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--WARFRAME Wiki Void Drop Table
--http://warframe.wikia.com/
local p = {}
local VoidData = mw.loadData[[Module:Void/data]]
local Icon = require[[Module:Icon]]
local Shared = require[[Module:Shared]]
local TxtColors = {Common = '#9C7344', Uncommon = '#D3D3D3', Rare = '#D1B962'}
local tooltipStart = "<span class=\"relic-tooltip\" data-param=\""
local tooltipCenter = "\">"
local tooltipEnd = "</span>"
-- Converts item names in data to proper names
-- So for example 'LATRON' becomes 'Latron Prime'
function p.getItemName(itemStr)
local caseItem = Shared.titleCase(itemStr)
if(itemStr ~= "FORMA") then
caseItem = caseItem.." Prime"
end
return caseItem
end
-- Converts part names in data to proper casing
function p.getPartName(partStr, keepBlueprint)
--User:Falterfire 6/19/2018:
-- New parameter to remove ' Blueprint' if wanted
-- IE returns 'Neuroptics' instead of 'Neuroptics Blueprint'
if keepBlueprint == nil then keepBlueprint = true end
local result = Shared.titleCase(partStr)
if not keepBlueprint and Shared.contains(result, ' Blueprint') then
result = string.gsub(result, ' Blueprint', '')
end
return result
end
--Gets the relic with the appropriate name
function p.getRelic(Tier, Name)
for i, relic in pairs(VoidData["Relics"]) do
if (relic.Tier == Tier and relic.Name == Name) then
return relic
end
end
return nil
end
--Right now, all relics are on the same platform
--If that changes, this function will allow separating by platform
function p.isRelicOnPlatform(Relic, Platform)
local Platforms = Relic.Platforms
if(Platforms == nil) then
return true
else
local foundIt = false
for i, plat in pairs(Platforms) do
if (plat == Platform) then
foundIt = true
end
end
return foundIt
end
end
--Returns the rarity if a relic drops a part
--Otherwise, returns nil
function p.getRelicDropRarity(Relic, item, part)
for i, drop in pairs(Relic.Drops) do
if ( drop.Item == item and drop.Part == part) then
return drop.Rarity
end
end
return nil
end
--Returns the part icon for a drop
--(IE Braton Prime Barrel returns the Prime Barrel icon)
function p.getPartIconForDrop(drop)
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local iconSize =''
local primeToggle = 'Prime '
if iName == 'Forma' then
iconSize = '43'
else
iconSize = '54'
end
if iName == 'Odonata Prime' then
if pName == 'Harness Blueprint' or pName == 'Systems Blueprint' or pName == 'Wings Blueprint' then
primeToggle = 'Archwing '
end
elseif pName == 'Carapace' or pName == 'Cerebrum' or pName == 'Systems' then
primeToggle = ''
end
local icon =''
if(pName == 'Blueprint') then
icon = Icon._Prime(Shared.titleCase(drop.Item), nil,iconSize)
elseif iName == 'Kavasa Prime' then
icon = Icon._Prime('Kavasa', nil,iconSize)
else
icon = Icon._Item(primeToggle..pName,"",iconSize)
end
return icon
end
--Returns the item icon for a drop
--(IE Braton Prime Barrel returns the Braton Prime icon)
function p.getItemIconForDrop(drop)
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local iconSize =''
if iName == 'Forma' then
iconSize = '38'
else
iconSize = '38'
end
local icon =''
icon = Icon._Prime(Shared.titleCase(drop.Item), nil, iconSize)
return icon
end
function p.item(frame)
local platform = frame.args[1]
local item_type = frame.args[2]
local item_part = frame.args[3]
local relic_tier = frame.args[4]
return p._item(item_type,item_part,relic_tier,platform)
end
function p._item(item_type,item_part,relic_tier,platform)
item_type = string.upper(item_type)
item_part = string.upper(item_part)
if (item_part == "HELMET BLUEPRINT") then
item_part = "NEUROPTICS BLUEPRINT"
end
local locations = {}
local vaultLocations = {}
local i
for i, relic in pairs(VoidData["Relics"]) do
if(p.isRelicOnPlatform(relic, platform) and (relic_tier == nil or relic.Tier == relic_tier)) then
local dropRarity = p.getRelicDropRarity(relic, item_type, item_part)
if(dropRarity ~= nil) then
local relicText = relic.Tier.." "..relic.Name
local relicString = tooltipStart..relicText..tooltipCenter.."[["..relicText.."]]"..tooltipEnd.." "..dropRarity
if(relic.IsVaulted == 1) then
relicString = relicString.." ([[Prime Vault|V]])"
table.insert(vaultLocations, relicString)
else
if(relic.IsBaro == 1) then
relicString = relicString.." ([[Baro Ki%27Teer|B]])"
end
table.insert(locations, relicString)
end
end
end
end
for _, i in pairs(vaultLocations) do
table.insert(locations, i)
end
return table.concat(locations, "<br/>")
end
function p.relicTooltip(frame)
local relicName = frame.args ~= nil and frame.args[1] or frame
local platform = frame.args ~= nil and frame.args[2]
if(platform == nil) then platform = 'PC' end
if(relicName == nil) then return nil end
local bits = Shared.splitString(relicName, ' ')
local Tier = bits[1]
local RName = bits[2]
local theRelic = p.getRelic(Tier, RName)
if(theRelic == nil) then return 'ERROR: No relic found' end
if(not p.isRelicOnPlatform(theRelic, platform)) then return "ERROR: That relic isn't on that platform" end
local result = '{|'
local rareTxt = {Common = '', Uncommon = '', Rare = ''}
for i, drop in pairs(theRelic.Drops) do
local rarity = drop.Rarity
if(rarity ~= nil) then
if(rareTxt[rarity] ~= '') then rareTxt[rarity] = rareTxt[rarity]..'\n' end
if(i > 1) then rareTxt[rarity] = rareTxt[rarity]..'|-' end
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local icon = p.getPartIconForDrop(drop)
rareTxt[rarity] = rareTxt[rarity]..'\n| rowspan=2 class=\"Image\" | '..icon
rareTxt[rarity] = rareTxt[rarity]..'\n| class = "gradientText" style = "vertical-align:bottom; color:'..TxtColors[rarity]..';" | '..iName
rareTxt[rarity] = rareTxt[rarity]..'\n|-\n| class = "gradientText" style = "vertical-align:top; color:'..TxtColors[rarity]..';" | '..pName
end
end
result = result..rareTxt['Common']..'\n'..rareTxt['Uncommon']
result = result..'\n'..rareTxt['Rare']
result = result..'\n|}'
return result
end
function p.getRelicDrop(frame)
local relicName = frame.args ~= nil and frame.args[1] or nil
local rarity = frame.args ~= nil and frame.args[2] or nil
local number = frame.args ~= nil and frame.args[3] or nil
if number == nil then
--The number of the drop defaults to 1 if not set
number = 1
elseif type(number) == 'string' then
--If the argument is a string, force it into being a number
number = tonumber(number)
end
--Platform comes from a special argument. Defaults to PC if not set
local platform = frame.args ~= nil and frame.args.platform or nil
if platform == nil then platform = 'PC' end
--Return an error if any arguments are missing
if relicName == nil or relicName == '' then
return "ERROR: Missing argument 'Relic Name'"
elseif rarity == nil or rarity == '' then
return "ERROR: Missing argument 'Rarity'"
end
local bits = Shared.splitString(relicName, ' ')
local Tier = bits[1]
local RName = bits[2]
local theRelic = p.getRelic(Tier, RName)
--Return an error if the relic wasn't found
if theRelic == nil then
return "ERROR: Invalid relic '"..relicName.."'"
end
local count = 0
for i, drop in pairs(theRelic.Drops) do
--Loop through the drops to find drops of the chosen rarity
if drop.Rarity == rarity then
count = count + 1
--Once enough drops of the right kind have been found, return the icon + the item name
if count == number then
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part, false)
local icon = p.getItemIconForDrop(drop)
return icon..' [['..iName..'|'..iName..' '..pName..']]'
end
end
end
--If we got to here, there weren't enough drops of that rarity for this relic.
return "ERROR: Only found "..count.." drops of "..rarity.." rarity for "..relicName
end
function p.getRelicTotal(frame)
local total = 0
if(Shared.contains(frame.args, "unvaulted")) then
for _,relic in pairs(VoidData["Relics"]) do
if(relic.IsVaulted == 0) then
total = total + 1
end
end
end
if(Shared.contains(frame.args, "vaulted")) then
for _,relic in pairs(VoidData["Relics"]) do
if(relic.IsVaulted == 1) then
total = total + 1
end
end
end
if(Shared.contains(frame.args, "baro")) then
for _,relic in pairs(VoidData["Relics"]) do
if(relic.IsBaro == 1) then
total = total + 1
end
end
end
if(frame.args[1] == nil) then
total = Shared.tableCount(VoidData["Relics"])
end
return total
end
local function relicData()
--This is snatched from m:VoidByReward p.byReward
local data = {}
for _, relic in pairs(VoidData["Relics"]) do
for i, drop in pairs(relic.Drops) do
local newObj = {Tier = relic.Tier, Name = relic.Name, Rarity = drop.Rarity, IsVaulted = relic.IsVaulted == 1, IsBaro = relic.IsBaro == 1}
if (data[drop.Item] == nil) then
data[drop.Item] = {}
end
if(data[drop.Item][drop.Part] == nil) then
data[drop.Item][drop.Part] = {}
end
table.insert(data[drop.Item][drop.Part], newObj)
end
end
return data
end
local function checkData(data)
if data == nil or type(data) ~= 'table' then
local data = relicData()
return data
elseif type(data) == 'table' then
return data
end
end
local function getItemRarities(itemName, partName, data)
local data = checkData(data)
local rarities ={}
itemName = string.upper(itemName)
partName = string.upper(partName)
for n, drop in Shared.skpairs(data[itemName][partName]) do
rarities[drop.Rarity] = true
end
local brarities = {}
for r in pairs(rarities) do table.insert(brarities,r) end
--[[for rar, n in pairs(rarities) do
mw.log(rar)
end--]]
return brarities
end
function p.getDucatValue(frame)
--This is just for invoking p._getDucatValue on article pages.
local itemName = frame.args ~= nil and frame.args[1] or nil
local partName = frame.args ~= nil and frame.args[2] or nil
if itemName == nil or itemName == '' then
return 'Item name missing'
elseif partName == nil or partName == '' then
return 'Part name missing'
end
return p._getDucatValue(itemName, partName)
end
function p._getDucatValue(itemName, partName, data)
local rarities = getItemRarities(itemName, partName, data)
local exceptions = {
akstiletto={receiver=45},
braton={stock=15,receiver=45},
rubico={stock=45},
saryn={['neuroptics blueprint']=45},
soma={blueprint=15},
--valkyr={['systems blueprint']=100},
};
if exceptions[string.lower(itemName)] ~= nil and exceptions[string.lower(itemName)][string.lower(partName)] ~= nil then
return exceptions[string.lower(itemName)][string.lower(partName)]
end
return not rarities and -1
or rarities[2] and (Shared.contains(rarities, 'Common') and 25 or Shared.contains(rarities, 'Rare') and 65 or rarities[3] and 25 )
or ({Common=15,Uncommon=45,Rare=100})[rarities[1]]
end
function p.getTotalDucats(frame)
local tierName = frame.args ~= nil and frame.args[1]
local data = relicData()
local totalItemCount = 0 --counting all items
local withoutFormaCount = 0 --counting all items excluding forma
local totalDucats = 0 --all, including duplicates, itemDucats
local availableDucats = 0 --total ducats for items from available relics
local availableItems = 0 --available items
local availableItemsEF = 0 --available items excluding forma
local vaultedDucats = 0 --total ducats for items from vaulted relics
local vaultedItems = 0 --vaulted items
local vaultedItemsEF = 0 --vaulted items excluding forma
local result = ''
for item, parts in Shared.skpairs(data) do
for part, drops in Shared.skpairs(parts) do
for n, drop in Shared.skpairs(drops) do
if tierName == drop.Tier or tierName == nil then
if drop.IsVaulted then
vaultedItems = vaultedItems + 1
else
availableItems = availableItems + 1
end
totalItemCount = totalItemCount + 1
if item ~= 'FORMA' then
local tempDucat =p._getDucatValue(item, part, data)
totalDucats = totalDucats + tempDucat
withoutFormaCount = withoutFormaCount + 1
if drop.IsVaulted then
vaultedDucats = vaultedDucats + tempDucat
vaultedItemsEF = vaultedItemsEF + 1
else
availableDucats = availableDucats + tempDucat
availableItemsEF = availableItemsEF + 1
end
end
end
end
end
end
if tierName then
result = "'''Average Ducats Value''': "..Icon._Item('Ducats').."'''"..Shared.round((totalDucats / totalItemCount),2).."''' ("..totalItemCount..' rewards with '..withoutFormaCount..' parts)'
result = result.."<br>'''Available''': "..Icon._Item('Ducats').."'''"..Shared.round((availableDucats/availableItems),2).."''' ("..availableItems..' rewards with '..availableItemsEF..' parts)'
result = result.." | '''Vaulted''': "..Icon._Item('Ducats').."'''"..Shared.round((vaultedDucats/vaultedItems),2).."''' ("..vaultedItems..' rewards with '..vaultedItemsEF..' parts)'
else
result = "'''Total Ducats Value''': "..Icon._Item('Ducats').."'''"..Shared.formatnum(totalDucats).."''' ("..totalItemCount..' rewards with '..withoutFormaCount..' parts)'
result = result.."<br>'''Available''': "..Icon._Item('Ducats').."'''"..Shared.formatnum(availableDucats).."''' ("..availableItems..' rewards with '..availableItemsEF..' parts)'
result = result.." | '''Vaulted''': "..Icon._Item('Ducats').."'''"..Shared.formatnum(vaultedDucats).."''' ("..vaultedItems..' rewards with '..vaultedItemsEF..' parts)'
end
return result
end
local function ducatPriceRow(itemName, partName, tierName, data)
local ducatValue = p._getDucatValue(itemName, partName, data)
local sortValue = ''
local function createRelicText(itemName, partName, tierName, data)
itemName = string.upper(itemName)
partName = string.upper(partName)
local locations = {}
local vaultLocations = {}
for n, drop in Shared.skpairs(data[itemName][partName]) do
if drop.Tier == tierName or tierName == nil then
local dropRarity = drop.Rarity
if dropRarity ~= nil then
local relicText = drop.Tier.." "..drop.Name
local relicString = tooltipStart..relicText..tooltipCenter.."[["..relicText.."]]"..tooltipEnd.." "..dropRarity
if drop.IsVaulted then
relicString = relicString.." ([[Prime Vault|V]])"
table.insert(vaultLocations, relicString)
else
if drop.IsBaro then
relicString = relicString.." ([[Baro Ki%27Teer|B]])"
end
table.insert(locations, relicString)
end
end
end
end
for _, i in pairs(vaultLocations) do
table.insert(locations, i)
end
return table.concat(locations, "<br/>")
end
if itemName == nil or itemName == '' or partName == nil or partName == '' then
return 'Please enter item and part names'
end
--first cell
if partName == 'Blueprint' then
sortValue = itemName..' _'..partName
else
sortValue = itemName..' '..partName
end
local cell1 = '\n|data-sort-value="'..sortValue..'"|'..Icon._Prime(itemName,partName)
local cell2 = '\n|'..createRelicText(itemName, partName, tierName, data)
local cell3 = '\n|data-sort-value="'..ducatValue..'"|'..Icon._Item('Ducats').."'''"..ducatValue.."'''\n|-"
return cell1..cell2..cell3
end
function p.ducatRelicList(frame)
local data = relicData()
local tierName = frame.args ~= nil and frame.args[1] or nil
--Adding switch to choose only vaulted or unvaulted items to show
local listMode = frame.args ~= nil and frame.args[2] or 'ALL'
listMode = string.upper(listMode)
local itemList = {}
local result = {}
for item, parts in Shared.skpairs(data) do
if item ~= 'FORMA' then
for part, drops in Shared.skpairs(parts) do
for i, drop in pairs(drops) do
if drop.Tier == tierName or tierName == nil then
local tempName = ''
if part == 'BLUEPRINT' then
tempName = Shared.titleCase(item..'<> '..part)
else
tempName = Shared.titleCase(item..'<>'..part)
end
if not Shared.contains(itemList, tempName) then
if listMode == 'VAULTED' then
if drop.isBaro or drop.IsVaulted then
table.insert(itemList, tempName)
end
elseif listMode == 'UNVAULTED' then
if not drop.IsBaro and not drop.IsVaulted then
table.insert(itemList, tempName)
end
else
table.insert(itemList, tempName)
end
end
end
end
end
end
end
table.sort(itemList)
for num, itm in pairs(itemList) do
local item = Shared.splitString(itm, '<>')
item[1] = Shared.trim(item[1])
item[2] = Shared.trim(item[2])
table.insert(result, (ducatPriceRow(item[1], item[2], tierName, data)))
end
return table.concat(result)
end
return p