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Hey! You! Here to update something that's out of date? Follow these easy steps:

  1. Use Ctrl +F  to find the data for the weapon
  2. Find the number that's wrong
  3. Change the number and save the page

That's it! After you've done that, the data will proliferate out to all the relevant pages.

If you're adding new data instead of just changing existing data, try to use an example of how things are entered if you're not quite sure what to do.

(Oh, order doesn't matter, but spelling and capitalization do. For example, it doesn't matter if Disposition is first or last)

Thanks, you're awesome!

User:Falterfire

Last updated: Wed, 04 Aug 2021 03:32:35 +0000 (UTC) by User:Cephalon Scientia

Attack Data Schema

	Attack1 = {
		AttackName = "Normal",
		AmmoCost = 0.5,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = "?",
		Trigger = "Semi-Auto"
	},
Key/Column Name Data Type Required? Explanation/Description Example(s)
AttackName String Name of attack "Normal" or "AoE Explosion"
AmmoCost Number (float) Ammo consumed on a single attack input 0.5 or 10
AmmoType String Type of ammo pickups that replenishes ammo reserves; "None" for battery weapons and "Energy" for those that use Warframe energy "Sniper"
BurstCount Number (integer) For burst-fire weapons, the number of shots per burst; for attacks that shoot bursts that scale off magazine size (e.g PanderoTnBardPistol.png Pandero), use the base magazine amount as the burst count 4
BurstDelay Number (float) For burst-fire weapons, the time in seconds between each burst; omit this for attacks that shoot bursts that scale off magazine size as reload time is the delay effectively 0.04
BurstFireRate Number (float) For burst-fire weapons, the fire rate of weapon during burst 9.09
Damage Table (map of floats) ✔️ Table of damage types that the weapon deals and their individual damage values. Possible keys: Impact, Puncture, Slash, Cold, Electricity, Heat, Toxin, Blast, Corrosive, Gas, Magnetic, Radiation, Viral, Void, and MinProgenitorBonus (random element for Kuva/Tenet weapons) { Impact = 100, Puncture = 25, Slash = 30 }
ChargeTime Number (float) For charged attacks, the base charge time for a fully charged attack 0.5
CritChance Number (float) ✔️ Attack's base critical chance as a decimal 0.25
CritMultiplier Number (float) ✔️ Attack's base critical hit multiplier as a scalar 2.2
EffectDuration Number (float) For special attacks, the time in seconds that a special effect lasts for (e.g. PoxInfProximityStars.png Pox's toxin clouds or ZenistarSundialAxe.png Zenistar's disc) 5
ExplosionDelay Number (float) For AoE attacks, the time in seconds between initial shot and explosion; the same as "Embedded Delay" stat in-game 0.5
Falloff Table (map of floats) Attack's base Damage Falloff stats; includes starting distance in meters when falloff multiplier comes into play, ending distance in meters when falloff multipler is at max reduction, and the maximum damage reduction as a decimal { StartRange = 0, EndRange = 5, Reduction = 0.5 }
FireRate Number (float) ✔️ Attack's base Fire Rate or Attack Speed 6.5
ForcedProcs Table (array of strings) Attack's forced procs, if any { "Impact", "Slash" }
IsSilent Boolean Whether or not an attack has a silent Noise Level true
Multishot Number (integer) Attack's base Multishot value 10
PunchThrough Number (float) Attack's base Punch Through value 1.5
Radius Number (float) For AoE attacks, the base radius of area of effect in meters 5
Range Number (float) For maximum range of a particular attack in meters 40
ShotType String ✔️ Attack's shot type (e.g. "Hit-Scan", "Projectile", "Discharge" for beam/continuous weapons, and "AoE" for area of effects) Projectile
ShotSpeed Number (float) For projectile attacks, attack's projectile speed 50.5
StatusChance Number (float) ✔️ Attack's base status chance as a decimal 0.2
SyndicateEffect String For Syndicate weapons, the Syndicate Radial Effect that it has "Entropy"
Trigger String For weapons with multiple Trigger Types, attack's trigger type "Semi-Auto"

Gun Entry Schema

-- Note that any in-game percentages are expressed in its decimal equivalent
-- (e.g. 25% will be 0.25 in the table)
["Long Gun Weapon Name"] = {
	Accuracy = 100,
    Attack1 = {
		AttackName = "Normal",
		AmmoCost = 0.5,
		BurstCount = 1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		FireRate = 1.0,
		Falloff = { StartRange = 400, EndRange = 600, Reduction = 0.2 },
		ShotType = "Hit-Scan",
		ShotSpeed = 100,
		Trigger = "Semi-Auto"
	},
    Attack2 = {
		AttackName = "Charged Shot",
		ChargeTime = 0.1,
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 1,
		StatusChance = 0.1,
		Multishot = 10,
		PunchThrough = 1.5,
		ShotSpeed = 100,
		ShotType = "Hit-Scan"
	},
	Attack3 = {
		AttackName = "Big Boom",
		Damage = { Blast = 1 },
		Radius = 1,
		FireRate = 1
	},
    Attack4 = {
		AttackName = "Air Burst Explosion",
		Damage = { Blast = 2200 },
		Falloff = { StartRange = 0, EndRange = 9.8, Reduction = 0.1 }
	},
	Attack5 = {
		AttackName = "2.0x Zoom Mode",
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		FireRate = 1
	},
	Class = "Sniper Rifle",
	Conclave = false,
	Cost = {
		Credits = 20000,
		BPCost = 15000,
		MarketCost = 225,
		Rush = 35,
		Time = 12,
		Parts = {
			{ Name = "Barrel", Type = "Item",Count = 1 },
			{ Name = "Stock", Type = "Item", Count = 1 },
			{ Name = "Receiver", Type = "Item", Count = 1 }
		}
	},
	Disposition = 0.5,
	ExilusPolarity = "V",
	Family = "",
	Image = "Weapon.png",
	Introduced = "",
    Link = "Page Name",
	Magazine = 1,
	Mastery = 1,
	MaxAmmo = 540,
	Name = "Weapon Name",
	Polarities = {},
	Reload = 1,
	ReloadStyle = "Regenerate",
	SniperComboMin = 1,
	SniperComboReset = 1,
	Spool = 5,
	Trigger = "Semi-Auto",
	Traits = { "Grineer" },
	Type = "Primary",
	Users = { },
	Zoom = { "2.0x", "4.0x" }
},
Key/Column Name Data Type Required? Explanation/Description Example(s)
Accuracy Number (float) ✔️ Gun's base Accuracy value 100
Attack1, Attack2, ... Table ✔️ The stats of the default attack of the weapon See #Attack Data Schema
Class String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Sniper Rifle"
Conclave Boolean Whether or not the weapon can be used in Conclave false
Disposition Number (float) ✔️ Riven Mod Disposition value 0.5
ExilusPolarity String Polarity on Exilus slot "Madurai"
Family String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Latron"
Image String ✔️ Image file name of the weapon as uploaded to the wiki CrpBFG.png
Introduced String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
Link String ✔️ Page/article link to the weapon on the wiki "Artemis Bow (Weapon)"
Magazine Number (integer) ✔️ Gun's base magazine size 45
Mastery Number (integer) ✔️ Mastery Rank requirement 5
MaxAmmo Number (integer) ✔️ Gun's base maximum reserve ammo (this excludes magazine size) 210
Name String ✔️ Weapon's name "Primary Vermisplicer Chamber"
Polarities Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
Reload Number (float) ✔️ Gun's base reload time in seconds 3.5
ReloadDelay Number (float) For rechargeable/battery weapons, the time in seconds after firing before magazine 'recharges' or is replenished 0.5
ReloadDelayEmpty Number (float) For rechargeable/battery weapons, the time in seconds after fully depleting magazine before magazine 'recharges' or is replenished 1
ReloadRate Number (float) For rechargeable/battery weapons, the rate at which magazine 'recharges' or is replenished per second 40
ReloadStyle String Gun's unique reload type for weapons like CycronCycron.png Cycron or CorinthTnHeavyShotgun.png Corinth "Regenerate" or "ByRound"
SniperComboMin Number (integer) For sniper rifles, the minimum number of hits to gain combo bonus 1
SniperComboReset Number (integer) For sniper rifles, the number of seconds after last hit before combo number goes down 3
Spool Number (integer) For auto-spool weapons, number of shots until weapon reaches max fire rate 5
Trigger String ✔️ Gun's Trigger Type "Auto" or "Auto / Burst"
Traits Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Type String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Primary"
Users Table (array of strings) NPCs that use this weapon; each entry should be a link to the respective article's page { "[[Stalker]]" }
Zoom Table (array of strings) The levels of zoom that the gun offers { "2.0x", "4.5x" }

Melee Entry Schema

["Melee Weapon Name"] = {
	Attack1 = {
		Damage = { Impact = 1, Puncture = 1, Slash = 1 },
		CritChance = 0.1,
		CritMultiplier = 2,
		StatusChance = 0.1,
		FireRate = 1
	},
	BlockAngle = 55,
	Class = "Two-Handed Nikana",
	ComboDur = 5,
	Conclave = false,
	Cost = {
		Credits = 5000,
		BPCost = 20000,
		MarketCost = 275,
		Rush = 35,
		Time = 12,
		Parts = {
			{ Name = "Argon Crystal", Type = "Resource", Count = 2 },
			{ Name = "Kuva", Type = "Resource", Count = 1200 },
			{ Name = "Auroxium Alloy", Type = "Resource", Count = 100 },
			{ Name = "Hespazym Alloy", Type = "Resource", Count = 100 }
		},
	},
	Disposition = 0.5,
	Family = "Tatsu",
	FollowThrough = 0.7,
	HeavyAttack = 1284,
	HeavySlamAttack = 1070,
	HeavyRadialDmg = 1070,
	HeavySlamRadius = 8,
	Image = "Tatsu.png",
	Introduced = "",
	Mastery = 1,
	MeleeRange = 3,
	Name = "MeleeName",
	Polarities = {},
	SlamAttack = 642,
	SlamElement = "Heat",
	SlamRadialDmg = 214,
	SlamRadialElement = "Heat",
	SlamRadialProcs = { "Heat" },
	SlamRadius = 7,
	SlideAttack = 1,
	StancePolarity = "V",
	Traits = { "Tenno" },
	Type = "Melee",
	WindUp = 0.7
},
Key/Column Name Data Type Required? Explanation/Description Example(s)
Attack1, Attack2, ... Table ✔️ The stats of the default attack of the weapon See #Attack Data Schema
BlockAngle Number (integer) ✔️ Melee's base blocking angle in degrees 90
Class String ✔️ Weapon class for modding or a subclass of the weapon in its equip slot; in the case of Exalted Weapons, it is just "Exalted Weapon" "Nikana"
ComboDur Number (integer) Melee's base combo duration in seconds 5
Conclave Boolean Whether or not the weapon can be used in Conclave false
Disposition Number (float) ✔️ Riven Mod Disposition value 0.5
Family String Weapon family that it belongs to, corresponding to the Riven Mod compatibility "Machete"
FollowThrough Number (float) ✔️ Melee's base follow through multiplier as a decimal 0.6
HeavyAttack Number (float) ✔️ Melee's base heavy attack damage 1284
HeavySlamAttack Number (float) ✔️ Melee's base heavy slam direct hit damage 1070
HeavyRadialDmg Number (float) ✔️ Melee's base heavy slam radial attack damage 1070
HeavySlamRadius Number (integer) ✔️ Melee's base heavy slam radius in meters 8
Image String ✔️ Image file name of the weapon as uploaded to the wiki CrpBFG.png
Introduced String ✔️ The game version in which the weapon was first introduced in the global build of WARFRAME "30.5" or "Specters of the Rail"
Link String ✔️ Page/article link to the weapon on the wiki "Exalted Blade (Weapon)"
Mastery Number (integer) ✔️ Mastery Rank requirement 5
MeleeRange Number (float) ✔️ Melee's base attack range in meters 2
Name String ✔️ Weapon's name "Galatine Prime"
Polarities Table (array of strings) ✔️ Full names of the weapon's non-Universal polarities { "Naramon", "Madurai" }
SlamAttack Number (float) ✔️ Melee's base normal slam direct hit damage 642
SlamElement String Melee's base normal slam direct hit damage type "Heat"
SlamRadialDmg Number (float) ✔️ Melee's base normal slam radial damage 214
SlamRadialElement String Melee's base normal slam radial attack damage type "Heat"
SlamRadialProcs Table (array of strings) Melee's base normal slam radial attack forced proc(s) { "Heat" }
SlamRadius Number (integer) ✔️ Melee's base normal slam radius in meters 7
SlideAttack Number (float) ✔️ Melee's base slide attack damage 100
SlamElement String Melee's base slide attack damage type "Toxin"
StancePolarity String ✔️ Polarity on Stance slot "Madurai"
Traits Table (array of strings) Gun's categorical traits { "Grineer", "Wraith" }
Type String ✔️ The weapon slot that the weapon can be equipped on; in the case of Exalted Weapons, it is just their modding class "Melee"
Users Table (array of strings) NPCs that use this weapon; each entry should be a link to the respective article's page { "[[Stalker]]" }
WindUp Number (float) ✔️ Heavy attack wind-up time in seconds 0.5

Weapon Data

Validate data types of key-value pairs

p.validateDataTypes(frame): There are a total of 514 key-value errors

  1. "Acceltra" contains an unsupported key Cost
  2. "Ack & Brunt" contains an unsupported key Cost
  3. "Acrid" contains an unsupported key Cost
  4. "Afuris" contains an unsupported key Cost
  5. "Agkuza" contains an unsupported key Cost
  6. "Akarius" contains a string type instead of a number type for ShotSpeed
  7. "Akarius" contains an unsupported key Cost
  8. "Akbolto" contains an unsupported key Cost
  9. "Akbolto Prime" contains an unsupported key Cost
  10. "Akbronco" contains an unsupported key Cost
  11. "Akbronco Prime" contains an unsupported key Cost
  12. "Akjagara" contains an unsupported key Cost
  13. "Akjagara Prime" contains an unsupported key Cost
  14. "Aklato" contains an unsupported key Cost
  15. "Aklex" contains an unsupported key Cost
  16. "Aklex Prime" contains an unsupported key Cost
  17. "Akmagnus" contains an unsupported key Cost
  18. "Aksomati" contains an unsupported key Cost
  19. "Aksomati Prime" contains an unsupported key Cost
  20. "Akstiletto" contains an unsupported key Cost
  21. "Akstiletto Prime" contains an unsupported key Cost
  22. "Akvasto" contains an unsupported key Cost
  23. "Akvasto Prime" contains an unsupported key Cost
  24. "Akzani" contains an unsupported key Cost
  25. "Ambassador" contains an unsupported key Cost
  26. "Amphis" contains an unsupported key Cost
  27. "Amprex" contains an unsupported key Cost
  28. "Angstrum" contains an unsupported key Cost
  29. "Anku" contains an unsupported key Cost
  30. "Ankyros" contains an unsupported key Cost
  31. "Ankyros Prime" contains an unsupported key Cost
  32. "Apoc" contains a string type instead of a number type for ShotSpeed
  33. "Arca Plasmor" contains an unsupported key Cost
  34. "Arca Scisco" contains an unsupported key Cost
  35. "Arca Titron" contains an unsupported key Cost
  36. "Argonak" contains an unsupported key Cost
  37. "Arquebex" contains a string type instead of a number type for ShotSpeed
  38. "Arum Spinosa" contains a string type instead of a number type for ShotSpeed
  39. "Arum Spinosa" contains a string type instead of a number type for ShotSpeed
  40. "Arum Spinosa" contains an unsupported key Cost
  41. "Astilla" contains an unsupported key Cost
  42. "Astilla Prime" contains an unsupported key Cost
  43. "Athodai" contains an unsupported key Cost
  44. "Atomos" contains an unsupported key Cost
  45. "Atterax" contains an unsupported key Cost
  46. "Attica" contains an unsupported key Cost
  47. "Azima" contains an unsupported key Cost
  48. "Ballistica" contains an unsupported key Cost
  49. "Ballistica Prime" contains an unsupported key Cost
  50. "Basmu" contains a string type instead of a number type for ShotSpeed
  51. "Basmu" contains an unsupported key Cost
  52. "Battacor" contains an unsupported key Cost
  53. "Baza" contains an unsupported key Cost
  54. "Baza Prime" contains an unsupported key Cost
  55. "Bo" contains an unsupported key Cost
  56. "Bo Prime" contains an unsupported key Cost
  57. "Boar" contains an unsupported key Cost
  58. "Boar Prime" contains an unsupported key Cost
  59. "Boltace" contains an unsupported key Cost
  60. "Bolto" contains an unsupported key Cost
  61. "Boltor" contains an unsupported key Cost
  62. "Boltor Prime" contains an unsupported key Cost
  63. "Brakk" contains an unsupported key Cost
  64. "Braton Prime" contains an unsupported key Cost
  65. "Braton Vandal" contains an unsupported key Cost
  66. "Broken Scepter" contains an unsupported key Cost
  67. "Broken War" contains an unsupported key Cost
  68. "Bronco" contains an unsupported key Cost
  69. "Bronco Prime" contains an unsupported key Cost
  70. "Bubonico" contains a string type instead of a number type for ShotSpeed
  71. "Bubonico" contains a string type instead of a number type for ShotSpeed
  72. "Bubonico" contains an unsupported key Cost
  73. "Burst Laser" contains a string type instead of a number type for ShotSpeed
  74. "Burston" contains an unsupported key Cost
  75. "Burston Prime" contains an unsupported key Cost
  76. "Buzlok" contains a string type instead of a number type for ShotSpeed
  77. "Buzlok" contains an unsupported key Cost
  78. "Cadus" contains an unsupported key Cost
  79. "Carmine Penta" contains an unsupported key Cost
  80. "Cassowar" contains an unsupported key Cost
  81. "Castanas" contains an unsupported key Cost
  82. "Catabolyst" contains an unsupported key Cost
  83. "Caustacyst" contains an unsupported key Cost
  84. "Cedo" contains an unsupported key Cost
  85. "Centaur" contains an unsupported key Cost
  86. "Ceramic Dagger" contains an unsupported key Cost
  87. "Cerata" contains an unsupported key Cost
  88. "Cernos" contains an unsupported key Cost
  89. "Cernos Prime" contains an unsupported key Cost
  90. "Cestra" contains an unsupported key Cost
  91. "Ceti Lacera" contains an unsupported key Cost
  92. "Cobra & Crane" contains an unsupported key Cost
  93. "Convectrix" contains an unsupported key Cost
  94. "Corinth" contains a string type instead of a number type for ShotSpeed
  95. "Corinth" contains an unsupported key Cost
  96. "Corinth Prime" contains a string type instead of a number type for ShotSpeed
  97. "Corinth Prime" contains an unsupported key Cost
  98. "Cortege" contains an unsupported key Cost
  99. "Cortege (Atmosphere)" contains an unsupported key Cost
  100. "Corvas" contains an unsupported key Cost
  101. "Corvas" contains a string type instead of a number type for ShotSpeed
  102. "Corvas (Atmosphere)" contains an unsupported key Cost
  103. "Cronus" contains an unsupported key Cost
  104. "Cryotra" contains an unsupported key Cost
  105. "Cyanex" contains a string type instead of a number type for ShotSpeed
  106. "Cyanex" contains a string type instead of a number type for ShotSpeed
  107. "Cyanex" contains an unsupported key Cost
  108. "Cycron" contains an unsupported key Cost
  109. "Cyngas" contains an unsupported key Cost
  110. "Cyngas" contains a string type instead of a number type for ShotSpeed
  111. "Cyngas (Atmosphere)" contains an unsupported key Cost
  112. "Daikyu" contains an unsupported key Cost
  113. "Dakra Prime" contains an unsupported key Cost
  114. "Dark Dagger" contains an unsupported key Cost
  115. "Dark Split-Sword (Dual Swords)" contains an unsupported key Cost
  116. "Dark Sword" contains an unsupported key Cost
  117. "Deconstructor" contains a string type instead of a number type for ShotSpeed
  118. "Deconstructor" contains a string type instead of a number type for ShotSpeed
  119. "Deconstructor" contains a string type instead of a number type for ShotSpeed
  120. "Deconstructor Prime" contains a string type instead of a number type for ShotSpeed
  121. "Deconstructor Prime" contains a string type instead of a number type for ShotSpeed
  122. "Deconstructor Prime" contains a string type instead of a number type for ShotSpeed
  123. "Dera" contains an unsupported key Cost
  124. "Dera Vandal" contains an unsupported key Cost
  125. "Despair" contains an unsupported key Cost
  126. "Destreza" contains an unsupported key Cost
  127. "Destreza Prime" contains an unsupported key Cost
  128. "Detron" contains an unsupported key Cost
  129. "Dragon Nikana" contains an unsupported key Cost
  130. "Drakgoon" contains an unsupported key Cost
  131. "Dread" contains an unsupported key Cost
  132. "Dual Cestra" contains an unsupported key Cost
  133. "Dual Cleavers" contains an unsupported key Cost
  134. "Dual Decurion" contains an unsupported key Cost
  135. "Dual Decurion" contains a string type instead of a number type for ShotSpeed
  136. "Dual Decurion (Atmosphere)" contains an unsupported key Cost
  137. "Dual Ether" contains an unsupported key Cost
  138. "Dual Heat Swords" contains an unsupported key Cost
  139. "Dual Ichor" contains an unsupported key Cost
  140. "Dual Kamas" contains an unsupported key Cost
  141. "Dual Kamas Prime" contains an unsupported key Cost
  142. "Dual Keres" contains an unsupported key Cost
  143. "Dual Raza" contains an unsupported key Cost
  144. "Dual Skana" contains an unsupported key Cost
  145. "Dual Toxocyst" contains an unsupported key Cost
  146. "Dual Zoren" contains an unsupported key Cost
  147. "Embolist" contains an unsupported key Cost
  148. "Endura" contains an unsupported key Cost
  149. "Epitaph" contains a string type instead of a number type for ShotSpeed
  150. "Epitaph" contains a string type instead of a number type for ShotSpeed
  151. "Epitaph" contains an unsupported key Cost
  152. "Ether Daggers" contains an unsupported key Cost
  153. "Ether Reaper" contains an unsupported key Cost
  154. "Ether Sword" contains an unsupported key Cost
  155. "Euphona Prime" contains an unsupported key Cost
  156. "Exergis" contains a string type instead of a number type for ShotSpeed
  157. "Exergis" contains an unsupported key Cost
  158. "Falcor" contains a string type instead of a number type for ShotSpeed
  159. "Falcor" contains a string type instead of a number type for ShotSpeed
  160. "Falcor" contains an unsupported key Cost
  161. "Fang" contains an unsupported key Cost
  162. "Fang Prime" contains an unsupported key Cost
  163. "Ferrox" contains a string type instead of a number type for ShotSpeed
  164. "Ferrox" contains an unsupported key Cost
  165. "Fluctus" contains an unsupported key Cost
  166. "Fluctus" contains a string type instead of a number type for ShotSpeed
  167. "Fluctus (Atmosphere)" contains an unsupported key Cost
  168. "Fluctus (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  169. "Flux Rifle" contains an unsupported key Cost
  170. "Fragor" contains an unsupported key Cost
  171. "Fragor Prime" contains an unsupported key Cost
  172. "Fulmin" contains a string type instead of a number type for ShotSpeed
  173. "Fulmin" contains an unsupported key Cost
  174. "Furax" contains an unsupported key Cost
  175. "Furax Wraith" contains an unsupported key Cost
  176. "Furis" contains an unsupported key Cost
  177. "Fusilai" contains a string type instead of a number type for ShotSpeed
  178. "Fusilai" contains a string type instead of a number type for ShotSpeed
  179. "Fusilai" contains an unsupported key Cost
  180. "Galatine" contains an unsupported key Cost
  181. "Galatine Prime" contains an unsupported key Cost
  182. "Galvacord" contains an unsupported key Cost
  183. "Gammacor" contains an unsupported key Cost
  184. "Gazal Machete" contains an unsupported key Cost
  185. "Glaive" contains an unsupported key Cost
  186. "Glaive Prime" contains an unsupported key Cost
  187. "Glaxion" contains an unsupported key Cost
  188. "Gorgon" contains an unsupported key Cost
  189. "Gorgon Wraith" contains an unsupported key Cost
  190. "Grakata" contains an unsupported key Cost
  191. "Gram" contains an unsupported key Cost
  192. "Gram Prime" contains an unsupported key Cost
  193. "Grattler" contains an unsupported key Cost
  194. "Grattler" contains a string type instead of a number type for ShotSpeed
  195. "Grattler (Atmosphere)" contains an unsupported key Cost
  196. "Grattler (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  197. "Grinlok" contains an unsupported key Cost
  198. "Guandao" contains an unsupported key Cost
  199. "Guandao Prime" contains an unsupported key Cost
  200. "Gunsen" contains an unsupported key Cost
  201. "Halikar" contains an unsupported key Cost
  202. "Harpak" contains a string type instead of a number type for ShotSpeed
  203. "Harpak" contains a number type instead of a string type for ShotType
  204. "Harpak" contains an unsupported key Cost
  205. "Hate" contains an unsupported key Cost
  206. "Heat Dagger" contains an unsupported key Cost
  207. "Heat Sword" contains an unsupported key Cost
  208. "Hek" contains an unsupported key Cost
  209. "Heliocor" contains an unsupported key Cost
  210. "Helstrum" contains a string type instead of a number type for ShotSpeed
  211. "Hema" contains a string type instead of a number type for ShotSpeed
  212. "Hema" contains an unsupported key Cost
  213. "Hikou" contains an unsupported key Cost
  214. "Hikou Prime" contains an unsupported key Cost
  215. "Hind" contains an unsupported key Cost
  216. "Hirudo" contains an unsupported key Cost
  217. "Hystrix" contains an unsupported key Cost
  218. "Hystrix" contains a string type instead of a number type for ShotSpeed
  219. "Hystrix" contains a string type instead of a number type for ShotSpeed
  220. "Ignis" contains an unsupported key Cost
  221. "Ignis Wraith" contains an unsupported key Cost
  222. "Imperator" contains an unsupported key Cost
  223. "Imperator" contains a string type instead of a number type for ShotSpeed
  224. "Imperator Vandal" contains an unsupported key Cost
  225. "Imperator Vandal" contains a string type instead of a number type for ShotSpeed
  226. "Imperator Vandal (Atmosphere)" contains an unsupported key Cost
  227. "Jat Kittag" contains an unsupported key Cost
  228. "Jat Kusar" contains an unsupported key Cost
  229. "Javlok" contains a string type instead of a number type for ShotSpeed
  230. "Javlok" contains a string type instead of a number type for ShotSpeed
  231. "Javlok" contains an unsupported key Cost
  232. "Jaw Sword" contains an unsupported key JumpAttack
  233. "Jaw Sword" contains an unsupported key Cost
  234. "Kama" contains an unsupported key Cost
  235. "Karak" contains an unsupported key Cost
  236. "Karak Wraith" contains an unsupported key Cost
  237. "Karyst" contains an unsupported key Cost
  238. "Karyst Prime" contains an unsupported key Cost
  239. "Kaszas" contains an unsupported key Cost
  240. "Keratinos" contains an unsupported key Cost
  241. "Kesheg" contains an unsupported key Cost
  242. "Kestrel" contains an unsupported key Cost
  243. "Knell" contains an unsupported key Cost
  244. "Knux" contains an unsupported key Cost
  245. "Kogake" contains an unsupported key Cost
  246. "Kogake Prime" contains an unsupported key Cost
  247. "Kohm" contains an unsupported key Cost
  248. "Kohmak" contains an unsupported key Cost
  249. "Komorex" contains a string type instead of a number type for ShotSpeed
  250. "Komorex" contains an unsupported key Cost
  251. "Kompressa" contains a string type instead of a number type for ExplosionDelay
  252. "Korrudo" contains an unsupported key Cost
  253. "Kraken" contains an unsupported key Cost
  254. "Kreska" contains an unsupported key Cost
  255. "Krohkur" contains an unsupported key BlockResist
  256. "Krohkur" contains an unsupported key Cost
  257. "Kronen" contains an unsupported key Cost
  258. "Kronen Prime" contains an unsupported key Cost
  259. "Kulstar" contains an unsupported key Cost
  260. "Kulstar" contains a string type instead of a number type for ShotSpeed
  261. "Kulstar" contains a string type instead of a number type for ShotSpeed
  262. "Kunai" contains an unsupported key Cost
  263. "Kuva Ayanga" contains a string type instead of a number type for ShotSpeed
  264. "Kuva Ayanga (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  265. "Kuva Bramma" contains a string type instead of a number type for ShotSpeed
  266. "Kuva Grattler" contains a string type instead of a number type for ShotSpeed
  267. "Kuva Grattler (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  268. "Kuva Zarr" contains a string type instead of a number type for ShotSpeed
  269. "Kuva Zarr" contains a string type instead of a number type for ShotSpeed
  270. "Kuva Zarr" contains a string type instead of a number type for ShotSpeed
  271. "Lacera" contains an unsupported key Cost
  272. "Lanka" contains an unsupported key Cost
  273. "Larkspur" contains an unsupported key Cost
  274. "Larkspur" contains a string type instead of a number type for ShotSpeed
  275. "Larkspur (Atmosphere)" contains an unsupported key Cost
  276. "Larkspur (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  277. "Laser Rifle" contains a string type instead of a number type for ShotSpeed
  278. "Lato" contains an unsupported key Cost
  279. "Lato Vandal" contains an unsupported key Cost
  280. "Latron" contains an unsupported key Cost
  281. "Latron Prime" contains an unsupported key Cost
  282. "Latron Wraith" contains an unsupported key Cost
  283. "Lecta" contains an unsupported key Cost
  284. "Lenz" contains a string type instead of a number type for ShotSpeed
  285. "Lenz" contains an unsupported key Cost
  286. "Lesion" contains an unsupported key Cost
  287. "Lex" contains an unsupported key Cost
  288. "Lex Prime" contains an unsupported key Cost
  289. "Machete" contains an unsupported key Cost
  290. "Magistar" contains an unsupported key Cost
  291. "Magnus" contains an unsupported key Cost
  292. "Mara Detron" contains a string type instead of a number type for ShotSpeed
  293. "Marelok" contains an unsupported key Cost
  294. "Masseter" contains an unsupported key Cost
  295. "Mausolon" contains a string type instead of a number type for ShotSpeed
  296. "Mausolon (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  297. "Mios" contains an unsupported key Cost
  298. "Mire" contains an unsupported key Cost
  299. "Miter" contains an unsupported key Cost
  300. "Morgha" contains an unsupported key Cost
  301. "Morgha (Atmosphere)" contains an unsupported key Cost
  302. "Multron" contains a string type instead of a number type for ShotSpeed
  303. "Mutalist Cernos" contains an unsupported key Cost
  304. "Mutalist Quanta" contains a string type instead of a number type for ShotSpeed
  305. "Mutalist Quanta" contains an unsupported key Cost
  306. "Nagantaka" contains an unsupported key Cost
  307. "Nami Skyla" contains an unsupported key Cost
  308. "Nami Skyla Prime" contains an unsupported key Cost
  309. "Nami Solo" contains an unsupported key Cost
  310. "Nikana" contains an unsupported key Cost
  311. "Nikana Prime" contains an unsupported key Cost
  312. "Ninkondi" contains an unsupported key Cost
  313. "Ninkondi Prime" contains an unsupported key Cost
  314. "Nukor" contains an unsupported key Cost
  315. "Obex" contains an unsupported key Cost
  316. "Ocucor" contains an unsupported key Cost
  317. "Ogris" contains an unsupported key Cost
  318. "Ohma" contains an unsupported key Cost
  319. "Okina" contains an unsupported key Cost
  320. "Onorix" contains an unsupported key Cost
  321. "Opticor" contains an unsupported key Cost
  322. "Orthos" contains an unsupported key Cost
  323. "Orthos Prime" contains an unsupported key Cost
  324. "Orvius" contains a string type instead of a number type for ShotSpeed
  325. "Orvius" contains a string type instead of a number type for ShotSpeed
  326. "Orvius" contains an unsupported key Cost
  327. "Pandero" contains an unsupported key Cost
  328. "Pandero Prime" contains an unsupported key Cost
  329. "Pangolin Prime" contains an unsupported key Cost
  330. "Pangolin Sword" contains an unsupported key Cost
  331. "Panthera" contains an unsupported key Cost
  332. "Panthera Prime" contains an unsupported key Cost
  333. "Paracesis" contains an unsupported key Cost
  334. "Paracyst" contains a string type instead of a number type for ShotSpeed
  335. "Paracyst" contains a string type instead of a number type for ShotSpeed
  336. "Paracyst" contains an unsupported key Cost
  337. "Paris" contains an unsupported key Cost
  338. "Paris Prime" contains an unsupported key Cost
  339. "Pathocyst" contains a string type instead of a number type for ShotSpeed
  340. "Pathocyst" contains a string type instead of a number type for ShotSpeed
  341. "Pathocyst" contains an unsupported key Cost
  342. "Pennant" contains an unsupported key Cost
  343. "Penta" contains an unsupported key Cost
  344. "Phaedra" contains an unsupported key Cost
  345. "Phaedra" contains a string type instead of a number type for ShotSpeed
  346. "Phaedra (Atmosphere)" contains an unsupported key Cost
  347. "Phage" contains an unsupported key Cost
  348. "Phantasma" contains a string type instead of a number type for ShotSpeed
  349. "Phantasma" contains an unsupported key Cost
  350. "Plasma Sword" contains an unsupported key Cost
  351. "Plinx" contains an unsupported key Cost
  352. "Pox" contains a string type instead of a number type for ShotSpeed
  353. "Pox" contains an unsupported key Cost
  354. "Prime Laser Rifle" contains a string type instead of a number type for ShotSpeed
  355. "Prisma Burst Laser" contains a string type instead of a number type for ShotSpeed
  356. "Prisma Dual Decurion" contains an unsupported key Cost
  357. "Prisma Dual Decurion" contains a string type instead of a number type for ShotSpeed
  358. "Prisma Dual Decurion (Atmosphere)" contains an unsupported key Cost
  359. "Proboscis Cernos" contains a string type instead of a number type for ShotSpeed
  360. "Proboscis Cernos" contains an unsupported key Cost
  361. "Prova" contains an unsupported key Cost
  362. "Pulmonars" contains an unsupported key Cost
  363. "Pupacyst" contains an unsupported key Cost
  364. "Pyrana" contains an unsupported key Cost
  365. "Pyrana Prime" contains an unsupported key Cost
  366. "Quanta" contains a string type instead of a number type for ShotSpeed
  367. "Quanta" contains an unsupported key Cost
  368. "Quanta Vandal" contains a string type instead of a number type for ShotSpeed
  369. "Quartakk" contains an unsupported key Cost
  370. "Quassus" contains a string type instead of a number type for ShotSpeed
  371. "Quassus" contains a string type instead of a number type for ShotSpeed
  372. "Quassus" contains an unsupported key Cost
  373. "Quatz" contains an unsupported key Cost
  374. "Quellor" contains an unsupported key Cost
  375. "Rakta Cernos" contains a string type instead of a number type for ShotSpeed
  376. "Rathbone" contains an unsupported key Cost
  377. "Reaper Prime" contains an unsupported key Cost
  378. "Redeemer" contains an unsupported key Cost
  379. "Redeemer Prime" contains an unsupported key Cost
  380. "Ripkas" contains an unsupported key Cost
  381. "Rubico" contains an unsupported key Cost
  382. "Rubico Prime" contains an unsupported key Cost
  383. "Sarpa" contains an unsupported key Cost
  384. "Scindo" contains an unsupported key Cost
  385. "Scindo Prime" contains an unsupported key Cost
  386. "Scoliac" contains an unsupported key Cost
  387. "Scourge" contains an unsupported key Cost
  388. "Secura Penta" contains an unsupported key Cost
  389. "Seer" contains an unsupported key Cost
  390. "Sepulcrum" contains a string type instead of a number type for ShotSpeed
  391. "Sepulcrum" contains a string type instead of a number type for ShotSpeed
  392. "Sepulcrum" contains an unsupported key Cost
  393. "Serro" contains an unsupported key Cost
  394. "Shaku" contains an unsupported key Cost
  395. "Shedu" contains a string type instead of a number type for ShotSpeed
  396. "Shedu" contains an unsupported key Cost
  397. "Sheev" contains an unsupported key Cost
  398. "Sibear" contains an unsupported key Cost
  399. "Sicarus" contains an unsupported key Cost
  400. "Sicarus Prime" contains an unsupported key Cost
  401. "Sigma & Octantis" contains an unsupported key Cost
  402. "Silva & Aegis" contains an unsupported key Cost
  403. "Silva & Aegis Prime" contains an unsupported key Cost
  404. "Simulor" contains a string type instead of a number type for ShotSpeed
  405. "Simulor" contains an unsupported key Cost
  406. "Skana" contains an unsupported key Cost
  407. "Snipetron" contains an unsupported key Cost
  408. "Snipetron Vandal" contains an unsupported key Cost
  409. "Sobek" contains an unsupported key Cost
  410. "Soma" contains an unsupported key Cost
  411. "Soma Prime" contains an unsupported key Cost
  412. "Sonicor" contains an unsupported key Cost
  413. "Spectra" contains an unsupported key Cost
  414. "Spectra Vandal" contains an unsupported key Cost
  415. "Spira" contains a string type instead of a number type for ShotSpeed
  416. "Spira" contains an unsupported key Cost
  417. "Spira Prime" contains an unsupported key Cost
  418. "Sporelacer" contains a string type instead of a number type for ShotSpeed
  419. "Sporelacer (Primary)" contains a string type instead of a number type for ShotSpeed
  420. "Sporothrix" contains a string type instead of a number type for ShotSpeed
  421. "Sporothrix" contains an unsupported key Cost
  422. "Stahlta" contains an unsupported key Cost
  423. "Staticor" contains an unsupported key Cost
  424. "Stinger" contains a string type instead of a number type for ShotSpeed
  425. "Stradavar" contains an unsupported key Cost
  426. "Stradavar Prime" contains an unsupported key Cost
  427. "Stropha" contains a string type instead of a number type for ShotSpeed
  428. "Stropha" contains an unsupported key Cost
  429. "Strun Wraith" contains an unsupported key Cost
  430. "Stubba" contains an unsupported key Cost
  431. "Stug" contains an unsupported key Cost
  432. "Supra" contains an unsupported key Cost
  433. "Sybaris" contains an unsupported key Cost
  434. "Sybaris Prime" contains an unsupported key Cost
  435. "Sydon" contains an unsupported key Cost
  436. "Synapse" contains an unsupported key Cost
  437. "Talons" contains an unsupported key Cost
  438. "Tatsu" contains an unsupported key Cost
  439. "Tazicor" contains an unsupported key Cost
  440. "Tekko" contains an unsupported key Cost
  441. "Tekko Prime" contains an unsupported key Cost
  442. "Tenet Agendus" contains a string type instead of a number type for ShotSpeed
  443. "Tenet Detron" contains a string type instead of a number type for ShotSpeed
  444. "Tenet Diplos" contains a string type instead of a number type for ShotSpeed
  445. "Tenet Envoy" contains a string type instead of a number type for ShotSpeed
  446. "Tenet Grigori" contains a string type instead of a number type for ShotSpeed
  447. "Tenet Spirex" contains a string type instead of a number type for ShotSpeed
  448. "Tenet Tetra" contains a string type instead of a number type for ShotSpeed
  449. "Tenora" contains a string type instead of a number type for ShotSpeed
  450. "Tenora" contains an unsupported key Cost
  451. "Tenora Prime" contains a string type instead of a number type for ShotSpeed
  452. "Tenora Prime" contains an unsupported key Cost
  453. "Tetra" contains an unsupported key Cost
  454. "Tiberon" contains an unsupported key Cost
  455. "Tiberon Prime" contains an unsupported key Cost
  456. "Tigris" contains an unsupported key Cost
  457. "Tigris Prime" contains an unsupported key Cost
  458. "Tipedo" contains an unsupported key Cost
  459. "Tipedo Prime" contains an unsupported key Cost
  460. "Tonbo" contains an unsupported key Cost
  461. "Tonkor" contains an unsupported key Cost
  462. "Torid" contains an unsupported key Cost
  463. "Trumna" contains an unsupported key Cost
  464. "Twin Basolk" contains an unsupported key Cost
  465. "Twin Grakatas" contains an unsupported key Cost
  466. "Twin Gremlins" contains an unsupported key Cost
  467. "Twin Kohmak" contains an unsupported key Cost
  468. "Twin Krohkur" contains an unsupported key Cost
  469. "Twin Rogga" contains an unsupported key Cost
  470. "Twin Vipers" contains an unsupported key Cost
  471. "Twin Vipers Wraith" contains an unsupported key Cost
  472. "Tysis" contains an unsupported key Cost
  473. "Vastilok" contains an unsupported key Cost
  474. "Vasto" contains an unsupported key Cost
  475. "Vasto Prime" contains an unsupported key Cost
  476. "Vaykor Hek" contains an unsupported key Cost
  477. "Vaykor Marelok" contains an unsupported key Cost
  478. "Vectis" contains an unsupported key Cost
  479. "Vectis Prime" contains an unsupported key Cost
  480. "Veldt" contains an unsupported key Cost
  481. "Velocitus" contains an unsupported key Cost
  482. "Velocitus" contains a string type instead of a number type for ShotSpeed
  483. "Velocitus" contains a string type instead of a number type for ShotSpeed
  484. "Velocitus (Atmosphere)" contains an unsupported key Cost
  485. "Velocitus (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  486. "Velocitus (Atmosphere)" contains a string type instead of a number type for ShotSpeed
  487. "Velox" contains an unsupported key Cost
  488. "Venka" contains an unsupported key Cost
  489. "Venka Prime" contains an unsupported key Cost
  490. "Veritux" contains an unsupported key Cost
  491. "Viper" contains an unsupported key Cost
  492. "Vitrica" contains an unsupported key Cost
  493. "Volnus" contains an unsupported key Cost
  494. "Volnus Prime" contains an unsupported key Cost
  495. "Vulcax" contains an unsupported key Cost
  496. "Vulkar" contains an unsupported key Cost
  497. "Vulklok" contains a string type instead of a number type for ShotSpeed
  498. "War" contains an unsupported key Cost
  499. "Wolf Sledge" contains an unsupported key Cost
  500. "Xoris" contains a string type instead of a number type for ShotSpeed
  501. "Xoris" contains a string type instead of a number type for ShotSpeed
  502. "Xoris" contains an unsupported key Cost
  503. "Zakti" contains an unsupported key Cost
  504. "Zakti Prime" contains a string type instead of a number type for ShotSpeed
  505. "Zakti Prime" contains an unsupported key Cost
  506. "Zarr" contains a string type instead of a number type for ShotSpeed
  507. "Zarr" contains a string type instead of a number type for ShotSpeed
  508. "Zarr" contains an unsupported key Cost
  509. "Zenistar" contains an unsupported key Cost
  510. "Zenith" contains an unsupported key Cost
  511. "Zhuge" contains a string type instead of a number type for ShotSpeed
  512. "Zhuge" contains an unsupported key Cost
  513. "Zhuge Prime" contains an unsupported key Cost
  514. "Zymos" contains an unsupported key Cost

Checking missing keys

p.checkForMissingData(frame): There are a total of 31 key-value errors

  1. "Balla" does not have Mastery key
  2. "Carcinnox" does not have Attack1 key
  3. "Catchmoon" does not have Mastery key
  4. "Catchmoon (Primary)" does not have Mastery key
  5. "Cryophon" does not have Attack1 key
  6. "Cyath" does not have Mastery key
  7. "Dehtat" does not have Mastery key
  8. "Dokrahm" does not have Mastery key
  9. "Galvarc" does not have Attack1 key
  10. "Gaze" does not have Mastery key
  11. "Gaze (Primary)" does not have Mastery key
  12. "Glazio" does not have Attack1 key
  13. "Kronsh" does not have Mastery key
  14. "Laith" does not have Attack1 key
  15. "Mewan" does not have Mastery key
  16. "Milati" does not have Attack1 key
  17. "Ooltha" does not have Mastery key
  18. "Photor" does not have Attack1 key
  19. "Plague Keewar" does not have Mastery key
  20. "Plague Kripath" does not have Mastery key
  21. "Pulsar" does not have Attack1 key
  22. "Rabvee" does not have Mastery key
  23. "Rattleguts" does not have Mastery key
  24. "Rattleguts (Primary)" does not have Mastery key
  25. "Sepfahn" does not have Mastery key
  26. "Tombfinger" does not have Mastery key
  27. "Tombfinger (Primary)" does not have Mastery key
  28. "Tycho Seeker" does not have Attack1 key
  29. "Vermisplicer" does not have Mastery key
  30. "Vermisplicer (Primary)" does not have Mastery key
  31. "Vort" does not have Attack1 key

Validate Attack tables

p.validateAttacks(frame): There are a total of 166 key-value errors

  1. "Ambassador" Attack2: Missing fire rate or fire rate has to be greater than 0
  2. "Ambassador" Attack3: Missing fire rate or fire rate has to be greater than 0
  3. "Angstrum" Attack1: Missing fire rate or fire rate has to be greater than 0
  4. "Angstrum" Attack2: Missing fire rate or fire rate has to be greater than 0
  5. "Astilla" Attack2: Missing fire rate or fire rate has to be greater than 0
  6. "Astilla Prime" Attack2: Missing fire rate or fire rate has to be greater than 0
  7. "Azima" Attack2: Missing fire rate or fire rate has to be greater than 0
  8. "Balefire Charger" Attack3: Missing fire rate or fire rate has to be greater than 0
  9. "Ballistica Prime" Attack3: Missing fire rate or fire rate has to be greater than 0
  10. "Basmu" Attack2: Missing fire rate or fire rate has to be greater than 0
  11. "Basmu" Attack2: Missing status chance or status chance must be between 0 and 1 inclusive
  12. "Battacor" Attack7: Missing fire rate or fire rate has to be greater than 0
  13. "Catabolyst" Attack2: Missing fire rate or fire rate has to be greater than 0
  14. "Catabolyst" Attack3: Missing fire rate or fire rate has to be greater than 0
  15. "Catabolyst" Attack4: Missing fire rate or fire rate has to be greater than 0
  16. "Catabolyst" Attack5: Missing fire rate or fire rate has to be greater than 0
  17. "Cedo" Attack2: Missing fire rate or fire rate has to be greater than 0
  18. "Cedo" Attack7: Missing fire rate or fire rate has to be greater than 0
  19. "Cerata" Attack3: Missing fire rate or fire rate has to be greater than 0
  20. "Corinth" Attack2: Missing fire rate or fire rate has to be greater than 0
  21. "Corinth" Attack3: Missing fire rate or fire rate has to be greater than 0
  22. "Corinth Prime" Attack3: Missing fire rate or fire rate has to be greater than 0
  23. "Dargyn" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  24. "Dargyn" Attack1: Missing status chance or status chance must be between 0 and 1 inclusive
  25. "Dargyn" Attack1: Missing critical damage multiplier or crit multi has to be greater than 0
  26. "Deconstructor" Attack2: Missing fire rate or fire rate has to be greater than 0
  27. "Deconstructor" Attack3: Missing fire rate or fire rate has to be greater than 0
  28. "Deconstructor Prime" Attack2: Missing fire rate or fire rate has to be greater than 0
  29. "Deconstructor Prime" Attack3: Missing fire rate or fire rate has to be greater than 0
  30. "Drakgoon" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  31. "Drakgoon" Attack3: Missing fire rate or fire rate has to be greater than 0
  32. "Drakgoon" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  33. "Ebisu Spear" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  34. "Ebisu Spear" Attack1: Missing fire rate or fire rate has to be greater than 0
  35. "Epitaph" Attack1: Missing fire rate or fire rate has to be greater than 0
  36. "Euphona Prime" Attack2: Missing fire rate or fire rate has to be greater than 0
  37. "Ferrox" Attack2: Missing fire rate or fire rate has to be greater than 0
  38. "Gaze (Primary)" Attack5: Missing fire rate or fire rate has to be greater than 0
  39. "Granmu Prism" Attack5: Missing fire rate or fire rate has to be greater than 0
  40. "Granmu Prism (Gilded)" Attack5: Missing fire rate or fire rate has to be greater than 0
  41. "Helstrum" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  42. "Helstrum" Attack5: Missing fire rate or fire rate has to be greater than 0
  43. "Helstrum" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  44. "Helstrum" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0
  45. "Javlok" Attack2: Missing fire rate or fire rate has to be greater than 0
  46. "Javlok" Attack4: Missing fire rate or fire rate has to be greater than 0
  47. "Kulstar" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  48. "Kulstar" Attack5: Missing fire rate or fire rate has to be greater than 0
  49. "Kulstar" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  50. "Kulstar" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0
  51. "Kulstar" Attack7: Missing fire rate or fire rate has to be greater than 0
  52. "Kuva Bramma" Attack2: Missing fire rate or fire rate has to be greater than 0
  53. "Kuva Bramma" Attack3: Missing fire rate or fire rate has to be greater than 0
  54. "Kuva Bramma" Attack4: Missing fire rate or fire rate has to be greater than 0
  55. "Kuva Chakkhurr" Attack2: Missing fire rate or fire rate has to be greater than 0
  56. "Kuva Drakgoon" Attack3: Missing fire rate or fire rate has to be greater than 0
  57. "Kuva Kraken" Attack2: Missing critical chance or crit chance must be between 0 and 1 inclusive
  58. "Kuva Kraken" Attack2: Missing status chance or status chance must be between 0 and 1 inclusive
  59. "Kuva Kraken" Attack2: Missing critical damage multiplier or crit multi has to be greater than 0
  60. "Kuva Zarr" Attack2: Missing fire rate or fire rate has to be greater than 0
  61. "Kuva Zarr" Attack3: Missing fire rate or fire rate has to be greater than 0
  62. "Lanka" Attack2: Missing fire rate or fire rate has to be greater than 0
  63. "Lanzo" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  64. "Lanzo" Attack1: Missing fire rate or fire rate has to be greater than 0
  65. "Lenz" Attack2: Missing critical chance or crit chance must be between 0 and 1 inclusive
  66. "Lenz" Attack2: Missing fire rate or fire rate has to be greater than 0
  67. "Lenz" Attack2: Missing status chance or status chance must be between 0 and 1 inclusive
  68. "Lenz" Attack2: Missing critical damage multiplier or crit multi has to be greater than 0
  69. "Lenz" Attack3: Missing fire rate or fire rate has to be greater than 0
  70. "Miter" Attack2: Missing fire rate or fire rate has to be greater than 0
  71. "Mutalist Cernos" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  72. "Mutalist Cernos" Attack3: Missing fire rate or fire rate has to be greater than 0
  73. "Mutalist Cernos" Attack3: Missing status chance or status chance must be between 0 and 1 inclusive
  74. "Mutalist Cernos" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  75. "Mutalist Quanta" Attack2: Missing fire rate or fire rate has to be greater than 0
  76. "Opticor" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  77. "Opticor" Attack3: Missing fire rate or fire rate has to be greater than 0
  78. "Opticor" Attack3: Missing status chance or status chance must be between 0 and 1 inclusive
  79. "Opticor" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  80. "Opticor" Attack4: Missing critical chance or crit chance must be between 0 and 1 inclusive
  81. "Opticor" Attack4: Missing fire rate or fire rate has to be greater than 0
  82. "Opticor" Attack4: Missing status chance or status chance must be between 0 and 1 inclusive
  83. "Opticor" Attack4: Missing critical damage multiplier or crit multi has to be greater than 0
  84. "Opticor Vandal" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  85. "Opticor Vandal" Attack3: Missing fire rate or fire rate has to be greater than 0
  86. "Opticor Vandal" Attack3: Missing status chance or status chance must be between 0 and 1 inclusive
  87. "Opticor Vandal" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  88. "Opticor Vandal" Attack4: Missing critical chance or crit chance must be between 0 and 1 inclusive
  89. "Opticor Vandal" Attack4: Missing fire rate or fire rate has to be greater than 0
  90. "Opticor Vandal" Attack4: Missing status chance or status chance must be between 0 and 1 inclusive
  91. "Opticor Vandal" Attack4: Missing critical damage multiplier or crit multi has to be greater than 0
  92. "Pandero" Attack2: Missing critical chance or crit chance must be between 0 and 1 inclusive
  93. "Pandero" Attack2: Missing status chance or status chance must be between 0 and 1 inclusive
  94. "Pandero" Attack2: Missing critical damage multiplier or crit multi has to be greater than 0
  95. "Panthera Prime" Attack5: Missing fire rate or fire rate has to be greater than 0
  96. "Pencha Scaffold" Attack5: Missing fire rate or fire rate has to be greater than 0
  97. "Pencha Scaffold (Gilded)" Attack5: Missing fire rate or fire rate has to be greater than 0
  98. "Peram" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  99. "Peram" Attack1: Missing fire rate or fire rate has to be greater than 0
  100. "Phahd Scaffold" Attack5: Missing fire rate or fire rate has to be greater than 0
  101. "Phahd Scaffold (Gilded)" Attack5: Missing fire rate or fire rate has to be greater than 0
  102. "Phantasma" Attack2: Missing fire rate or fire rate has to be greater than 0
  103. "Phantasma" Attack4: Missing critical chance or crit chance must be between 0 and 1 inclusive
  104. "Phantasma" Attack4: Missing fire rate or fire rate has to be greater than 0
  105. "Phantasma" Attack4: Missing status chance or status chance must be between 0 and 1 inclusive
  106. "Phantasma" Attack4: Missing critical damage multiplier or crit multi has to be greater than 0
  107. "Pox" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  108. "Pox" Attack5: Missing fire rate or fire rate has to be greater than 0
  109. "Pox" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  110. "Pox" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0
  111. "Prisma Angstrum" Attack1: Missing fire rate or fire rate has to be greater than 0
  112. "Prisma Angstrum" Attack2: Missing fire rate or fire rate has to be greater than 0
  113. "Quanta" Attack7: Missing fire rate or fire rate has to be greater than 0
  114. "Quanta Vandal" Attack7: Missing fire rate or fire rate has to be greater than 0
  115. "Rampart" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  116. "Rampart" Attack1: Missing status chance or status chance must be between 0 and 1 inclusive
  117. "Rampart" Attack1: Missing critical damage multiplier or crit multi has to be greater than 0
  118. "Scourge" Attack2: Missing fire rate or fire rate has to be greater than 0
  119. "Scourge" Attack4: Missing fire rate or fire rate has to be greater than 0
  120. "Sepulcrum" Attack2: Missing status chance or status chance must be between 0 and 1 inclusive
  121. "Shockprod" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  122. "Shockprod" Attack1: Missing fire rate or fire rate has to be greater than 0
  123. "Shraksun Scaffold" Attack5: Missing fire rate or fire rate has to be greater than 0
  124. "Shraksun Scaffold (Gilded)" Attack5: Missing fire rate or fire rate has to be greater than 0
  125. "Spari Spear" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  126. "Spari Spear" Attack1: Missing fire rate or fire rate has to be greater than 0
  127. "Sporelacer" Attack5: Missing fire rate or fire rate has to be greater than 0
  128. "Sporelacer" Attack7: Missing fire rate or fire rate has to be greater than 0
  129. "Sporelacer (Primary)" Attack5: Missing fire rate or fire rate has to be greater than 0
  130. "Staticor" Attack3: Missing fire rate or fire rate has to be greater than 0
  131. "Staticor" Attack5: Missing fire rate or fire rate has to be greater than 0
  132. "Staticor" Attack7: Missing critical chance or crit chance must be between 0 and 1 inclusive
  133. "Staticor" Attack7: Missing fire rate or fire rate has to be greater than 0
  134. "Staticor" Attack7: Missing status chance or status chance must be between 0 and 1 inclusive
  135. "Staticor" Attack7: Missing critical damage multiplier or crit multi has to be greater than 0
  136. "Stunna" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  137. "Stunna" Attack1: Missing fire rate or fire rate has to be greater than 0
  138. "Tenet Spirex" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  139. "Tenet Spirex" Attack5: Missing fire rate or fire rate has to be greater than 0
  140. "Tenet Spirex" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  141. "Tenet Spirex" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0
  142. "Tenet Tetra" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  143. "Tenet Tetra" Attack5: Missing fire rate or fire rate has to be greater than 0
  144. "Tenet Tetra" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  145. "Tenet Tetra" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0
  146. "Tombfinger" Attack5: Missing fire rate or fire rate has to be greater than 0
  147. "Tombfinger (Primary)" Attack5: Missing fire rate or fire rate has to be greater than 0
  148. "Tombfinger (Primary)" Attack7: Missing fire rate or fire rate has to be greater than 0
  149. "Tulok" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  150. "Tulok" Attack1: Missing fire rate or fire rate has to be greater than 0
  151. "Tunguska Cannon" Attack1: Missing critical chance or crit chance must be between 0 and 1 inclusive
  152. "Vitrica" Attack5: Missing fire rate or fire rate has to be greater than 0
  153. "Zenistar" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  154. "Zenistar" Attack3: Missing fire rate or fire rate has to be greater than 0
  155. "Zenistar" Attack3: Missing status chance or status chance must be between 0 and 1 inclusive
  156. "Zenistar" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  157. "Zenistar" Attack4: Missing fire rate or fire rate has to be greater than 0
  158. "Zenistar" Attack4: Missing status chance or status chance must be between 0 and 1 inclusive
  159. "Zhuge Prime" Attack5: Missing fire rate or fire rate has to be greater than 0
  160. "Zymos" Attack3: Missing critical chance or crit chance must be between 0 and 1 inclusive
  161. "Zymos" Attack3: Missing fire rate or fire rate has to be greater than 0
  162. "Zymos" Attack3: Missing critical damage multiplier or crit multi has to be greater than 0
  163. "Zymos" Attack5: Missing critical chance or crit chance must be between 0 and 1 inclusive
  164. "Zymos" Attack5: Missing fire rate or fire rate has to be greater than 0
  165. "Zymos" Attack5: Missing status chance or status chance must be between 0 and 1 inclusive
  166. "Zymos" Attack5: Missing critical damage multiplier or crit multi has to be greater than 0

Validate required weapon table keys

p.checkKeyNameEqualsNameColumn(frame): There are a total of 194 key-value errors

  1. "Apoc" Disposition must be between 0.5-1.55; default should be 0.5
  2. "Apoc" Magazine must be a value above 0
  3. "Apoc" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  4. "Apoc" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  5. "Athodai" Accuracy rating must be be a value above 0
  6. "Battacor" Accuracy rating must be be a value above 0
  7. "Cantic Prism" Disposition must be between 0.5-1.55; default should be 0.5
  8. "Cantic Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  9. "Carcinnox" Accuracy rating must be be a value above 0
  10. "Carcinnox" Attack is missing keys
  11. "Carcinnox" Disposition must be between 0.5-1.55; default should be 0.5
  12. "Carcinnox" Magazine must be a value above 0
  13. "Carcinnox" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  14. "Carcinnox" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  15. "Carcinnox" Missing reload time or reload time has to be above 0
  16. "Catchmoon (Primary)" Magazine must be a value above 0
  17. "Catchmoon (Primary)" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  18. "Catchmoon (Primary)" Missing reload time or reload time has to be above 0
  19. "Cerata" Heavy attack must be greater than 0
  20. "Cryophon" Accuracy rating must be be a value above 0
  21. "Cryophon" Attack is missing keys
  22. "Cryophon" Disposition must be between 0.5-1.55; default should be 0.5
  23. "Cryophon" Magazine must be a value above 0
  24. "Cryophon" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  25. "Cryophon" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  26. "Cryophon" Missing reload time or reload time has to be above 0
  27. "Dargyn" Accuracy rating must be be a value above 0
  28. "Dargyn" Disposition must be between 0.5-1.55; default should be 0.5
  29. "Dargyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  30. "Dissic Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  31. "Dissic Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  32. "Dual Heat Swords" Missing Stance Polarity
  33. "Exard Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  34. "Exard Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  35. "Falcor" Heavy attack must be greater than 0
  36. "Galvarc" Accuracy rating must be be a value above 0
  37. "Galvarc" Attack is missing keys
  38. "Galvarc" Disposition must be between 0.5-1.55; default should be 0.5
  39. "Galvarc" Magazine must be a value above 0
  40. "Galvarc" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  41. "Galvarc" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  42. "Galvarc" Missing reload time or reload time has to be above 0
  43. "Gaze (Primary)" Magazine must be a value above 0
  44. "Gaze (Primary)" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  45. "Gaze (Primary)" Missing reload time or reload time has to be above 0
  46. "Glaive" Heavy attack must be greater than 0
  47. "Glaive Prime" Heavy attack must be greater than 0
  48. "Glazio" Accuracy rating must be be a value above 0
  49. "Glazio" Attack is missing keys
  50. "Glazio" Disposition must be between 0.5-1.55; default should be 0.5
  51. "Glazio" Magazine must be a value above 0
  52. "Glazio" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  53. "Glazio" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  54. "Glazio" Missing reload time or reload time has to be above 0
  55. "Granmu Prism" Disposition must be between 0.5-1.55; default should be 0.5
  56. "Granmu Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  57. "Halikar" Heavy attack must be greater than 0
  58. "Halikar Wraith" Heavy attack must be greater than 0
  59. "Harpak" Accuracy rating must be be a value above 0
  60. "Hind" Accuracy rating must be be a value above 0
  61. "Javlok" Accuracy rating must be be a value above 0
  62. "Kestrel" Heavy attack must be greater than 0
  63. "Klamora Prism" Disposition must be between 0.5-1.55; default should be 0.5
  64. "Klamora Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  65. "Klebrik Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  66. "Klebrik Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  67. "Kuva Zarr" Accuracy rating must be be a value above 0
  68. "Laith" Accuracy rating must be be a value above 0
  69. "Laith" Attack is missing keys
  70. "Laith" Disposition must be between 0.5-1.55; default should be 0.5
  71. "Laith" Magazine must be a value above 0
  72. "Laith" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  73. "Laith" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  74. "Laith" Missing reload time or reload time has to be above 0
  75. "Lavan MK I Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  76. "Lavan MK I Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  77. "Lavan MK II Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  78. "Lavan MK II Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  79. "Lavan MK III Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  80. "Lavan MK III Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  81. "Lega Prism" Disposition must be between 0.5-1.55; default should be 0.5
  82. "Lega Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  83. "Masseter" Heavy slam damage must be greater than 0
  84. "Milati" Accuracy rating must be be a value above 0
  85. "Milati" Attack is missing keys
  86. "Milati" Disposition must be between 0.5-1.55; default should be 0.5
  87. "Milati" Magazine must be a value above 0
  88. "Milati" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  89. "Milati" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  90. "Milati" Missing reload time or reload time has to be above 0
  91. "Mote Amp" Disposition must be between 0.5-1.55; default should be 0.5
  92. "Mote Amp (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  93. "Mutalist Quanta" Accuracy rating must be be a value above 0
  94. "Orvius" Heavy attack must be greater than 0
  95. "Paracyst" Accuracy rating must be be a value above 0
  96. "Pathocyst" Heavy attack must be greater than 0
  97. "Pencha Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  98. "Pencha Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  99. "Phahd Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  100. "Phahd Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  101. "Photor" Accuracy rating must be be a value above 0
  102. "Photor" Attack is missing keys
  103. "Photor" Disposition must be between 0.5-1.55; default should be 0.5
  104. "Photor" Magazine must be a value above 0
  105. "Photor" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  106. "Photor" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  107. "Photor" Missing reload time or reload time has to be above 0
  108. "Propa Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  109. "Propa Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  110. "Pugil" Accuracy rating must be be a value above 0
  111. "Pugil" Disposition must be between 0.5-1.55; default should be 0.5
  112. "Pugil" Magazine must be a value above 0
  113. "Pugil" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  114. "Pugil" Missing reload time or reload time has to be above 0
  115. "Pugil" Missing trigger type of weapon
  116. "Pulsar" Accuracy rating must be be a value above 0
  117. "Pulsar" Attack is missing keys
  118. "Pulsar" Disposition must be between 0.5-1.55; default should be 0.5
  119. "Pulsar" Magazine must be a value above 0
  120. "Pulsar" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  121. "Pulsar" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  122. "Pulsar" Missing reload time or reload time has to be above 0
  123. "Rahn Prism" Disposition must be between 0.5-1.55; default should be 0.5
  124. "Rahn Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  125. "Rampart" Accuracy rating must be be a value above 0
  126. "Rampart" Disposition must be between 0.5-1.55; default should be 0.5
  127. "Rampart" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  128. "Raplak Prism" Disposition must be between 0.5-1.55; default should be 0.5
  129. "Raplak Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  130. "Rattleguts (Primary)" Magazine must be a value above 0
  131. "Rattleguts (Primary)" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  132. "Rattleguts (Primary)" Missing reload time or reload time has to be above 0
  133. "Scourge" Accuracy rating must be be a value above 0
  134. "Sepulcrum" Accuracy rating must be be a value above 0
  135. "Shraksun Scaffold" Disposition must be between 0.5-1.55; default should be 0.5
  136. "Shraksun Scaffold (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  137. "Shwaak Prism" Disposition must be between 0.5-1.55; default should be 0.5
  138. "Shwaak Prism (Gilded)" Disposition must be between 0.5-1.55; default should be 0.5
  139. "Sigma MK I Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  140. "Sigma MK I Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  141. "Sigma MK II Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  142. "Sigma MK II Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  143. "Sigma MK III Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  144. "Sigma MK III Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  145. "Soaktron" Accuracy rating must be be a value above 0
  146. "Soaktron" Disposition must be between 0.5-1.55; default should be 0.5
  147. "Soaktron" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  148. "Soaktron" Missing reload time or reload time has to be above 0
  149. "Stradavar" Accuracy rating must be be a value above 0
  150. "Stradavar Prime" Accuracy rating must be be a value above 0
  151. "Tombfinger (Primary)" Magazine must be a value above 0
  152. "Tombfinger (Primary)" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  153. "Tombfinger (Primary)" Missing reload time or reload time has to be above 0
  154. "Tunguska Cannon" Disposition must be between 0.5-1.55; default should be 0.5
  155. "Tycho Seeker" Accuracy rating must be be a value above 0
  156. "Tycho Seeker" Attack is missing keys
  157. "Tycho Seeker" Disposition must be between 0.5-1.55; default should be 0.5
  158. "Tycho Seeker" Magazine must be a value above 0
  159. "Tycho Seeker" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  160. "Tycho Seeker" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  161. "Tycho Seeker" Missing reload time or reload time has to be above 0
  162. "Unarmed" Disposition must be between 0.5-1.55; default should be 0.5
  163. "Unarmed" Heavy attack must be greater than 0
  164. "Unarmed" Heavy slam radial damage must be greater than 0
  165. "Unarmed" Heavy slam damage must be greater than 0
  166. "Unarmed" Heavy slam radius must be greater than 0
  167. "Unarmed" Missing mastery rank unlock
  168. "Unarmed" Slam radial damage must be greater than 0
  169. "Unarmed" Missing Stance Polarity
  170. "Unarmed" Heavy wind-up time must be above 0
  171. "Vermisplicer (Primary)" Magazine must be a value above 0
  172. "Vermisplicer (Primary)" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  173. "Vermisplicer (Primary)" Missing reload time or reload time has to be above 0
  174. "Vidar MK I Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  175. "Vidar MK I Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  176. "Vidar MK II Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  177. "Vidar MK II Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  178. "Vidar MK III Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  179. "Vidar MK III Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  180. "Vort" Accuracy rating must be be a value above 0
  181. "Vort" Attack is missing keys
  182. "Vort" Disposition must be between 0.5-1.55; default should be 0.5
  183. "Vort" Magazine must be a value above 0
  184. "Vort" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  185. "Vort" MaxAmmo must be a value above 0 or math.huge (positive infinity)
  186. "Vort" Missing reload time or reload time has to be above 0
  187. "Xoris" Heavy attack must be greater than 0
  188. "Zarr" Accuracy rating must be be a value above 0
  189. "Zekti MK I Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  190. "Zekti MK I Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  191. "Zekti MK II Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  192. "Zekti MK II Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive
  193. "Zekti MK III Talyn" Disposition must be between 0.5-1.55; default should be 0.5
  194. "Zekti MK III Talyn" Missing mastery rank unlock and mastery has to between 0 and 16 inclusive


local WeaponData =
{
-- Special list of things to be ignored when counting
-- in addition to weapons that do not provide additional Mastery exp
-- TODO: since this "IgnoreInCount" subtable is getting large, maybe add a new key-value pair
-- to relevant weapon entries called "IgnoreInCount" with a boolean value? Default value will be nil or false.
-- Keep this table for faster access in the future in case we need to loop through these specific weapons
-- for some reason.
["IgnoreInCount"] = {
	"Rampart", "Dark Split-Sword (Heavy Blade)",
	"Dargyn", "Unarmed", 
	"Lanzo", "Tulok", "Peram", "Shockprod", "Stunna", "Ebisu Spear", "Spari Spear", 
	"Pugil", "Soaktron",
	"Apoc", "Carcinnox", "Cryophon", "Glazio", "Laith", "Photor", "Pulsar", "Talyn", "Tunguska Cannon", "Vort",
	"Galvarc", "Milati", "Tycho Seeker"
},
Weapons = {
	Acceltra = {
		Accuracy = 23.5,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35 },
			FireRate = 12,
			ForcedProcs = { "Impact" },
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.06 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Puncture = 35.2, Slash = 8.8 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 12,
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 25000,
			MarketCost = 240,
			Parts = {
				{ Count = 4, Name = "Neurodes", Type = "Resource" },
				{ Count = 200, Name = "Hexenon", Type = "Resource" },
				{ Count = 925, Name = "Plastids", Type = "Resource" },
				{ Count = 8000, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "Acceltra.png",
		Introduced = "25.7",
		Link = "Acceltra",
		Magazine = 48,
		Mastery = 8,
		MaxAmmo = 96,
		Name = "Acceltra",
		Polarities = { "Bar" },
		Reload = 2,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Ack & Brunt"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 14.9, Slash = 119.2 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 150,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 7500, Name = "Salvage", Type = "Resource" },
				{ Count = 3300, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 745,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 8,
		Image = "RegorAxeShield.png",
		Introduced = "17",
		Link = "Ack & Brunt",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Ack & Brunt",
		SlamAttack = 447,
		SlamRadialDmg = 149,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 149,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Tyl Regor]]", "[[Executioners/Gorth|Gorth]]" },
		WindUp = 0.7 
	},
	Acrid = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Toxin = 35 },
			FireRate = 6.67,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 6000, Name = "Salvage", Type = "Resource" },
				{ Count = 5000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.33,
		ExilusPolarity = "Madurai",
		Image = "Acrid2.png",
		Introduced = "8.0",
		Link = "Acrid",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Acrid",
		Reload = 1.2,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Afuris = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Furis", Type = "Weapon" },
				{ Count = 1, Name = "Furis", Type = "Weapon" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "Afuris.png",
		Introduced = "5.3",
		Link = "Afuris",
		Magazine = 70,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Afuris",
		Polarities = { "Bar" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Junction|Valkyr Specter]]" } 
	},
	Agkuza = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 65.4, Puncture = 305.2, Slash = 65.4 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 1, Name = "Guard", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchHookSword.png",
		Introduced = "Update: Specters of the Rail",
		Link = "Agkuza",
		Mastery = 3,
		MeleeRange = 142.5,
		Name = "Agkuza",
		Polarities = { "D" },
		Traits = { "Tenno" },
		Type = "Arch-Melee" 
	},
	Akarius = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			BurstCount = 2,
			BurstDelay = 0.12,
			BurstFireRate = 4.33,
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 68 },
			FireRate = 4.25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Rocket Detonation",
			BurstCount = 2,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Blast = 419 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 4.25,
			Radius = 7.2,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 3, Name = "Neurodes", Type = "Resource" },
				{ Count = 150, Name = "Hexenon", Type = "Resource" },
				{ Count = 1600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 7500, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "Akarius.png",
		Introduced = "25.7",
		Link = "Akarius",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 20,
		Name = "Akarius",
		Polarities = { "Bar", "Bar" },
		Reload = 3.4,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Secondary",
		Users = {  } 
	},
	Akaten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Puncture = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Akaten.png",
		Introduced = "30.5",
		Link = "Akaten",
		Magazine = 6,
		Name = "Akaten",
		Type = "Hound" 
	},
	Akbolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 10,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Bolto", Type = "Weapon" },
				{ Count = 1, Name = "Bolto", Type = "Weapon" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "Akbolto.png",
		Introduced = "6.0",
		Link = "Akbolto",
		Magazine = 30,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Akbolto",
		Polarities = { "D" },
		Reload = 2.6,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Akbolto Prime"] = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.8,
			Damage = { Impact = 3.2, Puncture = 27.52, Slash = 1.28 },
			FireRate = 7,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "PrimePart" },
				{ Count = 2, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Akbolto",
		Image = "MirageAkboltoPrime.png",
		Introduced = "22.7",
		Link = "Akbolto Prime",
		Magazine = 40,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Akbolto Prime",
		Polarities = { "Bar", "V", "V", "V" },
		Reload = 1.3,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akbronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 8.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0314 
		},
		Class = "Dual Shotguns",
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Bronco", Type = "Weapon" },
				{ Count = 1, Name = "Bronco", Type = "Weapon" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Akbronco",
		Image = "Dual Broncos.png",
		Introduced = "8.0",
		Link = "Akbronco",
		Magazine = 4,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Akbronco",
		Polarities = { "V" },
		Reload = 2.25,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Akbronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.75, StartRange = 9 },
			FireRate = 4.33,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Dual Shotguns",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Bronco Prime", Type = "Weapon" },
				{ Count = 1, Name = "Bronco Prime", Type = "Weapon" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Akbronco",
		Image = "DEPrimeDualBroncos.png",
		Introduced = "12.4",
		Link = "Akbronco Prime",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Akbronco Prime",
		Polarities = { "V", "V" },
		Reload = 2.25,
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akjagara = {
		Accuracy = 15.4,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 8.333,
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 21 },
			FireRate = 16.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 235,
			Parts = {
				{ Count = 1, Name = "Akbolto", Type = "Weapon" },
				{ Count = 1, Name = "Dual Skana", Type = "Weapon" },
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "TnoBladedPistols.png",
		Introduced = "15.13",
		Link = "Akjagara",
		Magazine = 36,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akjagara",
		Polarities = { "Bar" },
		Reload = 2.25,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Akjagara Prime"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 5,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 3.6, Puncture = 3.6, Slash = 28.8 },
			FireRate = 10,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.32 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "PrimePart" },
				{ Count = 2, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Link", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "Naramon",
		Family = "Akjagara",
		Image = "AkjagaraPrime.png",
		Introduced = "24.2.2",
		Link = "Akjagara Prime",
		Magazine = 40,
		Mastery = 12,
		MaxAmmo = 320,
		Name = "Akjagara Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	Aklato = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 4.5, Puncture = 7.5, Slash = 18 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = { Credits = 25000 },
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Aklato.png",
		Introduced = "Vanilla",
		Link = "Aklato",
		Magazine = 30,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Aklato",
		Reload = 2.4,
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Aklex = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 190,
			Parts = {
				{ Count = 1, Name = "Lex", Type = "Weapon" },
				{ Count = 1, Name = "Lex", Type = "Weapon" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "DEAklex.png",
		Introduced = "11.1",
		Link = "Aklex",
		Magazine = 12,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Aklex",
		Reload = 3,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Maroo]]" } 
	},
	["Aklex Prime"] = {
		Accuracy = 9.8,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Lex Prime", Type = "Weapon" },
				{ Count = 1, Name = "Lex Prime", Type = "Weapon" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Aklex",
		Image = "Aklex Prime.png",
		Introduced = "19.8.1",
		Link = "Aklex Prime",
		Magazine = 16,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Aklex Prime",
		Reload = 3,
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akmagnus = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 6.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 220,
			Parts = {
				{ Count = 1, Name = "Magnus", Type = "Weapon" },
				{ Count = 1, Name = "Magnus", Type = "Weapon" },
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "DEAkmagnus.png",
		Introduced = "11.9",
		Link = "Akmagnus",
		Magazine = 16,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akmagnus",
		Reload = 2.4,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Aksomati = {
		Accuracy = 15.4,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 1.8, Puncture = 7.2, Slash = 9 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Akstiletto", Type = "Weapon" },
				{ Count = 200, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AkimboSomaPistols.png",
		Introduced = "16.3",
		Link = "Aksomati",
		Magazine = 70,
		Mastery = 9,
		MaxAmmo = 420,
		Name = "Aksomati",
		Polarities = { "Bar" },
		Reload = 1.4,
		Spool = 6,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Type = "Secondary" 
	},
	["Aksomati Prime"] = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.24,
			CritMultiplier = 3,
			Damage = { Impact = 2, Puncture = 8, Slash = 10 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "PrimePart" },
				{ Count = 2, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Aksomati",
		Image = "AksomatiPrime.png",
		Introduced = "27.0.4",
		Link = "Aksomati Prime",
		Magazine = 80,
		Mastery = 12,
		MaxAmmo = 880,
		Name = "Aksomati Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.4,
		Spool = 11,
		Traits = { "Prime" },
		Trigger = "Auto-Spool",
		Type = "Secondary" 
	},
	Akstiletto = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 16.8, Puncture = 2.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Gallium", Type = "Resource" },
				{ Count = 800, Name = "Salvage", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "TennoUzi.png",
		Introduced = "12.0",
		Link = "Akstiletto",
		Magazine = 28,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akstiletto",
		Polarities = { "Bar" },
		Reload = 1.1,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Akstiletto Prime"] = {
		Accuracy = 23.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 21.6, Puncture = 3.6, Slash = 10.8 },
			FireRate = 7.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "PrimePart" },
				{ Count = 2, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Family = "Akstiletto",
		Image = "PrimeAkstiletto.png",
		Introduced = "18.12",
		Link = "Akstiletto Prime",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Akstiletto Prime",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Traits = { "Prime" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Akvasto = {
		Accuracy = 11.1,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 14.5, Puncture = 14.5, Slash = 29 },
			FireRate = 8.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 220,
			Parts = {
				{ Count = 1, Name = "Vasto", Type = "Weapon" },
				{ Count = 1, Name = "Vasto", Type = "Weapon" },
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "Dual vastos.png",
		Introduced = "9.7",
		Link = "Akvasto",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Akvasto",
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Torment]]" } 
	},
	["Akvasto Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 46.2 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Vasto Prime", Type = "Weapon" },
				{ Count = 1, Name = "Vasto Prime", Type = "Weapon" },
				{ Count = 1, Name = "Link", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Akvasto",
		Image = "AkvastoPrime.png",
		Introduced = "24.0.6",
		Link = "Akvasto Prime",
		Magazine = 12,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Akvasto Prime",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Traits = { "Prime", "Baro" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Akzani = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 1.8, Puncture = 8.4, Slash = 1.8 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1500, Name = "Salvage", Type = "Resource" },
				{ Count = 1000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "Akzani.png",
		Introduced = "14.0",
		Link = "Akzani",
		Magazine = 100,
		Mastery = 4,
		MaxAmmo = 400,
		Name = "Akzani",
		Polarities = { "Bar" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Ambassador = {
		Accuracy = 111.1,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.14,
			CritMultiplier = 2.8,
			Damage = { Electricity = 24 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AmmoCost = 48,
			AttackName = "Charge",
			ChargeTime = 0.65,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 600 },
			ShotType = "Hit-Scan",
			StatusChance = 0.32,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Charged Explosion",
			ChargeTime = 0.65,
			CritChance = 0.16,
			CritMultiplier = 2.8,
			Damage = { Electricity = 800 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Image = "Ambassador.png",
		Introduced = "30.5",
		Link = "Ambassador",
		Magazine = 96,
		Mastery = 10,
		MaxAmmo = 960,
		Name = "Ambassador",
		Polarities = {  },
		Reload = 2.6,
		Traits = { "Corpus" },
		Trigger = "Auto / Charge",
		Type = "Primary" 
	},
	Amphis = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.7,
			Damage = { Impact = 91, Puncture = 19.5, Slash = 19.5 },
			FireRate = 1.25,
			StatusChance = 0.21 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 500, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Circuits", Type = "Resource" },
				{ Count = 600, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.5,
		FollowThrough = 0.5,
		HeavyAttack = 650,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 7,
		Image = "DEAmphis.png",
		Introduced = "6.5",
		Link = "Amphis",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Amphis",
		Polarities = { "Bar" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 130,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Executioners/Dok Thul|Dok Thul]]", "[[Guardsman]]", "[[Prosecutor]]" },
		WindUp = 0.5 
	},
	Amprex = {
		Accuracy = 12.5,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.2,
			Damage = { Electricity = 22 },
			FireRate = 12,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{ Count = 8, Name = "Fieldron", Type = "Resource" },
				{ Count = 600, Name = "Plastids", Type = "Resource" },
				{ Count = 9000, Name = "Ferrite", Type = "Resource" },
				{ Count = 3, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.75,
		ExilusPolarity = "Naramon",
		Image = "ChainLightningGunEdit.png",
		Introduced = "13.1",
		Link = "Amprex",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 700,
		Name = "Amprex",
		Reload = 2.6,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Primary",
		Users = { "[[M-W.A.M.]]" } 
	},
	Angstrum = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 200 },
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			Radius = 3.6,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{ Count = 600, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 400, Name = "Circuits", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.35,
		Family = "Angstrum",
		FireRate = 2,
		Image = "CorpusHandRocket.png",
		Introduced = "13.3",
		Link = "Angstrum",
		Magazine = 3,
		Mastery = 4,
		MaxAmmo = 18,
		Name = "Angstrum",
		Polarities = { "D" },
		Reload = 2.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Secondary",
		Users = { "[[Comba]]", "[[Scrambus]]", "[[Pelna Cade]]", "[[Jad Teran]]" } 
	},
	Anku = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 25.5, Puncture = 136, Slash = 8.5 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Gallium", Type = "Resource" },
				{ Count = 800, Name = "Salvage", Type = "Resource" },
				{ Count = 200, Name = "Circuits", Type = "Resource" },
				{ Count = 4, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.46,
		FollowThrough = 0.6,
		HeavyAttack = 1020,
		HeavyRadialDmg = 850,
		HeavySlamAttack = 850,
		HeavySlamRadius = 9,
		Image = "ParisScythe.png",
		Introduced = "16.7",
		Link = "Anku",
		Mastery = 3,
		MeleeRange = 2.8,
		Name = "Anku",
		Polarities = { "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 340,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Valkyr Specter]]" },
		WindUp = 1 
	},
	Ankyros = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 900, Name = "Nano Spores", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" },
				{ Count = 450, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Ankyros.png",
		Introduced = "7.8",
		Link = "Ankyros",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Ankyros",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	["Ankyros Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 89.6, Puncture = 19.2, Slash = 19.2 },
			FireRate = 1.25,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 2, Name = "Gauntlet", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Ankyros",
		FollowThrough = 0.9,
		HeavyAttack = 640,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "PrimeAnkyros.png",
		Introduced = "12.4",
		Link = "Ankyros Prime",
		Mastery = 8,
		MeleeRange = 1.25,
		Name = "Ankyros Prime",
		Polarities = { "V", "V" },
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadius = 8,
		SlideAttack = 384,
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Apoc = {
		Accuracy = 16.7,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 432.6, Slash = 185.4 },
			Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Railjack Armament",
		Image = "TurretApoc.png",
		Introduced = "27",
		Link = "Apoc",
		Name = "Apoc",
		Reload = 3,
		Trigger = "Auto",
		Type = "Railjack Turret" 
	},
	["Arca Plasmor"] = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 1.6,
			Damage = { Radiation = 600 },
			Falloff = { EndRange = 20, Reduction = 0.6667, StartRange = 10 },
			FireRate = 1.1,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 25, Name = "Control Module", Type = "Resource" },
				{ Count = 925, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Family = "Arca Plasmor",
		Image = "CrpShotgun.png",
		Introduced = "21.7",
		Link = "Arca Plasmor",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Arca Plasmor",
		Polarities = { "V", "V" },
		Reload = 2.8,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Terra Plasmor Crewman]]", "[[Amalgam Arca Kucumatz]]" } 
	},
	["Arca Scisco"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 1.6,
			Damage = { Puncture = 36, Slash = 24 },
			FireRate = 4.667,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 250, Name = "Oxium", Type = "Resource" },
				{ Count = 12500, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "CrpScopePistol.png",
		Introduced = "21.7",
		Link = "Arca Scisco",
		Magazine = 36,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Arca Scisco",
		Polarities = { "V", "V" },
		Reload = 2.2,
		SniperComboReset = 2,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Zoom = { "2.0x", "4.0x" } 
	},
	["Arca Titron"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 234, Slash = 126 },
			FireRate = 0.733,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 6, Name = "Gallium", Type = "Resource" },
				{ Count = 2150, Name = "Circuits", Type = "Resource" },
				{ Count = 1200, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.4,
		HeavyAttack = 2160,
		HeavyRadialDmg = 1800,
		HeavySlamAttack = 1800,
		HeavySlamRadius = 10,
		Image = "CrpHammer.png",
		Introduced = "21.7",
		Link = "Arca Titron",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Arca Titron",
		Polarities = { "V", "Bar" },
		SlamAttack = 1080,
		SlamRadialDmg = 360,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 9,
		SlideAttack = 720,
		StancePolarity = "Madurai",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Amalgam Arca Heqet]]" },
		WindUp = 1.2 
	},
	Argonak = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.27,
			CritMultiplier = 2.3,
			Damage = { Impact = 24.51, Puncture = 6.27, Slash = 26.22 },
			FireRate = 4.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
			Traits = { "Grineer" },
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 700, Name = "Plastids", Type = "Resource" },
				{ Count = 9950, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "LaserAimRifle.png",
		Introduced = "22",
		Link = "Argonak",
		Magazine = 43,
		Mastery = 7,
		MaxAmmo = 473,
		Name = "Argonak",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Arquebex = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Impact = 10 },
			FireRate = 3.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.5,
			CritMultiplier = 3,
			Damage = { Blast = 9000, Heat = 3000 },
			Falloff = { EndRange = 6, StartRange = 0 },
			FireRate = 3.33,
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "ArquebexFixed.png",
		Introduced = "29",
		Link = "Arquebex",
		Magazine = 10,
		MaxAmmo = math.huge,
		Name = "Arquebex",
		Family = "Arquebex",
		Polarities = { "V" },
		Reload = 3,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Artax = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Cold = 5 },
			FireRate = 1,
			ForcedProcs = { "Cold" },
			ShotType = "Discharge",
			StatusChance = 0.03 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "SentinelArtax.png",
		Introduced = "19.10",
		Link = "Artax",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Artax",
		Reload = 1.5,
		Traits = { "Tenno" },
		Trigger = "Held",
		Type = "Robotic" 
	},
	["Artemis Bow"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 33.6, Puncture = 192, Slash = 14.4 },
			FireRate = 1,
			IsSilent = true,
			Multishot = 7,
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWArtemisBow.png",
		Introduced = "23.0",
		Link = "Artemis Bow (Weapon)",
		Magazine = 1,
		MaxAmmo = math.huge,
		Name = "Artemis Bow",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.9,
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Ivara]]", "[[Ivara Prime]]" } 
	},
	["Arum Spinosa"] = {
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 35.64, Puncture = 59.4, Slash = 201.96 },
			FireRate = 1.08,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "1st Heavy Attack Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 7 * 2.5, Puncture = 11.2 * 2.5, Slash = 23.1 * 2.5, Toxin = 28.7 * 2.5 },
			FireRate = 2,
			Multishot = 12,
			Range = 35,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "2nd Heavy Attack Toxic Spines",
			ChargeTime = 0.5,
			CritChance = 0.09,
			CritMultiplier = 1.9,
			Damage = { Impact = 7 * 5, Puncture = 11.2 * 5, Slash = 23.1 * 5, Toxin = 28.7 * 5 },
			FireRate = 2,
			Multishot = 6,
			Range = 35,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 5000,
			Parts = {
				{ Count = 2, Name = "Guard", Type = "Item" },
				{ Count = 1, Name = "Rivet", Type = "Item" },
				{ Count = 1, Name = "Trapezium Xenorhast", Type = "Resource" },
				{ Count = 1, Name = "Cabochon Embolos", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Arum Spinosa",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 297,
		HeavySlamAttack = 297,
		HeavySlamRadius = 6,
		Image = "ArumSpinosa.png",
		Introduced = "29.5",
		Link = "Arum Spinosa",
		Mastery = 11,
		MeleeRange = 1.7,
		Name = "Arum Spinosa",
		Polarities = { "Bar", "V" },
		SlamAttack = 594,
		SlamRadialDmg = 297,
		SlamRadius = 5,
		SlideAttack = 297,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Astilla = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 70 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Puncture = 42, Slash = 78 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			Radius = 2.4,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{ Count = 4, Name = "Tellurium", Type = "Resource" },
				{ Count = 875, Name = "Plastids", Type = "Resource" },
				{ Count = 175, Name = "Oxium", Type = "Resource" },
				{ Count = 7500, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "GlassShotgun.png",
		Introduced = "22.0",
		Link = "Astilla",
		Magazine = 16,
		Mastery = 10,
		MaxAmmo = 112,
		Name = "Astilla",
		Polarities = { "V", "Bar" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Astilla Prime"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Slug Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 4.33,
			ForcedProcs = { "Impact" },
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Glass Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Puncture = 49, Slash = 91 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			Radius = 2.4,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Class = "Shotgun",
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Astilla",
		Image = "AstillaPrime-Arsenal.webp",
		Introduced = "30.3",
		Link = "Astilla Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Astilla Prime",
		Polarities = { "V", "Bar", "V" },
		Reload = 2,
		Traits = { "Prime" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Athodai = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal",
			CritChance = 0.32,
			CritMultiplier = 2,
			Damage = { Heat = 48, Puncture = 22 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Alt-Fire",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Heat = 88 },
			FireRate = 12,
			PunchThrough = 2,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 5, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Image = "Athodai.png",
		Introduced = "28.2.1",
		Link = "Athodai",
		Magazine = 24,
		Mastery = 10,
		MaxAmmo = 48,
		Name = "Athodai",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto / Burst",
		Type = "Secondary" 
	},
	Atomos = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.7,
			Damage = { Heat = 29 },
			FireRate = 8,
			Range = 15,
			ShotType = "Discharge",
			StatusChance = 0.21 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 60000,
			MarketCost = 200,
			Parts = {
				{ Count = 1500, Name = "Salvage", Type = "Resource" },
				{ Count = 1300, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 800, Name = "Rubedo", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "GrnHeatGun.png",
		Introduced = "16.5",
		Link = "Atomos",
		Magazine = 70,
		Mastery = 5,
		MaxAmmo = 350,
		Name = "Atomos",
		Polarities = { "D" },
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Atterax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 6.45, Puncture = 6.45, Slash = 116.1 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1500, Name = "Salvage", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 200, Name = "Rubedo", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		FollowThrough = 0.5,
		HeavyAttack = 581,
		HeavyRadialDmg = 452,
		HeavySlamAttack = 451.5,
		HeavySlamRadius = 6,
		Image = "GrineerWhip.png",
		Introduced = "14.7",
		Link = "Atterax",
		Mastery = 5,
		MeleeRange = 2.5,
		Name = "Atterax",
		SlamAttack = 387,
		SlamRadialDmg = 129,
		SlamRadialElement = "Slash",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 258,
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Attica = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 4, Puncture = 60, Slash = 16 },
			FireRate = 3.67,
			IsSilent = true,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 800, Name = "Ferrite", Type = "Resource" },
				{ Count = 200, Name = "Rubedo", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.415,
		ExilusPolarity = "Madurai",
		Image = "TnoPrmryXbow.png",
		Introduced = "13.0",
		Link = "Attica",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Attica",
		Polarities = { "V" },
		Reload = 2.83,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Azima = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 5, Slash = 13 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Attack2 = {
			AmmoCost = 75,
			AttackName = "Launch Turret",
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Blast = 75 },
			StatusChance = 0.16 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{ Count = 4, Name = "Morphics", Type = "Resource" },
				{ Count = 450, Name = "Circuits", Type = "Resource" },
				{ Count = 500, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2750, Name = "Salvage", Type = "Resource" } 
			},
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "SundialPistol.png",
		Introduced = "18.5",
		Link = "Azima",
		Magazine = 75,
		Mastery = 6,
		MaxAmmo = 525,
		Name = "Azima",
		Polarities = { "Bar", "V" },
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Balefire Charger"] = {
		Accuracy = 100,
		AmmoType = "Shields",
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 500 },
			FireRate = 0.833,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack3 = {
			ChargeTime = 2,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 1000 },
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = false,
		Image = "BalefireCharger.png",
		Introduced = "24.4",
		Link = "Balefire Charger",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Balefire Charger",
		Polarities = { "V", "V" },
		Reload = 0,
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Secondary",
		Users = { "[[Hildryn]]" } 
	},
	Balla = {
		Attack1 = {
			AttackName = "Balla Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Dagger / Staff",
		Disposition = 0.9,
		Image = "ZawStrikeBalla.png",
		Introduced = "22",
		Link = "Balla",
		MeleeRange = 1,
		Name = "Balla",
		Type = "Zaw" 
	},
	Ballistica = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.0375,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 240,
			Parts = {
				{ Count = 3, Name = "Neurodes", Type = "Resource" },
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 3000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Ballistica",
		Image = "DEBallistica.png",
		Introduced = "10.4",
		Link = "Ballistica",
		Magazine = 16,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Ballistica",
		Polarities = { "D" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Burst / Charge",
		Type = "Secondary" 
	},
	["Ballistica Prime"] = {
		Accuracy = 4,
		Attack1 = {
			AmmoCost = 4,
			AttackName = "Normal Shot",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2, Puncture = 22, Slash = 16 },
			FireRate = 3.33,
			IsSilent = true,
			Multishot = 4,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.8,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 3.8, Puncture = 41.8, Slash = 30.4 },
			IsSilent = true,
			Multishot = 4,
			PunchThrough = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Crossbow",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Upper Limb", Type = "PrimePart" },
				{ Count = 1, Name = "Lower Limb", Type = "PrimePart" },
				{ Count = 1, Name = "String", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "PrimeBallistica.png",
		Introduced = "21.6",
		Link = "Ballistica Prime",
		Magazine = 32,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Ballistica Prime",
		Polarities = { "Bar", "V", "V" },
		Reload = 1.2,
		TooltipAttackDisplay = "Attack3",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst / Charge",
		Type = "Secondary" 
	},
	Basmu = {
		Accuracy = 20,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 39 },
			FireRate = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.29,
			Trigger = "Auto" 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Heat = 19 },
			Falloff = { EndRange = 1.7, Reduction = 0.2, StartRange = 0 },
			Radius = 1.7,
			ShotType = "AoE" 
		},
		Attack3 = {
			Accuracy = 3,
			AttackName = "Held",
			CritChance = 0.02,
			CritMultiplier = 4.8,
			Damage = { Electricity = 12 },
			FireRate = 12,
			Multishot = 2,
			ShotType = "Discharge",
			StatusChance = 0.3,
			Trigger = "Held" 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1500, Name = "Titanium", Type = "Resource" },
				{ Count = 800, Name = "Carbides", Type = "Resource" },
				{ Count = 450, Name = "Isos", Type = "Resource" },
				{ Count = 1, Name = "Nullstones", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Image = "BasmuA.png",
		Introduced = "27.3",
		Link = "Basmu",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = math.huge,
		Name = "Basmu",
		Polarities = { "V" },
		Reload = 2.5,
		ReloadDelay = 0.2,
		ReloadDelayEmpty = 2,
		ReloadRate = 42,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Batoten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Puncture = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Batoten.png",
		Introduced = "30.5",
		Link = "Batoten",
		Magazine = 6,
		Name = "Batoten",
		Type = "Hound" 
	},
	Battacor = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Normal",
			BurstCount = 2,
			BurstDelay = 0.08,
			BurstFireRate = 2.5,
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Magnetic = 42, Puncture = 24 },
			FireRate = 3.57,
			ShotSpeed = 115,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Secondary Fire",
			ChargeTime = 0.4,
			CritChance = 0.34,
			CritMultiplier = 3,
			Damage = { Radiation = 208 },
			FireRate = 5,
			PunchThrough = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.08,
			Trigger = "Auto Charge" 
		},
		Attack7 = {
			AttackName = "Beam AoE",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Radiation = 208 },
			Falloff = { EndRange = 3.4, Reduction = 0.4, StartRange = 0 },
			Radius = 3.4,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{ Count = 10, Name = "Fieldron", Type = "Resource" },
				{ Count = 40, Name = "Tepa Nodule", Type = "Resource" },
				{ Count = 25, Name = "Heart Noctrul", Type = "Resource" },
				{ Count = 20, Name = "Tromyzon Entroplasma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Image = "Battacor.png",
		Introduced = "24",
		Link = "Battacor",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 720,
		Name = "Battacor",
		Reload = 2,
		Traits = { "Corpus" },
		Trigger = "Auto Burst",
		Type = "Primary" 
	},
	Baza = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 34, Reduction = 0.5, StartRange = 22 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{ Count = 3500, Name = "Ferrite", Type = "Resource" },
				{ Count = 4300, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 575, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "Baza.png",
		Introduced = "22.4",
		Link = "Baza",
		Magazine = 40,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Baza",
		Polarities = { "V" },
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Baza Prime"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 3,
			Damage = { Impact = 5.76, Puncture = 6.72, Slash = 3.52 },
			Falloff = { EndRange = 60, Reduction = 0.5, StartRange = 30 },
			FireRate = 16.67,
			IsSilent = true,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Baza",
		Image = "BazaPrime.png",
		Introduced = "27.0.4",
		Link = "Baza Prime",
		Magazine = 60,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Baza Prime",
		Polarities = { "V", "V" },
		Reload = 1.1,
		Traits = { "Prime" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Bo = {
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 2,
			Damage = { Impact = 126, Puncture = 14 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 65,
			Parts = {
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" },
				{ Count = 150, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 700,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		Introduced = "Vanilla",
		Link = "Bo",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Bo",
		Polarities = { "D" },
		SlamAttack = 420,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 140,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Bo Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 158.4, Puncture = 17.6 },
			FireRate = 1.08,
			StatusChance = 0.32 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Ornament", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 880,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 7,
		Image = "PrimeBo.png",
		Introduced = "13.7",
		Link = "Bo Prime",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Bo Prime",
		Polarities = { "D", "V" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 176,
		StancePolarity = "Unairu",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Boar = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 12.1, Puncture = 3.3, Slash = 6.6 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{ Count = 6, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 900, Name = "Plastids", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "Boar.png",
		Introduced = "Vanilla",
		Link = "Boar",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 120,
		Name = "Boar",
		Reload = 2.7,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[New Loka]] [[Operative]]s" } 
	},
	["Boar Prime"] = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 25, Reduction = 0.7, StartRange = 18 },
			FireRate = 4.67,
			Multishot = 8,
			ShotType = "Hit-Scan",
			StatusChance = 0.1125 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.34,
		ExilusPolarity = "Madurai",
		Family = "Boar",
		Image = "FixedPrimeBoar.png",
		Introduced = "10.0",
		Link = "Boar Prime",
		Magazine = 20,
		Mastery = 11,
		MaxAmmo = 120,
		Name = "Boar Prime",
		Reload = 2.75,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Boltace = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 17.6, Puncture = 140.8, Slash = 17.6 },
			FireRate = 0.917,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 1, Name = "Boltor", Type = "Weapon" },
				{ Count = 1, Name = "Kronen", Type = "Weapon" },
				{ Count = 2, Name = "Gallium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Boltace",
		FollowThrough = 0.6,
		HeavyAttack = 704,
		HeavyRadialDmg = 704,
		HeavySlamAttack = 704,
		HeavySlamRadius = 9,
		Image = "Boltonfa.png",
		Introduced = "16.5",
		Link = "Boltace",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Boltace",
		SlamAttack = 352,
		SlamRadialDmg = 176,
		SlamRadius = 8,
		SlideAttack = 352,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Loki Specter]]" },
		WindUp = 0.7 
	},
	Bolto = {
		Accuracy = 26.7,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 4, Puncture = 36 },
			FireRate = 6.83,
			ShotSpeed = 75,
			ShotType = "Projectile",
			StatusChance = 0.022 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Lato", Type = "Weapon" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 2, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Family = "Bolto",
		Image = "Bolto.png",
		Introduced = "5.3",
		Link = "Bolto",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Bolto",
		Polarities = { "D" },
		Reload = 1.3,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Boltor = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 2.5, Puncture = 20, Slash = 2.5 },
			FireRate = 8.75,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 100, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Boltor",
		Image = "Boltor.png",
		Introduced = "6.0",
		Link = "Boltor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Boltor",
		Polarities = { "D" },
		Reload = 2.6,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Junction|Equinox Specter]]" } 
	},
	["Boltor Prime"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 4.6, Puncture = 41.4 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Boltor",
		Image = "DEPrimeBoltor.png",
		Introduced = "12.4",
		Link = "Boltor Prime",
		Magazine = 60,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Boltor Prime",
		Polarities = { "D", "V" },
		Reload = 2.4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Brakk = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 5, Slash = 6 },
			Falloff = { EndRange = 22, Reduction = 0.6, StartRange = 11 },
			FireRate = 5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.051 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "DEGrineerHandShotgun.png",
		Introduced = "10.6",
		Link = "Brakk",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.05,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Braton = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Impact = 7.92, Puncture = 7.92, Slash = 8.16 },
			FireRate = 8.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		Family = "Braton",
		Image = "Braton.png",
		Introduced = "Vanilla",
		Link = "Braton",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Braton",
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Braton Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 1.75, Puncture = 12.25, Slash = 21 },
			FireRate = 9.58,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "PrimeBraton.png",
		Introduced = "9",
		Link = "Braton Prime",
		Magazine = 75,
		Mastery = 8,
		MaxAmmo = 600,
		Name = "Braton Prime",
		Reload = 2.15,
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Braton Vandal"] = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.25, Puncture = 1.75, Slash = 21 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "BratonVandal.png",
		Introduced = "6.3.1",
		Link = "Braton Vandal",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 550,
		Name = "Braton Vandal",
		Polarities = { "V" },
		Reload = 1.75,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Junction|Excalibur Specter]]" } 
	},
	["Broken Scepter"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 125.3, Puncture = 17.9, Slash = 35.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 5000, Name = "Kuva", Type = "Resource" },
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" },
				{ Count = 2500, Name = "Salvage", Type = "Resource" } 
			},
			Time = 24 
		},
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 895,
		HeavyRadialDmg = 716,
		HeavySlamAttack = 716,
		HeavySlamRadius = 7,
		Image = "GrnQueenSceptre.png",
		Introduced = "19.0",
		Link = "Broken Scepter",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Broken Scepter",
		Polarities = { "Bar" },
		SlamAttack = 537,
		SlamRadialDmg = 179,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 179,
		StancePolarity = "Unairu",
		Type = "Melee",
		WindUp = 0.5 
	},
	["Broken War"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.2,
			Damage = { Impact = 18.7, Puncture = 18.7, Slash = 149.6 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Forma", Type = "Item" },
				{ Count = 2, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 1, Name = "Hilt", Type = "Item" },
				{ Count = 2, Name = "Blade", Type = "Item" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 935,
		HeavyRadialDmg = 748,
		HeavySlamAttack = 748,
		HeavySlamRadius = 8,
		Image = "StalkerTwoSword.png",
		Introduced = "18.0",
		Link = "Broken War",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Broken War",
		Polarities = { "V", "Bar" },
		SlamAttack = 561,
		SlamRadialDmg = 187,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 187,
		StancePolarity = "Madurai",
		Traits = { "Stalker" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Bronco = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			Falloff = { EndRange = 14, Reduction = 0.75, StartRange = 7 },
			FireRate = 5,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.0943 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 1200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 700, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "Bronco.png",
		Introduced = "Vanilla",
		Link = "Bronco",
		Magazine = 2,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Bronco",
		Reload = 1.05,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Bronco Prime"] = {
		Accuracy = 3.7,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = { Impact = 40, Puncture = 5, Slash = 5 },
			Falloff = { EndRange = 18, Reduction = 0.74, StartRange = 9 },
			FireRate = 4.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Bronco",
		Image = "PrimeBronco.png",
		Introduced = "9.0",
		Link = "Bronco Prime",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Bronco Prime",
		Reload = 2,
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Bubonico = {
		Accuracy = 25,
		AmmoType = "None",
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 2, Puncture = 13, Slash = 19, Toxin = 7 },
			Falloff = { EndRange = 41, Reduction = 0.5, StartRange = 19 },
			FireRate = 3.83,
			Multishot = 7,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.0929,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Burst",
			BurstCount = 3,
			BurstDelay = 0.23,
			BurstFireRate = 5,
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Impact = 9 },
			FireRate = 3.37,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.57,
			Trigger = "Burst" 
		},
		Attack3 = {
			AttackName = "Radial Attack",
			CritChance = 0.03,
			CritMultiplier = 3.5,
			Damage = { Viral = 143 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 3.37,
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.57 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 20000,
			MarketCost = 265,
			Parts = {
				{ Count = 10, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 3, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 1200, Name = "Plastids", Type = "Resource" },
				{ Count = 22000, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Family = "Bubonico",
		Image = "Bubonico.png",
		Introduced = "29.5",
		Link = "Bubonico",
		Magazine = 27,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Bubonico",
		Polarities = { "Bar" },
		Reload = 2.1,
		ReloadDelay = 0.5,
		ReloadRate = 16.875,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.7, Puncture = 6, Slash = 0.3 },
			FireRate = 1.607,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "DESentinelBurstLaser.png",
		Introduced = "7.0",
		Link = "Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Burst Laser",
		Reload = 0.01,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Robotic" 
	},
	Burston = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.061,
			BurstFireRate = 5,
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 10, Puncture = 10, Slash = 10 },
			FireRate = 7.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 120,
			Parts = {
				{ Count = 1, Name = "Morphics", Type = "Resource" },
				{ Count = 400, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 150, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "Burston.png",
		Introduced = "Vanilla",
		Link = "Burston",
		Magazine = 45,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Burston",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Primary",
		Users = { "[[Junction|Loki Specter]]" } 
	},
	["Burston Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 10,
			CritChance = 0.18,
			CritMultiplier = 1.8,
			Damage = { Impact = 10.8, Puncture = 10.8, Slash = 14.4 },
			FireRate = 13.64,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Burston",
		Image = "PrimeBurston.png",
		Introduced = "11.5",
		Link = "Burston Prime",
		Magazine = 45,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Burston Prime",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Burst",
		Type = "Primary" 
	},
	Buzlok = {
		Accuracy = 13.3,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 24, Slash = 6 },
			FireRate = 6.25,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			Accuracy = 16.7,
			AttackName = "Beacon",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 3 },
			FireRate = 1.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 250,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Image = "GrnGorgSniperRifle.png",
		Introduced = "14.7",
		Link = "Buzlok",
		Magazine = 50,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Buzlok",
		Reload = 3,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Executioners/Harkonar|Harkonar]]" } 
	},
	Cadus = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 60, Impact = 70 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 65,
			Parts = {
				{ Count = 2, Name = "Neural Sensors", Type = "Resource" },
				{ Count = 3000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1600, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Bo", Type = "Weapon" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.29,
		FollowThrough = 0.5,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 7,
		Image = "CYSingleStaffSkin.png",
		Introduced = "30.5",
		Link = "Cadus",
		Mastery = 4,
		MeleeRange = 2.8,
		Name = "Cadus",
		Polarities = { "D" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadius = 6,
		SlideAttack = 170,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Cantic Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			BurstCount = 3,
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Cantic Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			BurstCount = 3,
			CritChance = 0.34,
			CritMultiplier = 2.2,
			Damage = { Void = 1460 },
			FireRate = 4.88,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "CanticPrism.png",
		Introduced = "24.2",
		Link = "Cantic Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cantic Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	Carcinnox = {
		Class = "Railjack Armament",
		Image = "TurretCarcinnox.png",
		Introduced = "27",
		Link = "Carcinnox",
		Name = "Carcinnox",
		Trigger = "Auto",
		Type = "Railjack Turret" 
	},
	["Carmine Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2.7,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 2.7,
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Penta",
		Image = "PentaCarmine.png",
		Introduced = "29.10",
		Link = "Carmine Penta",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = 40,
		Name = "Carmine Penta",
		Reload = 2.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active",
		Type = "Primary" 
	},
	Cassowar = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.4,
			Damage = { Impact = 41.36, Puncture = 63.92, Slash = 82.72 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 1, Name = "Forma", Type = "Item" },
				{ Count = 1000, Name = "Rubedo", Type = "Resource" },
				{ Count = 5700, Name = "Salvage", Type = "Resource" },
				{ Count = 150, Name = "Oxium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1128,
		HeavyRadialDmg = 940,
		HeavySlamAttack = 940,
		HeavySlamRadius = 8,
		Image = "Cassowar.png",
		Introduced = "22.4",
		Link = "Cassowar",
		Mastery = 5,
		MeleeRange = 3,
		Name = "Cassowar",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadius = 7,
		SlideAttack = 376,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.9 
	},
	Castanas = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 160 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			Radius = 3.6,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Control Module", Type = "Resource" },
				{ Count = 800, Name = "Salvage", Type = "Resource" },
				{ Count = 200, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "TaserStar.png",
		Introduced = "12.2",
		Link = "Castanas",
		Magazine = 2,
		Mastery = 3,
		MaxAmmo = 18,
		Name = "Castanas",
		Polarities = { "V", "V" },
		Reload = 1,
		Traits = { "Tenno" },
		Trigger = "Active",
		Type = "Secondary" 
	},
	Catabolyst = {
		Accuracy = 6.3,
		Attack1 = {
			AttackName = "Primary",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 53 },
			Falloff = { EndRange = 19, Reduction = 0.2, StartRange = 9 },
			FireRate = 12,
			PunchThrough = 0.9,
			ShotType = "Discharge",
			StatusChance = 0.43,
			Trigger = "Held" 
		},
		Attack2 = {
			AttackName = "Partial Reload Impact",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			StatusChance = 0.43 
		},
		Attack3 = {
			AttackName = "Partial Reload Explosion",
			CritChance = 0.11,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 203 },
			Falloff = { EndRange = 5, Reduction = 0.5, StartRange = 0 },
			Radius = 5,
			ShotType = "AoE",
			StatusChance = 0.43 
		},
		Attack4 = {
			AttackName = "Reload From Empty Impact",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Impact = 11 },
			PunchThrough = 0.9,
			Reload = 2.1,
			StatusChance = 0.59 
		},
		Attack5 = {
			AttackName = "Reload From Empty Explosion",
			CritChance = 0.31,
			CritMultiplier = 2.9,
			Damage = { Corrosive = 1997 },
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.59 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{ Count = 5, Name = "Scintillant", Type = "Resource" },
				{ Count = 4, Name = "Ocular Stem-Root", Type = "Resource" },
				{ Count = 7, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 10, Name = "Stellated Necrathene", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Catabolyst",
		Image = "Catabolyst.png",
		Introduced = "29.5",
		Link = "Catabolyst",
		Magazine = 31,
		Mastery = 11,
		MaxAmmo = 155,
		Name = "Catabolyst",
		Polarities = { "V" },
		Reload = 1.7,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Catchmoon = {
		Accuracy = 5.9,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			Falloff = { EndRange = 16, Reduction = 0.9375, StartRange = 8 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 20,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "24",
		Link = "Secondary Catchmoon Chamber",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon",
		Reload = 0,
		Trigger = "Semi-Auto",
		Type = "Kitgun" 
	},
	["Catchmoon (Primary)"] = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Heat = 0, Impact = 0 },
			Falloff = { EndRange = 40, Reduction = 0.9416, StartRange = 20 },
			FireRate = 0,
			ForcedProcs = { "Impact" },
			Range = 42,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberCatchmoon.png",
		Introduced = "28",
		Link = "Primary Catchmoon Chamber",
		Magazine = 0,
		MaxAmmo = 70,
		Name = "Catchmoon (Primary)",
		Reload = 0,
		Trigger = "Auto",
		Type = "Primary Kitgun" 
	},
	Caustacyst = {
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 103, Impact = 17, Puncture = 71, Slash = 69 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Corrosive Wave",
			ChargeTime = 1,
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Corrosive = 192 },
			FireRate = 1,
			Falloff = { EndRange = 35, Reduction = 1, StartRange = 0 },
			ForcedProcs = { "Blind" },
			Range = 35,
			ShotSpeed = 10,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "Corrosive Pool",
			ChargeTime = 1,
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Corrosive = 5 },
			EffectDuration = 4,
			ForcedProcs = { "Blind" },
			FireRate = 1,
			ShotType = "AoE",
			StatusChance = 0
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 230,
			Parts = {
				{ Count = 10, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Ferrite", Type = "Resource" },
				{ Count = 4000, Name = "Plastids", Type = "Resource" },
				{ Count = 5, Name = "Nitain Extract", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1560,
		HeavyRadialDmg = 1300,
		HeavySlamAttack = 1300,
		HeavySlamRadius = 9,
		Image = "EmbolistScythe.png",
		Introduced = "Update: The Index Preview",
		Link = "Caustacyst",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Caustacyst",
		Polarities = { "V" },
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadius = 8,
		SlideAttack = 520,
		SlideElement = "Corrosive",
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 1 
	},
	Cedo = {
		Accuracy = 20,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.2,
			CritMultiplier = 2.4,
			Damage = { Puncture = 30 },
			Falloff = { EndRange = 52, Reduction = 0.2, StartRange = 26 },
			FireRate = 3.83,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.003,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 80,
			AttackName = "Secondary-Fire",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Slash = 20 },
			StatusChance = 0.5 
		},
		Attack7 = {
			AttackName = "Radial Attack",
			CritChance = 0.02,
			CritMultiplier = 1.4,
			Damage = { Blast = 10 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "Madurai",
		Image = "Cedo.png",
		Introduced = "29.6",
		Link = "Cedo",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = 200,
		Name = "Cedo",
		Polarities = { "V", "V" },
		Reload = 2.2,
		Traits = { "Tenno" },
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Centaur = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 37.6, Puncture = 75.2, Slash = 263.2 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 195,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 1, Name = "Aegis", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "Archswordandshield.png",
		Introduced = "15.7.2",
		Link = "Centaur",
		Mastery = 8,
		MeleeRange = 142.5,
		Name = "Centaur",
		Polarities = { "V" },
		Traits = { "Tenno" },
		Type = "Arch-Melee" 
	},
	["Ceramic Dagger"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 14, Puncture = 126 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 500, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.43,
		FollowThrough = 0.9,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 6,
		Image = "SwordCeramic_d.png",
		Introduced = "5.0",
		Link = "Ceramic Dagger",
		Mastery = 3,
		MeleeRange = 1.8,
		Name = "Ceramic Dagger",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 5,
		SlideAttack = 280,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Cerata = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19, Puncture = 36, Slash = 52, Toxin = 76 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 33, Puncture = 39, Slash = 52, Toxin = 77 },
			FireRate = 1,
			Range = 34,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Toxin = 666 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Toxin", "Impact" },
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 46, Puncture = 80, Slash = 114, Toxin = 162 },
			FireRate = 0.833,
			ForcedProcs = { "Toxin", "Impact" },
			PunchThrough = 1,
			Range = 34,
			ShotSpeed = 35,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Toxin = 1318 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Toxin", "Impact" },
			FireRate = 0.833,
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 2500, Name = "Cryotic", Type = "Resource" },
				{ Count = 1200, Name = "Plastids", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.36,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 732,
		HeavySlamAttack = 732,
		HeavySlamRadius = 6,
		Image = "PunctureGlaive.png",
		Introduced = "17.9",
		Link = "Cerata",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Cerata",
		Polarities = { "V", "D" },
		SlamAttack = 549,
		SlamRadialDmg = 183,
		SlamRadius = 5,
		SlideAttack = 366,
		SlideElement = "Toxin",
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Cernos = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 171, Puncture = 9.5, Slash = 9.5 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.36,
			CritMultiplier = 2,
			Damage = { Impact = 342, Puncture = 19, Slash = 19 },
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 90,
			ShotType = "Projectile",
			StatusChance = 0.18 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 700, Name = "Plastids", Type = "Resource" },
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1750, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "DECernos.png",
		Introduced = "11.1",
		Link = "Cernos",
		Magazine = 1,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Cernos",
		Polarities = { "V" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Cernos Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 82.8, Puncture = 4.6, Slash = 4.6 },
			FireRate = 1,
			Multishot = 3,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 165.6, Puncture = 9.2, Slash = 9.2 },
			FireRate = 1,
			Multishot = 3,
			PunchThrough = 1,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Upper Limb", Type = "PrimePart" },
				{ Count = 1, Name = "Lower Limb", Type = "PrimePart" },
				{ Count = 1, Name = "Grip", Type = "PrimePart" },
				{ Count = 1, Name = "String", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "CernosPrime.png",
		Introduced = "19.0.7",
		Link = "Cernos Prime",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Cernos Prime",
		Polarities = { "V", "V" },
		Reload = 0.7,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	Cestra = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 8.33,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{ Count = 3000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 2, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.52,
		ExilusPolarity = "Madurai",
		Image = "CorpusMinigun.png",
		Introduced = "11.0",
		Link = "Cestra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 420,
		Name = "Cestra",
		Reload = 2,
		Traits = { "Corpus" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Ceti Lacera"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 1.08,
			StatusChance = 0.4 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 8150, Name = "Salvage", Type = "Resource" },
				{ Count = 400, Name = "Oxium", Type = "Resource" },
				{ Count = 5950, Name = "Rubedo", Type = "Resource" },
				{ Count = 15, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 9,
		Image = "CetiLacera.png",
		Introduced = "27.3",
		Link = "Ceti Lacera",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Ceti Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.4 
	},
	["Cobra & Crane"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 207.2, Puncture = 88.8 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 4000, Name = "Rubedo", Type = "Resource" },
				{ Count = 875, Name = "Plastids", Type = "Resource" },
				{ Count = 18750, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 1480,
		HeavyRadialDmg = 1184,
		HeavySlamAttack = 1184,
		HeavySlamRadius = 8,
		Image = "Cobra & Crane.png",
		Introduced = "24.2",
		Link = "Cobra & Crane",
		Mastery = 10,
		MeleeRange = 2.6,
		Name = "Cobra & Crane",
		SlamAttack = 888,
		SlamRadialDmg = 296,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 296,
		StancePolarity = "Madurai",
		Type = "Melee",
		WindUp = 0.7 
	},
	Convectrix = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 1.2, Puncture = 1.2, Slash = 9.6 },
			FireRate = 12,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 2.4,
			Damage = { Impact = 0.9, Puncture = 0.9, Slash = 7.2 },
			FireRate = 16,
			Multishot = 2,
			PunchThrough = 0.6,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 10, Name = "Control Module", Type = "Resource" },
				{ Count = 900, Name = "Oxium", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.46,
		ExilusPolarity = "Naramon",
		Image = "CrpSplitRifle.png",
		Introduced = "17.5",
		Link = "Convectrix",
		Magazine = 70,
		Mastery = 7,
		MaxAmmo = 700,
		Name = "Convectrix",
		Reload = 2,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Primary",
		Users = { "[[Terra Jailer]]", "[[Terra Overtaker]]" } 
	},
	Corinth = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.17,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			ForcedProcs = { "Impact" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 404 },
			Falloff = { EndRange = 9.4, Reduction = 0.9, StartRange = 0 },
			Radius = 9.4,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 240,
			Parts = {
				{ Count = 2, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 13000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 6, Name = "Gallium", Type = "Resource" },
				{ Count = 725, Name = "Cryotic", Type = "Resource" } 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "TnHeavyShotgun.png",
		Introduced = "22.8",
		Link = "Corinth",
		Magazine = 5,
		Mastery = 8,
		MaxAmmo = 132,
		Name = "Corinth",
		Polarities = { "V", "V" },
		Reload = 2.3,
		ReloadStyle = "ByRound",
		TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Corinth Prime"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Buckshot",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 25.2, Puncture = 37.8, Slash = 27 },
			Falloff = { EndRange = 36, Reduction = 0.6667, StartRange = 18 },
			FireRate = 1.42,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Air Burst Projectile",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 100 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack3 = {
			AmmoCost = 4,
			AttackName = "Air Burst Explosion",
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Blast = 2200 },
			Falloff = { EndRange = 9.8, Reduction = 0.9, StartRange = 0 },
			Radius = 9.8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Corinth",
		Image = "CorinthPrime.png",
		Introduced = "27.3.6",
		Link = "Corinth Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 120,
		Name = "Corinth Prime",
		Polarities = { "V", "V", "Bar" },
		Reload = 3,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Cortege = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack2 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack7 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Cost = {
			BPStanding = 8000,
			Credits = 20000,
			Parts = {
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource" },
							{ Count = 80, Name = "Adramal Alloy", Type = "Resource" },
							{ Count = 20, Name = "Spinal Core Section", Type = "Resource" },
							{ Count = 20, Name = "Fersteel Alloy", Type = "Resource" } 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource" },
							{ Count = 80, Name = "Devolved Namalon", Type = "Resource" },
							{ Count = 10, Name = "Trapezium Xenorhast", Type = "Resource" },
							{ Count = 15, Name = "Tink Dissipator Coil", Type = "Resource" } 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource" },
							{ Count = 80, Name = "Tempered Bapholite", Type = "Resource" },
							{ Count = 10, Name = "Cabochon Embolos", Type = "Resource" },
							{ Count = 250, Name = "Hexenon", Type = "Resource" } 
						},
						Rush = 35,
						Time = 2 
					},
					Count = 1,
					Name = "Stock",
					Type = "Item" 
				} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1,
		Image = "Cortege.png",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Cortege",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Entrati" },
		Trigger = "Held",
		Type = "Arch-Gun" 
	},
	["Cortege (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Held",
			CritChance = 0.2,
			CritMultiplier = 1.9,
			Damage = { Heat = 90 },
			FireRate = 12,
			Multishot = 1,
			ShotType = "Discharge",
			StatusChance = 0.4 
		},
		Attack3 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 10 },
			FireRate = 0.25,
			Multishot = 3,
			StatusChance = 0.167,
			Trigger = "Active" 
		},
		Attack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Blast = 1000 },
			Falloff = { EndRange = 4, Reduction = 0.3, StartRange = 0 },
			FireRate = 0.25,
			Multishot = 3,
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.167 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.5,
		Image = "Cortege.png",
		Introduced = "29",
		Link = "Cortege",
		Magazine = 100,
		Mastery = 14,
		MaxAmmo = 300,
		Name = "Cortege (Atmosphere)",
		Polarities = {  },
		Reload = 2.5,
		Traits = { "Entrati" },
		Trigger = "Held",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Corvas = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = { Heat = 240, Impact = 200 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Heat = 480, Impact = 400 },
			Falloff = { EndRange = 1200, StartRange = 600 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 210,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Image = "ArchLaunchGrenade.png",
		Introduced = "15.0",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Corvas",
		Polarities = { "Bar" },
		Reload = 8,
		ReloadDelay = 3,
		ReloadRate = 5,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Arch-Gun" 
	},
	["Corvas (Atmosphere)"] = {
		Accuracy = 9.1,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.4,
			CritMultiplier = 2.6,
			Damage = { Impact = 32, Puncture = 4, Slash = 4 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 64, Puncture = 8, Slash = 8 },
			Falloff = { EndRange = 120, Reduction = 0.5, StartRange = 60 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			Multishot = 11,
			ShotType = "Hit-Scan",
			StatusChance = 0.013 
		},
		Class = "Shotgun",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 210,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		Image = "ArchLaunchGrenade.png",
		Introduced = "24.2",
		Link = "Corvas",
		Magazine = 25,
		Mastery = 1,
		MaxAmmo = 100,
		Name = "Corvas (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 2,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Cronus = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 31.8, Puncture = 15.9, Slash = 58.3 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Morphics", Type = "Resource" },
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 75, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 530,
		HeavyRadialDmg = 424,
		HeavySlamAttack = 424,
		HeavySlamRadius = 8,
		Image = "Cronus.png",
		Introduced = "Vanilla",
		Link = "Cronus",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Cronus",
		Polarities = { "V" },
		SlamAttack = 318,
		SlamRadialDmg = 106,
		SlamRadius = 7,
		SlideAttack = 106,
		StancePolarity = "Madurai",
		Traits = { "Tenno", "Grineer" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Cryophon = {
		Class = "Railjack Armament",
		Image = "TurretCryophon.png",
		Introduced = "27",
		Link = "Cryophon",
		Name = "Cryophon",
		Trigger = "Semi-Auto",
		Type = "Railjack Turret" 
	},
	Cryotra = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Cold = 10 },
			FireRate = 1,
			ShotType = "Discharge",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Cost = {
			BPStanding = 10000,
			Credits = 50000,
			Parts = {
				{ Count = 10, Name = "Esher Devar", Type = "Resource" },
				{ Count = 10, Name = "Heart Noctrul", Type = "Resource" },
				{ Count = 10, Name = "Eye-Eye Rotoblade", Type = "Resource" },
				{ Count = 5, Name = "Charamote Sagan Module", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1,
		Image = "Cryotra.png",
		Introduced = "24.0",
		Link = "Cryotra",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Cryotra",
		Reload = 4,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Robotic" 
	},
	Cyanex = {
		Accuracy = 1.8,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 50 },
			FireRate = 4.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Gas = 41 },
			Falloff = { EndRange = 0.7, Reduction = 0.2, StartRange = 0 },
			FireRate = 4.67,
			Radius = 0.7,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack3 = {
			Accuracy = 80,
			AttackName = "Burst Mode",
			BurstDelay = 0.08,
			BurstFireRate = 4.667,
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 2.9, Puncture = 30.2, Slash = 38.9 },
			FireRate = 10.05,
			PunchThrough = 0.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 8750, Name = "Nano Spores", Type = "Resource" },
				{ Count = 250, Name = "Hexenon", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Image = "Cyanex.png",
		Introduced = "25.0",
		Link = "Cyanex",
		Magazine = 11,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Cyanex",
		Polarities = {  },
		Reload = 2.2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Sentient" },
		Trigger = "Auto / Burst",
		Type = "Secondary",
		Users = { "[[Amalgam Machinist]]" } 
	},
	Cyath = {
		Attack1 = {
			AttackName = "Cyath Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Machete / Polearm",
		Disposition = 0.9,
		Image = "ZawStrikeCyath.png",
		Introduced = "22",
		Link = "Cyath",
		MeleeRange = 1,
		Name = "Cyath",
		Type = "Zaw" 
	},
	Cycron = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 8, Radiation = 10, Slash = 5 },
			FireRate = 12,
			PunchThrough = 1,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{ Count = 4, Name = "Fieldron", Type = "Resource" },
				{ Count = 9000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1500, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Cycron",
		Image = "Cycron.png",
		Introduced = "20.3",
		Link = "Cycron",
		Magazine = 40,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Cycron",
		Polarities = { "Bar", "Bar" },
		Reload = 2,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Cyngas = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 39.6, Puncture = 39.6, Slash = 40.8 },
			Falloff = { EndRange = 3000, Reduction = 0.8, StartRange = 1500 },
			FireRate = 9.09,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		Introduced = "Update: Specters of the Rail",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Cyngas",
		Reload = 1.25,
		ReloadDelay = 0.25,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Tenno" },
		Trigger = "Auto Burst",
		Type = "Arch-Gun" 
	},
	["Cyngas (Atmosphere)"] = {
		Accuracy = 33.33,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.06,
			BurstFireRate = 6.667,
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 40, Puncture = 40, Slash = 40 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Image = "ArchBurstGun.png",
		Introduced = "24.2",
		Link = "Cyngas",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 480,
		Name = "Cyngas (Atmosphere)",
		Reload = 1.2,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Daikyu = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.34,
			CritMultiplier = 2,
			Damage = { Impact = 210, Puncture = 280, Slash = 210 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			PunchThrough = 3,
			ShotSpeed = 140,
			ShotType = "Projectile",
			StatusChance = 0.46 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" },
				{ Count = 1200, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Image = "AsymmetricBow.png",
		Introduced = "16.5",
		Link = "Daikyu",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Daikyu",
		Polarities = { "V" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Dakra Prime"] = {
		Attack1 = {
			CritChance = 0.36,
			CritMultiplier = 2.4,
			Damage = { Impact = 17, Puncture = 17, Slash = 136 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "SwordPrime.png",
		Introduced = "10.0",
		Link = "Dakra Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Dakra Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Dargyn = {
		Attack1 = {
			Damage = { Impact = 150, Puncture = 150, Slash = 150 },
			FireRate = 9.03,
			ShotSpeed = 300,
			ShotType = "Projectile" 
		},
		Class = "Unique",
		Image = "GrnSkiffMissile.png",
		Introduced = "22.12",
		Link = "Dargyn",
		Magazine = 75,
		MaxAmmo = math.huge,
		Name = "Dargyn",
		Reload = 1.8,
		ReloadDelay = 0,
		ReloadRate = 41.7,
		ReloadStyle = "Regenerate",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Vehicle",
		Users = { "[[Dargyn Pilot]]" } 
	},
	["Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Puncture = 58, Radiation = 60, Slash = 36 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 500, Name = "Plastids", Type = "Resource" },
				{ Count = 300, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.1,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 308,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "DarkDagger.png",
		Introduced = "5.0",
		Link = "Dark Dagger",
		Mastery = 2,
		MeleeRange = 1.75,
		Name = "Dark Dagger",
		SlamAttack = 308,
		SlamRadialDmg = 154,
		SlamRadius = 5,
		SlideAttack = 308,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.4 
	},
	["Dark Split-Sword (Dual Swords)"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Puncture = 56, Radiation = 32, Slash = 28 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Dual Skana", Type = "Weapon" },
				{ Count = 1, Name = "Forma", Type = "Item" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 10, Name = "Mutagen Mass", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.21,
		FollowThrough = 0.5,
		HeavyAttack = 464,
		HeavyRadialDmg = 464,
		HeavySlamAttack = 464,
		HeavySlamRadius = 9,
		Image = "DarkSplitSwordDualIcon.png",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.4,
		Name = "Dark Split-Sword (Dual Swords)",
		Polarities = { "V" },
		SlamAttack = 232,
		SlamRadialDmg = 116,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 232,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dark Split-Sword (Heavy Blade)"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Puncture = 78, Radiation = 100, Slash = 52 },
			FireRate = 0.917,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.21,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DarkSwordDaggerHybrid.png",
		Introduced = "18.14",
		Link = "Dark Split-Sword",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Dark Split-Sword (Heavy Blade)",
		Polarities = { "V" },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 460,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.1 
	},
	["Dark Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Puncture = 120, Radiation = 80, Slash = 60 },
			FireRate = 0.833,
			StatusChance = 0.4 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 800, Name = "Ferrite", Type = "Resource" },
				{ Count = 200, Name = "Plastids", Type = "Resource" },
				{ Count = 75, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1300,
		HeavyRadialDmg = 1040,
		HeavySlamAttack = 1040,
		HeavySlamRadius = 8,
		Image = "DarkSword.png",
		Introduced = "5.0",
		Link = "Dark Sword",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dark Sword",
		SlamAttack = 780,
		SlamRadialDmg = 260,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Deconstructor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 50 },
			FireRate = 1.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 50 },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 50 },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "SentinelGlaiveWeapon.png",
		Introduced = "12.5",
		Link = "Deconstructor",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deconstructor",
		Reload = 3,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Deconstructor Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "First Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 75 },
			FireRate = 1.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Second Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Puncture = 75 },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack3 = {
			AttackName = "Third Attack",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Slash = 75 },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Glaive",
		Disposition = 1.25,
		Family = "Deconstructor",
		Image = "DeconstructorPrime.png",
		Introduced = "19.11.5",
		Link = "Deconstructor Prime",
		Magazine = 6,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Deconstructor Prime",
		Reload = 3,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Dehtat = {
		Attack1 = {
			AttackName = "Dehtat Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Rapier / Polearm",
		Disposition = 1.2,
		Image = "ZawStrikeDehtat.png",
		Introduced = "22",
		Link = "Dehtat",
		MeleeRange = 1,
		Name = "Dehtat",
		Type = "Zaw" 
	},
	Dera = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 6, Puncture = 22.5, Slash = 1.5 },
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.22 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{ Count = 2, Name = "Fieldron", Type = "Resource" },
				{ Count = 600, Name = "Circuits", Type = "Resource" },
				{ Count = 4500, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "CorpusEnergyRifle.png",
		Introduced = "8.0",
		Link = "Dera",
		Magazine = 45,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Dera",
		Reload = 1.8,
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Crewman]]", "[[Corrupted Lancer]]", "[[Ranger]]" } 
	},
	["Dera Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Impact = 6.4, Puncture = 24, Slash = 1.6 },
			FireRate = 11.25,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dera",
		Image = "DeraVandal.png",
		Introduced = "16.5",
		Link = "Dera Vandal",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dera Vandal",
		Reload = 1.8,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Desert Wind"] = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 250 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		FollowThrough = 1,
		HeavyAttack = 3750,
		HeavyRadialDmg = 100,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Desert Wind.png",
		Introduced = "24.2",
		Link = "Desert Wind",
		MeleeRange = 1.2,
		Name = "Desert Wind",
		Polarities = { "V", "V", "D" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 8,
		SlideAttack = 750,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Baruuk]]" },
		WindUp = 0.5 
	},
	Despair = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.9, Puncture = 46.4, Slash = 8.7 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 10, Name = "Morphics", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 4500, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Despair.png",
		Introduced = "8.0",
		Link = "Despair",
		Magazine = 10,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Despair",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Traits = { "Stalker" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Stalker]]" } 
	},
	Destreza = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 3.95, Puncture = 134.3, Slash = 19.75 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 10000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1700, Name = "Plastids", Type = "Resource" },
				{ Count = 5, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 711,
		HeavyRadialDmg = 553,
		HeavySlamAttack = 553,
		HeavySlamRadius = 7,
		Image = "TnoRapier.png",
		Introduced = "18.3",
		Link = "Destreza",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Destreza",
		Polarities = { "V" },
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadius = 6,
		SlideAttack = 158,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Violence]]" },
		WindUp = 0.5 
	},
	["Destreza Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Impact = 20.4, Puncture = 119, Slash = 30.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.14,
		Family = "Destreza",
		FollowThrough = 0.7,
		HeavyAttack = 765,
		HeavyRadialDmg = 595,
		HeavySlamAttack = 595,
		HeavySlamRadius = 7,
		Image = "DestrezaPrime.png",
		Introduced = "23.0.3",
		Link = "Destreza Prime",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Destreza Prime",
		Polarities = { "V", "V" },
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 170,
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Deth Machine Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 0.5, Puncture = 0.25, Slash = 4.25 },
			FireRate = 8.3,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DESentinelDethMachineRifle.png",
		Introduced = "8.0",
		Link = "Deth Machine Rifle",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle",
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Type = "Robotic" 
	},
	["Deth Machine Rifle Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 0.7, Puncture = 0.35, Slash = 5.95 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Rifle",
		Disposition = 1.455,
		Family = "Deth Machine Rifle",
		Image = "DMR_Prime.png",
		Introduced = "25.8",
		Link = "Deth Machine Rifle Prime",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Deth Machine Rifle Prime",
		Reload = 2,
		Traits = { "Prime" },
		Trigger = "Auto-Spool",
		Type = "Robotic" 
	},
	Detron = {
		Accuracy = 7.1,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 22, Reduction = 0.6231, StartRange = 13 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.1286 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "DECorpusHandCannon.png",
		Introduced = "11.5.5",
		Link = "Detron",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Detron",
		Reload = 1.05,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = {
			"[[Detron Crewman]]",
			"[[Scrambus]]",
			"[[Comba]]",
			"[[Pelna Cade]]",
			"[[Jad Teran]]" 
		} 
	},
	["Dex Dakra"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 14.2, Puncture = 14.2, Slash = 113.6 },
			FireRate = 0.883,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 568,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 9,
		Image = "DexDakra.png",
		Introduced = "16.1.2",
		Link = "Dex Dakra",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Dex Dakra",
		Polarities = { "Bar" },
		SlamAttack = 284,
		SlamRadialDmg = 142,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 284,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dex Furis"] = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 2.4, Puncture = 11.2, Slash = 2.4 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.39,
		ExilusPolarity = "Naramon",
		Family = "Afuris",
		Image = "DexFuris.png",
		Introduced = "12.6",
		Link = "Dex Furis",
		Magazine = 100,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Dex Furis",
		Polarities = { "Bar" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Dex Pixia"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 16, Slash = 128 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWDexPixia.png",
		Introduced = "23.0",
		Link = "Dex Pixia",
		Magazine = 60,
		MaxAmmo = math.huge,
		Name = "Dex Pixia",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.3,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Titania]]", "[[Titania Prime]]" } 
	},
	["Dex Sybaris"] = {
		Accuracy = 28.6,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.09,
			BurstFireRate = 3.33,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 22.5, Puncture = 18.75, Slash = 33.75 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Sybaris",
		Image = "DexSybaris.png",
		Introduced = "18.6.2",
		Link = "Dex Sybaris",
		Magazine = 14,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Dex Sybaris",
		Reload = 1.5,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Primary" 
	},
	["Dissic Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Radius = 12,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Dissic Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Direct Hit",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 1,
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 6600 },
			Falloff = { EndRange = 12, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Radius = 12,
			ShotType = "AoE",
			StatusChance = 0.37 
		},
		Attack3 = {
			AttackName = "Explosive Fragments",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Void = 300 },
			FireRate = 1,
			Multishot = 10,
			StatusChance = 0.37 
		},
		Class = "Amp",
		Conclave = false,
		Image = "DissicScaffold.png",
		Introduced = "24.2",
		Link = "Dissic Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Dissic Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Diwata = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 150, Slash = 20 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 0.7,
		HeavyAttack = 200,
		HeavyRadialDmg = 200,
		HeavySlamAttack = 200,
		HeavySlamRadius = 0,
		Image = "EWDiwata.png",
		Introduced = "23.0",
		Link = "Diwata",
		MeleeRange = 2.5,
		Name = "Diwata",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 200,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 429,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Titania]]", "[[Titania Prime]]" },
		WindUp = 0 
	},
	Dokrahm = {
		Attack1 = {
			AttackName = "Dokrahm Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
			FireRate = 1,
			StatusChance = 0.18 
		},
		Class = "Scythe / Heavy Blade",
		Disposition = 0.75,
		Image = "ZawStrikeDokrahm.png",
		Introduced = "22.18",
		Link = "Dokrahm",
		MeleeRange = 1,
		Name = "Dokrahm",
		Type = "Zaw" 
	},
	["Dragon Nikana"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 9.4, Puncture = 18.8, Slash = 159.8 },
			FireRate = 1,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 5000,
			MarketCost = 275,
			Parts = {
				{ Count = 1, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 75, Name = "Oxium", Type = "Resource" },
				{ Count = 1, Name = "Nikana", Type = "Weapon" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.7,
		HeavyAttack = 940,
		HeavyRadialDmg = 752,
		HeavySlamAttack = 752,
		HeavySlamRadius = 7,
		Image = "DragonKatana.png",
		Introduced = "13.0",
		Link = "Dragon Nikana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dragon Nikana",
		Family = "Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 564,
		SlamRadialDmg = 188,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 376,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Drakgoon = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 8, Slash = 24 },
			FireRate = 3.33,
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			Damage = { Impact = 7, Puncture = 7, Slash = 56 },
			Multishot = 10,
			PunchThrough = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.069 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 950, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 5500, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1100, Name = "Circuits", Type = "Resource" } 
			},
			Rush = 40,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Drakgoon",
		Image = "GrineerFlakCannon.png",
		Introduced = "11.6",
		Link = "Drakgoon",
		Magazine = 7,
		Mastery = 5,
		MaxAmmo = 120,
		Name = "Drakgoon",
		Reload = 2.3,
		Traits = { "Grineer" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Executioners/Reth|Reth]]", "[[Kuva Heavy Gunner]]" } 
	},
	Dread = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 134.4 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 16.8, Puncture = 16.8, Slash = 302.4 },
			FireRate = 1,
			IsSilent = true,
			PunchThrough = 2.5,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 6, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Circuits", Type = "Resource" },
				{ Count = 750, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 900, Name = "Plastids", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "Dread2.png",
		Introduced = "8.0",
		Link = "Dread",
		Magazine = 1,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Dread",
		Polarities = { "V", "V" },
		Reload = 0.7,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Stalker" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Stalker]]" } 
	},
	["Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.2, Puncture = 20.8 },
			FireRate = 18.75,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Cestra", Type = "Weapon" },
				{ Count = 1, Name = "Cestra", Type = "Weapon" },
				{ Count = 2, Name = "Fieldron", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "DualCorpusMinigun.png",
		Introduced = "12.0",
		Link = "Dual Cestra",
		Magazine = 120,
		Mastery = 7,
		MaxAmmo = 480,
		Name = "Dual Cestra",
		Polarities = { "V" },
		Reload = 3.5,
		Traits = { "Corpus" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Darvo]]", "[[Jen Dro]]" } 
	},
	["Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 23.55, Puncture = 23.55, Slash = 109.9 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Gallium", Type = "Resource" },
				{ Count = 1000, Name = "Salvage", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1200, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 628,
		HeavyRadialDmg = 628,
		HeavySlamAttack = 628,
		HeavySlamRadius = 9,
		Image = "Dual Cleavers.png",
		Introduced = "8.0",
		Link = "Dual Cleavers",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 314,
		SlamRadialDmg = 157,
		SlamRadius = 8,
		SlideAttack = 314,
		StancePolarity = "Naramon",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Butcher]] (single blade)", "[[Corrupted Butcher]] (single blade)" },
		WindUp = 0.7 
	},
	["Dual Decurion"] = {
		Accuracy = 12.5,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 8.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "Item" },
				{ Count = 2, Name = "Receiver", Type = "Item" },
				{ Count = 2, Name = "Control Module", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Dual Decurion",
		Image = "ArchHeavyPistols.png",
		Introduced = "15.5",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = math.huge,
		Name = "Dual Decurion",
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Dual Pistols",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Barrel", Type = "Item" },
				{ Count = 2, Name = "Receiver", Type = "Item" },
				{ Count = 2, Name = "Control Module", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		Image = "ArchHeavyPistols.png",
		Introduced = "24.2",
		Link = "Dual Decurion",
		Magazine = 32,
		Mastery = 1,
		MaxAmmo = 512,
		Name = "Dual Decurion (Atmosphere)",
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Dual Ether"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 3, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 850, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "Dual_Ether.png",
		Introduced = "7.7.3",
		Link = "Dual Ether",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Dual Ether",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Heat Swords"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.05, Puncture = 22.05, Slash = 102.9 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 1000, Name = "Ferrite", Type = "Resource" },
				{ Count = 700, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 588,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 9,
		Image = "DualHeat.png",
		Introduced = "6.2",
		Link = "Dual Heat Swords",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Dual Heat Swords",
		Polarities = { "Bar" },
		SlamAttack = 294,
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 8,
		SlideAttack = 294,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Red Veil]]" },
		WindUp = 0.7 
	},
	["Dual Ichor"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 19, Puncture = 11, Slash = 45, Toxin = 47 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 1200, Name = "Circuits", Type = "Resource" },
				{ Count = 15000, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.16,
		FollowThrough = 0.5,
		HeavyAttack = 488,
		HeavyRadialDmg = 488,
		HeavySlamAttack = 488,
		HeavySlamRadius = 9,
		Image = "DualInfestedAxes.png",
		Introduced = "10.0",
		Link = "Dual Ichor",
		Mastery = 6,
		MeleeRange = 2.3,
		Name = "Dual Ichor",
		Polarities = { "D" },
		SlamAttack = 244,
		SlamRadialDmg = 122,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 244,
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Kamas"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 81.6 },
			FireRate = 1.17,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Kama", Type = "Weapon" },
				{ Count = 1, Name = "Kama", Type = "Weapon" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 384,
		HeavyRadialDmg = 384,
		HeavySlamAttack = 384,
		HeavySlamRadius = 9,
		Image = "DEDualKamas.png",
		Introduced = "11.1",
		Link = "Dual Kamas",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Dual Kamas",
		SlamAttack = 192,
		SlamRadialDmg = 96,
		SlamRadius = 8,
		SlideAttack = 192,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Kamas Prime"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 32, Slash = 120 },
			FireRate = 1.17,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 2, Name = "Handle", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Dual Kamas",
		FollowThrough = 0.5,
		HeavyAttack = 640,
		HeavyRadialDmg = 640,
		HeavySlamAttack = 640,
		HeavySlamRadius = 9,
		Image = "DualKamasPrime.png",
		Introduced = "17.6",
		Link = "Dual Kamas Prime",
		Mastery = 8,
		MeleeRange = 2.4,
		Name = "Dual Kamas Prime",
		Polarities = { "V" },
		SlamAttack = 320,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Keres"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.6,
			Damage = { Impact = 13.8, Puncture = 34.5, Slash = 66.7 },
			FireRate = 1.25,
			StatusChance = 0.14 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 130,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 230, Name = "Oxium", Type = "Resource" },
				{ Count = 13250, Name = "Salvage", Type = "Resource" },
				{ Count = 3, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.1,
		Family = "Dual Keres",
		FollowThrough = 0.5,
		HeavyAttack = 460,
		HeavyRadialDmg = 460,
		HeavySlamAttack = 460,
		HeavySlamRadius = 9,
		Image = "DualKeres.png",
		Introduced = "22.18",
		Link = "Dual Keres",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Dual Keres",
		SlamAttack = 230,
		SlamRadialDmg = 115,
		SlamRadius = 8,
		SlideAttack = 230,
		StancePolarity = "Naramon",
		Type = "Melee",
		WindUp = 0.7 
	},
	["Dual Raza"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 11, Puncture = 33, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Dual Kamas", Type = "Weapon" },
				{ Count = 200, Name = "Cryotic", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.5,
		HeavyAttack = 440,
		HeavyRadialDmg = 440,
		HeavySlamAttack = 440,
		HeavySlamRadius = 9,
		Image = "SomaDualKamas.png",
		Introduced = "16.3",
		Link = "Dual Raza",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Dual Raza",
		SlamAttack = 220,
		SlamRadialDmg = 110,
		SlamRadius = 8,
		SlideAttack = 220,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Rhino Specter]]" },
		WindUp = 0.7 
	},
	["Dual Skana"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 130,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 300, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 850, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.5,
		HeavyAttack = 480,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "DualSkana.png",
		Introduced = "Vanilla",
		Link = "Dual Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Dual Skana",
		SlamAttack = 240,
		SlamRadialDmg = 120,
		SlamRadius = 8,
		SlideAttack = 240,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Excalibur Specter]]" },
		WindUp = 0.7 
	},
	["Dual Toxocyst"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 60, Slash = 7.5 },
			FireRate = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 6500, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1100, Name = "Plastids", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "InfVomitGun.png",
		Introduced = "18.5",
		Link = "Dual Toxocyst",
		Magazine = 12,
		Mastery = 11,
		MaxAmmo = 72,
		Name = "Dual Toxocyst",
		Polarities = { "V", "Bar" },
		Reload = 2.35,
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Dual Zoren"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 3.5, Puncture = 3.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.05 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 1100, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.5,
		HeavyAttack = 280,
		HeavyRadialDmg = 280,
		HeavySlamAttack = 280,
		HeavySlamRadius = 9,
		Image = "DualZoren.png",
		Introduced = "6.0",
		Link = "Dual Zoren",
		Mastery = 2,
		MeleeRange = 2.3,
		Name = "Dual Zoren",
		Polarities = { "D" },
		SlamAttack = 140,
		SlamRadialDmg = 70,
		SlamRadius = 8,
		SlideAttack = 140,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Ebisu Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		Introduced = "29",
		Link = "Ebisu Spear",
		Name = "Ebisu Spear",
		Range = 20,
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Embolist = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Toxin = 35 },
			FireRate = 8,
			Range = 9,
			ShotType = "Discharge",
			StatusChance = 0.41 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Salvage", Type = "Resource" },
				{ Count = 1200, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Image = "InfestedPistol.png",
		Introduced = "10.0",
		Link = "Embolist",
		Magazine = 33,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Embolist",
		Polarities = { "Bar" },
		Reload = 1.3,
		Traits = { "Infested" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Endura = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 140, Slash = 50 },
			FireRate = 0.917,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Rapier",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 12000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1200, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Gallium", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 900,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Endura.png",
		Introduced = "20.6",
		Link = "Endura",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Endura",
		Polarities = { "V" },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 6,
		SlideAttack = 200,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Epitaph = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.36,
			CritChance = 0.48,
			CritMultiplier = 2.6,
			Damage = { Impact = 120, Puncture = 45, Slash = 135 },
			ForcedProcs = { "Impact" },
			PunchThrough = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.04,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Uncharged Direct Hit",
			CritChance = 0.02,
			CritMultiplier = 1.2,
			Damage = { Impact = 40, Puncture = 30, Slash = 30 },
			FireRate = 1.5,
			ForcedProcs = { "Impact", "Cold" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Uncharged AoE",
			CritChance = 0.02,
			CritMultiplier = 1.2,
			Damage = { Blast = 20 },
			Falloff = { EndRange = 8, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Radius = 8,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 7, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Family = "Epitaph",
		Image = "TnWraithSidearmWeapon.png",
		Introduced = "30",
		Link = "Epitaph",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 60,
		Name = "Epitaph",
		Polarities = { "V", "V" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack1",
		Trigger = "Semi / Charge",
		Type = "Secondary" 
	},
	["Ether Daggers"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 33.6, Puncture = 33.6, Slash = 156.8 },
			FireRate = 0.833,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" },
				{ Count = 1200, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.49,
		FollowThrough = 0.8,
		HeavyAttack = 448,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 7,
		Image = "EtherDaggers2.png",
		Introduced = "7.7.3",
		Link = "Ether Daggers",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Ether Daggers",
		Polarities = { "D" },
		SlamAttack = 448,
		SlamRadialDmg = 224,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 448,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Nova Specter]]" },
		WindUp = 0.5 
	},
	["Ether Reaper"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 230,
			Parts = {
				{ Count = 1000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1000, Name = "Rubedo", Type = "Resource" },
				{ Count = 10, Name = "Morphics", Type = "Resource" },
				{ Count = 1000, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.6,
		HeavyAttack = 1080,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 9,
		Image = "EtherScythe.png",
		Introduced = "10.0",
		Link = "Ether Reaper",
		Mastery = 4,
		MeleeRange = 2.7,
		Name = "Ether Reaper",
		Polarities = { "V" },
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 8,
		SlideAttack = 360,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Misery]]" },
		WindUp = 1 
	},
	["Ether Sword"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 28.8, Puncture = 28.8, Slash = 134.4 },
			FireRate = 1,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Morphics", Type = "Resource" },
				{ Count = 700, Name = "Rubedo", Type = "Resource" },
				{ Count = 900, Name = "Ferrite", Type = "Resource" },
				{ Count = 700, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 768,
		HeavySlamAttack = 768,
		HeavySlamRadius = 8,
		Image = "Ether-Sword.png",
		Introduced = "8.0",
		Link = "Ether Sword",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Ether Sword",
		SlamAttack = 576,
		SlamRadialDmg = 192,
		SlamRadialElement = "Radiation",
		SlamRadialProcs = { "Radiation", "Impact" },
		SlamRadius = 7,
		SlideAttack = 192,
		StancePolarity = "Unairu",
		Type = "Melee",
		WindUp = 0.6 
	},
	["Euphona Prime"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Slug",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 292.5, Puncture = 16.25, Slash = 16.25 },
			FireRate = 1.5,
			Multishot = 1,
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack2 = {
			AttackName = "Buckshot",
			CritChance = 0.02,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 17.6, Slash = 66 },
			Falloff = { EndRange = 12, Reduction = 0.9886, StartRange = 6 },
			Multishot = 10,
			StatusChance = 0.09 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 5, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		ExilusPolarity = "Madurai",
		Image = "EuphoraPrime.png",
		Introduced = "19.11.5",
		Link = "Euphona Prime",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 40,
		Name = "Euphona Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Exalted Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Blade",
		Polarities = { "V", "V", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Excalibur]]", "[[Excalibur Prime]]" },
		WindUp = 0.6 
	},
	["Exalted Umbra Blade"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 37.5, Puncture = 37.5, Slash = 175 },
			FireRate = 0.833,
			Range = 40,
			ShotSpeed = 15,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "EWExaltedBlade.png",
		Introduced = "23.0",
		Link = "Exalted Blade (Weapon)",
		MeleeRange = 2.8,
		Name = "Exalted Umbra Blade",
		Polarities = { "U", "U" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 536,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Excalibur Umbra]]" },
		WindUp = 0.6 
	},
	["Exard Scaffold"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Radius = 1,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Exard Scaffold (Gilded)"] = {
		Accuracy = 10,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Impact = 200 },
			FireRate = 8.26,
			Range = 40,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.17,
			CritMultiplier = 1.9,
			Damage = { Void = 2600 },
			Falloff = { EndRange = 1, Reduction = 0.3, StartRange = 0 },
			FireRate = 8.26,
			Radius = 1,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Amp",
		Conclave = false,
		Image = "ExardScaffold.png",
		Introduced = "24.2",
		Link = "Exard Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Exard Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	Exergis = {
		Accuracy = 15.4,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.4,
			Damage = { Impact = 20, Puncture = 120, Radiation = 140, Slash = 260 },
			Falloff = { EndRange = 60, Reduction = 0.508, StartRange = 30 },
			FireRate = 3.33,
			Multishot = 3,
			PunchThrough = 0.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 2, Name = "Repeller Systems", Type = "Resource" },
				{ Count = 175, Name = "Oxium", Type = "Resource" },
				{ Count = 8500, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Exergis.png",
		Introduced = "24.2",
		Link = "Exergis",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 47,
		Name = "Exergis",
		Polarities = { "D" },
		Reload = 1.6,
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Falcor = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Electricity = 84, Impact = 36, Puncture = 18, Slash = 92 },
			FireRate = 0.833,
			StatusChance = 0.34 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 110, Impact = 20, Puncture = 40, Slash = 80 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Range = 40,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.36 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.14,
			CritMultiplier = 1.8,
			Damage = { Electricity = 690 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.36 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 200, Impact = 56, Puncture = 20, Slash = 230 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			PunchThrough = 1,
			Range = 40,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.38 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Electricity = 1380 },
			Falloff = { EndRange = 6, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Electricity" },
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 8500, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1650, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 920,
		HeavySlamAttack = 920,
		HeavySlamRadius = 6,
		Image = "CrpGlaive.png",
		Introduced = "23.10",
		Link = "Falcor",
		Mastery = 8,
		MeleeRange = 1.3,
		Name = "Falcor",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 460,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Corpus" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Fang = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 16.2, Puncture = 75.6, Slash = 16.2 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 135,
			Parts = {
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" },
				{ Count = 900, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.36,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 216,
		HeavyRadialDmg = 432,
		HeavySlamAttack = 432,
		HeavySlamRadius = 7,
		Image = "DualDaggers.png",
		Introduced = "7.0",
		Link = "Fang",
		Mastery = 0,
		MeleeRange = 1.65,
		Name = "Fang",
		Polarities = { "D" },
		SlamAttack = 216,
		SlamRadialDmg = 108,
		SlamRadius = 6,
		SlideAttack = 216,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Fang Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 26.7, Puncture = 124.6, Slash = 26.7 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 2, Name = "Handle", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Fang",
		FollowThrough = 0.8,
		HeavyAttack = 356,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 7,
		Image = "PrimeFang.png",
		Introduced = "9.0",
		Link = "Fang Prime",
		Mastery = 10,
		MeleeRange = 1.75,
		Name = "Fang Prime",
		Polarities = { "D" },
		SlamAttack = 356,
		SlamRadialDmg = 178,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 356,
		StancePolarity = "Unairu",
		Traits = { "Prime", "Never Vaulted" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Ferrox = {
		Accuracy = 16.7,
		AmmoType = "Rifle",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 35, Puncture = 245, Slash = 70 },
			FireRate = 1.33,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Area Attacks",
			CritChance = 0.32,
			CritMultiplier = 2.8,
			Damage = { Impact = 100 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			Radius = 3.6,
			StatusChance = 0.1 
		},
		Attack3 = {
			AttackName = "Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 35, Puncture = 5, Slash = 10 },
			FireRate = 1,
			Reload = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.33,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Attraction Field",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Electricity = 150 },
			FireRate = 0.5,
			StatusChance = 0.5 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 30000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 35000, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "Ferrox.png",
		Introduced = "19.13",
		Link = "Ferrox",
		Magazine = 10,
		Mastery = 14,
		MaxAmmo = 540,
		Name = "Ferrox",
		Polarities = { "V", "D" },
		Reload = 1.8,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Derim Zahn]]" } 
	},
	Fluctus = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			Falloff = { EndRange = 1600, Reduction = 0.5, StartRange = 800 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 15000,
			Credits = 45000,
			MarketCost = 210,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Limbs", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Image = "ArchRocketCrossbow.png",
		Introduced = "15.7.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = math.huge,
		Name = "Fluctus",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Arch-Gun" 
	},
	["Fluctus (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 50, Puncture = 25, Slash = 175 },
			FireRate = 5,
			ForcedProcs = { "Impact" },
			Range = 450,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Class = "Rifle",
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 210,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Limbs", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		Image = "ArchRocketCrossbow.png",
		Introduced = "24.2",
		Link = "Fluctus",
		Magazine = 40,
		Mastery = 2,
		MaxAmmo = 160,
		Name = "Fluctus (Atmosphere)",
		Polarities = { "Bar" },
		Reload = 3,
		Traits = { "Tenno", "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Flux Rifle"] = {
		Accuracy = 100,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Puncture = 4.84, Slash = 17.16 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 900, Name = "Circuits", Type = "Resource" },
				{ Count = 6000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.55,
		ExilusPolarity = "Naramon",
		Family = "Flux Rifle",
		Image = "CorpusLaserRifle.png",
		Introduced = "8.0",
		Link = "Flux Rifle",
		Magazine = 50,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Flux Rifle",
		Reload = 2.25,
		ReloadDelay = 1,
		ReloadRate = 40,
		ReloadStyle = "Regenerate",
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Primary",
		Users = { "[[Elite Crewman]]" } 
	},
	Fragor = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 140, Puncture = 30, Slash = 30 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" },
				{ Count = 80, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.2,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "DEFragor.png",
		Introduced = "5.4",
		Link = "Fragor",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Fragor",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 9,
		SlideAttack = 400,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Lieutenant Lech Kril]] ([[Brokk]] Skin)" },
		WindUp = 1.2 
	},
	["Fragor Prime"] = {
		Attack1 = {
			CritChance = 0.4,
			CritMultiplier = 2.5,
			Damage = { Impact = 189, Puncture = 40.5, Slash = 40.5 },
			FireRate = 0.8,
			StatusChance = 0.18 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Head", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Fragor",
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "PrimeFragor.png",
		Introduced = "18.12",
		Link = "Fragor Prime",
		Mastery = 12,
		MeleeRange = 2.6,
		Name = "Fragor Prime",
		Polarities = { "V" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 540,
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Fulmin = {
		Accuracy = 9.1,
		AmmoType = "None",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Electricity = 400, Impact = 100 },
			Falloff = { EndRange = 20, Reduction = 0.6666, StartRange = 10 },
			FireRate = 2.17,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.16 
		},
		Attack2 = {
			Accuracy = 111.1,
			AttackName = "Full Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Electricity = 25, Puncture = 8 },
			FireRate = 9.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
			Trigger = "Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 265,
			Parts = {
				{ Count = 2100, Name = "Rubedo", Type = "Resource" },
				{ Count = 7500, Name = "Nano Spores", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 350, Name = "Hexenon", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.65,
		ExilusPolarity = "Madurai",
		Image = "Fulmin.png",
		Introduced = "25.0",
		Link = "Fulmin",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Fulmin",
		Polarities = {  },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Furax = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 94.5, Puncture = 20.3, Slash = 20.2 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 1000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Ferrite", Type = "Resource" },
				{ Count = 500, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 675,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		Introduced = "Vanilla",
		Link = "Furax",
		Mastery = 5,
		MeleeRange = 1.25,
		Name = "Furax",
		SlamAttack = 405,
		SlamRadialDmg = 135,
		SlamRadius = 8,
		SlideAttack = 405,
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Powerfist]] (single [[Furax]])" },
		WindUp = 0.6 
	},
	["Furax Wraith"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.7,
			Damage = { Impact = 97.3, Puncture = 20.9, Slash = 20.8 },
			FireRate = 1.08,
			StatusChance = 0.15 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Left Gauntlet", Type = "Item" },
				{ Count = 1, Name = "Right Gauntlet", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.38,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 695,
		HeavyRadialDmg = 556,
		HeavySlamAttack = 556,
		HeavySlamRadius = 9,
		Image = "WraithFurax.png",
		Introduced = "18.10",
		Link = "Furax Wraith",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Furax Wraith",
		SlamAttack = 417,
		SlamRadialDmg = 139,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 417,
		StancePolarity = "Vazarin",
		Type = "Melee",
		WindUp = 0.6 
	},
	Furis = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 3, Puncture = 14, Slash = 3 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 120,
			Parts = {
				{ Count = 750, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 400, Name = "Salvage", Type = "Resource" },
				{ Count = 4, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Furis",
		Image = "Furis.png",
		Introduced = "Vanilla",
		Link = "Furis",
		Magazine = 35,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Fusilai = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Full Auto Mode",
			CritChance = 0.23,
			CritMultiplier = 1.7,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 2.83,
			IsSilent = true,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.29 
		},
		Attack2 = {
			AmmoCost = 3,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Puncture = 30.8, Slash = 46.2 },
			FireRate = 1.5,
			Multishot = 3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.123,
			Trigger = "Semi-Auto" 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 2950, Name = "Rubedo", Type = "Resource" },
				{ Count = 10000, Name = "Salvage", Type = "Resource" },
				{ Count = 1350, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2, Name = "Nitain Extract", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GlassKunai.png",
		Introduced = "22",
		Link = "Fusilai",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Fusilai",
		Polarities = { "V" },
		Reload = 0.8,
		Traits = { "Tenno" },
		Trigger = "Auto / Semi",
		Type = "Secondary" 
	},
	Galatine = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 4.55, Puncture = 4.55, Slash = 172.9 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 500, Name = "Rubedo", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1092,
		HeavyRadialDmg = 910,
		HeavySlamAttack = 910,
		HeavySlamRadius = 9,
		Image = "Galatine_o.png",
		Introduced = "10.2",
		Link = "Galatine",
		Mastery = 3,
		MeleeRange = 3,
		Name = "Galatine",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamRadialDmg = 182,
		SlamRadius = 8,
		SlideAttack = 364,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.1 
	},
	["Galatine Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 7, Slash = 266 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		Family = "Galatine",
		FollowThrough = 0.6,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 9,
		Image = "PrimeGalatine342.png",
		Introduced = "Hotfix: The Silver Grove 3",
		Link = "Galatine Prime",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Galatine Prime",
		Polarities = { "V", "V" },
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 8,
		SlideAttack = 560,
		StancePolarity = "Vazarin",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 1.1 
	},
	Galvacord = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Electricity = 96, Impact = 12, Puncture = 38, Slash = 64 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 5, Name = "Atmo Systems", Type = "Resource" },
				{ Count = 3600, Name = "Ferrite", Type = "Resource" },
				{ Count = 1000, Name = "Circuits", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 945,
		HeavyRadialDmg = 735,
		HeavySlamAttack = 735,
		HeavySlamRadius = 6,
		Image = "Galvacord.png",
		Introduced = "24.2",
		Link = "Galvacord",
		Mastery = 6,
		MeleeRange = 2.7,
		Name = "Galvacord",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 5,
		SlideAttack = 420,
		StancePolarity = "Vazarin",
		Type = "Melee",
		WindUp = 0.4 
	},
	Galvarc = {
		Class = "Railjack Armament",
		Image = "OrdnanceGalvarc.png",
		Introduced = "29.10",
		Link = "Galvarc",
		Name = "Galvarc",
		Trigger = "Semi-Auto",
		Type = "Railjack Ordnance" 
	},
	Gammacor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 1.8,
			Damage = { Magnetic = 16 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 35000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 2500, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 650, Name = "Plastids", Type = "Resource" },
				{ Count = 400, Name = "Circuits", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Gammacor",
		Image = "Gammacor.png",
		Introduced = "15.5",
		Link = "Gammacor",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 240,
		Name = "Gammacor",
		Polarities = { "D" },
		Reload = 1.4,
		Traits = { "Cephalon" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	["Garuda's Talons"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 19.84, Puncture = 54.56, Slash = 173.6 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.8,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 7,
		Image = "GarudaMeleeClaws.png",
		Introduced = "24.0",
		Link = "Garuda's Talons",
		MeleeRange = 2.2,
		Name = "Garuda's Talons",
		Polarities = { "V", "Bar" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 744,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Garuda]]" },
		WindUp = 0.6 
	},
	["Gazal Machete"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 17.8, Puncture = 26.7, Slash = 133.5 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 2600, Name = "Salvage", Type = "Resource" },
				{ Count = 1900, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1400, Name = "Plastids", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.7,
		HeavyAttack = 1068,
		HeavyRadialDmg = 712,
		HeavySlamAttack = 712,
		HeavySlamRadius = 9,
		Image = "DjinnMachete.png",
		Introduced = "Update: The Vacuum Within",
		Link = "Gazal Machete",
		Mastery = 5,
		MeleeRange = 2.6,
		Name = "Gazal Machete",
		Polarities = { "V" },
		SlamAttack = 534,
		SlamRadialDmg = 178,
		SlamRadius = 8,
		SlideAttack = 356,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Gaze = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		Introduced = "24",
		Link = "Secondary Gaze Chamber",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze",
		Reload = 0,
		Trigger = "Held",
		Type = "Kitgun" 
	},
	["Gaze (Primary)"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 0 },
			Falloff = { EndRange = 3, Reduction = 0, StartRange = 0 },
			Range = 3,
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberGaze.png",
		Introduced = "28",
		Link = "Primary Gaze Chamber",
		Magazine = 0,
		MaxAmmo = 400,
		Name = "Gaze (Primary)",
		Reload = 0,
		Trigger = "Held",
		Type = "Primary Kitgun" 
	},
	Glaive = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 15.75, Puncture = 15.75, Slash = 73.5 },
			FireRate = 1,
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 17.4, Slash = 81.2 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.14,
			CritMultiplier = 2.1,
			Damage = { Blast = 380 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Impact", "Blast" },
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Impact = 34.65, Puncture = 34.65, Slash = 161.7 },
			ForcedProcs = { "Impact" },
			FireRate = 0.833,
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 20,
			ShotType = "Thrown",
			StatusChance = 0.16 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Blast = 756 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Blast" },
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{ Count = 10, Name = "Morphics", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 6000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 4500, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 420,
		HeavySlamAttack = 420,
		HeavySlamRadius = 6,
		Image = "DEGlaive.png",
		Introduced = "7.9",
		Link = "Glaive",
		Mastery = 1,
		MeleeRange = 1.25,
		Name = "Glaive",
		Polarities = { "V", "Bar" },
		SlamAttack = 315,
		SlamRadialDmg = 105,
		SlamRadius = 5,
		SlideAttack = 210,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.2 
	},
	["Glaive Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 24.6, Puncture = 24.6, Slash = 114.8 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 27, Puncture = 27, Slash = 126 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Range = 50,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.32 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 592 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact", "Slash" },
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 54, Puncture = 54, Slash = 252 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			PunchThrough = 1,
			Range = 50,
			ShotSpeed = 40,
			ShotType = "Thrown",
			StatusChance = 0.34 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Blast = 1184 },
			Falloff = { EndRange = 4.8, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact", "Slash" },
			Radius = 4.8,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Disc", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.9,
		Family = "Glaive",
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 656,
		HeavySlamAttack = 656,
		HeavySlamRadius = 6,
		Image = "PrimeGlaive.png",
		Introduced = "11",
		Link = "Glaive Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Glaive Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 492,
		SlamRadialDmg = 164,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 328,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Glaxion = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = { Cold = 26 },
			FireRate = 12,
			Range = 24,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Fieldron", Type = "Resource" },
				{ Count = 550, Name = "Circuits", Type = "Resource" },
				{ Count = 2500, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "CrpFreezeRayRifle.png",
		Introduced = "14.5",
		Link = "Glaxion",
		Magazine = 80,
		Mastery = 8,
		MaxAmmo = 720,
		Name = "Glaxion",
		Reload = 2.2,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Primary",
		Users = {
			"[[Capture|Corpus Target]]",
			"[[Armis Ulta]]",
			"[[Dru Pesfor]]",
			"[[Rana Del]]",
			"[[M-W.A.M.]]" 
		} 
	},
	["Glaxion Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Cold = 29 },
			FireRate = 12,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Glaxion",
		Image = "GlaxionVandal.png",
		Introduced = "25.0",
		Link = "Glaxion Vandal",
		Magazine = 100,
		Mastery = 12,
		MaxAmmo = 1000,
		Name = "Glaxion Vandal",
		Polarities = {  },
		Reload = 1.8,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held",
		Type = "Primary" 
	},
	Glazio = {
		Class = "Railjack Armament",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Name = "Glazio",
		Trigger = "Auto",
		Type = "Railjack Turret" 
	},
	Gorgon = {
		Accuracy = 12.5,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.17,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 3.75, Slash = 2.5 },
			FireRate = 12.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.09 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 6000, Name = "Salvage", Type = "Resource" },
				{ Count = 1000, Name = "Circuits", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "Gorgon.png",
		Introduced = "Vanilla",
		Link = "Gorgon",
		Magazine = 90,
		Mastery = 3,
		MaxAmmo = 540,
		Name = "Gorgon",
		Reload = 4.2,
		Spool = 9,
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = {
			"[[Lieutenant Lech Kril]]",
			"[[Heavy Gunner]] + Variants",
			"[[Corrupted Heavy Gunner]]",
			"[[Manic Bombard]] + Variants" 
		} 
	},
	["Gorgon Wraith"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 22.95, Puncture = 2.7, Slash = 1.35 },
			FireRate = 13.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Gorgon",
		Image = "WraithGorgon.png",
		Introduced = "12.4",
		Link = "Gorgon Wraith",
		Magazine = 90,
		Mastery = 7,
		MaxAmmo = 900,
		Name = "Gorgon Wraith",
		Reload = 3,
		Spool = 6,
		Traits = { "Wraith", "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Grakata = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 4.4, Puncture = 3.7, Slash = 2.9 },
			FireRate = 20,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 400, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "GrineerAssaultRifle.png",
		Introduced = "7.8",
		Link = "Grakata",
		Magazine = 60,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Grakata",
		Reload = 2.4,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Primary",
		Users = {
			"[[Lancer]]",
			"[[Hellion]]",
			"[[Commander]]",
			"[[Steel Meridian]] [[Operative]]s",
			"[[Executioners/Vay Molta|Vay Molta]]" 
		} 
	},
	Gram = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 24, Puncture = 24, Slash = 112 },
			FireRate = 0.95,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" },
				{ Count = 80, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.44,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 960,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "DEGram.png",
		Introduced = "6.2",
		Link = "Gram",
		Mastery = 2,
		MeleeRange = 2.8,
		Name = "Gram",
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadius = 8,
		SlideAttack = 320,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.1 
	},
	["Gram Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.6,
			Damage = { Impact = 60, Puncture = 15, Slash = 225 },
			FireRate = 0.8,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.75,
		Family = "Gram",
		FollowThrough = 0.6,
		HeavyAttack = 1800,
		HeavyRadialDmg = 1500,
		HeavySlamAttack = 300,
		HeavySlamRadius = 9,
		Image = "GramPrime.png",
		Introduced = "23.9",
		Link = "Gram Prime",
		Mastery = 14,
		MeleeRange = 2.9,
		Name = "Gram Prime",
		Polarities = { "V", "V" },
		SlamAttack = 900,
		SlamRadialDmg = 300,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 600,
		StancePolarity = "Vazarin",
		Traits = { "Prime" },
		Type = "Melee",
		WindUp = 1.1 
	},
	["Granmu Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.16,
			CritMultiplier = 1.5,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			Radius = 3.5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	["Granmu Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 5,
			AttackName = "Direct Hit",
			BurstCount = 3,
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 2.07,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Void = 1400 },
			Falloff = { EndRange = 3.5, Reduction = 0.3, StartRange = 0 },
			Radius = 3.5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelC.png",
		Introduced = "22",
		Link = "Granmu Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Granmu Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Burst",
		Type = "Amp" 
	},
	Grattler = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 6.25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Radius = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 250,
			Parts = {
				{ Count = 5, Name = "Tellurium", Type = "Resource" },
				{ Count = 6000, Name = "Salvage", Type = "Resource" },
				{ Count = 3500, Name = "Oxium", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		Family = "Grattler",
		Image = "GrnAntiAirGun.png",
		Introduced = "17.0",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = math.huge,
		Name = "Grattler",
		Polarities = { "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 10,
		ReloadStyle = "Regenerate",
		Spool = 4,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 80, Slash = 10 },
			FireRate = 6.25,
			PunchThrough = 5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Blast = 205 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 6.25,
			Radius = 9,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Launcher",
		Cost = {
			BPCost = 15000,
			Credits = 65000,
			MarketCost = 250,
			Parts = {
				{ Count = 5, Name = "Tellurium", Type = "Resource" },
				{ Count = 6000, Name = "Salvage", Type = "Resource" },
				{ Count = 3500, Name = "Oxium", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.95,
		Image = "GrnAntiAirGun.png",
		Introduced = "24.2",
		Link = "Grattler",
		Magazine = 30,
		Mastery = 4,
		MaxAmmo = 180,
		Name = "Grattler (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Spool = 4,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Grinlok = {
		Accuracy = 44.4,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.5,
			Damage = { Impact = 93.5, Puncture = 18.7, Slash = 74.8 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "DEGrinlok.png",
		Introduced = "12.1",
		Link = "Grinlok",
		Magazine = 9,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[Nightwatch Lancer]]",
			"[[Kuva Elite Lancer]]",
			"[[Elite Lancer#Variants|Tusk Elite Lancer]]" 
		} 
	},
	Guandao = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 50.5, Puncture = 10.1, Slash = 141.4 },
			FireRate = 0.833,
			StatusChance = 0.04 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 180,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 65, Name = "Oxium", Type = "Resource" },
				{ Count = 750, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2500, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1212,
		HeavyRadialDmg = 1010,
		HeavySlamAttack = 1010,
		HeavySlamRadius = 8,
		Image = "Guandao.png",
		Introduced = "21.1",
		Link = "Guandao",
		Mastery = 4,
		MeleeRange = 3,
		Name = "Guandao",
		Polarities = { "D", "V" },
		SlamAttack = 606,
		SlamRadialDmg = 202,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 404,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.9 
	},
	["Guandao Prime"] = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 60, Puncture = 12, Slash = 168 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 6,
		Conclave = false,
		Cost = {
			Credits = 5000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Guandao",
		FollowThrough = 0.6,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 9,
		Image = "GuandaoPrime.png",
		Introduced = "29.3",
		Link = "Guandao Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Guandao Prime",
		Polarities = { "D", "V", "V" },
		SlamAttack = 480,
		SlamElement = "Impact",
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 480,
		StancePolarity = "Zenurik",
		Traits = { "Prime" },
		Type = "Melee",
		WindUp = 0.9 
	},
	Gunsen = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 12.8, Puncture = 19.2, Slash = 128 },
			FireRate = 1.17,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 200, Name = "Oxium", Type = "Resource" },
				{ Count = 3, Name = "Tellurium", Type = "Resource" },
				{ Count = 1150, Name = "Plastids", Type = "Resource" },
				{ Count = 19750, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 640,
		HeavyRadialDmg = 160,
		HeavySlamAttack = 160,
		HeavySlamRadius = 6,
		Image = "WarfanWeapon.png",
		Introduced = "22",
		Link = "Gunsen",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Gunsen",
		Polarities = { "V" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 160,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Halikar = {
		Attack1 = {
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = { Impact = 14.9, Puncture = 119.2, Slash = 14.9 },
			FireRate = 1.17,
			StatusChance = 0.29 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 16.3, Puncture = 130.4, Slash = 16.3 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Blast = 450 },
			FireRate = 1.17,
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Impact" },
			Radius = 4.9,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.7, Puncture = 261.6, Slash = 32.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 894 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Radius = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 4800, Name = "Ferrite", Type = "Resource" },
				{ Count = 5000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 500, Name = "Oxium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 596,
		HeavySlamAttack = 596,
		HeavySlamRadius = 6,
		Image = "GrnBoomerang.png",
		Introduced = "15.0",
		Link = "Halikar",
		Mastery = 7,
		MeleeRange = 1.2,
		Name = "Halikar",
		Polarities = { "V", "Bar" },
		SlamAttack = 447,
		SlamElement = "Magnetic",
		SlamRadialDmg = 149,
		SlamRadius = 5,
		SlideAttack = 298,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Grineer" },
		Type = "Melee",
		WindUp = 1.2 
	},
	["Halikar Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 22.5, Puncture = 180, Slash = 22.5 },
			FireRate = 1.17,
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 87.7, Puncture = 87.7, Slash = 87.7 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.39 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Blast = 658 },
			FireRate = 1.17,
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Impact" },
			Radius = 5.1,
			ShotType = "AoE",
			StatusChance = 0.39 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 52.7, Puncture = 421.6, Slash = 22.7 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.41 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Blast = 1314 },
			FireRate = 0.833,
			Falloff = { EndRange = 5.1, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Impact" },
			Radius = 5.1,
			ShotType = "AoE",
			StatusChance = 0.41 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.75,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 900,
		HeavySlamAttack = 900,
		HeavySlamRadius = 6,
		Image = "HalikarWraith.png",
		Introduced = "29.10.10",
		Link = "Halikar Wraith",
		Mastery = 13,
		MeleeRange = 1.2,
		Name = "Halikar Wraith",
		Family = "Halikar",
		Polarities = { "V", "Bar", "V" },
		SlamAttack = 675,
		SlamElement = "Magnetic",
		SlamRadialDmg = 225,
		SlamRadius = 5,
		SlideAttack = 450,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Grineer", "Wraith", "Baro" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Harpak = {
		Attack1 = {
			Accuracy = 18.2,
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.2,
			CritMultiplier = 2.3,
			Damage = { Impact = 5, Puncture = 37.5, Slash = 7.5 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			Accuracy = 100,
			AttackName = "Harpoon",
			CritChance = 0.25,
			CritMultiplier = 2.3,
			Damage = { Impact = 40, Puncture = 50, Slash = 10 },
			FireRate = 1.5,
			ForcedProcs = { "Puncture" },
			Range = 40,
			ShotSpeed = "?",
			ShotType = 50,
			StatusChance = 0.13 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 5, Name = "Gallium", Type = "Resource" },
				{ Count = 6000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 3600, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.55,
		ExilusPolarity = "Madurai",
		Image = "GrnHarpoonGun.png",
		Introduced = "17.0",
		Link = "Harpak",
		Magazine = 45,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Harpak",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Burst",
		Type = "Primary",
		Users = { "[[Drekar Elite Lancer]]", "[[Draga]]" } 
	},
	Hate = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Impact = 34.5, Puncture = 34.5, Slash = 161 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 10, Name = "Morphics", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 6000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 4500, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.6,
		HeavyAttack = 1380,
		HeavyRadialDmg = 1150,
		HeavySlamAttack = 1150,
		HeavySlamRadius = 9,
		Image = "DEStalkerScythe.png",
		Introduced = "8.0",
		Link = "Hate",
		Mastery = 8,
		MeleeRange = 2.8,
		Name = "Hate",
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 8,
		SlideAttack = 460,
		StancePolarity = "Naramon",
		Traits = { "Stalker" },
		Type = "Melee",
		Users = { "[[Stalker]]" },
		WindUp = 1 
	},
	["Heat Dagger"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Heat = 62, Impact = 14, Puncture = 76, Slash = 56 },
			FireRate = 0.75,
			StatusChance = 0.14 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 75,
			Parts = {
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 150, Name = "Circuits", Type = "Resource" },
				{ Count = 75, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1, Name = "Neural Sensors", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.44,
		FollowThrough = 0.9,
		HeavyAttack = 416,
		HeavyRadialDmg = 832,
		HeavySlamAttack = 832,
		HeavySlamRadius = 6,
		Image = "HeatDagger.png",
		Introduced = "5.0",
		Link = "Heat Dagger",
		Mastery = 3,
		MeleeRange = 1.75,
		Name = "Heat Dagger",
		Polarities = { "Bar" },
		SlamAttack = 416,
		SlamElement = "Heat",
		SlamRadialDmg = 208,
		SlamRadialProcs = { "Heat" },
		SlamRadius = 5,
		SlideAttack = 416,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Malice]]" },
		WindUp = 0.4 
	},
	["Heat Sword"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 14.7, Puncture = 14.7, Slash = 117.6 },
			FireRate = 0.917,
			StatusChance = 0.2 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Neural Sensors", Type = "Resource" },
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Circuits", Type = "Resource" },
				{ Count = 300, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 735,
		HeavyRadialDmg = 588,
		HeavySlamAttack = 588,
		HeavySlamRadius = 8,
		Image = "Heat.png",
		Introduced = "5.0",
		Link = "Heat Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Heat Sword",
		Polarities = { "Bar" },
		SlamAttack = 441,
		SlamElement = "Heat",
		SlamRadialDmg = 147,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Heat" },
		SlamRadius = 7,
		SlideAttack = 147,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]" },
		WindUp = 0.6 
	},
	Hek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 11.25, Puncture = 48.75, Slash = 15 },
			Falloff = { EndRange = 20, Reduction = 0.8, StartRange = 10 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.107 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Neurodes", Type = "Resource" },
				{ Count = 900, Name = "Circuits", Type = "Resource" },
				{ Count = 1200, Name = "Salvage", Type = "Resource" },
				{ Count = 1000, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "Hek.png",
		Introduced = "5.2",
		Link = "Hek",
		Magazine = 4,
		Mastery = 4,
		MaxAmmo = 120,
		Name = "Hek",
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = {
			"[[The Grustrag Three/Vem Tabook|Vem Tabook]] (Modified)",
			"[[Executioners/Dhurnam|Dhurnam]](Twin)",
			"[[Kuva Trooper]]" 
		} 
	},
	Heliocor = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2,
			Damage = { Impact = 238, Puncture = 28, Slash = 14 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 75000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Gammacor", Type = "Weapon" },
				{ Count = 700, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 1, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Heliocor",
		FollowThrough = 0.4,
		HeavyAttack = 1680,
		HeavyRadialDmg = 1400,
		HeavySlamAttack = 1400,
		HeavySlamRadius = 10,
		Image = "CephHammer.png",
		Introduced = "Update: Specters of the Rail 1",
		Link = "Heliocor",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Heliocor",
		SlamAttack = 840,
		SlamRadialDmg = 280,
		SlamRadius = 9,
		SlideAttack = 560,
		StancePolarity = "Madurai",
		Traits = { "Cephalon Simaris" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Helstrum = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Normal",
			BurstCount = 4,
			BurstDelay = 0.1,
			BurstFireRate = 0.25,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Puncture = 4.5 },
			FireRate = 0.91,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
			Trigger = "Burst" 
		},
		Attack5 = {
			AttackName = "Explosion",
			Damage = { Heat = 3.5, Impact = 3 },
			Radius = 3,
			ShotType = "AoE" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		Image = "Helstrum.png",
		Introduced = "28",
		Link = "Helstrum",
		Magazine = 80,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Helstrum",
		Polarities = {  },
		Reload = 2,
		Traits = { "Corpus" },
		Trigger = "Burst",
		Type = "Robotic" 
	},
	Hema = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.1,
			BurstFireRate = 5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Viral = 47 },
			FireRate = 6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 50000, Name = "Salvage", Type = "Resource" },
				{ Count = 5000, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "InfestedBurstRifle.png",
		Introduced = "19.5",
		Link = "Hema",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = math.huge,
		Name = "Hema",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Infested" },
		Trigger = "Burst",
		Type = "Primary" 
	},
	Hikou = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.04,
			CritMultiplier = 1.6,
			Damage = { Impact = 2.6, Puncture = 15.6, Slash = 7.8 },
			FireRate = 6.67,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 500, Name = "Plastids", Type = "Resource" },
				{ Count = 600, Name = "Rubedo", Type = "Resource" },
				{ Count = 4000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "Hikou.png",
		Introduced = "9.0",
		Link = "Hikou",
		Magazine = 20,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Hikou",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Junction|Mag Specter]]" } 
	},
	["Hikou Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Impact = 3.6, Puncture = 30.6, Slash = 1.8 },
			FireRate = 5.83,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Pouch", Type = "PrimePart" },
				{ Count = 2, Name = "Stars", Type = "PrimePart" },
				{ Count = 8, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Hikou",
		Image = "PrimeHikou.png",
		Introduced = "14.8",
		Link = "Hikou Prime",
		Magazine = 26,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Hikou Prime",
		Polarities = { "V", "V" },
		Reload = 0.5,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Hind = {
		Attack1 = {
			Accuracy = 33.33,
			AttackName = "Burst Mode",
			BurstCount = 5,
			BurstDelay = 0.12,
			BurstFireRate = 5,
			CritChance = 0.07,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.25,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 12, Puncture = 12, Slash = 36 },
			FireRate = 2.5,
			StatusChance = 0.1,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{ Count = 6, Name = "Neurodes", Type = "Resource" },
				{ Count = 700, Name = "Circuits", Type = "Resource" },
				{ Count = 1000, Name = "Salvage", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.42,
		ExilusPolarity = "Naramon",
		Image = "Hind.png",
		Introduced = "9.6",
		Link = "Hind",
		Magazine = 65,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Hind",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Burst / Semi",
		Type = "Primary",
		Users = {
			"[[Elite Lancer]]",
			"[[Executioners/Dok Thul|Dok Thul]]",
			"[[Lancer|Tusk Lancer]]",
			"[[Aerial Commander]]",
			"[[Plains Commander]]" 
		} 
	},
	Hirudo = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 19.5, Puncture = 104, Slash = 6.5 },
			FireRate = 1,
			StatusChance = 0.11 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 1, Name = "Kogake", Type = "Weapon" },
				{ Count = 3, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 1100, Name = "Plastids", Type = "Resource" },
				{ Count = 4600, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.9,
		HeavyAttack = 845,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 8,
		Image = "InfestedKogake.png",
		Introduced = "19.5",
		Link = "Hirudo",
		Mastery = 7,
		MeleeRange = 1.25,
		Name = "Hirudo",
		Polarities = { "V" },
		SlamAttack = 390,
		SlamRadialDmg = 130,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 260,
		StancePolarity = "Naramon",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Hystrix = {
		Accuracy = 14.3,
		Attack1 = {
			AttackName = "Poison / Ice Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.2, Puncture = 31, Slash = 2.9 },
			FireRate = 7,
			ForcedProcs = { "Toxin", "Cold" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Fire / Electric Quill",
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 2.4, Puncture = 34.4, Slash = 3.2 },
			FireRate = 7,
			ForcedProcs = { "Heat", "Electricity" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Bolto", Type = "Weapon" },
				{ Count = 1, Name = "Viper", Type = "Weapon" },
				{ Count = 9750, Name = "Ferrite", Type = "Resource" },
				{ Count = 15, Name = "Control Module", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "Hystrix.png",
		Introduced = "22.18",
		Link = "Hystrix",
		Magazine = 16,
		Mastery = 7,
		MaxAmmo = 320,
		Name = "Hystrix",
		Polarities = { "V" },
		Reload = 1.7,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Ignis = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Heat = 33 },
			FireRate = 8,
			Radius = 3,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Ignis",
		Image = "GrineerFlameThrower.png",
		Introduced = "8.0",
		Link = "Ignis",
		Magazine = 150,
		Mastery = 5,
		MaxAmmo = 750,
		Name = "Ignis",
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Held",
		Type = "Primary",
		Users = { "[[Scorch]]", "[[Hyekka Master]]", "[[Executioners/Zura|Zura]]" } 
	},
	["Ignis Wraith"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.17,
			CritMultiplier = 2.5,
			Damage = { Heat = 35 },
			FireRate = 8,
			Radius = 3,
			Range = 27,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 10000, Name = "Ferrite", Type = "Resource" },
				{ Count = 5000, Name = "Rubedo", Type = "Resource" },
				{ Count = 3, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Family = "Ignis",
		Image = "IgnisWraith.png",
		Introduced = "19.12",
		Link = "Ignis Wraith",
		Magazine = 200,
		Mastery = 9,
		MaxAmmo = 800,
		Name = "Ignis Wraith",
		Reload = 1.7,
		Traits = { "Wraith", "Grineer" },
		Trigger = "Held",
		Type = "Primary" 
	},
	Imperator = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 16.7,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 1500, Name = "Ferrite", Type = "Resource" },
				{ Count = 150, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 300, Name = "Circuits", Type = "Resource" } 
			},
			Time = 24 
		},
		Disposition = 1.05,
		Family = "Imperator",
		Image = "ArchwingMachinegun.png",
		Introduced = "15.0",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Imperator",
		Polarities = { "V" },
		Reload = 5.25,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Imperator (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 16.7,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Disposition = 0.85,
		Image = "ArchwingMachinegun.png",
		Introduced = "24.2",
		Link = "Imperator",
		Magazine = 200,
		Mastery = 0,
		MaxAmmo = 800,
		Name = "Imperator (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Imperator Vandal"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 25,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Class = "Arch-Gun",
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 10, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		Family = "Imperator",
		Image = "ImperatorVandal.png",
		Introduced = "15.8",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = math.huge,
		Name = "Imperator Vandal",
		Polarities = { "V" },
		Reload = 4.25,
		ReloadDelay = 0.15,
		ReloadDelayEmpty = 0.25,
		ReloadRate = 75,
		ReloadStyle = "Regenerate",
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Imperator Vandal (Atmosphere)"] = {
		Accuracy = 50,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 17.5, Slash = 12.5 },
			FireRate = 25,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 10, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "ImperatorVandal.png",
		Introduced = "24.2",
		Link = "Imperator Vandal",
		Magazine = 300,
		Mastery = 5,
		MaxAmmo = 1200,
		Name = "Imperator Vandal (Atmosphere)",
		Reload = 2,
		Spool = 16,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Iron Staff"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 170, Slash = 80 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 65,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = true,
		FollowThrough = 1,
		HeavyAttack = 1250,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 10,
		Image = "EWIronStaff.png",
		Introduced = "23.0",
		Link = "Iron Staff",
		MeleeRange = 3.5,
		Name = "Iron Staff",
		Polarities = { "V", "Bar", "Bar" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 7,
		SlideAttack = 250,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Wukong]]", "[[Wukong Prime]]" },
		WindUp = 0.5 
	},
	Ironbride = {
		Attack1 = {
			CritChance = 0.45,
			CritMultiplier = 3,
			Damage = { Impact = 45, Puncture = 45, Slash = 210 },
			FireRate = 0.833,
			StatusChance = 0.15 
		},
		BlockAngle = 90,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 0.7,
		HeavyAttack = 1500,
		HeavyRadialDmg = 300,
		HeavySlamAttack = 300,
		HeavySlamRadius = 12,
		Image = "Ironbride.png",
		Introduced = "29.5",
		Link = "Ironbride",
		MeleeRange = 3,
		Name = "Ironbride",
		Polarities = { "D" },
		SlamAttack = 600,
		SlamRadialDmg = 300,
		SlamRadius = 10,
		SlideAttack = 600,
		Traits = { "Entrati" },
		Type = "Arch-Melee",
		Users = { "[[Bonewidow]]" },
		WindUp = 0.7 
	},
	["Jat Kittag"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 160, Puncture = 30, Slash = 10 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Rubedo", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 10,
		Image = "GrnJetPwrPolearm.png",
		Introduced = "12.0",
		Link = "Jat Kittag",
		Mastery = 5,
		MeleeRange = 2.8,
		Name = "Jat Kittag",
		Polarities = { "V", "Bar" },
		SlamAttack = 600,
		SlamElement = "Blast",
		SlamRadialDmg = 200,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 400,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Bailiff]]", "[[Executioners/Vay_Molta|Vay Molta]]" },
		WindUp = 1.2 
	},
	["Jat Kusar"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Heat = 81, Impact = 79, Puncture = 13, Slash = 45 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{ Count = 7, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 7500, Name = "Salvage", Type = "Resource" },
				{ Count = 2000, Name = "Rubedo", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 872,
		HeavyRadialDmg = 872,
		HeavySlamAttack = 872,
		HeavySlamRadius = 8,
		Image = "JatKusar.png",
		Introduced = "21.2",
		Link = "Jat Kusar",
		Mastery = 11,
		MeleeRange = 2.4,
		Name = "Jat Kusar",
		Polarities = { "V", "V" },
		SlamAttack = 654,
		SlamRadialDmg = 218,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 218,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Javlok = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.3,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 160 },
			FireRate = 3.33,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Projectile Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 120 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			Radius = 2.4,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 45, Puncture = 75, Slash = 30 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Reload = 0.6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack4 = {
			AttackName = "Spear Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Heat = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 240,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 10000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 5, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 6, Name = "Javlok Capacitor", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnFlameSpear.png",
		Introduced = "19.4",
		Link = "Javlok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 300,
		Name = "Javlok",
		Polarities = { "V", "V" },
		Reload = 1.9,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer" },
		Trigger = "Auto Charge",
		Type = "Primary" 
	},
	["Jaw Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 6, Puncture = 24, Slash = 90 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Morphics", Type = "Resource" },
				{ Count = 75, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "Jaw.png",
		Introduced = "5.0",
		JumpAttack = 88,
		Link = "Jaw Sword",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Jaw Sword",
		Polarities = { "V" },
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 120,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Kama = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 63 },
			FireRate = 1.17,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 40000,
			Credits = 20000,
			MarketCost = 160,
			Parts = {
				{ Count = 5, Name = "Neural Sensors", Type = "Resource" },
				{ Count = 1200, Name = "Ferrite", Type = "Resource" },
				{ Count = 900, Name = "Circuits", Type = "Resource" },
				{ Count = 1200, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.47,
		FollowThrough = 0.7,
		HeavyAttack = 540,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Kama.png",
		Introduced = "10.0",
		Link = "Kama",
		Mastery = 1,
		MeleeRange = 2.4,
		Name = "Kama",
		Polarities = { "V", "V" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 180,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Karak = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.05, Puncture = 8.7, Slash = 7.25 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 400, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 100, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "GrineerM16Rifle.png",
		Introduced = "11.5",
		Link = "Karak",
		Magazine = 30,
		Mastery = 1,
		MaxAmmo = 540,
		Name = "Karak",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Elite Lancer|Frontier Elite Lancer]]" } 
	},
	["Karak Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 13.95, Puncture = 9.3, Slash = 7.75 },
			FireRate = 11.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.28,
		ExilusPolarity = "Naramon",
		Family = "Karak",
		Image = "KarakWraith.png",
		Introduced = "16.5",
		Link = "Karak Wraith",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Karak Wraith",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Wraith", "Invasion Reward", "Grineer" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Grineer Nightwatch Corps#Nightwatch Lancer|Nightwatch Lancer]]" } 
	},
	Karyst = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 30, Puncture = 84, Slash = 72, Toxin = 87 },
			FireRate = 0.75,
			StatusChance = 0.26 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 95,
			Parts = {
				{ Count = 1500, Name = "Salvage", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 100, Name = "Oxium", Type = "Resource" },
				{ Count = 1, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 546,
		HeavyRadialDmg = 1092,
		HeavySlamAttack = 1092,
		HeavySlamRadius = 6,
		Image = "KarystDagger.png",
		Introduced = "14.2",
		Link = "Karyst",
		Mastery = 6,
		MeleeRange = 1.75,
		Name = "Karyst",
		Polarities = { "Bar" },
		SlamAttack = 546,
		SlamElement = "Toxin",
		SlamRadialDmg = 273,
		SlamRadius = 5,
		SlideAttack = 546,
		SlideElement = "Toxin",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Saryn Specter]]" },
		WindUp = 0.4 
	},
	["Karyst Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 50, Puncture = 96, Slash = 102, Toxin = 96 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.05,
		FollowThrough = 0.9,
		HeavyAttack = 688,
		HeavyRadialDmg = 1376,
		HeavySlamAttack = 1376,
		HeavySlamRadius = 8,
		Image = "KarystPrime.png",
		Introduced = "28.2",
		Link = "Karyst Prime",
		Mastery = 12,
		MeleeRange = 2.2,
		Name = "Karyst Prime",
		Family = "Karyst",
		Polarities = { "V", "Bar" },
		SlamAttack = 688,
		SlamRadialDmg = 344,
		SlamRadius = 5,
		SlideAttack = 688,
		SlideElement = "Toxin",
		StancePolarity = "Madurai",
		Traits = { "Prime" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Kaszas = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 19.7, Puncture = 313.6, Slash = 58.7 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 3, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchScythe.png",
		Introduced = "17.5",
		Link = "Kaszas",
		Mastery = 4,
		MeleeRange = 142.5,
		Name = "Kaszas",
		Polarities = { "D" },
		Traits = { "Tenno" },
		Type = "Arch-Melee" 
	},
	Keratinos = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 79, Puncture = 45, Slash = 87, Viral = 33 },
			FireRate = 0.917,
			StatusChance = 0.29 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPStanding = 1000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "Item" },
				{ Count = 2, Name = "Gauntlet", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Keratinos",
		FollowThrough = 0.8,
		HeavyAttack = 1708,
		HeavyRadialDmg = 976,
		HeavySlamAttack = 976,
		HeavySlamRadius = 7,
		Image = "Keratinos.png",
		Introduced = "29",
		Link = "Keratinos",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Keratinos",
		Polarities = {  },
		SlamAttack = 732,
		SlamRadialDmg = 244,
		SlamRadialElement = "Viral",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 732,
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.8 
	},
	Kesheg = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.5,
			Damage = { Impact = 96.4, Puncture = 24.1, Slash = 120.5 },
			FireRate = 0.833,
			StatusChance = 0.23 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 1400, Name = "Kuva", Type = "Resource" },
				{ Count = 6000, Name = "Ferrite", Type = "Resource" },
				{ Count = 8000, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamAttack = 1205,
		HeavySlamRadius = 8,
		Image = "GrnHalberd.png",
		Introduced = "19.0",
		Link = "Kesheg",
		Mastery = 7,
		MeleeRange = 2.9,
		Name = "Kesheg",
		Polarities = { "V" },
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadius = 7,
		SlideAttack = 482,
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Kuva Guardian]]" },
		WindUp = 0.9 
	},
	Kestrel = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 58.8, Puncture = 12.6, Slash = 12.6 },
			FireRate = 1.08,
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Impact = 73.6, Puncture = 9.2, Slash = 9.2 },
			FireRate = 1.08,
			ForcedProcs = { "Impact" },
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.12 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.12,
			CritMultiplier = 2.1,
			Damage = { Blast = 252 },
			FireRate = 1.08,
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			ForcedProcs = { "Impact" },
			Radius = 3.6,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Impact = 147.2, Puncture = 18.4, Slash = 18.4 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			PunchThrough = 1,
			Range = 30,
			ShotSpeed = 30,
			ShotType = "Thrown",
			StatusChance = 0.14 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Blast = 504 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Impact" },
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.14 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{ Count = 8, Name = "Morphics", Type = "Resource" },
				{ Count = 4800, Name = "Ferrite", Type = "Resource" },
				{ Count = 5000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 4000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.45,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 336,
		HeavySlamAttack = 336,
		HeavySlamRadius = 6,
		Image = "Kestrel.png",
		Introduced = "8.1",
		Link = "Kestrel",
		Mastery = 0,
		MeleeRange = 1.2,
		Name = "Kestrel",
		Polarities = { "V", "Bar" },
		SlamAttack = 252,
		SlamRadialDmg = 84,
		SlamRadius = 5,
		SlideAttack = 168,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.2 
	},
	["Klamora Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal",
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.05 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	["Klamora Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal",
			CritChance = 0.38,
			CritMultiplier = 2.4,
			Damage = { Void = 600 },
			FireRate = 12,
			Range = 13,
			ShotType = "Discharge",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "KlamoraPrism.png",
		Introduced = "24.2",
		Link = "Klamora Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klamora Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	["Klebrik Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			CritChance = 0.06,
			CritMultiplier = 1.1,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	["Klebrik Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Void = 320 },
			FireRate = 12,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.14 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisC.png",
		Introduced = "22",
		Link = "Klebrik Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Klebrik Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	Knell = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 63, Puncture = 69, Slash = 18 },
			FireRate = 4,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 190,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 5200, Name = "Rubedo", Type = "Resource" },
				{ Count = 3800, Name = "Cryotic", Type = "Resource" },
				{ Count = 20000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Image = "PriestPistol.png",
		Introduced = "21.0",
		Link = "Knell",
		Magazine = 1,
		Mastery = 10,
		MaxAmmo = 10,
		Name = "Knell",
		Reload = 2,
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Knux = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = { Impact = 400.5, Puncture = 22.25, Slash = 22.25 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 170,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 10, Name = "Gallium", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" },
				{ Count = 1, Name = "Furax", Type = "Weapon" } 
			},
			Rush = 35,
			Time = 24 
		},
		Image = "GrnArchHand.png",
		Introduced = "17.2",
		Link = "Knux",
		Mastery = 7,
		MeleeRange = 142.5,
		Name = "Knux",
		Polarities = { "D" },
		Traits = { "Grineer" },
		Type = "Arch-Melee",
		Users = { "[[Tyl Regor]]" } 
	},
	Kogake = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 400, Name = "Rubedo", Type = "Resource" },
				{ Count = 3, Name = "Morphics", Type = "Resource" },
				{ Count = 1200, Name = "Ferrite", Type = "Resource" },
				{ Count = 500, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.46,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 120,
		HeavySlamAttack = 120,
		HeavySlamRadius = 8,
		Image = "Kogake0.png",
		Introduced = "8.2",
		Link = "Kogake",
		Mastery = 2,
		MeleeRange = 1.25,
		Name = "Kogake",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Kogake Prime"] = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Impact = 169.4, Puncture = 36.3, Slash = 36.3 },
			FireRate = 0.917,
			StatusChance = 0.38 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Gauntlet", Type = "PrimePart" },
				{ Count = 2, Name = "Boot", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.4,
		Family = "Kogake",
		FollowThrough = 0.9,
		HeavyAttack = 2904,
		HeavyRadialDmg = 968,
		HeavySlamAttack = 968,
		HeavySlamRadius = 8,
		Image = "MirageKogakePrime.png",
		Introduced = "22.7",
		Link = "Kogake Prime",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Kogake Prime",
		Polarities = { "V", "V", "V" },
		SlamAttack = 726,
		SlamRadialDmg = 242,
		SlamRadius = 7,
		SlideAttack = 484,
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Kohm = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 0.734,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.75 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2.3,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 25, Reduction = 0.7333, StartRange = 15 },
			FireRate = 3.67,
			Multishot = 12,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.0625 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 2500, Name = "Salvage", Type = "Resource" },
				{ Count = 500, Name = "Oxium", Type = "Resource" },
				{ Count = 500, Name = "Cryotic", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "GrineerSparkGun.png",
		Introduced = "15.6",
		Link = "Kohm",
		Magazine = 245,
		Mastery = 5,
		MaxAmmo = 960,
		Name = "Kohm",
		Polarities = { "D" },
		Reload = 2,
		Spool = 5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = { "[[Lancer#Variants|Kuva Lancer]]" } 
	},
	Kohmak = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 1,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.69 
		},
		Attack2 = {
			AmmoCost = 1.67,
			AttackName = "Fully Spooled",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 6, Puncture = 6, Slash = 18 },
			Falloff = { EndRange = 24, Reduction = 0.8333, StartRange = 12 },
			FireRate = 5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.138 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 5000, Name = "Plastids", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Image = "GrnWindUpPistol.png",
		Introduced = "16.0",
		Link = "Kohmak",
		Magazine = 40,
		Mastery = 5,
		MaxAmmo = 210,
		Name = "Kohmak",
		Polarities = { "D" },
		Reload = 2,
		Spool = 4,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Auto-Spool",
		Type = "Secondary",
		Users = { "[[Heavy Gunner#Variants|Tusk Heavy Gunner]]" } 
	},
	Komorex = {
		Accuracy = 20,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 8.7, Puncture = 36.54, Slash = 41.76 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.35,
			Trigger = "Semi-Auto" 
		},
		Attack2 = {
			AttackName = "3.5x Zoom Mode",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Impact = 17.4, Puncture = 73, Slash = 83.6 },
			FireRate = 1.5,
			StatusChance = 0.35 
		},
		Attack5 = {
			AttackName = "3.5x Zoom Radial Attack",
			CritChance = 0.16,
			CritMultiplier = 2.1,
			Damage = { Viral = 66 },
			Falloff = { EndRange = 3.5, Reduction = 0.4, StartRange = 0 },
			FireRate = 1.5,
			Radius = 3.5,
			StatusChance = 0.35 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 6200, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Hexenon", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "Komorex.png",
		Introduced = "25.0",
		Link = "Komorex",
		Magazine = 20,
		Mastery = 8,
		MaxAmmo = 40,
		Name = "Komorex",
		Polarities = {  },
		Reload = 3,
		SniperComboMin = 5,
		SniperComboReset = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Amalgam Heqet]]" },
		Zoom = {
			"2x Zoom (-50% Recoil, +2m Punch Through)",
			"3.5x Zoom (+100% Damage, +3.5m Explosion Radius, -75% Fire Rate)" 
		} 
	},
	Kompressa = {
		Accuracy = 3.8,
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 2 },
			FireRate = 3.33,
			Multishot = 4,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.06,
			CritMultiplier = 1.8,
			Damage = { Viral = 42 },
			ExplosionDelay = "0.6 - 0.8",
			Falloff = { EndRange = 2.4, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.33,
			Radius = 2.4,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Image = "Kompressa.webp",
		Introduced = "30.5",
		Link = "Kompressa",
		Magazine = 12,
		Mastery = 8,
		MaxAmmo = 144,
		Name = "Kompressa",
		Polarities = { "D" },
		Reload = 1.8,
		TooltipAttackDisplay = "Attack5",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Korrudo = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.5,
			Damage = { Impact = 110.01, Puncture = 5.79, Slash = 77.2 },
			FireRate = 0.833,
			StatusChance = 0.09 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 25, Name = "Auroxium Alloy", Type = "Resource" },
				{ Count = 15, Name = "Esher Devar", Type = "Resource" },
				{ Count = 5, Name = "Breath of the Eidolon", Type = "Resource" },
				{ Count = 20, Name = "Mawfish Bones", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Korrudo",
		FollowThrough = 0.9,
		HeavyAttack = 2065,
		HeavyRadialDmg = 772,
		HeavySlamAttack = 772,
		HeavySlamRadius = 8,
		Image = "Korrudo.png",
		Introduced = "24.6",
		Link = "Korrudo",
		Mastery = 9,
		MeleeRange = 1.25,
		Name = "Korrudo",
		SlamAttack = 579,
		SlamRadialDmg = 193,
		SlamRadius = 7,
		SlideAttack = 386,
		StancePolarity = "Naramon",
		Type = "Melee",
		WindUp = 0.5 
	},
	Kraken = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 2,
			BurstDelay = 0.05,
			BurstFireRate = 2.833,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 36.75, Puncture = 6.125, Slash = 6.125 },
			FireRate = 4.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		BurstCount = 2,
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 120,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 120, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.53,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "Kraken.png",
		Introduced = "6.3",
		Link = "Kraken",
		Magazine = 14,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Kraken",
		Reload = 2.45,
		Traits = { "Grineer" },
		Trigger = "Burst",
		Type = "Secondary",
		Users = { "[[Seeker]]", "[[Dargyn Pilot]]" } 
	},
	Kreska = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Heat = 100, Impact = 30, Puncture = 15, Slash = 45 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{ Count = 10, Name = "Fieldron", Type = "Resource" },
				{ Count = 40, Name = "Mytocardia Spore", Type = "Resource" },
				{ Count = 25, Name = "Star Amarast", Type = "Resource" },
				{ Count = 20, Name = "Longwinder Lathe Coagulant", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		Family = "Kreska",
		FollowThrough = 0.7,
		HeavyAttack = 1140,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 9,
		Image = "Kreska.png",
		Introduced = "24",
		Link = "Kreska",
		Mastery = 6,
		MeleeRange = 2.4,
		Name = "Kreska",
		Polarities = { "V" },
		SlamAttack = 570,
		SlamRadialDmg = 190,
		SlamRadius = 8,
		SlideAttack = 380,
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Terra Trencher]]" },
		WindUp = 0.7 
	},
	Krohkur = {
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2.3,
			Damage = { Impact = 26, Puncture = 39.1, Slash = 151.9 },
			FireRate = 0.833,
			StatusChance = 0.19 
		},
		BlockAngle = 55,
		BlockResist = 0.833,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 5, Name = "Tellurium", Type = "Resource" },
				{ Count = 8, Name = "Morphics", Type = "Resource" },
				{ Count = 125, Name = "Oxium", Type = "Resource" },
				{ Count = 4375, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 45,
			Time = 24 
		},
		Disposition = 1.35,
		Family = "Krohkur",
		FollowThrough = 0.6,
		HeavyAttack = 1085,
		HeavyRadialDmg = 868,
		HeavySlamAttack = 868,
		HeavySlamRadius = 8,
		Image = "GrnEgyptSword.png",
		Introduced = "22",
		Link = "Krohkur",
		Mastery = 9,
		MeleeRange = 2.5,
		Name = "Krohkur",
		SlamAttack = 651,
		SlamRadialDmg = 217,
		SlamRadius = 7,
		SlideAttack = 217,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Kronen = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 13, Puncture = 13, Slash = 104 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 65000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 1500, Name = "Ferrite", Type = "Resource" },
				{ Count = 2000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1000, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.43,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 520,
		HeavyRadialDmg = 520,
		HeavySlamAttack = 520,
		HeavySlamRadius = 9,
		Image = "TennoTonfa.png",
		Introduced = "14.5",
		Link = "Kronen",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Kronen",
		SlamAttack = 260,
		SlamRadialDmg = 130,
		SlamRadius = 8,
		SlideAttack = 260,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Kronen Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 21.2, Puncture = 21.2, Slash = 169.6 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 2, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Kronen",
		FollowThrough = 0.6,
		HeavyAttack = 848,
		HeavyRadialDmg = 848,
		HeavySlamAttack = 848,
		HeavySlamRadius = 9,
		Image = "KronenPrime.png",
		Introduced = "22.16.4",
		Link = "Kronen Prime",
		Mastery = 13,
		MeleeRange = 2.5,
		Name = "Kronen Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 424,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 424,
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Kronsh = {
		Attack1 = {
			AttackName = "Kronsh Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 163.8, Puncture = 70.2 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Machete / Polearm",
		Disposition = 1.3,
		Image = "ZawStrikeKronsh.png",
		Introduced = "22",
		Link = "Kronsh",
		MeleeRange = 1,
		Name = "Kronsh",
		Type = "Zaw" 
	},
	Kulstar = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 200 },
			FireRate = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.19 
		},
		Attack5 = {
			AttackName = "Rocket Explosion",
			Damage = { Blast = 300 },
			Falloff = { EndRange = 3.9, Reduction = 0.4, StartRange = 0 },
			Radius = 3.9,
			ShotSpeed = "?",
			ShotType = "AoE" 
		},
		Attack7 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Blast = 75 },
			Multishot = 3,
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			MarketCost = 190,
			Parts = {
				{ Count = 1, Name = "Kraken", Type = "Weapon" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" },
				{ Count = 4800, Name = "Cryotic", Type = "Resource" },
				{ Count = 3600, Name = "Plastids", Type = "Resource" } 
			},
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Image = "GrnTorpedoPistol.png",
		Introduced = "17.0",
		Link = "Kulstar",
		Magazine = 3,
		Mastery = 5,
		MaxAmmo = 15,
		Name = "Kulstar",
		Polarities = { "D" },
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Darek Draga]]" } 
	},
	Kunai = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Impact = 4.6, Puncture = 34.5, Slash = 6.9 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 3000, Name = "Ferrite", Type = "Resource" },
				{ Count = 4000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 4000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Image = "Kunai2.png",
		Introduced = "8.0",
		Link = "Kunai",
		Magazine = 10,
		Mastery = 2,
		MaxAmmo = 210,
		Name = "Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Junction|Nova Specter]]" } 
	},
	["Kuva Ayanga"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			Falloff = { EndRange = 2400, StartRange = 1200 },
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 9, Reduction = 0.3, StartRange = 0 },
			FireRate = 4.58,
			Radius = 9,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Arch-Gun",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		Introduced = "26",
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Kuva Ayanga",
		Reload = 1.2,
		ReloadDelay = 0.7,
		ReloadRate = 66,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Kuva Ayanga (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 87, MinProgenitorBonus = 21.75 },
			FireRate = 4.58,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Blast = 187, MinProgenitorBonus = 46.75 },
			Falloff = { EndRange = 6, Reduction = 0.5, StartRange = 0 },
			FireRate = 4.58,
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Launcher",
		Disposition = 1,
		Image = "KuvaAyanga.png",
		Introduced = "26",
		Link = "Kuva Ayanga",
		Magazine = 33,
		Mastery = 13,
		MaxAmmo = 165,
		Name = "Kuva Ayanga (Atmosphere)",
		Reload = 3,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Kuva Brakk"] = {
		Accuracy = 7.7,
		Attack1 = {
			CritChance = 0.29,
			CritMultiplier = 2,
			Damage = { Impact = 5.85, Puncture = 3.25, Slash = 3.9, MinProgenitorBonus = 3.25 },
			Falloff = { EndRange = 20, Reduction = 0.96, StartRange = 10 },
			FireRate = 5.83,
			Multishot = 10,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.111 
		},
		Class = "Shotgun Sidearm",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Naramon",
		Family = "Brakk",
		Image = "KuvaBrakk.png",
		Introduced = "26",
		Link = "Kuva Brakk",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 221,
		Name = "Kuva Brakk",
		Polarities = { "Bar", "V" },
		Reload = 1.1,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Kuva Bramma"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 187, MinProgenitorBonus = 46.75 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 839, MinProgenitorBonus = 209.75 },
			Falloff = { EndRange = 8.3, Reduction = 0.9, StartRange = 0 },
			Radius = 8.3,
			ShotType = "AoE",
			StatusChance = 0.21 
		},
		Attack3 = {
			AttackName = "Cluster Bomb Contact",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Impact = 49, MinProgenitorBonus = 12.25 },
			Multishot = 3,
			StatusChance = 0.21 
		},
		Attack4 = {
			AttackName = "Cluster Bomb Explosion",
			ChargeTime = 0.4,
			CritChance = 0.35,
			CritMultiplier = 2.1,
			Damage = { Blast = 57, MinProgenitorBonus = 14.25 },
			Falloff = { EndRange = 3.5, Reduction = 0.5, StartRange = 0 },
			Multishot = 3,
			ShotType = "AoE",
			StatusChance = 0.21 
		},
		Class = "Bow",
		Conclave = false,
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Image = "Kuva_Bramma.png",
		Introduced = "27.1",
		Link = "Kuva Bramma",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 5,
		Name = "Kuva Bramma",
		Polarities = { "V" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Chakkhurr"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Impact = 260, MinProgenitorBonus = 65 },
			FireRate = 1.17,
			ForcedProcs = { "Impact" },
			ShotSpeed = 180,
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.5,
			CritMultiplier = 2.3,
			Damage = { Blast = 20, MinProgenitorBonus = 26.5, Puncture = 50, Slash = 36 },
			Falloff = { EndRange = 2.9, Reduction = 0.3, StartRange = 0 },
			ForcedProcs = { "Impact" },
			Radius = 2.9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Image = "KuvaChakkhurr.png",
		Introduced = "26",
		Link = "Kuva Chakkhurr",
		Magazine = 11,
		Mastery = 15,
		MaxAmmo = 55,
		Name = "Kuva Chakkhurr",
		Polarities = { "V", "V" },
		Reload = 3.3,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Drakgoon"] = {
		Accuracy = 1.4,
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 4.6, MinProgenitorBonus = 5.75, Puncture = 4.6, Slash = 13.8 },
			FireRate = 3.33,
			Multishot = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Attack3 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.3,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 4.6, MinProgenitorBonus = 11.5, Puncture = 4.6, Slash = 36.8 },
			Multishot = 10,
			PunchThrough = 1.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.09 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Drakgoon",
		Image = "KuvaDrakgoon.png",
		Introduced = "26",
		Link = "Kuva Drakgoon",
		Magazine = 11,
		Mastery = 13,
		MaxAmmo = 120,
		Name = "Kuva Drakgoon",
		Reload = 2,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Grattler"] = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			Falloff = { EndRange = 2000, StartRange = 1000 },
			FireRate = 5.55,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2.1,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Radius = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Arch-Gun",
		Disposition = 0.5,
		Family = "Grattler",
		Image = "KuvaGrattler.png",
		Introduced = "30.5",
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Kuva Grattler",
		Polarities = { "V", "V", "V" },
		Reload = 4,
		ReloadDelay = 1,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Kuva Grattler (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Impact = 5, MinProgenitorBonus = 12.5, Puncture = 40, Slash = 5 },
			FireRate = 5.55,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.27 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.27,
			CritMultiplier = 2,
			Damage = { Blast = 155, MinProgenitorBonus = 38.75 },
			Falloff = { EndRange = 9, Reduction = 0.7, StartRange = 0 },
			FireRate = 5.55,
			Radius = 9,
			ShotType = "AoE",
			StatusChance = 0.27 
		},
		Class = "Launcher",
		Disposition = 0.5,
		Image = "KuvaGrattler.png",
		Introduced = "30.5",
		Link = "Kuva Grattler",
		Magazine = 60,
		Mastery = 15,
		MaxAmmo = 180,
		Name = "Kuva Grattler (Atmosphere)",
		Polarities = { "V", "V", "V" },
		Reload = 2.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Kuva Hek"] = {
		Accuracy = 9.09,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.828, StartRange = 15 },
			FireRate = 2.17,
			Multishot = 7,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Alt-Fire",
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.1, MinProgenitorBonus = 21.75, Puncture = 56.5, Slash = 17.4 },
			Falloff = { EndRange = 30, Reduction = 0.989, StartRange = 15 },
			FireRate = 1.17,
			Multishot = 28,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.5,
		ExilusPolarity = "Naramon",
		Family = "Hek",
		Image = "KuvaHek.png",
		Introduced = "30.5",
		Link = "Kuva Hek",
		Magazine = 4,
		Mastery = 15,
		MaxAmmo = 120,
		Name = "Kuva Hek",
		Reload = 2,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Kuva Hind"] = {
		Accuracy = 33.33,
		Attack1 = {
			AttackName = "Burst",
			BurstCount = 5,
			BurstDelay = 0.07,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.5, MinProgenitorBonus = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 9.09,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Burst" 
		},
		Attack2 = {
			Accuracy = 28.6,
			AmmoCost = 3,
			AttackName = "Semi-Auto",
			CritChance = 0.37,
			CritMultiplier = 2.9,
			Damage = { Impact = 18, MinProgenitorBonus = 22.5, Puncture = 18, Slash = 54 },
			FireRate = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.21,
			Trigger = "Semi-Auto" 
		},
		Attack3 = {
			AttackName = "Auto",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 6, MinProgenitorBonus = 7.5, Puncture = 6, Slash = 18 },
			FireRate = 10,
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Hind",
		Image = "KuvaHind.png",
		Introduced = "27.1",
		Link = "Kuva Hind",
		Magazine = 90,
		Mastery = 15,
		MaxAmmo = 540,
		Name = "Kuva Hind",
		Polarities = { "V" },
		Reload = 2.3,
		Trigger = "Burst / Semi / Auto",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Karak"] = {
		Accuracy = 80,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 2.1,
			Damage = { Impact = 7.1, MinProgenitorBonus = 5.75, Puncture = 6.2, Slash = 9.7 },
			FireRate = 11.67,
			PunchThrough = 0.2,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Karak",
		Image = "KuvaKarak.png",
		Introduced = "26",
		Link = "Kuva Karak",
		Magazine = 70,
		Mastery = 13,
		MaxAmmo = 540,
		Name = "Kuva Karak",
		Polarities = { "V" },
		Reload = 1.7,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Kohm"] = {
		Accuracy = 8,
		Attack1 = {
			AttackName = "Single Pellet",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 0.834,
			PunchThrough = 1.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.9 
		},
		Attack2 = {
			AmmoCost = 4,
			AttackName = "Fully Spooled",
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 4, MinProgenitorBonus = 5, Puncture = 4, Slash = 12 },
			Falloff = { EndRange = 26, Reduction = 0.9375, StartRange = 13 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.075 
		},
		Class = "Shotgun",
		Conclave = false,
		Disposition = 0.85,
		ExilusPolarity = "Madurai",
		Family = "Kohm",
		Image = "KuvaKohm.png",
		Introduced = "26",
		Link = "Kuva Kohm",
		Magazine = 209,
		Mastery = 13,
		MaxAmmo = 836,
		Name = "Kuva Kohm",
		Polarities = { "D" },
		Reload = 2,
		Spool = 5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Kraken"] = {
		Accuracy = 16,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.03,
			BurstFireRate = 2.833,
			CritChance = 0.21,
			CritMultiplier = 2.3,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 6.77,
			ShotType = "Hit-Scan",
			StatusChance = 0.29 
		},
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 21,
			BurstDelay = 0.05,
			BurstFireRate = 4.167,
			Damage = { Impact = 32.25, MinProgenitorBonus = 10.75, Puncture = 5.375, Slash = 5.375 },
			FireRate = 16.28,
			Reload = 2,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Family = "Kraken",
		Image = "KuvaKraken.png",
		Introduced = "26",
		Link = "Kuva Kraken",
		Magazine = 21,
		Mastery = 15,
		MaxAmmo = 210,
		Name = "Kuva Kraken",
		Reload = 1.5,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Kuva Nukor"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.07,
			CritMultiplier = 5,
			Damage = { MinProgenitorBonus = 5.25, Radiation = 21 },
			FireRate = 10,
			Range = 29,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Nukor",
		Image = "KuvaNukor.png",
		Introduced = "27.1",
		Link = "Kuva Nukor",
		Magazine = 77,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Kuva Nukor",
		Reload = 2,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Held",
		Type = "Secondary",
		Users = { "Kuva Lich" } 
	},
	["Kuva Ogris"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Impact = 18.9, MinProgenitorBonus = 6.75, Puncture = 8.1 },
			FireRate = 1.5,
			ForcedProcs = { "Impact" },
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.47 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = { Blast = 349, MinProgenitorBonus = 171.75, Puncture = 183, Slash = 155 },
			Falloff = { EndRange = 7.9, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Radius = 7.9,
			ShotType = "AoE",
			StatusChance = 0.47 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Naramon",
		Family = "Ogris",
		Image = "KuvaOgris.png",
		Introduced = "26",
		Link = "Kuva Ogris",
		Magazine = 3,
		Mastery = 15,
		MaxAmmo = 30,
		Name = "Kuva Ogris",
		Reload = 2.1,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Quartakk"] = {
		Accuracy = 40,
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 4.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.33,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "While Aiming",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.31,
			CritMultiplier = 2.3,
			Damage = { Impact = 20, MinProgenitorBonus = 13.5, Puncture = 15.65, Slash = 18.35 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Family = "Quartakk",
		Image = "KuvaQuartakk.png",
		Introduced = "26",
		Link = "Kuva Quartakk",
		Magazine = 88,
		Mastery = 13,
		MaxAmmo = 840,
		Name = "Kuva Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.7,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Burst",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Seer"] = {
		Accuracy = 16,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Impact = 26.2, MinProgenitorBonus = 32.75, Puncture = 68.1, Slash = 36.7 },
			FireRate = 2.5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.33 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.21,
			CritMultiplier = 1.9,
			Damage = { Corrosive = 69, MinProgenitorBonus = 17.25 },
			Falloff = { EndRange = 2.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 2.5,
			Radius = 2.3,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Class = "Pistol",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "KuvaSeer.png",
		Introduced = "26",
		Link = "Kuva Seer",
		Magazine = 9,
		Mastery = 15,
		MaxAmmo = 27,
		Name = "Kuva Seer",
		Reload = 2.3,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Kuva Shildeg"] = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.7,
			Damage = { Impact = 75.8, MinProgenitorBonus = 51.25, Puncture = 100.5, Slash = 28.7 },
			FireRate = 0.917,
			StatusChance = 0.27 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = false,
		Disposition = 0.75,
		FollowThrough = 0.4,
		HeavyAttack = 1537.5,
		HeavyRadialDmg = 1281.25,
		HeavySlamAttack = 1281.25,
		HeavySlamRadius = 9,
		Image = "KuvaShildeg.png",
		Introduced = "26",
		Link = "Kuva Shildeg",
		Mastery = 13,
		MeleeRange = 3,
		Name = "Kuva Shildeg",
		Polarities = { "V" },
		SlamAttack = 768.75,
		SlamRadialDmg = 256.25,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 512.5,
		StancePolarity = "Madurai",
		Type = "Melee",
		Users = { "[[Kuva Lich]]" },
		WindUp = 1.2 
	},
	["Kuva Tonkor"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { MinProgenitorBonus = 14.75, Puncture = 59 },
			FireRate = 3.17,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.17 
		},
		Attack2 = {
			AttackName = "Grenade Explosion",
			CritChance = 0.3,
			CritMultiplier = 2.5,
			Damage = { Blast = 302, MinProgenitorBonus = 168.5, Puncture = 168, Slash = 204 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			FireRate = 3.17,
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.17 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.95,
		ExilusPolarity = "Naramon",
		Family = "Tonkor",
		Image = "KuvaTonkor.png",
		Introduced = "26",
		Link = "Kuva Tonkor",
		Magazine = 1,
		Mastery = 13,
		MaxAmmo = 60,
		Name = "Kuva Tonkor",
		Reload = 1.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Kuva Lich]]" } 
	},
	["Kuva Twin Stubbas"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 11.6, MinProgenitorBonus = 6.75, Puncture = 2.7, Slash = 12.7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.31 
		},
		Class = "Dual Pistols",
		Conclave = false,
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Image = "KuvaTwinStubbas.png",
		Introduced = "26",
		Link = "Kuva Twin Stubbas",
		Magazine = 114,
		Mastery = 13,
		MaxAmmo = 684,
		Name = "Kuva Twin Stubbas",
		Polarities = { "V" },
		Reload = 2.7,
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Kuva Zarr"] = {
		AmmoType = "Sniper",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Cannon Mode Projectile",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 50, MinProgenitorBonus = 12.5 },
			FireRate = 2.17,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack2 = {
			AttackName = "Cannon Mode Explosion",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 673, MinProgenitorBonus = 168.25 },
			Falloff = { EndRange = 7, Reduction = 0.7, StartRange = 0 },
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.31 
		},
		Attack3 = {
			AttackName = "Cannon Mode Cluster Bombs",
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Blast = 50, MinProgenitorBonus = 12.5 },
			Multishot = 3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.31 
		},
		Attack4 = {
			Accuracy = 4.3,
			AttackName = "Barrage Mode",
			CritChance = 0.37,
			CritMultiplier = 2.5,
			Damage = { Impact = 15, MinProgenitorBonus = 12.5, Puncture = 25, Slash = 10 },
			Falloff = { EndRange = 40, Reduction = 0.98, StartRange = 20 },
			FireRate = 2.17,
			Multishot = 10,
			PunchThrough = 1.6,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.097 
		},
		Class = "Launcher",
		Conclave = false,
		Disposition = 0.5,
		ExilusPolarity = "Madurai",
		Family = "Zarr",
		Image = "KuvaZarr.png",
		Introduced = "30.5",
		Link = "Kuva Zarr",
		Magazine = 5,
		Mastery = 15,
		MaxAmmo = 15,
		Name = "Kuva Zarr",
		Polarities = { "V", "V", "V" },
		Reload = 4.8,
		ReloadStyle = "ByRound",
		TooltipAttackDisplay = "Attack4",
		Traits = { "Grineer", "Kuva Lich" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Lacera = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 12, Puncture = 38, Slash = 66 },
			FireRate = 0.917,
			StatusChance = 0.45 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 4200, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 20, Name = "Gallium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.31,
		Family = "Lacera",
		FollowThrough = 0.5,
		HeavyAttack = 864,
		HeavyRadialDmg = 864,
		HeavySlamAttack = 864,
		HeavySlamRadius = 8,
		Image = "StalkerMios.png",
		Introduced = "18.0",
		Link = "Lacera",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Lacera",
		Polarities = { "Bar" },
		SlamAttack = 648,
		SlamRadialDmg = 216,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 216,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Mania]]" },
		WindUp = 0.4 
	},
	Lacerten = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 3,
			Damage = { Impact = 76, Slash = 76 },
			FireRate = 1,
			StatusChance = 0.15 
		},
		Class = "Unique",
		Image = "Lacerten.png",
		Introduced = "30.5",
		Link = "Lacerten",
		Magazine = 6,
		Name = "Lacerten",
		Type = "Hound" 
	},
	Laith = {
		Class = "Railjack Armament",
		Image = "TurretLaith.png",
		Introduced = "29.10",
		Link = "Laith",
		Name = "Laith",
		Trigger = "Auto",
		Type = "Railjack Turret" 
	},
	Lanka = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Uncharged Shot",
			ChargeTime = 0.33,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Electricity = 200 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Electricity = 525 },
			PunchThrough = 5,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 20, Name = "Gallium", Type = "Resource" },
				{ Count = 600, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "CorpusSniperRifle.png",
		Introduced = "8.0",
		Link = "Lanka",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 72,
		Name = "Lanka",
		Reload = 2,
		SniperComboMin = 2,
		SniperComboReset = 6,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Primary",
		Users = {
			"[[Sniper Crewman]]",
			"[[The Sergeant]]",
			"[[Nullifier Crewman]]",
			"[[Corrupted Nullifier]]",
			"[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s" 
		},
		Zoom = {
			"3x (+20% Critical Chance)",
			"5x (+30% Critical Chance)",
			"8x (+50% Critical Chance)" 
		} 
	},
	Lanzo = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "IconFishingSpear1.png",
		Introduced = "22.0",
		Link = "Lanzo",
		Name = "Lanzo",
		Range = 20,
		Traits = { "Cetus" },
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Larkspur = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack6 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Radius = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Crisma Toroid", Type = "Resource" },
				{ Count = 80, Name = "Venerdo Alloy", Type = "Resource" },
				{ Count = 5, Name = "Radiant Zodian", Type = "Resource" },
				{ Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "Larkspur.png",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = math.huge,
		Name = "Larkspur",
		Reload = 4.5,
		ReloadDelay = 2.5,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Tenno" },
		Trigger = "Held",
		Type = "Arch-Gun" 
	},
	["Larkspur (Atmosphere)"] = {
		Accuracy = 8.3,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.4,
			Damage = { Impact = 10, Radiation = 80 },
			FireRate = 12,
			ShotType = "Discharge",
			StatusChance = 0.5 
		},
		Attack6 = {
			Accuracy = 100,
			ChargeTime = 0.5,
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 180, Impact = 140, Radiation = 100 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Attack7 = {
			AttackName = "Explosion",
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Blast = 400, Radiation = 400 },
			Falloff = { EndRange = 9.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			Radius = 9.6,
			ShotType = "AoE",
			StatusChance = 0.34 
		},
		Class = "Rifle",
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Crisma Toroid", Type = "Resource" },
				{ Count = 80, Name = "Venerdo Alloy", Type = "Resource" },
				{ Count = 5, Name = "Radiant Zodian", Type = "Resource" },
				{ Count = 5, Name = "Synathid Ecosynth Analyzer", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.8,
		Image = "Larkspur.png",
		Introduced = "24.4",
		Link = "Larkspur",
		Magazine = 100,
		Mastery = 8,
		MaxAmmo = 400,
		Name = "Larkspur (Atmosphere)",
		Reload = 2.5,
		Traits = { "Tenno" },
		Trigger = "Held",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.3,
			Damage = { Impact = 0.8, Puncture = 6.4, Slash = 0.8 },
			FireRate = 1.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "DESentinelLaserRifle.png",
		Introduced = "7.0",
		Link = "Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Laser Rifle",
		Reload = 1.2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Robotic" 
	},
	Lato = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.5, Puncture = 7.5, Slash = 15 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = { Credits = 10000 },
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "Lato.png",
		Introduced = "Vanilla",
		Link = "Lato",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Lato",
		Reload = 1,
		Traits = { "Tutorial", "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Lancer]] (During Tutorial and [[Vor's Prize]])" } 
	},
	["Lato Prime"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 4.8, Puncture = 9.6, Slash = 33.6 },
			FireRate = 6.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "LatoPrime.png",
		Introduced = "5.0",
		Link = "Lato Prime",
		Magazine = 20,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Lato Prime",
		Polarities = { "V", "Bar" },
		Reload = 1,
		Traits = { "Prime", "Vaulted", "Founder" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Lato Vandal"] = {
		Accuracy = 23,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 6.9, Puncture = 11.5, Slash = 27.6 },
			FireRate = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Lato",
		Image = "DELatoVandal.png",
		Introduced = "7.0",
		Link = "Lato Vandal",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Lato Vandal",
		Polarities = { "V" },
		Reload = 1,
		Traits = { "Tenno", "Vandal" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Latron = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 8.25, Puncture = 38.5, Slash = 8.25 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 800, Name = "Plastids", Type = "Resource" },
				{ Count = 1000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		Family = "Latron",
		Image = "Latron.png",
		Introduced = "Vanilla",
		Link = "Latron",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "Latron",
		Polarities = { "V" },
		Reload = 2.4,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Clem]]" } 
	},
	["Latron Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.8,
			Damage = { Impact = 9, Puncture = 72, Slash = 9 },
			FireRate = 4.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Latron",
		Image = "DELatronPrime.png",
		Introduced = "8.0",
		Link = "Latron Prime",
		Magazine = 15,
		Mastery = 10,
		MaxAmmo = 540,
		Name = "Latron Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Latron Wraith"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.8,
			Damage = { Impact = 15, Puncture = 42, Slash = 3 },
			FireRate = 5.42,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Latron",
		Image = "WraithLatron.png",
		Introduced = "14.5",
		Link = "Latron Wraith",
		Magazine = 15,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Latron Wraith",
		Polarities = { "V" },
		Reload = 2.4,
		Traits = { "Wraith", "Invasion Reward", "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Lecta = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 56, Puncture = 20, Slash = 25 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 1000, Name = "Ferrite", Type = "Resource" },
				{ Count = 3, Name = "Neural Sensors", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 455,
		HeavyRadialDmg = 354,
		HeavySlamAttack = 353.5,
		HeavySlamRadius = 6,
		Image = "Lecta.png",
		Introduced = "11.0",
		Link = "Lecta",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Lecta",
		SlamAttack = 303,
		SlamRadialDmg = 101,
		SlamRadius = 5,
		SlideAttack = 202,
		StancePolarity = "Vazarin",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Scrambus]]", "[[Comba]]", "[[Pelna Cade]]", "[[Jad Teran]]" },
		WindUp = 0.4 
	},
	["Lega Prism"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.17 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	["Lega Prism (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal",
			CritChance = 0.08,
			CritMultiplier = 1.6,
			Damage = { Void = 600 },
			FireRate = 7.5,
			Range = 28,
			ShotType = "Discharge",
			StatusChance = 0.34 
		},
		Class = "Amp",
		Conclave = false,
		Image = "LegaPrism.png",
		Introduced = "24.2",
		Link = "Lega Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Lega Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	Lenz = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Attack2 = {
			AttackName = "Initial Burst",
			Damage = { Cold = 10 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			ForcedProcs = { "Cold" },
			Radius = 7.2 
		},
		Attack3 = {
			AttackName = "Bubble Collapse",
			ChargeTime = 1.2,
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Blast = 660 },
			ExplosionDelay = 1.3,
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			Radius = 7.2,
			ShotType = "AoE",
			StatusChance = 0.05 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 235,
			Parts = {
				{ Count = 10, Name = "Fieldron", Type = "Resource" },
				{ Count = 8200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 2400, Name = "Cryotic", Type = "Resource" },
				{ Count = 3, Name = "Nitain Extract", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Image = "Lenz.png",
		Introduced = "21.3",
		Link = "Lenz",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 6,
		Name = "Lenz",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack3",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	Lesion = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 47.4, Puncture = 11.85, Slash = 177.75 },
			FireRate = 1,
			StatusChance = 0.37 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{ Count = 1, Name = "Tipedo", Type = "Weapon" },
				{ Count = 1400, Name = "Plastids", Type = "Resource" },
				{ Count = 4, Name = "Neurodes", Type = "Resource" },
				{ Count = 2300, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1422,
		HeavyRadialDmg = 1185,
		HeavySlamAttack = 1185,
		HeavySlamRadius = 8,
		Image = "InfTipedo.png",
		Introduced = "18.5",
		Link = "Lesion",
		Mastery = 9,
		MeleeRange = 2.7,
		Name = "Lesion",
		Polarities = { "V" },
		SlamAttack = 711,
		SlamRadialDmg = 237,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 474,
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.9 
	},
	Lex = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 13, Puncture = 104, Slash = 13 },
			FireRate = 1.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = { Credits = 50000 },
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "Lex.png",
		Introduced = "Vanilla",
		Link = "Lex",
		Magazine = 6,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Lex",
		Polarities = { "V" },
		Reload = 2.35,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Maroo]] (when down)" } 
	},
	["Lex Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 15, Puncture = 120, Slash = 15 },
			FireRate = 2.08,
			ShotType = "Hit-Scan",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Lex",
		Image = "PrimeLex.png",
		Introduced = "13.0",
		Link = "Lex Prime",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Lex Prime",
		Polarities = { "V" },
		Reload = 2.35,
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["MK1-Bo"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 81, Puncture = 9 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 60,
		Class = "Staff",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Bo",
		FollowThrough = 0.5,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 7,
		Image = "BoStaff.png",
		Introduced = "14.0",
		Link = "MK1-Bo",
		Mastery = 0,
		MeleeRange = 3,
		Name = "MK1-Bo",
		Polarities = { "D" },
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 6,
		SlideAttack = 90,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["MK1-Braton"] = {
		Accuracy = 40,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 4.5, Puncture = 4.5, Slash = 9 },
			FireRate = 7.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Braton",
		Image = "Braton.png",
		Introduced = "Vanilla",
		Link = "MK1-Braton",
		Magazine = 60,
		Mastery = 0,
		MaxAmmo = 540,
		Name = "MK1-Braton",
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["MK1-Furax"] = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 63, Puncture = 13.5, Slash = 13.5 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Fist",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.45,
		Family = "Furax",
		FollowThrough = 0.9,
		HeavyAttack = 450,
		HeavyRadialDmg = 360,
		HeavySlamAttack = 360,
		HeavySlamRadius = 9,
		Image = "Furax.png",
		Introduced = "14.0",
		Link = "MK1-Furax",
		Mastery = 0,
		MeleeRange = 1.25,
		Name = "MK1-Furax",
		SlamAttack = 270,
		SlamRadialDmg = 90,
		SlamRadius = 8,
		SlideAttack = 270,
		StancePolarity = "Vazarin",
		Traits = { "Grineer" },
		Type = "Melee",
		WindUp = 0.6 
	},
	["MK1-Furis"] = {
		Accuracy = 22.2,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1.95, Puncture = 9.1, Slash = 1.95 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.01 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Furis",
		Image = "Furis.png",
		Introduced = "14.0",
		Link = "MK1-Furis",
		Magazine = 35,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Furis",
		Polarities = { "Bar" },
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["MK1-Kunai"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 4, Puncture = 30, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.025 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.51,
		ExilusPolarity = "Naramon",
		Image = "Kunai2.png",
		Introduced = "14.0",
		Link = "MK1-Kunai",
		Magazine = 10,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "MK1-Kunai",
		Family = "Kunai",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["MK1-Paris"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 11.5, Puncture = 184, Slash = 34.5 },
			FireRate = 1,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 5.75, Puncture = 86.25, Slash = 23 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "Paris.png",
		Introduced = "14.0",
		Link = "MK1-Paris",
		Magazine = 1,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "MK1-Paris",
		Polarities = { "Bar" },
		Reload = 0.55,
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["MK1-Strun"] = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 2,
			Damage = { Impact = 9.9, Puncture = 2.7, Slash = 5.4 },
			Falloff = { EndRange = 25, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.08,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Naramon",
		Family = "Strun",
		Image = "Strun.png",
		Introduced = "14.0",
		Link = "MK1-Strun",
		Magazine = 6,
		Mastery = 0,
		MaxAmmo = 120,
		Name = "MK1-Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Machete = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 800, Name = "Plastids", Type = "Resource" },
				{ Count = 900, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 40,
			Time = 12 
		},
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 720,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 9,
		Image = "Machete.png",
		Introduced = "8.0",
		Link = "Machete",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Machete",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 240,
		StancePolarity = "Zenurik",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Scorpion]]" },
		WindUp = 0.7 
	},
	["Machete Wraith"] = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 31.65, Puncture = 31.65, Slash = 147.7 },
			FireRate = 1.08,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.4,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 1268,
		HeavyRadialDmg = 844,
		HeavySlamAttack = 844,
		HeavySlamRadius = 9,
		Image = "DEWraithMachete.png",
		Introduced = "10.5",
		Link = "Machete Wraith",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Machete Wraith",
		Polarities = { "V", "V" },
		SlamAttack = 633.3,
		SlamRadialDmg = 211,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 422,
		StancePolarity = "Zenurik",
		Traits = { "Wraith", "Grineer" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Magistar = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 168, Puncture = 31.5, Slash = 10.5 },
			FireRate = 0.833,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Rubedo", Type = "Resource" },
				{ Count = 80, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1260,
		HeavyRadialDmg = 1050,
		HeavySlamAttack = 1050,
		HeavySlamRadius = 10,
		Image = "PaladinMace.png",
		Introduced = "11.5",
		Link = "Magistar",
		Mastery = 1,
		MeleeRange = 2.5,
		Name = "Magistar",
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 9,
		SlideAttack = 420,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.2 
	},
	Magnus = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 34.2, Puncture = 20.9, Slash = 20.9 },
			FireRate = 5.83,
			ShotType = "Hit-Scan",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 400, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 100, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.53,
		ExilusPolarity = "Naramon",
		Image = "TennoMagnum.png",
		Introduced = "11.2",
		Link = "Magnus",
		Magazine = 8,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Magnus",
		Polarities = { "V" },
		Reload = 1.4,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Junction|Volt Specter]]", "[[Junction|Ember Specter]]" } 
	},
	["Mara Detron"] = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Radiation = 40 },
			Falloff = { EndRange = 30, Reduction = 0.625, StartRange = 16 },
			FireRate = 3.33,
			Multishot = 7,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1371 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Detron",
		Image = "MaraDetron.png",
		Introduced = "15.6.3",
		Link = "Mara Detron",
		Magazine = 8,
		Mastery = 9,
		MaxAmmo = 210,
		Name = "Mara Detron",
		Reload = 1.05,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Marelok = {
		Accuracy = 10,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 80, Puncture = 16, Slash = 64 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 5000, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Item" } 
			},
			Rush = 30,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Marelok",
		Image = "GrineerLeverActionPistol.png",
		Introduced = "12.3",
		Link = "Marelok",
		Magazine = 6,
		Mastery = 7,
		MaxAmmo = 210,
		Name = "Marelok",
		Polarities = { "V" },
		Reload = 1.667,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Shik Tal]] (Modified)", "Kuva [[Shield Lancer]]" } 
	},
	Masseter = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 134.96, Slash = 106.04 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 650, Name = "Cryotic", Type = "Resource" },
				{ Count = 225, Name = "Oxium", Type = "Resource" },
				{ Count = 8600, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		FollowThrough = 0.6,
		HeavyAttack = 1446,
		HeavyRadialDmg = 1205,
		HeavySlamRadius = 10,
		Image = "Masseter.png",
		Introduced = "26",
		Link = "Masseter",
		Mastery = 8,
		MeleeRange = 2.9,
		Name = "Masseter",
		SlamAttack = 723,
		SlamRadialDmg = 241,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Ragdoll" },
		SlamRadius = 10,
		SlideAttack = 482,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.1 
	},
	Mausolon = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			Falloff = { EndRange = 2800, Reduction = 1, StartRange = 1400 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.1, StartRange = 0 },
			FireRate = 8.33,
			Radius = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Projectile",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			Falloff = { EndRange = 8, Reduction = 0.4, StartRange = 0 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = math.huge,
		Name = "Mausolon",
		Polarities = { "V" },
		Reload = 5.5,
		ReloadDelay = 4,
		ReloadRate = 200,
		ReloadStyle = "Regenerate",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi",
		Type = "Arch-Gun" 
	},
	["Mausolon (Atmosphere)"] = {
		Accuracy = 80,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 50, Impact = 24, Puncture = 46 },
			FireRate = 8.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Auto Radial Attack",
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 48 },
			Falloff = { EndRange = 1.8, Reduction = 0.2, StartRange = 0 },
			FireRate = 8.33,
			Radius = 1.8,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Attack3 = {
			AttackName = "Charged Shot Projectile",
			ChargeTime = 0.8,
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 500, Impact = 100, Puncture = 400 },
			FireRate = 0.5,
			ForcedProcs = { "Lifted" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.5,
			CritMultiplier = 3.5,
			Damage = { Heat = 3000 },
			FireRate = 0.5,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = false,
		Disposition = 0.5,
		Image = "Mausolon.png",
		Introduced = "29",
		Link = "Mausolon",
		Magazine = 300,
		Mastery = 14,
		MaxAmmo = 900,
		Name = "Mausolon (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Auto / Semi",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Mewan = {
		Attack1 = {
			AttackName = "Mewan Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Sword / Polearm",
		Disposition = 1.1,
		Image = "ZawStrikeMewan.png",
		Introduced = "22",
		Link = "Mewan",
		MeleeRange = 1,
		Name = "Mewan",
		Type = "Zaw" 
	},
	Milati = {
		Class = "Railjack Armament",
		Image = "OrdnanceMilati.png",
		Introduced = "29.10",
		Link = "Milati",
		Name = "Milati",
		Trigger = "Semi-Auto",
		Type = "Railjack Ordnance" 
	},
	Mios = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Impact = 53.1, Puncture = 44.25, Slash = 79.65 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Blade and Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Plastids", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		FollowThrough = 0.5,
		HeavyAttack = 708,
		HeavyRadialDmg = 708,
		HeavySlamAttack = 708,
		HeavySlamRadius = 8,
		Image = "DEMios.png",
		Introduced = "17.11",
		Link = "Mios",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Mios",
		Polarities = { "V" },
		SlamAttack = 531,
		SlamRadialDmg = 177,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 177,
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Mire = {
		Attack1 = {
			CritChance = 0.09,
			CritMultiplier = 1.5,
			Damage = { Impact = 23, Puncture = 23, Slash = 47, Toxin = 65 },
			FireRate = 1.08,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Neural Sensors", Type = "Resource" },
				{ Count = 1000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1500, Name = "Nano Spores", Type = "Resource" },
				{ Count = 2000, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 790,
		HeavyRadialDmg = 632,
		HeavySlamAttack = 632,
		HeavySlamRadius = 8,
		Image = "MireInfestedSword.png",
		Introduced = "7.7.2",
		Link = "Mire",
		Mastery = 5,
		MeleeRange = 2.7,
		Name = "Mire",
		SlamAttack = 474,
		SlamRadialDmg = 158,
		SlamRadialElement = "Toxin",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 158,
		StancePolarity = "Madurai",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Miter = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.75,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 12.5, Puncture = 12.5, Slash = 225 },
			PunchThrough = 2.5,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.5 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 1, Name = "Weapon Chassis", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "miter.png",
		Introduced = "9.5",
		Link = "Miter",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Miter",
		Polarities = { "Bar" },
		Reload = 2,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Eviscerator]]" } 
	},
	Morgha = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Auto Burst Explosion",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Radius = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Radius = 20,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Arch-Gun",
		Conclave = false,
		Cost = {
			BPStanding = 8000,
			Credits = 20000,
			Parts = {
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Barrel", Type = "Resource" },
							{ Count = 80, Name = "Adramal Alloy", Type = "Resource" },
							{ Count = 20, Name = "Spinal Core Section", Type = "Resource" },
							{ Count = 20, Name = "Fersteel Alloy", Type = "Resource" } 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Receiver", Type = "Resource" },
							{ Count = 80, Name = "Devolved Namalon", Type = "Resource" },
							{ Count = 10, Name = "Trapezium Xenorhast", Type = "Resource" },
							{ Count = 15, Name = "Tink Dissipator Coil", Type = "Resource" } 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 4000,
						Credits = 1000,
						Parts = {
							{ Count = 1, Name = "Damaged Necramech Weapon Stock", Type = "Resource" },
							{ Count = 80, Name = "Tempered Bapholite", Type = "Resource" },
							{ Count = 10, Name = "Cabochon Embolos", Type = "Resource" },
							{ Count = 250, Name = "Hexenon", Type = "Resource" } 
						},
						Rush = 35,
						Time = 1 
					},
					Count = 1,
					Name = "Stock",
					Type = "Item" 
				} 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 0.85,
		Image = "Morgha.png",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 100,
		Mastery = 15,
		MaxAmmo = math.huge,
		Name = "Morgha",
		Polarities = { "V" },
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst",
		Type = "Arch-Gun" 
	},
	["Morgha (Atmosphere)"] = {
		Accuracy = 6.7,
		Attack1 = {
			AttackName = "Auto Burst",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 32 },
			FireRate = 6,
			ShotSpeed = 60,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			BurstFireRate = 3,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Blast = 164 },
			Falloff = { EndRange = 3, Reduction = 0.3, StartRange = 0 },
			FireRate = 6,
			Radius = 3,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack3 = {
			Accuracy = 100,
			AttackName = "Charged Shot",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 100 },
			FireRate = 0.833,
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Attack4 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Blast = 1200, Impact = 600, Puncture = 800, Slash = 1000 },
			Falloff = { EndRange = 20, Reduction = 0.6, StartRange = 0 },
			FireRate = 0.833,
			Radius = 12,
			ShotType = "AoE",
			StatusChance = 0.5,
			Trigger = "Semi-Auto" 
		},
		Class = "Launcher",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.5,
		Image = "Morgha.png",
		Introduced = "29.5",
		Link = "Morgha",
		Magazine = 80,
		Mastery = 15,
		MaxAmmo = 160,
		Name = "Morgha (Atmosphere)",
		Polarities = { "V" },
		Reload = 3,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Entrati" },
		Trigger = "Auto Burst",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Mote Amp"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	["Mote Amp (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 6,
			AttackName = "Normal",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 240 },
			FireRate = 12,
			Range = 30,
			ShotType = "Discharge",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "TrainingOperatorAmp.png",
		Introduced = "22",
		Link = "Mote Amp",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Mote Amp (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Amp" 
	},
	Multron = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.125,
			CritMultiplier = 1.8,
			Damage = { Impact = 1.25, Puncture = 3.75 },
			FireRate = 3.33,
			PunchThrough = 0.1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1,
		Image = "Multron.png",
		Introduced = "24.0",
		Link = "Multron",
		Magazine = 60,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Multron",
		Polarities = { "V" },
		Reload = 3,
		Traits = { "Corpus" },
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Mutalist Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 369, Puncture = 20.5, Slash = 20.5 },
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.49 
		},
		Attack2 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 184.5, Puncture = 10.25, Slash = 10.25 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.49 
		},
		Attack3 = { AttackName = "Toxin Cloud", Damage = { Toxin = 55 }, EffectDuration = 10 },
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 250,
			Parts = {
				{ Count = 1, Name = "Cernos", Type = "Weapon" },
				{ Count = 1400, Name = "Plastids", Type = "Resource" },
				{ Count = 1200, Name = "Cryotic", Type = "Resource" },
				{ Count = 2300, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Cernos",
		Image = "InfCernos.png",
		Introduced = "18.5",
		Link = "Mutalist Cernos",
		Magazine = 1,
		Mastery = 7,
		MaxAmmo = 72,
		Name = "Mutalist Cernos",
		Polarities = { "Bar" },
		Reload = 0.6,
		Traits = { "Infested" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Mutalist Quanta"] = {
		Attack1 = {
			Accuracy = 100,
			AttackName = "Normal",
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Impact = 2.5, Puncture = 15, Slash = 7.5 },
			FireRate = 10,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AmmoCost = 5,
			AttackName = "Infested Orb",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Radiation = 20 },
			EffectDuration = 9,
			Falloff = { EndRange = 2, Reduction = 0, StartRange = 0 },
			Radius = 2,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 1 
		},
		Attack7 = {
			Accuracy = 25,
			AttackName = "Orb Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Toxin = 100 },
			Falloff = { EndRange = 4.4, Reduction = 0.5, StartRange = 0 },
			FireRate = 10,
			Radius = 4.4,
			Reload = 3,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Image = "InfCrpShockSwarm.png",
		Introduced = "13.8",
		Link = "Mutalist Quanta",
		Magazine = 60,
		Mastery = 2,
		MaxAmmo = 540,
		Name = "Mutalist Quanta",
		Polarities = { "D" },
		Reload = 3,
		Traits = { "Infested" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Nagantaka = {
		Accuracy = 40,
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 40,
			AttackName = "Semi-Auto",
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Attack2 = {
			Accuracy = 40,
			AttackName = "Burst Shot",
			BurstCount = 9,
			BurstDelay = 0.15,
			BurstFireRate = 5,
			CritChance = 0.15,
			CritMultiplier = 2.3,
			Damage = { Impact = 1.6, Puncture = 14.3, Slash = 143.1 },
			FireRate = 5.81,
			Reload = 2,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.39 
		},
		Class = "Crossbow",
		Conclave = false,
		Cost = {
			BPCost = 40000,
			Credits = 25000,
			MarketCost = 125,
			Parts = {
				{ Count = 3, Name = "Neurodes", Type = "Resource" },
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 3000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Nagantaka",
		Image = "Nagantaka.png",
		Introduced = "24",
		Link = "Nagantaka",
		Magazine = 9,
		Mastery = 9,
		MaxAmmo = 540,
		Name = "Nagantaka",
		Polarities = { "V" },
		Reload = 2.3,
		Traits = { "Tenno" },
		Trigger = "Semi / Burst",
		Type = "Primary" 
	},
	["Nami Skyla"] = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 18.75, Slash = 87.5 },
			FireRate = 0.917,
			StatusChance = 0.15 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Neurodes", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 200, Name = "Rubedo", Type = "Resource" },
				{ Count = 10, Name = "Gallium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 500,
		HeavyRadialDmg = 500,
		HeavySlamAttack = 500,
		HeavySlamRadius = 9,
		Image = "TnoCutlassAndPoignard.png",
		Introduced = "13.0",
		Link = "Nami Skyla",
		Mastery = 2,
		MeleeRange = 2.5,
		Name = "Nami Skyla",
		SlamAttack = 250,
		SlamRadialDmg = 125,
		SlamRadius = 8,
		SlideAttack = 250,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Nami Skyla Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 1.33,
			StatusChance = 0.34 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 2, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Nami Skyla",
		FollowThrough = 0.5,
		HeavyAttack = 720,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 9,
		Image = "PrimeNamiSkyla.png",
		Introduced = "21.6",
		Link = "Nami Skyla Prime",
		Mastery = 11,
		MeleeRange = 2.5,
		Name = "Nami Skyla Prime",
		Polarities = { "V", "V", "D" },
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 360,
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Nami Solo"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Impact = 25.8, Puncture = 25.8, Slash = 120.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1500, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 200, Name = "Rubedo", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.43,
		FollowThrough = 0.7,
		HeavyAttack = 1032,
		HeavyRadialDmg = 688,
		HeavySlamAttack = 688,
		HeavySlamRadius = 9,
		Image = "DENamiSolo.png",
		Introduced = "13.5",
		Link = "Nami Solo",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Nami Solo",
		Polarities = { "V" },
		SlamAttack = 516,
		SlamRadialDmg = 172,
		SlamRadius = 8,
		SlideAttack = 344,
		StancePolarity = "Zenurik",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Nikana = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7.1, Puncture = 14.2, Slash = 120.7 },
			FireRate = 0.917,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 5000,
			MarketCost = 275,
			Parts = {
				{ Count = 3, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 75, Name = "Oxium", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 710,
		HeavyRadialDmg = 568,
		HeavySlamAttack = 568,
		HeavySlamRadius = 7,
		Image = "Katana.png",
		Introduced = "13.0",
		Link = "Nikana",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Nikana",
		Polarities = { "V", "D" },
		SlamAttack = 426,
		SlamRadialDmg = 142,
		SlamRadius = 6,
		SlideAttack = 284,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Nikana Prime"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.4,
			Damage = { Impact = 9.9, Puncture = 9.9, Slash = 178.2 },
			FireRate = 1.08,
			StatusChance = 0.28 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Hilt", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		Family = "Nikana",
		FollowThrough = 0.7,
		HeavyAttack = 990,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 7,
		Image = "PrimeNikana.png",
		Introduced = "18.4.12",
		Link = "Nikana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Nikana Prime",
		Polarities = { "V", "D" },
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 396,
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Ninkondi = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Electricity = 100, Impact = 90 },
			FireRate = 1,
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 4000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1200, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 800, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.41,
		FollowThrough = 0.5,
		HeavyAttack = 950,
		HeavyRadialDmg = 760,
		HeavySlamAttack = 760,
		HeavySlamRadius = 7,
		Image = "Nunchaku.png",
		Introduced = "17.4",
		Link = "Ninkondi",
		Mastery = 8,
		MeleeRange = 2.31,
		Name = "Ninkondi",
		SlamAttack = 380,
		SlamRadialDmg = 190,
		SlamRadius = 6,
		SlideAttack = 380,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Ninkondi Prime"] = {
		Attack1 = {
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 90, Impact = 66, Puncture = 28, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Handle", Type = "PrimePart" },
				{ Count = 1, Name = "Chain", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		FollowThrough = 0.5,
		HeavyAttack = 1170,
		HeavyRadialDmg = 936,
		HeavySlamAttack = 936,
		HeavySlamRadius = 7,
		Image = "NinkondiPrime.png",
		Introduced = "25.3",
		Link = "Ninkondi Prime",
		Mastery = 14,
		MeleeRange = 2.31,
		Name = "Ninkondi Prime",
		Family = "Ninkondi",
		Polarities = { "V", "V" },
		SlamAttack = 468,
		SlamRadialDmg = 234,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 468,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Nukor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.03,
			CritMultiplier = 4,
			Damage = { Radiation = 22 },
			FireRate = 10,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.29 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 2, Name = "Morphics", Type = "Resource" },
				{ Count = 5500, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Image = "GrineerMicrowaveGun.png",
		Introduced = "14.5",
		Link = "Nukor",
		Family = "Nukor",
		Magazine = 50,
		Mastery = 4,
		MaxAmmo = 210,
		Name = "Nukor",
		Reload = 2,
		Traits = { "Grineer" },
		Trigger = "Held",
		Type = "Secondary",
		Users = { "[[Grineer Nightwatch Corps#Nightwatch Seeker|Nightwatch Seeker]]" } 
	},
	Obex = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 84, Puncture = 18, Slash = 18 },
			FireRate = 1,
			StatusChance = 0.1 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 125,
			Parts = {
				{ Count = 650, Name = "Circuits", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 700, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1440,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "CorpusKickNPunch.png",
		Introduced = "10.7",
		Link = "Obex",
		Mastery = 4,
		MeleeRange = 1.25,
		Name = "Obex",
		SlamAttack = 360,
		SlamElement = "Electricity",
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 240,
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Jen Dro]]" },
		WindUp = 0.5 
	},
	Ocucor = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.16,
			CritMultiplier = 1.8,
			Damage = { Puncture = 1, Radiation = 10 },
			FireRate = 12,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 175,
			Parts = {
				{ Count = 10, Name = "Fieldron", Type = "Resource" },
				{ Count = 40, Name = "Thermal Sludge", Type = "Resource" },
				{ Count = 55, Name = "Venerdo Alloy", Type = "Resource" },
				{ Count = 20, Name = "Charamote Sagan Module", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Ocucor.png",
		Introduced = "24",
		Link = "Ocucor",
		Magazine = 60,
		Mastery = 8,
		MaxAmmo = 300,
		Name = "Ocucor",
		Reload = 1.6,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Ogris = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Rocket Impact",
			ChargeTime = 0.3,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 100 },
			FireRate = 1.5,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack2 = {
			AttackName = "Rocket Explosion",
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Blast = 600 },
			Falloff = { EndRange = 7.1, Reduction = 0.8, StartRange = 0 },
			FireRate = 1.5,
			Radius = 7.1,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 5, Name = "Detonite Injector", Type = "Resource" },
				{ Count = 5000, Name = "Salvage", Type = "Resource" },
				{ Count = 600, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Ogris",
		Image = "OgrisNew.png",
		Introduced = "8.0",
		Link = "Ogris",
		Magazine = 5,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Ogris",
		Reload = 2.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Grineer" },
		Trigger = "Charge",
		Type = "Primary",
		Users = {
			"[[Bombard]]",
			"[[Corrupted Bombard]]",
			"[[Executioner Gorth]]",
			"[[Nightwatch Bombard]]" 
		} 
	},
	Ohma = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Electricity = 110, Impact = 76, Slash = 38 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 60,
		Class = "Tonfa",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 55000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 4, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 15000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1400, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		FollowThrough = 0.6,
		HeavyAttack = 896,
		HeavyRadialDmg = 896,
		HeavySlamAttack = 896,
		HeavySlamRadius = 9,
		Image = "CorpusTonfa.png",
		Introduced = "19.7",
		Link = "Ohma",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Ohma",
		SlamAttack = 448,
		SlamElement = "Electricity",
		SlamRadialDmg = 224,
		SlamRadialProcs = { "Electricity" },
		SlamRadius = 8,
		SlideAttack = 448,
		SlideElement = "Electricity",
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Tia Mayn]]" },
		WindUp = 0.7 
	},
	Okina = {
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 7, Puncture = 63, Slash = 70 },
			FireRate = 1.08,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Dual Daggers",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 2, Name = "Tellurium", Type = "Resource" },
				{ Count = 4200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 3400, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1800, Name = "Oxium", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		FollowThrough = 0.8,
		HeavyAttack = 280,
		HeavyRadialDmg = 560,
		HeavySlamAttack = 560,
		HeavySlamRadius = 7,
		Image = "TennoSais.png",
		Introduced = "Update: Specters of the Rail",
		Link = "Okina",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Okina",
		Polarities = { "V" },
		SlamAttack = 280,
		SlamRadialDmg = 140,
		SlamRadius = 6,
		SlideAttack = 280,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Onorix = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.3,
			Damage = { Impact = 123.6, Puncture = 82.4, Slash = 206 },
			FireRate = 1,
			StatusChance = 0.05 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 190,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 3, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "Archaxe.png",
		Introduced = "15.0",
		Link = "Onorix",
		Mastery = 1,
		MeleeRange = 142.5,
		Name = "Onorix",
		Polarities = { "V" },
		Traits = { "Tenno" },
		Type = "Arch-Melee" 
	},
	Ooltha = {
		Attack1 = {
			AttackName = "Ooltha Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
			FireRate = 0.92,
			StatusChance = 0.18 
		},
		Class = "Sword / Staff",
		Disposition = 1.25,
		Image = "ZawStrikeOoltha.png",
		Introduced = "22",
		Link = "Ooltha",
		MeleeRange = 1,
		Name = "Ooltha",
		Type = "Zaw" 
	},
	Opticor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 2,
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Impact = 100, Puncture = 850, Slash = 50 },
			FireRate = 1,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Attack2 = {
			CritChance = 0.2,
			CritMultiplier = 2.5,
			Damage = { Magnetic = 400 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 1,
			ForcedProcs = { "Stagger" },
			Radius = 6,
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			Damage = { Impact = 50, Puncture = 425, Slash = 25 } 
		},
		Attack4 = {
			AttackName = "Quick Shot Area",
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			Radius = 6 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Fieldron", Type = "Resource" },
				{ Count = 20, Name = "Gallium", Type = "Resource" },
				{ Count = 600, Name = "Cryotic", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.05,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "CrpBFG.png",
		Introduced = "15.0",
		Link = "Opticor",
		Magazine = 5,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor",
		Polarities = { "V" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Malice]]", "[[Ved Xol]]", "[[002-ER]]" } 
	},
	["Opticor Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.6,
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 40, Puncture = 280, Slash = 80 },
			FireRate = 2,
			ForcedProcs = { "Stagger" },
			PunchThrough = 1,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Attack2 = {
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			ForcedProcs = { "Stagger" },
			Radius = 4.6,
			StatusChance = 0.3 
		},
		Attack3 = {
			AttackName = "Quick Shot",
			Damage = { Impact = 20, Puncture = 140, Slash = 40 } 
		},
		Attack4 = {
			AttackName = "Quick Shot Area",
			Damage = { Magnetic = 100 },
			Falloff = { EndRange = 4.6, Reduction = 0.6, StartRange = 0 },
			Radius = 4.6 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Family = "Opticor",
		Image = "OpticorVandal.png",
		Introduced = "24.4",
		Link = "Opticor Vandal",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 200,
		Name = "Opticor Vandal",
		Polarities = { "V" },
		Reload = 1.4,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	Orthos = {
		Attack1 = {
			CritChance = 0.06,
			CritMultiplier = 1.5,
			Damage = { Impact = 27.75, Puncture = 27.75, Slash = 129.5 },
			FireRate = 0.917,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 4, Name = "Morphics", Type = "Resource" },
				{ Count = 500, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 850, Name = "Ferrite", Type = "Resource" },
				{ Count = 700, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1110,
		HeavyRadialDmg = 925,
		HeavySlamAttack = 925,
		HeavySlamRadius = 8,
		Image = "DEOrthos.png",
		Introduced = "8.1",
		Link = "Orthos",
		Mastery = 2,
		MeleeRange = 3,
		Name = "Orthos",
		SlamAttack = 555,
		SlamElement = "Blast",
		SlamRadialDmg = 185,
		SlamRadius = 7,
		SlideAttack = 370,
		StancePolarity = "Naramon",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.9 
	},
	["Orthos Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 35.1, Puncture = 35.1, Slash = 163.8 },
			FireRate = 1.17,
			StatusChance = 0.36 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.65,
		Family = "Orthos",
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "PrimePolearm.png",
		Introduced = "9.0",
		Link = "Orthos Prime",
		Mastery = 12,
		MeleeRange = 3,
		Name = "Orthos Prime",
		SlamAttack = 702,
		SlamElement = "Blast",
		SlamRadialDmg = 234,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 468,
		StancePolarity = "Zenurik",
		Traits = { "Prime", "Never Vaulted" },
		Type = "Melee",
		WindUp = 0.9 
	},
	Orvius = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 39, Puncture = 9.75, Slash = 146.25 },
			FireRate = 0.75,
			StatusChance = 0.18 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Impact = 43, Puncture = 10.75, Slash = 161.25 },
			FireRate = 0.75,
			Range = 30,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.2 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.2,
			CritMultiplier = 2.2,
			Damage = { Blast = 586 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.75,
			ForcedProcs = { "Cold" },
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Impact = 85.75, Puncture = 21.5, Slash = 321.75 },
			FireRate = 0.833,
			Range = 30,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.22 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Cold = 1170 },
			Falloff = { EndRange = 4, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Cold" },
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Disc", Type = "Item" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 4000, Name = "Kuva", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 780,
		HeavySlamAttack = 780,
		HeavySlamRadius = 6,
		Image = "TeshinGlaive.png",
		Introduced = "19.0",
		Link = "Orvius",
		Mastery = 5,
		MeleeRange = 1.3,
		Name = "Orvius",
		Polarities = { "Bar", "V" },
		SlamAttack = 585,
		SlamRadialDmg = 195,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 390,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Type = "Melee",
		Users = { "[[Teshin]]" },
		WindUp = 1.2 
	},
	Pandero = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 8,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			Damage = { Impact = 18, Puncture = 18, Slash = 36 },
			FireRate = 7.69,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 4500, Name = "Circuits", Type = "Resource" },
				{ Count = 5500, Name = "Cryotic", Type = "Resource" },
				{ Count = 25000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "TnBardPistol.png",
		Introduced = "20",
		Link = "Pandero",
		Magazine = 8,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Pandero",
		Reload = 1,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Pandero Prime"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Attack2 = {
			Accuracy = 8.2,
			AmmoCost = 8,
			BurstDelay = 0.1,
			BurstFireRate = 4.167,
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 26, Puncture = 26, Slash = 52 },
			FireRate = 7.69,
			StatusChance = 0.24,
			Trigger = "Burst" 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Family = "Pandero",
		Image = "PanderoPrime-Arsenal.webp",
		Introduced = "29.9",
		Link = "Pandero Prime",
		Magazine = 8,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Pandero Prime",
		Polarities = { "V" },
		Reload = 1,
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	["Pangolin Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.2,
			Damage = { Impact = 12.4, Puncture = 37.2, Slash = 198.4 },
			FireRate = 0.917,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 1240,
		HeavyRadialDmg = 992,
		HeavySlamAttack = 992,
		HeavySlamRadius = 8,
		Image = "PangolinPrime.png",
		Introduced = "27.3.6",
		Link = "Pangolin Prime",
		Mastery = 14,
		MeleeRange = 2.5,
		Name = "Pangolin Prime",
		Polarities = { "V", "V" },
		SlamAttack = 744,
		SlamRadialDmg = 248,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 248,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	["Pangolin Sword"] = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Impact = 7.5, Puncture = 22.5, Slash = 120 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Control Module", Type = "Resource" },
				{ Count = 750, Name = "Ferrite", Type = "Resource" },
				{ Count = 300, Name = "Circuits", Type = "Resource" },
				{ Count = 80, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.47,
		Family = "Pangolin Sword",
		FollowThrough = 0.6,
		HeavyAttack = 750,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "Pangolin.png",
		Introduced = "5.0",
		Link = "Pangolin Sword",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Pangolin Sword",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamRadialDmg = 150,
		SlamRadialElement = "Puncture",
		SlamRadialProcs = { "Slash", "Impact" },
		SlamRadius = 7,
		SlideAttack = 150,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Panthera = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Attack2 = {
			AmmoCost = 1,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 10, Slash = 80 },
			FireRate = 2,
			Range = 6,
			ShotType = "Continuous",
			StatusChance = 0.35 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1, Name = "Hikou", Type = "Weapon" },
				{ Count = 1, Name = "Miter", Type = "Weapon" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "TennoMiter.png",
		Introduced = "15.10",
		Link = "Panthera",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Panthera",
		Polarities = { "Bar" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Panthera Prime"] = {
		Accuracy = 80,
		Attack1 = {
			AmmoCost = 2,
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 10, Slash = 70 },
			FireRate = 3.67,
			ShotSpeed = 40,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 100,
			AmmoCost = 1,
			AttackName = "Alt Fire",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Slash = 100 },
			FireRate = 2,
			Range = 6,
			ShotType = "Discharge",
			StatusChance = 0.38 
		},
		Attack5 = {
			AttackName = "Radial Attack",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Slash = 20 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			Radius = 1.6,
			ShotType = "AoE",
			StatusChance = 0.38 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Family = "Panthera",
		Image = "PantheraPrime.png",
		Introduced = "28.2",
		Link = "Panthera Prime",
		Magazine = 80,
		Mastery = 14,
		MaxAmmo = 320,
		Name = "Panthera Prime",
		Polarities = { "V", "Bar" },
		Reload = 2.4,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Prime" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Paracesis = {
		Attack1 = {
			CritChance = 0.31,
			CritMultiplier = 2.6,
			Damage = { Impact = 48.8, Puncture = 17.8, Slash = 155.4 },
			FireRate = 0.917,
			StatusChance = 0.22 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 30000,
			Parts = {
				{ Count = 1000, Name = "Ducats", Type = "Item" },
				{ Count = 1, Name = "Galatine", Type = "Weapon" },
				{ Count = 5, Name = "Eidolon Shard", Type = "Resource" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 30,
			Time = 12 
		},
		Disposition = 0.6,
		FollowThrough = 0.6,
		HeavyAttack = 1332,
		HeavyRadialDmg = 1110,
		HeavySlamAttack = 222,
		HeavySlamRadius = 9,
		Image = "BallasSword.png",
		Introduced = "23.10",
		Link = "Paracesis",
		Mastery = 10,
		MeleeRange = 2.9,
		Name = "Paracesis",
		SlamAttack = 666,
		SlamRadialDmg = 222,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 444,
		StancePolarity = "Vazarin",
		Traits = { "Orokin" },
		Type = "Melee",
		Users = { "[[Ballas]]" },
		WindUp = 1.1 
	},
	Paracyst = {
		Attack1 = {
			Accuracy = 50,
			AttackName = "Normal",
			BurstCount = 3,
			BurstDelay = 0.05,
			BurstFireRate = 8.33,
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Toxin = 33 },
			FireRate = 11.11,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 50,
			AttackName = "Infested Harpoon",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Toxin = 33 },
			FireRate = 11.11,
			Range = 50,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.315,
		ExilusPolarity = "Naramon",
		Image = "InfQuantaRifle.png",
		Introduced = "15.5",
		Link = "Paracyst",
		Magazine = 60,
		Mastery = 7,
		MaxAmmo = 540,
		Name = "Paracyst",
		Polarities = { "D" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Burst",
		Type = "Primary",
		Users = { "[[Mutalist Alad V]]" } 
	},
	Paris = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8, Puncture = 120, Slash = 32 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 256, Slash = 48 },
			FireRate = 1,
			PunchThrough = 2,
			ShotSpeed = 85,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 225,
			Parts = {
				{ Count = 3, Name = "Morphics", Type = "Resource" },
				{ Count = 600, Name = "Plastids", Type = "Resource" },
				{ Count = 700, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2000, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Paris",
		Image = "Paris.png",
		Introduced = "7.0",
		Link = "Paris",
		Magazine = 1,
		Mastery = 3,
		MaxAmmo = 72,
		Name = "Paris",
		Polarities = { "Bar" },
		Reload = 0.65,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Trigger = "Charge",
		Type = "Primary",
		Users = { "[[Junction|Trinity Specter]]" } 
	},
	["Paris Prime"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 153, Slash = 18 },
			FireRate = 1,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.5,
			CritChance = 0.45,
			CritMultiplier = 2,
			Damage = { Impact = 9, Puncture = 288, Slash = 63 },
			FireRate = 1,
			PunchThrough = 3,
			ShotSpeed = 95,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Bow",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Upper Limb", Type = "PrimePart" },
				{ Count = 1, Name = "Lower Limb", Type = "PrimePart" },
				{ Count = 1, Name = "Grip", Type = "PrimePart" },
				{ Count = 1, Name = "String", Type = "PrimePart" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Paris",
		Image = "PrimeBowM.png",
		Introduced = "9.0",
		Link = "Paris Prime",
		Magazine = 1,
		Mastery = 8,
		MaxAmmo = 72,
		Name = "Paris Prime",
		Polarities = { "Bar", "V" },
		Reload = 0.7,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Never Vaulted" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	Pathocyst = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2.1,
			Damage = { Impact = 57, Puncture = 55, Slash = 61, Viral = 89 },
			FireRate = 0.667,
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Throw",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Impact = 49, Puncture = 43, Slash = 78, Viral = 118 },
			FireRate = 0.667,
			Range = 30,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.33 
		},
		Attack3 = {
			AttackName = "Throw Explosion",
			CritChance = 0.17,
			CritMultiplier = 2.3,
			Damage = { Viral = 786 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.667,
			Radius = 4.9,
			ShotType = "AoE",
			StatusChance = 0.33 
		},
		Attack4 = {
			AttackName = "Charged Throw",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Impact = 127, Puncture = 121, Slash = 135, Viral = 193 },
			FireRate = 0.833,
			Range = 30,
			ShotSpeed = "?",
			ShotType = "Thrown",
			StatusChance = 0.35 
		},
		Attack5 = {
			AttackName = "Charged Throw Explosion",
			ChargeTime = 1.2,
			CritChance = 0.21,
			CritMultiplier = 2.5,
			Damage = { Viral = 1572 },
			Falloff = { EndRange = 4.9, Reduction = 0, StartRange = 0 },
			FireRate = 0.833,
			ForcedProcs = { "Viral" },
			Radius = 4.9,
			ShotType = "AoE",
			StatusChance = 0.35 
		},
		BlockAngle = 55,
		Class = "Glaive",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			Parts = {
				{ Count = 2, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Subcortex", Type = "Item" },
				{ Count = 5, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.7,
		HeavyAttack = 0,
		HeavyRadialDmg = 1048,
		HeavySlamAttack = 1048,
		HeavySlamRadius = 6,
		Image = "Pathocyst.png",
		Introduced = "25.7.7",
		Link = "Pathocyst",
		Mastery = 9,
		MeleeRange = 1.3,
		Name = "Pathocyst",
		Polarities = { "V", "D" },
		SlamAttack = 786,
		SlamRadialDmg = 262,
		SlamRadius = 5,
		SlideAttack = 524,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack5",
		Traits = { "Infested" },
		Type = "Melee",
		Users = { "[[Zealoid Prelate]]" },
		WindUp = 1.2 
	},
	["Pencha Scaffold"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.08 
		},
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0.04,
			CritMultiplier = 1.1,
			Damage = { Void = 4500 },
			Radius = 1,
			StatusChance = 0.08 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Charge",
		Type = "Amp" 
	},
	["Pencha Scaffold (Gilded)"] = {
		Accuracy = 100,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			ChargeTime = 0.8,
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			FireRate = 2,
			PunchThrough = 2,
			Range = 40,
			ShotType = "Hit-Scan",
			StatusChance = 0.18 
		},
		Attack5 = {
			AttackName = "Area of Effect",
			CritChance = 0.14,
			CritMultiplier = 1.6,
			Damage = { Void = 4500 },
			Radius = 1,
			StatusChance = 0.18 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisA.png",
		Introduced = "22",
		Link = "Pencha Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Pencha Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Charge",
		Type = "Amp" 
	},
	Pennant = {
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 2.4,
			Damage = { Impact = 20, Puncture = 140, Slash = 40 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Two-Handed Nikana",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 275,
			Parts = {
				{ Count = 2, Name = "Tellurium", Type = "Resource" },
				{ Count = 2100, Name = "Rubedo", Type = "Resource" },
				{ Count = 1550, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 5300, Name = "Ferrite", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.85,
		Family = "Pennant",
		FollowThrough = 0.7,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 8,
		Image = "Pennant.png",
		Introduced = "27.0",
		Link = "Pennant",
		Mastery = 7,
		MeleeRange = 3,
		Name = "Pennant",
		Polarities = {  },
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 400,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Penta = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 1,
			ShotSpeed = 20,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Blast = 350 },
			Falloff = { EndRange = 4, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			Radius = 4,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Launcher",
		Conclave = true,
		Cost = {
			BPCost = 30000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Control Module", Type = "Resource" },
				{ Count = 1000, Name = "Circuits", Type = "Resource" },
				{ Count = 1200, Name = "Ferrite", Type = "Resource" },
				{ Count = 400, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "DEPenta.png",
		Introduced = "11.3",
		Link = "Penta",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 20,
		Name = "Penta",
		Reload = 2.5,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Trigger = "Active",
		Type = "Primary",
		Users = { "[[Penta Ranger]]", "[[M-W.A.M.]]" } 
	},
	Peram = {
		Attack1 = { CritMultiplier = 2, Damage = { Slash = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "FishingSpearT3Peram.png",
		Introduced = "22.0",
		Link = "Peram",
		Name = "Peram",
		Range = 20,
		Traits = { "Cetus" },
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Phaedra = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			Falloff = { EndRange = 3000, Reduction = 0.6786, StartRange = 1500 },
			FireRate = 18.75,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Class = "Arch-Gun",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 220,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		Image = "ArchLongRifle.png",
		Introduced = "17.5",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = math.huge,
		Name = "Phaedra",
		Polarities = { "V" },
		Reload = 5.05,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun" 
	},
	["Phaedra (Atmosphere)"] = {
		Accuracy = 25,
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 14, Puncture = 36.4, Slash = 5.6 },
			FireRate = 18.75,
			ShotType = "Hit-Scan",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Cost = {
			BPCost = 35000,
			Credits = 45000,
			MarketCost = 220,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.15,
		Image = "ArchLongRifle.png",
		Introduced = "24.2",
		Link = "Phaedra",
		Magazine = 240,
		Mastery = 3,
		MaxAmmo = 960,
		Name = "Phaedra (Atmosphere)",
		Polarities = { "V" },
		Reload = 2,
		Spool = 11,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Type = "Arch-Gun (Atmosphere)" 
	},
	Phage = {
		Accuracy = 50,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = { Viral = 5 },
			FireRate = 12,
			Multishot = 7,
			Range = 25,
			ShotType = "Discharge",
			StatusChance = 0.155 
		},
		Class = "Shotgun",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 1500, Name = "Circuits", Type = "Resource" },
				{ Count = 6000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.46,
		Image = "InfestedLongGunTwo.png",
		Introduced = "12.0",
		Link = "Phage",
		Magazine = 90,
		Mastery = 11,
		MaxAmmo = 720,
		Name = "Phage",
		Polarities = { "Bar" },
		Reload = 2,
		Traits = { "Infested" },
		Trigger = "Held",
		Type = "Primary" 
	},
	["Phahd Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.02 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.24,
			CritMultiplier = 2.1,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			Radius = 5,
			ShotType = "AoE",
			StatusChance = 0.02 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Phahd Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Direct Hit",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 1.67,
			Range = 300,
			ShotType = "Projectile",
			StatusChance = 0.12 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.34,
			CritMultiplier = 2.6,
			Damage = { Void = 1100 },
			Falloff = { EndRange = 5, Reduction = 0.3, StartRange = 0 },
			Radius = 5,
			ShotType = "AoE",
			StatusChance = 0.12 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2ChassisA.png",
		Introduced = "23.4",
		Link = "Phahd Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Phahd Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Phantasma = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Beam",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 5, Radiation = 10 },
			FireRate = 12,
			Multishot = 6,
			Range = 20,
			ShotType = "Discharge",
			StatusChance = 0.222 
		},
		Attack2 = {
			AttackName = "Cluster Bombs",
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			Multishot = 5,
			StatusChance = 0.37 
		},
		Attack3 = {
			AmmoCost = 1,
			AttackName = "Plasma Bomb",
			ChargeTime = 1,
			CritChance = 0.03,
			CritMultiplier = 1.5,
			Damage = { Impact = 15 },
			FireRate = 2,
			ForcedProcs = { "Impact" },
			ShotSpeed = "???",
			ShotType = "Projectile",
			StatusChance = 0.37 
		},
		Attack4 = {
			AttackName = "Bomb Explosion",
			Damage = { Radiation = 73 },
			Falloff = { EndRange = 4.8, Reduction = 0.5, StartRange = 0 },
			Radius = 4.8,
			ShotType = "AoE" 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 10, Name = "Intact Sentient Core", Type = "Resource" },
				{ Count = 650, Name = "Plastids", Type = "Resource" },
				{ Count = 12500, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.05,
		ExilusPolarity = "Madurai",
		Image = "RevenantShotgun.png",
		Introduced = "23.5",
		Link = "Phantasma",
		Magazine = 11,
		Mastery = 9,
		MaxAmmo = 275,
		Name = "Phantasma",
		Polarities = { "Bar", "V" },
		Reload = 0.5,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Sentient" },
		Trigger = "Held",
		Type = "Primary" 
	},
	Photor = {
		Class = "Railjack Armament",
		Image = "TurretPhotor.png",
		Introduced = "27",
		Link = "Photor",
		Name = "Photor",
		Trigger = "Held",
		Type = "Railjack Turret" 
	},
	["Plague Keewar"] = {
		Attack1 = {
			AttackName = "Plague Keewar Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
			FireRate = 0.88,
			StatusChance = 0.22 
		},
		Class = "Scythe / Staff",
		Disposition = 0.75,
		Image = "PlagueKeewar.png",
		Introduced = "22.3",
		Link = "Plague Keewar",
		MeleeRange = 1,
		Name = "Plague Keewar",
		Type = "Zaw" 
	},
	["Plague Kripath"] = {
		Attack1 = {
			AttackName = "Plague Kripath Strike (Gilded)",
			CritChance = 0.22,
			CritMultiplier = 2.2,
			Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
			FireRate = 0.95,
			StatusChance = 0.18 
		},
		Class = "Rapier / Polearm",
		Disposition = 0.6,
		Image = "PlagueKripath.png",
		Introduced = "22.3",
		Link = "Plague Kripath",
		MeleeRange = 1,
		Name = "Plague Kripath",
		Type = "Zaw" 
	},
	["Plasma Sword"] = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Electricity = 66, Impact = 34, Puncture = 12, Slash = 88 },
			FireRate = 0.667,
			StatusChance = 0.18 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 500, Name = "Ferrite", Type = "Resource" },
				{ Count = 450, Name = "Salvage", Type = "Resource" },
				{ Count = 50, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.48,
		FollowThrough = 0.6,
		HeavyAttack = 1000,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 8,
		Image = "Plasma.png",
		Introduced = "5.0",
		Link = "Plasma Sword",
		Mastery = 4,
		MeleeRange = 2.5,
		Name = "Plasma Sword",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 7,
		SlideAttack = 200,
		StancePolarity = "Unairu",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Plinx = {
		Accuracy = 50,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.32,
			CritMultiplier = 3,
			Damage = { Heat = 20, Puncture = 26 },
			FireRate = 3.33,
			Range = 100,
			ShotType = "Hit-Scan",
			StatusChance = 0.04 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 4375, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 575, Name = "Cryotic", Type = "Resource" },
				{ Count = 10, Name = "Gyromag Systems", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Plinx.png",
		Introduced = "24.2",
		Link = "Plinx",
		Magazine = 10,
		Mastery = 6,
		MaxAmmo = math.huge,
		Name = "Plinx",
		Range = 100,
		Reload = 1.3,
		ReloadDelay = 0.8,
		ReloadRate = 20,
		ReloadStyle = "Regenerate",
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Secondary" 
	},
	Pox = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Spore Impact",
			CritChance = 0.01,
			CritMultiplier = 2,
			Damage = { Toxin = 50 },
			FireRate = 2.08,
			IsSilent = true,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.35 
		},
		Attack5 = {
			AttackName = "Poison Cloud",
			Damage = { Toxin = 20 },
			EffectDuration = 5,
			Falloff = { EndRange = 3.6, Reduction = 0, StartRange = 0 },
			Radius = 3.6,
			ShotType = "AoE" 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 6500, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 2, Name = "Nitain Extract", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Image = "InfProximityStars.png",
		Introduced = "Update: The Silver Grove",
		Link = "Pox",
		Magazine = 4,
		Mastery = 9,
		MaxAmmo = 20,
		Name = "Pox",
		Polarities = { "V", "V" },
		Reload = 1,
		Traits = { "Infested" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Prime Laser Rifle"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 1.2, Puncture = 8.4, Slash = 2.4 },
			FireRate = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.21,
		Family = "Laser Rifle",
		Image = "SentinelBurstLaserPrime.png",
		Introduced = "13.7",
		Link = "Prime Laser Rifle",
		Magazine = 5,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prime Laser Rifle",
		Reload = 1.2,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Robotic" 
	},
	["Prisma Angstrum"] = {
		Accuracy = 26.7,
		Attack1 = {
			AttackName = "Single Rocket Impact",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 200 },
			ShotSpeed = 150,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Single Rocket Explosion",
			ChargeTime = 0.2,
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Blast = 250 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			Radius = 3.6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = true,
		Disposition = 1.3,
		Family = "Angstrum",
		FireRate = 2,
		Image = "PrismaAngstrum.png",
		Introduced = "21.7",
		Link = "Prisma Angstrum",
		Magazine = 3,
		Mastery = 8,
		MaxAmmo = 18,
		Name = "Prisma Angstrum",
		Polarities = { "D" },
		Reload = 1.8,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Prisma", "Baro" },
		Trigger = "Charge",
		Type = "Secondary" 
	},
	["Prisma Burst Laser"] = {
		Accuracy = 100,
		Attack1 = {
			BurstDelay = 0.4,
			BurstFireRate = 1.5,
			CritChance = 0.05,
			CritMultiplier = 2,
			Damage = { Impact = 1, Puncture = 8.5, Slash = 0.5 },
			FireRate = 1.607,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Disposition = 1.45,
		Family = "Burst Laser",
		Image = "PrismaSentinelBurstLaser.png",
		Introduced = "17.2.2",
		Link = "Prisma Burst Laser",
		Magazine = 15,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Prisma Burst Laser",
		Reload = 0.01,
		Traits = { "Tenno", "Prisma" },
		Trigger = "Burst",
		Type = "Robotic" 
	},
	["Prisma Dual Cleavers"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 13.3, Puncture = 13.3, Slash = 106.4 },
			FireRate = 1,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Dual Swords",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Dual Cleavers",
		FollowThrough = 0.5,
		HeavyAttack = 532,
		HeavyRadialDmg = 532,
		HeavySlamAttack = 532,
		HeavySlamRadius = 9,
		Image = "PrismaDualCleavers.png",
		Introduced = "16.11.3",
		Link = "Prisma Dual Cleavers",
		Mastery = 9,
		MeleeRange = 1.7,
		Name = "Prisma Dual Cleavers",
		Polarities = { "V" },
		SlamAttack = 266,
		SlamRadialDmg = 133,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 266,
		StancePolarity = "Naramon",
		Traits = { "Prisma", "Baro" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Prisma Dual Decurion"] = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 49.5, Puncture = 30.3, Slash = 30.2 },
			Falloff = { EndRange = 3000, Reduction = 0.5, StartRange = 1500 },
			FireRate = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Arch-Gun",
		Cost = { BPCost = 35000 },
		Disposition = 1.05,
		Family = "Dual Decurion",
		Image = "PrismaDualDecurion.png",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurion",
		Magazine = 32,
		Mastery = 10,
		MaxAmmo = math.huge,
		Name = "Prisma Dual Decurion",
		Polarities = { "V", "V" },
		Reload = 0.89,
		ReloadDelay = 0.25,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto",
		Type = "Arch-Gun" 
	},
	["Prisma Dual Decurion (Atmosphere)"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 56.7, Puncture = 34.7, Slash = 34.6 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.24 
		},
		Class = "Dual Pistols",
		Cost = { BPCost = 35000 },
		Disposition = 0.5,
		Image = "PrismaDualDecurion.png",
		Introduced = "29.5.8",
		Link = "Prisma Dual Decurion",
		Magazine = 32,
		Mastery = 10,
		MaxAmmo = 512,
		Name = "Prisma Dual Decurion (Atmosphere)",
		Polarities = { "V", "V" },
		Reload = 1.4,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto",
		Type = "Arch-Gun (Atmosphere)" 
	},
	["Prisma Gorgon"] = {
		Accuracy = 20,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 2.3,
			Damage = { Impact = 17.25, Puncture = 3.45, Slash = 2.3 },
			FireRate = 14.17,
			ShotType = "Hit-Scan",
			StatusChance = 0.15 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Gorgon",
		Image = "PrismaGorgon.png",
		Introduced = "15.11.1",
		Link = "Prisma Gorgon",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 840,
		Name = "Prisma Gorgon",
		Reload = 3,
		Spool = 7,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	["Prisma Grakata"] = {
		Accuracy = 28.6,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.5,
			Damage = { Impact = 6, Puncture = 5, Slash = 4 },
			FireRate = 21.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.21 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Grakata",
		Image = "PrismaGrakata.png",
		Introduced = "16.8.3",
		Link = "Prisma Grakata",
		Magazine = 120,
		Mastery = 11,
		MaxAmmo = 1000,
		Name = "Prisma Grakata",
		Reload = 2,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Prisma Grinlok"] = {
		Accuracy = 32,
		Attack1 = {
			CritChance = 0.21,
			CritMultiplier = 2.9,
			Damage = { Impact = 74.8, Puncture = 18.7, Slash = 93.5 },
			FireRate = 1.67,
			ShotType = "Hit-Scan",
			StatusChance = 0.37 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.245,
		ExilusPolarity = "Madurai",
		Family = "Grinlok",
		Image = "PrismaGrinlok.png",
		Introduced = "24.4",
		Link = "Prisma Grinlok",
		Magazine = 21,
		Mastery = 11,
		MaxAmmo = 540,
		Name = "Prisma Grinlok",
		Polarities = { "V" },
		Reload = 1.7,
		Traits = { "Prisma", "Baro" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	["Prisma Machete"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.9,
			Damage = { Impact = 28.95, Puncture = 28.95, Slash = 135.1 },
			FireRate = 0.917,
			StatusChance = 0.31 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = false,
		Disposition = 1.45,
		Family = "Machete",
		FollowThrough = 0.7,
		HeavyAttack = 756,
		HeavyRadialDmg = 756,
		HeavySlamAttack = 756,
		HeavySlamRadius = 9,
		Image = "PrismaMeleeWeapon.png",
		Introduced = "30.3.5",
		Link = "Prisma Machete",
		Mastery = 7,
		MeleeRange = 2.5,
		Name = "Prisma Machete",
		SlamAttack = 567,
		SlamRadialDmg = 189,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 567,
		StancePolarity = "Zenurik",
		Type = "Melee",
		WindUp = 0.7 
	},
	["Prisma Obex"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1.33,
			Radius = 6,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Sparring",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Obex",
		FollowThrough = 0.9,
		HeavyAttack = 1800,
		HeavyRadialDmg = 600,
		HeavySlamAttack = 600,
		HeavySlamRadius = 8,
		Image = "PrismaObex.png",
		Introduced = "20.4.2",
		Link = "Prisma Obex",
		Mastery = 10,
		MeleeRange = 1.25,
		Name = "Prisma Obex",
		SlamAttack = 450,
		SlamElement = "Electricity",
		SlamRadialDmg = 150,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 300,
		StancePolarity = "Naramon",
		Traits = { "Prisma", "Baro" },
		Type = "Melee",
		WindUp = 0.5 
	},
	["Prisma Skana"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 25.5, Puncture = 25.5, Slash = 119 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 850,
		HeavyRadialDmg = 680,
		HeavySlamAttack = 680,
		HeavySlamRadius = 8,
		Image = "PrismaSkana.png",
		Introduced = "16.6.2",
		Link = "Prisma Skana",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prisma Skana",
		SlamAttack = 510,
		SlamRadialDmg = 170,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 170,
		StancePolarity = "Madurai",
		Traits = { "Prisma", "Baro" },
		Type = "Melee",
		WindUp = 0.6 
	},
	["Prisma Tetra"] = {
		Accuracy = 18.2,
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 7.6, Puncture = 30.4 },
			FireRate = 7.08,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.24 
		},
		Class = "Rifle",
		Conclave = true,
		Disposition = 1.45,
		ExilusPolarity = "Madurai",
		Family = "Tetra",
		Image = "PrismaTetra.png",
		Introduced = "17.0.5",
		Link = "Prisma Tetra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Prisma Tetra",
		Reload = 2,
		Traits = { "Prisma", "Baro" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Prisma Twin Gremlins"] = {
		Accuracy = 36.4,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 2.97, Puncture = 12.69, Slash = 11.34 },
			FireRate = 8.83,
			ShotSpeed = 65,
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Family = "Twin Gremlins",
		Image = "PrismaTwinGremlins.png",
		Introduced = "23.4.2",
		Link = "Prisma Twin Gremlins",
		Magazine = 70,
		Mastery = 11,
		MaxAmmo = 600,
		Name = "Prisma Twin Gremlins",
		Polarities = { "V" },
		Reload = 0.9,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Prisma Veritux"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 59.1, Puncture = 59.1, Slash = 275.8 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		Class = "Arch-Melee",
		Family = "Veritux",
		Image = "PrismaVerituxFix.png",
		Introduced = "15.13.3",
		Link = "Prisma Veritux",
		Mastery = 8,
		MeleeRange = 143,
		Name = "Prisma Veritux",
		Polarities = { "D" },
		Traits = { "Tenno", "Prisma" },
		Type = "Arch-Melee" 
	},
	["Proboscis Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.7,
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Impact = 103.2, Puncture = 30.7, Slash = 145.1 },
			FireRate = 1,
			IsSilent = true,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.43,
			Trigger = "Charge" 
		},
		Attack2 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.07,
			CritMultiplier = 1.9,
			Damage = { Viral = 1003 },
			ExplosionDelay = 1.7,
			Falloff = { EndRange = 7, Reduction = 0.5, StartRange = 0 },
			FireRate = 1,
			IsSilent = true,
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.43 
		},
		Class = "Bow",
		Conclave = false,
		Cost = {
			BPCost = 30000,
			Credits = 15000,
			MarketCost = 245,
			Parts = {
				{ Count = 1, Name = "Mutalist Cernos", Type = "Weapon" },
				{ Count = 1600, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 5, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 25000, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.55,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "ProboscisCernos.png",
		Introduced = "29.5",
		Link = "Proboscis Cernos",
		Magazine = 1,
		Mastery = 15,
		MaxAmmo = 9,
		Name = "Proboscis Cernos",
		Polarities = { "Bar", "Bar" },
		Reload = 0.6,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Infested" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Propa Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Radius = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Propa Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 40,
			AttackName = "Explosion",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 9000 },
			Falloff = { EndRange = 14, Reduction = 0.7, StartRange = 0 },
			FireRate = 2,
			Radius = 14,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "PropaScaffold.png",
		Introduced = "24.2",
		Link = "Propa Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Propa Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Prova = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 76, Impact = 52 },
			FireRate = 1,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Fieldron", Type = "Resource" },
				{ Count = 300, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1000, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 768,
		HeavyRadialDmg = 512,
		HeavySlamAttack = 512,
		HeavySlamRadius = 9,
		Image = "Prova8point2.png",
		Introduced = "8.0",
		Link = "Prova",
		Mastery = 3,
		MeleeRange = 2.5,
		Name = "Prova",
		SlamAttack = 384,
		SlamRadialDmg = 128,
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 256,
		StancePolarity = "Zenurik",
		Traits = { "Corpus" },
		Type = "Melee",
		Users = { "[[Prod Crewman]]", "[[Nako Xol]]", "[[Ved Xol]]", "[[John Prodman]]" },
		WindUp = 0.7 
	},
	["Prova Vandal"] = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Electricity = 118, Impact = 80 },
			FireRate = 1,
			StatusChance = 0.32 
		},
		BlockAngle = 55,
		Class = "Machete",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.35,
		Family = "Prova",
		FollowThrough = 0.7,
		HeavyAttack = 1188,
		HeavyRadialDmg = 792,
		HeavySlamAttack = 792,
		HeavySlamRadius = 9,
		Image = "VandalElectroProd.png",
		Introduced = "10.5",
		Link = "Prova Vandal",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Prova Vandal",
		SlamAttack = 594,
		SlamRadialDmg = 198,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Electricity", "Impact" },
		SlamRadius = 8,
		SlideAttack = 396,
		StancePolarity = "Zenurik",
		Traits = { "Corpus", "Vandal" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Pugil = {
		Attack1 = {
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = { Impact = 83.3, Puncture = 83.3, Slash = 83.3 },
			FireRate = 1,
			StatusChance = 0 
		},
		BlockAngle = 60,
		Class = "Unique",
		ComboDur = 5,
		FollowThrough = 0.9,
		HeavyAttack = 250,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "Pugil.png",
		Introduced = "29.0",
		Link = "Necramech",
		Mastery = 0,
		MeleeRange = 1,
		Name = "Pugil",
		SlamAttack = 500,
		SlamRadialDmg = 500,
		SlamRadialElement = "Blast",
		SlamRadialProcs = { "Blast" },
		SlamRadius = 8,
		SlideAttack = 500,
		Traits = { "Tenno" },
		Type = "Nech-Melee",
		WindUp = 0 
	},
	Pulmonars = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 193, Viral = 97 },
			FireRate = 0.917,
			StatusChance = 0.33 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 9,
		Conclave = false,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 180,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 24, Name = "Parasitic Tethermaw", Type = "Resource" },
				{ Count = 60, Name = "Devolved Namalon", Type = "Resource" },
				{ Count = 24000, Name = "Nano Spores", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Pulmonars",
		FollowThrough = 0.5,
		HeavyAttack = 1450,
		HeavyRadialDmg = 1160,
		HeavySlamAttack = 1160,
		HeavySlamRadius = 9,
		Image = "Pulmonars.png",
		Introduced = "29.5",
		Link = "Pulmonars",
		Mastery = 11,
		MeleeRange = 2.51,
		Name = "Pulmonars",
		Polarities = { "V", "V" },
		SlamAttack = 580,
		SlamRadialDmg = 290,
		SlamRadius = 7,
		SlideAttack = 580,
		StancePolarity = "Vazarin",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Pulsar = {
		Class = "Railjack Armament",
		Image = "TurretPulsar.png",
		Introduced = "27",
		Link = "Pulsar",
		Name = "Pulsar",
		Trigger = "Auto Burst",
		Type = "Railjack Turret" 
	},
	Pupacyst = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 139, Viral = 145 },
			FireRate = 0.833,
			StatusChance = 0.27 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 5, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 8750, Name = "Salvage", Type = "Resource" },
				{ Count = 2250, Name = "Rubedo", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.6,
		HeavyAttack = 1704,
		HeavyRadialDmg = 1420,
		HeavySlamAttack = 1420,
		HeavySlamRadius = 8,
		Image = "InfStaff.png",
		Introduced = "23.10",
		Link = "Pupacyst",
		Mastery = 7,
		MeleeRange = 2.7,
		Name = "Pupacyst",
		Polarities = { "V" },
		SlamAttack = 852,
		SlamRadialDmg = 284,
		SlamRadialElement = "Toxin",
		SlamRadius = 7,
		SlideAttack = 568,
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.9 
	},
	Pyrana = {
		Accuracy = 5,
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 2.2, Puncture = 2.2, Slash = 17.6 },
			Falloff = { EndRange = 30, Reduction = 0.7273, StartRange = 15 },
			FireRate = 4.17,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.025 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 2, Name = "Control Module", Type = "Resource" },
				{ Count = 800, Name = "Salvage", Type = "Resource" },
				{ Count = 200, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Pyrana",
		Image = "SawnOffShotgun.png",
		Introduced = "13.6",
		Link = "Pyrana",
		Magazine = 10,
		Mastery = 12,
		MaxAmmo = 210,
		Name = "Pyrana",
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Pyrana Prime"] = {
		Accuracy = 6.1,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 1.92, Puncture = 1.92, Slash = 20.16 },
			Falloff = { EndRange = 36, Reduction = 0.75, StartRange = 18 },
			FireRate = 4,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.036 
		},
		Class = "Shotgun Sidearm",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Pyrana",
		Image = "PyranaPrime.png",
		Introduced = "23.0.3",
		Link = "Pyrana Prime",
		Magazine = 12,
		Mastery = 13,
		MaxAmmo = 210,
		Name = "Pyrana Prime",
		Polarities = { "V", "V" },
		Reload = 1.6,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Quanta = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.16,
			CritMultiplier = 2.2,
			Damage = { Electricity = 10 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.24 
		},
		Attack2 = {
			AttackName = "Cube (Shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Radius = 6,
			StatusChance = 0.26 
		},
		Attack5 = {
			AmmoCost = 10,
			AttackName = "Cube (Hits enemy)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack7 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			Radius = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			MarketCost = 150,
			Parts = {
				{ Count = 7, Name = "Fieldron", Type = "Resource" },
				{ Count = 1000, Name = "Circuits", Type = "Resource" },
				{ Count = 7000, Name = "Salvage", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.4,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "CrpShockRifle.png",
		Introduced = "14.1",
		Link = "Quanta",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 540,
		Name = "Quanta",
		Polarities = { "D" },
		Reload = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Primary" 
	},
	["Quanta Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			AttackName = "Beam",
			CritChance = 0.22,
			CritMultiplier = 2.4,
			Damage = { Electricity = 13 },
			FireRate = 12,
			Multishot = 2,
			Range = 50,
			ShotType = "Discharge",
			StatusChance = 0.45 
		},
		Attack2 = {
			AttackName = "Cube (Shot by player)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 600 },
			FireRate = 4,
			Radius = 6,
			StatusChance = 0.26 
		},
		Attack5 = {
			Accuracy = 25,
			AmmoCost = 10,
			AttackName = "Cube (Hits enemy)",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Electricity = 100 },
			FireRate = 4,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack7 = {
			AttackName = "Cube Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Blast = 150 },
			Radius = 0.5,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Rifle",
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Quanta",
		Image = "QuantaVandal.png",
		Introduced = "16.4",
		Link = "Quanta Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 560,
		Name = "Quanta Vandal",
		Polarities = { "V" },
		Reload = 1.8,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held",
		Type = "Primary" 
	},
	Quartakk = {
		Accuracy = 90.9,
		Attack1 = {
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 1.5833,
			CritChance = 0.19,
			CritMultiplier = 2.3,
			Damage = { Impact = 18.13, Puncture = 14.21, Slash = 16.66 },
			FireRate = 6.33,
			PunchThrough = 0.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			MarketCost = 210,
			Parts = {
				{ Count = 75, Name = "Grokdrul", Type = "Resource" },
				{ Count = 15, Name = "Fersteel Alloy", Type = "Resource" },
				{ Count = 12450, Name = "Salvage", Type = "Resource" },
				{ Count = 5, Name = "Neural Sensors", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Quartakk",
		Image = "GrnFourBarrelRifleWeapon.png",
		Introduced = "22",
		Link = "Quartakk",
		Magazine = 84,
		Mastery = 10,
		MaxAmmo = 840,
		Name = "Quartakk",
		Polarities = { "V", "V" },
		Reload = 1.9,
		Traits = { "Grineer" },
		Trigger = "Burst",
		Type = "Primary" 
	},
	Quassus = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 27.6, Puncture = 46, Slash = 156.4 },
			FireRate = 0.833,
			StatusChance = 0.12 
		},
		Attack2 = {
			AttackName = "1st Heavy Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 30.4 * 2.5, Slash = 45.6 * 2.5 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 12,
			Range = 35,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		Attack3 = {
			AttackName = "2nd Heavy Ethereal Daggers",
			ChargeTime = 0.5,
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Puncture = 30.4 * 5, Slash = 45.6 * 5 },
			FireRate = 2,
			ForcedProcs = { "Slash" },
			Multishot = 6,
			Range = 35,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Warfan",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 60, Name = "Devolved Namalon", Type = "Resource" },
				{ Count = 15, Name = "Spinal Core Section", Type = "Resource" },
				{ Count = 5, Name = "Scintillant", Type = "Resource" },
				{ Count = 1, Name = "Seriglass Shard", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1,
		Family = "Quassus",
		FollowThrough = 0.7,
		HeavyAttack = 920,
		HeavyRadialDmg = 230,
		HeavySlamAttack = 230,
		HeavySlamRadius = 6,
		Image = "Quassus.png",
		Introduced = "29",
		Link = "Quassus",
		Mastery = 8,
		MeleeRange = 1.7,
		Name = "Quassus",
		Polarities = {  },
		SlamAttack = 690,
		SlamRadialDmg = 230,
		SlamRadius = 5,
		SlideAttack = 230,
		StancePolarity = "Naramon",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Quatz = {
		Accuracy = 40,
		Attack1 = {
			AttackName = "Auto",
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.27 
		},
		Attack2 = {
			Accuracy = 90.9,
			AttackName = "Burst",
			BurstCount = 4,
			BurstDelay = 0,
			BurstFireRate = 2.5,
			CritChance = 0.27,
			CritMultiplier = 2.5,
			Damage = { Electricity = 11, Impact = 9, Puncture = 2, Slash = 7 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.19 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 40000,
			Credits = 30000,
			Parts = {
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" },
				{ Count = 5, Name = "Neurodes", Type = "Resource" },
				{ Count = 4200, Name = "Rubedo", Type = "Resource" },
				{ Count = 12750, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 24 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Image = "Quatz.png",
		Introduced = "25.4.0",
		Link = "Quatz",
		Magazine = 72,
		Mastery = 9,
		MaxAmmo = 504,
		Name = "Quatz",
		Reload = 2.7,
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Quellor = {
		Accuracy = 33.33,
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.6,
			Damage = { Cold = 16, Impact = 8, Puncture = 22, Slash = 12 },
			FireRate = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.38 
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Charged",
			ChargeTime = 1.2,
			CritChance = 0.4,
			CritMultiplier = 2.2,
			Damage = { Cold = 800, Impact = 600 },
			Falloff = { EndRange = 18, Reduction = 0.6657, StartRange = 9 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			ShotSpeed = 210,
			ShotType = "Projectile",
			StatusChance = 0.1,
			Trigger = "Auto Charge" 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 240,
			Parts = {
				{ Count = 4, Name = "Tellurium", Type = "Resource" },
				{ Count = 6250, Name = "Rubedo", Type = "Resource" },
				{ Count = 3600, Name = "Circuits", Type = "Resource" },
				{ Count = 15350, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Image = "Quellor.png",
		Introduced = "27.0",
		Link = "Quellor",
		Magazine = 300,
		Mastery = 12,
		MaxAmmo = 900,
		Name = "Quellor",
		Polarities = { "V", "V" },
		Reload = 4,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Rabvee = {
		Attack1 = {
			AttackName = "Rabvee Strike (Gilded)",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
			FireRate = 0.85,
			StatusChance = 0.18 
		},
		Class = "Machete / Hammer",
		Disposition = 1.3,
		Image = "ZawStrikeRabvee.png",
		Introduced = "22.18",
		Link = "Rabvee",
		MeleeRange = 1,
		Name = "Rabvee",
		Type = "Zaw" 
	},
	["Rahn Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "23.4",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Auto",
		Type = "Amp" 
	},
	["Rahn Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 3,
			AttackName = "Normal",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Void = 1000 },
			FireRate = 5.67,
			ShotType = "Projectile",
			StatusChance = 0.04 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet2BarrelA.png",
		Introduced = "22",
		Link = "Rahn Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Rahn Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Auto",
		Type = "Amp" 
	},
	["Rakta Ballistica"] = {
		Accuracy = 4,
		Attack1 = {
			AttackName = "Burst Shot",
			BurstCount = 4,
			BurstDelay = 0.05,
			BurstFireRate = 6.667,
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18.75, Puncture = 37.5, Slash = 18.75 },
			FireRate = 11.43,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.075 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 1,
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = { Impact = 15, Puncture = 270, Slash = 15 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Crossbow",
		Conclave = true,
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Ballistica",
		Image = "RVBallistica.png",
		Introduced = "15.5",
		Link = "Rakta Ballistica",
		Magazine = 20,
		Mastery = 6,
		MaxAmmo = 210,
		Name = "Rakta Ballistica",
		Polarities = { "D", "V" },
		Reload = 2,
		SyndicateEffect = "Blight",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Burst / Charge",
		Type = "Secondary",
		Users = { "[[Red Veil]] [[Operative]]s" } 
	},
	["Rakta Cernos"] = {
		Accuracy = 16.7,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Uncharged Shot",
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 211.5, Puncture = 11.75, Slash = 11.75 },
			FireRate = 1,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Attack2 = {
			AttackName = "Charged Shot",
			ChargeTime = 0.25,
			CritChance = 0.35,
			CritMultiplier = 2,
			Damage = { Impact = 423, Puncture = 23.5, Slash = 23.5 },
			FireRate = 1,
			PunchThrough = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15 
		},
		Class = "Bow",
		Conclave = true,
		Disposition = 1.25,
		ExilusPolarity = "Naramon",
		Family = "Cernos",
		Image = "SyndicateRVCernos.png",
		Introduced = "17.3",
		Link = "Rakta Cernos",
		Magazine = 1,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rakta Cernos",
		Polarities = { "V", "V", "Bar" },
		Reload = 0.6,
		SyndicateEffect = "Blight",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Syndicate", "Red Veil" },
		Trigger = "Charge",
		Type = "Primary" 
	},
	["Rakta Dark Dagger"] = {
		Attack1 = {
			CritChance = 0.12,
			CritMultiplier = 1.8,
			Damage = { Puncture = 88, Radiation = 96, Slash = 62 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Disposition = 0.95,
		Family = "Dark Dagger",
		FollowThrough = 0.9,
		HeavyAttack = 492,
		HeavyRadialDmg = 984,
		HeavySlamAttack = 984,
		HeavySlamRadius = 6,
		Image = "RVDarkDagger.png",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Rakta Dark Dagger",
		Mastery = 8,
		MeleeRange = 1.75,
		Name = "Rakta Dark Dagger",
		Polarities = { "V" },
		SlamAttack = 492,
		SlamRadialDmg = 246,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 492,
		StancePolarity = "Naramon",
		Traits = { "Syndicate", "Red Veil" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Rampart = {
		Attack1 = {
			Damage = { Impact = 66.7, Puncture = 66.7, Slash = 66.6 },
			FireRate = 13.3,
			ShotType = "Hit-Scan" 
		},
		Class = "Unique",
		Image = "Rampart.png",
		Introduced = "17.0",
		Link = "Rampart",
		Magazine = 200,
		MaxAmmo = math.huge,
		Name = "Rampart",
		Reload = 4,
		ReloadDelay = 0,
		ReloadRate = 50,
		ReloadStyle = "Regenerate",
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Emplacement",
		Users = { "[[Lancer]]", "[[Elite Lancer]]", "[[Trooper]]", "[[Seeker]]" } 
	},
	["Raplak Prism"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal",
			CritChance = 0.28,
			CritMultiplier = 2.1,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Raplak Prism (Gilded)"] = {
		Accuracy = 32,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal",
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Void = 3000 },
			FireRate = 2,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelA.png",
		Introduced = "22",
		Link = "Raplak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Raplak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Rathbone = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 360, Puncture = 67.5, Slash = 22.5 },
			FireRate = 0.917,
			StatusChance = 0.12 
		},
		Class = "Arch-Melee",
		Cost = {
			BPCost = 35000,
			Credits = 25000,
			MarketCost = 160,
			Parts = {
				{ Count = 1, Name = "Head", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 300, Name = "Circuits", Type = "Resource" },
				{ Count = 1, Name = "Control Module", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Image = "ArchHammer.png",
		Introduced = "15.2",
		Link = "Rathbone",
		Mastery = 6,
		MeleeRange = 142,
		Name = "Rathbone",
		Polarities = { "V" },
		Traits = { "Tenno" },
		Type = "Arch-Melee" 
	},
	Rattleguts = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 0.75,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "24",
		Link = "Secondary Rattleguts Chamber",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts",
		Reload = 0,
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	["Rattleguts (Primary)"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Radiation = 0, Slash = 0 },
			FireRate = 0,
			Range = 0,
			ShotType = "Hit-Scan",
			StatusChance = 0 
		},
		Class = "Kitgun",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberRattleguts.png",
		Introduced = "28",
		Link = "Primary Rattleguts Chamber",
		Magazine = 0,
		MaxAmmo = 700,
		Name = "Rattleguts (Primary)",
		Reload = 0,
		Trigger = "Auto",
		Type = "Primary Kitgun" 
	},
	["Reaper Prime"] = {
		Attack1 = {
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = { Impact = 30, Puncture = 30, Slash = 140 },
			FireRate = 1.08,
			StatusChance = 0.25 
		},
		BlockAngle = 60,
		Class = "Scythe",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.7,
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 800,
		HeavySlamAttack = 800,
		HeavySlamRadius = 9,
		Image = "ReaperPrime.png",
		Introduced = "8.0",
		Link = "Reaper Prime",
		Mastery = 10,
		MeleeRange = 2.8,
		Name = "Reaper Prime",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 400,
		StancePolarity = "Naramon",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 1 
	},
	Redeemer = {
		Attack1 = {
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Impact = 18, Puncture = 36, Slash = 126 },
			FireRate = 0.833,
			Multishot = 1,
			StatusChance = 0.22 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Charged Shots",
			ChargeTime = 0.4,
			CritChance = 0.1,
			CritMultiplier = 1.8,
			Damage = { Blast = 30 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.066,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Vasto", Type = "Weapon" },
				{ Count = 1, Name = "Dual Skana", Type = "Weapon" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.05,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 540,
		HeavySlamAttack = 540,
		HeavySlamRadius = 6,
		Image = "TnoGunblade.png",
		Introduced = "15.5",
		Link = "Redeemer",
		Mastery = 4,
		MeleeRange = 2,
		Name = "Redeemer",
		SlamAttack = 540,
		SlamRadialDmg = 180,
		SlamRadius = 5,
		SlideAttack = 360,
		StancePolarity = "Madurai",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Mesa Specter]]" },
		WindUp = 0.4 
	},
	["Redeemer Prime"] = {
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Impact = 21.2, Puncture = 42.4, Slash = 148.4 },
			FireRate = 0.917,
			Multishot = 1,
			StatusChance = 0.3 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Charged Shots",
			ChargeTime = 0.4,
			CritChance = 0.24,
			CritMultiplier = 2.2,
			Damage = { Blast = 80 },
			Falloff = { EndRange = 30, Reduction = 0.9375, StartRange = 10 },
			FireRate = 2.5,
			ForcedProcs = { "Impact" },
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
			Trigger = "Charge" 
		},
		BlockAngle = 55,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		Family = "Redeemer",
		FollowThrough = 0.5,
		HeavyAttack = 3200,
		HeavyRadialDmg = 636,
		HeavySlamAttack = 636,
		HeavySlamRadius = 6,
		Image = "RedeemerPrime.png",
		Introduced = "24.2.2",
		Link = "Redeemer Prime",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Redeemer Prime",
		Polarities = { "V", "V" },
		SlamAttack = 636,
		SlamRadialDmg = 212,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 424,
		StancePolarity = "Madurai",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Regulators = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 3,
			Damage = { Impact = 25, Puncture = 12.5, Slash = 12.5 },
			FireRate = 14.8,
			Range = 50,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Exalted Weapon",
		Conclave = true,
		Image = "EWRegulators.png",
		Introduced = "23.0",
		Link = "Regulators",
		Magazine = 0,
		MaxAmmo = math.huge,
		Name = "Regulators",
		Polarities = { "V", "Bar", "Bar" },
		Reload = 0,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary",
		Users = { "[[Mesa]]", "[[Mesa Prime]]" } 
	},
	Ripkas = {
		Attack1 = {
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 8.65, Puncture = 17.3, Slash = 147.05 },
			FireRate = 0.883,
			StatusChance = 0.15 
		},
		BlockAngle = 55,
		Class = "Claws",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 40000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Ankyros", Type = "Weapon" },
				{ Count = 1, Name = "Dual Cleavers", Type = "Weapon" },
				{ Count = 2, Name = "Tellurium", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.38,
		FollowThrough = 0.8,
		HeavyAttack = 865,
		HeavyRadialDmg = 692,
		HeavySlamAttack = 692,
		HeavySlamRadius = 7,
		Image = "GrnClaws.png",
		Introduced = "16.0",
		Link = "Ripkas",
		Mastery = 5,
		MeleeRange = 1.75,
		Name = "Ripkas",
		Polarities = { "V" },
		SlamAttack = 519,
		SlamRadialDmg = 173,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 6,
		SlideAttack = 519,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = { "[[Executioners/Zura|Zura]]", "[[Kuva Powerclaw]]", "[[Nightwatch Powerclaw]]" },
		WindUp = 0.6 
	},
	Rubico = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 144, Puncture = 27, Slash = 9 },
			Falloff = { EndRange = 600, StartRange = 400 },
			FireRate = 2.67,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 225,
			Parts = {
				{ Count = 3800, Name = "Salvage", Type = "Resource" },
				{ Count = 1300, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 900, Name = "Rubedo", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.9,
		ExilusPolarity = "Madurai",
		Family = "Rubico",
		Image = "FiveShotSniper.png",
		Introduced = "18.0",
		Link = "Rubico",
		Magazine = 5,
		Mastery = 6,
		MaxAmmo = 72,
		Name = "Rubico",
		Reload = 2.4,
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = { "3.5x (+35% Critical multiplier)", "6x (+50% Critical multiplier)" } 
	},
	["Rubico Prime"] = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 149.6, Puncture = 28.1, Slash = 9.3 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 3.67,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 0.6,
		ExilusPolarity = "Naramon",
		Family = "Rubico",
		Image = "RubicoPrime.png",
		Introduced = "23.9",
		Link = "Rubico Prime",
		Magazine = 5,
		Mastery = 12,
		MaxAmmo = 72,
		Name = "Rubico Prime",
		Polarities = { "V", "V" },
		Reload = 2,
		SniperComboMin = 1,
		SniperComboReset = 2,
		Traits = { "Prime" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = { "2.5x (+35% Critical multiplier)", "5.0x (+50% Critical multiplier)" } 
	},
	["Sancti Castanas"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Electricity = 300 },
			Falloff = { EndRange = 3.6, Reduction = 0.4, StartRange = 0 },
			FireRate = 3.33,
			ForcedProcs = { "Electricity" },
			Radius = 3.6,
			ShotSpeed = 30,
			ShotType = "Projectile",
			StatusChance = 0.34 
		},
		Class = "Thrown",
		Conclave = true,
		Disposition = 1.35,
		ExilusPolarity = "Naramon",
		Family = "Castanas",
		Image = "NLCastanas.png",
		Introduced = "15.5",
		Link = "Sancti Castanas",
		Magazine = 2,
		Mastery = 10,
		MaxAmmo = 18,
		Name = "Sancti Castanas",
		Polarities = { "V", "V", "D" },
		Reload = 1,
		SyndicateEffect = "Purity",
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Active",
		Type = "Secondary",
		Users = { "[[New Loka]] [[Operative]]s" } 
	},
	["Sancti Magistar"] = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 192, Puncture = 36, Slash = 12 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.25,
		Family = "Magistar",
		FollowThrough = 0.4,
		HeavyAttack = 1440,
		HeavyRadialDmg = 1200,
		HeavySlamAttack = 1200,
		HeavySlamRadius = 10,
		Image = "NLMagistar.png",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Sancti Magistar",
		Mastery = 8,
		MeleeRange = 2.6,
		Name = "Sancti Magistar",
		Polarities = { "V" },
		SlamAttack = 720,
		SlamRadialDmg = 240,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Knockdown", "Ragdoll" },
		SlamRadius = 9,
		SlideAttack = 480,
		StancePolarity = "Vazarin",
		Traits = { "New Loka", "Syndicate" },
		Type = "Melee",
		WindUp = 1.2 
	},
	["Sancti Tigris"] = {
		Accuracy = 6.5,
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 21, Puncture = 21, Slash = 168 },
			Falloff = { EndRange = 20, Reduction = 0.5714, StartRange = 8 },
			FireRate = 2,
			Multishot = 6,
			ShotType = "Hit-Scan",
			StatusChance = 0.14 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Family = "Tigris",
		Image = "SyndicateNLTigris.png",
		Introduced = "17.3",
		Link = "Sancti Tigris",
		Magazine = 2,
		Mastery = 12,
		MaxAmmo = 120,
		Name = "Sancti Tigris",
		Polarities = { "D", "Bar", "V" },
		Reload = 1.5,
		SyndicateEffect = "Purity",
		Traits = { "Syndicate", "New Loka" },
		Trigger = "Duplex",
		Type = "Primary" 
	},
	Sarpa = {
		Attack1 = {
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 16, Puncture = 32, Slash = 112 },
			FireRate = 1,
			StatusChance = 0.28 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Charged Shots",
			BurstCount = 5,
			ChargeTime = 0.3,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Impact = 3.5, Puncture = 10.5, Slash = 21 },
			Falloff = { EndRange = 40, Reduction = 0.8571, StartRange = 20 },
			FireRate = 3.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.28,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Akstiletto", Type = "Weapon" },
				{ Count = 3300, Name = "Cryotic", Type = "Resource" },
				{ Count = 1000, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Control Module", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.24,
		FollowThrough = 0.5,
		HeavyAttack = 2100,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 1680,
		HeavySlamRadius = 6,
		Image = "TnoGunbladeAuto.png",
		Introduced = "Update: The Silver Grove",
		Link = "Sarpa",
		Mastery = 8,
		MeleeRange = 2,
		Name = "Sarpa",
		Polarities = { "D" },
		SlamAttack = 480,
		SlamRadialDmg = 160,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 320,
		StancePolarity = "Madurai",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.3 
	},
	Scindo = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Impact = 20, Puncture = 20, Slash = 160 },
			FireRate = 0.917,
			StatusChance = 0.1 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 300, Name = "Circuits", Type = "Resource" },
				{ Count = 500, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1200,
		HeavyRadialDmg = 1000,
		HeavySlamAttack = 1000,
		HeavySlamRadius = 9,
		Image = "DEScindo.png",
		Introduced = "5.4",
		Link = "Scindo",
		Mastery = 2,
		MeleeRange = 2.6,
		Name = "Scindo",
		SlamAttack = 600,
		SlamRadialDmg = 200,
		SlamRadius = 8,
		SlideAttack = 400,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 1.1 
	},
	["Scindo Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.4,
			Damage = { Impact = 25, Puncture = 25, Slash = 200 },
			FireRate = 0.967,
			StatusChance = 0.24 
		},
		BlockAngle = 55,
		Class = "Heavy Blade",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Handle", Type = "PrimePart" },
				{ Count = 15, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.25,
		Family = "Scindo",
		FollowThrough = 0.6,
		HeavyAttack = 1500,
		HeavyRadialDmg = 1250,
		HeavySlamAttack = 1250,
		HeavySlamRadius = 9,
		Image = "PrimeScindo.png",
		Introduced = "14.8",
		Link = "Scindo Prime",
		Mastery = 8,
		MeleeRange = 2.7,
		Name = "Scindo Prime",
		Polarities = { "V" },
		SlamAttack = 750,
		SlamRadialDmg = 250,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 8,
		SlideAttack = 500,
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 1.1 
	},
	Scoliac = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 1.5,
			Damage = { Impact = 22.5, Puncture = 22.5, Slash = 105 },
			FireRate = 1.25,
			StatusChance = 0.29 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			Parts = {
				{ Count = 4, Name = "Mutagen Mass", Type = "Resource" },
				{ Count = 15000, Name = "Nano Spores", Type = "Resource" },
				{ Count = 1200, Name = "Plastids", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.3,
		FollowThrough = 0.5,
		HeavyAttack = 675,
		HeavyRadialDmg = 525,
		HeavySlamAttack = 525,
		HeavySlamRadius = 6,
		Image = "DEScoliac2.png",
		Introduced = "11.5",
		Link = "Scoliac",
		Mastery = 6,
		MeleeRange = 2.5,
		Name = "Scoliac",
		Polarities = { "V" },
		SlamAttack = 450,
		SlamElement = "Toxin",
		SlamRadialDmg = 150,
		SlamRadius = 5,
		SlideAttack = 300,
		StancePolarity = "Zenurik",
		Traits = { "Infested" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Scourge = {
		AmmoType = "Rifle",
		Attack1 = {
			Accuracy = 100,
			AttackName = "Projectile Impact",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 70 },
			FireRate = 2.67,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.02,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 1.7, Reduction = 0.3, StartRange = 0 },
			Radius = 1.7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Attack3 = {
			Accuracy = 16.7,
			AttackName = "Spear Throw",
			ChargeTime = 0.5,
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Impact = 105, Puncture = 22.5, Slash = 22.5 },
			FireRate = 1,
			ForcedProcs = { "Impact" },
			Reload = 0.6,
			StatusChance = 0.3,
			Trigger = "Charge" 
		},
		Attack4 = {
			AttackName = "Spear Explosion",
			CritChance = 0.04,
			CritMultiplier = 2,
			Damage = { Corrosive = 55 },
			Falloff = { EndRange = 7, Reduction = 0.6, StartRange = 0 },
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Speargun",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 240,
			Parts = {
				{ Count = 2, Name = "Nitain Extract", Type = "Resource" },
				{ Count = 2500, Name = "Circuits", Type = "Resource" },
				{ Count = 350, Name = "Oxium", Type = "Resource" },
				{ Count = 2500, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Madurai",
		Image = "PriestSpearGun.png",
		Introduced = "21.0",
		Link = "Scourge",
		Magazine = 40,
		Mastery = 6,
		MaxAmmo = 200,
		Name = "Scourge",
		Polarities = { "Bar", "V" },
		Reload = 2.5,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	["Secura Dual Cestra"] = {
		Accuracy = 20,
		Attack1 = {
			CritChance = 0.16,
			CritMultiplier = 1.6,
			Damage = { Impact = 5.6, Puncture = 22.4 },
			FireRate = 12.5,
			ShotSpeed = 100,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Dual Cestra",
		Image = "PSDualCestra.png",
		Introduced = "15.5",
		Link = "Secura Dual Cestra",
		Magazine = 120,
		Mastery = 10,
		MaxAmmo = 480,
		Name = "Secura Dual Cestra",
		Polarities = { "V", "Bar" },
		Reload = 3.5,
		Spool = 5,
		SyndicateEffect = "Sequence",
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Auto-Spool",
		Type = "Secondary",
		Users = { "[[The Perrin Sequence|Perrin Sequence]] [[Operative]]s" } 
	},
	["Secura Lecta"] = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 1.5,
			Damage = { Electricity = 80, Puncture = 30, Slash = 66 },
			FireRate = 1.25,
			StatusChance = 0.3 
		},
		BlockAngle = 45,
		Class = "Whip",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.1,
		Family = "Lecta",
		FollowThrough = 0.5,
		HeavyAttack = 792,
		HeavyRadialDmg = 616,
		HeavySlamAttack = 616,
		HeavySlamRadius = 6,
		Image = "PSLecta.png",
		Introduced = "Update: The Silver Grove 2.0",
		Link = "Secura Lecta",
		Mastery = 8,
		MeleeRange = 2.5,
		Name = "Secura Lecta",
		Polarities = { "D" },
		SlamAttack = 528,
		SlamRadialDmg = 176,
		SlamRadialElement = "Electricity",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 352,
		StancePolarity = "Vazarin",
		Traits = { "Syndicate", "Perrin Sequence" },
		Type = "Melee",
		WindUp = 0.4 
	},
	["Secura Penta"] = {
		Accuracy = 100,
		AmmoType = "Sniper",
		Attack1 = {
			AttackName = "Grenade Impact",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Impact = 75 },
			FireRate = 2,
			ShotSpeed = 25,
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack2 = {
			AttackName = "Grenade Detonation",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = { Blast = 300 },
			Falloff = { EndRange = 6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2,
			Radius = 6,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Launcher",
		Conclave = true,
		Cost = { Rank = 5, Reputation = 125000, Syndicate = "The Perrin Sequence" },
		Disposition = 1.3,
		ExilusPolarity = "Naramon",
		Family = "Penta",
		Image = "SyndicatePSPenta.png",
		Introduced = "17.3",
		Link = "Secura Penta",
		Magazine = 7,
		Mastery = 12,
		MaxAmmo = 28,
		Name = "Secura Penta",
		Polarities = { "Bar", "D", "V" },
		Reload = 2.5,
		SyndicateEffect = "Sequence",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Syndicate", "Perrin Sequence" },
		Trigger = "Active",
		Type = "Primary" 
	},
	Seer = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 33.67, Puncture = 33.67, Slash = 33.67 },
			FireRate = 2,
			ShotSpeed = 200,
			ShotType = "Projectile",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 2, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.5,
		ExilusPolarity = "Madurai",
		Family = "Seer",
		Image = "CaptainVorPistol.png",
		Introduced = "9.0",
		Link = "Seer",
		Magazine = 8,
		Mastery = 0,
		MaxAmmo = 210,
		Name = "Seer",
		Reload = 2.8,
		Traits = { "Grineer" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Captain Vor]]" } 
	},
	Sepfahn = {
		Attack1 = {
			AttackName = "Sepfahn Strike (Gilded)",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
			FireRate = 0.92,
			StatusChance = 0.2 
		},
		Class = "Nikana / Staff",
		Disposition = 0.7,
		Image = "ZawStrikeSepfahn.png",
		Introduced = "22.18",
		Link = "Sepfahn",
		MeleeRange = 1,
		Name = "Sepfahn",
		Type = "Zaw" 
	},
	Sepulcrum = {
		Attack1 = {
			Accuracy = 22.2,
			AttackName = "Primary-Fire",
			BurstCount = 2,
			BurstDelay = 0,
			BurstFireRate = 1.833,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Impact = 9.6, Puncture = 26.9, Slash = 11.5 },
			FireRate = 3.67,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			BurstCount = 2,
			CritChance = 0.3,
			CritMultiplier = 2.2,
			Damage = { Heat = 46 },
			Falloff = { EndRange = 1.6, Reduction = 0.2, StartRange = 0 },
			FireRate = 3.67,
			Radius = 1.6,
			ShotType = "AoE" 
		},
		Attack3 = {
			AttackName = "Lock-On Mode",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Impact = 19.2, Puncture = 53.8, Slash = 23 },
			FireRate = 1,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26 
		},
		Attack4 = {
			AttackName = "Lock-On Radial Attack",
			CritChance = 0.38,
			CritMultiplier = 3,
			Damage = { Heat = 480 },
			Falloff = { EndRange = 3, Reduction = 0.2, StartRange = 0 },
			FireRate = 1,
			Radius = 3,
			ShotType = "AoE",
			StatusChance = 0.26 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			BPStanding = 4000,
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Seriglass Shard", Type = "Resource" },
				{
					Cost = {
						BPStanding = 2000,
						Credits = 20000,
						Parts = {
							{ Count = 30, Name = "Travocyte Alloy", Type = "Resource" },
							{ Count = 5, Name = "Purified Heciphron", Type = "Resource" },
							{ Count = 20, Name = "Pustulent Cognitive Nodule", Type = "Resource" },
							{ Count = 5, Name = "Morphics", Type = "Resource" } 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Barrel",
					Type = "Item" 
				},
				{
					Cost = {
						BPStanding = 2000,
						Credits = 20000,
						Parts = {
							{ Count = 40, Name = "Coprite Alloy", Type = "Resource" },
							{ Count = 5, Name = "Purified Heciphron", Type = "Resource" },
							{ Count = 20, Name = "Dendrite Blastoma", Type = "Resource" },
							{ Count = 2, Name = "Trapezium Xenorhast", Type = "Resource" } 
						},
						Rush = 25,
						Time = 12 
					},
					Count = 1,
					Name = "Receiver",
					Type = "Item" 
				} 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 0.95,
		ExilusPolarity = "Madurai",
		Image = "Sepulcrum.png",
		Introduced = "29",
		Link = "Sepulcrum",
		Magazine = 90,
		Mastery = 14,
		MaxAmmo = 180,
		Name = "Sepulcrum",
		Polarities = {  },
		Reload = 4,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Entrati" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	Serro = {
		Attack1 = {
			CritChance = 0.08,
			CritMultiplier = 1.5,
			Damage = { Electricity = 138, Slash = 96 },
			FireRate = 0.917,
			StatusChance = 0.26 
		},
		BlockAngle = 55,
		Class = "Polearm",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 1, Name = "Fieldron", Type = "Resource" },
				{ Count = 400, Name = "Circuits", Type = "Resource" },
				{ Count = 1000, Name = "Salvage", Type = "Resource" },
				{ Count = 3, Name = "Neural Sensors", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.38,
		FollowThrough = 0.6,
		HeavyAttack = 1404,
		HeavyRadialDmg = 1170,
		HeavySlamAttack = 1170,
		HeavySlamRadius = 8,
		Image = "Corpuspolearm.png",
		Introduced = "13.4",
		Link = "Serro",
		Mastery = 6,
		MeleeRange = 3,
		Name = "Serro",
		Polarities = { "V" },
		SlamAttack = 702,
		SlamRadialDmg = 234,
		SlamRadius = 7,
		SlideAttack = 468,
		StancePolarity = "Naramon",
		Traits = { "Corpus" },
		Type = "Melee",
		WindUp = 0.9 
	},
	["Shadow Claws"] = {
		Attack1 = {
			CritChance = 0.38,
			CritMultiplier = 2.6,
			Damage = { Impact = 72, Puncture = 48, Slash = 120 },
			FireRate = 1,
			StatusChance = 0.24 
		},
		BlockAngle = 60,
		Class = "Exalted Weapon",
		ComboDur = 5,
		Conclave = false,
		FollowThrough = 1,
		HeavyAttack = 1920,
		HeavyRadialDmg = 0,
		HeavySlamAttack = 0,
		HeavySlamRadius = 9,
		Image = "ShadowClaws-Arsenal.webp",
		Introduced = "30",
		Link = "Shadow Claws",
		MeleeRange = 1.5,
		Name = "Shadow Claws",
		SlamAttack = 720,
		SlamRadialDmg = 96,
		SlamRadius = 8,
		SlideAttack = 480,
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Sevagoth|Sevagoth's Shadow]]" } 
	},
	Shaku = {
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = { Impact = 180 },
			FireRate = 1.17,
			StatusChance = 0.34 
		},
		BlockAngle = 55,
		Class = "Nunchaku",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 180,
			Parts = {
				{ Count = 1, Name = "Ninkondi", Type = "Weapon" },
				{ Count = 1, Name = "Forma", Type = "Resource" },
				{ Count = 1100, Name = "Plastids", Type = "Resource" },
				{ Count = 10, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.5,
		HeavyAttack = 900,
		HeavyRadialDmg = 720,
		HeavySlamAttack = 720,
		HeavySlamRadius = 7,
		Image = "TnoNunchaku.png",
		Introduced = "18.1",
		Link = "Shaku",
		Mastery = 10,
		MeleeRange = 2.21,
		Name = "Shaku",
		SlamAttack = 360,
		SlamRadialDmg = 180,
		SlamRadius = 6,
		SlideAttack = 360,
		StancePolarity = "Vazarin",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Equinox Specter]]" },
		WindUp = 0.5 
	},
	Shedu = {
		Accuracy = 28.6,
		AmmoType = "None",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Heat = 71 },
			FireRate = 2.5,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.23 
		},
		Attack2 = {
			AttackName = "Radial Attack",
			CritChance = 0.25,
			CritMultiplier = 2.1,
			Damage = { Electricity = 87 },
			Falloff = { EndRange = 6.6, Reduction = 0.6, StartRange = 0 },
			FireRate = 2.5,
			Radius = 6.6,
			ShotType = "AoE",
			StatusChance = 0.23 
		},
		Class = "Arm Cannon",
		Conclave = false,
		Cost = {
			Credits = 30000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Weapon Chassis", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.8,
		Image = "Shedu.png",
		Introduced = "27",
		Link = "Shedu",
		Magazine = 7,
		Mastery = 13,
		MaxAmmo = math.huge,
		Name = "Shedu",
		Polarities = { "V", "V" },
		Reload = 1.25,
		ReloadDelay = 0.4,
		ReloadDelayEmpty = 1,
		ReloadRate = 28,
		ReloadStyle = "Regenerate",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Sentient" },
		Trigger = "Auto",
		Type = "Primary" 
	},
	Sheev = {
		Attack1 = {
			CritChance = 0.13,
			CritMultiplier = 2.1,
			Damage = { Impact = 13.5, Puncture = 13.5, Slash = 243 },
			FireRate = 0.667,
			StatusChance = 0.25 
		},
		BlockAngle = 45,
		Class = "Dagger",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Heatsink", Type = "Item" },
				{ Count = 1, Name = "Hilt", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.9,
		HeavyAttack = 540,
		HeavyRadialDmg = 1080,
		HeavySlamAttack = 1080,
		HeavySlamRadius = 6,
		Image = "GrineerCombatKnife.png",
		Introduced = "14.7",
		Link = "Sheev",
		Mastery = 5,
		MeleeRange = 1.7,
		Name = "Sheev",
		Polarities = { "Bar" },
		SlamAttack = 540,
		SlamRadialDmg = 270,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 540,
		StancePolarity = "Madurai",
		Traits = { "Grineer" },
		Type = "Melee",
		Users = {
			"[[Executioners/Harkonar|Harkonar]]",
			"[[Executioners/Nok|Nok]]",
			"[[Executioners/Reth|Reth]]",
			"Ranged [[Grineer]] soldiers" 
		},
		WindUp = 0.4 
	},
	Shockprod = {
		Attack1 = { CritMultiplier = 2, Damage = { Impact = 10 }, StatusChance = 0 },
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "Shockprod.png",
		Introduced = "24.0",
		Link = "Shockprod",
		Name = "Shockprod",
		Range = 20,
		Traits = { "Orb Vallis" },
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	["Shraksun Scaffold"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Shraksun Scaffold (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Direct Hit",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 3000 },
			FireRate = 1.33,
			Range = 10,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Void = 4500 },
			Falloff = { EndRange = 7, Reduction = 0.4, StartRange = 0 },
			Radius = 7,
			ShotType = "AoE",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1ChassisB.png",
		Introduced = "22",
		Link = "Shraksun Scaffold",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shraksun Scaffold (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Shwaak Prism"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal",
			CritChance = 0,
			CritMultiplier = 1.1,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.1 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	["Shwaak Prism (Gilded)"] = {
		Accuracy = 9.1,
		AmmoType = "Energy",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal",
			CritChance = 0.1,
			CritMultiplier = 1.6,
			Damage = { Void = 3500 },
			Falloff = { EndRange = 25, Reduction = 0.54, StartRange = 16 },
			FireRate = 1.33,
			Range = 32.5,
			ShotType = "Projectile",
			StatusChance = 0.2 
		},
		Class = "Amp",
		Conclave = false,
		Image = "SentAmpSet1BarrelB.png",
		Introduced = "22",
		Link = "Shwaak Prism",
		Magazine = 100,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Shwaak Prism (Gilded)",
		Polarities = {  },
		Reload = 5.33,
		ReloadDelay = 2,
		ReloadRate = 30,
		ReloadStyle = "Regenerate",
		Traits = { "Sentient" },
		Trigger = "Semi-Auto",
		Type = "Amp" 
	},
	Sibear = {
		Attack1 = {
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = { Cold = 130, Impact = 70, Puncture = 20, Slash = 50 },
			FireRate = 1,
			StatusChance = 0.3 
		},
		BlockAngle = 50,
		Class = "Hammer",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 30000,
			MarketCost = 165,
			Parts = {
				{ Count = 1, Name = "Magistar", Type = "Weapon" },
				{ Count = 30000, Name = "Cryotic", Type = "Resource" },
				{ Count = 50000, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.35,
		FollowThrough = 0.4,
		HeavyAttack = 1620,
		HeavyRadialDmg = 1350,
		HeavySlamAttack = 1350,
		HeavySlamRadius = 10,
		Image = "IceHammer.png",
		Introduced = "18.8",
		Link = "Sibear",
		Mastery = 6,
		MeleeRange = 2.6,
		Name = "Sibear",
		Polarities = { "D" },
		SlamAttack = 810,
		SlamRadialDmg = 270,
		SlamRadius = 9,
		SlideAttack = 540,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		Users = { "[[Junction|Frost Specter]]" },
		WindUp = 1.2 
	},
	Sicarus = {
		Accuracy = 20,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 3.5,
			CritChance = 0.16,
			CritMultiplier = 2,
			Damage = { Impact = 21, Puncture = 4.5, Slash = 4.5 },
			FireRate = 7.39,
			ShotType = "Hit-Scan",
			StatusChance = 0.06 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = { Credits = 20000 },
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "Sicarus.png",
		Introduced = "Vanilla",
		Link = "Sicarus",
		Magazine = 15,
		Mastery = 3,
		MaxAmmo = 210,
		Name = "Sicarus",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Sicarus Prime"] = {
		Accuracy = 25,
		Attack1 = {
			BurstCount = 3,
			BurstDelay = 0.04,
			BurstFireRate = 5,
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 20, Puncture = 15, Slash = 15 },
			FireRate = 9.38,
			ShotType = "Hit-Scan",
			StatusChance = 0.2 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Naramon",
		Family = "Sicarus",
		Image = "DESicarus Prime.png",
		Introduced = "11.0",
		Link = "Sicarus Prime",
		Magazine = 24,
		Mastery = 14,
		MaxAmmo = 210,
		Name = "Sicarus Prime",
		Polarities = { "V" },
		Reload = 2,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Burst",
		Type = "Secondary" 
	},
	["Sigma & Octantis"] = {
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2.2,
			Damage = { Impact = 38.28, Puncture = 27.84, Slash = 107.88 },
			FireRate = 1.08,
			StatusChance = 0.16 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPStanding = 100000,
			Credits = 30000,
			Parts = {
				{ Count = 4, Name = "Morphics", Type = "Resource" },
				{ Count = 450, Name = "Circuits", Type = "Resource" },
				{ Count = 500, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 2750, Name = "Salvage", Type = "Resource" } 
			},
			Time = 24 
		},
		Disposition = 1,
		FollowThrough = 0.7,
		HeavyAttack = 870,
		HeavyRadialDmg = 696,
		HeavySlamAttack = 696,
		HeavySlamRadius = 8,
		Image = "SundialSwordAndBoard.png",
		Introduced = "22.1.2",
		Link = "Sigma & Octantis",
		Mastery = 10,
		MeleeRange = 2.5,
		Name = "Sigma & Octantis",
		SlamAttack = 522,
		SlamRadialDmg = 174,
		SlamRadius = 7,
		SlideAttack = 174,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Silva & Aegis"] = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Heat = 98 },
			FireRate = 1,
			StatusChance = 0.2 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 20000,
			MarketCost = 150,
			Parts = {
				{ Count = 3, Name = "Gallium", Type = "Resource" },
				{ Count = 600, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 1200, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 490,
		HeavyRadialDmg = 392,
		HeavySlamAttack = 392,
		HeavySlamRadius = 8,
		Image = "TennoSwordShield.png",
		Introduced = "14.0",
		Link = "Silva & Aegis",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Silva & Aegis",
		SlamAttack = 294,
		SlamElement = "Heat",
		SlamRadialDmg = 98,
		SlamRadius = 7,
		SlideAttack = 98,
		SlideElement = "Heat",
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.7 
	},
	["Silva & Aegis Prime"] = {
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Heat = 318 },
			FireRate = 0.75,
			StatusChance = 0.3 
		},
		BlockAngle = 70,
		Class = "Sword and Shield",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Blade", Type = "PrimePart" },
				{ Count = 1, Name = "Guard", Type = "PrimePart" },
				{ Count = 1, Name = "Hilt", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		Family = "Silva & Aegis",
		FollowThrough = 0.6,
		HeavyAttack = 1590,
		HeavyRadialDmg = 1272,
		HeavySlamAttack = 1272,
		HeavySlamRadius = 8,
		Image = "SilvaAegisPrime.png",
		Introduced = "20.6.2",
		Link = "Silva & Aegis Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Silva & Aegis Prime",
		Polarities = { "V", "D", "D" },
		SlamAttack = 954,
		SlamElement = "Heat",
		SlamRadialDmg = 318,
		SlamRadialElement = "Heat",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 7,
		SlideAttack = 318,
		SlideElement = "Heat",
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted" },
		Type = "Melee",
		WindUp = 0.7 
	},
	Simulor = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Orb Merging Damage",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 100 },
			FireRate = 3,
			Range = 12,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3 
		},
		Attack2 = {
			AttackName = "Orb Explosion",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = { Magnetic = 200 },
			Falloff = { EndRange = 5, Reduction = 0.6, StartRange = 0 },
			FireRate = 3,
			Radius = 5,
			ShotType = "AoE",
			StatusChance = 0.3 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPStanding = 75000,
			Credits = 20000,
			MarketCost = 210,
			Parts = {
				{ Count = 1200, Name = "Ferrite", Type = "Resource" },
				{ Count = 850, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 1, Name = "Orokin Cell", Type = "Resource" },
				{ Count = 1, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Simulor",
		Image = "CephPrimary.png",
		Introduced = "16.10",
		Link = "Simulor",
		Magazine = 8,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Simulor",
		Polarities = { "D", "Bar" },
		Reload = 3,
		TooltipAttackDisplay = "Attack2",
		Traits = { "Cephalon" },
		Trigger = "Active",
		Type = "Primary" 
	},
	Skana = {
		Attack1 = {
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 18, Slash = 84 },
			FireRate = 0.833,
			StatusChance = 0.16 
		},
		BlockAngle = 55,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 15000,
			MarketCost = 150,
			Parts = {
				{ Count = 750, Name = "Salvage", Type = "Resource" },
				{ Count = 500, Name = "Plastids", Type = "Resource" },
				{ Count = 1100, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 3, Name = "Morphics", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 600,
		HeavyRadialDmg = 480,
		HeavySlamAttack = 480,
		HeavySlamRadius = 8,
		Image = "DESkana.png",
		Introduced = "Vanilla",
		Link = "Skana",
		Mastery = 0,
		MeleeRange = 2.5,
		Name = "Skana",
		SlamAttack = 360,
		SlamRadialDmg = 120,
		SlamRadius = 7,
		SlideAttack = 75,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.6 
	},
	["Skana Prime"] = {
		Attack1 = {
			CritChance = 0.26,
			CritMultiplier = 2.6,
			Damage = { Impact = 31.5, Puncture = 31.5, Slash = 147 },
			FireRate = 1,
			StatusChance = 0.26 
		},
		BlockAngle = 50,
		Class = "Sword",
		ComboDur = 5,
		Conclave = true,
		Disposition = 1.2,
		Family = "Skana",
		FollowThrough = 0.6,
		HeavyAttack = 1050,
		HeavyRadialDmg = 840,
		HeavySlamAttack = 840,
		HeavySlamRadius = 7,
		Image = "SkanaPrime.png",
		Introduced = "5.0",
		Link = "Skana Prime",
		Mastery = 12,
		MeleeRange = 2.5,
		Name = "Skana Prime",
		Polarities = { "V", "Bar" },
		SlamAttack = 630,
		SlamRadialDmg = 210,
		SlamRadius = 7,
		SlideAttack = 210,
		StancePolarity = "Madurai",
		Traits = { "Prime", "Vaulted", "Founder" },
		Type = "Melee",
		WindUp = 0.6 
	},
	Skiajati = {
		Attack1 = {
			CritChance = 0.19,
			CritMultiplier = 2.1,
			Damage = { Impact = 26.25, Puncture = 12.25, Slash = 136.5 },
			FireRate = 1.17,
			StatusChance = 0.3 
		},
		BlockAngle = 55,
		Class = "Nikana",
		ComboDur = 5,
		Conclave = true,
		Disposition = 0.9,
		Family = "Skiajati",
		FollowThrough = 0.7,
		HeavyAttack = 875,
		HeavyRadialDmg = 700,
		HeavySlamAttack = 700,
		HeavySlamRadius = 7,
		Image = "Skiajati.png",
		Introduced = "23.0",
		Link = "Skiajati",
		Mastery = 11,
		MeleeRange = 2.7,
		Name = "Skiajati",
		Polarities = { "U", "U" },
		SlamAttack = 525,
		SlamRadialDmg = 175,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 6,
		SlideAttack = 350,
		StancePolarity = "Madurai",
		Traits = { "Tenno" },
		Type = "Melee",
		WindUp = 0.5 
	},
	Snipetron = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 1.5,
			Damage = { Impact = 18, Puncture = 144, Slash = 18 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 2.5,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 5, Name = "Morphics", Type = "Resource" },
				{ Count = 900, Name = "Plastids", Type = "Resource" },
				{ Count = 1200, Name = "Salvage", Type = "Resource" },
				{ Count = 900, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "CorpusSniperRifle.png",
		Introduced = "Vanilla",
		Link = "Snipetron",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = 72,
		Name = "Snipetron",
		Polarities = { "V" },
		Reload = 3.5,
		SniperComboMin = 3,
		SniperComboReset = 2,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	["Snipetron Vandal"] = {
		Accuracy = 13.3,
		Attack1 = {
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 10, Puncture = 180, Slash = 10 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 2,
			PunchThrough = 3,
			ShotType = "Hit-Scan",
			StatusChance = 0.16 
		},
		Class = "Sniper Rifle",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.25,
		ExilusPolarity = "Madurai",
		Family = "Snipetron",
		Image = "DESnipertronVandal.png",
		Introduced = "8.3.2",
		Link = "Snipetron Vandal",
		Magazine = 6,
		Mastery = 5,
		MaxAmmo = 72,
		Name = "Snipetron Vandal",
		Polarities = { "V" },
		Reload = 2,
		SniperComboMin = 3,
		SniperComboReset = 2,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = { "2.5x (+30% Headshot Damage)", "6x (+50% Headshot Damage)" } 
	},
	Soaktron = {
		AmmoType = "Water",
		Attack1 = {
			CritChance = 0.25,
			CritMultiplier = 2,
			Damage = { Impact = 45 },
			FireRate = 2,
			ShotType = "Projectile",
			StatusChance = 0.25 
		},
		Class = "Unique",
		Image = "SoakTron.png",
		Introduced = "25.5.1",
		Link = "Soaktron",
		Magazine = 100,
		MaxAmmo = math.huge,
		Name = "Soaktron",
		Reload = 0,
		Trigger = "Auto",
		Type = "Primary" 
	},
	Sobek = {
		Accuracy = 9.1,
		Attack1 = {
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = { Impact = 52.5, Puncture = 8.75, Slash = 8.75 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 20 },
			FireRate = 2.5,
			Multishot = 5,
			ShotType = "Hit-Scan",
			StatusChance = 0.162 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			BPCost = 25000,
			Credits = 25000,
			MarketCost = 225,
			Parts = {
				{ Count = 5, Name = "Neurodes", Type = "Resource" },
				{ Count = 500, Name = "Circuits", Type = "Resource" },
				{ Count = 900, Name = "Salvage", Type = "Resource" },
				{ Count = 400, Name = "Polymer Bundle", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.33,
		ExilusPolarity = "Naramon",
		Image = "GrnDBSG.png",
		Introduced = "9.0",
		Link = "Sobek",
		Magazine = 20,
		Mastery = 7,
		MaxAmmo = 240,
		Name = "Sobek",
		Reload = 2.7,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Primary",
		Users = { "[[Trooper]]", "[[Executioners/Nok|Nok]]" } 
	},
	Soma = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.07 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 15000,
			MarketCost = 265,
			Parts = {
				{ Count = 7, Name = "Morphics", Type = "Resource" },
				{ Count = 850, Name = "Plastids", Type = "Resource" },
				{ Count = 1200, Name = "Rubedo", Type = "Resource" },
				{ Count = 8000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Madurai",
		Family = "Soma",
		Image = "U10DesignCouncilTennoAR.png",
		Introduced = "10.0",
		Link = "Soma",
		Magazine = 100,
		Mastery = 6,
		MaxAmmo = 540,
		Name = "Soma",
		Polarities = { "V", "V" },
		Reload = 3,
		Spool = 8,
		Traits = { "Tenno" },
		Trigger = "Auto-Spool",
		Type = "Primary",
		Users = { "[[Junction|Rhino Specter]]" } 
	},
	["Soma Prime"] = {
		Accuracy = 28.6,
		Attack1 = {
			AttackName = "Fully Spooled",
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 1.2, Puncture = 4.8, Slash = 6 },
			FireRate = 15,
			ShotType = "Hit-Scan",
			StatusChance = 0.1 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "Naramon",
		Family = "Soma",
		Image = "PrimeSoma.png",
		Introduced = "15.7",
		Link = "Soma Prime",
		Magazine = 200,
		Mastery = 7,
		MaxAmmo = 800,
		Name = "Soma Prime",
		Polarities = { "V", "V" },
		Reload = 3,
		Spool = 4,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto-Spool",
		Type = "Primary" 
	},
	Sonicor = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Projectile Impact",
			CritChance = 0,
			CritMultiplier = 1,
			Damage = { Impact = 150 },
			Falloff = { EndRange = 20, Reduction = 0.8333, StartRange = 0 },
			FireRate = 1.25,
			ForcedProcs = { "Impact" },
			Range = 15,
			ShotSpeed = 80,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack2 = {
			AttackName = "Explosion",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = { Impact = 50 },
			FireRate = 1.25,
			ForcedProcs = { "Impact" },
			Radius = 5,
			ShotType = "AoE",
			StatusChance = 0.25 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 200,
			Parts = {
				{ Count = 6500, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 600, Name = "Oxium", Type = "Resource" },
				{ Count = 2600, Name = "Plastids", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.15,
		ExilusPolarity = "Naramon",
		Image = "CrpAirPistolArray.png",
		Introduced = "17.5",
		Link = "Sonicor",
		Magazine = 15,
		Mastery = 2,
		MaxAmmo = 150,
		Name = "Sonicor",
		Polarities = { "D" },
		Reload = 3,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Secondary",
		Users = { "[[Derim Zahn]]" } 
	},
	["Spari Spear"] = {
		Attack1 = {
			CritMultiplier = 2,
			Damage = { Puncture = 10 },
			IsSilent = true,
			StatusChance = 0 
		},
		Class = "Unique",
		Family = "Fishing Spear",
		Image = "EbisuSpear.png",
		Introduced = "29",
		Link = "Spari Spear",
		Name = "Spari Spear",
		Range = 20,
		Traits = { "Cambion Drift" },
		Trigger = "Semi-Auto",
		Type = "Gear" 
	},
	Spectra = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = { Puncture = 7.56, Slash = 10.44 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 18,
			ShotType = "Discharge",
			StatusChance = 0.22 
		},
		Class = "Pistol",
		Conclave = true,
		Cost = {
			BPCost = 15000,
			Credits = 25000,
			Parts = {
				{ Count = 3, Name = "Fieldron", Type = "Resource" },
				{ Count = 700, Name = "Circuits", Type = "Resource" },
				{ Count = 5000, Name = "Ferrite", Type = "Resource" },
				{ Count = 1, Name = "Forma", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.49,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "Spectra.png",
		Introduced = "9.0",
		Link = "Spectra",
		Magazine = 60,
		Mastery = 4,
		MaxAmmo = 360,
		Name = "Spectra",
		Reload = 1.8,
		Traits = { "Corpus" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	["Spectra Vandal"] = {
		Accuracy = 100,
		Attack1 = {
			AmmoCost = 0.5,
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = { Puncture = 9.24, Slash = 12.76 },
			FireRate = 12,
			PunchThrough = 0.5,
			Range = 22,
			ShotType = "Discharge",
			StatusChance = 0.28 
		},
		Class = "Pistol",
		Conclave = false,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Handle", Type = "Item" },
				{ Count = 1, Name = "Weapon Chassis", Type = "Item" } 
			},
			Rush = 25,
			Time = 12 
		},
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Spectra",
		Image = "SpectraVandal.png",
		Introduced = "25.0",
		Link = "Spectra Vandal",
		Magazine = 80,
		Mastery = 10,
		MaxAmmo = 400,
		Name = "Spectra Vandal",
		Polarities = {  },
		Reload = 1.2,
		Traits = { "Corpus", "Vandal" },
		Trigger = "Held",
		Type = "Secondary" 
	},
	Spira = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = { Impact = 8.2, Puncture = 49.2, Slash = 24.6 },
			FireRate = 2.5,
			IsSilent = true,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.08 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 15000,
			MarketCost = 175,
			Parts = {
				{ Count = 5, Name = "Gallium", Type = "Resource" },
				{ Count = 2500, Name = "Ferrite", Type = "Resource" },
				{ Count = 800, Name = "Plastids", Type = "Resource" },
				{ Count = 4000, Name = "Salvage", Type = "Resource" } 
			},
			Rush = 45,
			Time = 12 
		},
		Disposition = 1.3,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "LiDagger.png",
		Introduced = "17.4.5",
		Link = "Spira",
		Magazine = 10,
		Mastery = 8,
		MaxAmmo = 210,
		Name = "Spira",
		Polarities = { "V", "V" },
		Reload = 1,
		Traits = { "Tenno" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	["Spira Prime"] = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 3,
			Damage = { Impact = 6, Puncture = 48, Slash = 6 },
			FireRate = 3.33,
			IsSilent = true,
			ShotSpeed = 70,
			ShotType = "Projectile",
			StatusChance = 0.14 
		},
		Class = "Thrown",
		Conclave = true,
		Cost = {
			Credits = 15000,
			Parts = {
				{ Count = 2, Name = "Pouch", Type = "PrimePart" },
				{ Count = 2, Name = "Blade", Type = "PrimePart" },
				{ Count = 8, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.2,
		ExilusPolarity = "Madurai",
		Family = "Spira",
		Image = "PrimeLiDagger.png",
		Introduced = "18.4.12",
		Link = "Spira Prime",
		Magazine = 12,
		Mastery = 10,
		MaxAmmo = 210,
		Name = "Spira Prime",
		Polarities = { "V", "V" },
		Reload = 0.75,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Sporelacer = {
		Accuracy = 5.9,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0 },
			Falloff = { EndRange = 26, Reduction = 0, StartRange = 13 },
			FireRate = 0,
			ShotSpeed = "??",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 4.7, Reduction = 0.5, StartRange = 0 },
			Radius = 4.7,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Attack7 = {
			AttackName = "Bomblet Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.8, StartRange = 0 },
			Radius = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Pistol",
		Disposition = 0.55,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Link = "Sporelacer#Secondary_2",
		Magazine = 0,
		Mastery = 0,
		MaxAmmo = 130,
		Name = "Sporelacer",
		Polarities = {  },
		Reload = 0,
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Type = "Kitgun" 
	},
	["Sporelacer (Primary)"] = {
		Accuracy = 5.9,
		Attack1 = {
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Impact = 0, Puncture = 0, Slash = 0 },
			Falloff = { EndRange = 16, Reduction = 0, StartRange = 8 },
			FireRate = 0,
			ShotSpeed = "??",
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Explosion",
			CritChance = 0,
			CritMultiplier = 0,
			Damage = { Toxin = 0 },
			Falloff = { EndRange = 2.1, Reduction = 0.2, StartRange = 0 },
			Radius = 2.1,
			ShotType = "AoE",
			StatusChance = 0 
		},
		Class = "Shotgun",
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Image = "KitgunChamberSporelacer.png",
		Introduced = "29.5",
		Link = "Sporelacer#Primary_2",
		Magazine = 0,
		Mastery = 0,
		MaxAmmo = 130,
		Name = "Sporelacer (Primary)",
		Polarities = {  },
		Reload = 0,
		Traits = { "Infested" },
		Trigger = "Auto",
		Type = "Kitgun" 
	},
	Sporothrix = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Impact = 100.17, Puncture = 115.01, Slash = 155.82 },
			Falloff = { EndRange = 600, Reduction = 0.5, StartRange = 400 },
			FireRate = 1.83,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.53,
			Trigger = "Semi-Auto" 
		},
		Attack5 = {
			CritChance = 0.01,
			CritMultiplier = 3,
			Damage = { Slash = 22, Viral = 19 },
			ExplosionDelay = 3,
			Falloff = { EndRange = 1.7, Reduction = 0.1, StartRange = 0 },
			FireRate = 1.83,
			Radius = 1.7,
			ShotType = "AoE",
			StatusChance = 0.53 
		},
		Class = "Sniper Rifle",
		Conclave = false,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" },
				{ Count = 2, Name = "Cranial Foremount", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Image = "Sporothrix.png",
		Introduced = "29.5",
		Link = "Sporothrix",
		Magazine = 9,
		Mastery = 13,
		MaxAmmo = 45,
		Name = "Sporothrix",
		Polarities = { "D" },
		Reload = 2.7,
		SniperComboMin = 3,
		SniperComboReset = 2,
		TooltipAttackDisplay = "Attack1",
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Zoom = { "2.7x Zoom (+50% Headshot Damage)" } 
	},
	Stahlta = {
		Accuracy = 50,
		Attack1 = {
			AttackName = "Normal",
			CritChance = 0.24,
			CritMultiplier = 1.8,
			Damage = { Impact = 7.28, Puncture = 16.64, Slash = 28.08 },
			FireRate = 6,
			PunchThrough = 1.2,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.22,
			Trigger = "Auto" 
		},
		Attack2 = {
			Accuracy = 25,
			AmmoCost = 20,
			AttackName = "Charged Shot Projectile",
			ChargeTime = 1.6,
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Impact = 120, Puncture = 180, Slash = 300 },
			FireRate = 0.667,
			ForcedProcs = { "Impact" },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.32 
		},
		Attack3 = {
			AttackName = "Charged Shot Explosion",
			CritChance = 0.4,
			CritMultiplier = 3,
			Damage = { Radiation = 1200 },
			Falloff = { EndRange = 7.2, Reduction = 0.7, StartRange = 0 },
			FireRate = 0.667,
			Radius = 7.2,
			ShotType = "AoE",
			StatusChance = 0.32 
		},
		Class = "Rifle",
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 225,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.85,
		ExilusPolarity = "Naramon",
		Image = "Stahlta.png",
		Introduced = "28",
		Link = "Stahlta",
		Magazine = 40,
		Mastery = 10,
		MaxAmmo = 300,
		Name = "Stahlta",
		Polarities = { "V" },
		Reload = 1.4,
		Traits = { "Corpus" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Staticor = {
		Accuracy = 16.7,
		Attack1 = {
			AttackName = "Uncharged Projectile",
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			FireRate = 3.5,
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack3 = {
			AmmoCost = 5,
			AttackName = "Fully Charged Projectile",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 44 },
			ShotSpeed = 50,
			ShotType = "Projectile",
			StatusChance = 0.28 
		},
		Attack5 = {
			AttackName = "Fully Charged Explosion",
			ChargeTime = 1,
			CritChance = 0.14,
			CritMultiplier = 2.2,
			Damage = { Radiation = 106 },
			Falloff = { EndRange = 9.6, Reduction = 0.9, StartRange = 0 },
			Radius = 9.6,
			ShotType = "AoE",
			StatusChance = 0.28 
		},
		Attack7 = {
			AttackName = "Uncharged Explosion",
			Damage = { Radiation = 88 },
			Falloff = { EndRange = 2.4, Reduction = 0.3, StartRange = 0 },
			Radius = 2.4,
			ShotType = "AoE" 
		},
		Class = "Dual Pistols",
		Conclave = true,
		Cost = {
			BPCost = 50000,
			Credits = 25000,
			MarketCost = 200,
			Parts = {
				{ Count = 10, Name = "Fieldron", Type = "Resource" },
				{ Count = 6000, Name = "Alloy Plate", Type = "Resource" },
				{ Count = 9000, Name = "Ferrite", Type = "Resource" },
				{ Count = 3, Name = "Nitain Extract", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 0.7,
		ExilusPolarity = "Madurai",
		Image = "CrpElectroMag.png",
		Introduced = "18.4.7",
		Link = "Staticor",
		Magazine = 48,
		Mastery = 10,
		MaxAmmo = 288,
		Name = "Staticor",
		Polarities = { "Bar" },
		Reload = 1.5,
		TooltipAttackDisplay = "Attack5",
		Traits = { "Corpus" },
		Trigger = "Charge",
		Type = "Secondary" 
	},
	Stinger = {
		Accuracy = 100,
		Attack1 = {
			CritChance = 0.025,
			CritMultiplier = 1.5,
			Damage = { Toxin = 15 },
			FireRate = 3.3,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05 
		},
		Class = "Rifle",
		Disposition = 1.315,
		Image = "DESentinelStinger.png",
		Introduced = "10.0",
		Link = "Stinger",
		Magazine = 4,
		Mastery = 0,
		MaxAmmo = math.huge,
		Name = "Stinger",
		Reload = 1.2,
		Traits = { "Infested" },
		Trigger = "Semi-Auto",
		Type = "Robotic" 
	},
	Stradavar = {
		Attack1 = {
			Accuracy = 14.3,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = { Impact = 9.8, Puncture = 9.8, Slash = 8.4 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 28.6,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = { Impact = 7.5, Puncture = 30, Slash = 12.5 },
			FireRate = 5,
			Polarities = { "V", "V" },
			ShotType = "Hit-Scan",
			StatusChance = 0.16,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 230,
			Parts = {
				{ Count = 15000, Name = "Ferrite", Type = "Resource" },
				{ Count = 8000, Name = "Polymer Bundle", Type = "Resource" },
				{ Count = 3, Name = "Neural Sensors", Type = "Resource" },
				{ Count = 2, Name = "Argon Crystal", Type = "Resource" } 
			},
			Rush = 35,
			Time = 12 
		},
		Disposition = 1.1,
		ExilusPolarity = "Naramon",
		Family = "Stradavar",
		Image = "TennoTommyGun.png",
		Introduced = "18.11",
		Link = "Stradavar",
		Magazine = 65,
		Mastery = 8,
		MaxAmmo = 540,
		Name = "Stradavar",
		Polarities = { "V", "V" },
		Reload = 2,
		Traits = { "Tenno" },
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	["Stradavar Prime"] = {
		Attack1 = {
			Accuracy = 25,
			AttackName = "Full Auto Mode",
			CritChance = 0.24,
			CritMultiplier = 2.6,
			Damage = { Impact = 10.5, Puncture = 10.5, Slash = 9 },
			FireRate = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Attack2 = {
			Accuracy = 66.7,
			AttackName = "Semi-Auto Mode",
			CritChance = 0.3,
			CritMultiplier = 2.8,
			Damage = { Impact = 8, Puncture = 24, Slash = 48 },
			FireRate = 3.33,
			PunchThrough = 1,
			ShotType = "Hit-Scan",
			StatusChance = 0.22,
			Trigger = "Semi-Auto" 
		},
		Class = "Rifle",
		Conclave = true,
		Cost = {
			Credits = 20000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "PrimePart" },
				{ Count = 1, Name = "Receiver", Type = "PrimePart" },
				{ Count = 1, Name = "Stock", Type = "PrimePart" },
				{ Count = 10, Name = "Orokin Cell", Type = "Resource" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1,
		ExilusPolarity = "Madurai",
		Family = "Stradavar",
		Image = "StradavarPrime.png",
		Introduced = "24.5.8",
		Link = "Stradavar Prime",
		Magazine = 90,
		Mastery = 12,
		MaxAmmo = 540,
		Name = "Stradavar Prime",
		Polarities = { "V", "V", "V" },
		Reload = 2,
		Traits = { "Prime", "Vaulted" },
		Trigger = "Auto / Semi",
		Type = "Primary" 
	},
	Stropha = {
		Attack1 = {
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 61.6, Puncture = 74.8, Slash = 83.6 },
			FireRate = 1,
			StatusChance = 0.14 
		},
		Attack2 = {
			Accuracy = 0,
			AttackName = "Charged Shots",
			ChargeTime = 0.4,
			CritChance = 0.3,
			CritMultiplier = 2.4,
			Damage = { Impact = 700 },
			Falloff = { EndRange = 16, Reduction = 0.9, StartRange = 8 },
			FireRate = 2.5,
			ForcedProcs = { "Impact", "Stagger" },
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
			Trigger = "Charge" 
		},
		BlockAngle = 45,
		Class = "Gunblade",
		ComboDur = 5,
		Conclave = false,
		Cost = {
			Credits = 30000,
			MarketCost = 175,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Blade", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 0.5,
		FollowThrough = 0.5,
		HeavyAttack = 2800,
		HeavyRadialDmg = 880,
		HeavySlamAttack = 880,
		HeavySlamRadius = 8,
		Image = "Stropha.png",
		Introduced = "28",
		Link = "Stropha",
		Mastery = 10,
		MeleeRange = 2,
		Name = "Stropha",
		Polarities = {  },
		SlamAttack = 660,
		SlamRadialDmg = 220,
		SlamRadialElement = "Impact",
		SlamRadialProcs = { "Impact" },
		SlamRadius = 5,
		SlideAttack = 440,
		StancePolarity = "Madurai",
		TooltipAttackDisplay = "Attack2",
		Traits = { "Corpus" },
		Type = "Melee",
		WindUp = 0.4 
	},
	Strun = {
		Accuracy = 4,
		Attack1 = {
			CritChance = 0.075,
			CritMultiplier = 1.5,
			Damage = { Impact = 13.75, Puncture = 3.75, Slash = 7.5 },
			Falloff = { EndRange = 25, Reduction = 0.4, StartRange = 12 },
			FireRate = 2.5,
			Multishot = 12,
			ShotType = "Hit-Scan",
			StatusChance = 0.05 
		},
		Class = "Shotgun",
		Conclave = true,
		Disposition = 1.4,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "Strun.png",
		Introduced = "Vanilla",
		Link = "Strun",
		Magazine = 6,
		Mastery = 1,
		MaxAmmo = 120,
		Name = "Strun",
		Polarities = { "Bar" },
		Reload = 3.75,
		ReloadStyle = "ByRound",
		Traits = { "Tenno" },
		Trigger = "Semi-Auto",
		Type = "Primary",
		Users = { "[[Corrupted Crewman]]" } 
	},
	["Strun Wraith"] = {
		Accuracy = 6.7,
		Attack1 = {
			CritChance = 0.18,
			CritMultiplier = 2.2,
			Damage = { Impact = 26, Puncture = 6, Slash = 8 },
			Falloff = { EndRange = 30, Reduction = 0.5, StartRange = 15 },
			FireRate = 2.5,
			Multishot = 10,
			ShotType = "Hit-Scan",
			StatusChance = 0.12 
		},
		Class = "Shotgun",
		Conclave = true,
		Cost = {
			Credits = 25000,
			Parts = {
				{ Count = 1, Name = "Barrel", Type = "Item" },
				{ Count = 1, Name = "Receiver", Type = "Item" },
				{ Count = 1, Name = "Stock", Type = "Item" } 
			},
			Rush = 50,
			Time = 12 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Family = "Strun",
		Image = "WraithStrun.png",
		Introduced = "9.7.2",
		Link = "Strun Wraith",
		Magazine = 10,
		Mastery = 10,
		MaxAmmo = 120,
		Name = "Strun Wraith",
		Polarities = { "Bar" },
		Reload = 5,
		ReloadStyle = "ByRound",
		Traits = { "Tenno", "Invasion Reward", "Wraith" },
		Trigger = "Semi-Auto",
		Type = "Primary" 
	},
	Stubba = {
		Accuracy = 16,
		Attack1 = {
			CritChance = 0.23,
			CritMultiplier = 1.9,
			Damage = { Impact = 14.19, Puncture = 3.3, Slash = 15.51 },
			FireRate = 6.33,
			ShotType = "Hit-Scan",
			StatusChance = 0.13 
		},
		Class = "Pistol",
		Cost = {
			Credits = 20000,
			MarketCost = 190,
			Parts = {
				{ Count = 45, Name = "Grokdrul", Type = "Resource" },
				{ Count = 25, Name = "Coprite Alloy", Type = "Resource" },
				{ Count = 4485, Name = "Ferrite", Type = "Resource" },
				{ Count = 2, Name = "Neurodes", Type = "Resource" } 
			},
			Rush = 35,
			Time = 24 
		},
		Disposition = 1.35,
		ExilusPolarity = "Madurai",
		Image = "GrnUziWeapon.png",
		Introduced = "22",
		Link = "Stubba",
		Magazine = 57,
		Mastery = 7,
		MaxAmmo = 399,
		Name = "Stubba",
		Reload = 1.3,
		Traits = { "Grineer" },
		Trigger = "Auto",
		Type = "Secondary" 
	},
	Stug = {
		Accuracy = 100,
		Attack1 = {
			AttackName = "Blob Impact",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 4 },
			FireRate = 4,
			ShotSpeed = 35,
			ShotType = "Projectile",
			StatusChance = 0 
		},
		Attack5 = {
			AttackName = "Blob Explosion",
			CritChance = 0.05,
			CritMultiplier = 1.5,
			Damage = { Corrosive = 75 },
			ExplosionDelay = 1.5,
			Falloff = { EndRange = 0.3, Reduction = 0.3, StartRange = 0 },
			FireRate = 4,
			Radius = 0.3,
			ShotType = "AoE",
			StatusChance = 0.1 
		},
		Class = "Pistol",
		Cost = {
			BPCost = 20000,
			Credits = 20000,
			MarketCost = 120,
			Parts = {
				{ Count = 3, Name = "Neurodes", Type = "Resource" },
				{ Count = 4, Name = "Gallium", Type = "Resource" },
				{ Count = 3000, Name = "Salvage", Type = "Resource" },
				{ Count = 1200, Name = "Alloy Plate", Type = "Resource" } 
			},
			Rush = 25,
			Time = 24 
		},
		Disposition = 1.48,
		ExilusPolarity = "Madurai",
		Image = "GrineerCrossbowGooGun.png",
		Introduced = "11.5&quo