Documentation for this module may be created at Module:FINNER Test/data/6/doc
return { --------------------------------Turrets----------------------------------------- ["Apoc MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Apoc MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Apoc MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1750, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 2975, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 4760, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.045, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Apoc MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 170.1, Slash = 72.9, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Apoc MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 289.8, Slash = 124.2, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 10.829, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Apoc MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 463.4, Slash = 198.6, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 10.829, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 98, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24, }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 94, Toxin = 169, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 19.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34, }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 163, Toxin = 257, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 19.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.34, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 1873, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Lavan Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 3184, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Lavan Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42, }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 5094, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.42, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Lavan Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.16, CritMultiplier = 2.5, Damage = { Cold = 372, Impact = 240, Puncture = 240, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 748, Impact = 350, Puncture = 350, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.95, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 1237, Impact = 540, Puncture = 540, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.95, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 28.6, Puncture = 57.2, Slash = 57.2, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30 Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 48.8, Puncture = 97.6, Slash = 97.6, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 3.25, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 78, Puncture = 156, Slash = 156, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 3.25, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.126, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 32, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Lavan Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 27, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.065, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 27, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.065, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Lavan Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 35, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.085, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 35, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.085, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Lavan Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 146, Puncture = 86, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Lavan Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 228, Puncture = 166, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 9.633, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Lavan Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 343, Puncture = 288, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 9.633, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.27, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Lavan Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Lavan Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 197, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Lavan Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 316, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.28, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Lavan Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 482, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 819, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 6.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Lavan Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 1310, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 6.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.28, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Lavan Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.045, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.06, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Heat = 108, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Heat = 184, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 295, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Tunguska Cannon"] = { Accuracy = 100, AmmoType = "Dome Charge", Attack1 = { AttackName = "Normal Attack", ChargeTime = 4, CritChance = 3, CritMultiplier = 2, Damage = { Impact = 5650, Puncture = 48025, Slash = 2825, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = math.huge, ShotType = "Hit-Scan", StatusChance = 0, }, Class = "Turret", Conclave = false, Image = "TunguskaCannon.png", Introduced = "27", Link = "Tunguska Cannon", Magazine = 1, Mastery = 14, MaxAmmo = 2, Name = "Tunguska Cannon", Reload = 1, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Charge", }, ["Vidar Apoc MK I"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Puncture = 158.9, Slash = 68.1, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Apoc MK II"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 270.2, Slash = 115.8, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Puncture = 351.26, Slash = 115.8, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Apoc MK III"] = { Accuracy = 14.3, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 432.6, Slash = 185.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Attack2 = { AmmoCost = 12, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Puncture = 562.38, Slash = 185.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 57, Toxin = 87, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 102, Toxin = 143, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17, }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 132.6, Toxin = 143, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 130, Toxin = 262, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24, }, Attack2 = { AmmoCost = 8, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.19, CritMultiplier = 2, Damage = { Puncture = 169, Toxin = 262, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.24, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 1.5, Damage = { Cold = 1750, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Vidar Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 2975, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21, }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.2, CritMultiplier = 1.5, Damage = { Cold = 3867.5, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.21, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Vidar Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 4760, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, }, Attack2 = { AmmoCost = 150, AttackName = "Normal w/ 30% Cold Bonus", CritChance = 0.28, CritMultiplier = 1.5, Damage = { Cold = 6188, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.3, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Vidar Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.23, CritMultiplier = 2.5, Damage = { Cold = 354, Impact = 210, Puncture = 210, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 308, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.33, CritMultiplier = 2.5, Damage = { Cold = 700, Impact = 308, Puncture = 400.4, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 503, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.47, CritMultiplier = 2.5, Damage = { Cold = 1100, Impact = 503, Puncture = 653.9, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Impact = 26, Puncture = 52, Slash = 52, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 88.4, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.28, CritMultiplier = 2, Damage = { Impact = 44.2, Puncture = 88.4, Slash = 114.92, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.064, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 50, AttackName = "Normal Attack", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 141.6, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09, }, Attack2 = { AmmoCost = 50, AttackName = "Normal w/ 30% Slash Bonus", CritChance = 0.39, CritMultiplier = 2, Damage = { Impact = 70.8, Puncture = 141.6, Slash = 184.08, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Heat = 34, Puncture = 15, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Vidar Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 63, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.045, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Heat = 81.9, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.045, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Vidar Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 107, Puncture = 28, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.06, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Heat = 139.1, Puncture = 28, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.06, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Vidar Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Electricity = 132, Puncture = 84, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Vidar Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 162, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 206, Puncture = 210.6, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.13, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Vidar Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 267, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19, }, Attack2 = { AmmoCost = 10, AttackName = "Normal w/ 30% Puncture Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 322, Puncture = 347.1, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.19, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Vidar Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Vidar Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239.2, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Vidar Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 383.5, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Vidar Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 450, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 765, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 994.5, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vidar Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1224, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Electricity Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Electricity = 1591.2, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vidar Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 450, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.12, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 765, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Electricity = 1224, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.17, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Apoc MK I"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.15, CritMultiplier = 2, Damage = { Puncture = 192.5, Slash = 82.5, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Apoc MK II"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.21, CritMultiplier = 2, Damage = { Puncture = 327.6, Slash = 140.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 10.829, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Apoc MK III"] = { Accuracy = 12.5, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.3, CritMultiplier = 2, Damage = { Puncture = 523.6, Slash = 224.4, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 10.829, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Apoc MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Carcinnox MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 80, Toxin = 107, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.18, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Carcinnox MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26, }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.09, CritMultiplier = 2, Damage = { Puncture = 110, Toxin = 209, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 19.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.26, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Carcinnox MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 11, AttackName = "Normal Attack", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36, }, Attack2 = { AmmoCost = 11, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.13, CritMultiplier = 2, Damage = { Puncture = 217, Toxin = 293, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 19.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.36, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Carcinnox MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Cryophon MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Cold = 2275, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.23, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Zetki Cryophon MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32, }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Cold = 3868, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.32, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Zetki Cryophon MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 250, AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45, }, Attack2 = { AmmoCost = 250, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.2, CritMultiplier = 2, Damage = { Cold = 6188, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1.3, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.45, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Cryophon MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, ["Zetki Glazio MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2.5, Damage = { Cold = 607, Impact = 200, Puncture = 200, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK I", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Glazio MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.35, CritMultiplier = 2.5, Damage = { Cold = 911, Impact = 400, Puncture = 400, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.95, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK II", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Glazio MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 80, AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Attack2 = { AmmoCost = 80, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.5, CritMultiplier = 2.5, Damage = { Cold = 1538, Impact = 600, Puncture = 600, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 1.95, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Glazio", Image = "TurretGlazio.png", Introduced = "29.10", Link = "Glazio", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Glazio MK III", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Laith MK I"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Impact = 33.8, Puncture = 67.6, Slash = 67.6, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.068, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK I", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Laith MK II"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096, }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Impact = 57.4, Puncture = 114.8, Slash = 114.8, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 3.25, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.096, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK II", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Laith MK III"] = { Accuracy = 20, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 60, AttackName = "Normal Attack", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 2.5, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135, }, Attack2 = { AmmoCost = 60, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.24, CritMultiplier = 2, Damage = { Impact = 92, Puncture = 184, Slash = 184, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 3.25, IsSilent = false, Multishot = 8, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.135, }, Class = "Turret", Conclave = false, Family = "Laith", Image = "TurretLaith.png", InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC", Introduced = "29.10", Link = "Laith", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Laith MK III", Reload = 4, ReloadDelay = 2, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Photor MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.11, CritMultiplier = 2, Damage = { Heat = 40, Puncture = 19, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.055, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Zetki Photor MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 80, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.07, }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.14, CritMultiplier = 2, Damage = { Heat = 104, Puncture = 21, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Zetki Photor MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 18, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 110, Puncture = 52, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.09, }, Attack2 = { AmmoCost = 18, AttackName = "Normal w/ 30% Heat Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 143, Puncture = 52, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Photor MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, ["Zetki Pulsar MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 161, Puncture = 120, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.14, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Zetki Pulsar MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Electricity = 279, Puncture = 199, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 9.633, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.2, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Zetki Pulsar MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 20, AttackName = "Normal Attack", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.29, }, Attack2 = { AmmoCost = 20, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.17, CritMultiplier = 2, Damage = { Electricity = 443, Puncture = 323, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 9.633, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5000, ShotType = "Hit-Scan", StatusChance = 0.29, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Pulsar MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, ["Zetki Talyn MK I"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Heat = 108, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 16.67, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.15, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Zetki Talyn MK II"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.12, CritMultiplier = 2, Damage = { Heat = 239, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.21, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Zetki Talyn MK III"] = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Heat = 384, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 21.671, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 300, ShotType = "Hit-Scan", StatusChance = 0.3, }, Class = "Turret", Conclave = false, Family = "Talyn", Image = "TurretTalyn.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC", Introduced = "29.10", Link = "Talyn", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Talyn MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Spool = 5, Trigger = "Auto-Spool", }, ["Zetki Vort MK I"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Electricity = 585, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK I", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Vort MK II"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.18, CritMultiplier = 2, Damage = { Electricity = 995, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 6.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.07, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK II", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, ["Zetki Vort MK III"] = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 30, AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Attack2 = { AmmoCost = 30, AttackName = "Normal w/ 30% Fire Rate Bonus", CritChance = 0.26, CritMultiplier = 2, Damage = { Electricity = 1592, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 6.5, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.1, }, Class = "Turret", Conclave = false, Family = "Vort", Image = "TurretVort.png", InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC", Introduced = "29.10", Link = "Vort", Magazine = 1000, MaxAmmo = math.huge, Name = "Zetki Vort MK III", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, Apoc = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 12, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Puncture = 88.2, Slash = 37.8, }, Falloff = { EndRange = 4000, Reduction = 0.6667, StartRange = 2000, }, FireRate = 8.33, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.05, }, Class = "Turret", Conclave = false, Family = "Apoc", Image = "TurretApoc.png", InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon", Introduced = "27", Link = "Apoc", Magazine = 1000, MaxAmmo = math.huge, Name = "Apoc", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, Carcinnox = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 8, AttackName = "Normal Attack", CritChance = 0.06, CritMultiplier = 2, Damage = { Puncture = 35, Toxin = 45, }, Falloff = { EndRange = 4000, Reduction = 1, StartRange = 2000, }, FireRate = 15, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.08, }, Class = "Turret", Conclave = false, Family = "Carcinnox", Image = "TurretCarcinnox.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster", Introduced = "27", Link = "Carcinnox", Magazine = 1000, MaxAmmo = math.huge, Name = "Carcinnox", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto", }, Cryophon = { Accuracy = 16.7, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 150, AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 1.5, Damage = { Cold = 972, }, Falloff = { EndRange = 1400, Reduction = 1, StartRange = 700, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0.15, }, Class = "Turret", Conclave = false, Family = "Cryophon", Image = "TurretCryophon.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun", Introduced = "27", Link = "Cryophon", Magazine = 1000, MaxAmmo = math.huge, Name = "Cryophon", Reload = 3, ReloadDelay = 1, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Semi-Auto", }, Photor = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.07, CritMultiplier = 2, Damage = { Heat = 19, Puncture = 8, }, Falloff = { EndRange = 5000, Reduction = 1, StartRange = 2500, }, FireRate = 12, IsSilent = false, Multishot = 2, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.035, }, Class = "Turret", Conclave = false, Family = "Photor", Image = "TurretPhotor.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon", Introduced = "27", Link = "Photor", Magazine = 1000, MaxAmmo = math.huge, Name = "Photor", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Held", }, Pulsar = { Accuracy = 100, AmmoType = "Heat Accretion", Attack1 = { AmmoCost = 10, AttackName = "Normal Attack", CritChance = 0.08, CritMultiplier = 2, Damage = { Electricity = 70, Puncture = 50, }, Falloff = { EndRange = 6000, Reduction = 1, StartRange = 3000, }, FireRate = 7.41, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 5500, ShotType = "Hit-Scan", StatusChance = 0.09, }, Class = "Turret", Conclave = false, Family = "Pulsar", Image = "TurretPulsar.png", InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser", Introduced = "27", Link = "Pulsar", Magazine = 1000, MaxAmmo = math.huge, Name = "Pulsar", Reload = 2, ReloadDelay = 0, ReloadRate = 500, ReloadStyle = "Regenerate/Cooldown", Slot = "Railjack Turret", Trigger = "Auto Burst", }, --------------------------------Ordnance---------------------------------------- ["Galvarc MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 675, }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.2, }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 11, Name = "Galvarc MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Galvarc MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1188, }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.26, }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 15, Name = "Galvarc MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Galvarc MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 1901, }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.3, }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 21, Name = "Galvarc MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Milati MK I"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 1620, }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 13, Name = "Milati MK I", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Milati MK II"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.26, CritMultiplier = 2, Damage = { Blast = 2754, }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 16, Name = "Milati MK II", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Milati MK III"] = { Accuracy = 10, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 4407, }, FireRate = 1, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 21, Name = "Milati MK III", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Tycho Seeker MK I"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.3, CritMultiplier = 2, Damage = { Blast = 14400, }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 16, Name = "Tycho Seeker MK I", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Tycho Seeker MK II"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.4, CritMultiplier = 2, Damage = { Blast = 24480, }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 21, Name = "Tycho Seeker MK II", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Tycho Seeker MK III"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.5, CritMultiplier = 2, Damage = { Blast = 39168, }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 31, Name = "Tycho Seeker MK III", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, ["Tycho Seeker"] = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.2, CritMultiplier = 2, Damage = { Blast = 8000, }, Falloff = { EndRange = 15, Reduction = 0, StartRange = 0, }, FireRate = 1, IsSilent = false, Multishot = 1, PunchThrough = 0, Range = 15, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Tycho Seeker", Image = "OrdnanceTychoSeeker.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon", Introduced = "27", Link = "Tycho Seeker", Magazine = 1, MaxAmmo = 13, Name = "Tycho Seeker", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, Galvarc = { Accuracy = 100, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0, CritMultiplier = 2, Damage = { Heat = 375, }, FireRate = 12, IsSilent = false, Multishot = 1, PunchThrough = 0, ShotType = "Discharge", StatusChance = 0.1, }, Class = "Ordnance", Conclave = false, Family = "Galvarc", Image = "OrdnanceGalvarc.png", Introduced = "27", Link = "Galvarc", Magazine = 1, MaxAmmo = 9, Name = "Galvarc", Reload = 5, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, Milati = { Accuracy = 10, AmmoType = "Munition", Attack1 = { AttackName = "Normal Attack", CritChance = 0.1, CritMultiplier = 2, Damage = { Blast = 900, }, FireRate = 0.5, IsSilent = false, Multishot = 12, PunchThrough = 0, Range = 10, ShotSpeed = "?", ShotType = "Projectile", StatusChance = 0, }, Class = "Ordnance", Conclave = false, Family = "Milati", Image = "OrdnanceMilati.png", InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon", Introduced = "27", Link = "Milati", Magazine = 1, MaxAmmo = 11, Name = "Milati", Reload = 2, Slot = "Railjack Ordnance", Trigger = "Semi-Auto", }, }