WARFRAME Wiki
WARFRAME Wiki
m (Rising Steel: Wrong Proc Placement)
(Fateful Truth (Conclave Stance) added to module)
Line 489: Line 489:
 
Name = "Death's Mark",
 
Name = "Death's Mark",
 
{ Hits = 1, Dmg = 250, Procs = {"Slash"} },
 
{ Hits = 1, Dmg = 250, Procs = {"Slash"} },
  +
},
  +
},
  +
  +
["Fateful Truth"] = {
  +
WeaponType = "Nikana",
  +
["Neutral"] = {
  +
Name = "Leading Blade",
  +
{ Hits = {1, 1, 1, 2}, Dmg = {100, 100, 100, 100}, Procs = {"Impair", "Impair", "Impair", "Impair"} },
  +
{ Hits = 1, Dmg = 100 },
  +
},
  +
["Forward"] = {
  +
Name = "Keen Cuts",
  +
{ Hits = 1, Dmg = 100 },
  +
{ Hits = 1, Dmg = 100 },
  +
{ Hits = 1, Dmg = 100 },
  +
},
  +
["Forward Block"] = {
  +
Name = "Sudden Spring",
  +
{ Type = "Slam", Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Knockdown", ""} },
  +
{ Hits = 1, Dmg = 100 },
  +
 
},
 
},
 
},
 
},

Revision as of 03:21, 22 January 2020

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Add support for Slams and Heavy Slams

Database of WARFRAME's Stance movement sets for melee weapons.

Last updated: Wed, 22 Jan 2020 03:21:46 +0000 (UTC) by User:Nocturnus1

Complex Combos

Combos with additional effects or deviates from standard stance behavior, many of which are noted in the respective stance page's Notes section. Therefore, these entries may have additional information omitted from this database due to incompatibility with the schema.

Stance Entry Schema

["Stance Name"] = {
	StanceName = "Stance Name",
	WeaponType = "Weapon Type",
	["Neutral"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Forward"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Forward Block"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Block"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
},

Shared combos:
["Weapon Type"] = {
	["Heavy"] = {
		Name = "Combo Name",
		Attacks = {
			{   Shape = "Heavy", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Shape = "Heavy", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Slide"] = {
		Name = "Combo Name",
		Attacks = {
			{   Type = "Spin", Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Aerial"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Wall"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
	["Finisher"] = {
		Name = "Combo Name",
		Attacks = {
			{   Hits = { 1 }, Dmg = { 100 }, Procs = { "" } },
		}
	},
},
Stance tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
ConclaveOnly Boolean Whether or not the mod can be used in Conclave false
UniqueToWeapon Boolean For entries that contain combos that are unique to a certain weapon, overriding the default combos or combos provided by the stance mod true
StancelessStance Boolean Denotes whether or not a stance is the default stance when no stance mod is equipped true
StanceName String ✔️ Stance's name "Cleaving Whirlwind"
WeaponType String ✔️ Melee class that stance is compatible with "Nikana"
Neutral Table (mixed key-value maps and numeric arrays) ✔️ Neutral combo entry
Forward Table (mixed key-value maps and numeric arrays) ✔️ Forward combo entry
Forward Block Table (mixed key-value maps and numeric arrays) ✔️ Forward while blocking combo entry
Block Table (mixed key-value maps and numeric arrays) ✔️ Block combo entry
Aerial Table (mixed key-value maps and numeric arrays) Air combo entry (optional, will use stanceless Aerial combo if omitted)
Finisher Table (mixed key-value maps and numeric arrays) Ground finisher attack entry (optional, will use stanceless Ground Finisher combo if omitted)
Heavy Table (mixed key-value maps and numeric arrays) Heavy combo entry (optional, will use stanceless Heavy combo if omitted)
Slide Table (mixed key-value maps and numeric arrays) Slide attack entry (optional, will use stanceless Slide combo if omitted)
Wall Table (mixed key-value maps and numeric arrays) ❌ (at least one combo type) Wall latch attack entry (optional, will use stanceless Wall combo if omitted)
Combo tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
Attacks Table (of tables) ✔️ Table of attacks
Duration Number (float) Approximate length of combo in seconds when melee's Attack Speed is at 1, precise to the tenths place (or two significant figures) 4.5
Image String Name of .gif image file showcasing combo moveset animation "CrossingSnakesCombo0.gif"
Name String ✔️ Combo name "Morning Sun"
Attacks tables
Key/Column Name Data Type Required? Explanation/Description Example(s)
Dmg Table (of numbers) ✔️ Damage multipliers of each hit in a combo's attack as a percentage, with 100 representing 100% of a melee's damage { 100, 100, 100, 50 }
Hits Table (of numbers) ✔️ Number of hits in a combo's attack { 1, 1, 2, 1 }
ImpactMultiplier Table (of numbers) Additional DmgImpactSmall64 Impact damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Note String A note for additional details about the hit/attack in particular "Does purely Impact damage"
Procs Table (of strings) Forced procs of each hit in a combo's attack
  • For no icons: nil or ""
  • For single icons: "Knockback" (Impact proc), "Weakened" (Puncture proc), "Bleed" (Slash proc), "Inaccuracy" (Blast proc), "Lifted", "Knockdown", "Ragdoll", "Finisher", or "Impair"
  • For double icons, in place of a string value in a table, insert another table containing two proc names (e.g. { "Knockback", "Bleed" })
{"", "Lifted", "Bleed"}
PunctureMultiplier Table (of numbers) Additional DmgPunctureSmall64 Puncture damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Shape String Shape of combo attack icon ("", "Heavy", or nil (default)) "Heavy"
SlashMultiplier Table (of numbers) Additional DmgSlashSmall64 Slash damage multiplier on hit (commonly 1.1x, 1.25x, 1.5x or 2x) { 1.25, 1 }
Types Table List of attack types corresponding to each individual attack of each melee input. Attack types can be "Sweep" (default), "Thrust", "360", "Direct", "Slam", "Ranged", or nil.
  • A "sweep" attack is a melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust" attack is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360" attack is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct" slam attack is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "slam" attack is the area-of-effect component of the melee slam attack.
  • A "ranged" attack is any melee attack that launches a ranged projectile.
{ "Slam", "Sweep, "Sweep" }

Table value restrictions:

  • If one of the following keys contains a table value: Hits, Dmg, or Procs, then the rest must be either nil or contain table values that match the same length as the largest table value.

Stance Data


-- Default values for keys if the following are omitted (the rest of keys requires an input):
--     Shape = nil
--     Type = "Default"
--     Procs = nil

-- Value type restrictions for keys:
--     WeaponType = string
--     Name = string
--     Shape = string ("", "Heavy") or nil
--     Type = string ("Default", "360", "Spin", "Slam") or nil
--     Hits = number or number table
--     Dmg = number or number table
--     Procs = string, string table, or nil
--         For no icons: nil or ""
--         For single icons: "Impact", "Puncture", "Slash", "Blast", "Lifted", "Knockdown", "Ragdoll", "Finisher", or "Impair"
--         For double icons, in place of a string value, insert a table containing two proc names (e.g. { "Impact", "Slash" })

-- Table value restrictions:
--     If one of the following keys contains a table value:
--         Hits, Dmg, and Procs
--     The rest must be either nil or contain table values that match the 
--     same length as the largest table value.

--[[
Stance Combos:
["Stance Name"] = {
    WeaponType = "Weapon Type",
    ["Neutral"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Forward"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Forward Block"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Block"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
},

Shared Combos:
["Weapon Type"] = {
    ["Heavy"] = {
        Name = "Combo Name",
        {   Shape = "Heavy", Hits = 1, Dmg = 100, Procs = {""} },
        {   Shape = "Heavy", Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Slide"] = {
        Name = "Combo Name",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Aerial"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Wall"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
    ["Finisher"] = {
        Name = "Combo Name",
        {   Hits = 1, Dmg = 100, Procs = {""} },
    },
},
]]--

-- in alphabetical order
local StanceData = {

["Astral Twilight"] = {
    WeaponType = "Glaive",
    ["Neutral"] = {
        Name = "Morning Sun",
        {   Hits = {1, 1}, Dmg = {300, 200} },
        {   Hits = 2, Dmg = 300 },
        {   Hits = 3, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 100, 200}, Procs = {"", "", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Midnight Cloud",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Falling Star",
        {   Hits = 4, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Block"] = {
        Name = "Rising Moon",
        {   Hits = {1, 1, 1}, Dmg = {200, 200, 300}, Procs = {"", "Lifted", "Slash"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"", "", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

["Atlantis Vulcan"] = {
    WeaponType = "Nunchaku",
    ["Neutral"] = {
        Name = "Molten Whirlpool",
        {   Type = "Spin", Hits = 5, Dmg = 50 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Hits = 6, Dmg = 50 },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Searing Undertow",
        {   Hits = 2, Dmg = 50 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 5, Dmg = 50 }
    },
    ["Forward Block"] = {
        Name = "Blazing Vortex",
        {   Type = "Spin", Hits = 5, Dmg = 50 },
        {   Hits = 13, Dmg = 150 },
    },
    ["Block"] = {
        Name = "Infernal Maelstrom",
        {   Type = "Spin", Hits = 8, Dmg = 50 },
        {   Type = "Spin", Hits = 4, Dmg = 100 },
        {   Type = "Spin", Hits = 3, Dmg = 100 },
        {   Type = "Spin", Hits = {2, 1}, Dmg = {100, 200}, Procs = {"", "Knockdown"} },
    },
},

["Bleeding Willow"] = {
    WeaponType = "Polearm",
    ["Forward"] = {
        Name = "Lethal Gust",
        {   Hits = 1, Dmg = 100 },
        {   Hits = {2, 1}, Dmg = {100, 200} },
    },
    ["Forward Block"] = {
        Name = "Drifting Steel",
        {   Hits = {1, 1}, Dmg = {100, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1, 2}, Dmg = {200, 100} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 500}, Procs = {"Slash", "Knockdown"} },
    },
},

["Blind Justice"] = {
    WeaponType = "Nikana",
    ["Neutral"] = {
        Name = "Guiding Light",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Slash", "Knockdown"} }, 
    },
    ["Forward"] = {
        Name = "Zatōs Creed",
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200} },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "", "Lifted"} },
        {   Hits = 1, Dmg = 300 },
    },
    ["Forward Block"] = {
        Name = "Heeding Call",
        {   Hits = {1, 1, 1, 2}, Dmg = {100, 100, 100, 100}, Procs = {"Impact", "", "Impact", ""} },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Impact", ""} },
    },
    ["Block"] = {
        Name = "Destined Path",
        {   Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"", "", {"Impact", "Slash"}, } },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
    ["Slide"] = {
        Name = "Parting Knee",
        {   Type = "Spin", Hits = {1, 3}, Dmg = {100, 100}, Procs = {"Impact", ""} },
    },
},

["Brutal Tide"] = {
    WeaponType = "Sparring",
    ["Forward"] = {
        Name = "Inferno",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = {2, 1}, Dmg = {100, 200} },
        {   Hits = 2, Dmg = 300 },
    },
    ["Forward Block"] = {
        Name = "Rushing Fire",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {300, 100, 300}, Procs = {"", "", "Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {200, 300, 100}, Procs = {"", "", "Knockdown"} },
    },
},

["Bullet Dance"] = {
    WeaponType = "Gunblade",
    ["Neutral"] = {
        Name = "Automatic Rhumba",
        {   Hits = 1, Dmg = 125 },
        {   Hits = 1, Dmg = 125 },
        {   Hits = 1, Dmg = 150 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 3, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward"] = {
        Name = "Magnum Mambo",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Lead Tango",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
    },
    ["Block"] = {
        Name = "Samba Slash",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
},

["Burning Wasp"] = {
    WeaponType = "Whip",
    ["Neutral"] = {
        Name = "Sparking Torture",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Buzzing Sting",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 300}, Procs = {"", "Lifted"} },
    },
    ["Forward Block"] = {
        Name = "Guided Claw",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
    },
},

["Carving Mantis"] = {
    WeaponType = "Dual Swords",
    ["Neutral"] = {
        Name = "Rapid Incisions",
        {   Hits = {1, 1}, Dmg = {200, 100}, Procs = {"", "Slash"} },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"}, } },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = { {"Slash", "Knockdown"}, } },
    },
    ["Forward"] = {
        Name = "Ambush Predator",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Dire Courtship",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Biting Mandibles",
        {   Hits = 5, Dmg = 100 },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"Impact", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

["Clashing Forest"] = {
    WeaponType = "Staff",
    ["Neutral"] = {
        Name = "Resolute Flurry",
        {   Hits = {4, 1}, Dmg = {100, 50}, Procs = {"Lifted", ""} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Skyward Limb",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = {1,1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Battering Roots",
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 300, Procs = {"Ragdoll"} },
    },
},

["Cleaving Whirlwind"] = {
    WeaponType = "Heavy Blade",
    ["Neutral"] = {
        Name = "Crowd Fall",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 500, Procs = {"Impact"} },
    },
    ["Forward"] = {
        Name = "Broken Bull",
        {   Type = "Spin", Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200}, Procs = {"Impact", "Impact"} },
        {   Type = "Spin", Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 2, Dmg = 300, Procs = { {"Impact", "Knockdown"}, } },
    },
    ["Forward Block"] = {
        Name = "Sundered Tusk",
        {   Hits = 1, Dmg = 500 },
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {300, 200, 400}, Procs = {"", "", "Lifted"} },
    },
    ["Block"] = {
        Name = "Drifting Stampede",
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 500, Procs = { {"Impact", "Knockdown"}, } },
    },
},

["Coiling Viper"] = {
    WeaponType = "Whip",
    ["Forward"] = {
        Name = "Whistling Wind",
        {   Hits = 1, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"", "Lifted"} },
        {   Hits = 2, Dmg = 400, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Tumbling King",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
},

["Crimson Dervish"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Crimson Orbit",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"", "Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Twisting Flurry",
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 200 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"Impact", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Coiling Impale",
        {   Type = "Spin", Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"Impact", {"Slash", "Knockdown"}, "Knockdown"} },
    },
},

["Crossing Snakes"] = {
    WeaponType = "Dual Swords",
    ["Neutral"] = {
        Name = "East to West",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward"] = {
        Name = "Lacerating Leap",
        {   Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Northern Coil",
        {   Hits = {2, 2}, Dmg = {100, 200}, Procs = {"Impact", "Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Twin Fang",
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Lifted", "Impact"} },
        {   Hits = {2, 2}, Dmg = {100, 100}, Procs = {"Slash", "Knockdown"} },
    },
},

["Defiled Snapdragon"] = {
    WeaponType = "Blade and Whip",
    ["Neutral"] = {
        Name = "Claws of the Drake",
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Hits = {1, 1, 1, 1}, Dmg = {200, 100, 100, 200}, Procs = {"Impact", "", "Slash", ""} },
        {   Hits = 2, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Soul of the Leviathan",
        {   Hits = 4, Dmg = 100 },
        {   Type = "Spin", Hits = 5, Dmg = 100 },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Hits = {2, 2}, Dmg = {200, 100} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Heart of the Naga",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {3, 1}, Dmg = {100, 200}, Procs = {"", {"Impact", "Slash"} } },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 200}, Procs = {"Impact", {"Slash", "Knockdown"} } },
    },
    ["Block"] = {
        Name = "Fangs of the Lindwurm",
        {   Hits = 1, Dmg = 500, Procs = {"Ragdoll"} },
    },
},

["Exalted Blade"] = {
    WeaponType = "Exalted Blade",
    ["Neutral"] = {
        Name = "Cutting Poise",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Lancing Justice",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Virtuous Slash",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Block"] = {
        Name = "Equal Laceration",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Ragdoll"} },
    },
    ["Heavy"] = {
        Name = "Perfect Cut",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Judged Severance",
        {   Type = "Spin", Hits = 1, Dmg = 200 },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Fateful Truth"] = {
    WeaponType =  "Nikana",
    ["Neutral"] = {
        Name = "Leading Blade",
        {   Hits = {1, 1, 1, 2}, Dmg = {100, 100, 100, 100}, Procs = {"Impair", "Impair", "Impair", "Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Keen Cuts",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Sudden Spring",
        {   Type = "Slam", Hits = {1, 1}, Dmg = {100, 100}, Procs = {"Knockdown", ""} },
        {   Hits = 1, Dmg = 100 },
       
    },
},

["Flailing Branch"] = {
    WeaponType = "Staff",
    ["Neutral"] = {
        Name = "Battered Thread",
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Rising Falls",
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = {1, 1}, Dmg = {200, 400} },
    },
    ["Forward Block"] = {
        Name = "Autumn Leaf",
        {   Hits = 1, Dmg = 200 },
        {   Type = "Slam", Hits = 2, Dmg = 300 },
    },
},

["High Noon"] = {
    WeaponType = "Gunblade",
    ["Neutral"] = {
        Name = "Final Showdown",
        {   Hits = 2, Dmg = 100 },
        {   Hits = 2, Dmg = 250, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 250 },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Forward"] = {
        Name = "Vagabond Blitz",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Desperado Zeal",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    },
    ["Block"] = {
        Name = "Tomahawk Double-Tap",
        {   Type = "Slam", Hits = 1, Dmg = 300  },
        {   Hits = 2, Dmg = 400 },
        {   Hits = 1, Dmg = 400 },
    },
},

["Hysteria"] = {
    WeaponType = "Valkyr's Talons",
    ["Neutral"] = {
        Name = "Fervor",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Type = "Spin", Hits = 2, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Rage",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Madness",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 200}, Procs = {"", "Impact", ""} },
    },
    ["Block"] = {
        Name = "Delirium",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 2, Dmg = 100 },
        {   Hits = 3, Dmg = 100 },
        {   Hits = {1, 1, 1}, Dmg = {100, 100, 200}, Procs = {"", "Impact", ""} },
    },
    ["Heavy"] = {
        Name = "Rise From Ashes",
        {   Shape = "Heavy", Type = "Slam", Hits = 1, Dmg = 833, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = {4, 1}, Dmg = {100, 100}, Procs = {"", "Lifted"} },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        {   Type = "Spin", Hits = 6, Dmg = 300 },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 2000 },
    },
},

["Iron Phoenix"] = {
    WeaponType = "Sword",
    ["Neutral"] = {
        Name = "Wings and Beak",
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"} } },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300 },
    },
    ["Forward"] = {
        Name = "Double Slash",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Forward Block"] = {
        Name = "Taking Flight",
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 400, Procs = {"Lifted"} },
    },
},

["Pointed Wind"] = {
    WeaponType = "Dagger",
    ["Neutral"] = {
        Name = "Parting Edge",
        {   Hits = 1, Dmg = 200 },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {100, 300} },
        {   Hits = {1, 1}, Dmg = {300, 300}, Procs = {"Impact", "Knockdown"} },
    },
    ["Forward"] = {
        Name = "Viper's Bite",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100 },
    },
},

["Primal Fury"] = {
    WeaponType = "Iron Staff",
    ["Neutral"] = {
        Name = "Falling Oak Buster",
        {   Hits = 4, Dmg = 25 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 4, Dmg = 100, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Spinning Crash Technique",
        {   Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = 4, Dmg = 50 },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Cyclone Lightning Strike",
        {   Hits = 1, Dmg = 100, Procs = { {"Impact", "Puncture"} } },
        {   Hits = 1, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Rolling Boulder Rush",
        {   Type = "Spin", Hits = {1, 2, 1}, Dmg = {100, 30, 110}, Procs = {"", "", "Impact"} },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
        {   Type = "Slam", Hits = {2, 1}, Dmg = {100, 150}, Procs = {"", "Blast"} },
    },
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Crushing Reach",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Deadly Circle",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Wide Dispatch",
        {   Hits = 5, Dmg = 300 },
    },
},

["Rising Steel"] = {
    WeaponType =  "Sword",
    ["Neutral"] = {
        Name = "Forward Edge",
        {   Hits = 1, Dmg = 100, Procs = {"Impair"} },
        {   Hits = 1, Dmg = 100 },
    },
    ["Forward"] = {
        Name = "Hack And Slash",
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
        {  Hits = 1, Dmg = 100 },
    },
    ["Forward Block"] = {
        Name = "Blade Whip",
        {   Hits = {1, 1}, Dmg = {100, 100}, Procs = {"", "Knockdown"} },
        {   Type = "Slam", Hits = 1, Dmg = 100 },
    },
},

["Stalking Fan"] = {
    WeaponType = "Scythe",
    ["Neutral"] = {
        Name = "Shadow Wing",
        {   Hits = {1, 1}, Dmg = {300, 200} },
        {   Type = "Spin", Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Impact", ""} },
        {   Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Many Tears",
        {   Type ="Spin", Hits = 1, Dmg = 100 },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Dying Light",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Type = "Spin", Hits = {3, 1}, Dmg = {200, 100}, Procs = {"", {"Impact", "Slash"} } },
    },
},

["Stinging Thorn"] = {
    WeaponType = "Dagger",
    ["Neutral"] = {
        Name = "Carving Spike",
        {   Hits = {1, 1}, Dmg = {300, 100}, Procs = {"", "Impact"} },
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 200}, Procs = {"Slash", "Slash", ""} },
        {   Hits = {1, 1}, Dmg = {300, 200}, Procs = {"", "Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 200}, Procs = {"Impact", "Slash"} },
        {   Hits = 1, Dmg = 400, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Forward"] = {
        Name = "Piercing Horn",
        {   Hits = {1, 1}, Dmg = {100, 200} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
    },
    ["Forward Block"] = {
        Name = "Lacerating Spine",
        {   Hits = 1, Dmg = 200 },
        {   Hits = {2, 1}, Dmg = {200, 200}, Procs = {"", "Slash"} },
        {   Type = "Slam", Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Block"] = {
        Name = "Impaling Quill",
        {   Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "Lifted", "Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Slash"} },
        {   Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
    },
},

["Tempo Royale"] = {
    WeaponType = "Heavy Blade",
    ["Neutral"] = {
        Name = "August Mesto",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {200, 300}, Procs = {"Impact", "Impact"} },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
        {   Hits =  {1, 1}, Dmg = {200, 400}, Procs = {"Impact", {"Impact", "Knockdown"} } },
    },
    ["Forward"] = {
        Name = "Majestic Abandon",
        {   Type = "Spin", Hits = 2, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = { {"Impact", "Lifted"} } },
        {   Hits = 1, Dmg = 100, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100, Procs = { {"Impact", "Lifted"} } },
    },
    ["Forward Block"] = {
        Name = "Resplendent Calma",
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Lifted"} } },
        {   Type = "Slam", Hits = {1, 1}, Dmg = {200, 500}, Procs = {"Impact", {"Impact", "Lifted"} } },
    },
    ["Block"] = {
        Name = "Bold Reprise",
        {   Type = "Slam", Hits = 1, Dmg = 600, Procs = { {"Impact", "Lifted"} } },
    },
},

["Vermillion Storm"] = {
    WeaponType = "Claws",
    ["Neutral"] = {
        Name = "Flurry Rose",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Lifted"} },
        {   Hits = {1, 1}, Dmg = {100, 300} },
        {   Hits = {2, 2}, Dmg = {100, 100}, Procs = {"", "Slash"} },
        {   Hits = {1, 1}, Dmg = {200, 400}, Procs = {"Impact", ""} },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Crimson Hurricane",
        {   Hits = 1, Dmg = 100 },
        {   Type = "Spin", Hits = {1, 3}, Dmg = {200, 100} },
        {   Hits = {1, 1}, Dmg = {200, 100} },
    },
    ["Forward Block"] = {
        Name = "Cardinal Breeze",
        {   Hits = {1, 2}, Dmg = {100, 100}, Procs = {"Impact", ""} },
        {   Type = "Spin", Hits = {3, 3}, Dmg = {100, 50} },
        {   Type = "Spin", Hits = {6, 1}, Dmg = {50, 200}, Procs = {"", "Knockdown"} },
    },
    ["Block"] = {
        Name = "Ruby Wind",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = {1, 1}, Dmg = {100, 200}, Procs = {"", "Impact"} },
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {100, 200, 300}, Procs = {"", "Knockdown", "Ragdoll"} },
    },
},

["Wise Razor"] = {
    WeaponType = "Two-Handed Nikana",
    ["Neutral"] = {
        Name = "Cutting Thrice",
        {   Hits = {1, 1, 1}, Dmg = {200, 200, 400}, Procs = {"", "Slash", "Impact"} },
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Forward"] = {
        Name = "Threshing Grain",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 400, Procs = {"Impact"} },
    },
    ["Forward Block"] = {
        Name = "Calling Thunder",
        {   Type = "Slam", Hits = {1, 1, 1}, Dmg = {200, 200, 300}, Procs = {"", "Knockdown", {"Slash", "Lifted"}, } },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 400, Procs = {"Knockdown"} },
    },
},

--[[ = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ]]--
-- Shared Data --
-- note that slide, aerial, wall, and finisher combos are same as swords'
["Blade and Whip"] = {
    ["Heavy"] = {
        Name = "Rolling Thunder",
        {   Shape = "Heavy", Hits = 1, Dmg = 400, Procs = {"Ragdoll"} },
        {   Shape = "Heavy", Hits = {1, 1, 1}, Dmg = {400, 400, 400}, Procs = {"Lifted", "Ragdoll", ""} },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Claws"] = {
    ["Heavy"] = {
        Name = "Three Lessons",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Launching Spring",
        {   Type = "Spin", Hits = 1, Dmg = 300, Procs = {"Lifted"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 125 },
    },
},

["Dagger"] = {
    ["Heavy"] = {
        Name = "Butterfly Slash",
        {   Shape = "Heavy", Hits = {1, 1}, Dmg = {250, 250}, Procs = { {"Impact", "Slash"}, "Finisher"} },
        {   Shape = "Heavy", Hits = {1, 1}, Dmg = {250, 250}, Procs = { {"Impact", "Slash"}, "Knockdown"} },
    },
    ["Slide"] = {
        Name = "Splitting Brush",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Scorpion Fall",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 100, Procs = {"Slash"} },
    },
    ["Wall"] = {
        Name = "Fanning Sting",
        {   Hits = 1, Dmg = 300, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Relentless Point",
        {   Hits = 2, Dmg = 125, Procs = {"Slash"} },
    },
},

["Dual Swords"] = {
    ["Heavy"] = {
        Name = "Northern Coil",
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 2, Dmg = 250, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Trimming Flowers",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Red Soil",
        {   Hits = 2, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 2, Dmg = 200, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Mirrored Spike",
        {   Hits = 2, Dmg = 200, Procs = {"Slash"} },
    },
},

["Glaive"] = {
    ["Heavy"] = {
        Name = "Falling Star",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, },
    },
    ["Slide"] = {
        Name = "Pirouette",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Auger",
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
        {   Hits = 2, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Nemesis",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Gunblade"] = {
    ["Heavy"] = {
        Name = "Spinning Uppercut",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Impact"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Impact"} },
    },
    ["Slide"] = {
        Name = "Fast Draw",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Outlaw Rush",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Wall"] = {
        Name = "Vendetta",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Last Words",
        {   Hits = 1, Dmg = 1000, Procs = {"Blast"} },
    },
},

["Heavy Blade"] = {
    ["Heavy"] = {
        Name = "Crowd Fall",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Impact", "Lifted"}, } },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Impact", "Knockdown"}, } },
    },
    ["Slide"] = {
        Name = "Hell's Wave",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Flaying Home",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
    },
},

["Nikana"] = {
    ["Heavy"] = {
        Name = "Windless Cuts",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Slash", "Knockdown"}, } },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = { {"Slash", "Knockdown"}, } },
    },
    ["Slide"] = {
        Name = "Parting Knee",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Setting Sun",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
    },
    ["Wall"] = {
        Name = "Guiding Wire",
        {   Hits = 1, Dmg = 215 },
    },
    ["Finisher"] = {
        Name = "Resting Place",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Nunchaku"] = {
    ["Heavy"] = {
        Name = "Tidal Flames",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Tidal Conflagration",
        {   Type = "Spin", Hits = 3, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Fire Storm",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Creating Fire",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Burning Tsunami",
        {   Hits = 1, Dmg = 250 },
    },
},

["Polearm"] = {
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Cyclone Strike",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Planting Widow",
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Type = "Spin", Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
    },
},

["Scythe"] = {
    ["Heavy"] = {
        Name = "Fading Hope",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Knockdown"} } },
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Knockdown"} } },
    },
    ["Slide"] = {
        Name = "Hell's Wave",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Flaying Home",
        {   Hits = 1, Dmg = 200 },
    },
    ["Finisher"] = {
        Name = "Tunneling Spike",
        {   Hits = 1, Dmg = 300, Procs = {"Slash"} },
    },
},

["Sparring"] = {
    ["Heavy"] = {
        Name = "Rising from Ashes",
        {   Shape = "Heavy", Type = "Slam", Hits = 1, Dmg = 1200, Procs = {"Lifted"} },
        {   Shape = "Heavy", Hits = {4, 1}, Dmg = {100, 100}, Procs = {"", "Lifted"} },
    },
    ["Slide"] = {
        Name = "Rolling Blast",
        {   Hits = 2, Dmg = 200, Procs = {"Ragdoll"} },
    },
    ["Aerial"] = {
        Name = "One Point",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 2, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Through Strike",
        {   Hits = 1, Dmg = 300 },
    },
    ["Finisher"] = {
        Name = "Roaring Drums",
        {   Hits = 6, Dmg = 500 },
    },
},

["Staff"] = {
    ["Heavy"] = {
        Name = "The Way",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Crushing Reach",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Lifted"} },
    },
    ["Aerial"] = {
        Name = "Planting Widow",
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Guiding Plank",
        {   Hits = 1, Dmg = 166 },
    },
    ["Finisher"] = {
        Name = "Wide Dispatch",
        {   Hits = 1, Dmg = 1000 },
    },
},

["Sword"] = {
    ["Heavy"] = {
        Name = "Perfect Cut",
        {   Shape = "Heavy", Hits = 1, Dmg = 500, Procs = {"Lifted"} },
        {   Shape = "Heavy", Type = "Spin", Hits = 1, Dmg = 500, Procs = {"Knockdown"} },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        {   Type = "Spin", Hits = 1, Dmg = 100, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 200 },
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Death's Mark",
        {   Hits = 1, Dmg = 250, Procs = {"Slash"} },
    },
},

["Two-Handed Nikana"] = {
    ["Heavy"] = {
        Name = "Lover's Farewell",
        {   Shape = "Heavy", Hits = 1, Dmg = 600, Procs = { {"Slash", "Lifted"}, } },
        {   Shape = "Heavy", Type = "Spin", Hits = {1, 1}, Dmg = {300, 300}, Procs = { {"Impact", "Slash"}, {"Slash", "Knockdown"}, } },
    },
    ["Slide"] = {
        Name = "Deceitful Serpent",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Cunning Monkey",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Wall"] = {
        Name = "Strident Gazelle",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Finisher"] = {
        Name = "Terrapin's Rebuke",
        {   Hits = 1, Dmg = 1200, Procs = {"Slash"} },
    },
},

["Whip"] = {
    ["Heavy"] = {
        Name = "Rolling Thunder",
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Slash", "Knockdown" } } },
        {   Shape = "Heavy", Hits = 1, Dmg = 450, Procs = { {"Slash", "Knockdown" } } },
    },
    ["Slide"] = {
        Name = "Spiral Cut",
        {   Type = "Spin", Hits = 1, Dmg = 200, Procs = {"Impact"} },
    },
    ["Aerial"] = {
        Name = "Mountain's Chisel",
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 200, Procs = {"Impact"} },
        {   Hits = 1, Dmg = 300, Procs = { {"Impact", "Slash"} } },
    },
    ["Wall"] = {
        Name = "Weightless Steel",
        {   Hits = 1, Dmg = 300, Procs = {"Knockdown"} },
    },
    ["Finisher"] = {
        Name = "Resounding Fear",
        {   Hits = 1, Dmg = 1000 },
    },
},

-- Legend Data --
["Legend"] = {
    ["Damage"] = {
        Name = "Damage",
        {   Hits = 1, Dmg = 200 },
    },
    ["Hits"] = {
        Name = "Hits",
        {   Hits = 2, Dmg = 100 },
    },
},

}

return StanceData