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==Acquisition==
 
==Acquisition==
'''{{PAGENAME}}s''' can be acquired as a part of <!--{{WF|Atlas Prime}}--> [[Prime Access]]ories.
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Mod Drop Chance Boosters can be acquired as a part of [[Prime Access#Atlas Prime|Prime Accessories]], lasting 7 days and costs $49.99 (USD), €44.99 (Euro), or £37.99 (GBP).
   
7 Day Duration:
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A 3-day booster can be obtained as a reward from [[Sortie]]s.
* '''Cost:''' $49.99, €44.99, £37.99 ([[Prime Access|Prime Accessories]])
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A 3-day booster is also offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|500}} and {{cc|175,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.
   
 
==Notes==
 
==Notes==
*A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real time (not time played in the game).
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*A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
*This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one players do not stack, however.
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*This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one player do not stack, however.
 
*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
 
*All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
 
*Mod Drop Chance Boosters also affect the drop rates of [[Endo]] as it is considered a mod.
 
*Mod Drop Chance Boosters also affect the drop rates of [[Endo]] as it is considered a mod.
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==Patch History==
 
==Patch History==
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{{ver|??}}
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{{ver|25.8}}
 
*Introduced.
 
*Introduced.
 
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==See also==
 
==See also==
 
*[[Market]]
 
*[[Market]]
 
*[[Equipment]]
 
*[[Equipment]]
*[[Resources]]
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*[[Mod]]
*[[Resource Booster]], <br />[[Affinity Booster]], <br />[[Credit Booster]], <br />[[Resource Drop Chance Booster]]: Other booster types.
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*[[Resource Booster]]
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*[[Affinity Booster]]
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*[[Credit Booster]]
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*[[Resource Drop Chance Booster]]
   
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{{EquipmentNav}}
 
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[[Category:Equipment]]
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[[Category:Update 25]]

Revision as of 20:02, December 10, 2019

Mod Drop Chance Booster

Doubles the chance of mod drops

—In-game Description

The Mod Drop Chance Booster doubles the chance of mod drops.

Acquisition

Mod Drop Chance Boosters can be acquired as a part of Prime Accessories, lasting 7 days and costs $49.99 (USD), €44.99 (Euro), or £37.99 (GBP).

A 3-day booster can be obtained as a reward from Sorties.

A 3-day booster is also offered as a periodic item for sale by Baro Ki'Teer, costing PrimeBucks500 and Credits64175,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and may not be available on a succeeding appearance.

Notes

  • A Mod Drop Chance Booster becomes active immediately upon purchase and expires after the indicated days of real-time (not time played in the game).
  • This booster is applied to the team, meaning the person who bought the booster does not have to be the one killing to earn more resources. Boosters from more than one player do not stack, however.
  • All Boosters are cumulative, meaning that purchasing or attaining additional boosters while a booster is already active will add their time to the existing booster.
  • Mod Drop Chance Boosters also affect the drop rates of Endo as it is considered a mod.
    • This does not apply to Mods and Endo awarded from missions.

Patch History

Update 25.8
  • Introduced.

See also

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