WARFRAME Wiki
Advertisement
WARFRAME Wiki

Database of WARFRAME's modular weapons and items.


-- TODO: Find out base stats of each kitgun/zaw type and change all chamber and grips to be stat multipliers instead of hard coding resultant stats
-- * Update, according to Hotfix 28.0.5 patch notes, grips damage reduction is expressed as a vector rather than a scalar multiplier so
--	it may turn out that we have to "hard code" values
-- TODO: Add a function to autogenerate table entries named after Kitgun/Zaw combinations (e.g. ["Catchmoon-Gibber-Arcroid"])
--	that use the same schema as seen in M:Weapons/data. Idea is to somehow create valid M:Weapon/data entries for comparison tables.
return {
	Kitgun = {
		Chamber = {
			Catchmoon = {
				Accuracy = 5.9,
				CritChance = 0.21,
				CritMultiplier = 2,
				Damage = {
					Base = { Heat = 167, Impact = 89 },
					Gibber = { Heat = 119, Impact = 41 },
					Haymaker = { Heat = 269, Impact = 191 },
					Lovetap = { Heat = 218, Impact = 140 },
					Ramble = { Heat = 143, Impact = 65 },
					Ulnaris = { Heat = 184, Impact = 106 } 
				},
				Disposition = 0.5,
				Falloff = { long = 40, short = 20 },
				FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
				Magazine = {
					GigaHighest = 39,
					High = 11,
					Highest = 13,
					Low = 7,
					Lowest = 5,
					Med = 9,
					MegaHighest = 23,
					SuperHighest = 17 
				},
				Name = "Catchmoon",
				StatusChance = 0.21,
				Trigger = "Semi-Auto",
				Type = "Projectile" 
			},
			Gaze = {
				Accuracy = 100,
				CritChance = 0.25,
				CritMultiplier = 2,
				Damage = {
					Base = { Puncture = 7, Radiation = 11 },
					Gibber = { Puncture = 6, Radiation = 10 },
					Haymaker = { Puncture = 8, Radiation = 12 },
					Lovetap = { Puncture = 7.5, Radiation = 11.5 },
					Ramble = { Puncture = 6.5, Radiation = 10.5 },
					Ulnaris = { Puncture = 7, Radiation = 11 } 
				},
				Disposition = 0.9,
				FireRate = { Gibber = 40, Haymaker = 21, Lovetap = 24, Ramble = 37, Ulnaris = 29 },
				Magazine = {
					GigaHighest = 113,
					High = 43,
					Highest = 51,
					Low = 31,
					Lowest = 23,
					Med = 37,
					MegaHighest = 85,
					SuperHighest = 49 
				},
				Name = "Gaze",
				StatusChance = 0.25,
				Trigger = "Held",
				Type = "Beam" 
			},
			Rattleguts = {
				Accuracy = 20,
				CritChance = 0.19,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
					Gibber = { Impact = 0, Puncture = 7, Radiation = 10, Slash = 5 },
					Haymaker = { Impact = 11.5, Puncture = 19.5, Radiation = 22.5, Slash = 17.5 },
					Lovetap = { Impact = 6.75, Puncture = 14.75, Radiation = 17.75, Slash = 12.75 },
					Ramble = { Impact = 0.5, Puncture = 8.5, Radiation = 11.5, Slash = 6.5 },
					Ulnaris = { Impact = 3.5, Puncture = 11.5, Radiation = 14.5, Slash = 9.5 } 
				},
				Disposition = 0.75,
				FireRate = { Gibber = 11, Haymaker = 3.67, Lovetap = 5.17, Ramble = 8.83, Ulnaris = 6.67 },
				Magazine = {
					GigaHighest = 153,
					High = 64,
					Highest = 83,
					Low = 45,
					Lowest = 29,
					Med = 57,
					MegaHighest = 111,
					SuperHighest = 75 
				},
				Name = "Rattleguts",
				StatusChance = 0.19,
				Trigger = "Auto",
				Type = "Hitscan" 
			},
			Sporelacer = {
				Accuracy = 5.9,
				CritChance = 0.21,
				CritMultiplier = 3,
				Damage = {
					Base = { Impact = 21, Toxin = 69 },
					Gibber = { Toxin = 103 },
					Haymaker = { Impact = 261, Toxin = 403 },
					Lovetap = { Impact = 159, Toxin = 301 },
					Ramble = { Impact = 9, Toxin = 151 },
					Ulnaris = { Impact = 91, Toxin = 233 } 
				},
				Disposition = 0.55,
				Falloff = { long = 26, short = 13 },
				FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
				Magazine = {
					GigaHighest = 39,
					High = 11,
					Highest = 13,
					Low = 7,
					Lowest = 5,
					Med = 9,
					MegaHighest = 23,
					SuperHighest = 17 
				},
				Name = "Sporelacer",
				StatusChance = 0.21,
				Trigger = "Semi-Auto",
				Type = "Projectile" 
			},
			Tombfinger = {
				Accuracy = 50,
				CritChance = 0.24,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 16, Puncture = 9, Radiation = 59 },
					Gibber = { Impact = 8, Puncture = 1, Radiation = 27 },
					Haymaker = { Impact = 32, Puncture = 25, Radiation = 123 },
					Lovetap = { Impact = 24, Puncture = 17, Radiation = 91 },
					Ramble = { Impact = 12, Puncture = 5, Radiation = 43 },
					Ulnaris = { Impact = 18.7, Puncture = 11.7, Radiation = 69.7 } 
				},
				Disposition = 0.7,
				FireRate = { Gibber = 4.5, Haymaker = 2.17, Lovetap = 2.5, Ramble = 3.67, Ulnaris = 2.83 },
				Magazine = {
					GigaHighest = 49,
					High = 23,
					Highest = 29,
					Low = 15,
					Lowest = 9,
					Med = 19,
					MegaHighest = 35,
					SuperHighest = 31 
				},
				Name = "Tombfinger",
				StatusChance = 0.24,
				Trigger = "Semi-Auto",
				Type = "Projectile" 
			},
			Vermisplicer = {
				Accuracy = 80,
				CritChance = 0.25,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
					Gibber = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
					Haymaker = { Impact = 2.5, Puncture = 4.5, Slash = 5.5, Toxin = 5.5 },
					Lovetap = { Impact = 2.3, Puncture = 4.3, Slash = 5.3, Toxin = 5.3 },
					Ramble = { Impact = 1.8, Puncture = 3.8, Slash = 4.8, Toxin = 4.8 },
					Ulnaris = { Impact = 2, Puncture = 4, Slash = 5, Toxin = 5 } 
				},
				Disposition = 1,
				FireRate = { Gibber = 31, Haymaker = 12, Lovetap = 15, Ramble = 28, Ulnaris = 21 },
				Magazine = {
					GigaHighest = 113,
					High = 43,
					Highest = 51,
					Low = 31,
					Lowest = 23,
					Med = 37,
					MegaHighest = 85,
					SuperHighest = 49 
				},
				Name = "Vermisplicer",
				StatusChance = 0.25,
				Trigger = "Held",
				Type = "Beam" 
			} 
		},
		Grip = {
			Gibber = { Name = "Gibber", Recoil = -0.5 },
			Haymaker = { Name = "Haymaker", Recoil = 1 },
			Lovetap = { Name = "Lovetap", Recoil = 0.5 },
			Ramble = { Name = "Ramble", Recoil = 0 },
			Ulnaris = { Name = "Ulnaris", Recoil = 0 } 
		},
		Loader = {
			Arcroid = {
				CritChance = 0.03,
				CritMultiplier = 0,
				Magazine = "Med",
				Name = "Arcroid",
				Reload = 1.5,
				StatusChance = 0.03 
			},
			Bashrack = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "High",
				Name = "Bashrack",
				Reload = 1.7,
				StatusChance = -0.04 
			},
			Bellows = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Highest",
				Name = "Bellows",
				Reload = 2.1,
				StatusChance = 0 
			},
			Deepbreath = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "High",
				Name = "Deepbreath",
				Reload = 1.7,
				StatusChance = 0 
			},
			Flutterfire = {
				CritChance = -0.08,
				CritMultiplier = -0.3,
				Magazine = "Low",
				Name = "Flutterfire",
				Reload = 1.3,
				StatusChance = 0.14 
			},
			Killstream = {
				CritChance = 0.14,
				CritMultiplier = 0.3,
				Magazine = "Low",
				Name = "Killstream",
				Reload = 1.3,
				StatusChance = -0.08 
			},
			["Macro Arcroid"] = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "GigaHighest",
				Name = "Macro Arcroid",
				Reload = 3.1,
				StatusChance = 0 
			},
			["Macro Thymoid"] = {
				CritChance = 0.03,
				CritMultiplier = 0,
				Magazine = "MegaHighest",
				Name = "Macro Thymoid",
				Reload = 2.9,
				StatusChance = 0.03 
			},
			Ramflare = {
				CritChance = -0.08,
				CritMultiplier = -0.3,
				Magazine = "High",
				Name = "Ramflare",
				Reload = 1.7,
				StatusChance = 0.14 
			},
			Slap = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Low",
				Name = "Slap",
				Reload = 1.3,
				StatusChance = 0 
			},
			Slapneedle = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Low",
				Name = "Slapneedle",
				Reload = 1.3,
				StatusChance = -0.04 
			},
			Sparkfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "High",
				Name = "Sparkfire",
				Reload = 1.7,
				StatusChance = 0.07 
			},
			Splat = {
				CritChance = 0.14,
				CritMultiplier = 0.3,
				Magazine = "High",
				Name = "Splat",
				Reload = 1.7,
				StatusChance = -0.08 
			},
			Stitch = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Highest",
				Name = "Stitch",
				Reload = 2.1,
				StatusChance = -0.04 
			},
			Swiftfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Low",
				Name = "Swiftfire",
				Reload = 1.3,
				StatusChance = 0.07 
			},
			Thunderdrum = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Highest",
				Name = "Thunderdrum",
				Reload = 2.1,
				StatusChance = 0.07 
			},
			Thymoid = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "SuperHighest",
				Name = "Thymoid",
				Reload = 2.3,
				StatusChance = 0 
			},
			Zip = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Lowest",
				Name = "Zip",
				Reload = 0.9,
				StatusChance = 0 
			},
			Zipfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Lowest",
				Name = "Zipfire",
				Reload = 0.9,
				StatusChance = 0.07 
			},
			Zipneedle = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Lowest",
				Name = "Zipneedle",
				Reload = 0.9,
				StatusChance = -0.04 
			} 
		} 
	},
	KitgunPrimary = {
		Chamber = {
			Catchmoon = {
				Accuracy = 5.9,
				CritChance = 0.21,
				CritMultiplier = 2,
				Damage = {
					Base = { Heat = 167, Impact = 89 },
					Brash = { Heat = 73, Impact = 37 },
					Palmaris = { Heat = 76, Impact = 40 },
					Shrewd = { Heat = 79, Impact = 43 },
					Steadyslam = { Heat = 105.5, Impact = 69.5 },
					Tremor = { Heat = 126, Impact = 90 } 
				},
				Disposition = 1.05,
				Falloff = { long = 24, short = 12 },
				FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
				Magazine = {
					GigaHighest = 39,
					High = 11,
					Highest = 13,
					Low = 7,
					Lowest = 5,
					Med = 9,
					MegaHighest = 23,
					SuperHighest = 17 
				},
				Name = "Catchmoon",
				StatusChance = 0.21,
				Trigger = "Auto",
				Type = "Projectile" 
			},
			Gaze = {
				Accuracy = 100,
				CritChance = 0.25,
				CritMultiplier = 2,
				Damage = {
					Base = { Radiation = 11 },
					Brash = { Radiation = 29 },
					Palmaris = { Radiation = 30 },
					Shrewd = { Radiation = 31 },
					Steadyslam = { Radiation = 35 },
					Tremor = { Radiation = 37 } 
				},
				Disposition = 1,
				FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
				Magazine = {
					GigaHighest = 113,
					High = 43,
					Highest = 51,
					Low = 31,
					Lowest = 23,
					Med = 37,
					MegaHighest = 85,
					SuperHighest = 49 
				},
				Name = "Gaze",
				StatusChance = 0.25,
				Trigger = "Held",
				Type = "Beam" 
			},
			Rattleguts = {
				Accuracy = 20,
				CritChance = 0.19,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
					Brash = { Impact = 1.5, Puncture = 4.5, Radiation = 8.5, Slash = 2.5 },
					Palmaris = { Impact = 1.7, Puncture = 4.8, Radiation = 8.9, Slash = 2.7 },
					Shrewd = { Impact = 1.8, Puncture = 4.8, Radiation = 8.8, Slash = 2.8 },
					Steadyslam = { Impact = 4.3, Puncture = 7.3, Radiation = 11.3, Slash = 5.3 },
					Tremor = { Impact = 6.5, Puncture = 9.5, Radiation = 13.5, Slash = 7.5 } 
				},
				Disposition = 1,
				FireRate = { Brash = 17, Palmaris = 15.5, Shrewd = 14, Steadyslam = 10, Tremor = 9 },
				Magazine = {
					GigaHighest = 153,
					High = 64,
					Highest = 83,
					Low = 45,
					Lowest = 29,
					Med = 57,
					MegaHighest = 111,
					SuperHighest = 75 
				},
				Name = "Rattleguts",
				StatusChance = 0.19,
				Trigger = "Auto",
				Type = "Hitscan" 
			},
			Sporelacer = {
				Accuracy = 5.9,
				CritChance = 0.21,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 21, Toxin = 69 },
					Brash = { Impact = 21, Toxin = 69 },
					Palmaris = { Impact = 27, Toxin = 75 },
					Shrewd = { Impact = 33, Toxin = 81 },
					Steadyslam = { Impact = 86, Toxin = 134 },
					Tremor = { Impact = 127, Toxin = 175 } 
				},
				Disposition = 1,
				Falloff = { long = 16, short = 8 },
				FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
				Magazine = {
					GigaHighest = 39,
					High = 11,
					Highest = 13,
					Low = 7,
					Lowest = 5,
					Med = 9,
					MegaHighest = 23,
					SuperHighest = 17 
				},
				Name = "Sporelacer",
				StatusChance = 0.21,
				Trigger = "Auto",
				Type = "Projectile" 
			},
			Tombfinger = {
				Accuracy = 50,
				CritChance = 0.24,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 40, Radiation = 18 },
					Brash = { Impact = 30, Radiation = 8 },
					Palmaris = { Impact = 32.5, Radiation = 10.5 },
					Shrewd = { Impact = 35, Radiation = 13 },
					Steadyslam = { Impact = 54.5, Radiation = 32.5 },
					Tremor = { Impact = 69, Radiation = 47 } 
				},
				Disposition = 1,
				FireRate = { Brash = 3.77, Palmaris = 3.45, Shrewd = 3.13, Steadyslam = 2.32, Tremor = 2.13 },
				Magazine = {
					GigaHighest = 49,
					High = 23,
					Highest = 29,
					Low = 15,
					Lowest = 9,
					Med = 19,
					MegaHighest = 35,
					SuperHighest = 31 
				},
				Name = "Tombfinger",
				StatusChance = 0.24,
				Trigger = "Charge",
				Type = "Projectile" 
			},
			Vermisplicer = {
				Accuracy = 80,
				CritChance = 0.25,
				CritMultiplier = 2,
				Damage = {
					Base = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
					Brash = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
					Palmaris = { Impact = 5.3, Puncture = 6.3, Slash = 10.3, Toxin = 12.3 },
					Shrewd = { Impact = 5.5, Puncture = 6.5, Slash = 10.5, Toxin = 12.5 },
					Steadyslam = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
					Tremor = { Impact = 6.5, Puncture = 7.5, Slash = 11.5, Toxin = 13.5 } 
				},
				Disposition = 0.9,
				FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
				Magazine = {
					GigaHighest = 113,
					High = 43,
					Highest = 51,
					Low = 31,
					Lowest = 23,
					Med = 37,
					MegaHighest = 85,
					SuperHighest = 49 
				},
				Name = "Vermisplicer",
				StatusChance = 0.25,
				Trigger = "Held",
				Type = "Beam" 
			} 
		},
		Grip = {
			Brash = { Name = "Brash", Recoil = -0.5 },
			Palmaris = { Name = "Palmaris", Recoil = 0 },
			Shrewd = { Name = "Shrewd", Recoil = 0 },
			Steadyslam = { Name = "Steadyslam", Recoil = 0.5 },
			Tremor = { Name = "Tremor", Recoil = 1 } 
		},
		Loader = {
			Arcroid = {
				CritChance = 0.03,
				CritMultiplier = 0,
				Magazine = "Med",
				Name = "Arcroid",
				Reload = 2.1,
				StatusChance = 0.03 
			},
			Bashrack = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "High",
				Name = "Bashrack",
				Reload = 1.7,
				StatusChance = -0.04 
			},
			Bellows = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Highest",
				Name = "Bellows",
				Reload = 2.1,
				StatusChance = 0 
			},
			Deepbreath = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "High",
				Name = "Deepbreath",
				Reload = 1.7,
				StatusChance = 0 
			},
			Flutterfire = {
				CritChance = -0.08,
				CritMultiplier = -0.3,
				Magazine = "Low",
				Name = "Flutterfire",
				Reload = 1.3,
				StatusChance = 0.14 
			},
			Killstream = {
				CritChance = 0.14,
				CritMultiplier = 0.3,
				Magazine = "Low",
				Name = "Killstream",
				Reload = 1.3,
				StatusChance = -0.08 
			},
			["Macro Arcroid"] = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "GigaHighest",
				Name = "Macro Arcroid",
				Reload = 3.1,
				StatusChance = 0 
			},
			["Macro Thymoid"] = {
				CritChance = 0.03,
				CritMultiplier = 0,
				Magazine = "MegaHighest",
				Name = "Macro Thymoid",
				Reload = 2.9,
				StatusChance = 0.03 
			},
			Ramflare = {
				CritChance = -0.08,
				CritMultiplier = -0.3,
				Magazine = "High",
				Name = "Ramflare",
				Reload = 1.7,
				StatusChance = 0.14 
			},
			Slap = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Low",
				Name = "Slap",
				Reload = 1.3,
				StatusChance = 0 
			},
			Slapneedle = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Low",
				Name = "Slapneedle",
				Reload = 1.3,
				StatusChance = -0.04 
			},
			Sparkfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "High",
				Name = "Sparkfire",
				Reload = 1.7,
				StatusChance = 0.07 
			},
			Splat = {
				CritChance = 0.14,
				CritMultiplier = 0.3,
				Magazine = "High",
				Name = "Splat",
				Reload = 1.7,
				StatusChance = -0.08 
			},
			Stitch = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Highest",
				Name = "Stitch",
				Reload = 2.1,
				StatusChance = -0.04 
			},
			Swiftfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Low",
				Name = "Swiftfire",
				Reload = 1.3,
				StatusChance = 0.07 
			},
			Thunderdrum = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Highest",
				Name = "Thunderdrum",
				Reload = 2.1,
				StatusChance = 0.07 
			},
			Thymoid = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "SuperHighest",
				Name = "Thymoid",
				Reload = 2.3,
				StatusChance = 0 
			},
			Zip = {
				CritChance = 0,
				CritMultiplier = 0,
				Magazine = "Lowest",
				Name = "Zip",
				Reload = 0.9,
				StatusChance = 0 
			},
			Zipfire = {
				CritChance = -0.04,
				CritMultiplier = -0.1,
				Magazine = "Lowest",
				Name = "Zipfire",
				Reload = 0.9,
				StatusChance = 0.07 
			},
			Zipneedle = {
				CritChance = 0.07,
				CritMultiplier = 0.1,
				Magazine = "Lowest",
				Name = "Zipneedle",
				Reload = 0.9,
				StatusChance = -0.04 
			} 
		} 
	},
	MOA = {
		Bracket = {
			Drimper = { Name = "Drimper", Polarities = { "None" } },
			Gauth = { Name = "Gauth", Polarities = { "Naramon" } },
			Hona = { Name = "Hona", Polarities = { "Naramon" } },
			Jonsin = { Name = "Jonsin", Polarities = { "Madurai" } },
			Tian = { Name = "Tian", Polarities = { "Vazarin" } } 
		},
		Core = {
			Alcrom = { Armor = 0.05, Health = 0.05, Name = "Alcrom", Shield = 0.05 },
			Drex = { Armor = 0.025, Health = 0.05, Name = "Drex", Shield = 0.075 },
			Krisys = { Armor = 0.075, Health = 0.05, Name = "Krisys", Shield = 0.025 },
			Lehan = { Armor = 0.075, Health = 0.075, Name = "Lehan", Shield = 0 } 
		},
		Gyro = {
			Aegron = { Armor = 0.05, Health = -0.025, Name = "Aegron", Shield = 0.025 },
			Atheca = { Armor = -0.025, Health = 0.1, Name = "Atheca", Shield = -0.025 },
			Harpen = { Armor = -0.025, Health = 0.025, Name = "Harpen", Shield = 0.05 },
			Hextra = { Armor = -0.025, Health = 0.05, Name = "Hextra", Shield = 0.025 },
			Munit = { Armor = 0.025, Health = 0.05, Name = "Munit", Shield = -0.025 },
			Phazor = { Armor = 0.025, Health = -0.025, Name = "Phazor", Shield = 0.05 },
			Trux = { Armor = 0.05, Health = 0.025, Name = "Trux", Shield = -0.025 },
			Tyli = { Armor = 0.05, Health = 0.05, Name = "Tyli", Shield = -0.05 } 
		},
		Model = {
			Lambeo = { Name = "Lambeo", Precepts = { "Stasis Field", "Shockwave Actuators" } },
			Nychus = { Name = "Nychus", Precepts = { "Blast Shield", "Hard Engage" } },
			Oloro = { Name = "Oloro", Precepts = { "Tractor Beam", "Security Override" } },
			Para = { Name = "Para", Precepts = { "Whiplash Mine", "Anti-Grav Grenade" } } 
		} 
	},
	Hound = {
		Bracket = {
			Cela = { Armor = -0.05, Health = 0.1, Name = "Cela", Precepts = { "Reflex Denial" }, Shield = 0.15 },
			Urga = { Armor = 0.1, Health = 0.15, Name = "Urga", Precepts = { "Diversified Denial" }, Shield = -0.05},
			Zubb = { Armor = 0.15, Health = -0.05, Name = "Zubb", Precepts = { "Evasive Denial" }, Shield = 0.1 }
		},
		Core = {
			Adlet = { Armor = 350, Health = 350, Name = "Adlet", Shield = 450 },
			Garmr = { Armor = 450, Health = 350, Name = "Garmr", Shield = 350 },
			Raiju = { Armor = 350, Health = 450, Name = "Raiju", Shield = 350 }
		},
		Model = {
			Bhaira = { Name = "Bhaira", Precepts = { "Null Audit" }, Weapons = { "Lacerten" } },
			Dorma = { Name = "Dorma", Precepts = { "Repo Audit" }, Weapons = { "Batoten" } },
			Hec = { Name = "Hec", Precepts = { "Equilibrium Audit" }, Weapons = { "Akaten" } }
		},
		Stabilizer = {
			Frak = { Name = "Frak", Polarities = { "Vazarin" }, Precepts = { "Focused Prospectus" } },
			Hinta = { Name = "Hinta", Polarities = { "Madurai" }, Precepts = { "Synergized Prospectus" } },
			Wanz = { Name = "Wanz", Polarities = { "Naramon" }, Precepts = { "Aetial Prospectus" } }
		}
	},
	Zaw = {
		Grip = {
			Jayap = { Damage = 0, Name = "Jayap", Speed = 0.917, Type = "TwoHanded" },
			Korb = { Damage = 28, Name = "Korb", Speed = 0.783, Type = "OneHanded" },
			Kroostra = { Damage = 14, Name = "Kroostra", Speed = 0.85, Type = "TwoHanded" },
			Kwath = { Damage = 14, Name = "Kwath", Speed = 0.85, Type = "OneHanded" },
			Laka = { Damage = 0, Name = "Laka", Speed = 0.917, Type = "OneHanded" },
			Peye = { Damage = -4, Name = "Peye", Speed = 1, Type = "OneHanded" },
			["Plague Akwin"] = { Damage = -2, Name = "Plague Akwin", Speed = 0.95, Type = "OneHanded" },
			["Plague Bokwin"] = { Damage = 7, Name = "Plague Bokwin", Speed = 0.883, Type = "TwoHanded" },
			Seekalla = { Damage = -4, Name = "Seekalla", Speed = 1, Type = "TwoHanded" },
			Shtung = { Damage = 28, Name = "Shtung", Speed = 0.783, Type = "TwoHanded" } 
		},
		Link = {
			["Ekwana II Jai"] = {
				CritChance = -0.08,
				Damage = -4,
				Name = "Ekwana II Jai",
				Speed = 0.083,
				StatusChance = 0.14 
			},
			["Ekwana II Ruhang"] = {
				CritChance = -0.08,
				Damage = 14,
				Name = "Ekwana II Ruhang",
				Speed = -0.067,
				StatusChance = 0.14 
			},
			["Ekwana Jai"] = {
				CritChance = -0.04,
				Damage = -4,
				Name = "Ekwana Jai",
				Speed = 0.083,
				StatusChance = 0.07 
			},
			["Ekwana Jai II"] = {
				CritChance = -0.04,
				Damage = -8,
				Name = "Ekwana Jai II",
				Speed = 0.167,
				StatusChance = 0.07 
			},
			["Ekwana Ruhang"] = {
				CritChance = -0.04,
				Damage = 14,
				Name = "Ekwana Ruhang",
				Speed = -0.067,
				StatusChance = 0.07 
			},
			["Ekwana Ruhang II"] = {
				CritChance = -0.04,
				Damage = 28,
				Name = "Ekwana Ruhang II",
				Speed = -0.133,
				StatusChance = 0.07 
			},
			Jai = { CritChance = 0, Damage = -4, Name = "Jai", Speed = 0.083, StatusChance = 0 },
			["Jai II"] = { CritChance = 0, Damage = -8, Name = "Jai II", Speed = 0.167, StatusChance = 0 },
			Ruhang = { CritChance = 0, Damage = 14, Name = "Ruhang", Speed = -0.067, StatusChance = 0 },
			["Ruhang II"] = {
				CritChance = 0,
				Damage = 28,
				Name = "Ruhang II",
				Speed = -0.133,
				StatusChance = 0 
			},
			["Vargeet II Jai"] = {
				CritChance = 0.14,
				Damage = -4,
				Name = "Vargeet II Jai",
				Speed = 0.083,
				StatusChance = -0.08 
			},
			["Vargeet II Ruhang"] = {
				CritChance = 0.14,
				Damage = 14,
				Name = "Vargeet II Ruhang",
				Speed = -0.067,
				StatusChance = -0.08 
			},
			["Vargeet Jai"] = {
				CritChance = 0.07,
				Damage = -4,
				Name = "Vargeet Jai",
				Speed = 0.083,
				StatusChance = -0.04 
			},
			["Vargeet Jai II"] = {
				CritChance = 0.07,
				Damage = -8,
				Name = "Vargeet Jai II",
				Speed = 0.167,
				StatusChance = -0.04 
			},
			["Vargeet Ruhang"] = {
				CritChance = 0.07,
				Damage = 14,
				Name = "Vargeet Ruhang",
				Speed = -0.067,
				StatusChance = -0.04 
			},
			["Vargeet Ruhang II"] = {
				CritChance = 0.07,
				Damage = 28,
				Name = "Vargeet Ruhang II",
				Speed = -0.133,
				StatusChance = -0.04 
			} 
		},
		Strike = {
			Balla = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
				Disposition = 0.9,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 3 },
					TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
				},
				Name = "Balla",
				Speed = 0.083,
				StatusChance = 0.18,
				Type = { OneHanded = "Dagger", TwoHanded = "Staff" } 
			},
			Cyath = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
				Disposition = 0.95,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
					TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
				},
				Name = "Cyath",
				Speed = 0,
				StatusChance = 0.18,
				Type = { OneHanded = "Machete", TwoHanded = "Polearm" } 
			},
			Dehtat = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
				Disposition = 1.2,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
					TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
				},
				Name = "Dehtat",
				Speed = 0.083,
				StatusChance = 0.18,
				Type = { OneHanded = "Rapier", TwoHanded = "Polearm" } 
			},
			Dokrahm = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
				Disposition = 0.75,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
					TwoHanded = { Base = 0.93, Leap = 2, Slide = 2, Wall = 2 } 
				},
				Name = "Dokrahm",
				Speed = 0.083,
				StatusChance = 0.18,
				Type = { OneHanded = "Scythe", TwoHanded = "Heavy Blade" } 
			},
			Kronsh = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 163.8, Slash = 70.2 },
				Disposition = 1.3,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
					TwoHanded = { Base = 1.07, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
				},
				Name = "Kronsh",
				Speed = -0.067,
				StatusChance = 0.18,
				Type = { OneHanded = "Machete", TwoHanded = "Polearm" } 
			},
			Mewan = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
				Disposition = 1.1,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
					TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
				},
				Name = "Mewan",
				Speed = -0.067,
				StatusChance = 0.18,
				Type = { OneHanded = "Sword", TwoHanded = "Polearm" } 
			},
			Ooltha = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
				Disposition = 1.25,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
					TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
				},
				Name = "Ooltha",
				Speed = 0,
				StatusChance = 0.18,
				Type = { OneHanded = "Sword", TwoHanded = "Staff" } 
			},
			["Plague Keewar"] = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
				Disposition = 0.75,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
					TwoHanded = { Base = 0.85, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
				},
				Name = "Plague Keewar",
				Speed = -0.033,
				StatusChance = 0.22,
				Type = { OneHanded = "Scythe", TwoHanded = "Staff" } 
			},
			["Plague Kripath"] = {
				CritChance = 0.22,
				CritMultiplier = 2.2,
				Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
				Disposition = 0.65,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
					TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
				},
				Name = "Plague Kripath",
				Speed = 0.033,
				StatusChance = 0.18,
				Type = { OneHanded = "Rapier", TwoHanded = "Polearm" } 
			},
			Rabvee = {
				CritChance = 0.18,
				CritMultiplier = 2,
				Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
				Disposition = 1.3,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
					TwoHanded = { Base = 1.08, Leap = 2, Slide = 2, Wall = 2 } 
				},
				Name = "Rabvee",
				Speed = -0.067,
				StatusChance = 0.18,
				Type = { OneHanded = "Machete", TwoHanded = "Hammer" } 
			},
			Sepfahn = {
				CritChance = 0.2,
				CritMultiplier = 2,
				Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
				Disposition = 0.7,
				Multi = {
					OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 2.142857 },
					TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
				},
				Name = "Sepfahn",
				Speed = 0,
				StatusChance = 0.2,
				Type = { OneHanded = "Nikana", TwoHanded = "Staff" } 
			} 
		} 
	} 
}
Advertisement