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(Acquisition)
(Patch History)
 
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==Acquisition==
 
==Acquisition==
Mod Drop Chance Boosters can be acquired as a part of [[Prime Access]]ories, lasting 7 days and costs $49.99 (USD), €44.99 (Euro), or £37.99 (GBP).
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Mod Drop Chance Boosters can be acquired as a part of [[Prime Access#Atlas Prime|Prime Accessories]], lasting 7 days and costs $49.99 (USD), €44.99 (Euro), or £37.99 (GBP).
   
 
A 3-day booster can be obtained as a reward from [[Sortie]]s.
 
A 3-day booster can be obtained as a reward from [[Sortie]]s.
   
A 3-day booster is also offered as a periodic item for sale by [[Baro Ki'Teer]], costing ?<!--{{dc|450}} and {{cc|200,000}}--> to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.
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A 3-day booster is also offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|500}} and {{cc|175,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.
   
 
==Notes==
 
==Notes==
*A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real time (not time played in the game).
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*A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
*This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one players do not stack, however.
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*This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one player do not stack, however.
 
*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
 
*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
**Despite this, there is currently no other way to purchase a Mod Drop Chance Booster outside of [[Prime Access]]ories.
 
*Can be acquired through sorties reward.
 
 
*Mod Drop Chance Boosters also affect the drop rates of [[Endo]] as it is considered a mod.
 
*Mod Drop Chance Boosters also affect the drop rates of [[Endo]] as it is considered a mod.
 
**This does '''not''' apply to Mods and Endo awarded from missions.
 
**This does '''not''' apply to Mods and Endo awarded from missions.
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
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{{ver|27.4}}
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*Fixed the Mod Drop Chance Booster text getting cut off in the Booster UI section.
  +
 
{{ver|25.8}}
 
{{ver|25.8}}
 
*Introduced.
 
*Introduced.
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*[[Resource Drop Chance Booster]]
 
*[[Resource Drop Chance Booster]]
   
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{{EquipmentNav}}
 
__NOTOC__
 
__NOTOC__
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 01:46, May 2, 2020

Mod Drop Chance Booster

Doubles the chance of mod drops

—In-game Description

The Mod Drop Chance Booster doubles the chance of mod drops.

AcquisitionEdit

Mod Drop Chance Boosters can be acquired as a part of Prime Accessories, lasting 7 days and costs $49.99 (USD), €44.99 (Euro), or £37.99 (GBP).

A 3-day booster can be obtained as a reward from Sorties.

A 3-day booster is also offered as a periodic item for sale by Baro Ki'Teer, costing PrimeBucks500 and Credits64175,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.

NotesEdit

  • A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
  • This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one player do not stack, however.
  • All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
  • Mod Drop Chance Boosters also affect the drop rates of Endo as it is considered a mod.
    • This does not apply to Mods and Endo awarded from missions.

Patch HistoryEdit

Update 27.4
  • Fixed the Mod Drop Chance Booster text getting cut off in the Booster UI section.

Update 25.8

  • Introduced.

See alsoEdit

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