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WARFRAME Wiki
WARFRAME Wiki
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Database for miscellaneous icons used in WARFRAME. Some categories of items/icons/content are not large enough or unique enough in terms of properties to justify having their own database.

Icon Entry Schema

Item template:

	["Item name"] = {
		Description = "Item Description",
		Image = "ItemName.png",
		Link = "Link Name",
		Name = "Page Name",
		Classes = "CSS Classes"
	},

local IconData = {
["Items"] = {
	["Void Keys"] = {
		Image = "DEVoid Key.png",
		Link = "Void Keys",
		Classes = "light-invert"
	},
	["Void Key"] = {
		Image = "DEVoid Key.png",
		Link = "Void Keys",
		Classes = "light-invert"
	},
	["Lith"] = {
		Image = "VoidProjectionsIronD.png",
		Link = "Void Relic",
		Classes = "light-invert"
	},
	["Meso"] = {
		Image = "VoidProjectionsBronzeD.png",
		Link = "Void Relic",
		Classes = "light-invert"
	},
	["Neo"] = {
		Image = "VoidProjectionsSilverD.png",
		Link = "Void Relic",
		Classes = "light-invert"
	},
	["Axi"] = {
		Image = "VoidProjectionsGoldD.png",
		Link = "Void Relic",
		Classes = "light-invert"
	},
	["Fusion Core"] = {
		Image = "FusionCorePackSilversingle.png",
		Link = "Fusion Core",
		Classes = "light-invert"
	},
	["Mods"] = {
		Image = "FusionCorePackSilversingle.png",
		Link = "Mods",
		Classes = "light-invert"
	},
	["Mod"] = {
		Image = "FusionCorePackSilversingle.png",
		Link = "Mods",
		Classes = "light-invert"
	},
	["Blueprint"] = {
		Image = "Blueprint2.svg",
		Link = "Blueprints",
		Classes = "light-invert"
	},
	["Blueprints"] = {
		Image = "Blueprint2.svg",
		Link = "Blueprints",
		Classes = "light-invert"
	},
	["Market"] = {
		Image = "MarketIcon.png",
		Link = "Market",
		Classes = "light-invert"
	},
	["Affinity"] = {
		Image = "Affinity.png",
		Link = "Affinity",
		Classes = "light-invert"
	},
	["Resources"] = {
		Image = "Resource Orange.png",
		Link = "Resources",
		Classes = "light-invert"
	},
	["Mutate"] = {
		Image = "AmmoMutation.png",
		Link = ":Category:Ammo Mutation Mods",
		Classes = "light-invert"
	},
	["Mastery"] = {
		Image = "MasterySigilClear_b.png",
		Link = "Mastery Rank",
		Classes = "light-invert"
	},
	["TennoGen"] = {
		Image = "Tennogenlogo.png",
		Link = "TennoGen",
		Classes = "light-invert"
	},
	["Arcane"] = {
		Image = "CosmeticEnhancer.png",
		Link = "Arcane Enhancement",
		Classes = "light-invert"
	},
	["Power Cell"] = {
		Image = "PowerCell.png",
		Link = "Power Cell",
		Classes = "light-invert"
	},
	["100x Cipher"] = {
		Image = "Cipherx100.png",
		Link = "Cipher|100 x Cipher",
		Classes = "light-invert"
	},
	["10x Cipher"] = {
		Image = "CipherPackMedium2.png",
		Link = "Cipher|10 x Cipher",
		Classes = "light-invert"
	},
	["Titan Extractor"] = {
		Image = "TitanExtractor.png",
		Link = "Extractor#Titan_Extractor|Titan Extractor",
		Classes = "light-invert"
	},
	["Distilling Extractor"] = {
		Image = "DistillingExtractor.png",
		Link = "Extractor#Distilling_Extractor|Distilling Extractor",
		Classes = "light-invert"
	},
	["Granum Crown Decoration"] = {
		Image = "GranumCrown64.png",
		Link = "Granum Crown Decoration",
		Classes = "light-invert"
	},
	["Exemplar Granum Crown Decoration"] = {
		Image = "ExemplarGranumCrown64.png",
		Link = "Exemplar Granum Crown Decoration",
		Classes = "light-invert"
	},
	["Zenith Granum Crown Decoration"] = {
		Image = "ZenithGranumCrown64.png",
		Link = "Zenith Granum Crown Decoration",
		Classes = "light-invert"
	},
	["Mortuus Shoulder Guard"] = {
		Image = "MortuusShoulderGuard.png",
		Link = "Mortuus Shoulder Guard",
		Classes = "light-invert"
	},
},

["Affinity"] = {
	["Mastery"] = {
		Image = "MasteryAffinity64.png",
		Link = "Mastery Rank",
		Classes = "light-invert"
	},
	["Clan"] = {
		Image = "ClanAffinity64.png",
		Link = "Research",
		Classes = "light-invert"
	},
	["Legendary"] = {
		Image = "LegendaryIcon.png",
		Link = "Mastery Rank",
		Classes = "light-invert"
	},
},

["Heads-Up Display"] = {
	["Objective"]= {
		Image = "MiniMapObjective.png",
		Link = "Objective",
		Classes = "light-invert"
	},
	["Goal"]= {
		Image = "MiniMapObjective.png",
		Link = "Objective",
		Classes = "light-invert"
	},
	["Attack"] = {
		Image = "MiniMapAttack.png",
		Link = "Attack",
		Classes = "light-invert"
	},
	["Capture"] = {
		Image = "MiniMapAttack.png",
		Link = "Attack",
		Classes = "light-invert"
	},
	["Hostage"] = {
		Image = "MiniMapHostage.png",
		Link = "Hostage",
		Classes = "light-invert"
	},
	["Rescue"] = {
		Image = "MiniMapHostage.png",
		Link = "Hostage",
		Classes = "light-invert"
	},
	["Prisoner"] = {
		Image = "MiniMapHostage.png",
		Link = "Hostage",
		Classes = "light-invert"
	},
	["DestroyA"] = {
		Image = "MiniMapDestroyA.png",
		Link = "Destroy A",
		Classes = "light-invert"
	},
	["DestroyB"] = {
		Image = "MiniMapDestroyB.png",
		Link = "Destroy B",
		Classes = "light-invert"
	},
	["DestroyC"] = {
		Image = "MiniMapDestroyC.png",
		Link = "Destroy C",
		Classes = "light-invert"
	},
	["DestroyD"] = {
		Image = "MiniMapDestroyD.png",
		Link = "Destroy D",
		Classes = "light-invert"
	},
	["HackA"] = {
		Image = "MiniMapHackA.png",
		Link = "Hack A",
		Classes = "light-invert"
	},
	["HackB"] = {
		Image = "MiniMapHackB.png",
		Link = "Hack B",
		Classes = "light-invert"
	},
	["HackC"] = {
		Image = "MiniMapHackC.png",
		Link = "Hack C",
		Classes = "light-invert"
	},
	["HackD"] = {
		Image = "MiniMapHackD.png",
		Link = "Hack D",
		Classes = "light-invert"
	},
	["Escort"] = {
		Image = "MiniMapEscort.png",
		Link = "Escort",
		Classes = "light-invert"
	},
	["Waypoint"] = {
		Image = "MiniMapGeneric.png",
		Link = "Waypoint",
		Classes = "light-invert"
	},
	["LeaderWaypoint"] = {
		Image = "LeaderMarker1.png",
		Link = "Leader Waypoint",
		Classes = "light-invert"
	},
	["Leader"] = {
		Image = "LeaderMarker1.png",
		Link = "Leader Waypoint",
		Classes = "light-invert"
	},
	["Life Support"] = {
		Image = "MiniMapO2PostWhite.png",
		Link = "Life Support",
		Classes = "light-invert"
	},
	["Tenno"] = {
		Image = "MiniMapFriend.png",
		Link = "Tenno",
		Classes = "light-invert"
	},
	["Ally"] = {
		Image = "MiniMapFriend.png",
		Link = "Ally",
		Classes = "light-invert"
	},
	["Archwing"] = {
		Image = "FriendArchwing.png",
		Link = "Ally (Archwing)",
		Classes = "light-invert"
	},
	["NPC"] = {
		Image = "MiniMapFriendAi.png",
		Link = "NPC",
		Classes = "light-invert"
	},
	["Kubrow"] = {
		Image = "MiniMapKubrow.png",
		Link = "Kubrow",
		Classes = "light-invert"
	},
	["Bleedout"] = {
		Image = "MiniMapFriendPreDeath.png",
		Link = "Bleedout",
		Classes = "light-invert"
	},
	["Bleeding"] = {
		Image = "MiniMapFriendPreDeath.png",
		Link = "Bleedout",
		Classes = "light-invert"
	},
	["Downed"] = {
		Image = "MiniMapFriendPreDeath.png",
		Link = "Bleedout",
		Classes = "light-invert"
	},
	["Dying"] = {
		Image = "MiniMapFriendPreDeath.png",
		Link = "Bleedout",
		Classes = "light-invert"
	},
	["Enemy"] = {
		Image = "MiniMapEnemy.png",
		Link = "Enemy",
		Classes = "light-invert"
	},
	["Enemies"] = {
		Image = "MiniMapEnemy.png",
		Link = "Enemies",
		Classes = "light-invert"
	},
	["MarkedEnemy"] = {
		Image = "MiniMapEnemyPainted.png",
		Link = "Marked Enemy",
		Classes = "light-invert"
	},
	["MarkedEnemies"] = {
		Image = "MiniMapEnemyPainted.png",
		Link = "Marked Enemies",
		Classes = "light-invert"
	},
	["PaintedEnemy"] = {
		Image = "MiniMapEnemyPainted.png",
		Link = "Marked Enemy",
		Classes = "light-invert"
	},
	["PaintedEnemies"] = {
		Image = "MiniMapEnemyPainted.png",
		Link = "Marked Enemies",
		Classes = "light-invert"
	},
	["EnemyWaypoint"] = {
		Image = "MiniMapEnemyPainted.png",
		Link = "Enemy Waypoint",
		Classes = "light-invert"
	},
	["Loot"] = {
		Image = "MiniMapLoot.png",
		Link = "Loot",
		Classes = "light-invert"
	},
	["Resource"] = {
		Image = "MiniMapLoot.png",
		Link = "Resource",
		Classes = "light-invert"
	},
	["Pickup"] = {
		Image = "MiniMapLoot.png",
		Link = "Pickup",
		Classes = "light-invert"
	},
	["Mod"] = {
		Image = "MiniMapMod.png",
		Link = "Mod",
		Classes = "light-invert"
	},
	["Module"] = {
		Image = "MiniMapMod.png",
		Link = "Mod",
		Classes = "light-invert"
	},
	["MarkedMod"] = {
		Image = "MiniMapModPainted.png",
		Link = "Marked Mod",
		Classes = "light-invert"
	},
	["ModWaypoint"] = {
		Image = "MiniMapModPainted.png",
		Link = "Mod Waypoint",
		Classes = "light-invert"
	},
	["Extraction"] = {
		Image = "MiniMapExtraction.png",
		Link = "Extraction",
		Classes = "light-invert"
	},
	["Extract"] = {
		Image = "MiniMapExtraction.png",
		Link = "Extraction",
		Classes = "light-invert"
	},
	["BuildComplete"] = {
		Image = "BuildComplete.png",
		Link = "Build Complete",
		Classes = "light-invert"
	},
	["BuildDone"] = {
		Image = "BuildComplete.png",
		Link = "Build Complete",
		Classes = "light-invert"
	},
	["FoundryComplete"] = {
		Image = "BuildComplete.png",
		Link = "Build Complete",
		Classes = "light-invert"
	},
	["FoundryDone"] = {
		Image = "BuildComplete.png",
		Link = "Build Complete",
		Classes = "light-invert"
	},
	["Discount"] = {
		Image = "Market.png",
		Link = "Platinum-Purchase Discount",
		Classes = "light-invert"
	},
	["Coupon"] = {
		Image = "Market.png",
		Link = "Platinum-Purchase Discount",
		Classes = "light-invert"
	},
	["Market"] = {
		Image = "Market.png",
		Link = "Market",
		Classes = "light-invert"
	},
	["Mail"] = {
		Image = "Mail.png",
		Link = "Unread Message",
		Classes = "light-invert"
	},
	["Message"] = {
		Image = "Mail.png",
		Link = "Unread Message",
		Classes = "light-invert"
	},
	["Inbox"] = {
		Image = "Mail.png",
		Link = "Unread Message",
		Classes = "light-invert"
	},
	["FriendRequest"] = {
		Image = "FriendRequestPendingIcon.png",
		Link = "Pending Friend Request",
		Classes = "light-invert"
	},
	["FriendInvite"] = {
		Image = "FriendRequestPendingIcon.png",
		Link = "Pending Friend Request",
		Classes = "light-invert"
	},
	["DroneComplete"] = {
		Image = "DroneComplete.png",
		Link = "Drone Complete",
		Classes = "light-invert"
	},
	["DroneDone"] = {
		Image = "DroneComplete.png",
		Link = "Drone Complete",
		Classes = "light-invert"
	},
	["DroneFinished"] = {
		Image = "DroneComplete.png",
		Link = "Drone Complete",
		Classes = "light-invert"
	},
	["DroneFull"] = {
		Image = "DroneComplete.png",
		Link = "Drone Complete",
		Classes = "light-invert"
	},
	["DroneDestroyed"] = {
		Image = "DroneDestroyed.png",
		Link = "Drone Destroyed",
		Classes = "light-invert"
	},
	["DroneKilled"] = {
		Image = "DroneDestroyed.png",
		Link = "Drone Destroyed",
		Classes = "light-invert"
	},
	["DroneDead"] = {
		Image = "DroneDestroyed.png",
		Link = "Drone Destroyed",
		Classes = "light-invert"
	},
	["DoubleAffinityEvent"] = {
		Image = "DoubleAffinityEventIcon.png",
		Link = "Double Affinity Event",
		Classes = "light-invert"
	},
	["DoubleCreditEvent"] = {
		Image = "DoubleCreditEvent.png",
		Link = "Double Credit Event",
		Classes = "light-invert"
	},
	["DoubleResourcesEvent"] = {
		Image = "DoubleResourcesEvent.png",
		Link = "Double Resources Event",
		Classes = "light-invert"
	},
},

["Flags"] = {
	["Italy"] = "Mainpage-Flag-Italy.png",
	["Portugal"] = "Mainpage-Flag-Portugal.png",
	["France"] = "Mainpage-Flag-France.png",
	["Germany"] = "Mainpage-Flag-Germany.png",
	["Poland"] = "Mainpage-Flag-Poland.png",
	["Russia"] = "Mainpage-Flag-Russia.png",
	["Spain"] = "Mainpage-Flag-Spain.png",
	["Hungary"] = "Mainpage-Flag-Hungary.png",
	["Turkey"] = "Mainpage-Flag-Turkey.png",
	["Hong Kong"] = "Flag-HK.png",
	["USA"] = "Flag-USA.png",
	["Finland"] = "Flag-Finland.png",
	["Canada"] = "Flag-Canada.png",
	["Philippines"] = "Flag-Philippines.png",
	["New Zealand"] = "Flag-NZ.png",
	["Indonesia"] = "Flag-Indonesia.png",
	["Vietnam"] = "Flag-Vietnam.png",
	["Japan"] = "Flag-Japan.png",
	["China"] = "Flag-China.png",
	["Taiwan"] = "Flag-Taiwan.png",
	["Korea"] = "Flag-Korea.png",
	["Nederlands"] = "Flag-Nederlands.png",
	["Ukraine"] = "Flag-Ukraine.png",
	["EU"] = "Flag-EU.png",
	["English"] = "Flag-English.png",
},
--Note that these names are based off of Janice Chu's work shown here:
--https://www.behance.net/gallery/42964973/Warframe-Buff-Icons
["Buff"] = {
	["Ability Duration"] = {
		Description = "Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.",
		Image = "AbilityDurationBuff.png",
		Link = "Ability Duration",
		Classes = "light-invert"
	},
	["Ability Range"] = {
		Description = "Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.",
		Image = "AbilityRangeBuff.png",
		Link = "Ability Range",
		Classes = "light-invert"
	},
	["Ability Strength"] = {
		Description = "Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.",
		Image = "AbilityStrengthBuff.png",
		Link = "Ability Strength",
		Classes = "light-invert"
	},
	["Ability Efficiency"] = {
		Description = "Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.",
		Image = "EnergyOrb.png",
		Link = "Ability Efficiency",
		Classes = ""
	},
	["Ability Casting Speed"] = {
		Description = "",
		Image = "Panel.png",
		Link = "Casting Speed",
		Classes = "light-invert"
	},
	["Health"] = {
		Description = "Total amount of Damage a Warframe can take before going into Bleedout.",
		Image = "Health.png",
		Link = "Health",
		Classes = "light-invert"
	},
	["Energy"] = {
		Description = "Used to cast Abilities and can be replenished during missions.",
		Image = "Energy.png",
		Link = "Energy Capacity",
		Classes = "light-invert"
	},
	["Armor"] = {
		Description = "Reduces damage to Health by <AMOUNT>%. Shields are not affected by armor.",
		Image = "ArmorBuff.png",
		Link = "Armor",
		Classes = "light-invert"
	},
	["Sprint Speed"] = {
		Description = "Modifies how fast a Warframe moves.",
		Image = "SprintSpeed.png",
		Link = "Sprint Speed",
		Classes = "light-invert"
	},
	["Accuracy"] = {
		Description = "How far projectiles will deviate from the reticle. Higher values are more accurate. Accuracy is improved while Aiming.",
		Image = "AccuracyBuff.png",
		Link = "Accuracy",
		Classes = "light-invert"
	},
	["Affinity Range"] = {
		Image = "AffinityRangeIcon.png",
		Link = "Affinity",
		Classes = "light-invert"
	},
	["Bullet Jump"] = {
		Image = "BulletJumpBuff.png",
		Link = "Maneuvers",
		Classes = "light-invert"
	},
	["Combo Critical Chance"] = {
		Image = "ComboCriticalChanceBuff.png",
		Link = "Melee#Combo Counter",
		Classes = "light-invert"	 --Can't think of a more appropriate link
	},
	["Combo Duration"] = {
		Description = "Melee Combo resets after this time. Refresh the timer by adding to the Combo Count with melee hits or blocks.",
		Image = "ComboDurationBuff.png",
		Link = "Melee Combo",
		Classes = "light-invert"
	},
	["Combo Status Chance"] = {
		Image = "ComboStatusChanceBuff.png",
		Link = "Melee#Combo Counter",
		Classes = "light-invert"	 --Can't think of a more appropriate link
	},
	["Critical Chance"] = {
		Description = "Chance that any given attack will do bonus Critical Hit Damage. Values over 100% have a chance to become orange Critical Hits, and over 200% have a chance to become red.",
		Image = "CritChanceBuff.png",
		Link = "Critical Hit#Critical Hit Chance",
		Classes = "light-invert"
	},
	["Critical Multiplier"] = {
		Description = "Critical Hit Damage is multiplied by this value. The added Damage is doubled for orange Critical Hits, and tripled for red.",
		Image = "CriticalDamageBuff.png",
		Link = "Critical Hit",
		Classes = "light-invert"
	},
	["Damage"] = {
		Image = "DamageBuff.png",
		Link = "Damage",
		Classes = "light-invert"
	},
	["Damage Reduction"] = {
		Image = "DamageReductionBuff.png",
		Link = "Damage",
		Classes = "light-invert"
	},
	["Energy Regen"] = {
		Image = "EnergyRegenBuff.png",
		Link = "Energy",
		Classes = "light-invert"
	},
	["Fire Rate"] = {
		Description = "Maximum number of projectiles that can be launched per second.",
		Image = "FireRateBuff.png",
		Link = "Fire Rate",
		Classes = "light-invert"
	},
	["Health Conversion"] = {
		Image = "HealthConversionBuff.png",
		Link = "Health Conversion",
		Classes = "light-invert"	
	},
	["Health Regen"] = {
		Image = "HealthRegenBuff.png",
		Link = "Health",
		Classes = "light-invert"
	},
	["Status Chance"] = {
		Description = "The chance that a hit will apply a Status Effect based on the types of damage the weapon inflicts.",
		Image = "StatusChanceBuff.png",
		Link = "Status Effect#Status Chance",
		Classes = "light-invert"
	},
	["Affinity Blessing"] = {
		Image = "MasteryRankBlessingAffinityBooster.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
	["Damage Blessing"] = {
		Image = "MasteryRankBlessingBuffDamage.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
	["Health Blessing"] = {
		Image = "MasteryRankBlessingBuffHealth.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
	["Shield Blessing"] = {
		Image = "MasteryRankBlessingBuffShield.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
	["Credit Blessing"] = {
		Image = "MasteryRankBlessingCreditBooster.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
	["Resource Blessing"] = {
		Image = "MasteryRankBlessingResourceBooster.png",
		Link = "True Master's Font",
		Classes = "light-invert"
	},
},

["Clan"] = {
	["Ghost"] = {
		Image = "LeaderBadgeGhostHolo.png",
		Link = "Clan#Clan Tier",
		Classes = "light-invert"
	},
	["Shadow"] = {
		Image = "LeaderBadgeShadowHolo.png",
		Link = "Clan#Clan Tier",
		Classes = "light-invert"
	},
	["Storm"] = {
		Image = "LeaderBadgeStormHolo.png",
		Link = "Clan#Clan Tier",
		Classes = "light-invert"
	},
	["Mountain"] = {
		Image = "LeaderBadgeMountainHolo.png",
		Link = "Clan#Clan Tier",
		Classes = "light-invert"
	},
	["Moon"] = {
		Image = "LeaderBadgeMoonHolo.png",
		Link = "Clan#Clan Tier",
		Classes = "light-invert"
	},
},
}

return IconData