Documentation for this module may be created at Module:Modular/data/doc

local stats ={
Kitgun = {
    Chamber = {
      Catchmoon = {
        Accuracy = 5.9,
        CritChance = 0.21,
        CritMultiplier = 2,
        Damage = {
          Base = { Heat = 167, Impact = 89 },
          Gibber = { Heat = 119, Impact = 41 },
          Haymaker = { Heat = 269, Impact = 191 },
          Lovetap = { Heat = 218, Impact = 140 },
          Ramble = { Heat = 143, Impact = 65 },
          Ulnaris = { Heat = 184, Impact = 106 } 
        },
        Disposition = 0.5,
        Falloff = { long = 40, short = 20 },
        FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
        Magazine = {
          GigaHighest = 39,
          High = 11,
          Highest = 13,
          Low = 7,
          Lowest = 5,
          Med = 9,
          MegaHighest = 23,
          SuperHighest = 17 
        },
        Name = "Catchmoon",
        StatusChance = 0.21,
        Trigger = "Semi-Auto",
        Type = "Projectile" 
      },
      Gaze = {
        Accuracy = 100,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = {
          Base = { Puncture = 7, Radiation = 11 },
          Gibber = { Puncture = 6, Radiation = 10 },
          Haymaker = { Puncture = 8, Radiation = 12 },
          Lovetap = { Puncture = 7.5, Radiation = 11.5 },
          Ramble = { Puncture = 6.5, Radiation = 10.5 },
          Ulnaris = { Puncture = 7, Radiation = 11 } 
        },
        Disposition = 0.9,
        FireRate = { Gibber = 40, Haymaker = 21, Lovetap = 24, Ramble = 37, Ulnaris = 29 },
        Magazine = {
          GigaHighest = 113,
          High = 43,
          Highest = 51,
          Low = 31,
          Lowest = 23,
          Med = 37,
          MegaHighest = 85,
          SuperHighest = 49 
        },
        Name = "Gaze",
        StatusChance = 0.25,
        Trigger = "Held",
        Type = "Beam" 
      },
      Rattleguts = {
        Accuracy = 20,
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
          Gibber = { Impact = 0, Puncture = 7, Radiation = 10, Slash = 5 },
          Haymaker = { Impact = 11.5, Puncture = 19.5, Radiation = 22.5, Slash = 17.5 },
          Lovetap = { Impact = 6.75, Puncture = 14.75, Radiation = 17.75, Slash = 12.75 },
          Ramble = { Impact = 0.5, Puncture = 8.5, Radiation = 11.5, Slash = 6.5 },
          Ulnaris = { Impact = 3.5, Puncture = 11.5, Radiation = 14.5, Slash = 9.5 } 
        },
        Disposition = 0.75,
        FireRate = { Gibber = 11, Haymaker = 3.67, Lovetap = 5.17, Ramble = 8.83, Ulnaris = 6.67 },
        Magazine = {
          GigaHighest = 153,
          High = 64,
          Highest = 83,
          Low = 45,
          Lowest = 29,
          Med = 57,
          MegaHighest = 111,
          SuperHighest = 75 
        },
        Name = "Rattleguts",
        StatusChance = 0.19,
        Trigger = "Auto",
        Type = "Hitscan" 
      },
      Sporelacer = {
        Accuracy = 5.9,
        CritChance = 0.21,
        CritMultiplier = 3,
        Damage = {
          Base = { Impact = 21, Toxin = 69 },
          Gibber = { Toxin = 103 },
          Haymaker = { Impact = 261, Toxin = 403 },
          Lovetap = { Impact = 159, Toxin = 301 },
          Ramble = { Impact = 9, Toxin = 151 },
          Ulnaris = { Impact = 91, Toxin = 233 } 
        },
        Disposition = 0.5,
        Falloff = { long = 26, short = 13 },
        FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
        Magazine = {
          GigaHighest = 39,
          High = 11,
          Highest = 13,
          Low = 7,
          Lowest = 5,
          Med = 9,
          MegaHighest = 23,
          SuperHighest = 17 
        },
        Name = "Sporelacer",
        StatusChance = 0.21,
        Trigger = "Semi-Auto",
        Type = "Projectile" 
      },
      Tombfinger = {
        Accuracy = 50,
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 16, Puncture = 9, Radiation = 59 },
          Gibber = { Impact = 8, Puncture = 1, Radiation = 27 },
          Haymaker = { Impact = 32, Puncture = 25, Radiation = 123 },
          Lovetap = { Impact = 24, Puncture = 17, Radiation = 91 },
          Ramble = { Impact = 12, Puncture = 5, Radiation = 43 },
          Ulnaris = { Impact = 18.7, Puncture = 11.7, Radiation = 69.7 } 
        },
        Disposition = 0.7,
        FireRate = { Gibber = 4.5, Haymaker = 2.17, Lovetap = 2.5, Ramble = 3.67, Ulnaris = 2.83 },
        Magazine = {
          GigaHighest = 49,
          High = 23,
          Highest = 29,
          Low = 15,
          Lowest = 9,
          Med = 19,
          MegaHighest = 35,
          SuperHighest = 31 
        },
        Name = "Tombfinger",
        StatusChance = 0.24,
        Trigger = "Semi-Auto",
        Type = "Projectile" 
      },
      Vermisplicer = {
        Accuracy = 80,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
          Gibber = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
          Haymaker = { Impact = 2.5, Puncture = 4.5, Slash = 5.5, Toxin = 5.5 },
          Lovetap = { Impact = 2.3, Puncture = 4.3, Slash = 5.3, Toxin = 5.3 },
          Ramble = { Impact = 1.8, Puncture = 3.8, Slash = 4.8, Toxin = 4.8 },
          Ulnaris = { Impact = 2, Puncture = 4, Slash = 5, Toxin = 5 } 
        },
        Disposition = 0.75,
        FireRate = { Gibber = 31, Haymaker = 12, Lovetap = 15, Ramble = 28, Ulnaris = 21 },
        Magazine = {
          GigaHighest = 113,
          High = 43,
          Highest = 51,
          Low = 31,
          Lowest = 23,
          Med = 37,
          MegaHighest = 85,
          SuperHighest = 49 
        },
        Name = "Vermisplicer",
        StatusChance = 0.25,
        Trigger = "Held",
        Type = "Beam" 
      } 
    },
    Grip = {
      Gibber = { Name = "Gibber", Recoil = -0.5 },
      Haymaker = { Name = "Haymaker", Recoil = 1 },
      Lovetap = { Name = "Lovetap", Recoil = 0.5 },
      Ramble = { Name = "Ramble", Recoil = 0 },
      Ulnaris = { Name = "Ulnaris", Recoil = 0 } 
    },
    Loader = {
      Arcroid = {
        CritChance = 0.03,
        CritMultiplier = 0,
        Magazine = "Med",
        Name = "Arcroid",
        Reload = 2.1,
        StatusChance = 0.03 
      },
      Bashrack = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "High",
        Name = "Bashrack",
        Reload = 1.7,
        StatusChance = -0.04 
      },
      Bellows = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Highest",
        Name = "Bellows",
        Reload = 2.1,
        StatusChance = 0 
      },
      Deepbreath = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "High",
        Name = "Deepbreath",
        Reload = 1.7,
        StatusChance = 0 
      },
      Flutterfire = {
        CritChance = -0.08,
        CritMultiplier = -0.3,
        Magazine = "Low",
        Name = "Flutterfire",
        Reload = 1.3,
        StatusChance = 0.14 
      },
      Killstream = {
        CritChance = 0.14,
        CritMultiplier = 0.3,
        Magazine = "Low",
        Name = "Killstream",
        Reload = 1.3,
        StatusChance = -0.08 
      },
      ["Macro Arcroid"] = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "GigaHighest",
        Name = "Macro Arcroid",
        Reload = 3.1,
        StatusChance = 0 
      },
      ["Macro Thymoid"] = {
        CritChance = 0.03,
        CritMultiplier = 0,
        Magazine = "MegaHighest",
        Name = "Macro Thymoid",
        Reload = 2.9,
        StatusChance = 0.03 
      },
      Ramflare = {
        CritChance = -0.08,
        CritMultiplier = -0.3,
        Magazine = "High",
        Name = "Ramflare",
        Reload = 1.7,
        StatusChance = 0.14 
      },
      Slap = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Low",
        Name = "Slap",
        Reload = 1.3,
        StatusChance = 0 
      },
      Slapneedle = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Low",
        Name = "Slapneedle",
        Reload = 1.3,
        StatusChance = -0.04 
      },
      Sparkfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "High",
        Name = "Sparkfire",
        Reload = 1.7,
        StatusChance = 0.07 
      },
      Splat = {
        CritChance = 0.14,
        CritMultiplier = 0.3,
        Magazine = "High",
        Name = "Splat",
        Reload = 1.7,
        StatusChance = -0.08 
      },
      Stitch = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Highest",
        Name = "Stitch",
        Reload = 2.1,
        StatusChance = -0.04 
      },
      Swiftfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Low",
        Name = "Swiftfire",
        Reload = 1.3,
        StatusChance = 0.07 
      },
      Thunderdrum = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Highest",
        Name = "Thunderdrum",
        Reload = 2.1,
        StatusChance = 0.07 
      },
      Thymoid = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "SuperHighest",
        Name = "Thymoid",
        Reload = 2.3,
        StatusChance = 0 
      },
      Zip = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Lowest",
        Name = "Zip",
        Reload = 0.9,
        StatusChance = 0 
      },
      Zipfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Lowest",
        Name = "Zipfire",
        Reload = 0.9,
        StatusChance = 0.07 
      },
      Zipneedle = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Lowest",
        Name = "Zipneedle",
        Reload = 0.9,
        StatusChance = -0.04 
      } 
    } 
  },
  KitgunPrimary = {
    Chamber = {
      Catchmoon = {
        Accuracy = 5.9,
        CritChance = 0.21,
        CritMultiplier = 2,
        Damage = {
          Base = { Heat = 167, Impact = 89 },
          Brash = { Heat = 73, Impact = 37 },
          Palmaris = { Heat = 76, Impact = 40 },
          Shrewd = { Heat = 79, Impact = 43 },
          Steadyslam = { Heat = 105.5, Impact = 69.5 },
          Tremor = { Heat = 126, Impact = 90 } 
        },
        Disposition = 0.75,
        Falloff = { long = 24, short = 12 },
        FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
        Magazine = {
          GigaHighest = 39,
          High = 11,
          Highest = 13,
          Low = 7,
          Lowest = 5,
          Med = 9,
          MegaHighest = 23,
          SuperHighest = 17 
        },
        Name = "Catchmoon",
        StatusChance = 0.21,
        Trigger = "Auto",
        Type = "Projectile" 
      },
      Gaze = {
        Accuracy = 100,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = {
          Base = { Radiation = 11 },
          Brash = { Radiation = 29 },
          Palmaris = { Radiation = 30 },
          Shrewd = { Radiation = 31 },
          Steadyslam = { Radiation = 35 },
          Tremor = { Radiation = 37 } 
        },
        Disposition = 0.65,
        FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
        Magazine = {
          GigaHighest = 113,
          High = 43,
          Highest = 51,
          Low = 31,
          Lowest = 23,
          Med = 37,
          MegaHighest = 85,
          SuperHighest = 49 
        },
        Name = "Gaze",
        StatusChance = 0.25,
        Trigger = "Held",
        Type = "Beam" 
      },
      Rattleguts = {
        Accuracy = 20,
        CritChance = 0.19,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
          Brash = { Impact = 1.5, Puncture = 4.5, Radiation = 8.5, Slash = 2.5 },
          Palmaris = { Impact = 1.7, Puncture = 4.8, Radiation = 8.9, Slash = 2.7 },
          Shrewd = { Impact = 1.8, Puncture = 4.8, Radiation = 8.8, Slash = 2.8 },
          Steadyslam = { Impact = 4.3, Puncture = 7.3, Radiation = 11.3, Slash = 5.3 },
          Tremor = { Impact = 6.5, Puncture = 9.5, Radiation = 13.5, Slash = 7.5 } 
        },
        Disposition = 0.6,
        FireRate = { Brash = 17, Palmaris = 15.5, Shrewd = 14, Steadyslam = 10, Tremor = 9 },
        Magazine = {
          GigaHighest = 153,
          High = 64,
          Highest = 83,
          Low = 45,
          Lowest = 29,
          Med = 57,
          MegaHighest = 111,
          SuperHighest = 75 
        },
        Name = "Rattleguts",
        StatusChance = 0.19,
        Trigger = "Auto",
        Type = "Hitscan" 
      },
      Sporelacer = {
        Accuracy = 5.9,
        CritChance = 0.21,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 21, Toxin = 69 },
          Brash = { Impact = 21, Toxin = 69 },
          Palmaris = { Impact = 27, Toxin = 75 },
          Shrewd = { Impact = 33, Toxin = 81 },
          Steadyslam = { Impact = 86, Toxin = 134 },
          Tremor = { Impact = 127, Toxin = 175 } 
        },
        Disposition = 0.5,
        Falloff = { long = 16, short = 8 },
        FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
        Magazine = {
          GigaHighest = 39,
          High = 11,
          Highest = 13,
          Low = 7,
          Lowest = 5,
          Med = 9,
          MegaHighest = 23,
          SuperHighest = 17 
        },
        Name = "Sporelacer",
        StatusChance = 0.21,
        Trigger = "Auto",
        Type = "Projectile" 
      },
      Tombfinger = {
        Accuracy = 50,
        CritChance = 0.24,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 16, Puncture = 9, Radiation = 59 },
          Brash = { Impact = 14.3, Puncture = 12.3, Radiation = 11.3 },
          Palmaris = { Impact = 16, Puncture = 14, Radiation = 13 },
          Shrewd = { Impact = 17.7, Puncture = 15.7, Radiation = 14.7 },
          Steadyslam = { Impact = 30.7, Puncture = 28.7, Radiation = 27.7 },
          Tremor = { Impact = 40.3, Puncture = 38.3, Radiation = 37.3 } 
        },
        Disposition = 0.6,
        FireRate = { Brash = 4.5, Palmaris = 4.09, Shrewd = 3.67, Steadyslam = 2.5, Tremor = 2.17 },
        Magazine = {
          GigaHighest = 49,
          High = 23,
          Highest = 29,
          Low = 15,
          Lowest = 9,
          Med = 19,
          MegaHighest = 35,
          SuperHighest = 31 
        },
        Name = "Tombfinger",
        StatusChance = 0.24,
        Trigger = "Semi-Auto",
        Type = "Projectile" 
      },
      Vermisplicer = {
        Accuracy = 80,
        CritChance = 0.25,
        CritMultiplier = 2,
        Damage = {
          Base = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
          Brash = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
          Palmaris = { Impact = 5.3, Puncture = 6.3, Slash = 10.3, Toxin = 12.3 },
          Shrewd = { Impact = 5.5, Puncture = 6.5, Slash = 10.5, Toxin = 12.5 },
          Steadyslam = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
          Tremor = { Impact = 6.5, Puncture = 7.5, Slash = 11.5, Toxin = 13.5 } 
        },
        Disposition = 0.5,
        FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
        Magazine = {
          GigaHighest = 113,
          High = 43,
          Highest = 51,
          Low = 31,
          Lowest = 23,
          Med = 37,
          MegaHighest = 85,
          SuperHighest = 49 
        },
        Name = "Vermisplicer",
        StatusChance = 0.25,
        Trigger = "Held",
        Type = "Beam" 
      } 
    },
    Grip = {
      Brash = { Name = "Brash", Recoil = -0.5 },
      Palmaris = { Name = "Palmaris", Recoil = 0 },
      Shrewd = { Name = "Shrewd", Recoil = 0 },
      Steadyslam = { Name = "Steadyslam", Recoil = 0.5 },
      Tremor = { Name = "Tremor", Recoil = 1 } 
    },
    Loader = {
      Arcroid = {
        CritChance = 0.03,
        CritMultiplier = 0,
        Magazine = "Med",
        Name = "Arcroid",
        Reload = 2.1,
        StatusChance = 0.03 
      },
      Bashrack = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "High",
        Name = "Bashrack",
        Reload = 1.7,
        StatusChance = -0.04 
      },
      Bellows = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Highest",
        Name = "Bellows",
        Reload = 2.1,
        StatusChance = 0 
      },
      Deepbreath = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "High",
        Name = "Deepbreath",
        Reload = 1.7,
        StatusChance = 0 
      },
      Flutterfire = {
        CritChance = -0.08,
        CritMultiplier = -0.3,
        Magazine = "Low",
        Name = "Flutterfire",
        Reload = 1.3,
        StatusChance = 0.14 
      },
      Killstream = {
        CritChance = 0.14,
        CritMultiplier = 0.3,
        Magazine = "Low",
        Name = "Killstream",
        Reload = 1.3,
        StatusChance = -0.08 
      },
      ["Macro Arcroid"] = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "GigaHighest",
        Name = "Macro Arcroid",
        Reload = 3.1,
        StatusChance = 0 
      },
      ["Macro Thymoid"] = {
        CritChance = 0.03,
        CritMultiplier = 0,
        Magazine = "MegaHighest",
        Name = "Macro Thymoid",
        Reload = 2.9,
        StatusChance = 0.03 
      },
      Ramflare = {
        CritChance = -0.08,
        CritMultiplier = -0.3,
        Magazine = "High",
        Name = "Ramflare",
        Reload = 1.7,
        StatusChance = 0.14 
      },
      Slap = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Low",
        Name = "Slap",
        Reload = 1.3,
        StatusChance = 0 
      },
      Slapneedle = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Low",
        Name = "Slapneedle",
        Reload = 1.3,
        StatusChance = -0.04 
      },
      Sparkfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "High",
        Name = "Sparkfire",
        Reload = 1.7,
        StatusChance = 0.07 
      },
      Splat = {
        CritChance = 0.14,
        CritMultiplier = 0.3,
        Magazine = "High",
        Name = "Splat",
        Reload = 1.7,
        StatusChance = -0.08 
      },
      Stitch = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Highest",
        Name = "Stitch",
        Reload = 2.1,
        StatusChance = -0.04 
      },
      Swiftfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Low",
        Name = "Swiftfire",
        Reload = 1.3,
        StatusChance = 0.07 
      },
      Thunderdrum = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Highest",
        Name = "Thunderdrum",
        Reload = 2.1,
        StatusChance = 0.07 
      },
      Thymoid = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "SuperHighest",
        Name = "Thymoid",
        Reload = 2.3,
        StatusChance = 0 
      },
      Zip = {
        CritChance = 0,
        CritMultiplier = 0,
        Magazine = "Lowest",
        Name = "Zip",
        Reload = 0.9,
        StatusChance = 0 
      },
      Zipfire = {
        CritChance = -0.04,
        CritMultiplier = -0.1,
        Magazine = "Lowest",
        Name = "Zipfire",
        Reload = 0.9,
        StatusChance = 0.07 
      },
      Zipneedle = {
        CritChance = 0.07,
        CritMultiplier = 0.1,
        Magazine = "Lowest",
        Name = "Zipneedle",
        Reload = 0.9,
        StatusChance = -0.04 
      } 
    } 
  },
  MOA = {
    Bracket = {
      Drimper = { Name = "Drimper", Polarities = { "None" } },
      Gauth = { Name = "Gauth", Polarities = { "Naramon" } },
      Hona = { Name = "Hona", Polarities = { "Naramon" } },
      Jonsin = { Name = "Jonsin", Polarities = { "Madurai" } },
      Tian = { Name = "Tian", Polarities = { "Vazarin" } } 
    },
    Core = {
      Alcrom = { Armor = 0.05, Health = 0.05, Name = "Alcrom", Shield = 0.05 },
      Drex = { Armor = 0.025, Health = 0.05, Name = "Drex", Shield = 0.075 },
      Krisys = { Armor = 0.075, Health = 0.05, Name = "Krisys", Shield = 0.025 },
      Lehan = { Armor = 0.075, Health = 0.075, Name = "Lehan", Shield = 0 } 
    },
    Gyro = {
      Aegron = { Armor = 0.05, Health = -0.025, Name = "Aegron", Shield = 0.025 },
      Atheca = { Armor = -0.025, Health = 0.1, Name = "Atheca", Shield = -0.025 },
      Harpen = { Armor = -0.025, Health = 0.025, Name = "Harpen", Shield = 0.05 },
      Hextra = { Armor = -0.025, Health = 0.05, Name = "Hextra", Shield = 0.025 },
      Munit = { Armor = 0.025, Health = 0.05, Name = "Munit", Shield = -0.025 },
      Phazor = { Armor = 0.025, Health = -0.025, Name = "Phazor", Shield = 0.05 },
      Trux = { Armor = 0.05, Health = 0.025, Name = "Trux", Shield = -0.025 },
      Tyli = { Armor = 0.05, Health = 0.05, Name = "Tyli", Shield = -0.05 } 
    },
    Model = {
      Lambeo = { Name = "Lambeo", Precepts = { "Stasis Field", "Shockwave Actuators" } },
      Nychus = { Name = "Nychus", Precepts = { "Blast Shield", "Hard Engage" } },
      Oloro = { Name = "Oloro", Precepts = { "Tractor Beam", "Security Override" } },
      Para = { Name = "Para", Precepts = { "Whiplash Mine", "Anti-Grav Grenade" } } 
    } 
  },
  Zaw = {
    Grip = {
      Jayap = { Damage = 0, Name = "Jayap", Speed = 0.917, Type = "TwoHanded" },
      Korb = { Damage = 28, Name = "Korb", Speed = 0.783, Type = "OneHanded" },
      Kroostra = { Damage = 14, Name = "Kroostra", Speed = 0.85, Type = "TwoHanded" },
      Kwath = { Damage = 14, Name = "Kwath", Speed = 0.85, Type = "OneHanded" },
      Laka = { Damage = 0, Name = "Laka", Speed = 0.917, Type = "OneHanded" },
      Peye = { Damage = -4, Name = "Peye", Speed = 1, Type = "OneHanded" },
      ["Plague Akwin"] = { Damage = -2, Name = "Plague Akwin", Speed = 0.95, Type = "OneHanded" },
      ["Plague Bokwin"] = { Damage = 7, Name = "Plague Bokwin", Speed = 0.883, Type = "TwoHanded" },
      Seekalla = { Damage = -4, Name = "Seekalla", Speed = 1, Type = "TwoHanded" },
      Shtung = { Damage = 28, Name = "Shtung", Speed = 0.783, Type = "TwoHanded" } 
    },
    Link = {
      ["Ekwana II Jai"] = {
        CritChance = -0.08,
        Damage = -4,
        Name = "Ekwana II Jai",
        Speed = 0.083,
        StatusChance = 0.14 
      },
      ["Ekwana II Ruhang"] = {
        CritChance = -0.08,
        Damage = 14,
        Name = "Ekwana II Ruhang",
        Speed = -0.067,
        StatusChance = 0.14 
      },
      ["Ekwana Jai"] = {
        CritChance = -0.04,
        Damage = -4,
        Name = "Ekwana Jai",
        Speed = 0.083,
        StatusChance = 0.07 
      },
      ["Ekwana Jai II"] = {
        CritChance = -0.04,
        Damage = -8,
        Name = "Ekwana Jai II",
        Speed = 0.167,
        StatusChance = 0.07 
      },
      ["Ekwana Ruhang"] = {
        CritChance = -0.04,
        Damage = 14,
        Name = "Ekwana Ruhang",
        Speed = -0.067,
        StatusChance = 0.07 
      },
      ["Ekwana Ruhang II"] = {
        CritChance = -0.04,
        Damage = 28,
        Name = "Ekwana Ruhang II",
        Speed = -0.133,
        StatusChance = 0.07 
      },
      Jai = { CritChance = 0, Damage = -4, Name = "Jai", Speed = 0.083, StatusChance = 0 },
      ["Jai II"] = { CritChance = 0, Damage = -8, Name = "Jai II", Speed = 0.167, StatusChance = 0 },
      Ruhang = { CritChance = 0, Damage = 14, Name = "Ruhang", Speed = -0.067, StatusChance = 0 },
      ["Ruhang II"] = {
        CritChance = 0,
        Damage = 28,
        Name = "Ruhang II",
        Speed = -0.133,
        StatusChance = 0 
      },
      ["Vargeet II Jai"] = {
        CritChance = 0.14,
        Damage = -4,
        Name = "Vargeet II Jai",
        Speed = 0.083,
        StatusChance = -0.08 
      },
      ["Vargeet II Ruhang"] = {
        CritChance = 0.14,
        Damage = 14,
        Name = "Vargeet II Ruhang",
        Speed = -0.067,
        StatusChance = -0.08 
      },
      ["Vargeet Jai"] = {
        CritChance = 0.07,
        Damage = -4,
        Name = "Vargeet Jai",
        Speed = 0.083,
        StatusChance = -0.04 
      },
      ["Vargeet Jai II"] = {
        CritChance = 0.07,
        Damage = -8,
        Name = "Vargeet Jai II",
        Speed = 0.167,
        StatusChance = -0.04 
      },
      ["Vargeet Ruhang"] = {
        CritChance = 0.07,
        Damage = 14,
        Name = "Vargeet Ruhang",
        Speed = -0.067,
        StatusChance = -0.04 
      },
      ["Vargeet Ruhang II"] = {
        CritChance = 0.07,
        Damage = 28,
        Name = "Vargeet Ruhang II",
        Speed = -0.133,
        StatusChance = -0.04 
      } 
    },
    Strike = {
      Balla = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
        Disposition = 0.9,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 3 },
          TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
        },
        Name = "Balla",
        Speed = 0.083,
        StatusChance = 0.18,
        Type = { OneHanded = "Dagger", TwoHanded = "Staff" } 
      },
      Cyath = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
        Disposition = 0.9,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
          TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
        },
        Name = "Cyath",
        Speed = 0,
        StatusChance = 0.18,
        Type = { OneHanded = "Machete", TwoHanded = "Polearm" } 
      },
      Dehtat = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
        Disposition = 1.15,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
          TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
        },
        Name = "Dehtat",
        Speed = 0.083,
        StatusChance = 0.18,
        Type = { OneHanded = "Rapier", TwoHanded = "Polearm" } 
      },
      Dokrahm = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
        Disposition = 0.75,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
          TwoHanded = { Base = 0.93, Leap = 2, Slide = 2, Wall = 2 } 
        },
        Name = "Dokrahm",
        Speed = 0.083,
        StatusChance = 0.18,
        Type = { OneHanded = "Scythe", TwoHanded = "Heavy Blade" } 
      },
      Kronsh = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 163.8, Slash = 70.2 },
        Disposition = 1.25,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
          TwoHanded = { Base = 1.07, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
        },
        Name = "Kronsh",
        Speed = -0.067,
        StatusChance = 0.18,
        Type = { OneHanded = "Machete", TwoHanded = "Polearm" } 
      },
      Mewan = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
        Disposition = 1.05,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
          TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
        },
        Name = "Mewan",
        Speed = -0.067,
        StatusChance = 0.18,
        Type = { OneHanded = "Sword", TwoHanded = "Polearm" } 
      },
      Ooltha = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
        Disposition = 1.15,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
          TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
        },
        Name = "Ooltha",
        Speed = 0,
        StatusChance = 0.18,
        Type = { OneHanded = "Sword", TwoHanded = "Staff" } 
      },
      ["Plague Keewar"] = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
        Disposition = 0.75,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
          TwoHanded = { Base = 0.85, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
        },
        Name = "Plague Keewar",
        Speed = -0.033,
        StatusChance = 0.22,
        Type = { OneHanded = "Scythe", TwoHanded = "Staff" } 
      },
      ["Plague Kripath"] = {
        CritChance = 0.22,
        CritMultiplier = 2.2,
        Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
        Disposition = 0.65,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
          TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 } 
        },
        Name = "Plague Kripath",
        Speed = 0.033,
        StatusChance = 0.18,
        Type = { OneHanded = "Rapier", TwoHanded = "Polearm" } 
      },
      Rabvee = {
        CritChance = 0.18,
        CritMultiplier = 2,
        Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
        Disposition = 1.2,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
          TwoHanded = { Base = 1.08, Leap = 2, Slide = 2, Wall = 2 } 
        },
        Name = "Rabvee",
        Speed = -0.067,
        StatusChance = 0.18,
        Type = { OneHanded = "Machete", TwoHanded = "Hammer" } 
      },
      Sepfahn = {
        CritChance = 0.2,
        CritMultiplier = 2,
        Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
        Disposition = 0.75,
        Multi = {
          OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 2.142857 },
          TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 } 
        },
        Name = "Sepfahn",
        Speed = 0,
        StatusChance = 0.2,
        Type = { OneHanded = "Nikana", TwoHanded = "Staff" } 
      } 
    } 
  } 
}
return stats
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