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No edit summary
No edit summary
Line 1,394: Line 1,394:
 
["Forward"] = {
 
["Forward"] = {
 
Name = "Soul Thresher",
 
Name = "Soul Thresher",
{ Hits = 1, Dmg = 100, Procs = {""} },
+
{ Hits = 2, Dmg = 100, Procs = {""} },
{ Hits = 1, Dmg = 100, Procs = {""} },
+
{ Hits = 3, Dmg = 100, Procs = {"Impact"} },
 
},
 
},
 
["Forward Block"] = {
 
["Forward Block"] = {
Line 1,411: Line 1,411:
 
["Heavy"] = {
 
["Heavy"] = {
 
Name = "Death Knocking",
 
Name = "Death Knocking",
{ Shape = "Heavy", Hits = 1, Dmg = 100, Procs = {""} },
+
{ Shape = "Heavy", Hits = 2, Dmg = 400, Procs = {{"Impact", "Slash"}} },
{ Shape = "Heavy", Hits = 1, Dmg = 100, Procs = {""} },
+
{ Shape = "Heavy", Hits = 2, Dmg = 400, Procs = {"Slash"} },
 
},
 
},
 
["Slide"] = {
 
["Slide"] = {

Revision as of 17:27, 18 April 2021

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Add support for Slams and Heavy Slams

Database of WARFRAME's Stance movement sets for melee weapons.

Last updated: Sun, 18 Apr 2021 17:27:06 +0000 (UTC) by User:ArbitraryMary

Complex Combos

Combos with additional effects or deviates from standard stance behavior, many of which are noted in the respective stance page's Notes section. Therefore, these entries may have additional information omitted from this database due to incompatibility with the schema.

Stance Entry Schema

["Stance Name"] = {
	StanceName = "Stance Name",
	WeaponType = "Weapon Type",
	["Neutral"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Forward"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Forward Block"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Block"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
},

Shared combos:
["Weapon Type"] = {
	["Heavy"] = {
		Name = "Combo Name",
		Attacks = {
			{   Shape = "Heavy", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Shape = "Heavy", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Slide"] = {
		Name = "Combo Name",
		Attacks = {
			{   Type = "Spin", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Aerial"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Wall"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Finisher"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
},
Stance tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
ConclaveOnly Boolean Whether or not the mod can be used in Conclave false
UniqueToWeapon Boolean For entries that contain combos that are unique to a certain weapon, overriding the default combos or combos provided by the stance mod true
StancelessStance Boolean Denotes whether or not a stance is the default stance when no stance mod is equipped true
StanceName String ✔️ Stance's name "Cleaving Whirlwind"
WeaponType String ✔️ Melee class that stance is compatible with "Nikana"
Neutral Table (mixed key-value maps and numeric arrays) ✔️ Neutral combo entry
Forward Table (mixed key-value maps and numeric arrays) ✔️ Forward combo entry
Forward Block Table (mixed key-value maps and numeric arrays) ✔️ Forward while blocking combo entry
Block Table (mixed key-value maps and numeric arrays) ✔️ Block combo entry
Aerial Table (mixed key-value maps and numeric arrays) Air combo entry (optional, will use stanceless Aerial combo if omitted)
Finisher Table (mixed key-value maps and numeric arrays) Ground finisher attack entry (optional, will use stanceless Ground Finisher combo if omitted)
Heavy Table (mixed key-value maps and numeric arrays) Heavy combo entry (optional, will use stanceless Heavy combo if omitted)
Slide Table (mixed key-value maps and numeric arrays) Slide attack entry (optional, will use stanceless Slide combo if omitted)
Wall Table (mixed key-value maps and numeric arrays) ❌ (at least one combo type) Wall latch attack entry (optional, will use stanceless Wall combo if omitted)
Combo tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
Attacks Table (of tables) ✔️ Table of attacks
Duration Number (float) Approximate length of combo in seconds when melee's Attack Speed is at 1, precise to the tenths place (or two significant figures) 4.5
Image String Name of .gif image file showcasing combo moveset animation "CrossingSnakesCombo0.gif"
Name String ✔️ Combo name "Morning Sun"
Attacks tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
Dmg Table (of numbers) ✔️ Damage multipliers of each hit in a combo's attack as a percentage, with 100 representing 100% of a melee's damage { 100, 100, 100, 50 }
Hits Table (of numbers) ✔️ Number of hits in a combo's attack { 1, 1, 2, 1 }
ImpactMultiplier Table (of numbers) Additional DmgImpactSmall64 Impact damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Note String A note for additional details about the hit/attack in particular "Does purely Impact damage"
Procs Table (of strings) Forced procs of each hit in a combo's attack
  • For no icons: nil or ""
  • For single icons: "Knockback" (Impact proc), "Weakened" (Puncture proc), "Bleed" (Slash proc), "Inaccuracy" (Blast proc), "Lifted", "Knockdown", "Ragdoll", "Finisher", or "Impair"
  • For double icons, in place of a string value in a table, insert another table containing two proc names (e.g. { "Knockback", "Bleed" })
{"", "Lifted", "Bleed"}
PunctureMultiplier Table (of numbers) Additional DmgPunctureSmall64 Puncture damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Shape String Shape of combo attack icon ("", "Heavy", or nil (default)) "Heavy"
SlashMultiplier Table (of numbers) Additional DmgSlashSmall64 Slash damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Types Table List of attack types corresponding to each individual attack of each melee input. Attack types can be "Sweep" (default), "Thrust", "360", "Direct", "Slam", "Ranged", or nil.
  • A "sweep" attack is a melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust" attack is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360" attack is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct" slam attack is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "slam" attack is the area-of-effect component of the melee slam attack.
  • A "ranged" attack is any melee attack that launches a ranged projectile.
{ "Slam", "Sweep, "Sweep" }

Table value restrictions:

  • If one of the following keys contains a table value: Hits, Dmg, or Procs, then the rest must be either nil or contain table values that match the same length as the largest table value.

Stance Data


-- in alphabetical order
local StanceData = {
    
["Argent Scourge"] = {
    WeaponType = "Polearm",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Roaring Whirlwind",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Cutting Tempest",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Shrieking Wind",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 100} },
    },
},

["Astral Twilight"] = {
    WeaponType = "Glaive",
    ["Neutral"] = {
        Name = "Morning Sun",
        Duration = 4.25,
        {   Hits = {1, 1}, Dmg = {300, 200} },
        {   Hits = 2, Dmg = 300 },
        {   Hits = 3, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 100, 200}, Procs = {"", "", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Midnight Cloud",
        Duration = 3.4,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Falling Star",
        Duration = 3.2,
        {   Hits = 4, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Block"] = {
        Name = "Rising Moon",
        Duration = 3.5,
        {   Hits = {1, 1, 1}, Dmg = {200, 200, 300}, Procs = {"", "Lifted", "Slash"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"", "", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

["Atlantis Vulcan"] = {
    WeaponType = "Nunchaku",
    ["Neutral"] = {
        Name = "Molten Whirlpool",
        Duration = 3.45,
        {   Type = "Spin", Hits = 5, Dmg = 50 },
        {   Type = "Spin", Hits = 3, Dmg = 100 },
        {   Hits = 6, Dmg = 50 },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Searing Undertow",
        Duration = 3.25,
        {   Type = "Spin", Hits = 2, Dmg = 50 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = 5, Dmg = 50 }
    },
    ["Forward Block"] = {
        Name = "Blazing Vortex",
        Duration = 4.1,
        {   Type = "Spin", Hits = 5, Dmg = 50 },
        {   Hits = 13, Dmg = 150 },
    },
    ["Block"] = {
        Name = "Infernal Maelstrom",
        Duration = 3.35,
        {   Type = "Spin", Hits = 7, Dmg = 50 },
        {   Type = "Spin", Hits = 4, Dmg = 100 },
        {   Type = "Spin", Hits = 3, Dmg = 100 },
        {   Type = "Spin", Hits = {3, 1}, Dmg = {100, 200}, Procs = {"", "Knockdown"} },
    },
},

["Biting Piranha"] = {
    WeaponType =  "Dual Daggers",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Rushing Cuts",
        {   Hits = 2, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Flasing Razor",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 2, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Leaping Slash",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    },
},

["Bleeding Willow"] = {
    WeaponType = "Polearm",
    ["Forward"] = {
        Name = "Lethal Gust",
        Duration = 0.95,
        {   Hits = 1, Dmg = 100 },
        {   Hits = {2, 1}, Dmg = {100, 200} },
    },
    ["Forward Block"] = {
        Name = "Drifting Steel",
        Duration = 3.5,
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = {1, 2}, Dmg = {200, 100} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Slash", "Knockdown"} },
    },
},

["Blind Justice"] = {
    WeaponType = "Nikana",
    ["Neutral"] = {
        Name = "Guiding Light",
        Duration = 2.6,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Slash", "Knockdown"} }, 
    },
    ["Forward"] = {
        Name = "Zatōs Creed",
        Duration = 3.05,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "", "Lifted"} },
        {   Hits = 1, Dmg = 300 },
    },
    ["Forward Block"] = {
        Name = "Heeding Call",
        Duration = 2.45,
        {   Hits = {1, 1, 1, 2}, Dmg = {100, 100, 100, 100}, Procs = {"Impact", "", "Impact", ""} },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Impact", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Destined Path",
        Duration = 1.7,
        {   Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"", "", {"Impact", "Slash"}, } },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Parting Knee",
        Duration = 0.91,
        {   Type = "Spin", Hits = {1, 3}, Dmg = {100, 100}, Procs = {"Impact", "Lifted"} },
    },
},

["Brutal Tide"] = {
    WeaponType = "Sparring",
    ["Forward"] = {
        Name = "Inferno",
        Duration = 2.15,
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = {2, 1}, Dmg = {100, 200} },
        {   Hits = 2, Dmg = 300 },
    },
    ["Forward Block"] = {
        Name = "Rushing Fire",
        Duration = 3.85,
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {300, 100, 300}, Procs = {"", "", "Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {200, 300, 100}, Procs = {"", "", "Knockdown"} },
    },
},

["Bullet Dance"] = {
    WeaponType = "Gunblade",
    ["Neutral"] = {
        Name = "Automatic Rhumba",
        Duration = 4.5,
        {   Type = "Ranged", Hits = 1, Dmg = 125 },
        {   Type = "Ranged", Hits = 1, Dmg = 125 },
        {   Type = "Ranged", Hits = 1, Dmg = 150 },
        {   Type = "Ranged", Hits = 1, Dmg = 200 },
        {   Hits = 3, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward"] = {
        Name = "Magnum Mambo",
        Duration = 3,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Ranged", Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Lead Tango",
        Duration = 2.8,
        {   Type = "Ranged", Hits = 1, Dmg = 300 },
        {   Type = "Ranged", Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
    },
    ["Block"] = {
        Name = "Samba Slash",
        Duration = 3,
        {   Type = "Ranged", Hits = 1, Dmg = 100 },
        {   Type = "Ranged", Hits = 1, Dmg = 200 },
        {   Type = "Ranged", Hits = 1, Dmg = 200 },
    },
},

["Burning Wasp"] = {
    WeaponType = "Whip",
    ["Neutral"] = {
        Name = "Sparking Torture",
        Duration = 1.9,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Buzzing Sting",
        Duration = 3,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 300}, Procs = {"", "Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Guided Claw",
        Duration = 1.8,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
    },
},

["Carving Mantis"] = {
    WeaponType = "Dual Swords",
    ["Neutral"] = {
        Name = "Rapid Incisions",
        Duration = 3.9,
        {   Hits = {1, 1}, Dmg = {200, 100}, Procs = {"", "Slash"} },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"}, } },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200, Procs = { {"Slash", "Knockdown"}, } },
    },
    ["Forward"] = {
        Name = "Ambush Predator",
        Duration = 2.35,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Dire Courtship",
        Duration = 1.2,
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Biting Mandibles",
        Duration = 2.45,
        {   Hits = 4, Dmg = 100 },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"Impact", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

["Celestial Nightfall"] = {
    WeaponType = "Glaive",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Expanding Spiral",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Whirling Touch",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Radial Wounding",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    },
},

["Clashing Forest"] = {
    WeaponType = "Staff",
    ["Neutral"] = {
        Name = "Resolute Flurry",
        Duration = 1.95,
        {   Hits = {4, 1}, Dmg = {100, 50}, Procs = {"Lifted", ""} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 400}, Procs = {"", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Skyward Limb",
        Duration = 2.05,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = {1,1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Battering Roots",
        Duration = 2.1,
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 300, Procs = {"Ragdoll"} },
    },
},

["Cleaving Whirlwind"] = {
    WeaponType = "Heavy Blade",
    ["Neutral"] = {
        Name = "Crowd Fall",
        Duration = 2.25,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 400, Procs = {"Lifted"} },
        {   Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Broken Bull",
        Duration = 5.7,
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
        {   Type = "Spin", Hits = 2, Dmg = 200 },
        {   Type = "Spin", Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward Block"] = {
        Name = "Sundered Tusk",
        Duration = 2.7,
        {   Type = "Slam", Hits = 1, Dmg = 500 },
        {   Type = "Slam", Hits = {1, 1, 1, 1}, Dmg = {300, 100, 200, 400}, Procs = {"", "", "", "Lifted"} },
    },
    ["Block"] = {
        Name = "Drifting Stampede",
        Duration = 1.9,
        {   Type = "Slam", Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Coiling Viper"] = {
    WeaponType = "Whip",
    ["Forward"] = {
        Name = "Whistling Wind",
        Duration = 2.7,
        {   Hits = 1, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"", "Lifted"} },
        {   Hits = 2, Dmg = 400, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Tumbling King",
        Duration = 2.3,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
},

["Crashing Havoc"] = {
    WeaponType = "Hammer",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Fist And Hammer",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Rising Thunder",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Falling Rock",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
    },
},

["Crashing Timber"] = {
    WeaponType = "Staff",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Falling Leaves",
        {   Hits = {1,1}, Dmg = {100, 100} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Sweeping Limb",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Bending Branch",
        {   Hits = 1, Dmg = 100, Procs = {"Knockdown"} },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {100, 100}, Procs = {"", "Knockdown"} },
    },
},

["Crimson Dervish"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Crimson Orbit",
        Duration = 2,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"", "Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Twisting Flurry",
        Duration = 2,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"Impact", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Coiling Impale",
        Duration = 1.5,
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"Impact", {"Slash", "Knockdown"}, "Knockdown"} },
    },
},

["Crossing Snakes"] = {
    WeaponType = "Dual Swords",
    ["Neutral"] = {
        Name = "East to West",
        Duration = 1.35,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward"] = {
        Name = "Lacerating Leap",
        Duration = 1.85,
        {   Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Northern Coil",
        Duration = 2.2,
        {   Hits = {2, 2}, Dmg = {100, 200}, Procs = {"Impact", "Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Twin Fang",
        Duration = 2.4,
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Lifted", "Impact"} },
        {   Hits = {2, 2}, Dmg = {100, 200}, Procs = {"Slash", "Knockdown"} },
    },
},

["Crushing Ruin"] = {
    WeaponType = "Hammer",
    ["Neutral"] = {
        Name = "Raging Whirlwind",
        Duration = 3,
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 300} },
        {   Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Tidal Force",
        Duration = 2.6,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300 },
    },
    ["Forward Block"] = {
        Name = "Shattered Village",
        Duration = 4.25,
        {   Type = "Spin", Hits = {1, 2}, Dmg = {300, 50} },
        {   Type = "Spin", Hits = {1, 2}, Dmg = {300, 50} },
        {   Type = "Spin", Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 500,  Procs = {"Knockdown"}},
    },
    ["Block"] = {
        Name = "Winding Temper",
        Duration = 2.25,
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {300, 200, 400}, Procs = {"", "Impact", "Knockdown"} },
    },
},

["Cunning Aspect"] = {
    WeaponType = "Rapier",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Shrouded Point",
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Impair", "Impair"} },
        {   Hits = 1, Dmg = 100 },
    },    
    ["Forward"] = {
        Name = "Deceptive Lunge",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },    
    ["Forward Block"] = {
        Name = "Covert Coil",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 100} }, 
    },
},

["Cyclone Kraken"] = {
    WeaponType = "Machete",
    ["Neutral"] = {
        Name = "Gale Triton",
        Duration = 4.1,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 100}, Procs = {"Impact", ""} },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {100, 200, 400} },
        {   Type = "Spin", Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Leviathan Rain",
        Duration = 1.95,
        {   Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = 3, Dmg = 100, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Lightning Siren",
        Duration = 2.3,
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 400}, Procs = {"Impact", "Slash", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Thunder Hydra",
        Duration = 2.3,
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Lifted", "Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
},

["Defiled Snapdragon"] = {
    WeaponType = "Blade and Whip",
    ["Neutral"] = {
        Name = "Claws of the Drake",
        Duration = 4.25,
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", {"Impact", "Slash"} } },
        {   Hits = {1, 1, 1, 1}, Dmg = {200, 100, 100, 200}, Procs = {"Impact", "", {"Slash", "Ragdoll"}, ""} },
        {   Hits = 2, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Soul of the Leviathan",
        Duration = 4.1,
        {   Hits = 4, Dmg = 100 },
        {   Type = "Spin", Hits = 5, Dmg = 100 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Hits = {2, 2}, Dmg = {200, 100} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Heart of the Naga",
        Duration = 4.35,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {3, 1}, Dmg = {100, 200}, Procs = {"", {"Impact", "Slash"} } },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 100, 200}, Procs = {"Impact", "Impact", {"Slash", "Knockdown"} } },
    },
    ["Block"] = {
        Name = "Fangs of the<br /><br /><br />Lindwurm",
        Duration = 1.35,
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Decisive Judgement"] = {
    WeaponType = "Nikana",
    ["Neutral"] = {
        Name = "Swift Retribution",
        Duration = 2.65,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Windless Cuts",
        Duration = 0.9,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Consent Decree",
        Duration = 1.65,
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"Impact", "", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
    },
    ["Block"] = {
        Name = "Silent Acumen",
        Duration = 1.55,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Parting Knee",
        Duration = 0.67,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
},

["Dividing Blades"] = {
    WeaponType = "Dual Swords",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Converging Edge",
        {   Hits = 2, Dmg = 100, Procs = {"Impair"} },
        {   Hits = {1, 1, 1, 1}, Dmg = {100, 100, 100, 100} },
    },
    ["Forward"] = {
        Name = "Cross Cuts",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Combined Strike",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    },
},

["Eleventh Storm"] = {
    WeaponType = "Sword & Shield",
    ["Neutral"] = {
        Name = "Striking Thunder",
        Duration = 3.5,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"Lifted", {"Impact", "Slash"} } },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Devouring Beast",
        Duration = 1.15,
        {   Type = "Spin", Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} }
    },
    ["Forward Block"] = {
        Name = "Bide and Bleed",
        Duration = 1.8,
        {   Hits = {1, 2}, Dmg = {200, 100}, Procs = {"Impact", "Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Diamond Deus",
        Duration = 2,
        {   Hits = 5, Dmg = 100 },
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Exalted Blade"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Cutting Poise",
        Duration = 3.2,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Lancing Justice",
        Duration = 1.4,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Virtuous Slash",
        Duration = 2.4,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Block"] = {
        Name = "Equal Laceration",
        Duration = 2.8,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Judged Severance",
        Duration = 0.95,
        {   Type = "Spin", Hits = 1, Dmg = 200 },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Fateful Truth"] = {
    WeaponType =  "Nikana",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Leading Blade",
        {   Hits = {1, 1, 1, 2}, Dmg = {100, 100, 100, 100}, Procs = {"Impair", "Impair", "Impair", "Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Keen Cuts",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Sudden Spring",
        {   Type = "Slam", Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Knockdown", ""} },
        {   Hits = 1, Dmg = 100 },
       
    },
    ["Slide"] = {
        Name = "Parting Knee",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
},

["Final Harbinger"] = {
    WeaponType = "Sword & Shield",
    ["Neutral"] = {
        Name = "Null Warning",
        Duration = 3.05,
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"Impact", "Slash"} },
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Impact", ""} },
        {   Hits = {1, 2, 1}, Dmg = {300, 100, 100}, Procs = {"Lifted", "", "Slash"} },
        {   Hits = 3, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Impending Battery",
        Duration = 2.65,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1, 2}, Dmg = {100, 200, 100}, Procs = {"Impact", "Impact", ""} },
    },
    ["Forward Block"] = {
        Name = "Dark Light",
        Duration = 4.05,
        {   Type = "Slam", Hits = {1, 2, 1}, Dmg = {100, 100, 300}, Procs = {"Impact", "", "Knockdown"} },
        {   Hits = 4, Dmg = 200 },
        {   Type = "Spin", Hits = 5, Dmg = 100, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Systemic Shred",
        Duration = 1.8,
        {   Type = "Spin", Hits = {1, 3}, Dmg = {200, 100}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Flailing Branch"] = {
    WeaponType = "Staff",
    ["Neutral"] = {
        Name = "Rising Falls",
        Duration = 2.35,
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Battered Thread",
        Duration = 1.85,
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"", "Knockdown"} },
    },
    ["Forward Block"] = {
        Name = "Autumn Leaf",
        Duration = 2.05,
        {   Hits = 1, Dmg = 200 },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {300, 300}, Procs = {"", "Knockdown"} },
    },
},

["Four Riders"] = {
    WeaponType = "Claws",
    ["Neutral"] = {
        Name = "Aggravated Swarm",
        Duration =  2.3,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Hungering<br /><br /><br />Encroachment",
        Duration = 1.7,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Raging Conflict",
        Duration = 3,
        {   Hits = {2, 2}, Dmg = {100, 200}, Procs = {"Impact", ""} },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"", "Slash"} },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {100, 400}, Procs = {"Lifted", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Eternal Fall",
        Duration = 2.1,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 400, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Feuding Blood",
        Duration = 0.69,
        {   Type = "Spin", Hits = 2, Dmg = 200 },
    },
},

["Fracturing Wind"] = {
    WeaponType = "Fist",
    ["Neutral"] = {
        Name = "Rolling Gale",
        Duration = 1.55,
        {   Hits = {1, 1}, Dmg = {200, 300} },
        {   Hits = 1, Dmg = 400, Procs = {"Lifted"} },
    },
    ["Forward"] = {
        Name = "Gaining Humility",
        Duration = 1.8,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Trailing Doom",
        Duration = 1.9,
        {   Hits = {1, 3, 1}, Dmg = {200, 100, 300}, Procs = {"", "", "Impact"} },
        {   Hits = {1, 1}, Dmg = {300, 400}, Procs = {"Impact", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Rising Wind",
        Duration = 1.45,
        {   Type = "Slam", Hits = {1, 1}, Dmg = {300, 500}, Procs = {"Impact", ""} },
    },
},

["Gaia's Tragedy"] = {
    WeaponType = "Fist",
    ["Neutral"] = {
        Name = "River's Grief",
        Duration = 3.65,
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"Impact", ""} },
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"", "Lifted"} },
        {   Hits = 1, Dmg = 400 },
        {   Hits = 1, Dmg = 800, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Ocean's Contempt",
        Duration = 1.65,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Mountain's Rage",
        Duration = 2.3,
        {   Type = "Slam", Hits = {2, 1}, Dmg = {200, 100}, Procs = {"Impact", ""} },
        {   Type = "Slam", Hits = {2, 1}, Dmg = {250, 100}, Procs = {"Impact", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Forest's Remorse",
        Duration = 3.8,
        {   Hits = {1, 3, 1}, Dmg = {200, 100, 100}, Procs = {"", "", "Lifted"} },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Impact"} },
    },
},

["Gemini Cross"] = {
    WeaponType = "Tonfa",
    ["Neutral"] = {
        Name = "Vagrant Blight",
        Duration = 4.6,
        {   Hits = {1, 1, 2}, Dmg = {200, 200, 100}, Procs = {"Impact", "", ""} },
        {   Hits = {4, 1}, Dmg = {100, 100}, Procs = {"", "Slash"} },
        {   Hits = 5, Dmg = 100 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"Impact", {"Slash", "Knockdown"} } },
    },
    ["Forward"] = {
        Name = "Cold Vendetta",
        Duration = 1.2,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Baleful Sin",
        Duration = 2.3,
        {   Hits = {1, 1, 1, 1}, Dmg = {300, 100, 200, 100}, Procs = {"Impact", "", "", ""} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Block"] = {
        Name = "Blind Tormentor",
        Duration = 2.85,
        {   Hits = {2, 2}, Dmg = {100, 100}, Procs = {"Impact", ""} },
        {   Type = "Slam", Hits = {2, 2, 2}, Dmg = {200, 100, 300}, Procs = {"Impact", "Slash", "Knockdown"} },
    },
},

["Gleaming Talon"] = {
    WeaponType = "Glaive",
    ["Neutral"] = {
        Name = "Mercury Vortex",
        Duration = 4.3,
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {300, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 400, Procs = {"Lifted"} },
    },
    ["Forward"] = {
        Name = "Ruin",
        Duration = 2,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 3, Dmg = 100, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Silver Reach",
        Duration = 2.6,
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 100}, Procs = {"Lifted", "Slash", ""} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
    },
},

["Gnashing Payara"] = {
    WeaponType = "Dual Daggers",
    ["Neutral"] = {
        Name = "Pincer Strike",
        Duration = 2.5,
        {   Hits = 2, Dmg = 300 },
        {   Hits = {2, 1}, Dmg = {200, 400}, Procs = { {"Slash", "Lifted"}, "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Cheetah's Guile",
        Duration = 1.15,
        {   Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
    },
    ["Forward Block"] = {
        Name = "Flash Flurry",
        Duration = 1.55,
        {   Hits = 2, Dmg = 300 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Impact"} },
    },
},

["Grim Fury"] = {
    WeaponType = "Sparring",
    ["Neutral"] = {
        Name = "Fanning Flame",
        Duration = 1.9,
        {   Hits = {1, 1}, Dmg = {200, 100}, Procs = {"Impact", ""} },
        {   Hits = 2, Dmg = 300 },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Bright Blaze",
        Duration = 1.75,
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Burning Desire",
        Duration = 1.4,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
},

["High Noon"] = {
    WeaponType = "Gunblade",
    ["Neutral"] = {
        Name = "Final Showdown",
        Duration = 3.25,
        {   Type = "Ranged", Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 250, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 250 },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Forward"] = {
        Name = "Vagabond Blitz",
        Duration = 2.5,
        {   Type = "Ranged", Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 200 },
        {   Type = "Ranged", Hits = 2, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Desperado Zeal",
        Duration = 1.85,
        {   Type = "Ranged", Hits = 1, Dmg = 100 },
        {   Type = "Ranged", Hits = 2, Dmg = 100 },
    },
    ["Block"] = {
        Name = "Tomahawk Double-Tap",
        Duration = 1.75,
        {   Type = "Slam", Hits = 1, Dmg = 300  },
        {   Hits = 2, Dmg = 400 },
        {   Hits = 1, Dmg = 400 },
    },
},

["Homing Fang"] = {
    WeaponType = "Dagger",
    ["Neutral"] = {
        Name = "Cutting Arches",
        Duration = 2.8,
        {   Hits = {1,1,1}, Dmg = {200,100,300}  },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1,1,1}, Dmg = {300,100,400}, Procs = {"Impact","Knockdown","Slash"} },
    },
    ["Forward"] = {
        Name = "Life Eater",
        Duration = 1.4,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100},
    },
	["Forward Block"] = {
        Name = "Lashing Forward",
        Duration = 1.7,
        {   Hits = 1, Dmg = 200, Procs = {"Slash"} },
        {   Type = "Spin", Hits = {3,1}, Dmg = {100,300}, Procs = {"", "Lifted"} },
    },
},

["Hysteria"] = {
    WeaponType = "Claws",
    ["Neutral"] = {
        Name = "Fervor",
        Duration = 4.55,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100, Procs = {"Finisher"} },
    },
    ["Forward"] = {
        Name = "Rage",
        Duration = 2.7,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Madness",
        Duration = 5.65,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100},
        {   Hits = 3, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = {2,1}, Dmg = {100, 200}, Procs = {"Knockdown", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Delirium",
        Duration = 3.7,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100, Procs = {"Finisher"} },
        {   Hits = 3, Dmg = 100 },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 200}, Procs = {"Knockdown", {"Impact", "Knockdown"}, "Knockdown"} },
    },
    ["Heavy"] = {
        Name = "Rise From Ashes",
        {   Shape = "Heavy", Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = {4, 1}, Dmg = {100, 100}, Procs = {"", "Lifted"} },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        {   Type = "Spin", Hits = 6, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 2000 },
    },
},
["Iron Phoenix"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Wings and Beak",
        Duration = 1.35,
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"} } },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Double Slash",
        Duration = 0.65,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Taking Flight",
        Duration = 1.8,
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"", "Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 400, Procs = {"Lifted"} , Note = "*"},
    },
},

["Lashing Coil"] = {
    WeaponType = "Whip",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Whispering Bite",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Tyoe = "Spin", Hits = 1, Dmg = 100 }, 
    },
    ["Forward"] = {
        Name = "Screaming Gust",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Burning Hum",
        {   Hits = 1, Dmg = 100, Procs = {"Knockdown"} },
        {   Hits = 1, Dmg = 100 },
    },
},

["Last Herald"] = {
    WeaponType = "Sword & Shield",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Driving Steel",
        {   Hits = 3, Dmg = 100, Procs = {"Knockdown"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Bulwark",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Spiral Ward",
        {   Hits = 3,  Dmg = 100, Procs = {"Knockdown"} },
        {   Hits = 1,  Dmg = 100 },
    },
},

["Mafic Rain"] = {
    WeaponType = "Nunchaku",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Searing Sleet",
        {   Hits = 13, Dmg = 100, Procs = {"Impair"} },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Blazing Deluge",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Torrid Torrent",
        {   Type = "Spin", Hits = 5, Dmg = 100, Procs = {"Knockdown"} },
        {   Type = "Spin", Hits = {2, 1}, Dmg = {100, 100} },
    },
},

["Malicious Raptor"] = {
    WeaponType = "Claws",
    ["Neutral"] = {
        Name = "Jagged Gash",
        Duration = 3.35,
        {   Hits = {1,1,1}, Dmg = {100,200,200}, Procs = {"","","Slash"} },
        {   Hits = {4,1}, Dmg = {100,300}, Procs = {"",{"Impact","Slash"} } },
        {   Hits = {1,1,1}, Dmg = {100,200,400}, Procs = {"Lifted","",""} },
    },
    ["Forward"] = {
        Name = "Wicked Slash",
        Duration = 1.8,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = {1,2,1}, Dmg = {200,100,200}},
    },
	["Forward Block"] = {
        Name = "Lethal Clash",
        Duration = 3.7,
        {   Hits = {1,1,1}, Dmg = {200,100,100}, Procs = {"Impact","Impact",{"Impact","Slash"}} },
        {   Hits = {1,2}, Dmg = {300,100}, Procs = {"Lifted","Impact"} },
        {   Type = "Slam",Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Venging Thrash",
        Duration = 2.95,
        {   Hits = {1,1}, Dmg = {200,200}, Procs = {"","Impact"} },
        {   Hits = {1,1}, Dmg = {300,200}, Procs = {"","Slash"} },
        {   Hits = 1, Dmg = 300, Procs = {"Ragdoll"} },
    },
},

["Noble Cadence"] = {
    WeaponType =  "Heavy Blade",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Rushing Bull",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Skull Smasher",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Plunging Edge",
        {   Hits = 1, Dmg = 100, Procs = {"Knockdown"} },
        {   Hits = 1, Dmg = 100 },
    },
},

["Piercing Fury"] = {
    WeaponType = "Dagger",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Arcing Slice",
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 200} },
    },
    ["Forward"] = {
        Name = "Swift Incision",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Leading Point",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 100} },
    },
},

["Pointed Wind"] = {
    WeaponType = "Dagger",
    ["Neutral"] = {
        Name = "Parting Edge",
        Duration = 1.55,
        {   Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 300} },
        {   Hits = {1, 1}, Dmg = {300, 300}, Procs = {"Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Viper's Bite",
        Duration = 1.25,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100 },
    },
},

["Primal Fury"] = {
    WeaponType = "Iron Staff",
    ["Neutral"] = {
        Name = "Falling Oak Buster",
        Duration = 3.2,
        {   Hits = 4, Dmg = 25 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {2, 5}, Dmg = {50, 100}, Procs = {"Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Spinning Crash Technique",
        Duration = 2.8,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 4, Dmg = 50 },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Cyclone Lightning Strike",
        Duration = 1.9,
        {   Hits = 1, Dmg = 100, Procs = { {"Impact", "Puncture"} } },
        {   Hits = 1, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Rolling Boulder Rush",
        Duration = 3.95,
        {   Type = "Spin", Hits = {1, 2, 1}, Dmg = {100, 30, 110}, Procs = {"", "", "Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 200 },
        {   Type = "Slam", Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Slam", Hits = {2, 1}, Dmg = {100, 600}, Procs = {"", "Lifted"} },
    },
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Crushing Reach",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Deadly Circle",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Wide Dispatch",
        {   Hits = 1, Dmg = 1000 },
    },
},

["Quaking Hand"] = {
    WeaponType =  "Fist",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Spinning Palms",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "One Two Three",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Descending Impact",
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 100 },
    },
},

["Ravenous Wraith"] = {
   WeaponType = "Shadow Claws",
   ["Neutral"] = {
       Name = "Cleaving Claws",
       {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
       {   Hits = 1, Dmg = 200, Procs = {""} },
       {   Hits = 2, Dmg = 200, Procs = {"Slash"} },
       {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"Impact", "Slash", "Knockdown"} },
   },
   ["Forward"] = {
       Name = "Soul Thresher",
       {   Hits = 2, Dmg = 100, Procs = {""} },
       {   Hits = 3, Dmg = 100, Procs = {"Impact"} },
   },
   ["Forward Block"] = {
       Name = "Void Torrent",
       {   Hits = 1, Dmg = 100, Procs = {""} },
       {   Hits = 1, Dmg = 100, Procs = {""} },
       {   Hits = 1, Dmg = 100, Procs = {""} },
       {   Hits = 1, Dmg = 100, Procs = {""} },
   },
   ["Block"] = {
       Name = "Reaping Cyclone",
       {   Hits = 1, Dmg = 100, Procs = {""} },
       {   Hits = 1, Dmg = 100, Procs = {""} },
   },
   ["Heavy"] = {
        Name = "Death Knocking",
        {   Shape = "Heavy", Hits = 2, Dmg = 400, Procs = {{"Impact", "Slash"}} },
        {   Shape = "Heavy", Hits = 2, Dmg = 400, Procs = {"Slash"} },
    },
    ["Slide"] = {
        Name = "Nightfall",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Aerial"] = {
        Name = "Mortal Squall",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Finisher"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
},

["Reaping Spiral"] = {
    WeaponType = "Scythe",
    ["Neutral"] = {
        Name = "Eternal Nocturne",
        Duration = 2.9,
        {   Hits = {1, 1}, Dmg = {400, 200}, Procs = {"Lifted", "Slash"} },
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Slash"} },
        {   Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Reclamation",
        Duration = 1.85,
        {   Type = "Spin", Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Abyssal Automaton",
        Duration = 2.1,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {2, 1}, Dmg = {200, 200}, Procs = {"", "Slash"} },
    },
},

["Rending Crane"] = {
    WeaponType = "Heavy Blade",
    ["Neutral"] = {
        Name = "Skull Splitter",
        Duration = 1.85,
        {   Type = "Slam", Hits = 1, Dmg = 400 },
        {   Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Lashing Tempest",
        Duration = 2.35,
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 200}, Procs = {"Impact", "", ""} },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Rampaging Boar",
        Duration = 2.3,
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Impact", "Impact"} },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 400}, Procs = {"", "Impact"} },
    },
    ["Block"] = {
        Name = "Landing Dragon",
        Duration = 1.05,
        {   Hits = 1, Dmg = 500, Procs = { {"Impact", "Ragdoll"} } },
    },
},

["Rending Wind"] = {
    WeaponType =  "Machete",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Brisk Current",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Ascending Surf",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Impending Tide",
        {   Type = "Spin", Hits = {2,1}, Dmg = {100,100} },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
    },
},

["Rising Steel"] = {
    WeaponType =  "Sword",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Forward Edge",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Hack And Slash",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Blade Whip",
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"", "Knockdown"} },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
    },
},

["Scarlet Hurricane"] = {
    WeaponType =  "Claws",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Bloody Fall",
        {   Hits = 2, Dmg = 100, Procs = {"Impair"} },
        {   Hits = {1, 1}, Dmg = {100, 100} },
    },
    ["Forward"] = {
        Name = "Ruby Current",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Whirling Rush",
        {   Hits = {1, 1}, Dmg = {100, 100} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
},

["Seismic Palm"] = {
    WeaponType = "Fist",
    ["Neutral"] = {
        Name = "Quaking Touch",
        Duration = 1.55,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Erupting Vulcan",
        Duration = 1.35,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Sudden Rockfall",
        Duration = 1.7,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Block"] = {
        Name = "Echoing Hands",
        Duration = 2.05,
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"Impact", "Lifted", "Impact"} },
        {   Type = "Slam", Hits = 2, Dmg = 300 },
    },
},

["Serene Storm"] = {
    WeaponType = "Desert Wind",
    ["Neutral"] = {
        Name = "Trespass Denied",
        Duration = 3.5,
        {   Hits = 1, Dmg = 100,  },
        {   Hits = 2, Dmg = 100,  },
        {   Hits = 2, Dmg = 100,  },
        {   Hits = 1, Dmg = 100,  },
    },
    ["Forward"] = {
        Name = "Father's Lesson",
        Duration = 2.5,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
	["Forward Block"] = {
        Name = "Final Sunrise",
        Duration = 3.15,
        {   Hits = 2, Dmg = 100,  },
        {   Hits = 2, Dmg = 100,  },
        {   Hits = 2, Dmg = 100,  },
    },
    ["Block"] = {
        Name = "Patience Shattered",
        Duration = 4.1,
        {   Hits = 3, Dmg = 100,  },
        {   Hits = 1, Dmg = 100,  },
        {   Hits = 4, Dmg = 100,  },
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Heavy"] = {
        Name = "Rise From Ashes",
        {   Shape = "Heavy", Type = "Slam", Hits = 1, Dmg = 1500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = {4,1}, Dmg = {100,100}, Procs = {"Lifted"} },
    },
    ["Slide"] = {
        Name = "Rolling Blast",
        {   Type = "Spin", Hits = {5,1}, Dmg = {300,300}, Procs = {"","Lifted"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 500 },
    },
},

["Shadow Harvest"] = {
    WeaponType =  "Scythe",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Reaping Leap",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Reclaimation",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Soul Dance",
        {  Type = "Spin", Hits = {3, 1}, Dmg = {100, 100}, Procs = {"", ""} },
        {  Hits = 1, Dmg = 100 },
    },
},

["Shattering Storm"] = {
    WeaponType = "Hammer",
    ["Neutral"] = {
        Name = "Falling Rock",
        Duration = 4.9,
        {  Type = "Slam", Hits = 1, Dmg = 400 },
        {  Type = "Slam", Hits = {1, 1}, Dmg = {300, 300}, Procs = {"Impact", ""} },
        {  Type = "Slam", Hits = 1, Dmg = 400 },
        {  Type = "Slam", Hits = {1, 1}, Dmg = {200, 500}, Procs = {"Knockdown", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Pounding Smite",
        Duration = 2.6,
        {  Hits = 1, Dmg = 200 },
        {  Hits = 1, Dmg = 200 },
        {  Hits = 1, Dmg = 200 },
        {  Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Smashing Fury",
        Duration = 3.55,
        {  Hits = {1, 1}, Dmg = {300, 200} },
        {  Type = "Spin", Hits = {1, 1}, Dmg = {400, 200}, Procs = {"Impact", ""} },
        {  Type = "Slam", Hits = {1, 1}, Dmg = {200, 500}, Procs = {"Knockdown", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Rising Thunder",
        Duration = 3.3,
        {  Hits = {1, 1}, Dmg = {300, 300}, Procs = {"", "Lifted"} },
        {  Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
},

["Shimmering Blight"] = {
    WeaponType = "Polearm",
    ["Neutral"] = {
        Name = "Slashing Wind",
        Duration = 0.95,
        {   Hits = 1, Dmg = 100,  },
        {   Hits = {2,1}, Dmg = {100,200} },
    },
    ["Forward Block"] = {
        Name = "Howling Gale",
        Duration = 2.55,
        {   Type = "Spin", Hits = 5, Dmg = 100 },
        {   Hits = {1,1}, Dmg = {200,200}, Procs = {"",{"Slash","Lifted"}} },
    	{   Hits = {2}, Dmg = {200}, Procs = {"Knockdown"} },
    },
},

["Sinking Talon"] = {
    WeaponType = "Dual Daggers",
    ["Forward"] = {
        Name = "Lashing Panther",
        Duration = 1.15,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Rising Lion",
        Duration = 3.05,
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {2, 1, 2, 1}, Dmg = {100, 300, 100, 100}, Procs = {"", {"Slash", "Lifted"}, "", "Impact"} },
    },
},

["Slicing Feathers"] = {
    WeaponType = "Warfan",
    ["Neutral"] = {
        Name = "Scathing Plume",
        Duration = 3.6,
        {   Hits = {1, 1}, Dmg = {300, 300}, Procs = {"", "Impact"}, Note = "*" },
        {   Hits = {2, 1}, Dmg = {100, 300}, Procs = {"", "Slash"} },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Razor Fin",
        Duration = 1.65,
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = {2, 1}, Dmg = {200, 300} },
    },
    ["Forward Block"] = {
        Name = "Serrated Crest",
        Duration = 3.55,
        {   Hits = {2, 3}, Dmg = {100, 100}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = {3, 2}, Dmg = {100, 100}, Procs = {"", "Slash"} },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Impact", "Lifted"} },
    },
    ["Block"] = {
        Name = "Cutting Fringe",
        Duration = 2.15,
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
},

["Sovereign Outcast"] = {
    WeaponType = "Tonfa",
    ["Neutral"] = {
        Name = "Rogue Edict",
        Duration = 2.85,
        {   Hits = {1, 5}, Dmg = {200, 50}, Procs = {"Impact", ""} },
        {   Hits = {1, 1, 1}, Dmg = {200, 100, 300}, Procs = {"Impact", "", "Impact"} },
        {   Hits = 4, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Vagrant Behest",
        Duration = 1.75,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = 6, Dmg = 100, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Villain Rule",
        Duration = 3,
        {   Hits = 6, Dmg = 50, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Type = "Slam", Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Scout Command",
        Duration = 1.25,
        {   Hits = 1, Dmg = 400 },
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Knockdown", "Ragdoll"} },
    },
},

["Spinning Needle"] = {
    WeaponType = "Dual Daggers",
    ["Neutral"] = {
        Name = "True Kiss",
        Duration = 1.85,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Accursed Whispers",
        Duration = 2.15,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {2, 1}, Dmg = {100, 200} },
        {   Type = "Spin", Hits = 5, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Fey Intervention",
        Duration = 2.5,
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = { {"Impact", "Slash"} } },
        {   Type = "Spin", Hits = {2, 1}, Dmg = {100, 200} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Fey Intervention",
        Duration = 1.1,
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 400}, Procs = {"Lifted", "", "Ragdoll"} },
    },
},

["Stalking Fan"] = {
    WeaponType = "Scythe",
    ["Neutral"] = {
        Name = "Shadow Wing",
        Duration = 4.9,
        {   Hits = {1, 1}, Dmg = {300, 200} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Many Tears",
        Duration = 1.25,
        {   Type ="Spin", Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Dying Light",
        Duration = 2.4,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {3, 1}, Dmg = {200, 100}, Procs = {"", {"Impact", "Slash"} } },
    },
},

["Star Divide"] = {
    WeaponType = "Tonfa",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Wandering Scourge",
        {   Hits = {1, 1, 1, 1}, Dmg = {100, 100, 100, 100}, Procs = {"Impair", "Impair", "Impair", "Impair"} },
        {   Type = "Slam", Hits = {2, 2, 2}, Dmg = {100, 100, 100}, Procs = {"Knockdown", "Knockdown", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Bitter Grudge",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Dire Fall",
        {   Hits = {1, 1}, Dmg = {300, 200} },
        {   Hits = 5, Dmg = 100 },
    },
},

["Stinging Thorn"] = {
    WeaponType = "Dagger",
    ["Neutral"] = {
        Name = "Carving Spike",
        Duration = 3.95,
        {   Hits = {1, 1}, Dmg = {300, 100}, Procs = {"", "Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"Slash", "Slash", ""} },
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"Impact", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Forward"] = {
        Name = "Piercing Horn",
        Duration = 1.8,
        {   Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Lacerating Spine",
        Duration = 2.7,
        {   Hits = 1, Dmg = 200 },
        {   Hits = {2, 1}, Dmg = {200, 200}, Procs = {"", "Slash"} },
        {   Type = "Slam", Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Impaling Quill",
        Duration = 2.35,
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "Lifted", "Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
},

["Sundering Weave"] = {
    WeaponType = "Machete",
    ["Neutral"] = {
        Name = "Rapid Current",
        Duration = 1.7,
        {   Hits = 1, Dmg = 200,  },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Cresting Surf",
        Duration = 2,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin",Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Flash Flood",
        Duration = 2.4,
        {   Type = "Spin",Hits = {2,1}, Dmg = {100,200}, Procs = {"", "Slash"} },
        {   Type = "Slam",Hits = 1, Dmg = 400},
    },
    ["Block"] = {
        Name = "Coming Tide",
        Duration = 1.2,
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Swirling Tiger"] = {
    WeaponType = "Dual Swords",
    ["Neutral"] = {
        Name = "Winding Claws",
        Duration = 2.05,
        {   Hits = {5,1}, Dmg = {100,100}, Procs = {"","Slash"} },
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
        {   Hits = {1,1}, Dmg = {100,300}, Procs = {"Impact","Knockdown"} },
    },
    ["Forward"] = {
        Name = "Raking Flesh",
        Duration = 1.6,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    	{   Hits = {3,1}, Dmg = {100,200}, Procs = {"", "Lifted"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Dancing Hunter",
        Duration = 2.3,
        {   Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = {2,1,1}, Dmg = {200,100,100}, Procs = {"","","Impact"} },
        {   Hits = {1,1,1,1}, Dmg = {100,100,200,200}, Procs = {"Impact","","","Impact"}  },
    },
},

["Swooping Falcon"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Diving Kestrel",
        Duration = 2,
        {   Hits = 1, Dmg = 300, },
        {   Hits = {1,1}, Dmg = {100,300}, Procs = {"Slash",""} },
        {   Hits = {1,1}, Dmg = {300,200}, Procs = {"","Knockdown"} },
    },
    ["Forward"] = {
        Name = "Swift Pursuit",
        Duration = 1.95,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
    	{   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Slicing Talon",
        Duration = 2.05,
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 200 },
		{   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Block"] = {
        Name = "Keen Broadwing",
        Duration = 2.75,
        {   Type = "Spin", Hits = {1,1}, Dmg = {100, 300} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Tainted Hydra"] = {
    WeaponType = "Blade and Whip",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Heart of the Naga",
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 100}, Procs = {"Knockdown", "Knockdown", "Knockdown"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 100} },
    },
    ["Forward"] = {
        Name = "Talons of the Wyrm",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Heart of the Imoogi",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
},

["Tempo Royale"] = {
    WeaponType = "Heavy Blade",
    ["Neutral"] = {
        Name = "August Mesto",
        Duration = 4.65,
        {   Hits = 1, Dmg = 300 },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 300}, Procs = {"", "Impact"} },
        {   Hits = 1, Dmg = 400 },
        {   Hits =  {1, 1, 1}, Dmg = {200, 100, 400}, Procs = {"", "Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Majestic Abandon",
        Duration = 3.4,
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100, Procs = {"Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Resplendent Calma",
        Duration = 2.1,
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 500}, Procs = {"", "Knockdown" } },
    },
    ["Block"] = {
        Name = "Bold Reprise",
        Duration = 1.8,
        {   Type = "Slam", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
    },
},

["Tranquil Cleave"] = {
    WeaponType = "Nikana",
    ["Neutral"] = {
        Name = "Breathless Lunge",
        Duration = 3.8,
        {   Hits = {1, 1, 1}, Dmg = {300, 100, 100}, Procs = {"Impact", "", "Slash"} },
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Windless Cut",
        Duration = 1.9,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Beyond Reproach",
        Duration = 2.6,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Hook and Eye",
        Duration = 1.2,
        {   Hits = 2, Dmg = 400, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Parting Knee",
        Duration = 0.67,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
},

["Twirling Spire"] = {
    WeaponType = "Polearm",
    ["Neutral"] = {
        Name = "Cresting Peak",
        Duration = 3.3, 
        {   Hits = {1,1}, Dmg = {300,200}, Procs = {"Slash",{"Impact","Slash"}}},
        {   Hits = {1,1}, Dmg = {300,200}, Procs = {"","Lifted"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Spiraling Pinnacle",
        Duration = 2.5,
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {1,2}, Dmg = {200,100} },
    	{   Type = "Spin", Hits = {4,1}, Dmg = {100,200} },
    },
    ["Forward Block"] = {
        Name = "Vaulting Apex",
        Duration = 1.75,
        {   Type = "Slam", Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Summit Plunge",
        Duration = 2,
        {   Hits = {1,4,1,2}, Dmg = {200,100,400,100}, Procs = {"Impact","","Knockdown",""} },
    },
},

["Vermillion Storm"] = {
    WeaponType = "Claws",
    ["Neutral"] = {
        Name = "Flurry Rose",
        Duration = 3.95,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = {1, 1}, Dmg = {100, 300} },
        {   Hits = {2, 2}, Dmg = {100, 100}, Procs = {"", "Slash"} },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Impact", ""} },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Crimson<br /><br /><br />Hurricane",
        Duration = 1.9,
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 3}, Dmg = {200, 100} },
        {   Hits = {1, 1}, Dmg = {200, 100} },
    },
    ["Forward Block"] = {
        Name = "Cardinal Breeze",
        Duration = 3.4,
        {   Hits = {1, 2}, Dmg = {100, 100}, Procs = {"Impact", ""} },
        {   Type = "Spin", Hits = {3, 3}, Dmg = {50, 100} },
        {   Type = "Spin", Hits = {6, 1}, Dmg = {50, 200}, Procs = {"", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Ruby Wind",
        Duration = 2.5,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "Knockdown", "Knockdown"} },
    },
},

["Vengeful Revenant"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Impending Dread",
        Duration = 3.15,
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Lone Vengeance",
        Duration = 1.55,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Drowning Despair",
        Duration = 2.3,
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Impact", ""} },
        {   Hits = {2, 1}, Dmg = {50, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Rising Hate",
        Duration = 3,
        {   Type = "Spin", Hits = {1, 1}, Dmg = {400, 100} },
        {   Hits = 1, Dmg = 200, Procs = { {"Slash", "Lifted"} } },
        {   Type = "Slam", Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
},

["Vicious Approach"] = {
    WeaponType = "Sparring",
    ConclaveOnly = true,
    ["Neutral"] = {
        Name = "Savagery At Hand",
        {   Hits = {2, 1}, Dmg = {100, 100}, Procs = {"Impair", "Impair"} },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Cruel Advance",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Impending Danger",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
},

["Votive Onslaught"] = {
    WeaponType = "Warfan",
    ["Neutral"] = {
        Name = "Purging Drive",
        Duration = 2.57,
        {   Hits = 2, Dmg = 300 },
        {   Hits = {1, 1}, Dmg = {100, 200} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = {1, 1, 1, 1}, Dmg = {100, 100, 300, 300}, Procs = {"", "", "", {"Slash", "Knockdown"} } },
    },
    ["Forward"] = {
        Name = "Clarion Rush",
        Duration = 1.84,
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = 4, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Rending Lamentation",
        Duration = 2.78,
        {   Hits = {1 , 1}, Dmg = {200, 100} },
        {   Type = "Spin", Hits = {2, 1}, Dmg = {100, 200} },
        {   Hits = {1, 1, 1}, Dmg = {200, 100, 300} },
        {   Hits = 2, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Block"] = {
        Name = "Penitent Offering",
        Duration = 2.67,
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {2, 2}, Dmg = {100, 200}, Procs = {"", "Lifted"} },
    },
},

["Vulpine Mask"] = {
    WeaponType = "Rapier",
    ["Neutral"] = {
        Name = "Assailant Guise",
        Duration = 3,
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"} } },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1, 1}, Dmg = {300, 100}, Procs = {"", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Duel Secrets",
        Duration = 3,
        {   Hits = 2, Dmg = 50 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Hidden Flourish",
        Duration = 2.5,
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"", "Slash"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "Impact", ""} },
        {   Hits = 1, Dmg = 400 },
    },
    ["Block"] = {
        Name = "Deceptive Lunge",
        Duration = 1.45,
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Impact", "Lifted"} },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
},

["Wise Razor"] = {
    WeaponType = "Two-Handed Nikana",
    ["Neutral"] = {
        Name = "Threshing Grain",
        Duration = 4.4,
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"", "Slash", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Cutting Thrice",
        Duration = 2.55,
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Calling Thunder",
        Duration = 3.5,
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {200, 200, 300}, Procs = {"", "Knockdown", {"Slash", "Lifted"}, } },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

--[[ = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ]]--
-- Shared Data --
-- note that slide, aerial, wall, and finisher combos are same as swords'
["Blade and Whip"] = {
    ["Heavy"] = {
        Name = "Rolling Thunder",
        {   Shape = "Heavy", Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
        {   Shape = "Heavy", Hits = {1, 1, 1}, Dmg = {400, 400, 400}, Procs = {"Lifted", "Ragdoll", ""} },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Claws"] = {
    ["Heavy"] = {
        Name = "Three Lessons",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Knockdown", "Slash"}, } },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Knockdown", "Slash"}, } },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        Duration = 0.67,
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 500 },
    },
},

["Dagger"] = {
    ["Heavy"] = {
        Name = "Butterfly Slash",
        {   Shape = "Heavy", Hits = {1, 1}, Dmg = {250, 250}, Procs = { {"Impact", "Slash"}, "Finisher"} },
        {   Shape = "Heavy", Hits = {1, 1}, Dmg = {250, 250}, Procs = { {"Impact", "Slash"}, "Knockdown"} },
    },
    ["Slide"] = {
        Name = "Splitting Brush",
        Duration = 0.53,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Scorpion Fall",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100, Procs = {"Slash"} },
    },
    ["Wall"] = {
        Name = "Fanning Sting",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Relentless Point",
        {   Hits = 2, Dmg = 500, Procs = {"Slash"} },
    },
},

["Dual Daggers"] = {
    ["Heavy"] = {
        Name = "Savage Tiger",
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = { {"Slash", "Knockdown"} } },
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Slide"] = {
        Name = "Lurking Cougar",
        Duration = 0.67,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Lion's Roar",
        {   Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Final Strike",
        {   Hits = 2, Dmg = 800, Procs = {"Slash"} },
    },
},

["Dual Swords"] = {
    ["Heavy"] = {
        Name = "Northern Coil",
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Trimming Flowers",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Red Soil",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Mirrored Spike",
        {   Hits = 2, Dmg = 800, Procs = {"Slash"} },
    },
},

["Fist"] = {
    ["Heavy"] = {
        Name = "Three Lessons",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 500 },
    },
},

["Glaive"] = {
    ["Heavy"] = {
        Name = "Falling Star",
        {   Shape = "Heavy", Type ="Ranged", Hits = 1, Dmg = 500, },
    },
    ["Slide"] = {
        Name = "Pirouette",
        Duration = 0.74,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Auger",
        {   Type = "Spin", Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
        {   Type = "Spin", Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
        {   Type = "Spin", Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Nemesis",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Gunblade"] = {
    ["Heavy"] = {
        Name = "Spinning Uppercut",
        {   Type = "Ranged", Shape = "Heavy", Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Type = "Ranged", Shape = "Heavy", Hits = 1, Dmg = 400, Procs = {"Impact"} },
    },
    ["Slide"] = {
        Name = "Fast Draw",
        Duration = 0.60,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Outlaw Rush",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Wall"] = {
        Name = "Vendetta",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Last Words",
        {   Hits = 1, Dmg = 1000, Procs = {"Blast"} },
    },
},

["Hammer"] = {
    ["Heavy"] = {
        Name = "Crowd Fall",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Hell's Wave",
        Duration = 0.97,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Cyclical Dwelling",
        {   Hits = 1, Dmg = 200 },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 1200 },
    },
},

["Heavy Blade"] = {
    ["Heavy"] = {
        Name = "Crowd Fall",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Hell's Wave",
        Duration = 0.98,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Flaying Home",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 1200, Procs = {"Slash"} },
    },
},

["Machete"] = {
    ["Heavy"] = {
        Name = "Rolling Wave",
        {   Shape = "Heavy", Type = "Spin", Hits = {2, 1, 1, 1}, Dmg = {150, 150, 150, 150}, Procs = {"", "Slash", "", "Impact"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Flowing River",
        Duration = 0.66,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Crashing Wave",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Nikana"] = {
    ["Heavy"] = {
        Name = "Windless Cuts",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Slash", "Knockdown"}, } },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Slash", "Knockdown"}, } },
    },
    ["Aerial"] = {
        Name = "Setting Sun",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Wall"] = {
        Name = "Guiding Wire",
        {   Hits = 1, Dmg = 215 },
    },
    ["Finisher"] = {
        Name = "Resting Place",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Nunchaku"] = {
    ["Heavy"] = {
        Name = "Tidal Flames",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Tidal Conflagration",
        Duration = 1.05,
        {   Type = "Spin", Hits = 3, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Fire Storm",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Creating Fire",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Burning Tsunami",
        {   Hits = 1, Dmg = 1000 },
    },
},

["Polearm"] = {
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Cyclone Strike",
        Duration = 0.78,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Planting Widow",
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 1200, Procs = {"Slash"} },
    },
},

["Rapier"] = {
    ["Heavy"] = {
        Name = "Veiled Riposte",
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Impact", "Slash"} } },
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Impact", "Slash"} } },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        Duration = 0.64,
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Sky Doom",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Scythe"] = {
    ["Heavy"] = {
        Name = "Fading Hope",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Knockdown"} } },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Slide"] = {
        Name = "Hell's Wave",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Flaying Home",
        {   Hits = 1, Dmg = 200 },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 1200, Procs = {"Slash"} },
    },
},

["Sparring"] = {
    ["Heavy"] = {
        Name = "Rising from Ashes",
        {   Shape = "Heavy", Type = "Slam", Hits = 1, Dmg = 500, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = {4, 1}, Dmg = {100, 100}, Procs = {"", "Lifted"} },
    },
    ["Slide"] = {
        Name = "Rolling Blast",
        Duration = 0.84,
        {   Hits = 2, Dmg = 200, Procs = {"Ragdoll"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 500 },
    },
},

["Staff"] = {
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Crushing Reach",
        Duration = 0.68,
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Lifted"} },
    },
    ["Aerial"] = {
        Name = "Planting Widow",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Wide Dispatch",
        {   Hits = 1, Dmg = 1000 },
    },
},

["Sword"] = {
    ["Heavy"] = {
        Name = "Perfect Cut",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        Duration = 0.69,
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Sword & Shield"] = {
    ["Heavy"] = {
        Name = "Hallowed Name",
        {   Shape = "Heavy", Type = "Spin", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Destructive Symphony",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Fist of Iron",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Dying Angel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Last Stand",
        {   Hits = 1, Dmg = 800, Procs = {"Slash"} },
    },
},

["Tonfa"] = {
    ["Heavy"] = {
        Name = "Discord Sewn",
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = { {"Slash", "Knockdown"} } },
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Slide"] = {
        Name = "Feuding Blood",
        Duration = 0.74,
        {   Type = "Spin", Hits = 2, Dmg = 200 },
    },
    ["Aerial"] = {
        Name = "Ascendant Bane",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 3, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 5, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Opposing Force",
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Cold Vendetta",
        {   Hits = 1, Dmg = 1000 },
    },
},

["Two-Handed Nikana"] = {
    ["Heavy"] = {
        Name = "Lover's Farewell",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Lifted"}, } },
        {   Shape = "Heavy", Type = "Spin", Hits = {1, 1}, Dmg = {300, 300}, Procs = { {"Impact", "Slash"}, {"Slash", "Knockdown"}, } },
    },
    ["Slide"] = {
        Name = "Deceitful Serpent",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Cunning Monkey",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Strident Gazelle",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Terrapin's Rebuke",
        {   Hits = 1, Dmg = 1200, Procs = {"Slash"} },
    },
},

["Warfan"] = {
    ["Heavy"] = {
        Name = "Perfect Cut",
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = {"Slash"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Slash"} },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Sky Doom",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 3, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 6, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 1000, Procs = {"Slash"} },
    },
},

["Whip"] = {
    ["Heavy"] = {
        Name = "Rolling Thunder",
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Slash", "Knockdown" } } },
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Slash", "Knockdown" } } },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        Duration = 0.64,
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"} } },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Resounding Fear",
        {   Hits = 1, Dmg = 1000 },
    },
},

-- Legend Data --
["Legend"] = {
    ["Damage"] = {
        Name = "Damage",
        {   Hits = 1, Dmg = 200 },
    },
    ["Hits"] = {
        Name = "Hits",
        {   Hits = 2, Dmg = 100 },
    },
},

}

return StanceData