Database of WARFRAME's modular weapons and items.
-- TODO: Find out base stats of each kitgun/zaw type and change all chamber and grips to be stat multipliers instead of hard coding resultant stats
-- * Update, according to Hotfix 28.0.5 patch notes, grips damage reduction is expressed as a vector rather than a scalar multiplier so
-- it may turn out that we have to "hard code" values
-- TODO: Add a function to autogenerate table entries named after Kitgun/Zaw combinations (e.g. ["Catchmoon-Gibber-Arcroid"])
-- that use the same schema as seen in M:Weapons/data. Idea is to somehow create valid M:Weapon/data entries for comparison tables.
return {
Kitgun = {
Chamber = {
Catchmoon = {
Accuracy = 5.9,
CritChance = 0.21,
CritMultiplier = 2,
Damage = {
Base = { Heat = 167, Impact = 89 },
Gibber = { Heat = 119, Impact = 41 },
Haymaker = { Heat = 269, Impact = 191 },
Lovetap = { Heat = 218, Impact = 140 },
Ramble = { Heat = 143, Impact = 65 },
Ulnaris = { Heat = 184, Impact = 106 }
},
Disposition = 0.5,
Falloff = { long = 40, short = 20 },
FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
Magazine = {
GigaHighest = 39,
High = 11,
Highest = 13,
Low = 7,
Lowest = 5,
Med = 9,
MegaHighest = 23,
SuperHighest = 17
},
Name = "Catchmoon",
StatusChance = 0.21,
Trigger = "Semi-Auto",
Type = "Projectile"
},
Gaze = {
Accuracy = 100,
CritChance = 0.25,
CritMultiplier = 2,
Damage = {
Base = { Puncture = 7, Radiation = 11 },
Gibber = { Puncture = 6, Radiation = 10 },
Haymaker = { Puncture = 8, Radiation = 12 },
Lovetap = { Puncture = 7.5, Radiation = 11.5 },
Ramble = { Puncture = 6.5, Radiation = 10.5 },
Ulnaris = { Puncture = 7, Radiation = 11 }
},
Disposition = 0.9,
FireRate = { Gibber = 40, Haymaker = 21, Lovetap = 24, Ramble = 37, Ulnaris = 29 },
Magazine = {
GigaHighest = 113,
High = 43,
Highest = 51,
Low = 31,
Lowest = 23,
Med = 37,
MegaHighest = 85,
SuperHighest = 49
},
Name = "Gaze",
StatusChance = 0.25,
Trigger = "Held",
Type = "Beam"
},
Rattleguts = {
Accuracy = 20,
CritChance = 0.19,
CritMultiplier = 2,
Damage = {
Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
Gibber = { Impact = 0, Puncture = 7, Radiation = 10, Slash = 5 },
Haymaker = { Impact = 11.5, Puncture = 19.5, Radiation = 22.5, Slash = 17.5 },
Lovetap = { Impact = 6.75, Puncture = 14.75, Radiation = 17.75, Slash = 12.75 },
Ramble = { Impact = 0.5, Puncture = 8.5, Radiation = 11.5, Slash = 6.5 },
Ulnaris = { Impact = 3.5, Puncture = 11.5, Radiation = 14.5, Slash = 9.5 }
},
Disposition = 0.75,
FireRate = { Gibber = 11, Haymaker = 3.67, Lovetap = 5.17, Ramble = 8.83, Ulnaris = 6.67 },
Magazine = {
GigaHighest = 153,
High = 64,
Highest = 83,
Low = 45,
Lowest = 29,
Med = 57,
MegaHighest = 111,
SuperHighest = 75
},
Name = "Rattleguts",
StatusChance = 0.19,
Trigger = "Auto",
Type = "Hitscan"
},
Sporelacer = {
Accuracy = 5.9,
CritChance = 0.21,
CritMultiplier = 3,
Damage = {
Base = { Impact = 21, Toxin = 69 },
Gibber = { Toxin = 103 },
Haymaker = { Impact = 261, Toxin = 403 },
Lovetap = { Impact = 159, Toxin = 301 },
Ramble = { Impact = 9, Toxin = 151 },
Ulnaris = { Impact = 91, Toxin = 233 }
},
Disposition = 0.55,
Falloff = { long = 26, short = 13 },
FireRate = { Gibber = 3.17, Haymaker = 1.17, Lovetap = 1.5, Ramble = 2.5, Ulnaris = 1.83 },
Magazine = {
GigaHighest = 39,
High = 11,
Highest = 13,
Low = 7,
Lowest = 5,
Med = 9,
MegaHighest = 23,
SuperHighest = 17
},
Name = "Sporelacer",
StatusChance = 0.21,
Trigger = "Semi-Auto",
Type = "Projectile"
},
Tombfinger = {
Accuracy = 50,
CritChance = 0.24,
CritMultiplier = 2,
Damage = {
Base = { Impact = 16, Puncture = 9, Radiation = 59 },
Gibber = { Impact = 8, Puncture = 1, Radiation = 27 },
Haymaker = { Impact = 32, Puncture = 25, Radiation = 123 },
Lovetap = { Impact = 24, Puncture = 17, Radiation = 91 },
Ramble = { Impact = 12, Puncture = 5, Radiation = 43 },
Ulnaris = { Impact = 18.7, Puncture = 11.7, Radiation = 69.7 }
},
Disposition = 0.7,
FireRate = { Gibber = 4.5, Haymaker = 2.17, Lovetap = 2.5, Ramble = 3.67, Ulnaris = 2.83 },
Magazine = {
GigaHighest = 49,
High = 23,
Highest = 29,
Low = 15,
Lowest = 9,
Med = 19,
MegaHighest = 35,
SuperHighest = 31
},
Name = "Tombfinger",
StatusChance = 0.24,
Trigger = "Semi-Auto",
Type = "Projectile"
},
Vermisplicer = {
Accuracy = 80,
CritChance = 0.25,
CritMultiplier = 2,
Damage = {
Base = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
Gibber = { Impact = 1.5, Puncture = 3.5, Slash = 4.5, Toxin = 4.5 },
Haymaker = { Impact = 2.5, Puncture = 4.5, Slash = 5.5, Toxin = 5.5 },
Lovetap = { Impact = 2.3, Puncture = 4.3, Slash = 5.3, Toxin = 5.3 },
Ramble = { Impact = 1.8, Puncture = 3.8, Slash = 4.8, Toxin = 4.8 },
Ulnaris = { Impact = 2, Puncture = 4, Slash = 5, Toxin = 5 }
},
Disposition = 1,
FireRate = { Gibber = 31, Haymaker = 12, Lovetap = 15, Ramble = 28, Ulnaris = 21 },
Magazine = {
GigaHighest = 113,
High = 43,
Highest = 51,
Low = 31,
Lowest = 23,
Med = 37,
MegaHighest = 85,
SuperHighest = 49
},
Name = "Vermisplicer",
StatusChance = 0.25,
Trigger = "Held",
Type = "Beam"
}
},
Grip = {
Gibber = { Name = "Gibber", Recoil = -0.5 },
Haymaker = { Name = "Haymaker", Recoil = 1 },
Lovetap = { Name = "Lovetap", Recoil = 0.5 },
Ramble = { Name = "Ramble", Recoil = 0 },
Ulnaris = { Name = "Ulnaris", Recoil = 0 }
},
Loader = {
Arcroid = {
CritChance = 0.03,
CritMultiplier = 0,
Magazine = "Med",
Name = "Arcroid",
Reload = 1.5,
StatusChance = 0.03
},
Bashrack = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "High",
Name = "Bashrack",
Reload = 1.7,
StatusChance = -0.04
},
Bellows = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Highest",
Name = "Bellows",
Reload = 2.1,
StatusChance = 0
},
Deepbreath = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "High",
Name = "Deepbreath",
Reload = 1.7,
StatusChance = 0
},
Flutterfire = {
CritChance = -0.08,
CritMultiplier = -0.3,
Magazine = "Low",
Name = "Flutterfire",
Reload = 1.3,
StatusChance = 0.14
},
Killstream = {
CritChance = 0.14,
CritMultiplier = 0.3,
Magazine = "Low",
Name = "Killstream",
Reload = 1.3,
StatusChance = -0.08
},
["Macro Arcroid"] = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "GigaHighest",
Name = "Macro Arcroid",
Reload = 3.1,
StatusChance = 0
},
["Macro Thymoid"] = {
CritChance = 0.03,
CritMultiplier = 0,
Magazine = "MegaHighest",
Name = "Macro Thymoid",
Reload = 2.9,
StatusChance = 0.03
},
Ramflare = {
CritChance = -0.08,
CritMultiplier = -0.3,
Magazine = "High",
Name = "Ramflare",
Reload = 1.7,
StatusChance = 0.14
},
Slap = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Low",
Name = "Slap",
Reload = 1.3,
StatusChance = 0
},
Slapneedle = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Low",
Name = "Slapneedle",
Reload = 1.3,
StatusChance = -0.04
},
Sparkfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "High",
Name = "Sparkfire",
Reload = 1.7,
StatusChance = 0.07
},
Splat = {
CritChance = 0.14,
CritMultiplier = 0.3,
Magazine = "High",
Name = "Splat",
Reload = 1.7,
StatusChance = -0.08
},
Stitch = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Highest",
Name = "Stitch",
Reload = 2.1,
StatusChance = -0.04
},
Swiftfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Low",
Name = "Swiftfire",
Reload = 1.3,
StatusChance = 0.07
},
Thunderdrum = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Highest",
Name = "Thunderdrum",
Reload = 2.1,
StatusChance = 0.07
},
Thymoid = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "SuperHighest",
Name = "Thymoid",
Reload = 2.3,
StatusChance = 0
},
Zip = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Lowest",
Name = "Zip",
Reload = 0.9,
StatusChance = 0
},
Zipfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Lowest",
Name = "Zipfire",
Reload = 0.9,
StatusChance = 0.07
},
Zipneedle = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Lowest",
Name = "Zipneedle",
Reload = 0.9,
StatusChance = -0.04
}
}
},
KitgunPrimary = {
Chamber = {
Catchmoon = {
Accuracy = 5.9,
CritChance = 0.21,
CritMultiplier = 2,
Damage = {
Base = { Heat = 167, Impact = 89 },
Brash = { Heat = 73, Impact = 37 },
Palmaris = { Heat = 76, Impact = 40 },
Shrewd = { Heat = 79, Impact = 43 },
Steadyslam = { Heat = 105.5, Impact = 69.5 },
Tremor = { Heat = 126, Impact = 90 }
},
Disposition = 1.05,
Falloff = { long = 24, short = 12 },
FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
Magazine = {
GigaHighest = 39,
High = 11,
Highest = 13,
Low = 7,
Lowest = 5,
Med = 9,
MegaHighest = 23,
SuperHighest = 17
},
Name = "Catchmoon",
StatusChance = 0.21,
Trigger = "Auto",
Type = "Projectile"
},
Gaze = {
Accuracy = 100,
CritChance = 0.25,
CritMultiplier = 2,
Damage = {
Base = { Radiation = 11 },
Brash = { Radiation = 29 },
Palmaris = { Radiation = 30 },
Shrewd = { Radiation = 31 },
Steadyslam = { Radiation = 35 },
Tremor = { Radiation = 37 }
},
Disposition = 1,
FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
Magazine = {
GigaHighest = 113,
High = 43,
Highest = 51,
Low = 31,
Lowest = 23,
Med = 37,
MegaHighest = 85,
SuperHighest = 49
},
Name = "Gaze",
StatusChance = 0.25,
Trigger = "Held",
Type = "Beam"
},
Rattleguts = {
Accuracy = 20,
CritChance = 0.19,
CritMultiplier = 2,
Damage = {
Base = { Impact = 2, Puncture = 10, Radiation = 13, Slash = 8 },
Brash = { Impact = 1.5, Puncture = 4.5, Radiation = 8.5, Slash = 2.5 },
Palmaris = { Impact = 1.7, Puncture = 4.8, Radiation = 8.9, Slash = 2.7 },
Shrewd = { Impact = 1.8, Puncture = 4.8, Radiation = 8.8, Slash = 2.8 },
Steadyslam = { Impact = 4.3, Puncture = 7.3, Radiation = 11.3, Slash = 5.3 },
Tremor = { Impact = 6.5, Puncture = 9.5, Radiation = 13.5, Slash = 7.5 }
},
Disposition = 1,
FireRate = { Brash = 17, Palmaris = 15.5, Shrewd = 14, Steadyslam = 10, Tremor = 9 },
Magazine = {
GigaHighest = 153,
High = 64,
Highest = 83,
Low = 45,
Lowest = 29,
Med = 57,
MegaHighest = 111,
SuperHighest = 75
},
Name = "Rattleguts",
StatusChance = 0.19,
Trigger = "Auto",
Type = "Hitscan"
},
Sporelacer = {
Accuracy = 5.9,
CritChance = 0.21,
CritMultiplier = 2,
Damage = {
Base = { Impact = 21, Toxin = 69 },
Brash = { Impact = 21, Toxin = 69 },
Palmaris = { Impact = 27, Toxin = 75 },
Shrewd = { Impact = 33, Toxin = 81 },
Steadyslam = { Impact = 86, Toxin = 134 },
Tremor = { Impact = 127, Toxin = 175 }
},
Disposition = 1,
Falloff = { long = 16, short = 8 },
FireRate = { Brash = 5.67, Palmaris = 5.17, Shrewd = 4.67, Steadyslam = 3.33, Tremor = 3 },
Magazine = {
GigaHighest = 39,
High = 11,
Highest = 13,
Low = 7,
Lowest = 5,
Med = 9,
MegaHighest = 23,
SuperHighest = 17
},
Name = "Sporelacer",
StatusChance = 0.21,
Trigger = "Auto",
Type = "Projectile"
},
Tombfinger = {
Accuracy = 50,
CritChance = 0.24,
CritMultiplier = 2,
Damage = {
Base = { Impact = 40, Radiation = 18 },
Brash = { Impact = 30, Radiation = 8 },
Palmaris = { Impact = 32.5, Radiation = 10.5 },
Shrewd = { Impact = 35, Radiation = 13 },
Steadyslam = { Impact = 54.5, Radiation = 32.5 },
Tremor = { Impact = 69, Radiation = 47 }
},
Disposition = 1,
FireRate = { Brash = 3.77, Palmaris = 3.45, Shrewd = 3.13, Steadyslam = 2.32, Tremor = 2.13 },
Magazine = {
GigaHighest = 49,
High = 23,
Highest = 29,
Low = 15,
Lowest = 9,
Med = 19,
MegaHighest = 35,
SuperHighest = 31
},
Name = "Tombfinger",
StatusChance = 0.24,
Trigger = "Charge",
Type = "Projectile"
},
Vermisplicer = {
Accuracy = 80,
CritChance = 0.25,
CritMultiplier = 2,
Damage = {
Base = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
Brash = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
Palmaris = { Impact = 5.3, Puncture = 6.3, Slash = 10.3, Toxin = 12.3 },
Shrewd = { Impact = 5.5, Puncture = 6.5, Slash = 10.5, Toxin = 12.5 },
Steadyslam = { Impact = 5, Puncture = 6, Slash = 10, Toxin = 12 },
Tremor = { Impact = 6.5, Puncture = 7.5, Slash = 11.5, Toxin = 13.5 }
},
Disposition = 0.9,
FireRate = { Brash = 30, Palmaris = 28, Shrewd = 26, Steadyslam = 20, Tremor = 16 },
Magazine = {
GigaHighest = 113,
High = 43,
Highest = 51,
Low = 31,
Lowest = 23,
Med = 37,
MegaHighest = 85,
SuperHighest = 49
},
Name = "Vermisplicer",
StatusChance = 0.25,
Trigger = "Held",
Type = "Beam"
}
},
Grip = {
Brash = { Name = "Brash", Recoil = -0.5 },
Palmaris = { Name = "Palmaris", Recoil = 0 },
Shrewd = { Name = "Shrewd", Recoil = 0 },
Steadyslam = { Name = "Steadyslam", Recoil = 0.5 },
Tremor = { Name = "Tremor", Recoil = 1 }
},
Loader = {
Arcroid = {
CritChance = 0.03,
CritMultiplier = 0,
Magazine = "Med",
Name = "Arcroid",
Reload = 2.1,
StatusChance = 0.03
},
Bashrack = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "High",
Name = "Bashrack",
Reload = 1.7,
StatusChance = -0.04
},
Bellows = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Highest",
Name = "Bellows",
Reload = 2.1,
StatusChance = 0
},
Deepbreath = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "High",
Name = "Deepbreath",
Reload = 1.7,
StatusChance = 0
},
Flutterfire = {
CritChance = -0.08,
CritMultiplier = -0.3,
Magazine = "Low",
Name = "Flutterfire",
Reload = 1.3,
StatusChance = 0.14
},
Killstream = {
CritChance = 0.14,
CritMultiplier = 0.3,
Magazine = "Low",
Name = "Killstream",
Reload = 1.3,
StatusChance = -0.08
},
["Macro Arcroid"] = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "GigaHighest",
Name = "Macro Arcroid",
Reload = 3.1,
StatusChance = 0
},
["Macro Thymoid"] = {
CritChance = 0.03,
CritMultiplier = 0,
Magazine = "MegaHighest",
Name = "Macro Thymoid",
Reload = 2.9,
StatusChance = 0.03
},
Ramflare = {
CritChance = -0.08,
CritMultiplier = -0.3,
Magazine = "High",
Name = "Ramflare",
Reload = 1.7,
StatusChance = 0.14
},
Slap = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Low",
Name = "Slap",
Reload = 1.3,
StatusChance = 0
},
Slapneedle = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Low",
Name = "Slapneedle",
Reload = 1.3,
StatusChance = -0.04
},
Sparkfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "High",
Name = "Sparkfire",
Reload = 1.7,
StatusChance = 0.07
},
Splat = {
CritChance = 0.14,
CritMultiplier = 0.3,
Magazine = "High",
Name = "Splat",
Reload = 1.7,
StatusChance = -0.08
},
Stitch = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Highest",
Name = "Stitch",
Reload = 2.1,
StatusChance = -0.04
},
Swiftfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Low",
Name = "Swiftfire",
Reload = 1.3,
StatusChance = 0.07
},
Thunderdrum = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Highest",
Name = "Thunderdrum",
Reload = 2.1,
StatusChance = 0.07
},
Thymoid = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "SuperHighest",
Name = "Thymoid",
Reload = 2.3,
StatusChance = 0
},
Zip = {
CritChance = 0,
CritMultiplier = 0,
Magazine = "Lowest",
Name = "Zip",
Reload = 0.9,
StatusChance = 0
},
Zipfire = {
CritChance = -0.04,
CritMultiplier = -0.1,
Magazine = "Lowest",
Name = "Zipfire",
Reload = 0.9,
StatusChance = 0.07
},
Zipneedle = {
CritChance = 0.07,
CritMultiplier = 0.1,
Magazine = "Lowest",
Name = "Zipneedle",
Reload = 0.9,
StatusChance = -0.04
}
}
},
MOA = {
Bracket = {
Drimper = { Name = "Drimper", Polarities = { "None" } },
Gauth = { Name = "Gauth", Polarities = { "Naramon" } },
Hona = { Name = "Hona", Polarities = { "Naramon" } },
Jonsin = { Name = "Jonsin", Polarities = { "Madurai" } },
Tian = { Name = "Tian", Polarities = { "Vazarin" } }
},
Core = {
Alcrom = { Armor = 0.05, Health = 0.05, Name = "Alcrom", Shield = 0.05 },
Drex = { Armor = 0.025, Health = 0.05, Name = "Drex", Shield = 0.075 },
Krisys = { Armor = 0.075, Health = 0.05, Name = "Krisys", Shield = 0.025 },
Lehan = { Armor = 0.075, Health = 0.075, Name = "Lehan", Shield = 0 }
},
Gyro = {
Aegron = { Armor = 0.05, Health = -0.025, Name = "Aegron", Shield = 0.025 },
Atheca = { Armor = -0.025, Health = 0.1, Name = "Atheca", Shield = -0.025 },
Harpen = { Armor = -0.025, Health = 0.025, Name = "Harpen", Shield = 0.05 },
Hextra = { Armor = -0.025, Health = 0.05, Name = "Hextra", Shield = 0.025 },
Munit = { Armor = 0.025, Health = 0.05, Name = "Munit", Shield = -0.025 },
Phazor = { Armor = 0.025, Health = -0.025, Name = "Phazor", Shield = 0.05 },
Trux = { Armor = 0.05, Health = 0.025, Name = "Trux", Shield = -0.025 },
Tyli = { Armor = 0.05, Health = 0.05, Name = "Tyli", Shield = -0.05 }
},
Model = {
Lambeo = { Name = "Lambeo", Precepts = { "Stasis Field", "Shockwave Actuators" } },
Nychus = { Name = "Nychus", Precepts = { "Blast Shield", "Hard Engage" } },
Oloro = { Name = "Oloro", Precepts = { "Tractor Beam", "Security Override" } },
Para = { Name = "Para", Precepts = { "Whiplash Mine", "Anti-Grav Grenade" } }
}
},
Hound = {
Bracket = {
Cela = { Armor = -0.05, Health = 0.1, Name = "Cela", Precepts = { "Reflex Denial" }, Shield = 0.15 },
Urga = { Armor = 0.1, Health = 0.15, Name = "Urga", Precepts = { "Diversified Denial" }, Shield = -0.05},
Zubb = { Armor = 0.15, Health = -0.05, Name = "Zubb", Precepts = { "Evasive Denial" }, Shield = 0.1 }
},
Core = {
Adlet = { Armor = 350, Health = 350, Name = "Adlet", Shield = 450 },
Garmr = { Armor = 450, Health = 350, Name = "Garmr", Shield = 350 },
Raiju = { Armor = 350, Health = 450, Name = "Raiju", Shield = 350 }
},
Model = {
Bhaira = { Name = "Bhaira", Precepts = { "Null Audit" }, Weapons = { "Lacerten" } },
Dorma = { Name = "Dorma", Precepts = { "Repo Audit" }, Weapons = { "Batoten" } },
Hec = { Name = "Hec", Precepts = { "Equilibrium Audit" }, Weapons = { "Akaten" } }
},
Stabilizer = {
Frak = { Name = "Frak", Polarities = { "Vazarin" }, Precepts = { "Focused Prospectus" } },
Hinta = { Name = "Hinta", Polarities = { "Madurai" }, Precepts = { "Synergized Prospectus" } },
Wanz = { Name = "Wanz", Polarities = { "Naramon" }, Precepts = { "Aetial Prospectus" } }
}
},
Zaw = {
Grip = {
Jayap = { Damage = 0, Name = "Jayap", Speed = 0.917, Type = "TwoHanded" },
Korb = { Damage = 28, Name = "Korb", Speed = 0.783, Type = "OneHanded" },
Kroostra = { Damage = 14, Name = "Kroostra", Speed = 0.85, Type = "TwoHanded" },
Kwath = { Damage = 14, Name = "Kwath", Speed = 0.85, Type = "OneHanded" },
Laka = { Damage = 0, Name = "Laka", Speed = 0.917, Type = "OneHanded" },
Peye = { Damage = -4, Name = "Peye", Speed = 1, Type = "OneHanded" },
["Plague Akwin"] = { Damage = -2, Name = "Plague Akwin", Speed = 0.95, Type = "OneHanded" },
["Plague Bokwin"] = { Damage = 7, Name = "Plague Bokwin", Speed = 0.883, Type = "TwoHanded" },
Seekalla = { Damage = -4, Name = "Seekalla", Speed = 1, Type = "TwoHanded" },
Shtung = { Damage = 28, Name = "Shtung", Speed = 0.783, Type = "TwoHanded" }
},
Link = {
["Ekwana II Jai"] = {
CritChance = -0.08,
Damage = -4,
Name = "Ekwana II Jai",
Speed = 0.083,
StatusChance = 0.14
},
["Ekwana II Ruhang"] = {
CritChance = -0.08,
Damage = 14,
Name = "Ekwana II Ruhang",
Speed = -0.067,
StatusChance = 0.14
},
["Ekwana Jai"] = {
CritChance = -0.04,
Damage = -4,
Name = "Ekwana Jai",
Speed = 0.083,
StatusChance = 0.07
},
["Ekwana Jai II"] = {
CritChance = -0.04,
Damage = -8,
Name = "Ekwana Jai II",
Speed = 0.167,
StatusChance = 0.07
},
["Ekwana Ruhang"] = {
CritChance = -0.04,
Damage = 14,
Name = "Ekwana Ruhang",
Speed = -0.067,
StatusChance = 0.07
},
["Ekwana Ruhang II"] = {
CritChance = -0.04,
Damage = 28,
Name = "Ekwana Ruhang II",
Speed = -0.133,
StatusChance = 0.07
},
Jai = { CritChance = 0, Damage = -4, Name = "Jai", Speed = 0.083, StatusChance = 0 },
["Jai II"] = { CritChance = 0, Damage = -8, Name = "Jai II", Speed = 0.167, StatusChance = 0 },
Ruhang = { CritChance = 0, Damage = 14, Name = "Ruhang", Speed = -0.067, StatusChance = 0 },
["Ruhang II"] = {
CritChance = 0,
Damage = 28,
Name = "Ruhang II",
Speed = -0.133,
StatusChance = 0
},
["Vargeet II Jai"] = {
CritChance = 0.14,
Damage = -4,
Name = "Vargeet II Jai",
Speed = 0.083,
StatusChance = -0.08
},
["Vargeet II Ruhang"] = {
CritChance = 0.14,
Damage = 14,
Name = "Vargeet II Ruhang",
Speed = -0.067,
StatusChance = -0.08
},
["Vargeet Jai"] = {
CritChance = 0.07,
Damage = -4,
Name = "Vargeet Jai",
Speed = 0.083,
StatusChance = -0.04
},
["Vargeet Jai II"] = {
CritChance = 0.07,
Damage = -8,
Name = "Vargeet Jai II",
Speed = 0.167,
StatusChance = -0.04
},
["Vargeet Ruhang"] = {
CritChance = 0.07,
Damage = 14,
Name = "Vargeet Ruhang",
Speed = -0.067,
StatusChance = -0.04
},
["Vargeet Ruhang II"] = {
CritChance = 0.07,
Damage = 28,
Name = "Vargeet Ruhang II",
Speed = -0.133,
StatusChance = -0.04
}
},
Strike = {
Balla = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 11.2, Puncture = 134.4, Slash = 78.4 },
Disposition = 0.9,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 3 },
TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 }
},
Name = "Balla",
Speed = 0.083,
StatusChance = 0.18,
Type = { OneHanded = "Dagger", TwoHanded = "Staff" }
},
Cyath = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 46, Puncture = 11.5, Slash = 172.5 },
Disposition = 0.95,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 }
},
Name = "Cyath",
Speed = 0,
StatusChance = 0.18,
Type = { OneHanded = "Machete", TwoHanded = "Polearm" }
},
Dehtat = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 22.4, Puncture = 112, Slash = 89.6 },
Disposition = 1.2,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 }
},
Name = "Dehtat",
Speed = 0.083,
StatusChance = 0.18,
Type = { OneHanded = "Rapier", TwoHanded = "Polearm" }
},
Dokrahm = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 46.4, Puncture = 108.1, Slash = 154.5 },
Disposition = 0.75,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
TwoHanded = { Base = 0.93, Leap = 2, Slide = 2, Wall = 2 }
},
Name = "Dokrahm",
Speed = 0.083,
StatusChance = 0.18,
Type = { OneHanded = "Scythe", TwoHanded = "Heavy Blade" }
},
Kronsh = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 163.8, Slash = 70.2 },
Disposition = 1.3,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
TwoHanded = { Base = 1.07, Leap = 2, Slide = 2.222222, Wall = 1.666667 }
},
Name = "Kronsh",
Speed = -0.067,
StatusChance = 0.18,
Type = { OneHanded = "Machete", TwoHanded = "Polearm" }
},
Mewan = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 56, Puncture = 78.4, Slash = 89.6 },
Disposition = 1.1,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
TwoHanded = { Base = 1.09, Leap = 2, Slide = 2.222222, Wall = 1.666667 }
},
Name = "Mewan",
Speed = -0.067,
StatusChance = 0.18,
Type = { OneHanded = "Sword", TwoHanded = "Polearm" }
},
Ooltha = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 22.4, Puncture = 89.6, Slash = 112 },
Disposition = 1.25,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 }
},
Name = "Ooltha",
Speed = 0,
StatusChance = 0.18,
Type = { OneHanded = "Sword", TwoHanded = "Staff" }
},
["Plague Keewar"] = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 88, Puncture = 57, Slash = 91, Viral = 70 },
Disposition = 0.75,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2, Wall = 2 },
TwoHanded = { Base = 0.85, Leap = 2, Slide = 2.142857, Wall = 1.666667 }
},
Name = "Plague Keewar",
Speed = -0.033,
StatusChance = 0.22,
Type = { OneHanded = "Scythe", TwoHanded = "Staff" }
},
["Plague Kripath"] = {
CritChance = 0.22,
CritMultiplier = 2.2,
Damage = { Impact = 30, Puncture = 70, Slash = 49, Viral = 64 },
Disposition = 0.65,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 4 },
TwoHanded = { Base = 1.08, Leap = 2, Slide = 2.222222, Wall = 1.666667 }
},
Name = "Plague Kripath",
Speed = 0.033,
StatusChance = 0.18,
Type = { OneHanded = "Rapier", TwoHanded = "Polearm" }
},
Rabvee = {
CritChance = 0.18,
CritMultiplier = 2,
Damage = { Impact = 140.4, Puncture = 11.7, Slash = 81.9 },
Disposition = 1.3,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 3, Wall = 4 },
TwoHanded = { Base = 1.08, Leap = 2, Slide = 2, Wall = 2 }
},
Name = "Rabvee",
Speed = -0.067,
StatusChance = 0.18,
Type = { OneHanded = "Machete", TwoHanded = "Hammer" }
},
Sepfahn = {
CritChance = 0.2,
CritMultiplier = 2,
Damage = { Impact = 22.6, Puncture = 56.5, Slash = 146.9 },
Disposition = 0.7,
Multi = {
OneHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 2.142857 },
TwoHanded = { Base = 1, Leap = 2, Slide = 2.142857, Wall = 1.666667 }
},
Name = "Sepfahn",
Speed = 0,
StatusChance = 0.2,
Type = { OneHanded = "Nikana", TwoHanded = "Staff" }
}
}
}
}