FANDOM


m (Puncture -50% on Proto, not -15%)
m (Impact +15% on Proto)
Line 8: Line 8:
 
{"Shield", 50},
 
{"Shield", 50},
 
{"Machinery", 25},
 
{"Machinery", 25},
{"Proto Shield", 25},
+
{"Proto Shield", 15},
 
},
 
},
 
Negatives = {
 
Negatives = {

Revision as of 19:15, September 14, 2019

local DamageTypes = 
{
 
["Types"] = {
--physical damage types
    ["Impact"] = {
        Positives = {
            {"Shield", 50},
            {"Machinery", 25},
            {"Proto Shield", 15},
            },
        Negatives = {
            {"Flesh", 25},
            {"Cloned Flesh", 25},
            },
        Status = {"Stagger"},
        StatusNotes = {1, 2},
    },
    ["Puncture"] = {
        Positives = {
            {"Ferrite Armor", 50},
            {"Infested Sinew", 25},
            {"Robotic", 25},
            {"Alloy Armor", 15},
            },
        Negatives = {
            {"Proto Shield", 50},
            {"Shield", 20},
            },
        Status = {"Weakened"},
    },
    ["Slash"] = {
        Positives = {
            {"Infested Flesh", 50},
            {"Infested", 25},
            {"Flesh", 25},
            {"Cloned Flesh", 25},
            {"Fossilized", 15},
            },
        Negatives = {
            {"Ferrite Armor", 15},
            {"Robotic", 25},
            {"Alloy Armor", 50},
            },
        Status = {"Bleed"},
    },
--elemental damage types
    ["Cold"] = {
        ColorBorder = "#11559a",
        ColorBackground = "#a3b8cc",
        Positives = {
            {"Shield", 50},
            {"Alloy Armor", 25},
            {"Infested Sinew", 25},
            },
        Negatives = {
            {"Fossilized", 25},
            {"Infested Flesh", 50},
            },
        Status = {"Slowdown"},
    },
    ["Electricity"] = {
        ColorBorder = "#5f04b4",
        ColorBackground = "#b8a3cc",
        Positives = {
            {"Machinery", 50},
            {"Robotic", 50},
            },
        Negatives = {
            {"Alloy Armor", 50},
            },
        Status = {"Tesla Chain", "Stun"},
        StatusNotes = {1,2},
    },
    ["Heat"] = {
        ColorBorder = "#990000",
        ColorBackground = "#cca3a3",
        Positives = {
            {"Infested Flesh", 50},
            {"Cloned Flesh", 25},
            {"Infested", 25},
            },
        Negatives = {
            {"Proto Shield", 50},
            },
        Status = {"Fire DoT", "Panic"},
        StatusNotes = {1,3},
    },
    ["Toxin"] = {
        ColorBorder = "#578808",
        ColorBackground = "#bccca3",
        Positives = {
            {"Flesh", 50},
            {"Ferrite Armor", 25},
            },
        Negatives = {
            {"Machinery", 25},
            {"Robotic", 25},
            {"Fossilized", 50},
            },
        Bypass = {"Shield", "Proto Shield"},
        BypassNotes = {5},
        Status = {"Poison DoT"},
    },
--combined element damage types
    ["Blast"] = {
        ColorBorder = "#b45f04",
        ColorBackground = "#ccb8a3",
        Types = {"Heat","Cold"},
        Positives = {
            {"Machinery", 75},
            {"Fossilized", 50},
            },
        Negatives = {
            {"Ferrite Armor", 25},
            {"Infested Sinew", 50},
            },
        Status = {"Knockdown"},
        StatusNotes = {1,2},
    },
    ["Corrosive"] = {
        ColorBorder = "#009933",
        ColorBackground = "#a3ccb1",
        Types = {"Electric","Toxin"},
        Positives = {
            {"Fossilized", 75},
            {"Ferrite Armor", 75},
            },
        Negatives = {
            {"Proto Shield", 50},
            },
        Status = {"-25% Armor"},
    },
    ["Gas"] = {
        ColorBorder = "#71905e",
        ColorBackground = "#b3cca3",
        Types = {"Heat","Toxin"},
        Positives = {
            {"Infested", 75},
            {"Infested Flesh", 50},
            },
        Negatives = {
            {"Cloned Flesh", 50},
            {"Flesh", 25},
            },
        Status = {"Toxin Cloud"},
        StatusNotes = {4},
    },
    ["Magnetic"] = {
        ColorBorder = "#0033cc",
        ColorBackground = "#a3adcc",
        Types = {"Cold","Electric"},
        Positives = {
            {"Shield", 75},
            {"Proto Shield", 75},
            },
        Negatives = {
            {"Alloy Armor", 50},
            },
        Status = {"-75% Max Shields"},
    },
    ["Radiation"] = {
        ColorBorder = "#088a85",
        ColorBackground = "#a3cccb",
        Types = {"Heat","Electric"},
        Positives = {
            {"Alloy Armor", 75},
            {"Infested Sinew", 50},
            {"Robotic", 25},
            },
        Negatives = {
            {"Shield", 25},
            {"Fossilized", 75},
            {"Infested", 50},
            },
        Status = {"-Accuracy","Friendly Fire"},
        StatusNotes = {1},
    },
    ["Viral"] = {
        ColorBorder = "#886a08",
        ColorBackground = "#ccc2a3",
        Types = {"Cold","Toxin"},
        Positives = {
            {"Cloned Flesh", 75},
            {"Flesh", 50},
            },
        Negatives = {
            {"Infested Sinew", 25},
            {"Infested", 50},
            },
        Status = {"-50% Max Health"},
    },
--unique damage types
    ["True"] = {
        Bypass = {"Ferrite Armor","Alloy Armor"},
        BypassNotes = {5},
    },
    ["Void"] = {
        ColorBorder = "#bab000",
        ColorBackground = "#cccaa3",
        Negatives = {
            {"Cloned Flesh", 50},
            {"Fossilized", 50},
            {"Machinery", 50},
            },
        Status = {"Bullet Attract"},
    },
},
["Notes"] = {
    --notes for status and bypass
    [1] = "Does not affect Bosses.",
    [2] = "Does not affect Rollers, Regulators, Latchers or Ospreys.",
    [3] = "Does not affect Rollers, Regulators, Latchers, Ospreys or MOAs.",
    [4] = "This Status Effect bypasses Shield protections as it consists of Toxin damage.",
    [5] = "The damage associated bypasses these secondary protections.",
},
}
 
return DamageTypes
Community content is available under CC-BY-SA unless otherwise noted.