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--WARFRAME Wiki Void Drop Table
--http://warframe.wikia.com/
--Written by User:ChickenBar
local p = {}
local VoidData = mw.loadData( 'Module:Void/data' )
local Icon = require( "Module:Icon" )
local Shared = require( "Module:Shared" )
local TxtColors = {Common = '#9C7344', Uncommon = '#D3D3D3', Rare = '#D1B962'}
local tooltipStart = "<span style=\"border-bottom: 1px dotted;\" class=\"relic-tooltip\" data-param=\""
local tooltipCenter = "\">"
local tooltipEnd = "</span>"
-- Converts item names in data to proper names
-- So for example 'LATRON' becomes 'Latron Prime'
function p.getItemName(itemStr)
caseItem = string.gsub(itemStr, "(%a)([%w_']*)", Shared.titleCase)
if(itemStr ~= "FORMA") then
caseItem = caseItem.." Prime"
end
return caseItem
end
-- Converts part names in data to proper casing
function p.getPartName(partStr, keepBlueprint)
--User:Falterfire 6/19/2018:
-- New parameter to remove ' Blueprint' if wanted
-- IE returns 'Neuroptics' instead of 'Neuroptics Blueprint'
if keepBlueprint == nil then keepBlueprint = true end
local result = string.gsub(partStr, "(%a)([%w_']*)", Shared.titleCase)
if not keepBlueprint and Shared.contains(result, ' Blueprint') then
result = string.gsub(result, ' Blueprint', '')
end
return result
end
--Gets the relic with the appropriate name
function p.getRelic(Tier, Name)
for i, relic in pairs(VoidData["Relics"]) do
if (relic.Tier == Tier and relic.Name == Name) then
return relic
end
end
return nil
end
--Right now, all relics are on the same platform
--If that changes, this function will allow separating by platform
function p.isRelicOnPlatform(Relic, Platform)
local Platforms = Relic.Platforms
if(Platforms == nil) then
return true
else
local foundIt = false
for i, plat in pairs(Platforms) do
if (plat == Platform) then
foundIt = true
end
end
return foundIt
end
end
--Returns the rarity if a relic drops a part
--Otherwise, returns nil
function p.getRelicDropRarity(Relic, item, part)
for i, drop in pairs(Relic.Drops) do
if ( drop.Item == item and drop.Part == part) then
return drop.Rarity
end
end
return nil
end
--Returns the part icon for a drop
--(IE Braton Prime Barrel returns the Prime Barrel icon)
function p.getPartIconForDrop(drop)
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local iconSize =''
local primeToggle = 'Prime '
if iName == 'Forma' then
iconSize = '43'
else
iconSize = '54'
end
if iName == 'Odonata Prime' then
if pName == 'Harness Blueprint' or pName == 'Systems Blueprint' or pName == 'Wings Blueprint' then
primeToggle = 'Archwing '
end
elseif pName == 'Carapace' or pName == 'Cerebrum' or pName == 'Systems' then
primeToggle = ''
end
local icon =''
if(pName == 'Blueprint') then
icon = Icon._Prime(Shared.titleCase(drop.Item), nil,iconSize)
elseif iName == 'Kavasa Prime' then
icon = Icon._Prime('Kavasa', nil,iconSize)
else
icon = Icon._Item(primeToggle..pName,"",iconSize)
end
return icon
end
--Returns the item icon for a drop
--(IE Braton Prime Barrel returns the Braton Prime icon)
function p.getItemIconForDrop(drop)
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local iconSize =''
if iName == 'Forma' then
iconSize = '43'
else
iconSize = '54'
end
local icon =''
icon = Icon._Prime(Shared.titleCase(drop.Item), nil, iconSize)
return icon
end
function p.item( frame )
local platform = frame.args[1]
local item_type = string.upper(frame.args[2])
local item_part = string.upper(frame.args[3])
local relic_tier = frame.args[4]
if (item_part == "HELMET BLUEPRINT") then
item_part = "NEUROPTICS BLUEPRINT"
end
local locations = {}
local vaultLocations = {}
local i
for i, relic in pairs(VoidData["Relics"]) do
if(p.isRelicOnPlatform(relic, platform) and (relic_tier == nil or relic.Tier == relic_tier)) then
local dropRarity = p.getRelicDropRarity(relic, item_type, item_part)
if(dropRarity ~= nil) then
local relicText = relic.Tier.." "..relic.Name
local relicString = tooltipStart..relicText..tooltipCenter..relicText..tooltipEnd.." "..dropRarity
if(relic.IsVaulted == 1) then
relicString = relicString.." ([[Prime Vault|V]])"
table.insert(vaultLocations, relicString)
else
if(relic.IsBaro == 1) then
relicString = relicString.." ([[Baro Ki%27Teer|B]])"
end
table.insert(locations, relicString)
end
end
end
end
for _, i in pairs(vaultLocations) do
table.insert(locations, i)
end
return table.concat(locations, "<br/>")
end
function p.relicTooltip(frame)
local relicName = frame.args ~= nil and frame.args[1] or frame
local platform = frame.args ~= nil and frame.args[2]
if(platform == nil) then platform = 'PC' end
if(relicName == nil) then return nil end
local bits = Shared.splitString(relicName, ' ')
local Tier = bits[1]
local RName = bits[2]
local theRelic = p.getRelic(Tier, RName)
if(theRelic == nil) then return 'ERROR: No relic found' end
if(not p.isRelicOnPlatform(theRelic, Platform)) then return "ERROR: That relic isn't on that platform" end
local result = '{|'
local rareTxt = {Common = '', Uncommon = '', Rare = ''}
for i, drop in pairs(theRelic.Drops) do
local rarity = drop.Rarity
if(rarity ~= nil) then
if(rareTxt[rarity] ~= '') then rareTxt[rarity] = rareTxt[rarity]..'\n' end
if(i > 1) then rareTxt[rarity] = rareTxt[rarity]..'|-' end
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part)
local icon = p.getPartIconForDrop(drop)
rareTxt[rarity] = rareTxt[rarity]..'\n| rowspan=2 class=\"Image\" | '..icon
rareTxt[rarity] = rareTxt[rarity]..'\n| class = "gradientText" style = "vertical-align:bottom; color:'..TxtColors[rarity]..';" | '..iName
rareTxt[rarity] = rareTxt[rarity]..'\n|-\n| class = "gradientText" style = "vertical-align:top; color:'..TxtColors[rarity]..';" | '..pName
end
end
result = result..rareTxt['Common']..'\n'..rareTxt['Uncommon']
result = result..'\n'..rareTxt['Rare']
result = result..'\n|}'
return result
end
function p.getRelicDrop(frame)
local relicName = frame.args ~= nil and frame.args[1] or nil
local rarity = frame.args ~= nil and frame.args[2] or nil
local number = frame.args ~= nil and frame.args[3] or nil
if number == nil then
--The number of the drop defaults to 1 if not set
number = 1
elseif type(number) == 'string' then
--If the argument is a string, force it into being a number
number = tonumber(number)
end
--Platform comes from a special argument. Defaults to PC if not set
local platform = frame.args ~= nil and frame.args.platform or nil
if platform == nil then platform = 'PC' end
--Return an error if any arguments are missing
if relicName == nil or relicName == '' then
return "ERROR: Missing argument 'Relic Name'"
elseif rarity == nil or rarity == '' then
return "ERROR: Missing argument 'Rarity'"
end
local bits = Shared.splitString(relicName, ' ')
local Tier = bits[1]
local RName = bits[2]
local theRelic = p.getRelic(Tier, RName)
--Return an error if the relic wasn't found
if theRelic == nil then
return "ERROR: Invalid relic '"..relicName.."'"
end
local count = 0
for i, drop in pairs(theRelic.Drops) do
--Loop through the drops to find drops of the chosen rarity
if drop.Rarity == rarity then
count = count + 1
--Once enough drops of the right kind have been found, return the icon + the item name
if count == number then
local iName = p.getItemName(drop.Item)
local pName = p.getPartName(drop.Part, false)
local icon = p.getItemIconForDrop(drop)
return icon..' [['..iName..'|'..iName..' '..pName..']]'
end
end
end
--If we got to here, there weren't enough drops of that rarity for this relic.
return "ERROR: Only found "..count.." drops of "..rarity.." rarity for "..relicName
end
return p