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Documentation for this module may be created at Module:FINNER Test/data/6/doc

return {
--------------------------------Turrets-----------------------------------------
	["Apoc MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Puncture = 158.9,
				Slash = 68.1,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Apoc MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Puncture = 270.2,
				Slash = 115.8,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Apoc MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Puncture = 432.6,
				Slash = 185.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Puncture = 57,
				Toxin = 87,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 102,
				Toxin = 143,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 130,
				Toxin = 262,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 1750,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 2975,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 4760,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 354,
				Impact = 210,
				Puncture = 210,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 700,
				Impact = 308,
				Puncture = 308,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1100,
				Impact = 503,
				Puncture = 503,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Impact = 26,
				Puncture = 52,
				Slash = 52,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.045,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Impact = 44.2,
				Puncture = 88.4,
				Slash = 88.4,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Impact = 70.8,
				Puncture = 141.6,
				Slash = 141.6,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Apoc MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Puncture = 170.1,
				Slash = 72.9,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Apoc MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Puncture = 289.8,
				Slash = 124.2,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Puncture = 289.8,
				Slash = 124.2,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 10.829,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Apoc MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Puncture = 463.4,
				Slash = 198.6,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Puncture = 463.4,
				Slash = 198.6,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 10.829,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/LavanAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Puncture = 57,
				Toxin = 98,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 94,
				Toxin = 169,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24,
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 94,
				Toxin = 169,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 19.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 163,
				Toxin = 257,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34,
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 163,
				Toxin = 257,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 19.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.34,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 1873,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Lavan Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 3184,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 3184,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1.3,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Lavan Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 5094,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42,
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 5094,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1.3,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.42,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/LavanBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Lavan Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.16,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 372,
				Impact = 240,
				Puncture = 240,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 748,
				Impact = 350,
				Puncture = 350,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 748,
				Impact = 350,
				Puncture = 350,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.95,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1237,
				Impact = 540,
				Puncture = 540,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1237,
				Impact = 540,
				Puncture = 540,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.95,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Impact = 28.6,
				Puncture = 57.2,
				Slash = 57.2,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Impact = 48.8,
				Puncture = 97.6,
				Slash = 97.6,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30 Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Impact = 48.8,
				Puncture = 97.6,
				Slash = 97.6,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 3.25,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Impact = 78,
				Puncture = 156,
				Slash = 156,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Impact = 78,
				Puncture = 156,
				Slash = 156,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 3.25,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.126,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/LavanShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = {
				Heat = 32,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Lavan Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Heat = 63,
				Puncture = 27,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.065,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Heat = 81.9,
				Puncture = 27,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.065,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Lavan Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 110,
				Puncture = 35,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.085,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 143,
				Puncture = 35,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.085,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/LavanRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Lavan Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 146,
				Puncture = 86,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Lavan Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 228,
				Puncture = 166,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 228,
				Puncture = 166,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 9.633,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Lavan Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 343,
				Puncture = 288,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 343,
				Puncture = 288,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 9.633,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.27,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/LavanPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Lavan Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Heat = 108,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Lavan Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 197,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 21.671,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Lavan Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Heat = 316,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 21.671,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.28,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/LavanGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Lavan Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 482,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 819,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 819,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 6.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Lavan Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1310,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1310,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 6.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.28,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/LavanElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Lavan Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = {
				Heat = 34,
				Puncture = 15,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.035,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Heat = 63,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.045,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 107,
				Puncture = 28,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.06,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 132,
				Puncture = 84,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 206,
				Puncture = 162,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 322,
				Puncture = 267,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Heat = 108,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Heat = 184,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Heat = 295,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/GatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Tunguska Cannon"] = {
		Accuracy = 100,
		AmmoType = "Dome Charge",
		Attack1 = {
			AttackName = "Normal Attack",
			ChargeTime = 4,
			CritChance = 3,
			CritMultiplier = 2,
			Damage = {
				Impact = 5650,
				Puncture = 48025,
				Slash = 2825,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = math.huge,
			ShotType = "Hit-Scan",
			StatusChance = 0,
		},
		Class = "Turret",
		Conclave = false,
		Image = "TunguskaCannon.png",
		Introduced = "27",
		Link = "Tunguska Cannon",
		Magazine = 1,
		Mastery = 14,
		MaxAmmo = 2,
		Name = "Tunguska Cannon",
		Reload = 1,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Charge",
	},
	["Vidar Apoc MK I"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Puncture = 158.9,
				Slash = 68.1,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Apoc MK II"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Puncture = 270.2,
				Slash = 115.8,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Puncture = 351.26,
				Slash = 115.8,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Apoc MK III"] = {
		Accuracy = 14.3,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {
				Puncture = 432.6,
				Slash = 185.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Attack2 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {
				Puncture = 562.38,
				Slash = 185.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/VidarAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 57,
				Toxin = 87,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 102,
				Toxin = 143,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17,
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 132.6,
				Toxin = 143,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {
				Puncture = 130,
				Toxin = 262,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24,
		},
		Attack2 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.19,
			CritMultiplier = 2,
			Damage = {
				Puncture = 169,
				Toxin = 262,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.24,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 1750,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Vidar Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 2975,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21,
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.2,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 3867.5,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.21,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Vidar Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 4760,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
		},
		Attack2 = {
			AmmoCost = 150,
			AttackName = "Normal w/ 30% Cold Bonus",
			CritChance = 0.28,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 6188,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.3,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/VidarBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Vidar Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.23,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 354,
				Impact = 210,
				Puncture = 210,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 700,
				Impact = 308,
				Puncture = 308,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.33,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 700,
				Impact = 308,
				Puncture = 400.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1100,
				Impact = 503,
				Puncture = 503,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.47,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1100,
				Impact = 503,
				Puncture = 653.9,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Impact = 26,
				Puncture = 52,
				Slash = 52,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {
				Impact = 44.2,
				Puncture = 88.4,
				Slash = 88.4,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.28,
			CritMultiplier = 2,
			Damage = {
				Impact = 44.2,
				Puncture = 88.4,
				Slash = 114.92,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.064,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 50,
			AttackName = "Normal Attack",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = {
				Impact = 70.8,
				Puncture = 141.6,
				Slash = 141.6,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09,
		},
		Attack2 = {
			AmmoCost = 50,
			AttackName = "Normal w/ 30% Slash Bonus",
			CritChance = 0.39,
			CritMultiplier = 2,
			Damage = {
				Impact = 70.8,
				Puncture = 141.6,
				Slash = 184.08,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/VidarShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Heat = 34,
				Puncture = 15,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.035,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Vidar Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Heat = 63,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.045,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Heat = 81.9,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.045,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Vidar Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Heat = 107,
				Puncture = 28,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.06,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Heat = 139.1,
				Puncture = 28,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.06,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/VidarRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Vidar Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {
				Electricity = 132,
				Puncture = 84,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Vidar Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 206,
				Puncture = 162,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 206,
				Puncture = 210.6,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.13,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Vidar Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Electricity = 322,
				Puncture = 267,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
		},
		Attack2 = {
			AmmoCost = 10,
			AttackName = "Normal w/ 30% Puncture Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Electricity = 322,
				Puncture = 347.1,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.19,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/VidarPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Vidar Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Heat = 108,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Vidar Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 239.2,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Vidar Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Heat = 383.5,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/VidarGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Vidar Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 450,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 765,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 994.5,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vidar Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1224,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Electricity Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1591.2,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/VidarElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vidar Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 450,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.12,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 765,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1224,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.17,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Apoc MK I"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.15,
			CritMultiplier = 2,
			Damage = {
				Puncture = 192.5,
				Slash = 82.5,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierA",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Apoc MK II"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = {
				Puncture = 327.6,
				Slash = 140.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.21,
			CritMultiplier = 2,
			Damage = {
				Puncture = 327.6,
				Slash = 140.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 10.829,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierB",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Apoc MK III"] = {
		Accuracy = 12.5,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {
				Puncture = 523.6,
				Slash = 224.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {
				Puncture = 523.6,
				Slash = 224.4,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 10.829,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/ZektiAutoCannonTierC",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Apoc MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Carcinnox MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Puncture = 80,
				Toxin = 107,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.18,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierA",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Carcinnox MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 110,
				Toxin = 209,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26,
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.09,
			CritMultiplier = 2,
			Damage = {
				Puncture = 110,
				Toxin = 209,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 19.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.26,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierB",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Carcinnox MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 11,
			AttackName = "Normal Attack",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 217,
				Toxin = 293,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36,
		},
		Attack2 = {
			AmmoCost = 11,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.13,
			CritMultiplier = 2,
			Damage = {
				Puncture = 217,
				Toxin = 293,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 19.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.36,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterTierC",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Carcinnox MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Cryophon MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Cold = 2275,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.23,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierA",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Zetki Cryophon MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Cold = 3868,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32,
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Cold = 3868,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1.3,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.32,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierB",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Zetki Cryophon MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 250,
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Cold = 6188,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45,
		},
		Attack2 = {
			AmmoCost = 250,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Cold = 6188,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1.3,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.45,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/ZektiBlasterShotgunTierC",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Cryophon MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	["Zetki Glazio MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 607,
				Impact = 200,
				Puncture = 200,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK I",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Glazio MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 911,
				Impact = 400,
				Puncture = 400,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.35,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 911,
				Impact = 400,
				Puncture = 400,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.95,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK II",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Glazio MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 80,
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1538,
				Impact = 600,
				Puncture = 600,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 80,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.5,
			CritMultiplier = 2.5,
			Damage = {
				Cold = 1538,
				Impact = 600,
				Puncture = 600,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 1.95,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Glazio",
		Image = "TurretGlazio.png",
		Introduced = "29.10",
		Link = "Glazio",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Glazio MK III",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Laith MK I"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Impact = 33.8,
				Puncture = 67.6,
				Slash = 67.6,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.068,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierA",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK I",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Laith MK II"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Impact = 57.4,
				Puncture = 114.8,
				Slash = 114.8,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096,
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Impact = 57.4,
				Puncture = 114.8,
				Slash = 114.8,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 3.25,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.096,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierB",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK II",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Laith MK III"] = {
		Accuracy = 20,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 60,
			AttackName = "Normal Attack",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Impact = 92,
				Puncture = 184,
				Slash = 184,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 2.5,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135,
		},
		Attack2 = {
			AmmoCost = 60,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.24,
			CritMultiplier = 2,
			Damage = {
				Impact = 92,
				Puncture = 184,
				Slash = 184,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 3.25,
			IsSilent = false,
			Multishot = 8,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.135,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Laith",
		Image = "TurretLaith.png",
		InternalName = "/Lotus/Weapons/CrewShip/ShrapnelShotgun/ZektiShrapnelShotgunTierC",
		Introduced = "29.10",
		Link = "Laith",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Laith MK III",
		Reload = 4,
		ReloadDelay = 2,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Photor MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.11,
			CritMultiplier = 2,
			Damage = {
				Heat = 40,
				Puncture = 19,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.055,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierA",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Zetki Photor MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Heat = 80,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.07,
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.14,
			CritMultiplier = 2,
			Damage = {
				Heat = 104,
				Puncture = 21,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierB",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Zetki Photor MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 18,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Heat = 110,
				Puncture = 52,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.09,
		},
		Attack2 = {
			AmmoCost = 18,
			AttackName = "Normal w/ 30% Heat Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Heat = 143,
				Puncture = 52,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/ZektiRailJackBeamWeaponTierC",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Photor MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	["Zetki Pulsar MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 161,
				Puncture = 120,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.14,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierA",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Zetki Pulsar MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 279,
				Puncture = 199,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Electricity = 279,
				Puncture = 199,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 9.633,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.2,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierB",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Zetki Pulsar MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 20,
			AttackName = "Normal Attack",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 443,
				Puncture = 323,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.29,
		},
		Attack2 = {
			AmmoCost = 20,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.17,
			CritMultiplier = 2,
			Damage = {
				Electricity = 443,
				Puncture = 323,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 9.633,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5000,
			ShotType = "Hit-Scan",
			StatusChance = 0.29,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/ZektiPulseLaserTierC",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Pulsar MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},
	["Zetki Talyn MK I"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Heat = 108,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 16.67,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.15,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierA",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Zetki Talyn MK II"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.12,
			CritMultiplier = 2,
			Damage = {
				Heat = 239,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 21.671,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.21,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierB",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Zetki Talyn MK III"] = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Heat = 384,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 21.671,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 300,
			ShotType = "Hit-Scan",
			StatusChance = 0.3,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Talyn",
		Image = "TurretTalyn.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/GatlingLaser/ZektiGatlingLaserTierC",
		Introduced = "29.10",
		Link = "Talyn",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Talyn MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Spool = 5,
		Trigger = "Auto-Spool",
	},
	["Zetki Vort MK I"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Electricity = 585,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierA",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK I",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Vort MK II"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Electricity = 995,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.18,
			CritMultiplier = 2,
			Damage = {
				Electricity = 995,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 6.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.07,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierB",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK II",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	["Zetki Vort MK III"] = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 30,
			AttackName = "Normal Attack",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1592,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Attack2 = {
			AmmoCost = 30,
			AttackName = "Normal w/ 30% Fire Rate Bonus",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {
				Electricity = 1592,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 6.5,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.1,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Vort",
		Image = "TurretVort.png",
		InternalName = "/Lotus/Weapons/CrewShip/ElectricTether/ZektiElectricTetherCannonTierC",
		Introduced = "29.10",
		Link = "Vort",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Zetki Vort MK III",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	Apoc = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 12,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Puncture = 88.2,
				Slash = 37.8,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 0.6667,
				StartRange = 2000,
			},
			FireRate = 8.33,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.05,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Apoc",
		Image = "TurretApoc.png",
		InternalName = "/Lotus/Weapons/CrewShip/MassDriver/AutoCannon/AutoCannon",
		Introduced = "27",
		Link = "Apoc",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Apoc",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	Carcinnox = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 8,
			AttackName = "Normal Attack",
			CritChance = 0.06,
			CritMultiplier = 2,
			Damage = {
				Puncture = 35,
				Toxin = 45,
			},
			Falloff = {
				EndRange = 4000,
				Reduction = 1,
				StartRange = 2000,
			},
			FireRate = 15,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.08,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Carcinnox",
		Image = "TurretCarcinnox.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/Blaster",
		Introduced = "27",
		Link = "Carcinnox",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Carcinnox",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto",
	},
	Cryophon = {
		Accuracy = 16.7,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 150,
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 1.5,
			Damage = {
				Cold = 972,
			},
			Falloff = {
				EndRange = 1400,
				Reduction = 1,
				StartRange = 700,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0.15,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Cryophon",
		Image = "TurretCryophon.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Blaster/BlasterShotgun",
		Introduced = "27",
		Link = "Cryophon",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Cryophon",
		Reload = 3,
		ReloadDelay = 1,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Semi-Auto",
	},
	Photor = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.07,
			CritMultiplier = 2,
			Damage = {
				Heat = 19,
				Puncture = 8,
			},
			Falloff = {
				EndRange = 5000,
				Reduction = 1,
				StartRange = 2500,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 2,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.035,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Photor",
		Image = "TurretPhotor.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/Beam/RailJackBeamWeapon",
		Introduced = "27",
		Link = "Photor",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Photor",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Held",
	},
	Pulsar = {
		Accuracy = 100,
		AmmoType = "Heat Accretion",
		Attack1 = {
			AmmoCost = 10,
			AttackName = "Normal Attack",
			CritChance = 0.08,
			CritMultiplier = 2,
			Damage = {
				Electricity = 70,
				Puncture = 50,
			},
			Falloff = {
				EndRange = 6000,
				Reduction = 1,
				StartRange = 3000,
			},
			FireRate = 7.41,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 5500,
			ShotType = "Hit-Scan",
			StatusChance = 0.09,
		},
		Class = "Turret",
		Conclave = false,
		Family = "Pulsar",
		Image = "TurretPulsar.png",
		InternalName = "/Lotus/Weapons/CrewShip/Laser/PulseLaser/PulseLaser",
		Introduced = "27",
		Link = "Pulsar",
		Magazine = 1000,
		MaxAmmo = math.huge,
		Name = "Pulsar",
		Reload = 2,
		ReloadDelay = 0,
		ReloadRate = 500,
		ReloadStyle = "Regenerate/Cooldown",
		Slot = "Railjack Turret",
		Trigger = "Auto Burst",
	},

--------------------------------Ordnance----------------------------------------
	["Galvarc MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 2,
			Damage = {
				Heat = 675,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.2,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Galvarc MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Galvarc MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 2,
			Damage = {
				Heat = 1188,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.26,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 15,
		Name = "Galvarc MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Galvarc MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 2,
			Damage = {
				Heat = 1901,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.3,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Galvarc MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Milati MK I"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Blast = 1620,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 12,
			PunchThrough = 0,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierA",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Milati MK I",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Milati MK II"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.26,
			CritMultiplier = 2,
			Damage = {
				Blast = 2754,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 12,
			PunchThrough = 0,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierB",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Milati MK II",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Milati MK III"] = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {
				Blast = 4407,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 12,
			PunchThrough = 0,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeaponTierC",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Milati MK III",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Tycho Seeker MK I"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.3,
			CritMultiplier = 2,
			Damage = {
				Blast = 14400,
			},
			Falloff = {
				EndRange = 15,
				Reduction = 0,
				StartRange = 0,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierA",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 16,
		Name = "Tycho Seeker MK I",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Tycho Seeker MK II"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.4,
			CritMultiplier = 2,
			Damage = {
				Blast = 24480,
			},
			Falloff = {
				EndRange = 15,
				Reduction = 0,
				StartRange = 0,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierB",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 21,
		Name = "Tycho Seeker MK II",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Tycho Seeker MK III"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.5,
			CritMultiplier = 2,
			Damage = {
				Blast = 39168,
			},
			Falloff = {
				EndRange = 15,
				Reduction = 0,
				StartRange = 0,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeaponTierC",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 31,
		Name = "Tycho Seeker MK III",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	["Tycho Seeker"] = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.2,
			CritMultiplier = 2,
			Damage = {
				Blast = 8000,
			},
			Falloff = {
				EndRange = 15,
				Reduction = 0,
				StartRange = 0,
			},
			FireRate = 1,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			Range = 15,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Tycho Seeker",
		Image = "OrdnanceTychoSeeker.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MissleLauncherWeapon",
		Introduced = "27",
		Link = "Tycho Seeker",
		Magazine = 1,
		MaxAmmo = 13,
		Name = "Tycho Seeker",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	Galvarc = {
		Accuracy = 100,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0,
			CritMultiplier = 2,
			Damage = {
				Heat = 375,
			},
			FireRate = 12,
			IsSilent = false,
			Multishot = 1,
			PunchThrough = 0,
			ShotType = "Discharge",
			StatusChance = 0.1,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Galvarc",
		Image = "OrdnanceGalvarc.png",
		Introduced = "27",
		Link = "Galvarc",
		Magazine = 1,
		MaxAmmo = 9,
		Name = "Galvarc",
		Reload = 5,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
	Milati = {
		Accuracy = 10,
		AmmoType = "Munition",
		Attack1 = {
			AttackName = "Normal Attack",
			CritChance = 0.1,
			CritMultiplier = 2,
			Damage = {
				Blast = 900,
			},
			FireRate = 0.5,
			IsSilent = false,
			Multishot = 12,
			PunchThrough = 0,
			Range = 10,
			ShotSpeed = "?",
			ShotType = "Projectile",
			StatusChance = 0,
		},
		Class = "Ordnance",
		Conclave = false,
		Family = "Milati",
		Image = "OrdnanceMilati.png",
		InternalName = "/Lotus/Weapons/CrewShip/Missiles/MultiMissileLauncherWeapon",
		Introduced = "27",
		Link = "Milati",
		Magazine = 1,
		MaxAmmo = 11,
		Name = "Milati",
		Reload = 2,
		Slot = "Railjack Ordnance",
		Trigger = "Semi-Auto",
	},
}
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