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--WARFRAME Wiki Void Drop Table
--http://warframe.wikia.com/
--Written by User:ChickenBar
local p = {}
local VoidData = mw.loadData( 'Module:Void/data' )
local Icon = require( "Module:Icon" )
local Shared = require( "Module:Shared" )
local TxtColors = {Common = '#9C7344', Uncommon = '#D3D3D3', Rare = '#D1B962'}
-- Converts item names in data to proper names
-- So for example 'LATRON' becomes 'Latron Prime'
function p.getItemName(itemStr)
caseItem = string.gsub(itemStr, "(%a)([%w_']*)", Shared.titleCase)
if(itemStr ~= "FORMA") then
caseItem = caseItem.." Prime"
end
return caseItem
end
-- Converts part names in data to proper casing
function p.getPartName(partStr)
return string.gsub(partStr, "(%a)([%w_']*)", Shared.titleCase)
end
--Gets the relic with the appropriate name
function p.getRelic(Tier, Name)
for i, relic in pairs(VoidData["Relics"]) do
if (relic.Tier == Tier and relic.Name == Name) then
return relic
end
end
return nil
end
--Right now, all relics are on the same platform
--If that changes, this function will allow separating by platform
function p.isRelicOnPlatform(Relic, Platform)
local Platforms = Relic.Platforms
if(Platforms == nil) then
return true
else
local foundIt = false
for i, plat in pairs(Platforms) do
if (plat == Platform) then
foundIt = true
end
end
return foundIt
end
end
--Returns the rarity if a relic drops a part
--Otherwise, returns nil
function p.getRelicDropRarity(Relic, item, part)
for i, drop in pairs(Relic.Drops) do
if ( drop.Item == item and drop.Part == part) then
return drop.Rarity
end
end
return nil
end
function p.item( frame )
local platform = frame.args[1]
local item_type = string.upper(frame.args[2])
local item_part = string.upper(frame.args[3])
local relic_tier = frame.args[4]
if (item_part == "HELMET BLUEPRINT") then
item_part = "NEUROPTICS BLUEPRINT"
end
local locations = {}
local vaultLocations = {}
local i
for i, relic in pairs(VoidData["Relics"]) do
if(p.isRelicOnPlatform(relic, platform) and (relic_tier == nil or relic.Tier == relic_tier)) then
local dropRarity = p.getRelicDropRarity(relic, item_type, item_part)
if(dropRarity ~= nil) then
local relicString = relic.Tier.." "..relic.Name.." "..dropRarity
if(relic.IsVaulted == 1) then
relicString = relicString.." ([[Prime Vault|V]])"
table.insert(vaultLocations, relicString)
else
if(relic.IsBaro == 1) then
relicString = relicString.." ([[Baro Ki%27Teer|B]])"
end
table.insert(locations, relicString)
end
end
end
end
for _, i in pairs(vaultLocations) do
table.insert(locations, i)
end
return table.concat(locations, "<br/>")
end
function p.relicTooltip(frame)
local relicName = frame.args ~= nil and frame.args[1]
local platform = frame.args ~= nil and frame.args[2]
if(platform == nil) then platform = 'PC' end
if(relicName == nil) then return nil end
local bits = Shared.splitString(relicName, ' ')
local Tier = bits[1]
local RName = bits[2]
local theRelic = p.getRelic(Tier, RName)
if(theRelic == nil) then return 'ERROR: No relic found' end
if(not p.isRelicOnPlatform(theRelic, Platform)) then return "ERROR: That relic isn't on that platform" end
local result = ''
local rareTxt = {Common = '', Uncommon = '', Rare = ''}
for i, drop in pairs(theRelic.Drops) do
local rarity = drop.Rarity
if(rarity ~= nil) then
if(rareTxt[rarity] ~= '') then
rareTxt[rarity] = rareTxt[rarity]..'<br/>'
end
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local icon =''
if(pName == 'Blueprint') then
icon = Icon._Prime(Shared.titleCase(drop.Item))
else
icon = Icon._Item('Prime '..pName)
end
local innerText = icon..' '..iName..' '..pName
rareTxt[rarity] = rareTxt[rarity].."<span style=\"color:" ..TxtColors[rarity]..";\">"..innerText.. "</span>"
end
end
result = result..rareTxt['Common']..'<br/>'..rareTxt['Uncommon']
result = result..'<br/>'..rareTxt['Rare']
return result
end
return p