Link = "Quanta", Magazine = 60, Mastery = 4, MaxAmmo = 540, Name = "Quanta", Polarities = { "D" }, Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Quanta Vandal"] = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Beam", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 13 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, Range = 50, ShotType = "Discharge", StatusChance = 0.45 }, { AttackName = "Cube (shot by player)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 600 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, StatusChance = 0.26 }, { Accuracy = 25, AmmoCost = 10, AttackName = "Cube (direct hit)", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Electricity = 100 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, { AttackName = "Cube Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Blast = 150 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0.5, ShotType = "AoE", StatusChance = 0.26 } }, Class = "Rifle", Conclave = false, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Quanta", Image = "QuantaVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpShockRifle/QuantaVandal", Introduced = "16.4", Link = "Quanta Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 560, Name = "Quanta Vandal", Polarities = { "V" }, Reload = 1.8, Slot = "Primary", Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Quartakk = { Accuracy = 90.9, AmmoType = "Rifle", Attacks = { { AttackName = "Burst-Fire", BurstCount = 4, BurstDelay = 0, BurstFireRate = 1.5833, CritChance = 0.19, CritMultiplier = 2.3, Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 }, FireRate = 6.33, IsSilent = false, Multishot = 1, PunchThrough = 0.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.27 } }, Class = "Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Quartakk", Image = "GrnFourBarrelRifleWeapon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnFourBarrelRifle/GrnFourBarrelRifleWeapon", Introduced = "22", Link = "Quartakk", Magazine = 84, Mastery = 10, MaxAmmo = 840, Name = "Quartakk", Polarities = { "V", "V" }, Reload = 1.9, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Quassus = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.12 }, { AttackName = "First Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 76, Slash = 114 }, FireRate = 2, ForcedProcs = { "Slash" }, IsSilent = true, Multishot = 12, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.02, Trigger = "Charge" }, { AttackName = "Second Heavy Attack - Ethereal Daggers", ChargeTime = 0.5, CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 152, Slash = 228 }, FireRate = 2, ForcedProcs = { "Slash" }, IsSilent = true, Multishot = 6, Range = 35, ShotSpeed = 46, ShotType = "Projectile", StatusChance = 0.035, Trigger = "Charge" } }, BlockAngle = 55, Class = "Warfan", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Quassus", FollowThrough = 0.7, HeavyAttack = 920, HeavyRadialDmg = 230, HeavySlamAttack = 230, HeavySlamRadius = 6, Image = "Quassus.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Warfan/TnBrokenFrameWarfan/TnBrokenFrameWarfanWeapon", Introduced = "29", Link = "Quassus", Mastery = 8, MeleeRange = 1.7, Name = "Quassus", Polarities = { }, SlamAttack = 690, SlamRadialDmg = 230, SlamRadius = 5, SlideAttack = 230, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Quatz = { Accuracy = 40, AmmoType = "Pistol", Attacks = { { AttackName = "Auto", CritChance = 0.13, CritMultiplier = 1.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.27 }, { Accuracy = 90.9, AttackName = "Burst", BurstCount = 4, BurstDelay = 0, BurstFireRate = 2.5, CritChance = 0.27, CritMultiplier = 2.5, Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.19 } }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Quatz.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnAmphisPistol/GrnAmphisPistol", Introduced = "25.4.0", Link = "Quatz", Magazine = 72, Mastery = 9, MaxAmmo = 504, Name = "Quatz", Reload = 2.7, Slot = "Secondary", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Quellor = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.12, CritMultiplier = 1.6, Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.38 }, { AmmoCost = 50, AttackName = "Alt-Fire", ChargeTime = 1.2, CritChance = 0.4, CritMultiplier = 2.2, Damage = { Cold = 800, Impact = 600 }, Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 210, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Auto Charge" } }, Class = "Rifle", Conclave = false, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "Quellor.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRailjackRifle/RailjackRifleGun", Introduced = "27.0", Link = "Quellor", Magazine = 300, Mastery = 12, MaxAmmo = 900, Name = "Quellor", Polarities = { "V", "V" }, Reload = 4, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Charge", _TooltipAttackDisplay = 1 }, Rabvee = { Attacks = { { AttackName = "Rabvee Strike (Gilded)", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 }, FireRate = 0.85, IsSilent = true, StatusChance = 0.18 } }, Class = "Zaw Machete / Hammer", Conclave = false, Disposition = 1.3, Image = "ZawStrikeRabvee.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen", Introduced = "22.18", Link = "Rabvee", MeleeRange = 1, Name = "Rabvee", Slot = "Melee", _TooltipAttackDisplay = 1 }, ["Rahn Prism"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Void = 1000 }, FireRate = 5.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA", Introduced = "23.4", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Rahn Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Rahn Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 3, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Void = 1000 }, FireRate = 5.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.04 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet2BarrelA.png", Introduced = "22", Link = "Rahn Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Rahn Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Rakta Ballistica"] = { Accuracy = 4, AmmoType = "Pistol", Attacks = { { AttackName = "Burst Shot", BurstCount = 4, BurstDelay = 0.05, BurstFireRate = 6.667, CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 }, FireRate = 11.43, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.075 }, { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 15, Puncture = 270, Slash = 15 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Ballistica", Image = "RVBallistica.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Pistols/RVBallistica", Introduced = "15.5", Link = "Rakta Ballistica", Magazine = 20, Mastery = 6, MaxAmmo = 210, Name = "Rakta Ballistica", Polarities = { "D", "V" }, Reload = 2, Slot = "Secondary", SyndicateEffect = "Blight", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Burst / Charge", Users = { "Red Veil Operatives" }, _TooltipAttackDisplay = 2 }, ["Rakta Cernos"] = { Accuracy = 16.7, AmmoType = "Sniper", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Semi-Auto" }, { AttackName = "Charged Shot", ChargeTime = 0.25, CritChance = 0.35, CritMultiplier = 2, Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 1, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.15, Trigger = "Charge" } }, Class = "Bow", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Family = "Cernos", Image = "SyndicateRVCernos.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Bows/RVCernos", Introduced = "17.3", Link = "Rakta Cernos", Magazine = 1, Mastery = 12, MaxAmmo = 72, Name = "Rakta Cernos", Polarities = { "V", "V", "Bar" }, Reload = 0.6, Slot = "Primary", SyndicateEffect = "Blight", Tradable = true, Traits = { "Syndicate", "Red Veil" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["Rakta Dark Dagger"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Puncture = 88, Radiation = 96, Slash = 62 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 0.95, Family = "Dark Dagger", FollowThrough = 0.9, HeavyAttack = 492, HeavyRadialDmg = 984, HeavySlamAttack = 984, HeavySlamRadius = 6, Image = "RaktaDarkDagger.png", InternalName = "/Lotus/Weapons/Syndicates/RedVeil/Melee/RVDarkDagger", Introduced = "Update: The Silver Grove 2.0", Link = "Rakta Dark Dagger", Mastery = 8, MeleeRange = 1.75, Name = "Rakta Dark Dagger", Polarities = { "V" }, SlamAttack = 492, SlamRadialDmg = 246, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 492, Slot = "Melee", StancePolarity = "Naramon", Tradable = true, Traits = { "Syndicate", "Red Veil" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Rampart = { Attacks = { { AttackName = "Normal Attack", Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 }, FireRate = 13.3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan" } }, Class = "Unique", Conclave = false, Image = "Rampart.png", Introduced = "17.0", Link = "Rampart", Magazine = 200, MaxAmmo = inf, Name = "Rampart", Reload = 4, ReloadDelay = 0, ReloadRate = 50, ReloadStyle = "Regenerate", Slot = "Emplacement", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Lancer", "Elite Lancer", "Trooper", "Seeker" }, _TooltipAttackDisplay = 1 }, ["Raplak Prism"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.1, Damage = { Void = 3000 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Raplak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Raplak Prism (Gilded)"] = { Accuracy = 32, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.6, Damage = { Void = 3000 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelA.png", Introduced = "22", Link = "Raplak Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Raplak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Rathbone = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.12 } }, Class = "Arch-Melee", Conclave = false, Image = "ArchHammer.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/ArchHammer/ArchHammer", Introduced = "15.2", Link = "Rathbone", Mastery = 6, MeleeRange = 142, Name = "Rathbone", Polarities = { "V" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Rattleguts = { Accuracy = 20, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 0.75, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart", Introduced = "24", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Rattleguts (Primary)"] = { Accuracy = 20, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0, ShotType = "Hit-Scan", StatusChance = 0 } }, Class = "Kitgun Rifle", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberRattleguts.png", Introduced = "28", Link = "Rattleguts", Magazine = 0, MaxAmmo = 700, Name = "Rattleguts (Primary)", Reload = 0, Slot = "Primary", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Razorflies = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Slash = 80 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Image = "Panel.png", InternalName = "/Lotus/Powersuits/Fairy/FlightAgentGun", Introduced = "The Silver Grove", Link = "Razorwing", Name = "Razorflies", Slot = "Unique", Traits = { "Tenno" }, Users = { "Titania", "Titania Prime" }, _TooltipAttackDisplay = 1 }, ["Reaper Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 30, Puncture = 30, Slash = 140 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 60, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.7, FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 800, HeavySlamAttack = 800, HeavySlamRadius = 9, Image = "ReaperPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Scythe/ReaperWeapon", Introduced = "8.0", Link = "Reaper Prime", Mastery = 10, MeleeRange = 2.8, Name = "Reaper Prime", SlamAttack = 600, SlamRadialDmg = 200, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Prime", "Vaulted" }, WindUp = 1, _TooltipAttackDisplay = 1 }, Redeemer = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.8, Damage = { Impact = 18, Puncture = 36, Slash = 126 }, FireRate = 0.833, IsSilent = true, Multishot = 1, StatusChance = 0.22 }, { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.1, CritMultiplier = 1.8, Damage = { Blast = 30 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.066, Trigger = "Charge" } }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 540, HeavySlamAttack = 540, HeavySlamRadius = 6, Image = "Redeemer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade", Introduced = "15.5", Link = "Redeemer", Mastery = 4, MeleeRange = 2, Name = "Redeemer", SlamAttack = 540, SlamRadialDmg = 180, SlamRadius = 5, SlideAttack = 360, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Mesa Specter" }, WindUp = 0.4, _TooltipAttackDisplay = 2 }, ["Redeemer Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 }, FireRate = 0.917, IsSilent = true, Multishot = 1, StatusChance = 0.3 }, { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.24, CritMultiplier = 2.2, Damage = { Blast = 80 }, Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 }, FireRate = 2.5, ForcedProcs = { "Impact" }, IsSilent = true, Multishot = 10, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09, Trigger = "Charge" } }, BlockAngle = 55, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.6, Family = "Redeemer", FollowThrough = 0.5, HeavyAttack = 3200, HeavyRadialDmg = 636, HeavySlamAttack = 636, HeavySlamRadius = 6, Image = "RedeemerPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/RedeemerPrime/RedeemerPrimeWep", Introduced = "24.2.2", Link = "Redeemer Prime", Mastery = 10, MeleeRange = 2, Name = "Redeemer Prime", Polarities = { "V", "V" }, SlamAttack = 636, SlamRadialDmg = 212, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 424, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.4, _TooltipAttackDisplay = 2 }, Regulators = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 3, Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 }, FireRate = 14.8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 50, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Exalted Weapon", Conclave = true, Image = "EWRegulators.png", InternalName = "/Lotus/Powersuits/Cowgirl/SlingerPistols", Introduced = "23.0", Link = "Regulators", Magazine = 0, MaxAmmo = inf, Name = "Regulators", Polarities = { "V", "Bar", "Bar" }, Reload = 0, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", Users = { "Mesa", "Mesa Prime" }, _TooltipAttackDisplay = 1 }, Ripkas = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 }, FireRate = 0.883, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.8, HeavyAttack = 865, HeavyRadialDmg = 692, HeavySlamAttack = 692, HeavySlamRadius = 7, Image = "Ripkas.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerClaws/GrnClaws", Introduced = "16.0", Link = "Ripkas", Mastery = 5, MeleeRange = 1.75, Name = "Ripkas", Polarities = { "V" }, SlamAttack = 519, SlamRadialDmg = 173, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 6, SlideAttack = 519, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Zura", "Kuva Powerclaw", "Nightwatch Powerclaw" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Rubico = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 144, Puncture = 27, Slash = 9 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Rubico", Image = "FiveShotSniper.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/FiveShotSniper/FiveShotSniper", Introduced = "18.0", Link = "Rubico", Magazine = 5, Mastery = 6, MaxAmmo = 72, Name = "Rubico", Reload = 2.4, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" }, _TooltipAttackDisplay = 1 }, ["Rubico Prime"] = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.6, ExilusPolarity = "Naramon", Family = "Rubico", Image = "RubicoPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RubicoPrime/RubicoPrimeWeapon", Introduced = "23.9", Link = "Rubico Prime", Magazine = 5, Mastery = 12, MaxAmmo = 72, Name = "Rubico Prime", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" }, _TooltipAttackDisplay = 1 }, Rumblejack = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 1.8, Damage = { Electricity = 180, Impact = 120 }, FireRate = 0.67, IsSilent = true, StatusChance = 0.4 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.9, HeavyAttack = 600, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 6, Image = "Rumblejack.png", InternalName = "/Lotus/Weapons/Operator/Melee/DrifterTazer/DrifterTazerPlayerWep", Introduced = "31", Link = "Rumblejack", Mastery = 8, MeleeRange = 1.8, Name = "Rumblejack", SlamAttack = 600, SlamRadialDmg = 300, SlamRadius = 4, SlideAttack = 600, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Drifter" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Sancti Castanas"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 300 }, Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.6, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.34 } }, Class = "Thrown", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Castanas", Image = "NLCastanas.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas", Introduced = "15.5", Link = "Sancti Castanas", Magazine = 2, Mastery = 10, MaxAmmo = 18, Name = "Sancti Castanas", Polarities = { "V", "V", "D" }, Reload = 1, Slot = "Secondary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Active", Users = { "New Loka Operatives" }, _TooltipAttackDisplay = 1 }, ["Sancti Magistar"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 192, Puncture = 36, Slash = 12 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Magistar", FollowThrough = 0.4, HeavyAttack = 1440, HeavyRadialDmg = 1200, HeavySlamAttack = 1200, HeavySlamRadius = 10, Image = "NLMagistar.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/Melee/NLMagistar", Introduced = "Update: The Silver Grove 2.0", Link = "Sancti Magistar", Mastery = 8, MeleeRange = 2.6, Name = "Sancti Magistar", Polarities = { "V" }, SlamAttack = 720, SlamRadialDmg = 240, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "New Loka", "Syndicate" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, ["Sancti Tigris"] = { Accuracy = 6.5, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 }, FireRate = 2, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Shotgun", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Tigris", Image = "SyndicateNLTigris.png", InternalName = "/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris", Introduced = "17.3", Link = "Sancti Tigris", Magazine = 2, Mastery = 12, MaxAmmo = 120, Name = "Sancti Tigris", Polarities = { "D", "Bar", "V" }, Reload = 1.5, Slot = "Primary", SyndicateEffect = "Purity", Tradable = true, Traits = { "Syndicate", "New Loka" }, Trigger = "Duplex", _TooltipAttackDisplay = 1 }, Sarpa = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 16, Puncture = 32, Slash = 112 }, FireRate = 1, IsSilent = true, StatusChance = 0.28 }, { Accuracy = 0, AttackName = "Ranged Attack", BurstCount = 5, ChargeTime = 0.3, CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 }, Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 }, FireRate = 3.33, IsSilent = true, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28, Trigger = "Charge" } }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 1.24, FollowThrough = 0.5, HeavyAttack = 2100, HeavyRadialDmg = 480, HeavySlamAttack = 1680, HeavySlamRadius = 6, Image = "Sarpa.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic", Introduced = "Update: The Silver Grove", Link = "Sarpa", Mastery = 8, MeleeRange = 2, Name = "Sarpa", Polarities = { "D" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 320, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.3, _TooltipAttackDisplay = 2 }, Scindo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 20, Puncture = 20, Slash = 160 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1200, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "Scindo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/AxeWeapon", Introduced = "5.4", Link = "Scindo", Mastery = 2, MeleeRange = 2.6, Name = "Scindo", SlamAttack = 600, SlamRadialDmg = 200, SlamRadius = 8, SlideAttack = 400, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Scindo Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 25, Puncture = 25, Slash = 200 }, FireRate = 0.967, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Scindo", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "ScindoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Axe/PrimeScindo/PrimeScindoWeapon", Introduced = "14.8", Link = "Scindo Prime", Mastery = 8, MeleeRange = 2.7, Name = "Scindo Prime", Polarities = { "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Scoliac = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 1.5, Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.29 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 675, HeavyRadialDmg = 525, HeavySlamAttack = 525, HeavySlamRadius = 6, Image = "Scoliac.png", InternalName = "/Lotus/Weapons/Infested/Melee/Whip/InfestedWhip/InfestedWhipWeapon", Introduced = "11.5", Link = "Scoliac", Mastery = 6, MeleeRange = 2.5, Name = "Scoliac", Polarities = { "V" }, SlamAttack = 450, SlamElement = "Toxin", SlamRadialDmg = 150, SlamRadius = 5, SlideAttack = 300, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Infested" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Scourge = { AmmoType = "Rifle", Attacks = { { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 70 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Explosion", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Corrosive = 55 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, { Accuracy = 16.7, AttackName = "Spear Throw Impact", ChargeTime = 0.5, CritChance = 0.04, CritMultiplier = 2, Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, { AttackName = "Spear Throw Explosion", CritChance = 0.04, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Speargun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Scourge", Image = "PriestSpearGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnPriestSpear/TnPriestSpearGun", Introduced = "21.0", Link = "Scourge", Magazine = 40, Mastery = 6, MaxAmmo = 200, Name = "Scourge", Polarities = { "Bar", "V" }, Reload = 2.5, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Scourge Prime"] = { AmmoType = "Rifle", Attacks = { { Accuracy = 100, AttackName = "Projectile Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 80 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 60 }, Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 }, FireRate = 2.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.7, ShotType = "AoE", StatusChance = 0.3 }, { Accuracy = 16.7, AttackName = "Uncharged Spear Throw Impact", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 30, Slash = 30 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, Reload = 0.6, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, { AttackName = "Uncharged Spear Throw Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.3 }, { Accuracy = 16.7, AttackName = "Charged Spear Throw", ChargeTime = 0.5, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 210, Puncture = 45, Slash = 45 }, FireRate = 1, IsSilent = true, Multishot = 1, PunchThrough = 0, Reload = 0.6, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Charge" }, { AttackName = "Charged Spear Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Corrosive = 55 }, Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Speargun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Scourge", Image = "ScourgePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeScourge/PrimeScourgeWeapon", Introduced = "31", Link = "Scourge Prime", Magazine = 40, Mastery = 14, MaxAmmo = 200, Name = "Scourge Prime", Polarities = { "Bar", "V", "V", "V" }, Reload = 2.2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Secura Dual Cestra"] = { Accuracy = 20, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 1.6, Damage = { Impact = 5.6, Puncture = 22.4 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.28 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Dual Cestra", Image = "PSDualCestra.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Pistols/PSDualCestra", Introduced = "15.5", Link = "Secura Dual Cestra", Magazine = 120, Mastery = 10, MaxAmmo = 480, Name = "Secura Dual Cestra", Polarities = { "V", "Bar" }, Reload = 3.5, Slot = "Secondary", Spool = 5, SyndicateEffect = "Sequence", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Auto-Spool", Users = { "The Perrin Sequence Operatives" }, _TooltipAttackDisplay = 1 }, ["Secura Lecta"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Electricity = 80, Puncture = 30, Slash = 66 }, FireRate = 1.25, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Lecta", FollowThrough = 0.5, HeavyAttack = 792, HeavyRadialDmg = 616, HeavySlamAttack = 616, HeavySlamRadius = 6, Image = "SecuraLecta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/Melee/PSLecta", Introduced = "Update: The Silver Grove 2.0", Link = "Secura Lecta", Mastery = 8, MeleeRange = 2.5, Name = "Secura Lecta", Polarities = { "D" }, SlamAttack = 528, SlamRadialDmg = 176, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 352, Slot = "Melee", StancePolarity = "Vazarin", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Secura Penta"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 25, ShotType = "Projectile", StatusChance = 0.26 }, { AttackName = "Grenade Detonation", CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 300 }, Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.26 } }, Class = "Launcher", Conclave = true, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Penta", Image = "SyndicatePSPenta.png", InternalName = "/Lotus/Weapons/Syndicates/PerrinSequence/LongGuns/PSPenta", Introduced = "17.3", Link = "Secura Penta", Magazine = 7, Mastery = 12, MaxAmmo = 28, Name = "Secura Penta", Polarities = { "Bar", "D", "V" }, Reload = 2.5, Slot = "Primary", SyndicateEffect = "Sequence", Tradable = true, Traits = { "Syndicate", "Perrin Sequence" }, Trigger = "Active", _TooltipAttackDisplay = 2 }, Seer = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.13 } }, Class = "Pistol", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Seer", Image = "CaptainVorPistol.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrnScopedPistolPlayer", Introduced = "9.0", Link = "Seer", Magazine = 8, Mastery = 0, MaxAmmo = 210, Name = "Seer", Reload = 2.8, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Captain Vor" }, _TooltipAttackDisplay = 1 }, Sepfahn = { Attacks = { { AttackName = "Sepfahn Strike (Gilded)", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 }, FireRate = 0.92, IsSilent = true, StatusChance = 0.2 } }, Class = "Zaw Nikana / Staff", Conclave = false, Disposition = 0.7, Image = "ZawStrikeSepfahn.png", InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine", Introduced = "22.18", Link = "Sepfahn", MeleeRange = 1, Name = "Sepfahn", Slot = "Melee", _TooltipAttackDisplay = 1 }, Sepulcrum = { AmmoType = "Pistol", Attacks = { { Accuracy = 22.2, AttackName = "Primary-Fire", BurstCount = 2, BurstDelay = 0, BurstFireRate = 1.833, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14 }, { AttackName = "Radial Attack", BurstCount = 2, CritChance = 0.3, CritMultiplier = 2.2, Damage = { Heat = 46 }, Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.6, ShotType = "AoE", StatusChance = 0.14 }, { AttackName = "Lock-On Mode", CritChance = 0.38, CritMultiplier = 3, Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 }, { AttackName = "Lock-On Radial Attack", CritChance = 0.38, CritMultiplier = 3, Damage = { Heat = 480 }, Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.26 } }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "Sepulcrum.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoPistol/ThanotechPistol", Introduced = "29", Link = "Sepulcrum", Magazine = 90, Mastery = 14, MaxAmmo = 180, Name = "Sepulcrum", Polarities = { }, Reload = 4, Slot = "Secondary", Traits = { "Entrati" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Serro = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.5, Damage = { Electricity = 138, Slash = 96 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1404, HeavyRadialDmg = 1170, HeavySlamAttack = 1170, HeavySlamRadius = 8, Image = "Serro.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Polearm/CorpusPolearm01/CorpusPolearmWeapon", Introduced = "13.4", Link = "Serro", Mastery = 6, MeleeRange = 3, Name = "Serro", Polarities = { "V" }, SlamAttack = 702, SlamRadialDmg = 234, SlamRadius = 7, SlideAttack = 468, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, ["Shadow Claws"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.6, Damage = { Impact = 75, Puncture = 50, Slash = 125 }, FireRate = 1, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = false, FollowThrough = 1, HeavyAttack = 2000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "ShadowClaws-Arsenal.webp", InternalName = "/Lotus/Powersuits/Wraith/ReaperMeleeWeapon", Introduced = "30", Link = "Shadow Claws", MeleeRange = 1.5, Name = "Shadow Claws", SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", Traits = { "Tenno" }, Users = { "Sevagoth's Shadow" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Shaku = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Impact = 180 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.34 } }, BlockAngle = 55, Class = "Nunchaku", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.5, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 7, Image = "Shaku.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Nunchaku/TnoNunchaku/TnoNunchaku", Introduced = "18.1", Link = "Shaku", Mastery = 10, MeleeRange = 2.21, Name = "Shaku", SlamAttack = 360, SlamRadialDmg = 180, SlamRadius = 6, SlideAttack = 360, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, Users = { "Equinox Specter" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Shedu = { Accuracy = 28.6, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2.1, Damage = { Heat = 71 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.23 }, { AttackName = "Radial Attack", CritChance = 0.25, CritMultiplier = 2.1, Damage = { Electricity = 87 }, Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6.6, ShotType = "AoE", StatusChance = 0.23 } }, Class = "Arm Cannon", Conclave = false, Disposition = 0.75, Image = "Shedu.png", InternalName = "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon", Introduced = "27", Link = "Shedu", Magazine = 7, Mastery = 13, MaxAmmo = inf, Name = "Shedu", Polarities = { "V", "V" }, Reload = 1.25, ReloadDelay = 0.4, ReloadDelayEmpty = 1, ReloadRate = 28, ReloadStyle = "Regenerate", Slot = "Primary", Traits = { "Sentient" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, Sheev = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2.1, Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 }, FireRate = 0.667, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 45, Class = "Dagger", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.9, HeavyAttack = 540, HeavyRadialDmg = 1080, HeavySlamAttack = 1080, HeavySlamRadius = 6, Image = "Sheev.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrineerCombatKnife/GrineerCombatKnife", Introduced = "14.7", Link = "Sheev", Mastery = 5, MeleeRange = 1.7, Name = "Sheev", Polarities = { "Bar" }, SlamAttack = 540, SlamRadialDmg = 270, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Grineer" }, Users = { "Harkonar", "Nok", "Reth", "Ranged Grineer soldiers" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, ["Shockprod Fishing Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Impact = 10 }, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "Shockprod.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearB", Introduced = "24.0", Link = "Shockprod", Name = "Shockprod Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Shraksun Scaffold"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 3000 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 10, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Shraksun Scaffold", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Shraksun Scaffold (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Direct Hit", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 3000 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 10, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Explosion", CritChance = 0.2, CritMultiplier = 2, Damage = { Void = 4500 }, Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.2 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1ChassisB.png", Introduced = "22", Link = "Shraksun Scaffold", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Shraksun Scaffold (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Shwaak Prism"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 1.1, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 32.5, ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Shwaak Prism", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Shwaak Prism (Gilded)"] = { Accuracy = 9.1, AmmoType = "Energy", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.6, Damage = { Void = 3500 }, Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 32.5, ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Amp", Conclave = false, Image = "SentAmpSet1BarrelB.png", Introduced = "22", Link = "Shwaak Prism", Magazine = 100, Mastery = 0, MaxAmmo = inf, Name = "Shwaak Prism (Gilded)", Polarities = { }, Reload = 5.33, ReloadDelay = 2, ReloadRate = 30, ReloadStyle = "Regenerate", Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Sibear = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 }, FireRate = 1, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, FollowThrough = 0.4, HeavyAttack = 1620, HeavyRadialDmg = 1350, HeavySlamAttack = 1350, HeavySlamRadius = 10, Image = "IceHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer", Introduced = "18.8", Link = "Sibear", Mastery = 6, MeleeRange = 2.6, Name = "Sibear", Polarities = { "D" }, SlamAttack = 810, SlamRadialDmg = 270, SlamRadius = 9, SlideAttack = 540, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Frost Specter" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Sicarus = { Accuracy = 20, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 3.5, CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 }, FireRate = 7.39, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.06 } }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "Sicarus.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/BurstPistol", Introduced = "Vanilla", Link = "Sicarus", Magazine = 15, Mastery = 3, MaxAmmo = 210, Name = "Sicarus", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Sicarus Prime"] = { Accuracy = 25, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.04, BurstFireRate = 5, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 15, Slash = 15 }, FireRate = 9.38, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Pistol", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sicarus", Image = "DESicarus Prime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeSicarus/PrimeSicarusPistol", Introduced = "11.0", Link = "Sicarus Prime", Magazine = 24, Mastery = 14, MaxAmmo = 210, Name = "Sicarus Prime", Polarities = { "V" }, Reload = 2, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Sigma & Octantis"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, FollowThrough = 0.6, HeavyAttack = 870, HeavyRadialDmg = 696, HeavySlamAttack = 696, HeavySlamRadius = 8, Image = "Sigma&Octantis.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/SundialSwordBoard/SundialBoardSword", Introduced = "22.1.2", Link = "Sigma & Octantis", Mastery = 10, MeleeRange = 2.5, Name = "Sigma & Octantis", SlamAttack = 522, SlamRadialDmg = 174, SlamRadius = 7, SlideAttack = 174, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Silva & Aegis"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Heat = 98 }, FireRate = 1, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1.15, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 490, HeavyRadialDmg = 392, HeavySlamAttack = 392, HeavySlamRadius = 8, Image = "Silva&Aegis.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SwordsAndBoards/MeleeContestWinnerOne/TennoSwordShield", Introduced = "14.0", Link = "Silva & Aegis", Mastery = 0, MeleeRange = 2.5, Name = "Silva & Aegis", SlamAttack = 294, SlamElement = "Heat", SlamRadialDmg = 98, SlamRadius = 7, SlideAttack = 98, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Silva & Aegis Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Heat = 318 }, FireRate = 0.75, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 70, Class = "Sword and Shield", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Silva & Aegis", FollowThrough = 0.6, HeavyAttack = 1590, HeavyRadialDmg = 1272, HeavySlamAttack = 1272, HeavySlamRadius = 8, Image = "Silva&AegisPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeSilvaAegis/PrimeSilvaAegis", Introduced = "20.6.2", Link = "Silva & Aegis Prime", Mastery = 12, MeleeRange = 2.5, Name = "Silva & Aegis Prime", Polarities = { "V", "D", "D" }, SlamAttack = 954, SlamElement = "Heat", SlamRadialDmg = 318, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 318, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Simulor = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Orb Launch", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 0 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Orb Merging Damage", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 100 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, StatusChance = 0.3 }, { AttackName = "Orb Explosion", CritChance = 0.12, CritMultiplier = 2, Damage = { Magnetic = 200 }, Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 }, FireRate = 3, ForcedProcs = { "Electricity" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Simulor", Image = "CephPrimary.png", InternalName = "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary", Introduced = "16.10", Link = "Simulor", Magazine = 8, Mastery = 5, MaxAmmo = 72, Name = "Simulor", Polarities = { "D", "Bar" }, Reload = 3, Slot = "Primary", Traits = { "Cephalon" }, Trigger = "Active", _TooltipAttackDisplay = 3 }, Sirocco = { Accuracy = 16, Attacks = { { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Void = 2000 }, FireRate = 3, IsSilent = true, Multishot = 1, PunchThrough = 0, Reload = 2, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Overcharged Shot", CritChance = 0.8, CritMultiplier = 2, Damage = { Void = 3600 }, FireRate = 0.833, IsSilent = true, Multishot = 1, PunchThrough = 0, Reload = 0.5, ShotType = "Projectile", StatusChance = 0.5 } }, Class = "Amp", Conclave = false, Image = "Sirocco.png", InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol", Introduced = "31", Link = "Sirocco", Magazine = 10, Mastery = 0, MaxAmmo = inf, Name = "Sirocco", Reload = 2, Slot = "Amp", Traits = { "Sentient" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Skana = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 18, Slash = 84 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.16 } }, BlockAngle = 55, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 600, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Skana.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword", Introduced = "Vanilla", Link = "Skana", Mastery = 0, MeleeRange = 2.5, Name = "Skana", SlamAttack = 360, SlamRadialDmg = 120, SlamRadius = 7, SlideAttack = 75, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Skana Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 }, FireRate = 1, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 50, Class = "Sword", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Skana", FollowThrough = 0.6, HeavyAttack = 1050, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 7, Image = "SkanaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/LongSword/SkanaPrime", Introduced = "5.0", Link = "Skana Prime", Mastery = 12, MeleeRange = 2.5, Name = "Skana Prime", Polarities = { "V", "Bar" }, SlamAttack = 630, SlamRadialDmg = 210, SlamRadius = 7, SlideAttack = 210, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Vaulted", "Founder" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Skiajati = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2.1, Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 55, Class = "Nikana", ComboDur = 5, Conclave = true, Disposition = 0.9, Family = "Skiajati", FollowThrough = 0.7, HeavyAttack = 875, HeavyRadialDmg = 700, HeavySlamAttack = 700, HeavySlamRadius = 7, Image = "Skiajati.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/UmbraKatana/UmbraKatana", Introduced = "23.0", Link = "Skiajati", Mastery = 11, MeleeRange = 2.7, Name = "Skiajati", Polarities = { "U", "U" }, SlamAttack = 525, SlamRadialDmg = 175, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 350, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Snipetron = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, { AttackName = "2.5x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 }, { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 1.5, Damage = { Impact = 18, Puncture = 144, Slash = 18 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 2.5, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "CorpusSniperRifle.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/SniperRifle", Introduced = "Vanilla", Link = "Snipetron", Magazine = 4, Mastery = 0, MaxAmmo = 72, Name = "Snipetron", Polarities = { "V" }, Reload = 3.5, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, Traits = { "Corpus" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, ["Snipetron Vandal"] = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, { AttackName = "2.5x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.2, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 }, { AttackName = "6x Zoom", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 180, Slash = 10 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 3, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.16 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Snipetron", Image = "DESnipertronVandal.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/VandalSniperRifle", Introduced = "8.3.2", Link = "Snipetron Vandal", Magazine = 6, Mastery = 5, MaxAmmo = 72, Name = "Snipetron Vandal", Polarities = { "V" }, Reload = 2, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, Traits = { "Corpus", "Vandal" }, Trigger = "Semi-Auto", Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, Soaktron = { AmmoType = "Water", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 45 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 10, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Unique", Conclave = false, Image = "SoakTron.png", Introduced = "25.5.1", Link = "Soaktron", Magazine = 100, MaxAmmo = inf, Name = "Soaktron", Reload = 0, Slot = "Unique", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Sobek = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 }, FireRate = 2.5, IsSilent = false, Multishot = 5, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.162 } }, Class = "Shotgun", Conclave = true, Disposition = 1.33, ExilusPolarity = "Naramon", Image = "GrnDBSG.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/DoubleBarrelShotgun", Introduced = "9.0", Link = "Sobek", Magazine = 20, Mastery = 7, MaxAmmo = 240, Name = "Sobek", Reload = 2.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Trooper", "Nok" }, _TooltipAttackDisplay = 1 }, Soma = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.07 } }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Soma", Image = "U10DesignCouncilTennoAR.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoAR", Introduced = "10.0", Link = "Soma", Magazine = 100, Mastery = 6, MaxAmmo = 540, Name = "Soma", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 8, Traits = { "Tenno" }, Trigger = "Auto-Spool", Users = { "Rhino Specter" }, _TooltipAttackDisplay = 1 }, ["Soma Prime"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Soma", Image = "PrimeSoma.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSoma/PrimeSomaRifle", Introduced = "15.7", Link = "Soma Prime", Magazine = 200, Mastery = 7, MaxAmmo = 800, Name = "Soma Prime", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Traits = { "Prime", "Vaulted" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Sonicor = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Projectile Impact", CritChance = 0, CritMultiplier = 1, Damage = { Impact = 150 }, Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 }, FireRate = 1.25, ForcedProcs = { "Ragdoll" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Explosion", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 50 }, FireRate = 1.25, ForcedProcs = { "Impact", "Ragdoll" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.25 } }, Class = "Pistol", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Image = "CrpAirPistolArray.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpAirPistol/CrpAirPistolArray", Introduced = "17.5", Link = "Sonicor", Magazine = 15, Mastery = 2, MaxAmmo = 150, Name = "Sonicor", Polarities = { "D" }, Reload = 3, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Semi-Auto", Users = { "Derim Zahn" }, _TooltipAttackDisplay = 1 }, ["Spari Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = true, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "SpariSpear.png", InternalName = "/Lotus/Types/Restoratives/Consumable/InfestedFishingSpearA", Introduced = "29", Link = "Spari Spear", Name = "Spari Spear", Range = 20, Slot = "Gear", Traits = { "Cambion Drift" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Spectra = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 7.56, Slash = 10.44 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0.5, Range = 18, ShotType = "Discharge", StatusChance = 0.22 } }, Class = "Pistol", Conclave = true, Disposition = 1.49, ExilusPolarity = "Madurai", Family = "Spectra", Image = "Spectra.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpLaserPistol", Introduced = "9.0", Link = "Spectra", Magazine = 60, Mastery = 4, MaxAmmo = 360, Name = "Spectra", Reload = 1.8, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Spectra Vandal"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 9.24, Slash = 12.76 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0.5, Range = 22, ShotType = "Discharge", StatusChance = 0.28 } }, Class = "Pistol", Conclave = false, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Spectra", Image = "SpectraVandal.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CorpusModularPistol/Vandal/CrpLaserPistolVandal", Introduced = "25.0", Link = "Spectra Vandal", Magazine = 80, Mastery = 10, MaxAmmo = 400, Name = "Spectra Vandal", Polarities = { }, Reload = 1.2, Slot = "Secondary", Traits = { "Corpus", "Vandal" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Spira = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 }, FireRate = 2.5, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.08 } }, Class = "Thrown", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Spira", Image = "LiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/LiDagger/LiDagger", Introduced = "17.4.5", Link = "Spira", Magazine = 10, Mastery = 8, MaxAmmo = 210, Name = "Spira", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Spira Prime"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 3, Damage = { Impact = 6, Puncture = 48, Slash = 6 }, FireRate = 3.33, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 70, ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Thrown", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Family = "Spira", Image = "PrimeLiDagger.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/PrimeLiDagger/PrimeLiDagger", Introduced = "18.4.12", Link = "Spira Prime", Magazine = 12, Mastery = 10, MaxAmmo = 210, Name = "Spira Prime", Polarities = { "V", "V" }, Reload = 0.75, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Sporelacer = { Accuracy = 5.9, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0 }, Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 57, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4.7, ShotType = "AoE", StatusChance = 0 }, { AttackName = "Bomblet Impact", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 3, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Bomblet Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.1, ShotType = "AoE", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 0.55, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Secondary)", Polarities = { }, Reload = 0, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Sporelacer (Primary)"] = { Accuracy = 5.9, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0 }, Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Toxin = 0 }, Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.1, ShotType = "AoE", StatusChance = 0 } }, Class = "Kitgun Shotgun", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberSporelacer.png", Introduced = "29.5", Link = "Sporelacer", Magazine = 0, MaxAmmo = 130, Name = "Sporelacer (Primary)", Polarities = { }, Reload = 0, Slot = "Primary", Traits = { "Infested" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Sporothrix = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, { AttackName = "2.7x Zoom", CritChance = 0.01, CritMultiplier = 3, Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 270, ShotType = "Projectile", StatusChance = 0.53, Trigger = "Semi-Auto" }, { AttackName = "AoE", CritChance = 0.01, CritMultiplier = 3, Damage = { Slash = 22, Viral = 19 }, ExplosionDelay = 3, Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 }, FireRate = 1.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.7, ShotType = "AoE", StatusChance = 0.53 } }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "Sporothrix.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfSniperRifle/InfSniperRifle", Introduced = "29.5", Link = "Sporothrix", Magazine = 9, Mastery = 13, MaxAmmo = 45, Name = "Sporothrix", Polarities = { "D" }, Reload = 2.7, Slot = "Primary", SniperComboMin = 3, SniperComboReset = 2, Traits = { "Infested" }, Trigger = "Semi-Auto", Zoom = { "2.7x Zoom (+50% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, Stahlta = { Accuracy = 50, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 1.8, Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 1.2, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.22, Trigger = "Auto" }, { Accuracy = 25, AmmoCost = 20, AttackName = "Alt-Fire", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 120, Puncture = 180, Slash = 300 }, FireRate = 0.667, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.32, Trigger = "Charge" }, { AttackName = "Alt-Fire AoE", ChargeTime = 1.6, CritChance = 0.4, CritMultiplier = 3, Damage = { Radiation = 1200 }, Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 }, FireRate = 0.667, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7.2, ShotType = "AoE", StatusChance = 0.32, Trigger = "Charge" } }, Class = "Rifle", Conclave = false, Disposition = 0.95, ExilusPolarity = "Naramon", Image = "Stahlta.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpRubanRifle/CrpRubanRifle", Introduced = "28", Link = "Stahlta", Magazine = 40, Mastery = 10, MaxAmmo = 300, Name = "Stahlta", Polarities = { "V" }, Reload = 1.4, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto / Charge", _TooltipAttackDisplay = 1 }, Staticor = { Accuracy = 16.7, AmmoType = "Pistol", Attacks = { { AttackName = "Uncharged Projectile", CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Uncharged Explosion", CritChance = 0, CritMultiplier = 1, Damage = { Radiation = 88 }, Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 }, FireRate = 3.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.4, ShotType = "AoE", StatusChance = 0.28 }, { AmmoCost = 5, AttackName = "Fully Charged Projectile", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 44 }, FireRate = 3.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.28 }, { AttackName = "Fully Charged Explosion", ChargeTime = 1, CritChance = 0.14, CritMultiplier = 2.2, Damage = { Radiation = 106 }, Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 }, FireRate = 3.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 9.6, ShotType = "AoE", StatusChance = 0.28 } }, Class = "Dual Pistols", Conclave = true, Disposition = 0.7, ExilusPolarity = "Madurai", Image = "CrpElectroMag.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpElectroMag/CrpElectroMag", Introduced = "18.4.7", Link = "Staticor", Magazine = 48, Mastery = 10, MaxAmmo = 288, Name = "Staticor", Polarities = { "Bar" }, Reload = 1.5, Slot = "Secondary", Traits = { "Corpus" }, Trigger = "Charge", _TooltipAttackDisplay = 4 }, Stinger = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.025, CritMultiplier = 1.5, Damage = { Toxin = 15 }, FireRate = 3.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 65, ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Rifle", Conclave = false, Disposition = 1.315, Image = "DESentinelStinger.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentBioWeapon", Introduced = "10.0", Link = "Stinger", Magazine = 4, Mastery = 0, MaxAmmo = inf, Name = "Stinger", Reload = 1.2, Slot = "Robotic", Traits = { "Infested" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Stradavar = { AmmoType = "Rifle", Attacks = { { Accuracy = 14.3, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 }, { Accuracy = 28.6, AttackName = "Semi-Auto Mode", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 }, FireRate = 5, IsSilent = false, Multishot = 1, Polarities = { "V", "V" }, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.16, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Stradavar", Image = "TennoTommyGun.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TennoTommyGun/TennoTommyGunRifle", Introduced = "18.11", Link = "Stradavar", Magazine = 65, Mastery = 8, MaxAmmo = 540, Name = "Stradavar", Polarities = { "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, ["Stradavar Prime"] = { AmmoType = "Rifle", Attacks = { { Accuracy = 25, AttackName = "Full Auto Mode", CritChance = 0.24, CritMultiplier = 2.6, Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 }, { Accuracy = 66.7, AttackName = "Semi-Auto Mode", CritChance = 0.3, CritMultiplier = 2.8, Damage = { Impact = 8, Puncture = 24, Slash = 48 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Stradavar", Image = "StradavarPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStradavar/PrimeStradavarGun", Introduced = "24.5.8", Link = "Stradavar Prime", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Stradavar Prime", Polarities = { "V", "V", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Stropha = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 }, FireRate = 1, IsSilent = true, StatusChance = 0.14 }, { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 700 }, Falloff = { EndRange = 12, Reduction = 0.99, StartRange = 6 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, IsSilent = true, Range = 17, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Charge" } }, BlockAngle = 45, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 2800, HeavyRadialDmg = 880, HeavySlamAttack = 880, HeavySlamRadius = 8, Image = "Stropha.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Gunblade/CrpGunBlade/CrpGunbladeWeapon", Introduced = "28", Link = "Stropha", Mastery = 10, MeleeRange = 2, Name = "Stropha", Polarities = { }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus" }, WindUp = 0.4, _TooltipAttackDisplay = 2 }, Strun = { Accuracy = 4, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.075, CritMultiplier = 1.5, Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 }, Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 }, FireRate = 2.5, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.05 } }, Class = "Shotgun", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Strun", Image = "Strun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/Shotgun", Introduced = "Vanilla", Link = "Strun", Magazine = 6, Mastery = 1, MaxAmmo = 120, Name = "Strun", Polarities = { "Bar" }, Reload = 3.75, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Corrupted Crewman" }, _TooltipAttackDisplay = 1 }, ["Strun Prime"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Impact = 19.8, Puncture = 6.6, Slash = 17.6 }, Falloff = { EndRange = 52, Reduction = 0.5, StartRange = 26 }, FireRate = 3.33, IsSilent = false, Multishot = 12, PunchThrough = 0.8, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.0667 } }, Class = "Shotgun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Strun", Image = "StrunPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeStrun/PrimeStrunWeapon", Introduced = "30.7", Link = "Strun Prime", Magazine = 10, Mastery = 14, MaxAmmo = 120, Name = "Strun Prime", Polarities = { "Bar", "V", "V" }, Reload = 4.6, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Prime" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Strun Wraith"] = { Accuracy = 6.7, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2.2, Damage = { Impact = 26, Puncture = 6, Slash = 8 }, Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 }, FireRate = 2.5, IsSilent = false, Multishot = 10, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.12 } }, Class = "Shotgun", Conclave = true, Disposition = 1.35, ExilusPolarity = "Madurai", Family = "Strun", Image = "WraithStrun.png", InternalName = "/Lotus/Weapons/Tenno/Shotgun/ShotgunVandal", Introduced = "9.7.2", Link = "Strun Wraith", Magazine = 10, Mastery = 10, MaxAmmo = 120, Name = "Strun Wraith", Polarities = { "Bar" }, Reload = 5, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Tenno", "Invasion Reward", "Wraith" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Stubba = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 1.9, Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 }, FireRate = 6.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.13 } }, Class = "Pistol", Conclave = false, Disposition = 1.35, ExilusPolarity = "Madurai", Image = "GrnUziWeapon.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnUzi/GrnUziWeapon", Introduced = "22", Link = "Stubba", Magazine = 57, Mastery = 7, MaxAmmo = 399, Name = "Stubba", Reload = 1.3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Stug = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Blob Impact", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 4 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 35, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Blob Explosion", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Corrosive = 75 }, ExplosionDelay = 1.5, Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 0.3, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Pistol", Conclave = false, Disposition = 1.48, ExilusPolarity = "Madurai", Image = "GrineerCrossbowGooGun.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun", Introduced = "11.5", Link = "Stug", Magazine = 20, Mastery = 2, MaxAmmo = 210, Name = "Stug", Polarities = { "D" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Charge", Users = { "Artificer" }, _TooltipAttackDisplay = 5 }, ["Stunna Fishing Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Impact = 10 }, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "Stunna.png", InternalName = "/Lotus/Types/Restoratives/Consumable/RobofishSpearC", Introduced = "24.0", Link = "Stunna", Name = "Stunna Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Orb Vallis" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Supra = { Accuracy = 14.3, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.12, CritMultiplier = 1.8, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Supra", Image = "CorpusMachineGun.png", InternalName = "/Lotus/Weapons/ClanTech/Energy/CrpHeavyRifle", Introduced = "8.0", Link = "Supra", Magazine = 180, Mastery = 12, MaxAmmo = 1080, Name = "Supra", Reload = 3, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto-Spool", Users = { "Corpus Tech", "M-W.A.M." }, _TooltipAttackDisplay = 1 }, ["Supra Vandal"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 4, Puncture = 30, Slash = 6 }, FireRate = 12.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Rifle", Conclave = true, Disposition = 1, ExilusPolarity = "Madurai", Family = "Supra", Image = "SupraVandal.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/Machinegun/SupraVandal", Introduced = "20.4", Link = "Supra Vandal", Magazine = 300, Mastery = 14, MaxAmmo = 1600, Name = "Supra Vandal", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Spool = 4, Tradable = true, Traits = { "Corpus", "Vandal" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Sweeper = { Accuracy = 3.3, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 5.95, Puncture = 0.35, Slash = 0.7 }, FireRate = 1, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.0233 } }, Class = "Shotgun", Conclave = false, Disposition = 1, Family = "Sweeper", Image = "DESentinelSweeper.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun", Introduced = "10.0", Link = "Sweeper", Magazine = 10, Mastery = 0, MaxAmmo = inf, Name = "Sweeper", Polarities = { "V", "V" }, Reload = 2.3, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Sweeper Prime"] = { Accuracy = 3.3, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 8.5, Puncture = 0.5, Slash = 1 }, FireRate = 1, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.025 } }, Class = "Shotgun", Conclave = false, Disposition = 1, Family = "Sweeper", Image = "SentinelSweeperPrime.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/PrimeSentShotgun", Introduced = "16.11", Link = "Sweeper Prime", Magazine = 20, Mastery = 0, MaxAmmo = inf, Name = "Sweeper Prime", Polarities = { "V" }, Reload = 2, Slot = "Robotic", Traits = { "Prime", "Vaulted" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Sybaris = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.105, BurstFireRate = 3.33, CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 26.4, Puncture = 26.4, Slash = 27.2 }, FireRate = 3.98, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Sybaris", Image = "TnoLeverActionRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle", Introduced = "13.3", Link = "Sybaris", Magazine = 10, Mastery = 5, MaxAmmo = 540, Name = "Sybaris", Reload = 2, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Sybaris Prime"] = { Accuracy = 25, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 2, BurstDelay = 0.062, BurstFireRate = 3.33, CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 29.04, Puncture = 29.04, Slash = 29.92 }, FireRate = 4.72, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Rifle", Conclave = false, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Sybaris", Image = "Sybaris_Prime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeSybaris/PrimeSybarisRifle", Introduced = "20.6.2", Link = "Sybaris Prime", Magazine = 20, Mastery = 12, MaxAmmo = 540, Name = "Sybaris Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, Sydon = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 213.75 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1350, HeavyRadialDmg = 1125, HeavySlamAttack = 1125, HeavySlamRadius = 8, Image = "Sydon.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnTrident/GrnTridentWeapon", Introduced = "18.2", Link = "Sydon", Mastery = 5, MeleeRange = 2.9, Name = "Sydon", SlamAttack = 675, SlamElement = "Blast", SlamRadialDmg = 225, SlamRadius = 7, SlideAttack = 450, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Shock Draga" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Synapse = { Accuracy = 100, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.39, CritMultiplier = 2.7, Damage = { Corrosive = 20 }, ExtraHeadshotDmg = 0.2, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 27, ShotType = "Discharge", StatusChance = 0.13 } }, Class = "Rifle", Conclave = true, Disposition = 1.315, ExilusPolarity = "Madurai", Image = "U10InfPrimary.png", InternalName = "/Lotus/Weapons/Infested/LongGuns/InfestedRifle", Introduced = "10.0", Link = "Synapse", Magazine = 70, Mastery = 11, MaxAmmo = 540, Name = "Synapse", Reload = 1.5, Slot = "Primary", Traits = { "Infested" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Synoid Gammacor"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Magnetic = 20 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 40, ShotType = "Discharge", StatusChance = 0.28 } }, Class = "Pistol", Conclave = true, Disposition = 1.05, ExilusPolarity = "Madurai", Family = "Gammacor", Image = "SynoidGammacor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSSynoidGammacor", Introduced = "15.5", Link = "Synoid Gammacor", Magazine = 80, Mastery = 7, MaxAmmo = 400, Name = "Synoid Gammacor", Polarities = { "D", "Bar" }, Reload = 1.8, Slot = "Secondary", SyndicateEffect = "Entropy", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, Trigger = "Held", Users = { "Cephalon Suda Operatives" }, _TooltipAttackDisplay = 1 }, ["Synoid Heliocor"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 238, Puncture = 28, Slash = 14 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.4 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = false, Disposition = 1.35, Family = "Heliocor", FollowThrough = 0.4, HeavyAttack = 1680, HeavyRadialDmg = 1400, HeavySlamAttack = 1400, HeavySlamRadius = 10, Image = "CSHeliocor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/Melee/CSHeliocor", Introduced = "Update: The Silver Grove 2.0", Link = "Synoid Heliocor", Mastery = 11, MeleeRange = 2.5, Name = "Synoid Heliocor", SlamAttack = 840, SlamRadialDmg = 280, SlamRadialElement = "Impact", SlamRadialProcs = { "Knockdown", "Ragdoll" }, SlamRadius = 9, SlideAttack = 560, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Cephalon Suda" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, ["Synoid Simulor"] = { Accuracy = 28.6, AmmoType = "Rifle", Attacks = { { AttackName = "Orb Launch", CritChance = 0.14, CritMultiplier = 2, Damage = { Impact = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 12, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.35 }, { AttackName = "Orb Merging Damage", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 125 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 3.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.35 }, { AttackName = "Orb Explosion", CritChance = 0.14, CritMultiplier = 2, Damage = { Magnetic = 240 }, Falloff = { EndRange = 5, Reduction = 1, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Electricity" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, ShotType = "AoE", StatusChance = 0.35 }, { AttackName = "Singularity", CritChance = 0, CritMultiplier = 0, Damage = { Magnetic = 50 }, EffectDuration = 20, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 4, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5, StatusChance = 0 } }, Class = "Rifle", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Simulor", Image = "SyndicateCSSimulor.png", InternalName = "/Lotus/Weapons/Syndicates/CephalonSuda/LongGuns/CSSimulor", Introduced = "17.3", Link = "Synoid Simulor", Magazine = 16, Mastery = 12, MaxAmmo = 96, Name = "Synoid Simulor", Polarities = { "V", "D", "Bar" }, Reload = 2, Slot = "Primary", SyndicateEffect = "Entropy", Tradable = true, Traits = { "Syndicate", "Cephalon Suda", "Cephalon" }, Trigger = "Active", _TooltipAttackDisplay = 3 }, Talons = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { Blast = 120 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 3.33, ForcedProcs = { "Puncture", "Ragdoll" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.26 } }, Class = "Thrown", Conclave = true, Disposition = 1.44, ExilusPolarity = "Madurai", Image = "U18throwingknives.png", InternalName = "/Lotus/Weapons/Tenno/ThrowingWeapons/U18ThrowingKnives/U18throwingknives", Introduced = "18.0", Link = "Talons", Magazine = 4, Mastery = 8, MaxAmmo = 12, Name = "Talons", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Active", _TooltipAttackDisplay = 1 }, ["Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 184 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 295 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Tatsu = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2, Damage = { Impact = 20, Puncture = 54, Radiation = 72, Slash = 68 }, FireRate = 1, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 1, Family = "Tatsu", FollowThrough = 0.7, HeavyAttack = 1284, HeavyRadialDmg = 1070, HeavySlamAttack = 1070, HeavySlamRadius = 8, Image = "Tatsu.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/TnTwoHandedKatana/TnTwoHandedKatana", Introduced = "24.4", Link = "Tatsu", Mastery = 7, MeleeRange = 3, Name = "Tatsu", Polarities = { }, SlamAttack = 642, SlamRadialDmg = 214, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 428, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, Tazicor = { Accuracy = 25, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Electricity = 6 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.15 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Taxicor.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/TazronWeapon", Introduced = "24.0", Link = "Tazicor", Magazine = 4, Mastery = 3, MaxAmmo = inf, Name = "Tazicor", Reload = 2.5, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Tekko = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 32, Puncture = 16, Slash = 112 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = true, Disposition = 1.4, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 800, HeavyRadialDmg = 640, HeavySlamAttack = 640, HeavySlamRadius = 9, Image = "Tekko.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Gauntlet/BrawlerKnuckles/BrawlerKnuckles", Introduced = "17.5", Link = "Tekko", Mastery = 6, MeleeRange = 1.25, Name = "Tekko", Polarities = { "V" }, SlamAttack = 480, SlamRadialDmg = 160, SlamRadius = 8, SlideAttack = 480, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Tenno" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Tekko Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 39.6, Puncture = 25.2, Slash = 115.2 }, FireRate = 1, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 50, Class = "Fist", ComboDur = 5, Conclave = false, Disposition = 1.3, Family = "Tekko", FollowThrough = 0.9, HeavyAttack = 900, HeavyRadialDmg = 720, HeavySlamAttack = 720, HeavySlamRadius = 9, Image = "TekkoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeTekko/PrimeTekko", Introduced = "25.8", Link = "Tekko Prime", Mastery = 12, MeleeRange = 1.35, Name = "Tekko Prime", Polarities = { "V", "V" }, SlamAttack = 540, SlamRadialDmg = 180, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 540, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Prime" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Telos Akbolto"] = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Impact = 4.7, Puncture = 42.3 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.29 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Akbolto", Image = "AHAkbolto.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Pistols/AHAkbolto", Introduced = "15.5", Link = "Telos Akbolto", Magazine = 30, Mastery = 11, MaxAmmo = 210, Name = "Telos Akbolto", Polarities = { "D", "Bar" }, Reload = 2.6, Slot = "Secondary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Semi-Auto", Users = { "Arbiters of Hexis Operatives" }, _TooltipAttackDisplay = 1 }, ["Telos Boltace"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 178.5, Slash = 10.5 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.35 }, { AttackName = "Stormpath Slide Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 42, Puncture = 357, Slash = 21 }, FireRate = 1.08, ForcedProcs = { "Lifted" }, IsSilent = true, StatusChance = 0.35 } }, BlockAngle = 60, Class = "Tonfa", ComboDur = 5, Conclave = true, Disposition = 1.05, Family = "Boltace", FollowThrough = 0.6, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "TelosBoltace.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/Melee/AHBoltace", Introduced = "Update: The Silver Grove 2.0", Link = "Telos Boltace", Mastery = 11, MeleeRange = 2.5, Name = "Telos Boltace", Polarities = { "Bar" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Telos Boltor"] = { Accuracy = 25, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.4, Damage = { Impact = 3, Puncture = 27 }, FireRate = 9.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.16 } }, Class = "Rifle", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Boltor", Image = "SyndicateAHBoltor.png", InternalName = "/Lotus/Weapons/Syndicates/ArbitersOfHexis/LongGuns/AHBoltor", Introduced = "17.3", Link = "Telos Boltor", Magazine = 90, Mastery = 12, MaxAmmo = 540, Name = "Telos Boltor", Polarities = { "D", "V" }, Reload = 2.4, Slot = "Primary", SyndicateEffect = "Truth", Tradable = true, Traits = { "Syndicate", "Arbiters of Hexis" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Tenet Agendus"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 140, Impact = 120, MinProgenitorBonus = 65 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.28 }, { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 2880, MinProgenitorBonus = 720 }, Falloff = { EndRange = 20, Reduction = 0.9305, StartRange = 10 }, FireRate = 1, IsSilent = true, Range = 40, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.28, Trigger = "Charge" } }, BlockAngle = 90, Class = "Sword and Shield", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.6, HeavyAttack = 1040, HeavyRadialDmg = 1040, HeavySlamAttack = 1040, HeavySlamRadius = 10, Image = "TenetAgendus.png", InternalName = "/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Agendus", Mastery = 14, MeleeRange = 2.6, Name = "Tenet Agendus", Polarities = { }, SlamAttack = 780, SlamElement = "Impact", SlamRadialDmg = 260, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 260, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 1, _TooltipAttackDisplay = 1 }, ["Tenet Arca Plasmor"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2, Damage = { MinProgenitorBonus = 190, Radiation = 760 }, ExtraHeadshotDmg = -2, Falloff = { EndRange = 36, Reduction = 0.5, StartRange = 18 }, FireRate = 1, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 36, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.34 } }, Class = "Shotgun", Conclave = false, Disposition = 0.5, ExilusPolarity = "Madurai", Family = "Arca Plasmor", Image = "TenetArcaPlasmor.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Arca Plasmor", Magazine = 10, Mastery = 16, MaxAmmo = 40, Name = "Tenet Arca Plasmor", Polarities = { "V", "V" }, Reload = 3, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tenet Cycron"] = { Accuracy = 100, AmmoType = "None", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Heat = 22, MinProgenitorBonus = 5.5 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 28, ShotType = "Discharge", StatusChance = 0.4 } }, Class = "Pistol", Conclave = false, Disposition = 0.7, ExilusPolarity = "Naramon", Family = "Cycron", Image = "TenetCycron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Cycron", Magazine = 40, Mastery = 14, MaxAmmo = inf, Name = "Tenet Cycron", Polarities = { "Bar", "Bar" }, Reload = 2, ReloadDelay = 1, ReloadRate = 40, ReloadStyle = "Regenerate", Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Tenet Detron"] = { Accuracy = 20, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, Falloff = { EndRange = 40, Reduction = 0.55, StartRange = 28 }, FireRate = 3.33, IsSilent = false, Multishot = 10, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Burst Shot", BurstDelay = 0.125, BurstFireRate = 2, CritChance = 0.18, CritMultiplier = 2, Damage = { MinProgenitorBonus = 6.5, Radiation = 26 }, FireRate = 4.8, IsSilent = false, Multishot = 10, PunchThrough = 0, ShotSpeed = 150, ShotType = "Projectile", StatusChance = 0.1, Trigger = "Burst" } }, Class = "Shotgun Sidearm", Conclave = false, Disposition = 0.75, ExilusPolarity = "Madurai", Family = "Detron", Image = "TenetDetron.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Detron", Magazine = 6, Mastery = 16, MaxAmmo = 210, Name = "Tenet Detron", Polarities = { }, Reload = 1.05, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tenet Diplos"] = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, IsSilent = false, Multishot = 1, PunchThrough = 1, ShotSpeed = 50, ShotType = "Projectile", StatusChance = 0.14 }, { AmmoCost = 2, AttackName = "Lock-on Mode", BurstCount = 2, BurstDelay = 0, CritChance = 0.36, CritMultiplier = 2.2, Damage = { Impact = 11.2, MinProgenitorBonus = 7, Puncture = 9, Slash = 7.8 }, FireRate = 9.67, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 60, ShotSpeed = 200, ShotType = "Projectile", StatusChance = 0.14, Trigger = "Burst" } }, Class = "Dual Pistols", Conclave = false, Disposition = 0.6, ExilusPolarity = "Madurai", Image = "TenetDiplos.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Diplos", Magazine = 92, Mastery = 16, MaxAmmo = 460, Name = "Tenet Diplos", Polarities = { "V" }, Reload = 2.8, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Tenet Envoy"] = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Impact = 100, MinProgenitorBonus = 25 }, FireRate = 0.83, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.24 }, { AttackName = "Rocket Explosion", CritChance = 0.28, CritMultiplier = 2.6, Damage = { Cold = 640, MinProgenitorBonus = 160 }, Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 }, FireRate = 0.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 8, ShotType = "AoE", StatusChance = 0.24 } }, Class = "Launcher", Conclave = false, Disposition = 0.6, ExilusPolarity = "Naramon", Image = "TenetEnvoy.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Envoy", Magazine = 8, Mastery = 16, MaxAmmo = 24, Name = "Tenet Envoy", Reload = 4, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto", _TooltipAttackDisplay = 2 }, ["Tenet Exec"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 102.6, MinProgenitorBonus = 47.5, Slash = 87.4 }, FireRate = 1, IsSilent = true, StatusChance = 0.22 }, { AttackName = "Normal Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 190, MinProgenitorBonus = 47.5 }, Falloff = { EndRange = 4, Reduction = 0.9, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, IsSilent = true, Range = 20, StatusChance = 0.22 }, { AttackName = "Heavy Shockwave", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 950, MinProgenitorBonus = 237.5 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1, ForcedProcs = { "Ragdoll" }, IsSilent = true, Range = 20, StatusChance = 0.22 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 0.65, FollowThrough = 0.4, HeavyAttack = 1425, HeavyRadialDmg = 1187.5, HeavySlamAttack = 1187.5, HeavySlamRadius = 4, Image = "TenetExec.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/CrpBigSlash/CrpBigSlash", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Exec", Mastery = 16, MeleeRange = 2.8, Name = "Tenet Exec", Polarities = { }, SlamAttack = 712.5, SlamRadialDmg = 237.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 4, SlideAttack = 475, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Tenet Flux Rifle"] = { Accuracy = 200, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.8, Damage = { MinProgenitorBonus = 5.5, Puncture = 4.8, Slash = 17.2 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 } }, Class = "Rifle", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Flux Rifle", Image = "TenetFluxRifle.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Flux Rifle", Magazine = 120, Mastery = 16, MaxAmmo = 1200, Name = "Tenet Flux Rifle", Polarities = { }, Reload = 1.8, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Tenet Grigori"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 9.1, MinProgenitorBonus = 57, Puncture = 82.1, Slash = 136.8 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.38 }, { AttackName = "Energy Disk", ChargeTime = 1, CritChance = 0.24, CritMultiplier = 1.6, Damage = { Impact = 1360, MinProgenitorBonus = 1020, Puncture = 1360, Slash = 1360 }, FireRate = 1, IsSilent = true, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.38, Trigger = "Charge" } }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = true, Disposition = 0.65, FollowThrough = 0.35, HeavyAttack = 1710, HeavyRadialDmg = 1425, HeavySlamAttack = 1425, HeavySlamRadius = 8, Image = "TenetGrigori.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcaseScythe/CrpBriefcaseScythe", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Grigori", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Grigori", Polarities = { "V" }, SlamAttack = 855, SlamRadialDmg = 285, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 581.25, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Corpus", "Tenet" }, WindUp = 1, _TooltipAttackDisplay = 1 }, ["Tenet Livia"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 9.9, MinProgenitorBonus = 49.5, Puncture = 9.9, Slash = 178.2 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.28 } }, BlockAngle = 55, Class = "Two-Handed Nikana", ComboDur = 5, Conclave = true, Disposition = 0.6, FollowThrough = 0.7, HeavyAttack = 1485, HeavyRadialDmg = 990, HeavySlamAttack = 990, HeavySlamRadius = 8, Image = "TenetLivia.png", InternalName = "/Lotus/Weapons/Corpus/Melee/CrpBriefcase2HKatana/CrpBriefcase2HKatana", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Livia", Mastery = 14, MeleeRange = 2.5, Name = "Tenet Livia", Polarities = { }, SlamAttack = 742.5, SlamRadialDmg = 247.5, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 495, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Corpus", "Tenet" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Tenet Spirex"] = { Accuracy = 12.5, AdditionalNotes = { "Landing a successful headshot grants the Bullseye Reload buff, increasing reload speed by 25% and can stack up to 2 times to a total of 50%. The buff lasts 4 seconds and can be refreshed on subsequent headshots." }, AmmoType = "Pistol", Attacks = { { AttackName = "Slug Impact", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 60, Impact = 40, MinProgenitorBonus = 30, Puncture = 20 }, FireRate = 2.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 260, ShotType = "Projectile", StatusChance = 0.4 }, { AttackName = "Explosion", CritChance = 0.26, CritMultiplier = 2.4, Damage = { Heat = 80, MinProgenitorBonus = 20 }, Falloff = { EndRange = 2, Reduction = 0.2, StartRange = 0 }, FireRate = 2.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2, ShotType = "AoE", StatusChance = 0.4 } }, Class = "Pistol", Conclave = false, Disposition = 0.7, Image = "TenetSpirex.png", InternalName = "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Spirex", Magazine = 8, Mastery = 14, MaxAmmo = 80, Name = "Tenet Spirex", Polarities = { "V", "V" }, Reload = 2.4, Slot = "Secondary", Traits = { "Corpus", "Tenet" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tenet Tetra"] = { Accuracy = 18.2, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 13.2, MinProgenitorBonus = 15, Puncture = 33.6, Slash = 13.2 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.3 }, { AmmoCost = 80, AttackName = "Grenade Impact", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Impact = 200, MinProgenitorBonus = 50 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Reload = 1.8, ShotSpeed = 60, ShotType = "Projectile", StatusChance = 0.3 }, { AmmoCost = 80, AttackName = "Grenade AoE", CritChance = 0.28, CritMultiplier = 2.2, Damage = { Blast = 1000, MinProgenitorBonus = 250 }, Falloff = { EndRange = 8, Reduction = 0.6, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 8, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Rifle", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Family = "Tetra", Image = "TenetTetra.png", InternalName = "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra", Introduced = "30.5", IsLichWeapon = true, Link = "Tenet Tetra", Magazine = 80, Mastery = 16, MaxAmmo = 480, Name = "Tenet Tetra", Polarities = { }, Reload = 2.2, Slot = "Primary", Traits = { "Corpus", "Tenet" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, Tenora = { Accuracy = 12.5, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 7.2, Puncture = 9.6, Slash = 7.2 }, FireRate = 11.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.16 }, { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.34, CritMultiplier = 3, Damage = { Impact = 48, Puncture = 144, Slash = 48 }, FireRate = 10, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.11, Trigger = "Charge" } }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TnBardRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnBardRifle/TnBardRifle", Introduced = "20.0", Link = "Tenora", Magazine = 150, Mastery = 10, MaxAmmo = 900, Name = "Tenora", Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Tenno" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Tenora Prime"] = { Accuracy = 12.5, AmmoType = "Rifle", Attacks = { { AttackName = "Fully Spooled", CritChance = 0.3, CritMultiplier = 2.2, Damage = { Impact = 8.4, Puncture = 11.2, Slash = 8.4 }, FireRate = 12.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.24 }, { AmmoCost = 10, AttackName = "Charged Attack", ChargeTime = 0.8, CritChance = 0.4, CritMultiplier = 3, Damage = { Impact = 56, Puncture = 168, Slash = 56 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2, Trigger = "Charge" } }, Class = "Rifle", Conclave = true, Disposition = 0.9, ExilusPolarity = "Madurai", Family = "Tenora", Image = "TenoraPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTenora/TenoraPrimeWeapon", Introduced = "29.9", Link = "Tenora Prime", Magazine = 200, Mastery = 14, MaxAmmo = 1000, Name = "Tenora Prime", Polarities = { "V", "V" }, Reload = 2.5, Slot = "Primary", Spool = 9, Traits = { "Prime" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, Tetra = { Accuracy = 18.2, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.04, CritMultiplier = 1.5, Damage = { Impact = 6.4, Puncture = 25.6 }, FireRate = 6.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Rifle", Conclave = true, Disposition = 1.5, ExilusPolarity = "Madurai", Family = "Tetra", Image = "DETetra.png", InternalName = "/Lotus/Weapons/Corpus/LongGuns/CorpusUMP/CorpusUMP", Introduced = "11.8", Link = "Tetra", Magazine = 60, Mastery = 3, MaxAmmo = 540, Name = "Tetra", Reload = 2, Slot = "Primary", Traits = { "Corpus" }, Trigger = "Auto", Users = { "Nako Xol", "Terra Provisor", "Terra Elite Crewman" }, _TooltipAttackDisplay = 1 }, Tiberon = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", BurstCount = 3, BurstDelay = 0.06, BurstFireRate = 6.667, CritChance = 0.26, CritMultiplier = 2.4, Damage = { Impact = 11, Puncture = 22, Slash = 11 }, FireRate = 9.09, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.16 } }, Class = "Rifle", Conclave = true, Disposition = 1.05, ExilusPolarity = "Naramon", Family = "Tiberon", Image = "Tiberon.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DrakeRifle/DrakeRifle", Introduced = "14.9", Link = "Tiberon", Magazine = 30, Mastery = 10, MaxAmmo = 540, Name = "Tiberon", Polarities = { "V" }, Reload = 2.26, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Burst", _TooltipAttackDisplay = 1 }, ["Tiberon Prime"] = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.16, CritMultiplier = 2.8, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.32 }, { AttackName = "Semi-Auto", CritChance = 0.3, CritMultiplier = 3.4, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 6, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.18 }, { AttackName = "Burst", BurstCount = 3, BurstDelay = 0.08, BurstFireRate = 6, CritChance = 0.28, CritMultiplier = 3, Damage = { Impact = 13.8, Puncture = 18.4, Slash = 13.8 }, FireRate = 7.38, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Rifle", Conclave = true, Disposition = 0.95, ExilusPolarity = "Madurai", Family = "Tiberon", Image = "TiberonPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTiberon/PrimeTiberonRifle", Introduced = "22.16.4", Link = "Tiberon Prime", Magazine = 42, Mastery = 14, MaxAmmo = 540, Name = "Tiberon Prime", Polarities = { "V", "Bar", "Bar" }, Reload = 2, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Burst / Semi / Auto", _TooltipAttackDisplay = 1 }, Tigris = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 21, Puncture = 21, Slash = 168 }, Falloff = { EndRange = 20, Reduction = 0.5238, StartRange = 10 }, FireRate = 2, IsSilent = false, Multishot = 5, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.168 } }, Class = "Shotgun", Conclave = true, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Tigris", Image = "DETigris.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun", Introduced = "11.0", Link = "Tigris", Magazine = 2, Mastery = 7, MaxAmmo = 120, Name = "Tigris", Reload = 1.8, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Duplex", Users = { "Frost Specter" }, _TooltipAttackDisplay = 1 }, ["Tigris Prime"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 19.5, Puncture = 19.5, Slash = 156 }, Falloff = { EndRange = 20, Reduction = 0.4872, StartRange = 10 }, FireRate = 2, IsSilent = false, Multishot = 8, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1125 } }, Class = "Shotgun", Conclave = true, Disposition = 0.9, ExilusPolarity = "Naramon", Family = "Tigris", Image = "PrimeTigris342.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeTigris/PrimeTigris", Introduced = "Hotfix: The Silver Grove 3", Link = "Tigris Prime", Magazine = 2, Mastery = 13, MaxAmmo = 120, Name = "Tigris Prime", Polarities = { "V", "Bar" }, Reload = 1.8, Slot = "Primary", Traits = { "Prime", "Vaulted" }, Trigger = "Duplex", _TooltipAttackDisplay = 1 }, Tipedo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 12.4, Puncture = 12.4, Slash = 99.2 }, FireRate = 1.33, IsSilent = true, StatusChance = 0.2 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.31, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 620, HeavyRadialDmg = 496, HeavySlamAttack = 496, HeavySlamRadius = 7, Image = "Tipedo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/MonkSpade/TnoMonkStaff", Introduced = "15.9", Link = "Tipedo", Mastery = 3, MeleeRange = 3, Name = "Tipedo", Polarities = { "D" }, SlamAttack = 372, SlamRadialDmg = 124, SlamRadius = 6, SlideAttack = 124, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Tenno" }, Users = { "Mag Specter" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, ["Tipedo Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.4, Damage = { Impact = 17, Puncture = 17, Slash = 136 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 60, Class = "Staff", ComboDur = 5, Conclave = true, Disposition = 1.25, Family = "Tipedo", FollowThrough = 0.5, HeavyAttack = 850, HeavyRadialDmg = 680, HeavySlamAttack = 680, HeavySlamRadius = 7, Image = "TipedoPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Staff/TipedoPrime/TipedoPrimeWeapon", Introduced = "24.5.8", Link = "Tipedo Prime", Mastery = 10, MeleeRange = 3, Name = "Tipedo Prime", Polarities = { "D", "V" }, SlamAttack = 510, SlamRadialDmg = 170, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 163, Slot = "Melee", StancePolarity = "Unairu", Traits = { "Prime", "Vaulted" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Tombfinger = { Accuracy = 50, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 180, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.9, Reduction = 0.3, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.9, ShotType = "AoE", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 0.65, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart", Introduced = "24", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tombfinger (Primary)"] = { Accuracy = 50, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Radiation = 0 }, FireRate = 0, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0 }, { AttackName = "Quick Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 1.7, Reduction = 0.25, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.7, ShotType = "AoE", StatusChance = 0 }, { AttackName = "Charged Shot Explosion", CritChance = 0, CritMultiplier = 0, Damage = { Radiation = 0 }, Falloff = { EndRange = 6.2, Reduction = 0.7, StartRange = 0 }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6.2, ShotType = "AoE", StatusChance = 0 } }, Class = "Kitgun Launcher", Conclave = false, Disposition = 0.9, ExilusPolarity = "Madurai", Image = "KitgunChamberTombfinger.png", Introduced = "28", Link = "Tombfinger", Magazine = 0, MaxAmmo = 540, Name = "Tombfinger (Primary)", Reload = 0, Slot = "Primary", Trigger = "Charge", _TooltipAttackDisplay = 1 }, Tonbo = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Impact = 18.4, Puncture = 27.6, Slash = 138 }, FireRate = 1, IsSilent = true, StatusChance = 0.25 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.38, FollowThrough = 0.6, HeavyAttack = 1104, HeavyRadialDmg = 920, HeavySlamAttack = 920, HeavySlamRadius = 8, Image = "Tonbo.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Polearms/FlowerPowerPolearm/FlowerPowerPolearmWep", Introduced = "15.15", Link = "Tonbo", Mastery = 3, MeleeRange = 3, Name = "Tonbo", Polarities = { "V" }, SlamAttack = 552, SlamRadialDmg = 184, SlamRadius = 7, SlideAttack = 368, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Tonkor = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Puncture = 75 }, FireRate = 3.17, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.1 }, { AttackName = "Grenade Explosion", CritChance = 0.25, CritMultiplier = 2.5, Damage = { Blast = 650 }, Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 }, FireRate = 3.17, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 7, ShotType = "AoE", StatusChance = 0.1 } }, Class = "Launcher", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Family = "Tonkor", Image = "GrnGrenadeLauncher.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnGrenadeLauncher/GrnGrenadeLauncher", Introduced = "16.4", Link = "Tonkor", Magazine = 1, Mastery = 5, MaxAmmo = 30, Name = "Tonkor", Reload = 1.7, Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Napalm", "Nightwatch Reaver", "Aerial Commander" }, _TooltipAttackDisplay = 2 }, Torid = { Accuracy = 100, AmmoType = "Sniper", Attacks = { { AttackName = "Grenade Impact", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 100 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.23 }, { AttackName = "Poison Cloud", CritChance = 0.15, CritMultiplier = 2, Damage = { Toxin = 40 }, EffectDuration = 10, Falloff = { EndRange = 3, Reduction = 1, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3, ShotType = "AoE", StatusChance = 0.23 } }, Class = "Launcher", Conclave = false, Disposition = 1.3, ExilusPolarity = "Naramon", Image = "GrineerGrenadeLauncher.png", InternalName = "/Lotus/Weapons/ClanTech/Bio/BioWeapon", Introduced = "8.0", Link = "Torid", Magazine = 5, Mastery = 4, MaxAmmo = 60, Name = "Torid", Reload = 1.7, Slot = "Primary", Traits = { "Infested" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Trumna = { Accuracy = 200, AmmoType = "Rifle", Attacks = { { AttackName = "Auto", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 53, Impact = 29 }, FireRate = 4.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3, Trigger = "Auto" }, { AttackName = "Auto AoE", CritChance = 0.24, CritMultiplier = 2.2, Damage = { Heat = 50 }, Falloff = { EndRange = 1.6, Reduction = 0.15, StartRange = 0 }, FireRate = 4.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 1.6, ShotType = "AoE", StatusChance = 0.3 }, { Accuracy = 9.1, AttackName = "Grenade Impact", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Impact = 100 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.5, Trigger = "Semi-Auto" }, { AttackName = "Grenade Bounce AoE", CritChance = 0.38, CritMultiplier = 2.4, Damage = { Heat = 1000 }, Falloff = { EndRange = 6, Reduction = 0.4, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "AoE", StatusChance = 0.5 } }, Class = "Rifle", Conclave = false, Disposition = 0.8, ExilusPolarity = "Naramon", Family = "Trumna", Image = "Trumna.png", InternalName = "/Lotus/Weapons/Thanotech/ThanoRifle/ThanotechRifle", Introduced = "29", Link = "Trumna", Magazine = 200, Mastery = 13, MaxAmmo = 400, Name = "Trumna", Polarities = { }, Reload = 5, Slot = "Primary", Traits = { "Entrati" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 1 }, ["Tulok Fishing Spear"] = { Attacks = { { AttackName = "Normal Attack", CritMultiplier = 2, Damage = { Puncture = 10 }, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0 } }, Class = "Unique", Conclave = false, Family = "Fishing Spear", Image = "IconFishingSpear2.png", InternalName = "/Lotus/Types/Restoratives/Consumable/SpearFishingSpearB", Introduced = "22.0", Link = "Tulok", Name = "Tulok Fishing Spear", Range = 20, Slot = "Gear", Traits = { "Cetus" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tunguska Cannon"] = { Accuracy = 100, AmmoType = "Dome Charge", Attacks = { { AttackName = "Normal Attack", ChargeTime = 4, CritChance = 3, CritMultiplier = 2, Damage = { Impact = 5650, Puncture = 48025, Slash = 2825 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = inf, ShotType = "Hit-Scan", StatusChance = 0 } }, Class = "Turret", Conclave = false, Image = "TunguskaCannon.png", Introduced = "27", Link = "Tunguska Cannon", Magazine = 1, Mastery = 14, MaxAmmo = 2, Name = "Tunguska Cannon", Reload = 1, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Charge", _TooltipAttackDisplay = 1 }, ["Twin Basolk"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2, Damage = { Heat = 85, Impact = 55, Puncture = 15, Slash = 55 }, FireRate = 1, IsSilent = true, StatusChance = 0.4 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.3, FollowThrough = 0.5, HeavyAttack = 840, HeavyRadialDmg = 840, HeavySlamAttack = 840, HeavySlamRadius = 9, Image = "TwinBasolk.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnDualFireAxe/GrnDualFireAxe", Introduced = "17.8", Link = "Twin Basolk", Mastery = 7, MeleeRange = 2.4, Name = "Twin Basolk", Polarities = { "V" }, SlamAttack = 420, SlamRadialDmg = 210, SlamRadialElement = "Heat", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 420, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Grineer" }, Users = { "Flameblade", "Garesh" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Twin Grakatas"] = { Accuracy = 28.6, AmmoType = "Pistol", Attacks = { { AmmoCost = 2, AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2.7, Damage = { Impact = 4, Puncture = 3.33, Slash = 2.67 }, FireRate = 20, IsSilent = false, Multishot = 2, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.165 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Akgrakata.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerAssaultRifle/TwinGrakatas", Introduced = "17.0", Link = "Twin Grakatas", Magazine = 120, Mastery = 9, MaxAmmo = 1200, Name = "Twin Grakatas", Polarities = { "Bar" }, Reload = 3, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Clem" }, _TooltipAttackDisplay = 1 }, ["Twin Gremlins"] = { Accuracy = 16.7, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 12.33, Puncture = 12.33, Slash = 12.33 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.15 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Twin Gremlins", Image = "Gremlin.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerAkimboPistol", Introduced = "9.5", Link = "Twin Gremlins", Magazine = 30, Mastery = 5, MaxAmmo = 210, Name = "Twin Gremlins", Polarities = { "V" }, Reload = 1.1, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Twin Kohmak"] = { Accuracy = 5.7, AmmoType = "Pistol", Attacks = { { AttackName = "Single Pellet", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 1.334, IsSilent = false, Multishot = 1, PunchThrough = 1.5, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.69 }, { AmmoCost = 1.67, AttackName = "Fully Spooled", CritChance = 0.11, CritMultiplier = 2, Damage = { Impact = 6, Puncture = 6, Slash = 18 }, Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 }, FireRate = 6.67, IsSilent = false, Multishot = 5, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.138 } }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.25, ExilusPolarity = "Naramon", Image = "DualKohmak.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnDWUniques/GrnTwinKohmaks", Introduced = "16.0", Link = "Twin Kohmak", Magazine = 80, Mastery = 10, MaxAmmo = 240, Name = "Twin Kohmak", Polarities = { "D" }, Reload = 2.2, Slot = "Secondary", Spool = 11, Traits = { "Grineer" }, Trigger = "Auto-Spool", _TooltipAttackDisplay = 2 }, ["Twin Krohkur"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 30, Puncture = 45, Slash = 175 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.33 } }, BlockAngle = 60, Class = "Dual Swords", ComboDur = 5, Conclave = true, Disposition = 1.2, Family = "Twin Krohkur", FollowThrough = 0.5, HeavyAttack = 1000, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 9, Image = "TwinKrohkur.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GrnEgyptSwd/DualGrnEgyptSwdWeapon", Introduced = "22", Link = "Twin Krohkur", Mastery = 10, MeleeRange = 2.5, Name = "Twin Krohkur", SlamAttack = 500, SlamRadialDmg = 250, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Grineer" }, Users = { "Tusk Predator" }, WindUp = 0.7, _TooltipAttackDisplay = 1 }, ["Twin Rogga"] = { Accuracy = 8, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 18.8, Puncture = 23.5, Slash = 4.7 }, Falloff = { EndRange = 20, Reduction = 0.7872, StartRange = 10 }, FireRate = 2.5, IsSilent = false, Multishot = 15, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.066 } }, Class = "Dual Shotguns", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Image = "GrnQueenGuardDualPistols.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/GrnQueenGuardDualPistol/GrnQueenGuardDualPistols", Introduced = "19.0", Link = "Twin Rogga", Magazine = 2, Mastery = 9, MaxAmmo = 120, Name = "Twin Rogga", Polarities = { "Bar", "V" }, Reload = 1.5, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Kuva Guardian" }, _TooltipAttackDisplay = 1 }, ["Twin Vipers"] = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.11 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "Viper, dual.png", InternalName = "/Lotus/Weapons/Tenno/Akimbo/AkimboViperPistols", Introduced = "7.7.3", Link = "Twin Vipers", Magazine = 28, Mastery = 5, MaxAmmo = 420, Name = "Twin Vipers", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Twin Vipers Wraith"] = { Accuracy = 11.1, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 25, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Dual Pistols", Conclave = true, Disposition = 1.41, ExilusPolarity = "Madurai", Family = "Twin Vipers", Image = "DEWraithTwinVipers.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithTwinVipers/WraithTwinVipers", Introduced = "11.5", Link = "Twin Vipers Wraith", Magazine = 40, Mastery = 7, MaxAmmo = 440, Name = "Twin Vipers Wraith", Polarities = { "Bar" }, Reload = 2, Slot = "Secondary", Traits = { "Wraith", "Invasion Reward", "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Tycho Seeker"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 8000 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 13, Name = "Tycho Seeker", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tycho Seeker MK I"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 14400 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 16, Name = "Tycho Seeker MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tycho Seeker MK II"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Blast = 24480 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 21, Name = "Tycho Seeker MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Tycho Seeker MK III"] = { Accuracy = 100, AmmoType = "Munition", Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 39168 }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0 } }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 31, Name = "Tycho Seeker MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Tysis = { Accuracy = 100, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.03, CritMultiplier = 1.5, Damage = { Corrosive = 81, Impact = 9, Puncture = 23, Slash = 17 }, FireRate = 2.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 75, ShotType = "Projectile", StatusChance = 0.5 } }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Image = "DETysis.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfestedDartPistol/InfestedDartPistol", Introduced = "11.7", Link = "Tysis", Magazine = 11, Mastery = 9, MaxAmmo = 210, Name = "Tysis", Reload = 1.2, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Unarmed = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 24.5, Puncture = 5.3, Slash = 5.2 }, FireRate = 0.917, IsSilent = false, Multishot = 1, PunchThrough = 0, StatusChance = 0.1 } }, BlockAngle = 50, Class = "Unique", ComboDur = 5, Conclave = false, FollowThrough = 0.5, HeavyAttack = 0, HeavyRadialDmg = 0, HeavySlamAttack = 0, HeavySlamRadius = 0, Image = "Blank.png", Introduced = "11", Link = "Unarmed", MeleeRange = 0.5, Name = "Unarmed", SlamAttack = 70, SlamRadialDmg = 0, SlamRadius = 7, SlideAttack = 140, Slot = "Unique", WindUp = 0, _TooltipAttackDisplay = 1 }, ["Valkyr Talons"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2, Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 }, FireRate = 1.5, IsSilent = true, StatusChance = 0.1 } }, BlockAngle = 60, Class = "Exalted Weapon", ComboDur = 5, Conclave = true, FollowThrough = 1, HeavyAttack = 2083, HeavyRadialDmg = 1000, HeavySlamAttack = 1000, HeavySlamRadius = 7, Image = "EWValkyrTalons.png", InternalName = "/Lotus/Powersuits/Berserker/BerserkerMelee", Introduced = "23.0", Link = "Valkyr Talons", MeleeRange = 1.7, Name = "Valkyr Talons", Polarities = { "V", "Bar", "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialProcs = { "Ragdoll" }, SlamRadius = 6, SlideAttack = 750, Slot = "Melee", Traits = { "Tenno" }, Users = { "Valkyr", "Valkyr Prime" }, WindUp = 0.5, _TooltipAttackDisplay = 1 }, Vastilok = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 19.53, Puncture = 25.11, Slash = 234.36 }, FireRate = 1, IsSilent = true, Multishot = 1, StatusChance = 0.31 }, { Accuracy = 0, AttackName = "Ranged Attack", ChargeTime = 0.4, CritChance = 0.19, CritMultiplier = 1.7, Damage = { Impact = 8.97, Puncture = 10.35, Slash = 49.68 }, Falloff = { EndRange = 49, StartRange = 24 }, FireRate = 2.5, ForcedProcs = { "Stagger" }, IsSilent = true, Multishot = 9, PunchThrough = 1.3, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1033, Trigger = "Charge" } }, BlockAngle = 90, Class = "Gunblade", ComboDur = 5, Conclave = false, Disposition = 0.75, FollowThrough = 0.5, HeavyAttack = 2484, HeavyRadialDmg = 279, HeavySlamAttack = 279, HeavySlamRadius = 7, Image = "Vastilok.png", InternalName = "/Lotus/Weapons/Grineer/Melee/GunBlade/GrnGunBlade/GrnGunblade", Introduced = "30.5.4", Link = "Vastilok", Mastery = 9, MeleeRange = 1, Name = "Vastilok", SlamAttack = 837, SlamRadialDmg = 279, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 5, SlideAttack = 558, Slot = "Melee", StancePolarity = "Madurai", Tradable = true, Traits = { "Grineer" }, WindUp = 0.4, _TooltipAttackDisplay = 2 }, Vasto = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.08 } }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Vasto", Image = "Vasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistol/RevolverPistol", Introduced = "9.3", Link = "Vasto", Magazine = 6, Mastery = 4, MaxAmmo = 210, Name = "Vasto", Polarities = { "V" }, Reload = 1, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vasto Prime"] = { Accuracy = 16, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 }, FireRate = 5.42, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22 } }, Class = "Pistol", Conclave = true, Disposition = 1.35, ExilusPolarity = "Naramon", Family = "Vasto", Image = "PrimeVasto.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeVasto/PrimeVastoPistol", Introduced = "15.7", Link = "Vasto Prime", Magazine = 6, Mastery = 10, MaxAmmo = 210, Name = "Vasto Prime", Polarities = { "V", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime", "Vaulted" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vaykor Hek"] = { Accuracy = 9.1, AmmoType = "Shotgun", Attacks = { { AttackName = "Normal Attack", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 }, Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 10 }, FireRate = 3, IsSilent = false, Multishot = 7, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.107 } }, Class = "Shotgun", Conclave = true, Disposition = 1.1, ExilusPolarity = "Naramon", Family = "Hek", Image = "SyndicateSMHek.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/LongGuns/SMHek", Introduced = "17.3", Link = "Vaykor Hek", Magazine = 8, Mastery = 12, MaxAmmo = 120, Name = "Vaykor Hek", Polarities = { "D", "V" }, Reload = 2.25, Slot = "Primary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vaykor Marelok"] = { Accuracy = 10, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Impact = 96, Puncture = 16, Slash = 48 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.35 } }, Class = "Pistol", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Marelok", Image = "SMMarelok.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Pistols/SMMarelok", Introduced = "15.5", Link = "Vaykor Marelok", Magazine = 10, Mastery = 10, MaxAmmo = 210, Name = "Vaykor Marelok", Polarities = { "V", "D" }, Reload = 1.667, Slot = "Secondary", SyndicateEffect = "Justice", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, Trigger = "Semi-Auto", Users = { "Steel Meridian Operatives" }, _TooltipAttackDisplay = 1 }, ["Vaykor Sydon"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2.5, Damage = { Impact = 10.65, Puncture = 202.35 }, FireRate = 1.08, IsSilent = true, StatusChance = 0.33 } }, BlockAngle = 55, Class = "Polearm", ComboDur = 5, Conclave = true, Disposition = 1.3, Family = "Sydon", FollowThrough = 0.6, HeavyAttack = 1278, HeavyRadialDmg = 1065, HeavySlamAttack = 1065, HeavySlamRadius = 8, Image = "VaykorSydon.png", InternalName = "/Lotus/Weapons/Syndicates/SteelMeridian/Melee/SMSydon", Introduced = "Update: The Silver Grove 2.0", Link = "Vaykor Sydon", Mastery = 11, MeleeRange = 2.9, Name = "Vaykor Sydon", Polarities = { "V" }, SlamAttack = 639, SlamElement = "Blast", SlamRadialDmg = 213, SlamRadialElement = "Blast", SlamRadialProcs = { "Impact" }, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Zenurik", Tradable = true, Traits = { "Syndicate", "Steel Meridian" }, WindUp = 0.9, _TooltipAttackDisplay = 1 }, Vectis = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "3x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.3, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "4.5x Zoom", CritChance = 0.25, CritMultiplier = 2, Damage = { Impact = 90, Puncture = 78.75, Slash = 56.25 }, ExtraHeadshotDmg = 0.5, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Family = "Vectis", Image = "DEVectis.png", InternalName = "/Lotus/Weapons/Tenno/Rifle/TennoSniperRifle", Introduced = "10.6", Link = "Vectis", Magazine = 1, Mastery = 2, MaxAmmo = 72, Name = "Vectis", Polarities = { "V" }, Reload = 1, ReloadDelay = 0, Slot = "Primary", SniperComboMin = 1, SniperComboReset = 2, Traits = { "Tenno" }, Trigger = "Semi-Auto", Users = { "Saryn Specter" }, Zoom = { "3x Zoom (+30% Headshot Damage)", "4.5x Zoom (+50% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, ["Vectis Prime"] = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "3.5x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.4, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 }, { AttackName = "6x Zoom", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 140, Puncture = 157.5, Slash = 52.5 }, ExtraHeadshotDmg = 0.6, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2.67, ForcedProcs = { "Stagger" }, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 0.85, ExilusPolarity = "Naramon", Family = "Vectis", Image = "VectisPrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeVectis/PrimeVectisRifle", Introduced = "16.11", Link = "Vectis Prime", Magazine = 2, Mastery = 14, MaxAmmo = 72, Name = "Vectis Prime", Polarities = { "V", "Bar" }, Reload = 0.85, ReloadDelay = 0, Slot = "Primary", SniperComboMin = 5, SniperComboReset = 2, Traits = { "Prime" }, Trigger = "Semi-Auto", Zoom = { "3.5x (+40% Headshot Damage)", "6x (+60% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, Veldt = { Accuracy = 32, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.22, CritMultiplier = 2.2, Damage = { Impact = 23.4, Puncture = 23.4, Slash = 43.2 }, FireRate = 3.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22 } }, Class = "Rifle", Conclave = true, Disposition = 1.3, ExilusPolarity = "Madurai", Family = "Veldt", Image = "Veldt.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/TnRevolverRifle/TnRevolverRifleGun", Introduced = "22.18", Link = "Veldt", Magazine = 26, Mastery = 8, MaxAmmo = 546, Name = "Veldt", Polarities = { "Bar" }, Reload = 1.8, Slot = "Primary", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, Velocitus = { Accuracy = 28.6, Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 5, ShotSpeed = 500, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Arch-Gun", Conclave = false, Disposition = 1.1, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "15.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = inf, Name = "Velocitus", Reload = 1.4, ReloadDelay = 1, ReloadRate = 25, ReloadStyle = "Regenerate", Slot = "Arch-Gun", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, ["Velocitus (Atmosphere)"] = { Accuracy = 28.6, AmmoType = "Heavy", Attacks = { { AttackName = "Uncharged Shot", CritChance = 0.3, CritMultiplier = 2, Damage = { Impact = 150, Magnetic = 150, Puncture = 150, Slash = 150 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 }, { AttackName = "Charged Shot", ChargeTime = 1, CritChance = 0.6, CritMultiplier = 3.6, Damage = { Impact = 400, Magnetic = 400, Puncture = 400, Slash = 400 }, FireRate = 5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 5, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Rifle", Conclave = false, Disposition = 1.05, Image = "ArchRailgun.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Primary/Railgun/ArchRailgun", Introduced = "24.2", Link = "Velocitus", Magazine = 10, Mastery = 4, MaxAmmo = 60, Name = "Velocitus (Atmosphere)", Reload = 2, Slot = "Arch-Gun (Atmosphere)", Traits = { "Tenno" }, Trigger = "Charge", _TooltipAttackDisplay = 2 }, Velox = { Accuracy = 25, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.8, Damage = { Impact = 4.32, Puncture = 8.16, Slash = 11.52 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.22, Trigger = "Auto" } }, Class = "Pistol", Conclave = false, Disposition = 1.2, ExilusPolarity = "Madurai", Image = "Velox.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnOdaliskSmg/TnOdaliskSmgPistol", Introduced = "28", Link = "Velox", Magazine = 62, Mastery = 8, MaxAmmo = 434, Name = "Velox", Polarities = { "V", "V" }, Reload = 2.6, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Venato = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.27, CritMultiplier = 2.1, Damage = { Impact = 33, Puncture = 110, Slash = 77 }, FireRate = 1, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 90, Class = "Scythe", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.6, HeavyAttack = 1320, HeavyRadialDmg = 880, HeavySlamAttack = 880, HeavySlamRadius = 9, Image = "Venato.png", Introduced = "31", Link = "Venato", Mastery = 9, MeleeRange = 2.7, Name = "Venato", Polarities = { }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 8, SlideAttack = 440, Slot = "Melee", StancePolarity = "Zenurik", Traits = { "Tenno", "Sentient" }, WindUp = 1, _TooltipAttackDisplay = 1 }, Venka = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Impact = 7, Puncture = 35, Slash = 98 }, FireRate = 1, IsSilent = true, StatusChance = 0.15 } }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 1.1, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 700, HeavyRadialDmg = 560, HeavySlamAttack = 560, HeavySlamRadius = 7, Image = "Venka.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Claws/TennoClaws", Introduced = "13.9", Link = "Venka", Mastery = 4, MeleeRange = 1.75, Name = "Venka", SlamAttack = 420, SlamRadialDmg = 140, SlamRadius = 6, SlideAttack = 420, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, Users = { "Violence" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, ["Venka Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.32, CritMultiplier = 2.6, Damage = { Impact = 9.4, Puncture = 37.6, Slash = 141 }, FireRate = 1.05, IsSilent = true, StatusChance = 0.24 } }, BlockAngle = 55, Class = "Claws", ComboDur = 5, Conclave = true, Disposition = 0.8, Family = "Venka", FollowThrough = 0.8, HeavyAttack = 940, HeavyRadialDmg = 752, HeavySlamAttack = 752, HeavySlamRadius = 7, Image = "VenkaPrime.png", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVenKa/PrimeVenkaClaws", Introduced = "19.0.7", Link = "Venka Prime", Mastery = 14, MeleeRange = 1.8, Name = "Venka Prime", Polarities = { "Bar", "V" }, SlamAttack = 564, SlamRadialDmg = 188, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 564, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime", "Never Vaulted" }, WindUp = 0.6, _TooltipAttackDisplay = 1 }, Verdilac = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Impact = 21.3, Puncture = 85.2, Slash = 106.5 }, FireRate = 1, IsSilent = true, StatusChance = 0.21 }, { AttackName = "Energy Wave", CritChance = 0.3, CritMultiplier = 2.5, Damage = { Toxin = 213 }, FireRate = 1, IsSilent = true, StatusChance = 0.21 } }, BlockAngle = 45, Class = "Whip", ComboDur = 5, Conclave = false, Disposition = 0.5, FollowThrough = 0.5, HeavyAttack = 959, HeavyRadialDmg = 745, HeavySlamAttack = 745, HeavySlamRadius = 9, Image = "Verdilac.png", InternalName = "/Lotus/Weapons/Archon/Melee/Whip/ArchonWhipPlayerWep", Introduced = "31", Link = "Verdilac", Mastery = 13, MeleeRange = 3, Name = "Verdilac", Polarities = { }, SlamAttack = 639, SlamRadialDmg = 213, SlamRadius = 7, SlideAttack = 426, Slot = "Melee", StancePolarity = "Vazarin", Users = { "Archon Nira" }, WindUp = 0.4, _TooltipAttackDisplay = 1 }, Verglas = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Cold = 26 }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.34 } }, Class = "Rifle", Conclave = false, Disposition = 1.3, Family = "Verglas", Image = "SentinelFreezeRayRifle.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentinelFreezeRayRifle", Introduced = "29.10", Link = "Verglas", Magazine = 80, Mastery = 0, MaxAmmo = inf, Name = "Verglas", Reload = 2.2, Slot = "Robotic", Traits = { "Tenno" }, Trigger = "Held", _TooltipAttackDisplay = 1 }, Veritux = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 1.5, Damage = { Impact = 70.5, Puncture = 70.5, Slash = 329 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.1 } }, Class = "Arch-Melee", Conclave = false, Family = "Veritux", Image = "ArchSword.png", InternalName = "/Lotus/Weapons/Tenno/Archwing/Melee/Archsword/ArchSwordWeapon", Introduced = "15.0", Link = "Veritux", Mastery = 0, MeleeRange = 143, Name = "Veritux", Polarities = { "D" }, Slot = "Arch-Melee", Traits = { "Tenno" }, _TooltipAttackDisplay = 1 }, Vermisplicer = { Accuracy = 5.4, AmmoType = "Pistol", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, IsSilent = false, Multishot = 5, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0 } }, Class = "Kitgun Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Secondary)", Reload = 0, Slot = "Secondary", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Vermisplicer (Primary)"] = { Accuracy = 80, AmmoType = "Rifle", Attacks = { { AmmoCost = 0.5, AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0 }, { AttackName = "Tendril", CritChance = 0, CritMultiplier = 0, Damage = { Impact = 0, Puncture = 0, Slash = 0, Toxin = 0 }, FireRate = 0, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 6, ShotType = "Discharge", StatusChance = 0 } }, Class = "Kitgun Rifle", Conclave = false, Disposition = 0.85, ExilusPolarity = "Madurai", Image = "KitgunChamberVermisplicer.png", Introduced = "29.5", Link = "Vermisplicer", Magazine = 0, MaxAmmo = 226, Name = "Vermisplicer (Primary)", Reload = 0, Slot = "Primary", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Vidar Apoc MK I"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Apoc MK II"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Apoc MK III"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 1750 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vidar Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 2975 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vidar Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 4760 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Vidar Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Vidar Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.045 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Vidar Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.06 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Vidar Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Vidar Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Vidar Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Vidar Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Vidar Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239.2 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Vidar Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 383.5 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Vidar Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vidar Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vidar Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Viper = { Accuracy = 15.4, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 1.5, Damage = { Impact = 10.2, Puncture = 1.7, Slash = 5.1 }, FireRate = 14.38, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.11 } }, Class = "Pistol", Conclave = true, Disposition = 1.45, ExilusPolarity = "Naramon", Family = "Viper", Image = "Viper.png", InternalName = "/Lotus/Weapons/Grineer/GrineerPistol/GrineerLightPistol", Introduced = "7.0", Link = "Viper", Magazine = 14, Mastery = 4, MaxAmmo = 420, Name = "Viper", Polarities = { "Bar" }, Reload = 0.7, Slot = "Secondary", Traits = { "Grineer" }, Trigger = "Auto", Users = { "Shield Lancer", "Seeker" }, _TooltipAttackDisplay = 1 }, ["Viper Wraith"] = { Accuracy = 28.6, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Impact = 14.4, Puncture = 1.8, Slash = 1.8 }, FireRate = 14.38, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.09 } }, Class = "Pistol", Conclave = true, Disposition = 1.4, ExilusPolarity = "Naramon", Family = "Viper", Image = "ViperWraith.png", InternalName = "/Lotus/Weapons/Grineer/Pistols/WraithSingleViper/WraithSingleViper", Introduced = "22.8.4", Link = "Viper Wraith", Magazine = 20, Mastery = 4, MaxAmmo = 420, Name = "Viper Wraith", Polarities = { "Bar" }, Reload = 0.8, Slot = "Secondary", Tradable = true, Traits = { "Grineer", "Wraith", "Baro" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Vitrica = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 99.9, Puncture = 99.9, Slash = 133.2 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.33 }, { AttackName = "Glass Explosion", CritChance = 0.23, CritMultiplier = 2.3, Damage = { Impact = 299.7, Puncture = 299.7, Slash = 399.6 }, Falloff = { EndRange = 6, Reduction = 0.9, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 6, ShotType = "AoE", StatusChance = 0.33 } }, BlockAngle = 60, Class = "Heavy Blade", ComboDur = 10, Conclave = false, Disposition = 0.95, Family = "Vitrica", FollowThrough = 0.6, HeavyAttack = 1998, HeavyRadialDmg = 1665, HeavySlamAttack = 1665, HeavySlamRadius = 4, Image = "Vitrica.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/NWIIIOrokinSword/NWOrokinSword", Introduced = "29.3", Link = "Vitrica", Mastery = 13, MeleeRange = 2.9, Name = "Vitrica", Polarities = { "V", "V" }, SlamAttack = 999, SlamRadialDmg = 333, SlamRadius = 4, SlideAttack = 666, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Orokin" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Volnus = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 1.6, Damage = { Impact = 48.4, Puncture = 70.4, Slash = 101.2 }, FireRate = 1.2, IsSilent = true, StatusChance = 0.3 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.35, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1320, HeavyRadialDmg = 1100, HeavySlamAttack = 1100, HeavySlamRadius = 10, Image = "GlassHammer.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/GlassHammer/GlassHammer", Introduced = "22", Link = "Volnus", Mastery = 9, MeleeRange = 2.9, Name = "Volnus", Polarities = { "V" }, SlamAttack = 660, SlamRadialDmg = 220, SlamRadius = 9, SlideAttack = 440, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Volnus Prime"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.8, Damage = { Impact = 55, Puncture = 80, Slash = 115 }, FireRate = 1.2, IsSilent = true, StatusChance = 0.34 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = false, Disposition = 1, Family = "Volnus", FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 10, Image = "VolnusPrime-Arsenal.webp", InternalName = "/Lotus/Weapons/Tenno/Melee/PrimeVolnus/VolnusPrimeWeapon", Introduced = "30.3", Link = "Volnus Prime", Mastery = 14, MeleeRange = 2.9, Name = "Volnus Prime", Polarities = { "V", "V" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadius = 10, SlideAttack = 500, Slot = "Melee", StancePolarity = "Madurai", Traits = { "Prime" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 450 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 765 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 1224 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Vulcax = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Charged Attack", ChargeTime = 1, CritChance = 0.2, CritMultiplier = 2.5, Damage = { Heat = 35 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 1, ShotType = "Discharge", StatusChance = 0.1 } }, Class = "Rifle", Conclave = false, Disposition = 1, Image = "Vulcax.png", InternalName = "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetComponents/ThermocorMoaWeapon", Introduced = "24.0", Link = "Vulcax", Magazine = 1, Mastery = 14, MaxAmmo = inf, Name = "Vulcax", Reload = 6, Slot = "Robotic", Traits = { "Corpus" }, Trigger = "Charge", _TooltipAttackDisplay = 1 }, Vulkar = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 180, Puncture = 33.8, Slash = 11.2 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.45, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "Vulkar.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/GrnSniperRifle", Introduced = "8.0", Link = "Vulkar", Magazine = 6, Mastery = 3, MaxAmmo = 72, Name = "Vulkar", Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, Traits = { "Grineer" }, Trigger = "Semi-Auto", Users = { "Ballista", "Grineer Warden", "Harkonar" }, Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, ["Vulkar Wraith"] = { Accuracy = 13.3, AmmoType = "Sniper", Attacks = { { AttackName = "Unzoomed", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "2.5x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.35, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "4x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.55, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 }, { AttackName = "8x Zoom", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 245.7, Puncture = 27.3 }, ExtraHeadshotDmg = 0.7, Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 }, FireRate = 2, IsSilent = false, Multishot = 1, PunchThrough = 1, Range = 1000, ShotType = "Hit-Scan", StatusChance = 0.25 } }, Class = "Sniper Rifle", Conclave = true, Disposition = 1.4, ExilusPolarity = "Madurai", Family = "Vulkar", Image = "VulkarWraith.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrineerSniperRifle/VulkarWraith", Introduced = "18.4.1", Link = "Vulkar Wraith", Magazine = 8, Mastery = 7, MaxAmmo = 72, Name = "Vulkar Wraith", Polarities = { "V" }, Reload = 3, Slot = "Primary", SniperComboMin = 2, SniperComboReset = 2, Tradable = true, Traits = { "Wraith", "Baro", "Grineer" }, Trigger = "Semi-Auto", Zoom = { "2.5x zoom (+35% Headshot Damage)", "4x zoom (+55% Headshot Damage)", "8x zoom (+70% Headshot Damage)" }, _TooltipAttackDisplay = 2 }, Vulklok = { Accuracy = 100, AmmoType = "None", Attacks = { { AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Electricity = 85 }, FireRate = 0.15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 100, ShotType = "Projectile", StatusChance = 0.25 } }, Class = "Sniper Rifle", Conclave = false, Disposition = 1.245, Image = "SentinelElectricRailgun.png", InternalName = "/Lotus/Types/Sentinels/SentinelWeapons/SentElecRailgun", Introduced = "17.3", Link = "Vulklok", Magazine = 10, Mastery = 0, MaxAmmo = inf, Name = "Vulklok", Reload = 2, Slot = "Robotic", Traits = { "Grineer" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, War = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2.6, Damage = { Impact = 120, Puncture = 60, Slash = 70 }, FireRate = 0.917, IsSilent = true, StatusChance = 0.26 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = true, Disposition = 1.05, FollowThrough = 0.6, HeavyAttack = 1500, HeavyRadialDmg = 1250, HeavySlamAttack = 1250, HeavySlamRadius = 9, Image = "War.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoGreatSword", Introduced = "18.0", Link = "War", Mastery = 10, MeleeRange = 3.2, Name = "War", Polarities = { "Bar" }, SlamAttack = 750, SlamRadialDmg = 250, SlamRadialElement = "Impact", SlamRadialProcs = { "Impact" }, SlamRadius = 8, SlideAttack = 500, Slot = "Melee", StancePolarity = "Vazarin", Traits = { "Sentient" }, Users = { "Shadow Stalker" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, ["Wolf Sledge"] = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 132.1, Puncture = 7.8, Slash = 119.1 }, FireRate = 1, IsSilent = true, StatusChance = 0.33 }, { AttackName = "Throw", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Impact = 396.3, Puncture = 23.4, Slash = 357.3 }, FireRate = 0.833, IsSilent = true, Range = 40, ShotType = "Thrown", StatusChance = 0.33 }, { AttackName = "Recall Explosion", ChargeTime = 1.2, CritChance = 0.17, CritMultiplier = 1.9, Damage = { Blast = 777 }, Falloff = { EndRange = 5, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Ragdoll" }, IsSilent = true, Range = 5, ShotType = "AoE", StatusChance = 0.33 } }, BlockAngle = 50, Class = "Hammer", ComboDur = 5, Conclave = true, Disposition = 1.25, FollowThrough = 0.8, HeavyAttack = 1036, HeavyRadialDmg = 1295, HeavySlamAttack = 1295, HeavySlamRadius = 10, Image = "Wolf_Sledge_Image.png", InternalName = "/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer", Introduced = "24.3", Link = "Wolf Sledge", Mastery = 7, MeleeRange = 3.1, Name = "Wolf Sledge", SlamAttack = 777, SlamRadialDmg = 259, SlamRadius = 9, SlideAttack = 518, Slot = "Melee", StancePolarity = "Madurai", Users = { "Wolf of Saturn Six" }, WindUp = 1.2, _TooltipAttackDisplay = 1 }, Xoris = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, IsSilent = true, StatusChance = 0.18 }, { AttackName = "Throw", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Impact = 24, Puncture = 40.8, Slash = 55.2 }, FireRate = 1.17, ForcedProcs = { "Impact" }, IsSilent = true, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.18 }, { AttackName = "Throw Bounce Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 250 }, Falloff = { EndRange = 8, Reduction = 0.7, StartRange = 0 }, FireRate = 1.17, IsSilent = true, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, { AttackName = "Throw Recall Explosion", CritChance = 0.2, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 8, Reduction = 0, StartRange = 0 }, FireRate = 1.17, ForcedProcs = { "Impact", "Electricity" }, IsSilent = true, Range = 8, ShotType = "AoE", StatusChance = 0.18 }, { AttackName = "Charged Throw", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Impact = 48, Puncture = 81.6, Slash = 110.4 }, FireRate = 0.833, ForcedProcs = { "Impact" }, IsSilent = true, Range = 22, ShotSpeed = 25, ShotType = "Thrown", StatusChance = 0.2 }, { AttackName = "Charged Throw Bounce Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 500 }, Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 }, FireRate = 0.833, IsSilent = true, Range = 9, ShotType = "AoE", StatusChance = 0.2 }, { AttackName = "Charged Throw Recall Explosion", ChargeTime = 1.2, CritChance = 0.22, CritMultiplier = 2.4, Damage = { Electricity = 1000 }, Falloff = { EndRange = 9, Reduction = 0, StartRange = 0 }, FireRate = 0.833, ForcedProcs = { "Impact", "Electricity" }, IsSilent = true, Range = 9, ShotType = "AoE", StatusChance = 0.2 } }, BlockAngle = 55, Class = "Glaive", ComboDur = inf, Conclave = false, Disposition = 0.65, FollowThrough = 0.7, HeavyAttack = 0, HeavyRadialDmg = 480, HeavySlamAttack = 480, HeavySlamRadius = 8, Image = "Xoris.png", InternalName = "/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive", Introduced = "28", Link = "Xoris", Mastery = 4, MeleeRange = 1.3, Name = "Xoris", Polarities = { }, SlamAttack = 360, SlamRadialDmg = 120, SlamRadialElement = "Electricity", SlamRadialProcs = { "Impact" }, SlamRadius = 6, SlideAttack = 240, Slot = "Melee", StancePolarity = "Naramon", Traits = { "Corpus" }, WindUp = 1.2, _TooltipAttackDisplay = 7 }, Zakti = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AttackName = "Dart Impact", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.2 }, { AttackName = "Gas Cloud", CritChance = 0.02, CritMultiplier = 1.5, Damage = { Gas = 80 }, Falloff = { EndRange = 3.5, Reduction = 0, StartRange = 0 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.5, ShotType = "AoE", StatusChance = 0.2 } }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Family = "Zakti", Image = "Zakti.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/TnGuandoPistol/TnGuandoPistolGun", Introduced = "21.1", Link = "Zakti", Magazine = 3, Mastery = 10, MaxAmmo = 210, Name = "Zakti", Polarities = { "Bar", "Bar" }, Reload = 0.8, Slot = "Secondary", Traits = { "Tenno" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 2 }, ["Zakti Prime"] = { Accuracy = 26.7, AmmoType = "Pistol", Attacks = { { AmmoCost = 1, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Impact = 12, Puncture = 18 }, FireRate = 5, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 140, ShotType = "Projectile", StatusChance = 0.42, Trigger = "Semi-Auto" }, { AttackName = "Gas Cloud", CritChance = 0.08, CritMultiplier = 1.8, Damage = { Gas = 100 }, Falloff = { EndRange = 3.8, Reduction = 0, StartRange = 0 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.8, ShotType = "AoE", StatusChance = 0.42 } }, Class = "Pistol", Conclave = false, Disposition = 1, ExilusPolarity = "Madurai", Family = "Zakti", Image = "ZaktiPrime.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/PrimeZakti/PrimeZaktiPistol", Introduced = "29.3", Link = "Zakti Prime", Magazine = 8, Mastery = 14, MaxAmmo = 210, Name = "Zakti Prime", Polarities = { "Bar", "Bar", "V" }, Reload = 1, Slot = "Secondary", Traits = { "Prime" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 2 }, Zarr = { AmmoType = "Sniper", Attacks = { { Accuracy = 100, AttackName = "Cannon Mode Projectile", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 25 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 40, ShotType = "Projectile", StatusChance = 0.29 }, { AttackName = "Cannon Mode Explosion", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 175 }, Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 }, FireRate = 1.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 4, ShotType = "AoE", StatusChance = 0.29 }, { AttackName = "Cannon Mode Cluster Bombs", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Blast = 50 }, FireRate = 1.67, IsSilent = false, Multishot = 6, PunchThrough = 0, ShotSpeed = 8, ShotType = "Projectile", StatusChance = 0.048 }, { Accuracy = 1.4, AttackName = "Barrage Mode", CritChance = 0.17, CritMultiplier = 2.5, Damage = { Impact = 24, Puncture = 40, Slash = 16 }, FireRate = 3, IsSilent = false, Multishot = 10, PunchThrough = 1.6, Range = 10, ShotSpeed = 120, ShotType = "Projectile", StatusChance = 0.087 } }, Class = "Launcher", Conclave = true, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zarr", Image = "GrineerCannon.png", InternalName = "/Lotus/Weapons/Grineer/LongGuns/GrnCannon/GrnCannonWeapon", Introduced = "19", Link = "Zarr", Magazine = 3, Mastery = 7, MaxAmmo = 84, Name = "Zarr", Polarities = { "V" }, Reload = 2.25, ReloadStyle = "ByRound", Slot = "Primary", Traits = { "Grineer" }, Trigger = "Semi-Auto", _TooltipAttackDisplay = 4 }, Zenistar = { Attacks = { { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 150, Impact = 80, Slash = 68 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.3 }, { AttackName = "Attacks While Disc Deployed", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 13, Puncture = 13, Slash = 104 }, FireRate = 0.833, IsSilent = true, StatusChance = 0.15 }, { AttackName = "Disc Impact", ChargeTime = 1.1, CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 75 }, FireRate = 0.909, IsSilent = true, Range = 9, StatusChance = 0.15 }, { AttackName = "Disc Explosion", ChargeTime = 1.1, CritChance = 0, CritMultiplier = 1, Damage = { Heat = 350 }, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 0.909, IsSilent = true, Range = 4, ShotType = "AoE", StatusChance = 0.15 }, { AttackName = "Disc Aura", CritChance = 0, CritMultiplier = 1, Damage = { Heat = 50 }, EffectDuration = 10, Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 }, FireRate = 1.2, IsSilent = true, Range = 4, StatusChance = 0.5 } }, BlockAngle = 55, Class = "Heavy Blade", ComboDur = 5, Conclave = false, Disposition = 1.15, FollowThrough = 0.6, HeavyAttack = 1788, HeavyRadialDmg = 1490, HeavySlamAttack = 1490, HeavySlamRadius = 9, Image = "Zenistar.png", InternalName = "/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon", Introduced = "Update: Specters of the Rail 1", Link = "Zenistar", Mastery = 6, MeleeRange = 2.6, Name = "Zenistar", Polarities = { "V" }, SlamAttack = 894, SlamElement = "Heat", SlamRadialDmg = 298, SlamRadius = 8, SlideAttack = 260, SlideElement = "Heat", Slot = "Melee", StancePolarity = "Madurai", Traits = { "Tenno" }, WindUp = 1.1, _TooltipAttackDisplay = 1 }, Zenith = { Accuracy = 33.33, AmmoType = "Rifle", Attacks = { { AttackName = "Auto Mode", CritChance = 0.1, CritMultiplier = 2, Damage = { Impact = 4.5, Puncture = 6, Slash = 19.5 }, FireRate = 10.83, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.34 }, { AmmoCost = 3, AttackName = "Semi-Auto Mode", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Impact = 15, Puncture = 120, Slash = 15 }, FireRate = 3, IsSilent = false, Multishot = 1, PunchThrough = 99999, Range = 300, Reload = 1.4, ShotType = "Hit-Scan", StatusChance = 0.08, Trigger = "Semi-Auto" } }, Class = "Rifle", Conclave = true, Disposition = 1.1, ExilusPolarity = "Madurai", Image = "SundialRifle.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/LoginPrimary/SundialRifle", Introduced = "20.2", Link = "Zenith", Magazine = 90, Mastery = 10, MaxAmmo = 540, Name = "Zenith", Polarities = { "Bar", "V" }, Reload = 1.6, Slot = "Primary", Traits = { "Tenno" }, Trigger = "Auto / Semi", _TooltipAttackDisplay = 2 }, ["Zetki Apoc MK I"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 192.5, Slash = 82.5 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Apoc MK II"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Apoc MK III"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4 }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 80, Toxin = 107 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.18 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36 } }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Cold = 2275 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.23 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Zetki Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Zetki Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45 } }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", _TooltipAttackDisplay = 1 }, ["Zetki Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.5, Damage = { Cold = 607, Impact = 200, Puncture = 200 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.068 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184 }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700 }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135 } }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 40, Puncture = 19 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.055 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Zetki Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 80, Puncture = 21 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Zetki Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 52 }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500 }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.09 } }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", _TooltipAttackDisplay = 1 }, ["Zetki Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 161, Puncture = 120 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.14 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Zetki Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Zetki Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.29 } }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", _TooltipAttackDisplay = 1 }, ["Zetki Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.15 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Zetki Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.21 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Zetki Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 384 }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000 }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3 } }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", _TooltipAttackDisplay = 1 }, ["Zetki Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Electricity = 585 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zetki Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attacks = { { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592 }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000 }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1 } }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = inf, Name = "Zetki Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", _TooltipAttackDisplay = 1 }, Zhuge = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 5, Puncture = 75, Slash = 20 }, FireRate = 4.17, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 90, ShotType = "Projectile", StatusChance = 0.35 } }, Class = "Crossbow", Conclave = true, Disposition = 1.2, ExilusPolarity = "Naramon", Family = "Zhuge", Image = "RepeatingCrossbow.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/RepeatingCrossbow/RepeatingCrossbow", Introduced = "18.6", Link = "Zhuge", Magazine = 20, Mastery = 10, MaxAmmo = 540, Name = "Zhuge", Polarities = { "V" }, Reload = 2.5, Slot = "Primary", Trigger = "Auto", _TooltipAttackDisplay = 1 }, ["Zhuge Prime"] = { Accuracy = 40, AmmoType = "Rifle", Attacks = { { AttackName = "Arrow Impact", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 10, Puncture = 22.5, Slash = 17.5 }, FireRate = 5.5, IsSilent = true, Multishot = 1, PunchThrough = 0, ShotSpeed = 80, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Arrow Explosion", CritChance = 0.26, CritMultiplier = 2, Damage = { Impact = 11.2, Puncture = 4, Slash = 24.8 }, ExplosionDelay = 0.6, Falloff = { EndRange = 2.6, Reduction = 0.3, StartRange = 0 }, FireRate = 5.5, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 2.6, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Crossbow", Conclave = false, Disposition = 1.15, ExilusPolarity = "Madurai", Family = "Zhuge", Image = "ZhugePrime.png", InternalName = "/Lotus/Weapons/Tenno/LongGuns/PrimeZhuge/PrimeZhugeCrossbow", Introduced = "25.3", Link = "Zhuge Prime", Magazine = 30, Mastery = 14, MaxAmmo = 270, Name = "Zhuge Prime", Polarities = { "V", "V", "V" }, Reload = 3, Slot = "Primary", Traits = { "Prime" }, Trigger = "Auto", _TooltipAttackDisplay = 1 }, Zylok = { Accuracy = 23.5, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Impact = 44.8, Puncture = 16.8, Slash = 78.4 }, FireRate = 1.8, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.26 } }, Class = "Pistol", Conclave = true, Disposition = 1.25, ExilusPolarity = "Madurai", Image = "Zylok.png", InternalName = "/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol", Introduced = "23.6", Link = "Zylok", Magazine = 8, Mastery = 6, MaxAmmo = 210, Name = "Zylok", Reload = 1.2, Slot = "Secondary", Tradable = true, Traits = { "Tenno" }, Trigger = "Duplex", _TooltipAttackDisplay = 1 }, Zymos = { Accuracy = 9.8, AmmoType = "Pistol", Attacks = { { AttackName = "Normal Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Impact = 9.2, Puncture = 13.8 }, FireRate = 1.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = 79, ShotType = "Projectile", StatusChance = 0.3, Trigger = "Semi-Auto" }, { AttackName = "Radial Attack", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 61 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 }, { AttackName = "Headshot Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 953 }, ExplosionDelay = 1.1, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, ForcedProcs = { "Knockdown" }, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 3.3, ShotType = "AoE", StatusChance = 0.5 }, { AttackName = "Homing Spore Contact", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Puncture = 11.5, Slash = 11.5 }, FireRate = 1.33, ForcedProcs = { "Impact" }, IsSilent = false, Multishot = 6, PunchThrough = 0, ShotType = "Projectile", StatusChance = 0.3 }, { AttackName = "Homing Spore Explosion", CritChance = 0.05, CritMultiplier = 2.3, Damage = { Toxin = 333 }, Falloff = { EndRange = 3.3, Reduction = 0.3, StartRange = 0 }, FireRate = 1.33, IsSilent = false, Multishot = 6, PunchThrough = 0, Range = 3.3, ShotType = "AoE", StatusChance = 0.3 } }, Class = "Pistol", Conclave = false, Disposition = 1.15, ExilusPolarity = "Naramon", Family = "Zymos", Image = "Zymos.png", InternalName = "/Lotus/Weapons/Infested/Pistols/InfUzi/InfUziWeapon", Introduced = "29", Link = "Zymos", Magazine = 17, Mastery = 11, MaxAmmo = 51, Name = "Zymos", Polarities = { "V", "Bar" }, Reload = 3.2, Slot = "Secondary", Traits = { "Infested" }, Trigger = "Semi-Auto", Users = { "Zealot Proselytizer" }, _TooltipAttackDisplay = 3 } } } return WeaponData