WARFRAME Wiki
WARFRAME Wiki
(Adding a break to the end of it to prevent overlap)
Tag: sourceedit
(fixed clear div)
Tag: sourceedit
Line 72: Line 72:
 
foundryTable = foundryTable.."N/A"
 
foundryTable = foundryTable.."N/A"
 
end
 
end
foundryTable = foundryTable..'</small>\n|}{{clrl}}'
+
foundryTable = foundryTable..'</small>\n|}<div style="clear:left; margin:0; padding:0;"></div>'
 
return foundryTable
 
return foundryTable
 
end
 
end

Revision as of 00:07, 30 July 2017


Lua error in Module:Docbunto at line 922: documentation markup for Docbunto not found in Module:Cost.
Created with Docbunto

See Also

Code


--This will eventually contain data for various weapons
--For use in automating assorted wiki functions and to reduce the number of updates needed
--But starting with Melee Stances

local p = {}

local WeaponModule = require( 'Module:Weapons' )
local Icon = require( "Module:Icon" )
local Shared = require( "Module:Shared" )


local function buildItemText(Item)
    if(Item == nil) then
        return " "
    end
    
    if(Item.Type == "Resource") then
        return Icon._Resource(Item.Name, nil, 'x32').."<br/>"..Shared.formatnum(Item.Count)
    end
end

function p.buildWeaponCostBox(frame)
    local WeaponName = frame.args ~= nil and frame.args[1] or frame
    local Weapon = WeaponModule.getWeapon(WeaponName)
 
    if(Weapon == nil) then
        return "ERROR: "..WeaponName.." not found"
    elseif(Weapon.Cost == nil) then
        return "ERROR: "..WeaponName.." does not have Cost data"
    end
    
    local rowStart = '\n| rowspan="2" style="height:50px; width:50px;" |'
    local smallPart = '\n| style="text-align:left; padding: 0em 0.25em;" |'
    local lowRow = '\n| colspan="3" |<small>'
    if(Weapon.Cost.Parts ~= nil) then
        local foundryTable = '{| class="foundrytable" style="float:left;margin:auto"'
        foundryTable = foundryTable..'\n!colspan=6|[[Foundry|Manufacturing]] Requirements'
        foundryTable = foundryTable..'\n|-'
        foundryTable = foundryTable..rowStart
        if(Weapon.Cost.Credits ~= nil) then
            foundryTable = foundryTable..Icon._Item("Credits").."<br/>"..Shared.formatnum(Weapon.Cost.Credits)
        else
            foundryTable = foundryTable..'N/A'
        end
        
        for i=1, 4 do
            foundryTable = foundryTable..rowStart..buildItemText(Weapon.Cost.Parts[i])
        end
        
        foundryTable = foundryTable..smallPart
        if(Weapon.Cost.Time ~= nil) then
            foundryTable = foundryTable.."Time: "..Weapon.Cost.Time.." hrs"
        else
            foundryTable = foundryTable..'N/A'
        end
        foundryTable = foundryTable..'\n|-'..smallPart
        if(Weapon.Cost.Rush ~= nil) then
            foundryTable = foundryTable..'Rush: '..Icon._Item("Platinum",nil, 20)..' '..Weapon.Cost.Rush
        else
            foundryTable = foundryTable..'N/A'
        end
        foundryTable = foundryTable..'\n|-'..lowRow..Icon._Item("Market", "text", 22)..' Price: '..Icon._Item("Platinum", nil, 20)..' '
        if(Weapon.Cost.MarketCost ~= nil) then
            foundryTable = foundryTable..Weapon.Cost.MarketCost
        else
            foundryTable = foundryTable.."N/A"
        end
        foundryTable = foundryTable..'</small>'..lowRow..Icon._Item("Blueprint", "text", 22)..' Price: '..Icon._Item("Credits", nil, 22)..' '
        if(Weapon.Cost.BPCost ~= nil) then
            foundryTable = foundryTable..Shared.formatnum(Weapon.Cost.BPCost)
        else
            foundryTable = foundryTable.."N/A"
        end
        foundryTable = foundryTable..'</small>\n|}<div style="clear:left; margin:0; padding:0;"></div>'
        return foundryTable
    end
end

return p