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Mods 1.0 since Update 7.0 (2013-03-18) |
Mods, short for Modifications[1] or Modules, are the upgrade system in WARFRAME in the form of special cards that can be equipped on Warframes, weapons, companions, and vehicles to enhance damage, power, survivability, speed, mobility, precepts, and utility.
The Mods system is accessible after the completion of "Liberate the imprisoned arms dealer" tutorial mission from the Vor's Prize Quest, by installing the Mods Segment reward from said mission onto the Orbiter, which will permanently unlock the Mods system for use via the Arsenal ("Upgrade").
From the Arsenal, you can install mods on your equipment, but they are limited by the equipment's mod capacity that depends on the level of the equipment. Any mod can be installed/removed freely and can be applied to several equipment at the same time. You can also upgrade your mods by using Endo and Credits through the process of Fusion.
Acquisition
- Almost all enemies have a chance of dropping a mod. The usual chance is 3%, but may differ depending on the type of enemy.
- 75.9% of the mod drops will draw from the common drop table.
- 22.12% of the mod drops will draw from the uncommon drop table.
- 2.01% of the mod drops will draw from the rare drop table.
- All enemies which drop mods possess their own mod drop tables; visit their respective pages for more details.
- All mods are tradeable except Primed Fury, Primed Vigor, Primed Shred, Primed Sure Footed (obtained via Daily Tribute), Umbral Intensify, Umbral Fiber, Umbral Vitality, Sacrificial Steel, Sacrificial Pressure (Sacrificial Mods and Umbral Mods are obtained via The Sacrifice, and additional copies can be acquired at rank 0 from Cephalon Simaris for 100,000 Simaris Standing each), Flawed Mods (Obtained via Vor's Prize), and Amalgam Mods (Obtained via the Thermia Fractures event or the Ropalolyst boss fight).
- Sentinel precept mods cannot be traded if the player does not own another copy.
- Obtaining companions will provide a set of their own precepts.
- Some mods can be obtained from Nightwave Cred offerings, Nightmare Mode, and Orokin Derelict vaults.
- Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters. Modules obtained are randomly chosen for every player.
- Mod drops from canisters will disappear after a period of time!
- Mod Transmutation. (See below subsection.)
- Most non-endless mission types may offer a mod, blueprint, endo, or credits as a mission reward upon completion.
- Every rotation of endless missions (e.g. Defense) will offer a reward chosen randomly from a drop table, including but not limited to mods.
- Completing a Conclave match may reward a Conclave specific mod.
- Completing quest missions may reward a mod.
- Veiled Riven Mods and Legendary Cores can be obtained from completing Sortie missions.
- Purchasing Primed/Legendary Mods from Baro Ki'Teer on a relay for Credits and Ducats. Note however that Baro Ki'Teer's stock changes with each appearance, meaning certain mods may not be available every time.
- Purchasing Essential Mod Bundles from the market.
- Purchasing mods from syndicates with standing.
- Logging in for 200/400/600 days will award players Primed Fury, Primed Vigor, and Primed Shred respectively for each progression milestone.
- Certain mods are obtained by participating in Events or Tactical Alerts. Most of these mods can also be obtained by later means, but some mods cannot be obtained outside the Events or Alerts except by trading with players or being given the mod by a developer of the game.
- A Riven mod is obtained after completing The Sacrifice.
Attributes
Mods have several attributes:
- Name & Effect: The name of the mod and what it changes when installed. The name includes an identifier of the variant (The descriptors "Flawed", "Primed", and "Amalgam"), or set ("Umbral" in the right image), if applicable.
- Item Compatibility: What the mod can be equipped on and if it's part of a Mod Set. Mods are applicable either to a type of equipment (e.g. “MELEE”), or to a subtype, (e.g. “SWORDS”), to only a single piece of equipment and it's variants (e.g. “SKANA”), or only to one of more variants (e.g. “BURSTON PRIME”).
- Special Indicator: Symbols that denote if the mod is an Aura, Stance, Exilus, Riven or part of a Set.
- Polarity & Drain: The number is the amount of Capacity points a mod uses up when installed ("drain"). The symbol denotes Polarity (described further below).
- Rank: The upgrade level of the mod, ranging from rank 0 to Maximum Rank, which varies according to mod, the highest being 10. When the level of a mod is greater than zero, it is indicated by blue pips on the bottom of the card. (A small black hexagon appears above the rank pips on mods that are slotted – not visible in the right image.)
- Stack/Quantity: The number of mod that you own of the same rank.
- Rarity: Denotes the rarity of a mod by the card's material and an increasing number of pips at the top (which are not visible in the right image as they are covered by the Set indicator). Mods vary in five tiers of rarity, as follows:
File:FastHandsModU145.png File:FastDeflectionModU145.png File:ConstitutionModU145.png ♦ Common
Bronze♦♦ Uncommon
Silver♦♦♦ Rare
Gold♦♦♦♦ Legendary
Platinum♦♦♦♦♦ Riven
Crystal
- In addition, there exist three classes of mods which are not ranked in rarity, while possessing a unique material to their cards.
File:VomeRequiemMod.png Peculiar
SmokeAmalgam
SentientRequiem
Obsidian
Interaction
Multiple specialized UI environments exist to facilitate players' various interactions with mods:
- Arsenal (used for installing mods)
- Mods Console (used for managing owned mods through Mod Actions: "Fusion", "Transmute", "Sell", and "Dissolve")
- Codex (used for obtaining knowledge on all existing mods, and ways to acquire them)
- Trade screen (used for exchanges with other players involving mods)
Introduced in Update 12.0 (2014-02-05), mods of the same type and fusion level are placed into an item stack, with a number on the top left showing how many of that item is available. This process is essential in reducing clutter and is also used to ease the process of selling or dissolving mods.
Installation
Once the Mods system has been unlocked, mods can be installed by visiting the Arsenal on your Orbiter, selecting the desired Mod destination (e.g. Warframe, Weapon), and then clicking on the UPGRADE button. Afterward either click on ACTIONS > APPLY AUTO INSTALLATION , or simply drag a mod from the collection and drop it on a Mod slot. Mod installation and removal is instant and free.
Mods are placed in Mod Slots (commonly referred to as "slots"), arrayed in a rectangular grid. In addition to these general slots, which are compatible with the vast majority of mods, some types of equipment have special slots, which are only compatible with a corresponding class of mods.
The number and type of slots an item will have depends on the type of equipment:
- Warframes have 8 general slots, an Exilus slot, and an Aura slot.
- Primary and secondary weapons have 8 general slots and an Exilus slot.
- Melee weapons have 8 general slots and a Stance slot.
- Arch-guns, Arch-melees, and Companion weapons have 8 general slots.
- Exalted weapons have 8 general slots; Melee Exalted weapons also have a Stance slot, but it's permanently occupied by an Ability-related Stance, and can't be interacted with.
- Companions have 10 general slots.
- Archwings and K-Drives have 8 general slots.
- Necramechs have 12 general slots.
- Plexus (the Railjack modding system) has 8 general slots and an Aura slot.
Items have a limited Mod Capacity, that correlates to their Rank. The Maximum Rank is normally 30, but for some items it is 40. Warframes/Companions/Archwings/K-Drives/Necramechs and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst respectively, which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain. Mods can have a drain of 0 to as high as 20 depending on the mod and what rank it is. Items also have a minimum mod capacity, which adds mod points onto items that are a lower rank than a player's current Mastery Rank. The amount of minimum mod capacity is equal to the player's mastery rank.
If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted.
Mod drain is mofified by Polarity:
- Matching polarity reduces drain by half, rounded up: (e.g. Serration costs 14, but dropped into a Script error: The function "Pol" does not exist.Madurai polarized slot costs only 7)
- Non-matching polarity increases drain by a quarter, rounded mathematically: drain of 0-1 will increase by 0, drain of 2-5 by 1, drain of 6-9 by 2, drain of 10-13 by 3, drain 14-16 by 4, etc.
Aura and Stance mods increase Mod Capacity rather than drain it.
- Polarity affects the amount of bonus Capacity that is provided: matching polarity doubles it, while non-matching polarity reduces it by 20%.
Fusion
- Main article: Fusion
Mods can have their overall power increased by the process called Fusion. Fusing a mod with Endo increases the rank, and thereby overall power, of the mod. Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation.
Transmutation
- Main article: Transmutation
Transmutation is one of the ways of acquiring mods. Choosing this Mod Action, players can sacrifice four selected unranked mods to generate a random mod from a list of mods that can be acquired in this way. Alternatively, three selected mods and one Transmutation Core can be used to guarantee a random mod of a specific polarity. Transmutation of Riven Mods requires a Riven Transmuter. Mods that cannot be acquired by transmutation are conventionally called untransmutable mods.
Selling
Choosing this Mod Action, a player can convert a mod into an amount of Credits equal to 75% of the Credits invested in the mod[2]. Any selection of single mods and/or stacks of mods can be sold, and players are prompted to review and confirm the action after clicking "Sell" (after a mod has been "sold" this way, it isn't physically found anywhere – it has been eliminated). Notably, Riven Mods cannot be sold.
Rarity | Rank 0 | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Common | 200 | 562 | 1,287 | 2,736 | 5,634 | 11,430 | 23,022 | 46,206 | 92,574 | 185,310 | 370,782 |
Uncommon/ Peculiar |
500 | 1,225 | 2,674 | 5,572 | 11,368 | 22,960 | 46,144 | 92,512 | 185,248 | 370,720 | 741,664 |
Rare/ Amalgam |
1,000 | 2,087 | 4,260 | 8,607 | 17,301 | 34,689 | 69,465 | 139,017 | 278,121 | 556,329 | 1,112,745 |
Legendary | 3,000 | 4,449 | 7,347 | 13,143 | 24,735 | 47,919 | 94,287 | 187,023 | 372,495 | 743,439 | 1,485,327 |
Requiem | 25,000 (0 charges) |
33,333 (1 charge) |
41,666 (2 charges) |
50,000 (3 charges) |
— | — | — | — | — | — | — |
Dissolution
Choosing this Mod Action, a player can convert a mod into a set amount of Endo, equal to it's Mod Rating. A sum of all owned mods' Mod Ratings is visible in the upper-right corner of the Mod Collection screen. Riven mods have a special calculation (see the table below). Any selection of single mods and/or stacks of mods can be sold, and players are prompted to review and confirm the action after clicking "Dissolve".
Mod Rank | Common | Uncommon and Peculiar | Rare and Amalgam | Legendary | Requiem |
---|---|---|---|---|---|
0 | 5 | 10 | 15 | 20 | 500 (0 charges) |
1 | 8 | 18 | 28 | 40 | 677 (1 charge) |
2 | 12 | 25 | 40 | 60 | 833 (2 charges) |
3 | 15 | 33 | 53 | 80 | 1000 (3 charges) |
4 | 18 | 40 | 65 | 100 | — |
5 | 21 | 48 | 78 | 120 | — |
6 | 25 | 55 | 90 | 140 | — |
7 | 28 | 62 | 103 | 160 | — |
8 | 31 | 70 | 115 | 180 | — |
9 | 34 | 78 | 128 | 200 | — |
10 | 38 | 85 | 140 | 220 | — |
Last updated: Update 27.1 (2020-02-04)
- The total Endo gain from dissolving a Riven Mod is equal to the following formula, rounded up:
- 100 × (Mastery Rank - 8) + 22.5 × 2Mod Rank + 200 × Rerolls
Standard Mods and Variants
- Main article: Calculating Mod Bonuses
Standard mods (or single-stat mods) are the basic class of mods: all the mods that provide a straightforward bonus to a single stat. In each item category, each base stat only corresponds to one standard mod. At times, changes to game mechanics have included total redesigns of some mods to become a different single-stat mod or dual-stat mods (e.g. Quickening), but these are still essentially standard mods. Standard mods are generally equipped in one of the main slots, but some are Exilus mods.
A standard mod may come in four variants: Normal, Flawed, Primed, Umbra, and Amalgam.
Rarity only somewhat corresponds to classes of mods: some standard mods are Rare, and some nonstandard mods are Common.
Players cannot stack duplicates (install duplicate mods in a single piece of equipment). Likewise, different variants of the same mod cannot be stacked. For example, a given pistol can only accept one Hornet Strike mod at a time, and Flow and Primed Flow can't be installed together on a warframe.
Normal
Normal mods are mods that lack a property that would distinguish them as Flawed/Primed/Amalgam. This is the base variant and has a generic appearance. Normal standard mods generally drop from regular enemies, and are the most easily obtainable mods. They are transmutable, sellable and tradeable.
Flawed
- Main article: Flawed Mods
Flawed mods are an inferior variant of standard mods. They have a maximum rank of 3, and provide an overall reduced effect. They are automatically picked up during the course of the Vor's Prize quest. Flawed mods are untransmutable and untradeable. The quest in which are they are obtained is not replayable, so there is no way to gain additional Flawed mods subsequent to it. Visually, Flawed mods have a cracked image.
Primed
- Main article: Category:Primed Mods
Primed mods are a superior variant of mods, that have had their maximum rank increased to 10. An exception to the norm that only standard mods have variants, a small number of Nightmare Mode mods have a Primed variant. Primed mods can normally be obtained from Baro Ki'Teer, but three Primed mods, Primed Fury, Primed Vigor, and Primed Shred are only obtained from 200/400/600 Daily Tributes respectively and cannot be traded with players. All Primed mods are of the Legendary rarity, and they are untransmutable. Those that are acquired via Daily Tributes are untradeable.
Umbra
- Main article: Umbra Mod
Umbra mods is a class of Legendary mods, that features the properties of both Primed mods and Set Mods. All are a superior variant of a standard mod, while also possessing a second stat that grants enhanced effectiveness when fighting Sentient enemies. They are divided in sets, but the Set Bonus of each set is the same: an increase of each mod's bonuses. Umbra mods are acquired through the The Sacrifice Quest (and can thereafter be reacquired via Cephalon Simaris). They are untransmutable and untradeable. All Umbra mods have the exclusive Script error: The function "Pol" does not exist.Umbra polarity that can only be applied with an Umbra Forma. Visually, Umbra mods are Legendary mods with a set indicator.
Amalgam
- Main article: Category:Amalgam Mods
Amalgam mods can be either slightly inferior or superior variants, and come with certain additional properties. Some sacrifice a small amount of their main bonus to provide a small bonus to another stat of an altogether different item. Others are weapon-specific, and are actually superior variants, while still having a second stat. The latter also usually have a third stat, generally understood as a novelty/utility feature (e.g. extra gore). Amalgam mods don't have a formal Rarity tier, but yield the same amount of Credits and Endo when sold and dissolved, respectively, as Rare mods. They are untransmutable and untradeable. Thematically, they are amalgamations of two existing mods (so for example, Amalgam Serration can be seen as a combination of Serration and Rush). These mods have a distinct Sentient-influenced visual styling.
Nonstandard Mods
Nonstandard mods are all the other mods that provide bonuses to either the same stats as the standard mods or to certain other stats, or modify equipment in specific ways. They come in different classes and have a more varied design. Nonstandard mods stack with other mods providing the same type of bonus (certain exceptions exist). Therefore, Vitality (a standard Health mod) stacks with Vigor (a Nightmare mod, providing both a Health and Shield bonus). They generally do not have variants (a small number of Primed Nightmare mods are one exception).
Nightmare Mods
- Main article: Category:Nightmare Mode Mods
Nightmare Mode Mods (commonly called Nightmare mods) are a class of Rare dual-stat mods – they provide a bonus to two different stats for the same item. They can be acquired through completing missions in the Nightmare Mode. Nightmare mods are untransmutable. Visually, they do not have a clearly distinguishing mark.
Corrupted Mods
- Main article: Category:Corrupted Mods
Corrupted mods are a class of Rare mods that affect one stat positively and another negatively. Those available for warframes are characterized by extremely high bonuses outweighed by major penalties. Those available for weapons provide bonuses of a similar strength to their standard mod analogues, while still also having a penalty. Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. They are untransmutable. Visually, they do not have a clearly distinguishing mark.
- Corrupted mods that provide a bonus to Critical Chance (e.g. Critical Delay) are a notable exception to the general pattern of nonstandard mods in that they can't be stacked with their standard analogues.
Conditional Mods
- Main article: Category:Acolyte Mods (a subset of conditional mods)
Conditional mods are mods that require some condition to be met during combat in order for their effect to activate. A large subset of these mods are called Acolyte mods, and these now drop in Deimos bounties; others are dropped in the same manner as standard mods (notably, Condition Overload). Acolyte mods are untransmutable, and the remainder may or may not be (for example, Spring-Loaded Blade is untransmutable, while "Berserker" wasn't found in Module:Mods/data is). Visually, they do not have a clearly distinguishing mark.
- Split Flights (a conditional Multishot mod for Bows) and Split Chamber being mutually exclusive is another notable exception to the general pattern of nonstandard mods' ability to be stacked with standard mods.
- As a potent illustration of the difference between standard and non-standard mods, Charged Chamber and Primed Chamber (note that it is not a Primed mod; "Primed" here simply refers to priming such as that of an explosive charge) two conditional Sniper mods, the latter ostensibly a superior variant of the former, are in fact stackable – following the general pattern of nonstandard mods providing the same type of bonus not being mutually exclusive.
Many Set mods and some Augments (e.g. Hata-Satya) also have a conditional effect.
Augment Mods
- Main article: Warframe Augment Mods
- Main article: Weapon Augments
Augment mods (commonly called Augments) provide augmentation to a specific Warframe or weapon. On warframes, they alter abilities or passives. On weapons, they provide straight up bonuses, sometimes superior to standard mods (e.g. Scattered Justice). Most can be obtained as Syndicate Offerings, but a significant number is obtained elsewhere (for example, some are Executioner Mods). They are untransmutable. Augments granting Syndicate effects are overlaid with their Syndicate logo.
- Different Augments affecting the same ability or passive cannot be equipped together (e.g. Aviator with Ironclad Flight on Titania).
Riven Mods
- Main article: Riven Mods
Riven Mods provide randomized bonuses to a specific weapon: up to three bonuses, and a penalty. The bonuses on Rivens tend to be based around standard mods (normal or primed), and these base bonuses are modified by a stat individual to each weapon called disposition. When acquired, Riven Mods come in a veiled form which supplies no stats and must have a challenge completed in order to unveil it. They are transmutable using a Riven Transmuter, and transmutation produces a veiled Riven. The only way to obtain unveiled Riven Mods directly is by trading with players. Riven mods are purple.
Set Mods
- Main article: Set Mods
Set Mods are a class of Mods that offer increasing bonuses when one or more mods in a set are equipped together in a current loadout. Each mod of a set, apart from it's individual effects, also provides a second Set Bonus effect shared between all the mods in the set, that becomes stronger the more of the set's mods are installed. Many set mods have conditional effects, and some even figure as dual-stat conditional mods (e.g. Motus Setup). Set mods are untransmutable. They are distinguishable by their shared set prefix (e.g. Augur, Gladiator, Vigilante, etc.) and icon on top of their card.
Special Mods
The following types of mods have a special, dedicated slot.
Aura Mods
- Main article: Aura
Aura Mods are Warframe mods that benefit the entire Squad and also increase the player's Warframe total mod capacity. They can only be equipped in the dedicated Aura slot and only one Aura can be equipped to a Warframe. They can normally be obtained from Nightwave Cred offerings, but some drop from The Silver Grove specters and Nox. They are untransmutable.
Stance Mods
- Main article: Stance
Stance mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos. They can only be equipped in the dedicated Stance slot for a specific weapon type and only one Stance can be equipped to a melee weapon. Most Stance mods are transmutable.
Exilus Mods
- Main article: Category:Exilus Mods (Warframes)
- Main article: Category:Exilus Weapon Mods
Exilus Mods are utility or mobility-based mods that can be equipped in the Exilus slot, or if the player chooses, in a general slot. The Exilus slot is present on all Warframes and primary and secondary weapons; on Warframes, it must be unlocked with an Exilus Adapter, and on weapons, it must be unlocked with an Exilus Weapon Adapter.
Some Exilus mods exist as typical standard mods, e.g. Sure Footed and Primed Sure Footed.
Some Exilus mods exist as somewhat atypical, but also essentially standard, mods:
- A number of mods similar to Mobilize are treated as it's "cognates", meaning that Mobilize, Patagium, Battering Maneuver, Piercing Step, Rending Turn, Firewalker, Ice Spring, Lightning Dash, and Toxic Flight don't stack, in line with the expectation that standard mods with the same type of effect don't stack. Despite these not being single-stat mods in a technical sense, their mobility enhancements are seen as a unified effect.
Many Exilus mods are nonstandard mods, such as the the dual-stat "Drift" mods.
- Consistent with standard and nonstandard mods being able to stack, Mobilize stacks with Stealth Drift.
Exilus mods have the Exilus mark near the top.
Peculiar Mods
- Main article: Category:Peculiar Mods
Peculiar Mods are a subtype of Exilus mods. They do not offer any mechanical effects at all, instead only causing bizarre cosmetic effects. These mods, despite offering no real benefit to their users, are some of the rarest and most difficult to obtain artifacts in the system. They have a distinct smoky appearance.
Precepts
- Main article: Category:Penjaga_Mods
Precepts are mods which alter the behavior of a Companion, and are effectively the companion's "abilities". Every Companion has their own specific precepts. However, there are precepts that are universal within a class of companions. Upon acquiring a companion, the user is automatically granted some or all of the respective specific precept mods.
Precepts have "informally" designated slots by virtue of having the Script error: The function "Pol" does not exist. Penjaga polarity, exclusive to them, and there being four matching-polarity slots on every companion. Since these are still general mod slots, the player can alter this setup in any number of ways, and Precepts can be installed in other slots as well. Companions will use their precepts in a prioritized order, where the top left slot is the highest priority and the bottom right slot is the lowest.
Players may not trade away / sell / dissolve a precept if it's their only copy of the mod.
Visually, Precepts do not have a clearly distinguishing mark (but can be identified in a glance by their polarity).
Parazon Mods
- Main article: Category:Parazon Mods
- Main article: Requiem Mods (subset of Parazon Mods)
Parazon mods may only be equipped on the Parazon and grant effects which are tied to the Mercy mechanic and hacking. A type of Parazon mods are Requiem mods, which are used to defeat a Kuva Lich.
Conclave Mods
- Main article: Category:PvP Mods
Conclave Mods can be mainly acquired from the Conclave Syndicate, where they originated from. Some of them can also be used in PvE (possibly with altered stats or effects) and can be obtained through Nightwave Cred offerings, while others are dropped by Sentients.
Mod List
<onlyinclude>
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Adaptation | Increases damage resistance to the last damage type received | Rare | None | |
Adept Surge | Increases mobility Reduces health Exclusive to PvP |
Uncommon | Exilus | |
Adrenaline Boost | Increases energy Reduces health Exclusive to PvP |
Rare | None | |
Aero Vantage | Grants reduced gravity during Aim Glide. | Uncommon | Set Mod | |
Agility Drift | Reduces damage taken while airborne Reduces enemy accuracy when targeting the player |
Rare | Exilus, Drift | |
Air Thrusters | Increases slide boost while airborne Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Anti-Flak Plating | Increases Blast resistance Reduces mobility Exclusive to PvP |
Uncommon | None | |
Anticipation | Increases knockdown immunity after being knocked down Increases stagger immunity after being staggered Exclusive to PvP |
Uncommon | Exilus | |
Antitoxin | Adds Toxin damage resistance | Uncommon | None | |
Armored Acrobatics | Increases damage resistance while bullet jumping Reduces mobility Exclusive to PvP |
Uncommon | None | |
Armored Agility | Increases Armor Increases sprint speed |
Rare | Nightmare | |
Armored Evade | Increases damage resistance while dodging Reduces mobility Exclusive to PvP |
Uncommon | None | |
Armored Recovery | Increases damage resistance while knocked down Reduces slide Exclusive to PvP |
Uncommon | Exilus | |
Augur Accord | Increases shield capacity | Uncommon | Set Mod | |
Augur Message | Increases Ability Duration | Common | Set Mod | |
Augur Reach | Increases Ability Range | Uncommon | Set Mod | |
Augur Secrets | Increases Ability Strength | Rare | Set Mod | |
Aviator | Reduces damage taken while airborne | Common | Exilus | |
Battering Maneuver | Increases bullet jump Increases aim glide and wall latch Adds Impact damage on bullet jump |
Uncommon | Exilus | |
Blind Rage | Increases Ability Strength Reduces Ability Efficiency |
Rare | Corrupted | |
Calculated Spring | Increases health Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Carnis Carapace | Increases Armor Increases Health |
Uncommon | Set Mod | |
Coaction Drift | Increases Aura strength Increases Aura effectiveness |
Rare | Exilus, Drift | |
Constitution | Increases knockdown recovery speed Increases Ability Duration |
Rare | Nightmare | |
Continuity | Increases Ability Duration | Rare | None | |
Cunning Drift | Increases slide Reduces friction Increases Ability Range |
Rare | Exilus, Drift | |
Diamond Skin | Adds Radiation damage resistance | Uncommon | None | |
Endurance Drift | Increases maximum energy Increases parkour velocity |
Rare | Exilus, Drift | |
Enemy Sense | Pinpoints enemy locations on minimap | Rare | Exilus | |
Energy Conversion | Increases Ability Strength for the next ability cast after picking up an energy orb | Rare | None | |
Energy Nexus | Provides constant energy regeneration | Rare | None | |
Equilibrium | Provides energy when picking up health orbs Provides health when picking up energy orbs |
Uncommon | None | |
Fast Deflection | Increases shield recharge rate | Uncommon | None | |
Final Act | Increases Ability Strength and casting speed for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
Firewalker | Increases bullet jump Increases aim glide and wall latch Adds Heat damage on bullet jump |
Rare | Exilus | |
Flame Repellent | Adds Heat damage resistance | Common | None | |
Fleeting Expertise | Increases Ability Efficiency Reduces Ability Duration |
Rare | Corrupted | |
Flow | Increases maximum energy | Rare | None | |
Follow Through | Increases energy gained at respawn Exclusive to PvP |
Uncommon | None | |
Fortitude | Adds chance to resist knockdown Increases shield recharge rate |
Rare | Nightmare | |
Gladiator Aegis | Increases armor | Common | Set Mod | |
Gladiator Finesse | Drains energy to stop lethal damage | Rare | Set Mod | |
Gladiator Resolve | Increases health | Uncommon | Set Mod | |
Handspring | Increases knockdown recovery speed | Rare | Exilus | |
Hastened Steps | Increases sprint speed Reduces shield capacity Exclusive to PvP |
Rare | None | |
Health Conversion | Increases Armor for every Health Orb picked up | Rare | None | |
Heavy Impact | Heavy landings create damaging and stunning shockwaves | Uncommon | Exilus | |
Heightened Reflexes | Increases casting speed Reduces Ability Efficiency Exclusive to PvP |
Rare | None | |
Hunter Adrenaline | Damage to health restores Warframe energy | Common | Set Mod | |
Ice Spring | Increases bullet jump Increases aim glide and wall latch Adds Cold damage on bullet jump |
Rare | Exilus | |
Insulation | Adds Cold damage resistance | Common | None | |
Intensify | Increases Ability Strength | Rare | None | |
Lightning Dash | Increases bullet jump Increases aim glide and wall latch Adds Electricity damage on bullet jump |
Rare | Exilus | |
Lightning Rod | Adds Electricity damage resistance | Common | None | |
Maglev | Increases slide speed Reduces friction |
Uncommon | Exilus | |
Master Thief | Adds chance to unlock locked lockers | Rare | Exilus | |
Mecha Pulse | Increases armor when killing a marked enemy | Rare | Set Mod | |
Mobilize | Increases bullet jump Increases aim glide and wall latch |
Uncommon | Exilus | |
Motus Signal | Increases a Warframe's maximum Double Jump height | Common | Set Mod | |
Narrow Minded | Increases Ability Duration Reduces Ability Range |
Rare | Corrupted | |
Natural Talent | Increases cast speed | Rare | None | |
No Current Leap | Increases mobility Disables energy regen Exclusive to PvP |
Uncommon | Exilus | |
Overcharge Detectors | Exposes enemies who are at maximum energy Exclusive to PvP |
Uncommon | None | |
Overcharged | Converts respawn energy into overshields Exclusive to PvP |
Rare | None | |
Overextended | Increases Ability Range Reduces Ability Strength |
Rare | Corrupted | |
Pain Threshold | Increases stagger recovery | Rare | Exilus | |
Patagium | Increases aim glide and wall latch | Uncommon | Exilus | |
Peculiar Bloom | Critical hits cause flowers to grow from the wounds | Peculiar | Exilus | |
Peculiar Growth | Damaging an enemy will inflate the body part hit | Peculiar | Exilus | |
Piercing Step | Increases bullet jump Increases aim glide and wall latch Adds Puncture damage on bullet jump |
Uncommon | Exilus | |
Power Drift | Increases Ability Strength Increases chance to resist knockdown |
Rare | Exilus, Drift | |
Preparation | Increases Warframe's starting energy on spawn | Rare | Exilus | |
Primed Continuity | Increases Ability Duration | Legendary | None | |
Primed Flow | Increases maximum energy | Legendary | None | |
Primed Sure Footed | Adds chance to resist knockdown | Legendary | Exilus | |
Primed Vigor | Increases maximum health Increases maximum shield capacity |
Legendary | None | |
Proton Pulse | Grants an increased Bullet Jump speed buff after performing a Wall Dash until a Bullet Jump is used or contact with the ground is made | Common | Set Mod | |
Provoked | Increases damage dealt during bleedout | Uncommon | None | |
Quick Charge | Reduces shield recharge delay Reduces shield capacity Exclusive to PvP |
Rare | None | |
Quick Thinking | Warframe energy is automatically used to absorb and prevent lethal damage | Rare | None | |
Rage | Damage to health restores Warframe energy | Rare | None | |
Rapid Resilience | Reduces status duration on self | Rare | None | |
Redirection | Increases maximum shield capacity | Common | None | |
Reflection | Adds chance to stagger melee attackers while blocking Adds chance to stun melee attackers while blocking |
Uncommon | None | |
Reflex Guard | Adds chance to gain combo count while blocking | Rare | None | |
Rending Turn | Increases bullet jump Increases aim glide and wall latch Adds Slash damage on bullet jump |
Uncommon | Exilus | |
Retribution | Adds chance to do Electricity damage to melee attackers that damage your shields | Rare | Exilus | |
Rime Vault | Adds cosmetic Cold effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Rising Skill | Increases mobility Reduces shield capacity Exclusive to PvP |
Uncommon | Exilus | |
Rolling Guard | Adds a period of invulnerability when rolling Removes all status effects when rolling |
Rare | None | |
Rush | Increases sprint speed | Uncommon | Exilus | |
Searing Leap | Adds cosmetic Heat effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Shock Absorbers | Adds physical damage resistance | Rare | Exilus | |
Speed Drift | Increases sprint speed Increases casting speed |
Rare | Exilus, Drift | |
Stealth Drift | Increases enemy radar Increases aim glide and wall latch |
Rare | Exilus, Drift | |
Steel Fiber | Increases armor | Common | None | |
Strain Consume | Maggots are consumed to restore health | Rare | Set Mod | |
Streamline | Increases Ability Efficiency | Rare | None | |
Streamlined Form | Increases slide speed Reduces friction |
Rare | Exilus, Nightmare | |
Stretch | Increases Ability Range | Uncommon | None | |
Sure Footed | Adds chance to resist knockdown | Rare | Exilus | |
Surplus Diverters | Grants energy after refilling shields after they have been deactivated Exclusive to PvP |
Rare | None | |
Synth Reflex | Increases holster speed | Rare | Exilus, Set Mod | |
Tactical Retreat | Increases mobility for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
Tek Collateral | Increases critical damage when inside the marked zone | Rare | Set Mod | |
Tempered Bound | Increases shield capacity Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Thief's Wit | Displays location of containers and resources on minimap Makes mods visible through walls |
Common | Exilus | |
Toxic Flight | Increases bullet jump Increases aim glide and wall latch Adds Toxin damage on bullet jump |
Rare | Exilus | |
Transient Fortitude | Increases Ability Strength Reduces Ability Duration |
Rare | Corrupted | |
Umbral Fiber | Increases armor | Legendary | Set Mod | |
Umbral Intensify | Increases Ability Strength | Legendary | Set Mod | |
Umbral Vitality | Increases health | Legendary | Set Mod | |
Undying Will | Reduces bleedout rate | Rare | None | |
Venomous Rise | Adds cosmetic Toxin effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Vigilante Pursuit | Increases enemy radar | Uncommon | Exilus, Set Mod | |
Vigilante Vigor | Increases shield recharge | Common | Set Mod | |
Vigor | Increases maximum health Increases maximum shield capacity |
Rare | Nightmare | |
Vigorous Swap | Increases damage upon switching weapons | Rare | None | |
Vital Systems Bypass | Increases health regen Increases shield recharge delay Exclusive to PvP |
Rare | None | |
Vitality | Increases maximum health | Common | None | |
Voltaic Lance | Adds cosmetic Electricity effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Warm Coat | Reduces amount of shields lost to ice/cryo level hazard | Common | Exilus |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aerodynamic | Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
Brief Respite | Grants shields equal to a % of energy spent | Uncommon | None | |
Combat Discipline | Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
Corrosive Projection | Reduces enemy armor | Uncommon | None | |
Dead Eye | Increases sniper rifle damage | Uncommon | None | |
Dreamer's Bond | Provides constant energy regeneration Provides constant health regeneration |
Uncommon | None | |
EMP Aura | Reduces Corpus enemies' accuracy | Uncommon | None | |
Empowered Blades | Increases status chance and status damage of charged melee attacks | Rare | None | |
Enemy Radar | Pinpoints enemy locations on mini-map | Uncommon | None | |
Energy Siphon | Provides constant energy regeneration | Uncommon | None | |
Growing Power | Increases Ability Strength after status proc | Rare | None | |
Holster Amp | Increases weapon damage on weapon swap | Uncommon | None | |
Infested Impedance | Reduces speed of nearby Infested units | Uncommon | None | |
Loot Detector | Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
Mecha Empowered | Increases damage against marked enemies | Rare | Set Mod | |
Melee Guidance | Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
Physique | Increases maximum health | Uncommon | None | |
Pistol Amp | Increases secondary weapon damage | Uncommon | None | |
Pistol Scavenger | Increases ammo recovery for pistols | Uncommon | None | |
Power Donation | Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
Ready Steel | Increases Initial Combo | Uncommon | None | |
Rejuvenation | Provides constant health regeneration | Uncommon | None | |
Rifle Amp | Increases assault rifle damage | Uncommon | None | |
Rifle Scavenger | Increases ammo recovery for assault rifles | Uncommon | None | |
Shepherd | Increases Companion Armor and Health | Rare | None | |
Shield Disruption | Reduces enemy shields | Uncommon | None | |
Shotgun Amp | Increases shotgun damage | Uncommon | None | |
Shotgun Scavenger | Increases ammo recovery for shotguns | Uncommon | None | |
Sniper Scavenger | Increases ammo recovery for sniper rifles | Uncommon | None | |
Sprint Boost | Increases sprinting speed | Uncommon | None | |
Stand United | Increases armor | Uncommon | None | |
Steel Charge | Increases melee weapon damage | Uncommon | None | |
Swift Momentum | Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
Toxin Resistance | Reduces toxin damage | Uncommon | None |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aero Periphery | Grants a reduction to Zoom during Aim Glide. | Common | Set Mod | |
Hunter Munitions | Chance to apply Slash status on critical hits | Uncommon | Set Mod | |
Hunter Track | Increases status duration | Rare | Set Mod | |
Shivering Contagion | Chance to spread Cold status on Cold procs | Uncommon | Set Mod | |
Vigilante Armaments | Increases multishot | Common | Set Mod | |
Vigilante Fervor | Increases fire rate | Uncommon | Set Mod | |
Vigilante Offense | Increases punch through | Rare | Set Mod | |
Vigilante Supplies | Converts any unused ammo types collected into Primary Weapon Ammo | Rare | Set Mod |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Adhesive Blast | Allows grenades fired from weapons such as the Ogris, the Penta and others to stick to surfaces | Rare | None | |
Agile Aim | Increases movement speed while aiming | Uncommon | None | |
Amalgam Serration | Increases base damage Increases sprint speed |
Amalgam | Amalgam | |
Ammo Drum | Increases maximum ammunition capacity | Common | None | |
Apex Predator | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
Argon Scope | Increases Critical Hit chance while aiming for a brief time upon a headshot | Rare | Acolyte | |
Bane of Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Bane of Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Bane of Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Bane of Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Bladed Rounds | Increases Critical Hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
Catalyzer Link | Increases status chance while aiming for a brief time upon casting an ability | Common | Acolyte | |
Cautious Shot | Decreases self-damage from explosive weapons Decreases damage |
Rare | None | |
Combustion Beam | Enemies killed with rifle beam weapons explode | Rare | None | |
Comet Rounds | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Continuous Misery | Increases status duration | Common | None | |
Crash Course | Increases base Impact damage | Rare | None | |
Critical Delay | Increases Critical Hit chance Reduces rate of fire |
Rare | Corrupted | |
Cryo Rounds | Adds Cold damage to the weapon | Uncommon | None | |
Eagle Eye | Increases zoom level | Uncommon | None | |
Fanged Fusillade | Increases base Slash damage | Rare | None | |
Fast Hands | Increases reload speed | Common | None | |
Firestorm | Increases the blast radius of explosive weapons such as the Ogris, the Opticor, the Penta and others Increases the radius of Torid's gas clouds |
Rare | None | |
Hammer Shot | Increases Critical Hit damage Increases chance of causing status effects |
Rare | Nightmare | |
Heavy Caliber | Increases base damage Reduces accuracy |
Rare | Corrupted | |
Hellfire | Adds Heat damage damage to the weapon | Uncommon | None | |
High Voltage | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Hush | Reduces noise generated by firing | Common | None | |
Infected Clip | Adds Toxin damage to the weapon | Uncommon | None | |
Lucky Shot | Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Uncommon | None | |
Magazine Warp | Increases magazine capacity | Common | None | |
Malignant Force | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Metal Auger | Adds object/enemy penetration to projectiles | Rare | None | |
Piercing Caliber | Increases base Puncture damage | Rare | None | |
Piercing Hit | Increases base Puncture damage | Common | None | |
Point Strike | Increases critical hit chance | Common | None | |
Primed Bane of Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Bane of Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Bane of Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Bane of Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Cryo Rounds | Adds Cold damage to the weapon | Legendary | None | |
Primed Fast Hands | Increases reload speed | Legendary | None | |
Primed Firestorm | Increases the blast radius of explosive weapons such as the Ogris, the Opticor, the Penta and others Increases the radius of Torid's gas clouds |
Legendary | None | |
Primed Magazine Warp | Increases magazine capacity | Legendary | None | |
Primed Shred | Increases firing speed and punch through | Legendary | None | |
Proton Jet | Grants increased critical chance and status chance during a Wall Latch | Uncommon | Set Mod | |
Recover | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Rifle Aptitude | Increases chance of causing status effects | Uncommon | None | |
Rime Rounds | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Ripper Rounds | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Rupture | Increases base Impact damage | Common | None | |
Sawtooth Clip | Increases base Slash damage | Common | None | |
Serrated Rounds | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Serration | Increases base damage | Uncommon | None | |
Shred | Adds object/enemy penetration to projectiles Increases rate of fire |
Rare | Nightmare | |
Sinister Reach | Increases the range of rifle beam weapons | Uncommon | None | |
Speed Trigger | Increases rate of fire | Uncommon | None | |
Split Chamber | Adds chance of shooting multiple projectiles | Rare | None | |
Stabilizer | Reduces recoil generated when firing | Rare | None | |
Stormbringer | Adds Electricity damage to the weapon | Uncommon | None | |
Terminal Velocity | Increases Rifle's Projectiles Flight Speed | Uncommon | None | |
Thermite Rounds | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Twitch | Increases the holster rate | Uncommon | None | |
Vanquished Prey | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Vile Acceleration | Increases rate of fire Reduces damage |
Rare | Corrupted | |
Vile Precision | Reduces recoil generated when firing Reduces rate of fire |
Rare | Corrupted | |
Vital Sense | Increases Critical Hit damage | Rare | None | |
Wildfire | Increases magazine capacity Adds Heat damage to the weapon |
Rare | Nightmare |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Deft Tempo | Headshots increase bullet jumping temporarily Exclusive to PvP |
Rare | None | |
Guided Ordnance | Increases accuracy while aiming upon hitting an enemy. | Uncommon | Acolyte | |
Gun Glide | Reduces recoil and spread while sliding | Rare | None | |
Hydraulic Gauge | Reduces recoil Decreases magazine capacity Exclusive to PvP |
Rare | None | |
Loose Hatch | Increases reload speed Increases recoil Exclusive to PvP |
Common | None | |
Maximum Capacity | Increases magazine capacity Decreases reload speed Exclusive to PvP |
Common | None | |
Overview | Reduces zoom while Aim Gliding | Uncommon | None | |
Rifle Ammo Mutation | Converts any unused ammo types collected into Rifle Ammo | Rare | None | |
Primed Rifle Ammo Mutation | Converts any unused ammo types collected into Rifle Ammo | Legendary | None | |
Spring-Loaded Chamber | Increases rate of fire for a brief time upon reloading. | Uncommon | Acolyte | |
Tactical Reload | Adds passive reload over time while holstered | Rare | None | |
Tainted Mag | Increases magazine capacity Decreases reload speed |
Rare | Corrupted |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Accelerated Blast | Increases rate of fire Increases base Puncture damage |
Rare | Nightmare | |
Amalgam Shotgun Barrage | Increases rate of fire Increases revive speed |
Amalgam | Amalgam | |
Ammo Stock | Increases magazine capacity | Uncommon | None | |
Blaze | Increases base damage Adds Heat damage to the weapon |
Rare | Nightmare | |
Blunderbuss | Increases Critical Hit chance | Common | None | |
Bounty Hunter | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
Breach Loader | Increases base Puncture damage | Rare | None | |
Broad Eye | Reduces zoom while Aim Gliding | Uncommon | None | |
Burdened Magazine | Increases magazine capacity Decreases reload speed |
Rare | Corrupted | |
Charged Shell | Adds Electricity damage to the weapon | Uncommon | None | |
Chilling Grasp | Adds Cold damage to the weapon | Uncommon | None | |
Chilling Reload | Adds Cold damage to the weapon Reduces reload time |
Rare | Nightmare | |
Cleanse Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Cleanse Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Cleanse Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Cleanse Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Contagious Spread | Adds Toxin damage to the weapon | Uncommon | None | |
Crash Shot | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Critical Deceleration | Increases Critical Hit chance Decreases Fire Rate |
Rare | Corrupted | |
Disruptor | Increases base Impact damage | Common | None | |
Double-Barrel Drift | Reduces recoil and spread while sliding | Rare | None | |
Fatal Acceleration | Increases flight speed of shotgun rounds | Uncommon | None | |
Flak Shot | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Flechette | Increases base Puncture damage | Common | None | |
Frail Momentum | Increases rate of fire Decreases damage |
Rare | Corrupted | |
Frigid Blast | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Full Contact | Increases base Impact damage | Rare | None | |
Hell's Chamber | Increases number of projectiles | Rare | None | |
Hydraulic Chamber | Reduces recoil generated while firing Decreases magazine capacity Exclusive to PvP |
Rare | None | |
Incendiary Coat | Adds Heat damage to the weapon | Uncommon | None | |
Kill Switch | Reduces reload time for 3 seconds on Kill Exclusive to PvP |
Rare | None | |
Laser Sight | Increases Critical Hit chance while aiming for a brief time upon a headshot | Uncommon | Acolyte | |
Lingering Torment | Increases status duration | Common | None | |
Loaded Capacity | Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
Lock and Load | Adds passive reload over time while holstered | Rare | None | |
Loose Chamber | Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
Momentary Pause | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Motus Setup | Increases critical chance and status chance after landing from a Double Jump or Bullet Jump | Rare | Set Mod | |
Nano-Applicator | Increases chance of causing status effects while aiming for a brief time after casting an ability | Rare | Acolyte | |
Narrow Barrel | Increases accuracy while aiming for a brief time upon hitting an enemy | Rare | Acolyte | |
Point Blank | Increases base damage | Uncommon | None | |
Primed Ammo Stock | Increases magazine capacity | Legendary | None | |
Primed Charged Shell | Adds Electricity damage to the weapon | Legendary | None | |
Primed Chilling Grasp | Adds Cold damage to the weapon | Legendary | None | |
Primed Cleanse Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Cleanse Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Cleanse Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Cleanse Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Ravage | Increases Critical Hit damage | Legendary | None | |
Primed Point Blank | Increases base damage | Legendary | None | |
Primed Shotgun Ammo Mutation | Converts any unused ammo types collected into Shotgun Ammo | Legendary | None | |
Primed Tactical Pump | Reduces reload time | Legendary | None | |
Prize Kill | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Ravage | Increases Critical Hit damage | Rare | None | |
Repeater Clip | Increases rate of fire while aiming for a brief time upon reloading | Uncommon | Acolyte | |
Scattering Inferno | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Seeking Force | Adds punch through to projectiles | Rare | None | |
Seeking Fury | Adds punch through to projectiles Reduces reload time |
Rare | Nightmare | |
Shell Compression | Increases maximum ammunition capacity | Uncommon | None | |
Shell Shock | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Shotgun Ammo Mutation | Converts any unused ammo types collected into Shotgun Ammo | Rare | None | |
Shotgun Savvy | Increases chance of causing status effects | Uncommon | None | |
Shotgun Barrage | Increases rate of fire | Uncommon | None | |
Shrapnel Shot | Increases Critical Hit damage while aiming for a brief time upon a kill | Common | Acolyte | |
Shred Shot | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Shredder | Increases base Slash damage | Common | None | |
Silent Battery | Reduces noise generated by firing | Uncommon | None | |
Snap Shot | Increases movement speed while aiming | Uncommon | None | |
Soft Hands | Increases the holster rate | Uncommon | None | |
Sweeping Serration | Increases base Slash damage | Rare | None | |
Tactical Pump | Reduces reload time | Uncommon | None | |
Tainted Shell | Reduces spread of shotgun fire Reduces rate of fire |
Rare | Corrupted | |
Toxic Barrage | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Vicious Spread | Increases base damage Increases spread of shotgun fire |
Rare | Corrupted |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aero Agility | Increases reload speed during Aim Glide. | Rare | Set Mod | |
Charged Chamber | Increases damage for the first shot in a magazine | Uncommon | None | |
Depleted Reload | Increases reload speed Reduces magazine size |
Rare | Corrupted | |
Emergent Aftermath | Increases reload speed temporarily on kill Exclusive to PvP |
Rare | None | |
Harkonar Scope | Increases a sniper rifle's combo duration while aiming. | Uncommon | None | |
Lie In Wait | Increases fire rate while crouching Increases recoil Exclusive to PvP |
Uncommon | None | |
Primed Chamber | Increases damage for the first shot in a magazine | Rare | None | |
Primed Sniper Ammo Mutation | Converts any unused ammo types collected into Sniper Ammo | Legendary | None | |
Sharpshooter | Increases energy upon a headshot kill | Rare | None | |
Sniper Ammo Mutation | Converts any unused ammo types collected into Sniper Ammo | Rare | None | |
Target Acquired | Increases headshot multiplier | Rare | None |
Name | Description | Polarity | Rarity |
---|---|---|---|
Arrow Mutation | Converts any unused ammo types collected into Arrows | Rare | |
Feathered Arrows | Increases flight speed Reduces damage Exclusive to PvP |
Uncommon | |
Plan B | Hits increase sidearm fire rate temporarily Exclusive to PvP |
Rare | |
Soaring Strike | Increases fire rate while airborne Exclusive to PvP |
Rare | |
Split Flights | Hits increase multishot temporarily Hits reduce accuracy temporarily |
Rare | |
Thunderbolt | Gives arrows a chance to explode on impact | Rare |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Air Recon | Reduces zoom while Aim Gliding | Uncommon | None | |
Amalgam Barrel Diffusion | Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols Increases dodge speed |
Amalgam | Amalgam | |
Anemic Agility | Increases rate of fire Reduces base damage |
Rare | Corrupted | |
Augur Pact | Increases damage | Common | Set Mod | |
Augur Seeker | Increases status duration | Rare | Set Mod | |
Barrel Diffusion | Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols | Rare | None | |
Blind Shot | Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Rare | None | |
Bore | Increases base Puncture damage | Rare | None | |
Calculated Victory | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Carnis Stinger | Increases chance of causing status effects Adds Slash damage to the weapon |
Rare | Set Mod | |
Concealed Explosives | Gives thrown weapons such as Kunai, Despair and others a chance to explode on impact | Rare | None | |
Concussion Rounds | Increases base Impact damage | Uncommon | None | |
Convulsion | Adds Electricity damage to the weapon | Uncommon | None | |
Creeping Bullseye | Increases critical hit chance Reduces rate of fire |
Rare | Corrupted | |
Deep Freeze | Adds Cold damage to the weapon | Uncommon | None | |
Eject Magazine | Adds passive reload over time while holstered | Rare | None | |
Embedded Catalyzer | Increases chance of causing status effects while aiming for a brief time after casting an ability | Uncommon | Acolyte | |
Expel Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Expel Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Expel Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Expel Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Frostbite | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Full Capacity | Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
Fulmination | Increases the blast radius of explosive weapons such as the Angstrum, the Castanas, the Stug and others | Rare | None | |
Galvanized Crosshairs | On headshot, temporarily increases critical chance while aiming and on headshot kill, temporarily increases critical chance while aiming. | Rare | Galvanized | |
Galvanized Diffusion | Increases multishot and on kill, temporarily increases multishot. | Rare | Galvanized | |
Galvanized Shot | Increases status chance and on kill, temporarily increases damage per proc on target | Rare | Galvanized | |
Gunslinger | Increases rate of fire | Uncommon | None | |
Hawk Eye | Increases zoom level | Uncommon | None | |
Heated Charge | Adds Heat damage to the weapon | Uncommon | None | |
Heavy Warhead | Increases Explosion Radius Reduces Pistol's Projectile Flight Speed Exclusive to PvP |
Rare | None | |
Hollow Point | Increases critical hit damage Reduces base damage |
Rare | Corrupted | |
Hornet Strike | Increases base damage | Uncommon | None | |
Hydraulic Barrel | Reduces recoil generated while firing Reduces magazine capacity Exclusive to PvP |
Rare | None | |
Hydraulic Crosshairs | Increases critical hit chance while aiming for a brief time upon a headshot | Common | Acolyte | |
Ice Storm | Adds Cold damage to the weapon Increases magazine capacity |
Rare | Nightmare | |
Impaler Munitions | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Jolt | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Jugulus Spines | Increases chance of causing status effects Adds Puncture damage to the weapon |
Rare | Set Mod | |
Lethal Momentum | Increases Pistol's Projectiles Flight Speed | Uncommon | None | |
Lethal Torrent | Adds Multishot chance Increases Fire Rate |
Rare | Nightmare | |
Loose Magazine | Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
Magnum Force | Increases base damage Reduces accuracy |
Rare | Corrupted | |
Maim | Increases base Slash damage | Rare | None | |
Meteor Munitions | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Night Stalker | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
No Return | Increases base Puncture damage | Uncommon | None | |
Pathogen Rounds | Adds Toxin damage to the weapon | Uncommon | None | |
Perpetual Agony | Increases status duration | Common | None | |
Pistol Ammo Mutation | Converts any unused ammo types collected into Pistol Ammo | Rare | None | |
Pistol Gambit | Increases critical hit chance | Common | None | |
Pistol Pestilence | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Pressurized Magazine | Increases rate of fire while aiming for a brief time upon reloading | Rare | Acolyte | |
Primed Expel Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Expel Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Expel Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Expel Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Fulmination | Increases the blast radius of explosive weapons such as the Angstrum, the Castanas, the Stug and others | Legendary | None | |
Primed Heated Charge | Adds Heat damage to the weapon | Legendary | None | |
Primed Pistol Ammo Mutation | Converts any unused ammo types collected into Pistol Ammo | Legendary | None | |
Primed Pistol Gambit | Increases critical hit chance | Legendary | None | |
Primed Quickdraw | Reduces reload time | Legendary | None | |
Primed Slip Magazine | Increases magazine capacity | Legendary | None | |
Primed Target Cracker | Increases critical hit damage | Legendary | None | |
Pummel | Increases base Impact damage | Rare | None | |
Quickdraw | Reduces reload time | Common | None | |
Razor Munitions | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Razor Shot | Increases base Slash damage | Uncommon | None | |
Recuperate | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Reflex Draw | Increases the holster rate | Uncommon | None | |
Ruinous Extension | Increases the range of pistol beam weapons | Uncommon | None | |
Saxum Spittle | Increases chance of causing status effects Adds Impact damage to the weapon |
Rare | Set Mod | |
Scorch | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Secondary Wind | Increases Reload Speed for 4 seconds on Kill Exclusive to PvP |
Rare | None | |
Seeker | Adds object/enemy penetration to projectiles | Rare | None | |
Sharpened Bullets | Increases critical hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
Slip Magazine | Increases magazine capacity | Common | None | |
Spry Sights | Increases movement speed while aiming | Uncommon | None | |
Steady Hands | Reduces recoil generated while firing | Rare | None | |
Strafing Slide | Reduces recoil and spread while sliding | Rare | None | |
Stunning Speed | Increases chance of causing status effects Reduces reload time |
Rare | Nightmare | |
Suppress | Reduces noise generated by firing | Common | None | |
Sure Shot | Increases chance of causing status effects | Uncommon | None | |
Synth Charge | Increases damage for the last shot in a magazine | Rare | Set Mod | |
Tainted Clip | Increases magazine capacity Reduces reload speed |
Rare | Corrupted | |
Target Cracker | Increases critical hit damage | Uncommon | None | |
Targeting Subsystem | Increases accuracy while aiming for a brief time after hitting an enemy | Uncommon | Acolyte | |
Trick Mag | Increases maximum ammunition capacity | Common | None |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Amalgam Organ Shatter | Increases critical hit damage Increases Heavy Attacks speed |
Amalgam | Amalgam | |
Auger Strike | Increases Puncture damage | Rare | None | |
Berserker Fury | Temporarily increases attack speed after killing an enemy | Rare | None | |
Blood Rush | Increases critical hit chance as the Melee Combo Counter increases | Uncommon | Acolyte | |
Body Count | Increases Melee Combo Counter duration | Common | Acolyte | |
Buzz Kill | Increases base Slash damage | Rare | None | |
Collision Force | Increases base Impact damage | Rare | None | |
Condition Overload | Grants extra melee damage for each Status Effect type affecting the target | Rare | None | |
Corrupt Charge | Increases initial Melee Combo Counter Reduces Melee Combo Counter duration |
Rare | Corrupted | |
Counterweight | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Covert Lethality | Increases base damage of single daggers Finishing attacks deal double finisher damage |
Rare | None | |
Dispatch Overdrive | Grants a movement speed buff on hit with Heavy Attacks | Uncommon | None | |
Drifting Contact | Increases Melee Combo Counter duration Increases Status Chance |
Rare | Nightmare | |
Enduring Affliction | Grants extra Status Chance on Lifted enemies | Uncommon | None | |
Enduring Strike | Grants extra Melee Combo Counter chance on Lifted enemies | Common | None | |
Energy Channel | Adds bonus melee damage based on Warframe ability energy usage | Rare | None | |
Explosive Demise | Enemies killed with melee weapons explode Exclusive to PvP |
Rare | None | |
Fever Strike | Adds Toxin damage to attacks | Uncommon | None | |
Finishing Touch | Increases finishing attack damage | Uncommon | None | |
Focus Energy | Increases melee combo efficiency Adds Electricity damage to attacks |
Rare | Nightmare | |
Focused Defense | Increases blocking angle |
Common | Acolyte | |
Fury | Increases attack speed | Uncommon | None | |
Gladiator Might | Increases critical damage | Uncommon | Set Mod | |
Gladiator Rush | Increases combo duration | Common | Set Mod | |
Gladiator Vice | Increases attack speed | Rare | Set Mod | |
Guardian Derision | Allows the player to taunt enemies into attacking them instead of allies when blocking | Rare | None | |
Healing Return | Heals the player when hitting a target currently affected by a Status Effect proc | Rare | None | |
Heartseeker | Melee attacks with daggers lock onto targets Decreases blocking effectiveness Exclusive to PvP |
Rare | None | |
Heavy Trauma | Increases base Impact damage | Rare | None | |
Impenetrable Offense | Increases blocking effectiveness Decreases base damage Exclusive to PvP |
Rare | None | |
Jagged Edge | Increases base Slash damage | Rare | None | |
Killing Blow | Increases Heavy Attacks damage Increases Heavy Attacks speed |
Uncommon | None | |
Lasting Sting | Increases the duration of status effects | Common | None | |
Life Strike | Heavy Attacks hits restore health | Rare | None | |
Maiming Strike | Increases critical hit chance on slide attacks | Rare | Acolyte | |
Martial Fury | Increases attack speed Decreases energy regen Exclusive to PvP |
Rare | None | |
Melee Prowess | Increases chance of causing status effects | Common | None | |
Molten Impact | Adds Heat damage to attacks | Uncommon | None | |
Mortal Conduct | Increases channeled damage reflection at low health Exclusive to PvP |
Rare | None | |
Motus Impact | Increases the range of aerial attacks of Melee weapons | Uncommon | Set Mod | |
North Wind | Adds Cold damage to attacks | Uncommon | None | |
Organ Shatter | Increases critical hit damage | Common | None | |
Parry | Grants a chance to knock down a melee attacker while Blocking | Common | None | |
Power Throw | Adds object/enemy penetration to thrown weapons such as Glaive, Glaive Prime, Halikar, and Kestrel. Cannot be used on other weapons | Rare | None | |
Pressure Point | Increases base damage | Common | None | |
Primed Fever Strike | Adds Toxin damage to attacks | Legendary | None | |
Primed Fury | Increases attack speed | Legendary | None | |
Primed Heavy Trauma | Increases base Impact damage | Legendary | None | |
Primed Pressure Point | Increases base damage | Legendary | None | |
Primed Reach | Increases range/reach of melee attacks | Legendary | None | |
Primed Smite Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Smite Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Smite Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Smite Infested | Increases damage dealt to all Infested units | Legendary | None | |
Proton Snap | Grants Toxin damage and increased Status Chance after holding a Wall Latch for two seconds | Rare | Set Mod | |
Quick Return | Reduces the number of bounces for Glaive, Glaive Prime, Halikar and Kestrel | Common | None | |
Quickening | Increases attack speed Increases Melee Combo Counter chance |
Rare | None | |
Reach | Increases range/reach of melee attacks | Common | None | |
Rebound | Increases number of bounces for Glaive, Glaive Prime, and Kestrel | Common | None | |
Reflex Coil | Increases melee combo efficiency | Uncommon | None | |
Relentless Assault | Increases energy regen for a brief time upon kill Exclusive to PvP |
Rare | None | |
Relentless Combination | Grants a chance to deal Combo Counter hits when a target is dealt damage from a Slash proc caused by the player | Uncommon | None | |
Rending Strike | Increases base Puncture and Slash damage | Rare | Nightmare | |
Sacrificial Pressure | Increases base damage Increases damage dealt to all Sentient units |
Legendary | Set Mod | |
Sacrificial Steel | Increases critical hit chance Increases damage dealt to all Sentient units |
Legendary | Set Mod | |
Seismic Wave | Increases ground slam damage | Uncommon | None | |
Serrated Edges | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Sharpened Blade | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Shattering Impact | Impact damage from melee attacks reduces enemy armor | Common | None | |
Shocking Touch | Adds Electricity damage to attacks | Uncommon | None | |
Smite Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Smite Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Smite Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Smite Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Spoiled Strike | Increases base damage Reduces attack speed |
Rare | Corrupted | |
Spring-Loaded Blade | Increases range/reach of melee attacks for a short time upon proccing a status effect | Rare | None | |
Stand Ground | Reduces damage taken from enemy abilities while blocking Exclusive to PvP |
Rare | None | |
Strain Infection | Increases critical damage | Rare | Set Mod | |
Sundering Strike | Increases base Puncture damage | Rare | None | |
Sword Alone | Increases mobility Exclusive to PvP |
Rare | None | |
Tek Gravity | Ground slam attacks pull in enemies | Rare | Set Mod | |
True Punishment | Increases Melee Combo Counter chance Reduces Combo Duration |
Common | None | |
True Steel | Increases critical hit chance | Common | None | |
Vicious Frost | Increases chance of causing status effects Adds Cold damage to attacks |
Rare | None | |
Virulent Scourge | Increases chance of causing status effects Adds Toxin damage to attacks |
Rare | None | |
Volcanic Edge | Increases chance of causing status effects Adds Heat damage to attacks |
Rare | None | |
Voltaic Strike | Increases chance of causing status effects Adds Electricity damage to attacks |
Rare | None | |
Weeping Wounds | Increases chance of causing status effects as the Melee Combo Counter increases | Uncommon | Acolyte | |
Whirlwind | Increases flight speed of Glaive, Glaive Prime, Halikar, and Kestrel | Rare | None |
Name | Description | Weapon Type | Polarity | Rarity |
---|---|---|---|---|
Argent Scourge | Fighting form devised for Conclave Exclusive to PvP |
Polearm | Uncommon | |
Astral Twilight | Orbiting slashes and lashing strikes | Glaive | Rare | |
Atlantis Vulcan | Rapid strikes, Deceptive movements | Nunchaku | Uncommon | |
Biting Piranha | Fighting form devised for Conclave Exclusive to PvP |
Dual Daggers | Uncommon | |
Bleeding Willow | A blend of strong and rapid strikes with leaping combos | Polearm | Rare | |
Blind Justice | Reverse grip style emphasizing slashing and impaling strikes | Nikana | Uncommon | |
Brutal Tide | Round-house attacks and leaping fists | Sparring | Rare | |
Bullet Dance | Sharpened blades dance with gunfire | Gunblade | Rare | |
Burning Wasp | Chaining combos | Whip | Uncommon | |
Butcher's Revelry | Rip and rend with this Assault Saw stance. | Assault Saw | Rare | |
Carving Mantis | Strong slashes and quick stabs that keeps momentum forward | Dual Swords | Rare | |
Celestial Nightfall | Fighting form devised for Conclave Exclusive to PvP |
Glaive | Uncommon | |
Clashing Forest | Arcing strikes and focused combos | Staff | Uncommon | |
Cleaving Whirlwind | Arcing cuts with spinning finish | Heavy Blade | Rare | |
Coiling Viper | Powerful arcing strikes with energetic flips | Whip | Rare | |
Crashing Havoc | Fighting form devised for Conclave Exclusive to PvP |
Hammer | Uncommon | |
Crashing Timber | Fighting form devised for Conclave Exclusive to PvP |
Staff | Uncommon | |
Crimson Dervish | Strong whirlwind attacks | Sword | Rare | |
Crossing Snakes | Multi-angle strikes and deadly thrust attacks | Dual Swords | Rare | |
Crushing Ruin | Arial attacks with crowd control combos | Hammer | Rare | |
Cunning Aspect | Fighting form devised for Conclave Exclusive to PvP |
Rapier | Uncommon | |
Cyclone Kraken | Brutal strikes with deft movement | Machete | Rare | |
Decisive Judgement | Fierce, double-handed strikes | Nikana | Rare | |
Defiled Snapdragon | Sudden lashes, lethal slashes | Blade and Whip | Rare | |
Dividing Blades | Fighting form devised for Conclave Exclusive to PvP |
Dual Swords | Uncommon | |
Eleventh Storm | Rapid attacks | Sword and Shield | Uncommon | |
Fateful Truth | Fighting form devised for Conclave Exclusive to PvP |
Nikana | Uncommon | |
Final Harbinger | Powerful slashes and shield attacks | Sword and Shield | Uncommon | |
Flailing Branch | Lifting Strikes and whirlwind combos | Staff | Rare | |
Four Riders | Fast strikes, powerful slams | Claws | Rare | |
Fracturing Wind | Fast, multi-hit strikes with powerful finishers | Fist | Uncommon | |
Gaia's Tragedy | Slow, powerful strikes | Fist | Rare | |
Galeforce Dawn | Wide slashes and heavy strikes | Heavy Scythe | Uncommon | |
Gemini Cross | A style exhibiting sweeping slash attacks and swift jabs | Tonfa | Uncommon | |
Gleaming Talon | Fast arcing strikes | Glaive | Rare | |
Gnashing Payara | Lunging punctures with impaling spirals | Dual Daggers | Rare | |
Grim Fury | Lightning fast hit chains and hard hitting combos | Sparring | Uncommon | |
High Noon | Bullets spray between wicked slash attacks | Gunblade | Rare | |
Homing Fang | Fast strikes, many hits | Dagger | Uncommon | |
Iron Phoenix | Fast cutting attacks with punctures finish | Sword | Rare | |
Lashing Coil | Fighting form devised for Conclave Exclusive to PvP |
Whip | Uncommon | |
Last Herald | Fighting form devised for Conclave Exclusive to PvP |
Sword and Shield | Uncommon | |
Mafic Rain | Fighting form devised for Conclave Exclusive to PvP |
Nunchaku | Uncommon | |
Malicious Raptor | Puncturing strikes and quick slashes | Claws | Rare | |
Mountain's Edge | Sharp movements with wide reach. | Dual Nikanas | Uncommon | |
Noble Cadence | Fighting form devised for Conclave Exclusive to PvP |
Heavy Blade | Uncommon | |
Piercing Fury | Fighting form devised for Conclave Exclusive to PvP |
Dagger | Uncommon | |
Pointed Wind | Spiral strikes, lifting combos | Dagger | Rare | |
Quaking Hand | Fighting form devised for Conclave Exclusive to PvP |
Fist | Uncommon | |
Reaping Spiral | Far flung attacks and multi-hit combos | Scythe | Rare | |
Rending Crane | Downward cuts with an impact combo | Heavy Blade | Uncommon | |
Rending Wind | Fighting form devised for Conclave Exclusive to PvP |
Machete | Uncommon | |
Rising Steel | Fighting form devised for Conclave Exclusive to PvP |
Sword | Uncommon | |
Scarlet Hurricane | Fighting form devised for Conclave Exclusive to PvP |
Claws | Uncommon | |
Seismic Palm | Methodical strikes with reaching combos | Fist | Rare | |
Shadow Harvest | Fighting form devised for Conclave Exclusive to PvP |
Scythe | Uncommon | |
Shattering Storm | Methodical strikes and high impact combos | Hammer | Uncommon | |
Shimmering Blight | Fast spinning attacks and staggering strikes | Polearm | Uncommon | |
Sinking Talon | Strong, focused attacks with multi-hit spins | Dual Daggers | Uncommon | |
Slicing Feathers | Twirling, acrobatic slashes with a refined touch | Warfan | Rare | |
Sovereign Outcast | Outlandish style with sweeping attacks | Tonfa | Rare | |
Spinning Needle | Swift Stabs, twisting slashes | Dual Daggers | Rare | |
Stalking Fan | Lunging spirals and shattering combos | Scythe | Rare | |
Star Divide | Fighting form devised for Conclave Exclusive to PvP |
Tonfa | Uncommon | |
Stinging Thorn | Vigorous slashes with forceful stabs | Dagger | Rare | |
Sundering Weave | Steady chopping strikes with focused damage | Machete | Uncommon | |
Swirling Tiger | Fanning, multi-hit strikes | Dual Swords | Uncommon | |
Swooping Falcon | Quick slashes with spinning lunges | Sword | Rare | |
Tainted Hydra | Fighting form devised for Conclave Exclusive to PvP |
Blade and Whip | Uncommon | |
Tempo Royale | Sweeping strikes and twisting slashes | Heavy Blade | Rare | |
Tranquil Cleave | Powerful arcs with frenzied combo | Nikana | Rare | |
Twirling Spire | Mix of sweeping attacks with precise strikes | Polearm | Rare | |
Vengeful Revenant | Hate... Dread... Despair... | Sword | Rare | |
Vermillion Storm | Kicks woven between spinning slashes | Claws | Rare | |
Vicious Approach | Fighting form devised for Conclave Exclusive to PvP |
Sparring | Uncommon | |
Votive Onslaught | Precise, focused arcs and cuts not hampered by pity. | Warfan | Rare | |
Vulpine Mask | Swift cuts, lancing strikes | Rapier | Rare | |
Wise Razor | Deftly executed sweeps and slashes | Two-Handed Nikana | Uncommon |
Name | Description | Companion | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Animal Instinct | The Companion detects the location of nearby enemies and loot for the player | Any | Rare | No | |
Calculated Redirection | Increases maximum shield of the Companion | Any | Common | No | |
Enhanced Vitality | Increases maximum health of the Companion | Any | Common | No | |
Link Fiber | Shares maximum armor of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Link Redirection | Shares maximum shields of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Link Vitality | Shares maximum health of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Loyal Companion | Triggers when the Warframe's health drops below a certain threshold, granting the Warframe Damage Reduction and making the Companion invulnerable while taunting enemies. | Except Sentinel | Common | No | |
Medi-Pet Kit | Provides Health regeneration and reduces Recovery Time for the Companion. | Except Sentinel | Rare | No | |
Metal Fiber | Increases armor of the Companion | Any | Common | No | |
Pack Leader | Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Common | No | |
Primed Animal Instinct | The Companion detects the location of nearby enemies and loot for the player | Any | Legendary | No | |
Primed Pack Leader | Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Legendary | No |
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Anti-Grav Array | The Companion increases its owner's jump height. | Rare | No | |
Coolant Leak | The Companion generates a small freeze aura which slows incoming enemies | Rare | Not sure | |
Guardian | The Companion automatically restores some of its owner's shields when they are reduced to zero | Common | Yes | |
Medi-Ray | The Companion periodically restores a percentage of its owner's health | Uncommon | Yes | |
Sanctuary | The Companion provides a shield when its owner is reviving an ally | Rare | Yes | |
Shield Charger | The Companion periodically increases nearby Warframes' max shields and shield regen | Rare | Yes | |
Vacuum | The Companion collects Pickups, Ammo, and Mods within the area | Common | Not sure |
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Anti-Grav Grenade | The MOA fires a grenade that reverses gravity in an area, inflicting Impact damage to targets and causing them to float upwards. | Common | Yes | |
Security Override | The MOA will hack consoles with a chance to mind-control robotic enemies within 30m after a successful hack. | Common | Yes | |
Shockwave Actuators | The MOA will perform a Shockwave Stomp similar to the Shockwave MOA, which will knock down enemies. | Common | Yes | |
Stasis Field | The MOA creates a field around itself that slows projectiles that pass through it and decreases their damage. | Common | Yes | |
Tractor Beam | The MOA increases Warframe aim glide duration and reduces the effects of gravity whilst aim gliding. | Common | No | |
Whiplash Mine | The MOA deploys a mine that tethers all enemies in range. After 3s, all enemies still in range get pulled to the mine. | Common | Yes |
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Bite | Increases Critical Chance and Critical Damage | Rare | No | |
Fetch | The Companion collects Pickups, Ammo, and Mods within the area | Uncommon | Not Sure | |
Flame Gland | Increases chance of causing status effects Adds Heat damage to attacks |
Rare | No | |
Frost Jaw | Increases chance of causing status effects Adds Cold damage to attacks |
Rare | No | |
Hastened Deflection | Increases shield recharge rate | Uncommon | No | |
Hunter Command | The Companion attacks the nearest enemy affected by Slash Status | Rare | Yes | |
Hunter Recovery | Restores player health as the Companion deals damage | Common | No | |
Hunter Synergy | Increases Companion's Critical Chance based on the Critical Chance of the player's primary weapon | Uncommon | No | |
Maul | Increases melee damage | Uncommon | No | |
Scavenge | The Companion has a chance to open nearby lockers | Common | Yes | |
Shelter | The Companion provides a shield when its owner is reviving an ally | Uncommon | Yes | |
Shock Collar | Increases chance of causing status effects Adds Electricity damage to attacks |
Rare | No | |
Venom Teeth | Increases chance of causing status effects Adds Toxin damage to attacks |
Rare | No |
Name | Description | Kubrow | Polarity | Rarity | Precept | |
---|---|---|---|---|---|---|
Dig | The Kubrow digs up ammunition and health orbs | Sahasa | Rare | Yes | ||
Ferocity | Enables finisher attacks and increases finisher damage of the Kubrow | Sahasa | Rare | No | ||
Howl | The Kubrow strikes fear into enemies | Raksa | Rare | Yes | ||
Hunt | The Kubrow tackles opponents | Huras | Rare | Yes | ||
Mecha Overdrive | Increases Kubrow status chance based on the total status chance of the player's primary weapon Increases Kubrow status duration |
Any | Rare | No | ||
Mecha Recharge | Increases Kubrow shield recharge rate | Any | Rare | No | ||
Neutralize | Bites the hand of an enemy causing them to drop their weapon | Chesa | Rare | Yes | ||
Proboscis | Allows the Helminth to grapple and drag enemies | Helminth | Rare | Yes | ||
Protect | The Kubrow automatically restores some of its owner's shields when they are not at full capacity | Raksa | Rare | Yes | ||
Retrieve | The Kubrow sniffs out loot hidden in crates and dropped by enemies retrieving these items for its master | Chesa | Common | Yes | ||
Savagery |
|
Sunika | Rare | No | ||
Stalk | The Kubrow cloaks its owner when enemies are close | Huras | Rare | Yes | ||
Strain Eruption | Maggots spawned by the Helminth explode on death dealing Corrosive damage based on a percentage of an enemy's health | Helminth | Rare | No | ||
Strain Fever | Increases the damage of the Helminth per Cyst | Helminth | Rare | No | ||
Trample | Allows the Helminth to tackle an enemy | Helminth | Rare | Yes | ||
Unleashed | The Kubrow grapples VIP targets | Sunika | Rare | Yes |
Name | Description | Kavat | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Cat's Eye | Increase Critical Chance | Adarza | Rare | Yes | |
Charm | Grant a random buff to its owner, indicated by a special icon next to its owner's health and shields | Smeeta | Rare | Yes | |
Draining Bite | Bites a target for a certain amount of damage while also healing itself | Vasca | Rare | Yes | |
Mischief | The Kavat becomes invisible while a decoy Kavat draws fire | Smeeta | Rare | Yes | |
Pounce | The Kavat pounces at an enemy, stunning them for a short duration. | Any | Uncommon | Yes | |
Reflect | The Kavat has a chance to reflect damage back to an enemy, amplifying it by 60% | Adarza | Rare | Not sure | |
Sense Danger | The Kavat emits a sonar wave that marks enemies on the mini map as well as making them glow | Any | Uncommon | Yes | |
Sharpened Claws | The Kavat targets an enemy and rips it apart | Any | Uncommon | Yes | |
Swipe | Strikes up to 5 enemies, increases attack range | Any | Uncommon | No | |
Tek Assault | The Kavat has a chance to ignore lethal damage and become immune for a short duration | Any | Rare | No | |
Tek Enhance | Increases Kavat ability duration | Any | Rare | No | |
Territorial Aggression | The Kavat pacifies nearby wild creatures | Any | Uncommon | Yes | |
Transfusion | The Kavat revives the player, at the cost of a percentage of it's own health | Vasca | Rare | Yes |
Name | Description | Polarity | Rarity |
---|---|---|---|
Afterburner | Elytron Augment Mod for Core Vent | Rare | |
Argon Plating | Increases Armor | Common | |
Auxiliary Power | Increases Maximum Energy | Uncommon | |
Cold Snap | Itzal Augment Mod for Cosmic Crush | Rare | |
Efficient Transferral | Increases Power Duration | Rare | |
Energy Amplifier | Increases Power Range | Uncommon | |
Energy Field | Odonata Augment Mod for Energy Shell | Rare | |
Energy Inversion | Increases Shield Capacity | Common | |
Enhanced Durability | Increases Health | Uncommon | |
Hyperion Thrusters | Increases Flight Speed | Rare | |
Kinetic Diversion | Damage to health restores Archwing energy | Rare | |
Morphic Transformer | Increases Power Strength | Rare | |
Primed Morphic Transformer | Increases Power Strength | Legendary | |
Superior Defenses | Increases Shield Recharge Rate | Uncommon | |
System Reroute | Increases Power Efficiency | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Ammo Chain | Increases Maximum Ammo | Uncommon | |
Archgun Ace | Increases Fire Rate and Reload Speed for a brief time upon a headshot kill | Rare | |
Automatic Trigger | Increases Fire Rate | Rare | |
Ballista Measure | Increases Range | Rare | |
Charged Bullets | Increases Electricity Damage and Status Chance | Rare | |
Combustion Rounds | Adds Heat Damage | Uncommon | |
Comet Blast | Adds Impact Damage | Rare | |
Containment Breach | Increases Radiation Damage and Multishot | Rare | |
Contamination Casing | Increases Toxin Damage and Status Chance | Rare | |
Critical Focus | Increases Critical Chance and Critical Damage while aiming | Rare | |
Deadly Efficiency | Increases Base Damage for a brief time upon reloading from an empty magazine | Rare | |
Dual Rounds | Adds Multishot Chance | Rare | |
Electrified Barrel | Adds Electricity Damage | Uncommon | |
Hollowed Bullets | Increases Critical Damage | Rare | |
Hypothermic Shell | Increases Cold Damage and Status Chance | Rare | |
Magazine Extension | Increases Magazine Capacity | Common | |
Magma Chamber | Increases Heat Damage and Status Chance | Rare | |
Marked Target | Increases Status Chance while aiming | Rare | |
Modified Munitions | Increases Status Chance | Uncommon | |
Parallax Scope | Increases Critical Chance | Common | |
Polar Magazine | Adds Cold Damage | Uncommon | |
Primed Rubedo-Lined Barrel | Adds Base Damage | Legendary | |
Quasar Drill | Adds Puncture Damage | Rare | |
Quick Reload | Increases Reload Speed | Uncommon | |
Resolute Focus | Increases Stagger/Knockdown Resistance and Reduces Spread while aiming | Uncommon | |
Rubedo-Lined Barrel | Adds Base Damage | Uncommon | |
Sabot Rounds | Increases Base Damage Increases Punch Through |
Rare | |
Shell Rush | Increases Charge Rate | Uncommon | |
Venomous Clip | Adds Toxin Damage | Uncommon | |
Zodiac Shred | Adds Slash Damage | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Astral Autopsy | Melee Kill Scans | Rare | |
Astral Slash | Increases Base Slash Damage | Rare | |
Blazing Steel | Adds Heat Damage | Uncommon | |
Bleeding Edge | Increases Critical Damage | Common | |
Critical Meltdown | Increases Radiation Damage and Critical Chance | Rare | |
Cryo Coating | Increases Cold Damage and Status Chance | Rare | |
Cutting Edge | Increases Melee Damage | Uncommon | |
Extend | Increases Range | Common | |
Furor | Increases Attack Speed | Uncommon | |
Conductive Blade | Adds Electricity Damage | Uncommon | |
Glacial Edge | Adds Cold Damage | Uncommon | |
Infectious Injection | Increases Toxin Damage and Status Chance | Rare | |
Ion Infusion | Increases Electricity Damage and Status Chance | Rare | |
Meteor Crash | Increases Base Impact Damage | Rare | |
Nebula Bore | Increases Base Puncture Damage | Rare | |
Poisonous Sting | Adds Toxin Damage | Uncommon | |
Searing Steel | Increases Heat Damage and Status Chance | Rare | |
Sudden Impact | Increases Status Chance | Common | |
Tempered Blade | Increases Critical Chance | Common |
Name | Description | Polarity | Rarity |
---|---|---|---|
Air Time | Reduces Gravity While Falling Down | Common | |
Bomb The Landin' | Hold Grind in the Air to execute a Slam Shockwave | Rare | |
Cold Arrival | Dismounting deals X Cold Damage | Uncommon | |
Extreme Velocity | Increases K-Drive Speed | Rare | |
Inertia Dampeners | Increases Trick Point Multiplier | Uncommon | |
Juice | Gain 55 energy per 100 Trick Points | Common | |
Kinetic Friction | Grinding builds up electrical damage | Uncommon | |
Mad Stack | Increases +X% velocity when falling. | Uncommon | |
Mag Locks | Increases Grind Magnetism | Common | |
Nitro Boost | Increases K-Drive Boost Speed | Rare | |
Perfect Balance | Increases +X% Chance to resist falls. | Uncommon | |
Pop Top | Reduces -X% Jump Charge Time. | Uncommon | |
Poppin' Vert | Increases +X% K-Drive Double Jump Height | Rare | |
Primo Flair | Increases Maximum Trick Combo to 6,000 | Rare | |
Quick Escape | Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting. | Rare | |
Rail Guards | Increases Grind Speed | Common | |
Slay Board | Launches Board on dismount | Uncommon | |
Sonic Boost | Releases a Shockwave stunning enemies | Rare | |
Thrash Landing | Deals damage after landing a trick | Rare | |
Trail Blazer | Leaves a trail dealing heat damage | Common | |
Vapor Trail | Increases Boost speed for 10 Energy/s | Common | |
Venerdo Hoverdrive | Increases K-Drive jump height | Uncommon |
Weapon Augments & Weapon-Exclusive Mods | |||||
---|---|---|---|---|---|
Syndicate Augments | |||||
Red Veil | Eroding Blight • Gleaming Blight • Toxic Blight • Stockpiled Blight | ||||
Cephalon Suda | Entropy Burst • Entropy Flight • Entropy Spike • Entropy Detonation | ||||
Steel Meridian | Justice Blades • Scattered Justice • Shattering Justice • Neutralizing Justice | ||||
New Loka | Bright Purity • Lasting Purity • Winds of Purity • Disarming Purity | ||||
The Perrin Sequence | Deadly Sequence • Sequence Burn • Toxic Sequence • Voltage Sequence | ||||
Arbiters of Hexis | Blade of Truth • Gilded Truth • Stinging Truth • Avenging Truth | ||||
Arena Augments | |||||
The Index | Tether Grenades • Flux Overdrive • Thermagnetic Shells • Static Discharge • Kinetic Ricochet | ||||
Kela De Thaym | Electromagnetic Shielding • Vulcan Blitz • Acid Shells • Rift Strike • Nightwatch Napalm • Fomorian Accelerant • Hunter's Bonesaw • Harkonar Scope • Medi-Ray | ||||
Nightwave Augments | |||||
Series 1 | Bursting Mass • Napalm Grenades • Wild Frenzy | ||||
Series 2 | Efficient Beams • Exposing Harpoon • Meticulous Aim | ||||
Series 3 | Deadly Maneuvers • Dizzying Rounds • Precision Strike | ||||
Nora's Mix V.1 | Combat Reload • Range Advantage | ||||
Nora's Mix V.2 | Critical Precision • Vile Discharge | ||||
Nora's Mix V.3 | Eximus Advantage • Metamorphic Magazine | ||||
Nora's Mix V.4 | Sentient Barrage • Sentient Surge | ||||
Nora's Mix V.5 | Critical Mutation • Volatile Variant | ||||
Nightwave Offerings and Conclave Augments | |||||
Ambush Optics • Brain Storm • Directed Convergence • Double Tap • Focused Acceleration • Shrapnel Rounds • Skull Shots • Spring-Loaded Broadhead | |||||
Amalgam Augments | |||||
Amalgam Argonak Metal Auger • Amalgam Daikyu Target Acquired • Amalgam Furax Body Count • Amalgam Javlok Magazine Warp • Amalgam Ripkas True Steel | |||||
Entrati Augments | |||||
Damzav-Vati • Zazvat-Kar • Bhisaj-Bal • Hata-Satya |
Conclave • PvP • Teshin | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Notes
- For mods increasing shield, health, or energy, bonuses are calculated from a warframe's base value and stack additively with the Rank Bonuses. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6 (2013-04-01).
- Mods dropped on the ground will display a visual effect where white specks of energy converge on its position, making the mod more visible. If two or more players are in a mission, this visual effect will remain in place as long as any player has not collected the mod, and will only disappear if all players have picked up the mod. The visual effect itself can be marked using a waypoint to inform other players where the mod is, even if the player placing the waypoint has already picked up the mod. Waypointing a mod will also display its name even if a player hasn't picked it up.
- Rare mods project a stronger, yellow-gold effect with a clear column of golden energy projecting into the air. Similarly, the orbs for components and blueprints dropped by special enemies create a distinctive purple energy column. Mods dropped by enemies in Rathuum and The Index display a projection of red energy.
- Although thematically anachronistic (since they don't drop from Acolytes anymore), the designation of certain mods as Acolyte mods is not entirely obsolete insofar Exalted Weapons cannot receive Acolyte Mods, while they can generally receive other conditional mods.
- Further distinguishing Acolyte mods as a formal class of mods, there is a single non-conditional Acolyte mod: Body Count; it also cannot be slotted in Exalted Weapons.
Trivia
- There are around 1336 mods existing in the game including Flawed variants but excluding unveiled Riven Mods. This count includes:
- 166 Common
- 345 Uncommon
- 759 Rare
- 64 Legendary
- 0 Amalgam
- 0 Peculiar
- 0 Requiem
- 0 Riven (veiled)
- 5 unique stance mods exclusive to certain Exalted Weapons
- The unobtainable Fusion Core and Ancient Fusion Cores
- Some older mods still use legacy images that no longer apply to the current build of the game, usually by enemies that no longer wield those weapons.
- This includes Point Blank and Hell's Chamber where a Lancer is using a Braton; Corrosive Projection where a Shield Lancer is using a Sicarus and so on.
- Another instance is a mod like Antitoxin which still includes the image of a legacy version Toxic Ancient, back when Infested Ancients used to be large mutated Crewmen instead.
- Stat values displayed on a mod card are rounded to the nearest tenth place. This is rarely seen in mods like Reach and Primed Reach when the maximum effect number isn't divisible by the number of mod ranks.
- However, duration values are rounded to the nearest integer. This is seen in mods such as Triple Tap where a temporary buff is applied after meeting certain conditions.
- Prior to Update: The Silver Grove (2016-08-19), all mods and equipment had a special Conclave Score to limit loadout configurations by having more powerful mods have a higher Conclave Score. Since the rework to Conclave in Update 16.0 (2015-03-19), this feature had no use. It has since been removed from every equipment and mod.
- When Cold based mods like Cryo Rounds increased their mod drain to 11, up from 9, builds who had those mods equipped and had 0 remaining mod capacity will show a negative capacity, such as -1 as it flashes red. Players are allowed to keep these builds as is, but removing any of the mods will correct the issue and not allow the player to replace the mod again.
Media
References
- ↑ Warframe Forums – DE staff occasionally refers to Mods as Modifications
- ↑ Google Sheet w/ Mod Sell Price, Mod Endo Dissolution, and Avionic Dirac scrap calculations
Patch History
Hotfix 29.6.8 (2021-01-25)
- Added a confirmation prompt when selecting to ‘REMOVE ALL’ Mods in the Upgrade screen to alleviate accidental removals.
- Accidental removal happened quite frequently when using a controller due to the button to remove a single Mod and all Mods are the same, and is dependent on whether your controller cursor is over a Mod at the time.
Hotfix 28.0.6.1 (2020-06-24)
- Fixed a crash that could occur when viewing the ‘Incomplete’ tab of the Mod Station, and then attempting to change the Sorting method.
Hotfix 28.0.6 (2020-06-24)
- Fixed switching from 'Incomplete' tab to 'Riven' tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.
Update 28.0 (2020-06-11)
- Increased the amount of invested currency that is refunded for the following:
- Dissolving ranked Mods refund more of the invested Endo (75% just like Rivens).
- Selling ranked Mods refund more of the invested credits (75% just like Endo).
Hotfix 27.3.16 (2020-04-22)
- Fixed a noticeable hitch when picking up Bullet Jump Mods.
- Fixed an issue where you'd sometimes not get the ‘NEW!’ tag on a Bullet Jump Mod if you already owned some other Bullet Jump Mod.
Hotfix 27.3.12 (2020-04-14)
- Fixed relevant Companion Mods not displaying when filtering by beast/robotic Mod types in the Mod Workbench.
Update 26.0 (2019-10-31)
- Requiem and Parazon Mods added.
- Weapon Exilus mod category added.
Update 25.7 (2019-08-29)
- Mod descriptions are now included when searching in the Mod Trading screen (ie searching Toxin will display Fever Strike, etc).
Hotfix 25.6.2 (2019-08-09)
- Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!
Hotfix 25.5.1 (2019-08-02)
- Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
Update 23.10 (2018-10-12)
- Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
Update: Specters of the Rail 0.0 (2016-07-08)
- Archwing augment mods now display an "ARCHWING" tag to help differentiate them.
- Removed Conclave rating.
Hotfix 18.13.2 (2016-06-01)
- Starting Mod Capacity Changes
The starting Mod Capacity for your gear (new or Forma'd) is now determined by your Mastery Rank and if an item has an Orokin Reactor or Catalyst installed.
For example, a Mastery 20 player would experience the following:
- Claim a new Warframe from the Foundry with no Reactor installed.
- Observe the 'Unranked' item and see the starting Mod capacity is 20.
- Install a Reactor, observe the Mod capacity has doubled to 40.
The formula is: Starting Mod Capacity = Mastery Rank (x2 if Orokin Reactor/Catalyst installed)
The cap on capacity remains unchanged.
Please note this is a slight deviation of our discussions on how Mastery Rank will reflect gear level, but by affecting capacity it fundamentally enables you to use Mods the moment you get your hands on new gear or Forma an item. Have fun!
Update 18.12 (2016-05-17)
- Warframe Mod text descriptions are receiving a visual overhaul! All Mod descriptions are being manually audited by our team to reflect appropriate status icons and uniform text case. Our goal is to bring consistency to all Mods, and so far almost every Mod has been updated to this format! We ask that you be patient with this change as we comb through Warframe’s extensive Mod collection. This change is purely visual to reduce overly verbose descriptions and discrepancy, and does not affect the functionality of these Mods in any way.
Hotfix 15.1.3 (2014-11-08)
- Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.
Update 15.0 (2014-10-24)
- Added a Search Bar to the Mod Screen/Inventory! You can now type in what you are looking for to find it instantly!
Update 14.5 (2014-08-28)
- Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here: https://warframe.com/news/introducing-our-145-mod-update
- Added Kubrow filters for Mods.
Update 14.2 (2014-08-13)
- Added in a Kubrow Category for Kubrow specific mods.
Update 9.5 (2013-08-09)
- Transmutation Introduced
- Combine 4 mods to produce 1 random mod. Combining mods of similar polarity, rarity, or compatibility will influence the result.
- Other Changes
- Mods are now the same for entire squad. If you get Fast Hands from a mod drop, so does everyone else.
Update 7.0 (2013-03-18)
- Mods 2.0 Introduced
- Mods re-imagined - Please visit our forums to see details on how the new system works! Old Mods can feed the new system with the fusion system!
- Default upgrade initial level is now 0 instead of 1
Last updated: Update 26.0 (2019-10-31)
Game System Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • Standing | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Player Housing | Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research |